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How To Become a Roblox Animator with Blender (2026) — Transcript

by Nisky · 5,687 words · 785 segments · language en · Watch on YouTube

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  1. 0:01[screaming]
  2. 0:02>> Why are you running?
  3. 0:04Why are you running?
  4. 0:05>> Ever ask someone about Blender and they
  5. 0:07talk about it like it's some kind of
  6. 0:08boogeyman, like you need a PhD just to
  7. 0:11open the program? Here's the truth, you
  8. 0:13don't. Blender is complicated, but if
  9. 0:15you're learning it for Roblox animation,
  10. 0:16saying you need even 5% of its features
  11. 0:19is an exaggeration. You only need the
  12. 0:21tools that actually matter, and by the
  13. 0:23end of this guide, you'll know every
  14. 0:24single one of them. So, what the hell
  15. 0:26are we waiting for? Start off by
  16. 0:28downloading this folder. You'll find a
  17. 0:29link in the description. Right click,
  18. 0:31download, easy. Next up, we need to
  19. 0:33extract the folder or else you're going
  20. 0:35to end up with a rig that's purple.
  21. 0:37Unless you like purple, you don't want
  22. 0:38that. You can either use 7-Zip or
  23. 0:40WinRAR. It really doesn't matter. Drag
  24. 0:42the folder to your desktop or wherever
  25. 0:44you want it to be, and it's done.
  26. 0:45Congratulations. If you don't have
  27. 0:46Blender yet, this would be a good time
  28. 0:48to get it. Once again, link's in the
  29. 0:49description or you can also get it on
  30. 0:51Steam. Now, finally, open the Blender
  31. 0:52tutorial files folder and go into R6 IK
  32. 0:55rig, and we're going to straight up
  33. 0:56launch R6 IK fix. It should look
  34. 0:59something like this. If it doesn't, make
  35. 1:01sure you're actually in the animation
  36. 1:03tab up here. You might be in the layout,
  37. 1:05so just click over from the layout into
  38. 1:07the animation tab. Now, before we do
  39. 1:09anything, go into edit, preferences, and
  40. 1:11add-ons. [music]
  41. 1:12Now, this little drop-down arrow over
  42. 1:14here, select install from disk. You need
  43. 1:17to locate the folder we just installed.
  44. 1:19If it's on your desktop, then just go to
  45. 1:21your desktop and find it there. Once you
  46. 1:22found it, open up important Blender
  47. 1:24add-ons. And over here, first of all,
  48. 1:27select the first one, install from disk,
  49. 1:29and we're going to repeat the same
  50. 1:30thing. So, again, drop-down arrow,
  51. 1:32install from disk. You might have to
  52. 1:34navigate back into the Blender add-ons
  53. 1:36folder and install the other one, Lazy
  54. 1:38Viewport. Lazy Viewport will
  55. 1:39automatically enable these gizmos, which
  56. 1:42make navigating or posing stuff much
  57. 1:45easier, especially when you're a
  58. 1:46beginner in Blender. And I'm kind of I
  59. 1:49would say I'm pretty advanced. I'm not a
  60. 1:50beginner anymore, and I still use this
  61. 1:52for posing. So, I recommend this, but if
  62. 1:55you don't like it, you can go into the
  63. 1:57preferences again, type in lazy
  64. 1:59viewport, and you can disable it. But, I
  65. 2:01highly recommend leaving it enabled. The
  66. 2:03next add-on is going to be for exporting
  67. 2:05animations. We're not there yet, so
  68. 2:07we're going to press N, and this will
  69. 2:08close the tab on the right side over
  70. 2:10here, so it doesn't bother us. Let's
  71. 2:12first get used to actually orienting
  72. 2:13around the viewport. So, as you can see,
  73. 2:16I'm holding down my middle mouse click
  74. 2:18button, and this allows me to rotate and
  75. 2:21move around. Now, if [music] I hold
  76. 2:24shift and also hold my middle mouse
  77. 2:27button, I can [music]
  78. 2:28like move around like this. So,
  79. 2:29basically, mouse button or middle mouse
  80. 2:31button only is going to be for rotating,
  81. 2:34and shift plus middle mouse button is
  82. 2:35going to be for actually moving around.
  83. 2:37You'll get used to this super fast,
  84. 2:39guys, so don't worry. It might be a
  85. 2:41little confusing, but this is what it
  86. 2:43is. Obviously, scroll on the As you can
  87. 2:46see, I'm scrolling up and down. This
  88. 2:47This will zoom in and out. Very simple,
  89. 2:49very easy. Next up, a few shortcuts. I'm
  90. 2:51going to go easy on you. You don't have
  91. 2:53to remember every single one, but these
  92. 2:55are going to be super important. You're
  93. 2:56going to use these all the time. So,
  94. 2:58first of all, is G. This is for moving.
  95. 3:00This As you can see over here, either
  96. 3:02[music] if you forget about all these
  97. 3:04shortcuts, you can every single time you
  98. 3:07can just hover over each of these tools,
  99. 3:09and as you can see, it shows you the
  100. 3:11shortcut. Next up, we have rotate, which
  101. 3:12is R. This obviously allows you to
  102. 3:14rotate different parts around. What you
  103. 3:16will notice, however, is that this part
  104. 3:19and this part will not rotate, which is
  105. 3:21because these parts are actually not
  106. 3:23meant to rotate. You're supposed to
  107. 3:24rotate this one. You're supposed to
  108. 3:26rotate the bottom parts, the bottom like
  109. 3:28foot controls. These are the ones that
  110. 3:31rotate. So, when you want to rotate the
  111. 3:32leg up, you won't do it like this.
  112. 3:35Instead, you will actually take this,
  113. 3:37move it like this with the move tool,
  114. 3:39and this is how you rotate it up. And
  115. 3:41then, you can also rotate this back, so
  116. 3:44it fits the fits the leg. It It's not
  117. 3:46something you need to do, or it's not
  118. 3:48something you have to do, but it will
  119. 3:50just keep it a little more nice to look
  120. 3:53at, you know, cuz this could get pretty
  121. 3:54messy as you pose. There's also scale,
  122. 3:57which is S, but the chances are you
  123. 3:59won't really be scaling stuff around, so
  124. 4:01you don't have to worry about that. It's
  125. 4:03also good to mention that over here is a
  126. 4:05root is or is the root. It might be a
  127. 4:07little hard harder to see over here, but
  128. 4:09basically when you click on this, this
  129. 4:11is used to actually move the whole body.
  130. 4:13So as you can see, this moves the whole
  131. 4:15body and the torso actually only moves
  132. 4:17the torso and the legs cuz obviously the
  133. 4:20This is an IK rig, which means inverse
  134. 4:22kinematics. Most of you won't understand
  135. 4:24what that means, but all you need to
  136. 4:26know is that an IK rig basically moves
  137. 4:28the legs along with it. Now, this makes
  138. 4:31animating walk cycles and everything
  139. 4:33just so much easier. It's one of the
  140. 4:35main reasons why Blender is far superior
  141. 4:37in animating in comparison to, for
  142. 4:39example, you know, Moon Animator or the
  143. 4:41Roblox Studio animation thing itself,
  144. 4:44which absolutely sucks. You should not
  145. 4:46use that. Now, let's get familiar with
  146. 4:48some of these tabs. This one on the left
  147. 4:50graph editor. I'm going to go back to
  148. 4:51this in a second, but just so you know
  149. 4:53what it's called and what it is. Over
  150. 4:54here, down here, this is the dope sheet,
  151. 4:56which basically means a timeline. So if
  152. 4:58you're used to Moon Animator or any
  153. 5:00other type of animation software, you're
  154. 5:02going to know what this is. It's
  155. 5:03basically where you're going to see
  156. 5:04every single keyframe. As you can see,
  157. 5:06we've got head master control and all
  158. 5:08that. We're not going to go through all
  159. 5:10of that. What you should do, however, is
  160. 5:13actually uh unless it's already done.
  161. 5:15It's usually Oh, okay, it's not already
  162. 5:17here. So go over here to this little
  163. 5:20thing. I don't know what this icon is,
  164. 5:21but just click on this icon and only
  165. 5:23show selected. Now, what this will do is
  166. 5:26that it will only show the things that
  167. 5:28you select over here, which makes
  168. 5:29animating much easier and especially you
  169. 5:32don't need uh like all of these here all
  170. 5:35the time, especially when you're, for
  171. 5:36example, not using the legs. You just
  172. 5:38don't need to have it. It just gets way
  173. 5:40too cluttered. So most of you probably
  174. 5:42already understand the purpose of not
  175. 5:44the timeline. Basically, it tells you
  176. 5:47which part is supposed to be where.
  177. 5:49These are keyframes and keyframes tell
  178. 5:51you which part or tell the program which
  179. 5:53part is supposed to be where at that
  180. 5:56certain point in the in the timeline.
  181. 5:57So, let's say on frame 15, we're going
  182. 5:59to move the torso a little bit forward.
  183. 6:01As you can see, on frame on frame 15,
  184. 6:04the torso is forward. On frame zero,
  185. 6:06it's it's in the default position.
  186. 6:08Another really good hotkey to know, and
  187. 6:10this is very important, guys. For
  188. 6:11example, you know, you mess up your
  189. 6:13pose, it's all over the place. What do
  190. 6:15you do right now to revert it? You press
  191. 6:17A, which selects the whole rig. Now, you
  192. 6:20press Alt G and Alt R. Done. Your rig is
  193. 6:23now in the
  194. 6:25in the default position. But, be
  195. 6:27careful. Every single thing you do, so
  196. 6:29let's say I move this, it creates a
  197. 6:31keyframe automatically. So, you got to
  198. 6:33watch out so you just don't, you know,
  199. 6:35make keyframes in the wrong spots and
  200. 6:36then wonder what's happening with your
  201. 6:38animation. Over here at the bottom,
  202. 6:39you're going to see start and end. Now,
  203. 6:41start you're going to leave that as zero
  204. 6:43frames 99% of the time. It doesn't make
  205. 6:45sense to to put any other value in here,
  206. 6:48but the end basically this means how
  207. 6:51long your animation's going to be. The
  208. 6:52question is, how do you know how long
  209. 6:54this animation is? It's 40 frames long,
  210. 6:57but this doesn't really tell you how
  211. 6:58many seconds because 40 frames is not
  212. 7:01it's not 40 seconds. The way you
  213. 7:03calculate this is you have to go over
  214. 7:05here to the output tab and over here we
  215. 7:07have frame rate. It's set at 60 FPS
  216. 7:10right now. I would recommend you set
  217. 7:11this, guys, to 24. Now, most of you know
  218. 7:14what FPS means. In case you don't, it's
  219. 7:16frames per second. So, there's going to
  220. 7:17be 24 frames per second. So, 24 frames
  221. 7:20is going to be 1 second. So, currently
  222. 7:22our timeline is long 40 frames, which I
  223. 7:25don't know how how much is exactly. I
  224. 7:27think it's about 1.8 seconds, something
  225. 7:30like that. So, we're going to select 24
  226. 7:32over here, type it in the end, and now
  227. 7:34we have an animation that is 1 second
  228. 7:37long. Obviously, there's no animation,
  229. 7:38there's no keyframes here, but we have a
  230. 7:40timeline that's 1 second long. I highly
  231. 7:42recommend animating at 24 FPS because at
  232. 7:4560, you're going to have to do double
  233. 7:47the work. More frames per second means
  234. 7:49you're going to have to animate more
  235. 7:51poses per second. As simple as that.
  236. 7:53Now, it's important to learn how to
  237. 7:55navigate through Blender at least a
  238. 7:56little bit. So, I've already mentioned
  239. 7:58the animation layout tab where most of
  240. 8:01the time we're going to be spending in
  241. 8:02animation. So, you don't even need to
  242. 8:04worry about most of all these don't
  243. 8:06matter. But sometimes you will press
  244. 8:08some wrong hotkey or something and you
  245. 8:10might find yourself in a peculiar
  246. 8:12situation. For example, like this one.
  247. 8:14So, [gasps]
  248. 8:16um this basically means you're in
  249. 8:17wireframe mode. This is one of the modes
  250. 8:20over here on the top right here. We have
  251. 8:23uh solid mode, we have this is the
  252. 8:25material preview, and we have rendered
  253. 8:27mode. Where most of the time we're going
  254. 8:29to be in material preview because when
  255. 8:31you're in solid mode, you you can't
  256. 8:32actually see the texture. So, go into
  257. 8:35material preview and every time
  258. 8:37every time your thing just switches
  259. 8:39through, make sure to remember it's over
  260. 8:41here. You
  261. 8:43go back to over here and you go back
  262. 8:45into material preview. Also, uh if
  263. 8:47you're in object mode, uh you select the
  264. 8:49armature, go into pose mode. Actually, I
  265. 8:51think Blender made it so you don't even
  266. 8:53need to select the armature before you
  267. 8:55actually needed to select the armature
  268. 8:57to go into pose mode. Right now, you
  269. 8:58don't even need to have anything
  270. 9:00selected and you can go back into pose
  271. 9:01mode straight off the bat. It'll be a
  272. 9:03good time to actually start moving stuff
  273. 9:05around now. Make sure we're at frame
  274. 9:06zero and everything is keyframed. If
  275. 9:08it's not and you actually deleted these,
  276. 9:10what you do to actually keyframe all
  277. 9:12these is press I and this this generates
  278. 9:15keyframes automatically on every single
  279. 9:17bone part. Now, let's move the timeline
  280. 9:18to 24 frames. This is the end of the
  281. 9:20animation. And one of the best ways to
  282. 9:22show you what the graph editor does and
  283. 9:23how it works is actually animating the
  284. 9:25head. So, we're going to turn the head
  285. 9:27about 90 degrees, something like that,
  286. 9:3060 degrees, around 60 over here. And
  287. 9:32we're going to do one of those like slow
  288. 9:34starting slow and basically like ending
  289. 9:37fast type of head turns. I'm going to
  290. 9:39show you an animation on screen so you
  291. 9:40know what I'm talking about. So make
  292. 9:42sure the head bone is still selected and
  293. 9:44over here we have the graph editor. Now
  294. 9:45this again will look super complicated
  295. 9:48to a beginner beginner but it's not that
  296. 9:50complicated, all right? If we click this
  297. 9:51drop down over here you're going to see
  298. 9:53a bunch of different things. So this
  299. 9:55basically is used to actually understand
  300. 9:57what we're doing and which graphs we're
  301. 9:59actually pulling and what we're changing
  302. 10:01and what not. I feel like this is going
  303. 10:02to help you understand things so much
  304. 10:04better. So let's actually click on X
  305. 10:06quaternion rotation. Now this doesn't
  306. 10:09have anything selected but if we click
  307. 10:12on Y quaternion rotation it suddenly
  308. 10:15selects this graph. Now this actually is
  309. 10:18very important because this means it
  310. 10:20actually is moving on the Y axis. If you
  311. 10:23see over here we have the green line.
  312. 10:25This is the Y axis. Now the reason we
  313. 10:26need to know this is once you start
  314. 10:28making complex animations your graph is
  315. 10:30going to look like spaghetti and it's
  316. 10:31very nice to be able to know which
  317. 10:34graphs you're actually moving and which
  318. 10:37graphs are actually being used in the
  319. 10:38animation. The only thing that might be
  320. 10:40slightly confusing is that we actually
  321. 10:42rotated the character on the Z axis. So
  322. 10:45why is it that when we click on Z
  323. 10:47rotation axis over here the the graph or
  324. 10:50the curve is flat? Now this is going to
  325. 10:52be super confusing because it might seem
  326. 10:55like it doesn't make sense but it
  327. 10:56actually does. When you look over here
  328. 10:58to the top right you can see the Z is up
  329. 11:00and the Y is over here to the back. What
  330. 11:02this means is that the graph editor
  331. 11:04functions a little differently than this
  332. 11:06this little rotation tool. And it
  333. 11:08basically means that the two are
  334. 11:09inverted. So if I actually pose it on
  335. 11:11the Y axis as you can see the Z suddenly
  336. 11:14pops up and it's no longer flat. Now
  337. 11:16it's completely all right if you don't
  338. 11:18understand what I'm saying right now.
  339. 11:19It's fine guys. You're going to trust me
  340. 11:21you're going to get used to it. But now
  341. 11:22that we at least roughly understand
  342. 11:24what's going on let's move on with the
  343. 11:26animation. So right now I only have
  344. 11:28these key frames selected. If I actually
  345. 11:30drag my mouse and select both of these
  346. 11:31is going to appear. Both of these curves
  347. 11:33are going to appear. Now, as you can see
  348. 11:35this moves everything around. So, we're
  349. 11:37actually going to only select these two
  350. 11:40or and these ones at the start here. And
  351. 11:42we'll start pulling this graph that are
  352. 11:44right here. We're going to start pulling
  353. 11:46these points all the way to the right.
  354. 11:48Just pull them all the way to the right.
  355. 11:50And now let's play the animation. And as
  356. 11:52you can see, we already got what we were
  357. 11:55actually going to hoping for and what we
  358. 11:57wanted. But, it's not perfect. So, we're
  359. 11:59going to go ahead and select these key
  360. 12:00frames and we're going to pull this one
  361. 12:02down. We're going to pull it all the way
  362. 12:05down like this. And what this does, it
  363. 12:07makes the the end super sharp. So, you
  364. 12:11can actually experiment this. I think
  365. 12:12this is This might be a little too
  366. 12:13sharp. So, we're going to put it like
  367. 12:15this. Also, if you go ahead and kind of
  368. 12:18overshoot the graph, what it's going to
  369. 12:20do is going to make a nice little bounce
  370. 12:24at the end. Which you cannot see this.
  371. 12:25I'm actually going to
  372. 12:27uh put the time on to 48. You might be
  373. 12:28able to see this. It's very subtle, so
  374. 12:31it might actually not even be shown.
  375. 12:32Basically, if I actually over exaggerate
  376. 12:34completely, you're going to see what I'm
  377. 12:35talking about. It just goes It goes back
  378. 12:38and then goes, you know, back.
  379. 12:41>> [laughter and gasps]
  380. 12:41>> I don't know how to how to explain it
  381. 12:44even simpler. It basically means that
  382. 12:46your pose is kind of going to overshoot
  383. 12:48and then go back. It's done a lot with
  384. 12:50these arm movements. So, let's say
  385. 12:52actually Hold on. Let's go to key frame
  386. 12:54zero. Let's go to key frame 12. Going to
  387. 12:56bring the arm up. And we're going to
  388. 12:58move it a little bit. Select these key
  389. 13:00frames. And as you can see, it's already
  390. 13:02looking way more complicated. But, it's
  391. 13:04actually not so complicated. Simply put,
  392. 13:07the curves that are most steep are the
  393. 13:08ones that are mainly being affected. So,
  394. 13:10we're going to select this point over
  395. 13:12here. Select all of these and just turn
  396. 13:14it all the way up to the right side. And
  397. 13:17we're going to turn this one all the way
  398. 13:20or I'm just going to
  399. 13:21exaggerate it super much so you know so
  400. 13:23you know what I'm talking about. And we
  401. 13:25can also select this one. turn it all
  402. 13:28the way like this again, and once again
  403. 13:30make it overshoot. This is going to be
  404. 13:32super exaggerated. As you can see, it
  405. 13:34overshoots and then goes back.
  406. 13:36Obviously, if you put this way lower, if
  407. 13:39I actually select both of these and
  408. 13:41okay, I cannot do it like that, but I
  409. 13:43can do it like this. And select both of
  410. 13:45these and boom, we've got a slight It's
  411. 13:48It's a little bit too fast. You can make
  412. 13:50it slower if you actually
  413. 13:52do it like this. Do it like so, it's
  414. 13:55going to make it slower.
  415. 13:58And now it's going to be slightly
  416. 13:59slower. It's still pretty fast because
  417. 14:01it's only 12 frames. But, that's
  418. 14:03basically what I'm talking about. All
  419. 14:04right. To make this even smoother and
  420. 14:06kind of like the secret sauce everybody
  421. 14:08does is actually making in-betweens.
  422. 14:10This is going to be like every single
  423. 14:12animation is going to have some sort of
  424. 14:13an in-between. So, let's actually just
  425. 14:15do a really do a really random
  426. 14:17in-between here.
  427. 14:19And as you can see, that all that
  428. 14:21already just looks a lot nicer. You're
  429. 14:23going to be experimenting with this a
  430. 14:24lot, but the good thing is that you're
  431. 14:26actually not going to be using this as
  432. 14:28much as you would think. If this seems
  433. 14:30super complicated, the good thing is
  434. 14:32that you don't even need to use it.
  435. 14:33Like, you could literally make linear
  436. 14:35animations without these graphs, and
  437. 14:38they will still look good. All you need
  438. 14:39is in-betweens and stuff like that. If
  439. 14:41you are new to animating in general, I
  440. 14:43would advise you to actually watch 12
  441. 14:44principles of animation. It's one of the
  442. 14:46best videos out there when it comes to
  443. 14:48animations. It's the backbone of any
  444. 14:50type of animating, no matter if it's
  445. 14:51Roblox, 2D, 3D, stop motion. 12
  446. 14:54principles of animation, I'll leave the
  447. 14:56link down below in the description. It
  448. 14:57is a must-watch. Let's quickly go over
  449. 14:59how to animate two rigs, which is
  450. 15:00something most of you will want to do
  451. 15:02because most of you will probably want
  452. 15:03to animate two fight scenes, or like not
  453. 15:06two fight scenes, but a fight scene
  454. 15:07between two characters. So, what we do
  455. 15:09is go over here to the right and
  456. 15:11actually select the right click and
  457. 15:13duplicate collection. What this does is
  458. 15:15makes a duplicate of the rig. So, we're
  459. 15:16going to actually select the armature of
  460. 15:18one rig and move it to the side so we
  461. 15:20can see the other one. And as you can
  462. 15:21see, there's a bunch of stuff that is
  463. 15:23visible that is not supposed to be
  464. 15:24visible. So, go over here to the
  465. 15:25collection and we're going to click on
  466. 15:27this eye icon next to the rig, rig meta,
  467. 15:31and circle. And now you've got two very,
  468. 15:34very same rigs, but the difference is if
  469. 15:38you actually pose this one, it won't
  470. 15:40mimic the other. So, you can actually
  471. 15:42animate each of your separate animations
  472. 15:44on these. Just make sure that both of
  473. 15:46them have a key frame at the frame zero.
  474. 15:48As you can see, this actually still does
  475. 15:50mimic the character, but the difference
  476. 15:51is if I actually change one of these, it
  477. 15:54won't change the other. That's basically
  478. 15:56what I mean. Uh the the reason they got
  479. 15:58pasted over is because when you
  480. 16:00duplicate the collection and there's
  481. 16:01still an animation on one of the
  482. 16:02characters, it's going to automatically
  483. 16:04paste the animation over to the other
  484. 16:07character, too. With this, you can add
  485. 16:08as many characters as you want. If you
  486. 16:10want to delete the character, instead of
  487. 16:11highlighting it and pressing delete, you
  488. 16:14you go over to the collection and select
  489. 16:16delete hierarchy. Let's go over how to
  490. 16:18import your own texture. If for whatever
  491. 16:20reason you want to actually have your
  492. 16:21own avatar shown on the rig, for that,
  493. 16:23we need to move into Roblox Studio. If
  494. 16:25you don't have it, link's going to be in
  495. 16:26the description, too. Right here, we
  496. 16:28need to go into plugins. Now, if you
  497. 16:29have Moon Animator, the character
  498. 16:31inserter is going to be the best for
  499. 16:33Moon Animator, but you don't need it.
  500. 16:34You can also use Load Character Lite or
  501. 16:37one that I prefer, I think this actually
  502. 16:39called Hold up, let me see what it's
  503. 16:41called. Insert Avatar Fast Character
  504. 16:43Loader. Now, this one is better in my
  505. 16:45opinion. You can also find it over here
  506. 16:47once you install it. I use the advanced
  507. 16:49insert because this actually lets you
  508. 16:51select the thing to R6, and as you can
  509. 16:53see in the Ski Blocks, that's me. We're
  510. 16:54going to turn off Use Display Name
  511. 16:55because we don't need that. I mean, it
  512. 16:57doesn't really matter if there is if if
  513. 16:58it's there or not, but we're just going
  514. 17:00to turn it off. When I was making this
  515. 17:01video, I kind of forgot about this, but
  516. 17:03you can always just select your avatar
  517. 17:05or whatever you're importing something,
  518. 17:06just select your avatar and make sure
  519. 17:08that the position of this is actually 0
  520. 17:123 0. Okay, so 0 3 0, like this, all
  521. 17:16right? This is going to save you time
  522. 17:17aligning this stuff later, so just make
  523. 17:19sure you always do that. Now, this is
  524. 17:21me. We're going to select the drop down
  525. 17:22next to my name, and we're going to go
  526. 17:24over to the accessories, actually. So,
  527. 17:26we're going to select every single
  528. 17:27accessory on your thing. So, you're
  529. 17:29going to use control and left click to
  530. 17:31select all of the accessories. I only
  531. 17:32have one, so I'm just going to go ahead
  532. 17:33and select this one. Right click,
  533. 17:35save/export, export as OBJ. You can save
  534. 17:38this to whatever folder you want. I'm
  535. 17:39just going to name it uh Nisky. Make
  536. 17:41sure you're in layout mode and object
  537. 17:43mode, and select any single body part.
  538. 17:45It doesn't matter. You can select the
  539. 17:46head, the torso. Go into shading. Let's
  540. 17:48position ourselves so we can see the
  541. 17:50character. And over here, we move around
  542. 17:53with middle mouse button click, same way
  543. 17:55we we move around in the viewport. Now,
  544. 17:57back in Blender, go into the shading
  545. 17:59tab. Now, down here, you can hold middle
  546. 18:00mouse button to move around, and go over
  547. 18:02here, and click on the folder icon right
  548. 18:05next to the R61 text.png. Here, you're
  549. 18:08going to have to locate wherever you
  550. 18:09saved your exported model. As you can
  551. 18:11see, I already did, so I have this
  552. 18:13handle one_diff
  553. 18:15.png. So, we're going to select this,
  554. 18:17open image. And as you can see, this
  555. 18:18changed the texture to my avatar, but
  556. 18:20I'm bald cuz I haven't imported my
  557. 18:21accessories yet. I don't want to be
  558. 18:23bald, so we're going to go into file, go
  559. 18:25into import Wavefront.obj,
  560. 18:28right here. And once again, you're going
  561. 18:30to have to locate the folder where you
  562. 18:31saved it. As you can see, I have my
  563. 18:33recent here, so I have the text export
  564. 18:35here. So, this is what I kind of I I did
  565. 18:38rename this, but it's fine. I said I'm
  566. 18:40going to name it to Nisky. It's named
  567. 18:42differently. It don't matter, guys. It
  568. 18:44was because I kind of forgot about the
  569. 18:46positioning. But, if you set the
  570. 18:48position, like I said before, to 030 in
  571. 18:51Roblox Studio, as you can see, I don't
  572. 18:53even have to line anything. It's already
  573. 18:55over here. What I would maybe recommend
  574. 18:57is It's just a little like thing. You
  575. 18:59can see when you move this, it kind of
  576. 19:01moves from the bottom here. And if
  577. 19:03you're moving your accessories around,
  578. 19:04you probably want to, you know, have the
  579. 19:06origin point at the center of the thing.
  580. 19:08So, make sure this is selected, go into
  581. 19:09object set origin, and origin to
  582. 19:12geometry. All now, if we select the
  583. 19:14armature and go into pose mode and
  584. 19:16rotate the head, as you can see, the
  585. 19:18hair doesn't move with the with the
  586. 19:20head. So, we're going to fix that. Go
  587. 19:21back into object mode if you're
  588. 19:22following along. If you're already in
  589. 19:24object mode, just stay there. And we're
  590. 19:25going to select each of our accessories
  591. 19:27individually. Let's say you have an
  592. 19:28Let's say you have a back accessory and
  593. 19:30you have hair. So, we're first going to
  594. 19:32select the hair and we're going to shift
  595. 19:33select the armature. Now, you can either
  596. 19:35select it like this, but it might be
  597. 19:37kind of finicky. So, what I do is
  598. 19:39actually select the hair and select the
  599. 19:41the root over here. This is by far the
  600. 19:43easiest one to select. Now, another
  601. 19:45useful shortcut is control tab. This
  602. 19:47puts you straight into pose mode, so you
  603. 19:50can use that. Or you can just go over
  604. 19:52here to pose mode if you won't remember
  605. 19:54that. It doesn't really matter. It's
  606. 19:55just, you know, just a tip. Now, we're
  607. 19:57going to zoom in to see this clearly and
  608. 19:59you need to shift select the head bone.
  609. 20:01Press control P and parent it to bone.
  610. 20:04And now, as you can see, the hair moves
  611. 20:05with the head. All you have to do is
  612. 20:07repeat the same process. Let's say I
  613. 20:09have a back accessory. Instead of shift
  614. 20:11selecting the head bone, you're going to
  615. 20:13shift select the torso. One of the
  616. 20:15issues you guys were running into is
  617. 20:16when you select the torso going to
  618. 20:18shading and you actually want to change
  619. 20:20the texture only for this character,
  620. 20:22right? You want this character to have a
  621. 20:23different texture. You want it to look
  622. 20:25different. So, I go ahead and, you know,
  623. 20:27just change this. And as you can see, it
  624. 20:29removes the texture from both of my
  625. 20:31characters. I'm going to press control Z
  626. 20:32to go back. There's a really easy fix.
  627. 20:34If you actually go ahead and click this
  628. 20:36button right here, it's going to make a
  629. 20:37copy of the same material. What you'll
  630. 20:39notice is if you change this or if I go
  631. 20:41ahead and remove this just to show you
  632. 20:42guys, you can see that it actually only
  633. 20:44removes for the body. So, what we're
  634. 20:45going to do is we're going to select
  635. 20:47everything and we're going to select
  636. 20:48this as the last thing. This is going to
  637. 20:50be selected last, all right? So, first
  638. 20:52select the arms or whatever whichever
  639. 20:55part you you changed. If you changed the
  640. 20:56torso, the torso needs to be selected
  641. 20:58last. Press control L and we're going to
  642. 21:00link materials. And as you can see, now
  643. 21:03whenever you change this, let's say I
  644. 21:04want to put back the old texture,
  645. 21:06everything is going to change to this
  646. 21:08cuz it's already linked. Now we're at
  647. 21:10the last stage of this video, guys.
  648. 21:12Congratulations if you've made it this
  649. 21:14far. All right, for importing stuff, we
  650. 21:16actually need an animation. And what
  651. 21:18better way to make an animation than
  652. 21:20with my pose pack? That's right, guys.
  653. 21:22With Blender, you can actually make
  654. 21:24poses stay in your current file. If you
  655. 21:26want to learn how to make these pose
  656. 21:27assets yourself, you're going to have to
  657. 21:29watch my advanced Blender guide. But, if
  658. 21:31you want a pack that's filled with 60
  659. 21:33different poses, we've got M1 cycle run
  660. 21:36cycle, we've got two different walk
  661. 21:38cycles, we've got interaction poses.
  662. 21:40With a single double click, you can
  663. 21:42change all of these. You can make
  664. 21:44animations within seconds. It's only $5
  665. 21:46on my Gumroad, guys. Go ahead and buy
  666. 21:48it. It's 100% worth it and it's
  667. 21:51definitely not only because I'm because
  668. 21:53I'm actually selling it. I'm not even
  669. 21:55kidding, guys. I'm using this for my
  670. 21:56animations, my thumbnails all the time.
  671. 21:58It saves me a whole lot of hours. All
  672. 22:01right, I've made a super silky smooth,
  673. 22:04beautiful idle animation with my pose
  674. 22:06pack. And now, how do we export it?
  675. 22:08Honestly, it couldn't be more simple. Go
  676. 22:09into object mode. Select Make sure the
  677. 22:12armature is selected, guys. This is
  678. 22:14number one reason you you were you're
  679. 22:16going to get problems if you don't do
  680. 22:17this. You need to be in object mode and
  681. 22:19have the armature selected. You'll be
  682. 22:21able to tell it's selected by a growing
  683. 22:22orange. We're going to press N. This is
  684. 22:24going to pull up the Roblox animations
  685. 22:26tab. If it's not here and you're in for
  686. 22:28example item, you're going to have to
  687. 22:29scroll down or just find it here. I have
  688. 22:31a lot of lot of add-ons, so you're
  689. 22:33probably going to have it near the top.
  690. 22:35But, over here, RBX animations. All we
  691. 22:38need to do is select export animation.
  692. 22:40Now, this is going to copy the animation
  693. 22:42over to your clipboard. So, once you
  694. 22:43press this button, make sure you don't
  695. 22:44copy anything else until you import the
  696. 22:47animation to your Roblox Studio file.
  697. 22:49So, back into Roblox Studio, and now we
  698. 22:51want to import our silky smooth Blender
  699. 22:53animation made with my pose pack, which
  700. 22:55you can buy in the description. Now,
  701. 22:56I've already gotten over how to insert
  702. 22:58characters. In case you haven't seen
  703. 23:00that, you need to go back into the
  704. 23:01video. Now, I recommend if you have Moon
  705. 23:03Animator, always import your characters
  706. 23:05with Moon Animator. I'm going to explain
  707. 23:07why in a second. It's simply going to
  708. 23:08save you a few nanoseconds of time, but
  709. 23:10obviously, I'm going to assume you don't
  710. 23:11have that luxury. So, what we need to do
  711. 23:13is actually select your avatar over here
  712. 23:16and make sure you're you go into window
  713. 23:18and have the properties tab open over
  714. 23:20here. We're going to have to go to
  715. 23:21humanoid root part and we actually just
  716. 23:23need to anchor this. So, scroll down
  717. 23:25over here until you see anchored and go
  718. 23:27ahead and check this. Boom, now it's
  719. 23:29anchored and it's ready to actually play
  720. 23:31our animation. But before that, we need
  721. 23:34Blender Animations plugin, which is also
  722. 23:36going to be linked in the description,
  723. 23:37so go ahead and download that into
  724. 23:39Roblox Studio. And let's go ahead and
  725. 23:41launch this. Actually, hold up. Oh, I
  726. 23:43can update it, but I don't need the
  727. 23:44update. I'm I'm cool like that. I'm
  728. 23:46chill like that, guys. I don't need the
  729. 23:47update. So, simply select your avatar
  730. 23:49with the Blender Animations um plugin
  731. 23:52open. Let's actually close the toolbox,
  732. 23:53so it's not messy. And select import
  733. 23:55animation from clipboard. This going to
  734. 23:56open a script file and you have to press
  735. 23:58Ctrl V. And boom. All right, so this is
  736. 24:02an idle cycle. Okay, so we need to go
  737. 24:04over here to animation priority. Set
  738. 24:06this to idle. We're going to upload
  739. 24:08animation to Roblox. Boom. We're going
  740. 24:11to see this over here, this little
  741. 24:13title. We're going to go ahead and title
  742. 24:14it to idle. I actually have an animation
  743. 24:17called um idle already. In the
  744. 24:19description, you type Nisky is goated.
  745. 24:21This is actually necessary. It won't let
  746. 24:22you I'm just kidding, guys. You don't
  747. 24:24have to type that in there, but if you
  748. 24:25do,
  749. 24:26you are Ariel one. Go ahead and press
  750. 24:29save. And now, this is already saved to
  751. 24:30your Roblox Studio. So, if you go to
  752. 24:32toolbox and you go over here to my
  753. 24:35animations, where is my animations over
  754. 24:37here? You can see that it's already over
  755. 24:39here. You got the idle thing over there.
  756. 24:41For those of you who want to import this
  757. 24:42into Moon Animator and have Moon
  758. 24:43Animator once you're done with this, you
  759. 24:45need to create a new rig animation. Go
  760. 24:47to file, import Roblox and you're going
  761. 24:50to have your idle here. Uh this is
  762. 24:52actually going to
  763. 24:53you're going to have it in Moon Animator
  764. 24:55this way. This is just if you want to
  765. 24:56have it inside of Moon Animator, but
  766. 24:58it's not necessary. And that's it, guys.
  767. 25:00Now you finally became cool and you can
  768. 25:03make animations in Blender and you can
  769. 25:06tell all your family about being a
  770. 25:09Blender Roblox animator because it's
  771. 25:12always going to sound cooler than
  772. 25:14animating in Moon Animator, even though
  773. 25:16your probably your family is probably
  774. 25:17not going to know what it is. Good thing
  775. 25:19is they don't even have to because
  776. 25:20they're going to feel your aura every
  777. 25:22time you walk into the room, every time
  778. 25:24you sit at the dinner table. And if this
  779. 25:26guide helped you out, go ahead and
  780. 25:27subscribe to my channel. Leave a like on
  781. 25:28the video. Comment Nisky is goated. Join
  782. 25:31my Discord server to actually become a
  783. 25:33part of the best animator community out
  784. 25:36there. And I'll either see you there or
  785. 25:37in the next video.

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