HOW TO ANIMATE LIKE BFDIA | Character Animation Tutorial — Transcript
Full transcript
- 0:00do you want to animate like BFDIA I'm a
- 0:02BFDIA animator and I'm going to show you
- 0:05how we animate the characters I'll be
- 0:06teaching you how to pose them animate
- 0:08them lip sync and how to create custom
- 0:11assets like arms and mouths let's get
- 0:13into it part one setup first off we're
- 0:16going to go to BFDI dotv assets to
- 0:18download the BFDI assets and set up our
- 0:21character I'll be animating with pin the
- 0:23issue with the BFDI assets file is that
- 0:25the mouths are not in a symbol together
- 0:27that allow us to use frame picker to fix
- 0:29this issue
- 0:30simply place all of the mouths you want
- 0:32to use onto the stage select them all
- 0:35convert them to symbol select them
- 0:37inside the symbol and press distribute
- 0:39to key frames this will put all of the
- 0:41mouths on their own key frame as long as
- 0:43the symbol is a graphic you will be able
- 0:46to use frame picker to lip sync once you
- 0:48set up the character you can import the
- 0:50audio you'd like to use into the stage
- 0:52bubble your alliance is dead and besides
- 0:55we've got a lot in common now that we're
- 0:57all set up we can move on to part two
- 0:59posing before we begin I want to say I
- 1:02use a lot of keyboard shortcuts and you
- 1:04can too simply go to edit scroll down to
- 1:07keyboard shortcuts and you can create
- 1:09your own personally I use F9 to insert
- 1:12tween F6 to insert key frames shift
- 1:15period to flip horizontally shift
- 1:17question mark to flip vertically and F10
- 1:20to swap symbols these make my animation
- 1:22much faster and I highly recommend it
- 1:24moving on before I start using tween to
- 1:27create motions I like to create all of
- 1:29the poses and keepy key frames for each
- 1:30pose I think the character will make
- 1:32throughout their line another trick I
- 1:34use is to place these green lines inside
- 1:36the body of the character so I can keep
- 1:38their body matched up with their legs a
- 1:40character's legs should usually stay in
- 1:42the same place they were on a
- 1:44character's body but it's hard to keep
- 1:45track of that especially as a beginner
- 1:47also when I'm skewing the legs left and
- 1:49right like so I hold down the ALT key on
- 1:52my keyboard so the bottom of the feet
- 1:54don't move as well you can see I squash
- 1:56or stretch some of the limbs while I'm
- 1:58making these poses that keeps the Lim
- 2:00Dynamic and creates better poses which
- 2:02is a staple in BFD animation unlike the
- 2:05legs the arms can move slightly in and
- 2:07out of place here I move one arm across
- 2:10pin's entire body as long as it looks
- 2:12good to you anything goes now that all
- 2:14of our poses are created we can move on
- 2:17to part three inet inet or just tweens
- 2:20as we call them allow our characters to
- 2:22come to life by creating the movements
- 2:24in between key frames once you create
- 2:27this tween there are a ton of options
- 2:29for eases eases dictate how fast a
- 2:32character moves in and out of their
- 2:34movement I'm a fan of Court cubic and
- 2:37quad easin Court easin make the EAS in
- 2:40very fast and sharp which a lot of basic
- 2:42movements in BFDIA are for ease outs I
- 2:45primarily use quad ease outs which allow
- 2:47them to be very bouncy and soft for this
- 2:49first movement to her first pose we'll
- 2:51place a tween and make it a court ease
- 2:54in we can see both arms flip during this
- 2:56tween so we'll simply create key frames
- 2:59and drag them to the end and then move
- 3:01the arms ourselves how we think they
- 3:03should move next we're on to the
- 3:04secondary movement BFDIA uses a lot of
- 3:07recoils which is when a character moves
- 3:09and then bounces backward after as shown
- 3:12here what we're going to do to
- 3:13accomplish this is we'll place a key
- 3:15frame a few frames after this pose then
- 3:18we'll go back to that original pose and
- 3:20exaggerate it a little move pin a bit
- 3:22more upwards into the right but we won't
- 3:25rotate her recoils in BFDIA primarily
- 3:28have no change in r ation it makes the
- 3:30animation a bit punchier then we'll
- 3:32create another tween here and make it a
- 3:34quad ease out as a last step to make
- 3:37this movement more Punchy we're actually
- 3:39going to place a set of key frames right
- 3:41before this middle set of key frames and
- 3:43then make pin rotate a little less this
- 3:46creates a large difference between this
- 3:48key frame set and this key frame set
- 3:51which creates a huge punch that's how
- 3:53most movements operate in BFDIA as we
- 3:56continue this process of adding tweens
- 3:57and key frames you'll see that during a
- 3:59especially fast movements as shown here
- 4:02arms will begin to stretch this is
- 4:04called a smear frame and they're used
- 4:06often in BFDIA as it's a cartoonish way
- 4:08to show how fast a character is moving
- 4:10smear frames also help blend movements
- 4:13by making the transition from one arm to
- 4:14another seamless for any blinking you
- 4:17simply give the character closed eyes
- 4:19and when they open their eyes again
- 4:20stretch the eyes upward that's all there
- 4:22is to it for this movement when pin
- 4:24needs to look to her left we have to
- 4:26move this left eye manually so it's
- 4:29seamlessly ly disappears if we don't
- 4:31make our movements smooth they look
- 4:32really choppy we have to make everything
- 4:34kind of blend that's a huge part of BFD
- 4:37animation once the twins are all
- 4:39inserted the animation is complete
- 4:41except for part four lip sync lip
- 4:44syncing is a straightforward process you
- 4:46listen to the sound coming from the
- 4:48sound wave on your timeline and match
- 4:49that sound with the mouths available
- 4:51open mouths create sounds like ah a uh
- 4:54and I while closed mouths create M B and
- 4:58P sounds the closed teeth mouth is
- 5:00responsible for sounds like t s l t h CH
- 5:03H C and K and the O mouth is responsible
- 5:06for oo and O's the F mouth is only
- 5:08really responsible for f sounds you can
- 5:11go key frame by key frame and listen to
- 5:12every sound to place every mouth or you
- 5:15can use a process called reading the
- 5:17sound waves more experienced animators
- 5:19do this where you don't listen to the
- 5:20sound waves but read them by assuming
- 5:23which Peaks and valleys are attached to
- 5:25which syllable in the line although you
- 5:27most likely have to go back and edit the
- 5:28lip syncing to match this up perfectly
- 5:30it is still a quicker process than
- 5:32listening to every single frame of audio
- 5:35once the lip sync is complete your
- 5:36animation can be finished unless you
- 5:39want to create part five custom assets
- 5:42the most important part of custom assets
- 5:44is matching the style you can make any
- 5:46kind of mouth shape you want as long as
- 5:48the line thickness matches the other
- 5:50mouths and the shading and color I'm not
- 5:52a great artist so I just made this
- 5:53random happy smile mouth for pin the
- 5:55outline of the mouth is 2.4 as are the
- 5:58original mouths and the inner line is
- 6:001.5 then I used the eye drop tool on an
- 6:02old mouth to get the gray shading to put
- 6:04it on the new mouth and I also tried to
- 6:06shade it in the same spots the original
- 6:07had the mouth doesn't look great but it
- 6:10is in style as for limbs the same
- 6:12principle goes I used a line around 2.5
- 6:15to three to create the initial line and
- 6:17then I make sure the hand and fingers
- 6:18are the same size as the other hands in
- 6:20the file once I have a good shape I
- 6:22create the line to fill and make the
- 6:24beginning of the arm a little thinner
- 6:26and the end thicker much like the
- 6:27straight arm and the arm bent look you
- 6:29can play around with this and even
- 6:31create new hands but it's a simple
- 6:33process that adds more creativity and
- 6:35fun to your character's movements
- 6:37overall this is what the final animation
- 6:39looks like and I think it turned out
- 6:40pretty well thank you so much for
- 6:42watching don't forget to subscribe and
- 6:43check out another video
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