FIVE Top Tier Builds for EVERY CLASS to Dominate Hard Stratagems Before Patch 14 in Space Marine 2 — Transcript
Full transcript
- 0:00Hey guys, first regards here and I'll be
- 0:01talking about a double plasma build for
- 0:03the tactical class in Space Marine 2
- 0:05patch 13. Now the plasma incinerator got
- 0:08a buff this patch. They up the common
- 0:09shot damage by a whopping 40% and they
- 0:12also up the charge shot damage by 10%.
- 0:15So it feels way better now, especially
- 0:17when you stack on bonuses like plasma
- 0:19boost and stuff like that. And today
- 0:20I'll be using the venting speed version,
- 0:23mainly because shooting off your common
- 0:25shots in this build is actually a viable
- 0:27strategy now. So having a you know
- 0:29fatter cooldown is a pretty nice option
- 0:32for this weapon. Now for the perk tree
- 0:34here I take blast radius first. Damage
- 0:36radius of a charge shot increases by
- 0:3710%. Then I move here into the perk
- 0:40rampage. After killing seven enemies in
- 0:42rep succession, you will deal 25% more
- 0:44damage for 10 seconds. Cool down is 15
- 0:46seconds. It is actually very easy to
- 0:48trigger this off of common shots now. So
- 0:50this is actually a pretty good perk
- 0:51effect. And next perk here is efficient
- 0:53charge. Moving here into the perk charge
- 0:55speed.
- 0:56speed of charge shots increases by 25%.
- 0:59Having a faster charge shot speed is
- 1:01really nice in this game. The common
- 1:03shot speed perk up here for common speed
- 1:05is less useful in my opinion. Common
- 1:07shots already pretty fast, but the
- 1:09charge shots especially, these do
- 1:11benefit from this perk. Next perk here
- 1:13is blast radius for another radius
- 1:15increase in our charge shots. Then I
- 1:16move here into the perk adamant
- 1:18velocity. When your health's below 30%,
- 1:20shots will charge 25% [music] faster.
- 1:23This perk is super useful when you hit
- 1:25that break point. The charge speed
- 1:27increase here is very substantial,
- 1:29especially for a venting speed version.
- 1:31And the venting speed here, this will
- 1:33allow you to shoot more shots before you
- 1:34actually overheat. So having more damage
- 1:36and charge rate on all of those is super
- 1:38nice. Next perk here is perfect radius.
- 1:41After a perfectly timed dodge, the
- 1:42damage radius of a charge shot increases
- 1:44by 10% for 10 seconds. This perk is
- 1:47okay. I definitely like the perk up
- 1:48here, retaliation, more. Unfortunately,
- 1:51we cannot take this perk and the perk
- 1:53down here simultaneously. So, we're kind
- 1:54of stuck with this one. But, you know, a
- 1:56damage radius increase is pretty nice.
- 1:58Then, we move here to the perk perpetual
- 2:00velocity up here into the perk fast
- 2:02venting. Then, I grab the perk home
- 2:04precision. Equip weapon's maximum spread
- 2:06decreases by 50% when firing without
- 2:09aiming. This perk is super nice for both
- 2:11charge shots and common shots. It
- 2:13actually makes your hip fire very
- 2:14accurate. And I take this on pretty much
- 2:16every variant of the plasma incinerator
- 2:18because a hipfire on the charge shots
- 2:20that is super nice at like medium range.
- 2:22I really wouldn't try to use this at
- 2:23like a long range, but for close to
- 2:25medium is a very strong perk option.
- 2:27Also just makes your whole combat flow
- 2:28go way better. Next perk here is common
- 2:31cooling. Common shots generate 10% less
- 2:33heat. This is really nice on top of the
- 2:35venting speed here. Just give you more
- 2:37common shots. Although I will say if you
- 2:39want to skip over this perk and take
- 2:40great mindset for a 10% buff against
- 2:42Terminus, you can definitely do that.
- 2:43Final perk here is efficient charge. And
- 2:45that's pretty much all there is for the
- 2:46plasma incinerator. Now, I will say you
- 2:48can really take whatever variant you
- 2:50want. If you want rate of fire for
- 2:52charge shots, you can do that. If you
- 2:53want the firepower version, you can also
- 2:55do that. That is up to you. I don't
- 2:57think the ammo version matters too much.
- 2:59But on this build, if you want to take
- 3:01that, you can because I am taking the
- 3:02perk here, Emperor's Judgment. But
- 3:04overall, the weapons here are not super
- 3:06ammo efficient on like absolute
- 3:08difficulty or hard strats with
- 3:09teammates. So, it's really not that big
- 3:11of an issue. Now for the secondary here,
- 3:13I do take the brand new heroic plasma
- 3:15pistol. This thing is ridiculous at
- 3:18times, especially on tac. Now, there are
- 3:20some bugged interactions with this
- 3:21weapon where like if you take crack and
- 3:23penetrator rounds and like shoot it off
- 3:24and like swap to a bolt weapon in your
- 3:26primary, you will get the damage bonus
- 3:28here. That is currently a bug. It will
- 3:30probably be fixed. So, for this build, I
- 3:32am taking the perk here, plasma boost
- 3:33instead, and we'll be building around
- 3:34that today. Now, there are really only
- 3:37two or three good setups on this gun in
- 3:39my opinion because the perk effect down
- 3:41here is called overcharge plasma coils.
- 3:44Only fires charge shots and increase
- 3:46damage, but charge time is longer. So,
- 3:48basically, you have a five business day
- 3:50charge up speed on this gun, but your
- 3:51charge shots will one-shot pretty much
- 3:53any major in the game on top of doing
- 3:55tremendous damage to extremists and
- 3:57bosses. Now, this gun will normally
- 3:59overheat on the first shot no matter
- 4:01what, unless you take the perk over
- 4:03here, charge cooling. charge shots
- 4:05generate 10% less heat. This will leave
- 4:07you on a 90% overheat, which is a really
- 4:10nice trigger perk effects over here,
- 4:11like plasma boost. But I will say if you
- 4:13don't care too much about double
- 4:15shooting this weapon or doubleing this
- 4:17weapon, you don't really have to take
- 4:19this perk over here. You could build
- 4:20down to the bottom row for things like
- 4:22retaliation for more damage on a single
- 4:24shot instead. That is up to you, [music]
- 4:26though. The perk tree setup I've chosen
- 4:28here is taking the perk plaza collection
- 4:29first, moving here to the perk rapid
- 4:31cooling. Then I grab the perk here,
- 4:32class collection again, divine might for
- 4:34a 10% damage buff. And then we pick up
- 4:36blast radius, perpetual velocity, and
- 4:38the perk effect here, efficient charge,
- 4:40and move here into charge cooling. Now,
- 4:42alternatively, you could skip over
- 4:44divine might down here and also pick up
- 4:45plasma collection for more ammo, but
- 4:47that is up to you. That's pretty much
- 4:48all there is for the secondary here.
- 4:50Now, for the melee selection, you also
- 4:52have a couple options on this build. I
- 4:55am taking the white scar chain sword
- 4:56here, the new heroic one with a blood
- 4:58angel skin on it on top of the heroic
- 5:00perk effect down here giving us fury of
- 5:02chagoras. Adren stacks are increased to
- 5:04three. The third stack is a higher
- 5:05damage bonus, but the bonus for the
- 5:07second stack is reduced. Now, this
- 5:09weapon is super nice for utility. It has
- 5:11a great damage rate against minor and
- 5:13stuff like that. The horde clear here is
- 5:15amazing and also this gives you a ton of
- 5:17options to just deal with major and
- 5:19extremist and the damage here is
- 5:20actually quite high. Now, the perk tree
- 5:22I chose for this is perpetual velocity
- 5:24into the perk heroes switch recovery.
- 5:26Then I move here into the perk perpetual
- 5:27strength and perpetual strength again.
- 5:29And we move over here into reverberating
- 5:30impact stomp area effect radius
- 5:32increases by 50%. Now the nice thing
- 5:35about the white scar chain sword here is
- 5:36that because you have an eight speed on
- 5:38a blocking variant, you can actually get
- 5:40to a stomp with the full throttle combo
- 5:42skip down here that will have like a
- 5:43link to in the video description where
- 5:45basically you can combo skip to a stomp
- 5:47before the adrenaline sur charges
- 5:49actually run out. So really nice benefit
- 5:51there. So that's why I take this perk.
- 5:52Next perk here is combine onslaught down
- 5:54here to the perk heavy onslaught. Then
- 5:56we pick up full throttle and then we go
- 5:57up here into hard target and major
- 5:59slayer. That's pretty much all there is
- 6:00for this chain sword. Now the other
- 6:02option you can take here is argent edge.
- 6:05I would set up this way. This is the
- 6:06better defensive option. And you can
- 6:08also take perk effects instead of
- 6:09heightened vigor like pursuit or
- 6:11versatility with this one because you
- 6:13don't need the no knock back here
- 6:14because you're not a melee build as much
- 6:17on this weapon. At least like not
- 6:18focused for that. And this one is mainly
- 6:20better for like the perk effect down
- 6:21here called scathing retort. Their post
- 6:23window is shorter. Each perfect parry
- 6:25damages and staggers the enemy. So
- 6:26because you're staggering an enemy on
- 6:28every single fencing parry, you don't
- 6:30really have to worry about no knock back
- 6:31at all. And that's pretty much all there
- 6:32is for the melee selection. Now for the
- 6:35tactical perk tree setup, we do take the
- 6:36perk down here, plasma boost first. When
- 6:38plasma weapons are 30% overheated, their
- 6:40damage increases by 40% and their charge
- 6:42shots use one less energy. Now this is
- 6:45kind of a no-brainer for a plasma build.
- 6:46It'll make you more ammo efficient. and
- 6:48it will give you more damage. This also
- 6:49affects your common shots, not just your
- 6:51charge shots. So, a really good option.
- 6:53Next perk here is heightened vigor.
- 6:55After a perfect time parry block or
- 6:56dodge, you deal 10% more melee and gun
- 6:58strike damage. You can restore 50 hits
- 7:00and cannot be knocked back for 10
- 7:01seconds. When we are using the white
- 7:03scar's chain sword, we pretty much
- 7:04always pick this up. Though, if you're
- 7:06taking the argent edge, you can take the
- 7:07perk down here, versatility for
- 7:09secondary damage, orless pursuit for 25%
- 7:11more damage on a gun strike for 10
- 7:13seconds. Those are both good options.
- 7:15Next perk I take here is Emperor's
- 7:17Judgment. After a finisher, the equip
- 7:19range weapon reloads automatically and
- 7:20your range weapons deal 20% more damage
- 7:22for 10 seconds. This will trigger on a
- 7:24plasma incinerator. Though, I will say
- 7:26if you want more ammo, you could take
- 7:28Emperor's Vengeance instead. That is up
- 7:30to you. Or if you want more boss damage
- 7:31and like a better spread, you can take
- 7:33steady aim. But those are also good perk
- 7:34options. I'm just taking this one today
- 7:36for like that flat buff to all of our
- 7:38damage on execute. Now, for the next
- 7:40team perk here, I take transhuman
- 7:41physiology. All team members restore 30%
- 7:43more contested health from range damage.
- 7:45Now, with the 40% buff to common shot
- 7:48damage on this weapon in patch 13, the
- 7:50CHP recovery here is actually pretty
- 7:52high already. And transhuman physiology
- 7:55makes this weapon really strong on the
- 7:57common shot to recover HP, you'd
- 7:59actually be very shocked. So, a really
- 8:00good perk combo here. Though, I will say
- 8:02if you want to take a line aim for more
- 8:04damage or secure stockpile for more
- 8:05equipment, you can definitely do that.
- 8:07I'm just taking this one today. Next
- 8:09perk here is vital data. scan extremist
- 8:11or terminus level enemy resource ospect
- 8:12scan charge by 50%. And this just gives
- 8:15you more opexes against the enemies you
- 8:17want them the most versus like extremist
- 8:18and terminus. And the next two perks
- 8:20here are precise calibration and
- 8:22concentrated fire to like take our
- 8:23aspects damage bonus up to like 300%
- 8:26total which is pretty insane. Just be
- 8:29careful with concentrate fire because
- 8:31this one will make it so they lose a
- 8:32mark when they leave the scanned area.
- 8:34So you kind have to be careful against
- 8:35bosses and you want to use it when like
- 8:36a neuroththrop is screaming or carnif
- 8:38effects rams a wall or a hell brute is
- 8:40like slamming down the ground. Now the
- 8:42final perk here is raiding impact. A
- 8:44melee finisher additionally deals
- 8:45significant AOE damage in a 10 m radius.
- 8:47The cooldown is 90 seconds. This perk is
- 8:50still god tier in patch 13. It will
- 8:53one-shot majorus. It will oneshot
- 8:54extremis almost. It will do significant
- 8:56damage to bosses even. It is a very
- 8:58powerful perk option. Definitely pick
- 9:00this up. Now for our prestige perk
- 9:02options, we take skill supplier for our
- 9:03ammo for our primary and secondary. Then
- 9:05we go here into the perk resilience,
- 9:07fortitude, and spare power because these
- 9:09are really the best combos for a plasma
- 9:12build. And that's pretty much all there
- 9:13is for this build guide. Regards here,
- 9:15I'll be talking about a heavy bolt rifle
- 9:17build for the tactical class and space
- 9:18marine 2 patch 13. Now, the main idea
- 9:21behind this build is using the heavy
- 9:23bolt rifle for horde clear and our
- 9:25heroic plasma pistol and power gladius
- 9:27for single target burst damage. Now, the
- 9:29variant I've chosen here on the heavy
- 9:31bolt rifle is the firepower version
- 9:33because for the most part, barring like
- 9:35one perk. I will be going for like body
- 9:37shot damage here with a bit of a
- 9:38headshot emphasis. So, because of that,
- 9:41I do want the firepower version here.
- 9:43But to be honest, you could really pick
- 9:44whatever you want. It doesn't matter
- 9:46that much. Like, if you want ammo, you
- 9:47can definitely do that. Or you can take
- 9:49the heroic one if that's like something
- 9:50you want to do instead. Now, for the
- 9:52perk tree here, I do start off with the
- 9:53perk head hunter first. Head shot deal
- 9:5510% more damage. Moving here into the
- 9:57perk adment hunter. When your health's
- 9:59below 30%, headshots would deal 25% more
- 10:01damage. The main reason I go up here is
- 10:04for the bonus headshot damage. I will
- 10:06say if you want to go down the bottom
- 10:07row for like full ammo and things like
- 10:09cleaving fire and remote threat, you can
- 10:11definitely do that. I just want like a
- 10:12flat headshot buff here with the
- 10:14occasional like damage nuking buff on
- 10:16this one. Next perk here is fast reload
- 10:18over here into the perk able reload. And
- 10:20then I pick up the perk head hunter into
- 10:22the perk tactical precision. Head shot
- 10:24will deal 20% more damage. non- headshot
- 10:26damage decreases by 10%. This perk will
- 10:29lower your damage on your body shots,
- 10:30but in patch 13, the vultures have a 30%
- 10:33buff to body shot damage anyways. And
- 10:35also, we have the perk here, cracking
- 10:36penetrator rounds for another 50% buff.
- 10:39So, you're really not losing too much
- 10:41here and it still definitely hits pretty
- 10:43damn hard in those body shots even with
- 10:45this perk. And the headshot damage is
- 10:46pretty nice. Next perk here is great
- 10:48might over here into the perk
- 10:49recoupment. Killing a major or higher
- 10:51enemy with a headshot weapon armor
- 10:53segment. The cooldown is 15 seconds. A
- 10:5615-second restoration on armor is super
- 10:58nice in this game. You will trigger this
- 11:00perk all the time. And keep in mind, you
- 11:02can trigger recoupment on enemies that
- 11:04are currently in an executable state.
- 11:06So, like if you put a tiered warrior
- 11:08into red, you just shoot their head and
- 11:09blow it up and trigger this perk effect
- 11:11from long range. So, a really good
- 11:12option there. Next perk here is rapid
- 11:15health. When your health's below 30%,
- 11:16killing seven enemies wraps session
- 11:18restores health by 10%. This is very
- 11:20easy to pull off on a crack and
- 11:21penetrate around build because killing
- 11:23seven enemies or like seven hormagons
- 11:25cultist especially is super damn easy
- 11:27and this keeps you above like oneot
- 11:30break points in this game or like let's
- 11:31say for example if you're attack marine
- 11:33or a tactical you are pretty squishy in
- 11:36space marine 2 and being below 30% HP at
- 11:39like that 10 15% range that's super
- 11:41dangerous for you so getting above that
- 11:43is super nice and prevents you from just
- 11:45having to use stems and stuff like that.
- 11:47Next perk here is perpetual penetration.
- 11:48And the final perks are divine might for
- 11:5010% buff and extend magazine for a bit
- 11:52more ammo capacity. And that's pretty
- 11:53much all there is for the heavy bolt
- 11:55rifle. Now for the heroic plasma pistol,
- 11:59this weapon is kind of cracked right
- 12:02now, especially on tactical because
- 12:03tactical has a ton of damage in Space
- 12:06Marine 2. And also there is like a bug
- 12:08perk interaction with crack and
- 12:10penetrator rounds where like anytime you
- 12:12swap to a bolter weapon, whatever like
- 12:14shots are going out will get the bonus
- 12:1550% here which is kind of busted.
- 12:17That'll probably be fixed in like the
- 12:18next couple hot fixes. But to be honest,
- 12:21I'm not sure if that will be fixed
- 12:22because they haven't really fixed it yet
- 12:25for multiple patches now. And this perk
- 12:27is kind of just super bugprone. But that
- 12:29being said, even without that in mind,
- 12:31this is a very powerful weapon and we
- 12:33are going to be building for pure damage
- 12:35on a single shot. So number one, we take
- 12:37plasma collection into the perk here,
- 12:39rapid cooling, plasma collection again,
- 12:41divine might for a 10% damage buff. Then
- 12:43I pick up blast radius, perpetual
- 12:45velocity, the perk here, plasma
- 12:46collection again, and another blast
- 12:48radius perk. And the final perk is
- 12:50retaliation for a 25% damage buff on a
- 12:53perfect dodge for 10 seconds. Now, since
- 12:54we are using a power gladius as well,
- 12:57sometimes it'll be perfect dodging. just
- 12:59farm agile strike uh charges here and
- 13:01you also get like that 25% buff on your
- 13:03overcharged plasma pistol which is super
- 13:05nice to just like damage nuke some
- 13:06random enemies. So for that reason
- 13:08pretty strong option. Now for the melee
- 13:11weapon I do take a power gladius mainly
- 13:13so we can one-shot a boss because that
- 13:15is something this weapon can do on the
- 13:17tactical class and for that reason we'll
- 13:19be building around it today. So first up
- 13:20I take perpetual strength over here into
- 13:22the perk energy. Then we grab the perk
- 13:25here, perpetual strength again into the
- 13:26perk, heavy onslaught. Heavy attacks
- 13:28with this weapon deal 15% more melee
- 13:30damage. Now, this will affect your
- 13:32shadow stab charge up attack. So, a
- 13:34really good option to have on this
- 13:36build. Then, we pick up the perk here,
- 13:37Willing Blow up into the perk, tight of
- 13:39battle, shoulder bash, because I think
- 13:41the lunging attack with shoulder bash is
- 13:43way better than distance stab. And the
- 13:45final perk here is a terminus slayer
- 13:47because we are using this knife to kill
- 13:49bosses. Now, the thing that allows the
- 13:51Power Gladius to one-shot a boss in
- 13:52Space Marine 2 is that you have the
- 13:54heroic perk effect here, Agile Strike.
- 13:57After a perfect dodge, the next melee
- 13:59attack deals 120% more damage. Can be
- 14:02stacked up to three times. Now, despite
- 14:04the perk description not telling you
- 14:06this, there's actually a lingering
- 14:08effect for 1 second after the initial
- 14:10attack using this charge. So, you'll get
- 14:11like that 360% bonus here with your
- 14:15shadow stab for 1 second after. So, for
- 14:17example, let's say that you shadow stab
- 14:20a guy and you get like the massive burst
- 14:21damage from the stack and you don't like
- 14:23instantaneously kill them. You can still
- 14:25go into like a skull crusher and have
- 14:26that bonus active which can usually hit
- 14:28a break point to like actually kill them
- 14:30anyways on the boss fight. So, really
- 14:32good for that and very powerful weapon.
- 14:34Now, for the perk tree, we do take the
- 14:36perk here crack and penetrate rounds
- 14:38first. Bolt weapons penetrate one more
- 14:39enemy. Non- headshot damage increased by
- 14:4150%. This just makes your horde clear
- 14:43disgusting on this weapon. And honestly,
- 14:46that helps out with things like
- 14:46Enlightened Zangors as well because
- 14:48usually their heads are pretty small or
- 14:50zipping around. And being able to shoot
- 14:51multiple of them and penetrate them
- 14:53while they're like flying in a line is
- 14:54pretty strong. Now for the next perk
- 14:56here, I do take heightened vigor after a
- 14:58perfect time parry block or dodge. You
- 15:00deal 10% more melee and gun strike
- 15:01damage. Do not lose control if you hit
- 15:03cannot be knock back for 10 seconds.
- 15:05This is just a nice quality of life perk
- 15:07and also helps out break points on the
- 15:08power gladius. I will say though, if you
- 15:11feel more comfortable, you can take
- 15:12Remless Pursuit or Versatility, but
- 15:14getting like smacked around does kind of
- 15:16suck in this game. So, Heightened Vigor
- 15:18is just fun to play with. Next perk here
- 15:20is Empress Vengeance to solve our ammo
- 15:22economy because without this perk, you
- 15:24will run out of ammo on your firepower
- 15:26bolt rifle here. So, definitely pick
- 15:27this up. Next perk here is aligned aim.
- 15:30Range damage increases by 15% for all
- 15:32team members. You don't really need this
- 15:34perk. You could take secure stockpile if
- 15:36you wanted to is definitely better or
- 15:38like even transhuman physiology if you
- 15:39really want to do that. But on this
- 15:41build this will help out both our heroic
- 15:43plasma pistol and our heavy bolt rifle
- 15:45here. So pretty good option overall.
- 15:47Next perk here is vital data scanning
- 15:50extremist or terminal level enemy
- 15:51resource ospect scan charge by 50%. A
- 15:5450% reduction in your cooldown of an
- 15:57extremist interminous scan is super
- 15:59valuable in this game because this
- 16:01allows you to actually get like multiple
- 16:02opexes out during a boss fight,
- 16:04especially in solo sometimes. So really
- 16:06good for damage nuking and like half the
- 16:08time you're going to be aspect scanning
- 16:09an extremist and terminus anyways. So
- 16:12definitely pick this up. The next two
- 16:14perks I grab are for boss nuking, which
- 16:16is precise calibration and concentrate
- 16:17fire. These two perks together make your
- 16:20aspect scan bonus come out to like a
- 16:22total of a 300% damage increase to your
- 16:24next attack. And that is how you
- 16:26one-shot on the power gladius. Because
- 16:28for example, if you stack up all three
- 16:31charges of this weapon on a perfect
- 16:33dodge and then do a double charge shadow
- 16:35stab into ancan, which is actually way
- 16:37more practical in this game than you
- 16:39might think, you'll just one-shot the
- 16:41boss. Like there are a lot of times in
- 16:42this game where a boss will like stand
- 16:44around just like eat [ __ ] And for that
- 16:46reason, this perk is super good. And
- 16:48also just in general, the bosses in
- 16:50Space Marine 2, they have like a lot of
- 16:51downtime. Some of their attacks or like
- 16:53things like the hell brute slam, they'll
- 16:55charge up. You can like stay right
- 16:57outside of the range and like go back in
- 16:58with an Ospect scan and just one-shot
- 17:01them from that. So, a really good option
- 17:02for you. And concentrate fire and
- 17:04precise calibration are super strong for
- 17:06that reason. Now, this is a difficult
- 17:08perk for some players to use because you
- 17:10really need to know the actual move set
- 17:12of the boss enemies in the game to like
- 17:14get the full benefit from this one. So,
- 17:16for example, when you're trying to ospex
- 17:18a boss with concentrate fire, you want
- 17:20to use it on a neuro throw that is
- 17:21screaming, a card effects rammed a wall,
- 17:23or a hell brute that is currently
- 17:25slamming his hammer because all those
- 17:27will prevent movement from them and be
- 17:28like the perfect opportunity to put this
- 17:30on them. So, very powerful option for
- 17:32that. Final perk here is raiding impact.
- 17:34A melee finisher additionally deals
- 17:36significant AoE damage in a 10 m radius.
- 17:38The cooldown is 90 seconds. This perk is
- 17:41still god tier in space marine 2. It's
- 17:43currently bugged in like the patch 13.1
- 17:46hot fix, but that'll probably be fixed
- 17:48in the future. And either way, this perk
- 17:50is incredible. The only problem with it
- 17:52right now is the visual bug, but like
- 17:54the perk is fully functional and it will
- 17:56oneshot Majorus in a 10- m radius. It
- 17:57will do significant damage to extremism.
- 17:59It will save your life all the time.
- 18:01Hell, sometimes this thing saves your
- 18:02life against minorus because it will
- 18:04trigger on a minor like lunging grab and
- 18:07because of that all the other ones
- 18:08around you will just die. So really
- 18:10powerful perk and a 90 second cool down
- 18:12that is used pretty much off cooldown
- 18:14all the time is incredible in this game.
- 18:16Just keep in mind with Radiant Impact
- 18:18that the explosion will occur the moment
- 18:21you hit the execute button. So, like the
- 18:24explosion occurs on the input, which
- 18:25means if you were like 5 m away from an
- 18:27enemy and you hit the E button or like
- 18:29whatever it is on your controller, that
- 18:31is where the explosion occurs while
- 18:32you're running in. So, like it won't go
- 18:34like on the actual execute itself. Just
- 18:36keep that in mind. Now, for the prestige
- 18:38perk slot here, we do take a cutie first
- 18:41into the perk skill supplier resilience
- 18:42for more stem HP. And the final perk is
- 18:44fortitude for health increase of 15%.
- 18:46Because really on tactical, the only
- 18:49good perk combo here is like acuity,
- 18:52skill supply, resilience, and fortitude.
- 18:54And if you're not taking a vulture, you
- 18:55take like spare power or like maybe
- 18:57second look. And that's pretty much all
- 18:58there is to it because these four here
- 19:01are just way too good for like 99% of
- 19:04content in Space Marine 2. And because
- 19:06of that, you pretty much always pick
- 19:08them up. And that is all there is for
- 19:10the heavy bow rifle here, guys.
- 19:12Hopefully this build guide helped you.
- 19:13If you like content like this, subscribe
- 19:14for more. And as always, thank you for
- 19:16watching. Take it easy. Bye. Hey guys,
- 19:19first regards here and I'll be talking
- 19:20about a tactical melee ko build for
- 19:22Space Marine 2 patch 13 using the bull
- 19:25carbine and the brand new white scars
- 19:27chain sword. Now, this build is
- 19:29combining horde clear with things like
- 19:31crack and penetrator rounds with massive
- 19:33melee damage off of heightened vigor and
- 19:34battle focus. So, today I'll be building
- 19:36around all of that to kind of just shred
- 19:38through hordes and have an easy time
- 19:39with even bosses. So, first up for the
- 19:42Vulcarbine here, we do take the magazine
- 19:44capacity ammo reserve option. Mainly
- 19:47because this weapon is very ammo
- 19:50efficient even without perks over here
- 19:52like Emperor's Vengeance. And because of
- 19:54that, you can definitely take the
- 19:55magazine capacity version here and open
- 19:57up some other perk options. And the
- 19:59accuracy loss here does not matter
- 20:01because we do take the perk in the perk
- 20:02tree which is called home precision.
- 20:05Equipped weapons maximum spread
- 20:06decreases by 50% when firing without
- 20:09aiming. When you have this perk, your
- 20:11hipfire basically becomes a laser beam.
- 20:13But if you take this perk and combine
- 20:14this one with the perk over here, steady
- 20:17aim for a further weapon spread recoil
- 20:19reduction. Your hip fire becomes
- 20:21ridiculous. Like you can just shoot guys
- 20:23from a mile away on your hip fire. It's
- 20:25kind of hilarious. So today I'm going to
- 20:27be using that. Now for the rest of the
- 20:28perk tree here, we obviously take a head
- 20:30hunter here and rapid health. Moving
- 20:32here into the perk divine might head
- 20:34hunter and head hunter for a 20% damage
- 20:36buff on the headshot. Then I go down
- 20:38here into extended magazine divine might
- 20:40again. Then we pick up the perk here
- 20:41cleaving fire. Shots will penetrate
- 20:43enemy block stances dealing 25% of usual
- 20:46damage. This is pretty nice to like pick
- 20:48up some break points or like you know
- 20:49get an execute you otherwise wouldn't be
- 20:50able to. It can also make it so the
- 20:52sword warriors will be staggered
- 20:53occasionally. So pretty good for that.
- 20:55And this also takes us into the next
- 20:56perk here which is adamant hunter. When
- 20:58your health's below 30% headshots will
- 21:00deal 25% more damage. This perk is a
- 21:04very strong headshot damage buff. I'll
- 21:06just say this that when you're below 30%
- 21:08HP on tactical, that's a pretty
- 21:10dangerous spot to be. But on this
- 21:12weapon, your horde clear is very high
- 21:14with the crack and penetrator rounds.
- 21:16And because of that, triggering rapid
- 21:18health is actually pretty easy. So you
- 21:19won't be down there for that long. Next
- 21:21perk here is perpetual precision for
- 21:23even better spread. And the final perk
- 21:25is recoupment. Killing amorous or higher
- 21:27enemy with a head shot this weapon or an
- 21:28armor segment. The cool down is 15
- 21:30seconds. Getting armor restoration on a
- 21:33headsh shot of this weapon is super nice
- 21:35for a quality of life. You can pretty
- 21:36much just like go around Majorus and
- 21:38just blast her brains open even with her
- 21:39in the execute stance and just get your
- 21:41armor back over and over. A really fun
- 21:43perk combo and like makes your gameplay
- 21:45way safer. So, I do prefer it over here.
- 21:47And that's pretty much all there is for
- 21:49the bulk carbine. Now, for the secondary
- 21:52option, I do take the firepower bolt
- 21:54pistol because this gun is just pretty
- 21:56strong. The gun strike damage is pretty
- 21:58good. The CHP recovery is pretty strong
- 22:00and the headshot damage is decent. Now
- 22:02for the perk tree, I do go down the top
- 22:04row predominantly. Starting off with the
- 22:05perk here, professional precision.
- 22:07Moving here to the perk head hunter, gun
- 22:09strike reload, increase capacity, and
- 22:11then pick up head hunter again into the
- 22:12most important perk here, which is elite
- 22:14hunter. After killing a major or higher
- 22:16enemy with a melee weapon, headshots
- 22:18will deal 50% more damage for 10
- 22:19seconds. You can trigger this perk off
- 22:21of a melee execute, not just a melee
- 22:23kill. If you swap off your gun or you
- 22:26don't have your secondary equipped when
- 22:27you trigger this perk effect, you either
- 22:29not actually trigger it at all or lose
- 22:31the effect entirely. So, just keep that
- 22:32in mind. Next perk here is head hunter
- 22:34down here into the perk extend magazine.
- 22:36And the final perk is divine might. And
- 22:37that's pretty much all there is for the
- 22:39secondary here. Now, for the white
- 22:41scarves chains, this is the brand new
- 22:43heroic weapon to space ring 2 patch 13.
- 22:46And in my opinion, this is currently the
- 22:49best chain sword in the entire game. You
- 22:51have the perk effect down here called
- 22:52Fury of Chagoras. Adrenaline surge
- 22:53stacks are increased to three. The third
- 22:55stack is a higher damage bonus, but the
- 22:57bonus for the second stack is reduced.
- 22:59So basically, a normal block weapon will
- 23:01have a 30% damage increase for 2.2
- 23:04seconds after an attack on the first
- 23:06adrenaline search stack. Then that goes
- 23:07up to 90 on a standard one, but on this
- 23:09one it goes to 70 and then it goes to
- 23:12like 150. And the total damage buff for
- 23:14this comes out to like 1.52, which is
- 23:17pretty nice. And also the final
- 23:20adrenaline surge stack. That one will
- 23:21have a lingering effect for four seconds
- 23:23instead of like 2.2. So it's even better
- 23:25than it sounds initially. Now for the
- 23:26perk tree on this, I do start off with
- 23:28the perk here, perpetual strength, and
- 23:29going here to the perk recovery. Then we
- 23:31grab the perk over here, perpetual
- 23:33strength and perpetual strength again
- 23:34into the perk here, reverberating
- 23:36impact. Now, the stomp AoE radius
- 23:38increase here is very nice of the combo
- 23:40skip with the full throttle because you
- 23:42can actually use your stomp before you
- 23:44run out of the bonus damage from these
- 23:46perk effects here with the adrenal
- 23:47search stacks because your weapon is so
- 23:49damn fast. So, a really good option for
- 23:51that. Next perk here is combined
- 23:52onslaught down here to the perk heavy
- 23:54onslaught. And then I pick up the perk
- 23:55full throttle for the combo skip. And
- 23:57the final perks here are my Norris
- 23:58Slayer and Extremis Slayer. So, we can
- 24:00actually oneshot the Extremis in the
- 24:02game. And I do have a full guide on this
- 24:03weapon as well if you're curious about
- 24:05that. And that's pretty much all there
- 24:06is for the weapon setup here.
- 24:09Now for the perk tree setup on this
- 24:11tactical build here, we do take the perk
- 24:12crack and penetrate rounds first. Bull
- 24:14weapons penetrate one more enemy. Non-
- 24:16headshot damage increased by 50%. This
- 24:19turns your bulk carbine into like a
- 24:20minor shredder. Doesn't matter if it's
- 24:22like hormagons, zangors, termagants, you
- 24:24name it. They all die. You blow them
- 24:27apart. And it's kind of ridiculous how
- 24:28good of a horde clear weapon this
- 24:30actually is with this perk. Next perk
- 24:32here is heightened vigor. After a
- 24:33perfect time parry block or dodge, you
- 24:35will deal 10% more melee and gun strike
- 24:37damage. Do not lose control of heavy
- 24:39hits and cannot be knocked back for 10
- 24:40seconds. Having no knock back on the
- 24:42white scar chain sword is very valuable
- 24:45to allow you to actually combo certain
- 24:46enemies, especially things like melee
- 24:48terminators because a melee terminator
- 24:50in this game will not respond to the
- 24:52first like explosion of your block for
- 24:54whatever reason. You actually get like
- 24:56two attacks on them and sometimes they
- 24:58will stagger you out of that. So having
- 24:59no knock back that definitely helps out.
- 25:02Next perk here is steady aim. Weapon
- 25:04spread recoil reduced by 20% and range
- 25:06against termous level enemies is
- 25:07increased by 15%. This just makes your
- 25:10hip fire a laser beam. Now, if you want
- 25:12to pick up Emperor's Judgment, you
- 25:13definitely can. Or if you want Emperor's
- 25:15Vengeance for like full ammo economy,
- 25:17you can definitely do that, too. I'm
- 25:18just taking this one today for boss
- 25:20damage and that hipfire laser beam. Next
- 25:22perk here is aligned aim for a 15% range
- 25:24damage buff. And then we go here into
- 25:25the perk priority targeting into the
- 25:27perk battle focus for a perfect time
- 25:29block or parry giving us an aspect scan
- 25:31mark. And then I pick up the perk expert
- 25:33timing. Now you might be wondering why
- 25:35are we not taking like concentrate fire
- 25:37and vital data. You can definitely do
- 25:39that. Like it's not a bad choice but
- 25:40today I just kind of want to put down my
- 25:42Ospex on a guy and not have to worry
- 25:44about them leaving the area. And for
- 25:45that this perk combo is better. Now the
- 25:48final perk here is raiding impact. A
- 25:51melee finisher additionally deals
- 25:52significant AOE damage in a 10 meter
- 25:54radius. So the cool down is 90 seconds.
- 25:56This perk will oneshot majorus around
- 25:58you and do significant damage to
- 26:00extremis as well. Really powerful for
- 26:02like boss fights where it spawns a ton
- 26:04of warriors on you at once and you need
- 26:05to like eliminate them very quickly.
- 26:07Unfortunately in patch 13.1 for the hot
- 26:10fix, there is a visual bug on this perk
- 26:13where you can't actually see the effect
- 26:14go off. The perk is still functional.
- 26:16You just can't actually see the intended
- 26:18effect. So it's kind of hard to tell if
- 26:19it's on cooldown or not. But that being
- 26:21said, it's still a very powerful perk
- 26:23effect. You should pretty much always
- 26:24pick this up. Now, for the prestige perk
- 26:26options here, I do take a QD first for
- 26:28more headshot damage. I mean, if you're
- 26:29taking a vulture on the tactical, you
- 26:31just always pick up this perk. Next perk
- 26:33here is skilled supplier. Moving here to
- 26:34the perk resilience for 40% more HP on
- 26:37stems. And the final perk here is
- 26:39fortitude for a health increase of 15%.
- 26:41And that's pretty much all there is for
- 26:43the melee ko build, guys. I mean the
- 26:45bull carbine these days is an absolute
- 26:48machine at destroying minorus and the
- 26:50boss damage here with things like steady
- 26:51aim and your aspects is also quite high
- 26:53especially like a current effects for
- 26:54like use blaster brain. So hopefully
- 26:56this build guide helped you if you like
- 26:58content like this subscribe for more and
- 26:59if you're watching me live to ask me
- 27:00questions about the game or just come
- 27:02hang out. You find me here on YouTube or
- 27:03on Twitch with a link in the video
- 27:04description. I'll send a link to my
- 27:06community discord. Hey guys, first
- 27:07regards here and I'll be talking about a
- 27:09marksman carbine build for the tactical
- 27:10class in Space Marine 2 patch 13. Now,
- 27:13back in patch 12, the marksman carbine
- 27:15am reserve option got a base damage
- 27:17buff. The headshot damage here is almost
- 27:20identical to the times two headshot
- 27:21version. And the big upside on this one
- 27:23is that you have like double the
- 27:25magazine capacity and way more ammo in
- 27:27your reserve. And because of that, you
- 27:29can actually skip over perks here like
- 27:31Emperor's Vengeance and take stuff like
- 27:32Steady Aim or Emperor's Judgment instead
- 27:34because the ammo economy on this weapon
- 27:37really is just that strong. Now, for the
- 27:39perk tree here, I do start off with the
- 27:41perk here hunter first. Headshots deal
- 27:4310% more damage. Moving here into the
- 27:45perk rapid health. When your health's
- 27:47below 30%, killing seven enemies in
- 27:48rapid session restores health by 10%.
- 27:50Now, you might think like, oh, you'll
- 27:52never trigger this on a marksman
- 27:53carbine, but the marksman carbine is
- 27:55actually pretty strong for horde clear
- 27:57at times with the hip fire. So, you do
- 27:59actually trigger rapid health pretty
- 28:00regularly, especially against things
- 28:01like Hormagons and even Zangor. So,
- 28:03really strong option for sure. Next perk
- 28:05here is home precision. Equip weapon's
- 28:07maximum spread decreases by 50% when
- 28:09firing without aiming. Now, this is very
- 28:12strong on both the automatic version and
- 28:14the marksman carbine because in a lot of
- 28:15cases, especially with the Argent edge,
- 28:18you will just be hipfiring Majorus in
- 28:19the phase from like point blank. So,
- 28:21really powerful for your build here.
- 28:23Next perk here is divine might for a 10%
- 28:25damage increase. Then I pick up Head
- 28:27Hunter and Head Hunter again for a 20%
- 28:29headshot damage buff. Moving down to the
- 28:31perk extended magazine and the perk
- 28:32Divine Might. Now, you have a couple
- 28:36options here. You could go all the way
- 28:37down the bottom tree for like increased
- 28:39capacity. the perk here magazine
- 28:41restoration and divine might for a 10%
- 28:42damage buff or you can do what I did
- 28:44where I picked up the perk here cleaving
- 28:46fire into adment hunter perpetual
- 28:48precision and the final perk here
- 28:49recruitment. I much prefer a recruit uh
- 28:52recruitment here on this build because
- 28:54having more armor store built into the
- 28:56head shot on this weapon is incredibly
- 28:58strong for your build because most of
- 29:00the time when you're shooting an enemy
- 29:02like tyrant devour or something, they're
- 29:04going to be chip damaging you from far
- 29:06away and like half the time after you
- 29:07blow apart their brain, their like
- 29:09volley will still be coming at you for
- 29:11like they fired like right before they
- 29:12died. And this will give you armor back
- 29:14on that kill and save you a ton of HP
- 29:16and just prevents a ton of HP loss in
- 29:18general and just gives you a ton of
- 29:20utility in the game. So really strong
- 29:21perk and I pretty much always pick this
- 29:23one up. But if you want like pure damage
- 29:24to maximize your potential, you can go
- 29:26down here for divine might. But I'll be
- 29:28real, this weapon is so ammo efficient,
- 29:30you don't even need perks here like
- 29:31increased capacity because the base am
- 29:34reserve is just that strong, especially
- 29:35with the prestige perk option we have
- 29:37down here, skill supplier. So if you
- 29:38want to do that, you can. I just prefer
- 29:40this one. Now, for the secondary, I do
- 29:43take the firepower bolt pistol because
- 29:45number one, I'm pretty Ravenguard pill
- 29:47recently. So, I've been taking the Raven
- 29:49Guard skin on this. And also, the
- 29:50firepower bolt pistol has pretty high
- 29:52gun strike damage in the game. And even
- 29:54though we are taking balance
- 29:56distribution for a 15% loss on our
- 29:58secondary for 15% more damage on our
- 30:00primary, this weapon still hits pretty
- 30:02hard and the gun strike damage is
- 30:03unaffected. So, pretty good option
- 30:05overall. It's also very ammo efficient.
- 30:07Now, for the perk tree here, I already
- 30:10start off with the perk here perpetual
- 30:11precision first. Moving here to the perk
- 30:12head hunter for 10% more damage. And
- 30:14then we pick up the perk gunstrike
- 30:16reload, which is very strong with our
- 30:17Argent edge here for parrying and gun
- 30:19strikes. And next perk here is of course
- 30:22increased capacity head hunter into the
- 30:23perk here, elite hunter. After killing a
- 30:26major or higher enemy melee weapon,
- 30:28headshots will deal 50% more damage for
- 30:3010 seconds. Now, you can trigger this
- 30:32perk off a melee execute, not just a
- 30:34melee kill, but you do have to have your
- 30:36secondary equipped. And if you swap off
- 30:37of this for any reason, you will lose
- 30:39the effect while it's active. Now, this
- 30:41isn't like the strongest perk ever on
- 30:43this build, only because I am taking
- 30:45Emperor's Judgment, which means we do
- 30:47have to choose between our primary
- 30:49reload or having our secondary trigger
- 30:51Elite Hunter, but for the most part, it
- 30:53still comes up occasionally and it's
- 30:55really not too bad. Next perk here is
- 30:57head hunter down here doing extended
- 30:58magazine. And the final perk is divine
- 31:00might for 10% buff. And that's pretty
- 31:01much all there is for the Raven Guard
- 31:03pistol. Now for the melee weapon
- 31:05selection, we are taking the best
- 31:07fencing weapon in all space marine 2,
- 31:09which is the Argent edge. Now patch 13
- 31:11did fix up the description of the heroic
- 31:13scaling retor perk here, which now says
- 31:15the repost window is shorter, but each
- 31:17perfect parry damages and staggers the
- 31:19enemy. So this weapon will perfect parry
- 31:22uh gun strike opportunity stagger an
- 31:24enemy on every single parry no matter
- 31:25what, which is incredibly helpful in
- 31:27this game against licers, raveners, and
- 31:29melee terminators and really helps you
- 31:31prevent getting stun locked. a super
- 31:33strong weapon. Like honestly, once you
- 31:34equip the Argent edge, you're like,
- 31:36"Holy [ __ ] this is like the peak
- 31:38potential of a fencing weapon in Space
- 31:39Marine 2." So, for that reason, we're
- 31:41taking it on this build because we're
- 31:42trying to be safe. And we also have
- 31:43perks here like Wellness Pursuit that
- 31:45will give us a 25% range damage buff
- 31:47after a gun strike. So, getting more gun
- 31:49strikes off our melee weapon here. Super
- 31:51useful for that. Now, for the perk tree
- 31:53here, I do build down the top three this
- 31:55time instead. The thing about the Argent
- 31:57Edge is that the speed here is not that
- 32:00high at all. So you really don't get as
- 32:02many triggers off of things like kinetic
- 32:03energy for consecutive heavy attacks as
- 32:05you would say from like a power gladius.
- 32:07And for that reason I do prefer like
- 32:09tide of battle and sharp impact and
- 32:11stuff like that or tie of battle is over
- 32:12here but like sharp impact up here for
- 32:14more AOE on those skull crushers which
- 32:16are your heavy attacks instead. Next
- 32:18perk here special strength over here
- 32:20into the perk combined onslaught. Then I
- 32:22pick up the perk here tide of battle
- 32:23shoulder bash reeling blow and shadow
- 32:25stab. And the final perk here is
- 32:27Terminus Slayer for 20% more damage
- 32:29against Terminus level enemies. Now for
- 32:31our perk tree, I do take the perk here
- 32:34balance distribution first. Your primary
- 32:36weapon deals 15% more damage, but your
- 32:38secondary weapon deals 15% less damage.
- 32:40Losing damage on your secondary does
- 32:42kind of suck, but the 15% buff here is
- 32:44definitely worth it in my opinion.
- 32:46Though, if you want to skip over this
- 32:47for like plasma, you could take like a
- 32:49plasma pistol instead for plasma boost.
- 32:50Or you could also take crack and
- 32:52penetrator rounds, which is actually
- 32:53still pretty strong on a marksman
- 32:55carbine. Next perk here is Roll's
- 32:57Pursuit. After a gun strike, range
- 32:58damage increases by 25% for 10 seconds.
- 33:01This is super easy to trigger all the
- 33:03time. And like usually, you will trigger
- 33:04this perk while they're in your face
- 33:06because you have to gunstrike them in
- 33:07your face. And when that happens, you
- 33:10get this 25% buff and you just hipfire
- 33:12them and you obliterate their head in
- 33:13like two or three shots. So, a really
- 33:15good combo on this. though, if you want
- 33:16like more safety in the melee on top of
- 33:18Argent, you could take height and vigor
- 33:20if like that's something better for you.
- 33:22Next perk here is Emperor's Judgment.
- 33:24After a finisher of the equip range
- 33:26weapon reloads automatically and your
- 33:27range weapons deal 20% more damage for
- 33:2910 seconds. Now, the buff here is super
- 33:31nice for damage, but also we do skip
- 33:33over the perk here. Gunstrike reload.
- 33:35So, having another reload option, this
- 33:38does keep your weapon topped off pretty
- 33:39much all the time. And this also
- 33:40triggers on gun strike executes, not
- 33:43just like a standard execute in melee as
- 33:45well. So really strong for that. Next
- 33:47perk here is aligned aim. Range damage
- 33:50increases by 15% for all team members.
- 33:52We are going for all range damage here.
- 33:54And I know that like secure stockpile
- 33:56and transient physiology are very strong
- 33:58perks. Like secure stockpile especially
- 34:00is the better perk option here, but
- 34:02aligned aim is super fun. And like with
- 34:04any bolter in space marine 2, I just
- 34:06much prefer this team perk. So, for that
- 34:08reason, I'm picking it up today. Next
- 34:10perk here is vital data scan extremist
- 34:12or terminal enemy resource offspect
- 34:14scans charge by 50%. This perk is by far
- 34:17the best in this column. I mean,
- 34:18priority targeting is not terrible. This
- 34:21one's just better because usually you
- 34:23want your offspecs against like a
- 34:25terminus and extremist anyways. And the
- 34:27base cool down of an Ospect scan is like
- 34:2990 seconds. So, shaving off half of that
- 34:31in a boss fight is incredible for you. A
- 34:34really, really good perk effect. So, I
- 34:35pretty much always pick this up. The
- 34:36next two perks I take are precise
- 34:38calibration and concentrate fire because
- 34:40these combine together to give your
- 34:41aspect scan like a total bonus of 300%
- 34:44damage increase. That is nuts for like
- 34:47any boss nuking build ever. And that's
- 34:49pretty much like the, you know, this is
- 34:51the quintessential OspEx combo for boss
- 34:54nuking for you and your teammates. So I
- 34:55definitely pick this one up. Just be
- 34:56aware of that concentrate fire. They
- 34:58will lose some marking the scanned area.
- 35:00So like if you don't know the move sets
- 35:01of the enemy, you have to be like a
- 35:02little more careful with that. But
- 35:04definitely worth picking up. Final perk
- 35:05here is rating impact. A melee finisher
- 35:08additionally deals significant AOE
- 35:09damage in a 10 meter radius. The
- 35:11cooldown is 90 seconds. This perk is
- 35:13cracked. This perk will oneshot Majorus
- 35:15in 10 m radius. A 90-second cool down
- 35:18feels like nothing because like even in
- 35:19a shorter match, that's like a 30inut
- 35:21match where this is almost always used
- 35:23off cooldown. And because of that, it
- 35:25will save your life over and over
- 35:26throughout your game. I honestly can't
- 35:28even tell you how many times that this
- 35:30perk has just like completely bailed me
- 35:32out of a solo boss fight because it is
- 35:34just that strong. And the option to get
- 35:35like multiple executes is incredible.
- 35:37And usually when you like one shot a
- 35:40Majorus pack in this game, you'll have
- 35:41enough time just like obliterate three
- 35:43of them and execute stance with head
- 35:44shot on your gun and then like execute
- 35:46the last one for armor. So a really good
- 35:48perk here. Now for the prestige perk
- 35:50options, it is pretty straightforward.
- 35:52You take auity. Okay, you just take this
- 35:54perk because we are a headshot build.
- 35:56Then you move here into the perk skill
- 35:57supplier for more ammo. And we finish
- 35:59off with resilience for more sim HP. And
- 36:01the final perk here is fortitude for
- 36:02health increase of 15%. Because healthc
- 36:04increases on tactical especially will
- 36:06just save your life and this perk is god
- 36:08tier. And that's pretty much all there
- 36:10is for the marksman carbine build here
- 36:12guys. Marksman carbine is really strong
- 36:14right now. The main downside of this gun
- 36:16is that you will get carpal tunnel
- 36:18eventually which does kind of suck but
- 36:19like if you can kind of you know
- 36:21struggle through that you will be okay.
- 36:22And this weapon is incredibly potent.
- 36:24And honestly the headshot multiplier one
- 36:26needs a buff right now because this one
- 36:28is like kind of power crept it entirely.
- 36:30But that is pretty much all I have to
- 36:31say in this one guys. Hopefully this
- 36:33build guide helped you. And if you like
- 36:34content like this to try for more and
- 36:36watch me live to ask me questions about
- 36:37the game or just come hang out. You can
- 36:39find me here on YouTube or on Twitch
- 36:40with a link in the video description
- 36:42alongside a link to my community
- 36:43discord. And as always, thanks for
- 36:44watching. Take it easy. Bye. Hey guys,
- 36:47first regards here and I'll be talking
- 36:48about a stalker bolt rifle power gladius
- 36:50build for the tactical class in Space
- 36:52Marine 2 patch 13. Now, the main idea
- 36:54behind this build is to nuke down
- 36:56neuroththropes and zone throws with the
- 36:58stalker bolt rifle and one-shot things
- 37:00like carn effects or even like a
- 37:01hellbrew potentially with the power
- 37:03gladius. Now, the stalker bolt rifle
- 37:05variant I choose here is the headshot
- 37:07multiplier version mainly because I just
- 37:09like more per shot damage on this
- 37:11weapon. The rate of fire can come out to
- 37:13be like overall higher DPS, but on this
- 37:16build I just prefer the headshot
- 37:17version. So, that's up to you. Now, for
- 37:19the perk tree, I do go for like full
- 37:21damage here. So, we start off with the
- 37:22perk here, Unwavering Resolve. After
- 37:24reloading while having low ammo, damage
- 37:25increases by 25% for 5 seconds. Then, I
- 37:28move here into the perk Advent Hunter.
- 37:30When your health's below 30%, headshots
- 37:31will deal 25% more damage. And then, we
- 37:33pick up, of course, head hunter again
- 37:35into the perk here, Cleading Fire, Head
- 37:37Hunter, again for even more headshot
- 37:38damage. Into the perk here, Agile Hunter
- 37:40for 35% more damage for 10 seconds after
- 37:43a perfect time dodge on the headshot,
- 37:44which is super strong. Like, this one's
- 37:46actually better than the normal like
- 37:48retaliation perk. It's like a 25% buff.
- 37:51So this one's only for headshots though,
- 37:52but very strong. Next perk here is fast
- 37:54reload down here into the perk rate
- 37:56might and the perk remote threat for 20%
- 37:58more damage while further away than like
- 38:0025 m. So this is actually very easy to
- 38:02trigger on a stalker bolt rifle,
- 38:04especially against things like
- 38:04neuroththrops and stuff like that.
- 38:06Though I will say if you want to skip
- 38:07like these last two perks or just like
- 38:09skip this perk, you could just take like
- 38:11increased capacity or you take like
- 38:12increased capacity and the perk up here
- 38:14recruitment. That is up to you. The
- 38:16armor restore here is very valuable. I'm
- 38:18just not taking it today for like more
- 38:19damage. Now for the secondary option, I
- 38:22do take the heroic heavy bolt pistol
- 38:24retribution request. Mainly because the
- 38:27heroic perk effect here, no help is
- 38:28coming. This will oneshot any
- 38:30reinforcement calling enemy. And if you
- 38:32take the perk over here, balance
- 38:33distribution, you do lose a bit of
- 38:35damage on your secondary, but this
- 38:37one-shot effect will still like occur
- 38:39and also the interruption will still
- 38:40occur. So you're still getting the full
- 38:42oneshot bonus of this weapon even with
- 38:44that balance distribution perk. So
- 38:46pretty nice. Also, the gun strike damage
- 38:47here is very high. Though I will say if
- 38:49you want to like skip over balance
- 38:51distribution or just you know take it
- 38:53regardless you could take like a rate of
- 38:54fire plasma or a fire power plasma or
- 38:57the heroic plasma that is up to you. Now
- 38:59for the perk tree here regardless I
- 39:01would start off with the perk down here
- 39:02divine might first. Moving here to the
- 39:03perk perpetual penetration increased
- 39:05capacity extended [music] magazine and
- 39:06the perk death strike. After killing a
- 39:08major or higher enemy in melee combat
- 39:10you will do 25% more damage for 10
- 39:12seconds. This will trigger on a melee
- 39:14kill, not just a melee execute. Excuse
- 39:16me. It will trigger on a melee execute,
- 39:17not just a melee kill. Just keep in mind
- 39:20to trigger this perk effect, your weapon
- 39:21has to be equipped. If you swap off
- 39:23during the 10-second duration, you will
- 39:25lose the effect entirely. Next perk here
- 39:27is a great might up here to the perk
- 39:28discipline. Then I grab the perk here,
- 39:30strong finish, head hunter, gun strike
- 39:32reload, and tactical precision for more
- 39:34headshot damage because this is still
- 39:36overall worth taking. And also, if
- 39:37you're not playing something like
- 39:38assault or vanguard that has a super
- 39:40fast cool down on their uh, you know,
- 39:42class ability, able damage down here is
- 39:44not worth taking. So, discipline that
- 39:46like generally serves you better. That's
- 39:48pretty much all there is for the heroic
- 39:49ball pistol. Now for the power gladius,
- 39:52the reason I take a power gladius on
- 39:53this build over say like the Archent
- 39:55Edge is like number one, you can
- 39:57one-shot bosses which is pretty intense,
- 39:59but also the seven plus speed here makes
- 40:02it very strong for like Hormagon and
- 40:04Zangor clearing as opposed to like the
- 40:05Argent edge with a 3 plus speed. This
- 40:07weapon can parry enemies like so can
- 40:09this. And I usually just find the skull
- 40:11crushers on this one feel way better for
- 40:13horde control. And on this build, we
- 40:16really don't have much going in the way
- 40:17of horde control cuz the stalker ball
- 40:18rifle is very much a single target
- 40:20weapon. And the heroic ball pistol here
- 40:22is obviously a single target weapon as
- 40:24as well. So for that reason, we do just
- 40:26take the power glides here instead
- 40:28because this does fill in that gap a
- 40:30little bit. Now for the perk tree here,
- 40:31we do start off the bottom tree with
- 40:33perpetual strength. Moving here to the
- 40:35perk neck energy and of course we pick
- 40:36up the standard perpetual strength
- 40:37again. Heavy onslaught for a 15% bonus
- 40:40to our shadow stab damage and like our
- 40:42skull crushers. The next perk here is
- 40:44reeling blow shadow stab for that single
- 40:46target damage of course going up into
- 40:48the perk tide of battle shoulder bash
- 40:50and the final perk here is terminus
- 40:52slayer for that boss damage because with
- 40:54the agile strike perk effect here if you
- 40:56get all three stacks and put down an
- 40:58ospect scan and get like that double
- 41:00charge off which is actually really easy
- 41:02to do in this game like I see a lot of
- 41:03people are like oh this is very
- 41:04practical but getting a double shadow
- 41:06stab charge off on a boss if you just
- 41:08like wait for their first reinforcement
- 41:10wave is super easy in this game it
- 41:12happens pretty regularly and you're like
- 41:13you'll just one-shot the boss. So really
- 41:16powerful option for you and agile strike
- 41:17on top of shadow stab with terminus
- 41:19slayer is kind of nuts with anc
- 41:22weapon. Now for the perk tree, we just
- 41:25go like all range damage here. We start
- 41:27off with balance distribution first.
- 41:28Your primary weapon deals 15% more
- 41:30damage, but your secondary weapon deals
- 41:3115% less damage. This is just nice for
- 41:34the stalker bolt rifle. You don't have
- 41:36to take this. Like I said before, if you
- 41:38want to take plasma boost for that
- 41:39plasma pistol secondary, you could do
- 41:41that instead. This is very strong in the
- 41:43heroic plasma, but like I'm going for
- 41:44full damage, so we're taking this one.
- 41:46Next perk here is Relentless Pursuit.
- 41:48After a gun strike, range damage
- 41:49increases by 25% for 10 seconds. Now, I
- 41:51will say if you want like an easier
- 41:53time, you could take height and vigor.
- 41:55This one's definitely better with like
- 41:57the Argent edge and same thing like
- 41:58versatility. That's also better with the
- 41:59Argent edge if you're using something
- 42:01like a heroic plasma. But for now, I'm
- 42:03just going for full damage. We're taking
- 42:04this one. Next perk here is Emperor's
- 42:06Vengeance because you will run out on
- 42:08this gun if you do not take this,
- 42:10especially with the way we're set up
- 42:11because we didn't take increased
- 42:13capacity here. So, we're kind of just
- 42:15going full damage and we are 100%
- 42:17reliant on this perk and things like
- 42:19skill supplier to like maintain ammo.
- 42:20Next perk here is aligned aim. Range
- 42:22damage increases by 15% for all team
- 42:25members. Once again, full damage. That's
- 42:26what we're going for. So, we pick this
- 42:28up. I will say like secure stockpile and
- 42:30even transhuman physiology are pretty
- 42:31good. Next perk here is vital data down
- 42:33here into the god combo for the ospect
- 42:36scan with precise calibration and
- 42:37concentrated fire. This will come
- 42:39together for like a 300% damage bonus on
- 42:42your ospect scan. That is ridiculous. If
- 42:45you put these down on a neuroththrop
- 42:47while he's screaming and just shoot your
- 42:49stalker bolt rifle, um the neuroththrop
- 42:51just vanishes. And in patch 13, the
- 42:53neuroththrop actually got an HP
- 42:54reduction. So they are weaker than ever.
- 42:56And this will 100% nuke them down. So
- 42:59very powerful combo here. Just keep in
- 43:01mind with concentrate fire, this one
- 43:04will make them lose the mark if they
- 43:05leave the scanned area and that is
- 43:07pretty difficult for a lot of new
- 43:08players to deal with. But really for
- 43:10bosses especially, all you have to know
- 43:13is that a neuroththrop screaming is a
- 43:15super good opportunity to actually put
- 43:16this on them. And all you have to do to
- 43:18trigger that is just like walk up to
- 43:19Neuroth and then dodge away. And for a
- 43:21carnif effects, wait for them to ram a
- 43:23wall and for a hell wait for them to
- 43:24slam their hammer. So really easy to
- 43:26pull off on that. Next perk here is a
- 43:28Radiant Impact. and melee finisher
- 43:29additionally deals significant AOE
- 43:31damage in 10 m radius. The cool down is
- 43:3290 seconds. This perk is cracked. This
- 43:35perk is just incredible. And like every
- 43:36patch in the game ever, a 90-second cool
- 43:39down may seem excessive, but when you
- 43:41realize you one shot every Major in a 10
- 43:43m radius, this is pretty peak. Like you
- 43:45definitely want this perk. And even
- 43:46though in the 13.1 hot fix, this perk
- 43:48has a bugged visual. Uh it's still a god
- 43:51tier. Like it doesn't matter if you
- 43:52can't even see it. You see if the
- 43:53enemies die and that's all that really
- 43:54matters in the game, right? I will say
- 43:56signal jammer is currently bugged as of
- 43:58like the 13.1 hot fix to like be
- 44:00infinite but you really you know that's
- 44:03cheese. We're not taking that and I
- 44:04impact here is just better overall. Now
- 44:06for the prestige perk options we take a
- 44:08cutie first. Each consecutive headshot
- 44:10increases headshot damage by 3% up to
- 44:1215%. We are a headshot build so
- 44:15definitely grab this. The next perk here
- 44:16is skill supplier and reserve increases
- 44:18by 15%. And the final two perks are let
- 44:21me guess. Can you guess what it's going
- 44:22to be? Oh it's the same as always.
- 44:23There's resilience medication sim
- 44:25restore 40% more HP and fortitude for a
- 44:27health increase of 15%. Because these
- 44:29are just the overall best on this. I
- 44:30mean you could skip over resilience for
- 44:32like I mean second look or spare power
- 44:34but without the grenade launchers is not
- 44:36that strong and these two perk just give
- 44:38you way more utility and this one just
- 44:39lets you you know survive things that
- 44:41would otherwise one-shot you. And that's
- 44:42pretty much all there is for this build
- 44:44guys. I mean the stalker bolt rifle is a
- 44:46very powerful single shot weapon. I
- 44:48believe I put this one in the A tier on
- 44:50my tier list for a reason. And hopefully
- 44:52this build guide helped you. And if you
- 44:53like content like this, subscribe for
- 44:54more. And watch me live to ask me
- 44:56questions about the game or just come
- 44:57hang out. You can find me here on
- 44:58YouTube or on Twitch with a link in the
- 45:00video description. Lots of links to my
- 45:01community Discord. Hey guys, first
- 45:02regards here and I'll be talking about a
- 45:04Thunderhammer assault build for Space
- 45:05Marine 2 patch 13. Now on this build, I
- 45:08will be using a balanced Thunderhammer
- 45:09because back in patch 12, they actually
- 45:11buffed up all the balance weapons that
- 45:13have a higher base damage than block.
- 45:14And because of that, they do a ton of
- 45:16damage now, like right out of the box.
- 45:18And you also have a seven speed here on
- 45:20this one, which means you can very
- 45:22quickly get out things like a double
- 45:23ground slam and a double ground slam
- 45:24with seismic chain on top of perks like
- 45:27overcharge and knowledge the enemy that
- 45:28can one combo any major and space marine
- 45:312 on the assault class. So really strong
- 45:33option for him. And one more thing
- 45:34that's like super beneficial and like
- 45:37synergizes with the assault class on
- 45:38balance weapons is that your animation
- 45:40cancel on this class will cancel out of
- 45:43any parry animation you do. And what I
- 45:44mean by that is the assault can actually
- 45:46animation cancel anything he's doing off
- 45:48a jump pack dash. So the moment you hit
- 45:50your jumpack dash off of like a jump
- 45:52pack input with a direction, you will
- 45:54immediately just cancel out of whatever
- 45:56you're doing. And that will cancel your
- 45:57parry animation as well, which means the
- 45:59awkward negative frame startup on these
- 46:01weapons. You just completely circumvent
- 46:03that on the assault class. So really
- 46:05strong for him on top of that huge base
- 46:06damage. Now for the perk tree here, I do
- 46:09start off with the perk perpetual
- 46:10strength first. Melee damage increases
- 46:11by 5%. Moving here into the perk fast
- 46:14preparation. Aftershock preparation
- 46:16times reduced by 30%. Now unfortunately
- 46:19this perk is too good to not take. Like
- 46:20the upper perks here like calm before
- 46:22the storm and armored strength, they're
- 46:24okay, but a faster preparation time on
- 46:26your aftershock is just so damn powerful
- 46:29because when it comes to the thunder
- 46:30hammer, you really only have like three
- 46:32combos in the whole game. You have
- 46:33aftershock, ground slam, your pommel
- 46:36smash, and you know the light combo. So
- 46:38having like a faster prep time on the
- 46:40strongest one out of all of those is
- 46:42super powerful. So definitely pick this
- 46:43up. Next perk here is perpetual strength
- 46:45up here into perpetual strength again.
- 46:47And then we pick up the god combo with
- 46:49shattering impact and seismic chain. Now
- 46:51this one says ground slam area of effect
- 46:53radius increases by 50%. And this one
- 46:55gives you an additional ground slam
- 46:57after the initial one if you hold the
- 46:58attack again. Now this is such a
- 47:00powerful combo on the balance version
- 47:02because of the seven speed because that
- 47:04will make this come out significantly
- 47:05faster than the block one. And also when
- 47:07it comes to fighting chaos, having an
- 47:09extra AoE here is so strong for like
- 47:12Enlighten Angors that the Thunderhammer
- 47:14has kind of become a top tier weapon
- 47:16against Chaos ever since like patch 10.
- 47:18So it's just a very good option for them
- 47:19and for that reason we're picking up
- 47:21this combo. Next perk here is perpetual
- 47:23strength down here into the perk after A
- 47:24aftershock. After hitting an enemy with
- 47:26Aftershock, you will deal 10% more melee
- 47:28damage for 10 seconds. Now, the way that
- 47:29after aftershock works in this game and
- 47:31aftershock in general is that the
- 47:33initial swing of aftershock is actually
- 47:35like an upswing where you bring your
- 47:36hammer up before bringing it back down.
- 47:38And that initial upswing will trigger
- 47:40this perk on enemies. You're actually
- 47:42getting the full damage bonus here for
- 47:43both of your aftershocks with aftershock
- 47:45improved. So, a really powerful perk for
- 47:47him. And also other perk options like um
- 47:49dead end, they really don't buff you up
- 47:51that much. So, like this is overall the
- 47:53best option in my opinion besides things
- 47:54like offense initiated. Next perk here
- 47:56is killstreak. over here into the perk
- 47:58aftershock improved. Aftershock gains an
- 48:00additional smash. This just makes your
- 48:02aftershock like a double damage. It is
- 48:04such a powerful perk effect and you can
- 48:06pull it off. So definitely grab this.
- 48:07And the final perks here are my Nora
- 48:09Slayer and Majora Slayer. And that's
- 48:10pretty much all there is for the
- 48:11Thunderhammer. Now for the secondary
- 48:13option, we do take the newly buffed
- 48:14plasma pistol in patch 13. Now this
- 48:16patch did up the common shot damage of
- 48:19all the relic tier options. And now they
- 48:20actually recover a ton of contested
- 48:22health for you. And that opens up a
- 48:24tremendous amount of options on this
- 48:26weapon's perk tree because you no longer
- 48:28need to build into like pure charge
- 48:29shots because while the charge shots are
- 48:32better DPS because you do fire off like
- 48:3410 or eight energy instantaneously with
- 48:36stagger, the actual common shot damage
- 48:38here is more ammo efficient for like
- 48:40total damage dealt, which is pretty
- 48:42interesting. So today I'll be taking the
- 48:44firepower version for the high gun
- 48:45strike damage and to up those common
- 48:47shots and charge shots. Now, for the
- 48:49perk tree, I do start off with plasma
- 48:51collection first over here into the perk
- 48:52rapid cooling. And then we pick up
- 48:54plasma collection into the perk here
- 48:55blast radius into the perk plaza
- 48:57collection or excuse me, perpetual
- 48:58velocity here for a faster charge rate
- 49:01down here into plasma collection. And
- 49:02then we skip over efficient charge here
- 49:04to go all the way down the bottom tree
- 49:06for blast radius. 25% more damage on a
- 49:09perfect dodge for 10 seconds and
- 49:10retaliation. And the final perk is
- 49:11divine might. Now, your common shots
- 49:14with all these damage buffs are actually
- 49:15very powerful in the game. like you
- 49:17really do not have to charge up your
- 49:19shots all the time. And the main reason
- 49:20the charge shots are still very good is
- 49:22because of that DPS I mentioned before,
- 49:24but also because they will stagger
- 49:26enemies like missile cannon, terminators
- 49:27when they are minunning you. So you
- 49:28still want to use them, but overall just
- 49:31keep in mind you don't have to actually
- 49:32use those anymore. You can common shot
- 49:34or contested health recovery and just
- 49:36like general damage. That's pretty much
- 49:38all there is for the secondary option.
- 49:40Now for the assaults perk free, I do
- 49:41start off with the perk here overcharge
- 49:43first damage from hell and charge melee
- 49:44attacks increases by 25%. This is a 25%
- 49:48multiplicative melee damage buff to your
- 49:49heaviest hitting attacks on ground slam
- 49:51and Aftershock. When you're building a
- 49:53block or balanced hammer, you always
- 49:54take this perk because wing fury up here
- 49:56is not very strong at all in the thunder
- 49:58hammer and also armor reinforcement is
- 50:00like only good for the heroic hammer in
- 50:02my opinion. Next perk here is defense
- 50:05mechanism. Contested health fades 50%
- 50:07more slowly. This just helps out CHP
- 50:09regen a ton. Though I will say if you
- 50:11want more damage on your secondary here
- 50:13for like better per shot contested
- 50:15health recovery, you could take
- 50:16auxiliary arsenal or alternatively you
- 50:18could pick up like consecutive execution
- 50:19from melta bomb spam. Next perk here is
- 50:22knowledge of the enemy. Melee damage
- 50:23increases by 15% against majorus or
- 50:25extremis level enemies. This is better
- 50:27for like flat base damage on your ground
- 50:30slam and stuff like that and for things
- 50:31like ground pound. Though I will say if
- 50:33you want more damage overall on like
- 50:35certain attack combos, you could take
- 50:36active attrition. And for the most part,
- 50:39I would skip over perseverance because
- 50:41you do lose some break points on some
- 50:42builds versus some enemies. Um, next
- 50:44perk here is strategic strikes. All
- 50:46teams deal 20% more melee damage against
- 50:48extremism and term level enemies. I
- 50:50mean, on the thunder hammer build, you
- 50:51just want more damage. So, like you
- 50:53definitely pick this one up. Though, if
- 50:54you really want to take more gun strike
- 50:56damage, you could pick up proven
- 50:57efficiency. But for this build, I think
- 50:59this one is definitely better. Next perk
- 51:01here is furious strikes. Enemy attack
- 51:04after a jump pack dash for jump packs
- 51:05ability charge by one. The cool down is
- 51:0710 seconds. This perk is god tier on
- 51:10assault because this is just a free gap
- 51:12closed for whatever build you are using.
- 51:14Furious strikes functions on every
- 51:15single melee weapon in this game. And
- 51:17for that reason, you pretty much always
- 51:19pick it up. But especially on a wings of
- 51:20flame build here, if you take this perk
- 51:23on top of the perk down here,
- 51:24commitment, you can go jump positive
- 51:26because the perfect dodge that you get
- 51:28refunded on this perk will give you an
- 51:30opportunity to just like trigger this
- 51:32perk on top of that for a free jump
- 51:34pack. So, super strong option here.
- 51:36Definitely pick this up. And next perk
- 51:38here is Wings of Flame. A jumpack dash
- 51:40damages enemies on trajectory and always
- 51:42works as a perfect dodge when dodging an
- 51:44attack. Now, this just gives you a ton
- 51:46of free damage. It makes it way easier
- 51:48to pull off perfect dodges. So, we
- 51:49pretty much always pick this up. Furious
- 51:51strikes. So, you could pick up Zealous
- 51:52Blow if you really wanted to. That is up
- 51:54to you. Next perk here is Aerial Grace.
- 51:57After a perfect time dodge using a
- 51:58jumpack dash, you'll deal 30% more
- 52:00damage for 10 seconds. With a jumpack
- 52:03build, you pretty much always pick this
- 52:04up on the perfect dodge because a 30%
- 52:06damage bonus to your secondary and
- 52:08primary is just super strong for you.
- 52:11And because of that, we just always pick
- 52:12this up on a wings of flame option. Next
- 52:14perk here is commitment, a perfect time
- 52:16dodge using a jump pack dash for jumpax
- 52:17ability charge. Um, this perk is just
- 52:20the best option in the signature free by
- 52:22far for every single assault build these
- 52:24days because without this, you do just
- 52:26lose jump packs for no reason. And your
- 52:27jumpack dash is actually more valuable
- 52:29now in like patch 12 plus because every
- 52:32single animation cancel on a jumpack
- 52:34dash can save your life and more jumps
- 52:36means more animation cancels and
- 52:38animation cancels are god tier on this
- 52:40class. Now for the prestige perk options
- 52:43I do take a yielding o first. When
- 52:45charging a ground pound you become
- 52:46invulnerable to damage for 3 seconds.
- 52:48This is just a ton of utility. It will
- 52:50save your life. It will save you a ton
- 52:51of HP unless you like landed things you
- 52:53otherwise could not. Some people like
- 52:54duelist. Um, this perk is not that
- 52:56strong on a balance weapon. It's way
- 52:58better on blocks. So, for that reason,
- 53:00we are taking this option. Next perk
- 53:01here is fortitude for health increase of
- 53:0315%. Then I take more range damage on
- 53:05practice aim. And the final perk is
- 53:07another god tier option with hammer of
- 53:09wrath. After using your jump pack, you
- 53:11will take 30% less range damage and do
- 53:13not scroll hits and cannot be knocked
- 53:14back for 15 seconds. This perk is
- 53:17incredible. So damn strong. It actually
- 53:19powercraft adrenal boost up here because
- 53:21a 30% range damage reduction and a 15
- 53:24second up time on top of no knock back
- 53:27that is just a god tier effect. Now this
- 53:29perk used to be over here with furious
- 53:30strikes but it's gave us like a god tier
- 53:32perk here instead and put this in the
- 53:34prestige perk for free. So definitely
- 53:37pick this up. And that's pretty much
- 53:38everything there is for this build guys.
- 53:40I mean the balance hammer is really
- 53:42[ __ ] strong these days against both
- 53:44tyrannids and chaos. And chaos
- 53:46especially gets [ __ ] on by the thunder
- 53:47hammer. So hopefully this build guide
- 53:50helped you. And if you like content like
- 53:51this, subscribe for more. And watch me
- 53:52live to ask me questions about the game
- 53:54or just come hang out. You can find me
- 53:55here on YouTube or on Twitch with a link
- 53:57in the video description. Also a link to
- 53:58my community Discord. And as always,
- 54:00thank you for watching. Take it easy.
- 54:02Bye. Hey guys, first regards here and
- 54:04I'll be talking about a Thunderhammer
- 54:06assault build for Space Marine 2 patch
- 54:0813.2 using the newly buffed bull carbine
- 54:11one-handed secondary option. Now the
- 54:14main idea behind this build is using the
- 54:15block Thunderhammer here for horde
- 54:17control. all the stuff like zealous blow
- 54:18and also buffing up our secondary damage
- 54:21with perks like ample ammunition and
- 54:22stuff like auxiliary arsenal. Now the
- 54:25secondary here got a 15% base damage
- 54:28buff in this hot fix. It feels way
- 54:30better. I have to say it does feel way
- 54:32better, but the thing about this weapon
- 54:33is that the ammo economy is still a
- 54:36little lacking and the overall piercing
- 54:38value is not too high. But like one more
- 54:40pass of balance should probably smooth
- 54:42that out. But for now it's in an okay
- 54:44spot. I don't think it's a top tier
- 54:46option, but the contested health
- 54:47recovery here is pretty strong and the
- 54:49damage is definitely better, especially
- 54:51when you stack on some buffs in your
- 54:53perk tree. Now, the variant you pretty
- 54:55much always choose is the ammo reserve
- 54:57option because I'll be honest, the
- 54:59accuracy variant here, this one is just
- 55:01dog [ __ ] Like the low magazine size,
- 55:03the low ammo reserves is just not worth
- 55:05it at all. Pretty much always pick this
- 55:07up because this gun's ammo economy is
- 55:09not that strong even with this version.
- 55:11and also being able to fire for longer
- 55:13with a fatter magazine. It just feels
- 55:15way better. Now, for the perk tree here,
- 55:17you do have a couple options. You can
- 55:18number one go like I did at the top tree
- 55:20and increase capacity into the perk
- 55:22extended magazine, or you can go down
- 55:23here for divine might and adamant
- 55:25hunter. I think this one's a bit better
- 55:27on the bullwart class because bullwart
- 55:29just has like, you know, a fatter base
- 55:30HP. So, you can actually take advantage
- 55:32of this a little bit more. And up here,
- 55:33the assault doesn't have any uh ammo
- 55:36economy really for recovery. So, you
- 55:38definitely want this extra ammunition.
- 55:39Next perk here is fast reload down here
- 55:42into the perk fleeting fire. Then I pick
- 55:43up the perk here retaliation for 25%
- 55:46more damage for 10 seconds on a perfect
- 55:48dodge. We are assault class or our
- 55:49starting perk is a 50% increase in our
- 55:52perfect dodge window. So really good
- 55:53synergy there. Moving here to the perk
- 55:55tactical precision for 20% more headshot
- 55:57damage and non- headshot damage
- 55:59decreasing by 10%. And then we pick up
- 56:01the perk here gun strike reload. And the
- 56:03final perk here is of course elite
- 56:05hunter. after killing Jors or higher
- 56:06enemy with a melee weapon. Headshots
- 56:08will deal 25% more damage for 10
- 56:10seconds. So, this perk is one of the
- 56:12strongest headshot perks in the game. A
- 56:1425% buff for a melee kill is really
- 56:16strong on its own. We can also do a
- 56:17melee execute to trigger this. Has that
- 56:19to say that when you stack all of these
- 56:22like retaliation um elite hunter here
- 56:24and stuff like amp ammunition for a 50%
- 56:27range damage buff after a jump pack,
- 56:29your gun hits pretty hard at close
- 56:30range. Like your close-range damage here
- 56:32is quite substantial. was just set the
- 56:34ammo economy here is not that strong,
- 56:36but it does make up for some of the
- 56:37downsides of the thunder hammer. Because
- 56:39a big issue you will run into on this
- 56:41build is that the block thunder hammer
- 56:43is quite slow. So when you land in front
- 56:45of a guy, you only have an option to hit
- 56:47them with your melee weapon sometimes.
- 56:49But having a secondary to shoot them in
- 56:50the face with that is a great option for
- 56:52you. So definitely good synergy there.
- 56:54Now for our melee weapon here, I do take
- 56:56the block thunderhammer because I think
- 56:58this one is overall best for zealous
- 57:00blow builds. The block charges here are
- 57:02very strong. This can actually oneshot
- 57:04Extremis with this build because
- 57:06one-shotting Extremis on a block thunder
- 57:08hammer is just something you can do with
- 57:09zealous blow and ground pound. And for
- 57:11the perk tree, we do start off with the
- 57:13perk here perpetual strength first.
- 57:14Moving here to the perk fast preparation
- 57:16after shock preparation times reduced by
- 57:1830%. You pretty much always pick this up
- 57:21on like every single Thunderhammer
- 57:23build. Aftershock is just way more
- 57:24important than you think. And also the
- 57:26thunder hammer in general only has like
- 57:28three attacks in the first place or like
- 57:30four like pommel smash, your light
- 57:32attack combo and your ground slams and
- 57:34then including your aftershock. So
- 57:36definitely grab this. Next perk here is
- 57:38perpetual strength up here into
- 57:39perpetual strength again. Then we pick
- 57:41up the perk here extremisma slayer
- 57:42because you really don't need shattering
- 57:45impact and seismic chain. I mean
- 57:46shattering impact can help out sometimes
- 57:49but the double ground slam you're just
- 57:51way too slow to do that in a lot of
- 57:53cases. So for that reason, I do prefer
- 57:55the extremma slayer up here. Move here
- 57:57into the perk reclamation for 100% more
- 57:59CHP recovery from ground slam and
- 58:01aftershock. This is actually pretty
- 58:02useful here for us for maintaining our
- 58:04CHP. Then we go through here into
- 58:06offense initiated the perpetual strength
- 58:08into the final perks kill streak and of
- 58:10course aftershock improved. Aftershock
- 58:12gains an additional smash. This perk is
- 58:15top tier especially on a block thunder
- 58:16hammer because basically what happens is
- 58:18you will stack up or two draw in search
- 58:20charges. you will have that instant
- 58:21stagger on your next attack and the
- 58:23double slam will hit them no matter what
- 58:25pretty much for a ton of damage and this
- 58:27is a very powerful perk much better than
- 58:29the perk up here patience reward in my
- 58:30opinion so definitely pick this up perks
- 58:33here are minor slayer and major slayer
- 58:34that's pretty much all there is for the
- 58:36melee setup now for our main perk tree
- 58:38we do take overcharge first damage from
- 58:40hell and charge melee attacks increases
- 58:42by 25% and this will buff up your ground
- 58:45slam and your aftershock damage so
- 58:47definitely grab this on a thunder hammer
- 58:48build then we move up here to the perk
- 58:50perk auxilary arsenal. Secondary weapons
- 58:52damage increases by 20% to just like
- 58:54buff up our bull carbine a bit more.
- 58:56Then move here into the perk knowledge
- 58:57of the enemy. Melee damage increases by
- 58:5915% against majors or extremist level
- 59:01enemies. Now I will say this is a better
- 59:03flat bonus, but if you want to take the
- 59:05perk down here, active attrition instead
- 59:07for a 25% damage taken debuff for 5
- 59:09seconds on an enemy after a lunging
- 59:11attack. This will buff up your secondary
- 59:13damage even more to like over 100% with
- 59:15like all your buffs active. So really
- 59:17strong there. But knowledge of the enemy
- 59:19is better on this build. Next perk here
- 59:21is strategic strikes. All team deal 20%
- 59:23more melee damage against extremist and
- 59:24terminus level enemies. We are building
- 59:26for like oneot combo. So definitely take
- 59:28this. And the final perks here are of
- 59:29course smitting angel for a 25% buff on
- 59:32our ground pound damage. Or
- 59:33alternatively you could pick up like
- 59:34furious strikes. [music] And the other
- 59:36option here is zealous blow. A ground
- 59:38pound kill restores jump packs charge by
- 59:4010% because this is just going to allow
- 59:42you to infinite loop into hormagons and
- 59:44zangors and stuff like that. And the
- 59:46final perk here is Pride and Duty. After
- 59:48you finish your ground pen, deals 25%
- 59:50more damage for 10 seconds. This perk
- 59:52will trigger unlike any execute in the
- 59:54entire game. It can be gun strike.
- 59:56Minorus does not matter. It's just a 25%
- 59:58buff. They'll reapply every time you do
- 1:00:00an execute. So really top tier perk
- 1:00:02option. And the final perk here is ample
- 1:00:04ammunition. Any use of jumpack reloads
- 1:00:06the equip range weapon, increases damage
- 1:00:07by 50% for 10 seconds. A 50% buff for 10
- 1:00:11seconds is a very substantial bonus. And
- 1:00:13like I mentioned before, this actually
- 1:00:15comes into play a lot on this build
- 1:00:16because often you will ground slam or
- 1:00:18ground pound into an enemy and just be
- 1:00:20in their face and like shoot them with
- 1:00:22this buff and just get that execute. So
- 1:00:23really good for that. Though obviously
- 1:00:25commitment can be better for free jump
- 1:00:27pack animation cancelling. We're just
- 1:00:28taking this one today. Now for the
- 1:00:30prestige perk tree, we do start off with
- 1:00:32the perk here and yielding oak first.
- 1:00:34When charging ground pound, you become
- 1:00:35invulnerable to damage for 3 seconds.
- 1:00:36Moving here to the perk fortitude for
- 1:00:38health increase of 15%. And our final
- 1:00:40perks are practice aim and hammer of
- 1:00:42wrath because hammer of wrath is just so
- 1:00:44damn good on like every single build of
- 1:00:46assault that you pretty much always pick
- 1:00:48it up over this one now. And that's
- 1:00:49pretty much all there is for this build
- 1:00:52guys. Hopefully this build guide helped
- 1:00:53you. If you like content like this to
- 1:00:55try for more and if you want to watch me
- 1:00:56live to ask me questions about the game
- 1:00:58or just come hang out, you can find me
- 1:00:59here on YouTube or on Twitch with a link
- 1:01:01in the video description. Also a link to
- 1:01:02my community Discord. Hey guys, first
- 1:01:04regards here and I'll be talking about a
- 1:01:05power sword assault build for Space
- 1:01:07Marine 2 patch 13 to maximize our attack
- 1:01:09speed and damage. Now, this weapon has a
- 1:01:13ton of variants in this game. You got
- 1:01:15four relic tier options and one heroic
- 1:01:17option. And the best options overall in
- 1:01:19my opinion are the xenophase blade and
- 1:01:21block version. But that being said, just
- 1:01:23like the value menu at Taco Bell, um
- 1:01:26options are everything. So today we're
- 1:01:28actually taking the speed style um 16
- 1:01:31strength balanced version because this
- 1:01:33one feels really good to use. It's also
- 1:01:36very strong because you know what is the
- 1:01:38reason people like the power sword in
- 1:01:39space marine 2. It's usually like the
- 1:01:40animation cancelling the super cool
- 1:01:43power style attacks on stuff like
- 1:01:44assault and your bull work and in
- 1:01:46general the speed of your weapon makes
- 1:01:48it feel way better in general. So I
- 1:01:50would definitely take this. Now, the
- 1:01:52other version is obviously the fencing
- 1:01:53version for speed, but like this one's
- 1:01:55damage is just way higher. The speed
- 1:01:57feels way better and the clean potential
- 1:01:59here is out of this world. So, for that
- 1:02:01reason, I think this one fits onto your
- 1:02:03build very well. And for Wings of Flame
- 1:02:04especially, you don't worry about the
- 1:02:06ground pound damage as much because the
- 1:02:08other balance variant here, this one
- 1:02:10does have 18 strength versus the 16
- 1:02:13here, but like it's really not a huge
- 1:02:14discrepancy and for the most part, I
- 1:02:16just think this one is superior. Now,
- 1:02:18the perk tree here is armor strength
- 1:02:20first. Moving here to the perk master of
- 1:02:22offense to maximize our damage out of
- 1:02:24our sword combat style switch. Sword
- 1:02:25combat style switching is super easy.
- 1:02:27You can do this out of a dodge very
- 1:02:29easily just by holding down your button.
- 1:02:31And if you're curious on how the power
- 1:02:32sword works in general, I do have a full
- 1:02:33guide for this weapon on this channel as
- 1:02:35well. Just keep that in mind. Next perk
- 1:02:37here is perpetual strength down here to
- 1:02:38the perk perpetual strength again. Then
- 1:02:40I pick up tranquility into the perk here
- 1:02:42melee onslaught. This weapon deals 10%
- 1:02:45more melee damage. Moving into the perk
- 1:02:46hard target. While performing a light
- 1:02:48combo, you take 15% less range damage.
- 1:02:50Now on this weapon with the six plus
- 1:02:53speed here, getting a light combo off is
- 1:02:55actually pretty useful on this one
- 1:02:57because the speed style attacks with
- 1:02:59this weapon are quite strong and
- 1:03:01triggering this hard target is pretty
- 1:03:02easy. Next perk here is cutting edge.
- 1:03:05Power break deals 50% more melee damage.
- 1:03:07If you are taking a power sword and
- 1:03:09space marine 2, you always take this
- 1:03:11perk because cutting edge is just that
- 1:03:13strong in this game. A 50% buff to one
- 1:03:15of your heaviest hitting attacks on this
- 1:03:17weapon is incredible. Always pick this
- 1:03:19up. Next perk here is extremisous slayer
- 1:03:21up here into the perk major slayer into
- 1:03:22the perk terminus slayer because the
- 1:03:24perk down here minor slayer you can
- 1:03:26definitely skip this. You really don't
- 1:03:27need the bonus minorous damage but the
- 1:03:29other options here for extremis major
- 1:03:31and terminus damage they will definitely
- 1:03:33help you out. So pick these up. Next
- 1:03:35perk here is power restoration. Power
- 1:03:37style attacks restore 100% more
- 1:03:39contested health. Now, the thing about
- 1:03:40the power sword is every single attack
- 1:03:42in a power style will set up a
- 1:03:44hormagant, termagant, or normal Zangor
- 1:03:47into an execute stance for a gun strike.
- 1:03:49And being able to avoid that extra CHP
- 1:03:51chip damage is super nice at this. So,
- 1:03:53definitely take power restoration
- 1:03:55because usually you're not going to need
- 1:03:57more contested health recovery for speed
- 1:03:59style cuz speed style for single target
- 1:04:00and with single target you're usually
- 1:04:02getting like an execute on a major or
- 1:04:03something. Anyways, and that's pretty
- 1:04:04much all there is for the power sword.
- 1:04:07Now, for the secondary, I do take the
- 1:04:09newly buffed firepower plasma pistol.
- 1:04:12Really, the plasma pistol in general.
- 1:04:13Now, all the common shots on these
- 1:04:16variants got buffed up by 30% this
- 1:04:18patch, and that's pretty good for
- 1:04:19damage, but more importantly, that is
- 1:04:21good for your contested health recovery
- 1:04:22because these days, if you take damage
- 1:04:25on a plasma pistol build, you no longer
- 1:04:27have to charge up your shot every time.
- 1:04:29You can just shoot back with your common
- 1:04:30shots. It feels way better in this game
- 1:04:32now. And the firepower variant is the
- 1:04:34best for that, which is why I'm taking
- 1:04:35it today. And we also have the luxury of
- 1:04:37building into a little bit of a
- 1:04:38different perk tree here. Starting off
- 1:04:39with plasma collection, moving here to
- 1:04:41the perk rapid cooling, plasma
- 1:04:42collection again into the perk blast
- 1:04:44radius, perpetual velocity because shot
- 1:04:46charge speed is just very important on
- 1:04:48every version of plasma ever. Going down
- 1:04:50to plasma collection again, blast radius
- 1:04:52retaliation for 25% more damage on a
- 1:04:54perfect time dodge for 10 seconds. And
- 1:04:56the final perk is divine might. The
- 1:04:58thing about the plasma pistol right now
- 1:04:59is that your common shots are actually
- 1:05:00more ammo efficient in damage than your
- 1:05:02charge shots are, but charge shots are
- 1:05:04higher DPS. So if you do want to go up
- 1:05:06here for efficient charge, you can do
- 1:05:08that. But I think I prefer the bottom
- 1:05:10row these days. Now for our perk tree, I
- 1:05:12do start off with the perk here.
- 1:05:13Overcharge first. Damage from hell and
- 1:05:15charge melee attacks increases by 25%.
- 1:05:18This is just a 25% multiplicative melee
- 1:05:21damage increase to your power rake and
- 1:05:22pretty much every good attack in all
- 1:05:24space marine 2. Overcharge is really
- 1:05:26strong in this game. If you want to have
- 1:05:28a safer build, you could pick up armor
- 1:05:30enforcement, but I think overcharge is
- 1:05:32just like the best for like any type of
- 1:05:34damage build on your power sword,
- 1:05:36thunder hammer, whatever it may be. And
- 1:05:37we're still building the damage somewhat
- 1:05:38here. Next perk here is consecutive
- 1:05:40execution, killing seven enemies, rap
- 1:05:42session equipment charge by one. The
- 1:05:43cool down is 90 seconds. Now, equipment
- 1:05:46regen and space marine 2. It just saves
- 1:05:48games. Melta bombs, shock nades, crack
- 1:05:51nades, these will just solve problems
- 1:05:53all on their own. And honestly, this
- 1:05:55perk can save you a ton of HP where
- 1:05:57defense mechanism may not because being
- 1:05:58able to blow up the triple bioarts in
- 1:06:01front of you or just like crack grenade
- 1:06:02and zoanthrop that'll probably save you
- 1:06:04more HP than having a slower CHP fade at
- 1:06:06times. So, it really is up to you which
- 1:06:08one you want. You can take auxiliary
- 1:06:09arsenal if you want to, but in my
- 1:06:11opinion, this is still the strongest
- 1:06:13option in this column. Next perk here is
- 1:06:15knowledge of the enemy. Melee damage
- 1:06:16increases by 15% against major or
- 1:06:18shreddist level enemies. This is just a
- 1:06:20nice damage boost here. If you want more
- 1:06:22like damage reduction, you could take
- 1:06:23perseverance. Or if you want a different
- 1:06:25type of damage debuff applied to the
- 1:06:27enemy, you could pick up active
- 1:06:28attrition because this one will apply a
- 1:06:3025% damage debuff to or damage taken
- 1:06:33debuff to the enemy you hit with a
- 1:06:34lunging attack for 5 seconds. That
- 1:06:36includes things like range damage and
- 1:06:38also your gun strikes. That is up to
- 1:06:39you, but I prefer this one on this
- 1:06:41build. Next perk here is strategic
- 1:06:43strikes. All team members deal 20% more
- 1:06:44melee damage against extremist and
- 1:06:46terminus level enemies. We are going for
- 1:06:47damage, so I do pick this up. Next perk
- 1:06:50here is god tier with furious strikes
- 1:06:53enemy with an attack after a jump pack
- 1:06:54dash for jump packs ability charge by
- 1:06:56one. The cooldown is 10 seconds. Now
- 1:07:00this perk is the absolute peak of salt
- 1:07:03these days. I don't care if you want to
- 1:07:04play with zealous blow or like
- 1:07:05maneuverability. It does not matter. You
- 1:07:07just take this perk these days because
- 1:07:09not only does it make the assault way
- 1:07:11stronger, it's also way more fun because
- 1:07:13basically it's a free gap close. It also
- 1:07:15just like fits in perfectly with like
- 1:07:17any build he's doing. And these days,
- 1:07:19you can also um animation cancel out of
- 1:07:22anything you were doing on the assault
- 1:07:23class by using a jumpack dash. If you
- 1:07:26take commitment down here for a free
- 1:07:27jumpack dash, every time you get that
- 1:07:29free jumpack dash, you are able to do a
- 1:07:31launching attack and also trigger this
- 1:07:33perk and you go up a jump pack. So, what
- 1:07:35I mean by that is you get the perfect
- 1:07:36dodge, you then do the dash attack, and
- 1:07:38now you're up a free jump from that. So,
- 1:07:41really strong option. Next perk here is
- 1:07:43Wings of Flame. a jump pack dash damages
- 1:07:45enemies on trajectory and always works
- 1:07:46as perfect dodge when dodging attack.
- 1:07:48This perk is just a ridiculous amount of
- 1:07:51free damage in this game. Honestly,
- 1:07:53wings of flame on top of commitment and
- 1:07:55furious strikes, this is like the god
- 1:07:57combo. It's so strong to be honest that
- 1:08:00it is hard to really pick anything else
- 1:08:02except for like maybe zealous blow
- 1:08:03sometimes. But wings of flame will solve
- 1:08:06problems all its own. It will trivialize
- 1:08:08a carn effects boss fight. Hell brutes
- 1:08:09and stuff like that will also die to
- 1:08:11this. And in general, it just makes for
- 1:08:13some of the most entertaining and like
- 1:08:15visually cool um assault moments in the
- 1:08:17entire game. Next perk here is a grace.
- 1:08:19After your perk time dodge using jumpack
- 1:08:21dash, you will deal 30% more damage for
- 1:08:2310 seconds. A 30% damage buff to your
- 1:08:25range and melee attacks here is very
- 1:08:27nice. I will say if you want to skip
- 1:08:29over this perk for something like Pride
- 1:08:30and Duty or the uh diligence perk here,
- 1:08:33these are both quite strong. I think
- 1:08:35Pride and Duty here is pretty pretty
- 1:08:37good compared to diligence. I think
- 1:08:38diligence is like the weakest option.
- 1:08:40But this one says after a finisher,
- 1:08:41Grandpad deals 25% more damage for 10
- 1:08:43seconds. And this will trigger on any
- 1:08:46finisher in the entire game. That
- 1:08:47includes like minor executes and stuff
- 1:08:48like that and even gun strikes. So
- 1:08:51really easy to do. Next perk here is of
- 1:08:52course commitment to actually give us
- 1:08:54those free perfect dodges because the
- 1:08:55jump pack animation cancel is honestly
- 1:08:58just too strong to not take in my
- 1:08:59opinion. That's pretty much all there is
- 1:09:01for the main perk tree. Now for our
- 1:09:03prestige perks, this is pretty standard.
- 1:09:05I just take him yielding O first. When
- 1:09:06charging ground pound, you become
- 1:09:07invulnerable to damage for 3 seconds.
- 1:09:09This just allows you to do things you
- 1:09:11otherwise could not do on this class and
- 1:09:12just go into attacks that you would just
- 1:09:14kill you outright otherwise. So, I do
- 1:09:16pick this up. Great utility perk. Next
- 1:09:18perk here is fortitude. Health increases
- 1:09:19by 15% because health increases are very
- 1:09:22valuable in Space Marine 2 because below
- 1:09:2425% HP in this game, every single like
- 1:09:27little increment from that point, you
- 1:09:29will get a ramping damage reduction up
- 1:09:31until like you have a stupid amount of
- 1:09:33damage reduction like 1% HP. So, a
- 1:09:35higher total base HP will make your
- 1:09:37damage reduction at that lower threshold
- 1:09:39even better. I do have a full video on
- 1:09:40that as well on this channel. Um, next
- 1:09:42perk here is practice aim range damage
- 1:09:44increases by 15% because this will help
- 1:09:46out our common shots HP recovery. And
- 1:09:48the final perk is another god tier
- 1:09:50option with hammer of wrath. After using
- 1:09:52your jump pack, you take 30% less range
- 1:09:54damage. Do not scroll heavy hits and
- 1:09:56cannot be knocked back for 15 seconds.
- 1:09:58This perk is just a top tier option. A
- 1:10:0030% range damage reduction with no knock
- 1:10:02back for 15 seconds will save your life
- 1:10:04and you will trigger this all the time
- 1:10:06on ground pound and wings of flame jump
- 1:10:08dashes. And that's pretty much all there
- 1:10:10is for this build, guys. I mean, this
- 1:10:12balance power sword here feels really
- 1:10:15good in this game. I think it's like my
- 1:10:16favorite power sword of the relative
- 1:10:18options at the moment, besides maybe
- 1:10:19block. And honestly, the firepower
- 1:10:22common shot damage here super underrated
- 1:10:24at the moment. I might talk about this
- 1:10:25in a different video at some point, but
- 1:10:27for now, that's all to say in this one.
- 1:10:29Hopefully this build guide helped you.
- 1:10:31If you like content like this, subscribe
- 1:10:32for more. If you want to catch me live,
- 1:10:33ask me questions about the game or just
- 1:10:35come hang out. You find me here on
- 1:10:36YouTube or on Twitch with a link in the
- 1:10:38video description. I'll send a link to
- 1:10:39my community discord. Hey guys, first
- 1:10:41regards here and I'll be talking about a
- 1:10:42double-edged relic hero chains double
- 1:10:45stomp assault build to beat the piss out
- 1:10:47of any tyrannid in your way pretty much.
- 1:10:49So this is the other heroic chain sword.
- 1:10:52Now a lot of people love this one. has a
- 1:10:5420 strength, four plus speed, 10
- 1:10:56cleaving potential, and the heroic perk
- 1:10:58effect here is called fist fight. You
- 1:11:00can perform an additional heavy attack
- 1:11:01after a quick punch. Also, a front kick
- 1:11:03is replaced with a quick punch, and all
- 1:11:04heavy attacks deal 15% more damage. Now,
- 1:11:07this one actually makes your stomps do a
- 1:11:10ton on top of your heavy attacks. So,
- 1:11:12this is actually a pretty strong weapon.
- 1:11:13I'm not going to lie. Like, maybe I was
- 1:11:15sleeping on this one a little bit. I did
- 1:11:16put this a bit lower in my tier list,
- 1:11:18mainly cuz it's gimmicky compared to the
- 1:11:19heroic chainsord. I do think it's much
- 1:11:21better. But that being said, you can
- 1:11:23still put out a ton of damage on
- 1:11:25operations and hard strats of this
- 1:11:26thing. And this weapon is also just
- 1:11:28pretty fun in general. Now, for the perk
- 1:11:30tree setup, I do start off with the perk
- 1:11:32here, armored strength. You have armor
- 1:11:33remaining. Melee damage increases by
- 1:11:3510%. Then I move here into the perk
- 1:11:37crushing heal. Enemies hit by stomp deal
- 1:11:3930% less damage for 4 seconds. The cool
- 1:11:41down is 10 seconds. Now, I'm mainly
- 1:11:43taking this top row here for like pure
- 1:11:45damage because if you have armor
- 1:11:47remaining, you will do more damage than
- 1:11:49you would down here with like perpetual
- 1:11:50strength. But if you want like the CHP
- 1:11:52recovery, a swift recovery, you can
- 1:11:53definitely do that. Like this is still a
- 1:11:55very strong perk here. This like first
- 1:11:57two perk options here, it's just up to
- 1:11:59you. Um, next perk here is Pual Strength
- 1:12:01down here to petal strength again. Then
- 1:12:02I go here into the perk reverberating
- 1:12:04impact. Stomp AoE radius increases by
- 1:12:0650%. This is a double stomp build, so
- 1:12:09you pretty much always pick this up. I
- 1:12:11mean, honestly, guys, the stomps are so
- 1:12:14strong on this thing that you can
- 1:12:15actually stomp a neuroththrop and a
- 1:12:17zenithrope out of the air. The stomp
- 1:12:19hitbox is actually both vertical and
- 1:12:21horizontal. So just keep that in mind.
- 1:12:23This is a very good anti-air tool as
- 1:12:25well on this weapon. Next perk here is
- 1:12:27combined onslaught down here to the perk
- 1:12:28heavy onslaught because this will up all
- 1:12:30of our heavy attack damage even further.
- 1:12:33And then we pick up the perk here
- 1:12:34trampling stride. After performing a
- 1:12:36stomp, hold the attack button to perform
- 1:12:37an additional stomp. Now with this
- 1:12:39weapon, you have to hold down your
- 1:12:41attack button immediately after the
- 1:12:43first attack and then you'll receive the
- 1:12:45first stomp and then you'll get another
- 1:12:46one. It's exactly how it sounds, but
- 1:12:48there is a slight delay. So, just keep
- 1:12:50that in mind. Once you perform the
- 1:12:51actual stomp, then hold your button
- 1:12:53down. You'll get the other one. Next
- 1:12:55perk here is hard target over here into
- 1:12:56the perk Majora Slayer for more major
- 1:12:58damage. Though, alternatively, you could
- 1:13:00pick up my Nora Slayer and the perk down
- 1:13:01here, Extremis Slayer. Now, for the
- 1:13:03secondary, I do take the newly buffed um
- 1:13:06firepower plasma. Really just like the
- 1:13:08plasma in general. All the common shots
- 1:13:10on the plasma pistol got buffed up this
- 1:13:12patch. Now we can tested health recovery
- 1:13:13of these weapons. It's actually quite
- 1:13:15high without the charge shots. And
- 1:13:17because of that, we don't really need
- 1:13:19the rate of fire plasma anymore as much
- 1:13:21as we used to. I mean, it's still a
- 1:13:22strong option, don't get me wrong, but
- 1:13:23like the firepower plasma, the common
- 1:13:26shots here will get you back a ton of
- 1:13:27contested health. Really strong option
- 1:13:29in the game. And also, we can build a
- 1:13:32bit differently these days. Starting off
- 1:13:33with the perk here, plasma collection,
- 1:13:35going here to the perk, rapid cooling.
- 1:13:36Then I pick up plasma collection again.
- 1:13:38Blast radius for more charge shot
- 1:13:39radius. Then we go here into the perk
- 1:13:41perpetual velocity, which you pretty
- 1:13:42much always want. Moving down to the
- 1:13:44perk plasma collection. And then this is
- 1:13:46where it gets a bit different. So first
- 1:13:48up, we take blast radius here into
- 1:13:50retaliation for a 25% damage buff for 10
- 1:13:52seconds on a perfect dodge. Then we pick
- 1:13:54up divine might. Now your gun is
- 1:13:56actually more ammo efficient for damage
- 1:13:58if you take just like your common shots
- 1:14:00to the enemy instead of a charge shot,
- 1:14:01even with efficient charge. But the
- 1:14:03charge shots are overall higher DPS.
- 1:14:06Just keep that in mind. But like your
- 1:14:07common shots, guys, they're pretty
- 1:14:09strong in the game now. And they're also
- 1:14:10pretty ammo efficient. They're also very
- 1:14:12good at getting back your contested
- 1:14:14health like I mentioned before. So
- 1:14:16definitely use those these days. It's a
- 1:14:17very good like pinch option if you're
- 1:14:19about to like lose your HP or something.
- 1:14:21So just be aware of that. Now for the
- 1:14:23perk tree here, we do start off with the
- 1:14:24perk overcharge. Damage from held and
- 1:14:26charge melee attacks increases by 25%.
- 1:14:29This is a 25% multiplicative melee
- 1:14:31damage buff to your stomps, your
- 1:14:33punches, pretty much everything on this
- 1:14:35weapon as is a heavy attack weapon. So,
- 1:14:37you definitely want this perk. It ups
- 1:14:38your damage dramatically. Next perk here
- 1:14:40is consecutive execution. Killing seven
- 1:14:42enemies in raptors equipment charge by
- 1:14:44one. The cool down is 90 seconds. Now, a
- 1:14:4790 second melta bomb, fire blaster
- 1:14:49canister, crack grenade. These will
- 1:14:50solve a lot of problems for you because
- 1:14:52the big issue with this build sometimes
- 1:14:54is just anti-air even without your
- 1:14:56stomp. So, for that reason, having the
- 1:14:58option to get your equipment back over
- 1:14:59and over for things like zoanthropes or
- 1:15:01terminators, a really good option for
- 1:15:03that. Next perk here is knowledge of the
- 1:15:05enemy melee damage increases by 15%
- 1:15:07against major or extremist level
- 1:15:09enemies. This is just a nice damage buff
- 1:15:12here. I mean, you could take active
- 1:15:13attrition here. It's also very strong.
- 1:15:15That is up to you. I just prefer this
- 1:15:16one. And if you really want like pure
- 1:15:18survivability here, you can even swap
- 1:15:20like defense mechanism and perseverance.
- 1:15:22That is up to you. Now, the next perk
- 1:15:24here is strategic strikes. All team
- 1:15:25members deal 20% more melee damage
- 1:15:27against extremism and term cell enemies.
- 1:15:29We are going for full damage here. So
- 1:15:31definitely grab this. And the next perk
- 1:15:32here is honestly just so god tier. You
- 1:15:35take it on every build in the assault
- 1:15:36ever. Now this is called furious
- 1:15:38strikes. Hitting enemies with an attack
- 1:15:39after a jump dash resto jumps ability
- 1:15:41charge by one. The cool down is 10
- 1:15:44seconds. Now this perk gives you so much
- 1:15:48utility on the assault class. It's
- 1:15:49actually absurd how strong this actually
- 1:15:51is because basically if you take the
- 1:15:54perk down here commitment and you get a
- 1:15:55perfect dodge off your jump pack dash
- 1:15:57with with or without wings of flame, you
- 1:15:59will then be able to do a dash attack
- 1:16:01after that and now you have a free jump
- 1:16:03pack. And a free jump pack means a free
- 1:16:05ground pound. It means another free jump
- 1:16:07pack dash for Wings of Flame. This is
- 1:16:09such a good perk for like gap closing
- 1:16:11and just overall utility that you always
- 1:16:13pick this up. I'm honestly shocked that
- 1:16:14this perk even exists in the game, but
- 1:16:16I'm glad it does. Next perk here is
- 1:16:18Wings of Flame. a jumpack dash. It
- 1:16:19damages enemies on trajectory and always
- 1:16:21works as a perfect dodge and dodging
- 1:16:22attack. The thing about the heroic
- 1:16:24double edge relic chainsword is that you
- 1:16:27can go pretty much immediately off a
- 1:16:29dash attack into your stomp with this
- 1:16:31weapon. So having the wings of flame
- 1:16:32there to like for a gap close with
- 1:16:34furious strikes here. So like you
- 1:16:36basically you go into the enemy with
- 1:16:37furious strikes, you get that lunging
- 1:16:38attack and then you trigger the wings of
- 1:16:40flame damage on the enemy you hit and
- 1:16:41then you immediately go into like a
- 1:16:43light or a heavy into a stomp on the
- 1:16:44double edge relic. that is almost always
- 1:16:46enough to just body any majorus in the
- 1:16:48game. So really powerful perk combo.
- 1:16:50Wings of flame in general is just super
- 1:16:52strong. Next perk here is arrow of
- 1:16:54grace. After a per time dodge using a
- 1:16:55jump pack dash, you will deal 30% more
- 1:16:57damage for 10 seconds. I mean this is a
- 1:16:5930% damage buff to both your range
- 1:17:01weapon and your melee weapon. So really
- 1:17:03easy to have up and a 10-second up time
- 1:17:05on a perfect dodge happens all the damn
- 1:17:07time in this game, especially against
- 1:17:08chaos spawn and tiered warriors. Final
- 1:17:10perk here is commitment. A perfectly
- 1:17:12timed dodge using a jump pack dash for
- 1:17:13jump packs ability charge. This perk is
- 1:17:16pretty much mandatory on all top tier
- 1:17:18assault builds these days. The thing
- 1:17:19about the commitment perk is that it
- 1:17:22will give you a free animation cancel
- 1:17:24for free. Basically, uh, you know, free
- 1:17:26animation cancels for free. My point is
- 1:17:28that any jumpack dash in Space Marine 2
- 1:17:30now will animation cancel anything
- 1:17:32you're doing. So, one of the biggest
- 1:17:33negatives of the balanced chains sword
- 1:17:35is the awkward parry window here. But
- 1:17:38assault is the only class in Space
- 1:17:40Marine 2 that can actually animation
- 1:17:41cancel out of a balanced parry window in
- 1:17:43the middle of the parry animation. So,
- 1:17:45really strong option to circumvent that.
- 1:17:47So, you pretty much always pick up
- 1:17:48commitment because this just gives you a
- 1:17:50ton of utility. And that's pretty much
- 1:17:52all there is for the main build here.
- 1:17:54Now, for our prestige perk tree, I do
- 1:17:56take a yielding of first. When charging
- 1:17:57a ground pound, you become invulnerable
- 1:17:59to damage for 3 seconds. This is another
- 1:18:01amazing utility perk. Basically, all you
- 1:18:03have to do is just hold down your attack
- 1:18:04button for like 2 seconds on the ground
- 1:18:06pound and you're invulnerable the entire
- 1:18:08time. You can actually time it to be
- 1:18:09invulnerable the entire trajectory of
- 1:18:11your ground pound. So, really strong
- 1:18:13option. Next perk here is fortitude for
- 1:18:14health increase of 15%. Then I move here
- 1:18:17into the perk practice aim for more
- 1:18:18range damage. And the final perk is of
- 1:18:20course the S tier prestige perk Hammer
- 1:18:22of Wrath. After using your jump pack,
- 1:18:24you take 30% less range damage, do not
- 1:18:26lose control of heavy hits, and cannot
- 1:18:27be knocked back for 15 seconds. This
- 1:18:29perk has completely power crept
- 1:18:33adrenaline boost. Adrenaline boost is a
- 1:18:34strong perk. This one's just godly. A
- 1:18:3630% range damage reduction for using
- 1:18:38your class ability at all is insane on
- 1:18:40its own, but also a 15-second uptime
- 1:18:44with hyper armor attached to that. That
- 1:18:46is just kind of insane. Space ring 2,
- 1:18:48you always take this. In fact, this perk
- 1:18:50used to be where Furious Strikes is now,
- 1:18:52and they added this perk in which is
- 1:18:53another S tier perk. And they put this
- 1:18:55one for free in your prestige perk tree.
- 1:18:57So, pretty much always pick this up. And
- 1:18:58that is basically all there is for this
- 1:19:00build, guys. You know, at some point
- 1:19:02I'll probably make a double-edged relic
- 1:19:03guide because this weapon is actually a
- 1:19:05little complicated on the combos, but
- 1:19:07hopefully the gameplay I'll show will
- 1:19:09give you an idea of how to actually use
- 1:19:10this weapon. But that is all I have to
- 1:19:12say in this one. Hopefully this build
- 1:19:14guide helped you. And if you like
- 1:19:15content like this, try for more. And if
- 1:19:16you want to catch me live to ask me
- 1:19:18questions about the game or just come
- 1:19:19hang out, you can find me here on
- 1:19:20YouTube or on Twitch with a link in the
- 1:19:22video description. I'll send a link to
- 1:19:23my community discord. Hey guys, first
- 1:19:24regards here and I'll be talking about a
- 1:19:26bolt carbine one-handed white scar
- 1:19:28chainsord build for the assault class in
- 1:19:30space ring 2 patch 13.2. Now the hot fix
- 1:19:33buffed up the base damage of the
- 1:19:36secondary weapon. It does feel a bit
- 1:19:38better now. You can basically one
- 1:19:39magazine a majorus in the head with like
- 1:19:41no perks at all which is pretty nice.
- 1:19:44But today we'll be taking the magazine
- 1:19:46capacity version here. mainly because on
- 1:19:48this gun, like despite what Saber has
- 1:19:50been saying with stuff like accuracy and
- 1:19:52the top perk tree being like for remote
- 1:19:54damage and home precision perks, uh this
- 1:19:57gun is just way better with a fatter
- 1:20:00magazine because it is not super ammo
- 1:20:02efficient already. And the main place
- 1:20:03this is pretty good is like a general
- 1:20:05horde clear, close-range damage, and
- 1:20:07contested health recovery. And this one
- 1:20:08does all of those. Now, for the perk
- 1:20:10tree here, we do start off with
- 1:20:12increased capacity first coming here to
- 1:20:13the perk extended magazine. Now, the
- 1:20:15buff they did to this was just a base
- 1:20:17damage buff. So, like the perk tree is
- 1:20:19pretty much exactly the same. Like the
- 1:20:21only real choice in my opinion is like
- 1:20:23you either go for these first two or you
- 1:20:25go down here for like divine might and
- 1:20:26the perk here admit hunter. But on this
- 1:20:28build for ammo. Next perk here is fast
- 1:20:31reload. Going down here into the perk
- 1:20:32cleaving fire. Then we pick up the perk
- 1:20:34here retaliation. After a time dodge,
- 1:20:37you will deal 25% more damage for 10
- 1:20:39seconds. Now on this build, I do take
- 1:20:42like aerial grace with commitment, wings
- 1:20:44of flame and stuff like that. You could
- 1:20:46take ample ammunition, but I really do
- 1:20:48think like the entire play style of the
- 1:20:50bulk carbine just benefits from a jump
- 1:20:52pack build as we're building around that
- 1:20:54today. Next perk here is a tactical
- 1:20:56precision. Headshots deal 20% more
- 1:20:57damage and non- headshot damage
- 1:20:58decreases by 10% because this gun does
- 1:21:01actually have a decent headshot
- 1:21:02multiplier. So you do want to pick this
- 1:21:04up. And the final perks here are gun
- 1:21:06strike reload and the perk here elite
- 1:21:08hunter. After killing a major or higher
- 1:21:10enemy with a melee weapon, headshots
- 1:21:11will deal 25% more damage for 10
- 1:21:13seconds. Now, this will trigger on a
- 1:21:16melee kill, not just a melee, excuse me,
- 1:21:17a melee execute, not just a melee kill.
- 1:21:19So, better than sounds initially, and a
- 1:21:2025% buff here is pretty good, but I'll
- 1:21:23be honest, this gun is kind of just like
- 1:21:24the autobolt rifle of secondaries. Maybe
- 1:21:26a bit better than that now, but um you
- 1:21:28pretty much always pick up this perk.
- 1:21:29And that's pretty much all there is for
- 1:21:30this one. Now for the primary melee
- 1:21:33weapon, I do take the new White Scars
- 1:21:36Chainsword. Now this weapon is
- 1:21:38absolutely cracked. The heroic perk
- 1:21:40effect here is called Fury of Chagoras.
- 1:21:43Sur stacks are increased to three. The
- 1:21:44third stack is a higher damage bonus,
- 1:21:45but the bonus for the second stack is
- 1:21:47reduced. Um, basically this one goes
- 1:21:50into a ridiculous damage ramp where the
- 1:21:53final charge will last for 4 seconds of
- 1:21:55duration, which is kind of insane cuz
- 1:21:57all the other block charges only last
- 1:21:58for like 2.2, too, which opens up a ton
- 1:22:01of opportunities for catching enemies
- 1:22:02and more light combos, heavy attack
- 1:22:04combos, even like just like a base setup
- 1:22:06like this. You are able to one combo
- 1:22:09Major. I have a full guide for that on
- 1:22:10this channel as well. Now, for the perk
- 1:22:12tree here, I just start off with the
- 1:22:13perk petal strength first. Moving here
- 1:22:15into the perks of recovery for double
- 1:22:16CHP recovery on our heavy attacks. Then
- 1:22:18we go here into the perk petal strength
- 1:22:20and perpetual strength into the perk
- 1:22:21here, reverberating impact, more stop
- 1:22:23AOE radius. And then I pick up combined
- 1:22:25onslaught for more light attack damage.
- 1:22:26it down here to the perk heavy
- 1:22:27onslaught, full throttle for the combo
- 1:22:29skip. And then we go here into the perk
- 1:22:31hard target and major slayer. Though
- 1:22:33alternatively, you could pick up like
- 1:22:35extremma slayer if you wanted to. This
- 1:22:36one is not mandatory to one combo them
- 1:22:38on absolute and hard strats with the
- 1:22:40combo I have in that other video. Now
- 1:22:42for our perk tree, I do start off with
- 1:22:44the perk here, overcharge first damage
- 1:22:46from held and charge melee attacks
- 1:22:47increases by 25%. This is just a very
- 1:22:50strong melee buff unlike any weapon in
- 1:22:52the entire game. even like the Argent
- 1:22:54edge would benefit from this. But if you
- 1:22:56want to, you could skip over this for
- 1:22:58like armor reinforcement for more
- 1:22:59survivability because we are not taking
- 1:23:01defense mechanism on this build. So
- 1:23:03having this perk instead can make you
- 1:23:05like a bit squishy or like you know have
- 1:23:06a harder time your CP recovery at times.
- 1:23:08So armor can help with that. Next perk
- 1:23:10here is auxilary arsenal. Secondary
- 1:23:12weapons damage increases by 20%. We are
- 1:23:14trying to build around our bulk carbine
- 1:23:16today. So it's kind of a no-brainer. And
- 1:23:17next perk here is knowledge of the
- 1:23:19enemy. Melee damage increases by 15%
- 1:23:21against major or extreme level enemies.
- 1:23:23Now, this is up to you. You could pick
- 1:23:26this one up or active attrition or
- 1:23:27perseverance. They're all pretty decent
- 1:23:29on this weapon. I just prefer this for
- 1:23:31the flat buff. Next perk here, strategic
- 1:23:33strikes. All team members deal 20% more
- 1:23:35melee damage against extremist and terus
- 1:23:36level enemies. This is definitely worth
- 1:23:38picking up. The bulk carbine's gun
- 1:23:40strike damage is not that high, so
- 1:23:42proven efficiency is not super useful
- 1:23:44here. And this damage buff is quite
- 1:23:46substantial. Next perk here is of course
- 1:23:48the god tier perk furious strikes.
- 1:23:51Hitting an enemy after an attack with a
- 1:23:52jumpack dash restores jump packs ability
- 1:23:54charge by one and the cool down is 10
- 1:23:56seconds. This perk is like hilariously
- 1:23:59good in space 2 right now. Like really
- 1:24:01for any build, it gives you so much
- 1:24:03value. It is free gap close. It is a
- 1:24:05free jump pack. If you have commitment
- 1:24:07down here, you pretty much always pick
- 1:24:09this up. It makes the entire class just
- 1:24:11play better and feel better to the point
- 1:24:12that I'm starting to wonder if they
- 1:24:14should make this a passive. Maybe that
- 1:24:15would be OP, but honestly, it is that
- 1:24:17good. Um, next perk here is Wings of
- 1:24:19Flame. A jump pack dash damages enemies
- 1:24:21lost trajectory and always works as a
- 1:24:23perfect dodge when dodging an attack.
- 1:24:24This is just free damage on top of your
- 1:24:27Wings of Flame with well, obviously, but
- 1:24:29on top of things like commitment and
- 1:24:30furious strikes, but this perk will put
- 1:24:32out about 100 damage every single
- 1:24:34jumpack dash. And to put that in
- 1:24:35perspective, a tiered warrior on
- 1:24:38absolute difficulty has about 308 HP. So
- 1:24:41you're about you know doing like what
- 1:24:42oneird of their health which is pretty
- 1:24:44strong in this game. So wings of flame
- 1:24:46great perk. Next perk here is aerial
- 1:24:48grace. After time dodges jump dash you
- 1:24:50deal 30% more damage for 10 seconds. Now
- 1:24:53this will buff up your melee and range
- 1:24:55damage. So our bull carbines benefiting.
- 1:24:57Our white scar chains sword is
- 1:24:58benefiting and also fits perfectly into
- 1:24:59the wings of flame build which is why we
- 1:25:01always pick it up. Next perk here is
- 1:25:03commitment. A perfect time dodge using a
- 1:25:04jumpack dash for jump packs ability
- 1:25:06charge. This is just a top tier option
- 1:25:08in the game right now. This is by far
- 1:25:09the best sign in perk on the assault
- 1:25:11class, mainly because your jumpack dash
- 1:25:13will animation cancel anything you are
- 1:25:15doing in the game currently. And because
- 1:25:17of that, having an opportunity to get
- 1:25:19free ones is just too valuable to give
- 1:25:20up in my opinion. Though, if you really
- 1:25:22want to, you could go for like, you
- 1:25:24know, ample ammunition for that 50%
- 1:25:26buff. But the 50% range damage buff here
- 1:25:29is not super worth it in my opinion, and
- 1:25:31this perk is far better. Now, for the
- 1:25:33prestige perk options, we do take
- 1:25:34unyielding O first. When charging ground
- 1:25:36pound, you become vulnerable to damage
- 1:25:37for 3 seconds. Though alternatively,
- 1:25:39dualist can help out the perfect block
- 1:25:41window if you want to pick this up for
- 1:25:42like your three charges, but that is up
- 1:25:44to you. Next perk here is fortitude into
- 1:25:46the perk here, practice aim for even
- 1:25:48more range damage. And the final perk is
- 1:25:50another god tier option with hammer of
- 1:25:52wrath. After using your jump pack, you
- 1:25:55will take 30% less range damage and do
- 1:25:57not profit that cannot be knocked back
- 1:25:58for 15 seconds. This perk is peak. I
- 1:26:02mean, a 30% range damage reduction in
- 1:26:04this game is absolutely incredible. and
- 1:26:06having no knock back for 15 seconds.
- 1:26:08This perk has completely powercraft
- 1:26:10adrenaline boost on like every single
- 1:26:12assault build. It does not matter if
- 1:26:14you're taking like Wings of Flame or
- 1:26:15Zealous Blow, they will all benefit from
- 1:26:16this. So, you pretty much always pick
- 1:26:18this up because it is that strong
- 1:26:19currently. And they probably should like
- 1:26:21buff this one up or replace it at some
- 1:26:22point or like make it maybe not a
- 1:26:24passive, but definitely needs like some
- 1:26:26some work after this one got buffed. And
- 1:26:28that's pretty much all there is for this
- 1:26:30build, guys. I mean, the bulk carbine
- 1:26:32secondary feels pretty good now. I
- 1:26:34didn't think it was like a god awful gun
- 1:26:35before. The contested health recovery
- 1:26:37here was always pretty good. Now it's
- 1:26:39even better. So hopefully this build
- 1:26:41guide helped you. And if you like
- 1:26:42content like this, subscribe for more.
- 1:26:43If you want to watch me live to ask me
- 1:26:44questions about the game or just come
- 1:26:45hang out, you find me here on YouTube or
- 1:26:47on Twitch with a link in the video
- 1:26:48description. I'll send a link to my
- 1:26:49community Discord. And as always, thank
- 1:26:51you for watching. Take it easy. Bye.
- 1:26:54First regards here be talking about a
- 1:26:56heroic white scar chainsword build for
- 1:26:58the Vanguard class in Space Marine 2
- 1:27:00patch 13. Now, the main idea behind this
- 1:27:02build is using the perk over here,
- 1:27:04retribution, for a 30% melee damage
- 1:27:06increase when our range weapons magazine
- 1:27:08is empty on top of motivated melee on
- 1:27:11the inferno pistol for another 20% melee
- 1:27:14damage increase on top of the
- 1:27:15retribution perk. So, pretty fun perk
- 1:27:18option here. Now, it doesn't literally
- 1:27:19come out in the damage calculation to be
- 1:27:2150%, but damage is damage and is
- 1:27:24noticeable on the White Scar's
- 1:27:25Chainsord. Now, the White Scar's
- 1:27:27Chainsord is a very strong weapon in
- 1:27:29this game. And this is a 12 strength,
- 1:27:31eight speed, four cleaning potential
- 1:27:33block type weapon. And over here we have
- 1:27:35the perk effect, Fury of Chagorus. And
- 1:27:37fill in search stacks are increased to
- 1:27:39three. The third stack is a higher
- 1:27:40damage bonus, but the bonus for the
- 1:27:42second stack is reduced. [music]
- 1:27:43This weapon feels very strong. I've seen
- 1:27:46a lot of people ask me like, does this
- 1:27:48actually work like a normal block
- 1:27:49weapon? Do I get armor back on the
- 1:27:50second stack? You will still get the
- 1:27:52normal effect of a block weapon
- 1:27:54explosion and the armor restoration on
- 1:27:56the second stack. The third one will
- 1:27:57just give you more damage. Just keep
- 1:27:58that in mind. Now, a cool thing about
- 1:28:00this weapon is that because you have an
- 1:28:02eight speed and a block variant, you are
- 1:28:04able to use the full throttle combo skip
- 1:28:06to skip directly into your stomp before
- 1:28:08you run out of block charges, which is
- 1:28:10pretty fun to use. Though, the horde
- 1:28:11control on this one doesn't have like
- 1:28:13the same potential, say a balanced one
- 1:28:15because you only have a fork cleave
- 1:28:17because of that high speed. You can kind
- 1:28:19of just like chew through my Norris
- 1:28:20regardless. Now, for the perk tree on
- 1:28:22this, I do start off with the perk
- 1:28:24perpetual strength first, moving here
- 1:28:25into the perk swift recovery. Once
- 1:28:27again, heavy attacks restore 100% more
- 1:28:29contested health. Now, on an eight-speed
- 1:28:31weapon, it is so easy to skip to your
- 1:28:33bash or your kicks or just your stomp
- 1:28:35that this will come out all the time.
- 1:28:37And this will also help out even more
- 1:28:38with things like the Vanguard starting
- 1:28:40perk for 50% more contested health regen
- 1:28:43on melee attacks. So, you have a really
- 1:28:45hard time on this class and build ever
- 1:28:47[music] losing HP against like Hormagons
- 1:28:49or Zangor. So, a really good perk
- 1:28:51option. Next perk here, petal strength
- 1:28:53up here into perpetual strength again.
- 1:28:54Then I move here into the perk
- 1:28:56reverberating impact. Stomp AoE radius
- 1:28:58increases by 50%. Now because we can
- 1:29:00skip into our stomp, like I said before,
- 1:29:02this perk will help us out even more.
- 1:29:04And then I move here into the perk
- 1:29:05combined onslaught for 10% more melee
- 1:29:07damage on a light combo down here into
- 1:29:08heavy onslaught for 15% more heavy
- 1:29:10attack damage. Full throttle for the
- 1:29:12combo skip. If you're unaware on how to
- 1:29:14actually combo skip in this game, I will
- 1:29:15put like a link to a guide for that in
- 1:29:17the description below. And next perk
- 1:29:19here is hard target over into the perk
- 1:29:21Majora Slayer. And that's pretty much
- 1:29:23all there is for the main perk tree on
- 1:29:25this one. Now, for our primary, I do
- 1:29:27take the Oculus B carbine on the
- 1:29:29headshot multiplier version. The main
- 1:29:31reason I like this is because we are
- 1:29:33taking the perk over here, tenacity,
- 1:29:35that gives us 130% more damage on a
- 1:29:37diving kick for a range kill. And this
- 1:29:39is really easy to pull off with the
- 1:29:41Oculus because the Oculus is just kind
- 1:29:43of a major sniper. Now, alternatively,
- 1:29:44you could pick up like the marksman
- 1:29:46carbine or the heroic instigator. Those
- 1:29:48are both good options, but we're going
- 1:29:49for a white scars build today. And this
- 1:29:51one has a DLC white scar skin, so we're
- 1:29:53doing that. Now, for the perk tree, I do
- 1:29:55start off with the perk over here,
- 1:29:57remote threat. Enemies at a distance of
- 1:29:58more than 25 m take 20% more damage.
- 1:30:01Moving here into the perk, elusive
- 1:30:02precision. After a perfect time dodge, a
- 1:30:04maximum spread decreases by 25% for 10
- 1:30:07seconds. This isn't super useful on this
- 1:30:09one because we have a five plus
- 1:30:11accuracy, but I will say sometimes it
- 1:30:13does help out with the hip fire. Next
- 1:30:15perk here is fast reload into the god
- 1:30:17tier perk finisher reload. After a
- 1:30:19finisher, the equip weapon
- 1:30:20instantaneously reloads. This is super
- 1:30:23useful, like way better than it sounds
- 1:30:25initially. This gun's reload time is
- 1:30:27fairly long and being able to
- 1:30:28instantaneously reload your weapon on
- 1:30:30your normal combat loop on top of
- 1:30:32getting HP back with adrenaline rush,
- 1:30:33we'll get into later, is a super nice
- 1:30:35perk option. So definitely pick this up.
- 1:30:37Next perk here is recoupment. Killing a
- 1:30:40major or higher enemy with a head shot
- 1:30:41with a swap armor segment. The cool down
- 1:30:43is 15 seconds. This is just free armor
- 1:30:46restore. It really comes into play far
- 1:30:47more than you would think. You also just
- 1:30:49shoot an executable enemy in the head
- 1:30:50and get this back. So, really great perk
- 1:30:53option. Next perk here is extended
- 1:30:54magazine down here into divine might.
- 1:30:56But then I pick up ammo perks like
- 1:30:57magazine restoration, increase capacity
- 1:30:59because on this class, you definitely
- 1:31:01want more ammo because you're not super
- 1:31:03ammo efficient. Then I go up here into
- 1:31:05the perk divine might. And the final
- 1:31:06perk is able damage because I find this
- 1:31:09one to do the most damage as compared to
- 1:31:10the one over here with able headshot.
- 1:31:12But you know, either will work. Like the
- 1:31:14damage discrepancy here is not matter
- 1:31:15too much. And that's pretty much all
- 1:31:17there is for the primary. Now for our
- 1:31:19secondary, I do take the rate of fire
- 1:31:22version of the inferno pistol. Mainly so
- 1:31:24we can magazine dump because we do want
- 1:31:26to have the perk here motivated melee
- 1:31:29active as much as possible on top of
- 1:31:31retribution. Now, something I want to
- 1:31:33say when it comes to triggering these
- 1:31:34perk effects here for an empty magazine,
- 1:31:37your gun will automatically start to
- 1:31:39reload the moment you start to empty it
- 1:31:40in this game, which kind of sucks, but a
- 1:31:42way to circumvent that is by doing a
- 1:31:44single melee attack or like dashing.
- 1:31:46That will stop your reload animation,
- 1:31:48which will help you maintain this
- 1:31:49effect. Next perk here is great might
- 1:31:51down here into the perk perpetual range.
- 1:31:53Then I pick up increased capacity,
- 1:31:55adamant restoration, and the final perks
- 1:31:57are extra shot and trick shot. Now, you
- 1:31:59may be wondering, why don't we go down
- 1:32:00the top tree for like the one shot
- 1:32:02option? Well, the reason for that is
- 1:32:04this perk just is not worth it in my
- 1:32:06opinion. You going to have a way easier
- 1:32:08time just mag dumping all three shots in
- 1:32:10like a second on the rate of fire
- 1:32:12version anyways. And also, the bottom
- 1:32:13perk tree here has better ammo, better
- 1:32:16range, and also just a better perk
- 1:32:17effective trick shot. So, for that
- 1:32:19reason, I just this way, though, you
- 1:32:21could build it up here if you wanted to.
- 1:32:23That's pretty much all there is for the
- 1:32:24weapon selection. Now, for our perk
- 1:32:26tree, I do start off with the perk here,
- 1:32:28upper hand. After a perfect time, parry,
- 1:32:30block, or dodge, do not heavy hits. It
- 1:32:32cannot be knocked back for 10 seconds.
- 1:32:34When you are using a melee build like
- 1:32:36this, you definitely want to have no
- 1:32:38knock back of some kind because moving
- 1:32:40target is not like the worst thing ever
- 1:32:42with an Oculus bulk carbine. The Oculus
- 1:32:44can definitely snipe cultist and stuff
- 1:32:45like that, especially on the new map
- 1:32:47pation where like the range is pretty
- 1:32:49far on some of the map areas or like the
- 1:32:51swamp areas especially. But on this
- 1:32:53build, you definitely want to upper
- 1:32:55hand. Next perk here is conviction. When
- 1:32:56your armor is fully depleted, you will
- 1:32:58take 25% less health damage for 10
- 1:32:59seconds. A 25% health damage reduction
- 1:33:02here stacked to the perk over here
- 1:33:03throughout the fight for another 20%
- 1:33:05health damage reduction for 5 seconds on
- 1:33:07parry blocker dodge makes you actually
- 1:33:09very tanky on this class. And being
- 1:33:11super tanky on top of having health
- 1:33:14regen from adrenaline rush and cry that
- 1:33:16makes you pretty damn hard to kill. You
- 1:33:18are effectively a honey badger of
- 1:33:20classes at that point. So for that
- 1:33:22reason, I do prefer picking up the
- 1:33:24damage reduction here. Next perk here is
- 1:33:26of course retribution. Moving here into
- 1:33:28the perk inner fire. Now since we are
- 1:33:30picking up healing over here, we do not
- 1:33:32need to take the healing perk on our
- 1:33:33team perk selection. You could take this
- 1:33:35if you wanted to, but inner fire is also
- 1:33:37a very strong perk effect, especially
- 1:33:39for hard strats and operations where it
- 1:33:41says all team members can restore
- 1:33:43ability charge by 15% by performing
- 1:33:45finishers, armors, or higher enemies.
- 1:33:47Now this will trigger on any finisher.
- 1:33:49that includes gun strikes and like a
- 1:33:50melee execute. It will it will no longer
- 1:33:52work on normal kills though, so just
- 1:33:54keep that in mind. Next perk here is CL
- 1:33:56damage. Diving kick deals 50% more
- 1:33:58damage and additionally damages enemies
- 1:34:00on the way to the grapple launcher's
- 1:34:01target on top of tenacity for a 130%
- 1:34:04damage buff with a cool down of 15
- 1:34:06seconds on a range kill major or higher
- 1:34:08enemy. Now you can pick up whatever you
- 1:34:10want in this tree here like shock and a
- 1:34:12good restless fortitude is good. The
- 1:34:14Vanguard's Rapna Launcher does scale up
- 1:34:16in damage and difficulty these days. But
- 1:34:18collateral damage on top of tenacity.
- 1:34:20That's a pretty good perk combo. And
- 1:34:21also the Oculus has a pretty easy time
- 1:34:23triggering this like I mentioned before.
- 1:34:25Next perk here is thrill the fight and
- 1:34:27rush. And that's pretty much all there
- 1:34:28is for the main perk tree. Now for our
- 1:34:31prestige perk selection, it is pretty
- 1:34:33standard. I take battlefield awareness
- 1:34:35first. If you target 8 meters, you'll do
- 1:34:3710% more range damage [music] because
- 1:34:38you are a vanguard and vanguard is like,
- 1:34:41you know, within 8 meters of an enemy
- 1:34:43all the time because you have a [ __ ]
- 1:34:44graph launcher. So, for that reason, I
- 1:34:46pretty much always pick this up. But I
- 1:34:48will say if you want to take the perk
- 1:34:50over here, moving target or like for
- 1:34:52whatever god forsaken reason you want
- 1:34:53melee mastery, you can definitely pick
- 1:34:55up indawnable spirit. This will give you
- 1:34:57no knock back on gun strikes and that is
- 1:35:00really useful if you have no other
- 1:35:01source of it. But this is also a
- 1:35:02redundant perk effect if we do have
- 1:35:04upper hand. Now, for the final perks
- 1:35:06here, I take fortitude, launch
- 1:35:08restoration, and restoration for armor
- 1:35:09restore. And that is pretty much all
- 1:35:11there is for this build, guys. The
- 1:35:13Oculus bulk carbine is pretty strong.
- 1:35:15Um, the other variants are not super
- 1:35:17good on this. I would definitely stick
- 1:35:18with the 2.8 times headshot multiplier.
- 1:35:21Even though all the headshot damage and
- 1:35:22like body shot damage got changed around
- 1:35:24a bit this patch, this weapon is still
- 1:35:26very strong. The Inferno pistol is great
- 1:35:28secondary these days. And the White Scar
- 1:35:30chains sword is a very powerful melee
- 1:35:32weapon and probably the best chains in
- 1:35:33the game in my opinion. And like maybe
- 1:35:35the other block version is a bit better
- 1:35:37sometimes because you can one combo guys
- 1:35:39off of this one with retribution. But
- 1:35:41for the most part, the utility of the
- 1:35:42white scar chain sword is just way
- 1:35:44better. So for that reason, that's why I
- 1:35:46took it on this build. And hopefully
- 1:35:48this build guide helped you. If you like
- 1:35:49content like this, subscribe for more.
- 1:35:51And if you want to watch me live to ask
- 1:35:52me questions about the game or just
- 1:35:53coming out, you can find me here on
- 1:35:54YouTube or on Twitch with a link in the
- 1:35:56video description. Also a link to my
- 1:35:57community Discord. Hey guys, first
- 1:35:58regards here and I'll be talking about a
- 1:36:00hero and sear bulk carbine build for the
- 1:36:02vanguard class in Space Marine 2 patch
- 1:36:0413. Now this build we'll be using of
- 1:36:07course the hero and sear bulk carbine
- 1:36:09and stuff like tip of the spear to buff
- 1:36:11up our close-range damage. Now this
- 1:36:13weapon is actually pretty damn good. I
- 1:36:15think the heroic instigator bulk carbine
- 1:36:17is one of the better options in the game
- 1:36:18for range weapons at the moment and
- 1:36:20pretty comparable to stuff like the
- 1:36:22marksman carbine like automatic version
- 1:36:24here. Now, for the perk tree, I do pick
- 1:36:26up pretty much all the ammo perks
- 1:36:28because on Vanguard, your ammo economy
- 1:36:30does kind of suck. And because of that,
- 1:36:32we do start off with the perk here,
- 1:36:33extended magazine first. Magazine size
- 1:36:35increases by 15% of the maximum. Going
- 1:36:37here into the perk reload restoration
- 1:36:39after reloading your ammo reserves
- 1:36:40restored by 50% of the number of enemies
- 1:36:42hit, not exceed maximum ammo capacity.
- 1:36:44Now, this one's actually a pretty strong
- 1:36:46ammunition economy perk. Much better
- 1:36:48than stuff like magazine restoration for
- 1:36:50like dropping below 30% HP in my
- 1:36:51opinion. So, definitely a good pickup.
- 1:36:53Next perk here is divine might for a 10%
- 1:36:55damage buff. Then we go through here to
- 1:36:57the perk increase capacity for even more
- 1:36:59ammo. Over into the perk here, great
- 1:37:00might down to the perk home precision
- 1:37:02for way better hipfire. Like the hipfire
- 1:37:04here with this perk is actually pretty
- 1:37:06strong. So I would definitely pick this
- 1:37:08up. And the final perks here are
- 1:37:10recruitment for armor regen on headshot
- 1:37:12because this perk is very strong on
- 1:37:14every single bow weapon in the game
- 1:37:15pretty much for ops and hard strats. And
- 1:37:17also pick up tactical precision because
- 1:37:18headshot damage here is still overall
- 1:37:21better than body shot damage. So, if you
- 1:37:22want to skip this for like I guess a
- 1:37:24reload speed or something, you can
- 1:37:25definitely do that. But for the most
- 1:37:26part, I think it's a worthwhile pickup.
- 1:37:28Next perk here is cleaving fire. And the
- 1:37:30final perk here is rampage. After
- 1:37:32killing seven enemies, rap session, you
- 1:37:33will deal 25% more damage for 10
- 1:37:35seconds. The cool down is 15 seconds.
- 1:37:38Now, on a vanguard class, it's actually
- 1:37:40pretty good because you don't really
- 1:37:41need the perk up here, rapid health for
- 1:37:43healing. And even though you're losing a
- 1:37:44little bit of headshot damage here, the
- 1:37:4625% buff is actually quite strong on
- 1:37:48this perk effect. And that's pretty much
- 1:37:49all there is for the carbine. Now, for
- 1:37:51the secondary weapon, I do take the
- 1:37:53newly buffed Neo Vulkai pistol. Now, in
- 1:37:55patch 13, they actually upped the
- 1:37:56contested health recovery of this weapon
- 1:37:58on top of the heating speed, and it
- 1:38:00feels way better. Now, I mean, I'll be
- 1:38:02honest, the contested health recovery
- 1:38:03isn't that strong, but the heating speed
- 1:38:05is a huge buff. So, great weapon, and I
- 1:38:07always kind of like the Neo Vulkai
- 1:38:09anyways on classes that had a primary
- 1:38:11because the big problem with this gun
- 1:38:12was always that contested health
- 1:38:14recovery and the damage is like okay,
- 1:38:16but now the damage is way better because
- 1:38:18of that heating speed effectively. And
- 1:38:19also the Vanguard has a primary anyways.
- 1:38:22So the low contestant health is kind of
- 1:38:24circumvented by that. Now for the perk
- 1:38:26tree here in the variant, I just take
- 1:38:27the firepower version because more
- 1:38:29damage on this gun is my opin is in my
- 1:38:31opinion much better and just like a
- 1:38:32little bit of extra ammo because the
- 1:38:34ammo economy here is not that bad
- 1:38:35anyways and a little bit of like the DPS
- 1:38:37increase is quite nice. Now for the perk
- 1:38:39tree here, I do start off with the perk
- 1:38:40extended magazine first moving here into
- 1:38:42the perking bust of momentum. After a
- 1:38:44gun strike, heating speed increases by
- 1:38:4630% for 6 seconds. This is a really nice
- 1:38:48perk here. I do quite prefer combustive
- 1:38:51momentum over things like gun strike
- 1:38:52reload on this gun. Then we go through
- 1:38:54here into the perk increase capacity
- 1:38:55into the perk here vulkai discharge area
- 1:38:58because vulkai discharge area expands by
- 1:38:5920%. Moving into the perk accelerate
- 1:39:01combustion for a heating speed increase
- 1:39:03of 20% as well. Really strong perk of
- 1:39:05this gun these days. Up here into the
- 1:39:07perk heat retention heat enemies cool
- 1:39:08down 25% slower. Moving into the perk
- 1:39:11Vulkai discharge. After killing a major
- 1:39:14or higher enemy with a melee weapon,
- 1:39:15damage of the vulkai discharge increases
- 1:39:16by 30% for 10 seconds. Now, keep in
- 1:39:18mind, you can trigger this perk effect
- 1:39:20on a melee execute, not just a melee
- 1:39:22kill, but you also have to have the
- 1:39:23weapon equipped. If you swap off during
- 1:39:25those 10 seconds, you lose the effect.
- 1:39:26So, just be aware of that. Final perk
- 1:39:28here is a Vulkai Blitz. Volkai discharge
- 1:39:31damage increases by 25% and the
- 1:39:33discharge area increases by 25% as well.
- 1:39:35[music]
- 1:39:36Now, the perks down here like
- 1:39:38distributed deflaguration or
- 1:39:39deflaguration, excuse me. Um, this perk
- 1:39:42is okay. I think the damage buff and
- 1:39:44area buff here is just way better in my
- 1:39:45opinion. And also, Vulkai discharge is
- 1:39:48far superior to violent defageration,
- 1:39:50which is just a heating speed increase,
- 1:39:52because we already have pretty good
- 1:39:53heating speed on this weapon already
- 1:39:55these days. That's pretty much all there
- 1:39:57is for the secondary. Now, for the melee
- 1:39:59weapon, I do take the new heroic chain
- 1:40:00sword, the White Scar chains, which is
- 1:40:02one of the best melee weapons in the
- 1:40:04entire game right now. The heroic perk
- 1:40:05effect down here is called Fury of
- 1:40:07Chigorus. Adrenal Sur stacks are
- 1:40:09increased to three. The third stack is a
- 1:40:10higher damage bonus, but the bonus for
- 1:40:11the second stack is reduced. The damage
- 1:40:14on this weapon is incredible. The speed
- 1:40:16is incredible. It's one of the most
- 1:40:17fluid weapons in all space marine 2. And
- 1:40:20also the third stack here from Fury
- 1:40:22Chorus. This will last for 4 seconds,
- 1:40:24something like the normal 2.2 seconds of
- 1:40:26other ad stacks. So even better than it
- 1:40:28sounds initially. And I would pretty
- 1:40:30much always use this weapon on a chain
- 1:40:31sword these days because it is a very
- 1:40:33powerful option in Space Marine 2. Now
- 1:40:35for the perk around this, I do start off
- 1:40:36with the perk perpetual strength first.
- 1:40:38me here into the perk swift recovery.
- 1:40:40This just doubles your CHP recovery on
- 1:40:42heavy attacks. And the Vanguard already
- 1:40:44has a 50% buff to this on melee hits
- 1:40:46with a starting perk. So really good for
- 1:40:48him. And next perk here is perpetual
- 1:40:50strength up here into perpetual strength
- 1:40:51again. Moving into the perk
- 1:40:53reverberating impact for stop AoE radius
- 1:40:55increase of 50%. Then I grab the perk
- 1:40:57here combined onslaught down to the perk
- 1:40:59heavy onslaught and full throttle for
- 1:41:00the combo skip. If you don't know how
- 1:41:02this works, I do have a full guide on
- 1:41:03this. I'll put in like the description
- 1:41:04below. Moving here to the perk hard
- 1:41:06target. And then the final perk here is
- 1:41:08Majora Slayer because you don't actually
- 1:41:10need Extremis Slayer to one combo
- 1:41:12Majorus on this build usually. I mean,
- 1:41:14this will definitely help out at times,
- 1:41:15but there are ways to do that on the
- 1:41:17White Scar Chain Sword in that guide
- 1:41:18I'll post below. And that's pretty much
- 1:41:20all there is for the White Scar
- 1:41:21Chainsword. Now, for our perk [music]
- 1:41:23tree, it's pretty standard here. I start
- 1:41:25off with the perk here, upper hand
- 1:41:26first. After per time, parry, block, or
- 1:41:28dodge. You know, this heavy hits cannot
- 1:41:30be knocked back for 10 seconds. When you
- 1:41:32are playing with a block weapon, you
- 1:41:33always want no knock back like this. So
- 1:41:35definitely grab this perk. Next perk
- 1:41:37here is conviction for a 25% health
- 1:41:39damage reduction for 10 seconds on armor
- 1:41:40break because this makes you way
- 1:41:42tankier. One of the best viability perks
- 1:41:44in the entire game. Moving here to the
- 1:41:45perk consecutive execution, killing
- 1:41:47seven enemies session from equipment
- 1:41:49charge by one. The cool down is 90
- 1:41:51seconds. A 90 second melta bombs, shock
- 1:41:53grenades, cracks. These will just save
- 1:41:55your games. And like honestly, equipment
- 1:41:57regen is just a top tier effect in every
- 1:41:59game mode of Space Marine 2. So
- 1:42:00definitely grab this for like a top tier
- 1:42:02build on this. Next perk here is inner
- 1:42:04fire. All teams restoility charge by 15%
- 1:42:06by performing finishers on major or
- 1:42:07higher enemies. This perk is super
- 1:42:10underrated. I mean not like that
- 1:42:11underrated but definitely better than
- 1:42:13people think it is compared to unmasked
- 1:42:15and for the most part. This will solve
- 1:42:17the CDR economy of like half the classes
- 1:42:19in the game and especially yours because
- 1:42:21the grain launcher despite being one of
- 1:42:23the weaker abilities in Space Marine 2
- 1:42:24currently really benefits from this perk
- 1:42:26thanks to effects here like restless
- 1:42:28fortitude 40 40% range damage reduction
- 1:42:30tip of the spear for like debuffs on the
- 1:42:32enemy for range attack damage and stuff
- 1:42:34down here like launch restoration for
- 1:42:35armor regen every gra use. So really
- 1:42:37powerful perk effect. Next perk here is
- 1:42:39restless fortitude. After a diving kick
- 1:42:42you take 40% less range damage for 10
- 1:42:43seconds. Moving here into the perk, tip
- 1:42:45of the spear. Enemies hit by diving kick
- 1:42:47take 15% more range damage for 10
- 1:42:49seconds. This is not like that strong of
- 1:42:52a perk effect, but I do actually quite
- 1:42:53enjoy it in the game because sometimes I
- 1:42:55just get bored of like the execute
- 1:42:57build, zone of impact and stuff like
- 1:42:58tenacity. So, this is a nice
- 1:43:00alternative. Next perk here is combat
- 1:43:02readiness for even faster graph launcher
- 1:43:03recharge. And the final perk is rather
- 1:43:05than rush for some HP healing. They
- 1:43:07could also take like, you know, tactical
- 1:43:08prowess or even the perk here emperor's
- 1:43:10blessing or like maybe even swap it out
- 1:43:12for an execute build. That is up to you.
- 1:43:13That's pretty much all there is for the
- 1:43:14main perk tree. Now, for our prestige
- 1:43:17perk options, this is also pretty
- 1:43:18standard. We take battlefield awareness
- 1:43:20to buff up our damage at close range
- 1:43:21even more with our instigator. Moving
- 1:43:23here to the perk fortitude for health
- 1:43:24increase of 15%. I just go for the top
- 1:43:27tier armor regen effects here with
- 1:43:28launch restoration and restoration
- 1:43:30because this one gives you so much free
- 1:43:33armor, especially with inner fire and
- 1:43:34restoration is a top tier perk effect in
- 1:43:36the game already. And that's pretty much
- 1:43:38all there is for this build, guys. I
- 1:43:40mean, the heroic instigator feels really
- 1:43:42fun on the Vanguard class. Somebody
- 1:43:44actually asked me about this weapon the
- 1:43:45other day, so we're making this build
- 1:43:46here now. And hopefully this build guide
- 1:43:49helped you. Hey guys, first regards here
- 1:43:51and I'll be talking about the best
- 1:43:52Vanguard P. Hey guys, first regards
- 1:43:54here. I'll be talking about the best
- 1:43:56build for Vanguard Space Rain 2 patch
- 1:43:5813. Now, the Vanguard is getting some
- 1:44:01buffs in the future to his like
- 1:44:02graphinal targeting and stuff like that,
- 1:44:04but for now, his builds have remained
- 1:44:06mostly the same. games. So, we're be
- 1:44:07going over those today and just showing
- 1:44:09you the best options on the Vanguard
- 1:44:11class. So, first up, we have the Melta
- 1:44:13rifle. Now, the melta rifle is still, in
- 1:44:15my opinion, the overall best option on
- 1:44:17the Vanguard. Other great options
- 1:44:19include stuff like the headshot
- 1:44:20multiplier version on the Oculus or the
- 1:44:23automatic carbine variant built like
- 1:44:24this. They're all pretty good on him, or
- 1:44:26even the heroic Instigator is quite
- 1:44:27strong. But the reason I prefer the
- 1:44:29Melta rifle is that number one, this one
- 1:44:32has great stagger, great healing, and
- 1:44:34great armor regen. On top of the fact
- 1:44:36that it also solves the horrific ammo
- 1:44:39economy of this class with perks like
- 1:44:41decisive reload. Performing a finisher
- 1:44:43on a major or higher enemy with this
- 1:44:44weapon restores ammo by one. This will
- 1:44:46trigger on any finisher as long as your
- 1:44:48melter rifle is equipped. So really easy
- 1:44:50to pull off. So, as long as you do that,
- 1:44:52make sure to swap to your melta during
- 1:44:54any finisher on a major or higher and
- 1:44:56you will get one ammunition back. That
- 1:44:58is super valuable and actually comes out
- 1:45:00to way more than you'd expect. Now, the
- 1:45:01next perk here is rapid health. When
- 1:45:03your health's below 30%, killing seven
- 1:45:05enemies ramp session restores health by
- 1:45:0710%. This is a very powerful perk that
- 1:45:09gets you above those like one-shot break
- 1:45:11points at low HP and also very easy to
- 1:45:13pull off on a melter rifle because it's
- 1:45:15a flipping melter rifle. So, next thing
- 1:45:18here is trick shot. Killing five enemies
- 1:45:19with one shot restores one armor segment
- 1:45:21that the cool down is 30 seconds.
- 1:45:23Getting armor back for one-shotting five
- 1:45:25guys on a melt rifle for hard strats and
- 1:45:27operations is very easy to do because
- 1:45:29cultist will die in one shot.
- 1:45:30Hormagonstein one shot. Zangors that
- 1:45:33don't have shields will die in one shot
- 1:45:34and also stuff like swarm mines. So
- 1:45:36really easy to trigger this on a 30
- 1:45:37secondond cool down. Next perk here is
- 1:45:39great might over here into the perk
- 1:45:41divine might for 10% damage increase.
- 1:45:43Then I pick up the perk extend magazine
- 1:45:44into the perk here first shot. And then
- 1:45:46the final two perks are retaliation for
- 1:45:4825% more damage on a per time dodge and
- 1:45:51the final perk is perpetual fire for a
- 1:45:53fire rate increase of 10%. That's really
- 1:45:55all you need to build for like any
- 1:45:57variant of the melter rifle. Now, as far
- 1:45:58as variants for the melter rifle are
- 1:46:00concerned though, I do take the range
- 1:46:01version over the magazine capacity
- 1:46:03version on the operations mode. mainly
- 1:46:06because your ammo economy is pretty
- 1:46:08strong on this like I mentioned before
- 1:46:09and you really do not need to like take
- 1:46:12the extra magazine capacity and stuff
- 1:46:14like that here because this one actually
- 1:46:16has a way better damage falloff than
- 1:46:18this one does and because of that you're
- 1:46:20going to have an easier time against
- 1:46:21things like shield zangor or the
- 1:46:22floating zangor zangor lightened and
- 1:46:24also stuff like zoenthropes which can
- 1:46:26get pulverized by this actually fairly
- 1:46:28easily and that's pretty much all there
- 1:46:29is for the primary weapon here now for
- 1:46:32our secondary weapon I do take the
- 1:46:34retributions request rogue heavy bolt
- 1:46:35pistol. The main reason we take this is
- 1:46:38because the Vanguard can set up gun
- 1:46:40strike opportunities to trigger perk
- 1:46:42effects like tactical prowess by
- 1:46:44basically using the power ax to parry an
- 1:46:46enemy, gun strike them off the power
- 1:46:48wave and immediately put them into that
- 1:46:49breakpoint range so we can grapple onto
- 1:46:51them and trigger this perk effect we'll
- 1:46:53get into later on top of zone of impact.
- 1:46:55So that's why I do prefer this one
- 1:46:57because currently this has the highest
- 1:46:58gun strike damage on vanguard. And for
- 1:47:00the perk tree here, we do pick up the
- 1:47:02perk divine might first all the way down
- 1:47:03the bottom tree into things like death
- 1:47:05strike, which says after killing a major
- 1:47:07or higher in melee combat, you will deal
- 1:47:0825% more damage for 10 seconds. This
- 1:47:11will trigger off of a melee finisher and
- 1:47:12not just a melee kill. So keep that in
- 1:47:14mind. All you have to do to make sure
- 1:47:15this actually happens is make sure your
- 1:47:17weapon is equipped. And the only
- 1:47:19downside here or negative synergy is
- 1:47:21that to trigger this perk effect, you
- 1:47:23can't swap off your gun and you have to
- 1:47:25have the gun equipped, which means you
- 1:47:26are not going to be able to get the perk
- 1:47:28trigger of decisive reload here
- 1:47:30simultaneously. So you have to choose
- 1:47:31there. So like that does kind of suck,
- 1:47:33but still this buff is very strong. Next
- 1:47:35perk here is great might over here into
- 1:47:37the perk strong start. And the final
- 1:47:39perk here before we get into the top row
- 1:47:40is able damage. After using class
- 1:47:42ability, damage increases by 20% for 10
- 1:47:44seconds. This perk effect is very strong
- 1:47:46on both a vanguard and assault class
- 1:47:48because you actually use your class
- 1:47:49ability all the time on these guys. They
- 1:47:51have great CDR perks like combat
- 1:47:53readiness, inner fire, and stuff like
- 1:47:55that. And that allows you just get way
- 1:47:56more triggers off of this perk effect
- 1:47:58than say a tactical does. So I
- 1:48:00definitely pick it up here. Next perk
- 1:48:01here is home precision for a 50%
- 1:48:03reduction in weapon spread while
- 1:48:05hipfiring. And then we go up here into
- 1:48:06gun strike reload. And the final perk
- 1:48:08here, tactical precision, which says
- 1:48:09headshots deal 20% more damage and non-
- 1:48:11headshot damage decreases by 10%.
- 1:48:14Because headshot damage is still the
- 1:48:16best overall option on this weapon. And
- 1:48:18also the hero perk effect here is called
- 1:48:20no help is coming for those of you who
- 1:48:21are unaware. This one says shooting
- 1:48:23enemy can sass effects for
- 1:48:25reinforcements and headshots will kill
- 1:48:27in one shot. So, this actually saves you
- 1:48:30a lot of ammo on absolute and above
- 1:48:31because really in this game whenever you
- 1:48:34stop a reinforcement calling enemy on
- 1:48:36absolute or like lethal difficulty and
- 1:48:38hard strats, they will go enraged and
- 1:48:41this will kind of like circumvent that
- 1:48:42and save you not only an entire horde
- 1:48:44but also just save you a full heal from
- 1:48:46enraged enemies. So, really good perk
- 1:48:48effect. Now, for the melee weapon, you
- 1:48:50actually have a couple options here. So,
- 1:48:53number one, the balance power axe. This
- 1:48:55one is very strong. And the reason I
- 1:48:57like this on the Vanguard in general is
- 1:48:59because the power axe, the power
- 1:49:01backstep of this weapon. It will move
- 1:49:04you out of range to actually grapple
- 1:49:06back into an enemy with your grapple
- 1:49:07launcher. The grapple launcher targeting
- 1:49:10has a 10 m range requirement, which
- 1:49:12feels awful in this game. This one does
- 1:49:14kind of help mitigate that a bit. And
- 1:49:16even though you can still do that with a
- 1:49:18block axe, the balance weapon allows you
- 1:49:19to get your gun strike as well, which
- 1:49:21can trigger that break point for a 33%
- 1:49:24tactical prowess finisher. We'll get
- 1:49:25into later. So just keep that in mind.
- 1:49:27Both the block balance fencing, they can
- 1:49:29all do that. It's just like up to you
- 1:49:31which one you prefer. And as far as the
- 1:49:32balance and block version are concerned,
- 1:49:34I would set them up this way with
- 1:49:36perpetual strength first moving here
- 1:49:37into the perk a cudigrass. The last
- 1:49:39strike of a light combo deals 25% more
- 1:49:41damage. Then I pick up the perk here
- 1:49:43perpetual strength and perpetual
- 1:49:44strength again. Moving here into the
- 1:49:45perk counterattack. The first light
- 1:49:47attack then 5 seconds after a perfect
- 1:49:49parry or perfect block deals 25% more
- 1:49:51damage. Then we go down here into the
- 1:49:52perk repost. Overhead strike damage
- 1:49:54after performing a power backst step is
- 1:49:56doubled. So a neat effect of the power
- 1:49:59axe is that you can use your power
- 1:50:00backst step and like move your camera to
- 1:50:02overhead strike with the double repost
- 1:50:04damage on a different enemy instead. So
- 1:50:06you actually have a lot of opportunities
- 1:50:07to use this. So really strong perk
- 1:50:09effect and a double damage on your
- 1:50:11overhead is very strong. And the next
- 1:50:13perk here is hard target. Moving here to
- 1:50:15the perk tactical retreat power backstep
- 1:50:17deals 25% more damage. This helps you
- 1:50:20hit break points like actually get that
- 1:50:2133% HP on an enemy for your tactical
- 1:50:23prowess trigger. So really good here.
- 1:50:25Then we go up here into the perk power
- 1:50:27wave. Power backstep wave damages more
- 1:50:30enemies. This one is just a straight
- 1:50:32buff to your power wave. It's going to
- 1:50:33hit more enemies. And also in patch 13,
- 1:50:36they did fix the power wave to hit more
- 1:50:38enemies like it was supposed to do
- 1:50:39anyways. So this perk is even better.
- 1:50:41Next perk here is cleaver for a 10% buff
- 1:50:43against majors and higher enemies. And
- 1:50:44that's pretty much all there is for the
- 1:50:46power axe. Now alternatively, you know,
- 1:50:48you could pick up the chain sword and
- 1:50:49build it like this on like the new white
- 1:50:51scars variant or the block version. Like
- 1:50:53really any one you want. And the argent
- 1:50:55edge is still a very potent effect on
- 1:50:56this class as well. It's just that the
- 1:50:59block axe and balance axe, these ones do
- 1:51:01the most damage and that power backst
- 1:51:02step movement that does help you the
- 1:51:04most as a vanguard like class synergy.
- 1:51:06Now for the fencing option on the power
- 1:51:08axe, you set up a little bit
- 1:51:10differently. The only major change I
- 1:51:11would make here is going down the top
- 1:51:14tree like this to pick up things like
- 1:51:15power strike because this is just a very
- 1:51:18potent effect on this class in general.
- 1:51:20You also pick up like things like
- 1:51:21endless slash, but this one says gun
- 1:51:22strike from power stance deals 20% more
- 1:51:24damage. This just gives you more gun
- 1:51:26strike damage and the actual damage of
- 1:51:28your power ax here on the fencing
- 1:51:29version is not that strong. So having
- 1:51:31this break point here can definitely
- 1:51:33help you out sometimes unlike harder to
- 1:51:34hit to uh hit enemies and trigger this
- 1:51:3733% threshold. So I just want to make
- 1:51:39sure people are aware of that. And
- 1:51:40that's pretty much all there is for the
- 1:51:41power ax tree. Now for our perk tree
- 1:51:43selection on the vanguard class here, we
- 1:51:45do take the perk upper hand first. After
- 1:51:47a perfect time parry block or dodge, you
- 1:51:49do not lose control of heavy hits and
- 1:51:50you cannot be knocked back for 10
- 1:51:51seconds. No knock back in Space Marine 2
- 1:51:53will just save your life. The Vanguard
- 1:51:55is no different. And having this will
- 1:51:57work for gun strikes. It'll work for
- 1:51:59things like light attacks on any enemy.
- 1:52:00And if you're unaware of how no
- 1:52:01knockback works in Space Marine 2, any
- 1:52:03attack that would knock you over will
- 1:52:05only stagger you. And any attack that
- 1:52:06would stagger you will do nothing
- 1:52:07instead. So really powerful effect to
- 1:52:09prevent stun locks. And also the perks
- 1:52:11in this column kind of suck. Like melee
- 1:52:13mastery, this perk effect is not
- 1:52:15remotely as strong as it should be. It's
- 1:52:17not a multiplicative buff like it's
- 1:52:18supposed to be. This one is really
- 1:52:20closer to like a 10% buff on your
- 1:52:23standard issue weapon. And the perk up
- 1:52:24here, moving target, killing an enemy
- 1:52:26from a distance of more than 30 meters
- 1:52:27before ability charge by 10%. A 30 m
- 1:52:30distance requirement sucks, so just pick
- 1:52:32this perk up instead. Next perk here is
- 1:52:35conviction. When your armor is fully
- 1:52:36depleted, you will take 25% less health
- 1:52:38damage for 10 seconds. A 25% health
- 1:52:40damage reduction is incredible in Space
- 1:52:42Marine 2. And this will make you very
- 1:52:45tanky on this class because you can
- 1:52:47stack this with perk effects over here
- 1:52:49like throw the fight for another 20%
- 1:52:51health damage reduction for a 45% total
- 1:52:54which is really strong. Like that's a
- 1:52:56pretty substantial amount of damage
- 1:52:57reduction. And this class already has a
- 1:52:59ton of armor regen down here with stuff
- 1:53:01like launch restoration and restoration.
- 1:53:03So looping back into this perk on armor
- 1:53:05break is really easy to do. And you also
- 1:53:07have a 15% starting HP increase here
- 1:53:09too. So a 45% HP damage reduction on top
- 1:53:12of that is a very potent effect. Now the
- 1:53:15next perk we take here is consecutive
- 1:53:17execution. Killing seven enemies and rap
- 1:53:19session from equipment charge by one.
- 1:53:21The cool down is 90 seconds. Now
- 1:53:23equipment recharge in space marine 2 is
- 1:53:25just a god tier effect. 90 second melta
- 1:53:28bombs, 90 second crack grenades. It does
- 1:53:30not matter. These things can save your
- 1:53:32games in any game mode. So you pretty
- 1:53:34much always pick this perk effect up.
- 1:53:35And the next perk here is unmasial.
- 1:53:38Melee finishers of extremist or terminus
- 1:53:40level enemies additionally restore
- 1:53:41health by 30% for any team member. You
- 1:53:43know, this is just the best overall perk
- 1:53:45for like 99% of players in my opinion.
- 1:53:48You know, healing is just a really
- 1:53:50powerful effect for newer players and
- 1:53:52experienced players. And inner fire is
- 1:53:54also a very strong perk effect for CDR,
- 1:53:56but like when it comes to the majority
- 1:53:57of the player base, I think you should
- 1:53:59just take this perk. I think you'll feel
- 1:54:00way better using this one. And for the
- 1:54:02most part, it'll make your games go way
- 1:54:04smoother, unlike hard strats, siege
- 1:54:06mode, and operations. Next perk here is
- 1:54:09restless fortitude. After a diving kick,
- 1:54:11you take 40% less range damage for 10
- 1:54:12seconds. This is a very strong perk. You
- 1:54:15know, with 40% range damage reduction
- 1:54:16here is really nice to have, but I will
- 1:54:18say the entire column here is pretty
- 1:54:21decent. Like shock wave can clear out
- 1:54:22spore mines and the bramble. Um,
- 1:54:24collateral damage will help you just
- 1:54:25deal more direct damage to enemies. And
- 1:54:27also the grapple launcher, diving kick,
- 1:54:29this will scale up with difficulty. This
- 1:54:31one also benefits from that. Though I do
- 1:54:33kind of prefer restless fortitude just
- 1:54:35because it's a catch all for like both
- 1:54:36chaos and tyrannids. And also this perk
- 1:54:39will trigger off of grapple finishers.
- 1:54:41So it's even better with the perk combo
- 1:54:42we'll get into in a second. Next perk
- 1:54:44here is zone of impact. Performing a
- 1:54:46finisher with the grapple launcher deals
- 1:54:48damage to nearby enemies. Now this perk,
- 1:54:51the description does not properly like
- 1:54:53express how much damage you actually do.
- 1:54:56This one will chunk Majora's HP in like
- 1:54:58an AoE zone. It is a super powerful
- 1:55:01option on the vanguard. By far like the
- 1:55:04fundamental perk combo for this class
- 1:55:06because you take zone of impact. You
- 1:55:08take the perk here tactical prowess. It
- 1:55:10says grapple launcher can activate a
- 1:55:11finisher not only on capacitate enemies
- 1:55:13but also on those who have less than 33%
- 1:55:15health except her level. And performing
- 1:55:17a finisher if they grapple launcher
- 1:55:18restores his charge. So really good perk
- 1:55:21combo with this because you kind of see
- 1:55:22like the whole flowchart here where you
- 1:55:24get a guy low, you grapple to them, you
- 1:55:27trigger the AOE, you get all the guys
- 1:55:28around him low, you grapple to those
- 1:55:30guys and then you trigger this perk and
- 1:55:31you get another AoE over and over and
- 1:55:33over again. In fact, this is not only
- 1:55:35like the best horde clear on this class
- 1:55:36outside of melta bomb spam. It is also
- 1:55:38like the best boss damage at times for
- 1:55:40certain scenarios. So definitely pick
- 1:55:42this up if you're going for like a top
- 1:55:43tier vanguard build. This is just the
- 1:55:45only like right option in my opinion.
- 1:55:47And there are also like good perks down
- 1:55:49here like tenacity and also tip of the
- 1:55:51spear is okay, but zone of impact is
- 1:55:53kind of in a league of its own. Next
- 1:55:54perk here is thrill the fight. After you
- 1:55:56type, parry, block or dodge, you will
- 1:55:58take 20% less health damage for 5
- 1:56:00seconds. This is a free damage reduction
- 1:56:02in my opinion. This will trigger on
- 1:56:04every single defensive mechanic in the
- 1:56:05game. Parry, block, and dodge. And
- 1:56:07because of that, a 20% health damage
- 1:56:10reduction is going off all the time. And
- 1:56:12also unlike a lot of the other perk
- 1:56:13effects in Space Marine 2, this one will
- 1:56:15trigger over and over even if the
- 1:56:17duration is not up yet. What I mean by
- 1:56:19that is if you have three seconds of the
- 1:56:205 seconds left and you get another
- 1:56:22perfect parry or block, you will trigger
- 1:56:24this again for the full 5 seconds. So
- 1:56:27really easy to keep up the entire time.
- 1:56:29Next perk here you can take though is
- 1:56:30combat readiness. Rapal launcher
- 1:56:32recharges 20% faster because if you are
- 1:56:34taking the healing perk here, this one
- 1:56:36can help you get back those graphinals a
- 1:56:38bit faster if you like missthical
- 1:56:39prowess for whatever reason. And that's
- 1:56:41pretty much all there is for the main
- 1:56:43perk tree here. Now, for our prestige
- 1:56:45perk list, I do take Valid awareness
- 1:56:47first. If it targets within 8 meters,
- 1:56:49you'll deal 10% more range damage.
- 1:56:50Moving here to the perk Fortitude for
- 1:56:52health increase of 15%. And then we pick
- 1:56:54up the perk here, launch restoration.
- 1:56:56Using the grappling launcher, resource
- 1:56:58armor segment. This perk is like super
- 1:57:00underrated sometimes. This does so much
- 1:57:03work for you because any amount of armor
- 1:57:05remaining in space 2 will reduce all
- 1:57:07incoming melee damage to zero, even from
- 1:57:09bosses. And because of that, getting one
- 1:57:11armor back while grappling into like a
- 1:57:13carnif effects, that means they just
- 1:57:15can't do any damage to you directed to
- 1:57:16your HP on their next attack in melee,
- 1:57:18which is a pretty powerful option. And
- 1:57:20also, armor will benefit from range
- 1:57:22damage reduction perks, which means
- 1:57:24you're going in, you're triggering the
- 1:57:25uh armor restoration here, and you're
- 1:57:27also triggering the perk here for 40%
- 1:57:29range damage reduction, which is
- 1:57:31incredible. So like you're tankier
- 1:57:32against Rubik Marines, you're tankier
- 1:57:34against devourers and stuff like that.
- 1:57:36And melee enemies can't do any damage to
- 1:57:38you for their first attack no matter
- 1:57:39what. So definitely pick this up all the
- 1:57:42time. Next per here is restoration.
- 1:57:43Killing seven enemies raps for armor
- 1:57:45segment. The cool down is 15 seconds.
- 1:57:48This one is just free armor regen on a
- 1:57:51cool down. I mean it's not as good as
- 1:57:52launch restoration in my opinion. So if
- 1:57:53you want to swap this out for like
- 1:57:54indonnable spirit or well equipped, you
- 1:57:57could, but more armor is always better
- 1:57:59in my opinion. So, I picked this one up
- 1:58:01as well. And that's pretty much all
- 1:58:02there is for the Vanguard build here.
- 1:58:04You know, the Vanguard is in a pretty
- 1:58:06okay spot. Like, the only thing he's
- 1:58:08really struggling with is like boss
- 1:58:09damage, but as far as general gameplay
- 1:58:12goes, this class is in a perfectly fine
- 1:58:13spot. I know we talked about him being
- 1:58:15like the weakest class in Space Marine 2
- 1:58:16currently, but that's to say he's like
- 1:58:18the seventh best class. He's still very
- 1:58:20potent in hard strats and very potent in
- 1:58:22operations. He can still fit right into
- 1:58:24siege mode builds. So, hopefully this
- 1:58:26build guide helped you. If you like
- 1:58:28content like this, subscribe for more.
- 1:58:29And as always, thank you for watching.
- 1:58:31Take it easy. Bye. Hey guys, first
- 1:58:33regards here and I'll be talking about
- 1:58:35the easiest Vanguard build in Space
- 1:58:37Marine 2 patch 13 to dominate hard
- 1:58:39strats and operations. Now, the thing
- 1:58:41we're building around today is maximum
- 1:58:43healing with stuff like adrenaline rush
- 1:58:45on top of the easiest weapons we can
- 1:58:47find with a fencing power ax and the
- 1:58:49melter rifle. Now, the melter rifle
- 1:58:51variant I've chosen here is the range
- 1:58:53version because the damage fall-off on
- 1:58:55this variant is way better than the
- 1:58:57other two. Like this gun is super
- 1:58:59underrated, but it makes your melter
- 1:59:01rifle way more effective overall. So
- 1:59:03definitely grab this. And the ammo
- 1:59:05economy on the melter rifle is actually
- 1:59:07pretty strong already thanks to the perk
- 1:59:09down here, decisive reload. Performing a
- 1:59:12finisher on a major or higher enemy with
- 1:59:13this weapon restores ammo by one. Now
- 1:59:15the only thing you have to do is just
- 1:59:17make sure your Melta is equipped, but as
- 1:59:19long as that's happening, you will get
- 1:59:20the ammo restoration immediately. So a
- 1:59:22very strong ammo economy perk,
- 1:59:24especially for Vanguard. Next perk here
- 1:59:26is rapid health. When your health's
- 1:59:27below 30%, killing seven enemies ramp
- 1:59:29session stores health by 10%. This may
- 1:59:32be a bit redundant on the Vanguard, but
- 1:59:34it's also like the best perk row
- 1:59:35anyways. And rapid health on a Melta is
- 1:59:37super easy to pull off. So, great perk.
- 1:59:39Next perk here is trick shot for one
- 1:59:41armor back on a 30 secondond cool down
- 1:59:42for killing five enemies with one shot.
- 1:59:44Up here into the perk great might over
- 1:59:46into the perk divine might for a damage
- 1:59:48increase of 10%. And then we pick up
- 1:59:50extended magazine into the perk here
- 1:59:51first shot all the way down the top row
- 1:59:53with retaliation for 25% more damage on
- 1:59:56a perfect dodge into the perk here
- 1:59:57perpetual fire for a fire rate increase
- 1:59:59of 10%. And that is pretty much how you
- 2:00:01build any melta in the game because
- 2:00:03unfortunately the weapon perk trees and
- 2:00:05a lot of guns in space marine 2 are not
- 2:00:07that diverse. But that's pretty much all
- 2:00:09there is for our primary. Now for our
- 2:00:12secondary selection I do take the ammo
- 2:00:13reserve option on the heavy bolt pistol
- 2:00:15mainly because the ammo economy here is
- 2:00:17very strong for Vanguard. And also the
- 2:00:19gun strike damage is quite high in this
- 2:00:20gun in patch 13 still. And I'll also say
- 2:00:23that having a heavy bolt pistol may not
- 2:00:26be that strong against Chaos, but with a
- 2:00:27melter rifle, you kind of make up for
- 2:00:29like any discrepancy here and it's like
- 2:00:31pretty strong against both factions on a
- 2:00:32vanguard especially. Now for the perk
- 2:00:34tree, it is pretty standard. We go all
- 2:00:36the way down the bottom tree to find
- 2:00:37might all the way into death strike.
- 2:00:39Then you can make a choice of like
- 2:00:40either going up here for discipline like
- 2:00:42I did or able damage down here for more
- 2:00:44damage on a class ability use. Now, the
- 2:00:46reason I'm skipping over this today is
- 2:00:48because I am taking both healing perks
- 2:00:50here. So, I don't have as much CDR on my
- 2:00:52Grafnel. But that being said, if you
- 2:00:54take like inner fire instead, this is a
- 2:00:56definitely a better perk option overall
- 2:00:58in my opinion. Now, the perk down here,
- 2:01:00Death Strike, after killing Major or
- 2:01:02higher enemy melee combat, you will deal
- 2:01:0325% more damage for 10 seconds. You do
- 2:01:05have to have your secondary equipped,
- 2:01:07and that also means you will not get the
- 2:01:09decisive reload trigger on your melter
- 2:01:10rifle. So, you have to choose between
- 2:01:12them, which does kind of suck. But that
- 2:01:13being said, you know, that is up to you.
- 2:01:15when you still have that option in in
- 2:01:16your games. Next perk here is great
- 2:01:18might up here into the perk discipline.
- 2:01:20Then I pick up the perk here, strong
- 2:01:21finish into the perk head hunter, gun
- 2:01:23strike reload, and tactical precision
- 2:01:25because 20% more damage on head shot is
- 2:01:27just always worth taking in my opinion.
- 2:01:29And some alternative options for your
- 2:01:30secondary are like the neoccl.
- 2:01:35And that's pretty much all there is for
- 2:01:37the secondary option. Now, for the
- 2:01:40primary melee weapon, I do take the
- 2:01:43fencing power axe because we're just
- 2:01:44going for gun strikes on this one.
- 2:01:46Number one, we start here with perpetual
- 2:01:48speed into the perk your confidence
- 2:01:49stance. Now, usually I would go all the
- 2:01:52way down here with stuff like cudigos
- 2:01:54and stuff like that. But on a fencing
- 2:01:55power axe, you really don't care about
- 2:01:57the damage that much to be entirely
- 2:01:59honest. Like this is mostly a parry
- 2:02:00stick they're using for gun strike
- 2:02:01buffs. and going down here for discharge
- 2:02:03from the top tree is just nicer in my
- 2:02:05opinion because this is actually pretty
- 2:02:07good for [ __ ] control on a fencing
- 2:02:09weapon. So that's why I pick it up. Next
- 2:02:10perk here, special strength over here
- 2:02:12into the perk patient stance. And then
- 2:02:14we grab the perk here, power strike for
- 2:02:1520% more gun strike damage from power
- 2:02:17stance. And then we grab the perk over
- 2:02:18here, power wave, the tactical retreat
- 2:02:20perk for more power back step damage.
- 2:02:22Doesn't matter too much on this, but you
- 2:02:23go down here into the perk cleaver. Um,
- 2:02:25rebound for more CHP recovery and light
- 2:02:27attacks. And the final one is of course
- 2:02:28discharge. And obviously alternatively,
- 2:02:30you could build it more like a block axe
- 2:02:32with stuff like the balance version or
- 2:02:34just take a block axe in general if
- 2:02:35you're more comfortable with that. That
- 2:02:37is up to you. That's pretty much all
- 2:02:38there is for the melee weapon. Now for
- 2:02:40our main perk tree, I do start off with
- 2:02:41the perk here upper hand first. After a
- 2:02:43perfect time parry, block or dodge, you
- 2:02:45know, trophy hits cannot be knocked back
- 2:02:46for 10 seconds. Now, no knock back on
- 2:02:49this class is just super useful because
- 2:02:51you are a melee class and having this
- 2:02:53option for hyper armor. You just always
- 2:02:55take this in my opinion. Like melee
- 2:02:56mastery is not very strong. a moving
- 2:02:58target is garbage on this build. So
- 2:03:00definitely pick this up. Next perk here
- 2:03:02is conviction. When your armor is fully
- 2:03:03depleted, you will take 25% less health
- 2:03:05damage for 10 seconds. A 25% health
- 2:03:08damage reduction in this game is super
- 2:03:10high. Like this makes you very tanky and
- 2:03:12also stacks over here with the perk um
- 2:03:14throughout the fight for another 20%
- 2:03:15health damage reduction. So you actually
- 2:03:17become quite tanky on the vanguard class
- 2:03:19and options for this combo. So very
- 2:03:21strong option. Next perk here is
- 2:03:23consecutive execution. Killing seven
- 2:03:25enemies wraps session equipment charge
- 2:03:26by one. The cooldown is 90 seconds. Now,
- 2:03:30equipment restoration in Space Marine 2
- 2:03:32is just incredible. It will save your
- 2:03:34games in like every game mode of of a
- 2:03:36Space Marine 2 pretty much. Doesn't
- 2:03:37matter if you're in hard siege. Doesn't
- 2:03:38matter if you're in operations or hard
- 2:03:39strats. A melta bomb is a melta bomb.
- 2:03:41And a melta bomb is always useful. Next
- 2:03:43perk here is unmatched seal. Melee
- 2:03:45finishers of extremist or terminus level
- 2:03:47enemies additionally restore health by
- 2:03:4930% for any team member. Now, this just
- 2:03:51makes the extremist a health pack every
- 2:03:54single time, which is really nice. Now,
- 2:03:55I will say if you feel more comfortable,
- 2:03:58you can take inner fire instead. I do
- 2:03:59think this actually works better on this
- 2:04:01build and like the healing here can be a
- 2:04:02bit redundant, but we're going for the
- 2:04:04easiest option available and that's
- 2:04:05definitely this. Next perk here is
- 2:04:07restless fortitude. After a diving kick,
- 2:04:09you take 40% less range damage for 10
- 2:04:11seconds. Now, range damage reduction in
- 2:04:13this game will affect your armor, not
- 2:04:15just your HP. So, it's actually really
- 2:04:16strong here. And to be honest, this perk
- 2:04:18is super underrated because getting a
- 2:04:2040% range damage reduction for 10
- 2:04:22seconds on a class ability use that is
- 2:04:24really strong. Next perk here is
- 2:04:26tenacity after a range kill of major or
- 2:04:27higher enemy diving kicks damage
- 2:04:29increases by 130%. The cool down is 15
- 2:04:31seconds. You can really take whatever
- 2:04:33you want here like tip of the spear.
- 2:04:34Even the perk here zone of impact. They
- 2:04:36will all work but like for the most part
- 2:04:38I do like the damage of this. Next perk
- 2:04:40here slow the fight for a 20% health
- 2:04:42damage reduction for 5 seconds on parry
- 2:04:44block or dodge. you will be parrying,
- 2:04:46blocking, and dodging no matter what in
- 2:04:47Space Rain 2. So, this is pretty much
- 2:04:49always up. And the final perk here is
- 2:04:50Adler Rush for a 5% HP restore and a
- 2:04:52major kill or higher in melee or melee
- 2:04:55execution. Now, for the prestige perk
- 2:04:57options, I do take battlefield awareness
- 2:04:58first. If it targets an 8 meters, you'll
- 2:05:00do 10% more range damage. Now, we do
- 2:05:02have a melter rifle, so it's kind of a
- 2:05:03no-brainer to pick this up. Next perk
- 2:05:04here is fortitude for health increase of
- 2:05:0615%. Moving here to launch restoration
- 2:05:08and restoration. Now, this gives you a
- 2:05:11ton more value on your grapple launcher
- 2:05:13because one armor back is super strong
- 2:05:15for that, especially the range damage
- 2:05:16reduction from this perk here. And also,
- 2:05:18restoration is just a top tier perk
- 2:05:20effect in the game already. And that's
- 2:05:21pretty much all there is for this build,
- 2:05:23guys. I mean, this is probably the
- 2:05:25easiest build on the Vanguard in my
- 2:05:27opinion. Though there are stronger
- 2:05:29options, this one should serve you well
- 2:05:30on both chaos and tyrannids. And
- 2:05:32hopefully this build guide helped you.
- 2:05:34And if you like content like this,
- 2:05:35subscribe for more. And if you want to
- 2:05:37catch me live to ask me questions about
- 2:05:38the game or just come hang out, you can
- 2:05:39find me here on YouTube or on Twitch
- 2:05:41with a link in the video description.
- 2:05:42I'll send a link to my community
- 2:05:43discord. [snorts]
- 2:05:45Guys, first regards here be talking
- 2:05:47about a white scar chainsword
- 2:05:48retribution build from the Vanguard
- 2:05:50class in Space Marine 2 patch 13. Now,
- 2:05:52the White Scar's Chainsord is the best
- 2:05:55chain sword in Space Marine 2 in my
- 2:05:56opinion and probably one of the best
- 2:05:58weapons in the entire game currently.
- 2:05:59And the heroic perk effect down here is
- 2:06:01called Fury of Tagoras. Adrenaline
- 2:06:03storage stacks are increased to three.
- 2:06:05The third stack is a higher damage
- 2:06:06bonus, but the bonus for the second
- 2:06:07stack is reduced. Now, you will still
- 2:06:10get the armor explosion effect on the
- 2:06:12second stack and the third stack. So, it
- 2:06:14functions pretty much exactly like a
- 2:06:15normal block weapon. And this one
- 2:06:17actually comes out to a ludicrous amount
- 2:06:19of damage. You can one combo Extremis on
- 2:06:22the third stack. And also, that third
- 2:06:24stack will last for 4 seconds instead of
- 2:06:26the 2.2 of a normal surge charge. So,
- 2:06:28really strong weapon here right now.
- 2:06:30We're be building around that today. So
- 2:06:31number one for the perk tree, I take the
- 2:06:33perk professional strength first. Melee
- 2:06:35damage increases by 5%. Moving here into
- 2:06:38the perk swift recovery. Heavy attacks
- 2:06:40restore 100% more contested health. Now
- 2:06:43on the chainsord with an eight speed
- 2:06:45here, this is very powerful getting back
- 2:06:47your CP, especially on the Vanguard
- 2:06:49class because the Vanguard has a 50%
- 2:06:52buff already to his contested health
- 2:06:54regen. And that makes you significantly
- 2:06:56more effective on this weapon as well
- 2:06:58with swift recovery. So really great
- 2:07:00synergy for this class. And then we move
- 2:07:01here into the perk perpetual strength.
- 2:07:03Up here into the perk perpetual strength
- 2:07:05again. And then we pick up the perk here
- 2:07:06reverberating impact. Stomp AOE radius
- 2:07:09increases by 50%. Now because you have
- 2:07:11an 8 speed on this weapon, you also have
- 2:07:13a 4se secondond uh duration on that last
- 2:07:15charge here. You can actually combo skip
- 2:07:17on the second charge to your stomp or
- 2:07:19just not even use a combo skip and go
- 2:07:21straight to the stomp on the third
- 2:07:23charge. So really strong to have like
- 2:07:25extra stomp radius here. Then we threw
- 2:07:27here into the perk combined onslaught
- 2:07:28down here into heavy onslaught. Full
- 2:07:30throttle for the combo skip. Then we go
- 2:07:32up here for hard target image or slayer.
- 2:07:34Though alternatively you could pick up
- 2:07:36extremis slayer and the perk down here
- 2:07:37my nora slayer. But I just prefer this
- 2:07:39one on this build because you can
- 2:07:41actually one combo extremis without
- 2:07:43extremis slayer. I was actually
- 2:07:44incorrect on my old guide. I will be
- 2:07:46making an update white scar chains sword
- 2:07:48guide though to like fix that
- 2:07:49discrepancy. So hopefully that'll be out
- 2:07:51by the time I post this. And that's
- 2:07:53pretty much all there is for the white
- 2:07:54scar chainsword. Now, for the primary
- 2:07:56weapon here, we do take the heroic
- 2:07:58instigator carbine, mainly because this
- 2:08:00weapon is very strong at close and
- 2:08:02medium range, and that's where we want
- 2:08:03to be on a vanguard anyways. And the
- 2:08:04heroic perk effect down here is called
- 2:08:06higher rate burst. This will give us a
- 2:08:08five round burst over the standard three
- 2:08:10on a relic tier option that ups your DPS
- 2:08:12tremendously because you also have a
- 2:08:14higher base damage on this one than all
- 2:08:16these as well. So, a really good option
- 2:08:18for you. Now, for the perk tree here,
- 2:08:20since we are a vanguard, I do
- 2:08:22predominantly build around the ammo
- 2:08:23economy. Starting off with the perk
- 2:08:25here, extended magazine into the perk
- 2:08:27over here, reload restoration. After
- 2:08:29reloading, your ammo reserve restored by
- 2:08:3050% of the number of enemies hit. Cannot
- 2:08:32exceed maximum ammo capacity. So, this
- 2:08:35one is super nice to just like keep your
- 2:08:36ammo topped off because there are some
- 2:08:38like ammo droughts in some of the maps
- 2:08:40in this game. This will help out with
- 2:08:41that a ton. Next perk here is divine
- 2:08:43might into the perk here, increase
- 2:08:44capacity. Then I pick up the perk great
- 2:08:46might down here for the hipfire perk
- 2:08:48home precision. Equip Evans maximum
- 2:08:50spread decreases by 50% when firing
- 2:08:53without aiming. This perk effect is
- 2:08:55incredible. A 50% reduction on your
- 2:08:57maximum spread is just a top tier thing
- 2:08:59for this. And home precision will help
- 2:09:01out the vanguard a ton because being
- 2:09:03able to hipfire a headsh shot is just a
- 2:09:05bit quicker sometimes than like ADSing.
- 2:09:06So really good option there. Next thing
- 2:09:08here is recoupment. Killing a major or
- 2:09:10hire enemy with a headsh shot. This
- 2:09:11weapon restores an armor segment. The
- 2:09:12cool down is 15 seconds. Armor restore
- 2:09:15built into your weapon like this is
- 2:09:17super nice. And we also have to pick
- 2:09:19this perk up to go into the next perk
- 2:09:20here, which is tactical precision. Head
- 2:09:22shots deal 20% more damage. Non-
- 2:09:24headshot damage it decreases by 10%. So
- 2:09:26headshot damage is like most of what we
- 2:09:28want on this anyways. So a really nice
- 2:09:30perk combo here. And also we get to pick
- 2:09:31up recoupment. Next perk here is head
- 2:09:33hunter. And the final perk is rapid
- 2:09:35health for a bit of redundant healing.
- 2:09:36And that's pretty much all there is for
- 2:09:38the heroic instigator. Now for the
- 2:09:40secondary, I do take the rate of fire
- 2:09:42inferno pistol. Mainly so we can mag
- 2:09:45dump because we want to be triggering
- 2:09:46not only the perk over here,
- 2:09:47retribution, but also the perk in our
- 2:09:50perk tree, motivated melee. And this one
- 2:09:52says melee damage increases by 20% if
- 2:09:54this weapon has no ammo in it magazine.
- 2:09:56So if we combine that with the perk over
- 2:09:58here, uh, retribution, we get like a 50%
- 2:10:00buff to our melee damage. Now, it's not
- 2:10:02like literally 50%. The calculation here
- 2:10:05is quite a bit lower, but it's still a
- 2:10:06damage increase and does help us hit
- 2:10:08some break points. just like kill bosses
- 2:10:10a bit faster. Now, for the Inferno
- 2:10:12pistol, if you want to like dump your
- 2:10:14magazine on this gun, the rate of fire
- 2:10:16is much better for that. And also, just
- 2:10:18keep in mind in Space Marine 2, when you
- 2:10:20empty your magazine in this game, it
- 2:10:22will force you to reload, unless you
- 2:10:23like dodge or use your melee attack or
- 2:10:26something. So, it's a little annoying,
- 2:10:27but if you are emptying your magazine,
- 2:10:29then immediately go into a melee attack
- 2:10:31because that will fix the like ammo
- 2:10:33dump. Um, next perk here is Divine Might
- 2:10:35into the perk here, motivated melee, of
- 2:10:36course. So then I grab the perk here,
- 2:10:38great might. I go down here into the
- 2:10:40much better bottom tree in my opinion
- 2:10:41with the perk here perpetual range,
- 2:10:43increased capacity, admin restoration,
- 2:10:45um, extra shot and trick shot for armor
- 2:10:47restore. That's pretty much all there is
- 2:10:49for the secondary. Now for our perk
- 2:10:52tree, I do start off with the perk here
- 2:10:54upper hand first. After a time parry,
- 2:10:56block or dodge, you do not lose 12 heavy
- 2:10:58hits and you cannot be knocked back for
- 2:10:5910 seconds if you are using a block
- 2:11:01weapon in Space Rain 2. Since block
- 2:11:03weapons do not stagger enemies unless
- 2:11:05you actually hit them with the block
- 2:11:06stun attack, uh it is just way better to
- 2:11:09have no knock back for that because
- 2:11:10certain enemies like melee terminators,
- 2:11:12they will just not respond to the first
- 2:11:14explosion of two block charges. And
- 2:11:16having this no knock back unless you get
- 2:11:18like that second or third one in. So
- 2:11:20that's really useful for you. So that's
- 2:11:21why pick upand. Next perk here is
- 2:11:23conviction. When your armor is fully
- 2:11:24depleted, you will take 25% less health
- 2:11:26damage for 10 seconds. This is a 25%
- 2:11:28health damage reduction you can stack on
- 2:11:30top of the perk over here um through the
- 2:11:32fight for another 20% health damage
- 2:11:34reduction for 5 seconds. So this comes
- 2:11:35out to be like a 45% reduction on top of
- 2:11:38all your armor restore on top of your
- 2:11:39fortitude for a 15% HP [music] increase.
- 2:11:42Super strong perk options guys. This is
- 2:11:45[ __ ] incredible in this game. So this
- 2:11:47makes you significantly tankier as a
- 2:11:49combo. Next perk here is of course
- 2:11:51retribution. Moving here into the perk
- 2:11:53inner fire. Now, this gives you 15%
- 2:11:55ability charge back on a finisher on
- 2:11:57Absorus or higher enemy. Though, if you
- 2:11:58want to take unmatched deal for healing,
- 2:12:00you can definitely do that. This is a
- 2:12:02very strong option as well, but
- 2:12:04adrenaline surge is where I'm getting my
- 2:12:05healing on this build. So, we're taking
- 2:12:06inner fire. Next perk here is collateral
- 2:12:09damage. Diving kick deals 50% more
- 2:12:12damage and additionally damages enemies
- 2:12:13on the way to the grapple launcher's
- 2:12:15target. This perk is incredible. 50%
- 2:12:18more damage on your grappling launcher
- 2:12:20will help you out a ton. Though I will
- 2:12:22say if you want to take like restless
- 2:12:24fortitude, you can definitely do that. A
- 2:12:2540% range damage reduction, especially
- 2:12:27against chaos for 10 seconds, will make
- 2:12:29you incredibly tanky against some of the
- 2:12:32most annoying enemies in the game like
- 2:12:33missile can terminators and stuff like
- 2:12:35that. So this will stack for your armor
- 2:12:37because range damage reduction does
- 2:12:39affect your armor on just your HP. And
- 2:12:40then on top of that, you will have the
- 2:12:42HP damage reduction of throughout the
- 2:12:44fight and conviction. That's pretty much
- 2:12:46all there is for this. Next perk here is
- 2:12:48tenacity. after a range kill from jurors
- 2:12:50or higher enemy diving kicks damage
- 2:12:51increases by 130%. The cool down is 15
- 2:12:54seconds. Now being able to one-shot guys
- 2:12:57off your kick is incredible because if
- 2:12:59you combine this perk with collateral,
- 2:13:00you will just like damn near one-shot
- 2:13:02extremist sometimes. So a really fun
- 2:13:04perk option. Obviously the best perk
- 2:13:05option is technically zone of impact and
- 2:13:07tactical prowess, but we're doing
- 2:13:09something a bit different today. Next
- 2:13:10perk here is Thrill the Fight for that
- 2:13:1220% health damage reduction for 5
- 2:13:13seconds on a parry block or dodge. Now,
- 2:13:16this is a very underrated perk on the
- 2:13:18Vanguard in my opinion. Mainly because
- 2:13:20this perk will re-trigger on every
- 2:13:23single parry block or dodge even if the
- 2:13:25current 5 seconds are ongoing. And like
- 2:13:27most perks will not do that in this
- 2:13:28game. Like for so for example, if you
- 2:13:31have a perk effect like the Bullwark's
- 2:13:33uh shield bash here with Mercol for no
- 2:13:35knock back after a shield bash, you have
- 2:13:37to wait for the 10 seconds to be up to
- 2:13:38actually re-trigger this. The fight will
- 2:13:40go off every single time. So nice option
- 2:13:42there. Final perk here is adrenaline
- 2:13:44rush. Melee kills majors or higher
- 2:13:46enemies restore health by 5%. Because
- 2:13:48some healing on a vanguard build is nice
- 2:13:50and on this build especially, I think
- 2:13:52this is like the best option. Now for
- 2:13:54our prestige perk options, it is pretty
- 2:13:55standard. We take battlefield awareness
- 2:13:57for more range damage at close range for
- 2:13:58our instigator into the perk fortitude
- 2:14:00for more health and launch restoration
- 2:14:01and restoration for armor restore. And
- 2:14:03that's pretty much all there is for this
- 2:14:05build, guys. You know, I think this is a
- 2:14:07very strong build for both chaos and
- 2:14:09tyrannis. Now, the White Scar Chain
- 2:14:10Sword is super damn fun and very
- 2:14:13powerful in Space Marine 2 at the
- 2:14:15moment. And hopefully this build guide
- 2:14:16helped you. And if you like content like
- 2:14:18this, subscribe for more. If you want to
- 2:14:19watch me live to ask me questions about
- 2:14:20the game or just come hang out, you can
- 2:14:22find me here on YouTube or on Twitch
- 2:14:23with a link in the video description.
- 2:14:24I'll send a link to my community
- 2:14:25Discord. And as always, take it easy.
- 2:14:27Thanks for watching. Bye. Hey guys,
- 2:14:29first regards here. I'll be talking
- 2:14:31about the most broken bullwwork build
- 2:14:33for damage in Space Brain 2 patch 13.
- 2:14:35Now, historically, the shield bash
- 2:14:37bullwark is completely cracked in this
- 2:14:39game. And guess what? In patch 13, it's
- 2:14:41still totally cracked. So, I'll be
- 2:14:43building around it today with stuff like
- 2:14:44incustom force here and our block power
- 2:14:46axe because the relic tier block power
- 2:14:48axe has the highest damage scaling for
- 2:14:50your shield bash in the game. So, I'll
- 2:14:52be taking this today. And for the perk
- 2:14:54tree here, we do start off with the perk
- 2:14:55pal strength first. Moving here to the
- 2:14:57perk cudigrass perpetual strength and
- 2:14:58perpetual strength again because the
- 2:15:00main idea here is just building pure
- 2:15:02melee damage because that's all you want
- 2:15:04from this weapon. because the weapon
- 2:15:06here is just so high in its damage perks
- 2:15:09that it just fits perfectly into this
- 2:15:11build. And on top of that, there is like
- 2:15:13a little bit of an interaction of the
- 2:15:14power backstep you can do to like go
- 2:15:16immediately from a stagger into a shield
- 2:15:18bash. I do have a full guide for that.
- 2:15:19I'll put in the info card. But the next
- 2:15:21perk here is counterattack down here
- 2:15:22into the perk repost. And then I pick up
- 2:15:24the perk hard target, tactical retreat,
- 2:15:26power wave, and cleaver. Now, having the
- 2:15:28power wave damage here is super nice on
- 2:15:31top of cleaver for a 10% damage buff
- 2:15:33against like the most obnoxious enemies
- 2:15:34in the game really. So, definitely grab
- 2:15:36this. And like really, when you're
- 2:15:38building a block power axe, you pretty
- 2:15:40much always build this way anyways,
- 2:15:41unless you're taking like the heroic
- 2:15:42version. Now, for the secondary weapon,
- 2:15:45I do take the newly buffed firepower
- 2:15:47plasma. Now, all the plasma pistols and
- 2:15:50like plasma incinerators, they got a
- 2:15:52damage buff on their common shots this
- 2:15:53patch. They feel way better. And also
- 2:15:56those common shots now are quite strong
- 2:15:57at recovering contested health. So you
- 2:16:00don't really need to take the rate of
- 2:16:02fire version anymore to get all your
- 2:16:04contested health back. This one's
- 2:16:05actually quite strong on that on just
- 2:16:06common shots. So very strong option for
- 2:16:09you. So be taking that today. Now the
- 2:16:11perk tree setup for this is pretty
- 2:16:13standard. I'm just going for full damage
- 2:16:15here. Number one, we take plasma
- 2:16:16collection over here into the perk rapid
- 2:16:18cooling. Then I pick up plasma
- 2:16:20collection again. Blast radius for
- 2:16:21petual velocity down here into the perk
- 2:16:23plasma collection. And this is where you
- 2:16:25really have a choice. You can either
- 2:16:26skip over the perk here blast radius and
- 2:16:28stuff like retaliation and go up here
- 2:16:30for efficient charge and perfect
- 2:16:32cooling. Or you can go all the way down
- 2:16:33like I did for divine might retaliation
- 2:16:35and bonus radius. Now the thing about
- 2:16:37the plasma pistol in this patch is that
- 2:16:40you're actually more ammo efficient on
- 2:16:41the common shots than the charge shots.
- 2:16:43But charge shots are higher DPS. So if
- 2:16:45you want this perk, you can definitely
- 2:16:46take that. But the firepower version is
- 2:16:49already pretty strong on the common
- 2:16:50shot. So a definitely a good option,
- 2:16:52which is why I picked it today. Now for
- 2:16:53the perk tree here, I do start off with
- 2:16:55the perk here intimidating aura first. A
- 2:16:57per time parry deals AoE damage in a 5
- 2:16:59meter radius. So the cool down is 5
- 2:17:01seconds. This perk will work with
- 2:17:03perfect block, which is perfect parry.
- 2:17:04So keep that in mind. And even though
- 2:17:06for momentum will give us more damage on
- 2:17:08the shield bash. This one is overall way
- 2:17:11higher damage because this perk is just
- 2:17:13kind of nuts. So definitely grab this
- 2:17:14one. Next perk here is up to you. I took
- 2:17:17scrambled targeting for less range
- 2:17:18damage. So technically the highest
- 2:17:20damage you could possibly get is like
- 2:17:22shock and awe defensive advantage like
- 2:17:23mercy countermeasure because the 25%
- 2:17:26more damage taken here while they're in
- 2:17:27a shock area on top of defensive
- 2:17:29advantage with a shield bash is nuts.
- 2:17:31But that being said, this is a safer
- 2:17:33option and your shield bash damage is
- 2:17:35still ridiculous. So that's why I picked
- 2:17:37this one today. Next perk here is Seal
- 2:17:39Within. When your health is in 50%, you
- 2:17:41will take 30% less health damage and
- 2:17:43this just makes you way tankier. You
- 2:17:45pretty much always pick this up. Like
- 2:17:46steel within is such a value perk on the
- 2:17:48bull war class that you just grab this
- 2:17:50all the time. Without this, you are
- 2:17:52substantially squishier. So that's why I
- 2:17:54picked it up today. Next perk here is
- 2:17:56focus restoration. Every 30 seconds, all
- 2:17:58team members on restore one armor
- 2:18:00segment. One armor restoration to your
- 2:18:02entire team every 30 seconds may not
- 2:18:04sound that strong. This can save your
- 2:18:05life over and over. And also armor just
- 2:18:07damage caps against enemy attacks in
- 2:18:09this game anyway. So definitely pick
- 2:18:10this up as well. Next perk here is
- 2:18:12purity of purpose. The banner deals
- 2:18:14damage over time to enemies with zer of
- 2:18:16effect. This perk is overall the best in
- 2:18:19this column. It will wipe out minors and
- 2:18:20do a ton of damage to major extremist
- 2:18:22even bosses at hard strats and ops. The
- 2:18:24perk down here, rapid regeneration is
- 2:18:26good for ranged damage. But against
- 2:18:28melee doesn't matter that much because
- 2:18:30any amount of armor will stop incoming
- 2:18:32melee damage. So having just like a
- 2:18:34little drip feed from this one is
- 2:18:35totally fine. It's just range attacks
- 2:18:37have a different uh bit of a different
- 2:18:38damage cap. Next perk here is concussive
- 2:18:41force. Shield Mash deals 200% more
- 2:18:43damage and shield rush deals 100% more
- 2:18:45damage. Uh we are a shield mash build,
- 2:18:48so you definitely want this. This is
- 2:18:50what makes this build go nuclear. Like
- 2:18:52this is a ridiculous effect to be
- 2:18:54honest. Like concussive force can really
- 2:18:56fit on like any weapon in the game. The
- 2:18:58block power axe is just the best, but
- 2:19:00you took this on a block power sword.
- 2:19:01Block thunder hammer. Well, obviously
- 2:19:02you can't use on a thunder hammer, but
- 2:19:04block power sword, it's still very
- 2:19:05strong. It's just a really really
- 2:19:07cracked perk. So we're taking that here.
- 2:19:09Next perk here is Mercal Resolve. After
- 2:19:11a shield bash, shield rush, or thunder
- 2:19:13hammer pommel smash, melee damage
- 2:19:15increases by 15%. You do not lose
- 2:19:16control from heavy hits and cannot be
- 2:19:18knocked back for 10 seconds. This is
- 2:19:20just free no knock back for your class.
- 2:19:22Super strong effect and a 15% buff for
- 2:19:24using our shield bash on our shield bash
- 2:19:26build is also very nice. Next perk here
- 2:19:28is defensive mastery. A perfect time
- 2:19:31parry or block instantly capacitates
- 2:19:32majorus or tremisole enemy. The cool
- 2:19:34down is 90 seconds. Now, currently as of
- 2:19:37like 13.1, this perk is bugged to have
- 2:19:39no cool down. That will be fixed in the
- 2:19:41hot fix pretty soon here. But, you know,
- 2:19:43in the guide I'll be showing here for
- 2:19:45the game play, I will not be using this
- 2:19:47perk because of that. So, I'll be taking
- 2:19:48armor advance instead. But, this one is
- 2:19:50overall the best. And for prestige perk
- 2:19:52options, I just take resilience first.
- 2:19:53Medicase s 40% more HP into the perk
- 2:19:56here overcharge because this perk is
- 2:19:58just incredible. This will buff up your
- 2:20:00power back step damage, which you will
- 2:20:01still be using. And the final perks here
- 2:20:03are powerful shot and masterful defense
- 2:20:05because the common shots on your plasma
- 2:20:07pistol here definitely benefit from this
- 2:20:08and masterful defense is just a very
- 2:20:10strong perk in general for CDR. And
- 2:20:12that's pretty much all there is for this
- 2:20:14build guys. Bullwark shield bash is just
- 2:20:17cracked in this game. Ever since they
- 2:20:18buffed up the concussive force perk and
- 2:20:20also if you have no idea how to like
- 2:20:22animation cancel your shield bash, I do
- 2:20:23have a full guide for that. I'll put in
- 2:20:25the description. But for the most part,
- 2:20:26this build is just kind of insane and
- 2:20:29trivializes all content for like
- 2:20:31operations and hard strats on both chaos
- 2:20:33and tyrannid. So hopefully this build
- 2:20:35guide helped you. And if you like
- 2:20:36content like this, subscribe for more.
- 2:20:38If you want to watch me live to ask me
- 2:20:39questions about the game or just come
- 2:20:40hang out, you can find me here on
- 2:20:41YouTube or on Twitch with a link in the
- 2:20:43video description. I'll set a link to my
- 2:20:44community discord. Hey guys, first
- 2:20:46regards here and I'll be talking about a
- 2:20:48fencing power sword build using the new
- 2:20:49one-handed bolt carbine option on the
- 2:20:51bullwart class to completely trivialize
- 2:20:53tyrannids on hard strats and operations.
- 2:20:55Now, the fencing power sword is a super
- 2:20:58popular weapon on this class because it
- 2:21:00has an A+ speed that makes the weapon
- 2:21:03itself feel way better. Like the whole
- 2:21:05combo flow of this just feels really
- 2:21:06good for new players especially. And
- 2:21:08because of that, we building around that
- 2:21:10today. And also one more thing here is
- 2:21:12that zero frame startup parries which
- 2:21:15means like the moment you press your
- 2:21:16parry button you will immediately get a
- 2:21:18parry window. Those weapons are very
- 2:21:20strong in Bullwarks that includes
- 2:21:21fencing and block because the perk here
- 2:21:23intimidating aura kind of just makes up
- 2:21:25for like any damage loss you would
- 2:21:27normally have unlike a fencing weapon
- 2:21:28because it does so much damn damage on
- 2:21:30its own and having a zero frame start up
- 2:21:32on your parry will make these triggers
- 2:21:34happen far more often. So a really
- 2:21:36powerful interaction there. Now, for the
- 2:21:38perk tree on this, I do start off with
- 2:21:39the perk here, armored strength first.
- 2:21:41If you have armor remaining, melee
- 2:21:42damage increases by 10%. This is super
- 2:21:45easy to maintain on the bullwark because
- 2:21:47we do have the perk here, armor
- 2:21:48reinforcement, non-finisher gun strikes
- 2:21:50for one armor segment. Now, because we
- 2:21:52have a fencing weapon, we'll be doing
- 2:21:53gun strikes all the damn time. So,
- 2:21:55keeping our armor up off of this is
- 2:21:56super damn easy and does keep us up with
- 2:21:59our armored strength the entire time.
- 2:22:01Next perk here is master of offense.
- 2:22:02After you switch sword combat style, you
- 2:22:04will deal 20% more melee damage for 5
- 2:22:06seconds. The cool down is 10 seconds.
- 2:22:08Now, you can switch your sword combat
- 2:22:09style in a dodge in this game. And what
- 2:22:11that allows you to do is immediately go
- 2:22:13from a dodge into a sword combat style
- 2:22:16switch for the 20% buff here. And you
- 2:22:18can do a lunging attack from that and
- 2:22:19trigger your power rake immediately
- 2:22:21after with the cutting edge bonus. Now,
- 2:22:22if you don't know how that works, I do
- 2:22:24have a full bullwark guide on this
- 2:22:25channel in the description below. But
- 2:22:26for the most part, this is a very good
- 2:22:28perk. Next perk here, perpetual strength
- 2:22:30down here to perpetual strength again.
- 2:22:31Then I pick up the perk here,
- 2:22:33tranquility into the perk, melee
- 2:22:35onslaught. This weapon deals 10% more
- 2:22:37melee damage. This is just a nice flat
- 2:22:39damage buff into the perk here, hard
- 2:22:40target, while performing a light combo.
- 2:22:42You will take 15% less range damage.
- 2:22:45Now, we are an eight plus speed weapon.
- 2:22:46So, triggering light combos is super
- 2:22:48easy for us to do. And the next perk
- 2:22:50here is of course the perk cutting edge.
- 2:22:53Power rake deals 50% more melee damage.
- 2:22:56Now, it does not matter what power sword
- 2:22:58you're using. It could be fencing,
- 2:22:59balance, block, or like the xenophase
- 2:23:02blade. The power rake is always the
- 2:23:04strongest attack on this weapon. 50%
- 2:23:06more damage on that is tremendous in
- 2:23:08this game and because of that you will
- 2:23:11just always take this perk. The perk up
- 2:23:13here, reeling blow just kind of sucks.
- 2:23:14So definitely grab this one. Next perk
- 2:23:16here is extremist slayer up here in
- 2:23:18Majora Slayer and of course a terminus
- 2:23:19slayer. We do skip over minor slayer
- 2:23:22here because every single power sword
- 2:23:23mops up minor pretty easily and
- 2:23:25defensing one can also just parry them
- 2:23:26for armor. So you really don't need a
- 2:23:28buff here and instead we take the perk
- 2:23:30here power restoration. Power style
- 2:23:32attacks restore 100% more contested
- 2:23:34health. Now, this is super valuable for
- 2:23:36us because the power style attacks on
- 2:23:38the power sword every single swipe of a
- 2:23:40light attack on these will set up a
- 2:23:42hormagant or like a Zangor into a gun
- 2:23:44strike opportunity unless it's like a
- 2:23:46shield zangor because shield zangors are
- 2:23:48built different. But getting the double
- 2:23:49CP recovery there, that helps you avoid
- 2:23:51ship damage while you were setting up
- 2:23:52your gun strike. So, really good option
- 2:23:54here. And speed restoration is just not
- 2:23:56remotely as valuable. That's pretty much
- 2:23:57all there is for the melee weapon here.
- 2:24:00Now for our secondary, we take the
- 2:24:02fabled new bulk carbine option. Now,
- 2:24:04this one is kind of mediocre on the
- 2:24:06damage, not going to lie. The ammo
- 2:24:07capacity here is okay. You know what
- 2:24:09this thing is good for, though? CHP
- 2:24:11recovery. Your contested health recovery
- 2:24:13on the rapid fire of this feels really
- 2:24:15good in this game. I think once they
- 2:24:16buff up the damage a little bit, it will
- 2:24:18feel significantly better overall
- 2:24:20because, let's be real, a buff for this
- 2:24:22weapon is coming eventually. If you
- 2:24:24don't want to use this, if you want to
- 2:24:25take like a heavy bolt pistol on the
- 2:24:26ammo reserve option or the heroic
- 2:24:28option, you can do that. I would set
- 2:24:30them up this way or even like the fire
- 2:24:32power bolt uh rate, a firepower plasma
- 2:24:34pistol, not bolt pistol, the firepower
- 2:24:35plasma pistol. The gun strike damage
- 2:24:37here is very high or even like the
- 2:24:38heroic one because all of these do work,
- 2:24:40though the heroic one's definitely the
- 2:24:41hardest to use, but today we are taking
- 2:24:43this one. Now, the variant I choose here
- 2:24:46is the magazine capacity and reserve
- 2:24:48option. Mainly because like I said
- 2:24:50before, this weapon's ammo economy is
- 2:24:52not super strong. It's not god awful.
- 2:24:54It's just you definitely want a fatter
- 2:24:55magazine capacity and reserve option
- 2:24:57because that will help you out a ton.
- 2:24:59Now for the perk tree setup, there are
- 2:25:01really only two good paths in my
- 2:25:02opinion. So you either take these two
- 2:25:04perks first with the increased capacity
- 2:25:06and extended magazine or you go down
- 2:25:08here for divine might and adamant
- 2:25:09hunter. Now admin hunter says when your
- 2:25:12health is below 30%, headshots will deal
- 2:25:1325% more damage. On a bull war class,
- 2:25:16you are very tanky on pretty much every
- 2:25:18build ever. So being that low is really
- 2:25:20not too bad for you, but I just prefer
- 2:25:22the ammo up here because ammo is just
- 2:25:24kind of king on this gun. Next perk here
- 2:25:26is fast reload down here into the
- 2:25:28perking fire. And then we pick up the
- 2:25:30perk here retaliation. After a perfect
- 2:25:31time dodge, you will deal 25% more
- 2:25:33damage for 10 seconds. Moving here into
- 2:25:35the perk tactical precision because
- 2:25:36headshot damage is just by far the most
- 2:25:39important portion of this gun. And the
- 2:25:40final perks here are gun strike reload,
- 2:25:42which you'll be triggering all the time
- 2:25:44because we get gun strikes on this build
- 2:25:45all the time. And the final perk is of
- 2:25:47course Elite Hunter. After you kill a
- 2:25:50Majorus or higher enemy with a melee
- 2:25:51weapon, headshots will deal 25% more
- 2:25:53damage for 10 seconds. Now, this perk
- 2:25:56will trigger on a melee execute, not
- 2:25:58just a melee kill. I say that every time
- 2:26:00because a lot of players don't realize
- 2:26:01that when it says kill with a melee
- 2:26:02weapon, it also means you can just do a
- 2:26:04normal execute. And because of that,
- 2:26:05you'll have this 25% buff up pretty much
- 2:26:07all the time. However, to reapply this
- 2:26:10buff, you do have to wait for the
- 2:26:11initial 10 seconds to be up. And you can
- 2:26:13see the duration of this below your HP
- 2:26:15bar in the left corner in game. So just
- 2:26:17keep that in mind. But overall very
- 2:26:19strong perk effect. 25% damage increase
- 2:26:21here to head shot is very good. And you
- 2:26:23also find that on like an audible rifle
- 2:26:24and stuff like that. And that's pretty
- 2:26:26much all there is for the weapon
- 2:26:27selection. Now for the perk tree, would
- 2:26:30you take the perk here in timing or
- 2:26:31first? A perfect time parry deals AoE
- 2:26:33damage in a 5 m radius. The cool down is
- 2:26:355 seconds. This perk will do more damage
- 2:26:38than your melee weapon here. Like your
- 2:26:40fencing weapon here for the power sword.
- 2:26:42Uh, this is mainly good for horde
- 2:26:43control like most fencing weapons are.
- 2:26:45But as far as damage is concerned,
- 2:26:47intimidating aura, this will do a stupid
- 2:26:49amount of damage. You will do over half
- 2:26:51of a sword warrior's HP in a single
- 2:26:53parry every 5 seconds in a 5 m radius.
- 2:26:56You just take this. It's a top tier perk
- 2:26:58option. It kind of makes the whole build
- 2:26:59flow pretty well. Next perk here is
- 2:27:01scramble targeting. If you are
- 2:27:02surrounded by five or more enemies, you
- 2:27:03will take 25% less damage from range
- 2:27:05attacks. Then we move here into the perk
- 2:27:06armor reinforcement. Non-finisher gun
- 2:27:08strikes restore one armor segment. I
- 2:27:11will say this perk is predominantly good
- 2:27:12against tyrannids and steel within is
- 2:27:14better on like double faction maps or
- 2:27:16chaos because chaos doesn't give you as
- 2:27:18many gun strikes. It has gotten much
- 2:27:20better with the addition of chaos spawn
- 2:27:21in patch 10 but still armor enforcement
- 2:27:24is like mostly good against tyrannids.
- 2:27:26So if you want to take this instead you
- 2:27:28definitely could, but we're taking this
- 2:27:29one today for the tyrannid faction. Next
- 2:27:30per here is advanced conditioning.
- 2:27:32Contested health fades 50% more slowly
- 2:27:34for all team members. This is a new
- 2:27:36player build for the most part. So
- 2:27:38managing your contested health for newer
- 2:27:40players is pretty difficult for the most
- 2:27:42part. Like this is something a lot of
- 2:27:43them struggle with. So having a 50%
- 2:27:46increased window on that is really good
- 2:27:48for them. Though I would say overall
- 2:27:49focus restoration up here is better.
- 2:27:52Next perk here is purity of purpose. The
- 2:27:54banner deals damage over time to enemies
- 2:27:56deserve effect. This perk will almost
- 2:27:58100 to zero a sword warrior and like
- 2:28:00wipe out my Norris and do significant
- 2:28:02damage to extremist and bosses. And the
- 2:28:04other perks in this row like or column I
- 2:28:06should say like rapid regeneration. This
- 2:28:09one the armor restoration effect here is
- 2:28:11pretty good. However, it will cut your
- 2:28:13banner duration in half which just
- 2:28:15sucks. You're also losing all the damage
- 2:28:17and purity of purpose. So for the most
- 2:28:18part this is just the best option
- 2:28:21overall. Next perk here is also the
- 2:28:23strongest option overall for most
- 2:28:24players which is invigorating icon. When
- 2:28:26the banner is activated all team members
- 2:28:28regain maximum contested health but
- 2:28:30recharges 50% slower. Now, this perk
- 2:28:33just maxes out CHP. So, the moment you
- 2:28:35put this down, you and your teammates in
- 2:28:37the vicinity will all get a max white
- 2:28:39bar, and you can then recover your HP
- 2:28:41off of that if you are unaware. Now, a
- 2:28:4350% soul recharge rate does kind of
- 2:28:45suck, but honestly, healing is so
- 2:28:47ridiculous when it's printed as like
- 2:28:49just a pure printing machine for HP and
- 2:28:51med stims. That does not matter. Next
- 2:28:53perk here is rejuvenating effect. When
- 2:28:55the banner is activated, it revives
- 2:28:56incapacitates squad members with dive
- 2:28:58effect. This perk is pretty good for
- 2:29:00helping out your teammates. I will say
- 2:29:01the perkier defensive mastery is better
- 2:29:03combined with the perk here versus
- 2:29:04resolve for no knock back. But on a like
- 2:29:07new player build or an automated build,
- 2:29:09this one is definitely a better option.
- 2:29:11Also, defensive mastery is bugged at the
- 2:29:13moment that I'm talking about this to
- 2:29:14have no cool down at all. And because of
- 2:29:17that, we're taking armor advance because
- 2:29:18this one gives you no knock back while
- 2:29:20you have armor remaining. And we do have
- 2:29:21armor reinforcement on this build. So,
- 2:29:23this will be up pretty much 24/7. That's
- 2:29:25pretty much all there is for the main
- 2:29:26perk tree. Now, for our prestige perk
- 2:29:28options, you can take a few options
- 2:29:30here. Number one, auxiliary reload to
- 2:29:32just like maintain ammunition on your
- 2:29:33secondary. This is definitely better
- 2:29:36with like the plasma pistol and the new
- 2:29:38bulk carbine secondary because the bulk
- 2:29:39carbine secondary is a pretty big
- 2:29:41magazine on our build. But if you don't
- 2:29:43want to take this, you can just go
- 2:29:44straight for resilience into overcharge,
- 2:29:46powerful shot, and masterful defense.
- 2:29:48I'm taking resilience, overcharge,
- 2:29:49powerful shot, masterful defense on this
- 2:29:51build because I don't really value the
- 2:29:53ammunition recovery on the bulk carbine
- 2:29:55that highly. I know we have it selected
- 2:29:56here, but like for the actual build
- 2:29:58guide, we will be taking these four. And
- 2:30:00that's pretty much all there is for this
- 2:30:02build, guys. You know, the Bullwark is
- 2:30:04still a truly staggering powerhouse of a
- 2:30:07class in Space Marine 2 patch 13. This
- 2:30:09guy's probably going to be S tier all
- 2:30:11the way to Space Marine 3. Like, let's
- 2:30:12be honest. But hopefully this build
- 2:30:14guide helped you. I know a lot of you
- 2:30:15guys like the power sword. And if you
- 2:30:17like content like this, subscribe for
- 2:30:18more. You watch me live to ask you
- 2:30:20questions about the game or just coming
- 2:30:21out. You can find me here on YouTube or
- 2:30:22on Twitch with a link in the video
- 2:30:24description. and also a link to my
- 2:30:25community discord. Hey guys, first
- 2:30:26regards here and I'll be talking about a
- 2:30:28xenoase blade bull work build for space
- 2:30:302 patch 13. Now the xenophase blade got
- 2:30:33buffed again this patch because all the
- 2:30:35power swords heavy speed increase this
- 2:30:37time around. It was ever so slight, but
- 2:30:39it's actually a pretty noticeable effect
- 2:30:41on the slower options like the xenophase
- 2:30:43and the block weapon. And because of
- 2:30:44that, I'll be building around it today.
- 2:30:46Now for the perk tree here, it is pretty
- 2:30:48much the same as usual. First, we start
- 2:30:50off with the perk here armored strength.
- 2:30:52Moving here into the perk master of
- 2:30:54offense. After switching sword combat
- 2:30:55style, you deal 20% more melee damage
- 2:30:57for five seconds. The cooldown is 10
- 2:30:59seconds. A 20% buff like this is pretty
- 2:31:02nice because you can swap your sword
- 2:31:04combat style out of a dash or like you
- 2:31:06know a perfect dodge and stuff like
- 2:31:07that. So really easy to pull this off
- 2:31:09into a power rake. Next perk here,
- 2:31:11perpetual strength and perpetual
- 2:31:12strength again. Moving here to the perk
- 2:31:14tranquility, melee onslaught for a 10%
- 2:31:16melee damage buff. Then I pick up the
- 2:31:18perk hard target into the perk cutting
- 2:31:20edge. Power rake deals 50% more melee
- 2:31:23damage. You pretty much always pick this
- 2:31:25up on every single power sword because
- 2:31:28power rake is just the best attack on
- 2:31:29this weapon overall. And also the
- 2:31:31xenophase blade has a heroic perk effect
- 2:31:33over here, ancient technology that says
- 2:31:35your power break waves are wider and
- 2:31:36deal 20% more damage. So you definitely
- 2:31:39want it here. Next perk here is
- 2:31:40extremiser up here into the perk major
- 2:31:42slayer. And the final perk is terminus
- 2:31:44slayer into the perk power restoration.
- 2:31:46Power style attacks restore double
- 2:31:48contested health. Now, every single
- 2:31:49attack you do on a power style with a
- 2:31:51power sword will set up my Norris into a
- 2:31:53gun strike opportunity. And having
- 2:31:54double CHP recovery here is super nice
- 2:31:57to like avoid chip damage in between
- 2:31:59your gun strikes. So, a really good
- 2:32:00option here. And also speed restoration.
- 2:32:03Usually, if you're using speed style, it
- 2:32:05is because you are fighting a major and
- 2:32:07major are usually getting power ranked
- 2:32:08and also you're getting like your HP
- 2:32:09back off of executes from them instead
- 2:32:11of just like using your actual weapon
- 2:32:13attack. So, usually not super strong
- 2:32:15option. Now, one more hidden effect I
- 2:32:17want to talk about in the Xenophase
- 2:32:19Blade is that the hero perk effect here,
- 2:32:21ancient technology, the power rake wave
- 2:32:23angle is actually vertical, not just
- 2:32:26horizontal. So, you're pretty strong at
- 2:32:27like cutting down zoenthropes,
- 2:32:29neuroththropes, and light zangors. And
- 2:32:31because of that, that does open up the
- 2:32:32opportunity to use like less optimal
- 2:32:35range secondaries for those enemies like
- 2:32:37the Neo Vulkite pistol. So, the Neo
- 2:32:39Vulkite also got a buff this patch and
- 2:32:41now has a faster heating speed on top of
- 2:32:43having having a better contested health
- 2:32:45recovery. Though, I will say the better
- 2:32:47contested health recovery here is not
- 2:32:49very strong or noticeable, but the
- 2:32:51heating speed is definitely increased
- 2:32:53and does feel way better. Now, I'm
- 2:32:55taking the firepower version here
- 2:32:56because usually you don't run out of
- 2:32:58ammo too much. And even outside of like
- 2:33:00Majora's damage and just heating speed,
- 2:33:02this weapon is very strong for like
- 2:33:04wiping out spore mines, wiping out
- 2:33:05cultists and stuff like that because
- 2:33:07they always die to one shot and every
- 2:33:09single like little laser beam here will
- 2:33:11just obliterate them. So really good
- 2:33:13option. Now for the perk tree, I do take
- 2:33:15the perk extend magazine first. Moving
- 2:33:17here into the perk combustive momentum.
- 2:33:18After a gun strike, heating speed
- 2:33:20increases by 30% for 6 seconds. This is
- 2:33:23a pretty long up time and definitely
- 2:33:25noticeable. And honestly, the top tree
- 2:33:27here is not too strong. You know, you
- 2:33:29get like a little bit more damage, but
- 2:33:30the damage here is not really the issue.
- 2:33:32It's more so that heating speed because
- 2:33:33when you're using a Neo Vulkite on a
- 2:33:35Majorus or a boss, you want to get that
- 2:33:38explosion as fast as possible. So, you
- 2:33:39definitely want this perk. [music] Next
- 2:33:40perk here is increased capacity. Moving
- 2:33:42here to the perk vulite discharge area
- 2:33:44for a wider um discharge area, which is
- 2:33:46pretty, you know, self-explanatory. It's
- 2:33:48also up here, so you kind of take this
- 2:33:50no matter what. Next perk here is
- 2:33:51accelerated combustion for even more
- 2:33:53heating speed. Then we go up top instead
- 2:33:55of going down the bottom here because
- 2:33:57doing this one is okay, but the damage
- 2:33:59buff up here is much better in my
- 2:34:02opinion. So we go up through heat
- 2:34:04retention, heat enemies cool down 25%
- 2:34:06slower into the perk here, vulkite
- 2:34:08discharge. After killing a major or
- 2:34:10higher enemy with a melee weapon, damage
- 2:34:12of vulkai discharge increases by 30% for
- 2:34:1410 seconds. This is a really nice damage
- 2:34:16buff here and also helps you hit some
- 2:34:18break points. And the final perk here is
- 2:34:20just really strong, which is Volkai
- 2:34:21Blitz. Vulkai discharge damage increases
- 2:34:24by 25% and the discharge area increases
- 2:34:26by 25%. So this is just a flat buff to
- 2:34:30your gun is way better than the perk
- 2:34:31down here called distributed
- 2:34:33defluration. Deflaguration, sorry I'm
- 2:34:35not saying that correctly, but the point
- 2:34:36is along with the vulkai explosion, 25%
- 2:34:38of the heat is also transferred to
- 2:34:40surrounding enemies. That is just not
- 2:34:42remotely as good as this, especially
- 2:34:43these days where your heating speed is
- 2:34:45actually quite fast. Now for the perk
- 2:34:47tree here, we do take something a little
- 2:34:49different. So, first up, we are going
- 2:34:51full tank. I take the perk conviction.
- 2:34:53When your armor is fully depleted, you
- 2:34:55will take 25% of the self damage for 10
- 2:34:57seconds. Now, on balance weapons, I
- 2:34:59don't like intimidating aura as much. It
- 2:35:01is still a very strong perk effect on
- 2:35:03them. And don't get me wrong, you can
- 2:35:05definitely take this. It will not like
- 2:35:06serve you poorly. It's just that the
- 2:35:08negative frame startup of a balanced
- 2:35:10parry window means you're actually
- 2:35:11getting less opportunities to trigger
- 2:35:13intimidating aura because zero frame
- 2:35:15startups on fencing and block just feel
- 2:35:17way better with this. And for that
- 2:35:18reason, I do kind of prefer just having
- 2:35:20that extra HP damage reduction because
- 2:35:22it just makes your whole game go like
- 2:35:23way more smoothly. Next perk here is
- 2:35:25shock and awe. Enemies in the shock area
- 2:35:27take 25% more damage. We pick up this
- 2:35:29just so we can take the perk down here
- 2:35:31later for our like, you know, a shock
- 2:35:32area detonating at our armor break area.
- 2:35:35So, pretty good synergy there. And also
- 2:35:37the other shock perk here, defensive
- 2:35:39advantage. A perk time period block
- 2:35:41creates a shock area for 5 seconds with
- 2:35:42a cool down of 30 seconds. A 30-second
- 2:35:44cool down in this game is just kind of
- 2:35:46ridiculous. And you're just way better
- 2:35:48off taking the perk steel within because
- 2:35:50only 5 seconds for a shock area is just
- 2:35:53way worse than like a full shock nade on
- 2:35:55a 45se secondond cool down. And usually
- 2:35:57this one is more than enough. Though if
- 2:35:58you want to take this you definitely
- 2:36:00could. Now steal within on top of
- 2:36:02conviction for like a 55% health damage
- 2:36:04reduction on top of a 30% base [music]
- 2:36:08HP increase on the bullwart class. This
- 2:36:10makes you just stupidly tanky. Like you
- 2:36:13will really struggle to die below 25%
- 2:36:15HP.
- 2:36:17Because in Space Marine 2, when your HP
- 2:36:19drops below 25% on every class in the
- 2:36:21game, you will get a ramping damage
- 2:36:23reduction that makes you progressively
- 2:36:24tankier until you actually die. So, if
- 2:36:26you have a higher base HP on top of
- 2:36:28double damage reduction perks, you are
- 2:36:31practically impossible to kill or at the
- 2:36:33very least you can survive long enough
- 2:36:35to get a stem and trigger things like
- 2:36:36resilience here. So, a really easy to
- 2:36:38use. One of the best options in the game
- 2:36:40to keep you alive and probably the
- 2:36:41easiest way to run this class outside of
- 2:36:43things like invarian icon. Next perk
- 2:36:45here is focus restoration. Every 30
- 2:36:47seconds, all team members automatically
- 2:36:49restore one armor segment. This is just
- 2:36:51more damage reduction for not just you,
- 2:36:53but your entire team. I will say if
- 2:36:55you're a brand new player, advanced
- 2:36:56conditioning can be easier to use
- 2:36:58because one of the hardest things for
- 2:37:00new players to actually deal with in
- 2:37:01this game is managing their contested
- 2:37:03health. And this makes that
- 2:37:03significantly easier. Next perk here is
- 2:37:06purity of purpose. The banner deals
- 2:37:08damage over time to enemies with d of
- 2:37:09effect. This perk will just put down a
- 2:37:11shock nate around your banner. It will
- 2:37:13wipe out my Norris, do significant
- 2:37:14damage to major, extremist, and even
- 2:37:16bosses. Though I will say this is the
- 2:37:19best value perk. The perk down here,
- 2:37:20rapid regeneration. The armor
- 2:37:22restoration effect here is quite strong
- 2:37:24as range attacks. Unfortunately, a
- 2:37:2610-second reduction in your banner
- 2:37:28actually cuts your banner up time in
- 2:37:30half, which is pretty awful. So, this is
- 2:37:32definitely the better value option. Next
- 2:37:34perk I take here is concussive force.
- 2:37:36Shield bash deals 200% more damage.
- 2:37:38Shield rush deals 100% more damage.
- 2:37:40Thunderhammer Pommel Smash deals 100%
- 2:37:42more damage and deals AOE damage in a 7
- 2:37:44m radius. Cool down is 5 seconds. Now,
- 2:37:47being able to shield bash for more
- 2:37:49damage here is just like super strong on
- 2:37:51any build for Bulborg. I do have a full
- 2:37:53animation cancel guide and had to like
- 2:37:54spam this over and over, but like even
- 2:37:56on the Xenophase Blade, there are points
- 2:37:58in time where you can't get off a power
- 2:38:00rake and being able to shield bash your
- 2:38:01face for 200% more damage will just get
- 2:38:03you the execute. So, pretty good there.
- 2:38:05Though, I will say every single perk in
- 2:38:07this column is pretty strong. So you
- 2:38:09could take glory shield, you could take
- 2:38:10the healing perk down here. That is up
- 2:38:12to you. Next perk here is mercal
- 2:38:14resolve. After a shield bash, shield
- 2:38:16rush, or thunder hammer pobble smash,
- 2:38:18melee damage increases by 15% and always
- 2:38:20control heavy hits and cannot be knocked
- 2:38:21back for 10 seconds. This is just a free
- 2:38:24no knockback perk. This will trigger on
- 2:38:25any use of shield bash or shield rush.
- 2:38:28You do not actually have to hit any
- 2:38:29enemies with the shield bash at all. It
- 2:38:31will trigger on its own just for like
- 2:38:32whacking the air. Just keep in mind that
- 2:38:34you have to wait for the 10-second
- 2:38:36duration to go up to actually reapply
- 2:38:38the effect. So like you can see that
- 2:38:39under your HP bar a little bit. When the
- 2:38:41icon finally like closes off, you can
- 2:38:43then reapply the effect for yourself
- 2:38:44again with another shield bash. Just
- 2:38:46keep that in mind. Final perk here is
- 2:38:47mercy countermeasure. When your armor is
- 2:38:49fully depleted, a reserve shot grenade
- 2:38:51automatically detonates your position.
- 2:38:52The cool down is 45 seconds. Now back in
- 2:38:55patch 11, they cut the cooldown of this
- 2:38:57perk in half. It used to be 90 seconds
- 2:38:59long. Now it is only 45. So taking this
- 2:39:02with the perk over here, shock and awe,
- 2:39:04that's a pretty long up time. Like you
- 2:39:06got to keep in mind that this perk is
- 2:39:08only a 15-second longer cool down. The
- 2:39:10perk over here, defensive advantage, and
- 2:39:12you are not really giving up a ton at
- 2:39:14all. Like you know, if you if you want
- 2:39:15the perk down here, aren't advanced or
- 2:39:17defensive mastery, you could do that,
- 2:39:19but emergency countermeasure I think
- 2:39:20just fits into this build for the iron
- 2:39:22hands aesthetic way more. And that's
- 2:39:23pretty much all there is for the main
- 2:39:25perk tree. Now for our prestige perk
- 2:39:27selection, I do take resilience first.
- 2:39:28Medicay sins restore 40% more HP.
- 2:39:30Whenever I don't take the healing perk
- 2:39:32over here in vigoring Icon, I pretty
- 2:39:33much always pick up resilience because
- 2:39:35having more valuable stems, you can kind
- 2:39:37of just like sit at a low HP value and
- 2:39:38get back over half your HP off a single
- 2:39:40stim restoration, a really good option
- 2:39:42for like any tank build in the bull
- 2:39:44work. And the next perk here is of
- 2:39:45course overcharge. Held in charge attack
- 2:39:47damage increases by 20%. This is a
- 2:39:50multiplicative melee damage buff to your
- 2:39:52power rake and power rake is like the
- 2:39:54strongest attack on the xenophase
- 2:39:55anyways. So you definitely want this
- 2:39:58perk effect. Final perks here are
- 2:39:59powerful shot for 20% more range damage
- 2:40:01and masterful defense for ability charge
- 2:40:03being restored by 1% for every blocked
- 2:40:05range attack. This perk is nuts. You
- 2:40:08know, all you have to do is hold your
- 2:40:09banner up against pretty much any
- 2:40:10minigun terminator in the game and
- 2:40:11you'll just get like your entire banner
- 2:40:13back. You'll damn near get your entire
- 2:40:15banner back. Even the 50% increased cool
- 2:40:17down and vigoring icons. So, one of the
- 2:40:19top tier perk effects if you have a
- 2:40:21blocking shield or like you know really
- 2:40:22any shield build, which means if you
- 2:40:24don't have a thunder hammer, you just
- 2:40:25take that perk. And that's pretty much
- 2:40:27all there is for the build guide here,
- 2:40:28guys. And this is my Iron Hand Xenoace
- 2:40:31Blade Tech Marine build, not Tech
- 2:40:32Marine, excuse me, Bullwark build. And
- 2:40:34hopefully this build guide helped you.
- 2:40:36And if you like content like this,
- 2:40:37subscribe for more. And as always, thank
- 2:40:39you for watching. And if you want to
- 2:40:40watch me live, ask me questions about
- 2:40:41the game or just come hang out. You can
- 2:40:43find me here on YouTube or on Twitch
- 2:40:45with a link in the video description
- 2:40:46alongside a link to my community
- 2:40:47Discord. Hey guys, first two regards
- 2:40:49here. I'll be talking about a heroic
- 2:40:50chainsword build for the bull workfl.
- 2:40:54Now, today I will be rocking my
- 2:40:56Ravenguard fit on the blade guard with
- 2:40:58the new White Scars chains and a
- 2:41:00firepower bolt pistol. Mainly because we
- 2:41:03have a Raven Guard skin for this one.
- 2:41:04Now on the heroic tier here, we are
- 2:41:07using a double stomp perk because
- 2:41:09hilariously the new white scar chains
- 2:41:11sword is actually better at getting out
- 2:41:13double stomps than the other heroic
- 2:41:14double-edged chain sword because the
- 2:41:16block charges on this weapon. The third
- 2:41:19stack here from pure of chigorus, this
- 2:41:21will last 4 seconds, which means you can
- 2:41:23stagger enemies the entirety of your
- 2:41:25block charges here for 4 seconds into
- 2:41:28your double stomp, which is super
- 2:41:30powerful on this weapon. And if you use
- 2:41:32the combo skip down here, full throttle,
- 2:41:34you can actually get out both samps
- 2:41:35before you actually run out of those
- 2:41:37balance charges. So, a really good
- 2:41:38option for that. Now, for the perk tree
- 2:41:40here, I do start off with the perk armor
- 2:41:42strength first. If you have armor
- 2:41:43remaining, melee damage increases by
- 2:41:4510%. Now, on the bullwart class, this
- 2:41:47perk is active pretty much all the time
- 2:41:49because we have the perk over here,
- 2:41:51focus restoration. And even though the
- 2:41:54perk down here with uh swift recovery is
- 2:41:56very strong, you really don't need that
- 2:41:58on the bull work as much as say like an
- 2:42:00assault or a vanguard. So we are going
- 2:42:02up here today. And the next perk here is
- 2:42:04called crushing heal. Enemies hit by
- 2:42:06stomp deal 30% less damage for 4
- 2:42:08seconds. The cool down is 10 seconds.
- 2:42:09Now this is pretty good honestly. Like
- 2:42:12getting a 30% like less damage dealt
- 2:42:14against you is pretty strong in this
- 2:42:16game. And usually this perk kind of
- 2:42:18sucks, but on this build it actually
- 2:42:20works pretty damn well. So next perk
- 2:42:22here, special pet special strength over
- 2:42:23here into the perk reverberating impact.
- 2:42:25Stomp AoE radius increases by 50%.
- 2:42:28Now we are a stomping build, so this
- 2:42:31makes perfect sense to pick this one up.
- 2:42:33And next perk here is combine onslaught
- 2:42:35up here into the perk trampling stride.
- 2:42:38After performing a stomp, hold the
- 2:42:39attack button to perform an additional
- 2:42:41stomp. So this is pretty easy. Once you
- 2:42:43do a stomp, just hold down your heavy
- 2:42:44attack and you'll do a second one. And
- 2:42:46really strong option for this. Just keep
- 2:42:48in mind you can't combo skip quite like
- 2:42:50the double edge relic can like off a
- 2:42:52light attack. You do have to use things
- 2:42:53like full throttle and stuff like that
- 2:42:55to get there a little bit earlier. Now
- 2:42:57the next perk here is heavy onslaught
- 2:42:59down here to full throttle for the combo
- 2:43:00skip. And the final perks here are hard
- 2:43:03target and major slayer. Though
- 2:43:04alternatively you could pick up like
- 2:43:06minor slayer and extremism slayer. That
- 2:43:08is up to you. But you can still one
- 2:43:10combo majorus and extremis in this game
- 2:43:13with this weapon just off of like your
- 2:43:14three charges here even without the perk
- 2:43:16down here. So really strong option on
- 2:43:18the bull work class especially. Now for
- 2:43:20our secondary we do take the fire power
- 2:43:23standard bolt pistol. Why you may ask?
- 2:43:25Because we have a Raven Guard skin. And
- 2:43:26also this weapon's pretty strong at the
- 2:43:28moment. Like the gun strike damage here
- 2:43:30on the firepower version is pretty damn
- 2:43:33close to the heavy bolt pistol options.
- 2:43:35And because of that it's actually a
- 2:43:36pretty decent weapon. Now for the perk
- 2:43:39tree. I do take the perk here precision
- 2:43:40first. Maximum spread decreases by 10%.
- 2:43:43Then we just go through like the normal
- 2:43:44path of head hunter into the perk gun
- 2:43:46strike reload. Then I grab the perk
- 2:43:47here, increase capacity, head hunter
- 2:43:49again, and the most important perk here,
- 2:43:51which is elite hunter. After killing a
- 2:43:53major or higher enemy with a melee
- 2:43:55weapon, headshots will deal 50% more
- 2:43:57damage for 10 seconds. Now, this will
- 2:43:59trigger on a melee execute on just a
- 2:44:01melee kill. So keep that in mind. And a
- 2:44:0350% buff here to your headshot damage.
- 2:44:05That's just too good to give up in my
- 2:44:07opinion. So definitely grab this one.
- 2:44:09Final perks here are head hunter,
- 2:44:10extended magazine, and divine might. And
- 2:44:12that's pretty much all there is for the
- 2:44:13secondary option. Now for the perk tree,
- 2:44:16well, since we are a block weapon, we do
- 2:44:18take the perk here, intimidating or
- 2:44:20first. After a perfectly timed parry,
- 2:44:22you deal an AoE damage effect within 5
- 2:44:24m. Cool down is 5 seconds. This perk
- 2:44:28will work on perfect block despite the
- 2:44:30description not saying anything about
- 2:44:31it. This is a very powerful perk for
- 2:44:33both fencing and block weapons and
- 2:44:35really any weapon in the game because as
- 2:44:37long as you have a zero frame startup on
- 2:44:39your melee weapon here for the defense
- 2:44:41types, it's very easy to just like
- 2:44:43trigger this off cooldown over and over.
- 2:44:45And this one does over half a sword
- 2:44:47warrior's HP and damage on absolute
- 2:44:49difficulty. It's just free damage
- 2:44:51constantly in an AoE. Honestly, if this
- 2:44:53perk only worked on one enemy, it would
- 2:44:55still be godly, but it's just that
- 2:44:58strong, so we'd have to pick it up. Next
- 2:44:59perk here is shock and awe. Enemies in
- 2:45:02shock area take 25% more damage. The
- 2:45:05main reason we take this is because if
- 2:45:07you stack this perk with like a shock
- 2:45:09area like emergency countermeasure over
- 2:45:10here for a full shock and armor break,
- 2:45:12you can actually do a ton of extra
- 2:45:14damage. And a really funny perk effect
- 2:45:16here is that you'll get like the
- 2:45:18emergency countermeasure shock grenade
- 2:45:20detonated at your position. You will
- 2:45:21have purity of purpose for an AoE around
- 2:45:23your banner and you'll break your armor
- 2:45:25in your banner and then this like little
- 2:45:27shock n will drop. they'll be taking
- 2:45:28more damage from everything and you will
- 2:45:30just like nuke everything in your banner
- 2:45:32area of gory shield. Pretty fun option
- 2:45:34for like murdering extremist. So, for
- 2:45:36that reason, I'm picking it up today.
- 2:45:37Next perk here is Steal Within. When
- 2:45:39your health's less than 50%, you will
- 2:45:41take 30% less health damage. This is an
- 2:45:43S tier perk on the Bull War class. You
- 2:45:45pretty much always pick this up. It is
- 2:45:47by far the most valuable of like all the
- 2:45:49damage reduction perks in this tree,
- 2:45:51mainly because of its placement. because
- 2:45:53this is the only damage reduction perk
- 2:45:55in this class that gives you access to
- 2:45:57your armor restoration here still and
- 2:45:59things like intimidating aura while not
- 2:46:01really giving up anything in return
- 2:46:02except for like maybe armor
- 2:46:03reinforcement and the perk effect up
- 2:46:05here defensive advantage it's not like
- 2:46:07horrific it's just not that strong for a
- 2:46:1030- secondond cool down and you're just
- 2:46:11way better off taking the 45se secondond
- 2:46:13cool down this one instead next perk
- 2:46:15here is focus restoration every 30
- 2:46:18seconds all team members automatically
- 2:46:19restore one armor segment this will just
- 2:46:21keep you topped off on armor armor all
- 2:46:23the time or like just give you one armor
- 2:46:24bar and any armor bar in Space Marine 2
- 2:46:27will reduce all incoming melee damage to
- 2:46:29zeroing from bosses. So even like a
- 2:46:31sliver of armor in this game is
- 2:46:32incredible. So you definitely want this
- 2:46:34perk. Next perk here is purity of
- 2:46:36purpose. The banner deals damage over
- 2:46:37time to enemies with this area of
- 2:46:39effect. This perk is incredible. You
- 2:46:41will wipe out my Norris. You will do
- 2:46:43like almost 100 to zero damage on a
- 2:46:46majorus like a tiered warrior gory
- 2:46:48shield because the 20% longer duration
- 2:46:49here. gives you more value from this
- 2:46:51perk as well, which is why we take the
- 2:46:53next perk, which is glory shield. All
- 2:46:55team members in the banner's air of
- 2:46:57effect take 20% less damage and the
- 2:46:58banner lasts 20% longer. This is my
- 2:47:02preferred perk on the bullwark class,
- 2:47:04mainly because the fun of the bullwark
- 2:47:07to me is that this class just has a
- 2:47:09super fun chapter banner and more
- 2:47:12banners is more fun and concussive force
- 2:47:14is pretty damn powerful to be honest.
- 2:47:17But uh invar icon makes it so your
- 2:47:19banner comes back far more slowly and
- 2:47:21because of that I just prefer glory
- 2:47:23shield. This makes your banner more
- 2:47:24effective and more banners is more fun.
- 2:47:26So a longerl lasting banner is just more
- 2:47:28entertaining for me personally. Next
- 2:47:30perk here is immersial resolve. After
- 2:47:32your shield bash, shield rush or thunder
- 2:47:33hammer pommel smash melee damage
- 2:47:35increases by 15%. You don't lose heavy
- 2:47:37hits and cannot be knocked back for 10
- 2:47:38seconds. This is just like the main form
- 2:47:40of no knock back on this class. So you
- 2:47:42definitely pick it up on this build
- 2:47:44because if you do not have the perk down
- 2:47:45here arm advance, you definitely need
- 2:47:47this because a no knock back for a block
- 2:47:49weapon especially is super useful
- 2:47:51because block weapons you don't actually
- 2:47:53get the staggering effect until you
- 2:47:55actually get like the double block
- 2:47:56charge on your next attack and getting
- 2:47:58interrupted during that completely
- 2:47:59sucks. So you definitely want like some
- 2:48:01form of no knock back. Final perk here
- 2:48:03is emergency countermeasure. When your
- 2:48:05armor is fully depleted, a reserve shock
- 2:48:07grenade automatically detonates at your
- 2:48:08position. The cool down is 45 seconds.
- 2:48:11This perk got buffed in like patch 11 to
- 2:48:14have a 45se secondond cool down to have
- 2:48:16a 90-second cool down. It is way better
- 2:48:18now. Super underrated to be honest. You
- 2:48:20basically become like a squid inking
- 2:48:22where the moment your armor breaks you
- 2:48:23just drop down a shock nade to kill
- 2:48:25things around you and anything your
- 2:48:27shock areas will take more damage. So
- 2:48:30really good for like picking up some
- 2:48:31executes such as like clearing off my
- 2:48:32Nora swords and stuff like that. So
- 2:48:34really valuable perk for you. Now for
- 2:48:36the prestige perk options here, we do
- 2:48:38take resilience first. Medicase stim
- 2:48:40store 40% more HP into the perk here.
- 2:48:42Overcharge, powerful shot, and masterful
- 2:48:44defense because for like most shield
- 2:48:47builds, this is like the overall best in
- 2:48:48my opinion. You get CDR from this, get
- 2:48:50more damage from your range weapon. You
- 2:48:52get more stem economy and overcharge is
- 2:48:54just kind of cracked in terms of damage
- 2:48:57and this will affect your stomp and your
- 2:48:58bashes and stuff like that on your chain
- 2:49:01sword here. And we are building for a
- 2:49:02stomp anyway, so that is why we took it
- 2:49:04today. And that's pretty much everything
- 2:49:06there is for this build, guys. Hopefully
- 2:49:08this build guide helped you. And if you
- 2:49:10like content like this, subscribe for
- 2:49:11more. And as always, thank you for
- 2:49:12watching. Take it easy. Bye. Hey guys,
- 2:49:15[snorts] first regards here. And I'll be
- 2:49:16talking about the easiest bull work
- 2:49:18build for Space Marine 2 patch 13 to
- 2:49:20dominate the hard strats and operations.
- 2:49:22Now, the main idea behind this build is
- 2:49:24armor regen with stuff like armor
- 2:49:25reinforcement and focus restoration and
- 2:49:28triggering huge damage effects off of
- 2:49:29stuff like intimidating aura because
- 2:49:31this perk is kind of nuts. And to
- 2:49:33achieve this goal, we will be using the
- 2:49:35heroic power fist desk grass. Now, this
- 2:49:38is probably the easiest weapon in the
- 2:49:40entire game for new players. Mainly
- 2:49:43because as a fencing defense type on top
- 2:49:45of the heroic perk effect here called
- 2:49:46Follow-up Shot, performing a finisher
- 2:49:48marks a nearby major or higher enemy for
- 2:49:50a gun strike. Light attack damage
- 2:49:51increases by 200%, but charge attack
- 2:49:54damage decreases by 50%. Now, a 200%
- 2:49:58increase your light attacks in this game
- 2:49:59is very substantial. and free gun
- 2:50:02strikes pairs perfectly with the perk
- 2:50:04over here armor reinforcement to get you
- 2:50:06back one armor segment for every
- 2:50:07non-finisher gun strike. So really good
- 2:50:09option here for us which is why I'll be
- 2:50:11using it today. And for the perk reset
- 2:50:13here I do start off with the perk
- 2:50:14perpetual strength first. Moving here
- 2:50:15into the perk heavy preparation. Heavy
- 2:50:17attack preparation times reduced by 30%
- 2:50:19applies to the following attacks. Thrust
- 2:50:21jab, [music] back fist, hammer hook,
- 2:50:22back fist two and thrust jab two. Now,
- 2:50:25even on a weapon with a 50% heavy attack
- 2:50:28damage reduction, you still pick this up
- 2:50:30because it is that strong. And honestly,
- 2:50:32the heavy attacks on even like a 50%
- 2:50:34reduction here are just that good. Next
- 2:50:36perk here is perpetual strength. Over
- 2:50:38here into the perk perpetual strength
- 2:50:39again. Then I pick up the perk here,
- 2:50:41focused intention. When your health is
- 2:50:43below 30%, you take 50% less health
- 2:50:45damage while preparing heavy attacks.
- 2:50:46Now, this is one of the best damage
- 2:50:48reduction perks in the entire game. And
- 2:50:50your heavy attacks here are still quite
- 2:50:51strong, like I mentioned before. So,
- 2:50:53definitely grab this. Next perk here is
- 2:50:55absolutely mandatory. This is tight of
- 2:50:57battle. Power wave forward distance
- 2:50:58increases from four to eight meters.
- 2:51:00This is actually 10 to 20 meters. The
- 2:51:02description here has been wrong for
- 2:51:03ages. And this basically turns your
- 2:51:05heavy attacks into range attacks, which
- 2:51:06is very useful even on this weapon. Next
- 2:51:08perk here is a following blow down here
- 2:51:10into the perk strength of will. Then we
- 2:51:12go through here into combo and major
- 2:51:14slayer. And that's pretty much all there
- 2:51:15is for the deathgrass power fist. Now
- 2:51:17for the secondary here, I do take the
- 2:51:19newly buffed plasma pistol. Now, this
- 2:51:21weapon actually got like a common shot
- 2:51:23buff of 30% this patch. It feels way
- 2:51:25better for damage on common shots now as
- 2:51:27a result. And you also have way higher
- 2:51:30contested health recovery on those
- 2:51:31common shots because of the base damage
- 2:51:33buff, which is super nice in this game.
- 2:51:35And also, the firepower version here has
- 2:51:37the highest gun strike damage in the
- 2:51:39entire game. Of all, not in the entire
- 2:51:41game, but um not in the entire game.
- 2:51:43Okay. Now, for the secondary weapon
- 2:51:45here, I do take the newly buffed plasma
- 2:51:47pistol. That's got a common shot damage
- 2:51:49buff of like 30%. this patch that feels
- 2:51:52really good in this game now. And also,
- 2:51:53as a result, you have way higher
- 2:51:55contested health recovery on those
- 2:51:57common shots, which is super strong in
- 2:51:59this game at the moment. And also, the
- 2:52:00firepower version here has the highest
- 2:52:02gun strike damage of the relic tier
- 2:52:04options, just behind the heroic version.
- 2:52:07Now, for the perk tree, you actually
- 2:52:08have quite a few ways to set this up
- 2:52:10because these days, the common shots are
- 2:52:12actually more ammo efficient, like for
- 2:52:14total damage, for ammo use than the
- 2:52:16charge shots are. Though, charge shots
- 2:52:18obviously have higher DPS. But that
- 2:52:20being said, I do build it a bit
- 2:52:21differently because of that. Starting
- 2:52:23off with the perk here plasma collection
- 2:52:24and going to the perk here rapid
- 2:52:25cooling. But then we pick up plasma
- 2:52:27collection again, going to the perkier
- 2:52:29blast radius for petual velocity for
- 2:52:31that faster charge speed down to the
- 2:52:32perk plasma collection. This is where
- 2:52:34like we take a bit of a change from like
- 2:52:36efficient charge where I go for blast
- 2:52:37radius again into the perk here
- 2:52:39retaliation and divine might. And that
- 2:52:41is pretty much all there is to this one.
- 2:52:43Though if you want like a little bit
- 2:52:44more of an ammo efficiency on your
- 2:52:45charge shots, you can definitely go here
- 2:52:47instead. But like to be honest, I don't
- 2:52:49think it matters too much on this build
- 2:52:50because in a lot of cases you will
- 2:52:52simply be gun striking. Now I will say
- 2:52:54if you are not playing against chaos or
- 2:52:56like you're not playing with teammates,
- 2:52:57I would definitely take a heavy bolt
- 2:52:58pistol for tyrannids because tyrannids
- 2:53:00are really annoying like zone thropes
- 2:53:02and neuroththropes with a heavy bolt
- 2:53:03pistol in my opinion or like in the
- 2:53:04vulkite or standard bolt pistol like
- 2:53:06plasma especially. The only place this
- 2:53:08gun really suffers is in that ammo
- 2:53:11economy and also just like headshot
- 2:53:12damage because there is no headshot
- 2:53:14multiplier on this thing. So stuff like
- 2:53:16zoanthropes are a bit obnoxious. You
- 2:53:18know that is up to you. That's pretty
- 2:53:19much all there is for the secondary.
- 2:53:21Now for the bull work perk tree, you
- 2:53:23have a couple ways to set this up. So
- 2:53:25number one, I take the perk here
- 2:53:26intimidating or aura first. A perfect
- 2:53:28time parry deals AoE damage in a 5 m
- 2:53:30radius. The cool down is 5 seconds. This
- 2:53:32will put out a ton of damage for free,
- 2:53:34especially on a fencing weapon because
- 2:53:36you'll pretty much get an off cooldown
- 2:53:38trigger all the time. So definitely pick
- 2:53:40this one up for like pure damage. though
- 2:53:42conviction can be a better option for
- 2:53:43survivability sometimes, but that's up
- 2:53:45to you. Next perk here is scramble
- 2:53:47targeting. If you're surrounded by five
- 2:53:48or more enemies, you will take 25% less
- 2:53:50damage from range attacks. This is a
- 2:53:52nice range damage reduction in this
- 2:53:53game. I think scrambled targeting is way
- 2:53:55underrated because being surrounded by
- 2:53:57five or more enemies happens all the
- 2:53:58time in Space Marine 2, so I usually
- 2:54:00always pick this up. Next perk here is
- 2:54:02armor reinforcement. Non-finish gun
- 2:54:04strikes for one armor segment. Now, I
- 2:54:05will say this perk works pretty well
- 2:54:08against both chaos and tyrannids, but it
- 2:54:10definitely overperforms against
- 2:54:11tyrannids because they just feed you
- 2:54:13armor all the time. And if you're
- 2:54:14fighting chaos and you feel like you're
- 2:54:15dying to range attacks, you can
- 2:54:16definitely pick up the perk up here,
- 2:54:18Steal Within instead, which says when
- 2:54:19your health's less than 50%, you take
- 2:54:2230% less health damage. This perk is
- 2:54:24overall stronger than armor
- 2:54:25reinforcement, but armor reinforcement
- 2:54:27is definitely easier to use for like a
- 2:54:28lot of players. Next perk here is focus
- 2:54:31restoration. Every 30 seconds, all team
- 2:54:32members automatically restore one armor
- 2:54:34segment. This is just free armor for
- 2:54:36your entire team. And giving free armor
- 2:54:38to a class like tactical or tech marine,
- 2:54:40but who are incredibly squishy at times
- 2:54:42in this game is super valuable. So
- 2:54:43really strong option, but you want like
- 2:54:45a super easy time with like contested
- 2:54:47health management, you can definitely
- 2:54:48pick up advanced conditioning instead
- 2:54:50because this one is better for newer
- 2:54:51players in my opinion. Next perk here is
- 2:54:54purity of purpose. The banner deals
- 2:54:56damage over time to enemies of effect.
- 2:54:58This is just a free shock nade around
- 2:54:59your banner. Purity of purpose will wipe
- 2:55:01out minors for you entirely and do a ton
- 2:55:03of damage to Majora's Extremis and even
- 2:55:05bosses. A really powerful option and
- 2:55:07pretty free use. Next perk here is
- 2:55:09Invigorating Icon. When the banner is
- 2:55:11activated, all team members regain
- 2:55:12maximum contested health, but it
- 2:55:14recharges 50% slower. This is the go-to
- 2:55:17healing perk in Space Marine 2. Pretty
- 2:55:18much being able to print HP off your
- 2:55:20banner is incredible in Space Marine 2,
- 2:55:22and this is definitely the best perk for
- 2:55:24new players and like one of the best
- 2:55:25perks in the entire game for margin for
- 2:55:27error. So, and definitely pick this up
- 2:55:28on this build. Next perk here is Mercer
- 2:55:31Resolve. After a shield bash, shield
- 2:55:32rush, or thunder hammer pommel smash,
- 2:55:34melee damage increases by 15% and you do
- 2:55:36not throw heavy hits, you cannot be
- 2:55:38knocked back for 10 seconds. [music]
- 2:55:39This perk is really nice for that no
- 2:55:41knock back and having a damage buff here
- 2:55:43as well is pretty nice. Though I will
- 2:55:45say if you don't want to take this, you
- 2:55:46just want to take like armor advance for
- 2:55:48no knock back, you could definitely just
- 2:55:49pick up rejuvenating effect or the perk
- 2:55:51down here inspiration instead. Now the
- 2:55:53next perk I take here is defensive
- 2:55:54mastery. a perfect time parry or block
- 2:55:56instantly capacitates some majors or
- 2:55:57extremism level enemy. The cool down is
- 2:56:0090 seconds. A 90 second cool down on
- 2:56:02one-shotting an extremism in a boss
- 2:56:03fight is invaluable at times. Really
- 2:56:05underrated perk. And also in siege mode,
- 2:56:07sometimes this perk will come out to
- 2:56:09like stupid amounts of damage because
- 2:56:11one-shotting a like wave 24 enemy
- 2:56:14defensive mastery comes out to like
- 2:56:16multiple melta bombs worth of damage.
- 2:56:18But that being said, this is not a build
- 2:56:20for siege mode and defensive mastery
- 2:56:21still performs very well in hard strats
- 2:56:23and operations. though a bit of an
- 2:56:24easier time could be found in armor
- 2:56:26advance because this one just gives you
- 2:56:28back uh no no knock back for using your
- 2:56:30armor at all pretty much and you have
- 2:56:32armor regen all over the place on this
- 2:56:33build. That's pretty much all there is
- 2:56:35for the main perk tree. Now for the
- 2:56:37prestige perk options, this one's pretty
- 2:56:39standard. You either pick up the perk
- 2:56:40hero auxiliary reload first for
- 2:56:42ammunition economy or resilience for
- 2:56:44more stem HP. That is up to you. Either
- 2:56:46way, I would always take overcharge even
- 2:56:47on this weapon because overcharge is
- 2:56:49just that strong of a perk that the
- 2:56:51damage buff here is still worthwhile on
- 2:56:53a 50% reduction of death grasp. And next
- 2:56:55perk here is powerful shot for range
- 2:56:57damage increase of 20%. And the final
- 2:56:59perk is masterful defense for ability
- 2:57:00charge being restored by 1% for every
- 2:57:02blocked range attack because CDR and
- 2:57:04space marine 2 and really any horde
- 2:57:06shooter is just a top tier effect and
- 2:57:08this one is one of the best found in
- 2:57:09this entire game. And that's pretty much
- 2:57:11all there is for this build guys. The
- 2:57:13heroic power fist is an amazing weapon
- 2:57:15for like most of the player base. I
- 2:57:16think I this one's honestly super
- 2:57:18underrated because the light attack
- 2:57:19damage here is very strong. It is great
- 2:57:21for gun strikes and it's also a ton of
- 2:57:23fun to use. So hopefully this guide
- 2:57:25helped you and if you like content like
- 2:57:26this to try for more and if you want to
- 2:57:28watch me live to ask me questions about
- 2:57:29the game or just come hang out. You find
- 2:57:31me here on YouTube or on Twitch with a
- 2:57:32link in the video description alongside
- 2:57:33a link to my community Discord. I also
- 2:57:35want to say a special thank you to my
- 2:57:36channel members. Your guys' support has
- 2:57:38been incredible in this game and I
- 2:57:40really appreciate that because it does
- 2:57:42help me just you know make content like
- 2:57:44this and as always thank you for
- 2:57:46watching. Take it easy. Bye. Hey guys,
- 2:57:48first two regards here and I'll be
- 2:57:50talking about a last fusil build for the
- 2:57:51sniper class in space marine 2 patch 13.
- 2:57:54Now the main idea behind this build is
- 2:57:56using our last fusil for horde control
- 2:57:58and maximizing range damage and stuff
- 2:57:59like targeted shot. And for that reason,
- 2:58:01we will be using the rate of fire
- 2:58:03version because this one's overall DPS
- 2:58:05is just by far the highest. It also
- 2:58:07makes it very easy to just rapid fire
- 2:58:09into a minor horde and trigger perk
- 2:58:11effects like our brutal rampage or
- 2:58:14things up here like instant health. Now,
- 2:58:16for the perk tree here, we do go into
- 2:58:17the ammo capacity version first with
- 2:58:19this perk down here with increased
- 2:58:20capacity. Mainly because if you take all
- 2:58:23these perks down here, you will hit the
- 2:58:25break point to get back three shots
- 2:58:27instead of two off of versatile
- 2:58:29precision. So, pretty good option for
- 2:58:30that, which is why I go down that row.
- 2:58:32Now, the next perk here is admin
- 2:58:34restoration going here into the perk
- 2:58:36amplification. This give us a wider
- 2:58:38radius on our beam by 15%. And then move
- 2:58:40up here into the perk head hunter. And
- 2:58:42then we take a beam radius perk again.
- 2:58:44Then move through here into great might
- 2:58:46and divine might because this one gives
- 2:58:47us more damage in my testing. And the
- 2:58:49perk up here, head hunter. And next perk
- 2:58:51here is brutal rampage. After killing
- 2:58:53three enemies or more with one shot, you
- 2:58:55will deal 25% more damage for 5 seconds.
- 2:58:58This is really good for clearing out my
- 2:58:59Norris hordes of hormagants and stuff
- 2:59:01like that because basically you'll
- 2:59:02trigger this perk at 5 seconds of bonus
- 2:59:04damage to shoot Majorus around them. So
- 2:59:06pretty strong for that. And the perk up
- 2:59:07here, instant health, is pretty good for
- 2:59:09recovering if you're low HP, but usually
- 2:59:12if you take the perk over here,
- 2:59:13purification doesn't really come up that
- 2:59:15much because this one kind of saves your
- 2:59:17life all on its own. So a little bit
- 2:59:18redundant to go up here into this tree.
- 2:59:20Next perk here is increase capacity and
- 2:59:22increase capacity again. And that's
- 2:59:23pretty much all there is for the last
- 2:59:24fusil build. Now, for our secondary, I
- 2:59:27do take the firepower bolt pistol,
- 2:59:29mainly because this one is pretty fast
- 2:59:32to fire and that does help us out with
- 2:59:33things like pattern of excellence to
- 2:59:35actually trigger these three consecutive
- 2:59:36head shot. And even though you can do
- 2:59:38this on the last few fusil, it's just
- 2:59:39easier with a bolt pistol. So, for that
- 2:59:41reason, and for that reason, we take the
- 2:59:43firepower variant. This one also has the
- 2:59:45highest gun strike damage out of all
- 2:59:46these options. So, it's good for that as
- 2:59:47well. Now, for the perk tree here, we do
- 2:59:50go down the top tree predominantly.
- 2:59:52Starting off with the perk over here,
- 2:59:53perpetual precision. Maximum spread
- 2:59:55decreases by 10%. Moving here into the
- 2:59:57perk head hunter for a 10% damage buff.
- 2:59:59Then we pick up the perk gunstrike
- 3:00:01reload increase capacity. Head hunter
- 3:00:03again. And then the most important perk
- 3:00:05here, which is elite hunter. After
- 3:00:07killing a majorus or higher enemy with a
- 3:00:08melee weapon, headshots will deal 50%
- 3:00:10more damage for 10 seconds. Now, this
- 3:00:12will trigger on a melee execute, not
- 3:00:14just a melee kill. Just keep that in
- 3:00:16mind. Though, to actually have this perk
- 3:00:18take effect, you do have to have your
- 3:00:19secondary equipped. And if you swap off
- 3:00:21of it for any reason, you will lose the
- 3:00:22effect entirely. So just keep that in
- 3:00:24mind. Next perk here is head hunter down
- 3:00:26here to the perk extended magazine. And
- 3:00:27the final perk here is divine might. And
- 3:00:29that's pretty much all there is for the
- 3:00:31bolt pistol. Now for the melee weapon,
- 3:00:33we do take the argent edge. Now the
- 3:00:34argent edge is very strong on this build
- 3:00:36in particular because number one, this
- 3:00:39has the perk effect scathing retort
- 3:00:41where the post window is shorter, but
- 3:00:42each perfect parry damages and staggers
- 3:00:44the enemy. This will give you a gun
- 3:00:46strike opportunity on every single enemy
- 3:00:48you parry on the first parry no matter
- 3:00:50what because of this effect. And that
- 3:00:51really helps us out with things like
- 3:00:53exacting focus down here for a 20% range
- 3:00:55damage buff for 10 seconds after a gun
- 3:00:57strike. And usually on the sniper class,
- 3:01:00you will get a parry. You will gun
- 3:01:01strike the enemy and you'll immediately
- 3:01:03fire off your last fusil or go cloak and
- 3:01:05fire off your last fusil. And because of
- 3:01:06that, you're getting a tremendous damage
- 3:01:08increase unlike targeted shot and
- 3:01:10exacting focus being up from that gun
- 3:01:12strike. So a really powerful option. Now
- 3:01:14for the perk tree here, we do start off
- 3:01:16with the perk armored strength first or
- 3:01:17excuse me, perpetual strength first.
- 3:01:19Moving here to the perk energy. Each
- 3:01:20consecutive heavy attack increases heavy
- 3:01:22attack melee damage by 3% up to 30% for
- 3:01:25three seconds. And this perk is okay on
- 3:01:27the Argent edge. Your speed here is not
- 3:01:30that fast. So, power gladius can be
- 3:01:32better for horde control, but this one's
- 3:01:34still quite strong. Next perk here,
- 3:01:36perpetual strength over here into the
- 3:01:37perk heavy onslaught. Heavy attacks of
- 3:01:39this weapon deal 15% more melee damage.
- 3:01:41And then we grab the perk hereing blow
- 3:01:43down to shadow stab for single target
- 3:01:44damage. Then I go up here into tide of
- 3:01:46battle and shoulder bash because
- 3:01:48replacing distance savage shoulder bash.
- 3:01:49This lunging attack just feels way
- 3:01:51better to me. So I do prefer it. And the
- 3:01:53final perk is terminus slayer for more
- 3:01:55boss damage. And that's pretty much all
- 3:01:56there is for a melee weapon. Now for the
- 3:01:58snipers perk tree, I do take the perk
- 3:01:59here melee mastery first. Melee damage
- 3:02:01increases by 20% against majorus and
- 3:02:03higher enemies. This is pretty nice with
- 3:02:06the Argent edge. The base damage of the
- 3:02:07Argent edge is actually pretty high in
- 3:02:09this game. So he does really benefit
- 3:02:11from a multiplicative melee damage buff
- 3:02:13here. Though I will say if you want to
- 3:02:14take block break for an easier time with
- 3:02:16horde clear against shielded zangors or
- 3:02:18like bioores and sword warriors, you
- 3:02:20could do that. I just prioritize this
- 3:02:22one. Next perk here is vantage point.
- 3:02:24Remaining stationary for 2 seconds
- 3:02:26increases your range weapons damage by
- 3:02:2820%. This is a very substantial buff to
- 3:02:31your range damage here. And the last
- 3:02:32fusil especially can take advantage of
- 3:02:34this with the rate of fire version. So
- 3:02:36pretty strong perk option. And also the
- 3:02:38perk up here, high capacity, does very
- 3:02:40little for you on the last fusil here
- 3:02:43because we already hit the break point
- 3:02:44just by taking all these perks down here
- 3:02:46to actually get the three shots back on
- 3:02:49a single versile precision trigger. This
- 3:02:50one doesn't take us up to four at all.
- 3:02:52So really not worth taking. Next perk
- 3:02:53here is lethal efficiency because it's
- 3:02:55the only one that works at the last few
- 3:02:57souls. Just makes you have infinite ammo
- 3:02:59and like hormagon hordes. And the next
- 3:03:00perk for your team perk selection is
- 3:03:02squad renewal. A headshot kill resource
- 3:03:04ability charge by 10% for any squad
- 3:03:06member. Now, if you're taking like a
- 3:03:08bolt sniper or things like that, these
- 3:03:10days you can actually take things like
- 3:03:11precision targeting or the perk up here
- 3:03:13marksmanship, but squad renewal is much
- 3:03:16better for last fusil because
- 3:03:17unfortunately you will not trigger
- 3:03:19lingering concealment immediately after
- 3:03:21you start charging your weapon. You
- 3:03:23actually have to fire off last fusil.
- 3:03:24And unlike a bolter, you get like the
- 3:03:26break immediately. Last fusel will not
- 3:03:28do that because the charge does not
- 3:03:30actually count as an attack until you
- 3:03:31actually fire off the laser beam. So
- 3:03:34that is kind of like an unfortunate perk
- 3:03:35combo there. So you don't really get the
- 3:03:37full benefit from these perks. Next perk
- 3:03:38here is purification. Mainly activating
- 3:03:40camcloak from his negative status
- 3:03:41effects from short hall contested
- 3:03:43health. And now the next perk here is
- 3:03:44targeted shot. The first range attack
- 3:03:46that breaks camcook deals 75% more
- 3:03:48damage. This helps out the last few
- 3:03:50break points and killing things like
- 3:03:51neuroththropes pretty well. And also
- 3:03:53tactical ambush down here. We don't
- 3:03:54really get a ton of benefit from this on
- 3:03:56argent edge compared to a power gladius.
- 3:03:58So this is kind of the no-brainer
- 3:03:59option. The next perk here is lingering
- 3:04:01concealment. Going down here into the
- 3:04:02perk pattern of excellence. performing
- 3:04:04three consecutive headsh shots from
- 3:04:05scrim charge by one. The cooldown is 30
- 3:04:08seconds. This just gives you back 30
- 3:04:10second melta bombs, shock nades, cracks
- 3:04:12and stuff like that. And equipment is
- 3:04:14the number one way you actually get back
- 3:04:16like major sword clear and stuff like
- 3:04:17that in this class. So for that reason,
- 3:04:19we pretty much always pick it up. Now
- 3:04:20for the prestige perk tree, I do take
- 3:04:22the perk here emperor's grace first.
- 3:04:23When camoc activates, you become
- 3:04:25invulnerable to damage for two seconds.
- 3:04:27This invulnerability is super useful on
- 3:04:30this class. You can do a ton with this
- 3:04:31perk. You can dodge out of like hell
- 3:04:33brute beams. You can dodge out their
- 3:04:34hell brute AoE. You can also do things
- 3:04:36like just slipping through the neuro
- 3:04:38throw waves and stuff like that. Super
- 3:04:40useful perk. Next perk here is versatile
- 3:04:42precision to give us back like 15% of
- 3:04:44our power of its ammo on a secondary
- 3:04:45kill with a 15-second cool down. Super
- 3:04:48strong option especially on this class
- 3:04:49and like this is really how you solve
- 3:04:51your ammo economy on this gun. Final
- 3:04:53perks here are conviction for a 25%
- 3:04:55health damage reduction into the perk
- 3:04:56here exacting focus for dealing 20% more
- 3:04:59range damage for 10 seconds after a gun
- 3:05:00strike. And that is pretty much all
- 3:05:02there is for this build, guys. You know,
- 3:05:04I will say this build will perform very
- 3:05:07well against both Chaos and Tyrannids.
- 3:05:09The Last Fusil is a very powerful gun
- 3:05:11and hopefully this build guide helped
- 3:05:12you. And if you like content like this,
- 3:05:13subscribe for more. If you want to catch
- 3:05:15me live, ask me questions about the game
- 3:05:16or just come hang out. You can find me
- 3:05:18here on YouTube or on Twitch with a link
- 3:05:19in the video description alongside a
- 3:05:20link to my community discord. Hey guys,
- 3:05:22first regards here and I'll be talking
- 3:05:23about a bull carbine sniper build for
- 3:05:25Space Marine 2 patch 13 to dominate both
- 3:05:28chaos and tyrannid operations and hard
- 3:05:30strats. Now, the ammo reserve option on
- 3:05:33the automatic bulk carbine is one of the
- 3:05:34best options for close-range in the
- 3:05:36entire game. This thing is super ammo
- 3:05:39efficient, has a ton of damage, and even
- 3:05:41though you have two accuracy here, if
- 3:05:43you pick up the perk home precision for
- 3:05:45a 50% reduced spread while hipfiring, it
- 3:05:48really does not matter at all. Like, you
- 3:05:50completely circumvent this stat entirely
- 3:05:52and get the full benefit of a fat
- 3:05:54magazine size and a fat ammo reserve.
- 3:05:56Now, for the rest of the perk tree on
- 3:05:57this, I do start off with the perk here,
- 3:05:59head hunter first, put me here into the
- 3:06:00perk, rapid health. But then I pick up
- 3:06:02the perk divine might for a 10% damage
- 3:06:03buff. Then we grab Head hunter and head
- 3:06:05hunter again for a 20% headshot damage
- 3:06:08increase, going down to extended
- 3:06:09magazine. Divine might again for another
- 3:06:11damage increase. Then I pick up the perk
- 3:06:13here, cleaving fire. Shots will
- 3:06:15penetrate enemy block stances, doing 25%
- 3:06:17of the usual damage. Now, on this build,
- 3:06:19I am taking the block break perk.
- 3:06:21actually goes up to like 75% which means
- 3:06:23you can pretty much sit in a tiered
- 3:06:25warrior's face and just barrel stuff
- 3:06:27them and still do a ton of damage.
- 3:06:29Really nice option for that. Moving here
- 3:06:30into the perk admin hunter. When your
- 3:06:32health's below 30%, headshots will deal
- 3:06:3425% more damage. This is a super
- 3:06:36powerful headshot damage increase. And
- 3:06:38being below 30% HP on a sniper class of
- 3:06:40things like purification and of course
- 3:06:42Emperor's Grace and Conviction is
- 3:06:44actually pretty easy because this sniper
- 3:06:46class is very strong at just not dying
- 3:06:49at low HP and really just not dying in
- 3:06:51general because sniper is just kind of
- 3:06:53cracked when it comes to like recovery
- 3:06:55tools like purification. Now the next
- 3:06:57perk I take here is maximum spread
- 3:06:59reduction perpetual precision. Moving up
- 3:07:01here into the perk gun strike reload to
- 3:07:03instantaneously reload our weapon on a
- 3:07:05gun strike. Now, on this build, I am
- 3:07:06taking Argent edge, so having gun
- 3:07:08strikes will happen all the damn time.
- 3:07:10And also, this might be a little bit
- 3:07:12redundant with stuff like dextrous hands
- 3:07:13because you do get a faster bulk carbine
- 3:07:15reload speed off of this perk. But that
- 3:07:17being said, an instantaneous reload
- 3:07:18speed on a gun strike that does feel
- 3:07:20pretty good in this game. And if you
- 3:07:21really don't want this perk, you could
- 3:07:23go here for like recruitment instead.
- 3:07:24And if you really don't care for the top
- 3:07:26row at all, you can go all the way down
- 3:07:27here for more ammo and things like
- 3:07:28divine might for a 10% damage buff. That
- 3:07:30is up to you. And that's all there is
- 3:07:32for the primary range weapon. Now for my
- 3:07:34secondary weapon, I do take the heroic
- 3:07:36heavy bolt pistol retribution's bequest
- 3:07:38mainly for the super high gun strike
- 3:07:39damage here because once again we do
- 3:07:41have an Argent edge for gun strikes and
- 3:07:43on top of the fact that having an option
- 3:07:45to stop reinforcement calls from long
- 3:07:47range is pretty nice on this build
- 3:07:49because our primary is not very good at
- 3:07:51that at all. So definitely nice synergy
- 3:07:52there. Now for the perk tree here I do
- 3:07:54start off with the perk divine might
- 3:07:55first here to the perk penetration and
- 3:07:58then I pick up increased capacity
- 3:07:59extended magazine and the most important
- 3:08:01perk which is of course death strike.
- 3:08:03After killing a Majorus or higher enemy
- 3:08:04in melee combat, you will deal 25% more
- 3:08:07damage for 10 seconds. All you have to
- 3:08:08do to actually trigger this perk, which
- 3:08:10is melee execute an enemy. But keep in
- 3:08:11mind, you have to have your secondary
- 3:08:13equipped trigger this effect. And if you
- 3:08:15swap off during the 10-second duration,
- 3:08:17you will lose the effect entirely. Next
- 3:08:19perk here is great might. Moving here
- 3:08:21into the perk strong start. Then I pick
- 3:08:22up the perk able damage. After using a
- 3:08:25class ability, damage increases by 20%
- 3:08:27for 10 seconds. On a sniper class, use
- 3:08:29your camc all the time. So really should
- 3:08:31trigger this over and over. Though I
- 3:08:32will say if you want like more flat
- 3:08:34damage without any conditions, you could
- 3:08:36go up here for stuff like discipline and
- 3:08:38of course head hunter, but it is up to
- 3:08:39you. Next perk here is home precision up
- 3:08:41here into gun strike reload again. And
- 3:08:43the final perk is tactical precision for
- 3:08:4520% more headshot damage with a non-
- 3:08:47headshot damage decrease of 10%. Because
- 3:08:49headshot damage is like really all you
- 3:08:51care about on this gun for the most part
- 3:08:52and especially on a sniper class, we
- 3:08:54have a 10% buff anyways just in like our
- 3:08:56starting perk tree. Now for the melee
- 3:08:58weapon, we do take the Argent edge. This
- 3:09:01is the best fencing weapon in the entire
- 3:09:03game. Super strong option for like any
- 3:09:05build that doesn't really want to do a
- 3:09:06ton of melee damage because really all
- 3:09:08you have to do with this weapon is just
- 3:09:09parry enemies, get that gun strike,
- 3:09:11trigger perk effects down here like
- 3:09:13exacting focus and just shoot them in
- 3:09:15the face of your bull carbine. So really
- 3:09:16good synergy there and also really good
- 3:09:18for defense. For the perk tree, it does
- 3:09:20not matter too much. We just use this as
- 3:09:21a parry tool for the most part. So you
- 3:09:23can build however you want, but today I
- 3:09:25took perpetual strength here first.
- 3:09:26Moving here to the perk neck energy.
- 3:09:28Perpetual strength again, heavy
- 3:09:29onslaught. reeling blow uh shoulder bash
- 3:09:32right here which should be shoulder stab
- 3:09:33and shoulder bash and we take the perk
- 3:09:35here tight of battle as well and the
- 3:09:37final perk is terminus slayer because
- 3:09:38that's really all you need on this
- 3:09:40weapon because the actual damage doesn't
- 3:09:41matter too much even though the 18
- 3:09:43strength is pretty nice now for the perk
- 3:09:45tree here I do start off with the perk
- 3:09:47block break first shots will penetrate
- 3:09:49enemy block stances dealing 50% of the
- 3:09:51usual damage moving here to the perk
- 3:09:53vantage point remaining stationary for
- 3:09:55two seconds increases your range weapons
- 3:09:57damage by 20% this is actually pretty
- 3:10:00easy to pull off these days with the
- 3:10:01perk over here, lingering concealment,
- 3:10:03because all you have to do is just go
- 3:10:04cloak, sit still, shoot your gun. You'll
- 3:10:07immediately trigger the lingering
- 3:10:08concealment effect to be camo cloak for
- 3:10:10an extra 2 seconds. And you usually have
- 3:10:12this effect activate during that time
- 3:10:13period. And also, the sniper camcloak
- 3:10:16only has a base cool down of 90 seconds
- 3:10:18these days, which is super easy to like
- 3:10:20cycle back into over and over now. So, a
- 3:10:23really strong option here these days.
- 3:10:24Next perk here is a dextrous hands. bulk
- 3:10:26carbines reload 20% faster and the
- 3:10:28weapon spread recoil reduced by 15%.
- 3:10:30This is the only perk in this column
- 3:10:33that does anything for us. So definitely
- 3:10:34pick this up. Next perk is your choice
- 3:10:36of marksmanship uh you know precision
- 3:10:38targeting or even the perk squad
- 3:10:39renewal. We're taking marksmanship for a
- 3:10:41flat headshot damage buff because this
- 3:10:43is pretty nice. If you want like less
- 3:10:44weapon spread, you could take this and
- 3:10:46also the damage buff against extremis
- 3:10:48and terminus is also pretty good here.
- 3:10:50Next perk here is purification. Manually
- 3:10:52activating camcloak removes negative
- 3:10:54status effects and restores all
- 3:10:55contested health. Now you may be
- 3:10:57wondering why are we not taking renewal
- 3:10:59or squab renewal on this build? Well,
- 3:11:00the thing is on the sniper class these
- 3:11:02days, your cooldown is not that long at
- 3:11:04all like I mentioned before. So getting
- 3:11:06back your camo cloak just like a normal
- 3:11:08cooldown is super easy which does open
- 3:11:10up the opportunity to pick up stuff like
- 3:11:12purification without building into you
- 3:11:14know things like renewal for more
- 3:11:16ability charge. Next perk here is
- 3:11:17targeted shot. The first range attack
- 3:11:19that breaks camo cloak deals 75% more
- 3:11:21damage. Now, as of patch 11 forward, the
- 3:11:24time period this perk works is actually
- 3:11:26enough. You get multiple shots off on
- 3:11:29like things like the bulk carbine and
- 3:11:30the heroic instigator. And for that
- 3:11:32reason, you actually get five shots with
- 3:11:34that 75% damage buff off before it runs
- 3:11:36out. So, really strong for us here and
- 3:11:38good for like a little bit of extra
- 3:11:39range damage. Next perk here is
- 3:11:41lingering concealment. After attack that
- 3:11:43breaks camo cloak, you remain hidden for
- 3:11:44two seconds because of that base cool
- 3:11:47down reduction. This is a god tier perk
- 3:11:49now. I mean, it was already a god tier
- 3:11:50perk before, but like these days it's
- 3:11:52even better. So, definitely grab this.
- 3:11:54And the final perk here is power of
- 3:11:56excellence. Performing three consecutive
- 3:11:57head shots forwards equipment charged by
- 3:11:59one. The cool down is 30 seconds. Now,
- 3:12:02the only thing the sniper class kind of
- 3:12:04struggles with in this game is horde
- 3:12:06clear. So, this kind of circumvents that
- 3:12:07because if you do wind up finding things
- 3:12:09like a melta bomb or even like a shock
- 3:12:11nade, frag or crack, this will help you
- 3:12:13out a ton because a 30-second melta bomb
- 3:12:15or like pyro blaster canister is a
- 3:12:18tremendous amount of horde clear value
- 3:12:19for only like three consecutive
- 3:12:21headshots, which is super easy to do on
- 3:12:23a bull carbine. Now, that's pretty much
- 3:12:25all there is for the main perk three.
- 3:12:26Now, we're going to go into the prestige
- 3:12:27perks here. Starting off with the perk
- 3:12:29Emperor's Grace. When Camcloak
- 3:12:31activates, you become invulnerable to
- 3:12:33damage for two seconds. This perk is
- 3:12:34just mandatory in my opinion.
- 3:12:36Invulnerability in space marine 2 counts
- 3:12:38for damage and knock back. So you cannot
- 3:12:40be knocked over at all. You will just
- 3:12:42phase through enemy attacks with this
- 3:12:43perk active. So really strong utility
- 3:12:45option. Next perk here is versatile
- 3:12:47precision [music] which says performing
- 3:12:49a kill with your secondary weapon
- 3:12:51restores 15% of your primary weapon's
- 3:12:53ammo. The cool down is 15 seconds. With
- 3:12:55this perk, you will pretty much never
- 3:12:57run out of ammo on your bulk carbine.
- 3:12:59And because this is a percentage
- 3:13:00restore, you will get back a ton of bulk
- 3:13:02carbine because you have a ton of ammo
- 3:13:04built into this weapon. Now, the final
- 3:13:06perks here are conviction for a 25%
- 3:13:08health damage reduction for 15 seconds
- 3:13:10on armor break because this is like the
- 3:13:12ultimate tank perk for your class. And
- 3:13:14the final perk here is exacting focus,
- 3:13:16which is after a gun strike, you'll deal
- 3:13:1820% more range damage for 10 seconds
- 3:13:19because this is just a nice free range
- 3:13:21damage buff. And once again, we do have
- 3:13:23an Argent edge, which makes it pretty
- 3:13:24easy. And that's pretty much all there
- 3:13:26is for this build, guys. This is one of
- 3:13:29the easiest builds in the entire game to
- 3:13:31run on any faction for the sniper class.
- 3:13:33Really powerful perk synergies here,
- 3:13:35really powerful heroic options for him.
- 3:13:37Maybe one day the heroic bull carbine
- 3:13:38will crack it even more. But for now,
- 3:13:40that's all I have to say in this one.
- 3:13:42And hopefully this build guide helped
- 3:13:43you. And if you like content like this,
- 3:13:45I try for more. And if you want to me
- 3:13:46live to ask me questions about the game
- 3:13:47or just come hang out, you find me here
- 3:13:49on YouTube or on Twitch with a link in
- 3:13:51the video description. I'll send a link
- 3:13:52to my community discord. I also want to
- 3:13:53say a special thank you to my channel
- 3:13:54members. Your support has helped me make
- 3:13:56videos like this for like the past two
- 3:13:58years now and I really appreciate that
- 3:14:00and as always, thank you for watching.
- 3:14:02Take it easy. Bye. Hey guys, first
- 3:14:04regards here and I'll be talking about a
- 3:14:06heroic bolt sniper rifle build using the
- 3:14:07power gladius on the sniper class in
- 3:14:09Space Marine 2 patch 13. Now, the main
- 3:14:12idea behind this build is using the
- 3:14:14power gladius and tactical ambush for
- 3:14:16enormous melee damage on top of stuff
- 3:14:18like marksmanship and the heroic bolt
- 3:14:20sniper rifle to still one-shot Majorus
- 3:14:22at range. because this weapon is in my
- 3:14:24opinion the overall best weapon on the
- 3:14:26sniper class if you hit every single
- 3:14:28headshot but for most players it will be
- 3:14:31the best for like tyrannids and we're be
- 3:14:32using it on that today. So for the perk
- 3:14:34tree here the hero perk effect is called
- 3:14:36replenishing hit after performing a
- 3:14:38headshot one round is automatically
- 3:14:39reloaded into the weapon. So effectively
- 3:14:41as long as you keep hitting your head
- 3:14:43shot you will never run out of ammo. But
- 3:14:45the big thing here is that this weapon
- 3:14:47will not take benefit from any ammo
- 3:14:49restoration perk like reload restoration
- 3:14:51or stuff in your prestige perk tree like
- 3:14:53versatile precision. These perks do not
- 3:14:55work at all in this weapon in case
- 3:14:56you're unaware. So don't take those. Now
- 3:14:59for the perk tree here, I do start off
- 3:15:00with extended magazine first, moving
- 3:15:02here into the perk divine might for a
- 3:15:0310% damage buff. Then I pick up finisher
- 3:15:06reload down here into adamantine grip.
- 3:15:07And then we grab the perk here
- 3:15:09unwavering resolve. After reloading
- 3:15:10while having low ammo, damage increases
- 3:15:12by 25% for 5 seconds. Picking up the
- 3:15:14next perk here, Head Hunter for a 10%
- 3:15:16headshot damage buff. Then we go down
- 3:15:18here into the perk increase capacity for
- 3:15:20a 20% ammo reserve buff on this. Though
- 3:15:22this really only comes out to like one
- 3:15:24extra bullet. One extra bullet is still
- 3:15:25pretty nice sometimes. Next perk here is
- 3:15:28strong start. First round of magazine
- 3:15:30deals 25% more damage. Now, when it
- 3:15:33comes to this perk, because of the way
- 3:15:34this weapon works, you will actually get
- 3:15:36ammunition directly back into your
- 3:15:38magazine. And because of that, you can
- 3:15:39get the 25% damage buff here every
- 3:15:42single shot if you keep hitting every
- 3:15:43single head shot on your first shot in
- 3:15:45your magazine. So really powerful perk
- 3:15:47option for him. And same thing down here
- 3:15:49for something like strong finish for 50%
- 3:15:51more damage on the last round of
- 3:15:52magazine. But the obvious downside of
- 3:15:54this one over the one up here is that if
- 3:15:56you miss one shot, you're now stuck
- 3:15:58reloading. So if you want to do that,
- 3:15:59you definitely can. But the overall perk
- 3:16:01tree options in this row are a bit
- 3:16:02better. Next perk here is cleaving fire.
- 3:16:04And the final perk is recoupment.
- 3:16:06Playing a majorist or higher enemy with
- 3:16:08the headshot. This weapon restores an
- 3:16:09armor segment. The cool down is 15
- 3:16:11seconds. Armor restoration built into
- 3:16:13your bolter weapon like this is super
- 3:16:15nice. And a lot of the time you'll be
- 3:16:17playing the sniper class. You'll be
- 3:16:18getting shot at by like a tyrant
- 3:16:19devourer or something like that. And
- 3:16:21you'll get some chip damage on you. And
- 3:16:23having that one extra armor off the
- 3:16:24headshot kill will help you out a ton
- 3:16:26avoiding any HP loss. So that's pretty
- 3:16:28much all there is for the bolt sniper
- 3:16:29here. And this perk is very strong. Now,
- 3:16:32for the secondary, I do take the
- 3:16:33firepower bolt pistol because this
- 3:16:36weapon is actually pretty good as of
- 3:16:38like patch 11 plus. They did buff up all
- 3:16:40the bolt pistol damage. And for the most
- 3:16:42part, I think this one fits pretty well
- 3:16:44with stuff like pirate of excellence for
- 3:16:46three consecutive head shot because it
- 3:16:48is very easy just pull off three head
- 3:16:50shot on a bolt pistol like the heroic
- 3:16:51variant, even the heavy bolt pistol if
- 3:16:53you want to use that instead. Now for
- 3:16:55the perk tree here, I do start off with
- 3:16:56the perk petal precision. Moving here to
- 3:16:58the perk head hunter, gun strike reload,
- 3:17:00and we pick up increased capacity, head
- 3:17:02hunter again, and the most important
- 3:17:03perk, which is of course elite hunter.
- 3:17:06After killing a major or higher enemy
- 3:17:07with a melee weapon, headshots will deal
- 3:17:0950% more damage for 10 seconds. This
- 3:17:11will apply on a melee execute, not just
- 3:17:13a melee kill. And a 50% buff here is
- 3:17:15super strong. Just be aware that if you
- 3:17:17swap off your gun or you don't have your
- 3:17:19gun equipped when this triggers, you
- 3:17:20will lose the effect or not apply it at
- 3:17:22all. Next perk here is Head Hunter. down
- 3:17:23here into the perk extended magazine.
- 3:17:25And the final perk is divine might.
- 3:17:27That's all there is for the bolt pistol
- 3:17:28here. Now, for our melee weapon, we do
- 3:17:30take the power gladius because this one
- 3:17:33has the top tier damage effect for the
- 3:17:35heroic perk with agile strike. After a
- 3:17:37perfect dodge, the next melee attack
- 3:17:39deals 120% more damage, can be stacked
- 3:17:42up to three times. Now, when you stack
- 3:17:44this all the way with stuff like shadow
- 3:17:46stab on top of your perk free options
- 3:17:48like tactical ambush for 150% more melee
- 3:17:51damage on a camocloak break, you will do
- 3:17:53a stupid amount of melee damage on a
- 3:17:55single shadow stab. Really powerful
- 3:17:57option for this class. And also, the
- 3:17:59seven plus speed here makes it pretty
- 3:18:01strong for horde clear as well. Now for
- 3:18:03the perk tree, we just set up for all
- 3:18:05heavy attack damage. Pretty much
- 3:18:07starting off perpetual strength first.
- 3:18:08Moving here into the perk neck energy
- 3:18:10and then we pick up a perpetual strength
- 3:18:11again into the perk here, heavy
- 3:18:13onslaught. Then I grab the perk reeling
- 3:18:15blow and of course shadow stab because
- 3:18:17shadow stab is the single best single
- 3:18:19target damage ability on this weapon.
- 3:18:21Like really the whole selling point of
- 3:18:22the knife in general. And next perk here
- 3:18:24is tie to battle. And then I pick up
- 3:18:25shoulder bash. Now this perk isn't like
- 3:18:29completely mandatory. You could just
- 3:18:30skip this over for like another 5% buff
- 3:18:33here in perpetual strength, but I think
- 3:18:35the shoulder bash is a way better
- 3:18:37launching attack than normal distance
- 3:18:38stab is. So, I do like to pick it up.
- 3:18:40And the final perk here is Terminus
- 3:18:42Slayer for 20% more damage against
- 3:18:43terminus level enemies because usually
- 3:18:45if you're going for like 360% bonus
- 3:18:48damage on a single shadow stab, you're
- 3:18:50going to be using that on a boss. So,
- 3:18:52definitely pick this up. And that's
- 3:18:53pretty much all there is for our weapon
- 3:18:54setup. Now, for the perk tree, we just
- 3:18:57go for all melee damage here. Starting
- 3:18:58off with melee mastery first. The melee
- 3:19:00damage increases by 20% against major
- 3:19:02and higher enemies. This is a 20%
- 3:19:04multiplicative melee damage buff. It's
- 3:19:06actually one of the best melee perks in
- 3:19:07the game, which is pretty funny to find
- 3:19:09it on a sniper class. And next perk here
- 3:19:11is of course adaptability. Reloading
- 3:19:12while having low ammo or manually
- 3:19:14activating camo cloak increases melee
- 3:19:15damage by 25% for 10 seconds. You will
- 3:19:18be activating camo cloak to trigger
- 3:19:19tactical ambush anyways. So really good
- 3:19:21synergy there. The next perk here is
- 3:19:23Iron Grip. But weapon spread and recoil
- 3:19:25reduced by 20% and range damage against
- 3:19:27termous level enemies is increased by
- 3:19:2815% for both sniper rifles and stalker
- 3:19:31bull rifles. Now we only have a bolt
- 3:19:33sniper rifle here as the only perk that
- 3:19:35does anything in this column. So
- 3:19:36definitely pick this up. And next perk
- 3:19:38here is marksmanship. Headshot damage
- 3:19:40increases by 10% for all team members.
- 3:19:42Moving down here into the perk renewal.
- 3:19:44A headshot killer swords camoufl charge
- 3:19:46by 15%. And I will say if you want to
- 3:19:49take something like precision targeting
- 3:19:50or squad renewal and purification, you
- 3:19:53could do that instead. Or you could just
- 3:19:54match this perk with marksmanship
- 3:19:56anyways because back in like patch 12,
- 3:19:58they did lower the base cool down of the
- 3:20:00camo cloak down to 90 seconds from like
- 3:20:02120. So it's way easier to maintain now
- 3:20:05without things like renewal. But that
- 3:20:06being said, I still think this one's the
- 3:20:08overall best option. But purification is
- 3:20:10definitely a safer option here. Next
- 3:20:12perk here is tactical ambush. The first
- 3:20:14melee attack that breaks camelc cloak
- 3:20:15deals 150% more damage. And the next
- 3:20:18perk is lingering concealment. After
- 3:20:20performing an attack that breaks camelc
- 3:20:21cloak, you remain hidden for 2 seconds.
- 3:20:23With the new base cool down being 90 on
- 3:20:25the camo cloak, this is such a strong
- 3:20:27perk effect because you'll pretty much
- 3:20:29have your camo cloak come back before
- 3:20:32like this is even running out half the
- 3:20:33time. So really strong option for you. I
- 3:20:36would definitely pick this up. And the
- 3:20:37final perk here is power of excellence
- 3:20:39of course performing three consecutive
- 3:20:40headshots for swim charge by one. The
- 3:20:42cooldown is 30 seconds. This is the main
- 3:20:45form of horde clear on this build.
- 3:20:47Doesn't matter if it's like a shock
- 3:20:47grenade, crack grenade, frag. It really
- 3:20:50be anything even outside of melta bombs.
- 3:20:52This is just a very powerful perk effect
- 3:20:53because equipment and space marine 2 in
- 3:20:55general is just lifesaving. So
- 3:20:57definitely grab this. Now for our
- 3:20:59prestige perk options, we just take
- 3:21:01emperor's grace first. Moving here into
- 3:21:02the perk and donable spirit. Then I pick
- 3:21:04up conviction and exacting focus from a
- 3:21:06range damage because that is the overall
- 3:21:08best setup on this in my opinion. You
- 3:21:10could skip over some stuff like maybe
- 3:21:12you don't want exacting focus, you want
- 3:21:14material upgrade instead. But this perk
- 3:21:16here does nothing for us and versatility
- 3:21:18is not that strong with a bolt pistol.
- 3:21:19So for that reason, I do think these
- 3:21:21four here are the best option. That's
- 3:21:23pretty much all there is for this build,
- 3:21:25guys. The bolt sniper rifle is a very
- 3:21:28strong weapon these days. I think this
- 3:21:30one has really benefited from just like
- 3:21:32the overall, you know, power creep of
- 3:21:34the game in general. And it was already
- 3:21:35a very strong option when it came out in
- 3:21:36patch 11. But hopefully this build guide
- 3:21:38helped you. If you like content like
- 3:21:40this, subscribe for more. If you want to
- 3:21:41watch me live to ask me questions about
- 3:21:42the game or just come hang out, you can
- 3:21:44find me here on YouTube or on Twitch
- 3:21:45with a link in the video description.
- 3:21:46Also a link to my community Discord. I
- 3:21:48also want to say a special thank you to
- 3:21:50all of my channel members. You guys have
- 3:21:52been super supportive and I appreciate
- 3:21:54that a ton. And as always, thank you for
- 3:21:56watching. Take it easy. Bye. Hey guys,
- 3:21:59first [snorts] regards here and I'll be
- 3:22:00talking about a heroic instigator bull
- 3:22:02carbine build for the sniper class in
- 3:22:04Space Marine 2 patch 13. Now, this build
- 3:22:07is mainly going for hip fire on the
- 3:22:09instigator and horde clear off of things
- 3:22:11like the inferno pistol and our bombs of
- 3:22:13pattern of excellence. And to achieve
- 3:22:15our laser beam hip fire, we will be
- 3:22:16taking things like dextrous hands and
- 3:22:18the perk here, precision targeting on
- 3:22:20top of the perk in our weapon perk tree,
- 3:22:22which is of course home precision. Equip
- 3:22:24weapons max and spread decreases by 50%
- 3:22:26when firing without aiming. Now, this
- 3:22:29perk makes your gun a laser beam on the
- 3:22:31hip fire. You can like just shoot guys
- 3:22:33off the hip fire from a mile away. super
- 3:22:35fun option. Makes this gun feel pretty
- 3:22:37damn good. And this weapon is already
- 3:22:39pretty strong on the sniper. Anyways,
- 3:22:41now for the rest of the perk tree here,
- 3:22:43you have a couple options. Now, I go
- 3:22:45down the bottom row first for extended
- 3:22:47magazine. Magazine size increases by 15%
- 3:22:49of the maximum. This will give us five
- 3:22:52more shots in our magazine and five more
- 3:22:54shots with the perk over here. Targeted
- 3:22:56shot. That is enough in your camo cloak
- 3:22:58to one burst a Majorus Rubic Marine or
- 3:23:00like the other range tiered warriors
- 3:23:02like a venom cannon. So, pretty good for
- 3:23:04that. And also more ammo is just pretty
- 3:23:06nice off of things like admit
- 3:23:07restoration here or reload restoration I
- 3:23:09should say which is after reloading your
- 3:23:11am reserve restored by 50% of the number
- 3:23:13of enemies hit can see maximum ammo
- 3:23:15capacity. So I do prefer the bottom row
- 3:23:17but if you want more damage you go up
- 3:23:18here for like efficient hunter and the
- 3:23:20perk here head hunter. Now the next perk
- 3:23:22I take here is divine might moving up
- 3:23:23here into the perk fast reload. This
- 3:23:25weapon reloads 10% faster. We mainly go
- 3:23:28here so we can pick up the much better
- 3:23:29perk which is finisher reload. after a
- 3:23:32finisher of the equipped weapon
- 3:23:33instantaneously reloads. This is a super
- 3:23:35nice perk effect when you're using this
- 3:23:37gun and you actually just want to like
- 3:23:38run around and just fire all the time
- 3:23:40and you don't have the perk here
- 3:23:42efficient readiness. This is a super
- 3:23:43nice option. Just have your weapon
- 3:23:45topped off all the time. Next perk here
- 3:23:47is recoupment. A majorus or higher enemy
- 3:23:49to headshot this weapon armor segment.
- 3:23:51The cool down is 15 seconds. Getting one
- 3:23:54armor back on the head shot is super
- 3:23:56damn useful in hard strats and the
- 3:23:57operations mode. So, we're taking that
- 3:23:59today. And we also picked this up so we
- 3:24:00can move into the next perk here, which
- 3:24:02is very strong, which is tactical
- 3:24:03precision. Head shots will deal 20% more
- 3:24:05damage. Non- headshot damage decreases
- 3:24:07by 10%. On the sniper class especially,
- 3:24:10you pretty much always want headshot
- 3:24:12damage because not only do you have
- 3:24:14perks in your perk tree like
- 3:24:15marksmanship for more headshot damage,
- 3:24:17you also have things in your perk tree
- 3:24:19like your base starting perk for a
- 3:24:20starting perk increase of 10% for your
- 3:24:22headshot damage. So really important
- 3:24:24just like building the headshot perks in
- 3:24:26my opinion. Now, the next perk here is
- 3:24:28Head Hunter down here into the perk
- 3:24:30great might. Then we pick up the perk
- 3:24:32here home precision for that laser beam
- 3:24:33hipfire. And that's pretty much all
- 3:24:34there is for the perk tree setup here.
- 3:24:37Now, I will say if you want to skip head
- 3:24:39hunter here and you want to go down here
- 3:24:41for the perk cleaving fire instead, you
- 3:24:43can do 75% damage on this build with the
- 3:24:46perk block break on a blocking enemy.
- 3:24:48That is actually pretty strong on this
- 3:24:49gun. Does make it pretty easy just like
- 3:24:51blow through the tyrannid warriors that
- 3:24:53are using their sword arms. And because
- 3:24:54of that, if you want to take that perk
- 3:24:56instead, you definitely can. I just
- 3:24:58prefer the option up here instead for
- 3:25:00headshot damage. And that's pretty much
- 3:25:01all there is for this gun. Now, for our
- 3:25:04secondary here, I do take the inferno
- 3:25:06pistol. Now, the inferno pistol is a
- 3:25:08really nice complement to the instigator
- 3:25:10here because our horde clear is not like
- 3:25:12super strong on this build without
- 3:25:14things like a melt the bomb spam off
- 3:25:16this perk or an inferno pistol to clean
- 3:25:18up hormagons. being able to trigger your
- 3:25:19armor regen off of trick shots, stuff
- 3:25:21like that. It's just pretty valuable on
- 3:25:23this build in my opinion. Now, the
- 3:25:25variant I pick here is the ammo capacity
- 3:25:27magazine version. If you want to take
- 3:25:28the rate of fire version, you can also
- 3:25:30do that. That is up to you. I just
- 3:25:32prefer more overall ammo on this build
- 3:25:34because I do want to get more triggers
- 3:25:35off of things like versatile precision.
- 3:25:37Now, for the perk tree here, I do take
- 3:25:39the perk perpetual range first, moving
- 3:25:41here into the perk brace reload. Then we
- 3:25:43pick up perpetual range. Again, the perk
- 3:25:44here, great might moving into increased
- 3:25:46capacity, adamant restoration, extra
- 3:25:48shot, and trick shot. That's pretty much
- 3:25:50all there is for this build. And if you
- 3:25:52take the rate of fire one, I would also
- 3:25:53just build the same way, but you know,
- 3:25:55you could go up top if you really wanted
- 3:25:56to. Now, for the melee weapon, we are
- 3:25:59not building for melee damage at all
- 3:26:01today. So, we're taking the Argent edge.
- 3:26:03This has the heroic perk effect down
- 3:26:04here, scaling retort. Their post window
- 3:26:06is shorter, but each perfect parry
- 3:26:07damages and staggers the enemy. Now,
- 3:26:10when it says stagger the enemy, that
- 3:26:11means you get a gun strike on every
- 3:26:12parry, no matter what. There are
- 3:26:14multiple combo chains in Space Marine 2
- 3:26:16that will not give you a perfect parry
- 3:26:18gun strike opportunity on the first one.
- 3:26:20They have like a set break point. So,
- 3:26:21for example, a triple Ravener combo.
- 3:26:24Only the final hit of that will usually
- 3:26:25give you a gun strike with this perk.
- 3:26:27You will get the gun strike off the
- 3:26:28first parry. So, super good for
- 3:26:30preventing stun locks and also just
- 3:26:31great for like triggering perk effects
- 3:26:33like we have in our prestige perk tree
- 3:26:34with exacting focus for 20% more range
- 3:26:37damage on a gun strike. So, a really
- 3:26:39nice option there. Now, for the perk
- 3:26:41tree, it doesn't matter too much on this
- 3:26:43build because you're mainly using this
- 3:26:44weapon for a defensing parry window or
- 3:26:46something like the stagger here really.
- 3:26:48And the perk tree option I took is just
- 3:26:50perpetual strength, kinetic energy into
- 3:26:52the perk, perpetual strength again. Then
- 3:26:53I pick up the perk here, heavy
- 3:26:54onslaught, reeling blow, shadow stab,
- 3:26:57tide of battle, shoulder bash, and
- 3:26:59terminus slayer. And that's pretty much
- 3:27:00all there is for our melee selection and
- 3:27:02our overall weapon selection. Now, for
- 3:27:04the snipers perk tree, I do start off
- 3:27:06with the perk here, block break. First,
- 3:27:08shots will penetrate enemy block
- 3:27:09stances, dealing 50% of the usual
- 3:27:11damage. Now, normally I take melee
- 3:27:13mastery for a 20% multiplicative melee
- 3:27:16damage buff against major and higher
- 3:27:17enemies, but on this build, we really do
- 3:27:19prefer block break because our argent
- 3:27:21edge, we're not really using this for
- 3:27:22melee damage out of things like
- 3:27:23hormagants anyways. So having block
- 3:27:26break, being able to shoot through
- 3:27:27bioore plates, being able to shoot
- 3:27:28through shield zangors, and of course
- 3:27:30the bone sword warriors, that is really
- 3:27:32useful for us and you'll actually nuke
- 3:27:33them down pretty quick. Next perk here
- 3:27:35is vantage point. Remaining stationary
- 3:27:37for 2 seconds increases your range
- 3:27:38weapons damage by 20%. Now, because they
- 3:27:41buffed the sniper camo cloak base cool
- 3:27:43down to be 90 seconds instead of 125
- 3:27:46seconds, you can actually trigger this
- 3:27:47perk after firing immediately with
- 3:27:49lingering concealment for a 2se
- 3:27:51secondond lingering duration on your
- 3:27:52camo cloak. And your camcloak will
- 3:27:54pretty much come back immediately to do
- 3:27:56it again. You don't have to move much at
- 3:27:57all. And vantage point is pretty strong
- 3:28:00because sitting in one spot now is
- 3:28:02pretty easy. Next perk here is dextrous
- 3:28:04hands. Bulk carbines reload 20% faster
- 3:28:06and the weapon spread and recoil reduced
- 3:28:07by 15%. This is the only perk in this
- 3:28:10column that does anything for us. So
- 3:28:12definitely pick it up. And the next perk
- 3:28:14here is of course the perk precision
- 3:28:16targeting. Weapon spread is reduced by
- 3:28:1725% and the range damage you do against
- 3:28:19extremist and term level enemies is
- 3:28:21increased by 15% for all team members.
- 3:28:23Now this buffs up boss damage for your
- 3:28:26teammates. But also the weapon spread
- 3:28:27reduction here that makes your gun
- 3:28:29significantly better. With the buffed
- 3:28:31camo cool down of 90 seconds, you don't
- 3:28:33actually need to take perks down here
- 3:28:35like squad renewal or renewal anymore.
- 3:28:37You can actually just like cycle into
- 3:28:38your camcloak off L concealment pretty
- 3:28:40easily because the base cool down is
- 3:28:42really not that bad anymore and that
- 3:28:44opens you up to take these team perks
- 3:28:46here and stuff like purification on top
- 3:28:48of that which is what we'll be doing
- 3:28:49today. Now this one says that manually
- 3:28:51activating camocloak removes negative
- 3:28:52status effects and restores all
- 3:28:54contested health. This is a god tier
- 3:28:56perk on the sniper class especially for
- 3:28:58the new operation because you can camoc
- 3:29:01cancel and just get rid of your status
- 3:29:02effect and like the poison swamp
- 3:29:04whenever you want. pretty fun option
- 3:29:05here. Though I will say you can really
- 3:29:07take whatever you want on this column
- 3:29:09here if you feel comfortable with that.
- 3:29:11This is just the safest option. And vice
- 3:29:13versa here. If you want to take
- 3:29:15marksmanship or squad renewal, you could
- 3:29:17do that. You will just lose a bit of
- 3:29:18your weapon spread off of this perk.
- 3:29:20Next perk here is targeted shot. The
- 3:29:22first range attack that breaks
- 3:29:23camouflage.
- 3:29:25Now, back in patch 11, they actually
- 3:29:27buffed up this perk to have a lingering
- 3:29:29duration that is long enough to get the
- 3:29:31full damage effect on a single burst of
- 3:29:33your five round burst here. So, pretty
- 3:29:35good for this build especially. And next
- 3:29:37perk here is lingering concealment.
- 3:29:39After performing an attack that breaks
- 3:29:40camcloak, you remain hidden for 2
- 3:29:42seconds. Now, this perk is significantly
- 3:29:45stronger with that 90 second base cool
- 3:29:46down on your camo cloak because any shot
- 3:29:49from your bolt weapons like an
- 3:29:50instigator carbine will break the camo
- 3:29:52cloak immediately. And because of that,
- 3:29:54you will be in that 2C lingering
- 3:29:56duration and your camo cloak recharge
- 3:29:57will come back pretty much immediately
- 3:29:59after, which is super strong. You can
- 3:30:01cycle back into your camo cloak very
- 3:30:03easily from stealth because of that. So
- 3:30:05you definitely want this perk on this
- 3:30:06build. Final perk here is power of
- 3:30:08excellence performing three consecutive
- 3:30:10headshots before equipment charge by
- 3:30:11one. The cool down is 30 seconds. Now,
- 3:30:14this is the main source of equipment
- 3:30:16regen on this class in general and
- 3:30:17really the only source here because a
- 3:30:1930-cond melta bombs, shock nades,
- 3:30:21cracks, pyro blaster canisters, those
- 3:30:23will all solve problems for you all on
- 3:30:25their own. Equipment just win wins
- 3:30:27games, excuse me, in this game. And for
- 3:30:29that reason, you pretty much always pick
- 3:30:31up this perk. And also just say on this
- 3:30:33build, especially since we don't have
- 3:30:34like a power gladius and stuff, being
- 3:30:36able to like auto remove a terminator or
- 3:30:39something from a boss fight with a melta
- 3:30:40bomb, that is invaluable. So definitely
- 3:30:43grab this. And also getting the three
- 3:30:44consecutive head shot, every single shot
- 3:30:46from the burst fire of this heroic perk
- 3:30:48effect will count as an individual shot
- 3:30:50for the effects of this perk. So very
- 3:30:52easy to trigger. Now for the prestige
- 3:30:54perk options here, I do take Empress
- 3:30:56Race first. When Camcloak activates, you
- 3:30:59become invulnerable to damage for two
- 3:31:00seconds. Now invulnerability in Space
- 3:31:02Marine 2 will count for both knockback
- 3:31:04and damage. And because of that, this
- 3:31:06gives you a ridiculous amount of
- 3:31:08utility. You pretty much always pick
- 3:31:09this up. This is an S tier perk for
- 3:31:11sure. are like one of the best in the
- 3:31:12whole game. Next perk here is versatile
- 3:31:14precision. Performing a kill with your
- 3:31:16secondary weapon restores 15% of your
- 3:31:18prim's ammo. Cool down is 15 seconds.
- 3:31:20This just solves the ammo economy of the
- 3:31:22sniper class all on its own. You pretty
- 3:31:24much always grab this because as long as
- 3:31:26you are not using the heroic bolt
- 3:31:27sniper, it will benefit your primary
- 3:31:29weapon. Final perks here are conviction
- 3:31:31for a 25% health damage reduction for 15
- 3:31:33seconds on armor break because this perk
- 3:31:36makes these snipers significantly tanky.
- 3:31:38In fact, this perk alone is why he is so
- 3:31:41much tankier than say a tech marine
- 3:31:42because tech marine can get nuked very
- 3:31:44easily and sniper has this HP damage
- 3:31:46reduction for 15 seconds, which is very
- 3:31:48powerful. Got tier perk, you pretty much
- 3:31:51always pick up these three. Final perk
- 3:31:53here is exacting focus. After a gun
- 3:31:55strike, you will deal 20% more range
- 3:31:57damage for 10 seconds here. This is very
- 3:31:59easy to trigger on any build ever.
- 3:32:01Pretty much the Argent edge especially
- 3:32:03though is super strong for this and a
- 3:32:0520% buff that is basically free and
- 3:32:07that's pretty much all there is for this
- 3:32:09heroic insulator build guys. This one is
- 3:32:12really easy to run through on both chaos
- 3:32:14and tyrannids. Purification is a super
- 3:32:16strong perk effect. The base cooldown
- 3:32:18buff they didn't like patch 12.2 just
- 3:32:20made the sniper significantly better
- 3:32:22overall and really opened up some build
- 3:32:24variety for him. But if you want an even
- 3:32:25easier time, you could take squad
- 3:32:27renewal on top of this and that'll make
- 3:32:29your life even like, you know, that much
- 3:32:30easier. And that's pretty much all there
- 3:32:32is for this one, guys. Hopefully this
- 3:32:34build guide helped you. Hey guys, first
- 3:32:35regards here. I'll be talking about an
- 3:32:37endless ammo bolt sniper rifle build for
- 3:32:39the sniper class in Space Marine 2 patch
- 3:32:4113. Now, I know a lot of you guys like
- 3:32:43the heroic bolt sniper rifle, but this
- 3:32:45weapon can be a little tricky to use for
- 3:32:47a lot of players. And today, I want to
- 3:32:49go over a bit of a different bolt sniper
- 3:32:51rifle build using one of the relic tier
- 3:32:53options. But more importantly, the ammo
- 3:32:55reserve option. Now, the big thing about
- 3:32:57this weapon is that you have a fat stack
- 3:33:00of ammo in like pretty much every relic
- 3:33:02tier option compared to the heroic
- 3:33:03version. And that means you can also
- 3:33:05take advantage of things like versatile
- 3:33:06precision in your prestige perk tree and
- 3:33:08percentage increases on your total
- 3:33:10ammunition with stuff like high
- 3:33:11capacity. So, we'll be building around
- 3:33:12that today. Now, for the perk tree, I do
- 3:33:15start off with the perk here extended
- 3:33:16magazine first. Magazine size increases
- 3:33:18by 15% of the maximum. Moving here to
- 3:33:21the perk divine might for 10% damage
- 3:33:23buff. Now you could go down here for
- 3:33:25stuff like remote threat and survival
- 3:33:26instinct if you wanted to, but like
- 3:33:28building over into stuff like reload
- 3:33:30restoration later will be a bit more
- 3:33:32difficult. Next perk here is finisher
- 3:33:34reload. Moving here into the perk
- 3:33:35unwavering resolve after reloading while
- 3:33:37having low ammo damage increases by 25%
- 3:33:39for 5 seconds. But then I pick up the
- 3:33:41perk here head hunter for a 10% headshot
- 3:33:43damage buff. Down here into the perk
- 3:33:44increase capacity for 20% more total
- 3:33:46ammunition. And the next perk here is
- 3:33:49strong start. First round of magazine
- 3:33:50deals 25% more damage. Now, if you don't
- 3:33:52want this one, you take the one down
- 3:33:54here, which is strong finish. Last round
- 3:33:56of magazine deals 50% more damage.
- 3:33:57They're both pretty good, but like I
- 3:33:59usually find that I'm like topped off on
- 3:34:01this build thanks to finish or reload
- 3:34:03all the time. So, this one is definitely
- 3:34:05getting more use. Next perk here is
- 3:34:07cleaving fire down here into the perk
- 3:34:09reloaded restoration. After reloading,
- 3:34:11your ammo reserve is restored by 50% of
- 3:34:14the number of enemies hit cannot exceed
- 3:34:15maximum ammo capacity. Now on this
- 3:34:18build, you pretty much never run out of
- 3:34:20ammo with like this perk here and stuff
- 3:34:22like increased capacity on the fat base
- 3:34:24ammo reserve option. So you can pretty
- 3:34:26much fire your bolt sniper rifle forever
- 3:34:28and this helps out with that a ton.
- 3:34:30Final perk here is recruitment. Killing
- 3:34:32amorous or higher enemy with a headshot
- 3:34:33this weapon to an armor segment. The
- 3:34:35cool down is 15 seconds. Armor
- 3:34:37restoration built into bolter weapons
- 3:34:39like this is very strong because usually
- 3:34:42you're taking a weapon like the bolt
- 3:34:43sniper rifle against tyrannids anyways
- 3:34:45and tyrannids are very easy to trigger
- 3:34:47this perk effect against also very nice
- 3:34:49against them if you're fighting stuff
- 3:34:50like a devourer because the way that the
- 3:34:53enemies die in space marine 2 in my
- 3:34:55experience is that a devourer will shoot
- 3:34:57a volley at you will get the headshot
- 3:34:59insta kill on them and that volley might
- 3:35:01like chip damage you having that one
- 3:35:03extra armor bar completely avoids HP
- 3:35:05loss which is super nice on this option.
- 3:35:07Now, for the secondary here, we do take
- 3:35:10the firepower bolt pistol because at the
- 3:35:12moment, the firepower bolt pistol is
- 3:35:15actually one of the strongest gun
- 3:35:17strikes in the entire game. Like, its
- 3:35:19damage is pretty comparable to a heroic
- 3:35:20bolt pistol. Actually, I think it's
- 3:35:22above the heroic heavy bolt pistol right
- 3:35:23now. And it's only outclassed by the
- 3:35:25firepower heavy bolt pistol, which is
- 3:35:27pretty insane. And also, the fast fire
- 3:35:29rate on the firepower bolt pistol makes
- 3:35:31it very easy to trigger perk effects
- 3:35:33like power of excellence for three
- 3:35:34consecutive head shot. So overall, very
- 3:35:36strong option. And even though I do
- 3:35:38occasionally take the heroic bolt pistol
- 3:35:40option for that burst effect to trigger
- 3:35:42our power of excellence perk, I think
- 3:35:44this one's just a much stronger gun
- 3:35:45overall. So I'm picking it here today.
- 3:35:47Now for the perk tree, I do start off
- 3:35:49with the perk here precision first,
- 3:35:51moving here into the perk head hunter,
- 3:35:53gun strike reload into the perk here,
- 3:35:54increase capacity, and head hunter
- 3:35:56again. Then I pick up the perk here,
- 3:35:58elite hunter. After killing a major or
- 3:35:59higher enemy with a melee weapon, head
- 3:36:01shot will deal 50% more damage for 10
- 3:36:03seconds. All you have to do to trigger
- 3:36:05this perk is get a melee execute. Just
- 3:36:06keep in mind that if you're playing a
- 3:36:08sniper class where you have a primary
- 3:36:10range weapon, you have to have your
- 3:36:11secondary weapon equipped to actually
- 3:36:12trigger it. If you swap off of your
- 3:36:14secondary for any reason during the
- 3:36:1610-second duration, you will lose the
- 3:36:18effect entirely. Next perk here is head
- 3:36:20hunter down here into the perk extended
- 3:36:22magazine. And the final perk here is
- 3:36:23divine might. That is all there is for
- 3:36:25our secondary option. Now, for the melee
- 3:36:28weapon, we're taking the bold choice of
- 3:36:30a fencing argent edge option because the
- 3:36:33Argent edge is just the best defensive
- 3:36:35tool unlike any fencing option in space
- 3:36:382 at the moment. It is kind of absurd
- 3:36:39how strong this weapon actually is. And
- 3:36:41the hero perk effect down here is called
- 3:36:43scathing retort. Their post window is
- 3:36:45shorter, but each perfect parry damages
- 3:36:46and staggers the enemy. So basically, if
- 3:36:48you're unaware, for like all two of you,
- 3:36:50every time you parry an enemy on this
- 3:36:52weapon, you will get a gun strike
- 3:36:54opportunity no matter what on stuff like
- 3:36:55raveners, melee terminators, and stuff
- 3:36:57like that. It does not matter where they
- 3:36:59are on their combo chain because there
- 3:37:00are a lot of enemies in Space Marine 2
- 3:37:02where the initial parry on their combo
- 3:37:05chain will not stagger them, but this
- 3:37:07one will and give you that gun strike
- 3:37:08opportunity every time. And that's good
- 3:37:10on its own for just a defense, but on a
- 3:37:13sniper class where you have perk effects
- 3:37:15like exacting focus for getting more
- 3:37:16range damage after a gun strike, getting
- 3:37:18gun strikes faster is even better. So, a
- 3:37:21really good option for us all around.
- 3:37:22Now, as far as the perk tree is
- 3:37:24concerned on this, it really does not
- 3:37:26matter too much because you're not using
- 3:37:28this as like a melee weapon as much as
- 3:37:30you're using as a parry stick. So, for
- 3:37:32that reason, we start off with perpetual
- 3:37:33strength first. Maybe here into the perk
- 3:37:35connect energy. Then I pick up perpetual
- 3:37:37strength again, heavy onslaught for more
- 3:37:38melee damage on our heavy attacks. Then
- 3:37:40we grab ruling blow shadow stab for
- 3:37:42single target up here into tide of
- 3:37:43battle. And then I grab shoulder bash.
- 3:37:45And the final perk here is Terminus
- 3:37:47Slayer for a 20% damage buff against
- 3:37:49terminus level enemies. And that is
- 3:37:51pretty much all there is for the Argent
- 3:37:53edge. Now for our main perk for you have
- 3:37:55a couple options here. You could take
- 3:37:57block break if you really wanted to, but
- 3:37:59like I don't care too much about this.
- 3:38:01That is up to you. The melee mastery
- 3:38:03perk is a 20% multiplicative melee
- 3:38:05damage buff against majorus and higher
- 3:38:07enemies which is still pretty damn
- 3:38:09strong on an argent edge because even
- 3:38:11though I said reason this is a parry
- 3:38:12stick the shadow stab is still pretty
- 3:38:14decent and the 18 strength as a base
- 3:38:16damage is actually quite high so things
- 3:38:18like melee mastery they do help that
- 3:38:19out. Next perk here is high capacity.
- 3:38:21The maximum amount of ammo you can carry
- 3:38:22increases by 10%. You don't have to take
- 3:38:25this if you don't want to. You could
- 3:38:27pick up vantage point for a 20% range
- 3:38:29damage buff for 2 seconds while
- 3:38:30remaining stationary. This is not a bad
- 3:38:32option these days because sitting in
- 3:38:34your cloak is actually quite easy,
- 3:38:36especially with stuff like renewal to
- 3:38:37get it back quite quickly. Though I will
- 3:38:39say high capacity that just pretty much
- 3:38:41guarantees you will never run out of
- 3:38:42ammo. Next perk here is iron grip.
- 3:38:45Weapon spread recoil reduced by 20% and
- 3:38:47range damage against enemies is
- 3:38:48increased by 15% for both sniper rifles
- 3:38:51and stalker bolt rifles. Now, we are
- 3:38:53using a bolt sniper rifle, so this one
- 3:38:56is just a no-brainer for us because
- 3:38:58these other two do nothing. Next perk
- 3:39:00here is really up to you. Now, you can
- 3:39:02go through the classic combo of squab
- 3:39:04renewal and purification. This is
- 3:39:07definitely the safest option, but the
- 3:39:09perk I take here is marksmanship for a
- 3:39:1110% headshot damage buff, and I use
- 3:39:12renewal down here for camoc recharge.
- 3:39:14So, I will say if you want to take
- 3:39:16purification and marksmanship, you can
- 3:39:18do that these days because camoc's base
- 3:39:20cool down is only 90 seconds. So, as
- 3:39:23long as you shoot your gun immediately
- 3:39:25after cloaking, you will trigger your
- 3:39:26cooldown almost instantly and it'll come
- 3:39:28back very quickly. And the linker
- 3:39:30concealer makes that even easier. So,
- 3:39:32this is definitely an option, but today
- 3:39:34I'm taking renewal. Next perk here is
- 3:39:36targeted shot. The first range attack
- 3:39:37that breaks camo cloak deals 75% more
- 3:39:40damage. Now, unlike the heroic bolt
- 3:39:41sniper rifle, we don't have a succulent
- 3:39:4420 times headshot multiplier. So, we are
- 3:39:46lacking for like a little bit of damage
- 3:39:48here. And having this cloak option for
- 3:39:50like a 75% bonus is very strong for us.
- 3:39:52And also in Space War 2, all ranged
- 3:39:54enemies take a 50% range damage
- 3:39:57increase. And that means you will
- 3:39:58one-shot like bramble warriors and tid
- 3:40:00devourers and snipers and stuff like
- 3:40:02that when it's active. Next perk here is
- 3:40:04lingering concealment at form an attack
- 3:40:05that breaks camc hidden for 2 seconds.
- 3:40:08Ever since they buffed up the camo cloak
- 3:40:10base cool down to be only 90 seconds, a
- 3:40:13lingering concealment has kind of gone
- 3:40:15like through the roof in value. And for
- 3:40:17that reason, I pretty much take it all
- 3:40:18the time. But persistence is still a
- 3:40:20very strong perk for a damage reduction
- 3:40:21and a knock back. Final perk here is a
- 3:40:23pattern of excellence performing three
- 3:40:24consecutive headshots from swim charge
- 3:40:26by one. The cool down is 30 seconds.
- 3:40:29This perk kind of just solves all
- 3:40:31problems for the sniper class. The
- 3:40:32biggest issue on the sniper is that you
- 3:40:35don't have amazing horde control. But if
- 3:40:37you get a melta bomb, a shock grenade, a
- 3:40:39frag spam, even this will just give you
- 3:40:41that back on a 30 second cool down
- 3:40:43effectively, which is super strong and
- 3:40:45really does help you out a ton with like
- 3:40:46your class synergy. Now, for the
- 3:40:48prestige perk options, I do take
- 3:40:50emperor's grace first. When camoufl
- 3:40:51activates, you become invulnerable to
- 3:40:53damage for two seconds. Now,
- 3:40:54invulnerability in Space Marine 2 counts
- 3:40:56for not only your damage taken, but also
- 3:40:58your knock back. So, while this is
- 3:41:00active, you cannot get knocked over,
- 3:41:02which is super useful for setting up
- 3:41:03shots and just like utility options.
- 3:41:05Next perk here is versatile precision.
- 3:41:07Performing a kill with your secondary
- 3:41:08weapon restores 15% of your primary
- 3:41:10weapon's ammo. Cool down is 15 seconds.
- 3:41:13This is usually not functional on a
- 3:41:15heroic bolt sniper rifle, but on this
- 3:41:16build, you get the full benefit from
- 3:41:18that fat magazine size or excuse me,
- 3:41:20that fat ammo reserve you have on this
- 3:41:21option. So, great for us here. And the
- 3:41:23final perks here are conviction for a
- 3:41:2625% health damage reduction for 15
- 3:41:28seconds on armor break because this
- 3:41:30makes you way tankier in this game. And
- 3:41:32the final perk is exacting focus for the
- 3:41:3420% buff for 10 seconds after a gun
- 3:41:36strike. And that is pretty much all
- 3:41:37there is for this build, guys. I mean,
- 3:41:39the bolt sniper rifle is obviously
- 3:41:40better against the tyrannid faction than
- 3:41:42chaos, but you could take this against
- 3:41:43chaos. I mean, your ammunition is really
- 3:41:45not that big of an issue at all. See, if
- 3:41:47you miss like 90% of your shots, you'll
- 3:41:49probably still be topped off. But
- 3:41:51hopefully this build guide helped you.
- 3:41:53And if you like content like this,
- 3:41:54subscribe for more. And if you want to
- 3:41:55catch me live to ask me questions about
- 3:41:56the game or just come hang out, you find
- 3:41:58me here on YouTube or on Twitch with a
- 3:42:00link in the video description. and also
- 3:42:01a link to my community discord. And I
- 3:42:02also want to say a special thank you to
- 3:42:03my channel members. Your support has
- 3:42:05helped me make content like this for
- 3:42:06like nearly 2 years now and I really
- 3:42:08appreciate that guys. And as always,
- 3:42:10thank you for watching. Take it easy.
- 3:42:12Bye.
- 3:42:15Hey guys, first guardsman here and I'll
- 3:42:17be talking about a triple plasma techine
- 3:42:19build for Space Marine 2 patch 13 using
- 3:42:21the brand new heroic plasma pistol. Now
- 3:42:23the tech is in a pretty strong spot at
- 3:42:26the moment really ever since they buffed
- 3:42:28up his team perk battlefield repairs to
- 3:42:29give you an additional armor back. He is
- 3:42:31a pretty damn strong class in the game.
- 3:42:34You have a ton of AoE damage and also
- 3:42:36the plasma incinerator in this patch got
- 3:42:38a buff to the body shot damage and
- 3:42:40charge speed and feels way better now.
- 3:42:43So for that reason we're going to be
- 3:42:44building around that today. Now first up
- 3:42:46we take the rate of fire variant here.
- 3:42:49Now I will say as of this patch the
- 3:42:51plasma incinerator on other variants
- 3:42:53like the firepower venting speed or like
- 3:42:55ammo capacity one these are all usable.
- 3:42:58We are not taking those today mainly
- 3:43:00because we are using the heroic plasma
- 3:43:02pistol and this one only fires charge
- 3:43:04shots. So unlike the rate of fire plasma
- 3:43:07you are not able to use your secondary
- 3:43:09for CHP regen reliably at all. So, for
- 3:43:12that reason, you definitely want to have
- 3:43:13a faster rate of fire on this to charge
- 3:43:15up your shots because this is a huge
- 3:43:17portion of your CHP. Now, for the perk
- 3:43:20tree on this, I take the perk blast
- 3:43:21radius first. Damage radius of a charge
- 3:43:24shot increases by 10%. Moving here into
- 3:43:26the perk rampage after killing seven
- 3:43:28enemies ramp succession, you will deal
- 3:43:2925% more damage for 10 seconds. Cool
- 3:43:32down is 15 seconds. This is a nice perk
- 3:43:35to have because it does help you hit
- 3:43:37break points occasionally against some
- 3:43:38major in the game. The big issue with
- 3:43:40the tech marine is that you do not like
- 3:43:42triple shot a major tiered warrior in
- 3:43:45base unlike the plasma boost on
- 3:43:47tactical. But that being said, the
- 3:43:49common shots on this gun now, they can
- 3:43:51help you like whittle down enemies that
- 3:43:53are pretty low, far more than they did
- 3:43:54before. And also their CHP recovery is a
- 3:43:56lot better. So, it's not as bad as it
- 3:43:58used to be. Just keep in mind you will
- 3:43:59not be damage nuking guys in three
- 3:44:01charge shots. That's some particular
- 3:44:02setups. Next perk here is efficient
- 3:44:04charge. The charge shots from this plas
- 3:44:06weapon use two less energy. You
- 3:44:08definitely want perks like efficient
- 3:44:09charge on the tech marine because
- 3:44:10techarine has no ammo regen in this game
- 3:44:13unlike tactical and tactical kind of
- 3:44:15just like circumvent any ammo issues of
- 3:44:17this perk alone on the plasma
- 3:44:19incinerator especially. So on tech
- 3:44:20marine definitely pick up all these
- 3:44:22options. Next perk here is charge speed.
- 3:44:25Projectile speed of charge shots
- 3:44:26increases by 25%. moving here into the
- 3:44:28perk blast radius up here into the perk
- 3:44:31common speed because the projectile
- 3:44:32speed of common shots is actually pretty
- 3:44:34useful now since they do recover you a
- 3:44:36pretty decent amount of CHP by
- 3:44:38comparison to before and the next perk
- 3:44:40here is admit restoration when your
- 3:44:42health drops below 30% your ammo reserve
- 3:44:44is restored by 25% the maximum capacity
- 3:44:46cannot exceed maximum ammo capacity the
- 3:44:48cool down is 30 seconds now I'll be
- 3:44:50honest guys when you are playing the
- 3:44:52tech marine if you want to skip over
- 3:44:53this perk and go down here for admin
- 3:44:55velocity or perk like perfect radius Um,
- 3:44:57you can definitely do that. Retaliation
- 3:45:00is nice to have, so I do like picking
- 3:45:01this up. But, um, if you drop below 30%
- 3:45:04HP on deck ring, guys, I'll be real,
- 3:45:06you're probably going to die because
- 3:45:08this class has very little in the way of
- 3:45:10health damage reduction. You actually
- 3:45:12have the lowest HP total in the entire
- 3:45:14game, aside from the sniper. But sniper
- 3:45:16has perks like conviction to circumvent
- 3:45:18that, and you only have armor and range
- 3:45:20damage reduction. So, when that armor
- 3:45:21breaks, you're kind of cooked. So, just
- 3:45:24be a little careful with that one. Next
- 3:45:26perk here is fast venting down here into
- 3:45:28the perk perpetual velocity for faster
- 3:45:30charge shot. And the final perk is
- 3:45:32efficient charge again into home
- 3:45:34precision. Now this is a super
- 3:45:36underrated perk on the plasma
- 3:45:38incinerator. This will make your maximum
- 3:45:39spread decrease by 50% when fired
- 3:45:41without aiming. This makes you way more
- 3:45:44accurate on the hip fire and hipfiring
- 3:45:45the plasma incinerator is really nice at
- 3:45:48close range. So, I do really enjoy this
- 3:45:50perk and you're not giving up a ton for
- 3:45:52this anyways because perks like rape
- 3:45:54might perks up here like common cooling,
- 3:45:56they don't matter too much. And these
- 3:45:57two perks here like common efficiency
- 3:45:58and the shot down here uh or the perk
- 3:46:00down here, balance cooling, they just
- 3:46:02kind of suck. So, I'll just skip over
- 3:46:04those. That's pretty much all there is
- 3:46:05for the plasma incinerator. Now, for the
- 3:46:08secondary weapon here, we have the brand
- 3:46:10new heroic plasma pistol. This one can
- 3:46:14one-shot Majorus. It can do ridiculous
- 3:46:16damage on tactical especially, but even
- 3:46:18here it is a very powerful AoE tool. And
- 3:46:21there are a couple ways to build this
- 3:46:22thing because our heroic perk effect is
- 3:46:24called overcharged plasma coils. You
- 3:46:27will only fire charge shots with
- 3:46:28increased damage, but charge time is
- 3:46:30longer. Now, this one makes it so you
- 3:46:34have a five business day charge up
- 3:46:36speed, but once you fire off one shot,
- 3:46:38you will overheat immediately. Now, the
- 3:46:39way you can circumvent that is by taking
- 3:46:41the perk over here, charge cooling. This
- 3:46:43will leave you at 90% overheat instead,
- 3:46:46which is going to allow you to shoot a
- 3:46:48second shot. But like I said before, it
- 3:46:50has a five business day charge up speed.
- 3:46:52And because of that, getting a second
- 3:46:54shot off is not very practical,
- 3:46:56especially on a class as squishy as tech
- 3:46:57marine. But if you do set it up
- 3:46:59properly, you can put out a truly
- 3:47:01ludicrous amount of damage. Now, the way
- 3:47:02I'm building it today is going up here
- 3:47:04with plasma collection into the perk
- 3:47:06over here, rapid cooling. Then we go
- 3:47:07over here into the perk plaza collection
- 3:47:09again because this weapon actually has a
- 3:47:11higher base magazine capacity than most
- 3:47:14of the other relic tier options. The
- 3:47:15only one that actually goes higher than
- 3:47:16this is the magazine capacity version.
- 3:47:18So these percentage increases are a
- 3:47:20little bit more valuable for you. So
- 3:47:21pretty nice there. And next perk here is
- 3:47:23blast radius for 10% increased radius
- 3:47:25and our charge shot because your charge
- 3:47:27shot on this one hitting more enemies is
- 3:47:29super damn useful. So you definitely
- 3:47:31like this perk. Next perk here is
- 3:47:32special velocity for faster shot charge
- 3:47:34speed. Uh, like I said before, this one
- 3:47:37already makes you take forever, even
- 3:47:39with the perk active. So, charging up
- 3:47:41your weapon here. Any reduction to that,
- 3:47:43you definitely want. Next perk here is
- 3:47:45plastic collection. Again, moving here
- 3:47:46into the perk blast radius again. And
- 3:47:48then we go over to the perk retaliation
- 3:47:50for 25% more damage for 10 seconds on a
- 3:47:52perfect time dodge. And the final perk
- 3:47:54is divine might, which you could just
- 3:47:55like, you know, skip over here and take
- 3:47:56the exact same perk over here if you
- 3:47:58want to for like a funny meme time, I
- 3:48:00guess. But the point is this is the
- 3:48:02damage setup. And then alternatively,
- 3:48:03you could go up here just for like
- 3:48:05charge cooling and then either take your
- 3:48:07last perk point for plasma collection or
- 3:48:09divine might. And that is up to you. And
- 3:48:11that's pretty much all there is for the
- 3:48:12secondary here. Now for the Omniscan
- 3:48:15axe. Now, I know in my other tech marine
- 3:48:17guide, I did put out an Argent edge
- 3:48:19build, but a lot of you guys love the
- 3:48:21Power Axe, you love the Xenophase Blade,
- 3:48:22and you love the Omniscan Axe. So, we're
- 3:48:24going to show an OmniScan axe build here
- 3:48:26today. Now, what variant of the Omniscan
- 3:48:28axe is the best? Well, that would be the
- 3:48:30balance version. I've seen a lot of
- 3:48:31people say they like the heroic one.
- 3:48:33Guys, the heroic one here, this is
- 3:48:35probably the worst heroic in the entire
- 3:48:37game currently. The heroic perk effect
- 3:48:39is called Word of the Amisiah. The
- 3:48:41attack after Ammy rush, it deals
- 3:48:43increased damage based on the duration
- 3:48:44of the rush. You actually get like
- 3:48:46equivalent, if not better damage on a
- 3:48:48balanced version for this anyways. And
- 3:48:50the balance variant has a 19 strength,
- 3:48:53seven speed, and 13 cleaving potential,
- 3:48:56which does allow you to hit break points
- 3:48:57to one-shot Majorus off a single combo
- 3:49:00of like a parry into your overcharge. So
- 3:49:02really good option here. And also on the
- 3:49:05tech marine in general, you want gun
- 3:49:07strikes so you can actually set up your
- 3:49:08weapon in the first place. And because
- 3:49:09of that, the balance parry window here
- 3:49:11is really nice to have because that
- 3:49:13still allows you to have all that damage
- 3:49:15and gun strikes unlike the block version
- 3:49:16here. Now, for the perk tree, I do just
- 3:49:19build it the same way as last patch
- 3:49:20because I do think this is the overall
- 3:49:23best way to set up your omni ax
- 3:49:25currently, at least for the balance
- 3:49:26version. So, number one, we take the
- 3:49:28perk perpetual strength. Moving here
- 3:49:29into the perk armor siphon. Killing a
- 3:49:31foe with the omni strike restores an
- 3:49:33armor segment. The cool down is 60
- 3:49:34seconds. And then I pick up the perk
- 3:49:36here, perpetual strength again into the
- 3:49:38perk static charge. Now, this one says
- 3:49:40each foe hit during omniscan rush
- 3:49:42increases damage of 10% within 40
- 3:49:44seconds. Not 40 seconds, 4 seconds here.
- 3:49:46Uh the description here is a little
- 3:49:47bugged, but the point is you get more
- 3:49:48damage during your arm rush. And then we
- 3:49:50go into the very strong perk here, which
- 3:49:52is iron rush. Incoming range damage is
- 3:49:54reduced by 50% while using the ammic
- 3:49:56rush attack. Now, the omniscion rush is
- 3:49:58actually ever so slightly faster than
- 3:50:01like a normal run. So, because of that,
- 3:50:03having a 50% range damage reduction on
- 3:50:05the gap close is super useful against
- 3:50:08chaos. You can kind of like rush around,
- 3:50:09just like dodge enemy shots, and the
- 3:50:10ones that do like snag you, you'll take
- 3:50:12way less damage on. And also you have a
- 3:50:14ton of other options for uh range damage
- 3:50:17reduction here like scramble targeting
- 3:50:19anyways. So really good for him to like
- 3:50:21stack up on top of other stuff. Next
- 3:50:23perk here is armored strength down here
- 3:50:24into the perk per petal strength again.
- 3:50:26Then we pick up the perk here energize
- 3:50:28while charging releasing electric
- 3:50:29discharge. You do not scrit and cannot
- 3:50:31be knocked back. This one is pretty
- 3:50:34good. It's one of the only sources of no
- 3:50:35knock back on the tech marine in
- 3:50:36general. Though I will say we do have an
- 3:50:38extraable salvo on this build, so you'll
- 3:50:40still have no knock back if you don't
- 3:50:42want to take this. But you're always
- 3:50:43going to take this because this leads
- 3:50:45you into the perks that really matter
- 3:50:48which are rapid charge. Electro
- 3:50:49discharge charges 40% faster and the
- 3:50:51most important perk which is mighty
- 3:50:53blast. Power discharge releases two
- 3:50:55shock waves. Now mighty blast is what
- 3:50:57allows you to one combo the majorus in
- 3:51:00this game on a single charge because
- 3:51:02otherwise you will have to charge up
- 3:51:03your weapon all over again for another
- 3:51:05one. The second hit will do just enough
- 3:51:08to like one-shot your warriors and stuff
- 3:51:10like that. So definitely pick this up.
- 3:51:12This is the best combo for the Ammy scan
- 3:51:14ax and like the only other variant I
- 3:51:15would really take for like a different
- 3:51:16setup like the block one. But even here,
- 3:51:19you still want this because mighty blast
- 3:51:21is just so much better than the perk up
- 3:51:23here, explosive strike. And for that
- 3:51:24reason, we do prefer it on this build.
- 3:51:26That's pretty much all there is for the
- 3:51:27Omniscion axe. Now, for the perk tree,
- 3:51:30we are going for the triple plasma
- 3:51:32build. So, of course, we do take the
- 3:51:33perk down here, plasma enhancement. The
- 3:51:36servo gun now fires exploding plasma
- 3:51:37projectiles at enemies. You pretty much
- 3:51:39always take this perk with the perk over
- 3:51:41here on the size fury. Server gunshots
- 3:51:43at enemies on fire. Now, the burn effect
- 3:51:45did get like a 20% reduction in damage
- 3:51:48against bosses. And guess what? It still
- 3:51:50cooks bosses, especially if you have
- 3:51:51tactical on your team for Ospaxs because
- 3:51:54burn damage in this game is just that
- 3:51:55ridiculous. And against hordes, which
- 3:51:57like this will be hitting all the time
- 3:51:58anyways, it is still very strong. So
- 3:52:01definitely pick this up. Next perk here
- 3:52:03is Arkle Cleave. Damage from charge
- 3:52:04melee attacks increases by 20%. This is
- 3:52:07a 20% multiplicative melee damage
- 3:52:09increase to your discharge attack on
- 3:52:11your Ammy axe. This functions the exact
- 3:52:14same way as overcharge on the assault
- 3:52:16class here. So, just keep that in mind.
- 3:52:18It is just like a slightly different
- 3:52:20perk description for whatever reason.
- 3:52:22Next perk here is longrange barrage.
- 3:52:24Range damage range is greater than 20
- 3:52:26meters, increases by 25%. This is a nice
- 3:52:28range damage buff, especially for your
- 3:52:30plasma incinerator because this gun
- 3:52:32actually hits like a truck sometimes if
- 3:52:34you do stack it up on top of that. This
- 3:52:36will also benefit your heroic plasma
- 3:52:38that pretty much always hits like a
- 3:52:40truck. Anyways, next perk here is
- 3:52:42battlefield repairs. Team members
- 3:52:44restore one additional armor segment for
- 3:52:46finishers of majorus or extremist
- 3:52:47enemies. This is still the best team
- 3:52:49perk for tech marine in patch 13.
- 3:52:51Additional armor in this game is just
- 3:52:52super strong as an effect, especially
- 3:52:54the range damage reduction because range
- 3:52:56damage reduction effects. These do
- 3:52:57affect your armor, not just your HP. And
- 3:53:00unfortunately, the tech marine has
- 3:53:01nothing in the way of HP damage
- 3:53:03reduction. So definitely helpful here.
- 3:53:05Next perk here is an extra salvo. While
- 3:53:07the servo gun is active, you don't lose
- 3:53:0912 heavy hits and you cannot be knocked
- 3:53:11back. This effect lasts 15 seconds after
- 3:53:13deactivation.
- 3:53:14Being able to have no knock back active
- 3:53:16for 15 seconds is super nice because
- 3:53:19even on the plasma incinerator here or
- 3:53:21the plasma servo gun, all you have to do
- 3:53:23is just like turn it on for one second
- 3:53:24and then turn it off again. And because
- 3:53:26of that, after one shot, you have a
- 3:53:2715-second lingering effect. And usually
- 3:53:30you'll be using this in a hoorde
- 3:53:31anyways. So no knock back here. Pretty
- 3:53:33nice. Next perk here is replenishing
- 3:53:35salvo. Killing or passing enemy with the
- 3:53:36servo gun or an equipment charge. The
- 3:53:38cool down is 75 seconds. A 75 second
- 3:53:41cool down a melta bomb py blaster
- 3:53:43canister and stuff like that. Super
- 3:53:44strong effect. Really powerful option
- 3:53:46still in the game. And even though
- 3:53:48augmented tarantula is also very good, I
- 3:53:51just prefer this one because equipment
- 3:53:53is that strong. Next perk here is
- 3:53:55fortifying salvo. Killing or recaping an
- 3:53:58enemy servo gun armor segment. The cool
- 3:54:00down is 30 seconds. Now, this is really
- 3:54:03easy to pull off. All you have to do is
- 3:54:04just like shoot a Hormagonaut in the
- 3:54:05face with a plasma gun. And usually
- 3:54:07something in this game will die to your
- 3:54:09plasma enhancement at some point. So,
- 3:54:11having this on a 30 second cool down,
- 3:54:13super easy to do over and over again.
- 3:54:15Final perk is Omnis Fury for the obvious
- 3:54:17reason of burn being OP with plasma. And
- 3:54:19that's pretty much all there is for the
- 3:54:21main perk tree. Now, for our prestige
- 3:54:23perk options, we do have the luxury of
- 3:54:25skipping over chained head shot because
- 3:54:27we have no headshot damage on this
- 3:54:29build. And the next perk we take instead
- 3:54:31is unflinching focus. You are
- 3:54:33invulnerable to damage while activating
- 3:54:34trenchless sentry guns. If you are
- 3:54:35trying to use a sentry gun ever, which
- 3:54:37is every single tech marine build in the
- 3:54:39entire game, you just take this perk. So
- 3:54:41it's pretty much mandatory. Next perk
- 3:54:42here is stim boost medic for 40% more HP
- 3:54:45into the perk over here, defensive
- 3:54:47stance. If you're surrounded by five or
- 3:54:48more enemies, you take 20% less damage
- 3:54:50from range attacks. [music] This perk is
- 3:54:52super underrated, guys. Like scramble
- 3:54:54targeting is a very powerful perk effect
- 3:54:56in the game. It's like the exact same
- 3:54:57perk as this. Though I will say if you
- 3:54:59want more blast radius on your
- 3:55:00equipment, you could take this one. And
- 3:55:02I would pretty much always skip over
- 3:55:03volatile sentry because this one is way
- 3:55:05too unpredictable. And also 1,000%
- 3:55:07damage increase here. That still only
- 3:55:09comes out to like one shoting major,
- 3:55:10which is like not super useful. And like
- 3:55:12half the time the tiered snipers shoot
- 3:55:14your sentry gun. Anyways, next perk here
- 3:55:16is furious gun strike. After using
- 3:55:18gunstrike and melee damage increases by
- 3:55:2025% for 5 seconds. So, this is really
- 3:55:22easy to pull off in the middle of an
- 3:55:24omniscience ax combo to have it trigger
- 3:55:26on your discharge attack. So, a really
- 3:55:28good synergy there. And that's pretty
- 3:55:30much all there is for the prestige perk
- 3:55:31option. And that's pretty much all there
- 3:55:33is for the triple plasma build here.
- 3:55:35There are a couple other ways you could
- 3:55:36set this up. You could take things like
- 3:55:38a power ax, a xenophase blade, or an
- 3:55:40argent edge again and then like build
- 3:55:41for stuff like methodical destruction in
- 3:55:43your perk tree that will help you out
- 3:55:44for like break points at times with the
- 3:55:46plasma incinerator. But for the most
- 3:55:47part, I do think this is the best setup
- 3:55:49overall. and the Amishan axe, especially
- 3:55:51in the operations and hard strats. This
- 3:55:54thing is very strong and hopefully this
- 3:55:56build guide helped you. If you like
- 3:55:57content like this, subscribe for more.
- 3:55:58And if you want to watch me live, ask
- 3:55:59any questions about the game or just
- 3:56:00coming out. You can find me here on
- 3:56:02YouTube or on Twitch with a link in the
- 3:56:04video description alongside a link to my
- 3:56:05community Discord. And as always, take
- 3:56:07it easy. Thanks for watching. Bye. Hey
- 3:56:09guys, first regards here and I'll be
- 3:56:11talking about a Death Watch Tech Marine
- 3:56:13build using the Xenoase Blade, heroic
- 3:56:15plasma pistol, and the heroic heavy bolt
- 3:56:17rifle. Now, the main idea behind this
- 3:56:19build is using our burn bolter to
- 3:56:21maintain CHP on top of our heavy bolt
- 3:56:23rifle grenade launcher portion and also
- 3:56:25building around our turret to nuke down
- 3:56:27bosses with arc cleaf for melee damage
- 3:56:29on the xeno phase blade. Now, the heavy
- 3:56:31bolt rifle is super strong on the tech
- 3:56:34marine for multiple reasons. Number one,
- 3:56:36the actual bolt portion of this gun is
- 3:56:38quite strong on him because you have
- 3:56:39perks here like remote threat that gives
- 3:56:41you more damage at range that pair very
- 3:56:43well with perks he has in his own tree
- 3:56:44like long-range barrage for even more
- 3:56:46damage at range. And also the grenade
- 3:56:48launcher portion of this gives him a ton
- 3:56:50of AoE that he usually lacks on like the
- 3:56:52range side of things outside of stuff
- 3:56:53like the plasma incinerator. And it also
- 3:56:56gives him a tremendous amount of
- 3:56:57contested health recovery. Because the
- 3:57:00big issue with the tech marine is that
- 3:57:01if you ever lose your armor on this
- 3:57:03class and start to lose your CHP, you're
- 3:57:06in a really bad spot. Like getting back
- 3:57:07your contested health quickly is very
- 3:57:09important on this class. And grenade
- 3:57:11launchers, they're pretty much
- 3:57:12instantaneous on every single grenade.
- 3:57:14So like once you're out of grenades,
- 3:57:16you're in a significantly worse spot. So
- 3:57:18today, we've been building around your
- 3:57:19grenade launcher predominantly on top of
- 3:57:21as many range damage perks as we can
- 3:57:22actually take. Now for the perk tree
- 3:57:24here, I do start off with the perk here
- 3:57:25extended magazine first. Magazine size
- 3:57:27increases by 15% of the maximum. Now
- 3:57:30this will buff up the bolter portion of
- 3:57:32your gun, not just the grenade launcher
- 3:57:34portion, but the fact you can actually
- 3:57:35get more grenades out of this perk as
- 3:57:36well makes it a super valuable option.
- 3:57:38And next perk here is magazine
- 3:57:40restoration. When your health drops
- 3:57:42below 30%, your ammo reserve restored by
- 3:57:43a full magazine cannot actually maximum
- 3:57:45ammo capacity. The cool down is 30
- 3:57:47seconds. Now this will not restore
- 3:57:49grenades for you, but it will help out
- 3:57:50your ammo economy. And also, if you drop
- 3:57:53below 30% HP here, you will still be
- 3:57:55able to regain that contested health and
- 3:57:58not actually lose any total HP at all
- 3:57:59while triggering the perk effect. So,
- 3:58:01really valuable perk here. Next perk
- 3:58:03here is cleaving fire. Moving here into
- 3:58:05the perk remote threat for more damage
- 3:58:06at range. This one pairs very well with
- 3:58:08long-range barrage. Like I said before,
- 3:58:10then I pick up the perk here, great
- 3:58:11might into the perk here, increase
- 3:58:13capacity. The maximum and reserve of
- 3:58:15this weapon increases by 20% and this
- 3:58:17will buff up both the bolter portion and
- 3:58:18your grenade portion just like the
- 3:58:20extended magazine perk. So really
- 3:58:21valuable option for us. Then I go up
- 3:58:23here into the perk head hunter for 10%
- 3:58:25more headshot damage. And we skip over
- 3:58:28tactical precision here because this
- 3:58:29perk will lower the total damage you do
- 3:58:32with grenades. Even if you want like the
- 3:58:33headshot damage buff, but I think the
- 3:58:35grenades are a little bit more valuable
- 3:58:36on this build. Next perk here is
- 3:58:38recoupment. Killing a major or higher
- 3:58:40enemy with a headshot this weapon
- 3:58:41restores an armor segment. The cool down
- 3:58:43is 15 seconds. Now, armor restoration on
- 3:58:45the Tech Marine is very strong because
- 3:58:48like I mentioned before, when you lose
- 3:58:49your armor on Tech Marine, you're in a
- 3:58:51really bad spot. You have the lowest HP
- 3:58:53total in the entire game and the highest
- 3:58:55knockdown time of any class in the game.
- 3:58:57And because of that, you're in a pretty
- 3:58:59tough position if you actually get your
- 3:59:01armor broken. So, recruitment, a really
- 3:59:03good perk effect. You can also trigger
- 3:59:04this on enemies that are currently in an
- 3:59:06executable state. So, if a tyrant
- 3:59:08warrior is red, you just shoot them
- 3:59:09instead of like an execute and just get
- 3:59:10back armor at range. So, really good
- 3:59:12option there. Next perk here is rapid
- 3:59:14health. When your health's below 30%,
- 3:59:16killing seven enemies raps restores
- 3:59:18health by 10%. This is really good for
- 3:59:20keeping you above like one shot break
- 3:59:22points because being below 30% HP on
- 3:59:25tech marine is a really bad spot to be
- 3:59:27in. And this is also very easy to
- 3:59:28trigger because you do have, you know, a
- 3:59:30[ __ ] grenade launcher. So blowing up
- 3:59:32like seven cultist, seven hormagons or
- 3:59:34like seven Zangors. Pretty easy to do.
- 3:59:36Final options here are perpetual
- 3:59:38penetration into the perk here, divine
- 3:59:39might for a flat 10% buff to buff up
- 3:59:41both the bolter portion and the grenade
- 3:59:43portion. And I go down here for extended
- 3:59:45magazine again to buff up our total
- 3:59:47grenade capacity because having more
- 3:59:49grenades on this build is very important
- 3:59:51and for a couple reasons actually
- 3:59:53because first of all the CHP here is
- 3:59:55just super strong like I mentioned
- 3:59:56before, but also the heroic plasma
- 3:59:59pistol. This weapon is not very good at
- 4:00:00CHP regen at all because you can't
- 4:00:02really use this one in a pinch. it has
- 4:00:05way too long of a charge up time and
- 4:00:06because of that having more grenades to
- 4:00:08maintain your CHP here on top of your
- 4:00:10servo gun is very valuable and for that
- 4:00:12reason and that's why I prefer going
- 4:00:14down here into the perk extended
- 4:00:16magazine instead of skipping over this
- 4:00:17for something like tactical precision or
- 4:00:19fast reload. Now for the secondary here
- 4:00:21with the heroic plasma pistol, we do
- 4:00:23have the hero perk effect over charge
- 4:00:25plasma coils only fires charge shots of
- 4:00:27increased damage but charge time is
- 4:00:29longer. Now, this weapon has a five
- 4:00:32business day charge up speed, and
- 4:00:34usually you will overheat on the first
- 4:00:36shot no matter what. But on this build,
- 4:00:39we are taking the perk over here, charge
- 4:00:40cooling. That will leave you at a 90%
- 4:00:42overheat instead. So, you can fire off a
- 4:00:44second shot with like a full overheat
- 4:00:45and wait for your weapon to cool down.
- 4:00:47Now, the rest of the perk tree is pretty
- 4:00:49standard. We take plasma collection over
- 4:00:51here into the perk rapid cooling. Then,
- 4:00:52I grab plastic collection again into the
- 4:00:54perk over here, blast radius for more
- 4:00:56charge shot blast radius. going into the
- 4:00:58perk perpetual velocity for even faster
- 4:01:00charge rate because without this perk
- 4:01:02your weapon will take way too long to
- 4:01:05honestly just charge up at all. It's
- 4:01:06like this is mandatory in my opinion and
- 4:01:08honestly you're going to pick this up
- 4:01:09anyways because it's part of all of like
- 4:01:11the best setups regardless. Next perk
- 4:01:12here is efficient charge into the perk
- 4:01:14here perfect cooling and the final perk
- 4:01:16is of course charge cooling and your
- 4:01:18final perk option down here is up to
- 4:01:20you. You can take divine might or plaza
- 4:01:22collection. On the run show, I did
- 4:01:24actually take plasma collection. Did
- 4:01:26help me out quite a bit. And also keep
- 4:01:28in mind that on this build, you will not
- 4:01:31one-shot rear marines on the plasma
- 4:01:33pistol without the perk here, long-range
- 4:01:35barrage being active. So like when you
- 4:01:37are 20 m away from an enemy, your charge
- 4:01:39shot of your heroic plasma pistol will
- 4:01:41straight up oneshot a Rubik Marine. And
- 4:01:43what I mean by that is it will not put
- 4:01:45them into execute at all. They will just
- 4:01:46explode. So that can actually be a huge
- 4:01:48negative for you as a tech marine. So
- 4:01:50just be careful if you're trying to get
- 4:01:51an execute to like shoot them at a
- 4:01:53closer range. So just be aware of that
- 4:01:55though. This perk will not affect that
- 4:01:56break point. Now for the melee weapon
- 4:01:59here with the xenophase blade, the
- 4:02:00xenophase blade is really strong on tech
- 4:02:03marine because basically every single
- 4:02:06power style attack you do in a power
- 4:02:08sword will set up a minor into a gun
- 4:02:10strike scenario for you. And because of
- 4:02:12that, those gunstrike opportunities, you
- 4:02:14are able to trigger your servo gun
- 4:02:16strikes over and over in a horde while
- 4:02:18spamming your light attacks on these
- 4:02:19weapons to very easily maintain armor.
- 4:02:21So the power sword actually pretty
- 4:02:24strong on the tech marine. And also the
- 4:02:25perk effect here, ancient technology,
- 4:02:27power rake waves are wider and deal 20%
- 4:02:29more damage. This is both a horizontal
- 4:02:32and vertical change. So your vertical
- 4:02:35power rake damage or power rake window
- 4:02:37or I should say power rake angle is
- 4:02:39getting significantly better here for
- 4:02:41hitting things like zoanthropes,
- 4:02:42neuroththropes and light and zangor. So
- 4:02:44really good for anti-air as well. And
- 4:02:46the damage here is quite high because
- 4:02:48the perk over here arle cleave will
- 4:02:50affect your charge melee attacks and
- 4:02:52held melee attacks. It is the same as
- 4:02:53overcharge even though the description
- 4:02:55is wrong. Now for the perk tree on this
- 4:02:57I do take the perk armor strength first.
- 4:02:59If you have armor remaining, melee
- 4:03:00damage increases by 10%. The tech marine
- 4:03:03has a ton of armor regen, so this perk
- 4:03:05is pretty much always up. Moving here
- 4:03:07into the perk master of offense. After
- 4:03:08you switch sword combat style, it deals
- 4:03:1020% more melee damage for 5 seconds. The
- 4:03:12cool down is 10 seconds. Then we move
- 4:03:13here into the perk perpetual strength
- 4:03:15and perpetual strength into the perk
- 4:03:16tranquility. And then I pick up the perk
- 4:03:18melee onslaught. This weapon deals 10%
- 4:03:20more melee damage into the perk hard
- 4:03:22target. While performing a light combo,
- 4:03:24you will take 15% less range damage.
- 4:03:26Then we grab Cutting Edge for a 50%
- 4:03:28bonus power rake buff into Extremis
- 4:03:30Slayer, Majora Slayer, and Terminus
- 4:03:32Slayer. And we pretty much always skip
- 4:03:33over minor slayer because all the power
- 4:03:35swords in this game are very strong
- 4:03:37killing minor. So this is kind of
- 4:03:39redundant. And the final perk instead is
- 4:03:41power restoration for double CHP
- 4:03:42recovery and power style because usually
- 4:03:45if you're trying to avoid chip damage,
- 4:03:46it will be against minor enemies. So
- 4:03:48double CHP recovery on power style,
- 4:03:50which is what you will usually be using
- 4:03:52against them anyways, is quite strong to
- 4:03:53avoid that chip damage. and less chip
- 4:03:55damage is always good for tech marine.
- 4:03:57That's pretty much all there is for the
- 4:03:59power sword here. Now, I will say if you
- 4:04:00want to take like other options like a
- 4:04:02balanced ammyan axe, I would set up this
- 4:04:04way or like a power ax, I would set up
- 4:04:06this way on the block version or the
- 4:04:07balance version, but I would definitely
- 4:04:08suggest balance. And all of the power
- 4:04:11sword options in this game, they did get
- 4:04:13a slight speed increase this patch.
- 4:04:14They're all feeling a lot better than
- 4:04:15they used to. So, if you want to take
- 4:04:16some of these, you could definitely do
- 4:04:17that. That's pretty much all there is
- 4:04:19for the main weapon selection. Now for
- 4:04:21our perk tree. The first perk I take
- 4:04:23here is explosive enmphilade. After the
- 4:04:25equipment, your range damage increases
- 4:04:26by 15% for 10 seconds. The buff here is
- 4:04:29okay, but the main reason I take this is
- 4:04:31because I want the bolter servo gun. The
- 4:04:34bolter servo gun is actually quite
- 4:04:36strong at recovering your CHP. It is an
- 4:04:38instant effect. It will target enemies
- 4:04:40significantly better than the plasma
- 4:04:42enhancement does in my experience. And
- 4:04:44also the shots are much faster and the
- 4:04:46CHP recovery is quite powerful. So, for
- 4:04:48that reason, I do prefer it on this
- 4:04:50build. Though, if you want things like
- 4:04:51plasma collection or plasma collection,
- 4:04:53plasma enhancement or precision
- 4:04:55enhancement, you could do these. I'm
- 4:04:56just taking this one today. Next perk
- 4:04:58here is Arle. The damage from charge
- 4:05:00melee attacks increases by 20%. This is
- 4:05:03just overcharge for tech marine, so
- 4:05:04helps our Xeno face blade a ton. And
- 4:05:06next perk after this is long range
- 4:05:08barrage. Range damage at ranges greater
- 4:05:10than 20 m increases by 25%. This is
- 4:05:13powerful for both grenades, our plasma
- 4:05:15pistol, and our bolter portion of our
- 4:05:16heavy bolt rifle. So great pick here.
- 4:05:18You know they did buff out this perk for
- 4:05:20a 50% bonus on equipment damage. This is
- 4:05:22not an equipment build though. We don't
- 4:05:23even have the perk here punching salvo.
- 4:05:25So for the most part we are just going
- 4:05:27to stick with this one because the other
- 4:05:29melee options like push the advantage
- 4:05:31are not very strong for our build. Next
- 4:05:33perk here is battlefield repairs. Team
- 4:05:35members restore one additional armor
- 4:05:36segment for finishers of majorus or
- 4:05:38extremist. This is the tech marine's
- 4:05:40best team perk by far. Now, combat squad
- 4:05:42resupply is not terrible and reinforced
- 4:05:44position did get buffed, but this one,
- 4:05:47you know, additional armor is just too
- 4:05:48good in this game to not take in my
- 4:05:50opinion, at least for our solo build
- 4:05:51we're using today. Next per here is an
- 4:05:53extra salvo. While the servo gun is
- 4:05:55active, you don't lose 50 hits and
- 4:05:57cannot be knocked back. This effect
- 4:05:58lasts 15 seconds after deactivation.
- 4:06:01Having no knock back on the tech marine
- 4:06:02is just super strong. Even unlike the
- 4:06:04worst option here without lethal
- 4:06:05perimeter, it is still a very powerful
- 4:06:07tool. So, if you want to take this, you
- 4:06:09definitely should. I think it's very
- 4:06:11strong for xenophase blade, but some
- 4:06:12other good options here are like
- 4:06:13synergistic arsenal and even designated
- 4:06:16target. The next perk here is augmented
- 4:06:18tarantula. Tarantula sentry gun
- 4:06:19increases by 30% and ammo increases by
- 4:06:2150%. Now, this helps out your tarantula
- 4:06:24sentry guns a ton on this build. There
- 4:06:27was actually a point in this run where
- 4:06:29this perk pretty much saved my life
- 4:06:30against a hell route. So, really strong
- 4:06:32option. Though, I will say if you don't
- 4:06:34want the sentry gun build on this, you
- 4:06:36can definitely take a punishing salvo. A
- 4:06:3875 second cooldown equipment is also
- 4:06:41very powerful. So that is up to you.
- 4:06:43Next perk here is fortifying salvo for
- 4:06:45one armor regen every 30 seconds on
- 4:06:47killing or passing an enemy with the
- 4:06:48servo gun. This is just free armor. So I
- 4:06:51pretty much always pick this up. The
- 4:06:52only time I take something down here
- 4:06:53like strategic gun strike is with
- 4:06:55decapitating strategm because it's
- 4:06:56pretty much mandatory there unlike the
- 4:06:58precision enhancement. But for this
- 4:06:59build and like pretty much any other
- 4:07:01build like plasma enhancement and stuff,
- 4:07:02we just always take fortifying salvo
- 4:07:04because this perk up here is not super
- 4:07:06strong. Final perk here is omnicize fury
- 4:07:09server gunshots set enemies on fire
- 4:07:11whenever you are not taking the you know
- 4:07:13plasma excuse me the precision
- 4:07:14enhancement here you just take the burn
- 4:07:16the burn effect here is very strong on
- 4:07:18the bolter portion and even though they
- 4:07:20nerf burn damage on bosses by 20% this
- 4:07:22patch it still does like a ridiculous
- 4:07:25amount you will still put out stupid
- 4:07:26damage and also majour's extremist are
- 4:07:28still affected by this as normal so a
- 4:07:31really strong perk option though if you
- 4:07:32do want to take the perk up here lethal
- 4:07:34perimeter this is also pretty decent
- 4:07:36with the bulge portion, but I prefer
- 4:07:38this for like the instantaneous uh
- 4:07:39button click of the servo gun because
- 4:07:41when you take a lethal perimeter in this
- 4:07:43game, you have to mark down a zone
- 4:07:44similar to the O aspects that does have
- 4:07:46a little bit of a delay to it, which is
- 4:07:47kind of worse for your CHP recovery and
- 4:07:49taking the Omni size uh burn here.
- 4:07:51That's pretty much all there is for the
- 4:07:53main perk tree. Now, for the prestige
- 4:07:55perk options, we do take chain head shot
- 4:07:56first. Headshot damage increases by 3%
- 4:07:58per consecutive headshot up to a maximum
- 4:08:00of 15%. The bonus lasts 5 seconds at
- 4:08:02landing a headshot. If you are taking a
- 4:08:04bolter on the operations or hard strats,
- 4:08:06you just pick up this perk. It will buff
- 4:08:08up your damage a lot. Next perk here is
- 4:08:10a flinching focus. You are invulnerable
- 4:08:11to damage while activating trenchial
- 4:08:12sentry guns. You also pretty much always
- 4:08:15take this perk because without this, you
- 4:08:17can just like damn near die instantly
- 4:08:19during a sentry gun activation. I mean,
- 4:08:21you can't actually die during sentry gun
- 4:08:23activations in the sense that while you
- 4:08:25are in the animation, it is impossible
- 4:08:27to be incapacitated, but you can't lose
- 4:08:29like 90% of your HP and instantly die
- 4:08:30when you get out. So, definitely pick
- 4:08:32this up. Next perk here is stim boost
- 4:08:35medication stim for 40% more HP. Moving
- 4:08:37here into the final perk, furious
- 4:08:38gunstrike. After using gunstrike and
- 4:08:40melee damage increases by 25% for 5
- 4:08:43seconds. The reason this is so strong on
- 4:08:45the tech marine for the xenophase blade
- 4:08:46is that if you get a parry on the
- 4:08:48xenophase, you can then servo gun strike
- 4:08:50them and do your power rake immediately
- 4:08:52after while they are staggered from the
- 4:08:54servo gunstrike and also activate the
- 4:08:56melee damage buff here to hit some break
- 4:08:58points. So really strong perk combo for
- 4:09:00both this and like pretty much every
- 4:09:01other balance weapon in the game on Tech
- 4:09:03Marine. And hopefully that makes sense.
- 4:09:05And that is pretty much all there is for
- 4:09:07this build guide, guys. Hey guys, first
- 4:09:09regards here. I'll be talking about a
- 4:09:10combi Melta power axe build for the Tech
- 4:09:12Marine class in Space Marine 2 patch 13.
- 4:09:15Now in my opinion, the Combi Melta is
- 4:09:17kind of an underrated gun on this class.
- 4:09:19It may not be as strong as the heroic
- 4:09:20heavy bolt rifle or the bolt rifle
- 4:09:22grenade launcher option, but the utility
- 4:09:24here is quite high. mainly because the
- 4:09:26melta portion of this weapon is very
- 4:09:29strong for staggering chaos enemies and
- 4:09:31triggering your perk effects down here
- 4:09:33like rapid health or potentially even
- 4:09:35rampage. So I will be building around
- 4:09:36that today. So number one, we do take
- 4:09:38the perk here extended magazine. A
- 4:09:40magazine size increases by 15% of the
- 4:09:42maximum. Now this will improve the melta
- 4:09:45portion capacity and the magazine
- 4:09:46capacity of your weapons. So really
- 4:09:48valuable perk for us. Next perk here is
- 4:09:50magazine restoration. When your health
- 4:09:52drops below 30%, your ammo reserve
- 4:09:54restored by a full magazine. Cannot
- 4:09:55exceed maximum ammo capacity. The
- 4:09:57cooldown is 30 seconds. Now, this will
- 4:10:00only restore the bolter portion of your
- 4:10:01gun, not the melta, but still pretty
- 4:10:03strong option for us because the tech
- 4:10:05marine is not very ammo efficient when
- 4:10:07it comes to his actual weapons. So, some
- 4:10:09ammo restoration here is nice. The next
- 4:10:11perk here is perpetual precision for
- 4:10:12less weapon spread. And moving here into
- 4:10:14the perk able precision. Then we take
- 4:10:16the perk over here, great might increase
- 4:10:18capacity, which will up both the melta
- 4:10:20portion and our weapon capacity again.
- 4:10:22Then we go up here to recruitment for
- 4:10:23armor restore on a headshot kill from
- 4:10:25Ajourus or above with a 15-second cool
- 4:10:27down because armor restoration on the
- 4:10:29tech marine is super valuable because
- 4:10:31this guy has the lowest HP total in
- 4:10:34Space Marine 2. Hide with the sniper
- 4:10:36class. And because of that, when you
- 4:10:37lose your armor, you're kind of [ __ ]
- 4:10:39So you really want to have some option
- 4:10:41to regenerate that. Next perk here is
- 4:10:43tactical precision. Now, this is a
- 4:10:45choice you can make. You can either take
- 4:10:47this perk here for more headshot damage
- 4:10:49like I did, but you will lose a little
- 4:10:50bit of your melter rifle damage, or you
- 4:10:52can just skip over this and take divine
- 4:10:54might down here for a flat 10% buff.
- 4:10:56Then I pick up the perk here, adamantine
- 4:10:57grip, moving here into the perk, rapid
- 4:10:59health when your health's below 30%,
- 4:11:01killing seven enemies in rap session
- 4:11:02restores health by 10%. This perk effect
- 4:11:05is very strong on this gun because
- 4:11:08getting seven enemies killed in rapid
- 4:11:09succession is very easy for the melta
- 4:11:11portion of this weapon. And also being
- 4:11:13above a 30% HP threshold on the tech
- 4:11:16marine especially is super valuable
- 4:11:18because like I said before you are very
- 4:11:20squishy. So being below 30% that is
- 4:11:23usually like one shot territory. Next
- 4:11:25perk here is head hunter down here to
- 4:11:26the perk extended magazine. That's
- 4:11:28pretty much all there is for the main
- 4:11:29combi melta portion. Now, for the
- 4:11:31secondary weapon, I do take the Inferno
- 4:11:34pistol. Now, in patch 13, they have
- 4:11:36fixed up a bugged interaction with this
- 4:11:38weapon and the Tech Marine, where the
- 4:11:39Tech Marine servo gun strike range was
- 4:11:42actually being affected by the Inferno
- 4:11:43pistol gun strike range because this
- 4:11:46weapon has a limited gun strike range on
- 4:11:48a perfect parry, which does kind of suck
- 4:11:50on its own. But now, the Tech Marine can
- 4:11:53completely circumvent that by just using
- 4:11:54his servo gun strike after a parry. And
- 4:11:57this weapon, you don't really have to
- 4:11:58worry about the gun strike damage at
- 4:12:00all. And because of that, it's actually
- 4:12:01quite a strong option for the tech
- 4:12:03marine himself. Now, the version I pick
- 4:12:06here is the magazine capacity and
- 4:12:07reserve option into the perk tree here.
- 4:12:09Perpetual range first. Moving here into
- 4:12:11the perk brace reload. And then I grab
- 4:12:12the perk here perpetual range up here
- 4:12:14into great might. Picking up increased
- 4:12:16capacity, admin restoration into the
- 4:12:17perk here, extra shot, and trick shot.
- 4:12:20Killing five enemies with one shot
- 4:12:21restores an armor segment. The cool down
- 4:12:23is 30 seconds. Now, being able to
- 4:12:25one-shot five enemies is actually pretty
- 4:12:27damn easy on this weapon, especially for
- 4:12:29cultist and things like hormagons. So,
- 4:12:31inferno pistol is actually pretty good
- 4:12:33against both factions, and for that
- 4:12:34reason, we're picking it up today. I
- 4:12:36will say if you don't want the inferno
- 4:12:38pistol for like redundancy, you can just
- 4:12:40take like a rate of fire plasma or like
- 4:12:41a heroic plasma pistol. These will
- 4:12:43definitely work for you or maybe even
- 4:12:45like a Neo Vulkai pistol is also quite
- 4:12:47strong here because this one also got
- 4:12:49buffed this patch. Now, for the melee
- 4:12:52weapon here, I do take the balance power
- 4:12:53axe. Now, the balanced power axe
- 4:12:55actually has a higher base damage than
- 4:12:57the block power axe, but the block power
- 4:12:59axe can reach a higher damage overall
- 4:13:01with the drumsters charges. That being
- 4:13:03said, on the tech marine, you pretty
- 4:13:05much always want gun strikes because
- 4:13:07this is like the gun strike class. And
- 4:13:09because of that, a balance option is by
- 4:13:11far the best for him. And one more thing
- 4:13:13about the balance weapon here is that
- 4:13:14you can actually one combo Majorus off
- 4:13:16of a perfect parry power backst step
- 4:13:18into a servo gunstrike and repost on the
- 4:13:21tech marine with one perk point
- 4:13:22investment in the perk here arch cleave.
- 4:13:24So a really good option for him. And for
- 4:13:27the perks around this to actually
- 4:13:28achieve that oneot combo we do start off
- 4:13:30with the perk here perpetual strength
- 4:13:32for a melee damage increase of 5%.
- 4:13:34Moving here to the perk cudigrass
- 4:13:36perpetual strength and perpetual
- 4:13:37strength. Then we pick up the perk here,
- 4:13:39counterattack, to get the most important
- 4:13:40perk, which is repost. Overhead strike
- 4:13:43damage after performing a power backst
- 4:13:44step is doubled. This is mandatory for
- 4:13:46the oneshot combo because without the
- 4:13:48double damage here on overhead strike,
- 4:13:50you will not actually achieve a execute
- 4:13:52state on a major. So definitely pick
- 4:13:53this up. Next perk here is hard target.
- 4:13:55Moving here into the perk tactical
- 4:13:57retreat for 25% more damage on a power
- 4:13:59backst step. Then we go up here for the
- 4:14:00perk power wave. Power backstep wave. It
- 4:14:02damages more enemies. Now, the power ax
- 4:14:05in patch 13 got a buff overall to like
- 4:14:07actually hit more enemies on the power
- 4:14:08wave anyways. So, this perk is actually
- 4:14:10better than ever. And the final perk
- 4:14:12here is cleaver for a 10% buff. Do all
- 4:14:14of your damage against major and higher
- 4:14:16enemies. That's pretty much all there is
- 4:14:17for the power axe.
- 4:14:20Now, for the tech marine perk tree, I do
- 4:14:22build around equipment a little bit on
- 4:14:23top of things like a bolt or burn
- 4:14:25option. So, the first perk I take here
- 4:14:26is explosive envelade. After using
- 4:14:28equipment, your range damage increases
- 4:14:29by 15% for 10 seconds. This is the only
- 4:14:32perk you can take to actually pick up
- 4:14:34the standard bolter option on your servo
- 4:14:36gun. And the bolter option on the servo
- 4:14:38gun is actually very strong for CHP
- 4:14:39recovery and applying burn on single
- 4:14:42targets as opposed to like the plasma
- 4:14:43and precision enhancements. So I do like
- 4:14:45it for this option. And the CHP recovery
- 4:14:48here is very high and the number of
- 4:14:50shots you get off are quite tremendous.
- 4:14:51So really good option for that. Next
- 4:14:53perk here is Arclave. Damage from charge
- 4:14:55melee attacks increases by 20%. This is
- 4:14:58just the overcharge perk on the tech
- 4:14:59marine. is the exact same perk effect
- 4:15:01except just has a different description.
- 4:15:03So definitely pick this up. Next perk
- 4:15:04here actually got buffed this patch.
- 4:15:06It's called explosives adept. Damage
- 4:15:07from equipment increases by 50%. You
- 4:15:10know, if you don't want to take this
- 4:15:11perk, you don't have to. There are
- 4:15:14potentially better options like
- 4:15:15long-range barrage even on the combi
- 4:15:17melta because a 25% range damage buff at
- 4:15:19ranges greater than 20 m is actually
- 4:15:21pretty easy to pull off on the bolter
- 4:15:23portion here. I'm just going for like
- 4:15:25full explosives damage, so we're taking
- 4:15:26this. Next perk here is too good to not
- 4:15:29take in my opinion and that is
- 4:15:30battlefield repair pairs. Team members
- 4:15:31restore one additional armor segment for
- 4:15:33finishers on major or extremism enemies.
- 4:15:35This is the best team perk on tech
- 4:15:37marine by far. And when I say by far I
- 4:15:40mean it's so good that you pretty much
- 4:15:41always take this one no matter what. And
- 4:15:43the next perk here is inextraable salvo.
- 4:15:45While the servo gun is active, you'll
- 4:15:46lose control hits. Copy knock back. This
- 4:15:48effect will last 15 seconds after
- 4:15:50deactivation. This is like the main no
- 4:15:52knockback perk on tech marine. really
- 4:15:54strong for like any melee focused build
- 4:15:56like us for like the power ax. So
- 4:15:58definitely grab this. Next perk here is
- 4:16:00replenishing salvo. Killing or capacity
- 4:16:02an enemy with the servo gun restores one
- 4:16:03equipment charge. The cool down is 75
- 4:16:05seconds. This is a very powerful option
- 4:16:08for recovering your equipment in this
- 4:16:10game. A 75 second cool down is actually
- 4:16:11pretty low compared to options like
- 4:16:13consecutive execution that have a
- 4:16:1490-second cool down. So definitely grab
- 4:16:16this. And the next perk here is
- 4:16:18fortifying salvo. Killing or passing an
- 4:16:20enemy with a servo gun restores an armor
- 4:16:21segment. The cool down is 30 seconds.
- 4:16:23Now, you will be killing enemies your
- 4:16:25bolter servo all the time, but this will
- 4:16:27trigger unlike my Norris and even
- 4:16:29cultist if your servo gun like actually
- 4:16:30hits them. So, definitely pick this up.
- 4:16:32And the final perk here is Omnis Fury
- 4:16:34for servo gunshots setting enemies on
- 4:16:36fire because if you're not taking the
- 4:16:38like precision enhancement here, you
- 4:16:40pretty much always take this perk on the
- 4:16:42plasma and bolter option. I mean, you
- 4:16:44could take lethal perimeter. I'll
- 4:16:45probably do that in a build at some
- 4:16:46point, but for now, I think the burn is
- 4:16:48just like too good to not take even like
- 4:16:50the boss damage nerf in patch 13. Now,
- 4:16:52for the prestige perk options, I take
- 4:16:55chained head shot first because on the
- 4:16:57bolter portion with this gun, the
- 4:16:58chained head shot is pretty much a great
- 4:17:00option all the time. If you ever take a
- 4:17:02bolter on the tac marine, you just take
- 4:17:04this perk because it is literally just
- 4:17:05acuity from the tactical. The next perk
- 4:17:08here is unflinching focus. You are
- 4:17:09invulnerable to damage while activating
- 4:17:11trench sentry guns. If you want to use
- 4:17:12your sentry guns, you just take this
- 4:17:14perk. Um, final perks here are blast
- 4:17:16radius for an increase equipment damage
- 4:17:18radius by 15% because we do have this
- 4:17:20perk here. And the final perk I take is
- 4:17:23either stim boost or defensive stance.
- 4:17:25It is up to you. We do skip over furious
- 4:17:27gunstrike here because you don't
- 4:17:28actually need this to hit the break
- 4:17:30point on the power ax perk here arc
- 4:17:32cleave and repost because your damage is
- 4:17:34already at that level. But if you want
- 4:17:35to take this for like a little bit more
- 4:17:36damage against bosses and extremist, you
- 4:17:38could do that. That is up to you. And
- 4:17:40that is pretty much all there is for the
- 4:17:42combi melted attack marine build. Hey
- 4:17:43guys, first garment here and I'll be
- 4:17:45talking about an auto bull rifle build
- 4:17:46for a techine class in Space Marine 2
- 4:17:48patch 13. Now, the main idea behind this
- 4:17:50build is using combat squad resupply
- 4:17:53with other equipment perks like
- 4:17:54methodical destruction, explosive
- 4:17:56amphilade, and of course, explosives
- 4:17:58adapt to maximize our equipment damage
- 4:18:00and just have our horde clear with our
- 4:18:01autobolt rifle and also have some damage
- 4:18:03nuking on the heroic plasma pistol here.
- 4:18:05Now, for the autobolt rifle, I do pick
- 4:18:08up the magazine capacity and reserve
- 4:18:10option just because this is mostly a
- 4:18:13barrel stuffing weapon in the first
- 4:18:14place, so you really don't need extra
- 4:18:16accuracy here. like this version will
- 4:18:19run out of ammo, especially on Tech
- 4:18:20Marine. So, definitely pick this one up.
- 4:18:22And for the perk tree here, it is pretty
- 4:18:24standard. I really think there's only
- 4:18:26like one or like maybe two good build
- 4:18:28pads on this weapon in the first place.
- 4:18:30So, first up, we take home precision for
- 4:18:32a 50% reduced weapon spread while
- 4:18:34hipfiring. This is really mandatory in
- 4:18:36my opinion because otherwise your
- 4:18:38accuracy does kind of suck outside the
- 4:18:40hip fire. And also the tech marine does
- 4:18:42not get locked into gun strikes remotely
- 4:18:44as much because you do have servo guns
- 4:18:46for that for like no animation. Next
- 4:18:48perk here is close combat for 15% more
- 4:18:51damage while within 15 meters of an
- 4:18:52enemy. Then we go here to the perk fast
- 4:18:54reload and of course the perk here head
- 4:18:56hunter into the most important perk
- 4:18:57which is elite hunter. After killing a
- 4:18:59major or higher enemy with a melee
- 4:19:01weapon, head shot will deal 25% more
- 4:19:03damage for 10 seconds. Now this will
- 4:19:05trigger on a melee execute on just a
- 4:19:08melee kill. So keep that in mind. And
- 4:19:09then we go down here for the perk rate
- 4:19:11might into the perk here, rampage for
- 4:19:1325% more damage for 10 seconds on
- 4:19:15killing seven enemies ramp secession.
- 4:19:17Now in patch 13, they did buff up all
- 4:19:20the bolter weapon body shot damage. So
- 4:19:22this perk is actually pretty easy to
- 4:19:23pull off. And the final perk here is
- 4:19:25increased capacity because on the tech
- 4:19:27especially, you definitely want more
- 4:19:29ammo. But I will say if you want armor
- 4:19:31regen and some HP healing, you could
- 4:19:32take rapid health and stuff like
- 4:19:34recruitment, but that is up to you. Now
- 4:19:36for the secondary, we do take the heroic
- 4:19:39plasma pistol and build for just damage
- 4:19:41here. The main reason I like this weapon
- 4:19:43on this build is because the autobolt
- 4:19:45rifle is not very strong for damage
- 4:19:46nuking and this definitely is. So when
- 4:19:48it comes to extremist and some of the
- 4:19:50harder majors in the game, this is a
- 4:19:52great option to have as your secondary.
- 4:19:53Now for the perk tree, I do start off
- 4:19:55with the perk here plasma collection
- 4:19:57first. I'm moving here into the perk
- 4:19:58rapid cooling plasma collection again
- 4:20:00into blast radius perpetual velocity
- 4:20:02plasma collection. You know the pretty
- 4:20:04standard stuff here. blast radius into
- 4:20:06retaliation for 25% more damage for 10
- 4:20:08seconds on a perfect dodge. Then we
- 4:20:10finish off with a perk here divine might
- 4:20:11for more damage. Now, alternatively, you
- 4:20:14could go all the way down the top tree
- 4:20:15for things like charge cooling to get
- 4:20:17two shots off, but to be honest, I don't
- 4:20:19think that's super good on this build.
- 4:20:21Like, you really just want this one for
- 4:20:23damage, not double shot. And for our
- 4:20:24melee weapon selection, we do take the
- 4:20:26Argent edge. This is the best fencing
- 4:20:28weapon in the entire game and really
- 4:20:29just the best offensive weapon all Space
- 4:20:31Marine 2 currently. And the big benefit
- 4:20:33of this weapon on the tech marine is
- 4:20:34that unlike the power sword, power axe,
- 4:20:36and ammyan axe, you do not have to take
- 4:20:39the perk here arc cleave to get like
- 4:20:40serious benefit of this melee weapon.
- 4:20:42This perk here is super strong on those
- 4:20:45heavy attack options. But on the Argent
- 4:20:47edge, you have the option to take stuff
- 4:20:48like methodical destruction and the omni
- 4:20:50ax deflection without actually losing
- 4:20:52anything because this weapon is just for
- 4:20:55gun strikes and defense as opposed to
- 4:20:57the direct melee damage of these
- 4:20:58options. Now, for the perk tree here, we
- 4:21:01just go for like full damage anyways
- 4:21:03because the base damage of this one is
- 4:21:04actually okay. You really don't use it
- 4:21:06too much for damage. But that being
- 4:21:08said, the Argent edge is okay when it
- 4:21:10comes to just like fighting off major
- 4:21:11and stuff like that. So, I still take
- 4:21:12the perk down here, perpetual strength
- 4:21:14first. Moving here to the perk neck
- 4:21:15energy and then pick up perpetual
- 4:21:17strength again into the perk here, heavy
- 4:21:19onslaught. Then, we pick up the perk
- 4:21:21reeling blow, shadow stab, tide of
- 4:21:23battle, shoulder bash, and terminus
- 4:21:25slayer. That's pretty much all there is
- 4:21:26for this one. And like you could really
- 4:21:28build it however you want. If you want
- 4:21:29to go all the way down the top tree for
- 4:21:31like light attack damage, you could do
- 4:21:32that. Even like skip out this perk for
- 4:21:35extremiser down here. That's definitely
- 4:21:36an option. But the main thing we want
- 4:21:38from this weapon is the heroic perk
- 4:21:40effect here. Scathing retort. The repost
- 4:21:42window is shorter, but each perfect
- 4:21:43parry damages and staggers the enemy
- 4:21:45because this perk is just godlike. It'll
- 4:21:48give you a gun strike on every single
- 4:21:49parry no matter what pretty much on like
- 4:21:5199% of enemies and that will save your
- 4:21:54life. But on the tech marine especially,
- 4:21:55this class wants as many gun strikes as
- 4:21:57possible. So the archent edge is overall
- 4:21:59the best option for him. Now for the
- 4:22:01perk tree, I do start off with the perk
- 4:22:03here explosive first. After using
- 4:22:04equipment, your range damage increases
- 4:22:06by 15% for 10 seconds. Now if you stack
- 4:22:09this perk on top of the 25% damage taken
- 4:22:11debuff from enemies damage by equipment
- 4:22:13of methodical destruction on top of like
- 4:22:15the bonus damage on your frags from
- 4:22:17explosive adept, you can actually nuke
- 4:22:19enemies very quickly with your plasma
- 4:22:21pistol or even the autobolt rifle. So,
- 4:22:23pretty good synergy there. And I will
- 4:22:25say the bolter option for the tech
- 4:22:27marine servo gun is pretty underrated
- 4:22:29with the burn effect because your CHP
- 4:22:31recovery here is very high on top of the
- 4:22:33fact that damage is quite good. Though,
- 4:22:35I will say if you don't care too much
- 4:22:37for this, you could take precision
- 4:22:39enhancement and the perk here perimeter
- 4:22:41and also take stuff like strategic gun
- 4:22:42strike if you really wanted to. That is
- 4:22:44up to you. The next perk here is
- 4:22:46methodical destruction. Enemies damaged
- 4:22:47by equipment take 25% more damage for 10
- 4:22:49seconds. This is a really powerful perk
- 4:22:52in space marine 2 for a damage taken
- 4:22:54debuff on the enemies. It is very
- 4:22:55noticeable, very potent perk effect and
- 4:22:58also helps out with synergies with stuff
- 4:23:00like explosives adept and stuff down
- 4:23:01here like blast radius for 15% more
- 4:23:04equipment damage radius. Next perk here
- 4:23:06is explosives adept and damage from
- 4:23:08equipment increases by 50%. This got
- 4:23:10buffed up in patch 13 to be at 50%
- 4:23:13instead of like 30%. It doesn't feel
- 4:23:15like ridiculously powerful on a melta
- 4:23:18bomb. sometimes just one shot guys on
- 4:23:20the frag grenades and shocks and cracks.
- 4:23:22It is like kind of nice there. But for
- 4:23:24the most part, it's like kind of a
- 4:23:26gimmicky effect, but I do like it here
- 4:23:27just because we are going for full, you
- 4:23:29know, equipment focus here. But if you
- 4:23:31want to take stuff like a long-range
- 4:23:32barrage, you can definitely do that
- 4:23:33instead or maybe even push the
- 4:23:34advantage. But on Argent, I would
- 4:23:36definitely skip over this one. Next perk
- 4:23:38here is combat squad resupply. All team
- 4:23:40members gain one additional equipment
- 4:23:42except for melta bombs. This is a pretty
- 4:23:44fun perk effect. the battlefield repairs
- 4:23:46is definitely better, but that being
- 4:23:47said, having an extra crack grenade,
- 4:23:49shock grenade, frag, this is definitely
- 4:23:51a noticeable bonus. So, really nice to
- 4:23:52have and also fits our build pretty
- 4:23:54perfectly. Next perk here is an extra
- 4:23:56salvo. While the servo gun is active,
- 4:23:57you don't throw off heavy hits and
- 4:23:59cannot be knocked back. This effect
- 4:24:00lasts 15 seconds after deactivation. You
- 4:24:03could really take whatever you want in
- 4:24:05this column here. You don't need to have
- 4:24:07no knock back on an argent edge build if
- 4:24:09you don't want. It's just a little bit
- 4:24:10of a redundant effect to keep you alive.
- 4:24:12But the perk up here, designated target
- 4:24:14for 15% more damage taken by enemies hit
- 4:24:16by your servo gun for 10 seconds. This
- 4:24:18is still a great option if you want
- 4:24:20that. And even the perk down here,
- 4:24:21synergistic arsenal for 25% more servo
- 4:24:23gun recharge around your active turrets
- 4:24:26is also pretty good, but that is up to
- 4:24:27you. Next perk here is of course
- 4:24:29replenishing salvo, killing capaciting
- 4:24:32enemy through servo gun resource one
- 4:24:33equipment charge. The cool down is 75
- 4:24:35seconds. Well guys, we are an equipment
- 4:24:38focused build here, so you definitely
- 4:24:40want this perk. I mean, having extra
- 4:24:42equipment on a 75 second cool down is
- 4:24:43already good on its own. But on this
- 4:24:45one, we have a ton of options for
- 4:24:47equipment bonuses anyway, so definitely
- 4:24:49grab this. And the final perk here in
- 4:24:51the gear tree is a fortifying salvo.
- 4:24:53Killing or incapacitating an enemy with
- 4:24:54the servo gun, which an armor segment,
- 4:24:56the cool down is 30 seconds. Now, on a
- 4:24:58bolter servo gun, this is a very
- 4:25:01powerful option because all you have to
- 4:25:03do is shoot like a hormag gun in the
- 4:25:04face and get armor back. Though I will
- 4:25:06say if you're taking precision
- 4:25:07enhancement, I would definitely pick up
- 4:25:08strategic gun strike because wasting
- 4:25:11your sniper servo gunshots on a hormagon
- 4:25:13feels awful. So that is up to you. But
- 4:25:15definitely pick this up for like
- 4:25:17precision enhancement here. The next
- 4:25:18perk here is of course Ammyiz fury servo
- 4:25:21gun shots at enemies on fire. You could
- 4:25:23take lethal perimeter on the standard
- 4:25:25bolter option here for your servo gun,
- 4:25:27but to be honest, the bolter burn is
- 4:25:30just way better here for boss killing
- 4:25:31and stuff like that. And your boss
- 4:25:33damage here is not awful, but definitely
- 4:25:35does help out quite a bit there. Now,
- 4:25:37for the prestige perks, we just take
- 4:25:39chain head shots first because we have a
- 4:25:40bolter weapon. Then we go here into
- 4:25:42unflinching focus. So, we can actually
- 4:25:43activate sentry guns without taking
- 4:25:45damage. And the final perks are of
- 4:25:46course blast radius and defensive
- 4:25:48stance. And alternatively, you could
- 4:25:50take stim boost if you wanted to, but
- 4:25:51that is up to you. That's pretty much
- 4:25:53all there is for this tech marine build,
- 4:25:55guys. I mean, the autobolt rifle here
- 4:25:57actually performs shockingly well. I was
- 4:26:00pretty surprised because this gun is
- 4:26:02like notably bad even according to
- 4:26:04Saber, but to be honest, it's not as bad
- 4:26:06as you might expect initially. It does
- 4:26:08perform fairly well with all like the
- 4:26:10range damage buffs here like exploed and
- 4:26:12the damage taken debuffs on methical
- 4:26:14destruction. So hopefully this build
- 4:26:16guide helped you. Hey guys, first
- 4:26:18regards here. I'll be talking about one
- 4:26:19of my favorite tech marine builds in
- 4:26:21Space Marine 2 patch 13 to dominate
- 4:26:23hordes in hard strategys and operations
- 4:26:25with the heroic heavy bolt rifle and of
- 4:26:27course the omni axe. Now the Omniscion
- 4:26:30axe is by far my favorite weapon on the
- 4:26:32tech marine. This thing is super fun to
- 4:26:34use. The horde of fear potential is kind
- 4:26:36of ridiculous. You can actually like one
- 4:26:37combo Majorus and the variant we are
- 4:26:39choosing today is the balance version
- 4:26:41because the balance version is just the
- 4:26:43overall best in my opinion. I mean the
- 4:26:44damage here is very high. The speed is
- 4:26:46pretty good and the cle potential is
- 4:26:48very strong and most importantly you get
- 4:26:50gun strikes which are super important on
- 4:26:52the techarine and you also still hit the
- 4:26:54break points to one combo major with
- 4:26:56stuff like arc cleave. So for that
- 4:26:57reason, I do prefer it over stuff like
- 4:26:59the block version, the fencing version,
- 4:27:01and definitely the heroic version. Now
- 4:27:03for the perks right here, it is pretty
- 4:27:05much the standard option for horde
- 4:27:07clear. I do think this is like the
- 4:27:08overall best setup for the omniscion ax.
- 4:27:10First up, we take perpetual strength,
- 4:27:12moving here into the perk armor siphon,
- 4:27:14killing a fo with the omniscion strike,
- 4:27:15restores an armor segment. The cool down
- 4:27:17is 60 seconds. Then I pick up the perk
- 4:27:19here, perpetual strength again, moving
- 4:27:20here into the perk static charge. Each
- 4:27:22foe hit during omni sign rush increases
- 4:27:24damage of 10% within 4 seconds. I mean
- 4:27:26you can pretty much tell the description
- 4:27:28here's a bit incorrect but this just
- 4:27:30gives you a little bit more damage
- 4:27:31during your omniscient rush. Next perk
- 4:27:33here is iron rush incoming range damage
- 4:27:35reduced by 50% while using the omnisan
- 4:27:37rush attack. This perk is super strong
- 4:27:40because the omnism rush attack is ever
- 4:27:41so slightly faster in your normal
- 4:27:43sprinting and a 50% range damage
- 4:27:45reduction is very powerful in space
- 4:27:47marine 2. This really helps you out
- 4:27:49against chaos and tyrannids as well. So
- 4:27:51great for all factions. Next perk here
- 4:27:53is armored strength. Moving here to the
- 4:27:55perk professional strength again. Then I
- 4:27:57pick up the perk here energize while
- 4:27:58charging releasing electric discharge.
- 4:28:00You don't lose control heavy hits cannot
- 4:28:01be knocked back into the most important
- 4:28:03perks here which are rapid charge for a
- 4:28:06faster charge rate electric discharge
- 4:28:07because this is super important for like
- 4:28:09actually getting your combo out. And the
- 4:28:11final thing here is of course mighty
- 4:28:13blast. Power discharge releases two
- 4:28:14shock waves. Now, the double shock wave
- 4:28:16here is also very important because this
- 4:28:19is how you actually break point to one
- 4:28:21combo Major on the discharge here. So,
- 4:28:23definitely pick this up. And that's
- 4:28:24pretty much all there is for the Omnisan
- 4:28:26axe. Now, for the primary range weapon,
- 4:28:29I do take the heroic heavy bolt rifle,
- 4:28:31mainly because this thing is just the
- 4:28:33overall best for Tech Marine in my
- 4:28:35opinion. Really, if you're playing siege
- 4:28:36mode or hard strats, you still have
- 4:28:38stuff like rapid health, rampage, armor
- 4:28:40regen, a ton of CHP recovery off the
- 4:28:43grenades. It is a very powerful weapon
- 4:28:44in Space Ring 2. One of the best options
- 4:28:46in the game in general for both this
- 4:28:48class and tactical. So the first perk I
- 4:28:50take here is extended magazine. Magazine
- 4:28:52size increases by 15% of the maximum.
- 4:28:55And this will buff up not only your
- 4:28:56basic ultra magazine but also your
- 4:28:58grenade loss proportion. So really
- 4:29:00valuable for us. Then I move here into
- 4:29:02the perk magazine restoration. When your
- 4:29:04health throat 30%, your ammo reserve
- 4:29:05restored by a full magazine canoxy
- 4:29:07maximum ammo capacity. The cool down is
- 4:29:0930 seconds. Now, this perk will not
- 4:29:12refill your grenades. It will only
- 4:29:14refill your standard ammunition, but
- 4:29:15that's still pretty strong here because
- 4:29:17the Tech Marine does not have like the
- 4:29:18best ammo economy ever, and most of his
- 4:29:20ammo economy is supported by stuff like
- 4:29:22turrets and of course his servo gun.
- 4:29:25Now, the next perk I take here is of
- 4:29:27course keeping fire, moving here into
- 4:29:28the perk remote threat for 20% more
- 4:29:30damage while at a distance of more than
- 4:29:3125 m. Then, we pick up the perk here,
- 4:29:34Great Might. Increase capacity for even
- 4:29:35more ammunition and more grenades. We go
- 4:29:38up here for the perk head hunter into
- 4:29:40the perk here recruitment. Killing a
- 4:29:42major or higher enemy with a headsh shot
- 4:29:43this weapon restores an armor segment.
- 4:29:44The cool down is 15 seconds. This perk
- 4:29:48is so valuable in Space Marine 2, but
- 4:29:50especially for the tech marine because
- 4:29:51the tech marine has the lowest HP total
- 4:29:53in the game type of sniper. But
- 4:29:55unfortunately, unlike every other class,
- 4:29:58he has access to zero damage reduction
- 4:30:00pretty much or health increases, which
- 4:30:02means that if you get your armor broken,
- 4:30:04you're in a pretty bad spot. So
- 4:30:06recruitment is super strong on him. Next
- 4:30:08perk here is rapid health. When your
- 4:30:09health's below 30%, killing seven
- 4:30:11enemies, rap session restores health by
- 4:30:1210%. This is a really strong perk effect
- 4:30:15and also really easy to pull off on a
- 4:30:17grenade launcher. And this also help you
- 4:30:19stay above break points but otherwise
- 4:30:20one-shots you and save some stems. So
- 4:30:22pretty nice option here. Next perk here
- 4:30:24is perpetual penetration. Going down
- 4:30:25here into the perk extended magazine
- 4:30:27again. Then you can either pick up the
- 4:30:29perk here like I did divine might for
- 4:30:3010% damage buff or go down here for the
- 4:30:32perk promote threat. That is up to you.
- 4:30:34do want to also say if you want to skip
- 4:30:37over extended magazine or divine might
- 4:30:39entirely, you could just go up here for
- 4:30:40more headshot damage on tactical
- 4:30:42precision, but you will lose some damage
- 4:30:44on your grenade launcher portion. But
- 4:30:45it's not too bad because your grenades
- 4:30:47will still recover you like
- 4:30:48instantaneous CHP recovery. It's just
- 4:30:50where it's for like direct damage on
- 4:30:51horde. So that is up to you and that's
- 4:30:53pretty much all there is for the heroic
- 4:30:55heavy bullet rifle. Now for the
- 4:30:56secondary here, I just take the new
- 4:30:58heroic plasma pistol. I think this gun
- 4:31:00complements the tac marine super well
- 4:31:02and it really complements any class that
- 4:31:04has a good primary option because this
- 4:31:07one's just a damage nuking tool. So, we
- 4:31:09just go for full damage. You could build
- 4:31:11the double shot here, charge cooling
- 4:31:13because as long as you have this perk,
- 4:31:15you will be able to get two shots off on
- 4:31:16this weapon instead of one. But today,
- 4:31:18I'm just going for full blast for full
- 4:31:19blast radius here and full damage. So,
- 4:31:22first up, I take the perk here, plasma
- 4:31:23collection. Moving here to the perk
- 4:31:25rapid cooling, plasma collection again,
- 4:31:27blast radius for more charge shot
- 4:31:29radius. Going here to the perk pressure
- 4:31:30velocity, then we go all the way down
- 4:31:32for stuff like blast radius, [music]
- 4:31:33retaliation for 25% more damage on a
- 4:31:35perfect dodge, and the final perk is
- 4:31:37divine might. And that's pretty much all
- 4:31:38there is for our weapon selection. Now,
- 4:31:41for the perk tree, this is where things
- 4:31:43are pretty interesting on the tech
- 4:31:44marine. You do have a couple options
- 4:31:46here because number one, you can take
- 4:31:47precision enhancement like I did. This
- 4:31:50perk says that the server gun now
- 4:31:51targets a single dangerous enemy and
- 4:31:53fires powerful precision shots. This one
- 4:31:55is in my opinion the best for hard
- 4:31:58strats and operations just because it
- 4:32:00will do a tremendous amount of damage to
- 4:32:02bosses, extremism and majorus and the
- 4:32:05enemy clusters are not that bad in ops
- 4:32:07and hard strats on most modifiers and
- 4:32:09even on those higher ones it still
- 4:32:11overperforms all the time. So a really
- 4:32:13strong option. Also allows you to
- 4:32:14one-shot zo and throws and stuff like
- 4:32:16that. Next perk here is arkle. damage
- 4:32:18from charge melee attacks increases by
- 4:32:2020%. This is just the overcharge perk on
- 4:32:23the tech marine. I know that the
- 4:32:24description here is a little bit
- 4:32:26different, but just keep in mind arle
- 4:32:28cleave works exactly the same as the
- 4:32:30overcharge perk. It's just a 20%
- 4:32:32multiplicative melee damage buff. Really
- 4:32:34strong option. Next perk here is
- 4:32:36longrange barrage. Range damage ranges
- 4:32:38greater than 20 meters, increases by
- 4:32:3925%. This is super nice for like any
- 4:32:42range weapon in this game pretty much.
- 4:32:44Like the Oculus carbine works very well
- 4:32:46with this. the bolt rifle grenade
- 4:32:47launcher, the plasma incinerator, you
- 4:32:49name it. Very powerful perk option in
- 4:32:51this column. Much better than like push
- 4:32:52the advantage or explosives out of. I
- 4:32:54know some people like the damage buff
- 4:32:56here and push the advantage or stuff
- 4:32:58like counter offensive protocol, but in
- 4:33:00my opinion, the melee damage buff here
- 4:33:02is just not necessary because you
- 4:33:04already hit that break point to one
- 4:33:05combo majorus and like 99% of the time
- 4:33:08you're going to be using precision
- 4:33:09enhancement to like one-shot the
- 4:33:10extremist anyways or the extremist are
- 4:33:12like not super important to breakpoint
- 4:33:14in the first place. So I just prefer
- 4:33:16just taking this one and going for some
- 4:33:17extra range damage instead. Next perk
- 4:33:19here is battlefield repairs. Team
- 4:33:21members restore one additional armor
- 4:33:22segment for finishers on a major or
- 4:33:24extremist enemies. This perk is just
- 4:33:26incredibly valuable. By far the best
- 4:33:28option operations and hard strats in my
- 4:33:30opinion. And ever since they reworked
- 4:33:32this perk, it has been pretty top tier.
- 4:33:34So definitely pick it up. Next perk here
- 4:33:35is an extra little salvo. While the
- 4:33:38servo gun is active, you don't lose
- 4:33:39heavy hits and cannot be knocked back.
- 4:33:41This effect lasts 15 seconds after
- 4:33:43deactivation. So, a cool interaction
- 4:33:45here is that you can take a lethal
- 4:33:47perimeter here, which will say the servo
- 4:33:49gun marks a zone and automatically
- 4:33:51attacks enemies that enter it using 50%
- 4:33:53less energy per shot. But how this perk
- 4:33:55actually works is you put down what is
- 4:33:56effectively an aspect scan zone. And you
- 4:33:59can shoot that aspect scan zone at the
- 4:34:00ceiling and trigger perk effects
- 4:34:02immediately like this without losing
- 4:34:03your cooldown at all. And also trigger
- 4:34:05perk effects like counter offensive
- 4:34:07protocols for melee damage. So, lethal
- 4:34:08perimeter, a ton of utility on a no
- 4:34:10knockback build. So, really good option
- 4:34:12here. Next perk here is replenishing
- 4:34:14salvo killing ring passing an enemy with
- 4:34:16these servo guns for an equipment
- 4:34:17charge. The cool down is 75 seconds. I
- 4:34:20mean free grenades, free melta bombs,
- 4:34:22top tier effect on every class pretty
- 4:34:24much. Though I will say if you want to
- 4:34:25take augmented tarantula or the perk up
- 4:34:27here, augmented ammunition feed, they're
- 4:34:29all pretty strong here. It is up to you.
- 4:34:31You can take whatever you want. I'm just
- 4:34:33taking this one today because I think
- 4:34:34overall consecutive execution and stuff
- 4:34:36like this is very powerful. Next perk
- 4:34:39here is strategic gun strike. server gun
- 4:34:40only targets majorus or higher enemies
- 4:34:42and deals 20% more damage when the
- 4:34:44target is more than 20 meters away. The
- 4:34:46big thing here is using your precision
- 4:34:48enhancement and shooting a horn in the
- 4:34:50face is one of the worst feelings on
- 4:34:52earth. So I do prefer this option though
- 4:34:54if you want to have like armor regen or
- 4:34:56more melee damage. You can definitely do
- 4:34:57that. I just think this one's overall
- 4:34:59the best because we do have a ton of
- 4:35:00armor regen already with stuff like
- 4:35:02battlefield repairs and our perk effect
- 4:35:04here like recoupment. If you want that
- 4:35:05extra bit from fortifying salvo, you can
- 4:35:08definitely do that. Final perk here is
- 4:35:10lethal perimeter. The servo gun marks a
- 4:35:12zone and automatically attacks enemies
- 4:35:13that enter it using 50% less energy per
- 4:35:15shot. This is the best option overall
- 4:35:17for precision enhancement in my opinion.
- 4:35:20Decapitating strategm is not bad. I
- 4:35:22think this one just gives you way more
- 4:35:23utility on perk effects like counter
- 4:35:24offensive protocols or an extra salvo.
- 4:35:26So for that reason, I do prefer it here
- 4:35:28and also gives you a pretty easy tool to
- 4:35:30like pinpoint enemy like a zoanthrop or
- 4:35:32a neuroththrop and stuff like that. Now,
- 4:35:34for our prestige perk options, we just
- 4:35:36take chained head shot first for more
- 4:35:37headshot damage on our bolter option.
- 4:35:39Unflinching focus, we can actually
- 4:35:41activate our trenchless sentry guns at
- 4:35:42all. And the final perks are stim boost
- 4:35:44and furious gun strike for more melee
- 4:35:46damage after a gun strike. And that's
- 4:35:48pretty much all there is for this build,
- 4:35:50guys. The Amishan axe is a super fun
- 4:35:52weapon on this class. You know, it's
- 4:35:54definitely my preferred. And hopefully
- 4:35:56this build guide helped you. And if you
- 4:35:57like content like this, subscribe for
- 4:35:58more. And if you want to catch me live,
- 4:36:00ask me questions about the game or just
- 4:36:01come hang out. You can find me here on
- 4:36:03YouTube or on Twitch with a link in the
- 4:36:04video description alongside a link to my
- 4:36:06community Discord. And I also want to
- 4:36:07say a special thank you to all my
- 4:36:08channel members. Your support has been
- 4:36:10tremendous and super helpful. And as
- 4:36:12always, thank you for watching. Take it
- 4:36:14easy. Bye. Hey guys, first Garson here
- 4:36:17and I'll be talking about a multimela
- 4:36:19heroic plasma pistol build for the heavy
- 4:36:21class in Space Marine 2 patch 13. Now
- 4:36:24this time around we are building for
- 4:36:26like full damage on a rate of fire
- 4:36:28melta. Now, this gun is not very ammo
- 4:36:31efficient, but your damage output can be
- 4:36:33pretty tremendous. So, we'll be using
- 4:36:34that today. Now, for the perk tree here,
- 4:36:37we do start off with the perk increase
- 4:36:38capacity first. The maximum am reserve
- 4:36:40of this weapon increases by 20% because
- 4:36:42you really need all the ammo you can get
- 4:36:44on this weapon because you will run out
- 4:36:47pretty regularly if you're not careful.
- 4:36:49Next perk here is elite restoration. The
- 4:36:51next perk here is elite restoration.
- 4:36:52Killing a major or higher enemy resource
- 4:36:5410% of your maximum am reserve cany
- 4:36:56maximum am capacity. cool down is 30
- 4:36:58seconds. Now, this perk is a percentage
- 4:37:01restore. So, having more total ammo on
- 4:37:03things like increased capacity and
- 4:37:04additional supplies will help you out a
- 4:37:06lot here. So, definitely pick those up.
- 4:37:08Next perk here is heavy fire. While in
- 4:37:10heavy stance, fire rate increases by
- 4:37:1215%. Moving here to the perk heavy
- 4:37:14immunity for no knock back in heavy
- 4:37:15stance. And then the most important
- 4:37:17perk, which is executioner's fire. After
- 4:37:20a finisher, your fire rate increases by
- 4:37:2225% for 5 seconds. Guys, when you have
- 4:37:26this perk active, this thing dumps out a
- 4:37:29ridiculous amount of damage against
- 4:37:30hordes. It is kind of insane how high
- 4:37:32your fire rate actually gets. So,
- 4:37:34definitely pick this up. Next perk here
- 4:37:36is heavy might for 15% more damage in
- 4:37:38heavy stance. Moving into the perk heavy
- 4:37:39might once again for another 15% damage
- 4:37:41in heavy stance. Now, this time we are
- 4:37:44skipping over trick shot for armor
- 4:37:46restore to take the perk over here,
- 4:37:47discipline instead. This one says when
- 4:37:49you have low ammo, you'll deal 25% more
- 4:37:52damage. This one will actually activate
- 4:37:54at nine rounds in your magazine left.
- 4:37:56And the total ammo capacity on this
- 4:37:58build is like 33. So, you actually get a
- 4:38:00lot of shots off of this 25% buff. And
- 4:38:03this substantially increases your DPS
- 4:38:05and also just makes for your shots more
- 4:38:07worthwhile because like I said before,
- 4:38:09the ammo efficiency here is pretty bad.
- 4:38:13Next per here is death strike. After
- 4:38:15killing a major or higher enemy in melee
- 4:38:17combat, he will deal 25% more damage for
- 4:38:1910 seconds. Now, this will
- 4:38:21simultaneously trigger with the perk
- 4:38:23over here, executioners fire, because
- 4:38:25this one does work on melee executes,
- 4:38:27not just melee kills. So, a really
- 4:38:29strong perk combo together to like up
- 4:38:31your DPS. And the final perks here are
- 4:38:32increased capacity, discipline, of
- 4:38:34course, and divine might for 10% more
- 4:38:36damage. Though, if you really don't care
- 4:38:38about this one, you could pick up trick
- 4:38:40shot. I just want to go for like full
- 4:38:41DPS on this one. Now, for the secondary,
- 4:38:45we do take the heroic plasma pistol,
- 4:38:47mainly because this one just dumps out a
- 4:38:49ridiculous amount of damage in this game
- 4:38:51at the moment. And we're building for
- 4:38:53double shots here with the perk at the
- 4:38:55bottom, charge cooling. Charge shots
- 4:38:57generate 10% less heat. If you do not
- 4:38:59take this perk, you cannot fire your
- 4:39:01plasma pistol more than once without
- 4:39:02overheating. So, definitely pick it up
- 4:39:04for like, you know, a maximum DPS build
- 4:39:07when you're trying to use the heroic
- 4:39:08plasma pistol. And the rest of the perk
- 4:39:09tree is pretty standard. We start off
- 4:39:11with the perk plasma collection into the
- 4:39:12perkier rapid cooling. Then I pick up
- 4:39:14plasma collection again down here to
- 4:39:16divine might and then blast radius
- 4:39:18perpetual velocity efficient charge and
- 4:39:20of course you know perfect cooling into
- 4:39:22the perk here charge cooling. Now I have
- 4:39:24managed to like one-shot extremist
- 4:39:26occasionally on this thing. But just
- 4:39:27like the heavy plasma, this weapon's a
- 4:39:30little awkward because sometimes you'll
- 4:39:31hit them with like the direct shot and
- 4:39:33the like burst of the AoE. But that
- 4:39:35being said, the damage here is
- 4:39:37tremendous. So really good option. Now
- 4:39:39for [snorts] the heavy perk tree, the
- 4:39:40first perk I do take here is
- 4:39:41restoration. Killing seven enemies in
- 4:39:43rap session for an armor segment. The
- 4:39:45cool down is 15 seconds. Now armor
- 4:39:47restore here is definitely the strongest
- 4:39:49effect because any amount of armor
- 4:39:51remaining in space marine 2 will reduce
- 4:39:53all incoming melee damage to zero even
- 4:39:55from bosses. That being said, I have
- 4:39:57taken multi-kill before into like
- 4:39:59tyrannids. That did work fairly well,
- 4:40:02but overall I think this perk is a
- 4:40:03weaker option than restoration. Next
- 4:40:05perk here is fortitude for a health
- 4:40:07increase of 30%. This just makes you
- 4:40:10really tanky, so definitely pick this
- 4:40:11up. And on a multi-melta build, I think
- 4:40:13thermal boost and the perk down here,
- 4:40:15strategic stand, aren't that strong. If
- 4:40:17you want to pick up one of these, you
- 4:40:18definitely could. Next perk here is
- 4:40:20versatility for 20% more damage on our
- 4:40:22heroic plasma because this ups your
- 4:40:25damage a ton on your secondary. But if
- 4:40:27you just want like damage for your
- 4:40:28primary and a little bit for your
- 4:40:30secondary, you can take over power for
- 4:40:32the 10% buff within 10 meters of your
- 4:40:33iron halo for your entire team. The next
- 4:40:35perk here is additional supplies. Emma
- 4:40:37capacity for all team members primary
- 4:40:38weapons increases by 25%. On a rate of
- 4:40:41fire multimemelta, just take this perk.
- 4:40:44Like even with this perk active, you
- 4:40:46will probably run out sometimes or be
- 4:40:47pretty close. you usually live on like
- 4:40:49the edge of ammunition on this build,
- 4:40:51which is actually pretty good for perk
- 4:40:53effects like discipline because being
- 4:40:54low ammo does give you that huge DPS
- 4:40:57increase. But that being said, you
- 4:40:59definitely want like a higher base
- 4:41:00capacity because that will not only give
- 4:41:02you more rounds in total obviously, but
- 4:41:04it will also give you more rounds that
- 4:41:06are actually active for that discipline
- 4:41:08buff. Next perk here is consecutive
- 4:41:10execution, killing seven enemies round
- 4:41:12charge by one. The cool down is 90
- 4:41:14seconds. Now, 92 pyro blaster canister,
- 4:41:17melt a bomb, crack. All these are very
- 4:41:19strong for you. This helps out your
- 4:41:20horde clear a ton. And getting equipment
- 4:41:22regen on this build will actually save
- 4:41:23you a ton of ammo. Next perk here is
- 4:41:26power regulator for 20% less energy loss
- 4:41:28on Iron Halo. Now, this does come out to
- 4:41:30be like a little slower on the recharge
- 4:41:32than the field adjustment perk is
- 4:41:33overall, but it's pretty damn close and
- 4:41:36you don't really lose any durability.
- 4:41:37So, for that reason, I do prefer it on
- 4:41:39this build. Next perk here is brute
- 4:41:41force. when iron halo is in cooldown
- 4:41:42range damage increases by 15%. Now this
- 4:41:45perk will simultaneously trigger with
- 4:41:47overwhelming power or just your iron
- 4:41:49halo because your iron halo does count
- 4:41:51as being in cooldown while it is active.
- 4:41:53So really strong perk effect here. And
- 4:41:55the final perk is offensive capability.
- 4:41:57When active, iron halo deals damage over
- 4:41:59time to all enemies in 5 m because this
- 4:42:02perk is just godly. It saves my life all
- 4:42:04the time. You can run through brambles,
- 4:42:06spormines, cultists, uh these skulls
- 4:42:08from the sorcerers and stuff like that.
- 4:42:09super good utility perk. I pretty much
- 4:42:11always grab this one. Now, for our
- 4:42:14prestige perk options, number one, you
- 4:42:17just take auxiliary reload because not
- 4:42:19having the ammunition restore from this
- 4:42:20perk just sucks ass on like pretty much
- 4:42:22every heavy build, but especially this
- 4:42:24one. So, you will definitely want this.
- 4:42:26They move here into the perk conviction
- 4:42:27for a 25% health damage reduction for 10
- 4:42:30seconds on armor break. This on top of
- 4:42:32fortitude makes you substantially
- 4:42:34tankier. So, definitely take this one.
- 4:42:36And the next perk here is indomitable
- 4:42:38spirit for no knock back on gun strikes
- 4:42:40because no knock back will save your
- 4:42:41life here. And the final perk is up to
- 4:42:43you. I just took exponential force for
- 4:42:45more melee damage because sometimes this
- 4:42:47does save you a bit of ammo. Though you
- 4:42:49could really take like dualist for
- 4:42:50rating impact or like home precision for
- 4:42:52whatever reason if you want to do that.
- 4:42:54But that's pretty much all there is for
- 4:42:56this heavy build. Guys, the rate of fire
- 4:42:57multimelta is definitely an S tier
- 4:43:00weapon in like terms of damage output
- 4:43:01and horde control. You can use this
- 4:43:03against chaos and tyrannids. it will
- 4:43:05perform very well. It's just the ammo
- 4:43:08economy is a bit limited at some points.
- 4:43:10But that being said, if you're playing
- 4:43:11with like a proper team and not by
- 4:43:13yourself like I am, it's significantly
- 4:43:15easier to manage that. And hopefully
- 4:43:17this build guide helps you. And if you
- 4:43:18like content like this, subscribe for
- 4:43:19more. And as always, thank you for
- 4:43:21watching. Take it easy. Bye. Hey guys,
- 4:43:23first garment here and I'll be talking
- 4:43:25about a py cannon build for the heavy
- 4:43:27class in Space Marine 2 patch 13.2. Now,
- 4:43:30the py cannon, just like the py blaster,
- 4:43:32had a burn damage fix. all the perks are
- 4:43:34now properly functioning. And not only
- 4:43:36that, the boss damage feels way better
- 4:43:39now. And this one can positively melt
- 4:43:42bosses and hordes. And for that reason,
- 4:43:43we'll be using it today because it's
- 4:43:45actually a pretty strong effect. Even
- 4:43:47though the Py cannon is definitely
- 4:43:48weaker than the Py Blaster is. Now, the
- 4:43:51variant I choose here is the venting
- 4:43:53speed version or the ammo capacity
- 4:43:55version. But for me, I think venting
- 4:43:56speed is a bit better just because being
- 4:43:59able to fire for longer here, especially
- 4:44:01with the perk setup we have on this
- 4:44:03build strategic stand that is better for
- 4:44:05CHP recovery and being able to put out
- 4:44:06our full burn. So, for that reason, I do
- 4:44:08kind of prefer it here. Though, you
- 4:44:10might struggle with ammo a little bit if
- 4:44:11you so if you want that, you can
- 4:44:13definitely pick up the magazine capacity
- 4:44:14version instead. Now for the perk tree
- 4:44:16here, I do start off with the perk
- 4:44:17improved fast venting. Moving here into
- 4:44:19the perk eternal flame burn time
- 4:44:21increases by 25%. We are going for a
- 4:44:23maximum burn build on this. Though there
- 4:44:25are like some caveats you can do. I'll
- 4:44:27get into in a second. But first up we
- 4:44:28increased capacity into the perk here.
- 4:44:30Flame ascension burning five enemies one
- 4:44:32armor segment. Cool down is 30 seconds.
- 4:44:35You would definitely want this. Like the
- 4:44:36CHP recovery on this weapon is not super
- 4:44:38high even with strategic stance. So for
- 4:44:40that reason, armor restoration here does
- 4:44:42help out a bit. And then we pick up the
- 4:44:44perk here, potent flame for even more
- 4:44:46burning damage down here into the perk
- 4:44:47divine might. Then we go into the perk
- 4:44:49resilient flame and pure flame for even
- 4:44:52more burn because the burn is really
- 4:44:54strong right now. So for that reason,
- 4:44:56we'll be using it on this build. And
- 4:44:57also having like a zero charge up time,
- 4:44:59the heavy class does feel pretty good.
- 4:45:01Though I will say if you want to skip
- 4:45:03over strategic stand for like fortitude
- 4:45:04to be tankier, you can definitely do
- 4:45:06that. I would just go for the bottom
- 4:45:08perk here with heavy immunity and the
- 4:45:09one down here with flashb burn because
- 4:45:11getting knocked around in your pyro
- 4:45:12cannon sucks ass. So for that reason, I
- 4:45:15do kind of like these sometimes, but
- 4:45:16it's up to you. That's all there is for
- 4:45:18the pyro cannon. Now for our secondary,
- 4:45:20I do take the newly buffed fire power
- 4:45:23plasma pistol or the rate of fire plasma
- 4:45:24pistol depending what you want. The big
- 4:45:26thing here is that in patch 13, all the
- 4:45:28common shot damage for relative to your
- 4:45:30plasma pistols got up by like 30%. They
- 4:45:32have way better contested health
- 4:45:33recovery now and you actually have quite
- 4:45:35a few more perk options. And also on
- 4:45:37this build, the Py cannon is not super
- 4:45:40strong at contested health recovery. So
- 4:45:42having an option your secondary here
- 4:45:44like an inferno pistol or plasma for
- 4:45:46like burst CHP recovery is very strong
- 4:45:48for you which is why I picked this up.
- 4:45:49Now for the perk right here, I do start
- 4:45:51off with the perk of plasma collection
- 4:45:52first going here to the perk rapid
- 4:45:54cooling plasma collection down to the
- 4:45:56perk divine might. Then go for blast
- 4:45:57radius, perpetual velocity, efficient
- 4:46:00charge, and the perk over here, perfect
- 4:46:01cooling. And I know I have it selected
- 4:46:03here, but I would also pick up plasma
- 4:46:05collection. And alternatively, you could
- 4:46:06go all the way down for blast radius,
- 4:46:08retaliation, and divine might for more
- 4:46:10damage. That is up to you. That's all
- 4:46:12there is for this weapon. Now, for our
- 4:46:14perk tree, I do start off with the perk
- 4:46:15restoration first. Killing seven
- 4:46:17enemies, rap session, restoration armor
- 4:46:19segment. The cool down is 15 seconds.
- 4:46:21Now, this perk will stack with the perk
- 4:46:24over here, flame of ascension, pretty
- 4:46:25easily. So, you'll get two armor bars
- 4:46:27and like a little hormagon horde. Pretty
- 4:46:29nice effect there. This one's obviously
- 4:46:30on a 30-cond cool down, whereas the
- 4:46:32restoration perk has a 15-second cool
- 4:46:34down. That being said, more armor
- 4:46:36restore is always good. Next perk here
- 4:46:38is strategic stand. While in heavy
- 4:46:41stance and dealing damage restores 15%
- 4:46:43more contested health, and you don't
- 4:46:44lose control of heavy hits, cannot be
- 4:46:45knocked back. We will not be able to
- 4:46:46move. Now, not being able to move really
- 4:46:49does not matter on the heavy stance at
- 4:46:51all. All you have to do to move is just
- 4:46:52exit your heavy stance. And also the no
- 4:46:55knock back here is life saving and the
- 4:46:57more contested health recovery is also
- 4:46:59very nice. Next perk here is
- 4:47:01versatility. After switching weapons,
- 4:47:02your secondary weapon does 20% more
- 4:47:04damage. Now this will pretty much be up
- 4:47:0624/7 on your plasma pistol. You may be
- 4:47:08wondering why am I not taking over power
- 4:47:11here? Well, the thing is our direct
- 4:47:13damage on our pyro cannon is not what
- 4:47:14we're going for. And you really don't
- 4:47:16need the buff to your direct damage from
- 4:47:18like overwhelming power or brute force
- 4:47:20on this build. And for that reason, I do
- 4:47:22just take the versatility here instead
- 4:47:24because our burn damage is where most of
- 4:47:25the damage is coming from on that
- 4:47:27weapon. Anyways, next per here is
- 4:47:29additional supplies. Ammo capacity for
- 4:47:31all team members primapons increases by
- 4:47:3325%.
- 4:47:34This is a mustake on the Py can in my
- 4:47:37opinion. The Py cannon is not very ammo
- 4:47:40efficient at all. So, I would definitely
- 4:47:41pick this up. This also makes your
- 4:47:43triggers of your auxiliary reload perk
- 4:47:45down here much better. So, for that
- 4:47:46reason, it's a very valuable option. If
- 4:47:48you really don't want this, if you're
- 4:47:50playing in a group, you could pick up
- 4:47:51like encompassing aegis or like the
- 4:47:52forbidden bonds of brotherhood. But that
- 4:47:54being said, it's up to you. I'm just
- 4:47:56taking this. Next perk here is
- 4:47:57consecutive execution, killing seven
- 4:47:59enemies and rap session equipment charge
- 4:48:01by one. The cool down is 90 seconds.
- 4:48:03Now, a 90 second meltab, crack grenade,
- 4:48:05shock grenade. These are incredibly
- 4:48:08valuable for you. And also, a lot of
- 4:48:09your horde clear for like major and
- 4:48:11extremist will come from this. So really
- 4:48:13valuable for this build because the pyro
- 4:48:15cannons are like way more of a horde
- 4:48:16clear tool like over time rather like a
- 4:48:19nova damage weapon. So for that reason
- 4:48:21this definitely helps out. Next perk
- 4:48:22here is power regulator. Iron halo
- 4:48:24energy 20% more slowly. And then I move
- 4:48:26here into the perk wrath of the
- 4:48:27Imperium. When Iron Halo expends all of
- 4:48:29its energy enemies in a 10 m radius take
- 4:48:31significant damage. Wait, actually I
- 4:48:32[ __ ] this up. What you want to take
- 4:48:34here is Oddra Bastion because Iron
- 4:48:35Halo's durability increases by 20%. This
- 4:48:38is pretty much mandatory to take with
- 4:48:40the Wrath of the Imperium perk here
- 4:48:41because the way Wrath of the Imperium
- 4:48:42works is this perk actually puts out a
- 4:48:45ton of damage. However, you actually
- 4:48:46have to have your iron halo be used up
- 4:48:48entirely on the energy. And because of
- 4:48:51that, if you don't have a like fatter
- 4:48:54durability, I guess I should say a fat
- 4:48:56iron halo durability, you will just get
- 4:48:58your iron halo broken before it actually
- 4:49:00triggers this at all. Also keep in mind
- 4:49:02that if any enemy knocks you over while
- 4:49:05you have your iron halo active, your
- 4:49:07iron halo will automatically turn off
- 4:49:09which will completely negate this
- 4:49:10effect. So be very careful of that and
- 4:49:12just be aware of that. While this is
- 4:49:14strong, it can definitely be interrupted
- 4:49:15a lot. Next perk here is offensive
- 4:49:17capability. When active, Iron Halo deals
- 4:49:19damage over time to all enemies in 5
- 4:49:21meters. That's pretty much all there is
- 4:49:22for the main perk tree. And for my
- 4:49:24prestige perk options, I do take the
- 4:49:26perk reverberating impact first into the
- 4:49:28perk auxiliary reload. Melee kills of
- 4:49:29extremist or higher enemies restore your
- 4:49:31prim of its ammo by one magazine. You
- 4:49:33definitely want this unlike every heavy
- 4:49:35stance weapon. Really every weapon on
- 4:49:36heavy because without this your ammo
- 4:49:38economy definitely sucks. Next perk here
- 4:49:41is conviction for a 25% health damage
- 4:49:43reduction for 10 seconds on armor break.
- 4:49:45And the final perk is indonnable spirit
- 4:49:47for no knock back during gun strikes
- 4:49:49because both of these will save your
- 4:49:50life. and conviction especially if you
- 4:49:53don't have the perk cure fortitude you
- 4:49:55really want the damage reduction from
- 4:49:56this perk because you will just get one
- 4:49:59shot at times otherwise. So hopefully
- 4:50:01this build guide helped you. Hey guys,
- 4:50:03first regards here and I'll be talking
- 4:50:04about a heroic heavy bolt rifle build
- 4:50:06for the heavy class in Space Marine 2
- 4:50:08patch 13. Now all the bolters in this
- 4:50:10patch got a body shot damage buff like
- 4:50:1230%. That does affect this weapon and
- 4:50:14things like the heavy bolter and because
- 4:50:16of that this weapon feels a lot better
- 4:50:18this patch than it did before. And today
- 4:50:20we're using the grenade launcher variant
- 4:50:21because obviously grenades are top tier
- 4:50:23in Space Rain 2 for contested health
- 4:50:26recovery and just like general hoorde
- 4:50:27clear. Now on the perk tree, I do start
- 4:50:29off with the perk here extended magazine
- 4:50:31first. Magazine size increases by 15% of
- 4:50:33the maximum. This will up your total
- 4:50:36magazine and grenade portion. So really
- 4:50:38valuable perk here. And on top of that,
- 4:50:40when it comes to the heavy class, your
- 4:50:43ammo regen off of this perk will take
- 4:50:45your magazine into consideration on this
- 4:50:47gun. So, we're actually getting more
- 4:50:48ammo out of this for every trigger. So,
- 4:50:50definitely pick this perk up. Next perk
- 4:50:52here is a magazine restoration. Moving
- 4:50:54here into the perk cleaving fire and
- 4:50:56remote threat. This one says enemies at
- 4:50:58a distance more than 25 m take 20% more
- 4:51:00damage. This is a nice perk to have. I
- 4:51:03mean, sometimes won't come into play,
- 4:51:04but 25 m is not as bad as it sounds
- 4:51:06initially, and there are a lot of
- 4:51:07enemies you'll be hitting with this.
- 4:51:09Next perk here is great bite. Down here
- 4:51:10to the perk increase capacity. The
- 4:51:12maximum ammo reserve of this weapon
- 4:51:14increases by 20%. This will up your
- 4:51:16total grenades and your ammo capacity.
- 4:51:18So really valuable perk for us. Next
- 4:51:20perk here is head hunter into the perk
- 4:51:22here recoupment. Killing a major or
- 4:51:24higher enemy to headshot this weapon
- 4:51:25restores an armor segment. The cool down
- 4:51:27is 15 seconds. This perk is super
- 4:51:30valuable in operations and hard strats
- 4:51:32because there are a lot of occasions
- 4:51:33where you'll be shot at by a devourer or
- 4:51:34something and getting back one armor
- 4:51:36will prevent a ton of chip damage. So a
- 4:51:38really good perk for us. It also moves
- 4:51:40into a very strong perk as well here
- 4:51:42with rapid health. when your health's
- 4:51:43below 30%, killing seven enemies ramps
- 4:51:45session health by 10%. Now, this perk is
- 4:51:49super easy to trigger on a grenade
- 4:51:50launcher for obvious reasons. So, really
- 4:51:52strong to keep us topped off and also a
- 4:51:54heavy class is very strong at low HP
- 4:51:57values and things like fortitude and
- 4:51:59conviction. So, like staying above 30%,
- 4:52:01you're still very tanky. So, really
- 4:52:03valuable perk for him. Next perk here is
- 4:52:05perpetual penetration with the final
- 4:52:06perk option being divine might and
- 4:52:08extend magazine again. though,
- 4:52:09alternatively, you could pick up the
- 4:52:11perk here, remote threat again if you
- 4:52:12don't want this one. But for the most
- 4:52:14part, I think a flat 10% is a bit better
- 4:52:16and like a conditional 20. So that's why
- 4:52:18I grabbed this one. This one also ups
- 4:52:19our grenades at like point blank.
- 4:52:21Though, alternatively, you could also
- 4:52:22skip over this perk and just pick up
- 4:52:24like tactical precision. That is all up
- 4:52:26to you. That's pretty much all there is
- 4:52:27for the heavy bolt rifle. Now, for the
- 4:52:29secondary [snorts] weapon, I do take the
- 4:52:30new heroic plasma pistol mainly because
- 4:52:32this thing is super complimentary to
- 4:52:34like any bolter primary. The burst
- 4:52:36damage here is very high. It is very
- 4:52:38strong for bosses and extremists and
- 4:52:40this gun can struggle with that
- 4:52:41sometimes. So, for that reason, we do
- 4:52:43pick this up. And now, the way I build
- 4:52:45this is just for pure damage. I'm not
- 4:52:47going for the double shot with charge
- 4:52:48cooling. And the big thing here is just
- 4:52:50take plasma collection, go all the way
- 4:52:52down for things like blast radius and
- 4:52:53blast radius again. And also pick up the
- 4:52:55perk here, perpetual velocity every
- 4:52:57single time because this weapon has a
- 4:53:00very long charge up time. So, having
- 4:53:02this perk will make that a little bit
- 4:53:03faster and is pretty much mandatory as
- 4:53:05far as I'm concerned. Now the rest of
- 4:53:07the perks here of plastic collection
- 4:53:08into the perk here blast radius and
- 4:53:10retaliation and divine might though
- 4:53:12alternatively you could skip this one
- 4:53:13for the exact same perk over here if you
- 4:53:15want to but it's the exact same you know
- 4:53:16perk tree overall and that's pretty much
- 4:53:17all there is for the hero of plasma
- 4:53:19pistol. Now for the perk tree, we do
- 4:53:22start off with restoration first,
- 4:53:23killing seven enemies in rap session for
- 4:53:25an armor segment. The cool down is 15
- 4:53:26seconds. Now, Saber has said that the
- 4:53:29heavy perk tree will get some like perk
- 4:53:31reworks at some point, but for now, your
- 4:53:33options are pretty limited overall for
- 4:53:35like good build variety. So, number one,
- 4:53:37the armor restoration here is just the
- 4:53:39best option. This perk does nothing and
- 4:53:41this perk like outright sucks. Next perk
- 4:53:43here is fortitude health increases by
- 4:53:4530%. We don't benefit from heavy stance
- 4:53:48perks on the heavy bolt rifle at all.
- 4:53:49So, this perk does nothing for us. And
- 4:53:51also, this perk can buff up your damage
- 4:53:53if you want to take this. But overall, a
- 4:53:55HP increase is just way better in my
- 4:53:57opinion. Next perk here is versatility
- 4:54:00for a 20% buff on our secondary heroic
- 4:54:02plasma pistol. This is a very strong
- 4:54:05buff to your damage. Really fun to use,
- 4:54:07though I will say overall power is also
- 4:54:09very strong. These are both up to you
- 4:54:10though. Next perk here is additional
- 4:54:12supplies. The ammo capacity for all of
- 4:54:14your team's primary weapons increases by
- 4:54:1625%. Now, this will up your total
- 4:54:19grenade capacity and your ammo reserves.
- 4:54:21So, really strong for us here because
- 4:54:23the heavy bolt rifle is not that ammo
- 4:54:25efficient on heavy and having this perk
- 4:54:27definitely helps out. And so is the next
- 4:54:29one here with consecutive execution.
- 4:54:31Killing seven enemies in rap session for
- 4:54:33equipment charge by one. The cool down
- 4:54:34is 90 seconds. Now, getting melta bombs
- 4:54:37back on a 90-second cool down will save
- 4:54:39you a ton of ammo. And you'll usually
- 4:54:41find like at least one or two useful
- 4:54:42equipment in your game. And also, Saber
- 4:54:44at some point said they might look into
- 4:54:47just giving you an option to choose some
- 4:54:49of the equipment as a starting option in
- 4:54:50your game. So, perks like this might
- 4:54:52actually get even better in the future.
- 4:54:53But, I would definitely pick this up. It
- 4:54:55saves you a ton of ammo because blowing
- 4:54:57up like 15 hormagons with a multila on
- 4:55:00top of four majorus, that is a very
- 4:55:02strong option for ammo conservation.
- 4:55:04Now, the next perk here is power
- 4:55:05regulator. Iron Halo loses energy 20%
- 4:55:07more slowly. Now, the perk up here,
- 4:55:09field adjustment, does come out to an
- 4:55:11overall faster recharge time, but this
- 4:55:13one is pretty close just because of the
- 4:55:14energy saved and also doesn't lower down
- 4:55:16the durability of your iron halo itself.
- 4:55:18So, I do prefer this option, but if you
- 4:55:20want this, you can definitely do that,
- 4:55:22too. Next perk here is brute force. When
- 4:55:24iron halo is in cool down, range damage
- 4:55:25increases by 15%. This is pretty much up
- 4:55:2824/7 because your iron halo counts as in
- 4:55:31cool down while it's in use. So really
- 4:55:33strong perk effect here and much
- 4:55:35stronger than the other options like
- 4:55:36saving grace and wrath of the imperium
- 4:55:37is actually pretty good. Does sound like
- 4:55:39super strong on this build. Final perk
- 4:55:41here is offensive capability. When
- 4:55:42active, Iron Halo deals damage over time
- 4:55:44to all enemies within 5 m. This is just
- 4:55:46a super strong utility perk. It will
- 4:55:48one-shot cultist formines bramble. Just
- 4:55:50makes it really easy to pick up free
- 4:55:52executes as well. And conversion field
- 4:55:54is quite strong in a group if you're
- 4:55:55like coordinated, but overall this is
- 4:55:57the best in my opinion. Now, for the
- 4:55:59prestige perk options, the first one I
- 4:56:01take here is auxiliary reload. Melee
- 4:56:03kills of extremist or higher enemies.
- 4:56:04Restore your prime of its ammo by one
- 4:56:06magazine. You pretty much always pick
- 4:56:08this up because even though you don't
- 4:56:09get grenades off this perk, it is
- 4:56:11definitely worth taking because the ammo
- 4:56:13economy with the heavy bolt rifle is not
- 4:56:14that strong. This will help that out.
- 4:56:16Next perk here is conviction. When your
- 4:56:18armor is fully depleted, you will take
- 4:56:1925% less health damage for 10 seconds.
- 4:56:22This is a perk you pretty much pick up
- 4:56:24on every class you can. It is such a
- 4:56:26strong damage reduction effect that will
- 4:56:27make you way tankier even without things
- 4:56:29like fortitude. So definitely grab this
- 4:56:31one. The final perk options here are
- 4:56:33indomitable spirit for no knock back
- 4:56:35during gun strike because this will save
- 4:56:36your life. Being able to get a gun
- 4:56:38strike without being like staggered and
- 4:56:40stuff like that will absolutely give you
- 4:56:42back your CHP at times and just keep you
- 4:56:44from dying. So definitely grab this. And
- 4:56:46the final perk here is either
- 4:56:47reverberating Impact, Exponential Force,
- 4:56:49Dualist, or Home Precision. That is up
- 4:56:51to you. But I think these three are just
- 4:56:53the overall best by far. And that's
- 4:56:55pretty much all there is for this build,
- 4:56:56guys. The heroic heavy bolt rifle
- 4:56:58definitely feels better now with that
- 4:56:5930% body shot damage increase. The heavy
- 4:57:02bolter especially feels very strong with
- 4:57:03that. But hopefully this build guide
- 4:57:05helped you. Hey guys, first [snorts]
- 4:57:06guardsman here and let me be talking
- 4:57:08about a heroic heavy bolter build for
- 4:57:09the heavy class in Space Rain 2 patch
- 4:57:1113. Now this build will be building
- 4:57:14around a Raven Guard setup with the
- 4:57:16Raven Guard bolt pistol skin and the
- 4:57:17heroic heavy bolter with strategic stand
- 4:57:19to give us no knock back and way more
- 4:57:22contested health recovery in our heavy
- 4:57:23stand. Now, the heroic heavy vulture is,
- 4:57:26in my opinion, the best heavy weapon for
- 4:57:28operations and hard strats currently,
- 4:57:30mainly because the bolters got a buff
- 4:57:32this patch to have significantly higher
- 4:57:34body shot damage. And because of that,
- 4:57:36you are able to just shred through my
- 4:57:38Norris hordes far more easily on the
- 4:57:40heavy bolter especially. And this is the
- 4:57:42best heavy bolter because you do have a
- 4:57:44fencing parry window with a 50% increase
- 4:57:47window as well. On top of the fact that
- 4:57:49this weapon will reach the maximum fire
- 4:57:51rate of a heavy bolter immediately as
- 4:57:54opposed to the relic tier option, it
- 4:57:55does require a bit of wind up to
- 4:57:57actually reach like the maximum fire
- 4:57:58rate. So your DPS goes from 0 to 100,
- 4:58:01which is very strong for like just a
- 4:58:03general heavy bolter build, but
- 4:58:04especially on strategic stand because
- 4:58:06that means we are getting our maximum
- 4:58:07contested health recovery immediately
- 4:58:09after like you know pulling the trigger
- 4:58:10from heavy stand. So really good combo
- 4:58:12there. Now, for the perk tree, I do
- 4:58:15start off with the perk here, fast
- 4:58:16venting first, moving here into the
- 4:58:18perk, perfect cooling, and then we pick
- 4:58:19up the perk increase capacity and head
- 4:58:21hunter for a 10% damage buff. Now, on
- 4:58:24this build, you can skip over heavy
- 4:58:26immunity because we do have no knock
- 4:58:27back from our strategic stand, which
- 4:58:30makes this significantly better for like
- 4:58:31our perk tree options. Then, move
- 4:58:33through here into the perk advent
- 4:58:34restoration. Now, you could take the
- 4:58:36perk admin hunter if you wanted to, but
- 4:58:39on this build, you're usually going to
- 4:58:40be getting all of your contested health
- 4:58:42back far too fast to like actually sit
- 4:58:44below 30% HP. And you also don't have
- 4:58:46the fortitude perk, so being at that low
- 4:58:49HP value is a little bit more dangerous.
- 4:58:50So, for that reason, I do prefer ammon
- 4:58:52restoration. Next perk here is heavy
- 4:58:54might and heavy might for a 30% damage
- 4:58:56buff in heavy stance. Then I go down
- 4:58:58here to grab the perk heavy precision
- 4:59:00for a reduced spread. This actually
- 4:59:02helps out a fair bit in my experience of
- 4:59:05like long range shooting. You don't have
- 4:59:06to take this if you don't want to. The
- 4:59:08alternative here is like skipping over
- 4:59:10this perk and just skipping over this
- 4:59:12perk and going down here for perpetual
- 4:59:13cooling and divine might. That is up to
- 4:59:15you. Now, the next perk I take here,
- 4:59:17regardless, is discipline. When you have
- 4:59:19low ammo, you'll deal 25% more damage.
- 4:59:22This buff to your damage is just
- 4:59:24tremendous. It triggers all the time,
- 4:59:25and you can definitely notice the 25%
- 4:59:27increase here. Super strong perk effect.
- 4:59:30The one down here for weapon spread is
- 4:59:32not like god awful. This one is just way
- 4:59:34better because damage is damage. And
- 4:59:36next perk here is fast venting up here
- 4:59:38into the perk increase capacity. And the
- 4:59:40final perk is great might for 10% bonus
- 4:59:42damage against tourism level enemies.
- 4:59:43And that's pretty much all there is for
- 4:59:45this build setup. Now I will say if you
- 4:59:48don't care about the ammo up here that
- 4:59:50much, you can skip this perk and like
- 4:59:51skip this perk here and also go down for
- 4:59:53divine might for a 10% buff. Or
- 4:59:55alternatively, you just like skip one of
- 4:59:56these perks here and just pick up
- 4:59:58perpetual cooling. There are quite a few
- 4:59:59ways you can build this. And the perk
- 5:00:01down here, perpetual penetration for
- 5:00:03each shot penetrating one additional
- 5:00:05target. This perk is not awful. I just
- 5:00:08kind of don't like it on a heavy bolter
- 5:00:10because your piercing here is already
- 5:00:12quite high. But if you want to take this
- 5:00:13with the increased body shot damage in
- 5:00:15patch 13, it's not a terrible option.
- 5:00:17And the perk over here, um, home
- 5:00:19precision for a 50% reduction in your
- 5:00:21weapon spread when firing without
- 5:00:22aiming, this is not very useful at all
- 5:00:24because when you're using this gun, you
- 5:00:25pretty much always want to be in heavy
- 5:00:26stance. Now, for the secondary here,
- 5:00:28since we are a Raven Guard, we took the
- 5:00:31fire power bolt pistol with the Raven
- 5:00:33Guard skin. Now, you don't have to take
- 5:00:35this if you don't want to. You can take
- 5:00:36like a rate of fire plasma, heroic
- 5:00:38plasma, inferno pistol, even if you
- 5:00:39wanted, but to, you know, maximize our
- 5:00:42outfit, we decided to take this one
- 5:00:43today. And the firepower version just
- 5:00:45has the best gun strike damage. And the
- 5:00:47ammo economy here is already very strong
- 5:00:49for us. So, we don't really care too
- 5:00:50much about like losing a bit of magazine
- 5:00:52capacity and ammo reserve options. And
- 5:00:54for the perk tree, we do go down the top
- 5:00:57tree predominantly for things like
- 5:00:59perpetual precision into the perk here,
- 5:01:00head hunter, gun strike reload,
- 5:01:02increased capacity, the perk head hunter
- 5:01:04again, and then we pick up the most
- 5:01:06important perk here, which is elite
- 5:01:07hunter. After killing a major or higher
- 5:01:09enemy with a melee weapon, headshots
- 5:01:11will deal 50% more damage for 10
- 5:01:13seconds. Now, you may say like, uh, Mr.
- 5:01:15Guardsman, why are we taking a melee
- 5:01:17kill perk on a heavy class? Well, this
- 5:01:20perk will also trigger on like a melee
- 5:01:21execute, not just a melee kill. So, if
- 5:01:23you execute an enemy, you will trigger
- 5:01:25this perk effect. Just keep in mind, you
- 5:01:27have to have your secondary weapon here
- 5:01:29equipped to trigger this. If you swap
- 5:01:31off, you will lose the 10-second
- 5:01:32duration. And one more thing is that the
- 5:01:35fencing parry window on the chains of
- 5:01:37duty heroic heavy bolter. This will only
- 5:01:39be active while your weapon is actually
- 5:01:41equipped. So, if you swap off of that to
- 5:01:43your secondary, you are back to a
- 5:01:44balanced parry window. We can get back
- 5:01:46the moment you swap. So, just keep that
- 5:01:47in mind. And that is pretty much all
- 5:01:49there is for the weapon selection. Now
- 5:01:52for our perk tree, I do start off with
- 5:01:54the perk here, restoration first,
- 5:01:55killing seven enemies in rap session
- 5:01:57armor segment. The cool down is 15
- 5:01:59seconds. Now armor resto in space marine
- 5:02:012 is incredible because any amount of
- 5:02:03armor remaining in this game will reduce
- 5:02:05all incoming melee damage to zero even
- 5:02:07from bosses. So this is super helpful
- 5:02:08against like a carn effect, a tyranted
- 5:02:11prime, hive tyrant, you name it. Very
- 5:02:13powerful effect to like prevent HP
- 5:02:15damage. And if you do lose your HP, that
- 5:02:17is why we take the next perk here,
- 5:02:18strategic stand. While in heavy stance,
- 5:02:21dealing damage restores 15% more
- 5:02:23contested health. If you don't lose
- 5:02:24heavy hits, you can be knocked back, but
- 5:02:25you will not be able to move. Now, not
- 5:02:27being able to move really does not
- 5:02:29matter too much on this build. Strategic
- 5:02:32stand is very strong for contested
- 5:02:34health recovery. Now, your total HP is
- 5:02:36lower here than it would be of
- 5:02:37fortitude, but you kind of make up for
- 5:02:39that by taking the perk down here,
- 5:02:41conviction, for a 25% uh damage
- 5:02:43reduction because this does make you
- 5:02:45significantly tankier, even though your
- 5:02:47overall HP is lower than it would be
- 5:02:48with this perk. Next perk here is
- 5:02:50overwhelming power. When Iron Halo is
- 5:02:52active, all team members in 10 mirrors
- 5:02:53deal 10% more range damage. This is a
- 5:02:56nice buff for you and your teammates.
- 5:02:57But there's also a hidden interaction
- 5:02:59here where overall power will trigger
- 5:03:02simultaneously with the perk over here,
- 5:03:03brute force, for a 25% buff to your
- 5:03:06range damage in total. And that feels
- 5:03:08really good with the heavy bolter. Like
- 5:03:09let's say you're shooting a neuro throw
- 5:03:10or something that has reduced HP in this
- 5:03:12patch. You do a ton of extra damage on
- 5:03:15the 25% buff here. It also allows you to
- 5:03:17pull off your full damage potential. So
- 5:03:19really strong option. Next perk here is
- 5:03:21additional supplies. Ammo capacity for
- 5:03:23all team members primary weapons
- 5:03:24increases by 25%.
- 5:03:27Now, why am I taking this? Well, the
- 5:03:29reason is if we max out our ammo
- 5:03:31capacity here, we are actually getting
- 5:03:33more ammunition back on every single
- 5:03:35trigger of the perk down here. Auxiliary
- 5:03:36reload. This one says melee kills of
- 5:03:38extremist or higher enemies. Restore
- 5:03:40your primary ammo by one magazine or
- 5:03:42excuse me, your primary weapons ammo by
- 5:03:44one magazine. This will allow you to get
- 5:03:46a percentage restore on every single
- 5:03:48heavy stance weapon because despite them
- 5:03:51saying magazine capacity here, they are
- 5:03:53restoring you on like a particular
- 5:03:55percentage as opposed to the heavy bolt
- 5:03:56rifle that would only be [music]
- 5:03:58restoring you like 45 shots whatever you
- 5:04:00take with like send magazine. So, for
- 5:04:01that reason, having a higher base total
- 5:04:03actually gives you way more ammo back on
- 5:04:05every trigger of this. So, that's why
- 5:04:06additional supplies can be pretty nice.
- 5:04:08Though I will say if you want to have
- 5:04:09like more survivability here, you can
- 5:04:11take encompassing aegis instead for a
- 5:04:1325% range damage reduction for all of
- 5:04:15your team members. This perk is also
- 5:04:17very strong. Next perk here is
- 5:04:18consecutive execution. Killing seven
- 5:04:20enemies raptor charge by one. Cool down
- 5:04:22is 90 seconds. This just gives us 90
- 5:04:25secondond melta bombs, crack grenades,
- 5:04:27shocks, py blaster canisters. That helps
- 5:04:29out with horde clear a ton because there
- 5:04:30are points in time where a raged sword
- 5:04:33majour will be very obnoxious to deal
- 5:04:34with without a meltabomb. If you do find
- 5:04:36a very powerful equipment in your game,
- 5:04:38that will help you out tremendously.
- 5:04:40Now, I will say if you want to skip over
- 5:04:42this perk for the perk up here, admit it
- 5:04:44will instead you can definitely do that.
- 5:04:46A 20% health damage reduction for 10
- 5:04:48seconds here is very strong to make you
- 5:04:51way tankier and will stack with
- 5:04:53conviction down here for a total of 45%.
- 5:04:55So, if you want to do that, you can.
- 5:04:57This is just better for like overall
- 5:04:58damage and horde clear. And sometimes
- 5:05:00blowing up a problem is better than
- 5:05:02being able to just like tank damage from
- 5:05:04it. Next perk here is a power regulator.
- 5:05:06Iron Halo loses energy 20% more slowly.
- 5:05:08In my test, the power regulator buff
- 5:05:11here comes out to be almost as good as
- 5:05:13the field adjustment Iron Halo recharge
- 5:05:15rate. However, field adjustment makes
- 5:05:17you lose durability. So, if you want to
- 5:05:19take this, you can do that. I just
- 5:05:21prefer this one to keep that durability
- 5:05:23without actually like losing too much on
- 5:05:24the cooldown buff that you get from this
- 5:05:26one. Next perk here is brute force for
- 5:05:28the reasons I previously mentioned. Then
- 5:05:29I move here into the perk offensive
- 5:05:31capability. When active, Iron Halo deals
- 5:05:34damage over time to all enemies within 5
- 5:05:36meters. This perk is super strong. You
- 5:05:39will one-shot the bramble. You will
- 5:05:41one-shot cultist. You will knock away
- 5:05:43swarm mines and stuff like that. Is a
- 5:05:45great utility perk. This also does a
- 5:05:47pretty significant amount of damage over
- 5:05:49time to like extremists, major even
- 5:05:51bosses. It's not like that significant,
- 5:05:53I guess, but it's enough to pick you up
- 5:05:55executes occasionally. You'll even see
- 5:05:56that in the gameplay portion where a
- 5:05:58ravener is like, you know, just forcing
- 5:06:00me into a parry chain. and we pick up
- 5:06:01the execute where we otherwise have to
- 5:06:03wait for like the third hit and a gun
- 5:06:04strike. And because of that, I think
- 5:06:06this uh perk here is very valuable.
- 5:06:08Though, if you're in a coordinated team,
- 5:06:09the perk down here, conversion field, is
- 5:06:12also very strong for an ability charge
- 5:06:14increase of 50% within 20 meters of an
- 5:06:17active iron halo. That's pretty
- 5:06:18noticeable, especially for longer
- 5:06:19cooldowns in the game like bull work.
- 5:06:21Now, for the prestige perk options,
- 5:06:23number one, auxilary reload. Melee kills
- 5:06:26extremist or higher enemies destroy
- 5:06:27privacy ammo by one magazine. This just
- 5:06:29solves your ammo economies where a lot
- 5:06:31of your ammo actually come from. Getting
- 5:06:32like a free ammo box or two from a
- 5:06:34single extremist is super strong for
- 5:06:36your build. So, we definitely pick this
- 5:06:38up on pretty much all of them. Next perk
- 5:06:40here is conviction for damage reduction.
- 5:06:41Like I mentioned before, then I grab the
- 5:06:43perk here indonnie
- 5:06:48hits and cannot be knocked back. Having
- 5:06:50no knock back on a gun strike is
- 5:06:52phenomenal in this game. Without this,
- 5:06:54you will be staggered at times. And the
- 5:06:56big thing is that the heavy does not
- 5:06:58have a ton of access to no knock back in
- 5:07:00this game. The only way you really get
- 5:07:02that is in your heavy stance with perks
- 5:07:03like this or the heavy immunity perk in
- 5:07:05your actual perk tree or with perk
- 5:07:07effects like indivalable spirit that
- 5:07:09will give you the no knock back. And
- 5:07:11sometimes you need to gun strike
- 5:07:12something to a get your CHP back or
- 5:07:15simply kill it and get an execute. So
- 5:07:16for that reason, you pretty much always
- 5:07:18want this perk. Final perk is up to you.
- 5:07:20You could take home precision, you could
- 5:07:22take exponential force, reverberating
- 5:07:23impact or dualist. really whatever you
- 5:07:25want, but these three I think you should
- 5:07:27pretty much always take. And that's
- 5:07:29pretty much all there is for this build,
- 5:07:31guys. I think the heroic heavy bolter is
- 5:07:33just super fun in this patch. I'll
- 5:07:35probably make some builds around like
- 5:07:36the other relic tier options here
- 5:07:38because you can achieve higher damage on
- 5:07:40a like firepower variant. But for now,
- 5:07:43this is like the overall strongest. And
- 5:07:45hopefully this build guide helped you.
- 5:07:47If you like content like this, subscribe
- 5:07:48for more. And if you want to catch me
- 5:07:49live to ask me questions about the game
- 5:07:51or just come hang out, you can find me
- 5:07:52here on YouTube or on Twitch with a link
- 5:07:54in the video description. Also a link to
- 5:07:56my community Discord. Hey guys, first
- 5:07:57regards here. I'll be talking about a
- 5:07:59double heroic plasma build for the heavy
- 5:08:00class in Space Marine 2 patch 13. Now,
- 5:08:03this patch did give us the brand new
- 5:08:05heroic plasma pistol. This one has a
- 5:08:07heroic perk effect over here called
- 5:08:08overcharge plasma coils. Only fires
- 5:08:11charge shots of increased damage, but
- 5:08:12charge time is longer. Now, this does a
- 5:08:16truly staggering amount of damage. you
- 5:08:18will one-shot Majora's Clumps because
- 5:08:20this isn't just like a normal charge
- 5:08:22shot on a weapon. It's basically a
- 5:08:24pocket heavy plasma. So, your charge
- 5:08:26shot here has a fat AoE that will
- 5:08:28oneshot whole Majora's clumps and do
- 5:08:30tremendous damage to extremist and even
- 5:08:32bosses. So, a really powerful weapon at
- 5:08:34the moment, even if it's a bit awkward
- 5:08:35to use because the charge speed on this
- 5:08:37is like five business days. Now, for the
- 5:08:40perk tree selection, we are going for
- 5:08:41the double shot method. So, first up, we
- 5:08:43take the perk over here, plasma
- 5:08:45collection. Going here into the perk
- 5:08:46rapid cooling. And then I pick up the
- 5:08:48perk here positive collection again. And
- 5:08:50then I grab divine mind for 10% more
- 5:08:52damage. Now we move here into blast
- 5:08:53radius for even more charge shot radius
- 5:08:55because this does help out a lot because
- 5:08:57this thing does so much damage. Moving
- 5:08:59here into the perk perpetual velocity.
- 5:09:01Shots will charge 20% faster. Now even
- 5:09:04with this perk, you will still take
- 5:09:06forever to charge your weapons. So you
- 5:09:08definitely want this because without it,
- 5:09:09it's even worse. And then the final
- 5:09:11perks are efficient charge into the perk
- 5:09:13here, perfect cooling. And the final
- 5:09:15perk is charge cooling. Charge shots
- 5:09:17generate 10% less heat. Usually a single
- 5:09:19shot from this weapon will give you a
- 5:09:21full overheat, but with this perk
- 5:09:22active, you can actually get off two
- 5:09:23shots. So, pretty nice there. And you
- 5:09:25can potentially get even more if you do
- 5:09:27trigger the perk over here, rapid
- 5:09:28cooling, since you won't overheat at
- 5:09:30all. But like I said before, the charge
- 5:09:32speed is so long on this weapon. Getting
- 5:09:34more than two shots off is not very
- 5:09:35practical. And really, getting two shots
- 5:09:37off is not super practical in a lot of
- 5:09:38scenarios in the first place, but is
- 5:09:40doable enough and is worth taking in my
- 5:09:42opinion. But alternatively, you could
- 5:09:44skip over this perk down here or like
- 5:09:46the top three up here and go all the way
- 5:09:48down the bottom for like the same perk
- 5:09:49of divine might or more importantly
- 5:09:50retaliation and blast radius and more
- 5:09:53ammo. That is up to you. Now, for the
- 5:09:56primary here, we do take the heroic
- 5:09:58heavy plasma. This one only fires common
- 5:10:01shots, so it's like the opposite of our
- 5:10:03secondary here. And for this, we just
- 5:10:05build for mostly ammo going through fast
- 5:10:07venting into the perk here contingency
- 5:10:09plan. Then I pick up the perk plaza
- 5:10:11collection efficient charge which
- 5:10:12unfortunately does nothing for you on
- 5:10:14this gun but we have to take it to go
- 5:10:15into the next perk which is admin
- 5:10:17restoration. When your health drops
- 5:10:18below 30% your ammo reserve restored by
- 5:10:2025% of the maximum capacity [music]
- 5:10:22cannot exceed max ammo capacity. The
- 5:10:24cool down is 30 seconds. Now this perk
- 5:10:27is very good in the heavy class because
- 5:10:28if you take his best perk in this column
- 5:10:30here which is fortitude for a health
- 5:10:32increase of 30%. you will get so much HP
- 5:10:34on top of conviction for a 25% health
- 5:10:37damage reduction that hanging around
- 5:10:38like 40% HP is not very difficult for
- 5:10:41you. So basically, you'll be able to get
- 5:10:44hit by a warrior. You will drop below
- 5:10:46that 30% threshold, get your ammo back,
- 5:10:48fire them or shoot at them again to get
- 5:10:50your CHP back, and then you'll be back
- 5:10:52above that 30% threshold for that 30
- 5:10:54second cool down and just rinse and
- 5:10:55repeat. And you're so tanky, you're not
- 5:10:57really at like risk of dying. So really
- 5:10:59good synergy there. Now, the next perk
- 5:11:01here is heavy fire up here into the perk
- 5:11:03supercharged shot, which also does
- 5:11:05nothing for us. And then I grabbed the
- 5:11:06perk here, heavy immunity. While in
- 5:11:08heavy stance, you know there's 12 heavy
- 5:11:10hits. When you are not taking the perk
- 5:11:11here, strategic stand. You pretty much
- 5:11:14always want this perk on every gun with
- 5:11:16heavy stance in the game because without
- 5:11:17them, you will be knocked around. And
- 5:11:19being unable to shoot your gun while
- 5:11:21like a whip warrior swing at you just
- 5:11:22sucks. So definitely pick this up. Next
- 5:11:24perk here is retaliation. After a
- 5:11:27perfect time dodge, you'll deal 25% more
- 5:11:29damage for 10 seconds. This is a very
- 5:11:30strong perk effect as well because a 25%
- 5:11:32buff is pretty easy to pull off. And the
- 5:11:34final perk here is charge cooling into
- 5:11:37the perk fast venting. That's pretty
- 5:11:38much all there is for the heroic plasma
- 5:11:40tree. Now, I will say if you want to go
- 5:11:42all the way down the bottom line, you
- 5:11:44can do that for more ammo. That is up to
- 5:11:46you. And also perks here like brutal
- 5:11:47rampage are pretty strong on this
- 5:11:49because you do just kind of like
- 5:11:51one-shot hornmagants and a lot of zangor
- 5:11:53very easily with this weapon. So doing
- 5:11:55that with brutal rampage is quite easy
- 5:11:56to do, but that is up to you. Now for
- 5:11:59the perk tree, I do take restoration
- 5:12:01first. Killing seven enemies rap session
- 5:12:02resto an armor segment. The cool down is
- 5:12:0415 seconds. This is still the best perk
- 5:12:07in this column. Now you could take
- 5:12:09auxiliary ammunition if you really
- 5:12:11wanted to. But to be honest, even with
- 5:12:13the secondary here that gives you a
- 5:12:15one-shot of guys and has like a massive
- 5:12:17AoE, this is just not worth taking. It's
- 5:12:19not a very strong perk at all. And this
- 5:12:21one for armor restore is much better.
- 5:12:23Next perk here is fortitude. Health
- 5:12:25increases by 30%. HP increases in Space
- 5:12:27Marine 2 are super valuable because in
- 5:12:30this game below 25% HP you will get a
- 5:12:32ramping damage reduction and because of
- 5:12:34that a base HP increase gets much better
- 5:12:37with that ramping damage reduction and
- 5:12:39when you stack that on top of things
- 5:12:40like conviction it gets even stronger.
- 5:12:42So like you are pretty ridiculously
- 5:12:44tanky on the heavy class because of that
- 5:12:46and a 30% HP increase here kind of makes
- 5:12:48you like baseline as tanky as a
- 5:12:50bullwark. Next perk here is versatility.
- 5:12:52After you switch weapons, your secondary
- 5:12:54weapon does 20% more damage. The effect
- 5:12:56lasts until reloading or switching back
- 5:12:57to your primary weapon. Now, since you
- 5:12:59never reload on a heroic plasma or any
- 5:13:01plasma weapon in this game, this effect
- 5:13:03will be active the entire time and a 20%
- 5:13:05damage buff to the heroic plasma pistol
- 5:13:07is pretty insane. Next perk here is
- 5:13:10additional supplies. Ammo capacity for
- 5:13:12all team members primary weapons
- 5:13:13increases by 25%. This is a perk I like
- 5:13:16to take on the heroic plasma especially
- 5:13:18because this one is super ammo hungry.
- 5:13:21Though you could take encompassing ages
- 5:13:23instead is an option. I just prefer this
- 5:13:25one on this build. Next perk here is
- 5:13:27consecutive execution. Killing seven
- 5:13:29enemies in rap session versus equipment
- 5:13:30charge by one. The cool down is 90
- 5:13:33seconds. Now a 90 second cool down on
- 5:13:34melt the bombs, fire blaster canisters,
- 5:13:36crack grenades, you name it. It is still
- 5:13:38a top tier effect in this game. Though
- 5:13:40if you do want to take the perk up here
- 5:13:41at will, you can definitely do that for
- 5:13:43health damage reduction after I iron
- 5:13:44halo deactivation. Next perk here is
- 5:13:46power regulator. Moving here into the
- 5:13:48perk brute force. When iron halo is in
- 5:13:49cool down, range damage increases by
- 5:13:5115%. This perk is just a free range
- 5:13:53damage buff, so I pretty much always
- 5:13:54pick it up. And the perk up here, saving
- 5:13:56grace, is dog [ __ ] And Wrath of the
- 5:13:57Imperium is pretty funny and
- 5:13:59occasionally strong. It's just that if
- 5:14:01you get knocked over during your Iron
- 5:14:02Halo at all, you will lose the iron halo
- 5:14:04effect. Have to start all over from like
- 5:14:06the top, which it does kind of suck.
- 5:14:08Next perk here is offensive capability.
- 5:14:10When active, Iron Halo deals damage over
- 5:14:12time to all enemies within 5 m. This is
- 5:14:15just a free damage on like the Majorus,
- 5:14:17Extremis, and even bosses. It also
- 5:14:19oneshot cultist, oneshot ramble, and
- 5:14:21sporm mine. So, pretty nice utility
- 5:14:23perk. Though, if you're playing with
- 5:14:24like a coordinated team, conversion
- 5:14:25field can be a bit better. Now, for our
- 5:14:27prestige perk selection here. Now, for
- 5:14:29our prestige perk selection here, I do
- 5:14:30take auxiliary reload first. Mainly
- 5:14:32kills extremist or higher enemies
- 5:14:33restoring pre ammo by one magazine. This
- 5:14:36will give you a higher restore based on
- 5:14:38the max capacity you have on your
- 5:14:39weapon, at least for heavy stance
- 5:14:41weapons because weapons like heavy
- 5:14:42plasma, weapons like multimela, and py
- 5:14:44cannon, these do not actually have a
- 5:14:46magazine. So you get a percentage
- 5:14:48restore instead. So having a higher base
- 5:14:50capacity from additional supplies that
- 5:14:52will give you more ammo back on each
- 5:14:53trigger. So pretty good synergy there.
- 5:14:55Next perk here is conviction for a 25%
- 5:14:57health damage reduction for 10 seconds
- 5:14:58on armor break. This makes you way
- 5:15:00tankier. Pretty much always pick this
- 5:15:02up. And the final perks here aren't
- 5:15:04donable spirit and reverberating impact
- 5:15:05or your choice of exponential force and
- 5:15:07even duelist. But duelist is apparently
- 5:15:09bugged according to the devs and not
- 5:15:11work with balance pairing windows
- 5:15:12currently which does kind of suck. So
- 5:15:13for now I stick with reverberating
- 5:15:15impact and donable spirit. And that's
- 5:15:16pretty much all there is for this build,
- 5:15:18guys. You will put out a ton of single
- 5:15:20target and AoE damage of this build. The
- 5:15:22uh heavy plasma here on the heroic
- 5:15:24variant, even though you only have
- 5:15:26common shots, common shots still have
- 5:15:28AoE damage on the heavy plasma. And
- 5:15:30also, if you reload immediately after
- 5:15:33you fire a shot, you will never overheat
- 5:15:35on this gun. You'll see that in the
- 5:15:36actual gameplay. So, pretty easy to pull
- 5:15:38off. And the secondary here really make
- 5:15:40up for any AOE you're lacking on your
- 5:15:42primary. So, that's pretty much all
- 5:15:43there is for this one, guys. First
- 5:15:45regards here, I'll be talking about a
- 5:15:47venting speed heavy vulture strategic
- 5:15:49stand build for Space Marine 2 patch 13.
- 5:15:51Now, the heavy vulture got a buff like
- 5:15:54all the other vulture weapons in this
- 5:15:55patch. So, now you do 30% more body shot
- 5:15:58damage. That makes this weapon feel way
- 5:16:00better. And today, I will be taking the
- 5:16:02venting speed version here on the relic
- 5:16:04tier because this one pretty much fires
- 5:16:07forever on this build. And with the perk
- 5:16:09over here, strategic stand, that means
- 5:16:11you pretty much get your CHP back
- 5:16:13constantly against minoraurs and stuff
- 5:16:15like that. It is very hard to die while
- 5:16:17you are able to fire your weapon with
- 5:16:19this perk. So for that reason, we will
- 5:16:21be building around that today and around
- 5:16:22like weapon heating. Now for the perks
- 5:16:24right here, we do start off with the
- 5:16:25perk perpetual cooling. Weapon heating
- 5:16:27decreases by 10%. Now the venting speed
- 5:16:31um like stat here, this will affect the
- 5:16:33overheat of your weapon. So basically it
- 5:16:35reduces your like not just your cooldown
- 5:16:38time but also the buildup of heat. So
- 5:16:40this perk being a percentage increase on
- 5:16:42this massive number is very nice. Next
- 5:16:45perk here is contingency plan moving
- 5:16:46here into the perk head hunter up into
- 5:16:48increased capacity. Then I pick up the
- 5:16:50perk here adamant restoration. When your
- 5:16:53health drops below 30% your ammo reserve
- 5:16:55restored by 25% of the maximum capacity
- 5:16:57cannot exceed maximum ammo capacity. The
- 5:16:59cool down is 30 seconds. Now we are
- 5:17:01going for like full ammo on this build.
- 5:17:03So a percentage restore of our
- 5:17:05ammunition here will be very high for us
- 5:17:07because we're taking increased capacity.
- 5:17:09We're taking increase capacity again and
- 5:17:11we are also taking the perk over here
- 5:17:12additional supplies. So our base ammo is
- 5:17:15going to be very high and this perk will
- 5:17:16give us a ton of value. And also with
- 5:17:18the strategic stand perk if you are
- 5:17:20below like 40% HP or something like that
- 5:17:23you will constantly trigger this perk
- 5:17:24off cooldown all the time and just get
- 5:17:26all of your HP back because this perk
- 5:17:28will trigger if you actually have C HP
- 5:17:30active. Like let's say for example you
- 5:17:32get hit by a sword warrior. They knock
- 5:17:34down your HP bar below 20% or like below
- 5:17:37the 30% threshold here and then you have
- 5:17:39all your contested health there to
- 5:17:40recover. If you use strategic stand to
- 5:17:42get that all back, you still get all the
- 5:17:44ammunition off of this perk. So really
- 5:17:46good option there. Next perk here is
- 5:17:47heavy might up here into heavy might
- 5:17:49again for a 30% damage buff in heavy
- 5:17:51stance because you pretty much only fire
- 5:17:53this gun in heavy stance since you're
- 5:17:54shooting against like a cultist or
- 5:17:55something. And next perk here is
- 5:17:57discipline. When you have low ammo,
- 5:17:59you'll deal 25% more damage. Now, this
- 5:18:02will hit a threshold for you. And the
- 5:18:04way that ammunition restoration on the
- 5:18:06heavy bolter works is that usually you
- 5:18:08get ammo drip fed back to you. So, it's
- 5:18:10kind of like easy to hang around this
- 5:18:11lower ammunition count and just get this
- 5:18:13this uh perk effect off all the time.
- 5:18:15Next perk here is fast venting up here
- 5:18:17to increase capacity. Then I pick up the
- 5:18:19perk perpetual cooling again for even
- 5:18:21less heating. And the final perk here is
- 5:18:23divine might for a 10% damage buff.
- 5:18:25That's pretty much all there is for the
- 5:18:26perk tree. Now, if you want to, you
- 5:18:29could skip increased capacity and go for
- 5:18:31something down here like weapon strike
- 5:18:32for more melee damage or things here
- 5:18:34like heavy precision for a tighter
- 5:18:36spread on your weapon, but that is up to
- 5:18:38you. I don't find this perk is that
- 5:18:41useful, but does help occasionally like
- 5:18:42a long-range fight. Now, for the
- 5:18:44secondary option, I do take the
- 5:18:47firepower relic to your plans pistol.
- 5:18:49Now, in patch 13, they did buff up all
- 5:18:52of the plans weapons for the most part
- 5:18:54here. So, the common shots on this gun
- 5:18:55are significantly better. And the gun
- 5:18:57strike damage on the firepower variant
- 5:18:59in the 13.1 hot fix is very high on this
- 5:19:02weapon compared to the other options. So
- 5:19:03for that reason we are taking this one.
- 5:19:05Though I will say if you do want the
- 5:19:07heroic plasma you can definitely do
- 5:19:08that. Now for the perk tree on this I do
- 5:19:11start off with the perk plasma
- 5:19:12collection into the perk here. Rapid
- 5:19:13cooling plasma collection divine might
- 5:19:16blast radius pretty standard perpetual
- 5:19:17velocity and plasma collection again.
- 5:19:19Efficient charge and the final perk is
- 5:19:21perfect cooling. That's pretty much all
- 5:19:22there is for the secondary. Now for our
- 5:19:25perk tree, I do start off with the perk
- 5:19:27here restoration first, killing seven
- 5:19:28enemies in rapession for an armor
- 5:19:30segment. The cooldown is 15 seconds. Now
- 5:19:33armor restoration in this game is super
- 5:19:35valuable. And honestly, this entire
- 5:19:37column kind of sucks besides this perk
- 5:19:39anyways. So you definitely want this.
- 5:19:41And next perk here is strategic stand
- 5:19:43because we are not taking the perk over
- 5:19:45here in our weapon heavy immunity for no
- 5:19:47knock back during your heavy stance. So
- 5:19:49because of that, this makes up for not
- 5:19:51only the CHP here, but also allows us to
- 5:19:53get our no knock back effect. Now, I do
- 5:19:55want to say that no knock back in Space
- 5:19:57Marine 2, the way this works is that any
- 5:19:59attack that would knock you over will
- 5:20:00only stagger you. Any attack that would
- 5:20:02stagger you does nothing. But that being
- 5:20:03said, there are some very heavy attacks
- 5:20:05in this game that will still knock you
- 5:20:07over or stagger you in this mode. It
- 5:20:09does take some learning to like get used
- 5:20:10to which ones those actually are. But
- 5:20:12just be aware that for the most part
- 5:20:14against light attacks from like Majorus
- 5:20:15and stuff like that, you will be able to
- 5:20:17tank them and not get staggered and just
- 5:20:19fire your gun the entire time, but
- 5:20:20heavier unblockables from like sword
- 5:20:22warriors, but those will still knock you
- 5:20:23over, so be a little careful. Next perk
- 5:20:25here is over power. When iron halo is
- 5:20:27active, all team members within 10
- 5:20:29meters deal 10% more range damage.
- 5:20:31Moving here into the perk additional
- 5:20:32supplies for more ammunition. And the
- 5:20:34final perks here are adamant will for a
- 5:20:3620% health damage reduction for 10
- 5:20:37seconds and iron halo deactivation. Now,
- 5:20:40this one is actually very strong for
- 5:20:43this build because we do not have the
- 5:20:44perk here of fortitude for health
- 5:20:46increase. So, we are mainly relying on
- 5:20:48damage reduction to be tanky at all.
- 5:20:50Because the thing is in base and space
- 5:20:52marine 2, you are very squishy without
- 5:20:54damage reduction. Like the tech marine
- 5:20:56is only kind of tanky sometimes because
- 5:20:58he's a ton of armor restoration. But on
- 5:21:00this guy, you have the perk here,
- 5:21:02conviction for 25% health damage
- 5:21:03reduction for 10 seconds on armor break.
- 5:21:05And you can also cycle back into this
- 5:21:06perk over and over for a total of 45%
- 5:21:09when they are combined. Now, one thing I
- 5:21:12want to mention about this perk is that
- 5:21:14you cannot reapply this perk until the
- 5:21:1610-second duration is up. So, like you
- 5:21:17can see this underneath your HP bar,
- 5:21:19like the upper left corner. Like this
- 5:21:21will have a little active effect like
- 5:21:22this icon. And once this is actually run
- 5:21:24out, then you can use your iron halo
- 5:21:26again and reactivate it. And with the
- 5:21:28perk here, field adjustment, that says
- 5:21:29iron halo recharges 20% faster, but
- 5:21:32durability is reduced by 25%. You can
- 5:21:34actually time it to have this perk up
- 5:21:36like 247. It's a little obnoxious to do.
- 5:21:38You do not have to do that to actually
- 5:21:40play around with this build, but if you
- 5:21:41want to do that, that is an option. Next
- 5:21:43perk here is brute force. When I iron
- 5:21:45halo's in cool down, range damage
- 5:21:47increases by 15%. Now, the iron halo
- 5:21:50will count as in cool down while it's
- 5:21:51active. So, this will stack with the
- 5:21:53perk over here, overrown power, for a
- 5:21:5425% range damage buff. So pretty night
- 5:21:57light pretty nice uh perk interaction
- 5:21:58there. And the final perk here is
- 5:22:00offensive capability. When active, Iron
- 5:22:02Halo deals damage over time to all
- 5:22:04enemies within 5 m. This perk is super
- 5:22:07strong for utility. You can walk through
- 5:22:09bramble. You can walk through these
- 5:22:10skulls from like triple sorcerers, which
- 5:22:12actually happen the run show. And also
- 5:22:14you are able to do things like knock
- 5:22:16over spore mines. So a really good perk
- 5:22:18option. Also call this to die in one
- 5:22:19hit. And also this will pick you up some
- 5:22:20free executes. Now for the prestige perk
- 5:22:23options, the first one we take here is
- 5:22:25auxiliary reload. Melee kills of
- 5:22:27extremist or higher enemies restore your
- 5:22:29preference ammo by one magazine. Now
- 5:22:31with the heavy stance weapons here, this
- 5:22:33will actually be a percentage restore.
- 5:22:34So if we have a higher base capacity
- 5:22:37with perks like increased capacity or
- 5:22:38additional supplies, just like the admin
- 5:22:40restoration perk we talked about before,
- 5:22:42you will get a larger trigger and more
- 5:22:44ammunition back off of every one of
- 5:22:46these. So really good combo there. Next
- 5:22:47perk here is conviction for that damage
- 5:22:49reduction. And going into the perk here,
- 5:22:50indomable spirit, while performing a gun
- 5:22:53strike, you do not destroy heavy hits
- 5:22:54and cannot be knocked back. Now, the
- 5:22:56only knockback source or the only no
- 5:22:58knockback source on the heavy class is a
- 5:23:00perk like this and your heavy stance
- 5:23:01perks like strategic stand. And because
- 5:23:03of that, being able to gun strike
- 5:23:04without getting like slapped around by a
- 5:23:06chaos spawn, that is super valuable for
- 5:23:08not just picking up kills, but also
- 5:23:09recovering HP. So, for that reason, you
- 5:23:11pretty much always pick this up. And the
- 5:23:13final perk is up to you. And I just took
- 5:23:14the perk here, Verbbering Impact. And
- 5:23:16that is pretty much everything for this
- 5:23:18build, guys. The heavy bolter venting
- 5:23:20speed version is super fun right now.
- 5:23:23Really underrated option. I'll probably
- 5:23:24make one around the max firepower
- 5:23:26eventually with something here like the
- 5:23:28perk thermal boost, but for now, this
- 5:23:31one is honestly one of my favorite heavy
- 5:23:32boltra builds. And I am kind of heavy
- 5:23:34boltra pill in patch 13. Anyways, so
- 5:23:36hopefully this build guide helped you.
- 5:23:38If you like content like this, subscribe
- 5:23:39for more. If you want to watch me live
- 5:23:40to ask me questions about the game or
- 5:23:42just come hang out, you find me here on
- 5:23:43YouTube or on Twitch with a link in the
- 5:23:45video description. I'll send a link to
- 5:23:46my community Discord. And as always,
- 5:23:48thank you for watching. Take it easy.
- 5:23:50Bye.
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