Гайд. Навыки героев | Guide. Hero Skills | Last Asylum: Plague — Transcript
Full transcript
- 0:00Hello, players. Vin here, and today
- 0:03we'll be talking about hero skills.
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- 2:15As always, please take something tasty
- 2:18and enjoyable. So, regarding skills,
- 2:21let's start as usual with the warrior
- 2:24pack and start with the most important
- 2:26ones, probably the fact that we have
- 2:29our damage dealer. Our first damage
- 2:33dealer in the warrior pack is, of
- 2:35course, Marlene. Our second damage
- 2:37dealer is Zoya. For Marlene, her main
- 2:42skill is definitely, first of all, how
- 2:44do we level skills in general? Yes,
- 2:46damage dealers, everything. We level
- 2:50skills to 15. Then tanks to 10 and
- 3:00supports to 10. I repeat, the first
- 3:04initial skill leveling. So, for all
- 3:07classes, for sorcerers, for ranged, for
- 3:10warriors. We level them like this.
- 3:14After we have this initial leveling, we
- 3:16move on to the main damage dealer. Her
- 3:20most important skill is her third skill
- 3:22, her ultimate skill. These are the
- 3:25ultimate skills, equivalent, so to
- 3:26speak, to ultimates in other games. So,
- 3:30Marlene's ultimate skill is the most
- 3:32important. After we've maxed everything
- 3:35out to 15, I'd personally recommend
- 3:37maxing it out to 30. That's where you
- 3:39should put everything you've got into
- 3:41it. The damage, the maximum damage she
- 3:44deals, allows her to simply devastate
- 3:46the enemy team in the early stages of
- 3:49the game. And then, in fact, in the
- 3:51later stages, we see how opponents
- 3:53simply fall apart from it. So, after
- 3:57we've maxed out her third skill to 30,
- 4:01her second active skill, Maxim, it also
- 4:05deals a lot of damage, that is, 1,243
- 4:08damage every 4.5 seconds. And then a
- 4:12lot of people ask, why not max out her
- 4:14first skill, which seems to deal decent
- 4:17damage? And this is her auto attack,
- 4:20but again, I repeat, our auto attack is
- 4:24aimed at one hero. So, let's run an
- 4:28expedition, for example, so we can talk
- 4:31about it, and see how the fight unfolds
- 4:36. Here we have, uh, we're talking about
- 4:40Marlene. Here we have Marlene. It
- 4:45doesn't matter, there's no mood there.
- 4:46Here's how the fight unfolds. We see
- 4:48Marlene standing and attacking with her
- 4:50auto attack. She attacks non-stop,
- 4:52hitting one hero, right? So, our auto
- 4:55attack hits one hero. And the first
- 4:58hero we have standing is our tank, it
- 5:01turns out. But it's always the backline
- 5:03damage dealers who break up our pack.
- 5:06And we see that this skill, for example
- 5:08, is three blades. And we know that she
- 5:10throws three blades randomly. Not at
- 5:12the tank, but maybe at the damage
- 5:14dealer or somewhere else. And here we
- 5:17see that she throws a flower that deals
- 5:19energy damage to targets in a radius.
- 5:22She doesn't throw them one at a time.
- 5:23So, we have an auto attack, and it's
- 5:26just bludgeoning the tank, who's still
- 5:28fighting. And the attack isn't really
- 5:32that big, but every 4.5 seconds, 1.243%
- 5:36of it hits us in range. So after that,
- 5:40this attack deals massive damage, just
- 5:43massive damage. That's why it's the
- 5:45first max. And it can decide the battle
- 5:46. It can wipe out the rest of the team.
- 5:50We max this one second because it deals
- 5:52damage in range. That's how skills work
- 5:56. Then we don't max the auto attack, we
- 5:59max the passive. Why? Again, many
- 6:02people ask, why do we max the passive?
- 6:05Although, I explained how it works in
- 6:07the auto attack section. It works first
- 6:10on the tank. Why do we max the passive?
- 6:12The passive increases the energy damage
- 6:14dealt in battle. It increases damage
- 6:17for this skill, and for that skill, and
- 6:20even increases autoattack. So, we use
- 6:23one skill to increase all three of the
- 6:26others. Got it, right? So, we level up
- 6:31to 30, then level up another 30, and
- 6:33then start leveling up the passive.
- 6:36Then, only at the very end, we finish
- 6:38off just autoattack. Now the hero needs
- 6:42to get out as quickly as possible,
- 6:44especially the damage dealer,
- 6:45especially to level up to eight. Why?
- 6:49Because at level eight, fortitude
- 6:51unlocks. It not only gives us attack
- 6:53health, but also defense by 20%. It
- 6:56also increases our hero's stats by 20%.
- 6:58That's a huge number. It also speeds up
- 7:02the recharge rate of skills, our
- 7:04ultimate, and our second skill, by
- 7:06another 10%. So, starting at level
- 7:09eight, our damage dealer turns into
- 7:12completely different heroes. It's
- 7:14essential to remember this. Now the
- 7:17second damage dealer has a slightly
- 7:20different story. Why? Despite what we
- 7:25see, we see Marlene here dealing 2,000
- 7:27damage, 870 there. Zoya's ultimate is
- 7:323,058. Yes, and she also throws three
- 7:36enemy daggers. But we, Maxim, not only
- 7:39him, we understand that at level 15,
- 7:41you need to level everything up. Yes,
- 7:43we have a maximum of two parallel
- 7:45skills. And we've leveled everything up
- 7:48at level 15, and now we're starting at
- 7:51level 20, 20, 25, 30. Why? Because we
- 7:54see this skill with Zoya: enemies in
- 7:57the vortex she launches take 20%more
- 8:00energy damage. So, we're leveling up
- 8:05her energy damage, and it's dealt over
- 8:083 seconds. And with this skill, Marlene
- 8:12deals 20%more damage. Another option,
- 8:17why would I, uh, on the other hand,
- 8:20level her up the same way as Marlene,
- 8:22not by 20, not by five, but here?
- 8:26Because this 20%damage doesn't increase
- 8:29with skill leveling. Only the damage
- 8:32dealt per second increases. So, they
- 8:35wrote to me, well, I initially started
- 8:37leveling up like this, and with
- 8:39subsequent levelings, I was already
- 8:41maxing out everything just like Marlene
- 8:43. So, because we have 20%under
- 8:46Marрлн, these don't increase with
- 8:49level, but here, this damage does. So,
- 8:52I would do the same here. We would
- 8:54level everything up to 15. And without
- 8:56further ado, we would also max out our
- 9:00third ultimate skill. This damage would
- 9:02be increased. With this damage,
- 9:04Marlene's 20%would also hit the target
- 9:06at maximum, and everything would work
- 9:08the same. Now, regarding what's next.
- 9:12So, it's better to level them up five
- 9:14at a time, which is a good option
- 9:17because Zoya isn't our primary damage
- 9:19dealer, but leveling them up again
- 9:24after 15, this one at 30, then this one
- 9:27at 30, is also good and might even be
- 9:29better. Now, regarding her ultimate.
- 9:32Here we have crit chance. Not crit
- 9:34damage, but crit chance. And it, that
- 9:36is, when we unlocked it at 15, we got
- 9:38it. After that, the bonuses are minimal
- 9:40at 0.2%. Unlike our Marlene, where we
- 9:44increased energy damage, it's not
- 9:46necessary to max it out that much. In
- 9:49this case, her auto attack will be more
- 9:52useful. And I would start leveling her
- 9:56auto attack before her passive. But
- 10:00since our bonuses are small, both here
- 10:03and there, it's just right to level it
- 10:05up five at a time. 20 20 25 30. We're
- 10:09only going with this option here. And
- 10:13the story is the same. Leveling her up
- 10:15to 8 is a must as a damage dealer.
- 10:18Let's move on to the tanks. The first
- 10:20tank we get is Arthur. His first skill
- 10:23can generally be left at, remember, I
- 10:25said everything at 10 at the beginning.
- 10:29They leveled him up first, yes, you can
- 10:31leave his first skill at 10 for as long
- 10:33as possible. For me, don't look at my
- 10:34skills now, how I've leveled them up.
- 10:38This is my first account, which I also
- 10:39learned on, where I made mistakes. Here
- 10:41you need to be, uh, count on this. Yes,
- 10:44I'll tell you from experience now how
- 10:46you can level it up now, which is more
- 10:48correct. His first skill can generally
- 10:51be left at 10. Let's move on. He has an
- 10:54active skill, which also lasts 4.5
- 10:56seconds. It applies a shield, yes, from
- 11:01his health, which absorbs 50%for him.
- 11:06So, this skill essentially gives him
- 11:09greater durability, roughly speaking,
- 11:11in the lane. His skill above that deals
- 11:14damage. Uh, you don't need to look at
- 11:18that. Dealing damage is essentially
- 11:21useless. But reducing damage taken by
- 11:24allies within range is what's most
- 11:26interesting here. While the damage
- 11:30increase is significant, yes, it's the
- 11:34protection that reduces damage taken by
- 11:370.25%. The increase is small, but it's
- 11:43there. So, we have a skill that applies
- 11:47a shield that reduces our own damage.
- 11:51We also have a skill that reduces
- 11:53damage taken by allies within range. So
- 11:57, I'm still suggesting that after we've
- 11:59leveled everything up to 10, let's
- 12:00return to the passive. In combat, it
- 12:03reduces all damage taken by allied
- 12:06heroes and only by tanks. So, it only
- 12:09works for the tank. A completely
- 12:12useless passive. Just look at the
- 12:15percentage increase. For me, Arthur is
- 12:18the most useless tank, I'll say it
- 12:19right away. You couldn't imagine
- 12:21anything worse. The bonuses are simply,
- 12:24well, ineffective, and as you increase
- 12:26your stars, the buff effects get even
- 12:28worse. So, here's the story: after
- 12:33we've maxed everything out to 10, these
- 12:35two skills, that's it. That means the
- 12:39damage reduction is added a little bit,
- 12:41it'll last longer. There'll be damage
- 12:43reduction for allies. We level them up
- 12:46to 30. We leave this one at 10, then
- 12:52level this skill up to 30. And only at
- 12:55the very end, I'll say this right away,
- 12:58for all tanks, auto-attack will be
- 13:01leveled up at the very, very last
- 13:03moment. You can forget about it
- 13:06completely. So, it's clear, right?
- 13:13Maximum 30, then this one at 30, and
- 13:15then just auto-attack. So, we level up
- 13:17the active one little by little, then
- 13:19finish off the passive, and at the very
- 13:22end, auto-attack, if you really want.
- 13:24That's about the tank. Our second tank
- 13:27is Doskal, who many people
- 13:29underestimate, who many people dislike,
- 13:32but in reality, they're wrong to do so,
- 13:36I'd say. What? Uh, firstly, his skills
- 13:40aren't as bad as everyone says. Well,
- 13:42it's the same principle: when you get
- 13:44him, you absolutely have to do
- 13:46everything at 10 stars, right? And then
- 13:50we go through his actions. Here he
- 13:53deals damage, a useless skill, but
- 13:57restores his health. So this skill
- 14:01essentially gives him tenacity. We'll
- 14:04look at it only through the prism of
- 14:05tenacity. And each skill increases his
- 14:09health restoration by 10%. His ultimate
- 14:14skill is precisely why we need him and
- 14:20why he really works. And many people
- 14:23underestimate this until they level him
- 14:26up to ten stars, to 10 stars. Those who
- 14:29go for warriors, this is a must. The
- 14:32shield strength there increases with
- 14:34stars, well, really well. So it works
- 14:36great. So the essence of his ultimate
- 14:40is that he applies a shield to all
- 14:42allies, not just some random ones. He
- 14:46applies a shield to all allies equal to
- 14:48600%of their maximum defense, which
- 14:53absorbs 50%of all incoming damage. An
- 14:56excellent skill. And unlike all the
- 15:00other ultimates and all the heroes,
- 15:02it's cast practically every 6 seconds.
- 15:05It's a truly super skill. Seriously,
- 15:10your team survives, well, much longer
- 15:12because of it. There you go. Uh, I'm
- 15:14just comparing it to Louis, Brian, or
- 15:17something else. Well, compared to
- 15:20Arthur, he's an excellent hero. But
- 15:23then again, the question arises: why do
- 15:26packs use Arthur Louis and Arthur
- 15:28Ulfried in their mixes instead of
- 15:30Doskal? Because Daskal works for the
- 15:33entire team, while Arthur and Louis are
- 15:35used simply to keep the front row alive
- 15:37. That's all. But on a warrior team,
- 15:40Doskal is a great hero. This skill
- 15:42works; well, it has good damage
- 15:43reduction percentages. Plus, his
- 15:47passive grants a shield, albeit a small
- 15:50one, but it also applies to damage
- 15:53dealers. So, he has a shield that
- 15:56applies to all allies and an additional
- 15:58shield that also applies to damage
- 16:00dealers. That's why I believe Daskal,
- 16:03and specifically Daskal's mechanics,
- 16:05are designed specifically for him to
- 16:07distribute shields. And only then do we
- 16:10start thinking about his survivability
- 16:13thanks to this skill. Damage is
- 16:15important here, I'm talking about
- 16:16forgetting that our tanks deal damage.
- 16:18So, after we've turned everything off
- 16:21at 10, we definitely max out his
- 16:23ultimate skill at 30. This is the skill
- 16:26that lasts the entire team much longer.
- 16:28After we've maxed this skill at 30, we
- 16:31max out his passive so he can
- 16:33distribute stronger shields to the
- 16:35damage dealers. And the passives have
- 16:37quite high percentage increases here,
- 16:39unlike many other heroes. And they help
- 16:42the team. It lasts for 5 seconds. So,
- 16:46sometimes it can save someone from an
- 16:49ultimate. So, what's the principle? The
- 16:52enemy's ultimate hits. Our health drops
- 16:55below 50%. Then another higher skill
- 16:59flies in, and we gain a shield, which
- 17:01simply allows our damage dealer to
- 17:03survive the next attack. So, 30, 30,
- 17:07and auto-attack is already at the very
- 17:11end. That's it, I've figured out this
- 17:15leveling principle. Harper is a great
- 17:18hero who definitely needs to be leveled
- 17:21up to eight stars quickly so that his
- 17:24passive works before the ultimate of
- 17:27Marlene, Synthy, Lady, and everyone
- 17:30else. We definitely need him at eight
- 17:33stars. His, uh, War Flute Sound is his
- 17:36main skill. Let me remind you, we also,
- 17:39when he first appeared, made sure to
- 17:40level everything up to 10 first. Next,
- 17:43we absolutely must max out War Flute
- 17:46Sound to level 30, because it increases
- 17:50the attack of not only warriors, but
- 17:53all allied heroes, of all factions. And
- 17:58that's why we use him very often on
- 18:00Demon Kings, Rangers, Sorcerers, and
- 18:03other heroes. He's a very common player
- 18:06in our deck. While there are no Whites,
- 18:08of course. That's why Maxim is always
- 18:11the first one, his skill is higher.
- 18:13Third skill. Now his passive increases
- 18:16the attack of all allied warriors. We
- 18:19use him mainly in warrior groups. So
- 18:22next, we'll definitely max out his
- 18:25passive at 30. We play for damage. The
- 18:29game is built around damage. Even
- 18:31though his active skill reduces
- 18:34incoming damage—well, by small
- 18:36percentages, yes—we still play for
- 18:39attack first, so we first maxed out his
- 18:42ultimate skill to 30, then maxed out
- 18:45his passive to 30, and then maxed out
- 18:48his ally damage reduction to 30. The
- 18:51problem is that he only casts it on one
- 18:54ally. That's the problem. So, if this
- 18:56skill, for example, worked on two, or
- 18:59even three, it would be an overpowered
- 19:01skill. Seriously. But one doesn't
- 19:03always save the day. And the attack at
- 19:06the very end is completely irrelevant.
- 19:08You don't even need to max it. For
- 19:10tanks and supports, these attacks
- 19:12aren't even necessary. So, at 10, they
- 19:14can be left and there's room to
- 19:16distribute them. Skills are different.
- 19:19That's all there is to warriors. Now
- 19:21let's move on to rangers. Again, we'll
- 19:24start with damage dealers. The first
- 19:27question here is: which damage dealer
- 19:30is the rangers 'primary? For me, Cyndia
- 19:34is definitely the rangers' primary
- 19:37damage dealer in the late game. Because
- 19:40of her awakening. It greatly enhances
- 19:44her. Before awakening, Lady is the
- 19:47primary damage dealer because she deals
- 19:50more damage in PvP. Let's look at the
- 19:55third skill. Look, Cyndia's third skill
- 19:59has a critical strike chance. But she
- 20:03deals 2.628 damage to enemies in an
- 20:07area. Lady's has a stun chance. Why is
- 20:11Lady so popular and why are rangers so
- 20:13powerful? So, not only does her third
- 20:17skill deal almost 4.000%damage to
- 20:20damage dealers, specifically to two
- 20:22damage dealers, but then, after we've
- 20:25leveled up three of those strong heroes
- 20:28, 4.000 damage goes directly to them.
- 20:32And so, by leveling this skill to 30
- 20:34stars, you'll also be decimating your
- 20:36opponent's damage dealer even while
- 20:38stunned. It's incredibly simple. So,
- 20:41for me, it's before awakening. The
- 20:44rangers 'main damage dealer will be
- 20:46Lady. She's basically the same as
- 20:50everyone else. We definitely level her
- 20:52ultimate skill to 30 first. Then, by
- 20:55the way, unlike many other heroes, her
- 20:58active skill also deals a decent amount
- 21:01of damage. So, two or three hundred
- 21:04damage at level twenty-six is a huge
- 21:07amount for a skill that triggers every
- 21:114.5 seconds. That's absolutely amazing,
- 21:15right? Uh, what's the point? She throws
- 21:20a rose at a target, dealing massive
- 21:23damage, and after that damage, she
- 21:26starts taking even more damage. So,
- 21:30there's Cynthia, for example, and so on
- 21:32. So, we threw a, uh, rose at her, it
- 21:36dealt massive damage, and the hero
- 21:39starts taking even more damage. So,
- 21:44Lady has excellent skills, absolutely
- 21:47excellent skills, but the principle
- 21:50remains the same. First, we level up
- 21:52her ultimate skill to 30, which deals
- 21:54massive damage. Then we level up her
- 21:57second active skill to 30. And then
- 21:59we'll make a passive, of course, which
- 22:01will also increase attack. And since it
- 22:04increases attack, it will also increase
- 22:06damage, and at the very end, we'll
- 22:08finish off her autoattack. Okay.
- 22:13Cynthia is the same. She has a huge
- 22:16ultimate skill, which also has a
- 22:18critical chance. So, here, in an area,
- 22:21she deals massive damage, in a large
- 22:24area. In an area, she also has a
- 22:26critical chance. It's just a small
- 22:28chance, but if this chance is triggered
- 22:30, this damage increases significantly.
- 22:33It's just that with Lady, we have a 100
- 22:34%chance of always dealing massive
- 22:36damage. Here, we have a chance that
- 22:38damage will deal, but it's dealt over a
- 22:39large area. Well, the principle is the
- 22:42same here: at level 30, the ultimate
- 22:43skill comes first. Then, of course, we
- 22:46level up the active skill, which throws
- 22:49a blade at three targets every 4.5
- 22:51seconds, dealing 1590 damage. Well, not
- 22:54as much as Lady's, of course, much less
- 22:56. But she also has this thing with
- 23:01lunar charges. Then comes, well, the
- 23:05awakening. We have all this moonlight,
- 23:08charges, and other stuff. We won't get
- 23:11into that for now; we'll talk about it
- 23:12in some other stream. Here, the
- 23:14principle is that he gets additional
- 23:16damage. And the damage is pretty
- 23:18significant. And three targets, yes. So
- 23:20, the ultimate skill, the active skill.
- 23:23Then, of course, the passive, to
- 23:24further increase critical chance. And
- 23:27only then do we increase auto attack.
- 23:30The principle is the same. As for the
- 23:33tanks, our main tank here will, of
- 23:36course, be Louis. The longest-lasting,
- 23:40the most durable tank in the game.
- 23:44Because of him, where is she? Because
- 23:48of his passive, how unexpected, huh? I
- 23:52mean, we're basically talking about all
- 23:55the heroes here, everyone has a third
- 23:57skill, but Louis thrives on another
- 23:59skill, not because it's the one you
- 24:02should max out first. We're just
- 24:05explaining why Louis is so overpowered.
- 24:08It's because his passive gives him
- 24:09immortality. And when we level him up
- 24:15to 10 stars, and when we get a custom
- 24:17weapon, he becomes immortal for 6
- 24:19seconds. So, we've been hitting Louis,
- 24:22hitting him, hitting him, but we
- 24:24haven't run out of life, and he just
- 24:26starts living for 6 seconds and
- 24:27continues to wear down the team. That's
- 24:29why he's simply an overpowered tank.
- 24:34His passive means he takes less damage
- 24:36and activates immortality when he takes
- 24:39fatal damage. But he also has an AE
- 24:44ultimate, his ultimate skill, which
- 24:48also reduces all damage taken. So, the
- 24:54goal is that he heals himself, yes, it
- 25:03turns out he reduces damage from
- 25:05attacks with his ultimate skill, he
- 25:08reduces damage from his passive skill,
- 25:10and because of this, he lives an
- 25:13incredibly long time. He also has an
- 25:17active skill, which, well, essentially,
- 25:23reduces defense. Uh, it reduces defense
- 25:27, I say, "Oh my God, that's it, we
- 25:31already agreed." It reduces damage
- 25:34taken, of course, for two allies. Uh,
- 25:38but here I still always look at Louis
- 25:41through the prism of his maximum
- 25:43survivability, yes. So, I think Louis
- 25:48is good precisely because he holds the
- 25:53front line. And in order to hold that
- 25:57line, he, of course, needs this
- 25:59ultimate skill, which heals himself,
- 26:01which reduces damage taken, and a
- 26:03passive that reduces damage to himself.
- 26:05So, by leveling his ultimate skill by
- 26:0830 and leveling his passive by 30, the
- 26:11front line will last much, much longer.
- 26:16So, even though we have two allies
- 26:19receiving energy damage reduction, I
- 26:22still think Louis should prioritize his
- 26:25personal survivability. So, I still
- 26:30think we should level his ultimate
- 26:32skill to 30, then level his passive to
- 26:3430, and then level his active skill. So
- 26:39, ultimate skill, passive, active skill
- 26:44with attack. It's exactly the same
- 26:48story. You can leave it at 10, as it
- 26:51was leveled, and invest it in other
- 26:53heroes. Then the second tank. An
- 26:58underrated second tank, just like many
- 27:00underestimate Doskal. Why do so many
- 27:04underestimate his second skill, which
- 27:07reduces defense by a whopping 30%?
- 27:11Already at level 10, it reduces the
- 27:15defense of the tank in front of him.
- 27:21And this skill actually works very well
- 27:24. Those who are currently on the early
- 27:28servers have heavily upgraded Shadow,
- 27:30given him good skills, and are putting
- 27:32him under Arthur on the left. For
- 27:35example, yes, you can see how much
- 27:37faster Arthur stacks when his defense
- 27:40is minus, and damage from Marlene or
- 27:43Cynthia is added. That's why the skill
- 27:47is very good. It's not because he deals
- 27:50any damage. That's all nonsense. It's
- 27:53because of the defense reduction. A 30%
- 27:55defense reduction is a huge number. You
- 27:58can be sure of that. His ultimate skill
- 28:02, well, deals damage. Well, that's not
- 28:06interesting. As usual, we're not
- 28:07interested in tank damage here. His
- 28:10only trick here is that he reduces
- 28:12energy damage. Uh, essentially, his
- 28:15ultimate skill reduces energy damage.
- 28:17And our passive reduces energy damage.
- 28:22In a Ranger team, Shadow isn't
- 28:25considered a tank, who needs to reduce
- 28:28energy damage so much to maximize his
- 28:31survivability. We're primarily
- 28:35considering Shadow for his defense
- 28:38reduction, but he's pretty weak
- 28:41compared to Luga, so I still recommend
- 28:44leveling him up. I recommended leveling
- 28:50his active skill to at least 20 to
- 28:52provide more defense reduction. After
- 28:59leveling his active skill to 20, I'd
- 29:01also level his passive skill to 20 so
- 29:06he can still use his defense reduction
- 29:09at least a few times. So, he should
- 29:12survive at least two of these active
- 29:15skills. It's better if he survives four
- 29:18, because at level eight and higher,
- 29:20he'll use them before Marlene, Cynthia,
- 29:22or Lady's ultimate, regardless of where
- 29:24we position him in the team. Therefore,
- 29:26the skill is most useful if Shadow has
- 29:28at least some survivability. So, we
- 29:32leveled it to 20, and we also leveled
- 29:34his active skill to 20, and his passive
- 29:36to give him some survivability. And
- 29:39then at level 30, they locked the
- 29:41active skill to maximize the defense
- 29:42reduction. And then at level 30, and
- 29:46then the passive at 30. Ten is usually
- 29:48attack. Everything is the same as
- 29:49before. That's it, I think Shadow's
- 29:51leveling will be as good as possible.
- 29:55We have Bel left, uh, the best support
- 29:57in the game. The best support in the
- 30:00game for many reasons. First, her
- 30:03ultimate skill. Uh, two allies with the
- 30:07highest attack. DD, it doesn't matter
- 30:10if they're warriors, ranged, sorcerers,
- 30:12or whoever. At level 20, it already
- 30:16increases attack by 42%. The attack
- 30:22boost is, well, extremely significant,
- 30:25I think, for a support who is suitable
- 30:28for all factions because of this skill.
- 30:33That's why Bel, when you level her up
- 30:35to eight stars or higher, on the Demon
- 30:38King, participates in all our factions.
- 30:42We use Bel for ranged Eco-Wizard
- 30:44warriors because she'll boost the
- 30:45attack of all nearby damage dealers.
- 30:50Her first skill after everyone else is
- 30:52at 15, and we definitely max it out at
- 30:5530. Then, if you're playing ranged, of
- 30:58course, and we consider this a group of
- 31:00ranged heroes, we'll definitely
- 31:03increase her attack even more first by
- 31:05leveling her passive. No options. 10
- 31:10here, 10 there, 30 there, 30 there. And
- 31:14then, of course, we give her an active
- 31:16skill so she can also heal her allies.
- 31:19The point here is this. Why I level
- 31:21them this way is because they take
- 31:23turns and so on. She heals an ally from
- 31:27an attack. Rarely will anyone at the
- 31:31start or anywhere else put all the
- 31:34effort into making a good Bel sword and
- 31:36leveling it up to the stars and
- 31:38leveling it up. Usually, she gets
- 31:41what's left over from other factions or
- 31:44something, and it only increases little
- 31:46by little. And so the healing here
- 31:49isn't as effective, no matter how
- 31:51beautifully described. So, while we're
- 31:55leveling up this sword for her, while
- 31:57we're leveling up everything else,
- 31:58we'll already have her ultimate skill
- 32:00and passive pretty well leveled up. And
- 32:03after we've made her sword, then we can
- 32:05start adjusting this skill. We'll
- 32:06adjust it to 30. We'll equip her with a
- 32:09good weapon, some three-star sword,
- 32:11maybe even find one somewhere at a high
- 32:14level, and then the distraction from
- 32:16her will start to be effective. But
- 32:18only under these conditions. Before
- 32:20that, there won't be the distinctive
- 32:21effect everyone expects from her. The
- 32:23attack is clear. We'll leave it at 10.
- 32:26As for the ranges. Now the most
- 32:30difficult faction, in my opinion, are
- 32:33the sorcerers. The most interesting and
- 32:35the most difficult. And for those who
- 32:39are just starting to play, who still,
- 32:44well, doesn't understand everything
- 32:46that's going on. Here, in my opinion,
- 32:49unlike with other factions, where I say
- 32:52you start with Damage Control because
- 32:56we play through damage and so on, this
- 32:59faction starts, in my opinion, with
- 33:02Ulfred, who used to be Brian. And he's
- 33:06the strongest tank in the game. And, in
- 33:10my opinion, he's the best hero in the
- 33:12game among all the factions. Because of
- 33:16his active skill, of course. His active
- 33:21skill, which triggers every 4 seconds,
- 33:26130 plus attacks that hit him, returns
- 33:31physical damage. And because we build
- 33:36almost all heroes, of all factions,
- 33:38through energy damage protection, and
- 33:41not physical damage protection. Marlene
- 33:44, Cynthia, Lady, and Zoe, standing in
- 33:47the same lane with him, will kill
- 33:50themselves. And they kill themselves
- 33:52quite effectively and quite quickly.
- 33:55For those new to our stream, I'll show
- 33:58you how it works live. I'm currently
- 34:02researching Ulfried, standing in the
- 34:05left lane. We're putting Marlene under
- 34:07him and looking at how Marlene performs
- 34:09with whatever items, how the attack
- 34:11plays out when the damage dealer is in
- 34:13the same lane. And now he's starting to
- 34:15activate his ability, and his skill is
- 34:17activated. And so, something like this
- 34:21happens with Marlene. The stronger our
- 34:26damage dealer is here, the more red
- 34:29items he has, or whatever else is going
- 34:32on, the faster the damage dealer falls
- 34:35apart, and this makes the entire
- 34:37Sorcerer team incredibly effective. And
- 34:42Ulfried needs to be equipped with as
- 34:44many items as possible, like boots with
- 34:47stars, armor with stars, and a gauntlet
- 34:49that reduces damage. He needs to be
- 34:52given all of this. And, of course, we
- 34:55level this skill first at 30. A fully
- 34:58leveled Ulfrith, with this skill and
- 35:01gear, will simply destroy enemy teams
- 35:04solo with the help of a second tank.
- 35:08And for those who don't know this,
- 35:09someone who always has some kind of
- 35:12damage dealer in the left lane will
- 35:14simply kill themselves, and everyone
- 35:16else will just help them. So, there are
- 35:18no options here. We level the first
- 35:20skill at 30, of course, Lunar Howl.
- 35:21Next, we have the passive, which in
- 35:24combat, uh, is also a really cool
- 35:26passive, just, well, an incredible
- 35:29passive. All damage is reduced by 15.
- 35:31In fact, all damage that comes to him
- 35:33is reduced. So, all damage is reduced
- 35:36by 15%. Well, you understand, right? Uh
- 35:41, next is the ultimate skill, the
- 35:43damage is uninteresting, despite the
- 35:45fact that the damage is huge. Again. So
- 35:48, 1,200 damage for a tank is huge
- 35:50damage. Yes, we have another one here.
- 35:54It reduces all damage taken, yes, all
- 35:57damage taken, energy, and physical
- 36:00damage to all allied heroes. And here,
- 36:04it works really well. So, this skill
- 36:08gives him damage reduction, right? And
- 36:11this skill reduces damage for everyone.
- 36:13But, as I said, our goal, our goal with
- 36:15this skill is to keep Ulfred alive—
- 36:18him, not his second ally or anyone else
- 36:20—as long as possible. We need him to
- 36:23live as long as possible, so we still
- 36:25max it out at 30. First, his second
- 36:27skill, and then we max out his passive
- 36:30and make him as durable as possible. So
- 36:32, 30, and then we help the team reduce
- 36:36damage. Got it, right? Attack at 10
- 36:41plus, as you might be interested in.
- 36:44The second tank was hitting the mages.
- 36:49His second active skill deals damage.
- 36:55We're not interested. As usual, we're
- 36:57not interested in tank damage here.
- 36:59Yeah. Next, what do we have? It reduces
- 37:04energy damage, so what's important to
- 37:07us is. For damage dealers, it's a very
- 37:12large number. And here, well, with the
- 37:16second skill, we have damage again,
- 37:19despite it being high, well, that's
- 37:22more of a different story here. He's
- 37:25dealing damage to three allies. Uh, why
- 37:27, let's put it this way, why do mages
- 37:29end up killing ranged heroes so much in
- 37:32the late game? Ranged heroes are
- 37:36killing everyone because of Lady, who
- 37:38deals a huge stun and massive damage to
- 37:40opponents. But Billy, with sorcerers on
- 37:45his team, our entire team is still
- 37:49leveling up, so they're completely
- 37:52immune to stuns. Lady is essentially
- 37:57disabled from the RNZH team, disabled
- 37:59by her stun, and only her damage works.
- 38:05So in this case, because of his
- 38:07ultimate skill, we're just interested
- 38:09in him so he's open. That's all. So, we
- 38:15now have a passive that reduces all
- 38:18incoming damage in combat, but it only
- 38:20works for him. So we're interested in
- 38:24Billy so our damage dealers can last
- 38:27longer; we're maxing out his active
- 38:30skill. Then we also max out his passive
- 38:35so he can, yes, distribute that skill
- 38:39longer. And only then do we max out his
- 38:43ultimate skill, which will essentially
- 38:45just give us more damage. And the
- 38:48attack is already an auto-attack, which
- 38:50, of course, will come last. So, 30,
- 38:5330. Let's move on to damage dealers.
- 38:57And let's start with Joker. Why is he
- 39:01so interesting for all players? And
- 39:04here are the most controversial skill
- 39:08upgrades. Let me explain why. Joker
- 39:11with all his skills. There are only two
- 39:15heroes among all the gold damage
- 39:18dealers who deal physical damage.
- 39:21That's Joker and, uh, Nicole. Well,
- 39:26Nicole is more of a support hero, so
- 39:28we're considering Joker. He's
- 39:31interesting because he can destroy the
- 39:34enemy backline. His skill, his active
- 39:40skill, is completely random, right? So,
- 39:44he throws two random targets somewhere,
- 39:47and they could be tanks, so I'm not too
- 39:50fond of this skill, let's put it that
- 39:53way. But physical damage. So, we're
- 39:57constantly upping everyone's energy
- 39:59resistance and energy damage. But Joker
- 40:04deals physical damage, so even though
- 40:06the numbers aren't that high, the
- 40:08damage—well, obviously, you have to
- 40:10level it up—will be greater because
- 40:12it's physical damage, after all. But
- 40:16his ultimate skill is more interesting.
- 40:20He finishes off enemies, and finishes
- 40:22them off with a very powerful attack.
- 40:25So, if we have, say, Brian on our team,
- 40:27who's already starting to kill damage
- 40:29dealers, yes, and when it comes time
- 40:32for his ultimate, he finishes off that
- 40:34damage dealer with massive damage,
- 40:36practically 100%. And then the attack
- 40:41targets increase, meaning the attack
- 40:43targets become larger. So it's a great
- 40:47ultimate, but because the percentage
- 40:49isn't that high, and heroes get
- 40:51progressively more powerful, I level it
- 40:54up a little bit; it's useless in the
- 40:56early stages. It deals very little
- 40:59damage. Early on, it only starts
- 41:02dealing damage after reaching 10 stars.
- 41:05And when else would it be desirable to
- 41:07have a support in your lineup? Why?
- 41:11Because Joker, unlike, well, many other
- 41:13heroes, also needs to level up his auto
- 41:15attack early on. Why? Because their
- 41:20support, Nicole, increases attack speed
- 41:24. And Joker, dealing physical damage
- 41:30rather than energy damage, deals
- 41:33significantly more damage. So, my
- 41:37opinion on how to level Joker...Despite
- 41:39all this, of course, I would level his
- 41:41ultimate first. There's no other choice
- 41:44. The damage is high, damage
- 41:46distribution starts to drop, he
- 41:47finishes them off, everything works
- 41:49according to the best possible
- 41:50mechanics. Next comes crit chance. Well
- 41:54, uh, it's a good stat, of course, but
- 41:57not as good as, say, another active
- 42:01skill and auto attack. I mean, auto
- 42:03attack is also needed here because, as
- 42:05I said, it increases speed. Speed is
- 42:07Nicole plus auto attack with physical
- 42:10damage plus physical damage. But it
- 42:13works really well together. So, from 30
- 42:16onwards, I'd level it up like this: 20
- 42:1925 30. And only then, at the very end,
- 42:23would I finish off crit chance. That is
- 42:26, it would increase this chance by a
- 42:28little bit, but it would grow by 0.2%.
- 42:31And if it were damage, for example, of
- 42:33course, I'd say, "Yes, let's level it
- 42:34up." But here it's still chance, so
- 42:36there's no other choice. The ultimate
- 42:38skill and these fives are brought to
- 42:4030. And finally, we'll finish off crit
- 42:43chance. Before that, of course, as with
- 42:45all damage dealers, we level up all the
- 42:47skills to 15. Second damage dealer. Ani
- 42:49. Unlike all of this, Anya deals energy
- 42:53damage, which means she won't do that
- 42:56much damage. And her damage isn't great
- 42:59. Anyone who bought Anya at launch
- 43:02leveled her up to 10 without any
- 43:04supports, without anything else, and
- 43:06she doesn't work at all. And she
- 43:08doesn't do much damage. No matter what
- 43:11anyone says or how it seems. Her
- 43:13principle is all these mechanics with,
- 43:16well, we have Awakening, and then there
- 43:18are all these burning effects and so on
- 43:21. That's not the point. Auto-attack, of
- 43:24course, isn't interesting to us. Her
- 43:26second skill. She throws a so-called
- 43:32box, in short, which has the advantage
- 43:35of dealing damage in a radius. The
- 43:38radius, just like we usually like. And
- 43:40then she starts carrying 100%attack.
- 43:43This value doesn't change. I want to
- 43:45point out here that it doesn't change
- 43:48for 2 seconds, and only this number
- 43:50changes depending on the level and her
- 43:52upgrade. And the number is small,
- 43:55despite the fact that it lasts for two
- 43:58seconds for this 100%attack. Her basic
- 44:02attack itself, no matter how much you
- 44:05level it up, isn't that big, so it
- 44:07won't do that much damage. Next, here
- 44:11we have two potions, he's already
- 44:13throwing at two enemies, two damage
- 44:16dealers, to be precise, and it also
- 44:18doesn't do that much damage, as we can
- 44:20see. So, well, we'll level it up. I'm
- 44:23pretty well leveled, of course. But
- 44:25then there's the same old story about
- 44:27the burning effect, and again, 100%
- 44:29attack damage, yes, will be dealt over
- 44:32five seconds. I honestly don't really
- 44:36like the whole mechanic. Why? Because
- 44:39unlike Synthy, Lady, Marlene, uh, when
- 44:42we have the fastest-possible damage,
- 44:48our games usually don't last long. We
- 44:51usually get one or two ults, the team
- 44:53falls, so he was very leveled up. But
- 44:56the principle of leveling up mages is
- 44:57that they need to last a long time. And
- 45:00they, like Ulfrith, for example, ours,
- 45:02yes, they're built on the idea that
- 45:05they need to last a long time so they
- 45:07can cast those ults more, so that the
- 45:10damage, which is, well, constantly
- 45:12happening, lasts as long as possible.
- 45:16But what I really don't like here is
- 45:18that this damage, which lasts for these
- 45:19seconds, doesn't increase in any way.
- 45:23That is, we only get an increase when
- 45:25the ship hits two enemies, then three,
- 45:27and that's it, the damage is done. And
- 45:31it's, well, seriously micro-damage,
- 45:33compared to when we have 2,000 or 3,000
- 45:35damage happening, this damage, it's
- 45:37nothing. And then, of course, the thing
- 45:41that saves her is the awakening, when
- 45:43we have it there. Well, as for me, this
- 45:46is a hero whose active skill and
- 45:49ultimate skill deal the same damage. No
- 45:52other hero has that. So, unfortunately,
- 45:56this hero is completely useless in the
- 45:58early stages, but let's get back to
- 46:01leveling up, yeah. And yeah, the
- 46:04passive, well, it doesn't increase the
- 46:06passive normally; it increases damage
- 46:09dealt. Not attack, like many others,
- 46:12but damage, yeah. So, I think you'll
- 46:16actually need to level up here. They're
- 46:20two similar skills, but here we have
- 46:22100 attack every 2 seconds. Here we
- 46:24have 100 attack every 5 seconds, yeah.
- 46:27Plus, we have three attack targets here
- 46:29. The long-term burn will increase
- 46:31slightly. Basically, they're two
- 46:32absolutely identical skills. So, I'd
- 46:34level them up the same way. So at 30,
- 46:37uh, at 30, of course, he would increase
- 46:40his damage output, and only then return
- 46:43to attacking, auto-attacking. And now
- 46:47Nicole, probably the most controversial
- 46:50support, a support DPS. Why a support
- 46:55DPS? Because her ultimate skill deals
- 47:00massive damage, physical damage, I
- 47:03might add, at 2.625%of max skill.
- 47:07That's massive damage even for a DPS,
- 47:09let alone a support. I mean, I might
- 47:14add, yes, and moreover, we have Ani,
- 47:17yes, who threw candies, all that stuff,
- 47:20and the burn started. And let me also
- 47:25remind you that Joker, where is he, uh,
- 47:29for some reason I thought that, uh, as
- 47:36far as I remember, Joker also had the
- 47:40burn ability before. Yeah, uh,
- 47:49somewhere around here, yeah, Joker's
- 47:52upgraded version adds a 3-second burn
- 47:55debuff to the target. So, uh, Nicole,
- 47:59uh, if the target is also under the
- 48:02effect of these burns from Anya, from
- 48:05her, yeah, from her potions, boxes, and
- 48:08from Joker with his second skill, the
- 48:11damage is increased by another 40%.
- 48:16This is what Brian Ulfried does, and he
- 48:20and Nicole really carry the mage team.
- 48:25It's huge. So, she has, like, actual 3D
- 48:29on her team. Of course, Nicole will
- 48:32take less damage as Joker and Anya, but
- 48:34it's still pretty good. Those who
- 48:37aren't burnt will also take increased
- 48:40damage. So, it's a great skill. And, uh
- 48:44, Nicole heals mages really well.
- 48:51Anyone who's played against mages and
- 48:53looked at the healing reports has seen
- 48:56how much healing Nicole puts into the
- 48:59team. The numbers are in the millions.
- 49:03Uh, that's why she heals two allies,
- 49:05yes, with the lowest health, by a
- 49:07percentage. So she has a static 800, oh
- 49:10, I'm talking 800, 80,000, plus another
- 49:13percentage. And it just keeps
- 49:15increasing, increasing, increasing. So,
- 49:17well, you see additionally, yes, how
- 49:19much health do you think we have, that
- 49:20is, our health has become low. Every
- 49:234.5 seconds, we're hit with 250,000,
- 49:26plus there's an increase from the
- 49:29attack. Well, in short, she heals a
- 49:31huge number of people on the team. And
- 49:34exactly when I said earlier that we
- 49:35need mages to last longer, so they can
- 49:40constantly deal this slow damage,
- 49:42Nicole solves that problem. And that's
- 49:45why, before Nicole's release, sorcerer
- 49:47damage dealers were still in shambles,
- 49:50unfortunately, but everything changes
- 49:52with Nicole and Ulfried's max leveling.
- 49:55And that's why, well, I've already
- 49:57shown this, yes, she increases sorcerer
- 50:00speed. This passive skill works
- 50:03specifically for her auto-attack and
- 50:06Joker's auto-attack, for me. It
- 50:09increases attack speed, so we get
- 50:12attack speed, and yes, the attack speed
- 50:16of the sorcerer heroes. So Joker hits
- 50:19really well, and she hits really well
- 50:21with her right-click. So, in terms of
- 50:24leveling up, I think the principle here
- 50:27should be exactly the same as the
- 50:29others. We don't level up her ultimate
- 50:31skill first. Why? I already said it,
- 50:33right? We have Ani, we have Joker, we
- 50:36have Ulfried, and they should last a
- 50:38long time. Despite the massive damage
- 50:41she deals. She's not a damage dealer,
- 50:44after all, so we want our team to last
- 50:47a long time. Massive heals every 4
- 50:50minutes for team building seem more
- 50:53logical and important to me personally.
- 50:56That's why we first level up her
- 50:59massive healing. Let our teammates live
- 51:02there, if we...well, we're standing
- 51:04here with less health, right? Our Brian
- 51:07will get hit, he'll counterattack,
- 51:09she'll heal him, and the team will
- 51:11survive even longer. That's why we're
- 51:14still giving her support healing, the
- 51:16first heal. Then we give her a passive
- 51:20so that it can increase our Joker's
- 51:23attack, albeit just a little bit. So,
- 51:27we've maxed out 30. That's it, stop. We
- 51:29have 15s for everything, maxed out 30.
- 51:32Then we've increased the attack a
- 51:35little more, I don't know, to 20, no
- 51:37more. And we've maxed out the higher
- 51:40skill by 30. That's it, then we've
- 51:41finished off the passive and then the
- 51:43auto-attack. So, we've added 30 here
- 51:46little by little to increase the attack
- 51:48. Then the ultimate skill and finish
- 51:50the attack. That's it. This is the only
- 51:53thing that will somehow give the mage
- 51:54team some staying power. This is the
- 51:57new format we've come up with. Be sure
- 51:59to let me know in the comments how it
- 52:02suits you. Share this video with your
- 52:04alliance. It will help more players
- 52:07develop correctly. And so, you can
- 52:10support the channel with your views. As
- 52:12always, don't forget to follow the
- 52:14links in the description to the site
- 52:16with the most profitable in-game
- 52:17bonuses and to my Telegram group. Of
- 52:21course, come to the streams, get a
- 52:23wealth of useful information, and win
- 52:25the contests. That's all from me. Take
- 52:29care. And I'm not saying goodbye.
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