How to Boost your Game using Roblox Funnel Analytics — Transcript
Full transcript
- 0:00hello my fellow gnomes today I'm going
- 0:01to show you how to take advantage of the
- 0:03new Roblox analytics funnel in order to
- 0:05help you gain a better understanding of
- 0:07what's going on in your game now
- 0:10analytics can be fun but why would you
- 0:12want to do this well I'm going to be
- 0:14setting up for my new do game Gnome
- 0:17hotel that we launched last month it's a
- 0:19fairly basic doors copy and really it
- 0:21was made as more of a tutorial demo
- 0:23rather than a full on game but I noticed
- 0:25I've been getting quite a lot of
- 0:26dislikes since I launched and it's now
- 0:28sitting at only 6 5% approval rating now
- 0:32for my game gome hotel is actually
- 0:33really simple because the entire game is
- 0:35linear so we can take advantage of the
- 0:38onboarding funnel this is kind of how
- 0:40it's going to work so you say you have a
- 0:41player and we'll draw a little box here
- 0:44and this is when they join the game okay
- 0:49and then when they join they're going to
- 0:50be in the lobby area and I want to see
- 0:52if they get to the next point which is
- 0:54getting in an
- 0:56elevator and hopefully then they get
- 1:00teleported into the game my handwriting
- 1:03is very shoddy but you have to go with
- 1:05it but obviously some people are going
- 1:06to go into the lobby and they're never
- 1:09going to teleport to the game so maybe
- 1:12there's like a
- 1:1390% of people actually get into an
- 1:16elevator and then all those people who
- 1:18get into an elevator I want to see if
- 1:21they get
- 1:23successfully
- 1:25teleported into the game and so again
- 1:28there's going to be another drop off
- 1:30there maybe only 90% of those people
- 1:33actually successfully teleport possibly
- 1:36there's a bug or there's some network
- 1:39issues that prevent them from actually
- 1:41teleporting successfully hopefully this
- 1:43would be higher than 90 it's probably
- 1:45more likely to be
- 1:4699 uh and then our game itself is really
- 1:49simple because we just have a series of
- 1:52rooms we have door one door two door
- 1:57three and so on all the way up to in my
- 2:02case room 60 and I just want to measure
- 2:07how many people are getting through each
- 2:12door and then I can see at the very end
- 2:15what percentage of people maybe it's 50%
- 2:19are actually finishing the game and then
- 2:21I can use that to adjust the difficulty
- 2:24accordingly so the good thing is that
- 2:25Roblox are going to process all of this
- 2:28for us we just need to tell it where the
- 2:31bits in our code that all of these
- 2:32things are occurring when they go into
- 2:35the elevator when they join and they
- 2:37enter each room so in my main lobby in
- 2:42my server script I'm just going to go to
- 2:44the very top and I'm going to access
- 2:47analytics service and then I can use
- 2:50analytics service inside of my player
- 2:53added event just to detect that a player
- 2:55has added the game and we're going to
- 2:58use the log method and you can you see
- 3:00there's loads of different ones for
- 3:01different types but we're going to use
- 3:03log onboarding funnel step event which
- 3:06is perfect for a linear game like ours
- 3:10so the first thing we need to provide is
- 3:12the player we've already got that from
- 3:13the player added event uh then we need
- 3:16the step this is happening and so the
- 3:17first step this is going to be one and
- 3:20then we'll give a name for it so this is
- 3:22just going to be joined game so then for
- 3:26our second step we'll go into our
- 3:27elevator script and you can see here is
- 3:29where I teleport all the players and
- 3:32just before I do the teleportation logic
- 3:34I Loop through every player and I log
- 3:38step number two in the funnel and I
- 3:41assign the name elevated teleport and
- 3:44then if we go into our main Hotel game
- 3:46place now this has a server script as
- 3:49well with a player added event and I'm
- 3:51just going to connect to that and that's
- 3:53step number three with the joined Hotel
- 3:55event and then inside my door script
- 3:58when a player opens a door well I'm just
- 4:01going to log that again so it's going to
- 4:03be the number plus three cuz I've
- 4:05already created those three initial
- 4:06steps and then the number of the door so
- 4:08we should go right up to
- 4:1163 and the name of it is just enter door
- 4:14and the number of that door now once
- 4:17we've set all of this up we're going to
- 4:19need to publish the changes and then
- 4:23really it's just a case of waiting so if
- 4:26we go and check out our games analytics
- 4:28in the funnel section
- 4:30well we're not going to see any fancy
- 4:32charts just yet it's been 24 hours for
- 4:34me but still I haven't got anything but
- 4:36if we go on to view events we can see we
- 4:39already have some data coming through so
- 4:42we can see here that player has entered
- 4:45door 27 so we can see that our events
- 4:48are coming through but it's going to
- 4:50need to gather a bit more data in order
- 4:52so it can build out a nice little chart
- 4:55for us and now it's been a couple of
- 4:57more days due to the magic of video
- 5:00editing and you can see we have some
- 5:01fancy data to look at so we've had 6,000
- 5:05people play the game and we've been able
- 5:08to see exactly what those players have
- 5:11been up to so we can see that
- 5:1425.82 of those 6,000 players have made
- 5:17it all the way through so we scroll down
- 5:19to the very bottom you can see that this
- 5:22uh this little bar chart slowly gets
- 5:24smaller and smaller until we're left
- 5:27with 25.82 per. or 1,500 people of that
- 5:31initial 6,000 managed to actually escape
- 5:35the hotel and it's really interesting
- 5:37because we can see where the biggest
- 5:39drop offs are there's a bit of a drop
- 5:41off between joining the lobby and
- 5:44actually getting into the elevator so we
- 5:47can see that only 85% of people who join
- 5:50the lobby actually do anything right
- 5:53maybe they're just talking to people or
- 5:56maybe they they decide that they really
- 5:58hate the look of the lobby who who knows
- 6:00maybe we could get that number up
- 6:02somehow um but our biggest drop is
- 6:05actually entering door
- 6:0722 which is during the bacon chase that
- 6:11happens on door 20 and we can see this
- 6:14is when we start to have a big drop off
- 6:17it's fairly steady uh and then the first
- 6:20one happens actually on entering Door
- 6:23Nine which is when the shadow monster
- 6:25will spawn so you can see there's a a
- 6:29bit of a drop there and then the next
- 6:30one and this is quite a big one happens
- 6:33down here where the bacon Chase starts
- 6:34and we can see players are dropping off
- 6:37but then after that point it's fairly
- 6:39consistent a few people get wiped out I
- 6:42think by another Shadow Monster uh and
- 6:46then some people get killed and don't
- 6:48manage to make it to the end um but
- 6:50overall there's no huge drop off that's
- 6:53worrying me I don't think there's any
- 6:56major uh bug or quit moment other than
- 7:00that bacon Chase which maybe we should
- 7:02see if we can make it a little bit
- 7:04smoother for the players add in a little
- 7:07hint to show them what to do so they
- 7:08don't get instantly killed but really to
- 7:10be honest I'm quite happy with this
- 7:12we're all in the green for the step
- 7:14completion if you have any big red bars
- 7:18that's something you really need to take
- 7:20a look at um but this is fairly positive
- 7:23I would say hopefully this little video
- 7:25has inspired you to start extracting
- 7:28some data for your own game let me know
- 7:30how you get on down in the comments and
- 7:33I'll see you in another video thank you
- 7:35very much for watching and goodbye
- 7:38[Music]
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