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Fix These 5 Common Design Mistakes FAST (Architects & Designers) — Transcript

by Rayon Academy · 3,839 words · 568 segments · language en · Watch on YouTube

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  1. 0:02If you're an architect or interior
  2. 0:03designer, chances are you've made at
  3. 0:05least one of these mistakes. Honestly, I
  4. 0:07definitely have, quite a few times.
  5. 0:09These aren't bad design ideas, they're
  6. 0:11workflow problems. Little things that
  7. 0:13creep into drawings and quietly impact
  8. 0:15clarity, accuracy, and presentation. In
  9. 0:18this video, I'm going to walk through
  10. 0:20five common mistakes I see and make all
  11. 0:22the time in plans, interiors, and
  12. 0:24presentations, and show you how to fix
  13. 0:27them using Rayon. But before we get into
  14. 0:29it, if you want to follow along or try
  15. 0:30this workflow for yourself, there's a
  16. 0:32link in the description where you can
  17. 0:34create a free Rayon account.
  18. 0:38This first one is a classic. Doors drawn
  19. 0:40too small or incorrectly, furniture too
  20. 0:43big, people looking 7-ft tall. Most of
  21. 0:47the time this comes from downloading
  22. 0:49random blocks off the internet. I had a
  23. 0:51full library of them at architecture
  24. 0:52school. Rayon's block library fixes this
  25. 0:55by giving you properly scaled blocks,
  26. 0:57and even better, they also give you
  27. 0:58multiple views, top, front, and side,
  28. 1:01all in one place. This is particularly
  29. 1:03useful when working across plans and
  30. 1:05sections, so you can ensure that the
  31. 1:07blocks show correctly and align to each
  32. 1:09drawing. Now, Rayon has a vast block
  33. 1:12library, and we're talking hundreds,
  34. 1:14thousands of blocks available to you.
  35. 1:16You've got lots of different options
  36. 1:17here where you can explore the library
  37. 1:19on the left-hand side, and you've got
  38. 1:21access to bathroom layouts, bedroom
  39. 1:23layouts,
  40. 1:24various different blocks, any block that
  41. 1:27you can possibly think of, Rayon has it
  42. 1:29there in their library. And this is
  43. 1:30really useful because you can scroll
  44. 1:32through and find any type of block
  45. 1:33you're looking for, kitchen appliances,
  46. 1:35kitchen accessories, to start populating
  47. 1:37your floor plans in an instant, there
  48. 1:39and then. So, what you want to do is if
  49. 1:41you find a particular item, you can drag
  50. 1:43and drop it into your workspace. You can
  51. 1:45then see that you can rotate, you can
  52. 1:47shift it. You can then start to mirror
  53. 1:49it and play around with it until you're
  54. 1:51comfortable with how you want it in your
  55. 1:52layout. Equally, you can also select the
  56. 1:54block and see alternative views. So,
  57. 1:56you've got a front view, side view, and
  58. 1:59top view. So, when you're working across
  59. 2:01plan sections elevations, you can switch
  60. 2:03between those views to make sure that
  61. 2:05your drawers align.
  62. 2:06Now, you'll see here you've got lots of
  63. 2:07different options for even potential
  64. 2:10full bedroom layouts. So, you can see
  65. 2:12here we've got a bed, wardrobe, and desk
  66. 2:14space already fully configured, um which
  67. 2:17you can then work into your floor plan.
  68. 2:20Now, alternatively, you can look for
  69. 2:22parametric blocks. And in this case, you
  70. 2:24can type it into the top here where you
  71. 2:26can search for a particular item that
  72. 2:28will have a parametric icon in the top
  73. 2:30left corner. And you can see here that
  74. 2:32these parametric blocks, when you drag
  75. 2:34and drop them in, let's take this corner
  76. 2:35sofa, for example, they have these
  77. 2:37toggles that you can essentially push
  78. 2:39and pull, and they'll expand and
  79. 2:41contract without actually distorting or
  80. 2:43affecting the geometry of the block. So,
  81. 2:46as you see here, you can push and pull
  82. 2:47it if you want to have certain elements
  83. 2:48that are longer or shorter or wider or
  84. 2:51deeper, it gives you that flexibility.
  85. 2:54Likewise, if you have certain elements
  86. 2:55like a dining room table that you want
  87. 2:58to add more chairs to, you can push and
  88. 2:59pull these. Now, for this particular
  89. 3:01drawing, this is the kind of set of
  90. 3:04blocks that I would like to use, and I'm
  91. 3:05going to start populating the drawings.
  92. 3:07Now, these are really great for also, if
  93. 3:09you want to make some edits and make
  94. 3:11some changes, you can double-click into
  95. 3:12them and start deleting certain elements
  96. 3:15or moving certain cupboards or hobs or
  97. 3:18sinks around to kind of fit your layout
  98. 3:21as you please. Alternatively, and this
  99. 3:23is where it gets pretty exciting, if you
  100. 3:25have a particular block, like a piece of
  101. 3:28furniture, in this case this bright
  102. 3:29orange sofa that caught my eye, you can
  103. 3:32bring it into the software, you can then
  104. 3:33do a generative AI block. So, you use a
  105. 3:37tool called generate product, which
  106. 3:39you'll see you can select the image, you
  107. 3:40can use selected image using the AI
  108. 3:42panel, head down to tools, select
  109. 3:45generate products, and you'll see it
  110. 3:47will create a block of that image. So,
  111. 3:49it will generate a three-sided block,
  112. 3:52top-down, side, and front view of that
  113. 3:55particular sofa, and it will also
  114. 3:57generate it to scale, which is really
  115. 3:59impressive. And you can see here we've
  116. 4:01got this this sofa now in our workspace,
  117. 4:04which we can pull into our drawings and
  118. 4:06have them across our floor plan sections
  119. 4:08and elevations, and they will all align
  120. 4:10and read together. You can also import
  121. 4:12DWGs at scale or generate a block using
  122. 4:15AI if you need something custom. Correct
  123. 4:17proportions instantly make drawings feel
  124. 4:19more professional.
  125. 4:22The second mistake which often leads
  126. 4:23from poor CAD block proportions are
  127. 4:26inefficient layouts. Rooms that almost
  128. 4:28work, circulation spaces that feel
  129. 4:30awkward, spaces that don't feel
  130. 4:31proportionate. To take this layout as an
  131. 4:34example, we're going to start dissecting
  132. 4:35this and make it a little bit more
  133. 4:37efficient. Now, you can see here the way
  134. 4:39that this is composed that you have this
  135. 4:40bedroom on the left-hand side, which
  136. 4:42doesn't really work too well next to
  137. 4:44this window.
  138. 4:45And then you've got the kitchen unit on
  139. 4:46the right-hand side, which isn't awful,
  140. 4:49but I think it could be rearranged
  141. 4:50slightly better where you have a bit
  142. 4:52more privacy in the bedroom. Currently,
  143. 4:54that bedroom is quite exposed to that
  144. 4:57kitchen living space, and it's right
  145. 4:58next to the front door, which isn't
  146. 4:59ideal. We could also use this long back
  147. 5:02wall for some storage. We could build in
  148. 5:04some storage here with some wardrobes
  149. 5:06and maybe a feature to the living space.
  150. 5:08So, potentially, I think we could swap
  151. 5:10around the bedroom and the kitchen to
  152. 5:12make it a little bit more of a an
  153. 5:14efficient space. And then what we could
  154. 5:16have as a feature, we could have a kind
  155. 5:17of a semi-permeable
  156. 5:19barrier that creates some kind of
  157. 5:21privacy between the bedroom and living
  158. 5:23space.
  159. 5:25So, if we pull the bedroom up to this
  160. 5:27corner here,
  161. 5:28um and swivel this kitchen round into
  162. 5:30this corner, then we can have
  163. 5:32potentially that
  164. 5:33window above the kitchen unit, so above
  165. 5:36the sink. We then bring the door around
  166. 5:38here so you can access the door uh the
  167. 5:40bathroom off the bedroom,
  168. 5:43and pull these wardrobes away, so And
  169. 5:45maybe we can have
  170. 5:46a low-level wall with um some kind of
  171. 5:49seating in that kitchen space. You're
  172. 5:52kind of compartmentalizing that kitchen
  173. 5:54space as its own as its own space with
  174. 5:57then a division here for the living and
  175. 6:00sleeping area.
  176. 6:02Now pulling the sofa back into this
  177. 6:03corner, we could then have some storage
  178. 6:05that runs along this back wall as I've
  179. 6:07mentioned. And then these wardrobes
  180. 6:09could almost become a semi-permeable
  181. 6:12barrier or
  182. 6:14kind of privacy space between the
  183. 6:16bedroom and the living space so that you
  184. 6:18can have maybe a TV along here. We could
  185. 6:20pull that wall out a little bit further
  186. 6:21to give more privacy to the bedroom as
  187. 6:24you can see here.
  188. 6:26And this now works a little bit better
  189. 6:27where we have essentially a living space
  190. 6:30with the outdoor seating area adjacent
  191. 6:32to it with then the kitchen space having
  192. 6:34its own area. And then you have a
  193. 6:36bedroom that's kind of partitioned off
  194. 6:39semi-partitioned off with those
  195. 6:41wardrobes.
  196. 6:42So it feels a little bit more efficient
  197. 6:44and a much more improved layout. And
  198. 6:47zones are especially useful here. They
  199. 6:48help you to see what's oversized, what's
  200. 6:50tight, and what needs adjusting. And the
  201. 6:53key takeaway is that layouts should
  202. 6:54evolve quickly and not feel painful to
  203. 6:57change. In Rayon, you can move, rotate,
  204. 6:59cut, and edit walls and layouts super
  205. 7:02easily as you've seen.
  206. 7:05A lot of drawings fail not because of
  207. 7:07design but because they're hard to read.
  208. 7:10Everything looks the same. Line weight,
  209. 7:12materials aren't clear, hierarchy is
  210. 7:14missing. This usually happens because
  211. 7:16styling is separate from drafting. In
  212. 7:18Rayon, drafting and styling happen
  213. 7:20together using the style panel. Take
  214. 7:22this floor plan. I know that we've
  215. 7:23exaggerated the line weights a little
  216. 7:25bit here just to show as a demonstration
  217. 7:27but you can see here that the the blocks
  218. 7:30are much stronger in the drawing and we
  219. 7:31need to find a balance between the
  220. 7:33walls, the furniture, the the hatches
  221. 7:35and textures in the background to make
  222. 7:38sure that the drawing is structured
  223. 7:40properly. Now in this case, we want to
  224. 7:42we want to bring down the intensity of
  225. 7:44the blocks. We want to increase the
  226. 7:45thickness of the walls. To take this
  227. 7:48block, for example, you can double-click
  228. 7:49into it.
  229. 7:50You can select the item, and you'll have
  230. 7:52a style here on the right-hand side,
  231. 7:54which you can edit. And we're going to
  232. 7:55bring that right down to 0.2, so it's
  233. 7:58much, much softer in the drawing, even
  234. 8:00though it's still got a little bit of a
  235. 8:01darker edge, a thicker edge around the
  236. 8:03block.
  237. 8:04And we'll do the same here with this
  238. 8:06block here. We can change that to 0.2 as
  239. 8:09well if we wanted to keep it consistent.
  240. 8:11And you'll see that it's changed some of
  241. 8:13the blocks across the drawing, and
  242. 8:15that's because that is a saved style
  243. 8:17that is applied to each of these blocks.
  244. 8:19So, if you change that style, it will
  245. 8:20change all of the blocks that have that
  246. 8:22style associated to it. Now, some of
  247. 8:24these details in the walls that show in
  248. 8:26the kind of wall build-ups, we're going
  249. 8:27to select these elements, and we're
  250. 8:29going to bring these down uh to maybe a
  251. 8:310.1
  252. 8:32because we want them to be nice and
  253. 8:34subtle in the background. We don't want
  254. 8:35it to be strong at all. And then we can
  255. 8:38take the walls themselves and increase
  256. 8:40the stroke to maybe a 0.3. I mean, you
  257. 8:43can test the different thicknesses here
  258. 8:44to try and get it right, but I think a
  259. 8:460.3 or maybe even slightly thicker could
  260. 8:49work well. And you can see here it's
  261. 8:50starting to give the structure to the
  262. 8:51drawing.
  263. 8:52Now, if there are other elements in your
  264. 8:54drawing that you want to select multiple
  265. 8:57of the same style, what you can do is
  266. 8:58you can select the element, you can
  267. 9:00right-click it, you can do select
  268. 9:02similar, same style, and you can see
  269. 9:04here all of those lines that we had that
  270. 9:06wall detail are now selected. I head
  271. 9:08over to the right-hand side here, we can
  272. 9:09then change that stroke to a 1-point a
  273. 9:120.1 to make sure that it's consistent
  274. 9:14throughout. And we can save that style
  275. 9:16by clicking save style and calling it
  276. 9:17the wall layer.
  277. 9:20We can do the same with zones and
  278. 9:22hatches that are applied to zones. If we
  279. 9:24select this floor finish here, we can
  280. 9:25adjust and drop the stroke to
  281. 9:28something quite light cuz you want it to
  282. 9:30make sure it's it's kind of in the
  283. 9:31background and not too strong, so maybe
  284. 9:3350% works well. Likewise with this style
  285. 9:35here, we could then change that down to
  286. 9:38also a 50% opacity. We can adjust the
  287. 9:41wall slightly further to a 0.5, so it's
  288. 9:44a little bit stronger. Likewise with
  289. 9:46these internal walls,
  290. 9:48and all of a sudden we have a much
  291. 9:50stronger hierarchy to the drawing where
  292. 9:52we have the elements that we're cutting
  293. 9:53through are much stronger. So, all of
  294. 9:55the wall elements that we're slicing
  295. 9:57through are much darker and thicker
  296. 10:00elements. We've then got a much softer
  297. 10:01elements in the background with the
  298. 10:03hatches that are a lot more subtle in
  299. 10:05the background. And then we have the the
  300. 10:07blocks, the furniture, that have a a 0.2
  301. 10:10surrounding, so that that's kind of the
  302. 10:12next hierarchy from the wall. So, you've
  303. 10:14got that structure and hierarchy to the
  304. 10:16drawing, where the drawing is now
  305. 10:17reading much more clearly and it's much
  306. 10:20better structured. Now, the finishing
  307. 10:22touch to this drawing, I think, is just
  308. 10:23going to be a bit of shadow. And in this
  309. 10:25case, we're just going to use the
  310. 10:26polyline to essentially draw a shape to
  311. 10:29indicate an area of shadow and maybe an
  312. 10:32area of where shadow's being casted in
  313. 10:34the floor plan.
  314. 10:35This will just be really simple and
  315. 10:36quite sketchy at this point, so we can
  316. 10:38simply draw this zone here and fill that
  317. 10:42with black,
  318. 10:43and then we'll drop the opacity right
  319. 10:45down to maybe even only 15%.
  320. 10:49Remove the stroke and there we have a
  321. 10:51bit of a shadow. And we can save that as
  322. 10:53a style, so that whenever we're building
  323. 10:55and adding any shadow to the floor plan,
  324. 10:56we can add that in. With a bit of work,
  325. 10:58you can arrive at something like this,
  326. 11:00which looks really great as a floor
  327. 11:02plan. The shadow adds that depth and
  328. 11:04that intrigue to the plan, a little bit
  329. 11:06more detail
  330. 11:07and three-dimensional quality. And now I
  331. 11:09think as a hierarchical drawing and a
  332. 11:11kind of composition with the line
  333. 11:12weights, it looks much better.
  334. 11:15And you can test styles live and save
  335. 11:17them in your style library. Good
  336. 11:19drawings aren't necessarily complicated,
  337. 11:21they're just intentional and clear. And
  338. 11:23you can see how you can manage that here
  339. 11:24in Rayon.
  340. 11:30>> drawing is is understood. Drawings
  341. 11:31should be annotated sufficiently so that
  342. 11:33anyone could pick them up and understand
  343. 11:35the detail. Where this can go wrong is
  344. 11:37if the annotations are not clear, not up
  345. 11:39to date, or the labels don't reflect the
  346. 11:41real information. Often the problem is
  347. 11:43that when you're jumping between
  348. 11:44softwares, there's two issues. You
  349. 11:46forget to update the text when drawings
  350. 11:48change. And number two is room areas
  351. 11:50change, but labels don't. And this leads
  352. 11:53to tags slowly becoming incorrect. Revit
  353. 11:56uses smart tags that stay linked to your
  354. 11:58drawings. And annotations that are not
  355. 12:00clear can look really messy. It can look
  356. 12:03something like this where you've got a
  357. 12:04really poor hierarchy. In some cases,
  358. 12:06we've over annotated this so the drawing
  359. 12:09looks too complicated and too confusing.
  360. 12:11And so this needs a little bit of work.
  361. 12:14Now the first thing that you can do is
  362. 12:15you can actually add annotations or
  363. 12:16build on your drawing if you'd like. You
  364. 12:18can add headers, leaders. You can add
  365. 12:20text. You can build into your
  366. 12:22annotations. And when you draw zones,
  367. 12:24you can have an automatic annotation
  368. 12:26added to that to indicate your square
  369. 12:28meter or square footage. You can also
  370. 12:31change the font of your text. You can
  371. 12:32make it much bolder or softer. And in
  372. 12:35this case, I think generally the text
  373. 12:37just needs to be managed slightly
  374. 12:39better. It's becoming too dominant in
  375. 12:40the drawing. So if I bring that down to
  376. 12:42a 0.1, this text now becomes much more
  377. 12:44of a
  378. 12:45um a kind of supplementary feature to
  379. 12:48your drawing, not the dominant thing. We
  380. 12:50can also adjust some of these titles
  381. 12:52here to bring it much smaller
  382. 12:55and centralize it a little bit better.
  383. 12:57Likewise with these annotations, if we
  384. 12:59double click into them, you can see that
  385. 13:00this text is probably
  386. 13:02ever so slightly too small, so we'll
  387. 13:03increase this to maybe 0.15
  388. 13:07and make sure it's centered. Now there's
  389. 13:09some of these texts like the built-in
  390. 13:12um wardrobe annotation and some of these
  391. 13:15elements here
  392. 13:16uh where you've got wall tags, door
  393. 13:18tags, and then you got a bit of a
  394. 13:19callout. This built-in cooker,
  395. 13:22we probably don't need those annotations
  396. 13:23for a drawing at this scale. And so
  397. 13:25there's certain elements that we can
  398. 13:26kind of pull out and adjust and amend.
  399. 13:29And then, double-clicking into any of
  400. 13:30these elements, you can start adjusting
  401. 13:31them and amending them. Now, in
  402. 13:33addition, you can also start customizing
  403. 13:34your annotations to start bringing that
  404. 13:36graphic style through the annotations.
  405. 13:39So, if we select this dimension, for
  406. 13:40example, we could select this element
  407. 13:42and change the color of that dimension
  408. 13:45text to red.
  409. 13:47And to give it a little bit of a red pop
  410. 13:49in our drawings, which looks, I think,
  411. 13:51really quite nice graphically.
  412. 13:53And so, you can see here now the drawing
  413. 13:54is much clearer, it's much cleaner.
  414. 13:57Uh we now have a consistency across the
  415. 13:59bathroom, kitchens, and studio spaces.
  416. 14:02And we can see here that you can also
  417. 14:03select on your zones and change the name
  418. 14:06of the zone, which has updated the name
  419. 14:09tag automatically. So, it's already
  420. 14:11automatically updating, it's live with
  421. 14:13your model. So, anything that you
  422. 14:15change, it will update live in your
  423. 14:16drawing.
  424. 14:17Likewise, if you wanted to push and pull
  425. 14:20some wall elements, you can see here, if
  426. 14:21you look at the the room tag, it's
  427. 14:23adjusting as you push and pull the wall,
  428. 14:26which is really great. So, it's live and
  429. 14:27working with your drawing.
  430. 14:29And we can do the same across all the
  431. 14:31other zones to make sure that they're
  432. 14:32all indicated as studio one, kitchen
  433. 14:35one, and bathroom one. Now, a benefit of
  434. 14:37these zones that you can start building
  435. 14:39in properties and building in the
  436. 14:40metadata into this particular zone. So,
  437. 14:43take this zone, for example, you can
  438. 14:45click then zone properties on the bottom
  439. 14:47right-hand side. And you can add your
  440. 14:49own categories. So, we can add maybe a
  441. 14:51property which indicates a floor finish,
  442. 14:54um which you can see here, you can
  443. 14:55change the type, you can change the
  444. 14:56format. If you wanted to add volume or
  445. 14:59area, for example, click save, and then
  446. 15:01we can type in a timber floor finish, if
  447. 15:03you wanted to. So, then now, all of a
  448. 15:05sudden, we have properties that are
  449. 15:06attached to that zone. And if we ever
  450. 15:08want to pull that information out in the
  451. 15:10table, it comes out with the drawing.
  452. 15:13Likewise with
  453. 15:14if we wanted to add a floor finish to
  454. 15:16the kitchen, we could do that as a a
  455. 15:18tiling. And you can obviously add your
  456. 15:20own particular type of tiling or
  457. 15:22whatever it might be, if it's a
  458. 15:23particular brand or if it's a particular
  459. 15:25scale or size.
  460. 15:27So now if we just head over and finish
  461. 15:29up this drawing by turning on our
  462. 15:30shadows, you can see that we have now a
  463. 15:33much better hierarchy to the drawing.
  464. 15:35The annotations don't feel too strong.
  465. 15:37They're supplementing the drawing,
  466. 15:38adding the detail required without
  467. 15:40overbearing and overtaking the drawing.
  468. 15:43And with that hint of red, I think it
  469. 15:44works really nicely as you can see on
  470. 15:46the dimensions. This means that your
  471. 15:48drawings stay accurate as they evolve.
  472. 15:50Less manual checking, fewer mistakes,
  473. 15:52more confidence in what you're
  474. 15:53presenting. I think that's really
  475. 15:55important. And of course, AI is now at
  476. 15:57the tip of everyone's tongues and it is
  477. 15:59now a mistake not to use it in my eyes.
  478. 16:04If you're not using AI in any of your
  479. 16:05workflow, you're making your life harder
  480. 16:07than it needs to be. But I must be
  481. 16:09clear, AI shouldn't replace design
  482. 16:11thinking, but it should absolutely
  483. 16:13support it. Now, the way that AI works
  484. 16:15in Rayon is through the AI chat on the
  485. 16:18panel on the left-hand side. If you open
  486. 16:20up the AI panel, you can see here that
  487. 16:22you've got various different options of
  488. 16:24adding your context. You can add a file
  489. 16:26or you can add a screenshot. In this
  490. 16:28case, let's add a screenshot of our
  491. 16:29space. We're just going to grab the
  492. 16:31floor plan, which you can see it drops
  493. 16:32into our prompt. You can then click any
  494. 16:35of these tools that are available to
  495. 16:36you. You could do image tracing, you
  496. 16:38could do axonometric, for example.
  497. 16:41And if we generate an axonometric,
  498. 16:43you'll be able to see how you can
  499. 16:44visualize the space in three dimensions.
  500. 16:46And as it thinks it through, it will
  501. 16:48create something really quite compelling
  502. 16:50like this. Which I think is really
  503. 16:53brilliant as a as a really kind of quick
  504. 16:55idea um ideation and a visualization
  505. 16:59tool to help you understand your space
  506. 17:01and how you're designing the space. You
  507. 17:02can then reuse that image. You can then
  508. 17:04maybe style that image into a clay
  509. 17:06model. I particularly like the clay
  510. 17:08model feature here.
  511. 17:09You can send that off and it will come
  512. 17:11out with something like this, which I
  513. 17:13think is a really great addition to a
  514. 17:15presentation set if you wanted to build
  515. 17:17your presentation set with some
  516. 17:18axonometric or some 3D views as part of
  517. 17:21your presentation. And if you wanted to
  518. 17:23include that particular image in your
  519. 17:24presentation, all you have to do is
  520. 17:26click insert image and it will bring it
  521. 17:28into your canvas. And then if you wanted
  522. 17:30to work into that image to add a bit
  523. 17:32more of your own style and your own
  524. 17:33touch and want to prompt it further, you
  525. 17:35can select that image, head to the panel
  526. 17:37again, use selected image, and then
  527. 17:40maybe let's prompt it to make it blue,
  528. 17:42for example, just as an example. And if
  529. 17:44you see here that it will come out and
  530. 17:45it will generate as blue as a particular
  531. 17:48style. Now if you wanted to, you could
  532. 17:50even just create a style of your floor
  533. 17:51plan. If you wanted to render it or if
  534. 17:53you wanted to create a sketch version of
  535. 17:55the floor plan. In this case, let's try
  536. 17:57and prompt it to render this floor plan
  537. 17:59and you'll be able to explore different
  538. 18:01material finishes, different floor
  539. 18:03finishes if you'd want. And if you see
  540. 18:05here that it creates something really
  541. 18:06quite compelling and it actually uses
  542. 18:08and includes your annotation as part of
  543. 18:10that. And so I think it shows, for
  544. 18:12example in this case, it shows lighting,
  545. 18:14it shows where light's coming into the
  546. 18:16room from the windows.
  547. 18:18And this is really compelling. The key
  548. 18:20is that AI lives inside the drawing
  549. 18:22environment. No exporting, no copy and
  550. 18:24pasting. It's fast, it's visual, and
  551. 18:27surprisingly powerful, as you've seen. I
  552. 18:29hope that by using these tools and
  553. 18:31workflows, these mistakes will no longer
  554. 18:33appear in your drawings, or at least
  555. 18:35reduce them. The key to architectural
  556. 18:37drawing in my eyes is this: clean
  557. 18:39layouts, correct scale, and clear
  558. 18:41graphics. They're very small changes,
  559. 18:44but a big difference. I've been using
  560. 18:46Round to solve these exact problems and
  561. 18:48it's completely changed how I draw and
  562. 18:50present work. You can explore Round for
  563. 18:52free by using the link in the
  564. 18:53description along with the access to the
  565. 18:55drawings used in this tutorial. Take
  566. 18:57what's useful, try it in your own
  567. 18:59workflow, and I'll see you in the next
  568. 19:01one.

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