How to Achieve God Tier Movement - Rocket League — Transcript
Full transcript
- 0:00He's going to let Zen touch the ball and
- 0:01try and make a 0-second play. Zen
- 0:03chasing him down. He cannot slow down.
- 0:05He puts this one to the backboard. Wall
- 0:07dashes. Oh my goodness, he's sticking on
- 0:08the play. He's stealing every single
- 0:10boost on the map. He's slamming this
- 0:11into the ceiling. Is Noob going to score
- 0:12this? Oh my goodness. I cannot believe
- 0:16he almost had that.
- 0:17>> This is what movement looks like at the
- 0:18highest level. It might seem impossible
- 0:20at first, but all you need to do is
- 0:22learn each mechanic one at a time.
- 0:24By the end of this video, you will know
- 0:25every mechanic that you need to practice
- 0:27to start moving like an SSL.
- 0:31Understanding how to use air roll is
- 0:32extremely important for movement. Air
- 0:34roll needs to be part of your muscle
- 0:35memory as soon as possible. So, I
- 0:37recommend learning this first.
- 0:39At the highest level, using air roll to
- 0:40adjust yourself will be a basic
- 0:41requirement. The first thing that we
- 0:43need to do is change your settings.
- 0:45There are three total bindings for air
- 0:46roll. There is free roll, which allows
- 0:49you to air roll in any direction you
- 0:50choose, but you'll need to use another
- 0:51input to control it. And lastly, the two
- 0:54directional air rolls, which is air roll
- 0:56left and air roll right. These will make
- 0:58your car turn in a specific direction
- 1:00without any extra inputs.
- 1:03There are two kinds of people. People
- 1:04who use free roll and the people who use
- 1:06directional air roll. It is entirely up
- 1:08to personal preference on which air roll
- 1:10bindings you use.
- 1:11As long as the button you press is
- 1:13comfortable, you will never need to
- 1:14worry too much about it. I would
- 1:16personally recommend binding air roll
- 1:17left to L1 or LB and air roll right to
- 1:20R1 or RB.
- 1:23Power sliding is one of the most
- 1:24underrated things to master when talking
- 1:26about movement. It allows you to turn
- 1:28for the ball faster and have easier
- 1:30recoveries in awkward positions.
- 1:32Being able to properly utilize power
- 1:34slide in the right moments can enhance
- 1:35your overall level of movement.
- 1:38There isn't anything hard about power
- 1:39sliding. It is all about timing it
- 1:41properly. Having it bind to anything
- 1:43that is easy and quick to activate is
- 1:45ideal. I recommend setting it to
- 1:47whatever your air roll bind is. The
- 1:49reason for this is because you can only
- 1:50power slide when you're on the ground
- 1:51and only air roll when you're in the
- 1:53air. So, this makes things more
- 1:54efficient.
- 1:56Half flips.
- 1:57This is a mechanic that you won't be
- 1:59using often in high-level Rocket League,
- 2:00but is very useful for when you
- 2:02absolutely need it. It is useful for
- 2:04recoveries whenever you're in an awkward
- 2:05position and need to directly turn
- 2:07around. Half flips are easy to do. The
- 2:09first step is doing a backflip that is
- 2:10at a slight angle.
- 2:12You won't hold your stick directly
- 2:13facing down.
- 2:14It will be slightly to the left or right
- 2:16to make the half flip work.
- 2:18Let's use the bottom right as the
- 2:19example.
- 2:20The second jump that activates your flip
- 2:22is what you need to focus on.
- 2:24As soon as you use your flip, you need
- 2:25to push your stick directly to the top.
- 2:28This will cancel your flip and turn your
- 2:29car around automatically.
- 2:31Now that you've learned how to half flip
- 2:32from the right side, you should learn
- 2:33how to do it from the left side as well.
- 2:35It is the exact same thing, but only
- 2:36mirrored. It might seem useless to learn
- 2:38both half flips, but there will be
- 2:40situations where half flipping in one
- 2:42direction will be faster than the other.
- 2:45Wave dashes are one of the easiest ways
- 2:46to maintain your momentum when jumping
- 2:48off different surfaces.
- 2:50Its strength comes from the fact that
- 2:51you can use it in almost every
- 2:52situation.
- 2:53Not only is it good for recoveries and
- 2:55rotation, it is also good for offense
- 2:57because of how fast you can change your
- 2:58direction with it.
- 2:59The best way to learn how to wave dash
- 3:01is to start with the most basic version
- 3:02of it.
- 3:03For a basic wave dash, you need to land
- 3:05the back wheels on the floor while
- 3:06keeping the nose of your car facing up.
- 3:08Make sure your back wheels make proper
- 3:10contact with the ground.
- 3:12After that, you will need to then flip
- 3:13forward.
- 3:14This will send your car forward while
- 3:16being able to keep all four of your
- 3:17wheels on the floor. You are also able
- 3:19to do this from multiple different
- 3:20directions. It is the exact same thing
- 3:22for each one.
- 3:24Make sure the car is tilted upward in
- 3:25the direction you want to go and only
- 3:27flip in that direction when your wheels
- 3:28are touching the floor.
- 3:30This is one of those mechanics that are
- 3:31very simple to understand, but have a
- 3:33very high skill ceiling.
- 3:36Speed flips are a mechanic that you
- 3:37absolutely need to master. It allows you
- 3:39to get to places faster than any other
- 3:41flip in the game. Doing this mechanic is
- 3:43very similar to the half flip. You're
- 3:44just doing the exact opposite. To do
- 3:46this mechanic, you will need to flip
- 3:48forward, but slightly off to the side
- 3:49for the mechanic to work.
- 3:50We will be using the right side again
- 3:52for this example. Right after you use
- 3:54your flip, you will need to drag your
- 3:55stick from the top right down to the
- 3:57bottom.
- 3:58This will cause your car to turn around
- 4:00automatically.
- 4:01Always use your air roll to adjust your
- 4:03car whenever it's needed.
- 4:05The minute flip will give you a nice
- 4:06speed boost when you're jumping to the
- 4:07wall.
- 4:08This is a mechanic that a lot of
- 4:09high-rank players do without even
- 4:11noticing.
- 4:12To do this mechanic, you will need to
- 4:13know how to speed flip. All you are
- 4:15doing is turning your wheels away from
- 4:16the wall and then speed flipping in the
- 4:18direction your wheels are facing.
- 4:19Make sure you are keeping your momentum
- 4:21going towards the wall while doing this
- 4:22mechanic.
- 4:23To understand it a bit easier, if the
- 4:25wall's to your right side, you will need
- 4:26to air roll right and then speed flip
- 4:28left. This will land your wheels
- 4:30perfectly on the wall. It is the exact
- 4:32opposite for the other side. Air roll
- 4:34left and then speed flip right.
- 4:37Wall dashes are insanely useful for
- 4:38speeding up on the wall without using
- 4:40boost.
- 4:41There aren't many ways to reliably speed
- 4:42up while you're on the wall, so this can
- 4:44be very useful to learn. All you need to
- 4:46do is jump twice in the direction of
- 4:47where the wall is as fast as you can.
- 4:49So, if you see the wall to your right
- 4:51side, you will need to flip to the
- 4:52right. The key to wall dashing is being
- 4:55able to press your jump button extremely
- 4:56fast. If you are unable to get it and
- 4:58are constantly side flipping, try to
- 5:00turn your training game speed down in
- 5:01your settings to get the hang of it.
- 5:05Zap dashes are nearly the same as wave
- 5:06dashes, but its strength comes from the
- 5:08fact that you don't need to have a flip
- 5:09to do the mechanic.
- 5:11It is very useful for getting speed from
- 5:12just about any situation you can think
- 5:14of.
- 5:15To learn this mechanic, just jump and
- 5:17land your front wheels on the floor as
- 5:18you begin to land.
- 5:20As soon as your front wheels are fully
- 5:21planted on the floor, you will need to
- 5:23jump. This will send your front wheels
- 5:25upwards and have your back wheels on the
- 5:26ground.
- 5:27From this point, you will be able to
- 5:29just flip forward and complete the
- 5:30mechanic.
- 5:31The reason this works is because the
- 5:33front of your car will fully absorb the
- 5:34impact of you hitting the ground before
- 5:36the back wheels.
- 5:37So, all of your car's jumping power is
- 5:39strongest at the front and weakest at
- 5:40the back.
- 5:42Learning each of these mechanics can be
- 5:43a bit challenging for newer players, but
- 5:45it is something that will eventually
- 5:46need to be part of your gameplay.
- 5:48The goal isn't just to be fast. It is to
- 5:50be able to save as much boost as you can
- 5:51for when you need it the most.
- 5:53Being able to use all of the mechanics
- 5:54consistently will help you save boost
- 5:56while being able to maintain speed.
- 5:58For these reasons, I recommend using
- 6:00these mechanics together in training
- 6:01with boost disabled.
- 6:03Forcing yourself to keep supersonic the
- 6:05entire time while using no boost will
- 6:07help you mentally.
- 6:09Now that you understand how all of the
- 6:11mechanics are done, we can go back to
- 6:13the clip at the beginning of the video
- 6:14and see why every mechanic was used the
- 6:15way it was.
- 6:17Noob was using speed flips not only to
- 6:19maintain his momentum enough to avoid
- 6:20the demo, but to also keep the ball away
- 6:22from Zen.
- 6:24After he speed flips into the ball for
- 6:26the second time, he then steals the
- 6:28boost.
- 6:29Him stealing the boost ended position
- 6:31where he was no longer able to maintain
- 6:32his momentum while staying on the
- 6:34ground.
- 6:35If he did try to turn while on the
- 6:36ground, he would have not been able to
- 6:38catch up to the ball to keep the play
- 6:39alive.
- 6:40His only option was to use the wall to
- 6:41transfer as much momentum as he can and
- 6:43then use wall dashes to regain the speed
- 6:45that was lost.
- 6:46Because he was able to transfer the
- 6:48momentum quickly, he was able to prevent
- 6:50Zen from getting the ball to the ground.
- 6:52This allowed him to get an opportunity
- 6:53to end the game before overtime started.
- 6:57Thanks for sticking around and don't get
- 6:59tilted.
- 7:01Mhm.
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