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Houdini Isn't Scary - Part 3 And a Bit: FAQ — Transcript

by Nine Between · 3,355 words · 443 segments · language en · Watch on YouTube

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  1. 0:00welcome back to you Deanie isn't scary
  2. 0:02this isn't exactly part 4 this is more
  3. 0:05of a faq Q&A kind of thing where I
  4. 0:08answer a lot of questions that may have
  5. 0:10arisen and help you with anything that
  6. 0:12may pop up along the way that are
  7. 0:15unintended so this is more of a
  8. 0:17clarification part rather than a part in
  9. 0:20its own so we're going to go over a few
  10. 0:22things that may confuse you and things
  11. 0:25that I may have overlooked in the
  12. 0:26tutorials that I should have covered so
  13. 0:28let's get straight into it
  14. 0:31[Music]
  15. 0:35when you're working in Houdini you're
  16. 0:37often clicking around you know you're
  17. 0:39doing things you're getting things done
  18. 0:41you're making great effects but then
  19. 0:43sometimes bad things happen you end up
  20. 0:46clicking on who knows what this over
  21. 0:49here and this over there and all of
  22. 0:52these awful things have happened and you
  23. 0:55don't know where you are anymore and
  24. 0:56it's all just a mess
  25. 0:58right you don't know how to get back to
  26. 1:00your scene view from here you don't know
  27. 1:01how to get your original setup back and
  28. 1:04the way that you can just fix this if
  29. 1:06everything looks like a mess is to go up
  30. 1:09over here where it says bold and this is
  31. 1:11what is known as a desktop this is like
  32. 1:13a setup so as it went over in part one
  33. 1:15you have your scene here your network
  34. 1:17view and your parameters but there are
  35. 1:19other ways to set it up that's just the
  36. 1:21default one and that's called bold now
  37. 1:23there are others for example I like to
  38. 1:25use technical technical is nice if
  39. 1:27you're working with attributes a lot but
  40. 1:29if you've done something and you don't
  41. 1:31know how to get back to the way it was
  42. 1:32what you can do is you can say reload
  43. 1:34current desktop you click on that will
  44. 1:37take a moment
  45. 1:39but everything will come back to normal
  46. 1:42right and you won't lose any progress
  47. 1:44like if you had an object and yeah it
  48. 1:46wouldn't change anything we just bring
  49. 1:47you back it would just be like opening
  50. 1:49Houdini afresh right so that's a great
  51. 1:52way to reset things the other thing I
  52. 1:54want to mention are these things in
  53. 1:56between panels so as you can see there's
  54. 1:59this very thin bar between the scene
  55. 2:01view and everything on the right now
  56. 2:04what this does is it allows you to click
  57. 2:06and drag and adjust the size of Windows
  58. 2:08but if you go to the center of this bar
  59. 2:10you'll notice that says left mouse
  60. 2:12button click to minimize left pane and
  61. 2:14then it'll say the same for right so you
  62. 2:17can minimize the left pane or the right
  63. 2:18pane you minimize the left pane it
  64. 2:20pushes everything to the left it
  65. 2:23basically removes the scene and you can
  66. 2:25find this new thin bar on the left hand
  67. 2:27side to restore the minimize thing and
  68. 2:29then you can do the reverse and once
  69. 2:32again bring it back and this works in
  70. 2:34all panels and you can just do it like
  71. 2:37that
  72. 2:37you can also switch around your panels
  73. 2:38by clicking on the middle of the bar so
  74. 2:41now our network views at the top
  75. 2:43parameters at the bottom switch it again
  76. 2:45all right quite useful the other thing
  77. 2:47you can do is in a particular window if
  78. 2:50your note setup is getting quite busy
  79. 2:51you can press control B and this will
  80. 2:54maximize that window so if you press
  81. 2:56control B again will minimize control V
  82. 2:59control B probably right that's also
  83. 3:02useful if you want to focus on a
  84. 3:03particular panel and you want to just
  85. 3:05hide the others you can make one of them
  86. 3:07fullscreen and then another thing is we
  87. 3:09have these tabs you know you have your
  88. 3:10different tabs that do different things
  89. 3:12and if you close one by mistake so say
  90. 3:15you closed your scene view you can just
  91. 3:17create a new tab it's a new pane viewers
  92. 3:21see view right and then you can drag
  93. 3:23them over and put them where you want so
  94. 3:26just keep all of that in mind that's
  95. 3:28just to clear up any confusion that you
  96. 3:30may have because I remember when I
  97. 3:31started in Houdini sometimes I would
  98. 3:33click on a random thing and I wouldn't
  99. 3:35know how to get it back to normal and I
  100. 3:37would just close udg and open it again
  101. 3:39but really Houdini has stuff in place to
  102. 3:42help you when things like that go wrong
  103. 3:45[Music]
  104. 3:49this is a bit more of a technical one we
  105. 3:52talked about vertices points primitives
  106. 3:55now in Houdini a point is a position in
  107. 3:58space right but simply just a position
  108. 4:01in space and then you place a point at
  109. 4:03that position so now you have a point at
  110. 4:06a position so that point can hold all
  111. 4:08sorts of information that can alt
  112. 4:09attributes and that's the basis of what
  113. 4:12is known as a point attributes we've
  114. 4:13created those before then if you have
  115. 4:15two points or more and you connect them
  116. 4:18once they connect that you end up with
  117. 4:20what is known as a primitive so those
  118. 4:22are multiple connected points you can
  119. 4:24connect two points to create a line
  120. 4:26primitive or three points to create a
  121. 4:28triangle or four points to create a quad
  122. 4:30now what that means is that multiple
  123. 4:33primitives can share points however
  124. 4:36that's where vertices come in each
  125. 4:39corner of a primitive as a vertice so
  126. 4:42that means that vertices are unique per
  127. 4:44primitive in a basic quad you have four
  128. 4:47points making up one primitive with four
  129. 4:49vertices all right and we can if you
  130. 4:51take a look at this if we go into
  131. 4:53Houdini we can create a grid
  132. 4:58I've inside that grid make it a one by
  133. 5:00one with only two rows and two columns
  134. 5:02right so it's just a single block but
  135. 5:06what we could do here is we can also
  136. 5:07share primitives so if we activate
  137. 5:09primitive numbers this is primitive
  138. 5:11number zero as you can see if you
  139. 5:13activate points we have four points and
  140. 5:15then we can also display vertex markers
  141. 5:18as you can see there's one in each
  142. 5:19corner right pretty basic four points
  143. 5:22one primitive or vertices what happens
  144. 5:25if we increase this to three rows and
  145. 5:27three columns now what you'll notice is
  146. 5:29that we have three points across three
  147. 5:31points down that means we have three six
  148. 5:33nine points but with one two three four
  149. 5:38primitives and then as we've said before
  150. 5:41vertices are unique per primitive so
  151. 5:44each primitive store has four vertices
  152. 5:47although we have nine points and only
  153. 5:49four primitives we have 16 vertices so
  154. 5:53what does this mean well this changes
  155. 5:55the way that attributes work for example
  156. 5:58if we have to add an attribute so let's
  157. 6:01add eight color and that's only added to
  158. 6:03a particular group so what we're going
  159. 6:06to do is we can to drop a group node
  160. 6:09and I'm just going to duplicate it you
  161. 6:11can duplicate but holding alt clicking
  162. 6:13and dragging so I have my three groups
  163. 6:16over here
  164. 6:18and then I'm going to do the same for
  165. 6:19the color so holding alt click and drag
  166. 6:24and then just plug a group into each one
  167. 6:26of these so now for the first one what
  168. 6:29I'm going to do is I'm going to group by
  169. 6:31primitives have the default so I can
  170. 6:33click and drag over some primitives
  171. 6:35enter then I'm going to go to the next
  172. 6:38one I'm going to set it to points click
  173. 6:41and drag over some points enter right
  174. 6:45now we have that group where I'm second
  175. 6:48group and the third group will set this
  176. 6:50one to vertices click and drag press
  177. 6:53Enter
  178. 6:54now let's go on to our color nodes we
  179. 6:56can select all three of them at the same
  180. 6:58time let's make all of them blue and in
  181. 7:01the group that we want for each of them
  182. 7:03is Group one in all cases so now we can
  183. 7:06take a look at the difference so for the
  184. 7:08first one when it changes to a primitive
  185. 7:10group because that's what our group is
  186. 7:12and as you can see it makes sure that
  187. 7:15the color does not bleed over into the
  188. 7:18other block it is maintained only on
  189. 7:20each primitive if we go over to our
  190. 7:24second one over here where we have it
  191. 7:25running over points you'll notice that
  192. 7:27it sort of bleeds over right it bleeds
  193. 7:30from the points and then as you go
  194. 7:32across the primitive it blends between
  195. 7:34the one value to the other points value
  196. 7:37and finally if we go over to vertices we
  197. 7:40can make that last one a vertex
  198. 7:42attribute now you can see that is held
  199. 7:44by only a single vertex that vertex over
  200. 7:47there bleeds between that one that one
  201. 7:49and that one
  202. 7:50so the attribute that you have on there
  203. 7:51blends across and as you can see this
  204. 7:54makes quite a difference depending on
  205. 7:56what look you're going for
  206. 7:58you need your attributes on different
  207. 8:00parts of geometry so take note of that
  208. 8:02it's very easy to switch between so you
  209. 8:05can easily change from flowers primitive
  210. 8:06to point and you can also use things
  211. 8:09like an attribute promote and that can
  212. 8:12promote it from one class to another you
  213. 8:14plug those in and then you choose the
  214. 8:16attribute name so we know that this is
  215. 8:18cd4 color and then you can change it
  216. 8:21from a primitive to a point or a vertex
  217. 8:25and detail we'll get back to that at a
  218. 8:27later point
  219. 8:32as we noted in part one we have three
  220. 8:36axes in Houdini we have the x axis the y
  221. 8:39axis and the z axis x axis being
  222. 8:42horizontal y axis being vertical and the
  223. 8:46z axis being your depth and you may have
  224. 8:49heard a compositing term known as Zeta
  225. 8:52that refers to how far along the z axis
  226. 8:56a particular object is so how does this
  227. 8:59relate to working in Houdini well when
  228. 9:02we create an object for example if we
  229. 9:05create a sphere under the parameters
  230. 9:07you'll notice that translate rotation
  231. 9:09and scale all have three components to
  232. 9:12them these three components pertain to
  233. 9:15our axes and in this case the order is
  234. 9:18important we follow it as x y and z and
  235. 9:22they relate directly to the three
  236. 9:24components you see over here as you can
  237. 9:27see we have this translate over here the
  238. 9:29first one would be X so if we move this
  239. 9:32a sphere moves along the x axis and if
  240. 9:36we move along the second component that
  241. 9:38moves us along our y axis and we can
  242. 9:40move along our z axis as well and when
  243. 9:43it comes to scaling you can scale along
  244. 9:46particular axes as well
  245. 9:48I would work with the rotation is you
  246. 9:50can almost think of it as a rotisserie
  247. 9:52so you would put a skewer through a
  248. 9:54particular side and then spin it around
  249. 9:56that direction so if you put a skewer in
  250. 9:58vertically in other words along the y
  251. 10:02axis and this would spin towards the x
  252. 10:05axis so as you can see if you spin it
  253. 10:09along the y axis it rotates like that
  254. 10:12and you can almost visualize the skewer
  255. 10:15down the middle as if it were a
  256. 10:17rotisserie same thing if we rotate
  257. 10:19around the z axis or the x axis
  258. 10:24so that makes up these components and
  259. 10:27you may notice something in the bottom
  260. 10:29left of your viewport you see that it
  261. 10:31has XY and Z and I chose it as red green
  262. 10:35and blue now if we go inside our sphere
  263. 10:39and drop down a color node you'll notice
  264. 10:43something interesting our color node
  265. 10:45also as these three components and more
  266. 10:50interestingly they correspond to XY and
  267. 10:53z as well except they correspond to a G
  268. 10:56and B red green and blue as you can see
  269. 10:58in the bottom left so if you make
  270. 11:01everything on here zero except for X
  271. 11:06unless it becomes red because when
  272. 11:09working with vectors as what these are
  273. 11:11called these values that have multiple
  274. 11:13components to them they're called
  275. 11:15vectors when you work with a vector most
  276. 11:18common type has three components to it
  277. 11:21they can be referred to as X Y Z 0 1 2
  278. 11:24or RGB and in this case it's our red G
  279. 11:29green B blue so if we want purple then
  280. 11:33we want to add to B so our G B make that
  281. 11:37one you get purple
  282. 11:39and so you can figure out how all of
  283. 11:41this works of course you don't have to
  284. 11:42know this it just makes it easier to
  285. 11:44work with because you actually
  286. 11:45understand what each of these values are
  287. 11:47it helps making sure that nothing is
  288. 11:49obscure because now we have a very clear
  289. 11:51understanding that each one of these
  290. 11:53corresponds to a different color value
  291. 11:55so great how exactly as a vectors let's
  292. 11:57go to the next part when you go inside a
  293. 12:06node in Houdini and you want to drop
  294. 12:09down a new node there are multiple ways
  295. 12:12of connecting it to other objects so if
  296. 12:14we drop down a null the most common way
  297. 12:17is to click on this output and plug it
  298. 12:19into that input all right very basic
  299. 12:22however there are other ways so let's
  300. 12:25say we have our sphere so I'm placing a
  301. 12:26sphere here I click on the output right
  302. 12:29so now I can plug it in somewhere but
  303. 12:32then I press tab and type now it will
  304. 12:36connect it automatically switching is
  305. 12:38very easy if I want to switch which
  306. 12:40output is going into this input you can
  307. 12:42click on the output click on the input
  308. 12:45and it'll switch them right so that's
  309. 12:48very basic but you can also do things
  310. 12:50like cutting connections so you can hold
  311. 12:53Y and we'll bring up this scissor tool
  312. 12:55and you can just click and drag and it
  313. 12:58will cut anything that you cross
  314. 13:01they things are plugged in like that
  315. 13:05you can cross right pretty cool what
  316. 13:07happens if your network is becoming a
  317. 13:08bit of a mess so let's drop another now
  318. 13:10connect this to all of these and just
  319. 13:13move these you know in some weird way
  320. 13:16what you can do is you can press out and
  321. 13:18what L does is it lays it out
  322. 13:21it lays it out in a neat way for you and
  323. 13:23the other thing that you could do is if
  324. 13:25they are all a mess like this you can
  325. 13:29select a couple of nodes so say you only
  326. 13:30one select the nulls all shift-click on
  327. 13:33a null click on the next one and click
  328. 13:35on the next one and then you can do
  329. 13:36something like shift a which will align
  330. 13:40them or horizontally you click and move
  331. 13:43to the right and then you can distribute
  332. 13:45them evenly by holding alt and a
  333. 13:49and you end up with that nice little
  334. 13:51setup another cool thing you can do is
  335. 13:53you can add what's known as a dot in a
  336. 13:56connector so if you alt and click on a
  337. 13:59connector it'll add this dot and this
  338. 14:02dot acts almost like a midpoint as you
  339. 14:05can split from
  340. 14:10that's just a way of meeting things up
  341. 14:12and the cool thing about the dot is if
  342. 14:15you want to replace the input it almost
  343. 14:18acts like a null in its own so another
  344. 14:21thing that you may want to do is if this
  345. 14:23box is too small and you have a large
  346. 14:26node set up and you're very busy with
  347. 14:28nodes you don't really need to see the
  348. 14:30scene view or anything you could press
  349. 14:32ctrl + B in this box over here to make a
  350. 14:35full screen so we can write like this
  351. 14:37let's drop down a switch
  352. 14:41now if you have a switch you'll notice
  353. 14:44that they aren't separate inputs there
  354. 14:46is just this one bar and this means that
  355. 14:49you can connect multiple things in you
  356. 14:51know you can connect as many of these as
  357. 14:53you want but the thing that I want to
  358. 14:55show you is how we control which input
  359. 14:58is which so I'm just going to press Y
  360. 15:00click and drag cut all of those now
  361. 15:04let's say I plug my box in and then I
  362. 15:07plug my sphere in as you can see it
  363. 15:10considers the box as the first input and
  364. 15:12the sphere as the second input so you
  365. 15:15can switch between which input is coming
  366. 15:17through if we take a look at our
  367. 15:18viewport
  368. 15:21we can switch back and forth between
  369. 15:23these two and you end up with a dotted
  370. 15:26connector versus I saw the connector the
  371. 15:27solid one is showing which is currently
  372. 15:29being viewed so you know very easy to
  373. 15:32swap back and forth but what happens if
  374. 15:33we want our box to the our second input
  375. 15:35well what we can do is we can rearrange
  376. 15:38them in here you can press up and let's
  377. 15:41switch them around all right so just a
  378. 15:44neat little trick and you can do this
  379. 15:46with a merge node as well if you have a
  380. 15:48whole bunch of things merged in
  381. 15:51and your orders on mixed up you can
  382. 15:54switch them around over here
  383. 15:58so this is just a meekness thing
  384. 16:00basically because you're working with
  385. 16:02nerds a lot of the time you want
  386. 16:03everything to remain neat and you know
  387. 16:06there are other things that you can play
  388. 16:07around with such as Network boxes if for
  389. 16:10example all of these nulls aren't
  390. 16:12important to see you can put them in a
  391. 16:14network box right move them around as
  392. 16:17one unit and also minimize them
  393. 16:21and then of course give this a name of
  394. 16:24its own so you can call it something
  395. 16:25like in our box and this just neaten
  396. 16:28things up and makes it a lot easier and
  397. 16:30you have other tools you can press seed
  398. 16:32that will bring up your colors you can
  399. 16:34give different things different colors
  400. 16:36by clicking on them and then clicking on
  401. 16:38a color so doing it this way you can
  402. 16:41color coordinate various things and it
  403. 16:43just makes working in Houdini a little
  404. 16:45bit easier and if you have a nerd
  405. 16:46halfway between a connector a cool way
  406. 16:50to disconnect it his tacky just wiggle
  407. 16:52it around if your wiggler comes loose so
  408. 16:55that's a pretty cool thing that I
  409. 16:56haven't seen in other software no yeah
  410. 16:58something plugged in when lip comes
  411. 17:00loose and you can slide it in somewhere
  412. 17:02else
  413. 17:04and so that's all very useful just to
  414. 17:07make your life a bit easier when you're
  415. 17:08working with nerds
  416. 17:09your nerd setups don't become a complete
  417. 17:12mess I hope that this helped to clear up
  418. 17:14some of the confusions that you may have
  419. 17:16had with Houdini you know a lot of those
  420. 17:18small things that kind of pop up when
  421. 17:20you don't expect them kind of things are
  422. 17:22getting your way and you spend an hour
  423. 17:24trying to find on Google honestly it
  424. 17:26just ends up wasting a lot of your time
  425. 17:27so this is really just for convenience
  426. 17:29we'll be back with part four soon I do
  427. 17:32hope you enjoyed this if you did enjoy
  428. 17:34this please leave a like consider
  429. 17:35subscribing we are releasing these
  430. 17:37tutorials a lot more often than we used
  431. 17:39to and it seems to be the direction that
  432. 17:41this channel is going to take so thank
  433. 17:43you for supporting us thank you for
  434. 17:44supporting us on YouTube and on patreon
  435. 17:46so if you want any more content you can
  436. 17:49go over to our patreon and check it out
  437. 17:51over there and a special thanks to all
  438. 17:53of our patrons who make this possible
  439. 17:55they make it free for everyone else and
  440. 17:57so you know a huge thank you to them and
  441. 17:59here they are here's the credits thank
  442. 18:02you for watching I'll see you next time
  443. 18:25you

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