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How I Beat Satisfactory in Under 6 Hours — Speedrun Analysis — Transcript

by Kytruz · 3,192 words · 510 segments · language en · Watch on YouTube

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  1. 0:04Hi everyone. My name is Kytrus. I am a
  2. 0:07Satisfactory speedrunner and I'm the
  3. 0:08world record owner for the any percent
  4. 0:10speedrun.
  5. 0:12The sub 6 hours run. Let's break down
  6. 0:15this speedrun together. In this video, I
  7. 0:17will analyze the the run and teach you
  8. 0:19everything about my tricks for the hub
  9. 0:22nudging, the decoupled camera glitch,
  10. 0:24the hyper [music] tube cannons, or the
  11. 0:25blueprint rewind.
  12. 0:26We will go through each package together
  13. 0:28and I will try my best to explain to you
  14. 0:30how I do it and why I do it. And
  15. 0:33finally, how we could beat the game
  16. 0:34under 6 hours.
  17. 0:37Let's begin with the first package here.
  18. 0:39Uh as a starting zone, we chose the
  19. 0:41northern forest because it's close to
  20. 0:43the future base and it's also have
  21. 0:45interesting crash sites earlier on.
  22. 0:47The first trick I use in my run is the
  23. 0:49hub nudging.
  24. 0:50And I will explain you how it's done.
  25. 0:53All right, so how do we nudge the hub?
  26. 0:55So, first we have these controls here.
  27. 0:57The key bindings I've been using are
  28. 0:59these one here. The most important one
  29. 1:01is the scroll down and scroll up of the
  30. 1:02mouse here for the nudge left [music]
  31. 1:04and right.
  32. 1:05Then, once you're done with this, look
  33. 1:07at it. If I hold A, it will just go onto
  34. 1:10the straight line forward here. If I
  35. 1:12hold scroll, it will go on the left.
  36. 1:15But, if I do both at the same time, so
  37. 1:17if I hold A
  38. 1:18and
  39. 1:19hold left here, scroll down, then it
  40. 1:21will be going forward really fast.
  41. 1:24And then we can also apply that to the
  42. 1:27other uh key. So, if I hold R while
  43. 1:30going scroll here, it will go up. Or
  44. 1:35down.
  45. 1:36Then, yeah, you can reach higher like
  46. 1:39elevation points by doing it. Now, we
  47. 1:42have to gather interesting materials
  48. 1:43such as iron rods, iron plates, screws,
  49. 1:46wire, reinforced iron plates, rotors,
  50. 1:48modular frames, and cables. So, we loot
  51. 1:51a lot of crash sites and we dismantle
  52. 1:53them for these resources.
  53. 1:55While looting the crash sites, I also
  54. 1:57look at solid slugs and purple slugs
  55. 1:59because it will be required for the
  56. 2:01future setup. The main idea behind this
  57. 2:02package one is to get all the milestones
  58. 2:04out the way, managing our inventory
  59. 2:06space, and also crafting 50 smart
  60. 2:08plating at the same time.
  61. 2:10As you may know, each milestone has a
  62. 2:12different respond time.
  63. 2:14And I looted the crash site to allow me
  64. 2:16gather every resources for each
  65. 2:17milestone while also preparing for the
  66. 2:19next one. The idea here on the first
  67. 2:21package is to optimize your time and
  68. 2:23always have the pod respond time active.
  69. 2:26Meaning you never want the hub to be
  70. 2:27idle not working on a milestone.
  71. 2:30The first unlock here is field research
  72. 2:32for the mom and we start by unlocking
  73. 2:34quartz and the six slots from inventory
  74. 2:36space.
  75. 2:37Then, we start our first drive at eight
  76. 2:40minutes into the run.
  77. 2:41Next milestone will be power assembly
  78. 2:43because we need to craft those 50 smart
  79. 2:45plating as soon as possible. And in this
  80. 2:48doggo cave, we are looting the
  81. 2:50>> [music]
  82. 2:50>> uh xenobasher and also the blade
  83. 2:52runners. In this doggo cave, I also use
  84. 2:55the camera decoupled trick to not die
  85. 2:57from gravity.
  86. 2:58Okay, so the next trick here is the
  87. 3:00decoupled camera. So, if you enter to
  88. 3:03camera mode here, you'll see that you
  89. 3:04have the enable decoupled camera here.
  90. 3:07So, it's error for me and you have the
  91. 3:09decoupled camera active here, okay?
  92. 3:12And
  93. 3:13if I disable it and if I quickly like do
  94. 3:16um
  95. 3:17camera decoupled camera and remove
  96. 3:20camera, then I can
  97. 3:22throw myself in the air here and I will
  98. 3:24not die because I will not do this. And
  99. 3:27this will cancel your
  100. 3:29um vertical velocity and will not make
  101. 3:31you die.
  102. 3:32We continue exploration by getting more
  103. 3:34slugs and more crash sites material.
  104. 3:37Hard drives play an important role in
  105. 3:38this speed run because we need those
  106. 3:40alternate recipes in order to have a
  107. 3:42good factory setup. Next milestone here
  108. 3:45is the obstacle clearing, both useful
  109. 3:46for its plus three inventory slots and
  110. 3:49chainsaw that will allow us to gather
  111. 3:52mycelia.
  112. 3:53More slugs, more slugs, more crash
  113. 3:55sites. 20 minutes into the run, the
  114. 3:57first hard drive is down. Now it's time
  115. 4:00for some slugs research and parachute
  116. 4:03crafting. We then unlock the resource
  117. 4:05sink bonus program at 22 minutes. It
  118. 4:07will be useful to get some early coupons
  119. 4:09and the space elevator building cost. We
  120. 4:12then return where our assemblers were
  121. 4:14processing smart plating.
  122. 4:16We sink some juicy iron material to get
  123. 4:19some early coupons here.
  124. 4:21At this point into the run, gather 20
  125. 4:23slugs, seven purple slugs, 14 hard
  126. 4:25drives, and a lot of materials. Now,
  127. 4:28it's time to build a space elevator and
  128. 4:31finish package one.
  129. 4:33And now, since the package two
  130. 4:35milestones are open, we can prefill them
  131. 4:37with all the materials we collected.
  132. 4:40The first milestone unlocked here is
  133. 4:41basic steel for two main reason. First
  134. 4:44one is that we'll will need to buy steel
  135. 4:46pipes for the summer looping. The second
  136. 4:49one is for the next hard drive research.
  137. 4:51We want the solid steel recipe. Okay, we
  138. 4:54eat responds here and we go to the back
  139. 4:56to the starting area. We will go to pick
  140. 4:59600 mycelia from this weird looking
  141. 5:01mushroom cage here.
  142. 5:03Then it's time to nudge the hub across
  143. 5:05the map to our final destination. Now,
  144. 5:07let's put some chest here and empty our
  145. 5:10pockets.
  146. 5:11And guess what? We have 10 minutes
  147. 5:12before the next mom research. So, we'll
  148. 5:15do more exploration, eat more slugs, eat
  149. 5:17more slugs, eat more crash sites. 36
  150. 5:20minutes into the run, we unlock
  151. 5:22blueprint. As it is the most useful
  152. 5:24milestone for the whole run and we will
  153. 5:26need it soon for the summer looping
  154. 5:28research. All right, time for some SAM
  155. 5:31or gathering and summer looping research
  156. 5:33in the man.
  157. 5:34We are only 39 minutes into the run.
  158. 5:37How many portable miners do you want?
  159. 5:40Yes.
  160. 5:43Once enough SAM ore has been collected,
  161. 5:45we use this blueprint to convert all all
  162. 5:48of them into reanimated cells.
  163. 5:50And then a bit later into some fuel
  164. 5:52generators.
  165. 5:53That's the only downtime of the all run,
  166. 5:55and that's where I usually go to
  167. 5:57toilets.
  168. 5:58Okay, so my slugging is done. We can go
  169. 6:00back to the base and unlock this MK3
  170. 6:03milestone.
  171. 6:04All these juicy 270 items per minute
  172. 6:07belts. We love them.
  173. 6:09First thing here is to slug the purple
  174. 6:11slugs to get 10 power shards from each
  175. 6:14slug.
  176. 6:15Which will allow us to overclock every
  177. 6:18single building.
  178. 6:20Then we can work on blueprints. The main
  179. 6:22idea of this route is to use blueprints
  180. 6:24for absolutely everything because it's a
  181. 6:26huge time save. The first blueprint is
  182. 6:29the 24 biomass burners that will carry
  183. 6:31us until the fuel generator. Which is in
  184. 6:35phase three. So, for the next 2 hours,
  185. 6:37we will only rely on those biomass
  186. 6:39burners.
  187. 6:41All right, so we place the 24 biomass
  188. 6:43burner blueprint and feed it with
  189. 6:45slugged constructors that will quadruple
  190. 6:48the output from mycelia.
  191. 6:50Another blueprint, nine smelters that
  192. 6:52are load balanced
  193. 6:54for iron and copper.
  194. 6:56Another blueprint also for the
  195. 6:57assemblers, one, two, and three
  196. 6:59assemblers.
  197. 7:00All right, now that the map research is
  198. 7:02complete, it's time for some reroll.
  199. 7:04I use here the blueprint rewind
  200. 7:06technique to get the hard drives back.
  201. 7:08So, what exactly is the blueprint
  202. 7:10rewind? Basically, blueprints are shared
  203. 7:12within a save. So, you can use them to
  204. 7:14save a recipe in the machine. And then
  205. 7:17come back to a previous save and have
  206. 7:19those recipes in the blueprints.
  207. 7:21This can save up all milestone or the
  208. 7:24hard drives in this case.
  209. 7:26Next blueprint is the six constructors
  210. 7:28load balanced. I use it for wire, pipes,
  211. 7:31plates, concrete, and copper sheets.
  212. 7:33Once we have the blueprint now and the
  213. 7:35alternate recipes, the rest is pretty
  214. 7:37straightforward.
  215. 7:39We start with iron and coal making steel
  216. 7:41beams, iron rods, and plates.
  217. 7:43We'll scale up power with another 24
  218. 7:45biomass burners blueprint. We start 15
  219. 7:48smart plating per minute here, so it
  220. 7:51will be finished in about 33 minutes.
  221. 7:53Then, we build some wire, and by some I
  222. 7:56mean 540 wire per minute.
  223. 7:59Now, reinforced iron plates with a steel
  224. 8:01screw alternate recipe. We then unlock
  225. 8:04expanded power infrastructure and
  226. 8:06immediately rewind this one to save us
  227. 8:08key resources and bonus spawn time. More
  228. 8:11beams and steel pipes.
  229. 8:13We then start the sulfur storage with
  230. 8:15five industrial containers. More power.
  231. 8:18By this time, we have more than 4,000
  232. 8:21MW. Then, we can build some steel
  233. 8:23frames.
  234. 8:24Followed by copper rotor. The nice thing
  235. 8:26here is that the oil run is powered by
  236. 8:29only one assembler crafting rotors.
  237. 8:31>> [music]
  238. 8:31>> Only one. Can you imagine?
  239. 8:33Then, it's time for 12 industrial
  240. 8:35container blueprint that will be used to
  241. 8:37store copper ingots for the nuclear
  242. 8:39pasta later on.
  243. 8:40Then, we set up 50 versatile framework
  244. 8:42per minute and build the hyper tube
  245. 8:44cannon. So, how do we build a hyper tube
  246. 8:47cannon exactly? First, start with hyper
  247. 8:49tube supports spaced by two ticks each.
  248. 8:52Then, we build an hyper tube entrance on
  249. 8:54every two supports.
  250. 8:56Finally, we connect the hyper tube
  251. 8:58between each entrance and the next
  252. 8:59support.
  253. 9:01At the end, you can adjust direction you
  254. 9:02want from the last hyper tube support.
  255. 9:05Finally, we connect the biomass burner
  256. 9:06and add some biofuel in this.
  257. 9:09It will be powered even when we are not
  258. 9:11in the base. Here, another mom research
  259. 9:13for the quality of life plus six
  260. 9:15inventory slots from alien mega fauna
  261. 9:18research tree.
  262. 9:21We then explore the dune desert for the
  263. 9:22next 15 [music] minutes for more slugs,
  264. 9:24more crash sites, more slugs,
  265. 9:27or everything. We also take this time
  266. 9:29here to gather some wood for the biomass
  267. 9:31burners at home.
  268. 9:33By the time we get home, we have
  269. 9:34collected more than 50 summer slugs in
  270. 9:36total and dozens of slugs. All right.
  271. 9:39Time to play down this space elevator
  272. 9:41and send this package number two.
  273. 9:45Oil processing here is the first package
  274. 9:47we unlock. By the way, we're still less
  275. 9:49than two hours into the run. Next here
  276. 9:51is the man research. Uh so I unlock
  277. 9:53several research trees uh such as
  278. 9:56quartz, caterium, and sulfur.
  279. 9:59We are essentially looking for nobelisk,
  280. 10:02uh quickwire, and daisy chain. We then
  281. 10:04set up some motors and encase industrial
  282. 10:07beams. [music]
  283. 10:08Then it's time for some foundries with
  284. 10:10the copper alloy recipe that we'll store
  285. 10:13some copper ingots for the late game and
  286. 10:15especially for the car pasta. Then it's
  287. 10:18time for some blueprint rewind here. So
  288. 10:20we unlock first the fuel generator
  289. 10:22milestone and then the industrial
  290. 10:24manufacturing milestone. Then we unlock
  291. 10:27both HMF and crystal computer recipes
  292. 10:30from the man.
  293. 10:31Those recipes have really nice speed and
  294. 10:34have lower input requirements, so
  295. 10:36they're really useful. Since the
  296. 10:38manufacturer milestone is rewinded here,
  297. 10:40then we can save every recipe in some
  298. 10:43blueprints.
  299. 10:44So the freight packaging is the next
  300. 10:45milestone that we also rewind here.
  301. 10:48The packager will be later used for
  302. 10:50pressure turbo motors. Here I stop smart
  303. 10:53plating by limiting the number of rotors
  304. 10:55it will So it will produce exactly the
  305. 10:57number we need and not overproduce it.
  306. 11:00We then boost the copper sheet
  307. 11:01production by setting up additional 120
  308. 11:03copper sheet per minute.
  309. 11:05Then it's time for some refinery
  310. 11:07blueprints. I make one for plastic, one
  311. 11:10for rubber, one for fuel, and one for
  312. 11:11heavy oil residue. The oil is not far
  313. 11:13from the base, so let's put all our
  314. 11:15refineries here. I also pumped up some
  315. 11:19power with eight fuel generators, each
  316. 11:21being throttled at 250%. It's time to
  317. 11:24start some modular engines, 15 per
  318. 11:27minute, so it will take about 33 minutes
  319. 11:29in total.
  320. 11:30Now let's get those 200 rubber and 200
  321. 11:32plastic per minute home with a nice
  322. 11:34blueprint here. It's a two-belt
  323. 11:36blueprint that will auto connect. More
  324. 11:38power as we will also consume more with
  325. 11:41the future ACU and HMF manufacturer.
  326. 11:44Then three assemblers for circuit board,
  327. 11:46one assembler for crystal computer, and
  328. 11:49we buy some crystal oscillators so we
  329. 11:51don't have to craft them. And I build
  330. 11:53one manufacturer for ACUs that will take
  331. 11:5620 minutes to reach 100. Before we go
  332. 11:59exploring, we can store some bauxite
  333. 12:01here in a double chest. This will be
  334. 12:04useful for phase four. Now, and you
  335. 12:06guessed it, time for some exploration
  336. 12:09because all of the space elevator parts
  337. 12:11are being crafted. We complete pipeline
  338. 12:13engineering MK2 on the go and back to
  339. 12:16exploration. Focus here is summer slugs,
  340. 12:19purple slugs, bauxite as always. We
  341. 12:22circle around the bamboo forest and we
  342. 12:25kill some locals. Hey guys. Back at the
  343. 12:27base, we make some HMF.
  344. 12:30One manufacturer will be enough to power
  345. 12:32the all run. Then we go explore more in
  346. 12:34the desert mountains. More slugs, more
  347. 12:36slugs. All right, time to get home.
  348. 12:39Package three is ready.
  349. 12:42Package four is by far the hardest
  350. 12:44package here. So, we have many
  351. 12:46possibilities and I tend to always make
  352. 12:48some mistakes here. First unlock is
  353. 12:50hover pack as it will accelerate our
  354. 12:52building speed. More power with more oil
  355. 12:55fuel generators and a bit more rubber as
  356. 12:58well. Good. How many batteries do you
  357. 13:00want? Yes. We make some aluminum
  358. 13:04blueprints here, so it's two refineries
  359. 13:06linked together. And we unlock some
  360. 13:08milestones. Bauxite refinement, which
  361. 13:11will be rewinded, and control system
  362. 13:13development. We save the alternate
  363. 13:15recipes for ACU. Then it's time for
  364. 13:18three aluminum blueprints here. Those
  365. 13:21blueprints will make more than 800
  366. 13:23aluminum ingots per minute.
  367. 13:25We then take the stored bauxite here to
  368. 13:27speed up the early aluminum.
  369. 13:30We store some coal for future diamonds.
  370. 13:32Then some steel pipes at the rate of 240
  371. 13:36per minute.
  372. 13:37More copper ingots as well for future
  373. 13:39use.
  374. 13:40Oh man, don't see here in this
  375. 13:42forest. Why do I keep building here?
  376. 13:45Time to build some radio control unit
  377. 13:47back in the base. I also buy crystal
  378. 13:50oscillators and put exactly the number I
  379. 13:52need in the chest. Time for some circuit
  380. 13:55computer and ADS craft. Oh, I love this
  381. 13:58blueprint here. It will be a massive
  382. 14:00belt highway. All right, so let's bring
  383. 14:03all the resources to the base. Boxite,
  384. 14:06future uranium, future sand, and future
  385. 14:08nitrogen.
  386. 14:09Now we can finally connect boxite. Then
  387. 14:12we'll have a constant aluminum
  388. 14:13production from now on.
  389. 14:15Time to prepare the blenders for cooling
  390. 14:17system and fuse water frame.
  391. 14:19Even if I build a lot of them, I still
  392. 14:21need to purchase some in the next hour.
  393. 14:24Nuclear power is done, so we can set up
  394. 14:26some MFG's and ECR. Let's build two
  395. 14:29assemblers for the in sync.
  396. 14:31And let's get that nitrogen with another
  397. 14:34smaller pipe highway. Let's also get the
  398. 14:37uranium that is next to us here.
  399. 14:40And we use a nice little trick to go
  400. 14:42underground.
  401. 14:44Is this how the devs in Penny Dreadful
  402. 14:46play here? Time to build some sand
  403. 14:49extractors
  404. 14:50as we will need more than 1,000 here to
  405. 14:52face five.
  406. 14:54So we bring home the reanimated sand and
  407. 14:57then we can go explore more.
  408. 14:59The swamp is such a nice and friendly
  409. 15:01place, right? Why not visiting it?
  410. 15:04We unlock then the particle enrichment
  411. 15:06on the go with some pay-to-win scouple.
  412. 15:09More exploration for more slurps and
  413. 15:12slugs. This will bring us back 16 summer
  414. 15:15slurps and [music] every single one of
  415. 15:17them will be used.
  416. 15:19Back at the base we unlock turbo
  417. 15:21pressure motor
  418. 15:22and uranium alternate recipe. Let's use
  419. 15:26all those stored copper ingots for
  420. 15:28copper powder production. Next thing
  421. 15:31here is to build up some pressure
  422. 15:33conversion cubes that will be used both
  423. 15:35for turbo pressure motor and nuclear
  424. 15:37pasta. All right, time for some turbo
  425. 15:39motors. Then, we need motor stators and
  426. 15:43additional compactor and constructor for
  427. 15:45those. Then, we can start working on the
  428. 15:47nuclear setup. First thing is to get
  429. 15:49uranium waters and easy hours to our
  430. 15:52beautiful lake. Refineries for sulfuric
  431. 15:55acid. How convenient we have some water
  432. 15:57and some sulfur next to it. Three
  433. 15:59blenders for some encased uranium cells.
  434. 16:03Then, we unlock the leading package
  435. 16:05production milestone and we can start
  436. 16:08working on TPRs. Ah, this blueprint, I'm
  437. 16:11so proud of it. It's to connect water to
  438. 16:13nuclear power and also to store the
  439. 16:16nuclear waste.
  440. 16:18Who cares about it anyway? So, we finish
  441. 16:20nuclear setup. This lake looks nice,
  442. 16:23right? Would it be a shame for us to
  443. 16:26make it not safe for work? This
  444. 16:28blueprint is so nice and make the
  445. 16:29nuclear setup so fast. All right, so
  446. 16:33nine nuclear power plants, each being
  447. 16:35shot at 250%.
  448. 16:37This is a juicy 70,000 MW hour. Now that
  449. 16:41we have power, we can do some noisy
  450. 16:43particle accelerator that will produce a
  451. 16:46lot of nuclear pasta.
  452. 16:48Since we have some time, let's double up
  453. 16:50nuclear power plants to get 18 in total.
  454. 16:53Five hours into the run and phase four
  455. 16:55is complete already. [music]
  456. 16:58The first milestone here is matter
  457. 17:00conversion with 250 RCUs, 100 FMF, and
  458. 17:03500 cooling system. My god.
  459. 17:06Time to use all the stored gold for
  460. 17:08diamond particle accelerators and our
  461. 17:11two converters for time crystals.
  462. 17:13And thanks to chat, I can now fix my
  463. 17:15mistake of forgetting the belts. One
  464. 17:18more converter for fixed it trigons and
  465. 17:21three blenders for the biochemical
  466. 17:22support. That will take us about 33
  467. 17:25minutes as well. Since we have some time
  468. 17:28to kill before the next milestone, let's
  469. 17:30double our nuclear pasta production. And
  470. 17:33we can also connect two belts for the
  471. 17:35copper powder.
  472. 17:36Let's now get quantum encoding milestone
  473. 17:39here. Later we start building two
  474. 17:41quantum encoders and one converter for
  475. 17:43the AI expansion servers. We use some
  476. 17:46dedicated chests here to fill those up.
  477. 17:48Then two particle accelerators for the
  478. 17:50dark matter crystal production. Um power
  479. 17:53is a bit concerning right now. So let's
  480. 17:55add a alien power augmenter. All right,
  481. 17:58so 10 minutes more to kill before the
  482. 18:00next milestone here.
  483. 18:02Let's explore more and get all the
  484. 18:05remaining slugs from the map. In total,
  485. 18:07we get all the android and six summer
  486. 18:10slugs. Oh, we have only two Nobelisks
  487. 18:13left, but we only have two rocks [music]
  488. 18:15to destroy. So that's perfect estimate
  489. 18:17right here. And yes, you can explode the
  490. 18:19uranium nodes with Nobelisks. Then we
  491. 18:22can prepare the manufacturers for the
  492. 18:23next milestone.
  493. 18:25We can take the 110 stored TPRs.
  494. 18:29And the final milestone, special energy
  495. 18:32regulation. We rewind both Singularity
  496. 18:35cell recipe and ballistic wall drive
  497. 18:37recipe. Then we can fill the
  498. 18:39manufacturers and the Singularity cell.
  499. 18:43Final 10 minutes here is just
  500. 18:45babysitting the particle accelerator and
  501. 18:47then we just done.
  502. 18:49Sub six hours for satisfactory speed
  503. 18:51run. I mean, what did you expect from
  504. 18:53me? Being slower?
  505. 18:55Yes.
  506. 18:57Oh my god. This
  507. 19:00orange and the constant
  508. 19:03Don't forget to follow me on YouTube and
  509. 19:04Twitch if you want to see more runs.
  510. 19:07Thanks for watching.

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This page contains the full transcript of How I Beat Satisfactory in Under 6 Hours — Speedrun Analysis by Kytruz, generated from the public captions YouTube serves with the video. The transcript has 3,192 words across 510 segments, with the original timestamps preserved so you can click any line to jump to that moment in the embedded player.

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