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HOW TO ANIMATE DINOSAURS - part 2 — Transcript

by Balbreker · 1,460 words · 299 segments · language en · Watch on YouTube

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  1. 0:02Hello everyone.
  2. 0:04And I am the one obscured by myth.
  3. 0:08>> Clouded in legend.
  4. 0:11The one they call
  5. 0:14>> Ball breaker.
  6. 0:16And you see I had this funny thing where
  7. 0:18I was thinking about what I should do to
  8. 0:20celebrate
  9. 0:21a 200 subscriber mark.
  10. 0:25And as I decided to sleep on it and woke
  11. 0:28up the next morning
  12. 0:30I thought to myself
  13. 0:32might as well just forget about it
  14. 0:33because we've blown way past it at this
  15. 0:35point.
  16. 0:36And I just want to say uh thank you.
  17. 0:39Thank you for your enthusiasm.
  18. 0:42Thank you for your involvement which
  19. 0:43ultimately keeps this thing alive.
  20. 0:46I never thought the channel would do
  21. 0:47this well.
  22. 0:49And so with that said
  23. 0:51uh why don't we pick up where we left
  24. 0:53off? We still have a whole Carnotaurus
  25. 0:55to animate.
  26. 0:57So, I'll see you there.
  27. 1:00>> [chanting]
  28. 1:05[music]
  29. 1:08>> So, welcome back.
  30. 1:12As you can see here
  31. 1:14I have made a second idle animation
  32. 1:19with a little bit of more variation.
  33. 1:24In this episode we are going to start to
  34. 1:27and design some kind of a running
  35. 1:30animation.
  36. 1:33And therefore
  37. 1:36first of all
  38. 1:39I think I'm going to keep this scene
  39. 1:46and just remove all the animation data.
  40. 1:52Just like that.
  41. 1:57And we're just going to start from here.
  42. 2:07All right, so the first thing I like to
  43. 2:09do
  44. 2:12is
  45. 2:13move the feet.
  46. 2:17And we're going to start out by moving
  47. 2:19them into a position
  48. 2:23where they will start from.
  49. 2:26So, I think something like this
  50. 2:29should do for now.
  51. 2:31>> [clears throat]
  52. 2:35>> Let's just bring the whole thing down a
  53. 2:37little bit.
  54. 2:39Something like that. So, we have a
  55. 2:41little bit more
  56. 2:43movement
  57. 2:45in the legs.
  58. 2:51Right, so something like this.
  59. 2:56And for walking animations, I like to
  60. 2:58put the feet a little bit closer to each
  61. 3:01other.
  62. 3:11That's good enough.
  63. 3:13Right.
  64. 3:15So,
  65. 3:17let's animate.
  66. 3:20So, I'll start by
  67. 3:21going to the 12th frame.
  68. 3:27From here, I'm going to
  69. 3:29put the foot backwards
  70. 3:33so that it
  71. 3:34closely matches
  72. 3:36the left foot.
  73. 3:39So, then we have this motion.
  74. 3:48So, and since this is going to be a
  75. 3:49running animation
  76. 3:52because
  77. 3:56because this was a sprinting creature
  78. 4:00from what I've read
  79. 4:02at least.
  80. 4:04Uh so we want to create some kind of
  81. 4:07sprinting motion which means that
  82. 4:10instead of
  83. 4:12having the feet slowly go backwards
  84. 4:16and then go upwards and back forward
  85. 4:20at roughly the same pace.
  86. 4:22Um
  87. 4:23we want to have them move back fast.
  88. 4:28Like it's uh making a little jump each
  89. 4:31time.
  90. 4:35Which will be clear later on.
  91. 4:46Yeah, something like that. A lot faster.
  92. 4:50And so from there
  93. 4:54let's see.
  94. 4:57It will shoot back a little bit more
  95. 4:59after it left the ground.
  96. 5:29Yeah, I think something like this.
  97. 5:37Now, of course
  98. 5:40to fine-tune this properly is going to
  99. 5:42take some time.
  100. 5:45So for the sake of the video,
  101. 5:47I will not
  102. 5:50go into too much detail over this, or it
  103. 5:53will be a very long video.
  104. 5:56Although, I do like to get it right
  105. 6:01immediately.
  106. 6:05You can see it's uh
  107. 6:08it's fine.
  108. 6:09Like everything is moving as it should.
  109. 6:15Except for at the end of the cycle,
  110. 6:20where obviously
  111. 6:21um the same frame will be replayed
  112. 6:24twice.
  113. 6:27And I mean, you can
  114. 6:30you can fix this by uh putting a frame
  115. 6:34uh just in front of the last one.
  116. 6:40But, we're not going to do that. We're
  117. 6:41going to do it the right way. And so,
  118. 6:43this is the point where I introduce the
  119. 6:46graph editor.
  120. 6:48So,
  121. 6:50>> [clears throat]
  122. 6:51>> all the way down here on the left side,
  123. 6:54on the animation panel, we have this
  124. 6:55little clock
  125. 6:57and an arrow pointing downwards.
  126. 6:59So, we we're going to want to select
  127. 7:00that,
  128. 7:01and then under the second tab,
  129. 7:04uh the animation tab here.
  130. 7:07Um we were at timeline,
  131. 7:10and now we are going to want to switch
  132. 7:12to the graph editor, or shift F6.
  133. 7:19And this is where we're going to end up,
  134. 7:24which looks like borderline magic.
  135. 7:28But, don't worry.
  136. 7:30It's not as complicated as it looks.
  137. 7:33This is just a 2D representation of
  138. 7:36what's actually going on here,
  139. 7:38but separated in the three different
  140. 7:41axes,
  141. 7:42uh marked by their respective color.
  142. 7:46Let's see.
  143. 7:50Okay, so right here uh the blue axis.
  144. 7:58Yes, so it's the Z axis.
  145. 8:02So right here it's going up
  146. 8:04and goes down
  147. 8:06and then goes straight into this line
  148. 8:09and right here where it starts
  149. 8:11it also comes from a straight line
  150. 8:14and then goes down, but what we want
  151. 8:17is to make sure that these lines
  152. 8:19uh
  153. 8:20cross into each other uh perfectly
  154. 8:23aligned.
  155. 8:24And so not like this.
  156. 8:27Oh.
  157. 8:28Which is going to cause
  158. 8:29uh
  159. 8:30some issues with the acceleration.
  160. 8:36And so
  161. 8:39each frame
  162. 8:41is going to be represented by these
  163. 8:43uh black dots
  164. 8:46which on each end
  165. 8:48uh opposite from each other has
  166. 8:50this
  167. 8:51uh this line
  168. 8:54with another ball on the end of it.
  169. 8:58And so if you uh select that one and you
  170. 9:01move it
  171. 9:03as you can see
  172. 9:04this manipulates the curve
  173. 9:09of the line. And so you can make it
  174. 9:11absolutely straight
  175. 9:13or you can uh
  176. 9:15you can uh put a little curve in it like
  177. 9:17this
  178. 9:18and so you have a more gradual
  179. 9:20acceleration
  180. 9:22or a more abrupt one
  181. 9:24or
  182. 9:27the other way around.
  183. 9:29And so what we want right now is uh to
  184. 9:32make it go straight.
  185. 9:35Like
  186. 9:37pretty much so.
  187. 9:40We We want to have it under the same
  188. 9:42angle
  189. 9:43uh as this one, the last one, the one
  190. 9:45the last frame.
  191. 9:49So, let's see if it took.
  192. 9:55That's weird.
  193. 9:57But, it did something.
  194. 10:00Let's paste that frame at the beginning,
  195. 10:02too.
  196. 10:02Let's go.
  197. 10:06Well,
  198. 10:07I'm not going to I'm not going to get it
  199. 10:09any better than this.
  200. 10:11I'll fix that later.
  201. 10:17It's already a little bit better.
  202. 10:19Right. So, this is going to be our uh
  203. 10:21starting
  204. 10:23uh animation.
  205. 10:25Very basic, just some movement in the
  206. 10:26legs, making the steps.
  207. 10:30And uh now we're going to move on
  208. 10:35to the body,
  209. 10:36and we're going to select the root bone
  210. 10:39again.
  211. 10:44And like I stated in my intro video,
  212. 10:48um
  213. 10:50>> [clears throat]
  214. 10:51>> in the previous tutorial, actually.
  215. 10:55Um because this point is uh
  216. 10:59where the legs uh directly attach.
  217. 11:03This is where all the force
  218. 11:05is immediately transferred to,
  219. 11:08and so is also going to experience the
  220. 11:11most direct effect.
  221. 11:14And I'll show you what I mean by that.
  222. 11:17So, from here to here,
  223. 11:19the body will move up.
  224. 11:25And so, I can't really move
  225. 11:27uh
  226. 11:28more upward. So, I'm just going to start
  227. 11:30by
  228. 11:32bringing the entire thing downwards. And
  229. 11:36as a matter of fact, I'm going to bring
  230. 11:38the whole thing
  231. 11:40like this.
  232. 11:42So, I have a little bit more uh room.
  233. 11:47Right. So, now it's going to go up
  234. 11:51like this.
  235. 11:53And as it uh propels itself off the
  236. 11:57ground,
  237. 11:59uh depending on how heavy the creature
  238. 12:01is. Now, we know that the Carnotaurus
  239. 12:04was a pretty large uh to medium-size uh
  240. 12:08theropod.
  241. 12:10Not extremely heavy,
  242. 12:13but also not extremely light.
  243. 12:16Uh so, we are going to want to make this
  244. 12:18bounce back time
  245. 12:22off the hips
  246. 12:25like a medium length.
  247. 12:30Yeah, something like this uh is looking
  248. 12:33pretty decent.
  249. 12:36It's obviously a little bit rough around
  250. 12:38the edges right now.
  251. 12:43But obviously uh a whole lot of
  252. 12:45polishing is going to make this
  253. 12:48looking good.
  254. 12:53So, this is a solid start. And now,
  255. 12:55obviously, the head.
  256. 13:00One very important uh
  257. 13:02Now, I know I need to do one thing at a
  258. 13:03time, but
  259. 13:05um
  260. 13:08one very important detail is that when
  261. 13:11anything is running,
  262. 13:15um
  263. 13:18the pelvis, like for example,
  264. 13:21uh right now
  265. 13:23it is uh propelling itself with its left
  266. 13:26leg.
  267. 13:29And so, if we trace back this motion
  268. 13:33here,
  269. 13:37like obviously,
  270. 13:39um,
  271. 13:40the center of gravity is now not exactly
  272. 13:44above it.
  273. 13:46And what that means is
  274. 13:48it's going to experience a force that
  275. 13:52will push it sideways a little bit.
  276. 13:56If that makes any sense.
  277. 13:59Uh, so you'll see what I mean. Now we
  278. 14:01have a solid base.
  279. 14:03And from here we are going to expand.
  280. 14:07Like for example, animating the toes
  281. 14:11all the way to the arms.
  282. 14:15And
  283. 14:17and maybe, um, a little bit of side side
  284. 14:20movement for the torso and a little bit
  285. 14:21more swaying of the head.
  286. 14:24Just making everything, uh, a little bit
  287. 14:27more
  288. 14:28real.
  289. 14:30Like these are obviously touches that,
  290. 14:33uh, are going to take some time and need
  291. 14:35to be done.
  292. 14:39But I think for now it's good enough.
  293. 14:41I'm
  294. 14:42currently at the 1-hour mark.
  295. 14:46So, I think I'm just going to leave this
  296. 14:47here.
  297. 14:50Uh, thank you for watching and
  298. 14:53until next time.
  299. 15:08>> [music]

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