Fix Your Sections & Elevations FAST | Good vs Bad Breakdown — Transcript
Full transcript
- 0:00[music]
- 0:04>> This section and elevation don't read
- 0:06well. The [music] hierarchy is unclear,
- 0:08the line weights are inconsistent, and
- 0:10the drawing feels a little bit flat.
- 0:12There's no depth, no clarity, and no
- 0:14real sense of material. [music]
- 0:15And so, in today's video, I'm going to
- 0:16take these drawings and turn them into
- 0:18this. I'm going to walk through the
- 0:20process of transforming a section
- 0:21elevation from something that feels raw
- 0:23and [music] confusing into something
- 0:25that is clear, intentional, and easy to
- 0:27read. Welcome back to the good versus
- 0:29bad series. [music]
- 0:30take drawings that can be improved
- 0:32whether through layout, graphic
- 0:34hierarchy, [music] or how they
- 0:35communicate architectural intent, and
- 0:37refine them step by step as I talk you
- 0:39through the process. If you'd like to
- 0:40follow along or try this workflow for
- 0:43yourself, there's a link in the
- 0:44description where you can create a free
- 0:45Rayon account.
- 0:47So, let's dive into it.
- 0:52So, I've exported the original section
- 0:54elevation as a DWG, and I'm now going to
- 0:56import them into Rayon so we can work on
- 0:58them accurately to [music] scale. So,
- 1:00the way that you can import a DWG into
- 1:02Rayon is to head to the top left hand
- 1:04corner here, and we can simply import
- 1:07our DWG. [music] We can then set the
- 1:09correct scale. You can do this by
- 1:11clicking on two points. So, this is a
- 1:14[music] 1.2 m difference here. So, then
- 1:16we can
- 1:17import that into our model canvas. And
- 1:20from here, we can start working into the
- 1:22[music] sections and elevations. This is
- 1:24fundamentally going to provide a base, a
- 1:26foundation to the drawings that we're
- 1:27now going [music] to build. And Rayon
- 1:28makes this really straightforward
- 1:30because you can bring standard files
- 1:32such as a DWG and immediately start
- 1:34editing them. And before we change
- 1:36anything though, let's understand
- 1:38>> [music]
- 1:38>> why this drawing doesn't work. First,
- 1:40line weights. Everything has the same
- 1:42thickness, so it's difficult to
- 1:44understand what's being cut through and
- 1:46what's behind, where the depth is to the
- 1:48drawing. The second is going to be
- 1:50blocks and people. So, adding [music]
- 1:52the intended use and activity to the
- 1:54spaces. And the third is annotation and
- 1:56materiality. There's no texture, shadow,
- 1:59or material definition, which makes the
- 2:01building and drawing just feel flat.
- 2:03[music] So, the drawing isn't wrong
- 2:04technically, but it doesn't communicate
- 2:06clearly. So, let's start improving it.
- 2:08So, the first thing that defines a good
- 2:10section or elevation is graphic
- 2:12hierarchy, particularly in a section
- 2:14where you are showing the cut through
- 2:15lines. And so, that should read
- 2:17immediately. [music] And so, as you can
- 2:18see here, this DWG that's been imported
- 2:20has particular styles, colors, line
- 2:23weights assigned to it. [music] As you
- 2:24can see here, as you click some of these
- 2:26elements, you can edit and adjust some
- 2:28of these fills. Now, in this case, we
- 2:30have a kind of yellow fill that's been
- 2:31assigned to these cut lines, and so we
- 2:33[music] can change them to white, for
- 2:35example. We can change all the floors to
- 2:37white, and you can see here that we can
- 2:39almost just neutralize the drawing by
- 2:41removing some of these colors that have
- 2:42come through in the DWG. And I'll start
- 2:44by retracing the main structural
- 2:46elements using [music] Rayon's wall and
- 2:48line tools. And what I'm doing here is
- 2:50separating three line types. We've got
- 2:52the cut element, we've got the elements
- 2:53beyond, and [music] then we've got the
- 2:54background context. That's going to be
- 2:56our three layers to this drawing. So,
- 2:57what we're going to do here is we're
- 2:58going to simply use the wall tool. Now,
- 3:00the wall tool works in floor plan
- 3:02section elevation. In this case, we're
- 3:03going to draw it across here at the top
- 3:06to show the roof cut line.
- 3:07>> [music]
- 3:08>> And now you can adjust and extend the
- 3:10thickness of this wall by either
- 3:12dragging it and kind of extending the
- 3:14thickness, [music] or you can type in
- 3:16the particular thickness of the wall.
- 3:17So, in this case, we're going to type in
- 3:19a 0.4 wall, and then we can just
- 3:21basically start populating and dragging
- 3:23that across the drawing.
- 3:24>> [music]
- 3:24>> Now, with the wall, you can then change
- 3:26the fill to a black, or you can change
- 3:28the stroke if you'd like. In this case,
- 3:30we're going to fill it black cuz [music]
- 3:31we want it to be quite a strong graphic
- 3:34element to the drawing. I think a
- 3:36particularly good section [music]
- 3:38looks great when the cut through line is
- 3:40really clear and evident. In this case,
- 3:41we're going to show that by using black.
- 3:43We can then do that across the drawing
- 3:45[music] and also work into the walls,
- 3:48for example, the vertical walls. We can
- 3:50then do it [music] into the floor slabs.
- 3:51As you can see here, we can adjust
- 3:53um to black. Now, as you can see
- 3:55already, the section is popping a lot
- 3:58more. Now, the next step is going to be
- 4:00the ground cut through line. In a very
- 4:01similar way, this should equally be very
- 4:04strong. Maybe not as strong as the cut
- 4:06through lines of the walls, but it needs
- 4:07to have a thickness to it, needs to have
- 4:08a depth. So, in this case, we're just
- 4:10going to adjust this ground line to,
- 4:12>> [music]
- 4:12>> let's say, a 0.5 in this case, which is
- 4:14fairly strong. And we can work into some
- 4:16of the interior line weights to provide
- 4:18[music] that kind of three-tier
- 4:20structure. So, we have the cut through
- 4:21line, which is the strongest. We then
- 4:23have some of the wall elements that are
- 4:24going to be um the next kind of level of
- 4:27thickness, and then we have the details
- 4:29such as in the windows or the furniture
- 4:31as the kind of next
- 4:32>> [music]
- 4:32>> uh level down. So, we can see here that
- 4:34we can now adjust some of these wall
- 4:35elements to maybe a 0.1.
- 4:38You can then work into the ground cut
- 4:40line. In this case, [music] we want to
- 4:42add maybe a kind of diagonal um hatch,
- 4:45an oblique hatch in this case, and we
- 4:47[music] can adjust the the opacity ever
- 4:49so slightly to make it a little bit
- 4:50softer. But, this is really important, I
- 4:53think, particularly when you're working
- 4:55in section, having that strong ground
- 4:56line and having it quite clear and even
- 4:58a graphic element of the drawing. So, in
- 5:00this [music] case, we've kind of got
- 5:01this oblique uh diagonal lines, which
- 5:04gives a real graphic touch [music] to
- 5:06the drawing. And we can work across some
- 5:08of our other elevations and sections to
- 5:10show this kind of ground line [music]
- 5:12and work into that graphic hierarchy.
- 5:15And likewise with this section here, you
- 5:17can see how [music] now we have all of
- 5:18those walls and elements filled black.
- 5:21So, fundamentally, we now have the base
- 5:22of [music] our drawing. The graphic
- 5:24hierarchy is there. Now, we need to
- 5:25start populating it with those blocks
- 5:27and [music] people. And so, people and
- 5:28furniture and objects have and will give
- 5:31scale and life to the sections and
- 5:32elevations, [music] but they only work
- 5:34if they're accurate. And luckily,
- 5:36fortunately, in Rayon, everything comes
- 5:37[music] in at a one-to-one scale. So,
- 5:39I'll open the block library where Rayon
- 5:42has 10,000 blocks including people,
- 5:43[music] trees, furniture, technical
- 5:46elements, pretty much anything to
- 5:47populate your drawing, all available in
- 5:49plan, [music] section, elevation views,
- 5:51which means that you can now have blocks
- 5:53that correlate with your floor plan and
- 5:55your sections and elevations, and you're
- 5:56not going to have a mishmash of types of
- 5:58different types of blocks. [music] But,
- 5:59the key point here is that the blocks
- 6:00shouldn't just decorate the drawing,
- 6:02they should help communicate how the
- 6:03space works. And so, in this case, we
- 6:05already have a floor plan that we've
- 6:07worked into in some [music] detail.
- 6:08We've populated them blocks, we've
- 6:10styled it, etc. And now, what we're
- 6:12going to do is basically start
- 6:13transferring some of those [music]
- 6:14blocks across into our sections and
- 6:16elevations. Now, this works really well
- 6:19because if you then zoom [music] into
- 6:20your floor plan and you start selecting
- 6:22some of these blocks that we have in our
- 6:24floor plan, for example, we want to
- 6:26obviously perfectly replicate those
- 6:28[music] into the section and make sure
- 6:29they line up properly. What I'm going to
- 6:31do here is I'm going to copy all of
- 6:32these [music] blocks and I'm going to
- 6:34paste them into the section. Now, once
- 6:36we line them up and get them all
- 6:37correctly kind of parallel to the
- 6:39section,
- 6:40>> [music]
- 6:40>> you'll see here now where it becomes
- 6:41very, very useful to have these three
- 6:43different types of views in each block.
- 6:46So, you'll see here now when you select
- 6:47[music] a certain element, once we have
- 6:49it all lined up, you select this
- 6:50woodwork station, for example. You
- 6:52select this block and you'll see that
- 6:53this block instance has [music] three
- 6:54different types of views, side view,
- 6:56front view, plan view. And then that
- 6:58means that basically in the section now,
- 7:00we can start flipping all of our block
- 7:02elements that we have, changing them to
- 7:04side view, and pulling them into our
- 7:06drawers.
- 7:07>> [music]
- 7:07>> So, then all of a sudden, we can then
- 7:08perfectly align up the sections with the
- 7:10floor plans. And so, this is a really
- 7:11great way of working between these
- 7:13drawings.
- 7:14Now, this will just take some time of
- 7:15just
- 7:16>> [music]
- 7:16>> turning some of these elements here.
- 7:17We've got woodworking tops, we've got
- 7:19kind of stools that we can drop into
- 7:21place, and you can also scale these up
- 7:22and scale them down as you wish. They
- 7:24all come in at a one-to-one scale from
- 7:26the block library. [music] But, in this
- 7:28case, where it looks a little bit too
- 7:29small, let's say this kind of woodwork
- 7:31station, we can scale it [music] up a
- 7:32touch. We can then bring in some kind of
- 7:35bookshelves in the background. And then
- 7:37this will be really important to make
- 7:38sure [music] that the the kind of
- 7:40layering of these blocks and elements
- 7:42are in the background and the
- 7:43foreground, so we can drop this and
- 7:45arrange this to back of layer. And now,
- 7:47all of a sudden, you can really work
- 7:48[music] into your your sections using
- 7:51your floor plan as a reference and start
- 7:53[music] really populating your drawing.
- 7:55So, now we've got plenty of detail and
- 7:58plenty of activity, and all of a sudden,
- 7:59you understand [music] the intended use
- 8:00of the space. Now, the beauty of these
- 8:02Rayon blocks that, as you can see, it
- 8:04has so much detail. There is so much
- 8:07detail and clarity [music] in these
- 8:08drawings, which really add character and
- 8:11interest to the drawings. Now, the next
- 8:13move is going to be adding some people.
- 8:14Now, people is a really great touch to,
- 8:16of course, show the activity, to show
- 8:18that intended use of space. And so, what
- 8:20we're going to do is just going to pull
- 8:21in some people and drop them into
- 8:23[music] some particular positions. So,
- 8:25on stools, someone standing up next to a
- 8:28worktop. And as you see, we're
- 8:29populating all of our drawings with
- 8:30people walking dogs, people playing
- 8:32volleyball, people stretching, someone
- 8:34sat on the phone.
- 8:35And we've really worked into this to
- 8:37show that activity.
- 8:40Now, with this building, a really
- 8:41important element is context. You'll see
- 8:43in the floor plan here that we have
- 8:44plenty of surrounding trees that's
- 8:46surrounding the building. And it's also,
- 8:48as you can see in the section, it's also
- 8:50built into [music] a landscape which is
- 8:51located in a park. So, trees are going
- 8:54to be really important to populate these
- 8:55sections and elevations and show [music]
- 8:57that context. So, we can find trees in
- 9:00the block library, of course, and we can
- 9:02find a particular tree that we're
- 9:03looking [music] for. We can drag and
- 9:04drop that in to our model. Now, with the
- 9:07trees in this case, there are two
- 9:08layers. [music] There's going to be the
- 9:09background layer and then the foreground
- 9:11layer. So, in the background, we want to
- 9:12show some trees in the distance behind
- 9:14the building, behind the section,
- 9:16>> [music]
- 9:16>> and then we want to show some trees in
- 9:18the foreground, particularly in the
- 9:19elevation. And we can then start
- 9:21populating the [music] trees across the
- 9:24elevation. We can drop that then down
- 9:26into the trees behind, which is at the
- 9:28bottom of the layers.
- 9:29>> [music]
- 9:30>> And then what's really important now is
- 9:31to draw a mask that will then mean these
- 9:33trees will sit behind. So, what we can
- 9:35do is we can fundamentally go to our
- 9:36default layer. We can then trace
- 9:39>> [music]
- 9:39>> the building,
- 9:40fill that as white, and then now all of
- 9:42a sudden, these trees look like they're
- 9:43in the distance. And then with some
- 9:45work, as we zoom out here, you can see
- 9:47that now we have a full populated
- 9:50sections and elevations, and we've
- 9:52dropped some of the opacity of the trees
- 9:55so that now they look and feel quite
- 9:57soft and subtle
- 9:58>> [music]
- 9:58>> uh in the background. And now this is
- 10:00really important so that the trees don't
- 10:01dominate the drawings, they don't feel
- 10:03like they're overbearing the context of
- 10:04the drawings, [music] but instead
- 10:05they're adding that real needed context
- 10:08and reference to the surrounding site.
- 10:11And we can do the same with the trees in
- 10:13front and you'll see here now we look
- 10:14across our sections [music] and
- 10:15elevations, the context just makes these
- 10:18drawings come to life. And we can even
- 10:19add some cars in here. So we've got
- 10:21we've got some kind of supercars. And so
- 10:23I think the final improvement comes
- 10:25through annotation and material
- 10:26expression. Right now the drawing is
- 10:28technically correct, but visually we
- 10:30need to add some more detail [music] and
- 10:32annotation to the drawing. So start by
- 10:34adding some material hatches. This
- 10:36immediately differentiate construction
- 10:39elements [music]
- 10:39and materiality to the drawing. And the
- 10:42next thing will be to add shadows. This
- 10:44will give the drawings particularly
- 10:45plenty of depth
- 10:47>> [music]
- 10:47>> to help the viewer understand the layer
- 10:48of space. Now the drawings will become
- 10:51and feel much more architectural [music]
- 10:52rather than diagrammatic. So to add
- 10:54shadow it's going to be really simple.
- 10:55First it's important to have a new layer
- 10:57of course named shadow. And what we're
- 10:59going to do is basically just start
- 11:00drawing some polylines and shapes and
- 11:02fill [music] them with a kind of dark
- 11:04gray to indicate some shadow. So we can
- 11:06do this here, pick up a on a certain few
- 11:08elements. For example, we want to
- 11:10>> [music]
- 11:11>> pick up on some of maybe the window
- 11:12reveals and the depth of the windows.
- 11:14And we could do a [music] similar thing
- 11:16with trees and people. And so in this
- 11:18case we want to basically duplicate this
- 11:20block. We want to then unblock it so we
- 11:22can then edit this element.
- 11:24>> [music]
- 11:24>> We can then change the fill to black.
- 11:27We're going to then skew this tree into
- 11:29[music] place to basically indicate a
- 11:31location of the shadow and where the sun
- 11:33is coming from. We can then pick that
- 11:35same style as [music] the shadow that
- 11:37we've created. And then all of a sudden
- 11:40here we have a shadow to the [music]
- 11:42tree showing the direction of the sun
- 11:44and we can work it and position it like
- 11:46these other tree elements and we can
- 11:48overlap them and we can have the same
- 11:50with the kind of vertical timber
- 11:52elements in this elevation. We can have
- 11:54the same with shadows for people.
- 11:56[music] So these are all elements that
- 11:58we've basically taken a block and
- 11:59reworked it reworked into it [music] and
- 12:01added shadow to it. And the way to add
- 12:03materiality to this drawing is very
- 12:05similar. We want to use the polyline
- 12:07again. [music] We want to use some of
- 12:08these shapes and start basically filling
- 12:11some of these elements with [music]
- 12:12patterns and textures. Now in this case
- 12:14it's we're just going to kind of draw
- 12:16this rectangle.
- 12:18We can then select this element
- 12:20in the same way that we've edited and
- 12:21adjusted the fill for the shadows, we
- 12:24can also head to the right hand side
- 12:25here and click the [music] texture or
- 12:27hatch panel. Now here you can add a
- 12:30hatch where we're going to maybe do a
- 12:33brick. This one we can then adjust the
- 12:35scale of the brick. So [music] in this
- 12:36case it's quite an intense brick. Maybe
- 12:38we want to make them slightly bigger
- 12:40blocks. This might be a stone brick wall
- 12:42>> [music]
- 12:42>> but it gives the effect that when we
- 12:44drop the opacity right down it looks
- 12:46quite soft and subtle in the drawing but
- 12:48it gives [music] the context. And we can
- 12:49apply that throughout the drawing. We
- 12:51can do that equally the same next door
- 12:54to this element here. Now [music] the
- 12:55same here with this low kind of low
- 12:57wall, we want to make this maybe a stone
- 12:59wall. And we can apply this across the
- 13:01entire drawing. [music] So now all of a
- 13:02sudden the drawing has materiality. You
- 13:05have an understanding of okay, what
- 13:06elements [music] are stone, what
- 13:07elements are brick/stone, what elements
- 13:09are glass, what elements are concrete
- 13:11and it gives it a much more stronger
- 13:13material context. [music] And a really
- 13:15useful thing to kind of just quickly
- 13:16touch upon is that in some of these
- 13:18elements where you've applied a kind of
- 13:20finish, applied a brick [music] or stone
- 13:23finish here for example, you can then
- 13:25also add kind of metadata to [music]
- 13:27these elements. So in this case we can
- 13:28select this element. We can then head
- 13:31down to the bottom right hand corner and
- 13:32click [music] add custom properties. Now
- 13:34we're going to add a new property that
- 13:36we're basically just going to call for
- 13:37example [music]
- 13:39manufacturer. So we can suggest where
- 13:41the manufacturer is located or where
- 13:42this material [music] is being
- 13:43transported from. And likewise if you
- 13:45wanted to add a delivery location, you
- 13:47can then change this [music] delivery
- 13:49location for example to Ireland for
- 13:51example if it's being shipped in from
- 13:53Ireland. [music]
- 13:53And so this is an example of how you can
- 13:55start adding data to these elements. So
- 13:58they don't actually just become visual
- 14:00graphic, [music] you also have data that
- 14:02lives with the drawing. And finally I'll
- 14:04add a few key annotations, leader notes,
- 14:07material tags, levels [music] just to
- 14:09add that required level of detail to the
- 14:11drawing. In this case we have some of
- 14:13these kind of levels that have come
- 14:14through with our DWG that we [music]
- 14:16imported and what we want to do is
- 14:17basically start reworking to the stroke.
- 14:19So we can adjust these to red. We can
- 14:21work into some [music] of these the kind
- 14:23of text and adjust some of the text. So
- 14:25we can edit this style that's been
- 14:27imported with the DWG. We can adjust the
- 14:29font [music] and we can work into some
- 14:32of the thickness of this kind of
- 14:34elevation mark. We can make it [music]
- 14:36all red and quite bold. And so now we
- 14:39have a consistent annotation which is
- 14:41red [music] over the top of our black
- 14:42and white drawing. So often the drawings
- 14:45that I quite enjoy are black and white
- 14:46drawings that feel quite analog they
- 14:48feel quite kind of sketchy and
- 14:50architectural with then a hint of quite
- 14:52strong color that overlays and kind of
- 14:54overlaps [music]
- 14:55the drawing. So in this case we've got
- 14:56hints and kind of punches of red in the
- 14:59drawing which [music] is the annotation.
- 15:01Likewise we can add in some kind of text
- 15:03to show the kind of exhibition or
- 15:04gallery spaces
- 15:05>> [music]
- 15:06>> and we can adjust the type and font
- 15:08here. Once again, we want to drop the
- 15:10opacity of the the font down so that
- 15:13it's not too strong [music] in the
- 15:14drawing.
- 15:15We can then also add some potential some
- 15:17leaders where you can then show or
- 15:19indicate certain [music] elements that
- 15:20you want to have a bit of a call out
- 15:22for. So for example in this case we want
- 15:23to draw attention to lift one which is
- 15:26kind of tucked away behind this
- 15:27reception. We could have a leader here
- 15:29and adjust [music] the kind of end.
- 15:31Likewise if you wanted to add dimensions
- 15:32across the drawing, you can use the
- 15:34dimension tool, drop the size of the
- 15:36text down. And so now we have a set of
- 15:38drawings that are much more clear and
- 15:40graphic and they're showing context,
- 15:42they're showing materiality, they're
- 15:43showing depth, they're showing correct
- 15:45line weights, much more intriguing.
- 15:47>> [music]
- 15:47>> And so now it's all about pulling these
- 15:49together and representing it in a
- 15:51presentation. So the way around works is
- 15:53that they have paper canvases and model
- 15:55canvases. All [music] of the drawings
- 15:56I've been creating have all been in a
- 15:58model canvas. Now to show that in a
- 16:01presentation [music] you want to use a
- 16:02paper canvas. And in the paper canvas
- 16:04you can start adding things like titles,
- 16:06you can add viewports into your model
- 16:08canvas, [music] you can start adding
- 16:09some text and annotations and working
- 16:12into a presentation that makes your
- 16:13drawings
- 16:14>> [music]
- 16:14>> look and feel presented and curated well
- 16:17to be ready for a presentation or a
- 16:20>> [music]
- 16:20>> kind of portfolio submission for
- 16:22example. Now you can create this paper
- 16:23canvas in the top left hand corner
- 16:25[music] here when you click the plus
- 16:26sign. Now I'm just going to call this
- 16:28paper canvas presentation slide and the
- 16:30way this works is that you can see here
- 16:31that we've created a page. Now this page
- 16:34can be edited and adjusted, you can
- 16:36scale [music] it up and down, you can
- 16:37position it and change the orientation.
- 16:39We're going to keep this currently at a
- 16:40A3 format. And we can copy these across
- 16:44>> [music]
- 16:44>> so we have now two pages set up and we
- 16:47can then look down in the block library
- 16:49for maybe a title [music] block.
- 16:51And so in this case we can find a A3
- 16:53title block that we want to bring in.
- 16:55There's lots of different examples
- 16:57>> [music]
- 16:58>> where you can then drop and drag them
- 17:00into place
- 17:01and you can also customize these, you
- 17:03can double click into them, you can edit
- 17:04them, you can kind of make them more
- 17:06personal to you. And a particular title
- 17:08block that I like to use is this
- 17:10horizontal title block here [music]
- 17:12which I think works really quite nicely
- 17:14with the kind of light gray element in
- 17:16the bottom right corner with the kind of
- 17:17big
- 17:18>> [music]
- 17:18>> number drawing number. You can see here
- 17:20now we've got two drawings side by side,
- 17:22two pages side by side. Now what we want
- 17:24to do is create a viewport [music] into
- 17:26that section. Crop and drag and drop
- 17:29some of these elements so you can then
- 17:30position [music] the drawing as you
- 17:32please. You can also scale them up and
- 17:33down. So currently this has been
- 17:35imported at 1 to 158.something.
- 17:38[music] We could change that to 1 to
- 17:39100, 1 to 200. Of course these
- 17:42elevations and sections are quite long
- 17:44so we're going to have to scale
- 17:45>> [music]
- 17:45>> scale it right down but we can position
- 17:47this onto the page
- 17:50and get this
- 17:50>> [music]
- 17:51>> lined up and dragged on
- 17:53so that now we can position and present
- 17:55these properly [music]
- 17:56and make sure that they look
- 17:58professional and clean and are presented
- 18:00clearly. We could do the same with the
- 18:02other
- 18:03section for example. We could then blow
- 18:05this one up and have it much higher
- 18:06scale, maybe 1 to 100 and position that
- 18:08centrally here. So then we can have the
- 18:10much longer elevation sections on one
- 18:12page and the much smaller and shorter
- 18:13one on the right hand side with the
- 18:14different scale.
- 18:16And the beauty of the model and paper
- 18:17[music] canvases is that they work live.
- 18:19So these viewports that are
- 18:21kind of looking into the model canvas,
- 18:23if you adjust anything [music] in that
- 18:24model canvas then it reflects on the
- 18:26paper canvas. And the finishing touches
- 18:28to these drawings is just adding some
- 18:29annotations like text so we can indicate
- 18:31what these sections are and the scale of
- 18:33the section.
- 18:34And we can also add a key plan for
- 18:36example. So I have a key plan here that
- 18:38I've created. We can create once again
- 18:40[music] another viewport into that key
- 18:42plan and we can just and position that
- 18:44into place. We can then add a indication
- 18:47of what those section lines are. So AA,
- 18:49BB for example. And now all of a sudden
- 18:52we have a really strong presentation
- 18:54with these sections and elevations
- 18:56>> [music]
- 18:56>> presented properly. They're now not just
- 18:58drawings that don't have much structure
- 19:00or graphic hierarchy [music] or context
- 19:02and they're kind of just floating. Now
- 19:04there's a structure and presentation to
- 19:06them. They come across clear and they
- 19:08work [music] really well. And so you can
- 19:09see here with these drawings side by
- 19:11side, the before and after, this is
- 19:13where the difference becomes obvious.
- 19:15The geometry hasn't changed much at all
- 19:17in [music] fact, but the communication
- 19:18of the architecture has dramatically
- 19:20improved. So good sections and
- 19:22elevations aren't about adding more
- 19:23information, they're actually about
- 19:25clarity, clean line weight hierarchy,
- 19:27accurate scales, thoughtful material
- 19:30representation. Often the difference
- 19:31between a weak drawing and a strong
- 19:33drawing is simply a series of small
- 19:35thoughtful adjustments. If you'd like to
- 19:36try this workflow for yourself, there's
- 19:38a link in the description where you can
- 19:40create a free Round account and [music]
- 19:41access the files used in this tutorial.
- 19:43Thanks for watching today's video and
- 19:45we'll see you in the next one.
- 20:02>> Woo!
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