How to ACTUALLY angle hold properly.. (In-depth Breakdown) — Transcript
Full transcript
- 0:00There is an extremely common theme
- 0:01amongst all the best mechanical players
- 0:03such as Pmy or Primie. It's that they
- 0:06are actually very comfortable just
- 0:07sitting there holding an angle and then
- 0:09clicking on the head when someone peaks
- 0:10them. If that happens to be something
- 0:12you'd also like to be able to do, then
- 0:13this is going to be the video for you
- 0:15because I'm going to break it all down
- 0:16in a really simple form. We're not only
- 0:18going to go over just the technique
- 0:19itself and how to actually angle hold
- 0:22properly, but we're also going to go
- 0:23over when to angle hold, when to not
- 0:25angle hold, what to do after you do
- 0:27angle hold, and maybe there's still more
- 0:28enemies or you end up missing the shot,
- 0:30and lastly, just all the little
- 0:32variables and little bits of nuance to
- 0:34the angle hold that no one really talks
- 0:36about. What do you do when you're
- 0:37holding close, but the enemy swings
- 0:39wide? What do you do when you're holding
- 0:40wide, but the enemy peaks close? What do
- 0:41you do when you miss and there's more
- 0:43people swinging you? All of these things
- 0:44are things that we're going to discuss
- 0:46today. Now, you're going to notice that
- 0:47I come with a pretty unique mindset in
- 0:49how I view mechanics. Long story short,
- 0:51I came from Muay Thai where there were
- 0:52very solved methods to how you should
- 0:54throw a certain punch or kick. And the
- 0:56technique was really, it was really
- 0:58refined and set in stone. And it was
- 1:00just a matter of learning the already
- 1:02developed formulas and systems that the
- 1:04Muay Thai world had already established.
- 1:07transitioning into Valerant and kind of
- 1:09becoming obsessed with the idea of
- 1:10becoming the most mechanically dominant
- 1:12player I can possibly be. I quickly
- 1:14realized that the Valerant world has a
- 1:15completely different take on how to
- 1:17approach fighting in general. And the
- 1:18whole mindset is just really like, uh,
- 1:20let's let's go with the flow, you know
- 1:22what I mean? It's like, hey, did I lose
- 1:24this fight because my peaking form was
- 1:25bad? What's bad peaking form? No one
- 1:27knows what bad peaking form is. So,
- 1:28everyone's kind of focusing on this and
- 1:30everyone focuses more so on game sense.
- 1:31And yeah, I just kind of wanted to
- 1:32scratch that and say, okay, ankle
- 1:34holding, what is my system and what are
- 1:36my rules and how do I approach ankle
- 1:38holding consistently and what idea am I
- 1:41committing to consistently in order to
- 1:42see consistent results? There's so many
- 1:44different options and if you do
- 1:45something different every single time
- 1:46basically that's where I say it becomes
- 1:48blurry because in Muay Thai there was a
- 1:50very set like you know this then this
- 1:52you throw a jab then a kick whatever it
- 1:54was it was very systematic and you kind
- 1:56of had these habitual things burnt into
- 1:59your brain like little combos basically
- 2:01I love the idea of combos that's what
- 2:02we're working on so let's get stuck into
- 2:04it so how do we master angle holding
- 2:06first of all we need to master the
- 2:08technique itself by first understanding
- 2:10it conceptually and then repping it out
- 2:12in the most effective ive ways possible.
- 2:14Secondly, we need to understand the
- 2:16nuance behind angle holding and how to
- 2:18place our crosshair according to the
- 2:19situation, whether it's close or wide.
- 2:21And lastly, we need to develop a
- 2:23specific set of reflexes and responses
- 2:25so that we're making the most optimal
- 2:27decisions without needing to think at
- 2:28all. Now, let's start with mastering the
- 2:30actual technique. First things first, I
- 2:32want you to identify when you actually
- 2:34are holding an angle. And I want you to
- 2:36be really intentional about it. I need
- 2:38you to become calm, relaxed, and
- 2:40patient. and just imagine that you're
- 2:41waiting for an enemy to fall into your
- 2:43trap because that's basically what
- 2:44you're doing. The focal point of your
- 2:46eyes is extremely important and I need
- 2:48you to be staring at the actual
- 2:50crosshair. Not intensely to the point
- 2:52where you're unaware of everything
- 2:53that's going on around you, but just a
- 2:55relaxed and focused gaze specifically on
- 2:57the crosshair. Where exactly your
- 2:59crosshair should be positioned is
- 3:00something that we're going to discuss
- 3:01soon. But for now, I want you to imagine
- 3:03that someone is starting to appear onto
- 3:04your screen. First things first, your
- 3:06eyes stay on the crosshair. We don't
- 3:08change our eyes from the crosshair to
- 3:10the enemy's head. The second we see
- 3:11them, we stay on the crosshair. We're
- 3:13going for click timing here. And the
- 3:15most optimal way to do that is to use
- 3:16your peripheral vision to track as the
- 3:19enemy crosses into your crosshair, which
- 3:21you're focused on, and then click
- 3:22accordingly. Just like the angle hold
- 3:24itself is a trap that we're letting the
- 3:26enemy fall into. I need you to use your
- 3:28eyesight in the exact same way. Eyes
- 3:30stay on the crosshair, target comes out,
- 3:32let them fall into your focal point. And
- 3:34as Sunzu said, uh, do nothing and win.
- 3:37That's literally what we're doing here.
- 3:38Do nothing and win. Now, this concept
- 3:40goes one step further because when this
- 3:41enemy is peeking, you're going to have
- 3:43the impulse to flick your mouse and try
- 3:44and chase the head. But I don't want you
- 3:46to do that because to do that, we're now
- 3:48adding in an additional 100 to 200
- 3:50milliseconds worth of mouse movements
- 3:52and click timing and all this extra
- 3:53movement reading for no reason at all.
- 3:56And by increasing your time to kill,
- 3:58you're just hoping that the enemy
- 3:59doesn't know how to peak you properly.
- 4:00And well, I'll show you what a proper
- 4:02peak looks like because worst case
- 4:03scenario is you've got no time to work
- 4:05with and every millisecond counts. So,
- 4:07we're not moving our crosshair and we're
- 4:08actually just click timing. What happens
- 4:10if they go past my crosshair? You might
- 4:12be asking. And that's where I would say
- 4:13you failed step two, but we haven't
- 4:15spoken about step two. Okay? So, you
- 4:16just have to trust me for now. We're
- 4:17just not moving our mouse. Now, by
- 4:19following those steps that I've just
- 4:20given you and cleaning up your angle
- 4:22holds, they by default are just going to
- 4:24become a whole lot more effective and
- 4:26you're probably going to frag a lot
- 4:27harder. But, we can go one step further.
- 4:29Like it's one thing to learn how to
- 4:30throw a right elbow, but it's another
- 4:32thing to learn how to parry a jab and
- 4:34then launch a right elbow and the enemy
- 4:36can't defend themselves. You get it
- 4:37right in their face. That's that's what
- 4:38we've got to get to. And that's where
- 4:40step two comes in. And step two actually
- 4:42occurs before step one. In order to
- 4:44maximize speed, I told you not to flick
- 4:46to the target, right? But now we need to
- 4:48take into consideration that there can
- 4:49be wide swings, close swings, jump
- 4:51peaks, all sorts of things. And before
- 4:53the enemy does peak, I want you to know
- 4:55what they're going to do by using your
- 4:56brain. Let's say this is the angle that
- 4:58we're working with right now and we need
- 5:00to know how to set up properly. Where
- 5:02where should our crosshair be? We need
- 5:03to ask ourselves firstly what's actually
- 5:06going on in the game right now. If
- 5:07you're just sitting here and you hear
- 5:09absolutely nothing and it's dead silent,
- 5:12option number one is that there probably
- 5:13is nothing going on because your install
- 5:15rainer walked up a main solo died and
- 5:17the entire enemy team is flooding a site
- 5:20and well now you're playing 1v5 retake.
- 5:22But option number two is that only four
- 5:24people are taking a site and there's a
- 5:27cipher or a clove walking up B garage.
- 5:30Now understanding where the clove is
- 5:31going to pop out from by getting inside
- 5:33their mind is actually really easy.
- 5:34Okay, think about it. What are they
- 5:35going to do? They're going to want to
- 5:36clear all their angles one by one
- 5:38because they're dry peeking everything.
- 5:39They want a 1v one fight. They don't
- 5:41want to overexpose themselves. What does
- 5:43that mean? First of all, they're far
- 5:45back. Okay, they're far back so they can
- 5:47peek and just see one single fight at a
- 5:49time. The reason why they're not close
- 5:51is because, well, if they peak from
- 5:52close, they're exposed to multiple
- 5:54angles. This is simple stuff. Number
- 5:56two, which is the worst case scenario
- 5:57for you as the angle holder, they've
- 5:58watched the videos on peaking that I've
- 6:00put out, they should be taking no more
- 6:01than two steps at a time just to make
- 6:03sure that once again they're not
- 6:04overexposing themselves, but also that
- 6:06they're preemptively stopping, so
- 6:07they're ready to take each and every
- 6:08fight. Not only that, but because we
- 6:10can't hear any noise, this person is
- 6:12clearly trying to be quiet. They're
- 6:14trying to be sneaky, and they're not
- 6:15going to want to take more than two
- 6:17steps because that's going to make
- 6:18noise. So, they're taking two steps at a
- 6:20time in order to make sure they don't
- 6:21make any noise. And this is where
- 6:24they're probably going to pop out.
- 6:25That's where we're peeking from over
- 6:26there. Their head seems to be in line
- 6:28with this chain right here. And if we go
- 6:30back and have a look at what it looks
- 6:31like from our
- 6:32perspective, right there. Bang. That's
- 6:34your close hold right there. And now,
- 6:36that's why when I don't hear anything at
- 6:37all, I hold close, right? Because, well,
- 6:39it's probably just a lurker. And if the
- 6:40lurker is going to peak, it's going to
- 6:41be from far back. There is the exception
- 6:44where you don't hear anything and the
- 6:46enemy team is planning to just pop out
- 6:47on you. They pop flash, they wide swing,
- 6:50and technically all this logic goes out
- 6:52the window. But that's where step three
- 6:53comes in when we talk about reflexes and
- 6:55responses to certain situations. We're
- 6:57we're going to take care of that. But
- 6:58for the most part, this is the most
- 7:00likely situation, the close peak here.
- 7:01In some of the clips that I'm showing
- 7:02you now, you're going to see that I just
- 7:04telepathically know that the enem is
- 7:05going to wides me. And I actually move
- 7:07my crosshair out wider. Why do I do
- 7:09this? Am I guessing? No, I'm not
- 7:10guessing. Let's say all five people were
- 7:12stacked beam main. What is What is the
- 7:13situation going to look like? Well,
- 7:15smokes are going to get dropped
- 7:16instantly. The rain of flash will
- 7:18probably like get out there close and
- 7:21then the rain is going to swing. All
- 7:22five players aren't going to sit there,
- 7:24watch the smokes drop, throw a flash,
- 7:25and then all start slowing down,
- 7:27clearing the angles one by one, right?
- 7:29This is this is not what's going to
- 7:30happen. We're not going to line up with
- 7:32the chain here. What's going to happen
- 7:33is your rain is going to throw a flash,
- 7:35make some noise, smokes it down, and you
- 7:37you're just going to get swung
- 7:38basically. And well, we need to
- 7:40anticipate that. The second we see the
- 7:42flash appear on our screen, that should
- 7:44be an indicator that well, we've got
- 7:46someone running it down. Not only that,
- 7:47but the second we hear footsteps in all
- 7:49these examples, I just hear footsteps
- 7:51and nothing else. If you can hear
- 7:52someone running up, chances are they're
- 7:54just going to widswing you. And that's
- 7:55what's going on. Like, there's no world
- 7:57where the rainer flashes, runs up, gets
- 8:01to here, and then stops and starts
- 8:03clearing his angles one by one silently.
- 8:05Like, it doesn't happen like that. But
- 8:07then once again, even if it does, apply
- 8:09the same logic. You hear the running so
- 8:10you go wide. They cut noise so you go
- 8:13close. You just got to read the
- 8:14situation. Now step three, like I said,
- 8:17is going to be reflexes and responses.
- 8:19And the first one, the most basic
- 8:21fundamental principle that I want you to
- 8:23apply into your game play is left mouse
- 8:26button equals back to cover. Okay, it is
- 8:30fall back. If you're holding an angle
- 8:31and at any point press mouse one to
- 8:33shoot, you're going to fall back. It
- 8:35doesn't matter what side the cover is
- 8:36on, shoot and fall back to cover. That's
- 8:39rule number one. I'm I'm not saying when
- 8:40you get a kill. I'm saying immediately
- 8:43after mouse one is pressed. If you wait
- 8:45until you register that you've gotten a
- 8:46kill, that's an additional 200
- 8:48milliseconds. Okay? And maybe you
- 8:50haven't gotten the kill and maybe you've
- 8:51missed, right? If you wait 200
- 8:53milliseconds to register that
- 8:54information, they're going to have an
- 8:56extra 200 milliseconds to kill you when
- 8:58you could have shot and fallen back and
- 9:00given them zero time. Now, the reason I
- 9:01want this to be your default is because
- 9:03there's actually not a situation in the
- 9:04world where you can really justify just
- 9:06angle holding and just
- 9:09just committing to fights. Take this B
- 9:10main fight for example. If someone was
- 9:12to peak me and they were peeking close
- 9:14and I predict that and I get the kill
- 9:15and fall back. Happy days, right? I
- 9:17can't get traded. That's the main point.
- 9:18Let's say I either miss or they go wide
- 9:20and I didn't expect it. I can shoot,
- 9:22fall back, and then I can create other
- 9:24options. I can get close and go wide and
- 9:26catch them off guard, take the
- 9:27initiative in the fight, take control of
- 9:28the fight. Let's say I'm angle holding
- 9:30and then I get triple swung out of
- 9:31nowhere. I can shoot and fall back and
- 9:32be like, "Oh yeah, I don't even want to
- 9:33fight that." And I can just go and like
- 9:35speed up vents or something with my
- 9:37team. Long story short, just make a
- 9:38simple if statement. If you have terrain
- 9:40and you're angle holding, shoot and then
- 9:42fall back to terrain. Now, the next
- 9:43important reflex to build into our
- 9:45repertoire of reflexes is what to do
- 9:47when we don't have cover. Because there
- 9:49will be times, for example, when we're
- 9:50tracing and we're getting close.
- 9:51Technically, it's a bit of an angle hold
- 9:52here or for example, we're just creeping
- 9:54up, we're holding, we hear steps, right?
- 9:56What do we do in this situation after we
- 9:58shoot? We have no cover to work with.
- 10:00Let's pretend we don't have this cover.
- 10:01What do we do? Right? Well, we need to
- 10:03install a dodge reflex. Okay? What needs
- 10:05to happen is I need you to miss this
- 10:07shot and immediately just like how you
- 10:09immediately fall back to cover. I need
- 10:11you to press mouse one and immediately
- 10:13start moving from the enemy's
- 10:14perspective. The second they see you,
- 10:16they're going to be aiming to this point
- 10:17and they're going to shoot here. But oh,
- 10:18unlucky for them. You're already moving.
- 10:20And well, now they've got to readjust,
- 10:22reread your movement, and you're all the
- 10:24way over here now, ready to kill them.
- 10:26So it would look like shoot, move,
- 10:28shoot.
- 10:31The second you touch something hot, like
- 10:33a hot pan, you're going to
- 10:34instantaneously throw your hand off. And
- 10:36I need you to do the exact same thing
- 10:38here. Okay? The second you angle hold, I
- 10:40need you to immediately start moving.
- 10:42You don't have the time to wait the 200
- 10:44millconds for your reaction time. Okay?
- 10:46Because if you do, you're giving the
- 10:48enemy time to be like, "Oh, the head's
- 10:50here." And then click on the head. Okay?
- 10:52We need to just break the whole process
- 10:55on how the enemy is trying to kill you.
- 10:57Some more examples. I'm holding terrain
- 10:58with cover. We're holding close. We
- 11:00shoot, we get the kill. Happy days. We
- 11:03shoot and we miss. We fall back. We go
- 11:05wide and we just destroy this person.
- 11:07They're W king hard. Shoot. Whip out a
- 11:10shorty. Get the dog. Like there's so
- 11:13much creativity you can do and there's
- 11:14just so many options that you've got.
- 11:17But I promise you if
- 11:20you everything's gone. the endless
- 11:22possibilities of outplay potential all
- 11:24goes out the window and you just throw
- 11:26it all away so you can just commit to
- 11:27this
- 11:28stupid 50/50 fight. Final example,
- 11:31you're holding, you miss, you see two
- 11:34people just smoke and fall back. Just
- 11:37hold your smoke. Happy days. Now, once
- 11:38it becomes instinctive to shoot and fall
- 11:40back, it now becomes a game of what do
- 11:43we do next? And this is where mechanics
- 11:45and game sense tie in together to become
- 11:48one and where you need good mechanics to
- 11:50be a good game senseoriented player.
- 11:52Here's what I've got so far. If we're on
- 11:54defense, chances are we don't need to
- 11:55get aggressive. We're angle holding and
- 11:57we get pushed by heaps. Anticipate the
- 11:59wide swing. Shoot and fall back. And
- 12:00then we say, "Okay, we we're not going
- 12:02to throw the side away. We're not going
- 12:04to re-swing. Let's just hold." Okay,
- 12:06what's the next angle we hold here?
- 12:07Let's maybe say it's this one. Shoot and
- 12:09fall back. Shoot and fall back. Shoot
- 12:10and fall back. Shoot and fall back.
- 12:12Shoot and fall back again. Shoot and
- 12:13fall back
- 12:16again. Wide swing. Get aggressive on the
- 12:18last person. Bang, bang, bang. You get
- 12:20the idea. Now, different story. The
- 12:22enemies have the man advantage and
- 12:23they're like slamming your mid. Okay,
- 12:25but there's an enemy lurking up and you
- 12:28shoot and miss and fall back because
- 12:29that's your response. That's your
- 12:31reflex. He's still alive, but the mid
- 12:33players are coming up. I would say in
- 12:34this situation, get close, go wide, take
- 12:36the kill, drop your smokes, and then
- 12:38play from there. We got to start making
- 12:40some aggressive plays. Otherwise, if we
- 12:41shoot and fall back, shoot and fall
- 12:43back, uh uh we're getting slammed from
- 12:45heaven. You know, we got to get
- 12:45proactive. Why do we do that instead of
- 12:47doing like I said, Wow. Okay. At this
- 12:50point, you might be thinking, well, why
- 12:52don't we just commit to the cipher fight
- 12:53at this point? If we have to take the
- 12:55fight and we're going to the death, why
- 12:56don't we just take this fight and then,
- 12:57you know, go from there? Why do we have
- 12:59to shoot and fall back and then go wide?
- 13:03Well, number one, first of all, we're
- 13:04peeking from far away at first, which is
- 13:06right here. And then by getting close
- 13:08and going wide, we end up about here. We
- 13:10can check that to just make sure. So
- 13:12close angle is here. And then when we
- 13:14get wide and we wide swing, we pop out
- 13:17about here. So a huge difference, right?
- 13:19This cipher is going to take this fight.
- 13:21He's going to be waiting here, but then
- 13:22we end up here somehow. That's crazy.
- 13:24That's crazy. Alternatively, you take
- 13:26the 50/50 jewel and you've got no
- 13:28advantage and you're probably going to
- 13:29get swung by these people anyways.
- 13:31There's just better ways to go about it.
- 13:32Not only that, but you got to imagine
- 13:33what's actually going on inside the
- 13:35brain when we build these reflexes. If
- 13:37instead of sometimes falling back and
- 13:39sometimes going out, we just always
- 13:42shoot and fall back. It just simplifies
- 13:44a huge component of the game. You no
- 13:47longer have to think about whether you
- 13:48should go right. You no longer have to
- 13:49think about whether you should go left.
- 13:51And what's that going to do? That's
- 13:52going to free up more brain power to
- 13:53just frag harder and kill more people
- 13:55and aim better. You don't want to be
- 13:56thinking about all this useless stuff. I
- 13:58do this with my daily schedule. I do the
- 13:59exact same thing every single day so I
- 14:01don't have to think about it and I can
- 14:02actually put my brain power to things
- 14:04like these videos. Now, up until now,
- 14:06I've spoken about the concepts that you
- 14:07need to have in your mind. Okay? These
- 14:09are all very, very important because if
- 14:11you're going to practice, you need to
- 14:12make sure you're practicing the right
- 14:13technique. But now, I'm just going to
- 14:14show you how easy it is to actually
- 14:16develop these skills. Now, for the
- 14:18technique side of things, not the
- 14:19situational awareness side of things,
- 14:21just the technique, Valerant Angle Hold
- 14:22V2 is the answer. Press play. Make sure
- 14:25you're on free play mode, not challenge
- 14:26mode, because we're not here for a
- 14:27little cheap dopamine hit of beating a
- 14:29high score. Okay? What we're going to do
- 14:30is we're going to set a 10-minute timer
- 14:32and you're going to sit here in dead
- 14:33silence, focusing on the crosshair and
- 14:35nothing else. Stare at the crosshair,
- 14:37click, move. Stare at the crosshair,
- 14:38click, move. Stare at the crosshair,
- 14:40click, move. You're doing this for
- 14:42minimum 10 minutes on each side until
- 14:44you can learn to not panic. Flick the
- 14:46targets and you can stay focused on the
- 14:48crosshair the entire time. Now, once you
- 14:49got the technique down in Kovac, you
- 14:51will be able to integrate it into your
- 14:53actual Valerant gameplay. And I reckon
- 14:54TDM is the best way to
- 14:57especially this map.
- 15:02satisfying this way.
- 15:10Everyone's ready. Here we go.
- 15:20By making this video, I've probably
- 15:21dropped my odds of becoming a
- 15:22professional player by about 5 to 10%
- 15:25just by making everyone around us
- 15:26better. But we can't have everything in
- 15:27life, all right? But you can have good
- 15:29angle holding if you'd like and I'm
- 15:31happy to teach you how to do so because
- 15:32at the end of the day I'm a mechanical
- 15:34coach and that's my job. So link in the
- 15:36description if you want a one-on-one
- 15:38class where we can actually
- 15:39individualize a lesson just for you. But
- 15:41yeah, otherwise there'll be many more
- 15:42videos to come on random topics and you
- 15:44can try and integrate it yourself as
- 15:45best as you can. All the best. I love
- 15:48you all. See you next time.
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