How I Animate Dinosaurs in Blender for Games (5 Tips) — Transcript
Full transcript
- 0:00Do you want to create an animation, but
- 0:02can't afford a program like Maya? You
- 0:04try to use Blender, but you don't know
- 0:06how to animate. You may think that
- 0:07Blender is unsuitable for animation or
- 0:10that you absolutely must use
- 0:12professional-grade software. That's not
- 0:14the case. I have used Blender to animate
- 0:16rich creatures for games. I will give
- 0:18you five tips that will help you become
- 0:20a better animator in Blender. The
- 0:22dinosaurs you'll see are for my asset
- 0:24pack.
- 0:24>> [music]
- 0:25>> Link in the description. For this video,
- 0:27I'll be using Blender 4.5. Step one,
- 0:30dope sheet and non-linear animation.
- 0:33These are the two windows you will want
- 0:34to use to manage your animations.
- 0:37To open them, select the editor type.
- 0:40You'll find them under the animation
- 0:42section.
- 0:43You will use the dope sheet to manage
- 0:45your keyframes, while the non-linear
- 0:48editor will be useful for managing your
- 0:50animations.
- 0:52Step two, create your actions.
- 0:55>> [music]
- 0:55>> Whenever you want to create a new
- 0:57animation, go to the action editor
- 1:00within the dope [music] sheet and create
- 1:01a new action.
- 1:03This is how you begin creating different
- 1:05animations for the same asset.
- 1:07Step three, how to not lose your
- 1:10actions.
- 1:11Has this ever happened to you?
- 1:13You create an action and finish it, then
- 1:16create another one. Before closing
- 1:18Blender, you check [music] if it's still
- 1:20there, but when you reopen Blender, your
- 1:22action is gone. The solution is to use
- 1:25NLA tracks.
- 1:27In Blender, these are the layer system
- 1:30used in the NLA editor to organize,
- 1:32combine, and blend animation clips in a
- 1:34non-destructive way. When [music] you
- 1:36finish your action, select push down
- 1:38action. In this way, your action is
- 1:40persisted and will not be lost the next
- 1:42time you open Blender. This is where
- 1:44non-linear animation comes in.
- 1:47This window is used to view the actions
- 1:49already created for your asset.
- 1:50>> [music]
- 1:51>> You will also use it when you want to
- 1:52edit them. Step four, use animation
- 1:55paths.
- 1:57Animators often use these lines in 3D
- 1:59software to visualize the follow through
- 2:00the
- 2:01and detect errors. [music]
- 2:03In Blender,
- 2:04to get this option for a rig, go to pose
- 2:07mode, select the bone you want to
- 2:09examine,
- 2:10under the data tab, look for motion
- 2:13paths,
- 2:14and click calculate.
- 2:17You will see a motion path line for your
- 2:19rig in the 3D viewport.
- 2:25>> [music]
- 2:25>> Step five, playblast in Blender. This is
- 2:28useful if you want to get a quick look
- 2:30of how your animation is progressing.
- 2:32For those who may not know, a playblast
- 2:34is a low-resolution recording of the
- 2:36viewport in 3D animation software,
- 2:38used to generate a quick preview of an
- 2:40animation without the need of a formal
- 2:42render.
- 2:43This means that instead of performing a
- 2:45heavy render, you can generate a quick
- 2:47view of the scene. For this, first go to
- 2:49output, select video as your output
- 2:51format, and select your output folder.
- 2:54For the video codec, I recommend H.264.
- 2:58Then, go to view and select view render
- 3:00video.
- 3:02You do not need to have a camera in the
- 3:03scene to render it.
- 3:14Keep in mind that this will show
- 3:16everything visible in your viewport,
- 3:18including the character rig.
- 3:21Be sure to hide anything you do not want
- 3:23to appear in your playblast.
- 3:26As a bonus tip, use modifiers.
- 3:29In the graph editor, you can use Blender
- 3:31modifiers to create more organic
- 3:33movement for your rigs.
- 3:35Here, I use [music] a modifier to create
- 3:37a wave cycle for my T-Rex tail.
- 3:40As you can see, with just some
- 3:41adjustment, you can create something
- 3:43like this.
- 3:47This is just a simple example.
- 3:49There are a lot of good moments you can
- 3:51create using a modifier. Would you like
- 3:53to see a full process to create an
- 3:55animation?
- 3:58You want to see these animations in a
- 4:00real project? The creatures for this
- 4:02video are in my low poly per story pack
- 4:05for the dot and unity.
- 4:06>> [music]
- 4:07>> Everything's linked in the description.
- 4:09Thanks for watching. More animation tips
- 4:11coming next.
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