YouTube2Text

How My STUPID Game Made $2,000,000 — Transcript

by The Greatest Developer · 1,589 words · 241 segments · language en · Watch on YouTube

Full transcript

  1. 0:00Recently, I made this mobile game.
  2. 0:01Today, we'll take a look at the revenue,
  3. 0:03some statistics, and how with a simple
  4. 0:05game we made history. You know those
  5. 0:07fake ads, right? When you click on it,
  6. 0:09the game looks totally different. It's
  7. 0:10been a famous game for years that made
  8. 0:12billions of dollars. While working as a
  9. 0:14cashier to repay my debts, I decided to
  10. 0:16fix it by making the real game, and I
  11. 0:18created this YouTube channel to promote
  12. 0:20it. The plan was simple: make what
  13. 0:22people asked for, get more visibility
  14. 0:24than the scams in the top charts, and as
  15. 0:26a result, beat the fake games. Listen,
  16. 0:29this video will be crazy. So, you have
  17. 0:31to stay tuned in. And before we start,
  18. 0:32this is the percentage of my viewers
  19. 0:34that are subscribed to the channel.
  20. 0:36Guys, this video is not sponsored and
  21. 0:37not monetized. So, if you want more real
  22. 0:39games, just subscribe. In the first
  23. 0:41three videos about Real War, I told you
  24. 0:43I had big plans for it, and I promised
  25. 0:45that I would share the revenue and my
  26. 0:46promotion strategies with complete
  27. 0:48transparency. Let's go back to the
  28. 0:49beginning. First, I made a prototype in
  29. 0:514 days, then I sent it to Apple and
  30. 0:53Google, and it got rejected because fake
  31. 0:55games were already showing fake
  32. 0:56screenshots that looked exactly like the
  33. 0:58ads. So, according to Apple my game
  34. 1:01looked fake. I paid $99 per year for
  35. 1:03Apple and $20 for Google Play. Then, I
  36. 1:06spent months negotiating with both
  37. 1:07platforms, and eventually, the game got
  38. 1:09approved. Perfect. Now, it was finally
  39. 1:12time to promote it. But first, I added
  40. 1:14ads to the game. I wanted to make sure
  41. 1:15that if the game blew up, it could help
  42. 1:17me repay my 4 years debts. Then, I made
  43. 1:19an 8-minute YouTube video in French
  44. 1:20about the game. 30,000 views. To me,
  45. 1:22that was huge. It brought some downloads
  46. 1:25and generated $148
  47. 1:28over 28 days. Then, I made several
  48. 1:30TikTok videos in French using CapCut and
  49. 1:32my iPhone 12. Together, they got 300,000
  50. 1:36views and generated [music] $1,008
  51. 1:39over 12 days.
  52. 1:41That That was just amazing. Then,
  53. 1:43inspired by a YouTuber who reposted one
  54. 1:45of his French videos in English, I
  55. 1:47decided to translate my entire video in
  56. 1:49English. I had to train my English by
  57. 1:51reading my script again and again and
  58. 1:53again until I could finally understand
  59. 1:55to speaking, even though some people
  60. 1:57still don't understand me. Then I
  61. 1:58created my English channel and uploaded
  62. 2:00my first video, and you guys completely
  63. 2:03changed my life. The video exploded,
  64. 2:05over 400,000 views, and it generated
  65. 2:08$22,000
  66. 2:10over 64 days. At that point, I was in
  67. 2:14shock. And honestly, if the story ended
  68. 2:17there, $20,000 was already life-changing
  69. 2:19money for me. I could repay my debts,
  70. 2:21quit my boring job, and focus on my
  71. 2:23passion, making games. Then I tried
  72. 2:26short-form content in English. Instagram
  73. 2:28worked surprisingly well. I got about
  74. 2:30500,000 views there alone. The other
  75. 2:33platform didn't work at all, but it
  76. 2:34still generated about $500 over 7 days.
  77. 2:37I thought the story was over. The game
  78. 2:39was slowly dying, and I had already
  79. 2:41started working on the next really good
  80. 2:42game, which is a battle way. But then,
  81. 2:44another developer friend came to me with
  82. 2:45an offer, and that offer completely
  83. 2:47changed the future of Real War. The goal
  84. 2:49was simple, measure whether the game
  85. 2:51could be profitable through paid
  86. 2:53acquisition. And if it worked, he was
  87. 2:55willing to spend over $10,000 per day to
  88. 2:58promote it. In exchange, he would take a
  89. 3:00share of the profit of the game. I still
  90. 3:02own the game and make the decisions. So
  91. 3:03first, I had to record and edit ads, a
  92. 3:06lot of ads. Then he spent about $800
  93. 3:09over 10 days. It got us about 3,000
  94. 3:11players, and the game generated $500. So
  95. 3:14yeah, we lost $200, but we got enough
  96. 3:16players to analyze the game's market
  97. 3:18potential. And the results were very
  98. 3:20promising. At that point, acquiring one
  99. 3:22player cost around 30 cents, and each
  100. 3:24[music] player generated about 50 cents.
  101. 3:26So every player generated about 20 cents
  102. 3:28of [music] profit. In theory, let's say
  103. 3:30we spend $300,000,
  104. 3:32it should generate $500,000, which means
  105. 3:35$200,000
  106. 3:37of profit, right?
  107. 3:39But it's not that easy. The more money
  108. 3:41you spend, the more expensive players
  109. 3:42become. So if you spend too much, you
  110. 3:43can easily put yourself into [music]
  111. 3:44debts. But I'm lucky, my friend is very
  112. 3:46good at what he does. He managed to make
  113. 3:48profit every day with my ads. He spent
  114. 3:49[music] $28,000
  115. 3:52over 50 days and we were making about
  116. 3:55$1,000 per day. Before increasing the
  117. 3:57budget to increase profit, [music] we
  118. 3:58decided to wait. We wanted to really
  119. 4:00stay small and focus on improving
  120. 4:02retention and playtime first. For this,
  121. 4:04my friend hired an entire team of
  122. 4:06developers and artists. Today, we are
  123. 4:08about six people working on the game.
  124. 4:09They created a much harder version of
  125. 4:11the game than mine with incremental
  126. 4:13upgrades similar to the game Epic Mine
  127. 4:15Evolution. You know, I thought my
  128. 4:17version will win because it had skins,
  129. 4:19quests, endless [music] mode, a
  130. 4:20leaderboard, and 30 different levels.
  131. 4:23While their version had only two levels
  132. 4:25and upgrades, [music] that's it. So, we
  133. 4:27AB tested both versions to see which one
  134. 4:29was best and there was no doubt. I got
  135. 4:31[music]
  136. 4:32destroyed. People played their version
  137. 4:34twice as much as mine. They played
  138. 4:36longer, they came back more often, and
  139. 4:38they generated at least twice as much
  140. 4:40money per player with only two levels.
  141. 4:43Normally, the game would have slowly
  142. 4:44died, but this new version gave it a new
  143. 4:47start. After adding more levels and
  144. 4:49improving the juiciness, we released
  145. 4:50[music] it to all new players. The
  146. 4:52promotion budget kept increasing. One of
  147. 4:54the team developers from Lawson's team
  148. 4:55even created a playable ad. We kept
  149. 4:57adding [music] levels, bosses,
  150. 4:59environments, gems, levels like morphic
  151. 5:01ads, soldiers merging into stronger
  152. 5:03soldiers. We created tons of new
  153. 5:05features that are continuously being AB
  154. 5:07tested. So, many players have different
  155. 5:09features even though they have the same
  156. 5:10version. It's honestly surreal to watch
  157. 5:13my little project become something this
  158. 5:15big. Guys, I'm just a software developer
  159. 5:18who has been making games since the age
  160. 5:20of 14 and right now, it feels like a
  161. 5:21dream. We also introduced in-app
  162. 5:23purchases after many players requested
  163. 5:25them, but the goal isn't to drain the
  164. 5:26players' bank accounts. It's still meant
  165. 5:28to be a casual game. So, now let's look
  166. 5:30at the actual numbers.
  167. 5:32As you can see, the numbers [music] kept
  168. 5:34increasing and every day I became more
  169. 5:37and more shocked looking at the
  170. 5:38dashboard. Back in December, my friend
  171. 5:40told me that the game will make $100,000
  172. 5:43per month easy.
  173. 5:45I didn't believe him, but then one day I
  174. 5:47opened the dashboard [music] and I saw
  175. 5:49this, $27,000
  176. 5:52in one day, per day.
  177. 5:54What? Even after deducting spending,
  178. 5:56it's still $10,000
  179. 5:59of daily profit. That's about 10 times
  180. 6:00my monthly salary from my previous job
  181. 6:03earned in a single day.
  182. 6:05It doesn't feel real and eventually
  183. 6:08the game crossed to $1 million in total
  184. 6:11revenue over the period from 17 January
  185. 6:14to 22 May, $1 million. Wait, for
  186. 6:16clarification
  187. 6:17receive $1
  188. 6:20million. First, [music] we deduct the
  189. 6:22advertising cost, which are huge. We are
  190. 6:25currently spending $500,000
  191. 6:27per month. Then my friend takes his
  192. 6:30share and then all friends' taxes
  193. 6:32combined take up to 70% before I get the
  194. 6:34money. Most of it goes into my company
  195. 6:36so I can build even better games [music]
  196. 6:38in the future, but yes, this is
  197. 6:40life-changing. I'm not planning to do
  198. 6:42anything crazy with the money. I know
  199. 6:43what it's like to struggle financially.
  200. 6:45The craziest thing I'll do [music] is
  201. 6:47take my family on a trip to Japan next
  202. 6:48year. Oh, and even crazier, a big game
  203. 6:51publishing company reached out to buy
  204. 6:53Real War. They made an offer to buy it
  205. 6:55for about $8 million.
  206. 6:58This is insane, but we decided to
  207. 7:00decline the offer. This way we keep
  208. 7:02control over the game while betting on
  209. 7:04its long-term success. Yeah, at this
  210. 7:06point I'd understand if you don't
  211. 7:08believe me. Also, before you ask what
  212. 7:09makes the most money between inner
  213. 7:11purchases and ads, here is one of our
  214. 7:13monthly reports. As you can see 67% of
  215. 7:16the revenue come from ads and 32% come
  216. 7:19from inner purchases. And the most
  217. 7:21purchased product is the one to remove
  218. 7:22ads. While making this video, the game's
  219. 7:24revenue has even crossed $2 million.
  220. 7:28Thank you so much, everyone. Also, you
  221. 7:30probably have seen my ads because we
  222. 7:32spent already over $1 million
  223. 7:34in advertising and my ads already have
  224. 7:36got more than 100 million views. That's
  225. 7:40crazy. The video is not over, you have
  226. 7:42to watch till the end, really. Also, I
  227. 7:43tried to be as transparent as possible
  228. 7:45through this entire journey. I hope you
  229. 7:47appreciate it. I was a bit hesitant to
  230. 7:49share the result at this point, to be
  231. 7:50honest, because that's a lot. But, I
  232. 7:53wanted to share it with the community
  233. 7:54who supported me from the start. At the
  234. 7:56beginning, I never thought it would go
  235. 7:58this far. Now, I guess it's time to turn
  236. 7:59the other fake guys into new real games.
  237. 8:02And that's exactly what I did in my last
  238. 8:04video. Oh, and just one more thing, we
  239. 8:06beat the fake games. [music]
  240. 8:13>> [music]
  241. 8:19[music]

About this transcript

This page contains the full transcript of How My STUPID Game Made $2,000,000 by The Greatest Developer, generated from the public captions YouTube serves with the video. The transcript has 1,589 words across 241 segments, with the original timestamps preserved so you can click any line to jump to that moment in the embedded player.

What you can do with it

Use the transcript to take notes, quote the speaker, build a study guide, generate a summary with ChatGPT or Claude via the YouTube Summary tool, or export it as a timed subtitle file with YouTube to SRT. You can also re-open it in the transcriber to translate the transcript into 100+ languages.

Free YouTube transcript tool

YouTube2Text is a free YouTube transcript generator — no signup, no daily limit. Paste any YouTube link and get the full transcript instantly, with timestamps, click-to-jump, translation to 100+ languages, AI prompts for ChatGPT, Claude, and Gemini, and exports to TXT, SRT, VTT, or Markdown.