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Fix Your Sections & Elevations FAST | Good vs Bad Breakdown — Transcript

by Rayon Academy · 4,414 words · 669 segments · language en · Watch on YouTube

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  1. 0:00[music]
  2. 0:04>> This section and elevation don't read
  3. 0:06well. The [music] hierarchy is unclear,
  4. 0:08the line weights are inconsistent, and
  5. 0:10the drawing feels a little bit flat.
  6. 0:12There's no depth, no clarity, and no
  7. 0:14real sense of material. [music]
  8. 0:15And so, in today's video, I'm going to
  9. 0:16take these drawings and turn them into
  10. 0:18this. I'm going to walk through the
  11. 0:20process of transforming a section
  12. 0:21elevation from something that feels raw
  13. 0:23and [music] confusing into something
  14. 0:25that is clear, intentional, and easy to
  15. 0:27read. Welcome back to the good versus
  16. 0:29bad series. [music]
  17. 0:30take drawings that can be improved
  18. 0:32whether through layout, graphic
  19. 0:34hierarchy, [music] or how they
  20. 0:35communicate architectural intent, and
  21. 0:37refine them step by step as I talk you
  22. 0:39through the process. If you'd like to
  23. 0:40follow along or try this workflow for
  24. 0:43yourself, there's a link in the
  25. 0:44description where you can create a free
  26. 0:45Rayon account.
  27. 0:47So, let's dive into it.
  28. 0:52So, I've exported the original section
  29. 0:54elevation as a DWG, and I'm now going to
  30. 0:56import them into Rayon so we can work on
  31. 0:58them accurately to [music] scale. So,
  32. 1:00the way that you can import a DWG into
  33. 1:02Rayon is to head to the top left hand
  34. 1:04corner here, and we can simply import
  35. 1:07our DWG. [music] We can then set the
  36. 1:09correct scale. You can do this by
  37. 1:11clicking on two points. So, this is a
  38. 1:14[music] 1.2 m difference here. So, then
  39. 1:16we can
  40. 1:17import that into our model canvas. And
  41. 1:20from here, we can start working into the
  42. 1:22[music] sections and elevations. This is
  43. 1:24fundamentally going to provide a base, a
  44. 1:26foundation to the drawings that we're
  45. 1:27now going [music] to build. And Rayon
  46. 1:28makes this really straightforward
  47. 1:30because you can bring standard files
  48. 1:32such as a DWG and immediately start
  49. 1:34editing them. And before we change
  50. 1:36anything though, let's understand
  51. 1:38>> [music]
  52. 1:38>> why this drawing doesn't work. First,
  53. 1:40line weights. Everything has the same
  54. 1:42thickness, so it's difficult to
  55. 1:44understand what's being cut through and
  56. 1:46what's behind, where the depth is to the
  57. 1:48drawing. The second is going to be
  58. 1:50blocks and people. So, adding [music]
  59. 1:52the intended use and activity to the
  60. 1:54spaces. And the third is annotation and
  61. 1:56materiality. There's no texture, shadow,
  62. 1:59or material definition, which makes the
  63. 2:01building and drawing just feel flat.
  64. 2:03[music] So, the drawing isn't wrong
  65. 2:04technically, but it doesn't communicate
  66. 2:06clearly. So, let's start improving it.
  67. 2:08So, the first thing that defines a good
  68. 2:10section or elevation is graphic
  69. 2:12hierarchy, particularly in a section
  70. 2:14where you are showing the cut through
  71. 2:15lines. And so, that should read
  72. 2:17immediately. [music] And so, as you can
  73. 2:18see here, this DWG that's been imported
  74. 2:20has particular styles, colors, line
  75. 2:23weights assigned to it. [music] As you
  76. 2:24can see here, as you click some of these
  77. 2:26elements, you can edit and adjust some
  78. 2:28of these fills. Now, in this case, we
  79. 2:30have a kind of yellow fill that's been
  80. 2:31assigned to these cut lines, and so we
  81. 2:33[music] can change them to white, for
  82. 2:35example. We can change all the floors to
  83. 2:37white, and you can see here that we can
  84. 2:39almost just neutralize the drawing by
  85. 2:41removing some of these colors that have
  86. 2:42come through in the DWG. And I'll start
  87. 2:44by retracing the main structural
  88. 2:46elements using [music] Rayon's wall and
  89. 2:48line tools. And what I'm doing here is
  90. 2:50separating three line types. We've got
  91. 2:52the cut element, we've got the elements
  92. 2:53beyond, and [music] then we've got the
  93. 2:54background context. That's going to be
  94. 2:56our three layers to this drawing. So,
  95. 2:57what we're going to do here is we're
  96. 2:58going to simply use the wall tool. Now,
  97. 3:00the wall tool works in floor plan
  98. 3:02section elevation. In this case, we're
  99. 3:03going to draw it across here at the top
  100. 3:06to show the roof cut line.
  101. 3:07>> [music]
  102. 3:08>> And now you can adjust and extend the
  103. 3:10thickness of this wall by either
  104. 3:12dragging it and kind of extending the
  105. 3:14thickness, [music] or you can type in
  106. 3:16the particular thickness of the wall.
  107. 3:17So, in this case, we're going to type in
  108. 3:19a 0.4 wall, and then we can just
  109. 3:21basically start populating and dragging
  110. 3:23that across the drawing.
  111. 3:24>> [music]
  112. 3:24>> Now, with the wall, you can then change
  113. 3:26the fill to a black, or you can change
  114. 3:28the stroke if you'd like. In this case,
  115. 3:30we're going to fill it black cuz [music]
  116. 3:31we want it to be quite a strong graphic
  117. 3:34element to the drawing. I think a
  118. 3:36particularly good section [music]
  119. 3:38looks great when the cut through line is
  120. 3:40really clear and evident. In this case,
  121. 3:41we're going to show that by using black.
  122. 3:43We can then do that across the drawing
  123. 3:45[music] and also work into the walls,
  124. 3:48for example, the vertical walls. We can
  125. 3:50then do it [music] into the floor slabs.
  126. 3:51As you can see here, we can adjust
  127. 3:53um to black. Now, as you can see
  128. 3:55already, the section is popping a lot
  129. 3:58more. Now, the next step is going to be
  130. 4:00the ground cut through line. In a very
  131. 4:01similar way, this should equally be very
  132. 4:04strong. Maybe not as strong as the cut
  133. 4:06through lines of the walls, but it needs
  134. 4:07to have a thickness to it, needs to have
  135. 4:08a depth. So, in this case, we're just
  136. 4:10going to adjust this ground line to,
  137. 4:12>> [music]
  138. 4:12>> let's say, a 0.5 in this case, which is
  139. 4:14fairly strong. And we can work into some
  140. 4:16of the interior line weights to provide
  141. 4:18[music] that kind of three-tier
  142. 4:20structure. So, we have the cut through
  143. 4:21line, which is the strongest. We then
  144. 4:23have some of the wall elements that are
  145. 4:24going to be um the next kind of level of
  146. 4:27thickness, and then we have the details
  147. 4:29such as in the windows or the furniture
  148. 4:31as the kind of next
  149. 4:32>> [music]
  150. 4:32>> uh level down. So, we can see here that
  151. 4:34we can now adjust some of these wall
  152. 4:35elements to maybe a 0.1.
  153. 4:38You can then work into the ground cut
  154. 4:40line. In this case, [music] we want to
  155. 4:42add maybe a kind of diagonal um hatch,
  156. 4:45an oblique hatch in this case, and we
  157. 4:47[music] can adjust the the opacity ever
  158. 4:49so slightly to make it a little bit
  159. 4:50softer. But, this is really important, I
  160. 4:53think, particularly when you're working
  161. 4:55in section, having that strong ground
  162. 4:56line and having it quite clear and even
  163. 4:58a graphic element of the drawing. So, in
  164. 5:00this [music] case, we've kind of got
  165. 5:01this oblique uh diagonal lines, which
  166. 5:04gives a real graphic touch [music] to
  167. 5:06the drawing. And we can work across some
  168. 5:08of our other elevations and sections to
  169. 5:10show this kind of ground line [music]
  170. 5:12and work into that graphic hierarchy.
  171. 5:15And likewise with this section here, you
  172. 5:17can see how [music] now we have all of
  173. 5:18those walls and elements filled black.
  174. 5:21So, fundamentally, we now have the base
  175. 5:22of [music] our drawing. The graphic
  176. 5:24hierarchy is there. Now, we need to
  177. 5:25start populating it with those blocks
  178. 5:27and [music] people. And so, people and
  179. 5:28furniture and objects have and will give
  180. 5:31scale and life to the sections and
  181. 5:32elevations, [music] but they only work
  182. 5:34if they're accurate. And luckily,
  183. 5:36fortunately, in Rayon, everything comes
  184. 5:37[music] in at a one-to-one scale. So,
  185. 5:39I'll open the block library where Rayon
  186. 5:42has 10,000 blocks including people,
  187. 5:43[music] trees, furniture, technical
  188. 5:46elements, pretty much anything to
  189. 5:47populate your drawing, all available in
  190. 5:49plan, [music] section, elevation views,
  191. 5:51which means that you can now have blocks
  192. 5:53that correlate with your floor plan and
  193. 5:55your sections and elevations, and you're
  194. 5:56not going to have a mishmash of types of
  195. 5:58different types of blocks. [music] But,
  196. 5:59the key point here is that the blocks
  197. 6:00shouldn't just decorate the drawing,
  198. 6:02they should help communicate how the
  199. 6:03space works. And so, in this case, we
  200. 6:05already have a floor plan that we've
  201. 6:07worked into in some [music] detail.
  202. 6:08We've populated them blocks, we've
  203. 6:10styled it, etc. And now, what we're
  204. 6:12going to do is basically start
  205. 6:13transferring some of those [music]
  206. 6:14blocks across into our sections and
  207. 6:16elevations. Now, this works really well
  208. 6:19because if you then zoom [music] into
  209. 6:20your floor plan and you start selecting
  210. 6:22some of these blocks that we have in our
  211. 6:24floor plan, for example, we want to
  212. 6:26obviously perfectly replicate those
  213. 6:28[music] into the section and make sure
  214. 6:29they line up properly. What I'm going to
  215. 6:31do here is I'm going to copy all of
  216. 6:32these [music] blocks and I'm going to
  217. 6:34paste them into the section. Now, once
  218. 6:36we line them up and get them all
  219. 6:37correctly kind of parallel to the
  220. 6:39section,
  221. 6:40>> [music]
  222. 6:40>> you'll see here now where it becomes
  223. 6:41very, very useful to have these three
  224. 6:43different types of views in each block.
  225. 6:46So, you'll see here now when you select
  226. 6:47[music] a certain element, once we have
  227. 6:49it all lined up, you select this
  228. 6:50woodwork station, for example. You
  229. 6:52select this block and you'll see that
  230. 6:53this block instance has [music] three
  231. 6:54different types of views, side view,
  232. 6:56front view, plan view. And then that
  233. 6:58means that basically in the section now,
  234. 7:00we can start flipping all of our block
  235. 7:02elements that we have, changing them to
  236. 7:04side view, and pulling them into our
  237. 7:06drawers.
  238. 7:07>> [music]
  239. 7:07>> So, then all of a sudden, we can then
  240. 7:08perfectly align up the sections with the
  241. 7:10floor plans. And so, this is a really
  242. 7:11great way of working between these
  243. 7:13drawings.
  244. 7:14Now, this will just take some time of
  245. 7:15just
  246. 7:16>> [music]
  247. 7:16>> turning some of these elements here.
  248. 7:17We've got woodworking tops, we've got
  249. 7:19kind of stools that we can drop into
  250. 7:21place, and you can also scale these up
  251. 7:22and scale them down as you wish. They
  252. 7:24all come in at a one-to-one scale from
  253. 7:26the block library. [music] But, in this
  254. 7:28case, where it looks a little bit too
  255. 7:29small, let's say this kind of woodwork
  256. 7:31station, we can scale it [music] up a
  257. 7:32touch. We can then bring in some kind of
  258. 7:35bookshelves in the background. And then
  259. 7:37this will be really important to make
  260. 7:38sure [music] that the the kind of
  261. 7:40layering of these blocks and elements
  262. 7:42are in the background and the
  263. 7:43foreground, so we can drop this and
  264. 7:45arrange this to back of layer. And now,
  265. 7:47all of a sudden, you can really work
  266. 7:48[music] into your your sections using
  267. 7:51your floor plan as a reference and start
  268. 7:53[music] really populating your drawing.
  269. 7:55So, now we've got plenty of detail and
  270. 7:58plenty of activity, and all of a sudden,
  271. 7:59you understand [music] the intended use
  272. 8:00of the space. Now, the beauty of these
  273. 8:02Rayon blocks that, as you can see, it
  274. 8:04has so much detail. There is so much
  275. 8:07detail and clarity [music] in these
  276. 8:08drawings, which really add character and
  277. 8:11interest to the drawings. Now, the next
  278. 8:13move is going to be adding some people.
  279. 8:14Now, people is a really great touch to,
  280. 8:16of course, show the activity, to show
  281. 8:18that intended use of space. And so, what
  282. 8:20we're going to do is just going to pull
  283. 8:21in some people and drop them into
  284. 8:23[music] some particular positions. So,
  285. 8:25on stools, someone standing up next to a
  286. 8:28worktop. And as you see, we're
  287. 8:29populating all of our drawings with
  288. 8:30people walking dogs, people playing
  289. 8:32volleyball, people stretching, someone
  290. 8:34sat on the phone.
  291. 8:35And we've really worked into this to
  292. 8:37show that activity.
  293. 8:40Now, with this building, a really
  294. 8:41important element is context. You'll see
  295. 8:43in the floor plan here that we have
  296. 8:44plenty of surrounding trees that's
  297. 8:46surrounding the building. And it's also,
  298. 8:48as you can see in the section, it's also
  299. 8:50built into [music] a landscape which is
  300. 8:51located in a park. So, trees are going
  301. 8:54to be really important to populate these
  302. 8:55sections and elevations and show [music]
  303. 8:57that context. So, we can find trees in
  304. 9:00the block library, of course, and we can
  305. 9:02find a particular tree that we're
  306. 9:03looking [music] for. We can drag and
  307. 9:04drop that in to our model. Now, with the
  308. 9:07trees in this case, there are two
  309. 9:08layers. [music] There's going to be the
  310. 9:09background layer and then the foreground
  311. 9:11layer. So, in the background, we want to
  312. 9:12show some trees in the distance behind
  313. 9:14the building, behind the section,
  314. 9:16>> [music]
  315. 9:16>> and then we want to show some trees in
  316. 9:18the foreground, particularly in the
  317. 9:19elevation. And we can then start
  318. 9:21populating the [music] trees across the
  319. 9:24elevation. We can drop that then down
  320. 9:26into the trees behind, which is at the
  321. 9:28bottom of the layers.
  322. 9:29>> [music]
  323. 9:30>> And then what's really important now is
  324. 9:31to draw a mask that will then mean these
  325. 9:33trees will sit behind. So, what we can
  326. 9:35do is we can fundamentally go to our
  327. 9:36default layer. We can then trace
  328. 9:39>> [music]
  329. 9:39>> the building,
  330. 9:40fill that as white, and then now all of
  331. 9:42a sudden, these trees look like they're
  332. 9:43in the distance. And then with some
  333. 9:45work, as we zoom out here, you can see
  334. 9:47that now we have a full populated
  335. 9:50sections and elevations, and we've
  336. 9:52dropped some of the opacity of the trees
  337. 9:55so that now they look and feel quite
  338. 9:57soft and subtle
  339. 9:58>> [music]
  340. 9:58>> uh in the background. And now this is
  341. 10:00really important so that the trees don't
  342. 10:01dominate the drawings, they don't feel
  343. 10:03like they're overbearing the context of
  344. 10:04the drawings, [music] but instead
  345. 10:05they're adding that real needed context
  346. 10:08and reference to the surrounding site.
  347. 10:11And we can do the same with the trees in
  348. 10:13front and you'll see here now we look
  349. 10:14across our sections [music] and
  350. 10:15elevations, the context just makes these
  351. 10:18drawings come to life. And we can even
  352. 10:19add some cars in here. So we've got
  353. 10:21we've got some kind of supercars. And so
  354. 10:23I think the final improvement comes
  355. 10:25through annotation and material
  356. 10:26expression. Right now the drawing is
  357. 10:28technically correct, but visually we
  358. 10:30need to add some more detail [music] and
  359. 10:32annotation to the drawing. So start by
  360. 10:34adding some material hatches. This
  361. 10:36immediately differentiate construction
  362. 10:39elements [music]
  363. 10:39and materiality to the drawing. And the
  364. 10:42next thing will be to add shadows. This
  365. 10:44will give the drawings particularly
  366. 10:45plenty of depth
  367. 10:47>> [music]
  368. 10:47>> to help the viewer understand the layer
  369. 10:48of space. Now the drawings will become
  370. 10:51and feel much more architectural [music]
  371. 10:52rather than diagrammatic. So to add
  372. 10:54shadow it's going to be really simple.
  373. 10:55First it's important to have a new layer
  374. 10:57of course named shadow. And what we're
  375. 10:59going to do is basically just start
  376. 11:00drawing some polylines and shapes and
  377. 11:02fill [music] them with a kind of dark
  378. 11:04gray to indicate some shadow. So we can
  379. 11:06do this here, pick up a on a certain few
  380. 11:08elements. For example, we want to
  381. 11:10>> [music]
  382. 11:11>> pick up on some of maybe the window
  383. 11:12reveals and the depth of the windows.
  384. 11:14And we could do a [music] similar thing
  385. 11:16with trees and people. And so in this
  386. 11:18case we want to basically duplicate this
  387. 11:20block. We want to then unblock it so we
  388. 11:22can then edit this element.
  389. 11:24>> [music]
  390. 11:24>> We can then change the fill to black.
  391. 11:27We're going to then skew this tree into
  392. 11:29[music] place to basically indicate a
  393. 11:31location of the shadow and where the sun
  394. 11:33is coming from. We can then pick that
  395. 11:35same style as [music] the shadow that
  396. 11:37we've created. And then all of a sudden
  397. 11:40here we have a shadow to the [music]
  398. 11:42tree showing the direction of the sun
  399. 11:44and we can work it and position it like
  400. 11:46these other tree elements and we can
  401. 11:48overlap them and we can have the same
  402. 11:50with the kind of vertical timber
  403. 11:52elements in this elevation. We can have
  404. 11:54the same with shadows for people.
  405. 11:56[music] So these are all elements that
  406. 11:58we've basically taken a block and
  407. 11:59reworked it reworked into it [music] and
  408. 12:01added shadow to it. And the way to add
  409. 12:03materiality to this drawing is very
  410. 12:05similar. We want to use the polyline
  411. 12:07again. [music] We want to use some of
  412. 12:08these shapes and start basically filling
  413. 12:11some of these elements with [music]
  414. 12:12patterns and textures. Now in this case
  415. 12:14it's we're just going to kind of draw
  416. 12:16this rectangle.
  417. 12:18We can then select this element
  418. 12:20in the same way that we've edited and
  419. 12:21adjusted the fill for the shadows, we
  420. 12:24can also head to the right hand side
  421. 12:25here and click the [music] texture or
  422. 12:27hatch panel. Now here you can add a
  423. 12:30hatch where we're going to maybe do a
  424. 12:33brick. This one we can then adjust the
  425. 12:35scale of the brick. So [music] in this
  426. 12:36case it's quite an intense brick. Maybe
  427. 12:38we want to make them slightly bigger
  428. 12:40blocks. This might be a stone brick wall
  429. 12:42>> [music]
  430. 12:42>> but it gives the effect that when we
  431. 12:44drop the opacity right down it looks
  432. 12:46quite soft and subtle in the drawing but
  433. 12:48it gives [music] the context. And we can
  434. 12:49apply that throughout the drawing. We
  435. 12:51can do that equally the same next door
  436. 12:54to this element here. Now [music] the
  437. 12:55same here with this low kind of low
  438. 12:57wall, we want to make this maybe a stone
  439. 12:59wall. And we can apply this across the
  440. 13:01entire drawing. [music] So now all of a
  441. 13:02sudden the drawing has materiality. You
  442. 13:05have an understanding of okay, what
  443. 13:06elements [music] are stone, what
  444. 13:07elements are brick/stone, what elements
  445. 13:09are glass, what elements are concrete
  446. 13:11and it gives it a much more stronger
  447. 13:13material context. [music] And a really
  448. 13:15useful thing to kind of just quickly
  449. 13:16touch upon is that in some of these
  450. 13:18elements where you've applied a kind of
  451. 13:20finish, applied a brick [music] or stone
  452. 13:23finish here for example, you can then
  453. 13:25also add kind of metadata to [music]
  454. 13:27these elements. So in this case we can
  455. 13:28select this element. We can then head
  456. 13:31down to the bottom right hand corner and
  457. 13:32click [music] add custom properties. Now
  458. 13:34we're going to add a new property that
  459. 13:36we're basically just going to call for
  460. 13:37example [music]
  461. 13:39manufacturer. So we can suggest where
  462. 13:41the manufacturer is located or where
  463. 13:42this material [music] is being
  464. 13:43transported from. And likewise if you
  465. 13:45wanted to add a delivery location, you
  466. 13:47can then change this [music] delivery
  467. 13:49location for example to Ireland for
  468. 13:51example if it's being shipped in from
  469. 13:53Ireland. [music]
  470. 13:53And so this is an example of how you can
  471. 13:55start adding data to these elements. So
  472. 13:58they don't actually just become visual
  473. 14:00graphic, [music] you also have data that
  474. 14:02lives with the drawing. And finally I'll
  475. 14:04add a few key annotations, leader notes,
  476. 14:07material tags, levels [music] just to
  477. 14:09add that required level of detail to the
  478. 14:11drawing. In this case we have some of
  479. 14:13these kind of levels that have come
  480. 14:14through with our DWG that we [music]
  481. 14:16imported and what we want to do is
  482. 14:17basically start reworking to the stroke.
  483. 14:19So we can adjust these to red. We can
  484. 14:21work into some [music] of these the kind
  485. 14:23of text and adjust some of the text. So
  486. 14:25we can edit this style that's been
  487. 14:27imported with the DWG. We can adjust the
  488. 14:29font [music] and we can work into some
  489. 14:32of the thickness of this kind of
  490. 14:34elevation mark. We can make it [music]
  491. 14:36all red and quite bold. And so now we
  492. 14:39have a consistent annotation which is
  493. 14:41red [music] over the top of our black
  494. 14:42and white drawing. So often the drawings
  495. 14:45that I quite enjoy are black and white
  496. 14:46drawings that feel quite analog they
  497. 14:48feel quite kind of sketchy and
  498. 14:50architectural with then a hint of quite
  499. 14:52strong color that overlays and kind of
  500. 14:54overlaps [music]
  501. 14:55the drawing. So in this case we've got
  502. 14:56hints and kind of punches of red in the
  503. 14:59drawing which [music] is the annotation.
  504. 15:01Likewise we can add in some kind of text
  505. 15:03to show the kind of exhibition or
  506. 15:04gallery spaces
  507. 15:05>> [music]
  508. 15:06>> and we can adjust the type and font
  509. 15:08here. Once again, we want to drop the
  510. 15:10opacity of the the font down so that
  511. 15:13it's not too strong [music] in the
  512. 15:14drawing.
  513. 15:15We can then also add some potential some
  514. 15:17leaders where you can then show or
  515. 15:19indicate certain [music] elements that
  516. 15:20you want to have a bit of a call out
  517. 15:22for. So for example in this case we want
  518. 15:23to draw attention to lift one which is
  519. 15:26kind of tucked away behind this
  520. 15:27reception. We could have a leader here
  521. 15:29and adjust [music] the kind of end.
  522. 15:31Likewise if you wanted to add dimensions
  523. 15:32across the drawing, you can use the
  524. 15:34dimension tool, drop the size of the
  525. 15:36text down. And so now we have a set of
  526. 15:38drawings that are much more clear and
  527. 15:40graphic and they're showing context,
  528. 15:42they're showing materiality, they're
  529. 15:43showing depth, they're showing correct
  530. 15:45line weights, much more intriguing.
  531. 15:47>> [music]
  532. 15:47>> And so now it's all about pulling these
  533. 15:49together and representing it in a
  534. 15:51presentation. So the way around works is
  535. 15:53that they have paper canvases and model
  536. 15:55canvases. All [music] of the drawings
  537. 15:56I've been creating have all been in a
  538. 15:58model canvas. Now to show that in a
  539. 16:01presentation [music] you want to use a
  540. 16:02paper canvas. And in the paper canvas
  541. 16:04you can start adding things like titles,
  542. 16:06you can add viewports into your model
  543. 16:08canvas, [music] you can start adding
  544. 16:09some text and annotations and working
  545. 16:12into a presentation that makes your
  546. 16:13drawings
  547. 16:14>> [music]
  548. 16:14>> look and feel presented and curated well
  549. 16:17to be ready for a presentation or a
  550. 16:20>> [music]
  551. 16:20>> kind of portfolio submission for
  552. 16:22example. Now you can create this paper
  553. 16:23canvas in the top left hand corner
  554. 16:25[music] here when you click the plus
  555. 16:26sign. Now I'm just going to call this
  556. 16:28paper canvas presentation slide and the
  557. 16:30way this works is that you can see here
  558. 16:31that we've created a page. Now this page
  559. 16:34can be edited and adjusted, you can
  560. 16:36scale [music] it up and down, you can
  561. 16:37position it and change the orientation.
  562. 16:39We're going to keep this currently at a
  563. 16:40A3 format. And we can copy these across
  564. 16:44>> [music]
  565. 16:44>> so we have now two pages set up and we
  566. 16:47can then look down in the block library
  567. 16:49for maybe a title [music] block.
  568. 16:51And so in this case we can find a A3
  569. 16:53title block that we want to bring in.
  570. 16:55There's lots of different examples
  571. 16:57>> [music]
  572. 16:58>> where you can then drop and drag them
  573. 17:00into place
  574. 17:01and you can also customize these, you
  575. 17:03can double click into them, you can edit
  576. 17:04them, you can kind of make them more
  577. 17:06personal to you. And a particular title
  578. 17:08block that I like to use is this
  579. 17:10horizontal title block here [music]
  580. 17:12which I think works really quite nicely
  581. 17:14with the kind of light gray element in
  582. 17:16the bottom right corner with the kind of
  583. 17:17big
  584. 17:18>> [music]
  585. 17:18>> number drawing number. You can see here
  586. 17:20now we've got two drawings side by side,
  587. 17:22two pages side by side. Now what we want
  588. 17:24to do is create a viewport [music] into
  589. 17:26that section. Crop and drag and drop
  590. 17:29some of these elements so you can then
  591. 17:30position [music] the drawing as you
  592. 17:32please. You can also scale them up and
  593. 17:33down. So currently this has been
  594. 17:35imported at 1 to 158.something.
  595. 17:38[music] We could change that to 1 to
  596. 17:39100, 1 to 200. Of course these
  597. 17:42elevations and sections are quite long
  598. 17:44so we're going to have to scale
  599. 17:45>> [music]
  600. 17:45>> scale it right down but we can position
  601. 17:47this onto the page
  602. 17:50and get this
  603. 17:50>> [music]
  604. 17:51>> lined up and dragged on
  605. 17:53so that now we can position and present
  606. 17:55these properly [music]
  607. 17:56and make sure that they look
  608. 17:58professional and clean and are presented
  609. 18:00clearly. We could do the same with the
  610. 18:02other
  611. 18:03section for example. We could then blow
  612. 18:05this one up and have it much higher
  613. 18:06scale, maybe 1 to 100 and position that
  614. 18:08centrally here. So then we can have the
  615. 18:10much longer elevation sections on one
  616. 18:12page and the much smaller and shorter
  617. 18:13one on the right hand side with the
  618. 18:14different scale.
  619. 18:16And the beauty of the model and paper
  620. 18:17[music] canvases is that they work live.
  621. 18:19So these viewports that are
  622. 18:21kind of looking into the model canvas,
  623. 18:23if you adjust anything [music] in that
  624. 18:24model canvas then it reflects on the
  625. 18:26paper canvas. And the finishing touches
  626. 18:28to these drawings is just adding some
  627. 18:29annotations like text so we can indicate
  628. 18:31what these sections are and the scale of
  629. 18:33the section.
  630. 18:34And we can also add a key plan for
  631. 18:36example. So I have a key plan here that
  632. 18:38I've created. We can create once again
  633. 18:40[music] another viewport into that key
  634. 18:42plan and we can just and position that
  635. 18:44into place. We can then add a indication
  636. 18:47of what those section lines are. So AA,
  637. 18:49BB for example. And now all of a sudden
  638. 18:52we have a really strong presentation
  639. 18:54with these sections and elevations
  640. 18:56>> [music]
  641. 18:56>> presented properly. They're now not just
  642. 18:58drawings that don't have much structure
  643. 19:00or graphic hierarchy [music] or context
  644. 19:02and they're kind of just floating. Now
  645. 19:04there's a structure and presentation to
  646. 19:06them. They come across clear and they
  647. 19:08work [music] really well. And so you can
  648. 19:09see here with these drawings side by
  649. 19:11side, the before and after, this is
  650. 19:13where the difference becomes obvious.
  651. 19:15The geometry hasn't changed much at all
  652. 19:17in [music] fact, but the communication
  653. 19:18of the architecture has dramatically
  654. 19:20improved. So good sections and
  655. 19:22elevations aren't about adding more
  656. 19:23information, they're actually about
  657. 19:25clarity, clean line weight hierarchy,
  658. 19:27accurate scales, thoughtful material
  659. 19:30representation. Often the difference
  660. 19:31between a weak drawing and a strong
  661. 19:33drawing is simply a series of small
  662. 19:35thoughtful adjustments. If you'd like to
  663. 19:36try this workflow for yourself, there's
  664. 19:38a link in the description where you can
  665. 19:40create a free Round account and [music]
  666. 19:41access the files used in this tutorial.
  667. 19:43Thanks for watching today's video and
  668. 19:45we'll see you in the next one.
  669. 20:02>> Woo!

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