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How to Actually Win as Killer in Forsaken — Transcript

by sslawixs · 1,814 words · 284 segments · language en · Watch on YouTube

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  1. 0:00So you want to get better at killer,
  2. 0:01then listen closely. You started the
  3. 0:03chase with more stamina but still
  4. 0:06couldn't catch the survivor, then you
  5. 0:08might need to learn about pathing. Good
  6. 0:10pathing looks like this
  7. 0:13and bad pathing looks like this. Pathing
  8. 0:16is basically how you move and choose
  9. 0:18your route while chasing survivors.
  10. 0:21To have good pathing, you need to take
  11. 0:23corners as tightly as possible and run
  12. 0:25in a straight line toward your target.
  13. 0:27Don't drift around corners or randomly
  14. 0:29move side to side. Just move clean and
  15. 0:32direct.
  16. 0:33You can also try to predict where the
  17. 0:35survivor is going to run. If you know
  18. 0:37their next route, cut them off and start
  19. 0:40moving in that direction.
  20. 0:42During a chase, you also need to watch
  21. 0:44your stamina. This is called stamina
  22. 0:46management. First, you want to start the
  23. 0:49chase as close as possible and with as
  24. 0:51much stamina as possible. You can do
  25. 0:54this by recovering stamina while you are
  26. 0:57getting close to the survivor and only
  27. 1:00fully chasing when they start running.
  28. 1:03If the survivor reaches a loop spot or a
  29. 1:06place where they can't leave without
  30. 1:08crossing you, you can stop for a moment,
  31. 1:11fully recover your stamina, and start
  32. 1:13the chase again.
  33. 1:15This is called a chase reset. You do
  34. 1:18this because if you keep chasing while
  35. 1:19you have less stamina than the survivor,
  36. 1:22you might never catch them.
  37. 1:24Chase resets are also useful if you had
  38. 1:26bad pathing and ended up in a stamina
  39. 1:28disadvantage.
  40. 1:30Also, never let your stamina hit zero.
  41. 1:33You'll get punished and lose a lot of
  42. 1:35distance. You can recover stamina when
  43. 1:38there is a small object between you and
  44. 1:40the survivor. If they keep running, you
  45. 1:43already recovered some stamina.
  46. 1:45If they stop, too, you can fully recover
  47. 1:48and reset the chase. Ability usage might
  48. 1:51be a little hard to understand, but I'll
  49. 1:54explain it as simply as possible. Most
  50. 1:56killer abilities are made to stop
  51. 1:58survivors from looping you or to punish
  52. 2:01them when they make a mistake. So,
  53. 2:03whenever you use an ability, you need to
  54. 2:06understand why you are using [music] it
  55. 2:08and what value it gives you.
  56. 2:11This value can be something like a
  57. 2:12stamina advantage or forcing a survivor
  58. 2:15to leave a certain spot. Don't use an
  59. 2:18ability if you're not sure it's needed
  60. 2:19right now, especially if missing it has
  61. 2:22a big risk.
  62. 2:23For example, Cool Kids Walk Speed
  63. 2:26Override lets you cover a lot of
  64. 2:28distance in a few seconds
  65. 2:30>> [music]
  66. 2:30>> while recovering stamina.
  67. 2:32If it hits, it also deals a lot of
  68. 2:34damage. You can use it to quickly close
  69. 2:37distance at the start or middle [music]
  70. 2:39of a chase,
  71. 2:41punish a survivor for making a mistake,
  72. 2:43or sometimes deal damage if the survivor
  73. 2:46has low stamina or is stuck in a tight
  74. 2:49space.
  75. 2:50But, if you miss it at the wrong time,
  76. 2:52you can completely lose the chase. So,
  77. 2:55don't just throw it out randomly. Also,
  78. 2:58read every killer's passive and active
  79. 3:00ability descriptions. Some details are
  80. 3:03easy to miss. For example, did you know
  81. 3:06[music] 1 X's Entanglement pulls
  82. 3:08survivors harder if they have the
  83. 3:09glitched effect?
  84. 3:11Or that survivors drop more orbs [music]
  85. 3:15while running with the hemorrhage
  86. 3:17effect? Some killer abilities can help
  87. 3:19you start a chase from a much closer
  88. 3:21distance. This is important because you
  89. 3:24don't have to waste as much stamina just
  90. 3:26to reach the survivor, which gives you a
  91. 3:28much better chance to catch them.
  92. 3:31For example, Nosferatu can use Ascension
  93. 3:34to fly above a survivor, cancel the
  94. 3:36ability, and land right in front of
  95. 3:38them. His Hunter's Feast can also give
  96. 3:40him invisibility after hitting a
  97. 3:42survivor. You can use this to sneak up
  98. 3:45on survivors before they react. Dash
  99. 3:48abilities like Walk Speed Override or
  100. 3:51Void Rush can also give you a head start
  101. 3:54if you use them to close distance before
  102. 3:56the real chase begins.
  103. 3:58Now, let's talk about how to counter
  104. 4:00[music] survivor looping.
  105. 4:02To do this, you need to create a
  106. 4:04situation where continuing the loop
  107. 4:06becomes uncomfortable or not worth it
  108. 4:08for the survivor. If you just keep
  109. 4:10running after them, nothing is really
  110. 4:12stopping them from looping you.
  111. 4:15But if you place a wall, summon minions,
  112. 4:18or gain a stamina advantage, the
  113. 4:20survivor will be forced [music] to leave
  114. 4:22the loop. Otherwise, they can just get
  115. 4:25caught. During a chase, you can use a
  116. 4:27trick called a double back. When doing
  117. 4:30this, you make it look like you are
  118. 4:32going in one direction, but then you
  119. 4:34turn around and go back, catching the
  120. 4:36survivor off guard.
  121. 4:38This works really well around small
  122. 4:40obstacles, because the survivor has very
  123. 4:43little time to react to your turn,
  124. 4:45[music] which gives you a much better
  125. 4:46chance to catch them. You can also use
  126. 4:49double backs at [music] loop spots, but
  127. 4:51you need to be careful, because the
  128. 4:53survivor might hear your footsteps
  129. 4:55[music]
  130. 4:56and start running in the other
  131. 4:57direction. Also, don't overuse this
  132. 4:59trick. [music]
  133. 5:00If you rely on double backs too much and
  134. 5:03the survivor doesn't fall for it,
  135. 5:04[music] you can end up losing distance
  136. 5:06instead of gaining it. Getting stunned
  137. 5:09by survivors all the time can be
  138. 5:10annoying, so let's talk about how to
  139. 5:12play around stuns. You can react to a
  140. 5:15survivor's windup,
  141. 5:17but dodging every stun is really hard.
  142. 5:20Still, you can learn how to avoid them
  143. 5:22more consistently.
  144. 5:24Survivors will often try to use a stun
  145. 5:27when they are low on stamina. So, be
  146. 5:29extra careful when your target might be
  147. 5:31running out of stamina.
  148. 5:33You also need to pay attention to your
  149. 5:35surroundings. For example, Chance can
  150. 5:38stun you from far away, so always watch
  151. 5:41who is nearby and be ready to dodge
  152. 5:43quickly to the side. Also, be careful
  153. 5:46around corners when chasing someone
  154. 5:47[music]
  155. 5:48because stunning you from around a
  156. 5:50corner is usually much easier than
  157. 5:52stunning you in a direct chase. When you
  158. 5:54attack, survivors can dodge your hits,
  159. 5:57so don't rush your attacks. Try to react
  160. 6:00[music] to their movement instead.
  161. 6:02Usually, dodging is just a sudden turn
  162. 6:05to one side or a full change of
  163. 6:07direction, and you need to learn how to
  164. 6:09catch that. Survivors usually start
  165. 6:11dodging when the distance between you
  166. 6:14and them gets very small and they are
  167. 6:16almost in your attack range. So, this is
  168. 6:19the moment where you need to be extra
  169. 6:21careful. Most of the time, you can
  170. 6:23simply stop moving for a moment when you
  171. 6:25think the survivor is about to dodge.
  172. 6:28This way, you don't waste stamina on
  173. 6:31unnecessary movement and you can catch
  174. 6:33them almost instantly after they dodge.
  175. 6:36Sometimes, you might chase one survivor
  176. 6:39for way too long. This can happen
  177. 6:41because the survivor is really good or
  178. 6:43because their team is helping them. If
  179. 6:46you realize you already wasted too much
  180. 6:48time on one survivor, for example,
  181. 6:50around 2 minutes, it's usually better to
  182. 6:53switch to someone else.
  183. 6:54A good target can be a support survivor
  184. 6:57because their help can make it much
  185. 6:58harder to catch and kill other
  186. 7:00survivors.
  187. 7:01Once you get rid of the rest of the
  188. 7:02team, you can come back to that same
  189. 7:04player later. Without their team helping
  190. 7:07them, you will have a much better chance
  191. 7:09to catch them. Target priority is one of
  192. 7:11the most important parts of playing
  193. 7:13killer, if not the most important. It's
  194. 7:16about choosing who you should chase at
  195. 7:18the start of the round and [music] who
  196. 7:20you should focus later. If you always
  197. 7:22chase whoever is closest to you, you can
  198. 7:25still win sometimes, but it's not
  199. 7:27reliable. With bad target priority,
  200. 7:30killing the whole survivor team can
  201. 7:32become much harder or almost impossible.
  202. 7:36But, we'll talk about who to leave for
  203. 7:39last man standing in the next section
  204. 7:42because that is also important.
  205. 7:45When the round starts, you usually want
  206. 7:47to target support survivors first.
  207. 7:50Their main job is to help the team by
  208. 7:52healing, protecting, or making it harder
  209. 7:55for you to kill other survivors.
  210. 7:58Builderman is one of the biggest
  211. 7:59examples. He can heal survivors and also
  212. 8:02slow you down with his sentry. So, if
  213. 8:05you see Builderman on the survivor team,
  214. 8:08you should usually try to target him
  215. 8:09first. After supports, you have
  216. 8:11sentinels and survivalists, and this is
  217. 8:13where it becomes less simple.
  218. 8:15From my experience, some of the most
  219. 8:17important sentinels to kill early are
  220. 8:20Two Time and Guest 1337
  221. 8:24because they have very strong abilities
  222. 8:26for stopping the killer and surviving
  223. 8:29for a long time.
  224. 8:31For survivalists, Veronica is usually
  225. 8:34one of the best targets to kill early.
  226. 8:36If you let her place her graffiti around
  227. 8:39the map, she can become much harder to
  228. 8:42kill later unless you break every
  229. 8:44graffiti [music] first.
  230. 8:46She also has a healing ability, and she
  231. 8:49can make chasing her more annoying by
  232. 8:51switching her skate [music] modes.
  233. 8:53Most other survivalists usually don't
  234. 8:56create the same level of threat, so
  235. 8:58Veronica is often much more important to
  236. 9:01deal with early. But who should you
  237. 9:03actually leave for last man standing?
  238. 9:06First, you need to understand that as
  239. 9:08killer, you usually don't want to leave
  240. 9:10survivors who are focused on
  241. 9:12self-survival or survivors who have
  242. 9:14strong abilities for staying alive by
  243. 9:16themselves.
  244. 9:18This means survivors who are comfortable
  245. 9:20in a long chase without needing help
  246. 9:22from their team.
  247. 9:24For example, Noob is a bad survivor to
  248. 9:26leave for last man standing because
  249. 9:29Noob's whole ability kit is built around
  250. 9:31self-survival.
  251. 9:32Two Time is also dangerous to leave
  252. 9:35because Two Time has a stun that can
  253. 9:37heal on a successful hit. So, who should
  254. 9:40you leave instead? Usually, you want to
  255. 9:43leave survivors who can't survive long
  256. 9:46and consistently in a solo chase.
  257. 9:48This includes most [music] support
  258. 9:50survivors because their abilities are
  259. 9:52more focused on helping the team than
  260. 9:55surviving alone. A good example is Duece
  261. 9:58[music] Eck Carr.
  262. 9:59He can be useful when helping his team,
  263. 10:02but in a solo chase, he doesn't have
  264. 10:04strong tools to defend [music] himself
  265. 10:07from the killer.
  266. 10:09Some sentinels can also be fine to
  267. 10:11leave, like Chance.
  268. 10:13After he uses his shot, he doesn't have
  269. 10:15another easy way to [music] stun you
  270. 10:17unless he uses his coin, which gives him
  271. 10:19weakness and makes him take more damage.
  272. 10:23So, in general, don't leave survivors
  273. 10:25who are comfortable in solo chases. Try
  274. 10:28to kill those survivors earlier and
  275. 10:30leave someone who is less dangerous by
  276. 10:32themselves, like a support or [music] a
  277. 10:34sentinel who can't threaten you as much
  278. 10:36in last man standing. Of course, target
  279. 10:39priority always depends on the current
  280. 10:41round and the survivor team. You don't
  281. 10:44have to kill every support or every
  282. 10:45[music] sentinel first. Just look at the
  283. 10:48situation and decide who is the safest
  284. 10:50survivor to leave for last man standing.

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