He Tested 4,700 Paywalls. These Won. — Transcript
Full transcript
- 0:00I spoke to someone who's designed 4,700
- 0:03paywalls.
- 0:03>> How important is paywall optimization?
- 0:06>> As a starting point, it's honestly not
- 0:08that important.
- 0:09>> And the highest converting paywall isn't
- 0:12always the one that you should use.
- 0:14>> Unfortunately, it works.
- 0:16>> So today, we are unpacking the biggest
- 0:19growth lessons from thousands of paywall
- 0:21experiments and why most founders are
- 0:24optimizing the wrong thing.
- 0:26>> For your first paywall, honestly, all
- 0:28that you need to do is to have a
- 0:29headline describing the product, a
- 0:31couple bullet points describing the
- 0:33product and what it does, and a button
- 0:35to continue. I get in calls with some
- 0:37people that think they need to do all
- 0:39these crazy optimizations for their
- 0:40placements and paywalls in the
- 0:42beginning. You really don't. You just
- 0:44need to make sure that you're getting
- 0:45users into your app first, and then you
- 0:46can optimize that traffic later.
- 0:48>> When you run a paywall experiment, how
- 0:50do you decide what's worth testing
- 0:52first?
- 0:52>> Design tests move the needle the most.
- 0:55So, you try radically different designs
- 0:57until you find something that blows
- 0:59everything out of the water. You could
- 1:01have a video paywall, you could have
- 1:02bullet list paywall, a trial timeline
- 1:04paywall, a long-form paywall. After
- 1:07design, personalization moves the needle
- 1:09the most. Calling out their name,
- 1:11highlighting their goals. [music] So, if
- 1:13they're male or female and it's a
- 1:14fitness app, you can show like a strong
- 1:16man on the paywall and it's
- 1:18representative of the user's identity,
- 1:20and then price packaging design. So, how
- 1:23do you design the footer of the paywall?
- 1:25If you have a yearly and a weekly
- 1:27product, are they vertical product
- 1:28groups? Are they horizontal? What do you
- 1:30put in those product groups? How do you
- 1:32present the price? Do you show it as
- 1:34weekly for both options with a subtitle
- 1:37that shows the actual real price? Or how
- 1:39do you go about that? Ideally, you want
- 1:42to default to a yearly product because
- 1:44we see that that has the highest LTV.
- 1:46You only want to show two to decrease
- 1:49cognitive load on the user, but a yearly
- 1:51product may not be the best for your
- 1:53business. You can also start doing tests
- 1:56based on what kind of device the user
- 1:58has. If the user is on an iPhone 17 Pro,
- 2:02they're on 5G and don't have low battery
- 2:05mode, show them a higher price as
- 2:07opposed to an a user that's on an iPhone
- 2:0913 Pro on 3G and their low battery
- 2:13indicator is working, maybe you want to
- 2:15show them a lower price because they may
- 2:17or may not convert at the higher price.
- 2:19But, that's like one of the last levers
- 2:21that you really pull because it's so
- 2:23much work. It incrementally gets smaller
- 2:25and smaller in what moves the needle.
- 2:27>> What do you think are the metrics that
- 2:29matter the most when you're evaluating a
- 2:31paywall experiment?
- 2:33>> That depends entirely on the business. I
- 2:35used to use ARPU as my North Star
- 2:37metric, but ARPU doesn't necessarily
- 2:39give you all the answers. Your ARPU may
- 2:41be high, you may have three or four
- 2:43dollar ARPU, but the reason you may have
- 2:45three or four dollar ARPU is because you
- 2:46have weekly products, and so your churn
- 2:48may be 90 to 95% per month. Even though
- 2:52ARPU is high and it looks good, it
- 2:54doesn't tell you the full picture. I
- 2:55typically look at paywall percentage,
- 2:57how many people are actually looking at
- 2:59the paywall that installed the app. If
- 3:01it's above 80%, you're doing good. If
- 3:04it's 90% or above, you're crushing. I
- 3:06look at trial to paid conversion rate,
- 3:09LTV, D1, D7, D30, churn, and then based
- 3:13on the kind of customer that they are,
- 3:15I'll suggest different things. If you're
- 3:17vibe coding an app and you just want to
- 3:19build something and launch it and get as
- 3:20many users as possible, then you're
- 3:22going to be focusing on ARPU as the key
- 3:24metric. But, if you're building like a
- 3:26long-term business, you want to maximize
- 3:28revenue while still balancing churn,
- 3:30then optimize for LTV and retention.
- 3:37We take your paywall and use that as a
- 3:39control, and then we would design four
- 3:41to five paywalls to go against it. For
- 3:43all of our clients so far, we are able
- 3:46to beat the control in the first week
- 3:49for every app except two. It ended up
- 3:52taking until the second or third
- 3:55experiment to really see the
- 3:56statistically significant win for them.
- 3:59When you're doing experimentation, you
- 4:00just have to be patient also. It's not
- 4:03always going to work out.
- 4:04>> How about the paywall touch [music]
- 4:05points? How important is it to test
- 4:07them?
- 4:08>> All the different touch points are
- 4:09extremely important. Onboarding
- 4:11paywalls, gated paywalls that gate some
- 4:13kind of feature, paywalls in the
- 4:15settings page, paywalls for if the user
- 4:18wants to cancel their account, you can
- 4:20win them back showing them some kind of
- 4:22discounted offer. Uh a paywall for when
- 4:24they're about to delete the app. You'll
- 4:26say, "Before you go or before you
- 4:28delete, we'd love for you to try one
- 4:30last time." When it comes to what is the
- 4:32most used paywall, it's the after
- 4:35onboarding paywall.
- 4:36>> In fact, 78% of iOS apps on Mobbin show
- 4:40the paywall after onboarding.
- 4:43>> Now, do you create an account before or
- 4:45after? That you have to test actually
- 4:47because I have tested it multiple times
- 4:50and I still have inconclusive results
- 4:52and I think it's just because it's all
- 4:53been in different app categories. I like
- 4:55to create an account first and then show
- 4:57the paywall. That way I can tie a user
- 5:00ID to the person that's actually
- 5:01subscribing. So, you have to think about
- 5:03the entire life cycle of the customer.
- 5:05It's literally the only part of the app
- 5:07that makes you money.
- 5:10Having a steep discount in your win back
- 5:12campaign, I think is okay. I don't
- 5:14really like it when apps immediately go
- 5:17for the 80% off discount after
- 5:19onboarding because you could be
- 5:21cannibalizing revenue by showing them
- 5:23such a discounted offer before they've
- 5:25even had a chance to go back and see a
- 5:27paywall a few more times. But, if
- 5:29they're subscribed already and they're
- 5:31thinking about canceling, showing them a
- 5:33lower rate before you do a bunch of
- 5:34price testing is the cool way for you to
- 5:37keep your customers that are thinking of
- 5:39churning anyway.
- 5:40>> What's a paywall best practice you
- 5:42completely disagree with?
- 5:44>> Is the [music] spin the wheel paywall.
- 5:46This is a predetermined spin the wheel
- 5:48lottery file that may land on some kind
- 5:50of discounted percentage. If you're
- 5:53optimizing for the longer-term business,
- 5:55that may not be a good paywall for you.
- 5:57But, if you're optimizing for a weekly
- 5:59price, and you want to maximize revenue,
- 6:02unfortunately, it works. The issue is
- 6:04that I think more and more users are
- 6:06getting comfortable closing paywalls
- 6:08because they know they're going to get
- 6:09some kind of offer afterwards. For the
- 6:11apps that want to build a really good
- 6:14business, just remember that this is a
- 6:15long-term game.
- 6:16>> Throughout this conversation, Jonathan
- 6:18kept coming back [music] to the same
- 6:20question. What kind of business are you
- 6:22trying to build? Neither of these are
- 6:24right or wrong, but [music] they're very
- 6:27different games. Next up, watch this
- 6:29paywall video on why some of them work
- 6:31[music] and some don't.
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