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How I Animate Dinosaurs in Blender for Games (5 Tips) — Transcript

by FSaur · 682 words · 118 segments · language en · Watch on YouTube

Full transcript

  1. 0:00Do you want to create an animation, but
  2. 0:02can't afford a program like Maya? You
  3. 0:04try to use Blender, but you don't know
  4. 0:06how to animate. You may think that
  5. 0:07Blender is unsuitable for animation or
  6. 0:10that you absolutely must use
  7. 0:12professional-grade software. That's not
  8. 0:14the case. I have used Blender to animate
  9. 0:16rich creatures for games. I will give
  10. 0:18you five tips that will help you become
  11. 0:20a better animator in Blender. The
  12. 0:22dinosaurs you'll see are for my asset
  13. 0:24pack.
  14. 0:24>> [music]
  15. 0:25>> Link in the description. For this video,
  16. 0:27I'll be using Blender 4.5. Step one,
  17. 0:30dope sheet and non-linear animation.
  18. 0:33These are the two windows you will want
  19. 0:34to use to manage your animations.
  20. 0:37To open them, select the editor type.
  21. 0:40You'll find them under the animation
  22. 0:42section.
  23. 0:43You will use the dope sheet to manage
  24. 0:45your keyframes, while the non-linear
  25. 0:48editor will be useful for managing your
  26. 0:50animations.
  27. 0:52Step two, create your actions.
  28. 0:55>> [music]
  29. 0:55>> Whenever you want to create a new
  30. 0:57animation, go to the action editor
  31. 1:00within the dope [music] sheet and create
  32. 1:01a new action.
  33. 1:03This is how you begin creating different
  34. 1:05animations for the same asset.
  35. 1:07Step three, how to not lose your
  36. 1:10actions.
  37. 1:11Has this ever happened to you?
  38. 1:13You create an action and finish it, then
  39. 1:16create another one. Before closing
  40. 1:18Blender, you check [music] if it's still
  41. 1:20there, but when you reopen Blender, your
  42. 1:22action is gone. The solution is to use
  43. 1:25NLA tracks.
  44. 1:27In Blender, these are the layer system
  45. 1:30used in the NLA editor to organize,
  46. 1:32combine, and blend animation clips in a
  47. 1:34non-destructive way. When [music] you
  48. 1:36finish your action, select push down
  49. 1:38action. In this way, your action is
  50. 1:40persisted and will not be lost the next
  51. 1:42time you open Blender. This is where
  52. 1:44non-linear animation comes in.
  53. 1:47This window is used to view the actions
  54. 1:49already created for your asset.
  55. 1:50>> [music]
  56. 1:51>> You will also use it when you want to
  57. 1:52edit them. Step four, use animation
  58. 1:55paths.
  59. 1:57Animators often use these lines in 3D
  60. 1:59software to visualize the follow through
  61. 2:00the
  62. 2:01and detect errors. [music]
  63. 2:03In Blender,
  64. 2:04to get this option for a rig, go to pose
  65. 2:07mode, select the bone you want to
  66. 2:09examine,
  67. 2:10under the data tab, look for motion
  68. 2:13paths,
  69. 2:14and click calculate.
  70. 2:17You will see a motion path line for your
  71. 2:19rig in the 3D viewport.
  72. 2:25>> [music]
  73. 2:25>> Step five, playblast in Blender. This is
  74. 2:28useful if you want to get a quick look
  75. 2:30of how your animation is progressing.
  76. 2:32For those who may not know, a playblast
  77. 2:34is a low-resolution recording of the
  78. 2:36viewport in 3D animation software,
  79. 2:38used to generate a quick preview of an
  80. 2:40animation without the need of a formal
  81. 2:42render.
  82. 2:43This means that instead of performing a
  83. 2:45heavy render, you can generate a quick
  84. 2:47view of the scene. For this, first go to
  85. 2:49output, select video as your output
  86. 2:51format, and select your output folder.
  87. 2:54For the video codec, I recommend H.264.
  88. 2:58Then, go to view and select view render
  89. 3:00video.
  90. 3:02You do not need to have a camera in the
  91. 3:03scene to render it.
  92. 3:14Keep in mind that this will show
  93. 3:16everything visible in your viewport,
  94. 3:18including the character rig.
  95. 3:21Be sure to hide anything you do not want
  96. 3:23to appear in your playblast.
  97. 3:26As a bonus tip, use modifiers.
  98. 3:29In the graph editor, you can use Blender
  99. 3:31modifiers to create more organic
  100. 3:33movement for your rigs.
  101. 3:35Here, I use [music] a modifier to create
  102. 3:37a wave cycle for my T-Rex tail.
  103. 3:40As you can see, with just some
  104. 3:41adjustment, you can create something
  105. 3:43like this.
  106. 3:47This is just a simple example.
  107. 3:49There are a lot of good moments you can
  108. 3:51create using a modifier. Would you like
  109. 3:53to see a full process to create an
  110. 3:55animation?
  111. 3:58You want to see these animations in a
  112. 4:00real project? The creatures for this
  113. 4:02video are in my low poly per story pack
  114. 4:05for the dot and unity.
  115. 4:06>> [music]
  116. 4:07>> Everything's linked in the description.
  117. 4:09Thanks for watching. More animation tips
  118. 4:11coming next.

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