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Гайд. Навыки героев | Guide. Hero Skills | Last Asylum: Plague — Transcript

by v1ne1c | Last Asylum Guide · 7,292 words · 1,087 segments · language en · Watch on YouTube

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  1. 0:00Hello, players. Vin here, and today
  2. 0:03we'll be talking about hero skills.
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  56. 2:13. So, I look forward to your comments.
  57. 2:15As always, please take something tasty
  58. 2:18and enjoyable. So, regarding skills,
  59. 2:21let's start as usual with the warrior
  60. 2:24pack and start with the most important
  61. 2:26ones, probably the fact that we have
  62. 2:29our damage dealer. Our first damage
  63. 2:33dealer in the warrior pack is, of
  64. 2:35course, Marlene. Our second damage
  65. 2:37dealer is Zoya. For Marlene, her main
  66. 2:42skill is definitely, first of all, how
  67. 2:44do we level skills in general? Yes,
  68. 2:46damage dealers, everything. We level
  69. 2:50skills to 15. Then tanks to 10 and
  70. 3:00supports to 10. I repeat, the first
  71. 3:04initial skill leveling. So, for all
  72. 3:07classes, for sorcerers, for ranged, for
  73. 3:10warriors. We level them like this.
  74. 3:14After we have this initial leveling, we
  75. 3:16move on to the main damage dealer. Her
  76. 3:20most important skill is her third skill
  77. 3:22, her ultimate skill. These are the
  78. 3:25ultimate skills, equivalent, so to
  79. 3:26speak, to ultimates in other games. So,
  80. 3:30Marlene's ultimate skill is the most
  81. 3:32important. After we've maxed everything
  82. 3:35out to 15, I'd personally recommend
  83. 3:37maxing it out to 30. That's where you
  84. 3:39should put everything you've got into
  85. 3:41it. The damage, the maximum damage she
  86. 3:44deals, allows her to simply devastate
  87. 3:46the enemy team in the early stages of
  88. 3:49the game. And then, in fact, in the
  89. 3:51later stages, we see how opponents
  90. 3:53simply fall apart from it. So, after
  91. 3:57we've maxed out her third skill to 30,
  92. 4:01her second active skill, Maxim, it also
  93. 4:05deals a lot of damage, that is, 1,243
  94. 4:08damage every 4.5 seconds. And then a
  95. 4:12lot of people ask, why not max out her
  96. 4:14first skill, which seems to deal decent
  97. 4:17damage? And this is her auto attack,
  98. 4:20but again, I repeat, our auto attack is
  99. 4:24aimed at one hero. So, let's run an
  100. 4:28expedition, for example, so we can talk
  101. 4:31about it, and see how the fight unfolds
  102. 4:36. Here we have, uh, we're talking about
  103. 4:40Marlene. Here we have Marlene. It
  104. 4:45doesn't matter, there's no mood there.
  105. 4:46Here's how the fight unfolds. We see
  106. 4:48Marlene standing and attacking with her
  107. 4:50auto attack. She attacks non-stop,
  108. 4:52hitting one hero, right? So, our auto
  109. 4:55attack hits one hero. And the first
  110. 4:58hero we have standing is our tank, it
  111. 5:01turns out. But it's always the backline
  112. 5:03damage dealers who break up our pack.
  113. 5:06And we see that this skill, for example
  114. 5:08, is three blades. And we know that she
  115. 5:10throws three blades randomly. Not at
  116. 5:12the tank, but maybe at the damage
  117. 5:14dealer or somewhere else. And here we
  118. 5:17see that she throws a flower that deals
  119. 5:19energy damage to targets in a radius.
  120. 5:22She doesn't throw them one at a time.
  121. 5:23So, we have an auto attack, and it's
  122. 5:26just bludgeoning the tank, who's still
  123. 5:28fighting. And the attack isn't really
  124. 5:32that big, but every 4.5 seconds, 1.243%
  125. 5:36of it hits us in range. So after that,
  126. 5:40this attack deals massive damage, just
  127. 5:43massive damage. That's why it's the
  128. 5:45first max. And it can decide the battle
  129. 5:46. It can wipe out the rest of the team.
  130. 5:50We max this one second because it deals
  131. 5:52damage in range. That's how skills work
  132. 5:56. Then we don't max the auto attack, we
  133. 5:59max the passive. Why? Again, many
  134. 6:02people ask, why do we max the passive?
  135. 6:05Although, I explained how it works in
  136. 6:07the auto attack section. It works first
  137. 6:10on the tank. Why do we max the passive?
  138. 6:12The passive increases the energy damage
  139. 6:14dealt in battle. It increases damage
  140. 6:17for this skill, and for that skill, and
  141. 6:20even increases autoattack. So, we use
  142. 6:23one skill to increase all three of the
  143. 6:26others. Got it, right? So, we level up
  144. 6:31to 30, then level up another 30, and
  145. 6:33then start leveling up the passive.
  146. 6:36Then, only at the very end, we finish
  147. 6:38off just autoattack. Now the hero needs
  148. 6:42to get out as quickly as possible,
  149. 6:44especially the damage dealer,
  150. 6:45especially to level up to eight. Why?
  151. 6:49Because at level eight, fortitude
  152. 6:51unlocks. It not only gives us attack
  153. 6:53health, but also defense by 20%. It
  154. 6:56also increases our hero's stats by 20%.
  155. 6:58That's a huge number. It also speeds up
  156. 7:02the recharge rate of skills, our
  157. 7:04ultimate, and our second skill, by
  158. 7:06another 10%. So, starting at level
  159. 7:09eight, our damage dealer turns into
  160. 7:12completely different heroes. It's
  161. 7:14essential to remember this. Now the
  162. 7:17second damage dealer has a slightly
  163. 7:20different story. Why? Despite what we
  164. 7:25see, we see Marlene here dealing 2,000
  165. 7:27damage, 870 there. Zoya's ultimate is
  166. 7:323,058. Yes, and she also throws three
  167. 7:36enemy daggers. But we, Maxim, not only
  168. 7:39him, we understand that at level 15,
  169. 7:41you need to level everything up. Yes,
  170. 7:43we have a maximum of two parallel
  171. 7:45skills. And we've leveled everything up
  172. 7:48at level 15, and now we're starting at
  173. 7:51level 20, 20, 25, 30. Why? Because we
  174. 7:54see this skill with Zoya: enemies in
  175. 7:57the vortex she launches take 20%more
  176. 8:00energy damage. So, we're leveling up
  177. 8:05her energy damage, and it's dealt over
  178. 8:083 seconds. And with this skill, Marlene
  179. 8:12deals 20%more damage. Another option,
  180. 8:17why would I, uh, on the other hand,
  181. 8:20level her up the same way as Marlene,
  182. 8:22not by 20, not by five, but here?
  183. 8:26Because this 20%damage doesn't increase
  184. 8:29with skill leveling. Only the damage
  185. 8:32dealt per second increases. So, they
  186. 8:35wrote to me, well, I initially started
  187. 8:37leveling up like this, and with
  188. 8:39subsequent levelings, I was already
  189. 8:41maxing out everything just like Marlene
  190. 8:43. So, because we have 20%under
  191. 8:46Marрлн, these don't increase with
  192. 8:49level, but here, this damage does. So,
  193. 8:52I would do the same here. We would
  194. 8:54level everything up to 15. And without
  195. 8:56further ado, we would also max out our
  196. 9:00third ultimate skill. This damage would
  197. 9:02be increased. With this damage,
  198. 9:04Marlene's 20%would also hit the target
  199. 9:06at maximum, and everything would work
  200. 9:08the same. Now, regarding what's next.
  201. 9:12So, it's better to level them up five
  202. 9:14at a time, which is a good option
  203. 9:17because Zoya isn't our primary damage
  204. 9:19dealer, but leveling them up again
  205. 9:24after 15, this one at 30, then this one
  206. 9:27at 30, is also good and might even be
  207. 9:29better. Now, regarding her ultimate.
  208. 9:32Here we have crit chance. Not crit
  209. 9:34damage, but crit chance. And it, that
  210. 9:36is, when we unlocked it at 15, we got
  211. 9:38it. After that, the bonuses are minimal
  212. 9:40at 0.2%. Unlike our Marlene, where we
  213. 9:44increased energy damage, it's not
  214. 9:46necessary to max it out that much. In
  215. 9:49this case, her auto attack will be more
  216. 9:52useful. And I would start leveling her
  217. 9:56auto attack before her passive. But
  218. 10:00since our bonuses are small, both here
  219. 10:03and there, it's just right to level it
  220. 10:05up five at a time. 20 20 25 30. We're
  221. 10:09only going with this option here. And
  222. 10:13the story is the same. Leveling her up
  223. 10:15to 8 is a must as a damage dealer.
  224. 10:18Let's move on to the tanks. The first
  225. 10:20tank we get is Arthur. His first skill
  226. 10:23can generally be left at, remember, I
  227. 10:25said everything at 10 at the beginning.
  228. 10:29They leveled him up first, yes, you can
  229. 10:31leave his first skill at 10 for as long
  230. 10:33as possible. For me, don't look at my
  231. 10:34skills now, how I've leveled them up.
  232. 10:38This is my first account, which I also
  233. 10:39learned on, where I made mistakes. Here
  234. 10:41you need to be, uh, count on this. Yes,
  235. 10:44I'll tell you from experience now how
  236. 10:46you can level it up now, which is more
  237. 10:48correct. His first skill can generally
  238. 10:51be left at 10. Let's move on. He has an
  239. 10:54active skill, which also lasts 4.5
  240. 10:56seconds. It applies a shield, yes, from
  241. 11:01his health, which absorbs 50%for him.
  242. 11:06So, this skill essentially gives him
  243. 11:09greater durability, roughly speaking,
  244. 11:11in the lane. His skill above that deals
  245. 11:14damage. Uh, you don't need to look at
  246. 11:18that. Dealing damage is essentially
  247. 11:21useless. But reducing damage taken by
  248. 11:24allies within range is what's most
  249. 11:26interesting here. While the damage
  250. 11:30increase is significant, yes, it's the
  251. 11:34protection that reduces damage taken by
  252. 11:370.25%. The increase is small, but it's
  253. 11:43there. So, we have a skill that applies
  254. 11:47a shield that reduces our own damage.
  255. 11:51We also have a skill that reduces
  256. 11:53damage taken by allies within range. So
  257. 11:57, I'm still suggesting that after we've
  258. 11:59leveled everything up to 10, let's
  259. 12:00return to the passive. In combat, it
  260. 12:03reduces all damage taken by allied
  261. 12:06heroes and only by tanks. So, it only
  262. 12:09works for the tank. A completely
  263. 12:12useless passive. Just look at the
  264. 12:15percentage increase. For me, Arthur is
  265. 12:18the most useless tank, I'll say it
  266. 12:19right away. You couldn't imagine
  267. 12:21anything worse. The bonuses are simply,
  268. 12:24well, ineffective, and as you increase
  269. 12:26your stars, the buff effects get even
  270. 12:28worse. So, here's the story: after
  271. 12:33we've maxed everything out to 10, these
  272. 12:35two skills, that's it. That means the
  273. 12:39damage reduction is added a little bit,
  274. 12:41it'll last longer. There'll be damage
  275. 12:43reduction for allies. We level them up
  276. 12:46to 30. We leave this one at 10, then
  277. 12:52level this skill up to 30. And only at
  278. 12:55the very end, I'll say this right away,
  279. 12:58for all tanks, auto-attack will be
  280. 13:01leveled up at the very, very last
  281. 13:03moment. You can forget about it
  282. 13:06completely. So, it's clear, right?
  283. 13:13Maximum 30, then this one at 30, and
  284. 13:15then just auto-attack. So, we level up
  285. 13:17the active one little by little, then
  286. 13:19finish off the passive, and at the very
  287. 13:22end, auto-attack, if you really want.
  288. 13:24That's about the tank. Our second tank
  289. 13:27is Doskal, who many people
  290. 13:29underestimate, who many people dislike,
  291. 13:32but in reality, they're wrong to do so,
  292. 13:36I'd say. What? Uh, firstly, his skills
  293. 13:40aren't as bad as everyone says. Well,
  294. 13:42it's the same principle: when you get
  295. 13:44him, you absolutely have to do
  296. 13:46everything at 10 stars, right? And then
  297. 13:50we go through his actions. Here he
  298. 13:53deals damage, a useless skill, but
  299. 13:57restores his health. So this skill
  300. 14:01essentially gives him tenacity. We'll
  301. 14:04look at it only through the prism of
  302. 14:05tenacity. And each skill increases his
  303. 14:09health restoration by 10%. His ultimate
  304. 14:14skill is precisely why we need him and
  305. 14:20why he really works. And many people
  306. 14:23underestimate this until they level him
  307. 14:26up to ten stars, to 10 stars. Those who
  308. 14:29go for warriors, this is a must. The
  309. 14:32shield strength there increases with
  310. 14:34stars, well, really well. So it works
  311. 14:36great. So the essence of his ultimate
  312. 14:40is that he applies a shield to all
  313. 14:42allies, not just some random ones. He
  314. 14:46applies a shield to all allies equal to
  315. 14:48600%of their maximum defense, which
  316. 14:53absorbs 50%of all incoming damage. An
  317. 14:56excellent skill. And unlike all the
  318. 15:00other ultimates and all the heroes,
  319. 15:02it's cast practically every 6 seconds.
  320. 15:05It's a truly super skill. Seriously,
  321. 15:10your team survives, well, much longer
  322. 15:12because of it. There you go. Uh, I'm
  323. 15:14just comparing it to Louis, Brian, or
  324. 15:17something else. Well, compared to
  325. 15:20Arthur, he's an excellent hero. But
  326. 15:23then again, the question arises: why do
  327. 15:26packs use Arthur Louis and Arthur
  328. 15:28Ulfried in their mixes instead of
  329. 15:30Doskal? Because Daskal works for the
  330. 15:33entire team, while Arthur and Louis are
  331. 15:35used simply to keep the front row alive
  332. 15:37. That's all. But on a warrior team,
  333. 15:40Doskal is a great hero. This skill
  334. 15:42works; well, it has good damage
  335. 15:43reduction percentages. Plus, his
  336. 15:47passive grants a shield, albeit a small
  337. 15:50one, but it also applies to damage
  338. 15:53dealers. So, he has a shield that
  339. 15:56applies to all allies and an additional
  340. 15:58shield that also applies to damage
  341. 16:00dealers. That's why I believe Daskal,
  342. 16:03and specifically Daskal's mechanics,
  343. 16:05are designed specifically for him to
  344. 16:07distribute shields. And only then do we
  345. 16:10start thinking about his survivability
  346. 16:13thanks to this skill. Damage is
  347. 16:15important here, I'm talking about
  348. 16:16forgetting that our tanks deal damage.
  349. 16:18So, after we've turned everything off
  350. 16:21at 10, we definitely max out his
  351. 16:23ultimate skill at 30. This is the skill
  352. 16:26that lasts the entire team much longer.
  353. 16:28After we've maxed this skill at 30, we
  354. 16:31max out his passive so he can
  355. 16:33distribute stronger shields to the
  356. 16:35damage dealers. And the passives have
  357. 16:37quite high percentage increases here,
  358. 16:39unlike many other heroes. And they help
  359. 16:42the team. It lasts for 5 seconds. So,
  360. 16:46sometimes it can save someone from an
  361. 16:49ultimate. So, what's the principle? The
  362. 16:52enemy's ultimate hits. Our health drops
  363. 16:55below 50%. Then another higher skill
  364. 16:59flies in, and we gain a shield, which
  365. 17:01simply allows our damage dealer to
  366. 17:03survive the next attack. So, 30, 30,
  367. 17:07and auto-attack is already at the very
  368. 17:11end. That's it, I've figured out this
  369. 17:15leveling principle. Harper is a great
  370. 17:18hero who definitely needs to be leveled
  371. 17:21up to eight stars quickly so that his
  372. 17:24passive works before the ultimate of
  373. 17:27Marlene, Synthy, Lady, and everyone
  374. 17:30else. We definitely need him at eight
  375. 17:33stars. His, uh, War Flute Sound is his
  376. 17:36main skill. Let me remind you, we also,
  377. 17:39when he first appeared, made sure to
  378. 17:40level everything up to 10 first. Next,
  379. 17:43we absolutely must max out War Flute
  380. 17:46Sound to level 30, because it increases
  381. 17:50the attack of not only warriors, but
  382. 17:53all allied heroes, of all factions. And
  383. 17:58that's why we use him very often on
  384. 18:00Demon Kings, Rangers, Sorcerers, and
  385. 18:03other heroes. He's a very common player
  386. 18:06in our deck. While there are no Whites,
  387. 18:08of course. That's why Maxim is always
  388. 18:11the first one, his skill is higher.
  389. 18:13Third skill. Now his passive increases
  390. 18:16the attack of all allied warriors. We
  391. 18:19use him mainly in warrior groups. So
  392. 18:22next, we'll definitely max out his
  393. 18:25passive at 30. We play for damage. The
  394. 18:29game is built around damage. Even
  395. 18:31though his active skill reduces
  396. 18:34incoming damage—well, by small
  397. 18:36percentages, yes—we still play for
  398. 18:39attack first, so we first maxed out his
  399. 18:42ultimate skill to 30, then maxed out
  400. 18:45his passive to 30, and then maxed out
  401. 18:48his ally damage reduction to 30. The
  402. 18:51problem is that he only casts it on one
  403. 18:54ally. That's the problem. So, if this
  404. 18:56skill, for example, worked on two, or
  405. 18:59even three, it would be an overpowered
  406. 19:01skill. Seriously. But one doesn't
  407. 19:03always save the day. And the attack at
  408. 19:06the very end is completely irrelevant.
  409. 19:08You don't even need to max it. For
  410. 19:10tanks and supports, these attacks
  411. 19:12aren't even necessary. So, at 10, they
  412. 19:14can be left and there's room to
  413. 19:16distribute them. Skills are different.
  414. 19:19That's all there is to warriors. Now
  415. 19:21let's move on to rangers. Again, we'll
  416. 19:24start with damage dealers. The first
  417. 19:27question here is: which damage dealer
  418. 19:30is the rangers 'primary? For me, Cyndia
  419. 19:34is definitely the rangers' primary
  420. 19:37damage dealer in the late game. Because
  421. 19:40of her awakening. It greatly enhances
  422. 19:44her. Before awakening, Lady is the
  423. 19:47primary damage dealer because she deals
  424. 19:50more damage in PvP. Let's look at the
  425. 19:55third skill. Look, Cyndia's third skill
  426. 19:59has a critical strike chance. But she
  427. 20:03deals 2.628 damage to enemies in an
  428. 20:07area. Lady's has a stun chance. Why is
  429. 20:11Lady so popular and why are rangers so
  430. 20:13powerful? So, not only does her third
  431. 20:17skill deal almost 4.000%damage to
  432. 20:20damage dealers, specifically to two
  433. 20:22damage dealers, but then, after we've
  434. 20:25leveled up three of those strong heroes
  435. 20:28, 4.000 damage goes directly to them.
  436. 20:32And so, by leveling this skill to 30
  437. 20:34stars, you'll also be decimating your
  438. 20:36opponent's damage dealer even while
  439. 20:38stunned. It's incredibly simple. So,
  440. 20:41for me, it's before awakening. The
  441. 20:44rangers 'main damage dealer will be
  442. 20:46Lady. She's basically the same as
  443. 20:50everyone else. We definitely level her
  444. 20:52ultimate skill to 30 first. Then, by
  445. 20:55the way, unlike many other heroes, her
  446. 20:58active skill also deals a decent amount
  447. 21:01of damage. So, two or three hundred
  448. 21:04damage at level twenty-six is a huge
  449. 21:07amount for a skill that triggers every
  450. 21:114.5 seconds. That's absolutely amazing,
  451. 21:15right? Uh, what's the point? She throws
  452. 21:20a rose at a target, dealing massive
  453. 21:23damage, and after that damage, she
  454. 21:26starts taking even more damage. So,
  455. 21:30there's Cynthia, for example, and so on
  456. 21:32. So, we threw a, uh, rose at her, it
  457. 21:36dealt massive damage, and the hero
  458. 21:39starts taking even more damage. So,
  459. 21:44Lady has excellent skills, absolutely
  460. 21:47excellent skills, but the principle
  461. 21:50remains the same. First, we level up
  462. 21:52her ultimate skill to 30, which deals
  463. 21:54massive damage. Then we level up her
  464. 21:57second active skill to 30. And then
  465. 21:59we'll make a passive, of course, which
  466. 22:01will also increase attack. And since it
  467. 22:04increases attack, it will also increase
  468. 22:06damage, and at the very end, we'll
  469. 22:08finish off her autoattack. Okay.
  470. 22:13Cynthia is the same. She has a huge
  471. 22:16ultimate skill, which also has a
  472. 22:18critical chance. So, here, in an area,
  473. 22:21she deals massive damage, in a large
  474. 22:24area. In an area, she also has a
  475. 22:26critical chance. It's just a small
  476. 22:28chance, but if this chance is triggered
  477. 22:30, this damage increases significantly.
  478. 22:33It's just that with Lady, we have a 100
  479. 22:34%chance of always dealing massive
  480. 22:36damage. Here, we have a chance that
  481. 22:38damage will deal, but it's dealt over a
  482. 22:39large area. Well, the principle is the
  483. 22:42same here: at level 30, the ultimate
  484. 22:43skill comes first. Then, of course, we
  485. 22:46level up the active skill, which throws
  486. 22:49a blade at three targets every 4.5
  487. 22:51seconds, dealing 1590 damage. Well, not
  488. 22:54as much as Lady's, of course, much less
  489. 22:56. But she also has this thing with
  490. 23:01lunar charges. Then comes, well, the
  491. 23:05awakening. We have all this moonlight,
  492. 23:08charges, and other stuff. We won't get
  493. 23:11into that for now; we'll talk about it
  494. 23:12in some other stream. Here, the
  495. 23:14principle is that he gets additional
  496. 23:16damage. And the damage is pretty
  497. 23:18significant. And three targets, yes. So
  498. 23:20, the ultimate skill, the active skill.
  499. 23:23Then, of course, the passive, to
  500. 23:24further increase critical chance. And
  501. 23:27only then do we increase auto attack.
  502. 23:30The principle is the same. As for the
  503. 23:33tanks, our main tank here will, of
  504. 23:36course, be Louis. The longest-lasting,
  505. 23:40the most durable tank in the game.
  506. 23:44Because of him, where is she? Because
  507. 23:48of his passive, how unexpected, huh? I
  508. 23:52mean, we're basically talking about all
  509. 23:55the heroes here, everyone has a third
  510. 23:57skill, but Louis thrives on another
  511. 23:59skill, not because it's the one you
  512. 24:02should max out first. We're just
  513. 24:05explaining why Louis is so overpowered.
  514. 24:08It's because his passive gives him
  515. 24:09immortality. And when we level him up
  516. 24:15to 10 stars, and when we get a custom
  517. 24:17weapon, he becomes immortal for 6
  518. 24:19seconds. So, we've been hitting Louis,
  519. 24:22hitting him, hitting him, but we
  520. 24:24haven't run out of life, and he just
  521. 24:26starts living for 6 seconds and
  522. 24:27continues to wear down the team. That's
  523. 24:29why he's simply an overpowered tank.
  524. 24:34His passive means he takes less damage
  525. 24:36and activates immortality when he takes
  526. 24:39fatal damage. But he also has an AE
  527. 24:44ultimate, his ultimate skill, which
  528. 24:48also reduces all damage taken. So, the
  529. 24:54goal is that he heals himself, yes, it
  530. 25:03turns out he reduces damage from
  531. 25:05attacks with his ultimate skill, he
  532. 25:08reduces damage from his passive skill,
  533. 25:10and because of this, he lives an
  534. 25:13incredibly long time. He also has an
  535. 25:17active skill, which, well, essentially,
  536. 25:23reduces defense. Uh, it reduces defense
  537. 25:27, I say, "Oh my God, that's it, we
  538. 25:31already agreed." It reduces damage
  539. 25:34taken, of course, for two allies. Uh,
  540. 25:38but here I still always look at Louis
  541. 25:41through the prism of his maximum
  542. 25:43survivability, yes. So, I think Louis
  543. 25:48is good precisely because he holds the
  544. 25:53front line. And in order to hold that
  545. 25:57line, he, of course, needs this
  546. 25:59ultimate skill, which heals himself,
  547. 26:01which reduces damage taken, and a
  548. 26:03passive that reduces damage to himself.
  549. 26:05So, by leveling his ultimate skill by
  550. 26:0830 and leveling his passive by 30, the
  551. 26:11front line will last much, much longer.
  552. 26:16So, even though we have two allies
  553. 26:19receiving energy damage reduction, I
  554. 26:22still think Louis should prioritize his
  555. 26:25personal survivability. So, I still
  556. 26:30think we should level his ultimate
  557. 26:32skill to 30, then level his passive to
  558. 26:3430, and then level his active skill. So
  559. 26:39, ultimate skill, passive, active skill
  560. 26:44with attack. It's exactly the same
  561. 26:48story. You can leave it at 10, as it
  562. 26:51was leveled, and invest it in other
  563. 26:53heroes. Then the second tank. An
  564. 26:58underrated second tank, just like many
  565. 27:00underestimate Doskal. Why do so many
  566. 27:04underestimate his second skill, which
  567. 27:07reduces defense by a whopping 30%?
  568. 27:11Already at level 10, it reduces the
  569. 27:15defense of the tank in front of him.
  570. 27:21And this skill actually works very well
  571. 27:24. Those who are currently on the early
  572. 27:28servers have heavily upgraded Shadow,
  573. 27:30given him good skills, and are putting
  574. 27:32him under Arthur on the left. For
  575. 27:35example, yes, you can see how much
  576. 27:37faster Arthur stacks when his defense
  577. 27:40is minus, and damage from Marlene or
  578. 27:43Cynthia is added. That's why the skill
  579. 27:47is very good. It's not because he deals
  580. 27:50any damage. That's all nonsense. It's
  581. 27:53because of the defense reduction. A 30%
  582. 27:55defense reduction is a huge number. You
  583. 27:58can be sure of that. His ultimate skill
  584. 28:02, well, deals damage. Well, that's not
  585. 28:06interesting. As usual, we're not
  586. 28:07interested in tank damage here. His
  587. 28:10only trick here is that he reduces
  588. 28:12energy damage. Uh, essentially, his
  589. 28:15ultimate skill reduces energy damage.
  590. 28:17And our passive reduces energy damage.
  591. 28:22In a Ranger team, Shadow isn't
  592. 28:25considered a tank, who needs to reduce
  593. 28:28energy damage so much to maximize his
  594. 28:31survivability. We're primarily
  595. 28:35considering Shadow for his defense
  596. 28:38reduction, but he's pretty weak
  597. 28:41compared to Luga, so I still recommend
  598. 28:44leveling him up. I recommended leveling
  599. 28:50his active skill to at least 20 to
  600. 28:52provide more defense reduction. After
  601. 28:59leveling his active skill to 20, I'd
  602. 29:01also level his passive skill to 20 so
  603. 29:06he can still use his defense reduction
  604. 29:09at least a few times. So, he should
  605. 29:12survive at least two of these active
  606. 29:15skills. It's better if he survives four
  607. 29:18, because at level eight and higher,
  608. 29:20he'll use them before Marlene, Cynthia,
  609. 29:22or Lady's ultimate, regardless of where
  610. 29:24we position him in the team. Therefore,
  611. 29:26the skill is most useful if Shadow has
  612. 29:28at least some survivability. So, we
  613. 29:32leveled it to 20, and we also leveled
  614. 29:34his active skill to 20, and his passive
  615. 29:36to give him some survivability. And
  616. 29:39then at level 30, they locked the
  617. 29:41active skill to maximize the defense
  618. 29:42reduction. And then at level 30, and
  619. 29:46then the passive at 30. Ten is usually
  620. 29:48attack. Everything is the same as
  621. 29:49before. That's it, I think Shadow's
  622. 29:51leveling will be as good as possible.
  623. 29:55We have Bel left, uh, the best support
  624. 29:57in the game. The best support in the
  625. 30:00game for many reasons. First, her
  626. 30:03ultimate skill. Uh, two allies with the
  627. 30:07highest attack. DD, it doesn't matter
  628. 30:10if they're warriors, ranged, sorcerers,
  629. 30:12or whoever. At level 20, it already
  630. 30:16increases attack by 42%. The attack
  631. 30:22boost is, well, extremely significant,
  632. 30:25I think, for a support who is suitable
  633. 30:28for all factions because of this skill.
  634. 30:33That's why Bel, when you level her up
  635. 30:35to eight stars or higher, on the Demon
  636. 30:38King, participates in all our factions.
  637. 30:42We use Bel for ranged Eco-Wizard
  638. 30:44warriors because she'll boost the
  639. 30:45attack of all nearby damage dealers.
  640. 30:50Her first skill after everyone else is
  641. 30:52at 15, and we definitely max it out at
  642. 30:5530. Then, if you're playing ranged, of
  643. 30:58course, and we consider this a group of
  644. 31:00ranged heroes, we'll definitely
  645. 31:03increase her attack even more first by
  646. 31:05leveling her passive. No options. 10
  647. 31:10here, 10 there, 30 there, 30 there. And
  648. 31:14then, of course, we give her an active
  649. 31:16skill so she can also heal her allies.
  650. 31:19The point here is this. Why I level
  651. 31:21them this way is because they take
  652. 31:23turns and so on. She heals an ally from
  653. 31:27an attack. Rarely will anyone at the
  654. 31:31start or anywhere else put all the
  655. 31:34effort into making a good Bel sword and
  656. 31:36leveling it up to the stars and
  657. 31:38leveling it up. Usually, she gets
  658. 31:41what's left over from other factions or
  659. 31:44something, and it only increases little
  660. 31:46by little. And so the healing here
  661. 31:49isn't as effective, no matter how
  662. 31:51beautifully described. So, while we're
  663. 31:55leveling up this sword for her, while
  664. 31:57we're leveling up everything else,
  665. 31:58we'll already have her ultimate skill
  666. 32:00and passive pretty well leveled up. And
  667. 32:03after we've made her sword, then we can
  668. 32:05start adjusting this skill. We'll
  669. 32:06adjust it to 30. We'll equip her with a
  670. 32:09good weapon, some three-star sword,
  671. 32:11maybe even find one somewhere at a high
  672. 32:14level, and then the distraction from
  673. 32:16her will start to be effective. But
  674. 32:18only under these conditions. Before
  675. 32:20that, there won't be the distinctive
  676. 32:21effect everyone expects from her. The
  677. 32:23attack is clear. We'll leave it at 10.
  678. 32:26As for the ranges. Now the most
  679. 32:30difficult faction, in my opinion, are
  680. 32:33the sorcerers. The most interesting and
  681. 32:35the most difficult. And for those who
  682. 32:39are just starting to play, who still,
  683. 32:44well, doesn't understand everything
  684. 32:46that's going on. Here, in my opinion,
  685. 32:49unlike with other factions, where I say
  686. 32:52you start with Damage Control because
  687. 32:56we play through damage and so on, this
  688. 32:59faction starts, in my opinion, with
  689. 33:02Ulfred, who used to be Brian. And he's
  690. 33:06the strongest tank in the game. And, in
  691. 33:10my opinion, he's the best hero in the
  692. 33:12game among all the factions. Because of
  693. 33:16his active skill, of course. His active
  694. 33:21skill, which triggers every 4 seconds,
  695. 33:26130 plus attacks that hit him, returns
  696. 33:31physical damage. And because we build
  697. 33:36almost all heroes, of all factions,
  698. 33:38through energy damage protection, and
  699. 33:41not physical damage protection. Marlene
  700. 33:44, Cynthia, Lady, and Zoe, standing in
  701. 33:47the same lane with him, will kill
  702. 33:50themselves. And they kill themselves
  703. 33:52quite effectively and quite quickly.
  704. 33:55For those new to our stream, I'll show
  705. 33:58you how it works live. I'm currently
  706. 34:02researching Ulfried, standing in the
  707. 34:05left lane. We're putting Marlene under
  708. 34:07him and looking at how Marlene performs
  709. 34:09with whatever items, how the attack
  710. 34:11plays out when the damage dealer is in
  711. 34:13the same lane. And now he's starting to
  712. 34:15activate his ability, and his skill is
  713. 34:17activated. And so, something like this
  714. 34:21happens with Marlene. The stronger our
  715. 34:26damage dealer is here, the more red
  716. 34:29items he has, or whatever else is going
  717. 34:32on, the faster the damage dealer falls
  718. 34:35apart, and this makes the entire
  719. 34:37Sorcerer team incredibly effective. And
  720. 34:42Ulfried needs to be equipped with as
  721. 34:44many items as possible, like boots with
  722. 34:47stars, armor with stars, and a gauntlet
  723. 34:49that reduces damage. He needs to be
  724. 34:52given all of this. And, of course, we
  725. 34:55level this skill first at 30. A fully
  726. 34:58leveled Ulfrith, with this skill and
  727. 35:01gear, will simply destroy enemy teams
  728. 35:04solo with the help of a second tank.
  729. 35:08And for those who don't know this,
  730. 35:09someone who always has some kind of
  731. 35:12damage dealer in the left lane will
  732. 35:14simply kill themselves, and everyone
  733. 35:16else will just help them. So, there are
  734. 35:18no options here. We level the first
  735. 35:20skill at 30, of course, Lunar Howl.
  736. 35:21Next, we have the passive, which in
  737. 35:24combat, uh, is also a really cool
  738. 35:26passive, just, well, an incredible
  739. 35:29passive. All damage is reduced by 15.
  740. 35:31In fact, all damage that comes to him
  741. 35:33is reduced. So, all damage is reduced
  742. 35:36by 15%. Well, you understand, right? Uh
  743. 35:41, next is the ultimate skill, the
  744. 35:43damage is uninteresting, despite the
  745. 35:45fact that the damage is huge. Again. So
  746. 35:48, 1,200 damage for a tank is huge
  747. 35:50damage. Yes, we have another one here.
  748. 35:54It reduces all damage taken, yes, all
  749. 35:57damage taken, energy, and physical
  750. 36:00damage to all allied heroes. And here,
  751. 36:04it works really well. So, this skill
  752. 36:08gives him damage reduction, right? And
  753. 36:11this skill reduces damage for everyone.
  754. 36:13But, as I said, our goal, our goal with
  755. 36:15this skill is to keep Ulfred alive—
  756. 36:18him, not his second ally or anyone else
  757. 36:20—as long as possible. We need him to
  758. 36:23live as long as possible, so we still
  759. 36:25max it out at 30. First, his second
  760. 36:27skill, and then we max out his passive
  761. 36:30and make him as durable as possible. So
  762. 36:32, 30, and then we help the team reduce
  763. 36:36damage. Got it, right? Attack at 10
  764. 36:41plus, as you might be interested in.
  765. 36:44The second tank was hitting the mages.
  766. 36:49His second active skill deals damage.
  767. 36:55We're not interested. As usual, we're
  768. 36:57not interested in tank damage here.
  769. 36:59Yeah. Next, what do we have? It reduces
  770. 37:04energy damage, so what's important to
  771. 37:07us is. For damage dealers, it's a very
  772. 37:12large number. And here, well, with the
  773. 37:16second skill, we have damage again,
  774. 37:19despite it being high, well, that's
  775. 37:22more of a different story here. He's
  776. 37:25dealing damage to three allies. Uh, why
  777. 37:27, let's put it this way, why do mages
  778. 37:29end up killing ranged heroes so much in
  779. 37:32the late game? Ranged heroes are
  780. 37:36killing everyone because of Lady, who
  781. 37:38deals a huge stun and massive damage to
  782. 37:40opponents. But Billy, with sorcerers on
  783. 37:45his team, our entire team is still
  784. 37:49leveling up, so they're completely
  785. 37:52immune to stuns. Lady is essentially
  786. 37:57disabled from the RNZH team, disabled
  787. 37:59by her stun, and only her damage works.
  788. 38:05So in this case, because of his
  789. 38:07ultimate skill, we're just interested
  790. 38:09in him so he's open. That's all. So, we
  791. 38:15now have a passive that reduces all
  792. 38:18incoming damage in combat, but it only
  793. 38:20works for him. So we're interested in
  794. 38:24Billy so our damage dealers can last
  795. 38:27longer; we're maxing out his active
  796. 38:30skill. Then we also max out his passive
  797. 38:35so he can, yes, distribute that skill
  798. 38:39longer. And only then do we max out his
  799. 38:43ultimate skill, which will essentially
  800. 38:45just give us more damage. And the
  801. 38:48attack is already an auto-attack, which
  802. 38:50, of course, will come last. So, 30,
  803. 38:5330. Let's move on to damage dealers.
  804. 38:57And let's start with Joker. Why is he
  805. 39:01so interesting for all players? And
  806. 39:04here are the most controversial skill
  807. 39:08upgrades. Let me explain why. Joker
  808. 39:11with all his skills. There are only two
  809. 39:15heroes among all the gold damage
  810. 39:18dealers who deal physical damage.
  811. 39:21That's Joker and, uh, Nicole. Well,
  812. 39:26Nicole is more of a support hero, so
  813. 39:28we're considering Joker. He's
  814. 39:31interesting because he can destroy the
  815. 39:34enemy backline. His skill, his active
  816. 39:40skill, is completely random, right? So,
  817. 39:44he throws two random targets somewhere,
  818. 39:47and they could be tanks, so I'm not too
  819. 39:50fond of this skill, let's put it that
  820. 39:53way. But physical damage. So, we're
  821. 39:57constantly upping everyone's energy
  822. 39:59resistance and energy damage. But Joker
  823. 40:04deals physical damage, so even though
  824. 40:06the numbers aren't that high, the
  825. 40:08damage—well, obviously, you have to
  826. 40:10level it up—will be greater because
  827. 40:12it's physical damage, after all. But
  828. 40:16his ultimate skill is more interesting.
  829. 40:20He finishes off enemies, and finishes
  830. 40:22them off with a very powerful attack.
  831. 40:25So, if we have, say, Brian on our team,
  832. 40:27who's already starting to kill damage
  833. 40:29dealers, yes, and when it comes time
  834. 40:32for his ultimate, he finishes off that
  835. 40:34damage dealer with massive damage,
  836. 40:36practically 100%. And then the attack
  837. 40:41targets increase, meaning the attack
  838. 40:43targets become larger. So it's a great
  839. 40:47ultimate, but because the percentage
  840. 40:49isn't that high, and heroes get
  841. 40:51progressively more powerful, I level it
  842. 40:54up a little bit; it's useless in the
  843. 40:56early stages. It deals very little
  844. 40:59damage. Early on, it only starts
  845. 41:02dealing damage after reaching 10 stars.
  846. 41:05And when else would it be desirable to
  847. 41:07have a support in your lineup? Why?
  848. 41:11Because Joker, unlike, well, many other
  849. 41:13heroes, also needs to level up his auto
  850. 41:15attack early on. Why? Because their
  851. 41:20support, Nicole, increases attack speed
  852. 41:24. And Joker, dealing physical damage
  853. 41:30rather than energy damage, deals
  854. 41:33significantly more damage. So, my
  855. 41:37opinion on how to level Joker...Despite
  856. 41:39all this, of course, I would level his
  857. 41:41ultimate first. There's no other choice
  858. 41:44. The damage is high, damage
  859. 41:46distribution starts to drop, he
  860. 41:47finishes them off, everything works
  861. 41:49according to the best possible
  862. 41:50mechanics. Next comes crit chance. Well
  863. 41:54, uh, it's a good stat, of course, but
  864. 41:57not as good as, say, another active
  865. 42:01skill and auto attack. I mean, auto
  866. 42:03attack is also needed here because, as
  867. 42:05I said, it increases speed. Speed is
  868. 42:07Nicole plus auto attack with physical
  869. 42:10damage plus physical damage. But it
  870. 42:13works really well together. So, from 30
  871. 42:16onwards, I'd level it up like this: 20
  872. 42:1925 30. And only then, at the very end,
  873. 42:23would I finish off crit chance. That is
  874. 42:26, it would increase this chance by a
  875. 42:28little bit, but it would grow by 0.2%.
  876. 42:31And if it were damage, for example, of
  877. 42:33course, I'd say, "Yes, let's level it
  878. 42:34up." But here it's still chance, so
  879. 42:36there's no other choice. The ultimate
  880. 42:38skill and these fives are brought to
  881. 42:4030. And finally, we'll finish off crit
  882. 42:43chance. Before that, of course, as with
  883. 42:45all damage dealers, we level up all the
  884. 42:47skills to 15. Second damage dealer. Ani
  885. 42:49. Unlike all of this, Anya deals energy
  886. 42:53damage, which means she won't do that
  887. 42:56much damage. And her damage isn't great
  888. 42:59. Anyone who bought Anya at launch
  889. 43:02leveled her up to 10 without any
  890. 43:04supports, without anything else, and
  891. 43:06she doesn't work at all. And she
  892. 43:08doesn't do much damage. No matter what
  893. 43:11anyone says or how it seems. Her
  894. 43:13principle is all these mechanics with,
  895. 43:16well, we have Awakening, and then there
  896. 43:18are all these burning effects and so on
  897. 43:21. That's not the point. Auto-attack, of
  898. 43:24course, isn't interesting to us. Her
  899. 43:26second skill. She throws a so-called
  900. 43:32box, in short, which has the advantage
  901. 43:35of dealing damage in a radius. The
  902. 43:38radius, just like we usually like. And
  903. 43:40then she starts carrying 100%attack.
  904. 43:43This value doesn't change. I want to
  905. 43:45point out here that it doesn't change
  906. 43:48for 2 seconds, and only this number
  907. 43:50changes depending on the level and her
  908. 43:52upgrade. And the number is small,
  909. 43:55despite the fact that it lasts for two
  910. 43:58seconds for this 100%attack. Her basic
  911. 44:02attack itself, no matter how much you
  912. 44:05level it up, isn't that big, so it
  913. 44:07won't do that much damage. Next, here
  914. 44:11we have two potions, he's already
  915. 44:13throwing at two enemies, two damage
  916. 44:16dealers, to be precise, and it also
  917. 44:18doesn't do that much damage, as we can
  918. 44:20see. So, well, we'll level it up. I'm
  919. 44:23pretty well leveled, of course. But
  920. 44:25then there's the same old story about
  921. 44:27the burning effect, and again, 100%
  922. 44:29attack damage, yes, will be dealt over
  923. 44:32five seconds. I honestly don't really
  924. 44:36like the whole mechanic. Why? Because
  925. 44:39unlike Synthy, Lady, Marlene, uh, when
  926. 44:42we have the fastest-possible damage,
  927. 44:48our games usually don't last long. We
  928. 44:51usually get one or two ults, the team
  929. 44:53falls, so he was very leveled up. But
  930. 44:56the principle of leveling up mages is
  931. 44:57that they need to last a long time. And
  932. 45:00they, like Ulfrith, for example, ours,
  933. 45:02yes, they're built on the idea that
  934. 45:05they need to last a long time so they
  935. 45:07can cast those ults more, so that the
  936. 45:10damage, which is, well, constantly
  937. 45:12happening, lasts as long as possible.
  938. 45:16But what I really don't like here is
  939. 45:18that this damage, which lasts for these
  940. 45:19seconds, doesn't increase in any way.
  941. 45:23That is, we only get an increase when
  942. 45:25the ship hits two enemies, then three,
  943. 45:27and that's it, the damage is done. And
  944. 45:31it's, well, seriously micro-damage,
  945. 45:33compared to when we have 2,000 or 3,000
  946. 45:35damage happening, this damage, it's
  947. 45:37nothing. And then, of course, the thing
  948. 45:41that saves her is the awakening, when
  949. 45:43we have it there. Well, as for me, this
  950. 45:46is a hero whose active skill and
  951. 45:49ultimate skill deal the same damage. No
  952. 45:52other hero has that. So, unfortunately,
  953. 45:56this hero is completely useless in the
  954. 45:58early stages, but let's get back to
  955. 46:01leveling up, yeah. And yeah, the
  956. 46:04passive, well, it doesn't increase the
  957. 46:06passive normally; it increases damage
  958. 46:09dealt. Not attack, like many others,
  959. 46:12but damage, yeah. So, I think you'll
  960. 46:16actually need to level up here. They're
  961. 46:20two similar skills, but here we have
  962. 46:22100 attack every 2 seconds. Here we
  963. 46:24have 100 attack every 5 seconds, yeah.
  964. 46:27Plus, we have three attack targets here
  965. 46:29. The long-term burn will increase
  966. 46:31slightly. Basically, they're two
  967. 46:32absolutely identical skills. So, I'd
  968. 46:34level them up the same way. So at 30,
  969. 46:37uh, at 30, of course, he would increase
  970. 46:40his damage output, and only then return
  971. 46:43to attacking, auto-attacking. And now
  972. 46:47Nicole, probably the most controversial
  973. 46:50support, a support DPS. Why a support
  974. 46:55DPS? Because her ultimate skill deals
  975. 47:00massive damage, physical damage, I
  976. 47:03might add, at 2.625%of max skill.
  977. 47:07That's massive damage even for a DPS,
  978. 47:09let alone a support. I mean, I might
  979. 47:14add, yes, and moreover, we have Ani,
  980. 47:17yes, who threw candies, all that stuff,
  981. 47:20and the burn started. And let me also
  982. 47:25remind you that Joker, where is he, uh,
  983. 47:29for some reason I thought that, uh, as
  984. 47:36far as I remember, Joker also had the
  985. 47:40burn ability before. Yeah, uh,
  986. 47:49somewhere around here, yeah, Joker's
  987. 47:52upgraded version adds a 3-second burn
  988. 47:55debuff to the target. So, uh, Nicole,
  989. 47:59uh, if the target is also under the
  990. 48:02effect of these burns from Anya, from
  991. 48:05her, yeah, from her potions, boxes, and
  992. 48:08from Joker with his second skill, the
  993. 48:11damage is increased by another 40%.
  994. 48:16This is what Brian Ulfried does, and he
  995. 48:20and Nicole really carry the mage team.
  996. 48:25It's huge. So, she has, like, actual 3D
  997. 48:29on her team. Of course, Nicole will
  998. 48:32take less damage as Joker and Anya, but
  999. 48:34it's still pretty good. Those who
  1000. 48:37aren't burnt will also take increased
  1001. 48:40damage. So, it's a great skill. And, uh
  1002. 48:44, Nicole heals mages really well.
  1003. 48:51Anyone who's played against mages and
  1004. 48:53looked at the healing reports has seen
  1005. 48:56how much healing Nicole puts into the
  1006. 48:59team. The numbers are in the millions.
  1007. 49:03Uh, that's why she heals two allies,
  1008. 49:05yes, with the lowest health, by a
  1009. 49:07percentage. So she has a static 800, oh
  1010. 49:10, I'm talking 800, 80,000, plus another
  1011. 49:13percentage. And it just keeps
  1012. 49:15increasing, increasing, increasing. So,
  1013. 49:17well, you see additionally, yes, how
  1014. 49:19much health do you think we have, that
  1015. 49:20is, our health has become low. Every
  1016. 49:234.5 seconds, we're hit with 250,000,
  1017. 49:26plus there's an increase from the
  1018. 49:29attack. Well, in short, she heals a
  1019. 49:31huge number of people on the team. And
  1020. 49:34exactly when I said earlier that we
  1021. 49:35need mages to last longer, so they can
  1022. 49:40constantly deal this slow damage,
  1023. 49:42Nicole solves that problem. And that's
  1024. 49:45why, before Nicole's release, sorcerer
  1025. 49:47damage dealers were still in shambles,
  1026. 49:50unfortunately, but everything changes
  1027. 49:52with Nicole and Ulfried's max leveling.
  1028. 49:55And that's why, well, I've already
  1029. 49:57shown this, yes, she increases sorcerer
  1030. 50:00speed. This passive skill works
  1031. 50:03specifically for her auto-attack and
  1032. 50:06Joker's auto-attack, for me. It
  1033. 50:09increases attack speed, so we get
  1034. 50:12attack speed, and yes, the attack speed
  1035. 50:16of the sorcerer heroes. So Joker hits
  1036. 50:19really well, and she hits really well
  1037. 50:21with her right-click. So, in terms of
  1038. 50:24leveling up, I think the principle here
  1039. 50:27should be exactly the same as the
  1040. 50:29others. We don't level up her ultimate
  1041. 50:31skill first. Why? I already said it,
  1042. 50:33right? We have Ani, we have Joker, we
  1043. 50:36have Ulfried, and they should last a
  1044. 50:38long time. Despite the massive damage
  1045. 50:41she deals. She's not a damage dealer,
  1046. 50:44after all, so we want our team to last
  1047. 50:47a long time. Massive heals every 4
  1048. 50:50minutes for team building seem more
  1049. 50:53logical and important to me personally.
  1050. 50:56That's why we first level up her
  1051. 50:59massive healing. Let our teammates live
  1052. 51:02there, if we...well, we're standing
  1053. 51:04here with less health, right? Our Brian
  1054. 51:07will get hit, he'll counterattack,
  1055. 51:09she'll heal him, and the team will
  1056. 51:11survive even longer. That's why we're
  1057. 51:14still giving her support healing, the
  1058. 51:16first heal. Then we give her a passive
  1059. 51:20so that it can increase our Joker's
  1060. 51:23attack, albeit just a little bit. So,
  1061. 51:27we've maxed out 30. That's it, stop. We
  1062. 51:29have 15s for everything, maxed out 30.
  1063. 51:32Then we've increased the attack a
  1064. 51:35little more, I don't know, to 20, no
  1065. 51:37more. And we've maxed out the higher
  1066. 51:40skill by 30. That's it, then we've
  1067. 51:41finished off the passive and then the
  1068. 51:43auto-attack. So, we've added 30 here
  1069. 51:46little by little to increase the attack
  1070. 51:48. Then the ultimate skill and finish
  1071. 51:50the attack. That's it. This is the only
  1072. 51:53thing that will somehow give the mage
  1073. 51:54team some staying power. This is the
  1074. 51:57new format we've come up with. Be sure
  1075. 51:59to let me know in the comments how it
  1076. 52:02suits you. Share this video with your
  1077. 52:04alliance. It will help more players
  1078. 52:07develop correctly. And so, you can
  1079. 52:10support the channel with your views. As
  1080. 52:12always, don't forget to follow the
  1081. 52:14links in the description to the site
  1082. 52:16with the most profitable in-game
  1083. 52:17bonuses and to my Telegram group. Of
  1084. 52:21course, come to the streams, get a
  1085. 52:23wealth of useful information, and win
  1086. 52:25the contests. That's all from me. Take
  1087. 52:29care. And I'm not saying goodbye.

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