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Group 4_Tile Pop — Transcript

by 北科大-馮愛賢 · 989 words · 156 segments · language en · Watch on YouTube

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  1. 0:00Hi everyone. We are group four. Today
  2. 0:02we're presenting TilePop, Tile Type
  3. 0:04Pop-up Prop for Virtual Reality by Tung
  4. 0:07and colleagues, published at UIST 2019.
  5. 0:11It has been cited 78 times.
  6. 0:14So what is TilePop?
  7. 0:15It is a floor made of square tiles and
  8. 0:18inside each tile are folded airbags
  9. 0:20stacked on top of each other. When
  10. 0:22something happens in the VR game, the
  11. 0:24right tiles inflate and pop up into real
  12. 0:26shapes like a chair, a block, or even a
  13. 0:29boat.
  14. 0:30These shapes are strong enough to hold
  15. 0:32your whole body so you can actually sit,
  16. 0:35lean, or climb on them. When you're
  17. 0:37done, the airbags deflate and fold back
  18. 0:39flat so you can walk on the floor again.
  19. 0:43The paper starts from a simple idea.
  20. 0:45The shapes around us tell our bodies
  21. 0:47what to do. A ledge invites you to sit,
  22. 0:50a wall invites you to lean, a stab
  23. 0:52invites you to climb. But in VR, most
  24. 0:55haptic devices only work on your hands
  25. 0:57and fingertips. You can feel an object
  26. 0:59in your palm, but nothing supports your
  27. 1:01body. At the same time, earlier studies
  28. 1:04showed that real props placed in the
  29. 1:06room make VR feel much more real.
  30. 1:10So why did the authors build TilePop?
  31. 1:13Existing whole body props have two
  32. 1:15problems. Some are fixed like blocks and
  33. 1:18boards that must be set up before you
  34. 1:19start. Others have to be moved by people
  35. 1:23like in Turk Deck,
  36. 1:24which is slow and needs extra helpers.
  37. 1:27Nothing could change shape by itself at
  38. 1:29the size of a full body.
  39. 1:31Air-filled interfaces are easy to
  40. 1:33inflate and fold away. So the authors
  41. 1:36asked, could floor tiles create
  42. 1:38body-sized shapes on demand?
  43. 1:41The paper makes five contributions.
  44. 1:43First, the concept, a grid of stacked
  45. 1:46cube airbags hidden inside floor tiles.
  46. 1:49Second, the fabrication, a special
  47. 1:51folding structure and strong two-layer
  48. 1:53materials so each airbag can hold a
  49. 1:56person's weight and still fold flat.
  50. 1:59Third, the system design, including how
  51. 2:02the tiles match what you see in VR.
  52. 2:04Fourth, two demo games, Jurassic Island
  53. 2:08Escape and Block World Builder. And
  54. 2:10fifth, a first user study on how it
  55. 2:13feels to use TilePop.
  56. 2:15Next, we looked at the 43 related works
  57. 2:18the paper cites and sorted them into a
  58. 2:20tree with three main branches.
  59. 2:23The first is VR haptic feedback with 22
  60. 2:26papers. We split it by body part, the
  61. 2:29hand and fingertip, the head, limbs and
  62. 2:32body, and the whole body on the floor.
  63. 2:36The second is haptic shape proxies with
  64. 2:3810 papers. These are real objects that
  65. 2:41stand in for virtual ones, whether they
  66. 2:43are prepared beforehand, mapped to
  67. 2:45everyday objects or assembled by robots.
  68. 2:48The third is pneumatic shape-changing
  69. 2:50interfaces with 11 papers, things that
  70. 2:53change shape using air.
  71. 2:57For each branch of the tree, we wrote
  72. 2:59down what it is, its advantages and its
  73. 3:01disadvantages. A few patterns stood out.
  74. 3:04Hand and fingertip devices are precise
  75. 3:06and give rich feedback, but they stay on
  76. 3:09the hand and can be tiring and costly.
  77. 3:12Body-sized systems feel very real and
  78. 3:15let you move freely, but they need a lot
  79. 3:18of space and equipment. And air-based
  80. 3:20interfaces are soft and safe, but
  81. 3:23they're slower and harder to control
  82. 3:25precisely.
  83. 3:27Then we turn the tree into a design
  84. 3:29space. Across the top is the body part
  85. 3:32that receives the feeling, sorted by
  86. 3:34size from the fingertip all the way to
  87. 3:36the whole body.
  88. 3:38Down the side is how strong the feeling
  89. 3:40is, from a light vibration at the top to
  90. 3:42texture, pressure and force, and
  91. 3:44finally, whole body support at the
  92. 3:46bottom.
  93. 3:47Each paper sits in the cell where it
  94. 3:49fits. For example, fingertip vibration
  95. 3:52devices are at the top left and large
  96. 3:54whole body props are at the bottom
  97. 3:56right.
  98. 3:57The gray cells are gaps where few works
  99. 3:59exist, and we wrote down why each one is
  100. 4:02empty.
  101. 4:03The yellow cell is strong force at the
  102. 4:05fingertip. It is rare because fingertip
  103. 4:08devices must stay small, light and safe.
  104. 4:11That is the gap our group chose to work
  105. 4:13on.
  106. 4:15From these gaps we wrote six questions,
  107. 4:17one for each gap.
  108. 4:19The red numbers on the table show where
  109. 4:21each question comes from. For example,
  110. 4:24question one asks, how can fingertip
  111. 4:26devices give stronger force while
  112. 4:28staying small and safe? Question two
  113. 4:31asks, how fingertip devices can show
  114. 4:33real surface texture, not just
  115. 4:35vibration? And question six asks, how
  116. 4:39whole body systems like TilePop can
  117. 4:41become smaller and more practical?
  118. 4:44We picked by two things. Is it
  119. 4:46interesting enough as a next step from
  120. 4:48TilePop? And can we actually build it?
  121. 4:51So idea one wins. It takes TilePop's
  122. 4:53airbag idea from the floor down to the
  123. 4:56fingertip.
  124. 4:57Same principle, new scale. And it can be
  125. 5:00built with hobby parts, a mini pump, a
  126. 5:02valve, a silicone airbag, and an
  127. 5:05Arduino.
  128. 5:06The arm idea is easier but less new. The
  129. 5:09whole body idea is the closest to
  130. 5:11TilePop but it needs industrial
  131. 5:13engineering.
  132. 5:15Here's our idea, a fingertip sleeve that
  133. 5:17makes virtual objects feel real. It has
  134. 5:20three parts. One, a soft air sleeve that
  135. 5:23gently squeezes your finger so it feels
  136. 5:25like you're holding something solid.
  137. 5:27Two, a tiny vibration pad under the
  138. 5:29fingertip that gives the tap when you
  139. 5:32touch something and lets you feel
  140. 5:34whether a surface is rough or smooth.
  141. 5:37Three, a wrist controller.
  142. 5:39It holds the pump and does the heavy
  143. 5:41work so your finger stays light and it
  144. 5:43keeps the squeeze at a safe level.
  145. 5:46This is the same idea in technical
  146. 5:48detail. The airbag handles the steady
  147. 5:50squeeze, the vibration handles fast
  148. 5:52taps, and a pressure sensor at the wrist
  149. 5:55keeps it safe.
  150. 5:57To sum up, TilePop showed that
  151. 5:58air-filled tiles can give the whole body
  152. 6:00something real to touch. We took that
  153. 6:02idea down to the fingertip where strong
  154. 6:05and safe force is still missing.
  155. 6:07That's it for our presentation. Thank
  156. 6:09you for listening.

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