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How to 3D Model and Texture Hair✨[Low Poly Tutorial] — Transcript

by Crashsune Academy · 3,451 words · 494 segments · language en · Watch on YouTube

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  1. 0:00The most frustrating part of the 3D
  2. 0:02modeling process by far that I get the
  3. 0:04most questions about is modeling the
  4. 0:06hair. Where do you even begin? It is by
  5. 0:09far the most painful part of the
  6. 0:11process. It can be so hard to manage all
  7. 0:14these disperate little pieces of hair.
  8. 0:16And it's really hard to just simplify
  9. 0:18that down into a low poly model. It's
  10. 0:21difficult to find where to even begin
  11. 0:22and what each step of that process looks
  12. 0:24like. That's why in this video today,
  13. 0:26I'm going to break down all the
  14. 0:28different steps I use to make low poly
  15. 0:30hairstyles just like the ones you're
  16. 0:32seeing on screen right now. And by the
  17. 0:34end of this video, I think you're going
  18. 0:35to have a much better idea and a whole
  19. 0:36lot more tools in your tool belt in
  20. 0:38order to make any low poly hairstyle you
  21. 0:41can possibly imagine. But without
  22. 0:42further ado, let's jump right into it.
  23. 0:47Make sure to like this video and
  24. 0:48subscribe to my channel if you'd like to
  25. 0:50see more content just like this. and
  26. 0:52comment below if you find this video
  27. 0:54helpful. Thank you. And I have some
  28. 0:55bonus tips at the end of this video for
  29. 0:57how to texture low poly hair. So, make
  30. 0:59sure to stick around to the end. This
  31. 1:00tutorial is going to be a little bit
  32. 1:02more advanced. So, if you're brand new
  33. 1:04to Blender and just starting out, I'd
  34. 1:06highly recommend you start with my low
  35. 1:07poly character modeling series, which I
  36. 1:09will link in the description below this
  37. 1:11video. Before we break down all the
  38. 1:12different shape types of low poly hair
  39. 1:14and talk about my actual workflow for
  40. 1:16making low poly hair 3D, let's talk
  41. 1:18about the absolute fundamentals first.
  42. 1:21In order to model low poly hair in 3D,
  43. 1:24it's really essential to understand the
  44. 1:26core behind what we're actually doing
  45. 1:28here, which is simplifying. In real
  46. 1:30life, the hair in our heads tends to
  47. 1:32have between 90,000 to 150,000
  48. 1:36individual strands. That is obviously
  49. 1:38far too much detail for us to model in a
  50. 1:41low poly model. So, in order to make any
  51. 1:43hairstyle low poly, we must simplify it
  52. 1:45into its fundamental shapes using as
  53. 1:48little geometry as possible. If you've
  54. 1:51ever studied drawing before, you may
  55. 1:52have heard that simplifying the complex
  56. 1:54forms of the human body into simple 3D
  57. 1:57shapes helps us draw and shade the human
  58. 2:00form. And in a similar vein, taking
  59. 2:03thousands of strands of hair and
  60. 2:04simplifying them into simple geometric
  61. 2:07shapes helps us model hair in 3D. As a
  62. 2:10result, finding references of the
  63. 2:11hairstyle you'd like your character to
  64. 2:13have, and tracing low poly geometrics
  65. 2:15forms on top of it can actually be a
  66. 2:17pretty great way to plan out your 3D
  67. 2:19model's hair. And in general, using
  68. 2:21references when constructing your low
  69. 2:23poly hair can be very, very helpful. One
  70. 2:25of the best resources for finding low
  71. 2:27poly hairstyle references are websites
  72. 2:29such as the models resource, where you
  73. 2:31can download characters from games such
  74. 2:33as Mega Man Legends and study how their
  75. 2:35hairstyles were constructed on such an
  76. 2:37incredibly tiny triangle budget. Any
  77. 2:40character models you can find on this
  78. 2:41website from the PS1 to PS2 era would
  79. 2:44probably be a very great source of
  80. 2:45reference as you're building out the
  81. 2:47topology of your hair. SketchFab also
  82. 2:49has really excellent 3D model resources
  83. 2:51available on it as well. But don't be
  84. 2:52afraid to get references of high poly
  85. 2:54hairstyles or images of actual hair
  86. 2:56because any hairstyle can be simplified
  87. 2:59down into low poly hair using the
  88. 3:02different hair shape types we're about
  89. 3:03to discuss right now.
  90. 3:06Modeling just about anything in 3D is
  91. 3:09easier when you split it into chunks. As
  92. 3:11a result, I like to split my low poly
  93. 3:14hairstyles into shape types. Keep in
  94. 3:16mind that this is just how I like to
  95. 3:18break it down for my own projects. And
  96. 3:20this is not a definitive list. Just a
  97. 3:22lot of tools, techniques, and shapes
  98. 3:24that you can use in order to model your
  99. 3:26unique hairstyle. But let's start with
  100. 3:28the most fundamental shape type of hair,
  101. 3:30which I'll call the head base. You can
  102. 3:32think of this part as the overall shape
  103. 3:34of your character's skull. Even if you
  104. 3:36have a crazy hairstyle that goes all
  105. 3:38over the place, beginning your hair by
  106. 3:41modeling in this headbase can be a great
  107. 3:43reference point for you to place other
  108. 3:45layers of hair on top of, such as the
  109. 3:47next low poly hair shape, planes. Planes
  110. 3:51are exactly what they sound like. These
  111. 3:53are literally planes that have no
  112. 3:55thickness, so they're paper thin, that
  113. 3:57represent the strands of hair that lay
  114. 4:00on top of the headb. These represent
  115. 4:03parts of your hair such as bangs,
  116. 4:04curtain bangs, cowicks, and more. I
  117. 4:08always start these with a literal plane
  118. 4:10in Blender that I then extrude from and
  119. 4:12align with my turnaround drawing. I
  120. 4:14often extrude from this plane and have
  121. 4:16triangles in these hair strands, which
  122. 4:18is fine because we do not need to
  123. 4:20subdivide our low poly hair. If any part
  124. 4:23of the hair I'm modeling is symmetrical,
  125. 4:25I try to put a mirror modifier on it as
  126. 4:27soon as possible because I'll be able to
  127. 4:29model it in 3D twice as fast. And that
  128. 4:31goes for planes very often. The next
  129. 4:33shape type though is what I call hair
  130. 4:35spikes. You can make these by extruding
  131. 4:38from a plane, then merging it at center
  132. 4:40in Blender. These are usually on the
  133. 4:42sides or the back of the hair. You see
  134. 4:44hair spikes in a lot of anime inspired
  135. 4:47low poly styles, such as the Mega Man
  136. 4:49Legend series, and you can see some
  137. 4:51examples of them here. Another useful
  138. 4:53shape type, however, are curtains. That
  139. 4:55name actually doesn't make that much
  140. 4:57sense in hindsight, but whatever. The
  141. 4:58name doesn't matter. They're the part of
  142. 5:00the hair which hang off the back of the
  143. 5:02head base directly for longer
  144. 5:04hairstyles. These are often just plain
  145. 5:06shapes with some loop cuts in between.
  146. 5:09And if you're keeping notes, you'll
  147. 5:10notice that on the back of Panty
  148. 5:12Anarchy's hair here, you can see little
  149. 5:14hair spikes interspersed with the back
  150. 5:16of her hair. That's an example of
  151. 5:18combining these different shape types.
  152. 5:20This next shape type is more like a
  153. 5:22technique in order to utilize image
  154. 5:24transparency. Hair cards. These are
  155. 5:27transparent clanes that have a texture
  156. 5:29applied to them that has hair drawn onto
  157. 5:31it, allowing you to have extremely round
  158. 5:35smooth shapes in your hair or highly
  159. 5:38detailed hair types that just typically
  160. 5:40wouldn't normally be achievable in a low
  161. 5:42poly count model. You can use this for
  162. 5:45very wavy or curly hair if you want a
  163. 5:48very smooth look in your low poly
  164. 5:50character's hair. or you can use this to
  165. 5:52add so much more detail to your hair
  166. 5:54without actually adding any more
  167. 5:56triangles to your model whatsoever. So,
  168. 5:58if you want to save on your triangle
  169. 6:00budget, this is a really fantastic
  170. 6:02technique. Another trick I like to use
  171. 6:04with hair cards are taking them and then
  172. 6:06duplicating them into a circular shape,
  173. 6:09allowing for complex shapes found in
  174. 6:11things like bunny tails or cheerleader
  175. 6:14pom poms. You can even set these up to
  176. 6:16be tracked to the position of your
  177. 6:18camera so that it's always following it.
  178. 6:20kind of like a sprite in Doom might.
  179. 6:23Games like Mario 64 even do a trick
  180. 6:25where some elements of their body are 3D
  181. 6:28whereas other parts are 2D. Doing so can
  182. 6:30really help you save on that poly count.
  183. 6:33That's called billboarding. Though I
  184. 6:34don't personally do that in Blender
  185. 6:36often. Finally, the last shape type
  186. 6:38we'll discuss here are what I will call
  187. 6:40boxes. These are the parts of your
  188. 6:42models like ponytails, pigtails, or buns
  189. 6:45that are made of 3D box-like shapes.
  190. 6:48Boxes are extremely useful for larger
  191. 6:50hair shapes and are usually made up of
  192. 6:52quads, but sometimes end in tries. You
  193. 6:55can see examples of these shapes in my
  194. 6:57Juliet and Carmelita models here. Notice
  195. 7:00how they combine different shape types
  196. 7:02together. With all these different
  197. 7:03techniques and shape types out of the
  198. 7:05way, how do we actually model hair in
  199. 7:073D? Let's jump right into my actual
  200. 7:10step-by-step workflow for modeling hair
  201. 7:12in 3D. Before I ever start modeling
  202. 7:16hair, I model the face of my character
  203. 7:19first, usually with this very simple
  204. 7:21face topology. I have a tutorial on how
  205. 7:23to model faces right here if you'd like
  206. 7:25to check it out. The first part of the
  207. 7:27hair I model, however, is the head base.
  208. 7:30Or maybe it'd be more accurate to call
  209. 7:32this the hair base because for my own
  210. 7:34workflow, I only start with this simple
  211. 7:36face geometry. Then after modeling my
  212. 7:38face and getting that face geometry in
  213. 7:40place, I spawn in a cube that I then add
  214. 7:42a series of loop cuts into as needed in
  215. 7:45order to make it more round and shaped
  216. 7:47like hair. It's always better to start
  217. 7:49with too little detail in your low poly
  218. 7:51model than to start with too much. I'll
  219. 7:53also delete half of my cube and put a
  220. 7:55mirror modifier on this so that I can
  221. 7:57get it in place much faster. So I don't
  222. 8:00have to model everything twice. It'll be
  223. 8:01way faster. And this part of the hair is
  224. 8:04usually symmetrical anyway. So to start
  225. 8:06off with, I almost always add a mirror
  226. 8:07modifier. After I've added a few loop
  227. 8:09cuts onto my cube, I shape it in a way
  228. 8:11that better represents my turnaround
  229. 8:13drawings front and side view. If you
  230. 8:15don't know how to place turnaround
  231. 8:16drawings in Blender, I have a tutorial
  232. 8:18that covers that right here. And as you
  233. 8:20continue to refine your hair shape, you
  234. 8:22can move some of the geometry on this
  235. 8:24cube a little bit more outward if your
  236. 8:26hair has a bit more volume in the sides
  237. 8:28of it or if it's a little bit more wavy
  238. 8:30and floofy. And every piece of low poly
  239. 8:33hair I ever build either begins as a
  240. 8:35plane or a cube. For example, I always
  241. 8:38model bangs with simple planes, whereas
  242. 8:40things like ponytails are modeled with
  243. 8:42cubes that I then modify as needed from
  244. 8:45there. And while I have actually modeled
  245. 8:47this hairstyle before, it still took me
  246. 8:49quite a few attempts off camera to get
  247. 8:51this looking correct. Even for me,
  248. 8:53modeling hair is not easy and takes a
  249. 8:56lot of trial and error. And if my
  250. 8:58hairstyles bangs are not symmetrical,
  251. 9:00like they're not in my case here, I'll
  252. 9:02apply my mirror modifier, then start
  253. 9:04extruding from my hair base directly.
  254. 9:06And again, don't be afraid to use
  255. 9:08triangles on your hair or intersect your
  256. 9:10face geometry with your hair geometry
  257. 9:12when needed because we do not need to
  258. 9:14subdivide our low poly model. So having
  259. 9:16tries on our model is perfectly okay.
  260. 9:31And throughout this part of the process,
  261. 9:32I'm pressing Alt + C to turn on X-ray
  262. 9:35view so that I can compare how my 3D
  263. 9:37model is looking directly against my
  264. 9:40front view turnaround drawing. I could
  265. 9:42also move my turnaround drawing in front
  266. 9:44of my model and just lower its opacity,
  267. 9:47but this was just a little bit faster in
  268. 9:49my case here. I'll also occasionally use
  269. 9:51the knife tool, which is K in Blender,
  270. 9:54to make new loop cuts around my model,
  271. 9:56along with the merge tool, that's M on
  272. 10:00your keyboard, uh when I'm in vertex
  273. 10:02select in order to merge verts together.
  274. 10:10[Music]
  275. 10:20Now that the basic shape of my low poly
  276. 10:22hair is in place, I try to combine all
  277. 10:24the different chunks of my hair along
  278. 10:26with my face geometry and merge verts
  279. 10:28together to fill in any visible holes in
  280. 10:31my geometry as needed.
  281. 10:35Something I'll do a lot during this part
  282. 10:36of the process is go to edge select,
  283. 10:39then I'll shiftclick two different
  284. 10:41edges, and then press F, which will
  285. 10:43essentially bridge those two edges
  286. 10:45together. Uh, which is really useful
  287. 10:47when you're trying to kind of fill in
  288. 10:48these holes here. And again, I'm not
  289. 10:50worried about creating tries here
  290. 10:53because this is a low poly model. It's
  291. 10:55not getting subdivided and it won't
  292. 10:57really be an issue.
  293. 11:02[Music]
  294. 11:08[Music]
  295. 11:15Heat. Heat.
  296. 11:23[Music]
  297. 11:31And here I'm kind of just playing with
  298. 11:33different vert positions and trying to
  299. 11:34clean up my geometry overall because
  300. 11:37just because something looks accurate to
  301. 11:39your turnaround drawing does not always
  302. 11:41mean it looks great in 3D and sometimes
  303. 11:43needs some final touches. And after my
  304. 11:45hair base is modeled here, I used it as
  305. 11:48a point of reference as I start blocking
  306. 11:49in any other hair shapes that the
  307. 11:51hairstyle requires. These are the hair
  308. 11:54shape types we just discussed. So things
  309. 11:56like bangs, ponytails, curtains, cowl
  310. 11:58licks, etc. This is just a quick demo,
  311. 12:00so this top apology here isn't perfect,
  312. 12:02but that's my hair modeling workflow.
  313. 12:03With all those techniques and shape
  314. 12:05types, you can model just about any
  315. 12:06hairstyle you can imagine.
  316. 12:09After you've made a few low poly
  317. 12:11hairstyles, it becomes much faster to
  318. 12:13make new ones after that point. That's
  319. 12:15because you'll be able to take an
  320. 12:16existing hairstyle from a model you've
  321. 12:18already made, then copy and paste it
  322. 12:20into your new scene and remix it into a
  323. 12:22new hairstyle rather than needing to
  324. 12:24start from scratch every single time.
  325. 12:26You can do this by going to file,
  326. 12:28append, then locating the blend file you
  327. 12:30want the hairstyle from on your
  328. 12:32computer, then clicking on the object
  329. 12:34folder where you'll find your hairstyle
  330. 12:36object. Just make sure you've named your
  331. 12:38hair object properly in your blend file
  332. 12:40before you do this. Not only does
  333. 12:41remixing hair save you a bunch of time,
  334. 12:43but it can also be a great way to study
  335. 12:46different hair modeling techniques. In
  336. 12:48fact, that's why I'm including every
  337. 12:50hairstyle you see on screen right now
  338. 12:52into a hairstyle mega pack. Earlier, we
  339. 12:55talked about the importance of having
  340. 12:56reference. And this mega pack gives you
  341. 12:583D reference of the actual topology and
  342. 13:01texturing techniques I use to create
  343. 13:03almost every low poly hairstyle I've
  344. 13:05ever made in 3D. This pack contains a
  345. 13:08blend file with all these different
  346. 13:09hairstyles, including all their original
  347. 13:11hair textures. In order to see exactly
  348. 13:13how I've built the geometry and textured
  349. 13:16these hairstyles, you can even use this
  350. 13:17topology to quickly remix these
  351. 13:19hairstyles into a brand new one. You can
  352. 13:21download this pack on my Patreon page
  353. 13:23today. Plus, this hairstyle mega pack
  354. 13:25just got added as part of my Gumroad
  355. 13:27course that teaches my full workflow for
  356. 13:29creating any low poly character. And I
  357. 13:31really do mean my full workflow. We talk
  358. 13:34about the fundamentals of character
  359. 13:35design, drawing turnaround drawings,
  360. 13:37painting textures, rigging your 3D
  361. 13:39model, animating it, and more. The price
  362. 13:42of this course increases on the 10th of
  363. 13:44August, so make sure to get it today if
  364. 13:45you're interested. Link to both my
  365. 13:47Patreon and the Gumroad course are in
  366. 13:49the description below this video. But
  367. 13:51now, let's talk about texturing hair.
  368. 13:54Hair texturing technique can vary wildly
  369. 13:57from different artist to artist, and
  370. 13:58there's a lot of options with low poly.
  371. 14:00In my texturing style, I like to keep
  372. 14:02things extremely basic and divide my
  373. 14:04hair shading into three separate chunks:
  374. 14:07base color, shadow color, and highlight
  375. 14:09area. My hair's base color is usually a
  376. 14:12pretty bright, whereas my hair's shadow
  377. 14:14color is usually at least 20% darker and
  378. 14:17more saturated. My hair's highlight
  379. 14:19color is often pure white, though
  380. 14:21sometimes it's a tinted color. You can
  381. 14:23find examples of either in so many
  382. 14:25different animations and illustration
  383. 14:27art styles, so the color choice is
  384. 14:29completely up to you. For the edge
  385. 14:30highlights I have on my hair, that's
  386. 14:32actually achieved using a Goo Engine
  387. 14:34exclusive shader effect called a
  388. 14:36curvature node. I get a lot of questions
  389. 14:38about this, so here's what my node setup
  390. 14:40looks like. This shading effect is
  391. 14:42unfortunately Guine exclusive for the
  392. 14:44time being. However, I guarantee this
  393. 14:46will eventually be a part of Main
  394. 14:48Blender after they've developed their
  395. 14:50NPR rendering pipeline a little bit more
  396. 14:52over the coming years. After I figured
  397. 14:54out my hair's base color, shadow color,
  398. 14:57and I've designed its highlights, I will
  399. 14:59put all three of those onto my texture
  400. 15:02map. For example, here's how that setup
  401. 15:04looks like on my low poly ALO model. I
  402. 15:07ended up putting these on Aulo's face
  403. 15:09texture here. However, I could have also
  404. 15:11added this to his body texture, and that
  405. 15:14would have been perfectly fine as well.
  406. 15:15I have my hair's base color right here,
  407. 15:18its shadow color right here, and its
  408. 15:20highlight color, and the design of its
  409. 15:23highlights right here on my texture map.
  410. 15:25For UV unwrapping, I like to unwrap all
  411. 15:27my hair models faces into three
  412. 15:30different sections of my UV map. One for
  413. 15:32my hair's base color, another for its
  414. 15:34shadow color, and a final section for my
  415. 15:37hair highlights. Before I start this
  416. 15:39process though, I will select all the
  417. 15:41geometry on my character that makes up
  418. 15:43their face and then press P to separate
  419. 15:45it from the rest of my hair just so that
  420. 15:47I can more easily UV unwrap my
  421. 15:50character's hair. For my hair's base
  422. 15:52color, I'll just UV unwrap it after
  423. 15:54selecting all the faces on my hair
  424. 15:56model. Then I move those faces in the UV
  425. 15:59editor to the section that has my hair
  426. 16:01base color. In the case of my panty
  427. 16:03anarchy model, I utilized a texturing
  428. 16:06technique called gradient texturing.
  429. 16:08Gradient texturing is where you add a
  430. 16:10gradient onto your texture that, in our
  431. 16:12case here, will smoothly transition from
  432. 16:14the hair base color to its shadow color,
  433. 16:17which gives my hair a really nice
  434. 16:20fall-off that makes it feel, you know,
  435. 16:21more 3D, less flat, and gives it some
  436. 16:24more color depth. And for my shadow
  437. 16:26color, I actually do the exact same
  438. 16:28thing that I did for my base color of my
  439. 16:30hair, where I select all the faces on my
  440. 16:32hair that I want to have my hair's
  441. 16:34shadow color. Then I move plus scale
  442. 16:36those faces in the UV editor to the
  443. 16:38section on my texture map that has my
  444. 16:40hair shadow color. And then finally, for
  445. 16:44hair highlights, I use my turnaround
  446. 16:46drawing as reference for where I would
  447. 16:48like to place my hair highlights on my
  448. 16:50hair. Keep in mind that at this point
  449. 16:52I've already essentially copy and pasted
  450. 16:54the hair highlights I already drew on my
  451. 16:57turnaround drawing and I've pasted it
  452. 16:59into my texture sheet. Then I go to the
  453. 17:02front orthographic view in Blender. Then
  454. 17:04select all the faces on my model that I
  455. 17:07want to receive hair highlights. Press U
  456. 17:09on my keyboard and click the project
  457. 17:12from view option. That will project my
  458. 17:14selected faces from the perspective of
  459. 17:17my camera, which I can then move and
  460. 17:19scale in the UV editor to align with
  461. 17:21wherever I put my hair highlights in my
  462. 17:23character's texture map. I try to do
  463. 17:25this for both the front and the back of
  464. 17:27my hair so that I can have additional
  465. 17:29detail on that side of the hair as well.
  466. 17:31And when UV unwrapping my bangs, I will
  467. 17:33sometimes use the project from view
  468. 17:34option after selecting them, then rotate
  469. 17:37their geometry in the UV editor so that
  470. 17:39the underside of my bang is getting a
  471. 17:41slight shadow on it. This is a nice way
  472. 17:44to add detail. And ideally, you have
  473. 17:46your hair base color on top of your
  474. 17:48shadow color or directly below your
  475. 17:50shadow color in your UV map vertically
  476. 17:52or horizontally so that this transition
  477. 17:54looks nice and sharp. But that about
  478. 17:56covers modeling and texturing hair. If
  479. 17:58you want to take the next step, my
  480. 18:00Gumroad course that teaches my workflow
  481. 18:02for creating any low poly character, and
  482. 18:04that's everything from how to draw
  483. 18:06turnarounds to texturing your characters
  484. 18:08and rigging your final 3D model, now
  485. 18:10includes my hairstyle mega pack as well.
  486. 18:13The value on this is insane, and as a
  487. 18:16result, the price of the course is
  488. 18:17increasing on August 10th. So, make sure
  489. 18:20to get it today if you're interested.
  490. 18:22Link is in the description below this
  491. 18:23video. Thank you so much for watching,
  492. 18:25though. Please like the video and
  493. 18:26comment below. and subscribe if you
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About this transcript

This page contains the full transcript of How to 3D Model and Texture Hair✨[Low Poly Tutorial] by Crashsune Academy, generated from the public captions YouTube serves with the video. The transcript has 3,451 words across 494 segments, with the original timestamps preserved so you can click any line to jump to that moment in the embedded player.

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Use the transcript to take notes, quote the speaker, build a study guide, generate a summary with ChatGPT or Claude via the YouTube Summary tool, or export it as a timed subtitle file with YouTube to SRT. You can also re-open it in the transcriber to choose a caption track available on the video.

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