HOW TO ANIMATE DINOSAURS - part 2 — Transcript
Full transcript
- 0:02Hello everyone.
- 0:04And I am the one obscured by myth.
- 0:08>> Clouded in legend.
- 0:11The one they call
- 0:14>> Ball breaker.
- 0:16And you see I had this funny thing where
- 0:18I was thinking about what I should do to
- 0:20celebrate
- 0:21a 200 subscriber mark.
- 0:25And as I decided to sleep on it and woke
- 0:28up the next morning
- 0:30I thought to myself
- 0:32might as well just forget about it
- 0:33because we've blown way past it at this
- 0:35point.
- 0:36And I just want to say uh thank you.
- 0:39Thank you for your enthusiasm.
- 0:42Thank you for your involvement which
- 0:43ultimately keeps this thing alive.
- 0:46I never thought the channel would do
- 0:47this well.
- 0:49And so with that said
- 0:51uh why don't we pick up where we left
- 0:53off? We still have a whole Carnotaurus
- 0:55to animate.
- 0:57So, I'll see you there.
- 1:00>> [chanting]
- 1:05[music]
- 1:08>> So, welcome back.
- 1:12As you can see here
- 1:14I have made a second idle animation
- 1:19with a little bit of more variation.
- 1:24In this episode we are going to start to
- 1:27and design some kind of a running
- 1:30animation.
- 1:33And therefore
- 1:36first of all
- 1:39I think I'm going to keep this scene
- 1:46and just remove all the animation data.
- 1:52Just like that.
- 1:57And we're just going to start from here.
- 2:07All right, so the first thing I like to
- 2:09do
- 2:12is
- 2:13move the feet.
- 2:17And we're going to start out by moving
- 2:19them into a position
- 2:23where they will start from.
- 2:26So, I think something like this
- 2:29should do for now.
- 2:31>> [clears throat]
- 2:35>> Let's just bring the whole thing down a
- 2:37little bit.
- 2:39Something like that. So, we have a
- 2:41little bit more
- 2:43movement
- 2:45in the legs.
- 2:51Right, so something like this.
- 2:56And for walking animations, I like to
- 2:58put the feet a little bit closer to each
- 3:01other.
- 3:11That's good enough.
- 3:13Right.
- 3:15So,
- 3:17let's animate.
- 3:20So, I'll start by
- 3:21going to the 12th frame.
- 3:27From here, I'm going to
- 3:29put the foot backwards
- 3:33so that it
- 3:34closely matches
- 3:36the left foot.
- 3:39So, then we have this motion.
- 3:48So, and since this is going to be a
- 3:49running animation
- 3:52because
- 3:56because this was a sprinting creature
- 4:00from what I've read
- 4:02at least.
- 4:04Uh so we want to create some kind of
- 4:07sprinting motion which means that
- 4:10instead of
- 4:12having the feet slowly go backwards
- 4:16and then go upwards and back forward
- 4:20at roughly the same pace.
- 4:22Um
- 4:23we want to have them move back fast.
- 4:28Like it's uh making a little jump each
- 4:31time.
- 4:35Which will be clear later on.
- 4:46Yeah, something like that. A lot faster.
- 4:50And so from there
- 4:54let's see.
- 4:57It will shoot back a little bit more
- 4:59after it left the ground.
- 5:29Yeah, I think something like this.
- 5:37Now, of course
- 5:40to fine-tune this properly is going to
- 5:42take some time.
- 5:45So for the sake of the video,
- 5:47I will not
- 5:50go into too much detail over this, or it
- 5:53will be a very long video.
- 5:56Although, I do like to get it right
- 6:01immediately.
- 6:05You can see it's uh
- 6:08it's fine.
- 6:09Like everything is moving as it should.
- 6:15Except for at the end of the cycle,
- 6:20where obviously
- 6:21um the same frame will be replayed
- 6:24twice.
- 6:27And I mean, you can
- 6:30you can fix this by uh putting a frame
- 6:34uh just in front of the last one.
- 6:40But, we're not going to do that. We're
- 6:41going to do it the right way. And so,
- 6:43this is the point where I introduce the
- 6:46graph editor.
- 6:48So,
- 6:50>> [clears throat]
- 6:51>> all the way down here on the left side,
- 6:54on the animation panel, we have this
- 6:55little clock
- 6:57and an arrow pointing downwards.
- 6:59So, we we're going to want to select
- 7:00that,
- 7:01and then under the second tab,
- 7:04uh the animation tab here.
- 7:07Um we were at timeline,
- 7:10and now we are going to want to switch
- 7:12to the graph editor, or shift F6.
- 7:19And this is where we're going to end up,
- 7:24which looks like borderline magic.
- 7:28But, don't worry.
- 7:30It's not as complicated as it looks.
- 7:33This is just a 2D representation of
- 7:36what's actually going on here,
- 7:38but separated in the three different
- 7:41axes,
- 7:42uh marked by their respective color.
- 7:46Let's see.
- 7:50Okay, so right here uh the blue axis.
- 7:58Yes, so it's the Z axis.
- 8:02So right here it's going up
- 8:04and goes down
- 8:06and then goes straight into this line
- 8:09and right here where it starts
- 8:11it also comes from a straight line
- 8:14and then goes down, but what we want
- 8:17is to make sure that these lines
- 8:19uh
- 8:20cross into each other uh perfectly
- 8:23aligned.
- 8:24And so not like this.
- 8:27Oh.
- 8:28Which is going to cause
- 8:29uh
- 8:30some issues with the acceleration.
- 8:36And so
- 8:39each frame
- 8:41is going to be represented by these
- 8:43uh black dots
- 8:46which on each end
- 8:48uh opposite from each other has
- 8:50this
- 8:51uh this line
- 8:54with another ball on the end of it.
- 8:58And so if you uh select that one and you
- 9:01move it
- 9:03as you can see
- 9:04this manipulates the curve
- 9:09of the line. And so you can make it
- 9:11absolutely straight
- 9:13or you can uh
- 9:15you can uh put a little curve in it like
- 9:17this
- 9:18and so you have a more gradual
- 9:20acceleration
- 9:22or a more abrupt one
- 9:24or
- 9:27the other way around.
- 9:29And so what we want right now is uh to
- 9:32make it go straight.
- 9:35Like
- 9:37pretty much so.
- 9:40We We want to have it under the same
- 9:42angle
- 9:43uh as this one, the last one, the one
- 9:45the last frame.
- 9:49So, let's see if it took.
- 9:55That's weird.
- 9:57But, it did something.
- 10:00Let's paste that frame at the beginning,
- 10:02too.
- 10:02Let's go.
- 10:06Well,
- 10:07I'm not going to I'm not going to get it
- 10:09any better than this.
- 10:11I'll fix that later.
- 10:17It's already a little bit better.
- 10:19Right. So, this is going to be our uh
- 10:21starting
- 10:23uh animation.
- 10:25Very basic, just some movement in the
- 10:26legs, making the steps.
- 10:30And uh now we're going to move on
- 10:35to the body,
- 10:36and we're going to select the root bone
- 10:39again.
- 10:44And like I stated in my intro video,
- 10:48um
- 10:50>> [clears throat]
- 10:51>> in the previous tutorial, actually.
- 10:55Um because this point is uh
- 10:59where the legs uh directly attach.
- 11:03This is where all the force
- 11:05is immediately transferred to,
- 11:08and so is also going to experience the
- 11:11most direct effect.
- 11:14And I'll show you what I mean by that.
- 11:17So, from here to here,
- 11:19the body will move up.
- 11:25And so, I can't really move
- 11:27uh
- 11:28more upward. So, I'm just going to start
- 11:30by
- 11:32bringing the entire thing downwards. And
- 11:36as a matter of fact, I'm going to bring
- 11:38the whole thing
- 11:40like this.
- 11:42So, I have a little bit more uh room.
- 11:47Right. So, now it's going to go up
- 11:51like this.
- 11:53And as it uh propels itself off the
- 11:57ground,
- 11:59uh depending on how heavy the creature
- 12:01is. Now, we know that the Carnotaurus
- 12:04was a pretty large uh to medium-size uh
- 12:08theropod.
- 12:10Not extremely heavy,
- 12:13but also not extremely light.
- 12:16Uh so, we are going to want to make this
- 12:18bounce back time
- 12:22off the hips
- 12:25like a medium length.
- 12:30Yeah, something like this uh is looking
- 12:33pretty decent.
- 12:36It's obviously a little bit rough around
- 12:38the edges right now.
- 12:43But obviously uh a whole lot of
- 12:45polishing is going to make this
- 12:48looking good.
- 12:53So, this is a solid start. And now,
- 12:55obviously, the head.
- 13:00One very important uh
- 13:02Now, I know I need to do one thing at a
- 13:03time, but
- 13:05um
- 13:08one very important detail is that when
- 13:11anything is running,
- 13:15um
- 13:18the pelvis, like for example,
- 13:21uh right now
- 13:23it is uh propelling itself with its left
- 13:26leg.
- 13:29And so, if we trace back this motion
- 13:33here,
- 13:37like obviously,
- 13:39um,
- 13:40the center of gravity is now not exactly
- 13:44above it.
- 13:46And what that means is
- 13:48it's going to experience a force that
- 13:52will push it sideways a little bit.
- 13:56If that makes any sense.
- 13:59Uh, so you'll see what I mean. Now we
- 14:01have a solid base.
- 14:03And from here we are going to expand.
- 14:07Like for example, animating the toes
- 14:11all the way to the arms.
- 14:15And
- 14:17and maybe, um, a little bit of side side
- 14:20movement for the torso and a little bit
- 14:21more swaying of the head.
- 14:24Just making everything, uh, a little bit
- 14:27more
- 14:28real.
- 14:30Like these are obviously touches that,
- 14:33uh, are going to take some time and need
- 14:35to be done.
- 14:39But I think for now it's good enough.
- 14:41I'm
- 14:42currently at the 1-hour mark.
- 14:46So, I think I'm just going to leave this
- 14:47here.
- 14:50Uh, thank you for watching and
- 14:53until next time.
- 15:08>> [music]
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