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How to ACTUALLY angle hold properly.. (In-depth Breakdown) — Transcript

by zasko III · 3,746 words · 529 segments · language en · Watch on YouTube

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  1. 0:00There is an extremely common theme
  2. 0:01amongst all the best mechanical players
  3. 0:03such as Pmy or Primie. It's that they
  4. 0:06are actually very comfortable just
  5. 0:07sitting there holding an angle and then
  6. 0:09clicking on the head when someone peaks
  7. 0:10them. If that happens to be something
  8. 0:12you'd also like to be able to do, then
  9. 0:13this is going to be the video for you
  10. 0:15because I'm going to break it all down
  11. 0:16in a really simple form. We're not only
  12. 0:18going to go over just the technique
  13. 0:19itself and how to actually angle hold
  14. 0:22properly, but we're also going to go
  15. 0:23over when to angle hold, when to not
  16. 0:25angle hold, what to do after you do
  17. 0:27angle hold, and maybe there's still more
  18. 0:28enemies or you end up missing the shot,
  19. 0:30and lastly, just all the little
  20. 0:32variables and little bits of nuance to
  21. 0:34the angle hold that no one really talks
  22. 0:36about. What do you do when you're
  23. 0:37holding close, but the enemy swings
  24. 0:39wide? What do you do when you're holding
  25. 0:40wide, but the enemy peaks close? What do
  26. 0:41you do when you miss and there's more
  27. 0:43people swinging you? All of these things
  28. 0:44are things that we're going to discuss
  29. 0:46today. Now, you're going to notice that
  30. 0:47I come with a pretty unique mindset in
  31. 0:49how I view mechanics. Long story short,
  32. 0:51I came from Muay Thai where there were
  33. 0:52very solved methods to how you should
  34. 0:54throw a certain punch or kick. And the
  35. 0:56technique was really, it was really
  36. 0:58refined and set in stone. And it was
  37. 1:00just a matter of learning the already
  38. 1:02developed formulas and systems that the
  39. 1:04Muay Thai world had already established.
  40. 1:07transitioning into Valerant and kind of
  41. 1:09becoming obsessed with the idea of
  42. 1:10becoming the most mechanically dominant
  43. 1:12player I can possibly be. I quickly
  44. 1:14realized that the Valerant world has a
  45. 1:15completely different take on how to
  46. 1:17approach fighting in general. And the
  47. 1:18whole mindset is just really like, uh,
  48. 1:20let's let's go with the flow, you know
  49. 1:22what I mean? It's like, hey, did I lose
  50. 1:24this fight because my peaking form was
  51. 1:25bad? What's bad peaking form? No one
  52. 1:27knows what bad peaking form is. So,
  53. 1:28everyone's kind of focusing on this and
  54. 1:30everyone focuses more so on game sense.
  55. 1:31And yeah, I just kind of wanted to
  56. 1:32scratch that and say, okay, ankle
  57. 1:34holding, what is my system and what are
  58. 1:36my rules and how do I approach ankle
  59. 1:38holding consistently and what idea am I
  60. 1:41committing to consistently in order to
  61. 1:42see consistent results? There's so many
  62. 1:44different options and if you do
  63. 1:45something different every single time
  64. 1:46basically that's where I say it becomes
  65. 1:48blurry because in Muay Thai there was a
  66. 1:50very set like you know this then this
  67. 1:52you throw a jab then a kick whatever it
  68. 1:54was it was very systematic and you kind
  69. 1:56of had these habitual things burnt into
  70. 1:59your brain like little combos basically
  71. 2:01I love the idea of combos that's what
  72. 2:02we're working on so let's get stuck into
  73. 2:04it so how do we master angle holding
  74. 2:06first of all we need to master the
  75. 2:08technique itself by first understanding
  76. 2:10it conceptually and then repping it out
  77. 2:12in the most effective ive ways possible.
  78. 2:14Secondly, we need to understand the
  79. 2:16nuance behind angle holding and how to
  80. 2:18place our crosshair according to the
  81. 2:19situation, whether it's close or wide.
  82. 2:21And lastly, we need to develop a
  83. 2:23specific set of reflexes and responses
  84. 2:25so that we're making the most optimal
  85. 2:27decisions without needing to think at
  86. 2:28all. Now, let's start with mastering the
  87. 2:30actual technique. First things first, I
  88. 2:32want you to identify when you actually
  89. 2:34are holding an angle. And I want you to
  90. 2:36be really intentional about it. I need
  91. 2:38you to become calm, relaxed, and
  92. 2:40patient. and just imagine that you're
  93. 2:41waiting for an enemy to fall into your
  94. 2:43trap because that's basically what
  95. 2:44you're doing. The focal point of your
  96. 2:46eyes is extremely important and I need
  97. 2:48you to be staring at the actual
  98. 2:50crosshair. Not intensely to the point
  99. 2:52where you're unaware of everything
  100. 2:53that's going on around you, but just a
  101. 2:55relaxed and focused gaze specifically on
  102. 2:57the crosshair. Where exactly your
  103. 2:59crosshair should be positioned is
  104. 3:00something that we're going to discuss
  105. 3:01soon. But for now, I want you to imagine
  106. 3:03that someone is starting to appear onto
  107. 3:04your screen. First things first, your
  108. 3:06eyes stay on the crosshair. We don't
  109. 3:08change our eyes from the crosshair to
  110. 3:10the enemy's head. The second we see
  111. 3:11them, we stay on the crosshair. We're
  112. 3:13going for click timing here. And the
  113. 3:15most optimal way to do that is to use
  114. 3:16your peripheral vision to track as the
  115. 3:19enemy crosses into your crosshair, which
  116. 3:21you're focused on, and then click
  117. 3:22accordingly. Just like the angle hold
  118. 3:24itself is a trap that we're letting the
  119. 3:26enemy fall into. I need you to use your
  120. 3:28eyesight in the exact same way. Eyes
  121. 3:30stay on the crosshair, target comes out,
  122. 3:32let them fall into your focal point. And
  123. 3:34as Sunzu said, uh, do nothing and win.
  124. 3:37That's literally what we're doing here.
  125. 3:38Do nothing and win. Now, this concept
  126. 3:40goes one step further because when this
  127. 3:41enemy is peeking, you're going to have
  128. 3:43the impulse to flick your mouse and try
  129. 3:44and chase the head. But I don't want you
  130. 3:46to do that because to do that, we're now
  131. 3:48adding in an additional 100 to 200
  132. 3:50milliseconds worth of mouse movements
  133. 3:52and click timing and all this extra
  134. 3:53movement reading for no reason at all.
  135. 3:56And by increasing your time to kill,
  136. 3:58you're just hoping that the enemy
  137. 3:59doesn't know how to peak you properly.
  138. 4:00And well, I'll show you what a proper
  139. 4:02peak looks like because worst case
  140. 4:03scenario is you've got no time to work
  141. 4:05with and every millisecond counts. So,
  142. 4:07we're not moving our crosshair and we're
  143. 4:08actually just click timing. What happens
  144. 4:10if they go past my crosshair? You might
  145. 4:12be asking. And that's where I would say
  146. 4:13you failed step two, but we haven't
  147. 4:15spoken about step two. Okay? So, you
  148. 4:16just have to trust me for now. We're
  149. 4:17just not moving our mouse. Now, by
  150. 4:19following those steps that I've just
  151. 4:20given you and cleaning up your angle
  152. 4:22holds, they by default are just going to
  153. 4:24become a whole lot more effective and
  154. 4:26you're probably going to frag a lot
  155. 4:27harder. But, we can go one step further.
  156. 4:29Like it's one thing to learn how to
  157. 4:30throw a right elbow, but it's another
  158. 4:32thing to learn how to parry a jab and
  159. 4:34then launch a right elbow and the enemy
  160. 4:36can't defend themselves. You get it
  161. 4:37right in their face. That's that's what
  162. 4:38we've got to get to. And that's where
  163. 4:40step two comes in. And step two actually
  164. 4:42occurs before step one. In order to
  165. 4:44maximize speed, I told you not to flick
  166. 4:46to the target, right? But now we need to
  167. 4:48take into consideration that there can
  168. 4:49be wide swings, close swings, jump
  169. 4:51peaks, all sorts of things. And before
  170. 4:53the enemy does peak, I want you to know
  171. 4:55what they're going to do by using your
  172. 4:56brain. Let's say this is the angle that
  173. 4:58we're working with right now and we need
  174. 5:00to know how to set up properly. Where
  175. 5:02where should our crosshair be? We need
  176. 5:03to ask ourselves firstly what's actually
  177. 5:06going on in the game right now. If
  178. 5:07you're just sitting here and you hear
  179. 5:09absolutely nothing and it's dead silent,
  180. 5:12option number one is that there probably
  181. 5:13is nothing going on because your install
  182. 5:15rainer walked up a main solo died and
  183. 5:17the entire enemy team is flooding a site
  184. 5:20and well now you're playing 1v5 retake.
  185. 5:22But option number two is that only four
  186. 5:24people are taking a site and there's a
  187. 5:27cipher or a clove walking up B garage.
  188. 5:30Now understanding where the clove is
  189. 5:31going to pop out from by getting inside
  190. 5:33their mind is actually really easy.
  191. 5:34Okay, think about it. What are they
  192. 5:35going to do? They're going to want to
  193. 5:36clear all their angles one by one
  194. 5:38because they're dry peeking everything.
  195. 5:39They want a 1v one fight. They don't
  196. 5:41want to overexpose themselves. What does
  197. 5:43that mean? First of all, they're far
  198. 5:45back. Okay, they're far back so they can
  199. 5:47peek and just see one single fight at a
  200. 5:49time. The reason why they're not close
  201. 5:51is because, well, if they peak from
  202. 5:52close, they're exposed to multiple
  203. 5:54angles. This is simple stuff. Number
  204. 5:56two, which is the worst case scenario
  205. 5:57for you as the angle holder, they've
  206. 5:58watched the videos on peaking that I've
  207. 6:00put out, they should be taking no more
  208. 6:01than two steps at a time just to make
  209. 6:03sure that once again they're not
  210. 6:04overexposing themselves, but also that
  211. 6:06they're preemptively stopping, so
  212. 6:07they're ready to take each and every
  213. 6:08fight. Not only that, but because we
  214. 6:10can't hear any noise, this person is
  215. 6:12clearly trying to be quiet. They're
  216. 6:14trying to be sneaky, and they're not
  217. 6:15going to want to take more than two
  218. 6:17steps because that's going to make
  219. 6:18noise. So, they're taking two steps at a
  220. 6:20time in order to make sure they don't
  221. 6:21make any noise. And this is where
  222. 6:24they're probably going to pop out.
  223. 6:25That's where we're peeking from over
  224. 6:26there. Their head seems to be in line
  225. 6:28with this chain right here. And if we go
  226. 6:30back and have a look at what it looks
  227. 6:31like from our
  228. 6:32perspective, right there. Bang. That's
  229. 6:34your close hold right there. And now,
  230. 6:36that's why when I don't hear anything at
  231. 6:37all, I hold close, right? Because, well,
  232. 6:39it's probably just a lurker. And if the
  233. 6:40lurker is going to peak, it's going to
  234. 6:41be from far back. There is the exception
  235. 6:44where you don't hear anything and the
  236. 6:46enemy team is planning to just pop out
  237. 6:47on you. They pop flash, they wide swing,
  238. 6:50and technically all this logic goes out
  239. 6:52the window. But that's where step three
  240. 6:53comes in when we talk about reflexes and
  241. 6:55responses to certain situations. We're
  242. 6:57we're going to take care of that. But
  243. 6:58for the most part, this is the most
  244. 7:00likely situation, the close peak here.
  245. 7:01In some of the clips that I'm showing
  246. 7:02you now, you're going to see that I just
  247. 7:04telepathically know that the enem is
  248. 7:05going to wides me. And I actually move
  249. 7:07my crosshair out wider. Why do I do
  250. 7:09this? Am I guessing? No, I'm not
  251. 7:10guessing. Let's say all five people were
  252. 7:12stacked beam main. What is What is the
  253. 7:13situation going to look like? Well,
  254. 7:15smokes are going to get dropped
  255. 7:16instantly. The rain of flash will
  256. 7:18probably like get out there close and
  257. 7:21then the rain is going to swing. All
  258. 7:22five players aren't going to sit there,
  259. 7:24watch the smokes drop, throw a flash,
  260. 7:25and then all start slowing down,
  261. 7:27clearing the angles one by one, right?
  262. 7:29This is this is not what's going to
  263. 7:30happen. We're not going to line up with
  264. 7:32the chain here. What's going to happen
  265. 7:33is your rain is going to throw a flash,
  266. 7:35make some noise, smokes it down, and you
  267. 7:37you're just going to get swung
  268. 7:38basically. And well, we need to
  269. 7:40anticipate that. The second we see the
  270. 7:42flash appear on our screen, that should
  271. 7:44be an indicator that well, we've got
  272. 7:46someone running it down. Not only that,
  273. 7:47but the second we hear footsteps in all
  274. 7:49these examples, I just hear footsteps
  275. 7:51and nothing else. If you can hear
  276. 7:52someone running up, chances are they're
  277. 7:54just going to widswing you. And that's
  278. 7:55what's going on. Like, there's no world
  279. 7:57where the rainer flashes, runs up, gets
  280. 8:01to here, and then stops and starts
  281. 8:03clearing his angles one by one silently.
  282. 8:05Like, it doesn't happen like that. But
  283. 8:07then once again, even if it does, apply
  284. 8:09the same logic. You hear the running so
  285. 8:10you go wide. They cut noise so you go
  286. 8:13close. You just got to read the
  287. 8:14situation. Now step three, like I said,
  288. 8:17is going to be reflexes and responses.
  289. 8:19And the first one, the most basic
  290. 8:21fundamental principle that I want you to
  291. 8:23apply into your game play is left mouse
  292. 8:26button equals back to cover. Okay, it is
  293. 8:30fall back. If you're holding an angle
  294. 8:31and at any point press mouse one to
  295. 8:33shoot, you're going to fall back. It
  296. 8:35doesn't matter what side the cover is
  297. 8:36on, shoot and fall back to cover. That's
  298. 8:39rule number one. I'm I'm not saying when
  299. 8:40you get a kill. I'm saying immediately
  300. 8:43after mouse one is pressed. If you wait
  301. 8:45until you register that you've gotten a
  302. 8:46kill, that's an additional 200
  303. 8:48milliseconds. Okay? And maybe you
  304. 8:50haven't gotten the kill and maybe you've
  305. 8:51missed, right? If you wait 200
  306. 8:53milliseconds to register that
  307. 8:54information, they're going to have an
  308. 8:56extra 200 milliseconds to kill you when
  309. 8:58you could have shot and fallen back and
  310. 9:00given them zero time. Now, the reason I
  311. 9:01want this to be your default is because
  312. 9:03there's actually not a situation in the
  313. 9:04world where you can really justify just
  314. 9:06angle holding and just
  315. 9:09just committing to fights. Take this B
  316. 9:10main fight for example. If someone was
  317. 9:12to peak me and they were peeking close
  318. 9:14and I predict that and I get the kill
  319. 9:15and fall back. Happy days, right? I
  320. 9:17can't get traded. That's the main point.
  321. 9:18Let's say I either miss or they go wide
  322. 9:20and I didn't expect it. I can shoot,
  323. 9:22fall back, and then I can create other
  324. 9:24options. I can get close and go wide and
  325. 9:26catch them off guard, take the
  326. 9:27initiative in the fight, take control of
  327. 9:28the fight. Let's say I'm angle holding
  328. 9:30and then I get triple swung out of
  329. 9:31nowhere. I can shoot and fall back and
  330. 9:32be like, "Oh yeah, I don't even want to
  331. 9:33fight that." And I can just go and like
  332. 9:35speed up vents or something with my
  333. 9:37team. Long story short, just make a
  334. 9:38simple if statement. If you have terrain
  335. 9:40and you're angle holding, shoot and then
  336. 9:42fall back to terrain. Now, the next
  337. 9:43important reflex to build into our
  338. 9:45repertoire of reflexes is what to do
  339. 9:47when we don't have cover. Because there
  340. 9:49will be times, for example, when we're
  341. 9:50tracing and we're getting close.
  342. 9:51Technically, it's a bit of an angle hold
  343. 9:52here or for example, we're just creeping
  344. 9:54up, we're holding, we hear steps, right?
  345. 9:56What do we do in this situation after we
  346. 9:58shoot? We have no cover to work with.
  347. 10:00Let's pretend we don't have this cover.
  348. 10:01What do we do? Right? Well, we need to
  349. 10:03install a dodge reflex. Okay? What needs
  350. 10:05to happen is I need you to miss this
  351. 10:07shot and immediately just like how you
  352. 10:09immediately fall back to cover. I need
  353. 10:11you to press mouse one and immediately
  354. 10:13start moving from the enemy's
  355. 10:14perspective. The second they see you,
  356. 10:16they're going to be aiming to this point
  357. 10:17and they're going to shoot here. But oh,
  358. 10:18unlucky for them. You're already moving.
  359. 10:20And well, now they've got to readjust,
  360. 10:22reread your movement, and you're all the
  361. 10:24way over here now, ready to kill them.
  362. 10:26So it would look like shoot, move,
  363. 10:28shoot.
  364. 10:31The second you touch something hot, like
  365. 10:33a hot pan, you're going to
  366. 10:34instantaneously throw your hand off. And
  367. 10:36I need you to do the exact same thing
  368. 10:38here. Okay? The second you angle hold, I
  369. 10:40need you to immediately start moving.
  370. 10:42You don't have the time to wait the 200
  371. 10:44millconds for your reaction time. Okay?
  372. 10:46Because if you do, you're giving the
  373. 10:48enemy time to be like, "Oh, the head's
  374. 10:50here." And then click on the head. Okay?
  375. 10:52We need to just break the whole process
  376. 10:55on how the enemy is trying to kill you.
  377. 10:57Some more examples. I'm holding terrain
  378. 10:58with cover. We're holding close. We
  379. 11:00shoot, we get the kill. Happy days. We
  380. 11:03shoot and we miss. We fall back. We go
  381. 11:05wide and we just destroy this person.
  382. 11:07They're W king hard. Shoot. Whip out a
  383. 11:10shorty. Get the dog. Like there's so
  384. 11:13much creativity you can do and there's
  385. 11:14just so many options that you've got.
  386. 11:17But I promise you if
  387. 11:20you everything's gone. the endless
  388. 11:22possibilities of outplay potential all
  389. 11:24goes out the window and you just throw
  390. 11:26it all away so you can just commit to
  391. 11:27this
  392. 11:28stupid 50/50 fight. Final example,
  393. 11:31you're holding, you miss, you see two
  394. 11:34people just smoke and fall back. Just
  395. 11:37hold your smoke. Happy days. Now, once
  396. 11:38it becomes instinctive to shoot and fall
  397. 11:40back, it now becomes a game of what do
  398. 11:43we do next? And this is where mechanics
  399. 11:45and game sense tie in together to become
  400. 11:48one and where you need good mechanics to
  401. 11:50be a good game senseoriented player.
  402. 11:52Here's what I've got so far. If we're on
  403. 11:54defense, chances are we don't need to
  404. 11:55get aggressive. We're angle holding and
  405. 11:57we get pushed by heaps. Anticipate the
  406. 11:59wide swing. Shoot and fall back. And
  407. 12:00then we say, "Okay, we we're not going
  408. 12:02to throw the side away. We're not going
  409. 12:04to re-swing. Let's just hold." Okay,
  410. 12:06what's the next angle we hold here?
  411. 12:07Let's maybe say it's this one. Shoot and
  412. 12:09fall back. Shoot and fall back. Shoot
  413. 12:10and fall back. Shoot and fall back.
  414. 12:12Shoot and fall back again. Shoot and
  415. 12:13fall back
  416. 12:16again. Wide swing. Get aggressive on the
  417. 12:18last person. Bang, bang, bang. You get
  418. 12:20the idea. Now, different story. The
  419. 12:22enemies have the man advantage and
  420. 12:23they're like slamming your mid. Okay,
  421. 12:25but there's an enemy lurking up and you
  422. 12:28shoot and miss and fall back because
  423. 12:29that's your response. That's your
  424. 12:31reflex. He's still alive, but the mid
  425. 12:33players are coming up. I would say in
  426. 12:34this situation, get close, go wide, take
  427. 12:36the kill, drop your smokes, and then
  428. 12:38play from there. We got to start making
  429. 12:40some aggressive plays. Otherwise, if we
  430. 12:41shoot and fall back, shoot and fall
  431. 12:43back, uh uh we're getting slammed from
  432. 12:45heaven. You know, we got to get
  433. 12:45proactive. Why do we do that instead of
  434. 12:47doing like I said, Wow. Okay. At this
  435. 12:50point, you might be thinking, well, why
  436. 12:52don't we just commit to the cipher fight
  437. 12:53at this point? If we have to take the
  438. 12:55fight and we're going to the death, why
  439. 12:56don't we just take this fight and then,
  440. 12:57you know, go from there? Why do we have
  441. 12:59to shoot and fall back and then go wide?
  442. 13:03Well, number one, first of all, we're
  443. 13:04peeking from far away at first, which is
  444. 13:06right here. And then by getting close
  445. 13:08and going wide, we end up about here. We
  446. 13:10can check that to just make sure. So
  447. 13:12close angle is here. And then when we
  448. 13:14get wide and we wide swing, we pop out
  449. 13:17about here. So a huge difference, right?
  450. 13:19This cipher is going to take this fight.
  451. 13:21He's going to be waiting here, but then
  452. 13:22we end up here somehow. That's crazy.
  453. 13:24That's crazy. Alternatively, you take
  454. 13:26the 50/50 jewel and you've got no
  455. 13:28advantage and you're probably going to
  456. 13:29get swung by these people anyways.
  457. 13:31There's just better ways to go about it.
  458. 13:32Not only that, but you got to imagine
  459. 13:33what's actually going on inside the
  460. 13:35brain when we build these reflexes. If
  461. 13:37instead of sometimes falling back and
  462. 13:39sometimes going out, we just always
  463. 13:42shoot and fall back. It just simplifies
  464. 13:44a huge component of the game. You no
  465. 13:47longer have to think about whether you
  466. 13:48should go right. You no longer have to
  467. 13:49think about whether you should go left.
  468. 13:51And what's that going to do? That's
  469. 13:52going to free up more brain power to
  470. 13:53just frag harder and kill more people
  471. 13:55and aim better. You don't want to be
  472. 13:56thinking about all this useless stuff. I
  473. 13:58do this with my daily schedule. I do the
  474. 13:59exact same thing every single day so I
  475. 14:01don't have to think about it and I can
  476. 14:02actually put my brain power to things
  477. 14:04like these videos. Now, up until now,
  478. 14:06I've spoken about the concepts that you
  479. 14:07need to have in your mind. Okay? These
  480. 14:09are all very, very important because if
  481. 14:11you're going to practice, you need to
  482. 14:12make sure you're practicing the right
  483. 14:13technique. But now, I'm just going to
  484. 14:14show you how easy it is to actually
  485. 14:16develop these skills. Now, for the
  486. 14:18technique side of things, not the
  487. 14:19situational awareness side of things,
  488. 14:21just the technique, Valerant Angle Hold
  489. 14:22V2 is the answer. Press play. Make sure
  490. 14:25you're on free play mode, not challenge
  491. 14:26mode, because we're not here for a
  492. 14:27little cheap dopamine hit of beating a
  493. 14:29high score. Okay? What we're going to do
  494. 14:30is we're going to set a 10-minute timer
  495. 14:32and you're going to sit here in dead
  496. 14:33silence, focusing on the crosshair and
  497. 14:35nothing else. Stare at the crosshair,
  498. 14:37click, move. Stare at the crosshair,
  499. 14:38click, move. Stare at the crosshair,
  500. 14:40click, move. You're doing this for
  501. 14:42minimum 10 minutes on each side until
  502. 14:44you can learn to not panic. Flick the
  503. 14:46targets and you can stay focused on the
  504. 14:48crosshair the entire time. Now, once you
  505. 14:49got the technique down in Kovac, you
  506. 14:51will be able to integrate it into your
  507. 14:53actual Valerant gameplay. And I reckon
  508. 14:54TDM is the best way to
  509. 14:57especially this map.
  510. 15:02satisfying this way.
  511. 15:10Everyone's ready. Here we go.
  512. 15:20By making this video, I've probably
  513. 15:21dropped my odds of becoming a
  514. 15:22professional player by about 5 to 10%
  515. 15:25just by making everyone around us
  516. 15:26better. But we can't have everything in
  517. 15:27life, all right? But you can have good
  518. 15:29angle holding if you'd like and I'm
  519. 15:31happy to teach you how to do so because
  520. 15:32at the end of the day I'm a mechanical
  521. 15:34coach and that's my job. So link in the
  522. 15:36description if you want a one-on-one
  523. 15:38class where we can actually
  524. 15:39individualize a lesson just for you. But
  525. 15:41yeah, otherwise there'll be many more
  526. 15:42videos to come on random topics and you
  527. 15:44can try and integrate it yourself as
  528. 15:45best as you can. All the best. I love
  529. 15:48you all. See you next time.

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