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HELLDIVERS 2: ВАРБОНД, ПАТЧ И ДЕНЬ СВОБОДЫ — Transcript

by Beaver of Democracy · 11,640 words · 1,779 segments · language en · Watch on YouTube

Full transcript

  1. 0:00Freedom Day is tomorrow. And you know,
  2. 0:03for the first time in a long time, I'm
  3. 0:05feeling really excited. I'm not just
  4. 0:07waiting for the Super-Earth anthem to
  5. 0:08be broadcast on the developers 'Discord
  6. 0:10for 24 hours. I'm waiting for an event.
  7. 0:13According to the roadmap, we'll be
  8. 0:15getting a new biome, a new enemy,
  9. 0:17festive stratagems (as leaked), and
  10. 0:19even a free rifle. But that's not all
  11. 0:22that's creating a festive atmosphere
  12. 0:23for me. It's also the fact that the
  13. 0:25developers released a whole guide on
  14. 0:28how to celebrate Freedom Day on their
  15. 0:30Discord channel. And the latest Warbond
  16. 0:33is a sniper one, despite the fact that
  17. 0:35it could be called a botched job. And
  18. 0:37today I'll tell you why. I still really
  19. 0:40liked it. It's ironic, yes, Warbond is
  20. 0:42botched, but I like it. And even
  21. 0:44despite the release of the new
  22. 0:46anti-cheat, there's hope for a bright
  23. 0:48future. And the balance patch turned
  24. 0:51out pretty good, even if it didn't
  25. 0:53fundamentally change anything. I want
  26. 0:55to tell you all about this today and
  27. 0:57even add a few more words about cheats.
  28. 1:00Yes, despite the fact that I had a long
  29. 1:02video, I still have something to say. I
  30. 1:04read your comments. Thank you very much
  31. 1:06, by the way. And it doesn't matter
  32. 1:08whether you agree with me or not. I
  33. 1:09like that we can exchange opinions. And
  34. 1:12it was based on your comments that I
  35. 1:14came up with new ideas. I really like
  36. 1:17that my channel is a platform where
  37. 1:19everyone can express their opinion, and
  38. 1:22then they can throw poop at each other
  39. 1:24because they disagree with your opinion
  40. 1:26. Well, that's the nature of the
  41. 1:28internet. So a special thanks to those
  42. 1:30who express their opinions politely and
  43. 1:32civilly. In short, there's a lot of
  44. 1:34news, and it's interesting. Make
  45. 1:36yourself some tea and some Dimokro
  46. 1:38coffee. I will, by the way. And let's
  47. 1:41figure out what happened in our game
  48. 1:43and how to look at it all. Subscribe to
  49. 1:46the channel, like it, watch the
  50. 1:48previous videos, and let's go. This is
  51. 1:51Beaver of Democracy. We need to talk. I
  52. 1:54hope you're already scared, because
  53. 1:56Halloween is coming, and Hiivivers 2
  54. 1:58will have a lot of new things: a
  55. 2:00stratagem, an enemy, a biome, and, of
  56. 2:02course, a warbond. But the biggest
  57. 2:05trick is farming. Well, it's time to
  58. 2:07learn about candy. Player will help you
  59. 2:10quickly purchase Hivers 2 and other
  60. 2:12games in seconds with auto-delivery.
  61. 2:15Thousands of products are also waiting
  62. 2:17on the website: neural network
  63. 2:19subscriptions, keys, items, Steam
  64. 2:20top-ups, all at incredibly good prices.
  65. 2:23And best of all, Playrock holds daily
  66. 2:25giveaways with cool prizes. All you
  67. 2:28have to do is complete tasks or make
  68. 2:30purchases on the website, earn
  69. 2:32Playtokens, exchange them for tickets,
  70. 2:34and win awesome prizes. An iPhone 18
  71. 2:38Pro, a 50-inch TV with Alice, an Apple
  72. 2:40Watch 12 Series, and more. Don't waste
  73. 2:43another minute and fill your cart with
  74. 2:45sweets. Follow the link in the
  75. 2:46description, and use my promo code "
  76. 2:48Khatka" to top up your Steam account
  77. 2:50commission-free. Enter my promo code in
  78. 2:53English or copy it from the pinned
  79. 2:55comment. And remember, Playrock is
  80. 2:59incredibly profitable. And I want to
  81. 3:03start with the most important thing.
  82. 3:05After all, Freedom Day is tomorrow. And
  83. 3:08in honor of this event, I'll even
  84. 3:10launch a stream, unless something
  85. 3:11unexpected happens in my life. I want
  86. 3:14to spend this day with the Hell Marines
  87. 3:16in my favorite game. And in their
  88. 3:18Discord channel, Row HeadGame Studios
  89. 3:20released an entire manual, because
  90. 3:21Freedom Day is what we need to
  91. 3:23celebrate. Let's check it out. By the
  92. 3:26way, I'll post this document separately
  93. 3:28in my Telegram channel. Link in the
  94. 3:29description. Subscribe. I periodically
  95. 3:32write there about Hell Divers 2, as
  96. 3:34well as about my life. So, if suddenly
  97. 3:36the channel stops posting videos, if
  98. 3:38you're subscribed to the Telegram
  99. 3:40channel, you'll at least know why.
  100. 3:42Although this year I plan to release a
  101. 3:44lot of videos. I hope I can do it. Oh
  102. 3:47well. In time for Freedom Day. And the
  103. 3:49first page of the manual greets us not
  104. 3:51only with flags, but also in small
  105. 3:53print in the lower left corner. Almost
  106. 3:55every page says that celebrating
  107. 3:57Freedom Day is very important. And if
  108. 3:59someone doesn't celebrate, report it to
  109. 4:01the democracy officer. Base. Fierce
  110. 4:03base. Pages two through eleven are
  111. 4:06flags. According to the manual, you
  112. 4:08need to cut them out, hang them on a
  113. 4:10string, and hang them in your room.
  114. 4:12Well, more precisely, on a supermini.
  115. 4:14On page twelve, a small game awaits us.
  116. 4:18According to the instructions written
  117. 4:20in small print in the lower left corner
  118. 4:22, we need to print this biotitan in A3
  119. 4:25format for maximum democratic pleasure.
  120. 4:28And the idea of the game is quite
  121. 4:29simple. You hang a poster of a titan on
  122. 4:32the wall, close your eyes, and take one
  123. 4:34of the orbital strikes that can be cut
  124. 4:36out from the bottom. The task is to
  125. 4:39stand away from the wall, extend your
  126. 4:40arm, and with your eyes closed, launch
  127. 4:42an orbital strike at the Titan. You
  128. 4:44have to try to hit the vulnerable spots
  129. 4:46, otherwise the Titan won't die. The
  130. 4:48better your hits, the more democratic.
  131. 4:50On page thirteen, we find the paint job
  132. 4:53. And remember, you must use only
  133. 4:55colors approved by Super Earth. And if
  134. 4:58you don't know which colors are
  135. 5:00approved, you can check out the
  136. 5:01official cosplay guide. Yes, the
  137. 5:03developers posted it too. It's
  138. 5:06absolutely forbidden to use colors like
  139. 5:08purple, red, and orange, as they can
  140. 5:11express sympathy for the enemy and be
  141. 5:13associated with betrayal by Super Earth
  142. 5:15. Again, in the lower left corner, it
  143. 5:18says in small print: "Read the fine
  144. 5:19print." This isn't a license agreement
  145. 5:21for the game. You have to read it. It's
  146. 5:23a small reference to what I'm going to
  147. 5:26talk about cheats. Don't forget to
  148. 5:28decorate your Super Smin with
  149. 5:30decorations. They're on pages 14 and
  150. 5:3215. They should be placed around the
  151. 5:35helppods, or hellish capsules, on the
  152. 5:37bridge of the Super Smin. By the way, I
  153. 5:40hope our Super-Earths will be decorated
  154. 5:42in honor of the game. I'm really
  155. 5:43looking forward to it. And on page 16,
  156. 5:45you'll find a Hell Marine mask, so
  157. 5:48every Super-Earth resident who hasn't
  158. 5:50yet become a Hell Marine can feel like
  159. 5:53a hero. On page 17, we have the Freedom
  160. 5:56Day schedule. All Hell Marines must
  161. 5:59follow it. At midnight, we'll have a 24
  162. 6:02-hour stream of the Super-Earth anthem.
  163. 6:05It's a must-watch. It'll be on the
  164. 6:07developers' Discord. At 6:00 AM, we
  165. 6:10have a special newscast. There will be
  166. 6:13a live broadcast from the new memorial
  167. 6:15dedicated to the victory at Malevelon
  168. 6:17Creek. And after this broadcast, at
  169. 6:197:00 AM, we'll see the execution of
  170. 6:21dissidents. Hooray! It will last two
  171. 6:24hours, after which there will be a
  172. 6:26Freedom Day parade, including a speech
  173. 6:28by the President of Super-Earth, as
  174. 6:31well as General Brush. At 1:00 PM, all
  175. 6:34Hell Troopers must arrive on the Moon
  176. 6:36in their Super-Minions, because we are
  177. 6:38commencing orbital bombardment in honor
  178. 6:40of Freedom Day. We must unleash 15,000
  179. 6:44megatons of power on the surface of
  180. 6:46Super-Earth's satellite. And at 4:00 PM
  181. 6:50, all citizens of Super-Earth must give
  182. 6:53a synchronized salute. At 7:00 PM, we
  183. 6:56have Super Earth's Next Top Hell Divers
  184. 6:59. The finale. Who will earn the cape? A
  185. 7:02must-see. Of course, at 8:00 PM,
  186. 7:05there's a surprise. Another execution
  187. 7:07of dissidents. And at 9:00 PM, we have
  188. 7:09the premiere of General Brush's film.
  189. 7:12There are two automatons now. Children
  190. 7:14can play games approved by the Ministry
  191. 7:17of Truth. Jumping over the Super-Earth
  192. 7:19fire. Find the Armenid. Mobilization.
  193. 7:23And by the way, I don't know how to
  194. 7:24translate this. Literally adopting an
  195. 7:26SSZshnik. Like Superzealous soldiers,
  196. 7:29we play them, well, more accurately,
  197. 7:31the kids do. We're also planning a
  198. 7:33banquet in honor of Freedom Day, and we
  199. 7:35have a menu. The first course will be
  200. 7:38Freedom Day oatmeal. It's dietary and,
  201. 7:40according to the recommendations of Dr.
  202. 7:43Democracy, is available even for those
  203. 7:44on a diet. The main course will be
  204. 7:48baked pizzarito short ribs, courtesy of
  205. 7:50Freedom Hat. Served with a cup of
  206. 7:54Dimacrocoffee. And to finish it all off
  207. 7:57, you can have some afternoon freedom
  208. 7:59tea, served with Sweet Freedom cookies.
  209. 8:03And on the last page, there's a short
  210. 8:06quiz, and I suggest you take it right
  211. 8:09now with my squad. It includes Octavius
  212. 8:13, a lover of supercredits and medals;
  213. 8:16the most democratic madman; and the
  214. 8:19craziest democrat; Crazy; and the great
  215. 8:22, terrible democratic Ministry of Truth
  216. 8:25. Pause the video when you hear the
  217. 8:27questions and try to answer them
  218. 8:29yourself. The quiz is quite challenging
  219. 8:31in places. Question one. Are you ready?
  220. 8:34>> Let's go.
  221. 8:35>> Right, right.
  222. 8:36>> How are you, how are you feeling on
  223. 8:38this festive day? Option one. You are
  224. 8:41proud to be a citizen of Super-Earth.
  225. 8:43Option two. You are filled with the
  226. 8:45democratic spirit.
  227. 8:46>> I am free. That's enough for me. I have
  228. 8:50to choose one of the two options.
  229. 8:52>> I am democratic.
  230. 8:54>> I choose the first option.
  231. 8:56>> So, I want to remind you of the two
  232. 8:58options. Option one: be proud to be a
  233. 9:01citizen of Super-Earth. Option two: you
  234. 9:03are filled with the democratic spirit.
  235. 9:05>> Ah, well, the first one is definitely
  236. 9:06there.
  237. 9:07>> I choose the first one. Option two.
  238. 9:10What are terminids? Option one:
  239. 9:13profound misunderstanding. Option two:
  240. 9:17a threat to managed democracy. Option
  241. 9:20three: a great pet and company. Option
  242. 9:23four: Largstick. Great pacifists.
  243. 9:29>> Well, obviously, there's
  244. 9:30>> no doubt about it.
  245. 9:32>> Option from the Ministry of Truth: a
  246. 9:33threat to managed democracy. Octavius.
  247. 9:35You
  248. 9:35>> can offer your own options.
  249. 9:38>> You can. You can. Try it, try it.
  250. 9:42>> Well, for me, I'm wavering between
  251. 9:44mushroom violence or fascists.
  252. 9:50>> Damn dissidents are blocking access to
  253. 9:53the democratic network. Great,
  254. 9:55>> you already missed the first question,
  255. 9:57Marine. I'll
  256. 9:58>> serve ten exiles on Kaberstan.
  257. 10:00>> The question was, who are Terminids?
  258. 10:02Thanks.
  259. 10:03>> Oh, and I actually thought it was just
  260. 10:05a walking gas tank. When my car runs
  261. 10:08out of gas, I just stick the little
  262. 10:09garbage man in the gas tank, shove him
  263. 10:11in with the butt of my gun, and that's
  264. 10:13it. And off I go. I'm
  265. 10:15>> sure every hellish Marine does that.
  266. 10:17Question three. Why are we fighting a
  267. 10:19galactic war? Option one: to spread
  268. 10:21managed democracy. Option two: to free
  269. 10:24the galaxy from threats to our way of
  270. 10:26life. Option three: to ensure the
  271. 10:29prosperity and security of a
  272. 10:32super-Earth. Option four. All of that
  273. 10:35combined. Of course, four,
  274. 10:37>> what do you mean asking why? Because
  275. 10:40the damn bugs are trying to destroy our
  276. 10:42democracy.
  277. 10:43>> This is a great test. It's really
  278. 10:46profound, obviously. The answer is four
  279. 10:49.
  280. 10:50>> What code do I enter on the helppad to
  281. 10:52call for reinforcements? I don't think
  282. 10:54I'll even give you the options here.
  283. 10:56You have to understand.
  284. 10:57>> What if I'm doing this purely on
  285. 10:59intuition? I have a weird feeling in my
  286. 11:01head. Up, down, right, left, up, down,
  287. 11:05right, left, up, I think.
  288. 11:08>> Yes, that's it.
  289. 11:09>> Excellent. Ministry of Truth, I never
  290. 11:11doubted you.
  291. 11:12>> I have teammates who are very good at
  292. 11:15gaining this statogem. Or when I'm
  293. 11:18alone, I die and everyone else drops
  294. 11:21out, well, everyone drops out on their
  295. 11:23own. Okay. My favorite question. What's
  296. 11:26the automatons 'favorite color? Option
  297. 11:29one. Orange glow. Autumn dawn. Option
  298. 11:34two: red. Option three: none. They're
  299. 11:37just stupid robots.
  300. 11:41>> Okay, excuse me.
  301. 11:43>> Option three: metallic gray, gun-grade
  302. 11:45metallic gray at that. People, there's
  303. 11:49a note in small print here. If your
  304. 11:52score on the quiz is less than 100%,
  305. 11:55please notify the Democracy Officer.
  306. 11:58>> Holy [ __ ]. Well, a Democracy Officer
  307. 12:01isn't needed; you can voice your
  308. 12:04concerns directly. And
  309. 12:06>> yes, yes, we have someone higher up.
  310. 12:08>> Why? Why is there a robot as the
  311. 12:10Ministry of Truth's avatar now? This is
  312. 12:13what confuses me.
  313. 12:16>> He is our federation's absolutely
  314. 12:19approved delivery courier. He delivers
  315. 12:22food to our citizens.
  316. 12:24>> So, let's go again. What's the
  317. 12:27automatons' favorite color? Option one.
  318. 12:30The orange glow of an autumn dawn.
  319. 12:35Option two is red. Option three is
  320. 12:38useless. They're just stupid robots.
  321. 12:40Option four,
  322. 12:41>> and it's gunmetal gray.
  323. 12:45>> Well, of course, of course, as if
  324. 12:47landing on a planet with automatons, we
  325. 12:49see one single factor that speaks of
  326. 12:51automatons. Obviously, option three.
  327. 12:55And they're [ __ ] stupid, can you
  328. 12:57imagine, [ __ ] stupid. Stupid.
  329. 13:00>> I'm torn between the third and fourth.
  330. 13:02They're
  331. 13:04>> so nuts, they lug around hundreds of
  332. 13:06millions of tons of concrete to build a
  333. 13:09fortress that the paratroopers
  334. 13:10destroyed in three minutes.
  335. 13:13>> So stupid.
  336. 13:15>> The question about color is a trick
  337. 13:17question.
  338. 13:19>> Subscribers will judge how worthy you
  339. 13:20are of being sent to freedom camps for
  340. 13:22your, of course, correct answers.
  341. 13:24>> Hooray! Vacation! And besides this
  342. 13:27wonderful guide, I really really liked
  343. 13:30it. It's a shame, though, that all this
  344. 13:32is only on paper. Imagine if you went
  345. 13:34to Supersminica, there was a real
  346. 13:36oatmeal banquet, and at 9:00 PM, they
  347. 13:38actually showed a movie with General
  348. 13:40Brush. That would be cool, but I'm not
  349. 13:42sure it will happen. But anyway, we
  350. 13:44have a lot to look forward to. I'm
  351. 13:46actually proposing a challenge for all
  352. 13:48true hellish paratroopers. In short,
  353. 13:50land on Automatons on difficulty 10,
  354. 13:53and you can only use holiday stratagems
  355. 13:55, if they're available. I hope they are
  356. 13:58. The leaks have already shown
  357. 13:59everything. There's a beautiful eagle
  358. 14:01flyby. The eagle won't do anything,
  359. 14:03it'll just fly by beautifully. And the
  360. 14:06confetti explosion. I'm sure it won't
  361. 14:08deal any damage to anyone. It's just
  362. 14:09beautiful. Again, you land on
  363. 14:11Automatons on difficulty 10, and all
  364. 14:14the stratagems you can use are
  365. 14:15holiday-themed. There are two
  366. 14:18exceptions. This is reinforcement, to
  367. 14:19make the mission last longer than 3
  368. 14:21minutes. And if you absolutely can't
  369. 14:23complete an objective without calling
  370. 14:25down an Inferno Bomb, you can call down
  371. 14:26an Inferno Bomb. Otherwise, that's it.
  372. 14:29I suggest everyone do this. I, for
  373. 14:32example, will make one on stream. And
  374. 14:34besides the wonderful guide, the
  375. 14:36arrowheads posted a cookie recipe.
  376. 14:38Sweet freedom. I'll get around to
  377. 14:41making them too. I'm going to have a
  378. 14:43really fun morning on Monday. I'll go
  379. 14:45to the store for ingredients and
  380. 14:47prepare them before the stream. If
  381. 14:49everything goes according to plan and I
  382. 14:51don't burn my supermint because I don't
  383. 14:52use the oven often, I'll show the
  384. 14:54results on the stream. And I really
  385. 14:56like how the recipe is written: cookies
  386. 14:58, sweet freedom, accessible equipment,
  387. 15:00a precise mass calibrator-that's a
  388. 15:02scale. Two holding vessels-that's bowls
  389. 15:06. Tactical thermal delivery platform,
  390. 15:10baking sheet. Protective cover for
  391. 15:13scorched earth-that's baking parchment.
  392. 15:17Ministry-approved stasis film, cling
  393. 15:19film. Motorized mixing unit-that's a
  394. 15:23mixer. For nine cookies, we'll need 110
  395. 15:27grams of standard-issue butter, 110
  396. 15:30grams of brown freedom crystals-that's
  397. 15:32cane sugar, 45 grams of refined grains
  398. 15:35of morale. It's regular sugar, one
  399. 15:39protein powder, an egg, 1 g extra
  400. 15:42vanilla, super vanilla extract, or more
  401. 15:45precisely, 180 g of crushed Super Earth
  402. 15:48golden wheat, 3 g rapid expansion agent
  403. 15:51, 2 g tears of the enemies of freedom
  404. 15:54—that's salt—and 70 g concentrated
  405. 15:56cocoa shrapnel. Decorate everything
  406. 16:00with blue-tinted white chocolate icing
  407. 16:02and stars. Use the cooking protocols.
  408. 16:06This is the recipe the Orowheads have
  409. 16:08on Discord. I'll post it again on my
  410. 16:10Telegram channel. And attempting to
  411. 16:12make it without reading the
  412. 16:14instructions will result in transfer to
  413. 16:16the kitchen. Oh, that's fantastic,
  414. 16:18absolutely fantastic. Damn, can I
  415. 16:20please come to the Super Earth party on
  416. 16:22Monday and see the ship's captain
  417. 16:24standing right under my nose, with
  418. 16:25cookies like these on them? I think
  419. 16:28this is all so cool. I mean, I don't
  420. 16:30know about you, but when I found all
  421. 16:32this and read it, I had a blast. And it
  422. 16:34adds to the festive atmosphere. I have
  423. 16:36high expectations, actually. And
  424. 16:38although usually with Orooheads, high
  425. 16:40expectations lead to great
  426. 16:42disappointment, like Russian football
  427. 16:44in 2012. But nevertheless, I hope
  428. 16:46everything will be great. And let's
  429. 16:48move on to the patch. It's a small
  430. 16:50thing, but it's nice. First, the
  431. 16:52developers have made Bile Beetles, Puke
  432. 16:54Beetles, and so on, a separate strain.
  433. 16:57This was done for a reason. Again, if
  434. 17:00you saw the leaks, if you saw what kind
  435. 17:02of new enemy awaits us, then this was
  436. 17:04precisely to add it to this strain and
  437. 17:06make it a separate enemy type.
  438. 17:09Previously, the appearance of Puke
  439. 17:11Beetles wasn't random. In the bug guide
  440. 17:13, I talked about which missions they
  441. 17:15spawn in, but now we'll see them on the
  442. 17:17map. And actually, by the way, I'm a
  443. 17:19little upset that no one mentioned this
  444. 17:22or noticed. For everyone who complained
  445. 17:25and asked, "Where's the explanation on
  446. 17:28the galaxy map about what enemies await
  447. 17:31us?" Well, here it is. This was
  448. 17:33essentially a separate cliche before.
  449. 17:35It's just that now we'll see that we'll
  450. 17:37be facing Bile Beetles. Excellent, in
  451. 17:40my opinion. Secondly, a little about
  452. 17:42balance changes. The developers looked
  453. 17:44at the weapons from the Hale Kilzon
  454. 17:46Warbonds and decided that they weren't
  455. 17:48powerful enough. And, in principle, I
  456. 17:50agree with them. However, we still have
  457. 17:53different views on this issue. I
  458. 17:55believe the problem with the Hale
  459. 17:57Kilzon Warbonds is that the weapons
  460. 17:59from these warbonds don't provide any
  461. 18:02unique abilities or unique experiences.
  462. 18:04Okay, this isn't so true with the Hale
  463. 18:07Warbond, because after the stealth
  464. 18:08rework, the weapons from it—namely
  465. 18:10the pistol, machine guns, and pistol—
  466. 18:13have truly become niche and quite good.
  467. 18:15The silenced pistol from the Hale
  468. 18:17Warbond, for example, is one of my
  469. 18:18favorites. But the Killzone Warbond, in
  470. 18:20my opinion, is simply worthless. But
  471. 18:22let's get back to the changes. And
  472. 18:24again, I really like how the developers
  473. 18:26have started writing the patches
  474. 18:28themselves. They now describe what they
  475. 18:30see as the problem and how they want to
  476. 18:32solve it. However, what I disagree with
  477. 18:35is that the changes they made will
  478. 18:38solve the problem described. So here's
  479. 18:41the problem. Warbond and Killzone
  480. 18:43weapons were inferior to their
  481. 18:44counterparts in effectiveness because
  482. 18:46they couldn't be modified. What did
  483. 18:48they do about it? They slightly buffed
  484. 18:50almost all the barrels in these
  485. 18:51Warbonds. And these changes are only
  486. 18:54noticeable on the Heilo Warbond shotgun
  487. 18:56. Why? Because they increased the
  488. 18:58damage and durability of each pellet.
  489. 19:01As a result, even at long range, this
  490. 19:03shotgun began to one-shot, for example,
  491. 19:05those same Bug Hunters more often. And
  492. 19:07that's nice; it didn't do that before.
  493. 19:09So, the change is small, but noticeable
  494. 19:11within the context of the game. You
  495. 19:12used to need two shots, now you need
  496. 19:14one. Although, it would seem, the
  497. 19:16damage hasn't increased much. But if we
  498. 19:18take assault rifles, nothing much has
  499. 19:21changed. Look, there's the assault
  500. 19:23rifle from Hale. They reduced its
  501. 19:25recoil slightly and increased its
  502. 19:26damage against solid targets slightly.
  503. 19:28But the rifle's main problem was the
  504. 19:31ammunition. So, the MA5s rifle was
  505. 19:33still powerful with medium armor
  506. 19:35penetration, and it still has powerful
  507. 19:37with medium armor penetration. It just
  508. 19:41has slightly less recoil now, which
  509. 19:43makes it easier to hit heads and other
  510. 19:45weak points, making it just as
  511. 19:47effective, in accurate shooting, as
  512. 19:50rifles with light armor penetration.
  513. 19:53And the main drawback of this rifle has
  514. 19:55always been its small ammunition
  515. 19:57capacity, because an assault rifle with
  516. 19:59medium armor penetration differs from
  517. 20:00an assault rifle with light armor
  518. 20:02penetration in that it is more
  519. 20:04forgiving and allows you to shoot at
  520. 20:06medium armor. So, if you give it more
  521. 20:09ammo, you'll essentially make it a good
  522. 20:11alternative to the Liberator with
  523. 20:13average armor penetration. Why didn't
  524. 20:16they do that? Well, because that's the
  525. 20:18core tradition of the Ruhheads. Their
  526. 20:19weapon balance and strategism are
  527. 20:21mostly cosmetic. Sometimes it works
  528. 20:23well, like with the Hale shotgun. And
  529. 20:26sometimes, well, I didn't feel anything
  530. 20:28. No change. The Kilzon rifle and
  531. 20:31Kilzon submachine gun also had their
  532. 20:33recoil reduced. The P-Ps got better
  533. 20:36ergonomics, the rifles got more ammo,
  534. 20:39and none of that matters. The rifle's
  535. 20:42downside was the lack of a proper scope
  536. 20:44, because the Kilzon Warbond rifle is a
  537. 20:46rifle with light armor penetration. So,
  538. 20:50its concept is that you should shoot at
  539. 20:52weak spots, which is very difficult to
  540. 20:54do with the terrible scope it comes
  541. 20:56with. Especially considering how the
  542. 20:59maps in H-Divers 2 love weather effects
  543. 21:02, so to speak, and pretty color effects
  544. 21:04. It's impossible to aim through this
  545. 21:06scope. I still can't shoot at long
  546. 21:08range. Tell me, was there no
  547. 21:10customization at all in Kilzon? I just
  548. 21:12don't know. So no one ever changed the
  549. 21:14scopes on the rifles there, right? And
  550. 21:17it's generally haram to put a different
  551. 21:19scope on this rifle, am I right? Well,
  552. 21:21then they should have given it some
  553. 21:23medium armor penetration, so it would
  554. 21:25be a rifle for close-to-medium range
  555. 21:27that can destroy everything. But as it
  556. 21:29is, it's a rifle where you're supposed
  557. 21:31to shoot at weak points, but you can't
  558. 21:32shoot at weak points properly because
  559. 21:34there's no scope. That's nonsense. And
  560. 21:36the changes in this patch don't solve
  561. 21:38this problem at all. I haven't touched
  562. 21:41the PP, so I won't comment yet. I have
  563. 21:43touched the Accelerator Rifle, so I'll
  564. 21:45comment later. And the rawheads noticed
  565. 21:48a funny problem with this barrel, which
  566. 21:50actually does exist. It's that when you
  567. 21:53fire the Accelerator Rifle, the enemy
  568. 21:55twitches, and the Accelerator Rifle
  569. 21:58only fires in bursts. There's no other
  570. 22:00choice. Because the enemy twitches,
  571. 22:02your first shot hits the target, but
  572. 22:05the rest land slightly off-target. And
  573. 22:07it's not because you're cross-eyed, but
  574. 22:09because, again, the enemy twitched from
  575. 22:11the first shot. And it was annoying,
  576. 22:13but in practice, it wasn't a problem,
  577. 22:15because, look, we have several
  578. 22:17scenarios for how we use the
  579. 22:19Accelerator Rifle. Scenario one. We use
  580. 22:22it against light enemies, like Terminid
  581. 22:24Warriors, Automaton Destroyers, and so
  582. 22:27on. This rifle one-shots them all in
  583. 22:30their weak spots. That is, if you hit
  584. 22:32the head, it destroys the enemy. If you
  585. 22:35miss, then, well, it depends. And
  586. 22:38because of the reduction in stagger
  587. 22:40power, they, the gods, it's ridiculous.
  588. 22:42They reduced stagger power from 20 to
  589. 22:4415, that is, by only five points. And
  590. 22:46in terms of headshots, nothing changed.
  591. 22:48Your first shot hit the target and
  592. 22:50killed the enemy, and the other two
  593. 22:53were simply wasted. That's how it
  594. 22:55remained. Nothing changed. The second
  595. 22:56scenario is you were shooting at
  596. 22:58ultra-light opponents. They were simply
  597. 23:00obliterated. Bug scavengers, Illuminati
  598. 23:02zombies, regular bobot soldiers—it
  599. 23:04didn't matter where you fired, you
  600. 23:06killed them. And if you're as
  601. 23:08straight-armed as a super-private Letov
  602. 23:10cadet, then you could even take out
  603. 23:12several light opponents with that
  604. 23:14three-round burst. Okay? The balance
  605. 23:16changes had absolutely no effect on
  606. 23:18that. And the third scenario is you're
  607. 23:20shooting at a Charger's ass or Hulk's
  608. 23:22vents. These are large units, and to
  609. 23:24stage them, you need to build up stager
  610. 23:26strength. There's a mechanic there, so
  611. 23:29the more you shoot, the more stager
  612. 23:30strength you build up, and so on. I've
  613. 23:32already talked about this. It's
  614. 23:33precisely because of this mechanic that
  615. 23:35you sometimes have situations where the
  616. 23:37enemy stages right away, and sometimes
  617. 23:39after a while. So, regarding the
  618. 23:41scenario where you shoot, well, let's
  619. 23:43take the Charger's ass as an example,
  620. 23:45yes, nothing has changed. He doesn't
  621. 23:48flinch, he doesn't stage if you shoot
  622. 23:49him in the ass. And if you're lucky
  623. 23:52with the Tagerices, then it's a big ass
  624. 23:54, no big deal, you hit him anyway. So,
  625. 23:57the changes are cosmetic, not even
  626. 23:59cosmetic, they're just fundamental, yes
  627. 24:01, not fundamental, they haven't really
  628. 24:04changed anything. Okay, now the
  629. 24:07Accelerator reloads faster. Instead of
  630. 24:103.3 seconds, it reloads in 2.7 seconds.
  631. 24:14They reduced it by half a second, but
  632. 24:15the reload is still incredibly slow.
  633. 24:17The Accelerator Rifle's main problem
  634. 24:19has always been something else. There
  635. 24:21were two. It was the ammunition and the
  636. 24:22armor penetration. The Accelerator
  637. 24:24Rifle isn't powerful enough to simply
  638. 24:27fire at an enemy, like, say, a Pyro.
  639. 24:30It's the best barrel of the free
  640. 24:32Warbont, also a plasma one. It doesn't
  641. 24:34matter where you fire it. You'll just
  642. 24:36knock them out with damage. That
  643. 24:37doesn't work with the Accelerator Rifle
  644. 24:39. But if you give it heavy armor
  645. 24:41penetration, it becomes a rifle with
  646. 24:43limited ammunition, but with the
  647. 24:45ability to blow away the Hulk's head,
  648. 24:47with the ability to destroy Illuminati
  649. 24:49mechs or Illuminati Reapers much faster
  650. 24:51, with the ability to finish off, say,
  651. 24:53a Charger, anywhere on the body or rip
  652. 24:55off their leg armor. So, for this rifle
  653. 24:59to really shine, it needs heavy armor
  654. 25:01penetration, or, okay, maybe not heavy
  655. 25:04armor penetration, but it needs more
  656. 25:06ammunition, because it has incredibly
  657. 25:08little ammunition and needs to be
  658. 25:10reloaded incredibly often, and there
  659. 25:12seem to be no opponents for this rifle.
  660. 25:15The only enemies that are suitable for
  661. 25:17it are pukes on beetles. And only
  662. 25:19because they can be killed with
  663. 25:21headshots. That's it, there are no
  664. 25:22other decent targets. This rifle is
  665. 25:24useless, and that's its main problem.
  666. 25:26And at the same time, because of the
  667. 25:28ammo capacity, the Accelerator Rifle
  668. 25:30positions itself as some kind of
  669. 25:31special weapon for special purposes
  670. 25:33with some special functionality. But
  671. 25:35that's not true. It simply doesn't
  672. 25:37exist. And the changes the arrowheads
  673. 25:40made don't solve this problem. It's
  674. 25:42just as useless as it was before, and
  675. 25:45it remains useless and useless. Now
  676. 25:47about the sickles. The Arrowheads
  677. 25:49simply slightly enhanced their
  678. 25:50abilities. Here's an example of that
  679. 25:53very cosmetic buff, where they slightly
  680. 25:55changed the numbers. I call those buffs
  681. 25:58cosmetic. But the change is noticeable.
  682. 26:01I played with the sickles, and they
  683. 26:03reduced the delay before firing,
  684. 26:05seemingly from 0.5 seconds to 0.33
  685. 26:07seconds. It's noticeable. It's
  686. 26:10downright palpable. The standard sickle
  687. 26:12also fires longer because they reduced
  688. 26:14the heat generated per shot. However, a
  689. 26:17number popped up in the patch notes
  690. 26:19that really surprised me. It turns out
  691. 26:21that both sickles, the regular one and
  692. 26:23the double-edged one, don't immediately
  693. 26:25begin to cool down after you finish
  694. 26:27firing them, but there's a slight delay
  695. 26:28. What's that for? And they reduced
  696. 26:32this parameter from 1.33 seconds to
  697. 26:340.66 seconds. And I think this
  698. 26:37parameter is as unnecessary as the
  699. 26:39recoil on a laser weapon. Remember at
  700. 26:41some point when laser weapons like the
  701. 26:43scythe, the laser shotgun—I forgot
  702. 26:45what it's called, the trident—got a
  703. 26:47kickback? Oh, and the laser cannon
  704. 26:49started to have kickback. And everyone
  705. 26:51wondered: why the hell? Why would a
  706. 26:53laser weapon need kickback? So, what's
  707. 26:56going on around the sickle batteries
  708. 26:58that they take so long to cool down?
  709. 27:01Like, did they heat up the air so much,
  710. 27:03or are the Hell Marine's hot gloves
  711. 27:04preventing them from cooling right away
  712. 27:06? Now that this half-second delay is
  713. 27:09practically nonsensical. Why the hell
  714. 27:11would it be needed, why the hell would
  715. 27:12it be needed? I don't get it. But the
  716. 27:14buff is nice, let it be there. Thanks,
  717. 27:16Aruhed. All shotguns with light armor
  718. 27:19penetration, not just the Halo one,
  719. 27:20also received increased damage per
  720. 27:22pellet, as well as durability damage.
  721. 27:24That's nice. You'll see more one-shots
  722. 27:26from shotguns with light armor
  723. 27:28penetration. This should especially
  724. 27:30impact the Hurricane Crusher shotgun,
  725. 27:32by the way. It should buff it quite a
  726. 27:35bit. Anyone who's played with it, tell
  727. 27:37me how it feels now, because it was
  728. 27:39just a piece of junk before. There's a
  729. 27:41section on missions in the patch notes.
  730. 27:42It says there have been some minor
  731. 27:45balance adjustments to the missions.
  732. 27:48Critical Materials Extraction is when
  733. 27:50you protect generators. And behind that
  734. 27:53line are actually new maps. Yes, new
  735. 27:55maps have been added for this mission,
  736. 27:57for the Leaders, the Automatons, and
  737. 27:59the Illuminati, and they're appearing
  738. 28:00periodically now. I highly recommend
  739. 28:02checking them out. It's cool, I liked
  740. 28:04them. First of all, the new maps have
  741. 28:06added artillery. So, when you land, you
  742. 28:08can load up your artillery, just like
  743. 28:10in regular missions, and call it in.
  744. 28:12Cool. They've also significantly
  745. 28:14widened the passage through which
  746. 28:16enemies can enter your base, but at the
  747. 28:18same time improved firing positions and
  748. 28:21spread out the generators. They're now
  749. 28:23spaced farther apart, making it harder
  750. 28:25for enemies to wipe you all at once.
  751. 28:28That means a single breach that
  752. 28:30destroyed one generator can still be
  753. 28:32countered. My comrades and I lost two
  754. 28:34of the three generators at the start of
  755. 28:36the mission and heroically defended the
  756. 28:38last one. Cool. Great changes, great
  757. 28:41new maps. But the Maxigan buff, in my
  758. 28:44opinion, is debatable. Yes, there are
  759. 28:46some good things. They increased the
  760. 28:48knockback momentum. That means the
  761. 28:50Maxigan knocks back both living enemies
  762. 28:52and, more importantly, corpses. That's
  763. 28:54good. It allows the Maxigan to fire for
  764. 28:56longer. However, they didn't add the
  765. 28:58ability to move with the Maxigan. Oh,
  766. 29:00these half measures. Now, after you
  767. 29:02fire the Maxigan, you can jump away
  768. 29:04immediately, instead of after half a
  769. 29:06second, as before. And yes, that's a
  770. 29:08good change, but could I please walk
  771. 29:10slowly, but still, with the Maxigan?
  772. 29:13There was a mod, and by the way, it's
  773. 29:14already been brought back; I'll show
  774. 29:15you later, that allows you to walk
  775. 29:16around with a Maxi-Gun. And the
  776. 29:18Maxi-Gun becomes a really cool weapon
  777. 29:20because if a Charger or Titan dies in
  778. 29:23front of you, your fire is blocked, and
  779. 29:25you're forced to move anyway. Why not
  780. 29:28make it possible to walk and shoot?
  781. 29:29Well, we'll wait another year for the
  782. 29:31RuHeads to figure that out. Thanks to
  783. 29:33the modders, we don't have to wait a
  784. 29:35year. This, by the way, counts as early
  785. 29:38access to content that hasn't been
  786. 29:40released yet. I'm predicting that
  787. 29:41within a year you'll be able to
  788. 29:43officially walk around with a Maxi-Gun.
  789. 29:45The Explosive Hammer has been given
  790. 29:47additional explosive shells. Thanks,
  791. 29:49three more now. That's good. Let it be.
  792. 29:52The orbital shrapnel salvo has been
  793. 29:54improved. This stratagem was previously
  794. 29:57useless. Why? You'd think four shrapnel
  795. 30:00salvos from orbit. They should clear
  796. 30:02out the small fry perfectly. However,
  797. 30:03because the shrapnel was spread over a
  798. 30:05fairly wide area, these volleys, even
  799. 30:07when aimed at a large crowd of beetles,
  800. 30:09often fell on deaf ears. That is, the
  801. 30:12beetles would pass between the volleys;
  802. 30:13they could literally pass between the
  803. 30:15shrapnel. You'd throw a seemingly
  804. 30:18powerful Stratogem and not see a
  805. 30:19killstreak. So what did the Arouhede do
  806. 30:21? They made the shrapnel fall more
  807. 30:24densely, much more densely. And now,
  808. 30:27when you throw a volley of shrapnel at
  809. 30:29a breakthrough, you see that coveted
  810. 30:31killstreak. Excellent. Thanks, Arouhede
  811. 30:34. Heavy flamethrower damage, like that
  812. 30:37of the Flamethrower Turret and the
  813. 30:39Lumberjack Mech, has been increased
  814. 30:41from three to eight points of fire
  815. 30:43damage. That's nice; the Flamethrower
  816. 30:46Turret was already very effective
  817. 30:48against some enemies, like Spore
  818. 30:49Beetles. Now it's performing even
  819. 30:51better. I recommend giving it a try.
  820. 30:54And the Gas Eagle's damage has finally
  821. 30:57been reduced from 50 to 40, which means
  822. 30:59it can't cover certain objects, like
  823. 31:02automatons 'eyes. On the one hand, it's
  824. 31:05sad because it's NF, but on the other,
  825. 31:07in H-Divers 2, stratagem balance is
  826. 31:09crucial, meaning there shouldn't be a
  827. 31:11single, all-around powerful stratagem
  828. 31:13that can cover every objective. And
  829. 31:15that's just how it turned out with the
  830. 31:17Gas Eagle. Another question is why this
  831. 31:20bug persisted for so long. What was so
  832. 31:24hard about changing one number for
  833. 31:25another? Why did they wait over a month
  834. 31:28for this, two months, actually? And at
  835. 31:31the end of the patch, there were a ton
  836. 31:33of bug fixes. Kudos to RooHead for that
  837. 31:36. Good job fixing the game and fixing
  838. 31:39the issues. Let's move on to Warbond.
  839. 31:41And you know, for me, it's a Warbond of
  840. 31:43contrasts. I absolutely love everything
  841. 31:45about this Warbond. But for every item
  842. 31:49in Warbond, or, okay, almost every item
  843. 31:51, there's an example of shoddy work,
  844. 31:53the kind you'd expect from the Oroheads
  845. 31:56. Okay, you're expecting some, I'll
  846. 31:58tell you about that now. But for some,
  847. 32:00well, how could they do that? That's so
  848. 32:02out of their league. They don't usually
  849. 32:05do that. And the shoddy work was
  850. 32:06obvious from the very beginning. As
  851. 32:08soon as you bought Warbond at release
  852. 32:10—I unfortunately don't have any
  853. 32:12footage, but those who bought Warbond
  854. 32:14right away saw it. The card layout in
  855. 32:16Warbond is really, really clunky.
  856. 32:18Instead of a nice, standard rectangle,
  857. 32:21as is always the case in Warbond,
  858. 32:23there's some goddamn mess. Seriously,
  859. 32:26what is this? And on the first page,
  860. 32:28there are three items: armor, a rifle,
  861. 32:30and a mine. Let's start with something
  862. 32:33simple, armor. We have three armors in
  863. 32:35Warbond. Light with leafy details,
  864. 32:37medium, which is quite nice, in my
  865. 32:39opinion. And there's another one in
  866. 32:41Supergazine—a winter version of
  867. 32:43sniper armor. They share the same
  868. 32:45passive. It reduces weapon sway by 35%,
  869. 32:48reduces movement noise by 15%, and
  870. 32:51reduces visibility, but only when the
  871. 32:53Hell Marine is stationary. Overall, I'd
  872. 32:57say this is cosplay armor. As stealth
  873. 32:59armor, it's inferior to the armor and
  874. 33:01StealthWarbond. As marksmanship armor,
  875. 33:03it's inferior to armor that buffs
  876. 33:05ergonomics. But if you want to cosplay
  877. 33:08a sniper, this is perfect, especially
  878. 33:10considering the dynamic camouflage that
  879. 33:11adapts to the environment. There are
  880. 33:14four options, and it's a really cool
  881. 33:16thing. Incidentally, a mod has already
  882. 33:18been released that makes dynamic
  883. 33:20camouflage available for all armor in
  884. 33:21the game. It's certainly not the same
  885. 33:24as a complete repaint, but I hope it
  886. 33:26comes back soon, if it hasn't already.
  887. 33:28A sniper rifle with heavy armor
  888. 33:30penetration has been added to the
  889. 33:32primary weapon slot. And yes, let's say
  890. 33:35this right away. And as for the
  891. 33:37rawheads, how can that be? Who does
  892. 33:39that? You start the Warbond trailer
  893. 33:41with the rifle one-shotting the Hulk in
  894. 33:43the eye. And you know, I have no
  895. 33:45complaints, or rather, wouldn't have
  896. 33:48any complaints, that it's not true,
  897. 33:50because the rifle—let me just call
  898. 33:52the R40 target-focused rifle a
  899. 33:54bolt-action rifle. Okay? Target-focused
  900. 33:57is too complicated. In short, I have no
  901. 33:59complaints about the bolt-action rifle
  902. 34:01not doing that. My complaint is that
  903. 34:03you showed it in the trailer. It's a
  904. 34:05betrayal of expectations. It's simply
  905. 34:06something that could have been avoided.
  906. 34:09I understand that your marketing people
  907. 34:10were sitting there and saying, "Oh, how
  908. 34:12cool would it be if we showed a
  909. 34:13one-shot to the eye of Hulk with a
  910. 34:14weapon that's in the primary slot in
  911. 34:16the trailer? But you could have done it
  912. 34:18differently. You could have played with
  913. 34:20it." Let's say, the first shot. The
  914. 34:23rifle didn't one-shot Hulk. Hulk turned
  915. 34:26. You showed an important feature of
  916. 34:27the rifle. It doesn't always
  917. 34:29immediately aggro the enemy it killed.
  918. 34:31And this is despite the fact that it
  919. 34:32doesn't have a silencer, by the way.
  920. 34:34But if you shoot from a distance, the
  921. 34:36enemy will often turn towards you, but
  922. 34:37won't start shooting back, which allows
  923. 34:39for a second shot if you're shooting at
  924. 34:41a stealth player from afar. So, okay.
  925. 34:43The rifle fired the first shot. Hulk
  926. 34:46turned, and a second Hell Marine
  927. 34:48appeared with a new emote. Shoot! He
  928. 34:51made this gesture. A second shot from
  929. 34:53this rifle is fired. Hulk falls with a
  930. 34:55broken head. That's it. Why didn't you
  931. 34:58do that? Why? Why this deception? This
  932. 35:01is just crap that I hope won't happen
  933. 35:03again. It's ugly. However, the rifle
  934. 35:05itself is excellent. Yes. It's worse
  935. 35:08than any sniper weapon in the third
  936. 35:10slot. It's worse than the anti-material
  937. 35:12rifle, it's worse than the Apex, and
  938. 35:13worse than the New One. And yes, you
  939. 35:16have to shoot for weak spots, but at
  940. 35:18the same time, Bug Warriors are
  941. 35:19one-shot, Bug Hunters are one-shot, and
  942. 35:22Pukemon are one-shot. All this if you
  943. 35:24shoot for the head: Alpha Commanders-
  944. 35:26two headshots. Automaton Destroyers-one
  945. 35:29headshot. Regular warriors-one shot
  946. 35:32anywhere. The Cozhuk Scavenger, by the
  947. 35:34way, is also one shot anywhere. On
  948. 35:35Illuminati zombies, a shot to the body
  949. 35:37or headshot. Moreover, the projectile
  950. 35:39can penetrate multiple targets. If
  951. 35:42you're shooting at a crowd of light
  952. 35:43enemies, you'll often find that a shot
  953. 35:45kills not just one enemy, but several.
  954. 35:48But this rifle really shines if you're
  955. 35:51a skilled marksman and know how to keep
  956. 35:53your distance. On automatons, it's a
  957. 35:56real joy to knock out hulks in two
  958. 35:58shots. The automatons' flying ships and
  959. 36:00gunships fly off in two shots while in
  960. 36:02the engine. It's absolutely fantastic.
  961. 36:04In my opinion, it's best for rifles
  962. 36:06that are in the primary slot. Right now
  963. 36:08, the bolt action rifle is the best
  964. 36:09weapon for knocking down gunships. On
  965. 36:11beetles, I've already listed the
  966. 36:13options—you can take out anyone from
  967. 36:14a distance. And you'd think you
  968. 36:17wouldn't want to take this rifle into a
  969. 36:19big fight. You'd think if you take this
  970. 36:23sniper rifle, you wouldn't go into
  971. 36:26close combat. But let's take it against
  972. 36:29factions that are famous for forcing
  973. 36:31close combat. Illuminati vote thieves.
  974. 36:35Remember how we praised the bolt pistol
  975. 36:37for how two shots to the head of a
  976. 36:38pyramid head knocks it down, and the
  977. 36:40third shot finishes it off. Well, this
  978. 36:43rifle does the same thing. This rifle
  979. 36:45allows you to simply annihilate
  980. 36:47pyramids of heads in batches. Four
  981. 36:49shots to the joint of a reaper.
  982. 36:51Unfortunately, I didn't test this rifle
  983. 36:53on egg twisters, like the rest of
  984. 36:55Warbon, because they weren't on the map
  985. 36:56, and the developers cut the mods. I
  986. 36:58can't even change the spawn for myself
  987. 37:01yet. But I'm sure it will be perfect
  988. 37:04against mechs, too, because you can
  989. 37:05shoot the joint and take out a mech
  990. 37:07from a distance in a few shots. And in
  991. 37:10close combat, it's actually not that
  992. 37:12bad. If you know how to shoot in third
  993. 37:14person, that is, without aiming down
  994. 37:16the sights, then this is a pretty good
  995. 37:18shotgun, as long as you hit the heads.
  996. 37:20And just look at the barrels. It's
  997. 37:22entirely possible. An excellent,
  998. 37:24excellent barrel, absolutely
  999. 37:26magnificent. It's probably now either
  1000. 37:28one of my favorites, or my favorite
  1001. 37:30ever. And I've had the best sniper
  1002. 37:31performance of my life with this rifle.
  1003. 37:34I'm not a particularly good marksman,
  1004. 37:36but this rifle, firstly, somehow
  1005. 37:38magically makes me hit heads, and
  1006. 37:40secondly, it gives me incredible
  1007. 37:43positive emotions. And it's great, this
  1008. 37:45rifle goes well with the mine. And a
  1009. 37:47lot of people on the internet have
  1010. 37:49already hated the snare mine. It's a
  1011. 37:51stun mine. You throw it, and it spreads
  1012. 37:54a mini minefield around itself, which
  1013. 37:56stuns mines with low damage. There's
  1014. 37:59only 50 units. They even damage the
  1015. 38:01Hell Marine, okay, but they don't
  1016. 38:03really kill. And this, unfortunately,
  1017. 38:05is another example of poor work. These
  1018. 38:07mines can be air-launched. That is, you
  1019. 38:09threw them around no one at all. No one
  1020. 38:11walked on them. They explode on their
  1021. 38:13own. I don't know, they can trigger
  1022. 38:14each other. Moreover, if you throw them
  1023. 38:16directly at the enemy's feet, you won't
  1024. 38:18be able to immediately stop the beetles
  1025. 38:20chasing you. Or whoever is chasing you.
  1026. 38:22It takes time for the mini to scatter
  1027. 38:25its little minions. However, I love
  1028. 38:28positioning in Hievers 2. I'm a real
  1029. 38:30fan. And this mine has several
  1030. 38:33interesting uses. Firstly, if a crowd
  1031. 38:35is chasing you, for example, an entire
  1032. 38:37breach, you can stun them for a short
  1033. 38:39time. Moreover, the mines will stop
  1034. 38:41anyone who is even slightly susceptible
  1035. 38:42to stun. The largest enemies
  1036. 38:44susceptible to stun are Hulks, Chargers
  1037. 38:47on beetles, and Pyramidheads and
  1038. 38:49Meatballs on Illuminati. The mines will
  1039. 38:52stop all of them. And, of course, this
  1040. 38:55fits in with the sniper playstyle. You
  1041. 38:58can block approaches to yourself, and
  1042. 39:00this way the enemies won't get there
  1043. 39:02right away, but you can stun entire
  1044. 39:03crowds if you throw these mines in
  1045. 39:05advance. And this is actually very
  1046. 39:08convenient and really helps your
  1047. 39:09comrades. It combines really well with
  1048. 39:11the Maxin. It combines really well with
  1049. 39:14turrets. It's really cool on wall
  1050. 39:17missions, when you're literally mining
  1051. 39:19passages very quickly, because you're
  1052. 39:21given five mines. And you can stop a
  1053. 39:23very dangerous breakthrough this way.
  1054. 39:26And during extraction, an entire squad
  1055. 39:28of Hell Marines is just right in a
  1056. 39:30situation where you're at a point with
  1057. 39:32several passages to it, and you need to
  1058. 39:34mine those passages. This way, enemy
  1059. 39:36patrols, who usually attack from
  1060. 39:38different sides, won't be able to reach
  1061. 39:39you quickly, and you'll definitely
  1062. 39:41notice them because the mines explode
  1063. 39:42very loudly. In short, it's a very,
  1064. 39:45very niche grenade, but it's suitable
  1065. 39:48for a sniper, and it has its uses. I
  1066. 39:50really liked it. Although, yes, most
  1067. 39:53people won't like it, because a grenade
  1068. 39:55with kills is also, in principle, a
  1069. 39:57fair position, I don't criticize. On
  1070. 39:59the second page of Warbond, we
  1071. 40:01encounter another armor set and the
  1072. 40:03Apex, aka the Apogee, an armor-piercing
  1073. 40:05autocannon. Its catch is that it
  1074. 40:08doesn't have explosive damage, meaning
  1075. 40:10it won't open the garages where Super
  1076. 40:12Credits are stored. And the Apex is yet
  1077. 40:14another example of poor work. I don't
  1078. 40:17know how they could have a bug in a
  1079. 40:19rifle that specializes in shooting
  1080. 40:21heavy enemies from a distance, where
  1081. 40:24the damage drops off sharply at range.
  1082. 40:28Those who have played with the Apex, I
  1083. 40:29think, understand what I'm talking
  1084. 40:31about, because when you shoot at an
  1085. 40:32enemy, you can't even properly
  1086. 40:33calculate how many shots it takes for
  1087. 40:35them to die. Because at one range they
  1088. 40:38die, with a certain number of shots the
  1089. 40:40range slightly increases by five meters
  1090. 40:42, everything is now one shot longer,
  1091. 40:44and so on. But the paradox of the Apex
  1092. 40:47is that even in this state, it's
  1093. 40:48unplayable. Pardon my French.
  1094. 40:51Warstrider, the jointed legs are one
  1095. 40:54shot. A Titan, any Titan, takes two
  1096. 40:57headshots. A Tiftelka takes three. Two
  1097. 41:00shots to the pyramid's head. One shot
  1098. 41:02to the Hulk's head, two anywhere. It
  1099. 41:05has anti-tank armor penetration, which
  1100. 41:07means it can destroy automaton
  1101. 41:09factories. And no matter where you
  1102. 41:11shoot, it destroys tanks, it destroys
  1103. 41:13connecting rod factories. And again,
  1104. 41:15now, due to the annoying abundance, the
  1105. 41:17number of shots required to destroy one
  1106. 41:19varies. But the closer the enemies get
  1107. 41:21to you, the fewer shots it takes. And
  1108. 41:23it's an incredibly enjoyable rifle. Yes
  1109. 41:25, you waste both a backpack slot and a
  1110. 41:27strategist weapon slot, but it really
  1111. 41:29makes you feel its power. It really
  1112. 41:32lets you take out heavy enemies. Oh,
  1113. 41:34and automaton flyers, of course, can be
  1114. 41:36one-shot in the engine. And I'm sure
  1115. 41:39that when the rifle is repaired,
  1116. 41:40they'll be one-shot anywhere.
  1117. 41:43Illuminati ships, by the way, can be
  1118. 41:44destroyed too. Well, brilliant.
  1119. 41:46Excellent, I liked it. And yes, I think
  1120. 41:48everyone already knows that you have to
  1121. 41:50shoot the Apex while sitting or prone,
  1122. 41:52because if you shoot standing, you'll
  1123. 41:54be knocked back, and if you fire
  1124. 41:56several shots standing in a row, you'll
  1125. 41:58break your arm. It's a cool feature
  1126. 42:00that compensates for the Apex's
  1127. 42:02incredible lethality. On the third page
  1128. 42:04of the Warbond, we're greeted by two
  1129. 42:06more weapons. These are the Nova
  1130. 42:08strategist laser sniper rifle and the
  1131. 42:10Smoke submachine gun, which goes in the
  1132. 42:12secondary weapon slot. Let's talk about
  1133. 42:14the Nova. It's basically like a healthy
  1134. 42:17person's railgun. It also has no
  1135. 42:19explosive damage. That means you'll
  1136. 42:21have to open the garages somehow else.
  1137. 42:23But the fifth anti-tank armor
  1138. 42:25penetration is silent shots. Yes,
  1139. 42:28that's a feature of laser weapons. They
  1140. 42:30have silent shots, but at the same time
  1141. 42:32, they have a noisy projectile. Hulks
  1142. 42:33are one-shot in the eye. Warrider is
  1143. 42:35also one-shot in the eye, by the way.
  1144. 42:38The weak spot is right here, in the
  1145. 42:39upper eye. Large automaton turrets are
  1146. 42:42one-shot. Small automaton turrets are
  1147. 42:44one-shot anywhere. The Automaton
  1148. 42:46Factory falls in three shots. The only
  1149. 42:49seemingly not-so-minor drawback, but a
  1150. 42:51new balancing feature, is that you have
  1151. 42:54to let it cool down before each shot.
  1152. 42:57However, it cools down very slightly,
  1153. 42:59literally a second and a half. The
  1154. 43:01Inova proves itself as an excellent
  1155. 43:03all-around weapon on the automaton
  1156. 43:05front. It also proves itself as an
  1157. 43:07excellent anti-tank weapon on the
  1158. 43:08beetle front. Of course, two shots to
  1159. 43:10the head of a Titan, and any spore one
  1160. 43:12too. And it's dead. One shot to the
  1161. 43:15mask of the Impaler when it's immersed
  1162. 43:17its tentacles. Two shots to the head of
  1163. 43:19the Charger. And it's only not
  1164. 43:20particularly effective on Illuminati.
  1165. 43:22Although one shot will knock off the
  1166. 43:24mask of a Pyramid Head. As a rule, two
  1167. 43:26shots are required to the leg joint of
  1168. 43:28a Reaper. On Otzratorela, everyone can
  1169. 43:30be one-shot, but only if you hit the
  1170. 43:31head. It's their Illuminati specialty.
  1171. 43:34If you hit the body, the first shot
  1172. 43:35will only knock off armor. So, the
  1173. 43:37performance will be worse than on
  1174. 43:39automotos and beetles, but still decent
  1175. 43:41. It's great for team missions because
  1176. 43:44it's a laser weapon; it has no ammo,
  1177. 43:46which is one of the main problems in
  1178. 43:48team missions. It has the best scope in
  1179. 43:51the game. It's a combat scope with 4x
  1180. 43:53zoom. Incidentally, for some reason, I
  1181. 43:55find it comfortable to shoot with this
  1182. 43:57scope, but in third-person mode—I
  1183. 43:59don't know why, maybe it's just my own
  1184. 44:01peculiarity—I'm completely off-target
  1185. 44:03with the Nova. But I don't think it's
  1186. 44:04the weapon itself, but rather that my
  1187. 44:06poor shooting skills return when I
  1188. 44:07don't use the scope. The damage per
  1189. 44:09shot doesn't change with distance. It's
  1190. 44:11a laser weapon, after all. And on snowy
  1191. 44:13planets, the Nova cools down much
  1192. 44:15faster. Overall, it's lovely, lovely. I
  1193. 44:17really liked the Nova. I also liked the
  1194. 44:20Smoke pistol. It's the last thing
  1195. 44:23Arbond has, aside from cosmetics. It'd
  1196. 44:25seem like another pistol with light
  1197. 44:27armor penetration. Why would we need it
  1198. 44:30? But its high damage makes it a very
  1199. 44:33interesting alternative. You can set it
  1200. 44:36to single-shot mode by holding down the
  1201. 44:38reload button. And on assault rifles,
  1202. 44:41you essentially get a barrel that can
  1203. 44:43take out a Destroyer in the eye with
  1204. 44:45two shots, with virtually no recoil, in
  1205. 44:48single-shot mode, and often one-shot
  1206. 44:50them, or whatever. Two shots will be
  1207. 44:52needed for smaller soldiers. In
  1208. 44:54full-auto mode, the Smoke pistol
  1209. 44:56doesn't have a particularly impressive
  1210. 44:58rate of fire. It's quite low, but the
  1211. 45:00recoil is reasonable. And it does its
  1212. 45:03job quite well, which is finishing off
  1213. 45:05those who break through to you in close
  1214. 45:07combat. Of course, you can fire while
  1215. 45:10running. And I'd say it's a great
  1216. 45:12addition to a sniper build. Overall, if
  1217. 45:15you're taking something heavy, like a
  1218. 45:17Spewer in your primary slot, or
  1219. 45:19something anti-tank or sniper in your
  1220. 45:20third slot, then the Smoke Gun will be
  1221. 45:22a great fit for your pistol. I highly
  1222. 45:25recommend trying it out and playing
  1223. 45:27around with the firing modes. It's a
  1224. 45:29shame the armor penetration isn't
  1225. 45:31average, but then again, it doesn't
  1226. 45:33really need it, since its intended
  1227. 45:35purpose is either to target weak spots
  1228. 45:37on automatons or finish off bugs and
  1229. 45:39zombies that run into you in close
  1230. 45:41combat. And for that, the damage is
  1231. 45:43high enough, and almost everyone who
  1232. 45:45gets to you will have light armor or no
  1233. 45:47armor at all. Overall, I really liked
  1234. 45:50the Warband, despite a fair amount of
  1235. 45:52poor quality. Oh, and I haven't
  1236. 45:54mentioned one thing yet. I think you've
  1237. 45:56noticed that the animation of drawing
  1238. 45:58the new one from his shoulder and
  1239. 45:59putting it back from behind his
  1240. 46:01shoulder is kind of weird. It's
  1241. 46:03Quasar's animation, actually, but it
  1242. 46:05doesn't fit. Novi, what is that? Have
  1243. 46:08you seen how he folds it? The Kakat
  1244. 46:09Marine puts it behind his shoulder.
  1245. 46:11It's cringe. Another hack job for the
  1246. 46:14Aroheads. However, the best thing I did
  1247. 46:16with this Warbond, okay, I did two good
  1248. 46:18things. The first is the challenge.
  1249. 46:21It's called Iron Hellverver. Yeah,
  1250. 46:23almost an iron kyron. Hell Marine. The
  1251. 46:26idea is that you drop into a mission
  1252. 46:28without stgems. And a sniper rifle with
  1253. 46:30heavy armor penetration in the primary
  1254. 46:32slot is incredibly well suited for this
  1255. 46:34. And secondly, I watched a video from
  1256. 46:36Letogo where he said that the sniper
  1257. 46:38Warbond isn't particularly suitable for
  1258. 46:40active combat. And that's true, I can't
  1259. 46:42argue with that. But the best emotions
  1260. 46:45I had were actually going into open
  1261. 46:47combat with a loadout and a sniper
  1262. 46:48Warbond. Yes, you have to manage your
  1263. 46:51range very tightly and position
  1264. 46:52yourself correctly. You have to aim for
  1265. 46:55heads very accurately and often. You
  1266. 46:57have to use close combat when the bugs
  1267. 46:59finally reach you and switch between
  1268. 47:01weapons in time. But if you have
  1269. 47:03turrets that hold the front and pick
  1270. 47:05off heavy enemies from behind the
  1271. 47:07turrets with weapons with anti-tank
  1272. 47:09armor penetration, and pick off light
  1273. 47:11and medium enemies with a sniper rifle,
  1274. 47:13finishing off those who managed to run
  1275. 47:15past the turrets from the haze—well,
  1276. 47:17that's fantastic. And I really enjoyed
  1277. 47:19doing that on any faction. I highly
  1278. 47:22recommend you try it, so for me, this
  1279. 47:24Warbond is probably a tier one weapon.
  1280. 47:27Yes, it's very niche, and if I were
  1281. 47:29being objective, I'd put it in the AR,
  1282. 47:31partly because it's not only shoddy but
  1283. 47:33also extremely sparse in terms of
  1284. 47:34content, as there are no vehicle
  1285. 47:36cosmetics in Arbond. Although, why?
  1286. 47:39Imagine, covering vehicles with all
  1287. 47:41sorts of camouflage nets would be cool,
  1288. 47:43in my opinion, but for me, this is an
  1289. 47:45S-tier. And I highly recommend it to
  1290. 47:47anyone who likes to shoot accurately.
  1291. 47:49It's exactly what you need. And as an
  1292. 47:51addition to the variety of weapons
  1293. 47:53already in the game, the sniper rifles
  1294. 47:55that are already there, thanks to their
  1295. 47:58heavy and anti-tank armor penetration,
  1296. 48:00combine perfectly with the huge variety
  1297. 48:02of weapons that already exist. So, for
  1298. 48:05me, an S-tier is an S-tier. That's cool
  1299. 48:08. And finally, a few more words about
  1300. 48:11mods. I deliberately put this section
  1301. 48:13at the end because it causes a lot of
  1302. 48:15fights. On the one hand, I like it. I
  1303. 48:18love discussions, I love exchanging
  1304. 48:20opinions, I love when people disagree
  1305. 48:22with me, sincerely disagree, and not
  1306. 48:24just for the sake of arguing. And for
  1307. 48:27me, it was very surprising to find
  1308. 48:29myself on the side that defends
  1309. 48:30cheaters. Although that's not entirely
  1310. 48:32true, but let's take things one by one.
  1311. 48:34First, I want to talk about my feelings
  1312. 48:37about RHAD Game Studios. In one of the
  1313. 48:39videos, I already said that they are
  1314. 48:41like an old dumbass friend to me. Again
  1315. 48:43, forgive my French, but this word
  1316. 48:45describes the relationship perfectly.
  1317. 48:47You love your friend. You've been
  1318. 48:50through so much with them, and they've
  1319. 48:52given you so much, well, let's use the
  1320. 48:53word "content," and you're not just not
  1321. 48:55ready, you don't want to give them up.
  1322. 48:58Firstly, what are they like without you
  1323. 48:59, secondly, what are you like without
  1324. 49:00them, and thirdly, they're fun. I
  1325. 49:02consider Rawheads to be creative,
  1326. 49:04talented people who, thanks to their
  1327. 49:07vision, created a wonderful game that,
  1328. 49:09three years later, is still alive and
  1329. 49:12kicking and quite popular. But that
  1330. 49:15vision, and I don't know if it's their
  1331. 49:17personality or their relationship with
  1332. 49:19Sony, I don't know. But something
  1333. 49:21compels Rawheads to regularly make
  1334. 49:24strange decisions. Ultimately, my
  1335. 49:26feelings about Rawheads are, well,
  1336. 49:28mixed. I criticize them for decisions
  1337. 49:30that I think are bad. I praise them for
  1338. 49:32decisions that I think are good. Let me
  1339. 49:34say, for the sake of balance, that
  1340. 49:36recently, given Rawheads 'unpopular
  1341. 49:37decisions, it's become fashionable to
  1342. 49:39criticize them for everything. I've
  1343. 49:41often heard, both in the comments and
  1344. 49:43from friends, the phrase "oh, thanks
  1345. 49:44for not nerfing." People, Rawheads
  1346. 49:46haven't nerfed anything en masse for
  1347. 49:48two years now, since the game's first
  1348. 49:50summer. The mass nerfs have stopped.
  1349. 49:52Calm down, there won't be any mass
  1350. 49:53nerfs. That's it, Nova won't be nerfed,
  1351. 49:56Apex will be fixed. There will be no
  1352. 49:58nerfs. But controversial decisions,
  1353. 50:00unfortunately, do and will continue to
  1354. 50:02exist, and I will express my opinion on
  1355. 50:03them because I can. I can and I will.
  1356. 50:07And this phrase "I can and I will"
  1357. 50:08seems to me key to understanding the
  1358. 50:10conflict around Hivers 2 mods. Let's
  1359. 50:13review the basics a bit. We have Steam,
  1360. 50:16the PlayStation Store, the Xbox Store,
  1361. 50:18and there's a group of developers in
  1362. 50:20Sweden who are making sure that HDERS 2
  1363. 50:23is available in all stores. We all got
  1364. 50:25a download button, then a "play" button
  1365. 50:27, and we could download the game. These
  1366. 50:30people, okay, we don't really care
  1367. 50:32legally who owns the rights to HDI or
  1368. 50:34how many rights Sony has. It's
  1369. 50:37unimportant. These specific people in
  1370. 50:39Sweden actually own the game. If they
  1371. 50:41want to change something, they will.
  1372. 50:44For example, the annoying bouncing
  1373. 50:46balls in Strategist. After reviewing
  1374. 50:48the mods, I realized it wasn't a bug,
  1375. 50:50it was a feature. The mod that fixes
  1376. 50:52the bounce of Strategist balls weighs
  1377. 50:54several kilobytes. It's a change to a
  1378. 50:56single line of code. The fact that
  1379. 50:58Strategist balls occasionally bounce,
  1380. 51:00even though you seemingly threw them
  1381. 51:02just fine, isn't a feature, it's the
  1382. 51:04developers' vision. And the developers,
  1383. 51:06based on their vision, can and will do
  1384. 51:08whatever they want with the game. It's
  1385. 51:11just a fact. If they want to make a
  1386. 51:13tank with a rotating turret, they will;
  1387. 51:15if they don't, they won't. And right
  1388. 51:17now, we don't care whether that's good
  1389. 51:18or bad. Well, it's just a fact. And it
  1390. 51:21would seem that the same is true:
  1391. 51:22players have only two options. They can
  1392. 51:25either go along with the game, that is,
  1393. 51:27accept the developers 'vision, or, if
  1394. 51:29players don't like it, they can give up
  1395. 51:31and stop playing. However, that's not
  1396. 51:34the case. Let's ignore the fact that
  1397. 51:35review bombing influences the
  1398. 51:37developers, and that Hivivers 2 is
  1399. 51:39changing under pressure from players.
  1400. 51:40That's not what matters to us right now
  1401. 51:42. What matters is that Hell Divers 2 is
  1402. 51:44out on PC and that mods exist. And
  1403. 51:46besides the option to tweak or stop
  1404. 51:48playing, there's a third option. It's
  1405. 51:51either create a mod or find one that
  1406. 51:53changes the game the way you want.
  1407. 51:56That's a fact, too. And please, don't
  1408. 51:58go on about license agreements that
  1409. 52:00prohibit tampering with the game's code
  1410. 52:02, or about how it's an online game and
  1411. 52:04you can't change anything online,
  1412. 52:05blah-blah-blah—none of that matters.
  1413. 52:09You can't run a red light either. And
  1414. 52:12you can't pirate, for example, the
  1415. 52:13Adobe Premiere editing program. But
  1416. 52:15somehow it just so happens that I have
  1417. 52:18an unlicensed Adobe Premiere and use it
  1418. 52:20to edit my videos, while right next to
  1419. 52:22it is an equally unlicensed Photoshop.
  1420. 52:24It's a fact. Whether it's good or bad
  1421. 52:27that players can manipulate the game
  1422. 52:29however they want is irrelevant. And so
  1423. 52:32we live in a world where there are
  1424. 52:35multiple versions of the game on PC.
  1425. 52:37Moreover, it's possible to customize
  1426. 52:39the game to suit your needs. Not just
  1427. 52:41visually, but in general, however you
  1428. 52:43want. And just as the developers want
  1429. 52:45and will do with the game and change it
  1430. 52:47however they want, PC players will do
  1431. 52:49the same, changing the game however
  1432. 52:51they want, because they can and will.
  1433. 52:54That's just a fact. My criticism of
  1434. 52:56Hiivers 2 and the HDERS 2 developers is
  1435. 52:58how they're handling this situation,
  1436. 53:00because there is, in my opinion, the
  1437. 53:02most stupid solution. That stupid
  1438. 53:04solution is what the developers have
  1439. 53:06done now. They changed the anti-cheat,
  1440. 53:09which is why many players who didn't
  1441. 53:11even use mods can't launch the game. I
  1442. 53:14have a friend who plays on a laptop,
  1443. 53:16and his anti-cheat is aggravated by an
  1444. 53:18ASUS update. And yes, for some people
  1445. 53:20the game worked better, but for others
  1446. 53:22it stopped launching altogether. Again,
  1447. 53:24situations vary. The latest game update
  1448. 53:27disabled all mods and would have
  1449. 53:29disabled them even without the new
  1450. 53:31anti-cheat. But it's precisely because
  1451. 53:33of the new anti-cheat that mod
  1452. 53:35developers can't update them quickly
  1453. 53:36and on time. Well, some can, I'll tell
  1454. 53:39you about that now. But for many, it's
  1455. 53:41a barrier. The mod for the improved P
  1456. 53:44interface, for example, won't be
  1457. 53:45updated precisely because of the new
  1458. 53:47anti-cheat. And I want to reiterate the
  1459. 53:49statistics again. Hellivers 2 is played
  1460. 53:52by an average of 60 players per day, of
  1461. 53:54which about 45 are on computers. So,
  1462. 53:56Hellivers 2's main audience, the core
  1463. 53:59audience, is PC gamers. Approximately
  1464. 54:0136 out of 45,000 players. According to
  1465. 54:04the statistics, Hell Divers 2 Arsenal
  1466. 54:06is a mod manager. And this mod manager
  1467. 54:08isn't the only one you can use; there
  1468. 54:10are others. But let's take the Arsenal
  1469. 54:12statistics specifically. So, out of
  1470. 54:1445,36, they play with mods. So you
  1471. 54:18release an update that's a bummer for
  1472. 54:21your core audience, the one hooked on
  1473. 54:24mods and who plays the most, in part
  1474. 54:27because they can customize the game.
  1475. 54:31But you make important decisions after
  1476. 54:33banging your head against the wall, or
  1477. 54:35how it works in Sweden, I don't
  1478. 54:36understand. And yet, mind you, this is
  1479. 54:39supposedly an action aimed at
  1480. 54:41protecting the game. It doesn't
  1481. 54:43actually protect the game. I promised
  1482. 54:45to show you footage of a man firing a
  1483. 54:47minigun while walking. Here it is. Here
  1484. 54:50it is, please. The footage was taken on
  1485. 54:53October 23rd, three days after the new
  1486. 54:56anti-cheat went live. People on YouTube
  1487. 54:59say it took people 30 hours to bypass
  1488. 55:02it. And I know what kind of mod it is.
  1489. 55:04And this mod, just like before, allows
  1490. 55:05you to tweak the numbers to whatever
  1491. 55:07you want. So, the people who replaced
  1492. 55:09their pistol shots with 500mm calibers
  1493. 55:11are still here. But is cheating really
  1494. 55:15the problem? In my opinion, no. Look,
  1495. 55:18there are two people. One of them, by
  1496. 55:20the way, is me. I have friends with
  1497. 55:22whom I play Hold Divers 2. I almost
  1498. 55:24never play with randoms in Hiivs 2. And
  1499. 55:26we essentially rebalance ourselves with
  1500. 55:28mods. Yes, by the way, the line between
  1501. 55:30cheats and mods has blurred. There are
  1502. 55:32as many opinions here as there are
  1503. 55:33people. Pilot VRN, aka the Ministry of
  1504. 55:35Truth. By the way, subscribe to the
  1505. 55:37channel. The guy makes cool news videos
  1506. 55:39and shorts about Hold Divers 2. Link in
  1507. 55:41the description. So, Pilot VR said
  1508. 55:43something very correct, that recently
  1509. 55:46the line between a cheat and a mod has
  1510. 55:48blurred. Some people think that if your
  1511. 55:51Strategim balls always stick and work
  1512. 55:52fine, you're already a cheater and have
  1513. 55:54already gained an advantage in the game
  1514. 55:56. Oh, what a bad person. And some
  1515. 55:59people don't think it's a cheat, but
  1516. 56:00simply a good change to the game. Oh
  1517. 56:02well, it doesn't matter to us. So,
  1518. 56:04there's me, who, along with some
  1519. 56:06friends, rebalanced the game. A tank
  1520. 56:09with a rotating turret and a bunch of
  1521. 56:10life-improving mods like the sticky
  1522. 56:12balls of the Strategists. That's all on
  1523. 56:14the one hand. On the other hand, the
  1524. 56:16enemy spawn changes are, of course,
  1525. 56:18more powerful. That means more enemies
  1526. 56:20spawn, but we fight in better
  1527. 56:22conditions and with more powerful
  1528. 56:24weapons. And yet, we play with each
  1529. 56:26other. That means we don't mess with
  1530. 56:28randoms. We're not interested in that,
  1531. 56:29because if we mess with randoms, the
  1532. 56:31game has a higher chance of crashing,
  1533. 56:33at the very least. And, basically, we
  1534. 56:34won't be able to play normally. And
  1535. 56:36we've gathered to have a blast, to play
  1536. 56:39the most brutal battle possible. And
  1537. 56:41what's the point? You won't even know
  1538. 56:44about it unless I tell you. No one
  1539. 56:46except those we play with will know. We
  1540. 56:48don't use supercredits, we don't use
  1541. 56:50samples, we don't get involved in the
  1542. 56:51general galactic war. And believe me,
  1543. 56:53because we have enhanced spawn rates,
  1544. 56:55we spend a full 40 minutes on a mission
  1545. 56:57. That is, we don't even burden the
  1546. 56:58missions. It's not like we complete
  1547. 56:59them faster than anyone else. And of
  1548. 57:01course, we, okay, made it so we could
  1549. 57:03fire 500mm rounds from regular guns a
  1550. 57:05couple of times, but we usually don't
  1551. 57:07do that, because what's the point,
  1552. 57:09right? If we came to play a good
  1553. 57:11meat-and-potato fight, we don't need
  1554. 57:12weapons that will skip that
  1555. 57:14meat-and-potato fight at all. We don't
  1556. 57:16need uber-mega superguns at all. No, we
  1557. 57:19need guns that match our vision of
  1558. 57:21beauty. I already told you, yes, I gave
  1559. 57:23my Dominator heavy armor penetration,
  1560. 57:25but reduced the rate of fire, because I
  1561. 57:27think it will be better balanced that
  1562. 57:29way. I play with this Dominator. Okay,
  1563. 57:31tough. I'm a cheater, right? And now
  1564. 57:33I've broken everyone's game simply
  1565. 57:34because you found out such a thing
  1566. 57:36exists. And there's another guy who
  1567. 57:38does the same thing with numbers. He's
  1568. 57:41cheated himself, but he also has
  1569. 57:44unlimited stratagems, and he really
  1570. 57:46does fire 500s. But the key difference
  1571. 57:50is that he's messing with other players
  1572. 57:51. So, this guy is playing in a random
  1573. 57:54lobby. And look what happens. We both
  1574. 57:56use mods, but we use them differently.
  1575. 57:58I'm not bothering anyone. And this guy,
  1576. 58:00well, he's not a cheater, he's an
  1577. 58:02[ __ ]. Please don't confuse me. And
  1578. 58:04he's an [ __ ] not because he uses
  1579. 58:05cheats, but because he's going to break
  1580. 58:07other people's games. And if he doesn't
  1581. 58:09have cheats, then believe me, this guy
  1582. 58:11will kill you for fun before boarding
  1583. 58:13the shuttle, he'll kick you before
  1584. 58:15boarding the shuttle, he'll kick you if
  1585. 58:17you're not carrying a metal weapon.
  1586. 58:19It's these idiots. And is the problem
  1587. 58:21really with mods, and not with [ __ ]
  1588. 58:24? In my opinion, it's precisely the
  1589. 58:26latter: [ __ ] who are used to
  1590. 58:28ruining the game for others, which is
  1591. 58:29completely at odds with the spirit of
  1592. 58:31HLDayers. And, firstly, it's already
  1593. 58:34possible to fight [ __ ]. The
  1594. 58:36developers long ago made it so that if
  1595. 58:38you get kicked from a group, you stay
  1596. 58:40in it. Yes, essentially, it's not you
  1597. 58:42who gets kicked; it's everyone else who
  1598. 58:44gets kicked from your group, and you
  1599. 58:45become the host. This was done
  1600. 58:47specifically so that it would be
  1601. 58:49pointless to kick someone from your
  1602. 58:52group right before it ends. Because
  1603. 58:54before, again, maybe there are newbies,
  1604. 58:56maybe they don't remember, before there
  1605. 58:59were people who would collect samples
  1606. 59:01for the entire group, work together,
  1607. 59:03complete a mission, and then go and
  1608. 59:05kick you right before it ends. That
  1609. 59:07tool has been cut, and this is an
  1610. 59:09example of how to fight [ __ ]. And
  1611. 59:10it would seem that the new anti-cheat
  1612. 59:12is also an example of fighting [ __ ]
  1613. 59:14. [ __ ] who, for example, inflate
  1614. 59:16galactic orders and execute them ahead
  1615. 59:18of schedule thanks to cheats. That's
  1616. 59:20[ __ ] behavior. Don't do that.
  1617. 59:22However, so far I haven't seen a single
  1618. 59:25bastard punished for doing that. I saw
  1619. 59:28that the developers simply went and
  1620. 59:30angered their core audience and
  1621. 59:31provoked a new review bombing because
  1622. 59:33they took a toy away from a child. This
  1623. 59:36particular solution seems incredibly
  1624. 59:37stupid to me, because it doesn't solve
  1625. 59:39the problem; it just makes everyone
  1626. 59:41angry. What's funny is that even those
  1627. 59:43who always played without mods are
  1628. 59:45angry, but they're already angry at the
  1629. 59:46reaction of those who played with mods,
  1630. 59:48like they're getting angry in return,
  1631. 59:49defending the Aroheads. It would seem
  1632. 59:53that you could simply create two types
  1633. 59:55of lobbies: with and without mods, and
  1634. 59:57you could simply make it so that you
  1635. 59:59have community-approved mods and
  1636. 1:00:01unapproved mods. Why can the developers
  1637. 1:00:05of DRG, or De Galactica, do this, but
  1638. 1:00:07you Swedes can't? Funny thing is,
  1639. 1:00:09separate lobbies are already being
  1640. 1:00:11prepared. Just guess what, it's not the
  1641. 1:00:13developers doing this, but the modders
  1642. 1:00:16themselves. Yes, the well-known Iron
  1643. 1:00:19Sй, who feeds us all with leaks about
  1644. 1:00:22Hiivs 2, is preparing the ability to
  1645. 1:00:25run Hellivers 2 without an anti-cheat
  1646. 1:00:27on his servers. Wow, was that even
  1647. 1:00:31possible? Why can't the anti-cheat's
  1648. 1:00:34impact be limited to its impact on the
  1649. 1:00:36galactic war? We already have tools to
  1650. 1:00:38combat [ __ ] who come into your
  1651. 1:00:40lobby and ruin your game by picking up
  1652. 1:00:42super-mega-powerful weapons and other
  1653. 1:00:45inflated numbers. Kick the [ __ ] and
  1654. 1:00:47that's it. Go to the description of my
  1655. 1:00:49video, there's a link to the Hellivers
  1656. 1:00:512 Discord server. Find someone willing
  1657. 1:00:54to play without mods, add them as a
  1658. 1:00:56friend, and just play from time to time
  1659. 1:00:58. That's it. And kick anyone who
  1660. 1:00:59interferes with your gameplay. That's
  1661. 1:01:01it. And if you introduce a new
  1662. 1:01:03anti-cheat, well, explain that we're at
  1663. 1:01:05galactic war, we have a shared game,
  1664. 1:01:08and we don't want it ruined the way it
  1665. 1:01:10was in Cyberstan. So now we'll be
  1666. 1:01:13monitoring how samples, supercredits,
  1667. 1:01:15and so on are inflated. And if
  1668. 1:01:19everything gets inflated above a
  1669. 1:01:20certain number, that's it, the account
  1670. 1:01:22of the person who got that many samples
  1671. 1:01:25will be banned. That's it. Why can't we
  1672. 1:01:29introduce a clear policy on mods? Why
  1673. 1:01:33throw the baby out with the bathwater,
  1674. 1:01:35why scare the entire player community,
  1675. 1:01:38why throw a can of gasoline at people
  1676. 1:01:40who are already ready to jump on any
  1677. 1:01:43negative changes and bomb the game at
  1678. 1:01:45any opportunity, when it could have
  1679. 1:01:48been done properly, and it's not that
  1680. 1:01:50hard. Just hire three interns, [ __ ].
  1681. 1:01:53Give them some kind of salary that's
  1682. 1:01:56reasonable by Swedish standards. And
  1683. 1:01:59let them not tinker with mods. And let
  1684. 1:02:01you have mods that are approved in the
  1685. 1:02:03lobby for people with mods, so they
  1686. 1:02:05don't overlap. That's all. But no,
  1687. 1:02:07we're Arowheads, we're not acting
  1688. 1:02:09appropriately, it's not working for us.
  1689. 1:02:11Maybe Soini really forced them, I don't
  1690. 1:02:13know. And ultimately, my criticism
  1691. 1:02:15isn't that Arowheads are defending the
  1692. 1:02:17game. No, let them defend it. Then
  1693. 1:02:19again, who's going to stop them? But,
  1694. 1:02:22unfortunately, we can't stop them from
  1695. 1:02:24doing idiotic things that will simply
  1696. 1:02:26anger players and ruin the game. After
  1697. 1:02:29all, it's not the mods that are killing
  1698. 1:02:31the game, it's the developers who are
  1699. 1:02:33angering the community and doing
  1700. 1:02:35everything they can to make people quit
  1701. 1:02:37. Maybe you should think about
  1702. 1:02:39something else? Look, I'm playing
  1703. 1:02:40H-Divers 2. I'm the target audience.
  1704. 1:02:43I'm even willing to pay some money.
  1705. 1:02:45Maybe instead of making a new
  1706. 1:02:47anti-cheat, you could create some kind
  1707. 1:02:50of cosmetic pack that I'll buy. That
  1708. 1:02:52would also cause an uproar, because oh
  1709. 1:02:54no, the developers decided to modify
  1710. 1:02:55the game. But at least it would be
  1711. 1:02:58clear why. At least the plan would be
  1712. 1:03:00clear. Here, according to the message
  1713. 1:03:02the developers published on Steam, I
  1714. 1:03:04read it in the previous video, it's
  1715. 1:03:05completely unclear what you approve of,
  1716. 1:03:07what you don't approve of, or what will
  1717. 1:03:08happen next. Nothing is clear. Just a
  1718. 1:03:11new anti-cheat with City Bibu. Well,
  1719. 1:03:12cool, cool. So, we'll win. It's not
  1720. 1:03:14really clear who and what, but we will
  1721. 1:03:16definitely win. This is the path to a
  1722. 1:03:18bright future. Yeah, yeah, damn, sorry,
  1723. 1:03:21I went off the rails. Anyway,
  1724. 1:03:24everything would have been fine. I
  1725. 1:03:26really liked Warbon. I'm really looking
  1726. 1:03:28forward to freedom day. I'm happy with
  1727. 1:03:30the patch. But damn, arowheads will
  1728. 1:03:33remain arowheads and always find some
  1729. 1:03:36new way to screw with us. I don't know,
  1730. 1:03:39I really have two theories. Either
  1731. 1:03:41they're all connected and Sony is
  1732. 1:03:43beating them up and forcing them to do
  1733. 1:03:45crap so the Arowheads fit in with the
  1734. 1:03:48megacorporation's atmosphere. Or they
  1735. 1:03:50really do have a tradition of banging
  1736. 1:03:51their heads against the wall on
  1737. 1:03:52Saturdays and then making important
  1738. 1:03:54decisions. And so, anything they decide
  1739. 1:03:56on outside of Saturdays goes smoothly.
  1740. 1:03:57They clearly design patches on Tuesdays
  1741. 1:03:59; they have three whole days to rest
  1742. 1:04:01their heads. But some of their heads
  1743. 1:04:03are still buzzing, which is why balance
  1744. 1:04:05changes can be weird. I'm sure Warbonds
  1745. 1:04:07are designed on Thursdays. So, the
  1746. 1:04:10hackwork arises because they're afraid
  1747. 1:04:11of Saturdays, afraid of this tradition
  1748. 1:04:13of banging their heads against the wall
  1749. 1:04:14. And because of this, for example,
  1750. 1:04:17they forget to make separate animations
  1751. 1:04:18for new ones. Although, then again,
  1752. 1:04:20considering the Arowheads' love of
  1753. 1:04:22GunPorn and the way they sweat over
  1754. 1:04:24animations and models, well, this is
  1755. 1:04:26just incredibly strange. What I didn't
  1756. 1:04:30expect was that Novi wouldn't make a
  1757. 1:04:32weapon-sheathing animation, but would
  1758. 1:04:33simply copy Quasar's. In short,
  1759. 1:04:37Arowhead's lore is 0.01%understood, but
  1760. 1:04:38they still haven't learned how to
  1761. 1:04:40communicate with players. As Gerald
  1762. 1:04:43said, they just won't [ __ ] learn.
  1763. 1:04:46It's really funny that, against the
  1764. 1:04:47backdrop of everything that's happening
  1765. 1:04:49, CD Projects are releasing additional
  1766. 1:04:51tools for cyberpunk mods. And I want to
  1767. 1:04:54end this video with a simple thought.
  1768. 1:04:55As Gaben said before, if you want to
  1769. 1:04:58fight piracy, make the service
  1770. 1:05:00undesirable. So, I wish the Arowheads
  1771. 1:05:03to hang this sign on their walls and
  1772. 1:05:08think long and hard about how to make a
  1773. 1:05:10game that makes you want to play, that
  1774. 1:05:12makes you want to praise the developers
  1775. 1:05:14, and that makes you want to spend
  1776. 1:05:16money on it, not be disgusted by yet
  1777. 1:05:18another strange decision. That's all
  1778. 1:05:20for today. Until then, and have a good
  1779. 1:05:22time playing Hell Divers.

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