How To Become a Roblox Animator with Blender (2026) — Transcript
Full transcript
- 0:01[screaming]
- 0:02>> Why are you running?
- 0:04Why are you running?
- 0:05>> Ever ask someone about Blender and they
- 0:07talk about it like it's some kind of
- 0:08boogeyman, like you need a PhD just to
- 0:11open the program? Here's the truth, you
- 0:13don't. Blender is complicated, but if
- 0:15you're learning it for Roblox animation,
- 0:16saying you need even 5% of its features
- 0:19is an exaggeration. You only need the
- 0:21tools that actually matter, and by the
- 0:23end of this guide, you'll know every
- 0:24single one of them. So, what the hell
- 0:26are we waiting for? Start off by
- 0:28downloading this folder. You'll find a
- 0:29link in the description. Right click,
- 0:31download, easy. Next up, we need to
- 0:33extract the folder or else you're going
- 0:35to end up with a rig that's purple.
- 0:37Unless you like purple, you don't want
- 0:38that. You can either use 7-Zip or
- 0:40WinRAR. It really doesn't matter. Drag
- 0:42the folder to your desktop or wherever
- 0:44you want it to be, and it's done.
- 0:45Congratulations. If you don't have
- 0:46Blender yet, this would be a good time
- 0:48to get it. Once again, link's in the
- 0:49description or you can also get it on
- 0:51Steam. Now, finally, open the Blender
- 0:52tutorial files folder and go into R6 IK
- 0:55rig, and we're going to straight up
- 0:56launch R6 IK fix. It should look
- 0:59something like this. If it doesn't, make
- 1:01sure you're actually in the animation
- 1:03tab up here. You might be in the layout,
- 1:05so just click over from the layout into
- 1:07the animation tab. Now, before we do
- 1:09anything, go into edit, preferences, and
- 1:11add-ons. [music]
- 1:12Now, this little drop-down arrow over
- 1:14here, select install from disk. You need
- 1:17to locate the folder we just installed.
- 1:19If it's on your desktop, then just go to
- 1:21your desktop and find it there. Once you
- 1:22found it, open up important Blender
- 1:24add-ons. And over here, first of all,
- 1:27select the first one, install from disk,
- 1:29and we're going to repeat the same
- 1:30thing. So, again, drop-down arrow,
- 1:32install from disk. You might have to
- 1:34navigate back into the Blender add-ons
- 1:36folder and install the other one, Lazy
- 1:38Viewport. Lazy Viewport will
- 1:39automatically enable these gizmos, which
- 1:42make navigating or posing stuff much
- 1:45easier, especially when you're a
- 1:46beginner in Blender. And I'm kind of I
- 1:49would say I'm pretty advanced. I'm not a
- 1:50beginner anymore, and I still use this
- 1:52for posing. So, I recommend this, but if
- 1:55you don't like it, you can go into the
- 1:57preferences again, type in lazy
- 1:59viewport, and you can disable it. But, I
- 2:01highly recommend leaving it enabled. The
- 2:03next add-on is going to be for exporting
- 2:05animations. We're not there yet, so
- 2:07we're going to press N, and this will
- 2:08close the tab on the right side over
- 2:10here, so it doesn't bother us. Let's
- 2:12first get used to actually orienting
- 2:13around the viewport. So, as you can see,
- 2:16I'm holding down my middle mouse click
- 2:18button, and this allows me to rotate and
- 2:21move around. Now, if [music] I hold
- 2:24shift and also hold my middle mouse
- 2:27button, I can [music]
- 2:28like move around like this. So,
- 2:29basically, mouse button or middle mouse
- 2:31button only is going to be for rotating,
- 2:34and shift plus middle mouse button is
- 2:35going to be for actually moving around.
- 2:37You'll get used to this super fast,
- 2:39guys, so don't worry. It might be a
- 2:41little confusing, but this is what it
- 2:43is. Obviously, scroll on the As you can
- 2:46see, I'm scrolling up and down. This
- 2:47This will zoom in and out. Very simple,
- 2:49very easy. Next up, a few shortcuts. I'm
- 2:51going to go easy on you. You don't have
- 2:53to remember every single one, but these
- 2:55are going to be super important. You're
- 2:56going to use these all the time. So,
- 2:58first of all, is G. This is for moving.
- 3:00This As you can see over here, either
- 3:02[music] if you forget about all these
- 3:04shortcuts, you can every single time you
- 3:07can just hover over each of these tools,
- 3:09and as you can see, it shows you the
- 3:11shortcut. Next up, we have rotate, which
- 3:12is R. This obviously allows you to
- 3:14rotate different parts around. What you
- 3:16will notice, however, is that this part
- 3:19and this part will not rotate, which is
- 3:21because these parts are actually not
- 3:23meant to rotate. You're supposed to
- 3:24rotate this one. You're supposed to
- 3:26rotate the bottom parts, the bottom like
- 3:28foot controls. These are the ones that
- 3:31rotate. So, when you want to rotate the
- 3:32leg up, you won't do it like this.
- 3:35Instead, you will actually take this,
- 3:37move it like this with the move tool,
- 3:39and this is how you rotate it up. And
- 3:41then, you can also rotate this back, so
- 3:44it fits the fits the leg. It It's not
- 3:46something you need to do, or it's not
- 3:48something you have to do, but it will
- 3:50just keep it a little more nice to look
- 3:53at, you know, cuz this could get pretty
- 3:54messy as you pose. There's also scale,
- 3:57which is S, but the chances are you
- 3:59won't really be scaling stuff around, so
- 4:01you don't have to worry about that. It's
- 4:03also good to mention that over here is a
- 4:05root is or is the root. It might be a
- 4:07little hard harder to see over here, but
- 4:09basically when you click on this, this
- 4:11is used to actually move the whole body.
- 4:13So as you can see, this moves the whole
- 4:15body and the torso actually only moves
- 4:17the torso and the legs cuz obviously the
- 4:20This is an IK rig, which means inverse
- 4:22kinematics. Most of you won't understand
- 4:24what that means, but all you need to
- 4:26know is that an IK rig basically moves
- 4:28the legs along with it. Now, this makes
- 4:31animating walk cycles and everything
- 4:33just so much easier. It's one of the
- 4:35main reasons why Blender is far superior
- 4:37in animating in comparison to, for
- 4:39example, you know, Moon Animator or the
- 4:41Roblox Studio animation thing itself,
- 4:44which absolutely sucks. You should not
- 4:46use that. Now, let's get familiar with
- 4:48some of these tabs. This one on the left
- 4:50graph editor. I'm going to go back to
- 4:51this in a second, but just so you know
- 4:53what it's called and what it is. Over
- 4:54here, down here, this is the dope sheet,
- 4:56which basically means a timeline. So if
- 4:58you're used to Moon Animator or any
- 5:00other type of animation software, you're
- 5:02going to know what this is. It's
- 5:03basically where you're going to see
- 5:04every single keyframe. As you can see,
- 5:06we've got head master control and all
- 5:08that. We're not going to go through all
- 5:10of that. What you should do, however, is
- 5:13actually uh unless it's already done.
- 5:15It's usually Oh, okay, it's not already
- 5:17here. So go over here to this little
- 5:20thing. I don't know what this icon is,
- 5:21but just click on this icon and only
- 5:23show selected. Now, what this will do is
- 5:26that it will only show the things that
- 5:28you select over here, which makes
- 5:29animating much easier and especially you
- 5:32don't need uh like all of these here all
- 5:35the time, especially when you're, for
- 5:36example, not using the legs. You just
- 5:38don't need to have it. It just gets way
- 5:40too cluttered. So most of you probably
- 5:42already understand the purpose of not
- 5:44the timeline. Basically, it tells you
- 5:47which part is supposed to be where.
- 5:49These are keyframes and keyframes tell
- 5:51you which part or tell the program which
- 5:53part is supposed to be where at that
- 5:56certain point in the in the timeline.
- 5:57So, let's say on frame 15, we're going
- 5:59to move the torso a little bit forward.
- 6:01As you can see, on frame on frame 15,
- 6:04the torso is forward. On frame zero,
- 6:06it's it's in the default position.
- 6:08Another really good hotkey to know, and
- 6:10this is very important, guys. For
- 6:11example, you know, you mess up your
- 6:13pose, it's all over the place. What do
- 6:15you do right now to revert it? You press
- 6:17A, which selects the whole rig. Now, you
- 6:20press Alt G and Alt R. Done. Your rig is
- 6:23now in the
- 6:25in the default position. But, be
- 6:27careful. Every single thing you do, so
- 6:29let's say I move this, it creates a
- 6:31keyframe automatically. So, you got to
- 6:33watch out so you just don't, you know,
- 6:35make keyframes in the wrong spots and
- 6:36then wonder what's happening with your
- 6:38animation. Over here at the bottom,
- 6:39you're going to see start and end. Now,
- 6:41start you're going to leave that as zero
- 6:43frames 99% of the time. It doesn't make
- 6:45sense to to put any other value in here,
- 6:48but the end basically this means how
- 6:51long your animation's going to be. The
- 6:52question is, how do you know how long
- 6:54this animation is? It's 40 frames long,
- 6:57but this doesn't really tell you how
- 6:58many seconds because 40 frames is not
- 7:01it's not 40 seconds. The way you
- 7:03calculate this is you have to go over
- 7:05here to the output tab and over here we
- 7:07have frame rate. It's set at 60 FPS
- 7:10right now. I would recommend you set
- 7:11this, guys, to 24. Now, most of you know
- 7:14what FPS means. In case you don't, it's
- 7:16frames per second. So, there's going to
- 7:17be 24 frames per second. So, 24 frames
- 7:20is going to be 1 second. So, currently
- 7:22our timeline is long 40 frames, which I
- 7:25don't know how how much is exactly. I
- 7:27think it's about 1.8 seconds, something
- 7:30like that. So, we're going to select 24
- 7:32over here, type it in the end, and now
- 7:34we have an animation that is 1 second
- 7:37long. Obviously, there's no animation,
- 7:38there's no keyframes here, but we have a
- 7:40timeline that's 1 second long. I highly
- 7:42recommend animating at 24 FPS because at
- 7:4560, you're going to have to do double
- 7:47the work. More frames per second means
- 7:49you're going to have to animate more
- 7:51poses per second. As simple as that.
- 7:53Now, it's important to learn how to
- 7:55navigate through Blender at least a
- 7:56little bit. So, I've already mentioned
- 7:58the animation layout tab where most of
- 8:01the time we're going to be spending in
- 8:02animation. So, you don't even need to
- 8:04worry about most of all these don't
- 8:06matter. But sometimes you will press
- 8:08some wrong hotkey or something and you
- 8:10might find yourself in a peculiar
- 8:12situation. For example, like this one.
- 8:14So, [gasps]
- 8:16um this basically means you're in
- 8:17wireframe mode. This is one of the modes
- 8:20over here on the top right here. We have
- 8:23uh solid mode, we have this is the
- 8:25material preview, and we have rendered
- 8:27mode. Where most of the time we're going
- 8:29to be in material preview because when
- 8:31you're in solid mode, you you can't
- 8:32actually see the texture. So, go into
- 8:35material preview and every time
- 8:37every time your thing just switches
- 8:39through, make sure to remember it's over
- 8:41here. You
- 8:43go back to over here and you go back
- 8:45into material preview. Also, uh if
- 8:47you're in object mode, uh you select the
- 8:49armature, go into pose mode. Actually, I
- 8:51think Blender made it so you don't even
- 8:53need to select the armature before you
- 8:55actually needed to select the armature
- 8:57to go into pose mode. Right now, you
- 8:58don't even need to have anything
- 9:00selected and you can go back into pose
- 9:01mode straight off the bat. It'll be a
- 9:03good time to actually start moving stuff
- 9:05around now. Make sure we're at frame
- 9:06zero and everything is keyframed. If
- 9:08it's not and you actually deleted these,
- 9:10what you do to actually keyframe all
- 9:12these is press I and this this generates
- 9:15keyframes automatically on every single
- 9:17bone part. Now, let's move the timeline
- 9:18to 24 frames. This is the end of the
- 9:20animation. And one of the best ways to
- 9:22show you what the graph editor does and
- 9:23how it works is actually animating the
- 9:25head. So, we're going to turn the head
- 9:27about 90 degrees, something like that,
- 9:3060 degrees, around 60 over here. And
- 9:32we're going to do one of those like slow
- 9:34starting slow and basically like ending
- 9:37fast type of head turns. I'm going to
- 9:39show you an animation on screen so you
- 9:40know what I'm talking about. So make
- 9:42sure the head bone is still selected and
- 9:44over here we have the graph editor. Now
- 9:45this again will look super complicated
- 9:48to a beginner beginner but it's not that
- 9:50complicated, all right? If we click this
- 9:51drop down over here you're going to see
- 9:53a bunch of different things. So this
- 9:55basically is used to actually understand
- 9:57what we're doing and which graphs we're
- 9:59actually pulling and what we're changing
- 10:01and what not. I feel like this is going
- 10:02to help you understand things so much
- 10:04better. So let's actually click on X
- 10:06quaternion rotation. Now this doesn't
- 10:09have anything selected but if we click
- 10:12on Y quaternion rotation it suddenly
- 10:15selects this graph. Now this actually is
- 10:18very important because this means it
- 10:20actually is moving on the Y axis. If you
- 10:23see over here we have the green line.
- 10:25This is the Y axis. Now the reason we
- 10:26need to know this is once you start
- 10:28making complex animations your graph is
- 10:30going to look like spaghetti and it's
- 10:31very nice to be able to know which
- 10:34graphs you're actually moving and which
- 10:37graphs are actually being used in the
- 10:38animation. The only thing that might be
- 10:40slightly confusing is that we actually
- 10:42rotated the character on the Z axis. So
- 10:45why is it that when we click on Z
- 10:47rotation axis over here the the graph or
- 10:50the curve is flat? Now this is going to
- 10:52be super confusing because it might seem
- 10:55like it doesn't make sense but it
- 10:56actually does. When you look over here
- 10:58to the top right you can see the Z is up
- 11:00and the Y is over here to the back. What
- 11:02this means is that the graph editor
- 11:04functions a little differently than this
- 11:06this little rotation tool. And it
- 11:08basically means that the two are
- 11:09inverted. So if I actually pose it on
- 11:11the Y axis as you can see the Z suddenly
- 11:14pops up and it's no longer flat. Now
- 11:16it's completely all right if you don't
- 11:18understand what I'm saying right now.
- 11:19It's fine guys. You're going to trust me
- 11:21you're going to get used to it. But now
- 11:22that we at least roughly understand
- 11:24what's going on let's move on with the
- 11:26animation. So right now I only have
- 11:28these key frames selected. If I actually
- 11:30drag my mouse and select both of these
- 11:31is going to appear. Both of these curves
- 11:33are going to appear. Now, as you can see
- 11:35this moves everything around. So, we're
- 11:37actually going to only select these two
- 11:40or and these ones at the start here. And
- 11:42we'll start pulling this graph that are
- 11:44right here. We're going to start pulling
- 11:46these points all the way to the right.
- 11:48Just pull them all the way to the right.
- 11:50And now let's play the animation. And as
- 11:52you can see, we already got what we were
- 11:55actually going to hoping for and what we
- 11:57wanted. But, it's not perfect. So, we're
- 11:59going to go ahead and select these key
- 12:00frames and we're going to pull this one
- 12:02down. We're going to pull it all the way
- 12:05down like this. And what this does, it
- 12:07makes the the end super sharp. So, you
- 12:11can actually experiment this. I think
- 12:12this is This might be a little too
- 12:13sharp. So, we're going to put it like
- 12:15this. Also, if you go ahead and kind of
- 12:18overshoot the graph, what it's going to
- 12:20do is going to make a nice little bounce
- 12:24at the end. Which you cannot see this.
- 12:25I'm actually going to
- 12:27uh put the time on to 48. You might be
- 12:28able to see this. It's very subtle, so
- 12:31it might actually not even be shown.
- 12:32Basically, if I actually over exaggerate
- 12:34completely, you're going to see what I'm
- 12:35talking about. It just goes It goes back
- 12:38and then goes, you know, back.
- 12:41>> [laughter and gasps]
- 12:41>> I don't know how to how to explain it
- 12:44even simpler. It basically means that
- 12:46your pose is kind of going to overshoot
- 12:48and then go back. It's done a lot with
- 12:50these arm movements. So, let's say
- 12:52actually Hold on. Let's go to key frame
- 12:54zero. Let's go to key frame 12. Going to
- 12:56bring the arm up. And we're going to
- 12:58move it a little bit. Select these key
- 13:00frames. And as you can see, it's already
- 13:02looking way more complicated. But, it's
- 13:04actually not so complicated. Simply put,
- 13:07the curves that are most steep are the
- 13:08ones that are mainly being affected. So,
- 13:10we're going to select this point over
- 13:12here. Select all of these and just turn
- 13:14it all the way up to the right side. And
- 13:17we're going to turn this one all the way
- 13:20or I'm just going to
- 13:21exaggerate it super much so you know so
- 13:23you know what I'm talking about. And we
- 13:25can also select this one. turn it all
- 13:28the way like this again, and once again
- 13:30make it overshoot. This is going to be
- 13:32super exaggerated. As you can see, it
- 13:34overshoots and then goes back.
- 13:36Obviously, if you put this way lower, if
- 13:39I actually select both of these and
- 13:41okay, I cannot do it like that, but I
- 13:43can do it like this. And select both of
- 13:45these and boom, we've got a slight It's
- 13:48It's a little bit too fast. You can make
- 13:50it slower if you actually
- 13:52do it like this. Do it like so, it's
- 13:55going to make it slower.
- 13:58And now it's going to be slightly
- 13:59slower. It's still pretty fast because
- 14:01it's only 12 frames. But, that's
- 14:03basically what I'm talking about. All
- 14:04right. To make this even smoother and
- 14:06kind of like the secret sauce everybody
- 14:08does is actually making in-betweens.
- 14:10This is going to be like every single
- 14:12animation is going to have some sort of
- 14:13an in-between. So, let's actually just
- 14:15do a really do a really random
- 14:17in-between here.
- 14:19And as you can see, that all that
- 14:21already just looks a lot nicer. You're
- 14:23going to be experimenting with this a
- 14:24lot, but the good thing is that you're
- 14:26actually not going to be using this as
- 14:28much as you would think. If this seems
- 14:30super complicated, the good thing is
- 14:32that you don't even need to use it.
- 14:33Like, you could literally make linear
- 14:35animations without these graphs, and
- 14:38they will still look good. All you need
- 14:39is in-betweens and stuff like that. If
- 14:41you are new to animating in general, I
- 14:43would advise you to actually watch 12
- 14:44principles of animation. It's one of the
- 14:46best videos out there when it comes to
- 14:48animations. It's the backbone of any
- 14:50type of animating, no matter if it's
- 14:51Roblox, 2D, 3D, stop motion. 12
- 14:54principles of animation, I'll leave the
- 14:56link down below in the description. It
- 14:57is a must-watch. Let's quickly go over
- 14:59how to animate two rigs, which is
- 15:00something most of you will want to do
- 15:02because most of you will probably want
- 15:03to animate two fight scenes, or like not
- 15:06two fight scenes, but a fight scene
- 15:07between two characters. So, what we do
- 15:09is go over here to the right and
- 15:11actually select the right click and
- 15:13duplicate collection. What this does is
- 15:15makes a duplicate of the rig. So, we're
- 15:16going to actually select the armature of
- 15:18one rig and move it to the side so we
- 15:20can see the other one. And as you can
- 15:21see, there's a bunch of stuff that is
- 15:23visible that is not supposed to be
- 15:24visible. So, go over here to the
- 15:25collection and we're going to click on
- 15:27this eye icon next to the rig, rig meta,
- 15:31and circle. And now you've got two very,
- 15:34very same rigs, but the difference is if
- 15:38you actually pose this one, it won't
- 15:40mimic the other. So, you can actually
- 15:42animate each of your separate animations
- 15:44on these. Just make sure that both of
- 15:46them have a key frame at the frame zero.
- 15:48As you can see, this actually still does
- 15:50mimic the character, but the difference
- 15:51is if I actually change one of these, it
- 15:54won't change the other. That's basically
- 15:56what I mean. Uh the the reason they got
- 15:58pasted over is because when you
- 16:00duplicate the collection and there's
- 16:01still an animation on one of the
- 16:02characters, it's going to automatically
- 16:04paste the animation over to the other
- 16:07character, too. With this, you can add
- 16:08as many characters as you want. If you
- 16:10want to delete the character, instead of
- 16:11highlighting it and pressing delete, you
- 16:14you go over to the collection and select
- 16:16delete hierarchy. Let's go over how to
- 16:18import your own texture. If for whatever
- 16:20reason you want to actually have your
- 16:21own avatar shown on the rig, for that,
- 16:23we need to move into Roblox Studio. If
- 16:25you don't have it, link's going to be in
- 16:26the description, too. Right here, we
- 16:28need to go into plugins. Now, if you
- 16:29have Moon Animator, the character
- 16:31inserter is going to be the best for
- 16:33Moon Animator, but you don't need it.
- 16:34You can also use Load Character Lite or
- 16:37one that I prefer, I think this actually
- 16:39called Hold up, let me see what it's
- 16:41called. Insert Avatar Fast Character
- 16:43Loader. Now, this one is better in my
- 16:45opinion. You can also find it over here
- 16:47once you install it. I use the advanced
- 16:49insert because this actually lets you
- 16:51select the thing to R6, and as you can
- 16:53see in the Ski Blocks, that's me. We're
- 16:54going to turn off Use Display Name
- 16:55because we don't need that. I mean, it
- 16:57doesn't really matter if there is if if
- 16:58it's there or not, but we're just going
- 17:00to turn it off. When I was making this
- 17:01video, I kind of forgot about this, but
- 17:03you can always just select your avatar
- 17:05or whatever you're importing something,
- 17:06just select your avatar and make sure
- 17:08that the position of this is actually 0
- 17:123 0. Okay, so 0 3 0, like this, all
- 17:16right? This is going to save you time
- 17:17aligning this stuff later, so just make
- 17:19sure you always do that. Now, this is
- 17:21me. We're going to select the drop down
- 17:22next to my name, and we're going to go
- 17:24over to the accessories, actually. So,
- 17:26we're going to select every single
- 17:27accessory on your thing. So, you're
- 17:29going to use control and left click to
- 17:31select all of the accessories. I only
- 17:32have one, so I'm just going to go ahead
- 17:33and select this one. Right click,
- 17:35save/export, export as OBJ. You can save
- 17:38this to whatever folder you want. I'm
- 17:39just going to name it uh Nisky. Make
- 17:41sure you're in layout mode and object
- 17:43mode, and select any single body part.
- 17:45It doesn't matter. You can select the
- 17:46head, the torso. Go into shading. Let's
- 17:48position ourselves so we can see the
- 17:50character. And over here, we move around
- 17:53with middle mouse button click, same way
- 17:55we we move around in the viewport. Now,
- 17:57back in Blender, go into the shading
- 17:59tab. Now, down here, you can hold middle
- 18:00mouse button to move around, and go over
- 18:02here, and click on the folder icon right
- 18:05next to the R61 text.png. Here, you're
- 18:08going to have to locate wherever you
- 18:09saved your exported model. As you can
- 18:11see, I already did, so I have this
- 18:13handle one_diff
- 18:15.png. So, we're going to select this,
- 18:17open image. And as you can see, this
- 18:18changed the texture to my avatar, but
- 18:20I'm bald cuz I haven't imported my
- 18:21accessories yet. I don't want to be
- 18:23bald, so we're going to go into file, go
- 18:25into import Wavefront.obj,
- 18:28right here. And once again, you're going
- 18:30to have to locate the folder where you
- 18:31saved it. As you can see, I have my
- 18:33recent here, so I have the text export
- 18:35here. So, this is what I kind of I I did
- 18:38rename this, but it's fine. I said I'm
- 18:40going to name it to Nisky. It's named
- 18:42differently. It don't matter, guys. It
- 18:44was because I kind of forgot about the
- 18:46positioning. But, if you set the
- 18:48position, like I said before, to 030 in
- 18:51Roblox Studio, as you can see, I don't
- 18:53even have to line anything. It's already
- 18:55over here. What I would maybe recommend
- 18:57is It's just a little like thing. You
- 18:59can see when you move this, it kind of
- 19:01moves from the bottom here. And if
- 19:03you're moving your accessories around,
- 19:04you probably want to, you know, have the
- 19:06origin point at the center of the thing.
- 19:08So, make sure this is selected, go into
- 19:09object set origin, and origin to
- 19:12geometry. All now, if we select the
- 19:14armature and go into pose mode and
- 19:16rotate the head, as you can see, the
- 19:18hair doesn't move with the with the
- 19:20head. So, we're going to fix that. Go
- 19:21back into object mode if you're
- 19:22following along. If you're already in
- 19:24object mode, just stay there. And we're
- 19:25going to select each of our accessories
- 19:27individually. Let's say you have an
- 19:28Let's say you have a back accessory and
- 19:30you have hair. So, we're first going to
- 19:32select the hair and we're going to shift
- 19:33select the armature. Now, you can either
- 19:35select it like this, but it might be
- 19:37kind of finicky. So, what I do is
- 19:39actually select the hair and select the
- 19:41the root over here. This is by far the
- 19:43easiest one to select. Now, another
- 19:45useful shortcut is control tab. This
- 19:47puts you straight into pose mode, so you
- 19:50can use that. Or you can just go over
- 19:52here to pose mode if you won't remember
- 19:54that. It doesn't really matter. It's
- 19:55just, you know, just a tip. Now, we're
- 19:57going to zoom in to see this clearly and
- 19:59you need to shift select the head bone.
- 20:01Press control P and parent it to bone.
- 20:04And now, as you can see, the hair moves
- 20:05with the head. All you have to do is
- 20:07repeat the same process. Let's say I
- 20:09have a back accessory. Instead of shift
- 20:11selecting the head bone, you're going to
- 20:13shift select the torso. One of the
- 20:15issues you guys were running into is
- 20:16when you select the torso going to
- 20:18shading and you actually want to change
- 20:20the texture only for this character,
- 20:22right? You want this character to have a
- 20:23different texture. You want it to look
- 20:25different. So, I go ahead and, you know,
- 20:27just change this. And as you can see, it
- 20:29removes the texture from both of my
- 20:31characters. I'm going to press control Z
- 20:32to go back. There's a really easy fix.
- 20:34If you actually go ahead and click this
- 20:36button right here, it's going to make a
- 20:37copy of the same material. What you'll
- 20:39notice is if you change this or if I go
- 20:41ahead and remove this just to show you
- 20:42guys, you can see that it actually only
- 20:44removes for the body. So, what we're
- 20:45going to do is we're going to select
- 20:47everything and we're going to select
- 20:48this as the last thing. This is going to
- 20:50be selected last, all right? So, first
- 20:52select the arms or whatever whichever
- 20:55part you you changed. If you changed the
- 20:56torso, the torso needs to be selected
- 20:58last. Press control L and we're going to
- 21:00link materials. And as you can see, now
- 21:03whenever you change this, let's say I
- 21:04want to put back the old texture,
- 21:06everything is going to change to this
- 21:08cuz it's already linked. Now we're at
- 21:10the last stage of this video, guys.
- 21:12Congratulations if you've made it this
- 21:14far. All right, for importing stuff, we
- 21:16actually need an animation. And what
- 21:18better way to make an animation than
- 21:20with my pose pack? That's right, guys.
- 21:22With Blender, you can actually make
- 21:24poses stay in your current file. If you
- 21:26want to learn how to make these pose
- 21:27assets yourself, you're going to have to
- 21:29watch my advanced Blender guide. But, if
- 21:31you want a pack that's filled with 60
- 21:33different poses, we've got M1 cycle run
- 21:36cycle, we've got two different walk
- 21:38cycles, we've got interaction poses.
- 21:40With a single double click, you can
- 21:42change all of these. You can make
- 21:44animations within seconds. It's only $5
- 21:46on my Gumroad, guys. Go ahead and buy
- 21:48it. It's 100% worth it and it's
- 21:51definitely not only because I'm because
- 21:53I'm actually selling it. I'm not even
- 21:55kidding, guys. I'm using this for my
- 21:56animations, my thumbnails all the time.
- 21:58It saves me a whole lot of hours. All
- 22:01right, I've made a super silky smooth,
- 22:04beautiful idle animation with my pose
- 22:06pack. And now, how do we export it?
- 22:08Honestly, it couldn't be more simple. Go
- 22:09into object mode. Select Make sure the
- 22:12armature is selected, guys. This is
- 22:14number one reason you you were you're
- 22:16going to get problems if you don't do
- 22:17this. You need to be in object mode and
- 22:19have the armature selected. You'll be
- 22:21able to tell it's selected by a growing
- 22:22orange. We're going to press N. This is
- 22:24going to pull up the Roblox animations
- 22:26tab. If it's not here and you're in for
- 22:28example item, you're going to have to
- 22:29scroll down or just find it here. I have
- 22:31a lot of lot of add-ons, so you're
- 22:33probably going to have it near the top.
- 22:35But, over here, RBX animations. All we
- 22:38need to do is select export animation.
- 22:40Now, this is going to copy the animation
- 22:42over to your clipboard. So, once you
- 22:43press this button, make sure you don't
- 22:44copy anything else until you import the
- 22:47animation to your Roblox Studio file.
- 22:49So, back into Roblox Studio, and now we
- 22:51want to import our silky smooth Blender
- 22:53animation made with my pose pack, which
- 22:55you can buy in the description. Now,
- 22:56I've already gotten over how to insert
- 22:58characters. In case you haven't seen
- 23:00that, you need to go back into the
- 23:01video. Now, I recommend if you have Moon
- 23:03Animator, always import your characters
- 23:05with Moon Animator. I'm going to explain
- 23:07why in a second. It's simply going to
- 23:08save you a few nanoseconds of time, but
- 23:10obviously, I'm going to assume you don't
- 23:11have that luxury. So, what we need to do
- 23:13is actually select your avatar over here
- 23:16and make sure you're you go into window
- 23:18and have the properties tab open over
- 23:20here. We're going to have to go to
- 23:21humanoid root part and we actually just
- 23:23need to anchor this. So, scroll down
- 23:25over here until you see anchored and go
- 23:27ahead and check this. Boom, now it's
- 23:29anchored and it's ready to actually play
- 23:31our animation. But before that, we need
- 23:34Blender Animations plugin, which is also
- 23:36going to be linked in the description,
- 23:37so go ahead and download that into
- 23:39Roblox Studio. And let's go ahead and
- 23:41launch this. Actually, hold up. Oh, I
- 23:43can update it, but I don't need the
- 23:44update. I'm I'm cool like that. I'm
- 23:46chill like that, guys. I don't need the
- 23:47update. So, simply select your avatar
- 23:49with the Blender Animations um plugin
- 23:52open. Let's actually close the toolbox,
- 23:53so it's not messy. And select import
- 23:55animation from clipboard. This going to
- 23:56open a script file and you have to press
- 23:58Ctrl V. And boom. All right, so this is
- 24:02an idle cycle. Okay, so we need to go
- 24:04over here to animation priority. Set
- 24:06this to idle. We're going to upload
- 24:08animation to Roblox. Boom. We're going
- 24:11to see this over here, this little
- 24:13title. We're going to go ahead and title
- 24:14it to idle. I actually have an animation
- 24:17called um idle already. In the
- 24:19description, you type Nisky is goated.
- 24:21This is actually necessary. It won't let
- 24:22you I'm just kidding, guys. You don't
- 24:24have to type that in there, but if you
- 24:25do,
- 24:26you are Ariel one. Go ahead and press
- 24:29save. And now, this is already saved to
- 24:30your Roblox Studio. So, if you go to
- 24:32toolbox and you go over here to my
- 24:35animations, where is my animations over
- 24:37here? You can see that it's already over
- 24:39here. You got the idle thing over there.
- 24:41For those of you who want to import this
- 24:42into Moon Animator and have Moon
- 24:43Animator once you're done with this, you
- 24:45need to create a new rig animation. Go
- 24:47to file, import Roblox and you're going
- 24:50to have your idle here. Uh this is
- 24:52actually going to
- 24:53you're going to have it in Moon Animator
- 24:55this way. This is just if you want to
- 24:56have it inside of Moon Animator, but
- 24:58it's not necessary. And that's it, guys.
- 25:00Now you finally became cool and you can
- 25:03make animations in Blender and you can
- 25:06tell all your family about being a
- 25:09Blender Roblox animator because it's
- 25:12always going to sound cooler than
- 25:14animating in Moon Animator, even though
- 25:16your probably your family is probably
- 25:17not going to know what it is. Good thing
- 25:19is they don't even have to because
- 25:20they're going to feel your aura every
- 25:22time you walk into the room, every time
- 25:24you sit at the dinner table. And if this
- 25:26guide helped you out, go ahead and
- 25:27subscribe to my channel. Leave a like on
- 25:28the video. Comment Nisky is goated. Join
- 25:31my Discord server to actually become a
- 25:33part of the best animator community out
- 25:36there. And I'll either see you there or
- 25:37in the next video.
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