YouTube2Text

FIVE Top Tier Builds for EVERY CLASS to Dominate Hard Stratagems Before Patch 14 in Space Marine 2 — Transcript

by First Tour Guardsman · 73,191 words · 10,376 segments · language en · Watch on YouTube

Full transcript

  1. 0:00Hey guys, first regards here and I'll be
  2. 0:01talking about a double plasma build for
  3. 0:03the tactical class in Space Marine 2
  4. 0:05patch 13. Now the plasma incinerator got
  5. 0:08a buff this patch. They up the common
  6. 0:09shot damage by a whopping 40% and they
  7. 0:12also up the charge shot damage by 10%.
  8. 0:15So it feels way better now, especially
  9. 0:17when you stack on bonuses like plasma
  10. 0:19boost and stuff like that. And today
  11. 0:20I'll be using the venting speed version,
  12. 0:23mainly because shooting off your common
  13. 0:25shots in this build is actually a viable
  14. 0:27strategy now. So having a you know
  15. 0:29fatter cooldown is a pretty nice option
  16. 0:32for this weapon. Now for the perk tree
  17. 0:34here I take blast radius first. Damage
  18. 0:36radius of a charge shot increases by
  19. 0:3710%. Then I move here into the perk
  20. 0:40rampage. After killing seven enemies in
  21. 0:42rep succession, you will deal 25% more
  22. 0:44damage for 10 seconds. Cool down is 15
  23. 0:46seconds. It is actually very easy to
  24. 0:48trigger this off of common shots now. So
  25. 0:50this is actually a pretty good perk
  26. 0:51effect. And next perk here is efficient
  27. 0:53charge. Moving here into the perk charge
  28. 0:55speed.
  29. 0:56speed of charge shots increases by 25%.
  30. 0:59Having a faster charge shot speed is
  31. 1:01really nice in this game. The common
  32. 1:03shot speed perk up here for common speed
  33. 1:05is less useful in my opinion. Common
  34. 1:07shots already pretty fast, but the
  35. 1:09charge shots especially, these do
  36. 1:11benefit from this perk. Next perk here
  37. 1:13is blast radius for another radius
  38. 1:15increase in our charge shots. Then I
  39. 1:16move here into the perk adamant
  40. 1:18velocity. When your health's below 30%,
  41. 1:20shots will charge 25% [music] faster.
  42. 1:23This perk is super useful when you hit
  43. 1:25that break point. The charge speed
  44. 1:27increase here is very substantial,
  45. 1:29especially for a venting speed version.
  46. 1:31And the venting speed here, this will
  47. 1:33allow you to shoot more shots before you
  48. 1:34actually overheat. So having more damage
  49. 1:36and charge rate on all of those is super
  50. 1:38nice. Next perk here is perfect radius.
  51. 1:41After a perfectly timed dodge, the
  52. 1:42damage radius of a charge shot increases
  53. 1:44by 10% for 10 seconds. This perk is
  54. 1:47okay. I definitely like the perk up
  55. 1:48here, retaliation, more. Unfortunately,
  56. 1:51we cannot take this perk and the perk
  57. 1:53down here simultaneously. So, we're kind
  58. 1:54of stuck with this one. But, you know, a
  59. 1:56damage radius increase is pretty nice.
  60. 1:58Then, we move here to the perk perpetual
  61. 2:00velocity up here into the perk fast
  62. 2:02venting. Then, I grab the perk home
  63. 2:04precision. Equip weapon's maximum spread
  64. 2:06decreases by 50% when firing without
  65. 2:09aiming. This perk is super nice for both
  66. 2:11charge shots and common shots. It
  67. 2:13actually makes your hip fire very
  68. 2:14accurate. And I take this on pretty much
  69. 2:16every variant of the plasma incinerator
  70. 2:18because a hipfire on the charge shots
  71. 2:20that is super nice at like medium range.
  72. 2:22I really wouldn't try to use this at
  73. 2:23like a long range, but for close to
  74. 2:25medium is a very strong perk option.
  75. 2:27Also just makes your whole combat flow
  76. 2:28go way better. Next perk here is common
  77. 2:31cooling. Common shots generate 10% less
  78. 2:33heat. This is really nice on top of the
  79. 2:35venting speed here. Just give you more
  80. 2:37common shots. Although I will say if you
  81. 2:39want to skip over this perk and take
  82. 2:40great mindset for a 10% buff against
  83. 2:42Terminus, you can definitely do that.
  84. 2:43Final perk here is efficient charge. And
  85. 2:45that's pretty much all there is for the
  86. 2:46plasma incinerator. Now, I will say you
  87. 2:48can really take whatever variant you
  88. 2:50want. If you want rate of fire for
  89. 2:52charge shots, you can do that. If you
  90. 2:53want the firepower version, you can also
  91. 2:55do that. That is up to you. I don't
  92. 2:57think the ammo version matters too much.
  93. 2:59But on this build, if you want to take
  94. 3:01that, you can because I am taking the
  95. 3:02perk here, Emperor's Judgment. But
  96. 3:04overall, the weapons here are not super
  97. 3:06ammo efficient on like absolute
  98. 3:08difficulty or hard strats with
  99. 3:09teammates. So, it's really not that big
  100. 3:11of an issue. Now for the secondary here,
  101. 3:13I do take the brand new heroic plasma
  102. 3:15pistol. This thing is ridiculous at
  103. 3:18times, especially on tac. Now, there are
  104. 3:20some bugged interactions with this
  105. 3:21weapon where like if you take crack and
  106. 3:23penetrator rounds and like shoot it off
  107. 3:24and like swap to a bolt weapon in your
  108. 3:26primary, you will get the damage bonus
  109. 3:28here. That is currently a bug. It will
  110. 3:30probably be fixed. So, for this build, I
  111. 3:32am taking the perk here, plasma boost
  112. 3:33instead, and we'll be building around
  113. 3:34that today. Now, there are really only
  114. 3:37two or three good setups on this gun in
  115. 3:39my opinion because the perk effect down
  116. 3:41here is called overcharge plasma coils.
  117. 3:44Only fires charge shots and increase
  118. 3:46damage, but charge time is longer. So,
  119. 3:48basically, you have a five business day
  120. 3:50charge up speed on this gun, but your
  121. 3:51charge shots will one-shot pretty much
  122. 3:53any major in the game on top of doing
  123. 3:55tremendous damage to extremists and
  124. 3:57bosses. Now, this gun will normally
  125. 3:59overheat on the first shot no matter
  126. 4:01what, unless you take the perk over
  127. 4:03here, charge cooling. charge shots
  128. 4:05generate 10% less heat. This will leave
  129. 4:07you on a 90% overheat, which is a really
  130. 4:10nice trigger perk effects over here,
  131. 4:11like plasma boost. But I will say if you
  132. 4:13don't care too much about double
  133. 4:15shooting this weapon or doubleing this
  134. 4:17weapon, you don't really have to take
  135. 4:19this perk over here. You could build
  136. 4:20down to the bottom row for things like
  137. 4:22retaliation for more damage on a single
  138. 4:24shot instead. That is up to you, [music]
  139. 4:26though. The perk tree setup I've chosen
  140. 4:28here is taking the perk plaza collection
  141. 4:29first, moving here to the perk rapid
  142. 4:31cooling. Then I grab the perk here,
  143. 4:32class collection again, divine might for
  144. 4:34a 10% damage buff. And then we pick up
  145. 4:36blast radius, perpetual velocity, and
  146. 4:38the perk effect here, efficient charge,
  147. 4:40and move here into charge cooling. Now,
  148. 4:42alternatively, you could skip over
  149. 4:44divine might down here and also pick up
  150. 4:45plasma collection for more ammo, but
  151. 4:47that is up to you. That's pretty much
  152. 4:48all there is for the secondary here.
  153. 4:50Now, for the melee selection, you also
  154. 4:52have a couple options on this build. I
  155. 4:55am taking the white scar chain sword
  156. 4:56here, the new heroic one with a blood
  157. 4:58angel skin on it on top of the heroic
  158. 5:00perk effect down here giving us fury of
  159. 5:02chagoras. Adren stacks are increased to
  160. 5:04three. The third stack is a higher
  161. 5:05damage bonus, but the bonus for the
  162. 5:07second stack is reduced. Now, this
  163. 5:09weapon is super nice for utility. It has
  164. 5:11a great damage rate against minor and
  165. 5:13stuff like that. The horde clear here is
  166. 5:15amazing and also this gives you a ton of
  167. 5:17options to just deal with major and
  168. 5:19extremist and the damage here is
  169. 5:20actually quite high. Now, the perk tree
  170. 5:22I chose for this is perpetual velocity
  171. 5:24into the perk heroes switch recovery.
  172. 5:26Then I move here into the perk perpetual
  173. 5:27strength and perpetual strength again.
  174. 5:29And we move over here into reverberating
  175. 5:30impact stomp area effect radius
  176. 5:32increases by 50%. Now the nice thing
  177. 5:35about the white scar chain sword here is
  178. 5:36that because you have an eight speed on
  179. 5:38a blocking variant, you can actually get
  180. 5:40to a stomp with the full throttle combo
  181. 5:42skip down here that will have like a
  182. 5:43link to in the video description where
  183. 5:45basically you can combo skip to a stomp
  184. 5:47before the adrenaline sur charges
  185. 5:49actually run out. So really nice benefit
  186. 5:51there. So that's why I take this perk.
  187. 5:52Next perk here is combine onslaught down
  188. 5:54here to the perk heavy onslaught. Then
  189. 5:56we pick up full throttle and then we go
  190. 5:57up here into hard target and major
  191. 5:59slayer. That's pretty much all there is
  192. 6:00for this chain sword. Now the other
  193. 6:02option you can take here is argent edge.
  194. 6:05I would set up this way. This is the
  195. 6:06better defensive option. And you can
  196. 6:08also take perk effects instead of
  197. 6:09heightened vigor like pursuit or
  198. 6:11versatility with this one because you
  199. 6:13don't need the no knock back here
  200. 6:14because you're not a melee build as much
  201. 6:17on this weapon. At least like not
  202. 6:18focused for that. And this one is mainly
  203. 6:20better for like the perk effect down
  204. 6:21here called scathing retort. Their post
  205. 6:23window is shorter. Each perfect parry
  206. 6:25damages and staggers the enemy. So
  207. 6:26because you're staggering an enemy on
  208. 6:28every single fencing parry, you don't
  209. 6:30really have to worry about no knock back
  210. 6:31at all. And that's pretty much all there
  211. 6:32is for the melee selection. Now for the
  212. 6:35tactical perk tree setup, we do take the
  213. 6:36perk down here, plasma boost first. When
  214. 6:38plasma weapons are 30% overheated, their
  215. 6:40damage increases by 40% and their charge
  216. 6:42shots use one less energy. Now this is
  217. 6:45kind of a no-brainer for a plasma build.
  218. 6:46It'll make you more ammo efficient. and
  219. 6:48it will give you more damage. This also
  220. 6:49affects your common shots, not just your
  221. 6:51charge shots. So, a really good option.
  222. 6:53Next perk here is heightened vigor.
  223. 6:55After a perfect time parry block or
  224. 6:56dodge, you deal 10% more melee and gun
  225. 6:58strike damage. You can restore 50 hits
  226. 7:00and cannot be knocked back for 10
  227. 7:01seconds. When we are using the white
  228. 7:03scar's chain sword, we pretty much
  229. 7:04always pick this up. Though, if you're
  230. 7:06taking the argent edge, you can take the
  231. 7:07perk down here, versatility for
  232. 7:09secondary damage, orless pursuit for 25%
  233. 7:11more damage on a gun strike for 10
  234. 7:13seconds. Those are both good options.
  235. 7:15Next perk I take here is Emperor's
  236. 7:17Judgment. After a finisher, the equip
  237. 7:19range weapon reloads automatically and
  238. 7:20your range weapons deal 20% more damage
  239. 7:22for 10 seconds. This will trigger on a
  240. 7:24plasma incinerator. Though, I will say
  241. 7:26if you want more ammo, you could take
  242. 7:28Emperor's Vengeance instead. That is up
  243. 7:30to you. Or if you want more boss damage
  244. 7:31and like a better spread, you can take
  245. 7:33steady aim. But those are also good perk
  246. 7:34options. I'm just taking this one today
  247. 7:36for like that flat buff to all of our
  248. 7:38damage on execute. Now, for the next
  249. 7:40team perk here, I take transhuman
  250. 7:41physiology. All team members restore 30%
  251. 7:43more contested health from range damage.
  252. 7:45Now, with the 40% buff to common shot
  253. 7:48damage on this weapon in patch 13, the
  254. 7:50CHP recovery here is actually pretty
  255. 7:52high already. And transhuman physiology
  256. 7:55makes this weapon really strong on the
  257. 7:57common shot to recover HP, you'd
  258. 7:59actually be very shocked. So, a really
  259. 8:00good perk combo here. Though, I will say
  260. 8:02if you want to take a line aim for more
  261. 8:04damage or secure stockpile for more
  262. 8:05equipment, you can definitely do that.
  263. 8:07I'm just taking this one today. Next
  264. 8:09perk here is vital data. scan extremist
  265. 8:11or terminus level enemy resource ospect
  266. 8:12scan charge by 50%. And this just gives
  267. 8:15you more opexes against the enemies you
  268. 8:17want them the most versus like extremist
  269. 8:18and terminus. And the next two perks
  270. 8:20here are precise calibration and
  271. 8:22concentrated fire to like take our
  272. 8:23aspects damage bonus up to like 300%
  273. 8:26total which is pretty insane. Just be
  274. 8:29careful with concentrate fire because
  275. 8:31this one will make it so they lose a
  276. 8:32mark when they leave the scanned area.
  277. 8:34So you kind have to be careful against
  278. 8:35bosses and you want to use it when like
  279. 8:36a neuroththrop is screaming or carnif
  280. 8:38effects rams a wall or a hell brute is
  281. 8:40like slamming down the ground. Now the
  282. 8:42final perk here is raiding impact. A
  283. 8:44melee finisher additionally deals
  284. 8:45significant AOE damage in a 10 m radius.
  285. 8:47The cooldown is 90 seconds. This perk is
  286. 8:50still god tier in patch 13. It will
  287. 8:53one-shot majorus. It will oneshot
  288. 8:54extremis almost. It will do significant
  289. 8:56damage to bosses even. It is a very
  290. 8:58powerful perk option. Definitely pick
  291. 9:00this up. Now for our prestige perk
  292. 9:02options, we take skill supplier for our
  293. 9:03ammo for our primary and secondary. Then
  294. 9:05we go here into the perk resilience,
  295. 9:07fortitude, and spare power because these
  296. 9:09are really the best combos for a plasma
  297. 9:12build. And that's pretty much all there
  298. 9:13is for this build guide. Regards here,
  299. 9:15I'll be talking about a heavy bolt rifle
  300. 9:17build for the tactical class and space
  301. 9:18marine 2 patch 13. Now, the main idea
  302. 9:21behind this build is using the heavy
  303. 9:23bolt rifle for horde clear and our
  304. 9:25heroic plasma pistol and power gladius
  305. 9:27for single target burst damage. Now, the
  306. 9:29variant I've chosen here on the heavy
  307. 9:31bolt rifle is the firepower version
  308. 9:33because for the most part, barring like
  309. 9:35one perk. I will be going for like body
  310. 9:37shot damage here with a bit of a
  311. 9:38headshot emphasis. So, because of that,
  312. 9:41I do want the firepower version here.
  313. 9:43But to be honest, you could really pick
  314. 9:44whatever you want. It doesn't matter
  315. 9:46that much. Like, if you want ammo, you
  316. 9:47can definitely do that. Or you can take
  317. 9:49the heroic one if that's like something
  318. 9:50you want to do instead. Now, for the
  319. 9:52perk tree here, I do start off with the
  320. 9:53perk head hunter first. Head shot deal
  321. 9:5510% more damage. Moving here into the
  322. 9:57perk adment hunter. When your health's
  323. 9:59below 30%, headshots would deal 25% more
  324. 10:01damage. The main reason I go up here is
  325. 10:04for the bonus headshot damage. I will
  326. 10:06say if you want to go down the bottom
  327. 10:07row for like full ammo and things like
  328. 10:09cleaving fire and remote threat, you can
  329. 10:11definitely do that. I just want like a
  330. 10:12flat headshot buff here with the
  331. 10:14occasional like damage nuking buff on
  332. 10:16this one. Next perk here is fast reload
  333. 10:18over here into the perk able reload. And
  334. 10:20then I pick up the perk head hunter into
  335. 10:22the perk tactical precision. Head shot
  336. 10:24will deal 20% more damage. non- headshot
  337. 10:26damage decreases by 10%. This perk will
  338. 10:29lower your damage on your body shots,
  339. 10:30but in patch 13, the vultures have a 30%
  340. 10:33buff to body shot damage anyways. And
  341. 10:35also, we have the perk here, cracking
  342. 10:36penetrator rounds for another 50% buff.
  343. 10:39So, you're really not losing too much
  344. 10:41here and it still definitely hits pretty
  345. 10:43damn hard in those body shots even with
  346. 10:45this perk. And the headshot damage is
  347. 10:46pretty nice. Next perk here is great
  348. 10:48might over here into the perk
  349. 10:49recoupment. Killing a major or higher
  350. 10:51enemy with a headshot weapon armor
  351. 10:53segment. The cooldown is 15 seconds. A
  352. 10:5615-second restoration on armor is super
  353. 10:58nice in this game. You will trigger this
  354. 11:00perk all the time. And keep in mind, you
  355. 11:02can trigger recoupment on enemies that
  356. 11:04are currently in an executable state.
  357. 11:06So, like if you put a tiered warrior
  358. 11:08into red, you just shoot their head and
  359. 11:09blow it up and trigger this perk effect
  360. 11:11from long range. So, a really good
  361. 11:12option there. Next perk here is rapid
  362. 11:15health. When your health's below 30%,
  363. 11:16killing seven enemies wraps session
  364. 11:18restores health by 10%. This is very
  365. 11:20easy to pull off on a crack and
  366. 11:21penetrate around build because killing
  367. 11:23seven enemies or like seven hormagons
  368. 11:25cultist especially is super damn easy
  369. 11:27and this keeps you above like oneot
  370. 11:30break points in this game or like let's
  371. 11:31say for example if you're attack marine
  372. 11:33or a tactical you are pretty squishy in
  373. 11:36space marine 2 and being below 30% HP at
  374. 11:39like that 10 15% range that's super
  375. 11:41dangerous for you so getting above that
  376. 11:43is super nice and prevents you from just
  377. 11:45having to use stems and stuff like that.
  378. 11:47Next perk here is perpetual penetration.
  379. 11:48And the final perks are divine might for
  380. 11:5010% buff and extend magazine for a bit
  381. 11:52more ammo capacity. And that's pretty
  382. 11:53much all there is for the heavy bolt
  383. 11:55rifle. Now for the heroic plasma pistol,
  384. 11:59this weapon is kind of cracked right
  385. 12:02now, especially on tactical because
  386. 12:03tactical has a ton of damage in Space
  387. 12:06Marine 2. And also there is like a bug
  388. 12:08perk interaction with crack and
  389. 12:10penetrator rounds where like anytime you
  390. 12:12swap to a bolter weapon, whatever like
  391. 12:14shots are going out will get the bonus
  392. 12:1550% here which is kind of busted.
  393. 12:17That'll probably be fixed in like the
  394. 12:18next couple hot fixes. But to be honest,
  395. 12:21I'm not sure if that will be fixed
  396. 12:22because they haven't really fixed it yet
  397. 12:25for multiple patches now. And this perk
  398. 12:27is kind of just super bugprone. But that
  399. 12:29being said, even without that in mind,
  400. 12:31this is a very powerful weapon and we
  401. 12:33are going to be building for pure damage
  402. 12:35on a single shot. So number one, we take
  403. 12:37plasma collection into the perk here,
  404. 12:39rapid cooling, plasma collection again,
  405. 12:41divine might for a 10% damage buff. Then
  406. 12:43I pick up blast radius, perpetual
  407. 12:45velocity, the perk here, plasma
  408. 12:46collection again, and another blast
  409. 12:48radius perk. And the final perk is
  410. 12:50retaliation for a 25% damage buff on a
  411. 12:53perfect dodge for 10 seconds. Now, since
  412. 12:54we are using a power gladius as well,
  413. 12:57sometimes it'll be perfect dodging. just
  414. 12:59farm agile strike uh charges here and
  415. 13:01you also get like that 25% buff on your
  416. 13:03overcharged plasma pistol which is super
  417. 13:05nice to just like damage nuke some
  418. 13:06random enemies. So for that reason
  419. 13:08pretty strong option. Now for the melee
  420. 13:11weapon I do take a power gladius mainly
  421. 13:13so we can one-shot a boss because that
  422. 13:15is something this weapon can do on the
  423. 13:17tactical class and for that reason we'll
  424. 13:19be building around it today. So first up
  425. 13:20I take perpetual strength over here into
  426. 13:22the perk energy. Then we grab the perk
  427. 13:25here, perpetual strength again into the
  428. 13:26perk, heavy onslaught. Heavy attacks
  429. 13:28with this weapon deal 15% more melee
  430. 13:30damage. Now, this will affect your
  431. 13:32shadow stab charge up attack. So, a
  432. 13:34really good option to have on this
  433. 13:36build. Then, we pick up the perk here,
  434. 13:37Willing Blow up into the perk, tight of
  435. 13:39battle, shoulder bash, because I think
  436. 13:41the lunging attack with shoulder bash is
  437. 13:43way better than distance stab. And the
  438. 13:45final perk here is a terminus slayer
  439. 13:47because we are using this knife to kill
  440. 13:49bosses. Now, the thing that allows the
  441. 13:51Power Gladius to one-shot a boss in
  442. 13:52Space Marine 2 is that you have the
  443. 13:54heroic perk effect here, Agile Strike.
  444. 13:57After a perfect dodge, the next melee
  445. 13:59attack deals 120% more damage. Can be
  446. 14:02stacked up to three times. Now, despite
  447. 14:04the perk description not telling you
  448. 14:06this, there's actually a lingering
  449. 14:08effect for 1 second after the initial
  450. 14:10attack using this charge. So, you'll get
  451. 14:11like that 360% bonus here with your
  452. 14:15shadow stab for 1 second after. So, for
  453. 14:17example, let's say that you shadow stab
  454. 14:20a guy and you get like the massive burst
  455. 14:21damage from the stack and you don't like
  456. 14:23instantaneously kill them. You can still
  457. 14:25go into like a skull crusher and have
  458. 14:26that bonus active which can usually hit
  459. 14:28a break point to like actually kill them
  460. 14:30anyways on the boss fight. So, really
  461. 14:32good for that and very powerful weapon.
  462. 14:34Now, for the perk tree, we do take the
  463. 14:36perk here crack and penetrate rounds
  464. 14:38first. Bolt weapons penetrate one more
  465. 14:39enemy. Non- headshot damage increased by
  466. 14:4150%. This just makes your horde clear
  467. 14:43disgusting on this weapon. And honestly,
  468. 14:46that helps out with things like
  469. 14:46Enlightened Zangors as well because
  470. 14:48usually their heads are pretty small or
  471. 14:50zipping around. And being able to shoot
  472. 14:51multiple of them and penetrate them
  473. 14:53while they're like flying in a line is
  474. 14:54pretty strong. Now for the next perk
  475. 14:56here, I do take heightened vigor after a
  476. 14:58perfect time parry block or dodge. You
  477. 15:00deal 10% more melee and gun strike
  478. 15:01damage. Do not lose control if you hit
  479. 15:03cannot be knock back for 10 seconds.
  480. 15:05This is just a nice quality of life perk
  481. 15:07and also helps out break points on the
  482. 15:08power gladius. I will say though, if you
  483. 15:11feel more comfortable, you can take
  484. 15:12Remless Pursuit or Versatility, but
  485. 15:14getting like smacked around does kind of
  486. 15:16suck in this game. So, Heightened Vigor
  487. 15:18is just fun to play with. Next perk here
  488. 15:20is Empress Vengeance to solve our ammo
  489. 15:22economy because without this perk, you
  490. 15:24will run out of ammo on your firepower
  491. 15:26bolt rifle here. So, definitely pick
  492. 15:27this up. Next perk here is aligned aim.
  493. 15:30Range damage increases by 15% for all
  494. 15:32team members. You don't really need this
  495. 15:34perk. You could take secure stockpile if
  496. 15:36you wanted to is definitely better or
  497. 15:38like even transhuman physiology if you
  498. 15:39really want to do that. But on this
  499. 15:41build this will help out both our heroic
  500. 15:43plasma pistol and our heavy bolt rifle
  501. 15:45here. So pretty good option overall.
  502. 15:47Next perk here is vital data scanning
  503. 15:50extremist or terminal level enemy
  504. 15:51resource ospect scan charge by 50%. A
  505. 15:5450% reduction in your cooldown of an
  506. 15:57extremist interminous scan is super
  507. 15:59valuable in this game because this
  508. 16:01allows you to actually get like multiple
  509. 16:02opexes out during a boss fight,
  510. 16:04especially in solo sometimes. So really
  511. 16:06good for damage nuking and like half the
  512. 16:08time you're going to be aspect scanning
  513. 16:09an extremist and terminus anyways. So
  514. 16:12definitely pick this up. The next two
  515. 16:14perks I grab are for boss nuking, which
  516. 16:16is precise calibration and concentrate
  517. 16:17fire. These two perks together make your
  518. 16:20aspect scan bonus come out to like a
  519. 16:22total of a 300% damage increase to your
  520. 16:24next attack. And that is how you
  521. 16:26one-shot on the power gladius. Because
  522. 16:28for example, if you stack up all three
  523. 16:31charges of this weapon on a perfect
  524. 16:33dodge and then do a double charge shadow
  525. 16:35stab into ancan, which is actually way
  526. 16:37more practical in this game than you
  527. 16:39might think, you'll just one-shot the
  528. 16:41boss. Like there are a lot of times in
  529. 16:42this game where a boss will like stand
  530. 16:44around just like eat [ __ ] And for that
  531. 16:46reason, this perk is super good. And
  532. 16:48also just in general, the bosses in
  533. 16:50Space Marine 2, they have like a lot of
  534. 16:51downtime. Some of their attacks or like
  535. 16:53things like the hell brute slam, they'll
  536. 16:55charge up. You can like stay right
  537. 16:57outside of the range and like go back in
  538. 16:58with an Ospect scan and just one-shot
  539. 17:01them from that. So, a really good option
  540. 17:02for you. And concentrate fire and
  541. 17:04precise calibration are super strong for
  542. 17:06that reason. Now, this is a difficult
  543. 17:08perk for some players to use because you
  544. 17:10really need to know the actual move set
  545. 17:12of the boss enemies in the game to like
  546. 17:14get the full benefit from this one. So,
  547. 17:16for example, when you're trying to ospex
  548. 17:18a boss with concentrate fire, you want
  549. 17:20to use it on a neuro throw that is
  550. 17:21screaming, a card effects rammed a wall,
  551. 17:23or a hell brute that is currently
  552. 17:25slamming his hammer because all those
  553. 17:27will prevent movement from them and be
  554. 17:28like the perfect opportunity to put this
  555. 17:30on them. So, very powerful option for
  556. 17:32that. Final perk here is raiding impact.
  557. 17:34A melee finisher additionally deals
  558. 17:36significant AoE damage in a 10 m radius.
  559. 17:38The cooldown is 90 seconds. This perk is
  560. 17:41still god tier in space marine 2. It's
  561. 17:43currently bugged in like the patch 13.1
  562. 17:46hot fix, but that'll probably be fixed
  563. 17:48in the future. And either way, this perk
  564. 17:50is incredible. The only problem with it
  565. 17:52right now is the visual bug, but like
  566. 17:54the perk is fully functional and it will
  567. 17:56oneshot Majorus in a 10- m radius. It
  568. 17:57will do significant damage to extremism.
  569. 17:59It will save your life all the time.
  570. 18:01Hell, sometimes this thing saves your
  571. 18:02life against minorus because it will
  572. 18:04trigger on a minor like lunging grab and
  573. 18:07because of that all the other ones
  574. 18:08around you will just die. So really
  575. 18:10powerful perk and a 90 second cool down
  576. 18:12that is used pretty much off cooldown
  577. 18:14all the time is incredible in this game.
  578. 18:16Just keep in mind with Radiant Impact
  579. 18:18that the explosion will occur the moment
  580. 18:21you hit the execute button. So, like the
  581. 18:24explosion occurs on the input, which
  582. 18:25means if you were like 5 m away from an
  583. 18:27enemy and you hit the E button or like
  584. 18:29whatever it is on your controller, that
  585. 18:31is where the explosion occurs while
  586. 18:32you're running in. So, like it won't go
  587. 18:34like on the actual execute itself. Just
  588. 18:36keep that in mind. Now, for the prestige
  589. 18:38perk slot here, we do take a cutie first
  590. 18:41into the perk skill supplier resilience
  591. 18:42for more stem HP. And the final perk is
  592. 18:44fortitude for health increase of 15%.
  593. 18:46Because really on tactical, the only
  594. 18:49good perk combo here is like acuity,
  595. 18:52skill supply, resilience, and fortitude.
  596. 18:54And if you're not taking a vulture, you
  597. 18:55take like spare power or like maybe
  598. 18:57second look. And that's pretty much all
  599. 18:58there is to it because these four here
  600. 19:01are just way too good for like 99% of
  601. 19:04content in Space Marine 2. And because
  602. 19:06of that, you pretty much always pick
  603. 19:08them up. And that is all there is for
  604. 19:10the heavy bow rifle here, guys.
  605. 19:12Hopefully this build guide helped you.
  606. 19:13If you like content like this, subscribe
  607. 19:14for more. And as always, thank you for
  608. 19:16watching. Take it easy. Bye. Hey guys,
  609. 19:19first regards here and I'll be talking
  610. 19:20about a tactical melee ko build for
  611. 19:22Space Marine 2 patch 13 using the bull
  612. 19:25carbine and the brand new white scars
  613. 19:27chain sword. Now, this build is
  614. 19:29combining horde clear with things like
  615. 19:31crack and penetrator rounds with massive
  616. 19:33melee damage off of heightened vigor and
  617. 19:34battle focus. So, today I'll be building
  618. 19:36around all of that to kind of just shred
  619. 19:38through hordes and have an easy time
  620. 19:39with even bosses. So, first up for the
  621. 19:42Vulcarbine here, we do take the magazine
  622. 19:44capacity ammo reserve option. Mainly
  623. 19:47because this weapon is very ammo
  624. 19:50efficient even without perks over here
  625. 19:52like Emperor's Vengeance. And because of
  626. 19:54that, you can definitely take the
  627. 19:55magazine capacity version here and open
  628. 19:57up some other perk options. And the
  629. 19:59accuracy loss here does not matter
  630. 20:01because we do take the perk in the perk
  631. 20:02tree which is called home precision.
  632. 20:05Equipped weapons maximum spread
  633. 20:06decreases by 50% when firing without
  634. 20:09aiming. When you have this perk, your
  635. 20:11hipfire basically becomes a laser beam.
  636. 20:13But if you take this perk and combine
  637. 20:14this one with the perk over here, steady
  638. 20:17aim for a further weapon spread recoil
  639. 20:19reduction. Your hip fire becomes
  640. 20:21ridiculous. Like you can just shoot guys
  641. 20:23from a mile away on your hip fire. It's
  642. 20:25kind of hilarious. So today I'm going to
  643. 20:27be using that. Now for the rest of the
  644. 20:28perk tree here, we obviously take a head
  645. 20:30hunter here and rapid health. Moving
  646. 20:32here into the perk divine might head
  647. 20:34hunter and head hunter for a 20% damage
  648. 20:36buff on the headshot. Then I go down
  649. 20:38here into extended magazine divine might
  650. 20:40again. Then we pick up the perk here
  651. 20:41cleaving fire. Shots will penetrate
  652. 20:43enemy block stances dealing 25% of usual
  653. 20:46damage. This is pretty nice to like pick
  654. 20:48up some break points or like you know
  655. 20:49get an execute you otherwise wouldn't be
  656. 20:50able to. It can also make it so the
  657. 20:52sword warriors will be staggered
  658. 20:53occasionally. So pretty good for that.
  659. 20:55And this also takes us into the next
  660. 20:56perk here which is adamant hunter. When
  661. 20:58your health's below 30% headshots will
  662. 21:00deal 25% more damage. This perk is a
  663. 21:04very strong headshot damage buff. I'll
  664. 21:06just say this that when you're below 30%
  665. 21:08HP on tactical, that's a pretty
  666. 21:10dangerous spot to be. But on this
  667. 21:12weapon, your horde clear is very high
  668. 21:14with the crack and penetrator rounds.
  669. 21:16And because of that, triggering rapid
  670. 21:18health is actually pretty easy. So you
  671. 21:19won't be down there for that long. Next
  672. 21:21perk here is perpetual precision for
  673. 21:23even better spread. And the final perk
  674. 21:25is recoupment. Killing amorous or higher
  675. 21:27enemy with a head shot this weapon or an
  676. 21:28armor segment. The cool down is 15
  677. 21:30seconds. Getting armor restoration on a
  678. 21:33headsh shot of this weapon is super nice
  679. 21:35for a quality of life. You can pretty
  680. 21:36much just like go around Majorus and
  681. 21:38just blast her brains open even with her
  682. 21:39in the execute stance and just get your
  683. 21:41armor back over and over. A really fun
  684. 21:43perk combo and like makes your gameplay
  685. 21:45way safer. So, I do prefer it over here.
  686. 21:47And that's pretty much all there is for
  687. 21:49the bulk carbine. Now, for the secondary
  688. 21:52option, I do take the firepower bolt
  689. 21:54pistol because this gun is just pretty
  690. 21:56strong. The gun strike damage is pretty
  691. 21:58good. The CHP recovery is pretty strong
  692. 22:00and the headshot damage is decent. Now
  693. 22:02for the perk tree, I do go down the top
  694. 22:04row predominantly. Starting off with the
  695. 22:05perk here, professional precision.
  696. 22:07Moving here to the perk head hunter, gun
  697. 22:09strike reload, increase capacity, and
  698. 22:11then pick up head hunter again into the
  699. 22:12most important perk here, which is elite
  700. 22:14hunter. After killing a major or higher
  701. 22:16enemy with a melee weapon, headshots
  702. 22:18will deal 50% more damage for 10
  703. 22:19seconds. You can trigger this perk off
  704. 22:21of a melee execute, not just a melee
  705. 22:23kill. If you swap off your gun or you
  706. 22:26don't have your secondary equipped when
  707. 22:27you trigger this perk effect, you either
  708. 22:29not actually trigger it at all or lose
  709. 22:31the effect entirely. So, just keep that
  710. 22:32in mind. Next perk here is head hunter
  711. 22:34down here into the perk extend magazine.
  712. 22:36And the final perk is divine might. And
  713. 22:37that's pretty much all there is for the
  714. 22:39secondary here. Now, for the white
  715. 22:41scarves chains, this is the brand new
  716. 22:43heroic weapon to space ring 2 patch 13.
  717. 22:46And in my opinion, this is currently the
  718. 22:49best chain sword in the entire game. You
  719. 22:51have the perk effect down here called
  720. 22:52Fury of Chagoras. Adrenaline surge
  721. 22:53stacks are increased to three. The third
  722. 22:55stack is a higher damage bonus, but the
  723. 22:57bonus for the second stack is reduced.
  724. 22:59So basically, a normal block weapon will
  725. 23:01have a 30% damage increase for 2.2
  726. 23:04seconds after an attack on the first
  727. 23:06adrenaline search stack. Then that goes
  728. 23:07up to 90 on a standard one, but on this
  729. 23:09one it goes to 70 and then it goes to
  730. 23:12like 150. And the total damage buff for
  731. 23:14this comes out to like 1.52, which is
  732. 23:17pretty nice. And also the final
  733. 23:20adrenaline surge stack. That one will
  734. 23:21have a lingering effect for four seconds
  735. 23:23instead of like 2.2. So it's even better
  736. 23:25than it sounds initially. Now for the
  737. 23:26perk tree on this, I do start off with
  738. 23:28the perk here, perpetual strength, and
  739. 23:29going here to the perk recovery. Then we
  740. 23:31grab the perk over here, perpetual
  741. 23:33strength and perpetual strength again
  742. 23:34into the perk here, reverberating
  743. 23:36impact. Now, the stomp AoE radius
  744. 23:38increase here is very nice of the combo
  745. 23:40skip with the full throttle because you
  746. 23:42can actually use your stomp before you
  747. 23:44run out of the bonus damage from these
  748. 23:46perk effects here with the adrenal
  749. 23:47search stacks because your weapon is so
  750. 23:49damn fast. So, a really good option for
  751. 23:51that. Next perk here is combined
  752. 23:52onslaught down here to the perk heavy
  753. 23:54onslaught. And then I pick up the perk
  754. 23:55full throttle for the combo skip. And
  755. 23:57the final perks here are my Norris
  756. 23:58Slayer and Extremis Slayer. So, we can
  757. 24:00actually oneshot the Extremis in the
  758. 24:02game. And I do have a full guide on this
  759. 24:03weapon as well if you're curious about
  760. 24:05that. And that's pretty much all there
  761. 24:06is for the weapon setup here.
  762. 24:09Now for the perk tree setup on this
  763. 24:11tactical build here, we do take the perk
  764. 24:12crack and penetrate rounds first. Bull
  765. 24:14weapons penetrate one more enemy. Non-
  766. 24:16headshot damage increased by 50%. This
  767. 24:19turns your bulk carbine into like a
  768. 24:20minor shredder. Doesn't matter if it's
  769. 24:22like hormagons, zangors, termagants, you
  770. 24:24name it. They all die. You blow them
  771. 24:27apart. And it's kind of ridiculous how
  772. 24:28good of a horde clear weapon this
  773. 24:30actually is with this perk. Next perk
  774. 24:32here is heightened vigor. After a
  775. 24:33perfect time parry block or dodge, you
  776. 24:35will deal 10% more melee and gun strike
  777. 24:37damage. Do not lose control of heavy
  778. 24:39hits and cannot be knocked back for 10
  779. 24:40seconds. Having no knock back on the
  780. 24:42white scar chain sword is very valuable
  781. 24:45to allow you to actually combo certain
  782. 24:46enemies, especially things like melee
  783. 24:48terminators because a melee terminator
  784. 24:50in this game will not respond to the
  785. 24:52first like explosion of your block for
  786. 24:54whatever reason. You actually get like
  787. 24:56two attacks on them and sometimes they
  788. 24:58will stagger you out of that. So having
  789. 24:59no knock back that definitely helps out.
  790. 25:02Next perk here is steady aim. Weapon
  791. 25:04spread recoil reduced by 20% and range
  792. 25:06against termous level enemies is
  793. 25:07increased by 15%. This just makes your
  794. 25:10hip fire a laser beam. Now, if you want
  795. 25:12to pick up Emperor's Judgment, you
  796. 25:13definitely can. Or if you want Emperor's
  797. 25:15Vengeance for like full ammo economy,
  798. 25:17you can definitely do that, too. I'm
  799. 25:18just taking this one today for boss
  800. 25:20damage and that hipfire laser beam. Next
  801. 25:22perk here is aligned aim for a 15% range
  802. 25:24damage buff. And then we go here into
  803. 25:25the perk priority targeting into the
  804. 25:27perk battle focus for a perfect time
  805. 25:29block or parry giving us an aspect scan
  806. 25:31mark. And then I pick up the perk expert
  807. 25:33timing. Now you might be wondering why
  808. 25:35are we not taking like concentrate fire
  809. 25:37and vital data. You can definitely do
  810. 25:39that. Like it's not a bad choice but
  811. 25:40today I just kind of want to put down my
  812. 25:42Ospex on a guy and not have to worry
  813. 25:44about them leaving the area. And for
  814. 25:45that this perk combo is better. Now the
  815. 25:48final perk here is raiding impact. A
  816. 25:51melee finisher additionally deals
  817. 25:52significant AOE damage in a 10 meter
  818. 25:54radius. So the cool down is 90 seconds.
  819. 25:56This perk will oneshot majorus around
  820. 25:58you and do significant damage to
  821. 26:00extremis as well. Really powerful for
  822. 26:02like boss fights where it spawns a ton
  823. 26:04of warriors on you at once and you need
  824. 26:05to like eliminate them very quickly.
  825. 26:07Unfortunately in patch 13.1 for the hot
  826. 26:10fix, there is a visual bug on this perk
  827. 26:13where you can't actually see the effect
  828. 26:14go off. The perk is still functional.
  829. 26:16You just can't actually see the intended
  830. 26:18effect. So it's kind of hard to tell if
  831. 26:19it's on cooldown or not. But that being
  832. 26:21said, it's still a very powerful perk
  833. 26:23effect. You should pretty much always
  834. 26:24pick this up. Now, for the prestige perk
  835. 26:26options here, I do take a QD first for
  836. 26:28more headshot damage. I mean, if you're
  837. 26:29taking a vulture on the tactical, you
  838. 26:31just always pick up this perk. Next perk
  839. 26:33here is skilled supplier. Moving here to
  840. 26:34the perk resilience for 40% more HP on
  841. 26:37stems. And the final perk here is
  842. 26:39fortitude for a health increase of 15%.
  843. 26:41And that's pretty much all there is for
  844. 26:43the melee ko build, guys. I mean the
  845. 26:45bull carbine these days is an absolute
  846. 26:48machine at destroying minorus and the
  847. 26:50boss damage here with things like steady
  848. 26:51aim and your aspects is also quite high
  849. 26:53especially like a current effects for
  850. 26:54like use blaster brain. So hopefully
  851. 26:56this build guide helped you if you like
  852. 26:58content like this subscribe for more and
  853. 26:59if you're watching me live to ask me
  854. 27:00questions about the game or just come
  855. 27:02hang out. You find me here on YouTube or
  856. 27:03on Twitch with a link in the video
  857. 27:04description. I'll send a link to my
  858. 27:06community discord. Hey guys, first
  859. 27:07regards here and I'll be talking about a
  860. 27:09marksman carbine build for the tactical
  861. 27:10class in Space Marine 2 patch 13. Now,
  862. 27:13back in patch 12, the marksman carbine
  863. 27:15am reserve option got a base damage
  864. 27:17buff. The headshot damage here is almost
  865. 27:20identical to the times two headshot
  866. 27:21version. And the big upside on this one
  867. 27:23is that you have like double the
  868. 27:25magazine capacity and way more ammo in
  869. 27:27your reserve. And because of that, you
  870. 27:29can actually skip over perks here like
  871. 27:31Emperor's Vengeance and take stuff like
  872. 27:32Steady Aim or Emperor's Judgment instead
  873. 27:34because the ammo economy on this weapon
  874. 27:37really is just that strong. Now, for the
  875. 27:39perk tree here, I do start off with the
  876. 27:41perk here hunter first. Headshots deal
  877. 27:4310% more damage. Moving here into the
  878. 27:45perk rapid health. When your health's
  879. 27:47below 30%, killing seven enemies in
  880. 27:48rapid session restores health by 10%.
  881. 27:50Now, you might think like, oh, you'll
  882. 27:52never trigger this on a marksman
  883. 27:53carbine, but the marksman carbine is
  884. 27:55actually pretty strong for horde clear
  885. 27:57at times with the hip fire. So, you do
  886. 27:59actually trigger rapid health pretty
  887. 28:00regularly, especially against things
  888. 28:01like Hormagons and even Zangor. So,
  889. 28:03really strong option for sure. Next perk
  890. 28:05here is home precision. Equip weapon's
  891. 28:07maximum spread decreases by 50% when
  892. 28:09firing without aiming. Now, this is very
  893. 28:12strong on both the automatic version and
  894. 28:14the marksman carbine because in a lot of
  895. 28:15cases, especially with the Argent edge,
  896. 28:18you will just be hipfiring Majorus in
  897. 28:19the phase from like point blank. So,
  898. 28:21really powerful for your build here.
  899. 28:23Next perk here is divine might for a 10%
  900. 28:25damage increase. Then I pick up Head
  901. 28:27Hunter and Head Hunter again for a 20%
  902. 28:29headshot damage buff. Moving down to the
  903. 28:31perk extended magazine and the perk
  904. 28:32Divine Might. Now, you have a couple
  905. 28:36options here. You could go all the way
  906. 28:37down the bottom tree for like increased
  907. 28:39capacity. the perk here magazine
  908. 28:41restoration and divine might for a 10%
  909. 28:42damage buff or you can do what I did
  910. 28:44where I picked up the perk here cleaving
  911. 28:46fire into adment hunter perpetual
  912. 28:48precision and the final perk here
  913. 28:49recruitment. I much prefer a recruit uh
  914. 28:52recruitment here on this build because
  915. 28:54having more armor store built into the
  916. 28:56head shot on this weapon is incredibly
  917. 28:58strong for your build because most of
  918. 29:00the time when you're shooting an enemy
  919. 29:02like tyrant devour or something, they're
  920. 29:04going to be chip damaging you from far
  921. 29:06away and like half the time after you
  922. 29:07blow apart their brain, their like
  923. 29:09volley will still be coming at you for
  924. 29:11like they fired like right before they
  925. 29:12died. And this will give you armor back
  926. 29:14on that kill and save you a ton of HP
  927. 29:16and just prevents a ton of HP loss in
  928. 29:18general and just gives you a ton of
  929. 29:20utility in the game. So really strong
  930. 29:21perk and I pretty much always pick this
  931. 29:23one up. But if you want like pure damage
  932. 29:24to maximize your potential, you can go
  933. 29:26down here for divine might. But I'll be
  934. 29:28real, this weapon is so ammo efficient,
  935. 29:30you don't even need perks here like
  936. 29:31increased capacity because the base am
  937. 29:34reserve is just that strong, especially
  938. 29:35with the prestige perk option we have
  939. 29:37down here, skill supplier. So if you
  940. 29:38want to do that, you can. I just prefer
  941. 29:40this one. Now, for the secondary, I do
  942. 29:43take the firepower bolt pistol because
  943. 29:45number one, I'm pretty Ravenguard pill
  944. 29:47recently. So, I've been taking the Raven
  945. 29:49Guard skin on this. And also, the
  946. 29:50firepower bolt pistol has pretty high
  947. 29:52gun strike damage in the game. And even
  948. 29:54though we are taking balance
  949. 29:56distribution for a 15% loss on our
  950. 29:58secondary for 15% more damage on our
  951. 30:00primary, this weapon still hits pretty
  952. 30:02hard and the gun strike damage is
  953. 30:03unaffected. So, pretty good option
  954. 30:05overall. It's also very ammo efficient.
  955. 30:07Now, for the perk tree here, I already
  956. 30:10start off with the perk here perpetual
  957. 30:11precision first. Moving here to the perk
  958. 30:12head hunter for 10% more damage. And
  959. 30:14then we pick up the perk gunstrike
  960. 30:16reload, which is very strong with our
  961. 30:17Argent edge here for parrying and gun
  962. 30:19strikes. And next perk here is of course
  963. 30:22increased capacity head hunter into the
  964. 30:23perk here, elite hunter. After killing a
  965. 30:26major or higher enemy melee weapon,
  966. 30:28headshots will deal 50% more damage for
  967. 30:3010 seconds. Now, you can trigger this
  968. 30:32perk off a melee execute, not just a
  969. 30:34melee kill, but you do have to have your
  970. 30:36secondary equipped. And if you swap off
  971. 30:37of this for any reason, you will lose
  972. 30:39the effect while it's active. Now, this
  973. 30:41isn't like the strongest perk ever on
  974. 30:43this build, only because I am taking
  975. 30:45Emperor's Judgment, which means we do
  976. 30:47have to choose between our primary
  977. 30:49reload or having our secondary trigger
  978. 30:51Elite Hunter, but for the most part, it
  979. 30:53still comes up occasionally and it's
  980. 30:55really not too bad. Next perk here is
  981. 30:57head hunter down here doing extended
  982. 30:58magazine. And the final perk is divine
  983. 31:00might for 10% buff. And that's pretty
  984. 31:01much all there is for the Raven Guard
  985. 31:03pistol. Now for the melee weapon
  986. 31:05selection, we are taking the best
  987. 31:07fencing weapon in all space marine 2,
  988. 31:09which is the Argent edge. Now patch 13
  989. 31:11did fix up the description of the heroic
  990. 31:13scaling retor perk here, which now says
  991. 31:15the repost window is shorter, but each
  992. 31:17perfect parry damages and staggers the
  993. 31:19enemy. So this weapon will perfect parry
  994. 31:22uh gun strike opportunity stagger an
  995. 31:24enemy on every single parry no matter
  996. 31:25what, which is incredibly helpful in
  997. 31:27this game against licers, raveners, and
  998. 31:29melee terminators and really helps you
  999. 31:31prevent getting stun locked. a super
  1000. 31:33strong weapon. Like honestly, once you
  1001. 31:34equip the Argent edge, you're like,
  1002. 31:36"Holy [ __ ] this is like the peak
  1003. 31:38potential of a fencing weapon in Space
  1004. 31:39Marine 2." So, for that reason, we're
  1005. 31:41taking it on this build because we're
  1006. 31:42trying to be safe. And we also have
  1007. 31:43perks here like Wellness Pursuit that
  1008. 31:45will give us a 25% range damage buff
  1009. 31:47after a gun strike. So, getting more gun
  1010. 31:49strikes off our melee weapon here. Super
  1011. 31:51useful for that. Now, for the perk tree
  1012. 31:53here, I do build down the top three this
  1013. 31:55time instead. The thing about the Argent
  1014. 31:57Edge is that the speed here is not that
  1015. 32:00high at all. So you really don't get as
  1016. 32:02many triggers off of things like kinetic
  1017. 32:03energy for consecutive heavy attacks as
  1018. 32:05you would say from like a power gladius.
  1019. 32:07And for that reason I do prefer like
  1020. 32:09tide of battle and sharp impact and
  1021. 32:11stuff like that or tie of battle is over
  1022. 32:12here but like sharp impact up here for
  1023. 32:14more AOE on those skull crushers which
  1024. 32:16are your heavy attacks instead. Next
  1025. 32:18perk here special strength over here
  1026. 32:20into the perk combined onslaught. Then I
  1027. 32:22pick up the perk here tide of battle
  1028. 32:23shoulder bash reeling blow and shadow
  1029. 32:25stab. And the final perk here is
  1030. 32:27Terminus Slayer for 20% more damage
  1031. 32:29against Terminus level enemies. Now for
  1032. 32:31our perk tree, I do take the perk here
  1033. 32:34balance distribution first. Your primary
  1034. 32:36weapon deals 15% more damage, but your
  1035. 32:38secondary weapon deals 15% less damage.
  1036. 32:40Losing damage on your secondary does
  1037. 32:42kind of suck, but the 15% buff here is
  1038. 32:44definitely worth it in my opinion.
  1039. 32:46Though, if you want to skip over this
  1040. 32:47for like plasma, you could take like a
  1041. 32:49plasma pistol instead for plasma boost.
  1042. 32:50Or you could also take crack and
  1043. 32:52penetrator rounds, which is actually
  1044. 32:53still pretty strong on a marksman
  1045. 32:55carbine. Next perk here is Roll's
  1046. 32:57Pursuit. After a gun strike, range
  1047. 32:58damage increases by 25% for 10 seconds.
  1048. 33:01This is super easy to trigger all the
  1049. 33:03time. And like usually, you will trigger
  1050. 33:04this perk while they're in your face
  1051. 33:06because you have to gunstrike them in
  1052. 33:07your face. And when that happens, you
  1053. 33:10get this 25% buff and you just hipfire
  1054. 33:12them and you obliterate their head in
  1055. 33:13like two or three shots. So, a really
  1056. 33:15good combo on this. though, if you want
  1057. 33:16like more safety in the melee on top of
  1058. 33:18Argent, you could take height and vigor
  1059. 33:20if like that's something better for you.
  1060. 33:22Next perk here is Emperor's Judgment.
  1061. 33:24After a finisher of the equip range
  1062. 33:26weapon reloads automatically and your
  1063. 33:27range weapons deal 20% more damage for
  1064. 33:2910 seconds. Now, the buff here is super
  1065. 33:31nice for damage, but also we do skip
  1066. 33:33over the perk here. Gunstrike reload.
  1067. 33:35So, having another reload option, this
  1068. 33:38does keep your weapon topped off pretty
  1069. 33:39much all the time. And this also
  1070. 33:40triggers on gun strike executes, not
  1071. 33:43just like a standard execute in melee as
  1072. 33:45well. So really strong for that. Next
  1073. 33:47perk here is aligned aim. Range damage
  1074. 33:50increases by 15% for all team members.
  1075. 33:52We are going for all range damage here.
  1076. 33:54And I know that like secure stockpile
  1077. 33:56and transient physiology are very strong
  1078. 33:58perks. Like secure stockpile especially
  1079. 34:00is the better perk option here, but
  1080. 34:02aligned aim is super fun. And like with
  1081. 34:04any bolter in space marine 2, I just
  1082. 34:06much prefer this team perk. So, for that
  1083. 34:08reason, I'm picking it up today. Next
  1084. 34:10perk here is vital data scan extremist
  1085. 34:12or terminal enemy resource offspect
  1086. 34:14scans charge by 50%. This perk is by far
  1087. 34:17the best in this column. I mean,
  1088. 34:18priority targeting is not terrible. This
  1089. 34:21one's just better because usually you
  1090. 34:23want your offspecs against like a
  1091. 34:25terminus and extremist anyways. And the
  1092. 34:27base cool down of an Ospect scan is like
  1093. 34:2990 seconds. So, shaving off half of that
  1094. 34:31in a boss fight is incredible for you. A
  1095. 34:34really, really good perk effect. So, I
  1096. 34:35pretty much always pick this up. The
  1097. 34:36next two perks I take are precise
  1098. 34:38calibration and concentrate fire because
  1099. 34:40these combine together to give your
  1100. 34:41aspect scan like a total bonus of 300%
  1101. 34:44damage increase. That is nuts for like
  1102. 34:47any boss nuking build ever. And that's
  1103. 34:49pretty much like the, you know, this is
  1104. 34:51the quintessential OspEx combo for boss
  1105. 34:54nuking for you and your teammates. So I
  1106. 34:55definitely pick this one up. Just be
  1107. 34:56aware of that concentrate fire. They
  1108. 34:58will lose some marking the scanned area.
  1109. 35:00So like if you don't know the move sets
  1110. 35:01of the enemy, you have to be like a
  1111. 35:02little more careful with that. But
  1112. 35:04definitely worth picking up. Final perk
  1113. 35:05here is rating impact. A melee finisher
  1114. 35:08additionally deals significant AOE
  1115. 35:09damage in a 10 meter radius. The
  1116. 35:11cooldown is 90 seconds. This perk is
  1117. 35:13cracked. This perk will oneshot Majorus
  1118. 35:15in 10 m radius. A 90-second cool down
  1119. 35:18feels like nothing because like even in
  1120. 35:19a shorter match, that's like a 30inut
  1121. 35:21match where this is almost always used
  1122. 35:23off cooldown. And because of that, it
  1123. 35:25will save your life over and over
  1124. 35:26throughout your game. I honestly can't
  1125. 35:28even tell you how many times that this
  1126. 35:30perk has just like completely bailed me
  1127. 35:32out of a solo boss fight because it is
  1128. 35:34just that strong. And the option to get
  1129. 35:35like multiple executes is incredible.
  1130. 35:37And usually when you like one shot a
  1131. 35:40Majorus pack in this game, you'll have
  1132. 35:41enough time just like obliterate three
  1133. 35:43of them and execute stance with head
  1134. 35:44shot on your gun and then like execute
  1135. 35:46the last one for armor. So a really good
  1136. 35:48perk here. Now for the prestige perk
  1137. 35:50options, it is pretty straightforward.
  1138. 35:52You take auity. Okay, you just take this
  1139. 35:54perk because we are a headshot build.
  1140. 35:56Then you move here into the perk skill
  1141. 35:57supplier for more ammo. And we finish
  1142. 35:59off with resilience for more sim HP. And
  1143. 36:01the final perk here is fortitude for
  1144. 36:02health increase of 15%. Because healthc
  1145. 36:04increases on tactical especially will
  1146. 36:06just save your life and this perk is god
  1147. 36:08tier. And that's pretty much all there
  1148. 36:10is for the marksman carbine build here
  1149. 36:12guys. Marksman carbine is really strong
  1150. 36:14right now. The main downside of this gun
  1151. 36:16is that you will get carpal tunnel
  1152. 36:18eventually which does kind of suck but
  1153. 36:19like if you can kind of you know
  1154. 36:21struggle through that you will be okay.
  1155. 36:22And this weapon is incredibly potent.
  1156. 36:24And honestly the headshot multiplier one
  1157. 36:26needs a buff right now because this one
  1158. 36:28is like kind of power crept it entirely.
  1159. 36:30But that is pretty much all I have to
  1160. 36:31say in this one guys. Hopefully this
  1161. 36:33build guide helped you. And if you like
  1162. 36:34content like this to try for more and
  1163. 36:36watch me live to ask me questions about
  1164. 36:37the game or just come hang out. You can
  1165. 36:39find me here on YouTube or on Twitch
  1166. 36:40with a link in the video description
  1167. 36:42alongside a link to my community
  1168. 36:43discord. And as always, thanks for
  1169. 36:44watching. Take it easy. Bye. Hey guys,
  1170. 36:47first regards here and I'll be talking
  1171. 36:48about a stalker bolt rifle power gladius
  1172. 36:50build for the tactical class in Space
  1173. 36:52Marine 2 patch 13. Now, the main idea
  1174. 36:54behind this build is to nuke down
  1175. 36:56neuroththropes and zone throws with the
  1176. 36:58stalker bolt rifle and one-shot things
  1177. 37:00like carn effects or even like a
  1178. 37:01hellbrew potentially with the power
  1179. 37:03gladius. Now, the stalker bolt rifle
  1180. 37:05variant I choose here is the headshot
  1181. 37:07multiplier version mainly because I just
  1182. 37:09like more per shot damage on this
  1183. 37:11weapon. The rate of fire can come out to
  1184. 37:13be like overall higher DPS, but on this
  1185. 37:16build I just prefer the headshot
  1186. 37:17version. So, that's up to you. Now, for
  1187. 37:19the perk tree, I do go for like full
  1188. 37:21damage here. So, we start off with the
  1189. 37:22perk here, Unwavering Resolve. After
  1190. 37:24reloading while having low ammo, damage
  1191. 37:25increases by 25% for 5 seconds. Then, I
  1192. 37:28move here into the perk Advent Hunter.
  1193. 37:30When your health's below 30%, headshots
  1194. 37:31will deal 25% more damage. And then, we
  1195. 37:33pick up, of course, head hunter again
  1196. 37:35into the perk here, Cleading Fire, Head
  1197. 37:37Hunter, again for even more headshot
  1198. 37:38damage. Into the perk here, Agile Hunter
  1199. 37:40for 35% more damage for 10 seconds after
  1200. 37:43a perfect time dodge on the headshot,
  1201. 37:44which is super strong. Like, this one's
  1202. 37:46actually better than the normal like
  1203. 37:48retaliation perk. It's like a 25% buff.
  1204. 37:51So this one's only for headshots though,
  1205. 37:52but very strong. Next perk here is fast
  1206. 37:54reload down here into the perk rate
  1207. 37:56might and the perk remote threat for 20%
  1208. 37:58more damage while further away than like
  1209. 38:0025 m. So this is actually very easy to
  1210. 38:02trigger on a stalker bolt rifle,
  1211. 38:04especially against things like
  1212. 38:04neuroththrops and stuff like that.
  1213. 38:06Though I will say if you want to skip
  1214. 38:07like these last two perks or just like
  1215. 38:09skip this perk, you could just take like
  1216. 38:11increased capacity or you take like
  1217. 38:12increased capacity and the perk up here
  1218. 38:14recruitment. That is up to you. The
  1219. 38:16armor restore here is very valuable. I'm
  1220. 38:18just not taking it today for like more
  1221. 38:19damage. Now for the secondary option, I
  1222. 38:22do take the heroic heavy bolt pistol
  1223. 38:24retribution request. Mainly because the
  1224. 38:27heroic perk effect here, no help is
  1225. 38:28coming. This will oneshot any
  1226. 38:30reinforcement calling enemy. And if you
  1227. 38:32take the perk over here, balance
  1228. 38:33distribution, you do lose a bit of
  1229. 38:35damage on your secondary, but this
  1230. 38:37one-shot effect will still like occur
  1231. 38:39and also the interruption will still
  1232. 38:40occur. So you're still getting the full
  1233. 38:42oneshot bonus of this weapon even with
  1234. 38:44that balance distribution perk. So
  1235. 38:46pretty nice. Also, the gun strike damage
  1236. 38:47here is very high. Though I will say if
  1237. 38:49you want to like skip over balance
  1238. 38:51distribution or just you know take it
  1239. 38:53regardless you could take like a rate of
  1240. 38:54fire plasma or a fire power plasma or
  1241. 38:57the heroic plasma that is up to you. Now
  1242. 38:59for the perk tree here regardless I
  1243. 39:01would start off with the perk down here
  1244. 39:02divine might first. Moving here to the
  1245. 39:03perk perpetual penetration increased
  1246. 39:05capacity extended [music] magazine and
  1247. 39:06the perk death strike. After killing a
  1248. 39:08major or higher enemy in melee combat
  1249. 39:10you will do 25% more damage for 10
  1250. 39:12seconds. This will trigger on a melee
  1251. 39:14kill, not just a melee execute. Excuse
  1252. 39:16me. It will trigger on a melee execute,
  1253. 39:17not just a melee kill. Just keep in mind
  1254. 39:20to trigger this perk effect, your weapon
  1255. 39:21has to be equipped. If you swap off
  1256. 39:23during the 10-second duration, you will
  1257. 39:25lose the effect entirely. Next perk here
  1258. 39:27is a great might up here to the perk
  1259. 39:28discipline. Then I grab the perk here,
  1260. 39:30strong finish, head hunter, gun strike
  1261. 39:32reload, and tactical precision for more
  1262. 39:34headshot damage because this is still
  1263. 39:36overall worth taking. And also, if
  1264. 39:37you're not playing something like
  1265. 39:38assault or vanguard that has a super
  1266. 39:40fast cool down on their uh, you know,
  1267. 39:42class ability, able damage down here is
  1268. 39:44not worth taking. So, discipline that
  1269. 39:46like generally serves you better. That's
  1270. 39:48pretty much all there is for the heroic
  1271. 39:49ball pistol. Now for the power gladius,
  1272. 39:52the reason I take a power gladius on
  1273. 39:53this build over say like the Archent
  1274. 39:55Edge is like number one, you can
  1275. 39:57one-shot bosses which is pretty intense,
  1276. 39:59but also the seven plus speed here makes
  1277. 40:02it very strong for like Hormagon and
  1278. 40:04Zangor clearing as opposed to like the
  1279. 40:05Argent edge with a 3 plus speed. This
  1280. 40:07weapon can parry enemies like so can
  1281. 40:09this. And I usually just find the skull
  1282. 40:11crushers on this one feel way better for
  1283. 40:13horde control. And on this build, we
  1284. 40:16really don't have much going in the way
  1285. 40:17of horde control cuz the stalker ball
  1286. 40:18rifle is very much a single target
  1287. 40:20weapon. And the heroic ball pistol here
  1288. 40:22is obviously a single target weapon as
  1289. 40:24as well. So for that reason, we do just
  1290. 40:26take the power glides here instead
  1291. 40:28because this does fill in that gap a
  1292. 40:30little bit. Now for the perk tree here,
  1293. 40:31we do start off the bottom tree with
  1294. 40:33perpetual strength. Moving here to the
  1295. 40:35perk neck energy and of course we pick
  1296. 40:36up the standard perpetual strength
  1297. 40:37again. Heavy onslaught for a 15% bonus
  1298. 40:40to our shadow stab damage and like our
  1299. 40:42skull crushers. The next perk here is
  1300. 40:44reeling blow shadow stab for that single
  1301. 40:46target damage of course going up into
  1302. 40:48the perk tide of battle shoulder bash
  1303. 40:50and the final perk here is terminus
  1304. 40:52slayer for that boss damage because with
  1305. 40:54the agile strike perk effect here if you
  1306. 40:56get all three stacks and put down an
  1307. 40:58ospect scan and get like that double
  1308. 41:00charge off which is actually really easy
  1309. 41:02to do in this game like I see a lot of
  1310. 41:03people are like oh this is very
  1311. 41:04practical but getting a double shadow
  1312. 41:06stab charge off on a boss if you just
  1313. 41:08like wait for their first reinforcement
  1314. 41:10wave is super easy in this game it
  1315. 41:12happens pretty regularly and you're like
  1316. 41:13you'll just one-shot the boss. So really
  1317. 41:16powerful option for you and agile strike
  1318. 41:17on top of shadow stab with terminus
  1319. 41:19slayer is kind of nuts with anc
  1320. 41:22weapon. Now for the perk tree, we just
  1321. 41:25go like all range damage here. We start
  1322. 41:27off with balance distribution first.
  1323. 41:28Your primary weapon deals 15% more
  1324. 41:30damage, but your secondary weapon deals
  1325. 41:3115% less damage. This is just nice for
  1326. 41:34the stalker bolt rifle. You don't have
  1327. 41:36to take this. Like I said before, if you
  1328. 41:38want to take plasma boost for that
  1329. 41:39plasma pistol secondary, you could do
  1330. 41:41that instead. This is very strong in the
  1331. 41:43heroic plasma, but like I'm going for
  1332. 41:44full damage, so we're taking this one.
  1333. 41:46Next perk here is Relentless Pursuit.
  1334. 41:48After a gun strike, range damage
  1335. 41:49increases by 25% for 10 seconds. Now, I
  1336. 41:51will say if you want like an easier
  1337. 41:53time, you could take height and vigor.
  1338. 41:55This one's definitely better with like
  1339. 41:57the Argent edge and same thing like
  1340. 41:58versatility. That's also better with the
  1341. 41:59Argent edge if you're using something
  1342. 42:01like a heroic plasma. But for now, I'm
  1343. 42:03just going for full damage. We're taking
  1344. 42:04this one. Next perk here is Emperor's
  1345. 42:06Vengeance because you will run out on
  1346. 42:08this gun if you do not take this,
  1347. 42:10especially with the way we're set up
  1348. 42:11because we didn't take increased
  1349. 42:13capacity here. So, we're kind of just
  1350. 42:15going full damage and we are 100%
  1351. 42:17reliant on this perk and things like
  1352. 42:19skill supplier to like maintain ammo.
  1353. 42:20Next perk here is aligned aim. Range
  1354. 42:22damage increases by 15% for all team
  1355. 42:25members. Once again, full damage. That's
  1356. 42:26what we're going for. So, we pick this
  1357. 42:28up. I will say like secure stockpile and
  1358. 42:30even transhuman physiology are pretty
  1359. 42:31good. Next perk here is vital data down
  1360. 42:33here into the god combo for the ospect
  1361. 42:36scan with precise calibration and
  1362. 42:37concentrated fire. This will come
  1363. 42:39together for like a 300% damage bonus on
  1364. 42:42your ospect scan. That is ridiculous. If
  1365. 42:45you put these down on a neuroththrop
  1366. 42:47while he's screaming and just shoot your
  1367. 42:49stalker bolt rifle, um the neuroththrop
  1368. 42:51just vanishes. And in patch 13, the
  1369. 42:53neuroththrop actually got an HP
  1370. 42:54reduction. So they are weaker than ever.
  1371. 42:56And this will 100% nuke them down. So
  1372. 42:59very powerful combo here. Just keep in
  1373. 43:01mind with concentrate fire, this one
  1374. 43:04will make them lose the mark if they
  1375. 43:05leave the scanned area and that is
  1376. 43:07pretty difficult for a lot of new
  1377. 43:08players to deal with. But really for
  1378. 43:10bosses especially, all you have to know
  1379. 43:13is that a neuroththrop screaming is a
  1380. 43:15super good opportunity to actually put
  1381. 43:16this on them. And all you have to do to
  1382. 43:18trigger that is just like walk up to
  1383. 43:19Neuroth and then dodge away. And for a
  1384. 43:21carnif effects, wait for them to ram a
  1385. 43:23wall and for a hell wait for them to
  1386. 43:24slam their hammer. So really easy to
  1387. 43:26pull off on that. Next perk here is a
  1388. 43:28Radiant Impact. and melee finisher
  1389. 43:29additionally deals significant AOE
  1390. 43:31damage in 10 m radius. The cool down is
  1391. 43:3290 seconds. This perk is cracked. This
  1392. 43:35perk is just incredible. And like every
  1393. 43:36patch in the game ever, a 90-second cool
  1394. 43:39down may seem excessive, but when you
  1395. 43:41realize you one shot every Major in a 10
  1396. 43:43m radius, this is pretty peak. Like you
  1397. 43:45definitely want this perk. And even
  1398. 43:46though in the 13.1 hot fix, this perk
  1399. 43:48has a bugged visual. Uh it's still a god
  1400. 43:51tier. Like it doesn't matter if you
  1401. 43:52can't even see it. You see if the
  1402. 43:53enemies die and that's all that really
  1403. 43:54matters in the game, right? I will say
  1404. 43:56signal jammer is currently bugged as of
  1405. 43:58like the 13.1 hot fix to like be
  1406. 44:00infinite but you really you know that's
  1407. 44:03cheese. We're not taking that and I
  1408. 44:04impact here is just better overall. Now
  1409. 44:06for the prestige perk options we take a
  1410. 44:08cutie first. Each consecutive headshot
  1411. 44:10increases headshot damage by 3% up to
  1412. 44:1215%. We are a headshot build so
  1413. 44:15definitely grab this. The next perk here
  1414. 44:16is skill supplier and reserve increases
  1415. 44:18by 15%. And the final two perks are let
  1416. 44:21me guess. Can you guess what it's going
  1417. 44:22to be? Oh it's the same as always.
  1418. 44:23There's resilience medication sim
  1419. 44:25restore 40% more HP and fortitude for a
  1420. 44:27health increase of 15%. Because these
  1421. 44:29are just the overall best on this. I
  1422. 44:30mean you could skip over resilience for
  1423. 44:32like I mean second look or spare power
  1424. 44:34but without the grenade launchers is not
  1425. 44:36that strong and these two perk just give
  1426. 44:38you way more utility and this one just
  1427. 44:39lets you you know survive things that
  1428. 44:41would otherwise one-shot you. And that's
  1429. 44:42pretty much all there is for this build
  1430. 44:44guys. I mean the stalker bolt rifle is a
  1431. 44:46very powerful single shot weapon. I
  1432. 44:48believe I put this one in the A tier on
  1433. 44:50my tier list for a reason. And hopefully
  1434. 44:52this build guide helped you. And if you
  1435. 44:53like content like this, subscribe for
  1436. 44:54more. And watch me live to ask me
  1437. 44:56questions about the game or just come
  1438. 44:57hang out. You can find me here on
  1439. 44:58YouTube or on Twitch with a link in the
  1440. 45:00video description. Lots of links to my
  1441. 45:01community Discord. Hey guys, first
  1442. 45:02regards here and I'll be talking about a
  1443. 45:04Thunderhammer assault build for Space
  1444. 45:05Marine 2 patch 13. Now on this build, I
  1445. 45:08will be using a balanced Thunderhammer
  1446. 45:09because back in patch 12, they actually
  1447. 45:11buffed up all the balance weapons that
  1448. 45:13have a higher base damage than block.
  1449. 45:14And because of that, they do a ton of
  1450. 45:16damage now, like right out of the box.
  1451. 45:18And you also have a seven speed here on
  1452. 45:20this one, which means you can very
  1453. 45:22quickly get out things like a double
  1454. 45:23ground slam and a double ground slam
  1455. 45:24with seismic chain on top of perks like
  1456. 45:27overcharge and knowledge the enemy that
  1457. 45:28can one combo any major and space marine
  1458. 45:312 on the assault class. So really strong
  1459. 45:33option for him. And one more thing
  1460. 45:34that's like super beneficial and like
  1461. 45:37synergizes with the assault class on
  1462. 45:38balance weapons is that your animation
  1463. 45:40cancel on this class will cancel out of
  1464. 45:43any parry animation you do. And what I
  1465. 45:44mean by that is the assault can actually
  1466. 45:46animation cancel anything he's doing off
  1467. 45:48a jump pack dash. So the moment you hit
  1468. 45:50your jumpack dash off of like a jump
  1469. 45:52pack input with a direction, you will
  1470. 45:54immediately just cancel out of whatever
  1471. 45:56you're doing. And that will cancel your
  1472. 45:57parry animation as well, which means the
  1473. 45:59awkward negative frame startup on these
  1474. 46:01weapons. You just completely circumvent
  1475. 46:03that on the assault class. So really
  1476. 46:05strong for him on top of that huge base
  1477. 46:06damage. Now for the perk tree here, I do
  1478. 46:09start off with the perk perpetual
  1479. 46:10strength first. Melee damage increases
  1480. 46:11by 5%. Moving here into the perk fast
  1481. 46:14preparation. Aftershock preparation
  1482. 46:16times reduced by 30%. Now unfortunately
  1483. 46:19this perk is too good to not take. Like
  1484. 46:20the upper perks here like calm before
  1485. 46:22the storm and armored strength, they're
  1486. 46:24okay, but a faster preparation time on
  1487. 46:26your aftershock is just so damn powerful
  1488. 46:29because when it comes to the thunder
  1489. 46:30hammer, you really only have like three
  1490. 46:32combos in the whole game. You have
  1491. 46:33aftershock, ground slam, your pommel
  1492. 46:36smash, and you know the light combo. So
  1493. 46:38having like a faster prep time on the
  1494. 46:40strongest one out of all of those is
  1495. 46:42super powerful. So definitely pick this
  1496. 46:43up. Next perk here is perpetual strength
  1497. 46:45up here into perpetual strength again.
  1498. 46:47And then we pick up the god combo with
  1499. 46:49shattering impact and seismic chain. Now
  1500. 46:51this one says ground slam area of effect
  1501. 46:53radius increases by 50%. And this one
  1502. 46:55gives you an additional ground slam
  1503. 46:57after the initial one if you hold the
  1504. 46:58attack again. Now this is such a
  1505. 47:00powerful combo on the balance version
  1506. 47:02because of the seven speed because that
  1507. 47:04will make this come out significantly
  1508. 47:05faster than the block one. And also when
  1509. 47:07it comes to fighting chaos, having an
  1510. 47:09extra AoE here is so strong for like
  1511. 47:12Enlighten Angors that the Thunderhammer
  1512. 47:14has kind of become a top tier weapon
  1513. 47:16against Chaos ever since like patch 10.
  1514. 47:18So it's just a very good option for them
  1515. 47:19and for that reason we're picking up
  1516. 47:21this combo. Next perk here is perpetual
  1517. 47:23strength down here into the perk after A
  1518. 47:24aftershock. After hitting an enemy with
  1519. 47:26Aftershock, you will deal 10% more melee
  1520. 47:28damage for 10 seconds. Now, the way that
  1521. 47:29after aftershock works in this game and
  1522. 47:31aftershock in general is that the
  1523. 47:33initial swing of aftershock is actually
  1524. 47:35like an upswing where you bring your
  1525. 47:36hammer up before bringing it back down.
  1526. 47:38And that initial upswing will trigger
  1527. 47:40this perk on enemies. You're actually
  1528. 47:42getting the full damage bonus here for
  1529. 47:43both of your aftershocks with aftershock
  1530. 47:45improved. So, a really powerful perk for
  1531. 47:47him. And also other perk options like um
  1532. 47:49dead end, they really don't buff you up
  1533. 47:51that much. So, like this is overall the
  1534. 47:53best option in my opinion besides things
  1535. 47:54like offense initiated. Next perk here
  1536. 47:56is killstreak. over here into the perk
  1537. 47:58aftershock improved. Aftershock gains an
  1538. 48:00additional smash. This just makes your
  1539. 48:02aftershock like a double damage. It is
  1540. 48:04such a powerful perk effect and you can
  1541. 48:06pull it off. So definitely grab this.
  1542. 48:07And the final perks here are my Nora
  1543. 48:09Slayer and Majora Slayer. And that's
  1544. 48:10pretty much all there is for the
  1545. 48:11Thunderhammer. Now for the secondary
  1546. 48:13option, we do take the newly buffed
  1547. 48:14plasma pistol in patch 13. Now this
  1548. 48:16patch did up the common shot damage of
  1549. 48:19all the relic tier options. And now they
  1550. 48:20actually recover a ton of contested
  1551. 48:22health for you. And that opens up a
  1552. 48:24tremendous amount of options on this
  1553. 48:26weapon's perk tree because you no longer
  1554. 48:28need to build into like pure charge
  1555. 48:29shots because while the charge shots are
  1556. 48:32better DPS because you do fire off like
  1557. 48:3410 or eight energy instantaneously with
  1558. 48:36stagger, the actual common shot damage
  1559. 48:38here is more ammo efficient for like
  1560. 48:40total damage dealt, which is pretty
  1561. 48:42interesting. So today I'll be taking the
  1562. 48:44firepower version for the high gun
  1563. 48:45strike damage and to up those common
  1564. 48:47shots and charge shots. Now, for the
  1565. 48:49perk tree, I do start off with plasma
  1566. 48:51collection first over here into the perk
  1567. 48:52rapid cooling. And then we pick up
  1568. 48:54plasma collection into the perk here
  1569. 48:55blast radius into the perk plaza
  1570. 48:57collection or excuse me, perpetual
  1571. 48:58velocity here for a faster charge rate
  1572. 49:01down here into plasma collection. And
  1573. 49:02then we skip over efficient charge here
  1574. 49:04to go all the way down the bottom tree
  1575. 49:06for blast radius. 25% more damage on a
  1576. 49:09perfect dodge for 10 seconds and
  1577. 49:10retaliation. And the final perk is
  1578. 49:11divine might. Now, your common shots
  1579. 49:14with all these damage buffs are actually
  1580. 49:15very powerful in the game. like you
  1581. 49:17really do not have to charge up your
  1582. 49:19shots all the time. And the main reason
  1583. 49:20the charge shots are still very good is
  1584. 49:22because of that DPS I mentioned before,
  1585. 49:24but also because they will stagger
  1586. 49:26enemies like missile cannon, terminators
  1587. 49:27when they are minunning you. So you
  1588. 49:28still want to use them, but overall just
  1589. 49:31keep in mind you don't have to actually
  1590. 49:32use those anymore. You can common shot
  1591. 49:34or contested health recovery and just
  1592. 49:36like general damage. That's pretty much
  1593. 49:38all there is for the secondary option.
  1594. 49:40Now for the assaults perk free, I do
  1595. 49:41start off with the perk here overcharge
  1596. 49:43first damage from hell and charge melee
  1597. 49:44attacks increases by 25%. This is a 25%
  1598. 49:48multiplicative melee damage buff to your
  1599. 49:49heaviest hitting attacks on ground slam
  1600. 49:51and Aftershock. When you're building a
  1601. 49:53block or balanced hammer, you always
  1602. 49:54take this perk because wing fury up here
  1603. 49:56is not very strong at all in the thunder
  1604. 49:58hammer and also armor reinforcement is
  1605. 50:00like only good for the heroic hammer in
  1606. 50:02my opinion. Next perk here is defense
  1607. 50:05mechanism. Contested health fades 50%
  1608. 50:07more slowly. This just helps out CHP
  1609. 50:09regen a ton. Though I will say if you
  1610. 50:11want more damage on your secondary here
  1611. 50:13for like better per shot contested
  1612. 50:15health recovery, you could take
  1613. 50:16auxiliary arsenal or alternatively you
  1614. 50:18could pick up like consecutive execution
  1615. 50:19from melta bomb spam. Next perk here is
  1616. 50:22knowledge of the enemy. Melee damage
  1617. 50:23increases by 15% against majorus or
  1618. 50:25extremis level enemies. This is better
  1619. 50:27for like flat base damage on your ground
  1620. 50:30slam and stuff like that and for things
  1621. 50:31like ground pound. Though I will say if
  1622. 50:33you want more damage overall on like
  1623. 50:35certain attack combos, you could take
  1624. 50:36active attrition. And for the most part,
  1625. 50:39I would skip over perseverance because
  1626. 50:41you do lose some break points on some
  1627. 50:42builds versus some enemies. Um, next
  1628. 50:44perk here is strategic strikes. All
  1629. 50:46teams deal 20% more melee damage against
  1630. 50:48extremism and term level enemies. I
  1631. 50:50mean, on the thunder hammer build, you
  1632. 50:51just want more damage. So, like you
  1633. 50:53definitely pick this one up. Though, if
  1634. 50:54you really want to take more gun strike
  1635. 50:56damage, you could pick up proven
  1636. 50:57efficiency. But for this build, I think
  1637. 50:59this one is definitely better. Next perk
  1638. 51:01here is furious strikes. Enemy attack
  1639. 51:04after a jump pack dash for jump packs
  1640. 51:05ability charge by one. The cool down is
  1641. 51:0710 seconds. This perk is god tier on
  1642. 51:10assault because this is just a free gap
  1643. 51:12closed for whatever build you are using.
  1644. 51:14Furious strikes functions on every
  1645. 51:15single melee weapon in this game. And
  1646. 51:17for that reason, you pretty much always
  1647. 51:19pick it up. But especially on a wings of
  1648. 51:20flame build here, if you take this perk
  1649. 51:23on top of the perk down here,
  1650. 51:24commitment, you can go jump positive
  1651. 51:26because the perfect dodge that you get
  1652. 51:28refunded on this perk will give you an
  1653. 51:30opportunity to just like trigger this
  1654. 51:32perk on top of that for a free jump
  1655. 51:34pack. So, super strong option here.
  1656. 51:36Definitely pick this up. And next perk
  1657. 51:38here is Wings of Flame. A jumpack dash
  1658. 51:40damages enemies on trajectory and always
  1659. 51:42works as a perfect dodge when dodging an
  1660. 51:44attack. Now, this just gives you a ton
  1661. 51:46of free damage. It makes it way easier
  1662. 51:48to pull off perfect dodges. So, we
  1663. 51:49pretty much always pick this up. Furious
  1664. 51:51strikes. So, you could pick up Zealous
  1665. 51:52Blow if you really wanted to. That is up
  1666. 51:54to you. Next perk here is Aerial Grace.
  1667. 51:57After a perfect time dodge using a
  1668. 51:58jumpack dash, you'll deal 30% more
  1669. 52:00damage for 10 seconds. With a jumpack
  1670. 52:03build, you pretty much always pick this
  1671. 52:04up on the perfect dodge because a 30%
  1672. 52:06damage bonus to your secondary and
  1673. 52:08primary is just super strong for you.
  1674. 52:11And because of that, we just always pick
  1675. 52:12this up on a wings of flame option. Next
  1676. 52:14perk here is commitment, a perfect time
  1677. 52:16dodge using a jump pack dash for jumpax
  1678. 52:17ability charge. Um, this perk is just
  1679. 52:20the best option in the signature free by
  1680. 52:22far for every single assault build these
  1681. 52:24days because without this, you do just
  1682. 52:26lose jump packs for no reason. And your
  1683. 52:27jumpack dash is actually more valuable
  1684. 52:29now in like patch 12 plus because every
  1685. 52:32single animation cancel on a jumpack
  1686. 52:34dash can save your life and more jumps
  1687. 52:36means more animation cancels and
  1688. 52:38animation cancels are god tier on this
  1689. 52:40class. Now for the prestige perk options
  1690. 52:43I do take a yielding o first. When
  1691. 52:45charging a ground pound you become
  1692. 52:46invulnerable to damage for 3 seconds.
  1693. 52:48This is just a ton of utility. It will
  1694. 52:50save your life. It will save you a ton
  1695. 52:51of HP unless you like landed things you
  1696. 52:53otherwise could not. Some people like
  1697. 52:54duelist. Um, this perk is not that
  1698. 52:56strong on a balance weapon. It's way
  1699. 52:58better on blocks. So, for that reason,
  1700. 53:00we are taking this option. Next perk
  1701. 53:01here is fortitude for health increase of
  1702. 53:0315%. Then I take more range damage on
  1703. 53:05practice aim. And the final perk is
  1704. 53:07another god tier option with hammer of
  1705. 53:09wrath. After using your jump pack, you
  1706. 53:11will take 30% less range damage and do
  1707. 53:13not scroll hits and cannot be knocked
  1708. 53:14back for 15 seconds. This perk is
  1709. 53:17incredible. So damn strong. It actually
  1710. 53:19powercraft adrenal boost up here because
  1711. 53:21a 30% range damage reduction and a 15
  1712. 53:24second up time on top of no knock back
  1713. 53:27that is just a god tier effect. Now this
  1714. 53:29perk used to be over here with furious
  1715. 53:30strikes but it's gave us like a god tier
  1716. 53:32perk here instead and put this in the
  1717. 53:34prestige perk for free. So definitely
  1718. 53:37pick this up. And that's pretty much
  1719. 53:38everything there is for this build guys.
  1720. 53:40I mean the balance hammer is really
  1721. 53:42[ __ ] strong these days against both
  1722. 53:44tyrannids and chaos. And chaos
  1723. 53:46especially gets [ __ ] on by the thunder
  1724. 53:47hammer. So hopefully this build guide
  1725. 53:50helped you. And if you like content like
  1726. 53:51this, subscribe for more. And watch me
  1727. 53:52live to ask me questions about the game
  1728. 53:54or just come hang out. You can find me
  1729. 53:55here on YouTube or on Twitch with a link
  1730. 53:57in the video description. Also a link to
  1731. 53:58my community Discord. And as always,
  1732. 54:00thank you for watching. Take it easy.
  1733. 54:02Bye. Hey guys, first regards here and
  1734. 54:04I'll be talking about a Thunderhammer
  1735. 54:06assault build for Space Marine 2 patch
  1736. 54:0813.2 using the newly buffed bull carbine
  1737. 54:11one-handed secondary option. Now the
  1738. 54:14main idea behind this build is using the
  1739. 54:15block Thunderhammer here for horde
  1740. 54:17control. all the stuff like zealous blow
  1741. 54:18and also buffing up our secondary damage
  1742. 54:21with perks like ample ammunition and
  1743. 54:22stuff like auxiliary arsenal. Now the
  1744. 54:25secondary here got a 15% base damage
  1745. 54:28buff in this hot fix. It feels way
  1746. 54:30better. I have to say it does feel way
  1747. 54:32better, but the thing about this weapon
  1748. 54:33is that the ammo economy is still a
  1749. 54:36little lacking and the overall piercing
  1750. 54:38value is not too high. But like one more
  1751. 54:40pass of balance should probably smooth
  1752. 54:42that out. But for now it's in an okay
  1753. 54:44spot. I don't think it's a top tier
  1754. 54:46option, but the contested health
  1755. 54:47recovery here is pretty strong and the
  1756. 54:49damage is definitely better, especially
  1757. 54:51when you stack on some buffs in your
  1758. 54:53perk tree. Now, the variant you pretty
  1759. 54:55much always choose is the ammo reserve
  1760. 54:57option because I'll be honest, the
  1761. 54:59accuracy variant here, this one is just
  1762. 55:01dog [ __ ] Like the low magazine size,
  1763. 55:03the low ammo reserves is just not worth
  1764. 55:05it at all. Pretty much always pick this
  1765. 55:07up because this gun's ammo economy is
  1766. 55:09not that strong even with this version.
  1767. 55:11and also being able to fire for longer
  1768. 55:13with a fatter magazine. It just feels
  1769. 55:15way better. Now, for the perk tree here,
  1770. 55:17you do have a couple options. You can
  1771. 55:18number one go like I did at the top tree
  1772. 55:20and increase capacity into the perk
  1773. 55:22extended magazine, or you can go down
  1774. 55:23here for divine might and adamant
  1775. 55:25hunter. I think this one's a bit better
  1776. 55:27on the bullwart class because bullwart
  1777. 55:29just has like, you know, a fatter base
  1778. 55:30HP. So, you can actually take advantage
  1779. 55:32of this a little bit more. And up here,
  1780. 55:33the assault doesn't have any uh ammo
  1781. 55:36economy really for recovery. So, you
  1782. 55:38definitely want this extra ammunition.
  1783. 55:39Next perk here is fast reload down here
  1784. 55:42into the perk fleeting fire. Then I pick
  1785. 55:43up the perk here retaliation for 25%
  1786. 55:46more damage for 10 seconds on a perfect
  1787. 55:48dodge. We are assault class or our
  1788. 55:49starting perk is a 50% increase in our
  1789. 55:52perfect dodge window. So really good
  1790. 55:53synergy there. Moving here to the perk
  1791. 55:55tactical precision for 20% more headshot
  1792. 55:57damage and non- headshot damage
  1793. 55:59decreasing by 10%. And then we pick up
  1794. 56:01the perk here gun strike reload. And the
  1795. 56:03final perk here is of course elite
  1796. 56:05hunter. after killing Jors or higher
  1797. 56:06enemy with a melee weapon. Headshots
  1798. 56:08will deal 25% more damage for 10
  1799. 56:10seconds. So, this perk is one of the
  1800. 56:12strongest headshot perks in the game. A
  1801. 56:1425% buff for a melee kill is really
  1802. 56:16strong on its own. We can also do a
  1803. 56:17melee execute to trigger this. Has that
  1804. 56:19to say that when you stack all of these
  1805. 56:22like retaliation um elite hunter here
  1806. 56:24and stuff like amp ammunition for a 50%
  1807. 56:27range damage buff after a jump pack,
  1808. 56:29your gun hits pretty hard at close
  1809. 56:30range. Like your close-range damage here
  1810. 56:32is quite substantial. was just set the
  1811. 56:34ammo economy here is not that strong,
  1812. 56:36but it does make up for some of the
  1813. 56:37downsides of the thunder hammer. Because
  1814. 56:39a big issue you will run into on this
  1815. 56:41build is that the block thunder hammer
  1816. 56:43is quite slow. So when you land in front
  1817. 56:45of a guy, you only have an option to hit
  1818. 56:47them with your melee weapon sometimes.
  1819. 56:49But having a secondary to shoot them in
  1820. 56:50the face with that is a great option for
  1821. 56:52you. So definitely good synergy there.
  1822. 56:54Now for our melee weapon here, I do take
  1823. 56:56the block thunderhammer because I think
  1824. 56:58this one is overall best for zealous
  1825. 57:00blow builds. The block charges here are
  1826. 57:02very strong. This can actually oneshot
  1827. 57:04Extremis with this build because
  1828. 57:06one-shotting Extremis on a block thunder
  1829. 57:08hammer is just something you can do with
  1830. 57:09zealous blow and ground pound. And for
  1831. 57:11the perk tree, we do start off with the
  1832. 57:13perk here perpetual strength first.
  1833. 57:14Moving here to the perk fast preparation
  1834. 57:16after shock preparation times reduced by
  1835. 57:1830%. You pretty much always pick this up
  1836. 57:21on like every single Thunderhammer
  1837. 57:23build. Aftershock is just way more
  1838. 57:24important than you think. And also the
  1839. 57:26thunder hammer in general only has like
  1840. 57:28three attacks in the first place or like
  1841. 57:30four like pommel smash, your light
  1842. 57:32attack combo and your ground slams and
  1843. 57:34then including your aftershock. So
  1844. 57:36definitely grab this. Next perk here is
  1845. 57:38perpetual strength up here into
  1846. 57:39perpetual strength again. Then we pick
  1847. 57:41up the perk here extremisma slayer
  1848. 57:42because you really don't need shattering
  1849. 57:45impact and seismic chain. I mean
  1850. 57:46shattering impact can help out sometimes
  1851. 57:49but the double ground slam you're just
  1852. 57:51way too slow to do that in a lot of
  1853. 57:53cases. So for that reason, I do prefer
  1854. 57:55the extremma slayer up here. Move here
  1855. 57:57into the perk reclamation for 100% more
  1856. 57:59CHP recovery from ground slam and
  1857. 58:01aftershock. This is actually pretty
  1858. 58:02useful here for us for maintaining our
  1859. 58:04CHP. Then we go through here into
  1860. 58:06offense initiated the perpetual strength
  1861. 58:08into the final perks kill streak and of
  1862. 58:10course aftershock improved. Aftershock
  1863. 58:12gains an additional smash. This perk is
  1864. 58:15top tier especially on a block thunder
  1865. 58:16hammer because basically what happens is
  1866. 58:18you will stack up or two draw in search
  1867. 58:20charges. you will have that instant
  1868. 58:21stagger on your next attack and the
  1869. 58:23double slam will hit them no matter what
  1870. 58:25pretty much for a ton of damage and this
  1871. 58:27is a very powerful perk much better than
  1872. 58:29the perk up here patience reward in my
  1873. 58:30opinion so definitely pick this up perks
  1874. 58:33here are minor slayer and major slayer
  1875. 58:34that's pretty much all there is for the
  1876. 58:36melee setup now for our main perk tree
  1877. 58:38we do take overcharge first damage from
  1878. 58:40hell and charge melee attacks increases
  1879. 58:42by 25% and this will buff up your ground
  1880. 58:45slam and your aftershock damage so
  1881. 58:47definitely grab this on a thunder hammer
  1882. 58:48build then we move up here to the perk
  1883. 58:50perk auxilary arsenal. Secondary weapons
  1884. 58:52damage increases by 20% to just like
  1885. 58:54buff up our bull carbine a bit more.
  1886. 58:56Then move here into the perk knowledge
  1887. 58:57of the enemy. Melee damage increases by
  1888. 58:5915% against majors or extremist level
  1889. 59:01enemies. Now I will say this is a better
  1890. 59:03flat bonus, but if you want to take the
  1891. 59:05perk down here, active attrition instead
  1892. 59:07for a 25% damage taken debuff for 5
  1893. 59:09seconds on an enemy after a lunging
  1894. 59:11attack. This will buff up your secondary
  1895. 59:13damage even more to like over 100% with
  1896. 59:15like all your buffs active. So really
  1897. 59:17strong there. But knowledge of the enemy
  1898. 59:19is better on this build. Next perk here
  1899. 59:21is strategic strikes. All team deal 20%
  1900. 59:23more melee damage against extremist and
  1901. 59:24terminus level enemies. We are building
  1902. 59:26for like oneot combo. So definitely take
  1903. 59:28this. And the final perks here are of
  1904. 59:29course smitting angel for a 25% buff on
  1905. 59:32our ground pound damage. Or
  1906. 59:33alternatively you could pick up like
  1907. 59:34furious strikes. [music] And the other
  1908. 59:36option here is zealous blow. A ground
  1909. 59:38pound kill restores jump packs charge by
  1910. 59:4010% because this is just going to allow
  1911. 59:42you to infinite loop into hormagons and
  1912. 59:44zangors and stuff like that. And the
  1913. 59:46final perk here is Pride and Duty. After
  1914. 59:48you finish your ground pen, deals 25%
  1915. 59:50more damage for 10 seconds. This perk
  1916. 59:52will trigger unlike any execute in the
  1917. 59:54entire game. It can be gun strike.
  1918. 59:56Minorus does not matter. It's just a 25%
  1919. 59:58buff. They'll reapply every time you do
  1920. 1:00:00an execute. So really top tier perk
  1921. 1:00:02option. And the final perk here is ample
  1922. 1:00:04ammunition. Any use of jumpack reloads
  1923. 1:00:06the equip range weapon, increases damage
  1924. 1:00:07by 50% for 10 seconds. A 50% buff for 10
  1925. 1:00:11seconds is a very substantial bonus. And
  1926. 1:00:13like I mentioned before, this actually
  1927. 1:00:15comes into play a lot on this build
  1928. 1:00:16because often you will ground slam or
  1929. 1:00:18ground pound into an enemy and just be
  1930. 1:00:20in their face and like shoot them with
  1931. 1:00:22this buff and just get that execute. So
  1932. 1:00:23really good for that. Though obviously
  1933. 1:00:25commitment can be better for free jump
  1934. 1:00:27pack animation cancelling. We're just
  1935. 1:00:28taking this one today. Now for the
  1936. 1:00:30prestige perk tree, we do start off with
  1937. 1:00:32the perk here and yielding oak first.
  1938. 1:00:34When charging ground pound, you become
  1939. 1:00:35invulnerable to damage for 3 seconds.
  1940. 1:00:36Moving here to the perk fortitude for
  1941. 1:00:38health increase of 15%. And our final
  1942. 1:00:40perks are practice aim and hammer of
  1943. 1:00:42wrath because hammer of wrath is just so
  1944. 1:00:44damn good on like every single build of
  1945. 1:00:46assault that you pretty much always pick
  1946. 1:00:48it up over this one now. And that's
  1947. 1:00:49pretty much all there is for this build
  1948. 1:00:52guys. Hopefully this build guide helped
  1949. 1:00:53you. If you like content like this to
  1950. 1:00:55try for more and if you want to watch me
  1951. 1:00:56live to ask me questions about the game
  1952. 1:00:58or just come hang out, you can find me
  1953. 1:00:59here on YouTube or on Twitch with a link
  1954. 1:01:01in the video description. Also a link to
  1955. 1:01:02my community Discord. Hey guys, first
  1956. 1:01:04regards here and I'll be talking about a
  1957. 1:01:05power sword assault build for Space
  1958. 1:01:07Marine 2 patch 13 to maximize our attack
  1959. 1:01:09speed and damage. Now, this weapon has a
  1960. 1:01:13ton of variants in this game. You got
  1961. 1:01:15four relic tier options and one heroic
  1962. 1:01:17option. And the best options overall in
  1963. 1:01:19my opinion are the xenophase blade and
  1964. 1:01:21block version. But that being said, just
  1965. 1:01:23like the value menu at Taco Bell, um
  1966. 1:01:26options are everything. So today we're
  1967. 1:01:28actually taking the speed style um 16
  1968. 1:01:31strength balanced version because this
  1969. 1:01:33one feels really good to use. It's also
  1970. 1:01:36very strong because you know what is the
  1971. 1:01:38reason people like the power sword in
  1972. 1:01:39space marine 2. It's usually like the
  1973. 1:01:40animation cancelling the super cool
  1974. 1:01:43power style attacks on stuff like
  1975. 1:01:44assault and your bull work and in
  1976. 1:01:46general the speed of your weapon makes
  1977. 1:01:48it feel way better in general. So I
  1978. 1:01:50would definitely take this. Now, the
  1979. 1:01:52other version is obviously the fencing
  1980. 1:01:53version for speed, but like this one's
  1981. 1:01:55damage is just way higher. The speed
  1982. 1:01:57feels way better and the clean potential
  1983. 1:01:59here is out of this world. So, for that
  1984. 1:02:01reason, I think this one fits onto your
  1985. 1:02:03build very well. And for Wings of Flame
  1986. 1:02:04especially, you don't worry about the
  1987. 1:02:06ground pound damage as much because the
  1988. 1:02:08other balance variant here, this one
  1989. 1:02:10does have 18 strength versus the 16
  1990. 1:02:13here, but like it's really not a huge
  1991. 1:02:14discrepancy and for the most part, I
  1992. 1:02:16just think this one is superior. Now,
  1993. 1:02:18the perk tree here is armor strength
  1994. 1:02:20first. Moving here to the perk master of
  1995. 1:02:22offense to maximize our damage out of
  1996. 1:02:24our sword combat style switch. Sword
  1997. 1:02:25combat style switching is super easy.
  1998. 1:02:27You can do this out of a dodge very
  1999. 1:02:29easily just by holding down your button.
  2000. 1:02:31And if you're curious on how the power
  2001. 1:02:32sword works in general, I do have a full
  2002. 1:02:33guide for this weapon on this channel as
  2003. 1:02:35well. Just keep that in mind. Next perk
  2004. 1:02:37here is perpetual strength down here to
  2005. 1:02:38the perk perpetual strength again. Then
  2006. 1:02:40I pick up tranquility into the perk here
  2007. 1:02:42melee onslaught. This weapon deals 10%
  2008. 1:02:45more melee damage. Moving into the perk
  2009. 1:02:46hard target. While performing a light
  2010. 1:02:48combo, you take 15% less range damage.
  2011. 1:02:50Now on this weapon with the six plus
  2012. 1:02:53speed here, getting a light combo off is
  2013. 1:02:55actually pretty useful on this one
  2014. 1:02:57because the speed style attacks with
  2015. 1:02:59this weapon are quite strong and
  2016. 1:03:01triggering this hard target is pretty
  2017. 1:03:02easy. Next perk here is cutting edge.
  2018. 1:03:05Power break deals 50% more melee damage.
  2019. 1:03:07If you are taking a power sword and
  2020. 1:03:09space marine 2, you always take this
  2021. 1:03:11perk because cutting edge is just that
  2022. 1:03:13strong in this game. A 50% buff to one
  2023. 1:03:15of your heaviest hitting attacks on this
  2024. 1:03:17weapon is incredible. Always pick this
  2025. 1:03:19up. Next perk here is extremisous slayer
  2026. 1:03:21up here into the perk major slayer into
  2027. 1:03:22the perk terminus slayer because the
  2028. 1:03:24perk down here minor slayer you can
  2029. 1:03:26definitely skip this. You really don't
  2030. 1:03:27need the bonus minorous damage but the
  2031. 1:03:29other options here for extremis major
  2032. 1:03:31and terminus damage they will definitely
  2033. 1:03:33help you out. So pick these up. Next
  2034. 1:03:35perk here is power restoration. Power
  2035. 1:03:37style attacks restore 100% more
  2036. 1:03:39contested health. Now, the thing about
  2037. 1:03:40the power sword is every single attack
  2038. 1:03:42in a power style will set up a
  2039. 1:03:44hormagant, termagant, or normal Zangor
  2040. 1:03:47into an execute stance for a gun strike.
  2041. 1:03:49And being able to avoid that extra CHP
  2042. 1:03:51chip damage is super nice at this. So,
  2043. 1:03:53definitely take power restoration
  2044. 1:03:55because usually you're not going to need
  2045. 1:03:57more contested health recovery for speed
  2046. 1:03:59style cuz speed style for single target
  2047. 1:04:00and with single target you're usually
  2048. 1:04:02getting like an execute on a major or
  2049. 1:04:03something. Anyways, and that's pretty
  2050. 1:04:04much all there is for the power sword.
  2051. 1:04:07Now, for the secondary, I do take the
  2052. 1:04:09newly buffed firepower plasma pistol.
  2053. 1:04:12Really, the plasma pistol in general.
  2054. 1:04:13Now, all the common shots on these
  2055. 1:04:16variants got buffed up by 30% this
  2056. 1:04:18patch, and that's pretty good for
  2057. 1:04:19damage, but more importantly, that is
  2058. 1:04:21good for your contested health recovery
  2059. 1:04:22because these days, if you take damage
  2060. 1:04:25on a plasma pistol build, you no longer
  2061. 1:04:27have to charge up your shot every time.
  2062. 1:04:29You can just shoot back with your common
  2063. 1:04:30shots. It feels way better in this game
  2064. 1:04:32now. And the firepower variant is the
  2065. 1:04:34best for that, which is why I'm taking
  2066. 1:04:35it today. And we also have the luxury of
  2067. 1:04:37building into a little bit of a
  2068. 1:04:38different perk tree here. Starting off
  2069. 1:04:39with plasma collection, moving here to
  2070. 1:04:41the perk rapid cooling, plasma
  2071. 1:04:42collection again into the perk blast
  2072. 1:04:44radius, perpetual velocity because shot
  2073. 1:04:46charge speed is just very important on
  2074. 1:04:48every version of plasma ever. Going down
  2075. 1:04:50to plasma collection again, blast radius
  2076. 1:04:52retaliation for 25% more damage on a
  2077. 1:04:54perfect time dodge for 10 seconds. And
  2078. 1:04:56the final perk is divine might. The
  2079. 1:04:58thing about the plasma pistol right now
  2080. 1:04:59is that your common shots are actually
  2081. 1:05:00more ammo efficient in damage than your
  2082. 1:05:02charge shots are, but charge shots are
  2083. 1:05:04higher DPS. So if you do want to go up
  2084. 1:05:06here for efficient charge, you can do
  2085. 1:05:08that. But I think I prefer the bottom
  2086. 1:05:10row these days. Now for our perk tree, I
  2087. 1:05:12do start off with the perk here.
  2088. 1:05:13Overcharge first. Damage from hell and
  2089. 1:05:15charge melee attacks increases by 25%.
  2090. 1:05:18This is just a 25% multiplicative melee
  2091. 1:05:21damage increase to your power rake and
  2092. 1:05:22pretty much every good attack in all
  2093. 1:05:24space marine 2. Overcharge is really
  2094. 1:05:26strong in this game. If you want to have
  2095. 1:05:28a safer build, you could pick up armor
  2096. 1:05:30enforcement, but I think overcharge is
  2097. 1:05:32just like the best for like any type of
  2098. 1:05:34damage build on your power sword,
  2099. 1:05:36thunder hammer, whatever it may be. And
  2100. 1:05:37we're still building the damage somewhat
  2101. 1:05:38here. Next perk here is consecutive
  2102. 1:05:40execution, killing seven enemies, rap
  2103. 1:05:42session equipment charge by one. The
  2104. 1:05:43cool down is 90 seconds. Now, equipment
  2105. 1:05:46regen and space marine 2. It just saves
  2106. 1:05:48games. Melta bombs, shock nades, crack
  2107. 1:05:51nades, these will just solve problems
  2108. 1:05:53all on their own. And honestly, this
  2109. 1:05:55perk can save you a ton of HP where
  2110. 1:05:57defense mechanism may not because being
  2111. 1:05:58able to blow up the triple bioarts in
  2112. 1:06:01front of you or just like crack grenade
  2113. 1:06:02and zoanthrop that'll probably save you
  2114. 1:06:04more HP than having a slower CHP fade at
  2115. 1:06:06times. So, it really is up to you which
  2116. 1:06:08one you want. You can take auxiliary
  2117. 1:06:09arsenal if you want to, but in my
  2118. 1:06:11opinion, this is still the strongest
  2119. 1:06:13option in this column. Next perk here is
  2120. 1:06:15knowledge of the enemy. Melee damage
  2121. 1:06:16increases by 15% against major or
  2122. 1:06:18shreddist level enemies. This is just a
  2123. 1:06:20nice damage boost here. If you want more
  2124. 1:06:22like damage reduction, you could take
  2125. 1:06:23perseverance. Or if you want a different
  2126. 1:06:25type of damage debuff applied to the
  2127. 1:06:27enemy, you could pick up active
  2128. 1:06:28attrition because this one will apply a
  2129. 1:06:3025% damage debuff to or damage taken
  2130. 1:06:33debuff to the enemy you hit with a
  2131. 1:06:34lunging attack for 5 seconds. That
  2132. 1:06:36includes things like range damage and
  2133. 1:06:38also your gun strikes. That is up to
  2134. 1:06:39you, but I prefer this one on this
  2135. 1:06:41build. Next perk here is strategic
  2136. 1:06:43strikes. All team members deal 20% more
  2137. 1:06:44melee damage against extremist and
  2138. 1:06:46terminus level enemies. We are going for
  2139. 1:06:47damage, so I do pick this up. Next perk
  2140. 1:06:50here is god tier with furious strikes
  2141. 1:06:53enemy with an attack after a jump pack
  2142. 1:06:54dash for jump packs ability charge by
  2143. 1:06:56one. The cooldown is 10 seconds. Now
  2144. 1:07:00this perk is the absolute peak of salt
  2145. 1:07:03these days. I don't care if you want to
  2146. 1:07:04play with zealous blow or like
  2147. 1:07:05maneuverability. It does not matter. You
  2148. 1:07:07just take this perk these days because
  2149. 1:07:09not only does it make the assault way
  2150. 1:07:11stronger, it's also way more fun because
  2151. 1:07:13basically it's a free gap close. It also
  2152. 1:07:15just like fits in perfectly with like
  2153. 1:07:17any build he's doing. And these days,
  2154. 1:07:19you can also um animation cancel out of
  2155. 1:07:22anything you were doing on the assault
  2156. 1:07:23class by using a jumpack dash. If you
  2157. 1:07:26take commitment down here for a free
  2158. 1:07:27jumpack dash, every time you get that
  2159. 1:07:29free jumpack dash, you are able to do a
  2160. 1:07:31launching attack and also trigger this
  2161. 1:07:33perk and you go up a jump pack. So, what
  2162. 1:07:35I mean by that is you get the perfect
  2163. 1:07:36dodge, you then do the dash attack, and
  2164. 1:07:38now you're up a free jump from that. So,
  2165. 1:07:41really strong option. Next perk here is
  2166. 1:07:43Wings of Flame. a jump pack dash damages
  2167. 1:07:45enemies on trajectory and always works
  2168. 1:07:46as perfect dodge when dodging attack.
  2169. 1:07:48This perk is just a ridiculous amount of
  2170. 1:07:51free damage in this game. Honestly,
  2171. 1:07:53wings of flame on top of commitment and
  2172. 1:07:55furious strikes, this is like the god
  2173. 1:07:57combo. It's so strong to be honest that
  2174. 1:08:00it is hard to really pick anything else
  2175. 1:08:02except for like maybe zealous blow
  2176. 1:08:03sometimes. But wings of flame will solve
  2177. 1:08:06problems all its own. It will trivialize
  2178. 1:08:08a carn effects boss fight. Hell brutes
  2179. 1:08:09and stuff like that will also die to
  2180. 1:08:11this. And in general, it just makes for
  2181. 1:08:13some of the most entertaining and like
  2182. 1:08:15visually cool um assault moments in the
  2183. 1:08:17entire game. Next perk here is a grace.
  2184. 1:08:19After your perk time dodge using jumpack
  2185. 1:08:21dash, you will deal 30% more damage for
  2186. 1:08:2310 seconds. A 30% damage buff to your
  2187. 1:08:25range and melee attacks here is very
  2188. 1:08:27nice. I will say if you want to skip
  2189. 1:08:29over this perk for something like Pride
  2190. 1:08:30and Duty or the uh diligence perk here,
  2191. 1:08:33these are both quite strong. I think
  2192. 1:08:35Pride and Duty here is pretty pretty
  2193. 1:08:37good compared to diligence. I think
  2194. 1:08:38diligence is like the weakest option.
  2195. 1:08:40But this one says after a finisher,
  2196. 1:08:41Grandpad deals 25% more damage for 10
  2197. 1:08:43seconds. And this will trigger on any
  2198. 1:08:46finisher in the entire game. That
  2199. 1:08:47includes like minor executes and stuff
  2200. 1:08:48like that and even gun strikes. So
  2201. 1:08:51really easy to do. Next perk here is of
  2202. 1:08:52course commitment to actually give us
  2203. 1:08:54those free perfect dodges because the
  2204. 1:08:55jump pack animation cancel is honestly
  2205. 1:08:58just too strong to not take in my
  2206. 1:08:59opinion. That's pretty much all there is
  2207. 1:09:01for the main perk tree. Now for our
  2208. 1:09:03prestige perks, this is pretty standard.
  2209. 1:09:05I just take him yielding O first. When
  2210. 1:09:06charging ground pound, you become
  2211. 1:09:07invulnerable to damage for 3 seconds.
  2212. 1:09:09This just allows you to do things you
  2213. 1:09:11otherwise could not do on this class and
  2214. 1:09:12just go into attacks that you would just
  2215. 1:09:14kill you outright otherwise. So, I do
  2216. 1:09:16pick this up. Great utility perk. Next
  2217. 1:09:18perk here is fortitude. Health increases
  2218. 1:09:19by 15% because health increases are very
  2219. 1:09:22valuable in Space Marine 2 because below
  2220. 1:09:2425% HP in this game, every single like
  2221. 1:09:27little increment from that point, you
  2222. 1:09:29will get a ramping damage reduction up
  2223. 1:09:31until like you have a stupid amount of
  2224. 1:09:33damage reduction like 1% HP. So, a
  2225. 1:09:35higher total base HP will make your
  2226. 1:09:37damage reduction at that lower threshold
  2227. 1:09:39even better. I do have a full video on
  2228. 1:09:40that as well on this channel. Um, next
  2229. 1:09:42perk here is practice aim range damage
  2230. 1:09:44increases by 15% because this will help
  2231. 1:09:46out our common shots HP recovery. And
  2232. 1:09:48the final perk is another god tier
  2233. 1:09:50option with hammer of wrath. After using
  2234. 1:09:52your jump pack, you take 30% less range
  2235. 1:09:54damage. Do not scroll heavy hits and
  2236. 1:09:56cannot be knocked back for 15 seconds.
  2237. 1:09:58This perk is just a top tier option. A
  2238. 1:10:0030% range damage reduction with no knock
  2239. 1:10:02back for 15 seconds will save your life
  2240. 1:10:04and you will trigger this all the time
  2241. 1:10:06on ground pound and wings of flame jump
  2242. 1:10:08dashes. And that's pretty much all there
  2243. 1:10:10is for this build, guys. I mean, this
  2244. 1:10:12balance power sword here feels really
  2245. 1:10:15good in this game. I think it's like my
  2246. 1:10:16favorite power sword of the relative
  2247. 1:10:18options at the moment, besides maybe
  2248. 1:10:19block. And honestly, the firepower
  2249. 1:10:22common shot damage here super underrated
  2250. 1:10:24at the moment. I might talk about this
  2251. 1:10:25in a different video at some point, but
  2252. 1:10:27for now, that's all to say in this one.
  2253. 1:10:29Hopefully this build guide helped you.
  2254. 1:10:31If you like content like this, subscribe
  2255. 1:10:32for more. If you want to catch me live,
  2256. 1:10:33ask me questions about the game or just
  2257. 1:10:35come hang out. You find me here on
  2258. 1:10:36YouTube or on Twitch with a link in the
  2259. 1:10:38video description. I'll send a link to
  2260. 1:10:39my community discord. Hey guys, first
  2261. 1:10:41regards here and I'll be talking about a
  2262. 1:10:42double-edged relic hero chains double
  2263. 1:10:45stomp assault build to beat the piss out
  2264. 1:10:47of any tyrannid in your way pretty much.
  2265. 1:10:49So this is the other heroic chain sword.
  2266. 1:10:52Now a lot of people love this one. has a
  2267. 1:10:5420 strength, four plus speed, 10
  2268. 1:10:56cleaving potential, and the heroic perk
  2269. 1:10:58effect here is called fist fight. You
  2270. 1:11:00can perform an additional heavy attack
  2271. 1:11:01after a quick punch. Also, a front kick
  2272. 1:11:03is replaced with a quick punch, and all
  2273. 1:11:04heavy attacks deal 15% more damage. Now,
  2274. 1:11:07this one actually makes your stomps do a
  2275. 1:11:10ton on top of your heavy attacks. So,
  2276. 1:11:12this is actually a pretty strong weapon.
  2277. 1:11:13I'm not going to lie. Like, maybe I was
  2278. 1:11:15sleeping on this one a little bit. I did
  2279. 1:11:16put this a bit lower in my tier list,
  2280. 1:11:18mainly cuz it's gimmicky compared to the
  2281. 1:11:19heroic chainsord. I do think it's much
  2282. 1:11:21better. But that being said, you can
  2283. 1:11:23still put out a ton of damage on
  2284. 1:11:25operations and hard strats of this
  2285. 1:11:26thing. And this weapon is also just
  2286. 1:11:28pretty fun in general. Now, for the perk
  2287. 1:11:30tree setup, I do start off with the perk
  2288. 1:11:32here, armored strength. You have armor
  2289. 1:11:33remaining. Melee damage increases by
  2290. 1:11:3510%. Then I move here into the perk
  2291. 1:11:37crushing heal. Enemies hit by stomp deal
  2292. 1:11:3930% less damage for 4 seconds. The cool
  2293. 1:11:41down is 10 seconds. Now, I'm mainly
  2294. 1:11:43taking this top row here for like pure
  2295. 1:11:45damage because if you have armor
  2296. 1:11:47remaining, you will do more damage than
  2297. 1:11:49you would down here with like perpetual
  2298. 1:11:50strength. But if you want like the CHP
  2299. 1:11:52recovery, a swift recovery, you can
  2300. 1:11:53definitely do that. Like this is still a
  2301. 1:11:55very strong perk here. This like first
  2302. 1:11:57two perk options here, it's just up to
  2303. 1:11:59you. Um, next perk here is Pual Strength
  2304. 1:12:01down here to petal strength again. Then
  2305. 1:12:02I go here into the perk reverberating
  2306. 1:12:04impact. Stomp AoE radius increases by
  2307. 1:12:0650%. This is a double stomp build, so
  2308. 1:12:09you pretty much always pick this up. I
  2309. 1:12:11mean, honestly, guys, the stomps are so
  2310. 1:12:14strong on this thing that you can
  2311. 1:12:15actually stomp a neuroththrop and a
  2312. 1:12:17zenithrope out of the air. The stomp
  2313. 1:12:19hitbox is actually both vertical and
  2314. 1:12:21horizontal. So just keep that in mind.
  2315. 1:12:23This is a very good anti-air tool as
  2316. 1:12:25well on this weapon. Next perk here is
  2317. 1:12:27combined onslaught down here to the perk
  2318. 1:12:28heavy onslaught because this will up all
  2319. 1:12:30of our heavy attack damage even further.
  2320. 1:12:33And then we pick up the perk here
  2321. 1:12:34trampling stride. After performing a
  2322. 1:12:36stomp, hold the attack button to perform
  2323. 1:12:37an additional stomp. Now with this
  2324. 1:12:39weapon, you have to hold down your
  2325. 1:12:41attack button immediately after the
  2326. 1:12:43first attack and then you'll receive the
  2327. 1:12:45first stomp and then you'll get another
  2328. 1:12:46one. It's exactly how it sounds, but
  2329. 1:12:48there is a slight delay. So, just keep
  2330. 1:12:50that in mind. Once you perform the
  2331. 1:12:51actual stomp, then hold your button
  2332. 1:12:53down. You'll get the other one. Next
  2333. 1:12:55perk here is hard target over here into
  2334. 1:12:56the perk Majora Slayer for more major
  2335. 1:12:58damage. Though, alternatively, you could
  2336. 1:13:00pick up my Nora Slayer and the perk down
  2337. 1:13:01here, Extremis Slayer. Now, for the
  2338. 1:13:03secondary, I do take the newly buffed um
  2339. 1:13:06firepower plasma. Really just like the
  2340. 1:13:08plasma in general. All the common shots
  2341. 1:13:10on the plasma pistol got buffed up this
  2342. 1:13:12patch. Now we can tested health recovery
  2343. 1:13:13of these weapons. It's actually quite
  2344. 1:13:15high without the charge shots. And
  2345. 1:13:17because of that, we don't really need
  2346. 1:13:19the rate of fire plasma anymore as much
  2347. 1:13:21as we used to. I mean, it's still a
  2348. 1:13:22strong option, don't get me wrong, but
  2349. 1:13:23like the firepower plasma, the common
  2350. 1:13:26shots here will get you back a ton of
  2351. 1:13:27contested health. Really strong option
  2352. 1:13:29in the game. And also, we can build a
  2353. 1:13:32bit differently these days. Starting off
  2354. 1:13:33with the perk here, plasma collection,
  2355. 1:13:35going here to the perk, rapid cooling.
  2356. 1:13:36Then I pick up plasma collection again.
  2357. 1:13:38Blast radius for more charge shot
  2358. 1:13:39radius. Then we go here into the perk
  2359. 1:13:41perpetual velocity, which you pretty
  2360. 1:13:42much always want. Moving down to the
  2361. 1:13:44perk plasma collection. And then this is
  2362. 1:13:46where it gets a bit different. So first
  2363. 1:13:48up, we take blast radius here into
  2364. 1:13:50retaliation for a 25% damage buff for 10
  2365. 1:13:52seconds on a perfect dodge. Then we pick
  2366. 1:13:54up divine might. Now your gun is
  2367. 1:13:56actually more ammo efficient for damage
  2368. 1:13:58if you take just like your common shots
  2369. 1:14:00to the enemy instead of a charge shot,
  2370. 1:14:01even with efficient charge. But the
  2371. 1:14:03charge shots are overall higher DPS.
  2372. 1:14:06Just keep that in mind. But like your
  2373. 1:14:07common shots, guys, they're pretty
  2374. 1:14:09strong in the game now. And they're also
  2375. 1:14:10pretty ammo efficient. They're also very
  2376. 1:14:12good at getting back your contested
  2377. 1:14:14health like I mentioned before. So
  2378. 1:14:16definitely use those these days. It's a
  2379. 1:14:17very good like pinch option if you're
  2380. 1:14:19about to like lose your HP or something.
  2381. 1:14:21So just be aware of that. Now for the
  2382. 1:14:23perk tree here, we do start off with the
  2383. 1:14:24perk overcharge. Damage from held and
  2384. 1:14:26charge melee attacks increases by 25%.
  2385. 1:14:29This is a 25% multiplicative melee
  2386. 1:14:31damage buff to your stomps, your
  2387. 1:14:33punches, pretty much everything on this
  2388. 1:14:35weapon as is a heavy attack weapon. So,
  2389. 1:14:37you definitely want this perk. It ups
  2390. 1:14:38your damage dramatically. Next perk here
  2391. 1:14:40is consecutive execution. Killing seven
  2392. 1:14:42enemies in raptors equipment charge by
  2393. 1:14:44one. The cool down is 90 seconds. Now, a
  2394. 1:14:4790 second melta bomb, fire blaster
  2395. 1:14:49canister, crack grenade. These will
  2396. 1:14:50solve a lot of problems for you because
  2397. 1:14:52the big issue with this build sometimes
  2398. 1:14:54is just anti-air even without your
  2399. 1:14:56stomp. So, for that reason, having the
  2400. 1:14:58option to get your equipment back over
  2401. 1:14:59and over for things like zoanthropes or
  2402. 1:15:01terminators, a really good option for
  2403. 1:15:03that. Next perk here is knowledge of the
  2404. 1:15:05enemy melee damage increases by 15%
  2405. 1:15:07against major or extremist level
  2406. 1:15:09enemies. This is just a nice damage buff
  2407. 1:15:12here. I mean, you could take active
  2408. 1:15:13attrition here. It's also very strong.
  2409. 1:15:15That is up to you. I just prefer this
  2410. 1:15:16one. And if you really want like pure
  2411. 1:15:18survivability here, you can even swap
  2412. 1:15:20like defense mechanism and perseverance.
  2413. 1:15:22That is up to you. Now, the next perk
  2414. 1:15:24here is strategic strikes. All team
  2415. 1:15:25members deal 20% more melee damage
  2416. 1:15:27against extremism and term cell enemies.
  2417. 1:15:29We are going for full damage here. So
  2418. 1:15:31definitely grab this. And the next perk
  2419. 1:15:32here is honestly just so god tier. You
  2420. 1:15:35take it on every build in the assault
  2421. 1:15:36ever. Now this is called furious
  2422. 1:15:38strikes. Hitting enemies with an attack
  2423. 1:15:39after a jump dash resto jumps ability
  2424. 1:15:41charge by one. The cool down is 10
  2425. 1:15:44seconds. Now this perk gives you so much
  2426. 1:15:48utility on the assault class. It's
  2427. 1:15:49actually absurd how strong this actually
  2428. 1:15:51is because basically if you take the
  2429. 1:15:54perk down here commitment and you get a
  2430. 1:15:55perfect dodge off your jump pack dash
  2431. 1:15:57with with or without wings of flame, you
  2432. 1:15:59will then be able to do a dash attack
  2433. 1:16:01after that and now you have a free jump
  2434. 1:16:03pack. And a free jump pack means a free
  2435. 1:16:05ground pound. It means another free jump
  2436. 1:16:07pack dash for Wings of Flame. This is
  2437. 1:16:09such a good perk for like gap closing
  2438. 1:16:11and just overall utility that you always
  2439. 1:16:13pick this up. I'm honestly shocked that
  2440. 1:16:14this perk even exists in the game, but
  2441. 1:16:16I'm glad it does. Next perk here is
  2442. 1:16:18Wings of Flame. a jumpack dash. It
  2443. 1:16:19damages enemies on trajectory and always
  2444. 1:16:21works as a perfect dodge and dodging
  2445. 1:16:22attack. The thing about the heroic
  2446. 1:16:24double edge relic chainsword is that you
  2447. 1:16:27can go pretty much immediately off a
  2448. 1:16:29dash attack into your stomp with this
  2449. 1:16:31weapon. So having the wings of flame
  2450. 1:16:32there to like for a gap close with
  2451. 1:16:34furious strikes here. So like you
  2452. 1:16:36basically you go into the enemy with
  2453. 1:16:37furious strikes, you get that lunging
  2454. 1:16:38attack and then you trigger the wings of
  2455. 1:16:40flame damage on the enemy you hit and
  2456. 1:16:41then you immediately go into like a
  2457. 1:16:43light or a heavy into a stomp on the
  2458. 1:16:44double edge relic. that is almost always
  2459. 1:16:46enough to just body any majorus in the
  2460. 1:16:48game. So really powerful perk combo.
  2461. 1:16:50Wings of flame in general is just super
  2462. 1:16:52strong. Next perk here is arrow of
  2463. 1:16:54grace. After a per time dodge using a
  2464. 1:16:55jump pack dash, you will deal 30% more
  2465. 1:16:57damage for 10 seconds. I mean this is a
  2466. 1:16:5930% damage buff to both your range
  2467. 1:17:01weapon and your melee weapon. So really
  2468. 1:17:03easy to have up and a 10-second up time
  2469. 1:17:05on a perfect dodge happens all the damn
  2470. 1:17:07time in this game, especially against
  2471. 1:17:08chaos spawn and tiered warriors. Final
  2472. 1:17:10perk here is commitment. A perfectly
  2473. 1:17:12timed dodge using a jump pack dash for
  2474. 1:17:13jump packs ability charge. This perk is
  2475. 1:17:16pretty much mandatory on all top tier
  2476. 1:17:18assault builds these days. The thing
  2477. 1:17:19about the commitment perk is that it
  2478. 1:17:22will give you a free animation cancel
  2479. 1:17:24for free. Basically, uh, you know, free
  2480. 1:17:26animation cancels for free. My point is
  2481. 1:17:28that any jumpack dash in Space Marine 2
  2482. 1:17:30now will animation cancel anything
  2483. 1:17:32you're doing. So, one of the biggest
  2484. 1:17:33negatives of the balanced chains sword
  2485. 1:17:35is the awkward parry window here. But
  2486. 1:17:38assault is the only class in Space
  2487. 1:17:40Marine 2 that can actually animation
  2488. 1:17:41cancel out of a balanced parry window in
  2489. 1:17:43the middle of the parry animation. So,
  2490. 1:17:45really strong option to circumvent that.
  2491. 1:17:47So, you pretty much always pick up
  2492. 1:17:48commitment because this just gives you a
  2493. 1:17:50ton of utility. And that's pretty much
  2494. 1:17:52all there is for the main build here.
  2495. 1:17:54Now, for our prestige perk tree, I do
  2496. 1:17:56take a yielding of first. When charging
  2497. 1:17:57a ground pound, you become invulnerable
  2498. 1:17:59to damage for 3 seconds. This is another
  2499. 1:18:01amazing utility perk. Basically, all you
  2500. 1:18:03have to do is just hold down your attack
  2501. 1:18:04button for like 2 seconds on the ground
  2502. 1:18:06pound and you're invulnerable the entire
  2503. 1:18:08time. You can actually time it to be
  2504. 1:18:09invulnerable the entire trajectory of
  2505. 1:18:11your ground pound. So, really strong
  2506. 1:18:13option. Next perk here is fortitude for
  2507. 1:18:14health increase of 15%. Then I move here
  2508. 1:18:17into the perk practice aim for more
  2509. 1:18:18range damage. And the final perk is of
  2510. 1:18:20course the S tier prestige perk Hammer
  2511. 1:18:22of Wrath. After using your jump pack,
  2512. 1:18:24you take 30% less range damage, do not
  2513. 1:18:26lose control of heavy hits, and cannot
  2514. 1:18:27be knocked back for 15 seconds. This
  2515. 1:18:29perk has completely power crept
  2516. 1:18:33adrenaline boost. Adrenaline boost is a
  2517. 1:18:34strong perk. This one's just godly. A
  2518. 1:18:3630% range damage reduction for using
  2519. 1:18:38your class ability at all is insane on
  2520. 1:18:40its own, but also a 15-second uptime
  2521. 1:18:44with hyper armor attached to that. That
  2522. 1:18:46is just kind of insane. Space ring 2,
  2523. 1:18:48you always take this. In fact, this perk
  2524. 1:18:50used to be where Furious Strikes is now,
  2525. 1:18:52and they added this perk in which is
  2526. 1:18:53another S tier perk. And they put this
  2527. 1:18:55one for free in your prestige perk tree.
  2528. 1:18:57So, pretty much always pick this up. And
  2529. 1:18:58that is basically all there is for this
  2530. 1:19:00build, guys. You know, at some point
  2531. 1:19:02I'll probably make a double-edged relic
  2532. 1:19:03guide because this weapon is actually a
  2533. 1:19:05little complicated on the combos, but
  2534. 1:19:07hopefully the gameplay I'll show will
  2535. 1:19:09give you an idea of how to actually use
  2536. 1:19:10this weapon. But that is all I have to
  2537. 1:19:12say in this one. Hopefully this build
  2538. 1:19:14guide helped you. And if you like
  2539. 1:19:15content like this, try for more. And if
  2540. 1:19:16you want to catch me live to ask me
  2541. 1:19:18questions about the game or just come
  2542. 1:19:19hang out, you can find me here on
  2543. 1:19:20YouTube or on Twitch with a link in the
  2544. 1:19:22video description. I'll send a link to
  2545. 1:19:23my community discord. Hey guys, first
  2546. 1:19:24regards here and I'll be talking about a
  2547. 1:19:26bolt carbine one-handed white scar
  2548. 1:19:28chainsord build for the assault class in
  2549. 1:19:30space ring 2 patch 13.2. Now the hot fix
  2550. 1:19:33buffed up the base damage of the
  2551. 1:19:36secondary weapon. It does feel a bit
  2552. 1:19:38better now. You can basically one
  2553. 1:19:39magazine a majorus in the head with like
  2554. 1:19:41no perks at all which is pretty nice.
  2555. 1:19:44But today we'll be taking the magazine
  2556. 1:19:46capacity version here. mainly because on
  2557. 1:19:48this gun, like despite what Saber has
  2558. 1:19:50been saying with stuff like accuracy and
  2559. 1:19:52the top perk tree being like for remote
  2560. 1:19:54damage and home precision perks, uh this
  2561. 1:19:57gun is just way better with a fatter
  2562. 1:20:00magazine because it is not super ammo
  2563. 1:20:02efficient already. And the main place
  2564. 1:20:03this is pretty good is like a general
  2565. 1:20:05horde clear, close-range damage, and
  2566. 1:20:07contested health recovery. And this one
  2567. 1:20:08does all of those. Now, for the perk
  2568. 1:20:10tree here, we do start off with
  2569. 1:20:12increased capacity first coming here to
  2570. 1:20:13the perk extended magazine. Now, the
  2571. 1:20:15buff they did to this was just a base
  2572. 1:20:17damage buff. So, like the perk tree is
  2573. 1:20:19pretty much exactly the same. Like the
  2574. 1:20:21only real choice in my opinion is like
  2575. 1:20:23you either go for these first two or you
  2576. 1:20:25go down here for like divine might and
  2577. 1:20:26the perk here admit hunter. But on this
  2578. 1:20:28build for ammo. Next perk here is fast
  2579. 1:20:31reload. Going down here into the perk
  2580. 1:20:32cleaving fire. Then we pick up the perk
  2581. 1:20:34here retaliation. After a time dodge,
  2582. 1:20:37you will deal 25% more damage for 10
  2583. 1:20:39seconds. Now on this build, I do take
  2584. 1:20:42like aerial grace with commitment, wings
  2585. 1:20:44of flame and stuff like that. You could
  2586. 1:20:46take ample ammunition, but I really do
  2587. 1:20:48think like the entire play style of the
  2588. 1:20:50bulk carbine just benefits from a jump
  2589. 1:20:52pack build as we're building around that
  2590. 1:20:54today. Next perk here is a tactical
  2591. 1:20:56precision. Headshots deal 20% more
  2592. 1:20:57damage and non- headshot damage
  2593. 1:20:58decreases by 10% because this gun does
  2594. 1:21:01actually have a decent headshot
  2595. 1:21:02multiplier. So you do want to pick this
  2596. 1:21:04up. And the final perks here are gun
  2597. 1:21:06strike reload and the perk here elite
  2598. 1:21:08hunter. After killing a major or higher
  2599. 1:21:10enemy with a melee weapon, headshots
  2600. 1:21:11will deal 25% more damage for 10
  2601. 1:21:13seconds. Now, this will trigger on a
  2602. 1:21:16melee kill, not just a melee, excuse me,
  2603. 1:21:17a melee execute, not just a melee kill.
  2604. 1:21:19So, better than sounds initially, and a
  2605. 1:21:2025% buff here is pretty good, but I'll
  2606. 1:21:23be honest, this gun is kind of just like
  2607. 1:21:24the autobolt rifle of secondaries. Maybe
  2608. 1:21:26a bit better than that now, but um you
  2609. 1:21:28pretty much always pick up this perk.
  2610. 1:21:29And that's pretty much all there is for
  2611. 1:21:30this one. Now for the primary melee
  2612. 1:21:33weapon, I do take the new White Scars
  2613. 1:21:36Chainsword. Now this weapon is
  2614. 1:21:38absolutely cracked. The heroic perk
  2615. 1:21:40effect here is called Fury of Chagoras.
  2616. 1:21:43Sur stacks are increased to three. The
  2617. 1:21:44third stack is a higher damage bonus,
  2618. 1:21:45but the bonus for the second stack is
  2619. 1:21:47reduced. Um, basically this one goes
  2620. 1:21:50into a ridiculous damage ramp where the
  2621. 1:21:53final charge will last for 4 seconds of
  2622. 1:21:55duration, which is kind of insane cuz
  2623. 1:21:57all the other block charges only last
  2624. 1:21:58for like 2.2, too, which opens up a ton
  2625. 1:22:01of opportunities for catching enemies
  2626. 1:22:02and more light combos, heavy attack
  2627. 1:22:04combos, even like just like a base setup
  2628. 1:22:06like this. You are able to one combo
  2629. 1:22:09Major. I have a full guide for that on
  2630. 1:22:10this channel as well. Now, for the perk
  2631. 1:22:12tree here, I just start off with the
  2632. 1:22:13perk petal strength first. Moving here
  2633. 1:22:15into the perks of recovery for double
  2634. 1:22:16CHP recovery on our heavy attacks. Then
  2635. 1:22:18we go here into the perk petal strength
  2636. 1:22:20and perpetual strength into the perk
  2637. 1:22:21here, reverberating impact, more stop
  2638. 1:22:23AOE radius. And then I pick up combined
  2639. 1:22:25onslaught for more light attack damage.
  2640. 1:22:26it down here to the perk heavy
  2641. 1:22:27onslaught, full throttle for the combo
  2642. 1:22:29skip. And then we go here into the perk
  2643. 1:22:31hard target and major slayer. Though
  2644. 1:22:33alternatively, you could pick up like
  2645. 1:22:35extremma slayer if you wanted to. This
  2646. 1:22:36one is not mandatory to one combo them
  2647. 1:22:38on absolute and hard strats with the
  2648. 1:22:40combo I have in that other video. Now
  2649. 1:22:42for our perk tree, I do start off with
  2650. 1:22:44the perk here, overcharge first damage
  2651. 1:22:46from held and charge melee attacks
  2652. 1:22:47increases by 25%. This is just a very
  2653. 1:22:50strong melee buff unlike any weapon in
  2654. 1:22:52the entire game. even like the Argent
  2655. 1:22:54edge would benefit from this. But if you
  2656. 1:22:56want to, you could skip over this for
  2657. 1:22:58like armor reinforcement for more
  2658. 1:22:59survivability because we are not taking
  2659. 1:23:01defense mechanism on this build. So
  2660. 1:23:03having this perk instead can make you
  2661. 1:23:05like a bit squishy or like you know have
  2662. 1:23:06a harder time your CP recovery at times.
  2663. 1:23:08So armor can help with that. Next perk
  2664. 1:23:10here is auxilary arsenal. Secondary
  2665. 1:23:12weapons damage increases by 20%. We are
  2666. 1:23:14trying to build around our bulk carbine
  2667. 1:23:16today. So it's kind of a no-brainer. And
  2668. 1:23:17next perk here is knowledge of the
  2669. 1:23:19enemy. Melee damage increases by 15%
  2670. 1:23:21against major or extreme level enemies.
  2671. 1:23:23Now, this is up to you. You could pick
  2672. 1:23:26this one up or active attrition or
  2673. 1:23:27perseverance. They're all pretty decent
  2674. 1:23:29on this weapon. I just prefer this for
  2675. 1:23:31the flat buff. Next perk here, strategic
  2676. 1:23:33strikes. All team members deal 20% more
  2677. 1:23:35melee damage against extremist and terus
  2678. 1:23:36level enemies. This is definitely worth
  2679. 1:23:38picking up. The bulk carbine's gun
  2680. 1:23:40strike damage is not that high, so
  2681. 1:23:42proven efficiency is not super useful
  2682. 1:23:44here. And this damage buff is quite
  2683. 1:23:46substantial. Next perk here is of course
  2684. 1:23:48the god tier perk furious strikes.
  2685. 1:23:51Hitting an enemy after an attack with a
  2686. 1:23:52jumpack dash restores jump packs ability
  2687. 1:23:54charge by one and the cool down is 10
  2688. 1:23:56seconds. This perk is like hilariously
  2689. 1:23:59good in space 2 right now. Like really
  2690. 1:24:01for any build, it gives you so much
  2691. 1:24:03value. It is free gap close. It is a
  2692. 1:24:05free jump pack. If you have commitment
  2693. 1:24:07down here, you pretty much always pick
  2694. 1:24:09this up. It makes the entire class just
  2695. 1:24:11play better and feel better to the point
  2696. 1:24:12that I'm starting to wonder if they
  2697. 1:24:14should make this a passive. Maybe that
  2698. 1:24:15would be OP, but honestly, it is that
  2699. 1:24:17good. Um, next perk here is Wings of
  2700. 1:24:19Flame. A jump pack dash damages enemies
  2701. 1:24:21lost trajectory and always works as a
  2702. 1:24:23perfect dodge when dodging an attack.
  2703. 1:24:24This is just free damage on top of your
  2704. 1:24:27Wings of Flame with well, obviously, but
  2705. 1:24:29on top of things like commitment and
  2706. 1:24:30furious strikes, but this perk will put
  2707. 1:24:32out about 100 damage every single
  2708. 1:24:34jumpack dash. And to put that in
  2709. 1:24:35perspective, a tiered warrior on
  2710. 1:24:38absolute difficulty has about 308 HP. So
  2711. 1:24:41you're about you know doing like what
  2712. 1:24:42oneird of their health which is pretty
  2713. 1:24:44strong in this game. So wings of flame
  2714. 1:24:46great perk. Next perk here is aerial
  2715. 1:24:48grace. After time dodges jump dash you
  2716. 1:24:50deal 30% more damage for 10 seconds. Now
  2717. 1:24:53this will buff up your melee and range
  2718. 1:24:55damage. So our bull carbines benefiting.
  2719. 1:24:57Our white scar chains sword is
  2720. 1:24:58benefiting and also fits perfectly into
  2721. 1:24:59the wings of flame build which is why we
  2722. 1:25:01always pick it up. Next perk here is
  2723. 1:25:03commitment. A perfect time dodge using a
  2724. 1:25:04jumpack dash for jump packs ability
  2725. 1:25:06charge. This is just a top tier option
  2726. 1:25:08in the game right now. This is by far
  2727. 1:25:09the best sign in perk on the assault
  2728. 1:25:11class, mainly because your jumpack dash
  2729. 1:25:13will animation cancel anything you are
  2730. 1:25:15doing in the game currently. And because
  2731. 1:25:17of that, having an opportunity to get
  2732. 1:25:19free ones is just too valuable to give
  2733. 1:25:20up in my opinion. Though, if you really
  2734. 1:25:22want to, you could go for like, you
  2735. 1:25:24know, ample ammunition for that 50%
  2736. 1:25:26buff. But the 50% range damage buff here
  2737. 1:25:29is not super worth it in my opinion, and
  2738. 1:25:31this perk is far better. Now, for the
  2739. 1:25:33prestige perk options, we do take
  2740. 1:25:34unyielding O first. When charging ground
  2741. 1:25:36pound, you become vulnerable to damage
  2742. 1:25:37for 3 seconds. Though alternatively,
  2743. 1:25:39dualist can help out the perfect block
  2744. 1:25:41window if you want to pick this up for
  2745. 1:25:42like your three charges, but that is up
  2746. 1:25:44to you. Next perk here is fortitude into
  2747. 1:25:46the perk here, practice aim for even
  2748. 1:25:48more range damage. And the final perk is
  2749. 1:25:50another god tier option with hammer of
  2750. 1:25:52wrath. After using your jump pack, you
  2751. 1:25:55will take 30% less range damage and do
  2752. 1:25:57not profit that cannot be knocked back
  2753. 1:25:58for 15 seconds. This perk is peak. I
  2754. 1:26:02mean, a 30% range damage reduction in
  2755. 1:26:04this game is absolutely incredible. and
  2756. 1:26:06having no knock back for 15 seconds.
  2757. 1:26:08This perk has completely powercraft
  2758. 1:26:10adrenaline boost on like every single
  2759. 1:26:12assault build. It does not matter if
  2760. 1:26:14you're taking like Wings of Flame or
  2761. 1:26:15Zealous Blow, they will all benefit from
  2762. 1:26:16this. So, you pretty much always pick
  2763. 1:26:18this up because it is that strong
  2764. 1:26:19currently. And they probably should like
  2765. 1:26:21buff this one up or replace it at some
  2766. 1:26:22point or like make it maybe not a
  2767. 1:26:24passive, but definitely needs like some
  2768. 1:26:26some work after this one got buffed. And
  2769. 1:26:28that's pretty much all there is for this
  2770. 1:26:30build, guys. I mean, the bulk carbine
  2771. 1:26:32secondary feels pretty good now. I
  2772. 1:26:34didn't think it was like a god awful gun
  2773. 1:26:35before. The contested health recovery
  2774. 1:26:37here was always pretty good. Now it's
  2775. 1:26:39even better. So hopefully this build
  2776. 1:26:41guide helped you. And if you like
  2777. 1:26:42content like this, subscribe for more.
  2778. 1:26:43If you want to watch me live to ask me
  2779. 1:26:44questions about the game or just come
  2780. 1:26:45hang out, you find me here on YouTube or
  2781. 1:26:47on Twitch with a link in the video
  2782. 1:26:48description. I'll send a link to my
  2783. 1:26:49community Discord. And as always, thank
  2784. 1:26:51you for watching. Take it easy. Bye.
  2785. 1:26:54First regards here be talking about a
  2786. 1:26:56heroic white scar chainsword build for
  2787. 1:26:58the Vanguard class in Space Marine 2
  2788. 1:27:00patch 13. Now, the main idea behind this
  2789. 1:27:02build is using the perk over here,
  2790. 1:27:04retribution, for a 30% melee damage
  2791. 1:27:06increase when our range weapons magazine
  2792. 1:27:08is empty on top of motivated melee on
  2793. 1:27:11the inferno pistol for another 20% melee
  2794. 1:27:14damage increase on top of the
  2795. 1:27:15retribution perk. So, pretty fun perk
  2796. 1:27:18option here. Now, it doesn't literally
  2797. 1:27:19come out in the damage calculation to be
  2798. 1:27:2150%, but damage is damage and is
  2799. 1:27:24noticeable on the White Scar's
  2800. 1:27:25Chainsord. Now, the White Scar's
  2801. 1:27:27Chainsord is a very strong weapon in
  2802. 1:27:29this game. And this is a 12 strength,
  2803. 1:27:31eight speed, four cleaning potential
  2804. 1:27:33block type weapon. And over here we have
  2805. 1:27:35the perk effect, Fury of Chagorus. And
  2806. 1:27:37fill in search stacks are increased to
  2807. 1:27:39three. The third stack is a higher
  2808. 1:27:40damage bonus, but the bonus for the
  2809. 1:27:42second stack is reduced. [music]
  2810. 1:27:43This weapon feels very strong. I've seen
  2811. 1:27:46a lot of people ask me like, does this
  2812. 1:27:48actually work like a normal block
  2813. 1:27:49weapon? Do I get armor back on the
  2814. 1:27:50second stack? You will still get the
  2815. 1:27:52normal effect of a block weapon
  2816. 1:27:54explosion and the armor restoration on
  2817. 1:27:56the second stack. The third one will
  2818. 1:27:57just give you more damage. Just keep
  2819. 1:27:58that in mind. Now, a cool thing about
  2820. 1:28:00this weapon is that because you have an
  2821. 1:28:02eight speed and a block variant, you are
  2822. 1:28:04able to use the full throttle combo skip
  2823. 1:28:06to skip directly into your stomp before
  2824. 1:28:08you run out of block charges, which is
  2825. 1:28:10pretty fun to use. Though, the horde
  2826. 1:28:11control on this one doesn't have like
  2827. 1:28:13the same potential, say a balanced one
  2828. 1:28:15because you only have a fork cleave
  2829. 1:28:17because of that high speed. You can kind
  2830. 1:28:19of just like chew through my Norris
  2831. 1:28:20regardless. Now, for the perk tree on
  2832. 1:28:22this, I do start off with the perk
  2833. 1:28:24perpetual strength first, moving here
  2834. 1:28:25into the perk swift recovery. Once
  2835. 1:28:27again, heavy attacks restore 100% more
  2836. 1:28:29contested health. Now, on an eight-speed
  2837. 1:28:31weapon, it is so easy to skip to your
  2838. 1:28:33bash or your kicks or just your stomp
  2839. 1:28:35that this will come out all the time.
  2840. 1:28:37And this will also help out even more
  2841. 1:28:38with things like the Vanguard starting
  2842. 1:28:40perk for 50% more contested health regen
  2843. 1:28:43on melee attacks. So, you have a really
  2844. 1:28:45hard time on this class and build ever
  2845. 1:28:47[music] losing HP against like Hormagons
  2846. 1:28:49or Zangor. So, a really good perk
  2847. 1:28:51option. Next perk here, petal strength
  2848. 1:28:53up here into perpetual strength again.
  2849. 1:28:54Then I move here into the perk
  2850. 1:28:56reverberating impact. Stomp AoE radius
  2851. 1:28:58increases by 50%. Now because we can
  2852. 1:29:00skip into our stomp, like I said before,
  2853. 1:29:02this perk will help us out even more.
  2854. 1:29:04And then I move here into the perk
  2855. 1:29:05combined onslaught for 10% more melee
  2856. 1:29:07damage on a light combo down here into
  2857. 1:29:08heavy onslaught for 15% more heavy
  2858. 1:29:10attack damage. Full throttle for the
  2859. 1:29:12combo skip. If you're unaware on how to
  2860. 1:29:14actually combo skip in this game, I will
  2861. 1:29:15put like a link to a guide for that in
  2862. 1:29:17the description below. And next perk
  2863. 1:29:19here is hard target over into the perk
  2864. 1:29:21Majora Slayer. And that's pretty much
  2865. 1:29:23all there is for the main perk tree on
  2866. 1:29:25this one. Now, for our primary, I do
  2867. 1:29:27take the Oculus B carbine on the
  2868. 1:29:29headshot multiplier version. The main
  2869. 1:29:31reason I like this is because we are
  2870. 1:29:33taking the perk over here, tenacity,
  2871. 1:29:35that gives us 130% more damage on a
  2872. 1:29:37diving kick for a range kill. And this
  2873. 1:29:39is really easy to pull off with the
  2874. 1:29:41Oculus because the Oculus is just kind
  2875. 1:29:43of a major sniper. Now, alternatively,
  2876. 1:29:44you could pick up like the marksman
  2877. 1:29:46carbine or the heroic instigator. Those
  2878. 1:29:48are both good options, but we're going
  2879. 1:29:49for a white scars build today. And this
  2880. 1:29:51one has a DLC white scar skin, so we're
  2881. 1:29:53doing that. Now, for the perk tree, I do
  2882. 1:29:55start off with the perk over here,
  2883. 1:29:57remote threat. Enemies at a distance of
  2884. 1:29:58more than 25 m take 20% more damage.
  2885. 1:30:01Moving here into the perk, elusive
  2886. 1:30:02precision. After a perfect time dodge, a
  2887. 1:30:04maximum spread decreases by 25% for 10
  2888. 1:30:07seconds. This isn't super useful on this
  2889. 1:30:09one because we have a five plus
  2890. 1:30:11accuracy, but I will say sometimes it
  2891. 1:30:13does help out with the hip fire. Next
  2892. 1:30:15perk here is fast reload into the god
  2893. 1:30:17tier perk finisher reload. After a
  2894. 1:30:19finisher, the equip weapon
  2895. 1:30:20instantaneously reloads. This is super
  2896. 1:30:23useful, like way better than it sounds
  2897. 1:30:25initially. This gun's reload time is
  2898. 1:30:27fairly long and being able to
  2899. 1:30:28instantaneously reload your weapon on
  2900. 1:30:30your normal combat loop on top of
  2901. 1:30:32getting HP back with adrenaline rush,
  2902. 1:30:33we'll get into later, is a super nice
  2903. 1:30:35perk option. So definitely pick this up.
  2904. 1:30:37Next perk here is recoupment. Killing a
  2905. 1:30:40major or higher enemy with a head shot
  2906. 1:30:41with a swap armor segment. The cool down
  2907. 1:30:43is 15 seconds. This is just free armor
  2908. 1:30:46restore. It really comes into play far
  2909. 1:30:47more than you would think. You also just
  2910. 1:30:49shoot an executable enemy in the head
  2911. 1:30:50and get this back. So, really great perk
  2912. 1:30:53option. Next perk here is extended
  2913. 1:30:54magazine down here into divine might.
  2914. 1:30:56But then I pick up ammo perks like
  2915. 1:30:57magazine restoration, increase capacity
  2916. 1:30:59because on this class, you definitely
  2917. 1:31:01want more ammo because you're not super
  2918. 1:31:03ammo efficient. Then I go up here into
  2919. 1:31:05the perk divine might. And the final
  2920. 1:31:06perk is able damage because I find this
  2921. 1:31:09one to do the most damage as compared to
  2922. 1:31:10the one over here with able headshot.
  2923. 1:31:12But you know, either will work. Like the
  2924. 1:31:14damage discrepancy here is not matter
  2925. 1:31:15too much. And that's pretty much all
  2926. 1:31:17there is for the primary. Now for our
  2927. 1:31:19secondary, I do take the rate of fire
  2928. 1:31:22version of the inferno pistol. Mainly so
  2929. 1:31:24we can magazine dump because we do want
  2930. 1:31:26to have the perk here motivated melee
  2931. 1:31:29active as much as possible on top of
  2932. 1:31:31retribution. Now, something I want to
  2933. 1:31:33say when it comes to triggering these
  2934. 1:31:34perk effects here for an empty magazine,
  2935. 1:31:37your gun will automatically start to
  2936. 1:31:39reload the moment you start to empty it
  2937. 1:31:40in this game, which kind of sucks, but a
  2938. 1:31:42way to circumvent that is by doing a
  2939. 1:31:44single melee attack or like dashing.
  2940. 1:31:46That will stop your reload animation,
  2941. 1:31:48which will help you maintain this
  2942. 1:31:49effect. Next perk here is great might
  2943. 1:31:51down here into the perk perpetual range.
  2944. 1:31:53Then I pick up increased capacity,
  2945. 1:31:55adamant restoration, and the final perks
  2946. 1:31:57are extra shot and trick shot. Now, you
  2947. 1:31:59may be wondering, why don't we go down
  2948. 1:32:00the top tree for like the one shot
  2949. 1:32:02option? Well, the reason for that is
  2950. 1:32:04this perk just is not worth it in my
  2951. 1:32:06opinion. You going to have a way easier
  2952. 1:32:08time just mag dumping all three shots in
  2953. 1:32:10like a second on the rate of fire
  2954. 1:32:12version anyways. And also, the bottom
  2955. 1:32:13perk tree here has better ammo, better
  2956. 1:32:16range, and also just a better perk
  2957. 1:32:17effective trick shot. So, for that
  2958. 1:32:19reason, I just this way, though, you
  2959. 1:32:21could build it up here if you wanted to.
  2960. 1:32:23That's pretty much all there is for the
  2961. 1:32:24weapon selection. Now, for our perk
  2962. 1:32:26tree, I do start off with the perk here,
  2963. 1:32:28upper hand. After a perfect time, parry,
  2964. 1:32:30block, or dodge, do not heavy hits. It
  2965. 1:32:32cannot be knocked back for 10 seconds.
  2966. 1:32:34When you are using a melee build like
  2967. 1:32:36this, you definitely want to have no
  2968. 1:32:38knock back of some kind because moving
  2969. 1:32:40target is not like the worst thing ever
  2970. 1:32:42with an Oculus bulk carbine. The Oculus
  2971. 1:32:44can definitely snipe cultist and stuff
  2972. 1:32:45like that, especially on the new map
  2973. 1:32:47pation where like the range is pretty
  2974. 1:32:49far on some of the map areas or like the
  2975. 1:32:51swamp areas especially. But on this
  2976. 1:32:53build, you definitely want to upper
  2977. 1:32:55hand. Next perk here is conviction. When
  2978. 1:32:56your armor is fully depleted, you will
  2979. 1:32:58take 25% less health damage for 10
  2980. 1:32:59seconds. A 25% health damage reduction
  2981. 1:33:02here stacked to the perk over here
  2982. 1:33:03throughout the fight for another 20%
  2983. 1:33:05health damage reduction for 5 seconds on
  2984. 1:33:07parry blocker dodge makes you actually
  2985. 1:33:09very tanky on this class. And being
  2986. 1:33:11super tanky on top of having health
  2987. 1:33:14regen from adrenaline rush and cry that
  2988. 1:33:16makes you pretty damn hard to kill. You
  2989. 1:33:18are effectively a honey badger of
  2990. 1:33:20classes at that point. So for that
  2991. 1:33:22reason, I do prefer picking up the
  2992. 1:33:24damage reduction here. Next perk here is
  2993. 1:33:26of course retribution. Moving here into
  2994. 1:33:28the perk inner fire. Now since we are
  2995. 1:33:30picking up healing over here, we do not
  2996. 1:33:32need to take the healing perk on our
  2997. 1:33:33team perk selection. You could take this
  2998. 1:33:35if you wanted to, but inner fire is also
  2999. 1:33:37a very strong perk effect, especially
  3000. 1:33:39for hard strats and operations where it
  3001. 1:33:41says all team members can restore
  3002. 1:33:43ability charge by 15% by performing
  3003. 1:33:45finishers, armors, or higher enemies.
  3004. 1:33:47Now this will trigger on any finisher.
  3005. 1:33:49that includes gun strikes and like a
  3006. 1:33:50melee execute. It will it will no longer
  3007. 1:33:52work on normal kills though, so just
  3008. 1:33:54keep that in mind. Next perk here is CL
  3009. 1:33:56damage. Diving kick deals 50% more
  3010. 1:33:58damage and additionally damages enemies
  3011. 1:34:00on the way to the grapple launcher's
  3012. 1:34:01target on top of tenacity for a 130%
  3013. 1:34:04damage buff with a cool down of 15
  3014. 1:34:06seconds on a range kill major or higher
  3015. 1:34:08enemy. Now you can pick up whatever you
  3016. 1:34:10want in this tree here like shock and a
  3017. 1:34:12good restless fortitude is good. The
  3018. 1:34:14Vanguard's Rapna Launcher does scale up
  3019. 1:34:16in damage and difficulty these days. But
  3020. 1:34:18collateral damage on top of tenacity.
  3021. 1:34:20That's a pretty good perk combo. And
  3022. 1:34:21also the Oculus has a pretty easy time
  3023. 1:34:23triggering this like I mentioned before.
  3024. 1:34:25Next perk here is thrill the fight and
  3025. 1:34:27rush. And that's pretty much all there
  3026. 1:34:28is for the main perk tree. Now for our
  3027. 1:34:31prestige perk selection, it is pretty
  3028. 1:34:33standard. I take battlefield awareness
  3029. 1:34:35first. If you target 8 meters, you'll do
  3030. 1:34:3710% more range damage [music] because
  3031. 1:34:38you are a vanguard and vanguard is like,
  3032. 1:34:41you know, within 8 meters of an enemy
  3033. 1:34:43all the time because you have a [ __ ]
  3034. 1:34:44graph launcher. So, for that reason, I
  3035. 1:34:46pretty much always pick this up. But I
  3036. 1:34:48will say if you want to take the perk
  3037. 1:34:50over here, moving target or like for
  3038. 1:34:52whatever god forsaken reason you want
  3039. 1:34:53melee mastery, you can definitely pick
  3040. 1:34:55up indawnable spirit. This will give you
  3041. 1:34:57no knock back on gun strikes and that is
  3042. 1:35:00really useful if you have no other
  3043. 1:35:01source of it. But this is also a
  3044. 1:35:02redundant perk effect if we do have
  3045. 1:35:04upper hand. Now, for the final perks
  3046. 1:35:06here, I take fortitude, launch
  3047. 1:35:08restoration, and restoration for armor
  3048. 1:35:09restore. And that is pretty much all
  3049. 1:35:11there is for this build, guys. The
  3050. 1:35:13Oculus bulk carbine is pretty strong.
  3051. 1:35:15Um, the other variants are not super
  3052. 1:35:17good on this. I would definitely stick
  3053. 1:35:18with the 2.8 times headshot multiplier.
  3054. 1:35:21Even though all the headshot damage and
  3055. 1:35:22like body shot damage got changed around
  3056. 1:35:24a bit this patch, this weapon is still
  3057. 1:35:26very strong. The Inferno pistol is great
  3058. 1:35:28secondary these days. And the White Scar
  3059. 1:35:30chains sword is a very powerful melee
  3060. 1:35:32weapon and probably the best chains in
  3061. 1:35:33the game in my opinion. And like maybe
  3062. 1:35:35the other block version is a bit better
  3063. 1:35:37sometimes because you can one combo guys
  3064. 1:35:39off of this one with retribution. But
  3065. 1:35:41for the most part, the utility of the
  3066. 1:35:42white scar chain sword is just way
  3067. 1:35:44better. So for that reason, that's why I
  3068. 1:35:46took it on this build. And hopefully
  3069. 1:35:48this build guide helped you. If you like
  3070. 1:35:49content like this, subscribe for more.
  3071. 1:35:51And if you want to watch me live to ask
  3072. 1:35:52me questions about the game or just
  3073. 1:35:53coming out, you can find me here on
  3074. 1:35:54YouTube or on Twitch with a link in the
  3075. 1:35:56video description. Also a link to my
  3076. 1:35:57community Discord. Hey guys, first
  3077. 1:35:58regards here and I'll be talking about a
  3078. 1:36:00hero and sear bulk carbine build for the
  3079. 1:36:02vanguard class in Space Marine 2 patch
  3080. 1:36:0413. Now this build we'll be using of
  3081. 1:36:07course the hero and sear bulk carbine
  3082. 1:36:09and stuff like tip of the spear to buff
  3083. 1:36:11up our close-range damage. Now this
  3084. 1:36:13weapon is actually pretty damn good. I
  3085. 1:36:15think the heroic instigator bulk carbine
  3086. 1:36:17is one of the better options in the game
  3087. 1:36:18for range weapons at the moment and
  3088. 1:36:20pretty comparable to stuff like the
  3089. 1:36:22marksman carbine like automatic version
  3090. 1:36:24here. Now, for the perk tree, I do pick
  3091. 1:36:26up pretty much all the ammo perks
  3092. 1:36:28because on Vanguard, your ammo economy
  3093. 1:36:30does kind of suck. And because of that,
  3094. 1:36:32we do start off with the perk here,
  3095. 1:36:33extended magazine first. Magazine size
  3096. 1:36:35increases by 15% of the maximum. Going
  3097. 1:36:37here into the perk reload restoration
  3098. 1:36:39after reloading your ammo reserves
  3099. 1:36:40restored by 50% of the number of enemies
  3100. 1:36:42hit, not exceed maximum ammo capacity.
  3101. 1:36:44Now, this one's actually a pretty strong
  3102. 1:36:46ammunition economy perk. Much better
  3103. 1:36:48than stuff like magazine restoration for
  3104. 1:36:50like dropping below 30% HP in my
  3105. 1:36:51opinion. So, definitely a good pickup.
  3106. 1:36:53Next perk here is divine might for a 10%
  3107. 1:36:55damage buff. Then we go through here to
  3108. 1:36:57the perk increase capacity for even more
  3109. 1:36:59ammo. Over into the perk here, great
  3110. 1:37:00might down to the perk home precision
  3111. 1:37:02for way better hipfire. Like the hipfire
  3112. 1:37:04here with this perk is actually pretty
  3113. 1:37:06strong. So I would definitely pick this
  3114. 1:37:08up. And the final perks here are
  3115. 1:37:10recruitment for armor regen on headshot
  3116. 1:37:12because this perk is very strong on
  3117. 1:37:14every single bow weapon in the game
  3118. 1:37:15pretty much for ops and hard strats. And
  3119. 1:37:17also pick up tactical precision because
  3120. 1:37:18headshot damage here is still overall
  3121. 1:37:21better than body shot damage. So, if you
  3122. 1:37:22want to skip this for like I guess a
  3123. 1:37:24reload speed or something, you can
  3124. 1:37:25definitely do that. But for the most
  3125. 1:37:26part, I think it's a worthwhile pickup.
  3126. 1:37:28Next perk here is cleaving fire. And the
  3127. 1:37:30final perk here is rampage. After
  3128. 1:37:32killing seven enemies, rap session, you
  3129. 1:37:33will deal 25% more damage for 10
  3130. 1:37:35seconds. The cool down is 15 seconds.
  3131. 1:37:38Now, on a vanguard class, it's actually
  3132. 1:37:40pretty good because you don't really
  3133. 1:37:41need the perk up here, rapid health for
  3134. 1:37:43healing. And even though you're losing a
  3135. 1:37:44little bit of headshot damage here, the
  3136. 1:37:4625% buff is actually quite strong on
  3137. 1:37:48this perk effect. And that's pretty much
  3138. 1:37:49all there is for the carbine. Now, for
  3139. 1:37:51the secondary weapon, I do take the
  3140. 1:37:53newly buffed Neo Vulkai pistol. Now, in
  3141. 1:37:55patch 13, they actually upped the
  3142. 1:37:56contested health recovery of this weapon
  3143. 1:37:58on top of the heating speed, and it
  3144. 1:38:00feels way better. Now, I mean, I'll be
  3145. 1:38:02honest, the contested health recovery
  3146. 1:38:03isn't that strong, but the heating speed
  3147. 1:38:05is a huge buff. So, great weapon, and I
  3148. 1:38:07always kind of like the Neo Vulkai
  3149. 1:38:09anyways on classes that had a primary
  3150. 1:38:11because the big problem with this gun
  3151. 1:38:12was always that contested health
  3152. 1:38:14recovery and the damage is like okay,
  3153. 1:38:16but now the damage is way better because
  3154. 1:38:18of that heating speed effectively. And
  3155. 1:38:19also the Vanguard has a primary anyways.
  3156. 1:38:22So the low contestant health is kind of
  3157. 1:38:24circumvented by that. Now for the perk
  3158. 1:38:26tree here in the variant, I just take
  3159. 1:38:27the firepower version because more
  3160. 1:38:29damage on this gun is my opin is in my
  3161. 1:38:31opinion much better and just like a
  3162. 1:38:32little bit of extra ammo because the
  3163. 1:38:34ammo economy here is not that bad
  3164. 1:38:35anyways and a little bit of like the DPS
  3165. 1:38:37increase is quite nice. Now for the perk
  3166. 1:38:39tree here, I do start off with the perk
  3167. 1:38:40extended magazine first moving here into
  3168. 1:38:42the perking bust of momentum. After a
  3169. 1:38:44gun strike, heating speed increases by
  3170. 1:38:4630% for 6 seconds. This is a really nice
  3171. 1:38:48perk here. I do quite prefer combustive
  3172. 1:38:51momentum over things like gun strike
  3173. 1:38:52reload on this gun. Then we go through
  3174. 1:38:54here into the perk increase capacity
  3175. 1:38:55into the perk here vulkai discharge area
  3176. 1:38:58because vulkai discharge area expands by
  3177. 1:38:5920%. Moving into the perk accelerate
  3178. 1:39:01combustion for a heating speed increase
  3179. 1:39:03of 20% as well. Really strong perk of
  3180. 1:39:05this gun these days. Up here into the
  3181. 1:39:07perk heat retention heat enemies cool
  3182. 1:39:08down 25% slower. Moving into the perk
  3183. 1:39:11Vulkai discharge. After killing a major
  3184. 1:39:14or higher enemy with a melee weapon,
  3185. 1:39:15damage of the vulkai discharge increases
  3186. 1:39:16by 30% for 10 seconds. Now, keep in
  3187. 1:39:18mind, you can trigger this perk effect
  3188. 1:39:20on a melee execute, not just a melee
  3189. 1:39:22kill, but you also have to have the
  3190. 1:39:23weapon equipped. If you swap off during
  3191. 1:39:25those 10 seconds, you lose the effect.
  3192. 1:39:26So, just be aware of that. Final perk
  3193. 1:39:28here is a Vulkai Blitz. Volkai discharge
  3194. 1:39:31damage increases by 25% and the
  3195. 1:39:33discharge area increases by 25% as well.
  3196. 1:39:35[music]
  3197. 1:39:36Now, the perks down here like
  3198. 1:39:38distributed deflaguration or
  3199. 1:39:39deflaguration, excuse me. Um, this perk
  3200. 1:39:42is okay. I think the damage buff and
  3201. 1:39:44area buff here is just way better in my
  3202. 1:39:45opinion. And also, Vulkai discharge is
  3203. 1:39:48far superior to violent defageration,
  3204. 1:39:50which is just a heating speed increase,
  3205. 1:39:52because we already have pretty good
  3206. 1:39:53heating speed on this weapon already
  3207. 1:39:55these days. That's pretty much all there
  3208. 1:39:57is for the secondary. Now, for the melee
  3209. 1:39:59weapon, I do take the new heroic chain
  3210. 1:40:00sword, the White Scar chains, which is
  3211. 1:40:02one of the best melee weapons in the
  3212. 1:40:04entire game right now. The heroic perk
  3213. 1:40:05effect down here is called Fury of
  3214. 1:40:07Chigorus. Adrenal Sur stacks are
  3215. 1:40:09increased to three. The third stack is a
  3216. 1:40:10higher damage bonus, but the bonus for
  3217. 1:40:11the second stack is reduced. The damage
  3218. 1:40:14on this weapon is incredible. The speed
  3219. 1:40:16is incredible. It's one of the most
  3220. 1:40:17fluid weapons in all space marine 2. And
  3221. 1:40:20also the third stack here from Fury
  3222. 1:40:22Chorus. This will last for 4 seconds,
  3223. 1:40:24something like the normal 2.2 seconds of
  3224. 1:40:26other ad stacks. So even better than it
  3225. 1:40:28sounds initially. And I would pretty
  3226. 1:40:30much always use this weapon on a chain
  3227. 1:40:31sword these days because it is a very
  3228. 1:40:33powerful option in Space Marine 2. Now
  3229. 1:40:35for the perk around this, I do start off
  3230. 1:40:36with the perk perpetual strength first.
  3231. 1:40:38me here into the perk swift recovery.
  3232. 1:40:40This just doubles your CHP recovery on
  3233. 1:40:42heavy attacks. And the Vanguard already
  3234. 1:40:44has a 50% buff to this on melee hits
  3235. 1:40:46with a starting perk. So really good for
  3236. 1:40:48him. And next perk here is perpetual
  3237. 1:40:50strength up here into perpetual strength
  3238. 1:40:51again. Moving into the perk
  3239. 1:40:53reverberating impact for stop AoE radius
  3240. 1:40:55increase of 50%. Then I grab the perk
  3241. 1:40:57here combined onslaught down to the perk
  3242. 1:40:59heavy onslaught and full throttle for
  3243. 1:41:00the combo skip. If you don't know how
  3244. 1:41:02this works, I do have a full guide on
  3245. 1:41:03this. I'll put in like the description
  3246. 1:41:04below. Moving here to the perk hard
  3247. 1:41:06target. And then the final perk here is
  3248. 1:41:08Majora Slayer because you don't actually
  3249. 1:41:10need Extremis Slayer to one combo
  3250. 1:41:12Majorus on this build usually. I mean,
  3251. 1:41:14this will definitely help out at times,
  3252. 1:41:15but there are ways to do that on the
  3253. 1:41:17White Scar Chain Sword in that guide
  3254. 1:41:18I'll post below. And that's pretty much
  3255. 1:41:20all there is for the White Scar
  3256. 1:41:21Chainsword. Now, for our perk [music]
  3257. 1:41:23tree, it's pretty standard here. I start
  3258. 1:41:25off with the perk here, upper hand
  3259. 1:41:26first. After per time, parry, block, or
  3260. 1:41:28dodge. You know, this heavy hits cannot
  3261. 1:41:30be knocked back for 10 seconds. When you
  3262. 1:41:32are playing with a block weapon, you
  3263. 1:41:33always want no knock back like this. So
  3264. 1:41:35definitely grab this perk. Next perk
  3265. 1:41:37here is conviction for a 25% health
  3266. 1:41:39damage reduction for 10 seconds on armor
  3267. 1:41:40break because this makes you way
  3268. 1:41:42tankier. One of the best viability perks
  3269. 1:41:44in the entire game. Moving here to the
  3270. 1:41:45perk consecutive execution, killing
  3271. 1:41:47seven enemies session from equipment
  3272. 1:41:49charge by one. The cool down is 90
  3273. 1:41:51seconds. A 90 second melta bombs, shock
  3274. 1:41:53grenades, cracks. These will just save
  3275. 1:41:55your games. And like honestly, equipment
  3276. 1:41:57regen is just a top tier effect in every
  3277. 1:41:59game mode of Space Marine 2. So
  3278. 1:42:00definitely grab this for like a top tier
  3279. 1:42:02build on this. Next perk here is inner
  3280. 1:42:04fire. All teams restoility charge by 15%
  3281. 1:42:06by performing finishers on major or
  3282. 1:42:07higher enemies. This perk is super
  3283. 1:42:10underrated. I mean not like that
  3284. 1:42:11underrated but definitely better than
  3285. 1:42:13people think it is compared to unmasked
  3286. 1:42:15and for the most part. This will solve
  3287. 1:42:17the CDR economy of like half the classes
  3288. 1:42:19in the game and especially yours because
  3289. 1:42:21the grain launcher despite being one of
  3290. 1:42:23the weaker abilities in Space Marine 2
  3291. 1:42:24currently really benefits from this perk
  3292. 1:42:26thanks to effects here like restless
  3293. 1:42:28fortitude 40 40% range damage reduction
  3294. 1:42:30tip of the spear for like debuffs on the
  3295. 1:42:32enemy for range attack damage and stuff
  3296. 1:42:34down here like launch restoration for
  3297. 1:42:35armor regen every gra use. So really
  3298. 1:42:37powerful perk effect. Next perk here is
  3299. 1:42:39restless fortitude. After a diving kick
  3300. 1:42:42you take 40% less range damage for 10
  3301. 1:42:43seconds. Moving here into the perk, tip
  3302. 1:42:45of the spear. Enemies hit by diving kick
  3303. 1:42:47take 15% more range damage for 10
  3304. 1:42:49seconds. This is not like that strong of
  3305. 1:42:52a perk effect, but I do actually quite
  3306. 1:42:53enjoy it in the game because sometimes I
  3307. 1:42:55just get bored of like the execute
  3308. 1:42:57build, zone of impact and stuff like
  3309. 1:42:58tenacity. So, this is a nice
  3310. 1:43:00alternative. Next perk here is combat
  3311. 1:43:02readiness for even faster graph launcher
  3312. 1:43:03recharge. And the final perk is rather
  3313. 1:43:05than rush for some HP healing. They
  3314. 1:43:07could also take like, you know, tactical
  3315. 1:43:08prowess or even the perk here emperor's
  3316. 1:43:10blessing or like maybe even swap it out
  3317. 1:43:12for an execute build. That is up to you.
  3318. 1:43:13That's pretty much all there is for the
  3319. 1:43:14main perk tree. Now, for our prestige
  3320. 1:43:17perk options, this is also pretty
  3321. 1:43:18standard. We take battlefield awareness
  3322. 1:43:20to buff up our damage at close range
  3323. 1:43:21even more with our instigator. Moving
  3324. 1:43:23here to the perk fortitude for health
  3325. 1:43:24increase of 15%. I just go for the top
  3326. 1:43:27tier armor regen effects here with
  3327. 1:43:28launch restoration and restoration
  3328. 1:43:30because this one gives you so much free
  3329. 1:43:33armor, especially with inner fire and
  3330. 1:43:34restoration is a top tier perk effect in
  3331. 1:43:36the game already. And that's pretty much
  3332. 1:43:38all there is for this build, guys. I
  3333. 1:43:40mean, the heroic instigator feels really
  3334. 1:43:42fun on the Vanguard class. Somebody
  3335. 1:43:44actually asked me about this weapon the
  3336. 1:43:45other day, so we're making this build
  3337. 1:43:46here now. And hopefully this build guide
  3338. 1:43:49helped you. Hey guys, first regards here
  3339. 1:43:51and I'll be talking about the best
  3340. 1:43:52Vanguard P. Hey guys, first regards
  3341. 1:43:54here. I'll be talking about the best
  3342. 1:43:56build for Vanguard Space Rain 2 patch
  3343. 1:43:5813. Now, the Vanguard is getting some
  3344. 1:44:01buffs in the future to his like
  3345. 1:44:02graphinal targeting and stuff like that,
  3346. 1:44:04but for now, his builds have remained
  3347. 1:44:06mostly the same. games. So, we're be
  3348. 1:44:07going over those today and just showing
  3349. 1:44:09you the best options on the Vanguard
  3350. 1:44:11class. So, first up, we have the Melta
  3351. 1:44:13rifle. Now, the melta rifle is still, in
  3352. 1:44:15my opinion, the overall best option on
  3353. 1:44:17the Vanguard. Other great options
  3354. 1:44:19include stuff like the headshot
  3355. 1:44:20multiplier version on the Oculus or the
  3356. 1:44:23automatic carbine variant built like
  3357. 1:44:24this. They're all pretty good on him, or
  3358. 1:44:26even the heroic Instigator is quite
  3359. 1:44:27strong. But the reason I prefer the
  3360. 1:44:29Melta rifle is that number one, this one
  3361. 1:44:32has great stagger, great healing, and
  3362. 1:44:34great armor regen. On top of the fact
  3363. 1:44:36that it also solves the horrific ammo
  3364. 1:44:39economy of this class with perks like
  3365. 1:44:41decisive reload. Performing a finisher
  3366. 1:44:43on a major or higher enemy with this
  3367. 1:44:44weapon restores ammo by one. This will
  3368. 1:44:46trigger on any finisher as long as your
  3369. 1:44:48melter rifle is equipped. So really easy
  3370. 1:44:50to pull off. So, as long as you do that,
  3371. 1:44:52make sure to swap to your melta during
  3372. 1:44:54any finisher on a major or higher and
  3373. 1:44:56you will get one ammunition back. That
  3374. 1:44:58is super valuable and actually comes out
  3375. 1:45:00to way more than you'd expect. Now, the
  3376. 1:45:01next perk here is rapid health. When
  3377. 1:45:03your health's below 30%, killing seven
  3378. 1:45:05enemies ramp session restores health by
  3379. 1:45:0710%. This is a very powerful perk that
  3380. 1:45:09gets you above those like one-shot break
  3381. 1:45:11points at low HP and also very easy to
  3382. 1:45:13pull off on a melter rifle because it's
  3383. 1:45:15a flipping melter rifle. So, next thing
  3384. 1:45:18here is trick shot. Killing five enemies
  3385. 1:45:19with one shot restores one armor segment
  3386. 1:45:21that the cool down is 30 seconds.
  3387. 1:45:23Getting armor back for one-shotting five
  3388. 1:45:25guys on a melt rifle for hard strats and
  3389. 1:45:27operations is very easy to do because
  3390. 1:45:29cultist will die in one shot.
  3391. 1:45:30Hormagonstein one shot. Zangors that
  3392. 1:45:33don't have shields will die in one shot
  3393. 1:45:34and also stuff like swarm mines. So
  3394. 1:45:36really easy to trigger this on a 30
  3395. 1:45:37secondond cool down. Next perk here is
  3396. 1:45:39great might over here into the perk
  3397. 1:45:41divine might for 10% damage increase.
  3398. 1:45:43Then I pick up the perk extend magazine
  3399. 1:45:44into the perk here first shot. And then
  3400. 1:45:46the final two perks are retaliation for
  3401. 1:45:4825% more damage on a per time dodge and
  3402. 1:45:51the final perk is perpetual fire for a
  3403. 1:45:53fire rate increase of 10%. That's really
  3404. 1:45:55all you need to build for like any
  3405. 1:45:57variant of the melter rifle. Now, as far
  3406. 1:45:58as variants for the melter rifle are
  3407. 1:46:00concerned though, I do take the range
  3408. 1:46:01version over the magazine capacity
  3409. 1:46:03version on the operations mode. mainly
  3410. 1:46:06because your ammo economy is pretty
  3411. 1:46:08strong on this like I mentioned before
  3412. 1:46:09and you really do not need to like take
  3413. 1:46:12the extra magazine capacity and stuff
  3414. 1:46:14like that here because this one actually
  3415. 1:46:16has a way better damage falloff than
  3416. 1:46:18this one does and because of that you're
  3417. 1:46:20going to have an easier time against
  3418. 1:46:21things like shield zangor or the
  3419. 1:46:22floating zangor zangor lightened and
  3420. 1:46:24also stuff like zoenthropes which can
  3421. 1:46:26get pulverized by this actually fairly
  3422. 1:46:28easily and that's pretty much all there
  3423. 1:46:29is for the primary weapon here now for
  3424. 1:46:32our secondary weapon I do take the
  3425. 1:46:34retributions request rogue heavy bolt
  3426. 1:46:35pistol. The main reason we take this is
  3427. 1:46:38because the Vanguard can set up gun
  3428. 1:46:40strike opportunities to trigger perk
  3429. 1:46:42effects like tactical prowess by
  3430. 1:46:44basically using the power ax to parry an
  3431. 1:46:46enemy, gun strike them off the power
  3432. 1:46:48wave and immediately put them into that
  3433. 1:46:49breakpoint range so we can grapple onto
  3434. 1:46:51them and trigger this perk effect we'll
  3435. 1:46:53get into later on top of zone of impact.
  3436. 1:46:55So that's why I do prefer this one
  3437. 1:46:57because currently this has the highest
  3438. 1:46:58gun strike damage on vanguard. And for
  3439. 1:47:00the perk tree here, we do pick up the
  3440. 1:47:02perk divine might first all the way down
  3441. 1:47:03the bottom tree into things like death
  3442. 1:47:05strike, which says after killing a major
  3443. 1:47:07or higher in melee combat, you will deal
  3444. 1:47:0825% more damage for 10 seconds. This
  3445. 1:47:11will trigger off of a melee finisher and
  3446. 1:47:12not just a melee kill. So keep that in
  3447. 1:47:14mind. All you have to do to make sure
  3448. 1:47:15this actually happens is make sure your
  3449. 1:47:17weapon is equipped. And the only
  3450. 1:47:19downside here or negative synergy is
  3451. 1:47:21that to trigger this perk effect, you
  3452. 1:47:23can't swap off your gun and you have to
  3453. 1:47:25have the gun equipped, which means you
  3454. 1:47:26are not going to be able to get the perk
  3455. 1:47:28trigger of decisive reload here
  3456. 1:47:30simultaneously. So you have to choose
  3457. 1:47:31there. So like that does kind of suck,
  3458. 1:47:33but still this buff is very strong. Next
  3459. 1:47:35perk here is great might over here into
  3460. 1:47:37the perk strong start. And the final
  3461. 1:47:39perk here before we get into the top row
  3462. 1:47:40is able damage. After using class
  3463. 1:47:42ability, damage increases by 20% for 10
  3464. 1:47:44seconds. This perk effect is very strong
  3465. 1:47:46on both a vanguard and assault class
  3466. 1:47:48because you actually use your class
  3467. 1:47:49ability all the time on these guys. They
  3468. 1:47:51have great CDR perks like combat
  3469. 1:47:53readiness, inner fire, and stuff like
  3470. 1:47:55that. And that allows you just get way
  3471. 1:47:56more triggers off of this perk effect
  3472. 1:47:58than say a tactical does. So I
  3473. 1:48:00definitely pick it up here. Next perk
  3474. 1:48:01here is home precision for a 50%
  3475. 1:48:03reduction in weapon spread while
  3476. 1:48:05hipfiring. And then we go up here into
  3477. 1:48:06gun strike reload. And the final perk
  3478. 1:48:08here, tactical precision, which says
  3479. 1:48:09headshots deal 20% more damage and non-
  3480. 1:48:11headshot damage decreases by 10%.
  3481. 1:48:14Because headshot damage is still the
  3482. 1:48:16best overall option on this weapon. And
  3483. 1:48:18also the hero perk effect here is called
  3484. 1:48:20no help is coming for those of you who
  3485. 1:48:21are unaware. This one says shooting
  3486. 1:48:23enemy can sass effects for
  3487. 1:48:25reinforcements and headshots will kill
  3488. 1:48:27in one shot. So, this actually saves you
  3489. 1:48:30a lot of ammo on absolute and above
  3490. 1:48:31because really in this game whenever you
  3491. 1:48:34stop a reinforcement calling enemy on
  3492. 1:48:36absolute or like lethal difficulty and
  3493. 1:48:38hard strats, they will go enraged and
  3494. 1:48:41this will kind of like circumvent that
  3495. 1:48:42and save you not only an entire horde
  3496. 1:48:44but also just save you a full heal from
  3497. 1:48:46enraged enemies. So, really good perk
  3498. 1:48:48effect. Now, for the melee weapon, you
  3499. 1:48:50actually have a couple options here. So,
  3500. 1:48:53number one, the balance power axe. This
  3501. 1:48:55one is very strong. And the reason I
  3502. 1:48:57like this on the Vanguard in general is
  3503. 1:48:59because the power axe, the power
  3504. 1:49:01backstep of this weapon. It will move
  3505. 1:49:04you out of range to actually grapple
  3506. 1:49:06back into an enemy with your grapple
  3507. 1:49:07launcher. The grapple launcher targeting
  3508. 1:49:10has a 10 m range requirement, which
  3509. 1:49:12feels awful in this game. This one does
  3510. 1:49:14kind of help mitigate that a bit. And
  3511. 1:49:16even though you can still do that with a
  3512. 1:49:18block axe, the balance weapon allows you
  3513. 1:49:19to get your gun strike as well, which
  3514. 1:49:21can trigger that break point for a 33%
  3515. 1:49:24tactical prowess finisher. We'll get
  3516. 1:49:25into later. So just keep that in mind.
  3517. 1:49:27Both the block balance fencing, they can
  3518. 1:49:29all do that. It's just like up to you
  3519. 1:49:31which one you prefer. And as far as the
  3520. 1:49:32balance and block version are concerned,
  3521. 1:49:34I would set them up this way with
  3522. 1:49:36perpetual strength first moving here
  3523. 1:49:37into the perk a cudigrass. The last
  3524. 1:49:39strike of a light combo deals 25% more
  3525. 1:49:41damage. Then I pick up the perk here
  3526. 1:49:43perpetual strength and perpetual
  3527. 1:49:44strength again. Moving here into the
  3528. 1:49:45perk counterattack. The first light
  3529. 1:49:47attack then 5 seconds after a perfect
  3530. 1:49:49parry or perfect block deals 25% more
  3531. 1:49:51damage. Then we go down here into the
  3532. 1:49:52perk repost. Overhead strike damage
  3533. 1:49:54after performing a power backst step is
  3534. 1:49:56doubled. So a neat effect of the power
  3535. 1:49:59axe is that you can use your power
  3536. 1:50:00backst step and like move your camera to
  3537. 1:50:02overhead strike with the double repost
  3538. 1:50:04damage on a different enemy instead. So
  3539. 1:50:06you actually have a lot of opportunities
  3540. 1:50:07to use this. So really strong perk
  3541. 1:50:09effect and a double damage on your
  3542. 1:50:11overhead is very strong. And the next
  3543. 1:50:13perk here is hard target. Moving here to
  3544. 1:50:15the perk tactical retreat power backstep
  3545. 1:50:17deals 25% more damage. This helps you
  3546. 1:50:20hit break points like actually get that
  3547. 1:50:2133% HP on an enemy for your tactical
  3548. 1:50:23prowess trigger. So really good here.
  3549. 1:50:25Then we go up here into the perk power
  3550. 1:50:27wave. Power backstep wave damages more
  3551. 1:50:30enemies. This one is just a straight
  3552. 1:50:32buff to your power wave. It's going to
  3553. 1:50:33hit more enemies. And also in patch 13,
  3554. 1:50:36they did fix the power wave to hit more
  3555. 1:50:38enemies like it was supposed to do
  3556. 1:50:39anyways. So this perk is even better.
  3557. 1:50:41Next perk here is cleaver for a 10% buff
  3558. 1:50:43against majors and higher enemies. And
  3559. 1:50:44that's pretty much all there is for the
  3560. 1:50:46power axe. Now alternatively, you know,
  3561. 1:50:48you could pick up the chain sword and
  3562. 1:50:49build it like this on like the new white
  3563. 1:50:51scars variant or the block version. Like
  3564. 1:50:53really any one you want. And the argent
  3565. 1:50:55edge is still a very potent effect on
  3566. 1:50:56this class as well. It's just that the
  3567. 1:50:59block axe and balance axe, these ones do
  3568. 1:51:01the most damage and that power backst
  3569. 1:51:02step movement that does help you the
  3570. 1:51:04most as a vanguard like class synergy.
  3571. 1:51:06Now for the fencing option on the power
  3572. 1:51:08axe, you set up a little bit
  3573. 1:51:10differently. The only major change I
  3574. 1:51:11would make here is going down the top
  3575. 1:51:14tree like this to pick up things like
  3576. 1:51:15power strike because this is just a very
  3577. 1:51:18potent effect on this class in general.
  3578. 1:51:20You also pick up like things like
  3579. 1:51:21endless slash, but this one says gun
  3580. 1:51:22strike from power stance deals 20% more
  3581. 1:51:24damage. This just gives you more gun
  3582. 1:51:26strike damage and the actual damage of
  3583. 1:51:28your power ax here on the fencing
  3584. 1:51:29version is not that strong. So having
  3585. 1:51:31this break point here can definitely
  3586. 1:51:33help you out sometimes unlike harder to
  3587. 1:51:34hit to uh hit enemies and trigger this
  3588. 1:51:3733% threshold. So I just want to make
  3589. 1:51:39sure people are aware of that. And
  3590. 1:51:40that's pretty much all there is for the
  3591. 1:51:41power ax tree. Now for our perk tree
  3592. 1:51:43selection on the vanguard class here, we
  3593. 1:51:45do take the perk upper hand first. After
  3594. 1:51:47a perfect time parry block or dodge, you
  3595. 1:51:49do not lose control of heavy hits and
  3596. 1:51:50you cannot be knocked back for 10
  3597. 1:51:51seconds. No knock back in Space Marine 2
  3598. 1:51:53will just save your life. The Vanguard
  3599. 1:51:55is no different. And having this will
  3600. 1:51:57work for gun strikes. It'll work for
  3601. 1:51:59things like light attacks on any enemy.
  3602. 1:52:00And if you're unaware of how no
  3603. 1:52:01knockback works in Space Marine 2, any
  3604. 1:52:03attack that would knock you over will
  3605. 1:52:05only stagger you. And any attack that
  3606. 1:52:06would stagger you will do nothing
  3607. 1:52:07instead. So really powerful effect to
  3608. 1:52:09prevent stun locks. And also the perks
  3609. 1:52:11in this column kind of suck. Like melee
  3610. 1:52:13mastery, this perk effect is not
  3611. 1:52:15remotely as strong as it should be. It's
  3612. 1:52:17not a multiplicative buff like it's
  3613. 1:52:18supposed to be. This one is really
  3614. 1:52:20closer to like a 10% buff on your
  3615. 1:52:23standard issue weapon. And the perk up
  3616. 1:52:24here, moving target, killing an enemy
  3617. 1:52:26from a distance of more than 30 meters
  3618. 1:52:27before ability charge by 10%. A 30 m
  3619. 1:52:30distance requirement sucks, so just pick
  3620. 1:52:32this perk up instead. Next perk here is
  3621. 1:52:35conviction. When your armor is fully
  3622. 1:52:36depleted, you will take 25% less health
  3623. 1:52:38damage for 10 seconds. A 25% health
  3624. 1:52:40damage reduction is incredible in Space
  3625. 1:52:42Marine 2. And this will make you very
  3626. 1:52:45tanky on this class because you can
  3627. 1:52:47stack this with perk effects over here
  3628. 1:52:49like throw the fight for another 20%
  3629. 1:52:51health damage reduction for a 45% total
  3630. 1:52:54which is really strong. Like that's a
  3631. 1:52:56pretty substantial amount of damage
  3632. 1:52:57reduction. And this class already has a
  3633. 1:52:59ton of armor regen down here with stuff
  3634. 1:53:01like launch restoration and restoration.
  3635. 1:53:03So looping back into this perk on armor
  3636. 1:53:05break is really easy to do. And you also
  3637. 1:53:07have a 15% starting HP increase here
  3638. 1:53:09too. So a 45% HP damage reduction on top
  3639. 1:53:12of that is a very potent effect. Now the
  3640. 1:53:15next perk we take here is consecutive
  3641. 1:53:17execution. Killing seven enemies and rap
  3642. 1:53:19session from equipment charge by one.
  3643. 1:53:21The cool down is 90 seconds. Now
  3644. 1:53:23equipment recharge in space marine 2 is
  3645. 1:53:25just a god tier effect. 90 second melta
  3646. 1:53:28bombs, 90 second crack grenades. It does
  3647. 1:53:30not matter. These things can save your
  3648. 1:53:32games in any game mode. So you pretty
  3649. 1:53:34much always pick this perk effect up.
  3650. 1:53:35And the next perk here is unmasial.
  3651. 1:53:38Melee finishers of extremist or terminus
  3652. 1:53:40level enemies additionally restore
  3653. 1:53:41health by 30% for any team member. You
  3654. 1:53:43know, this is just the best overall perk
  3655. 1:53:45for like 99% of players in my opinion.
  3656. 1:53:48You know, healing is just a really
  3657. 1:53:50powerful effect for newer players and
  3658. 1:53:52experienced players. And inner fire is
  3659. 1:53:54also a very strong perk effect for CDR,
  3660. 1:53:56but like when it comes to the majority
  3661. 1:53:57of the player base, I think you should
  3662. 1:53:59just take this perk. I think you'll feel
  3663. 1:54:00way better using this one. And for the
  3664. 1:54:02most part, it'll make your games go way
  3665. 1:54:04smoother, unlike hard strats, siege
  3666. 1:54:06mode, and operations. Next perk here is
  3667. 1:54:09restless fortitude. After a diving kick,
  3668. 1:54:11you take 40% less range damage for 10
  3669. 1:54:12seconds. This is a very strong perk. You
  3670. 1:54:15know, with 40% range damage reduction
  3671. 1:54:16here is really nice to have, but I will
  3672. 1:54:18say the entire column here is pretty
  3673. 1:54:21decent. Like shock wave can clear out
  3674. 1:54:22spore mines and the bramble. Um,
  3675. 1:54:24collateral damage will help you just
  3676. 1:54:25deal more direct damage to enemies. And
  3677. 1:54:27also the grapple launcher, diving kick,
  3678. 1:54:29this will scale up with difficulty. This
  3679. 1:54:31one also benefits from that. Though I do
  3680. 1:54:33kind of prefer restless fortitude just
  3681. 1:54:35because it's a catch all for like both
  3682. 1:54:36chaos and tyrannids. And also this perk
  3683. 1:54:39will trigger off of grapple finishers.
  3684. 1:54:41So it's even better with the perk combo
  3685. 1:54:42we'll get into in a second. Next perk
  3686. 1:54:44here is zone of impact. Performing a
  3687. 1:54:46finisher with the grapple launcher deals
  3688. 1:54:48damage to nearby enemies. Now this perk,
  3689. 1:54:51the description does not properly like
  3690. 1:54:53express how much damage you actually do.
  3691. 1:54:56This one will chunk Majora's HP in like
  3692. 1:54:58an AoE zone. It is a super powerful
  3693. 1:55:01option on the vanguard. By far like the
  3694. 1:55:04fundamental perk combo for this class
  3695. 1:55:06because you take zone of impact. You
  3696. 1:55:08take the perk here tactical prowess. It
  3697. 1:55:10says grapple launcher can activate a
  3698. 1:55:11finisher not only on capacitate enemies
  3699. 1:55:13but also on those who have less than 33%
  3700. 1:55:15health except her level. And performing
  3701. 1:55:17a finisher if they grapple launcher
  3702. 1:55:18restores his charge. So really good perk
  3703. 1:55:21combo with this because you kind of see
  3704. 1:55:22like the whole flowchart here where you
  3705. 1:55:24get a guy low, you grapple to them, you
  3706. 1:55:27trigger the AOE, you get all the guys
  3707. 1:55:28around him low, you grapple to those
  3708. 1:55:30guys and then you trigger this perk and
  3709. 1:55:31you get another AoE over and over and
  3710. 1:55:33over again. In fact, this is not only
  3711. 1:55:35like the best horde clear on this class
  3712. 1:55:36outside of melta bomb spam. It is also
  3713. 1:55:38like the best boss damage at times for
  3714. 1:55:40certain scenarios. So definitely pick
  3715. 1:55:42this up if you're going for like a top
  3716. 1:55:43tier vanguard build. This is just the
  3717. 1:55:45only like right option in my opinion.
  3718. 1:55:47And there are also like good perks down
  3719. 1:55:49here like tenacity and also tip of the
  3720. 1:55:51spear is okay, but zone of impact is
  3721. 1:55:53kind of in a league of its own. Next
  3722. 1:55:54perk here is thrill the fight. After you
  3723. 1:55:56type, parry, block or dodge, you will
  3724. 1:55:58take 20% less health damage for 5
  3725. 1:56:00seconds. This is a free damage reduction
  3726. 1:56:02in my opinion. This will trigger on
  3727. 1:56:04every single defensive mechanic in the
  3728. 1:56:05game. Parry, block, and dodge. And
  3729. 1:56:07because of that, a 20% health damage
  3730. 1:56:10reduction is going off all the time. And
  3731. 1:56:12also unlike a lot of the other perk
  3732. 1:56:13effects in Space Marine 2, this one will
  3733. 1:56:15trigger over and over even if the
  3734. 1:56:17duration is not up yet. What I mean by
  3735. 1:56:19that is if you have three seconds of the
  3736. 1:56:205 seconds left and you get another
  3737. 1:56:22perfect parry or block, you will trigger
  3738. 1:56:24this again for the full 5 seconds. So
  3739. 1:56:27really easy to keep up the entire time.
  3740. 1:56:29Next perk here you can take though is
  3741. 1:56:30combat readiness. Rapal launcher
  3742. 1:56:32recharges 20% faster because if you are
  3743. 1:56:34taking the healing perk here, this one
  3744. 1:56:36can help you get back those graphinals a
  3745. 1:56:38bit faster if you like missthical
  3746. 1:56:39prowess for whatever reason. And that's
  3747. 1:56:41pretty much all there is for the main
  3748. 1:56:43perk tree here. Now, for our prestige
  3749. 1:56:45perk list, I do take Valid awareness
  3750. 1:56:47first. If it targets within 8 meters,
  3751. 1:56:49you'll deal 10% more range damage.
  3752. 1:56:50Moving here to the perk Fortitude for
  3753. 1:56:52health increase of 15%. And then we pick
  3754. 1:56:54up the perk here, launch restoration.
  3755. 1:56:56Using the grappling launcher, resource
  3756. 1:56:58armor segment. This perk is like super
  3757. 1:57:00underrated sometimes. This does so much
  3758. 1:57:03work for you because any amount of armor
  3759. 1:57:05remaining in space 2 will reduce all
  3760. 1:57:07incoming melee damage to zero, even from
  3761. 1:57:09bosses. And because of that, getting one
  3762. 1:57:11armor back while grappling into like a
  3763. 1:57:13carnif effects, that means they just
  3764. 1:57:15can't do any damage to you directed to
  3765. 1:57:16your HP on their next attack in melee,
  3766. 1:57:18which is a pretty powerful option. And
  3767. 1:57:20also, armor will benefit from range
  3768. 1:57:22damage reduction perks, which means
  3769. 1:57:24you're going in, you're triggering the
  3770. 1:57:25uh armor restoration here, and you're
  3771. 1:57:27also triggering the perk here for 40%
  3772. 1:57:29range damage reduction, which is
  3773. 1:57:31incredible. So like you're tankier
  3774. 1:57:32against Rubik Marines, you're tankier
  3775. 1:57:34against devourers and stuff like that.
  3776. 1:57:36And melee enemies can't do any damage to
  3777. 1:57:38you for their first attack no matter
  3778. 1:57:39what. So definitely pick this up all the
  3779. 1:57:42time. Next per here is restoration.
  3780. 1:57:43Killing seven enemies raps for armor
  3781. 1:57:45segment. The cool down is 15 seconds.
  3782. 1:57:48This one is just free armor regen on a
  3783. 1:57:51cool down. I mean it's not as good as
  3784. 1:57:52launch restoration in my opinion. So if
  3785. 1:57:53you want to swap this out for like
  3786. 1:57:54indonnable spirit or well equipped, you
  3787. 1:57:57could, but more armor is always better
  3788. 1:57:59in my opinion. So, I picked this one up
  3789. 1:58:01as well. And that's pretty much all
  3790. 1:58:02there is for the Vanguard build here.
  3791. 1:58:04You know, the Vanguard is in a pretty
  3792. 1:58:06okay spot. Like, the only thing he's
  3793. 1:58:08really struggling with is like boss
  3794. 1:58:09damage, but as far as general gameplay
  3795. 1:58:12goes, this class is in a perfectly fine
  3796. 1:58:13spot. I know we talked about him being
  3797. 1:58:15like the weakest class in Space Marine 2
  3798. 1:58:16currently, but that's to say he's like
  3799. 1:58:18the seventh best class. He's still very
  3800. 1:58:20potent in hard strats and very potent in
  3801. 1:58:22operations. He can still fit right into
  3802. 1:58:24siege mode builds. So, hopefully this
  3803. 1:58:26build guide helped you. If you like
  3804. 1:58:28content like this, subscribe for more.
  3805. 1:58:29And as always, thank you for watching.
  3806. 1:58:31Take it easy. Bye. Hey guys, first
  3807. 1:58:33regards here and I'll be talking about
  3808. 1:58:35the easiest Vanguard build in Space
  3809. 1:58:37Marine 2 patch 13 to dominate hard
  3810. 1:58:39strats and operations. Now, the thing
  3811. 1:58:41we're building around today is maximum
  3812. 1:58:43healing with stuff like adrenaline rush
  3813. 1:58:45on top of the easiest weapons we can
  3814. 1:58:47find with a fencing power ax and the
  3815. 1:58:49melter rifle. Now, the melter rifle
  3816. 1:58:51variant I've chosen here is the range
  3817. 1:58:53version because the damage fall-off on
  3818. 1:58:55this variant is way better than the
  3819. 1:58:57other two. Like this gun is super
  3820. 1:58:59underrated, but it makes your melter
  3821. 1:59:01rifle way more effective overall. So
  3822. 1:59:03definitely grab this. And the ammo
  3823. 1:59:05economy on the melter rifle is actually
  3824. 1:59:07pretty strong already thanks to the perk
  3825. 1:59:09down here, decisive reload. Performing a
  3826. 1:59:12finisher on a major or higher enemy with
  3827. 1:59:13this weapon restores ammo by one. Now
  3828. 1:59:15the only thing you have to do is just
  3829. 1:59:17make sure your Melta is equipped, but as
  3830. 1:59:19long as that's happening, you will get
  3831. 1:59:20the ammo restoration immediately. So a
  3832. 1:59:22very strong ammo economy perk,
  3833. 1:59:24especially for Vanguard. Next perk here
  3834. 1:59:26is rapid health. When your health's
  3835. 1:59:27below 30%, killing seven enemies ramp
  3836. 1:59:29session stores health by 10%. This may
  3837. 1:59:32be a bit redundant on the Vanguard, but
  3838. 1:59:34it's also like the best perk row
  3839. 1:59:35anyways. And rapid health on a Melta is
  3840. 1:59:37super easy to pull off. So, great perk.
  3841. 1:59:39Next perk here is trick shot for one
  3842. 1:59:41armor back on a 30 secondond cool down
  3843. 1:59:42for killing five enemies with one shot.
  3844. 1:59:44Up here into the perk great might over
  3845. 1:59:46into the perk divine might for a damage
  3846. 1:59:48increase of 10%. And then we pick up
  3847. 1:59:50extended magazine into the perk here
  3848. 1:59:51first shot all the way down the top row
  3849. 1:59:53with retaliation for 25% more damage on
  3850. 1:59:56a perfect dodge into the perk here
  3851. 1:59:57perpetual fire for a fire rate increase
  3852. 1:59:59of 10%. And that is pretty much how you
  3853. 2:00:01build any melta in the game because
  3854. 2:00:03unfortunately the weapon perk trees and
  3855. 2:00:05a lot of guns in space marine 2 are not
  3856. 2:00:07that diverse. But that's pretty much all
  3857. 2:00:09there is for our primary. Now for our
  3858. 2:00:12secondary selection I do take the ammo
  3859. 2:00:13reserve option on the heavy bolt pistol
  3860. 2:00:15mainly because the ammo economy here is
  3861. 2:00:17very strong for Vanguard. And also the
  3862. 2:00:19gun strike damage is quite high in this
  3863. 2:00:20gun in patch 13 still. And I'll also say
  3864. 2:00:23that having a heavy bolt pistol may not
  3865. 2:00:26be that strong against Chaos, but with a
  3866. 2:00:27melter rifle, you kind of make up for
  3867. 2:00:29like any discrepancy here and it's like
  3868. 2:00:31pretty strong against both factions on a
  3869. 2:00:32vanguard especially. Now for the perk
  3870. 2:00:34tree, it is pretty standard. We go all
  3871. 2:00:36the way down the bottom tree to find
  3872. 2:00:37might all the way into death strike.
  3873. 2:00:39Then you can make a choice of like
  3874. 2:00:40either going up here for discipline like
  3875. 2:00:42I did or able damage down here for more
  3876. 2:00:44damage on a class ability use. Now, the
  3877. 2:00:46reason I'm skipping over this today is
  3878. 2:00:48because I am taking both healing perks
  3879. 2:00:50here. So, I don't have as much CDR on my
  3880. 2:00:52Grafnel. But that being said, if you
  3881. 2:00:54take like inner fire instead, this is a
  3882. 2:00:56definitely a better perk option overall
  3883. 2:00:58in my opinion. Now, the perk down here,
  3884. 2:01:00Death Strike, after killing Major or
  3885. 2:01:02higher enemy melee combat, you will deal
  3886. 2:01:0325% more damage for 10 seconds. You do
  3887. 2:01:05have to have your secondary equipped,
  3888. 2:01:07and that also means you will not get the
  3889. 2:01:09decisive reload trigger on your melter
  3890. 2:01:10rifle. So, you have to choose between
  3891. 2:01:12them, which does kind of suck. But that
  3892. 2:01:13being said, you know, that is up to you.
  3893. 2:01:15when you still have that option in in
  3894. 2:01:16your games. Next perk here is great
  3895. 2:01:18might up here into the perk discipline.
  3896. 2:01:20Then I pick up the perk here, strong
  3897. 2:01:21finish into the perk head hunter, gun
  3898. 2:01:23strike reload, and tactical precision
  3899. 2:01:25because 20% more damage on head shot is
  3900. 2:01:27just always worth taking in my opinion.
  3901. 2:01:29And some alternative options for your
  3902. 2:01:30secondary are like the neoccl.
  3903. 2:01:35And that's pretty much all there is for
  3904. 2:01:37the secondary option. Now, for the
  3905. 2:01:40primary melee weapon, I do take the
  3906. 2:01:43fencing power axe because we're just
  3907. 2:01:44going for gun strikes on this one.
  3908. 2:01:46Number one, we start here with perpetual
  3909. 2:01:48speed into the perk your confidence
  3910. 2:01:49stance. Now, usually I would go all the
  3911. 2:01:52way down here with stuff like cudigos
  3912. 2:01:54and stuff like that. But on a fencing
  3913. 2:01:55power axe, you really don't care about
  3914. 2:01:57the damage that much to be entirely
  3915. 2:01:59honest. Like this is mostly a parry
  3916. 2:02:00stick they're using for gun strike
  3917. 2:02:01buffs. and going down here for discharge
  3918. 2:02:03from the top tree is just nicer in my
  3919. 2:02:05opinion because this is actually pretty
  3920. 2:02:07good for [ __ ] control on a fencing
  3921. 2:02:09weapon. So that's why I pick it up. Next
  3922. 2:02:10perk here, special strength over here
  3923. 2:02:12into the perk patient stance. And then
  3924. 2:02:14we grab the perk here, power strike for
  3925. 2:02:1520% more gun strike damage from power
  3926. 2:02:17stance. And then we grab the perk over
  3927. 2:02:18here, power wave, the tactical retreat
  3928. 2:02:20perk for more power back step damage.
  3929. 2:02:22Doesn't matter too much on this, but you
  3930. 2:02:23go down here into the perk cleaver. Um,
  3931. 2:02:25rebound for more CHP recovery and light
  3932. 2:02:27attacks. And the final one is of course
  3933. 2:02:28discharge. And obviously alternatively,
  3934. 2:02:30you could build it more like a block axe
  3935. 2:02:32with stuff like the balance version or
  3936. 2:02:34just take a block axe in general if
  3937. 2:02:35you're more comfortable with that. That
  3938. 2:02:37is up to you. That's pretty much all
  3939. 2:02:38there is for the melee weapon. Now for
  3940. 2:02:40our main perk tree, I do start off with
  3941. 2:02:41the perk here upper hand first. After a
  3942. 2:02:43perfect time parry, block or dodge, you
  3943. 2:02:45know, trophy hits cannot be knocked back
  3944. 2:02:46for 10 seconds. Now, no knock back on
  3945. 2:02:49this class is just super useful because
  3946. 2:02:51you are a melee class and having this
  3947. 2:02:53option for hyper armor. You just always
  3948. 2:02:55take this in my opinion. Like melee
  3949. 2:02:56mastery is not very strong. a moving
  3950. 2:02:58target is garbage on this build. So
  3951. 2:03:00definitely pick this up. Next perk here
  3952. 2:03:02is conviction. When your armor is fully
  3953. 2:03:03depleted, you will take 25% less health
  3954. 2:03:05damage for 10 seconds. A 25% health
  3955. 2:03:08damage reduction in this game is super
  3956. 2:03:10high. Like this makes you very tanky and
  3957. 2:03:12also stacks over here with the perk um
  3958. 2:03:14throughout the fight for another 20%
  3959. 2:03:15health damage reduction. So you actually
  3960. 2:03:17become quite tanky on the vanguard class
  3961. 2:03:19and options for this combo. So very
  3962. 2:03:21strong option. Next perk here is
  3963. 2:03:23consecutive execution. Killing seven
  3964. 2:03:25enemies wraps session equipment charge
  3965. 2:03:26by one. The cooldown is 90 seconds. Now,
  3966. 2:03:30equipment restoration in Space Marine 2
  3967. 2:03:32is just incredible. It will save your
  3968. 2:03:34games in like every game mode of of a
  3969. 2:03:36Space Marine 2 pretty much. Doesn't
  3970. 2:03:37matter if you're in hard siege. Doesn't
  3971. 2:03:38matter if you're in operations or hard
  3972. 2:03:39strats. A melta bomb is a melta bomb.
  3973. 2:03:41And a melta bomb is always useful. Next
  3974. 2:03:43perk here is unmatched seal. Melee
  3975. 2:03:45finishers of extremist or terminus level
  3976. 2:03:47enemies additionally restore health by
  3977. 2:03:4930% for any team member. Now, this just
  3978. 2:03:51makes the extremist a health pack every
  3979. 2:03:54single time, which is really nice. Now,
  3980. 2:03:55I will say if you feel more comfortable,
  3981. 2:03:58you can take inner fire instead. I do
  3982. 2:03:59think this actually works better on this
  3983. 2:04:01build and like the healing here can be a
  3984. 2:04:02bit redundant, but we're going for the
  3985. 2:04:04easiest option available and that's
  3986. 2:04:05definitely this. Next perk here is
  3987. 2:04:07restless fortitude. After a diving kick,
  3988. 2:04:09you take 40% less range damage for 10
  3989. 2:04:11seconds. Now, range damage reduction in
  3990. 2:04:13this game will affect your armor, not
  3991. 2:04:15just your HP. So, it's actually really
  3992. 2:04:16strong here. And to be honest, this perk
  3993. 2:04:18is super underrated because getting a
  3994. 2:04:2040% range damage reduction for 10
  3995. 2:04:22seconds on a class ability use that is
  3996. 2:04:24really strong. Next perk here is
  3997. 2:04:26tenacity after a range kill of major or
  3998. 2:04:27higher enemy diving kicks damage
  3999. 2:04:29increases by 130%. The cool down is 15
  4000. 2:04:31seconds. You can really take whatever
  4001. 2:04:33you want here like tip of the spear.
  4002. 2:04:34Even the perk here zone of impact. They
  4003. 2:04:36will all work but like for the most part
  4004. 2:04:38I do like the damage of this. Next perk
  4005. 2:04:40here slow the fight for a 20% health
  4006. 2:04:42damage reduction for 5 seconds on parry
  4007. 2:04:44block or dodge. you will be parrying,
  4008. 2:04:46blocking, and dodging no matter what in
  4009. 2:04:47Space Rain 2. So, this is pretty much
  4010. 2:04:49always up. And the final perk here is
  4011. 2:04:50Adler Rush for a 5% HP restore and a
  4012. 2:04:52major kill or higher in melee or melee
  4013. 2:04:55execution. Now, for the prestige perk
  4014. 2:04:57options, I do take battlefield awareness
  4015. 2:04:58first. If it targets an 8 meters, you'll
  4016. 2:05:00do 10% more range damage. Now, we do
  4017. 2:05:02have a melter rifle, so it's kind of a
  4018. 2:05:03no-brainer to pick this up. Next perk
  4019. 2:05:04here is fortitude for health increase of
  4020. 2:05:0615%. Moving here to launch restoration
  4021. 2:05:08and restoration. Now, this gives you a
  4022. 2:05:11ton more value on your grapple launcher
  4023. 2:05:13because one armor back is super strong
  4024. 2:05:15for that, especially the range damage
  4025. 2:05:16reduction from this perk here. And also,
  4026. 2:05:18restoration is just a top tier perk
  4027. 2:05:20effect in the game already. And that's
  4028. 2:05:21pretty much all there is for this build,
  4029. 2:05:23guys. I mean, this is probably the
  4030. 2:05:25easiest build on the Vanguard in my
  4031. 2:05:27opinion. Though there are stronger
  4032. 2:05:29options, this one should serve you well
  4033. 2:05:30on both chaos and tyrannids. And
  4034. 2:05:32hopefully this build guide helped you.
  4035. 2:05:34And if you like content like this,
  4036. 2:05:35subscribe for more. And if you want to
  4037. 2:05:37catch me live to ask me questions about
  4038. 2:05:38the game or just come hang out, you can
  4039. 2:05:39find me here on YouTube or on Twitch
  4040. 2:05:41with a link in the video description.
  4041. 2:05:42I'll send a link to my community
  4042. 2:05:43discord. [snorts]
  4043. 2:05:45Guys, first regards here be talking
  4044. 2:05:47about a white scar chainsword
  4045. 2:05:48retribution build from the Vanguard
  4046. 2:05:50class in Space Marine 2 patch 13. Now,
  4047. 2:05:52the White Scar's Chainsord is the best
  4048. 2:05:55chain sword in Space Marine 2 in my
  4049. 2:05:56opinion and probably one of the best
  4050. 2:05:58weapons in the entire game currently.
  4051. 2:05:59And the heroic perk effect down here is
  4052. 2:06:01called Fury of Tagoras. Adrenaline
  4053. 2:06:03storage stacks are increased to three.
  4054. 2:06:05The third stack is a higher damage
  4055. 2:06:06bonus, but the bonus for the second
  4056. 2:06:07stack is reduced. Now, you will still
  4057. 2:06:10get the armor explosion effect on the
  4058. 2:06:12second stack and the third stack. So, it
  4059. 2:06:14functions pretty much exactly like a
  4060. 2:06:15normal block weapon. And this one
  4061. 2:06:17actually comes out to a ludicrous amount
  4062. 2:06:19of damage. You can one combo Extremis on
  4063. 2:06:22the third stack. And also, that third
  4064. 2:06:24stack will last for 4 seconds instead of
  4065. 2:06:26the 2.2 of a normal surge charge. So,
  4066. 2:06:28really strong weapon here right now.
  4067. 2:06:30We're be building around that today. So
  4068. 2:06:31number one for the perk tree, I take the
  4069. 2:06:33perk professional strength first. Melee
  4070. 2:06:35damage increases by 5%. Moving here into
  4071. 2:06:38the perk swift recovery. Heavy attacks
  4072. 2:06:40restore 100% more contested health. Now
  4073. 2:06:43on the chainsord with an eight speed
  4074. 2:06:45here, this is very powerful getting back
  4075. 2:06:47your CP, especially on the Vanguard
  4076. 2:06:49class because the Vanguard has a 50%
  4077. 2:06:52buff already to his contested health
  4078. 2:06:54regen. And that makes you significantly
  4079. 2:06:56more effective on this weapon as well
  4080. 2:06:58with swift recovery. So really great
  4081. 2:07:00synergy for this class. And then we move
  4082. 2:07:01here into the perk perpetual strength.
  4083. 2:07:03Up here into the perk perpetual strength
  4084. 2:07:05again. And then we pick up the perk here
  4085. 2:07:06reverberating impact. Stomp AOE radius
  4086. 2:07:09increases by 50%. Now because you have
  4087. 2:07:11an 8 speed on this weapon, you also have
  4088. 2:07:13a 4se secondond uh duration on that last
  4089. 2:07:15charge here. You can actually combo skip
  4090. 2:07:17on the second charge to your stomp or
  4091. 2:07:19just not even use a combo skip and go
  4092. 2:07:21straight to the stomp on the third
  4093. 2:07:23charge. So really strong to have like
  4094. 2:07:25extra stomp radius here. Then we threw
  4095. 2:07:27here into the perk combined onslaught
  4096. 2:07:28down here into heavy onslaught. Full
  4097. 2:07:30throttle for the combo skip. Then we go
  4098. 2:07:32up here for hard target image or slayer.
  4099. 2:07:34Though alternatively you could pick up
  4100. 2:07:36extremis slayer and the perk down here
  4101. 2:07:37my nora slayer. But I just prefer this
  4102. 2:07:39one on this build because you can
  4103. 2:07:41actually one combo extremis without
  4104. 2:07:43extremis slayer. I was actually
  4105. 2:07:44incorrect on my old guide. I will be
  4106. 2:07:46making an update white scar chains sword
  4107. 2:07:48guide though to like fix that
  4108. 2:07:49discrepancy. So hopefully that'll be out
  4109. 2:07:51by the time I post this. And that's
  4110. 2:07:53pretty much all there is for the white
  4111. 2:07:54scar chainsword. Now, for the primary
  4112. 2:07:56weapon here, we do take the heroic
  4113. 2:07:58instigator carbine, mainly because this
  4114. 2:08:00weapon is very strong at close and
  4115. 2:08:02medium range, and that's where we want
  4116. 2:08:03to be on a vanguard anyways. And the
  4117. 2:08:04heroic perk effect down here is called
  4118. 2:08:06higher rate burst. This will give us a
  4119. 2:08:08five round burst over the standard three
  4120. 2:08:10on a relic tier option that ups your DPS
  4121. 2:08:12tremendously because you also have a
  4122. 2:08:14higher base damage on this one than all
  4123. 2:08:16these as well. So, a really good option
  4124. 2:08:18for you. Now, for the perk tree here,
  4125. 2:08:20since we are a vanguard, I do
  4126. 2:08:22predominantly build around the ammo
  4127. 2:08:23economy. Starting off with the perk
  4128. 2:08:25here, extended magazine into the perk
  4129. 2:08:27over here, reload restoration. After
  4130. 2:08:29reloading, your ammo reserve restored by
  4131. 2:08:3050% of the number of enemies hit. Cannot
  4132. 2:08:32exceed maximum ammo capacity. So, this
  4133. 2:08:35one is super nice to just like keep your
  4134. 2:08:36ammo topped off because there are some
  4135. 2:08:38like ammo droughts in some of the maps
  4136. 2:08:40in this game. This will help out with
  4137. 2:08:41that a ton. Next perk here is divine
  4138. 2:08:43might into the perk here, increase
  4139. 2:08:44capacity. Then I pick up the perk great
  4140. 2:08:46might down here for the hipfire perk
  4141. 2:08:48home precision. Equip Evans maximum
  4142. 2:08:50spread decreases by 50% when firing
  4143. 2:08:53without aiming. This perk effect is
  4144. 2:08:55incredible. A 50% reduction on your
  4145. 2:08:57maximum spread is just a top tier thing
  4146. 2:08:59for this. And home precision will help
  4147. 2:09:01out the vanguard a ton because being
  4148. 2:09:03able to hipfire a headsh shot is just a
  4149. 2:09:05bit quicker sometimes than like ADSing.
  4150. 2:09:06So really good option there. Next thing
  4151. 2:09:08here is recoupment. Killing a major or
  4152. 2:09:10hire enemy with a headsh shot. This
  4153. 2:09:11weapon restores an armor segment. The
  4154. 2:09:12cool down is 15 seconds. Armor restore
  4155. 2:09:15built into your weapon like this is
  4156. 2:09:17super nice. And we also have to pick
  4157. 2:09:19this perk up to go into the next perk
  4158. 2:09:20here, which is tactical precision. Head
  4159. 2:09:22shots deal 20% more damage. Non-
  4160. 2:09:24headshot damage it decreases by 10%. So
  4161. 2:09:26headshot damage is like most of what we
  4162. 2:09:28want on this anyways. So a really nice
  4163. 2:09:30perk combo here. And also we get to pick
  4164. 2:09:31up recoupment. Next perk here is head
  4165. 2:09:33hunter. And the final perk is rapid
  4166. 2:09:35health for a bit of redundant healing.
  4167. 2:09:36And that's pretty much all there is for
  4168. 2:09:38the heroic instigator. Now for the
  4169. 2:09:40secondary, I do take the rate of fire
  4170. 2:09:42inferno pistol. Mainly so we can mag
  4171. 2:09:45dump because we want to be triggering
  4172. 2:09:46not only the perk over here,
  4173. 2:09:47retribution, but also the perk in our
  4174. 2:09:50perk tree, motivated melee. And this one
  4175. 2:09:52says melee damage increases by 20% if
  4176. 2:09:54this weapon has no ammo in it magazine.
  4177. 2:09:56So if we combine that with the perk over
  4178. 2:09:58here, uh, retribution, we get like a 50%
  4179. 2:10:00buff to our melee damage. Now, it's not
  4180. 2:10:02like literally 50%. The calculation here
  4181. 2:10:05is quite a bit lower, but it's still a
  4182. 2:10:06damage increase and does help us hit
  4183. 2:10:08some break points. just like kill bosses
  4184. 2:10:10a bit faster. Now, for the Inferno
  4185. 2:10:12pistol, if you want to like dump your
  4186. 2:10:14magazine on this gun, the rate of fire
  4187. 2:10:16is much better for that. And also, just
  4188. 2:10:18keep in mind in Space Marine 2, when you
  4189. 2:10:20empty your magazine in this game, it
  4190. 2:10:22will force you to reload, unless you
  4191. 2:10:23like dodge or use your melee attack or
  4192. 2:10:26something. So, it's a little annoying,
  4193. 2:10:27but if you are emptying your magazine,
  4194. 2:10:29then immediately go into a melee attack
  4195. 2:10:31because that will fix the like ammo
  4196. 2:10:33dump. Um, next perk here is Divine Might
  4197. 2:10:35into the perk here, motivated melee, of
  4198. 2:10:36course. So then I grab the perk here,
  4199. 2:10:38great might. I go down here into the
  4200. 2:10:40much better bottom tree in my opinion
  4201. 2:10:41with the perk here perpetual range,
  4202. 2:10:43increased capacity, admin restoration,
  4203. 2:10:45um, extra shot and trick shot for armor
  4204. 2:10:47restore. That's pretty much all there is
  4205. 2:10:49for the secondary. Now for our perk
  4206. 2:10:52tree, I do start off with the perk here
  4207. 2:10:54upper hand first. After a time parry,
  4208. 2:10:56block or dodge, you do not lose 12 heavy
  4209. 2:10:58hits and you cannot be knocked back for
  4210. 2:10:5910 seconds if you are using a block
  4211. 2:11:01weapon in Space Rain 2. Since block
  4212. 2:11:03weapons do not stagger enemies unless
  4213. 2:11:05you actually hit them with the block
  4214. 2:11:06stun attack, uh it is just way better to
  4215. 2:11:09have no knock back for that because
  4216. 2:11:10certain enemies like melee terminators,
  4217. 2:11:12they will just not respond to the first
  4218. 2:11:14explosion of two block charges. And
  4219. 2:11:16having this no knock back unless you get
  4220. 2:11:18like that second or third one in. So
  4221. 2:11:20that's really useful for you. So that's
  4222. 2:11:21why pick upand. Next perk here is
  4223. 2:11:23conviction. When your armor is fully
  4224. 2:11:24depleted, you will take 25% less health
  4225. 2:11:26damage for 10 seconds. This is a 25%
  4226. 2:11:28health damage reduction you can stack on
  4227. 2:11:30top of the perk over here um through the
  4228. 2:11:32fight for another 20% health damage
  4229. 2:11:34reduction for 5 seconds. So this comes
  4230. 2:11:35out to be like a 45% reduction on top of
  4231. 2:11:38all your armor restore on top of your
  4232. 2:11:39fortitude for a 15% HP [music] increase.
  4233. 2:11:42Super strong perk options guys. This is
  4234. 2:11:45[ __ ] incredible in this game. So this
  4235. 2:11:47makes you significantly tankier as a
  4236. 2:11:49combo. Next perk here is of course
  4237. 2:11:51retribution. Moving here into the perk
  4238. 2:11:53inner fire. Now, this gives you 15%
  4239. 2:11:55ability charge back on a finisher on
  4240. 2:11:57Absorus or higher enemy. Though, if you
  4241. 2:11:58want to take unmatched deal for healing,
  4242. 2:12:00you can definitely do that. This is a
  4243. 2:12:02very strong option as well, but
  4244. 2:12:04adrenaline surge is where I'm getting my
  4245. 2:12:05healing on this build. So, we're taking
  4246. 2:12:06inner fire. Next perk here is collateral
  4247. 2:12:09damage. Diving kick deals 50% more
  4248. 2:12:12damage and additionally damages enemies
  4249. 2:12:13on the way to the grapple launcher's
  4250. 2:12:15target. This perk is incredible. 50%
  4251. 2:12:18more damage on your grappling launcher
  4252. 2:12:20will help you out a ton. Though I will
  4253. 2:12:22say if you want to take like restless
  4254. 2:12:24fortitude, you can definitely do that. A
  4255. 2:12:2540% range damage reduction, especially
  4256. 2:12:27against chaos for 10 seconds, will make
  4257. 2:12:29you incredibly tanky against some of the
  4258. 2:12:32most annoying enemies in the game like
  4259. 2:12:33missile can terminators and stuff like
  4260. 2:12:35that. So this will stack for your armor
  4261. 2:12:37because range damage reduction does
  4262. 2:12:39affect your armor on just your HP. And
  4263. 2:12:40then on top of that, you will have the
  4264. 2:12:42HP damage reduction of throughout the
  4265. 2:12:44fight and conviction. That's pretty much
  4266. 2:12:46all there is for this. Next perk here is
  4267. 2:12:48tenacity. after a range kill from jurors
  4268. 2:12:50or higher enemy diving kicks damage
  4269. 2:12:51increases by 130%. The cool down is 15
  4270. 2:12:54seconds. Now being able to one-shot guys
  4271. 2:12:57off your kick is incredible because if
  4272. 2:12:59you combine this perk with collateral,
  4273. 2:13:00you will just like damn near one-shot
  4274. 2:13:02extremist sometimes. So a really fun
  4275. 2:13:04perk option. Obviously the best perk
  4276. 2:13:05option is technically zone of impact and
  4277. 2:13:07tactical prowess, but we're doing
  4278. 2:13:09something a bit different today. Next
  4279. 2:13:10perk here is Thrill the Fight for that
  4280. 2:13:1220% health damage reduction for 5
  4281. 2:13:13seconds on a parry block or dodge. Now,
  4282. 2:13:16this is a very underrated perk on the
  4283. 2:13:18Vanguard in my opinion. Mainly because
  4284. 2:13:20this perk will re-trigger on every
  4285. 2:13:23single parry block or dodge even if the
  4286. 2:13:25current 5 seconds are ongoing. And like
  4287. 2:13:27most perks will not do that in this
  4288. 2:13:28game. Like for so for example, if you
  4289. 2:13:31have a perk effect like the Bullwark's
  4290. 2:13:33uh shield bash here with Mercol for no
  4291. 2:13:35knock back after a shield bash, you have
  4292. 2:13:37to wait for the 10 seconds to be up to
  4293. 2:13:38actually re-trigger this. The fight will
  4294. 2:13:40go off every single time. So nice option
  4295. 2:13:42there. Final perk here is adrenaline
  4296. 2:13:44rush. Melee kills majors or higher
  4297. 2:13:46enemies restore health by 5%. Because
  4298. 2:13:48some healing on a vanguard build is nice
  4299. 2:13:50and on this build especially, I think
  4300. 2:13:52this is like the best option. Now for
  4301. 2:13:54our prestige perk options, it is pretty
  4302. 2:13:55standard. We take battlefield awareness
  4303. 2:13:57for more range damage at close range for
  4304. 2:13:58our instigator into the perk fortitude
  4305. 2:14:00for more health and launch restoration
  4306. 2:14:01and restoration for armor restore. And
  4307. 2:14:03that's pretty much all there is for this
  4308. 2:14:05build, guys. You know, I think this is a
  4309. 2:14:07very strong build for both chaos and
  4310. 2:14:09tyrannis. Now, the White Scar Chain
  4311. 2:14:10Sword is super damn fun and very
  4312. 2:14:13powerful in Space Marine 2 at the
  4313. 2:14:15moment. And hopefully this build guide
  4314. 2:14:16helped you. And if you like content like
  4315. 2:14:18this, subscribe for more. If you want to
  4316. 2:14:19watch me live to ask me questions about
  4317. 2:14:20the game or just come hang out, you can
  4318. 2:14:22find me here on YouTube or on Twitch
  4319. 2:14:23with a link in the video description.
  4320. 2:14:24I'll send a link to my community
  4321. 2:14:25Discord. And as always, take it easy.
  4322. 2:14:27Thanks for watching. Bye. Hey guys,
  4323. 2:14:29first regards here. I'll be talking
  4324. 2:14:31about the most broken bullwwork build
  4325. 2:14:33for damage in Space Brain 2 patch 13.
  4326. 2:14:35Now, historically, the shield bash
  4327. 2:14:37bullwark is completely cracked in this
  4328. 2:14:39game. And guess what? In patch 13, it's
  4329. 2:14:41still totally cracked. So, I'll be
  4330. 2:14:43building around it today with stuff like
  4331. 2:14:44incustom force here and our block power
  4332. 2:14:46axe because the relic tier block power
  4333. 2:14:48axe has the highest damage scaling for
  4334. 2:14:50your shield bash in the game. So, I'll
  4335. 2:14:52be taking this today. And for the perk
  4336. 2:14:54tree here, we do start off with the perk
  4337. 2:14:55pal strength first. Moving here to the
  4338. 2:14:57perk cudigrass perpetual strength and
  4339. 2:14:58perpetual strength again because the
  4340. 2:15:00main idea here is just building pure
  4341. 2:15:02melee damage because that's all you want
  4342. 2:15:04from this weapon. because the weapon
  4343. 2:15:06here is just so high in its damage perks
  4344. 2:15:09that it just fits perfectly into this
  4345. 2:15:11build. And on top of that, there is like
  4346. 2:15:13a little bit of an interaction of the
  4347. 2:15:14power backstep you can do to like go
  4348. 2:15:16immediately from a stagger into a shield
  4349. 2:15:18bash. I do have a full guide for that.
  4350. 2:15:19I'll put in the info card. But the next
  4351. 2:15:21perk here is counterattack down here
  4352. 2:15:22into the perk repost. And then I pick up
  4353. 2:15:24the perk hard target, tactical retreat,
  4354. 2:15:26power wave, and cleaver. Now, having the
  4355. 2:15:28power wave damage here is super nice on
  4356. 2:15:31top of cleaver for a 10% damage buff
  4357. 2:15:33against like the most obnoxious enemies
  4358. 2:15:34in the game really. So, definitely grab
  4359. 2:15:36this. And like really, when you're
  4360. 2:15:38building a block power axe, you pretty
  4361. 2:15:40much always build this way anyways,
  4362. 2:15:41unless you're taking like the heroic
  4363. 2:15:42version. Now, for the secondary weapon,
  4364. 2:15:45I do take the newly buffed firepower
  4365. 2:15:47plasma. Now, all the plasma pistols and
  4366. 2:15:50like plasma incinerators, they got a
  4367. 2:15:52damage buff on their common shots this
  4368. 2:15:53patch. They feel way better. And also
  4369. 2:15:56those common shots now are quite strong
  4370. 2:15:57at recovering contested health. So you
  4371. 2:16:00don't really need to take the rate of
  4372. 2:16:02fire version anymore to get all your
  4373. 2:16:04contested health back. This one's
  4374. 2:16:05actually quite strong on that on just
  4375. 2:16:06common shots. So very strong option for
  4376. 2:16:09you. So be taking that today. Now the
  4377. 2:16:11perk tree setup for this is pretty
  4378. 2:16:13standard. I'm just going for full damage
  4379. 2:16:15here. Number one, we take plasma
  4380. 2:16:16collection over here into the perk rapid
  4381. 2:16:18cooling. Then I pick up plasma
  4382. 2:16:20collection again. Blast radius for
  4383. 2:16:21petual velocity down here into the perk
  4384. 2:16:23plasma collection. And this is where you
  4385. 2:16:25really have a choice. You can either
  4386. 2:16:26skip over the perk here blast radius and
  4387. 2:16:28stuff like retaliation and go up here
  4388. 2:16:30for efficient charge and perfect
  4389. 2:16:32cooling. Or you can go all the way down
  4390. 2:16:33like I did for divine might retaliation
  4391. 2:16:35and bonus radius. Now the thing about
  4392. 2:16:37the plasma pistol in this patch is that
  4393. 2:16:40you're actually more ammo efficient on
  4394. 2:16:41the common shots than the charge shots.
  4395. 2:16:43But charge shots are higher DPS. So if
  4396. 2:16:45you want this perk, you can definitely
  4397. 2:16:46take that. But the firepower version is
  4398. 2:16:49already pretty strong on the common
  4399. 2:16:50shot. So a definitely a good option,
  4400. 2:16:52which is why I picked it today. Now for
  4401. 2:16:53the perk tree here, I do start off with
  4402. 2:16:55the perk here intimidating aura first. A
  4403. 2:16:57per time parry deals AoE damage in a 5
  4404. 2:16:59meter radius. So the cool down is 5
  4405. 2:17:01seconds. This perk will work with
  4406. 2:17:03perfect block, which is perfect parry.
  4407. 2:17:04So keep that in mind. And even though
  4408. 2:17:06for momentum will give us more damage on
  4409. 2:17:08the shield bash. This one is overall way
  4410. 2:17:11higher damage because this perk is just
  4411. 2:17:13kind of nuts. So definitely grab this
  4412. 2:17:14one. Next perk here is up to you. I took
  4413. 2:17:17scrambled targeting for less range
  4414. 2:17:18damage. So technically the highest
  4415. 2:17:20damage you could possibly get is like
  4416. 2:17:22shock and awe defensive advantage like
  4417. 2:17:23mercy countermeasure because the 25%
  4418. 2:17:26more damage taken here while they're in
  4419. 2:17:27a shock area on top of defensive
  4420. 2:17:29advantage with a shield bash is nuts.
  4421. 2:17:31But that being said, this is a safer
  4422. 2:17:33option and your shield bash damage is
  4423. 2:17:35still ridiculous. So that's why I picked
  4424. 2:17:37this one today. Next perk here is Seal
  4425. 2:17:39Within. When your health is in 50%, you
  4426. 2:17:41will take 30% less health damage and
  4427. 2:17:43this just makes you way tankier. You
  4428. 2:17:45pretty much always pick this up. Like
  4429. 2:17:46steel within is such a value perk on the
  4430. 2:17:48bull war class that you just grab this
  4431. 2:17:50all the time. Without this, you are
  4432. 2:17:52substantially squishier. So that's why I
  4433. 2:17:54picked it up today. Next perk here is
  4434. 2:17:56focus restoration. Every 30 seconds, all
  4435. 2:17:58team members on restore one armor
  4436. 2:18:00segment. One armor restoration to your
  4437. 2:18:02entire team every 30 seconds may not
  4438. 2:18:04sound that strong. This can save your
  4439. 2:18:05life over and over. And also armor just
  4440. 2:18:07damage caps against enemy attacks in
  4441. 2:18:09this game anyway. So definitely pick
  4442. 2:18:10this up as well. Next perk here is
  4443. 2:18:12purity of purpose. The banner deals
  4444. 2:18:14damage over time to enemies with zer of
  4445. 2:18:16effect. This perk is overall the best in
  4446. 2:18:19this column. It will wipe out minors and
  4447. 2:18:20do a ton of damage to major extremist
  4448. 2:18:22even bosses at hard strats and ops. The
  4449. 2:18:24perk down here, rapid regeneration is
  4450. 2:18:26good for ranged damage. But against
  4451. 2:18:28melee doesn't matter that much because
  4452. 2:18:30any amount of armor will stop incoming
  4453. 2:18:32melee damage. So having just like a
  4454. 2:18:34little drip feed from this one is
  4455. 2:18:35totally fine. It's just range attacks
  4456. 2:18:37have a different uh bit of a different
  4457. 2:18:38damage cap. Next perk here is concussive
  4458. 2:18:41force. Shield Mash deals 200% more
  4459. 2:18:43damage and shield rush deals 100% more
  4460. 2:18:45damage. Uh we are a shield mash build,
  4461. 2:18:48so you definitely want this. This is
  4462. 2:18:50what makes this build go nuclear. Like
  4463. 2:18:52this is a ridiculous effect to be
  4464. 2:18:54honest. Like concussive force can really
  4465. 2:18:56fit on like any weapon in the game. The
  4466. 2:18:58block power axe is just the best, but
  4467. 2:19:00you took this on a block power sword.
  4468. 2:19:01Block thunder hammer. Well, obviously
  4469. 2:19:02you can't use on a thunder hammer, but
  4470. 2:19:04block power sword, it's still very
  4471. 2:19:05strong. It's just a really really
  4472. 2:19:07cracked perk. So we're taking that here.
  4473. 2:19:09Next perk here is Mercal Resolve. After
  4474. 2:19:11a shield bash, shield rush, or thunder
  4475. 2:19:13hammer pommel smash, melee damage
  4476. 2:19:15increases by 15%. You do not lose
  4477. 2:19:16control from heavy hits and cannot be
  4478. 2:19:18knocked back for 10 seconds. This is
  4479. 2:19:20just free no knock back for your class.
  4480. 2:19:22Super strong effect and a 15% buff for
  4481. 2:19:24using our shield bash on our shield bash
  4482. 2:19:26build is also very nice. Next perk here
  4483. 2:19:28is defensive mastery. A perfect time
  4484. 2:19:31parry or block instantly capacitates
  4485. 2:19:32majorus or tremisole enemy. The cool
  4486. 2:19:34down is 90 seconds. Now, currently as of
  4487. 2:19:37like 13.1, this perk is bugged to have
  4488. 2:19:39no cool down. That will be fixed in the
  4489. 2:19:41hot fix pretty soon here. But, you know,
  4490. 2:19:43in the guide I'll be showing here for
  4491. 2:19:45the game play, I will not be using this
  4492. 2:19:47perk because of that. So, I'll be taking
  4493. 2:19:48armor advance instead. But, this one is
  4494. 2:19:50overall the best. And for prestige perk
  4495. 2:19:52options, I just take resilience first.
  4496. 2:19:53Medicase s 40% more HP into the perk
  4497. 2:19:56here overcharge because this perk is
  4498. 2:19:58just incredible. This will buff up your
  4499. 2:20:00power back step damage, which you will
  4500. 2:20:01still be using. And the final perks here
  4501. 2:20:03are powerful shot and masterful defense
  4502. 2:20:05because the common shots on your plasma
  4503. 2:20:07pistol here definitely benefit from this
  4504. 2:20:08and masterful defense is just a very
  4505. 2:20:10strong perk in general for CDR. And
  4506. 2:20:12that's pretty much all there is for this
  4507. 2:20:14build guys. Bullwark shield bash is just
  4508. 2:20:17cracked in this game. Ever since they
  4509. 2:20:18buffed up the concussive force perk and
  4510. 2:20:20also if you have no idea how to like
  4511. 2:20:22animation cancel your shield bash, I do
  4512. 2:20:23have a full guide for that. I'll put in
  4513. 2:20:25the description. But for the most part,
  4514. 2:20:26this build is just kind of insane and
  4515. 2:20:29trivializes all content for like
  4516. 2:20:31operations and hard strats on both chaos
  4517. 2:20:33and tyrannid. So hopefully this build
  4518. 2:20:35guide helped you. And if you like
  4519. 2:20:36content like this, subscribe for more.
  4520. 2:20:38If you want to watch me live to ask me
  4521. 2:20:39questions about the game or just come
  4522. 2:20:40hang out, you can find me here on
  4523. 2:20:41YouTube or on Twitch with a link in the
  4524. 2:20:43video description. I'll set a link to my
  4525. 2:20:44community discord. Hey guys, first
  4526. 2:20:46regards here and I'll be talking about a
  4527. 2:20:48fencing power sword build using the new
  4528. 2:20:49one-handed bolt carbine option on the
  4529. 2:20:51bullwart class to completely trivialize
  4530. 2:20:53tyrannids on hard strats and operations.
  4531. 2:20:55Now, the fencing power sword is a super
  4532. 2:20:58popular weapon on this class because it
  4533. 2:21:00has an A+ speed that makes the weapon
  4534. 2:21:03itself feel way better. Like the whole
  4535. 2:21:05combo flow of this just feels really
  4536. 2:21:06good for new players especially. And
  4537. 2:21:08because of that, we building around that
  4538. 2:21:10today. And also one more thing here is
  4539. 2:21:12that zero frame startup parries which
  4540. 2:21:15means like the moment you press your
  4541. 2:21:16parry button you will immediately get a
  4542. 2:21:18parry window. Those weapons are very
  4543. 2:21:20strong in Bullwarks that includes
  4544. 2:21:21fencing and block because the perk here
  4545. 2:21:23intimidating aura kind of just makes up
  4546. 2:21:25for like any damage loss you would
  4547. 2:21:27normally have unlike a fencing weapon
  4548. 2:21:28because it does so much damn damage on
  4549. 2:21:30its own and having a zero frame start up
  4550. 2:21:32on your parry will make these triggers
  4551. 2:21:34happen far more often. So a really
  4552. 2:21:36powerful interaction there. Now, for the
  4553. 2:21:38perk tree on this, I do start off with
  4554. 2:21:39the perk here, armored strength first.
  4555. 2:21:41If you have armor remaining, melee
  4556. 2:21:42damage increases by 10%. This is super
  4557. 2:21:45easy to maintain on the bullwark because
  4558. 2:21:47we do have the perk here, armor
  4559. 2:21:48reinforcement, non-finisher gun strikes
  4560. 2:21:50for one armor segment. Now, because we
  4561. 2:21:52have a fencing weapon, we'll be doing
  4562. 2:21:53gun strikes all the damn time. So,
  4563. 2:21:55keeping our armor up off of this is
  4564. 2:21:56super damn easy and does keep us up with
  4565. 2:21:59our armored strength the entire time.
  4566. 2:22:01Next perk here is master of offense.
  4567. 2:22:02After you switch sword combat style, you
  4568. 2:22:04will deal 20% more melee damage for 5
  4569. 2:22:06seconds. The cool down is 10 seconds.
  4570. 2:22:08Now, you can switch your sword combat
  4571. 2:22:09style in a dodge in this game. And what
  4572. 2:22:11that allows you to do is immediately go
  4573. 2:22:13from a dodge into a sword combat style
  4574. 2:22:16switch for the 20% buff here. And you
  4575. 2:22:18can do a lunging attack from that and
  4576. 2:22:19trigger your power rake immediately
  4577. 2:22:21after with the cutting edge bonus. Now,
  4578. 2:22:22if you don't know how that works, I do
  4579. 2:22:24have a full bullwark guide on this
  4580. 2:22:25channel in the description below. But
  4581. 2:22:26for the most part, this is a very good
  4582. 2:22:28perk. Next perk here, perpetual strength
  4583. 2:22:30down here to perpetual strength again.
  4584. 2:22:31Then I pick up the perk here,
  4585. 2:22:33tranquility into the perk, melee
  4586. 2:22:35onslaught. This weapon deals 10% more
  4587. 2:22:37melee damage. This is just a nice flat
  4588. 2:22:39damage buff into the perk here, hard
  4589. 2:22:40target, while performing a light combo.
  4590. 2:22:42You will take 15% less range damage.
  4591. 2:22:45Now, we are an eight plus speed weapon.
  4592. 2:22:46So, triggering light combos is super
  4593. 2:22:48easy for us to do. And the next perk
  4594. 2:22:50here is of course the perk cutting edge.
  4595. 2:22:53Power rake deals 50% more melee damage.
  4596. 2:22:56Now, it does not matter what power sword
  4597. 2:22:58you're using. It could be fencing,
  4598. 2:22:59balance, block, or like the xenophase
  4599. 2:23:02blade. The power rake is always the
  4600. 2:23:04strongest attack on this weapon. 50%
  4601. 2:23:06more damage on that is tremendous in
  4602. 2:23:08this game and because of that you will
  4603. 2:23:11just always take this perk. The perk up
  4604. 2:23:13here, reeling blow just kind of sucks.
  4605. 2:23:14So definitely grab this one. Next perk
  4606. 2:23:16here is extremist slayer up here in
  4607. 2:23:18Majora Slayer and of course a terminus
  4608. 2:23:19slayer. We do skip over minor slayer
  4609. 2:23:22here because every single power sword
  4610. 2:23:23mops up minor pretty easily and
  4611. 2:23:25defensing one can also just parry them
  4612. 2:23:26for armor. So you really don't need a
  4613. 2:23:28buff here and instead we take the perk
  4614. 2:23:30here power restoration. Power style
  4615. 2:23:32attacks restore 100% more contested
  4616. 2:23:34health. Now, this is super valuable for
  4617. 2:23:36us because the power style attacks on
  4618. 2:23:38the power sword every single swipe of a
  4619. 2:23:40light attack on these will set up a
  4620. 2:23:42hormagant or like a Zangor into a gun
  4621. 2:23:44strike opportunity unless it's like a
  4622. 2:23:46shield zangor because shield zangors are
  4623. 2:23:48built different. But getting the double
  4624. 2:23:49CP recovery there, that helps you avoid
  4625. 2:23:51ship damage while you were setting up
  4626. 2:23:52your gun strike. So, really good option
  4627. 2:23:54here. And speed restoration is just not
  4628. 2:23:56remotely as valuable. That's pretty much
  4629. 2:23:57all there is for the melee weapon here.
  4630. 2:24:00Now for our secondary, we take the
  4631. 2:24:02fabled new bulk carbine option. Now,
  4632. 2:24:04this one is kind of mediocre on the
  4633. 2:24:06damage, not going to lie. The ammo
  4634. 2:24:07capacity here is okay. You know what
  4635. 2:24:09this thing is good for, though? CHP
  4636. 2:24:11recovery. Your contested health recovery
  4637. 2:24:13on the rapid fire of this feels really
  4638. 2:24:15good in this game. I think once they
  4639. 2:24:16buff up the damage a little bit, it will
  4640. 2:24:18feel significantly better overall
  4641. 2:24:20because, let's be real, a buff for this
  4642. 2:24:22weapon is coming eventually. If you
  4643. 2:24:24don't want to use this, if you want to
  4644. 2:24:25take like a heavy bolt pistol on the
  4645. 2:24:26ammo reserve option or the heroic
  4646. 2:24:28option, you can do that. I would set
  4647. 2:24:30them up this way or even like the fire
  4648. 2:24:32power bolt uh rate, a firepower plasma
  4649. 2:24:34pistol, not bolt pistol, the firepower
  4650. 2:24:35plasma pistol. The gun strike damage
  4651. 2:24:37here is very high or even like the
  4652. 2:24:38heroic one because all of these do work,
  4653. 2:24:40though the heroic one's definitely the
  4654. 2:24:41hardest to use, but today we are taking
  4655. 2:24:43this one. Now, the variant I choose here
  4656. 2:24:46is the magazine capacity and reserve
  4657. 2:24:48option. Mainly because like I said
  4658. 2:24:50before, this weapon's ammo economy is
  4659. 2:24:52not super strong. It's not god awful.
  4660. 2:24:54It's just you definitely want a fatter
  4661. 2:24:55magazine capacity and reserve option
  4662. 2:24:57because that will help you out a ton.
  4663. 2:24:59Now for the perk tree setup, there are
  4664. 2:25:01really only two good paths in my
  4665. 2:25:02opinion. So you either take these two
  4666. 2:25:04perks first with the increased capacity
  4667. 2:25:06and extended magazine or you go down
  4668. 2:25:08here for divine might and adamant
  4669. 2:25:09hunter. Now admin hunter says when your
  4670. 2:25:12health is below 30%, headshots will deal
  4671. 2:25:1325% more damage. On a bull war class,
  4672. 2:25:16you are very tanky on pretty much every
  4673. 2:25:18build ever. So being that low is really
  4674. 2:25:20not too bad for you, but I just prefer
  4675. 2:25:22the ammo up here because ammo is just
  4676. 2:25:24kind of king on this gun. Next perk here
  4677. 2:25:26is fast reload down here into the
  4678. 2:25:28perking fire. And then we pick up the
  4679. 2:25:30perk here retaliation. After a perfect
  4680. 2:25:31time dodge, you will deal 25% more
  4681. 2:25:33damage for 10 seconds. Moving here into
  4682. 2:25:35the perk tactical precision because
  4683. 2:25:36headshot damage is just by far the most
  4684. 2:25:39important portion of this gun. And the
  4685. 2:25:40final perks here are gun strike reload,
  4686. 2:25:42which you'll be triggering all the time
  4687. 2:25:44because we get gun strikes on this build
  4688. 2:25:45all the time. And the final perk is of
  4689. 2:25:47course Elite Hunter. After you kill a
  4690. 2:25:50Majorus or higher enemy with a melee
  4691. 2:25:51weapon, headshots will deal 25% more
  4692. 2:25:53damage for 10 seconds. Now, this perk
  4693. 2:25:56will trigger on a melee execute, not
  4694. 2:25:58just a melee kill. I say that every time
  4695. 2:26:00because a lot of players don't realize
  4696. 2:26:01that when it says kill with a melee
  4697. 2:26:02weapon, it also means you can just do a
  4698. 2:26:04normal execute. And because of that,
  4699. 2:26:05you'll have this 25% buff up pretty much
  4700. 2:26:07all the time. However, to reapply this
  4701. 2:26:10buff, you do have to wait for the
  4702. 2:26:11initial 10 seconds to be up. And you can
  4703. 2:26:13see the duration of this below your HP
  4704. 2:26:15bar in the left corner in game. So just
  4705. 2:26:17keep that in mind. But overall very
  4706. 2:26:19strong perk effect. 25% damage increase
  4707. 2:26:21here to head shot is very good. And you
  4708. 2:26:23also find that on like an audible rifle
  4709. 2:26:24and stuff like that. And that's pretty
  4710. 2:26:26much all there is for the weapon
  4711. 2:26:27selection. Now for the perk tree, would
  4712. 2:26:30you take the perk here in timing or
  4713. 2:26:31first? A perfect time parry deals AoE
  4714. 2:26:33damage in a 5 m radius. The cool down is
  4715. 2:26:355 seconds. This perk will do more damage
  4716. 2:26:38than your melee weapon here. Like your
  4717. 2:26:40fencing weapon here for the power sword.
  4718. 2:26:42Uh, this is mainly good for horde
  4719. 2:26:43control like most fencing weapons are.
  4720. 2:26:45But as far as damage is concerned,
  4721. 2:26:47intimidating aura, this will do a stupid
  4722. 2:26:49amount of damage. You will do over half
  4723. 2:26:51of a sword warrior's HP in a single
  4724. 2:26:53parry every 5 seconds in a 5 m radius.
  4725. 2:26:56You just take this. It's a top tier perk
  4726. 2:26:58option. It kind of makes the whole build
  4727. 2:26:59flow pretty well. Next perk here is
  4728. 2:27:01scramble targeting. If you are
  4729. 2:27:02surrounded by five or more enemies, you
  4730. 2:27:03will take 25% less damage from range
  4731. 2:27:05attacks. Then we move here into the perk
  4732. 2:27:06armor reinforcement. Non-finisher gun
  4733. 2:27:08strikes restore one armor segment. I
  4734. 2:27:11will say this perk is predominantly good
  4735. 2:27:12against tyrannids and steel within is
  4736. 2:27:14better on like double faction maps or
  4737. 2:27:16chaos because chaos doesn't give you as
  4738. 2:27:18many gun strikes. It has gotten much
  4739. 2:27:20better with the addition of chaos spawn
  4740. 2:27:21in patch 10 but still armor enforcement
  4741. 2:27:24is like mostly good against tyrannids.
  4742. 2:27:26So if you want to take this instead you
  4743. 2:27:28definitely could, but we're taking this
  4744. 2:27:29one today for the tyrannid faction. Next
  4745. 2:27:30per here is advanced conditioning.
  4746. 2:27:32Contested health fades 50% more slowly
  4747. 2:27:34for all team members. This is a new
  4748. 2:27:36player build for the most part. So
  4749. 2:27:38managing your contested health for newer
  4750. 2:27:40players is pretty difficult for the most
  4751. 2:27:42part. Like this is something a lot of
  4752. 2:27:43them struggle with. So having a 50%
  4753. 2:27:46increased window on that is really good
  4754. 2:27:48for them. Though I would say overall
  4755. 2:27:49focus restoration up here is better.
  4756. 2:27:52Next perk here is purity of purpose. The
  4757. 2:27:54banner deals damage over time to enemies
  4758. 2:27:56deserve effect. This perk will almost
  4759. 2:27:58100 to zero a sword warrior and like
  4760. 2:28:00wipe out my Norris and do significant
  4761. 2:28:02damage to extremist and bosses. And the
  4762. 2:28:04other perks in this row like or column I
  4763. 2:28:06should say like rapid regeneration. This
  4764. 2:28:09one the armor restoration effect here is
  4765. 2:28:11pretty good. However, it will cut your
  4766. 2:28:13banner duration in half which just
  4767. 2:28:15sucks. You're also losing all the damage
  4768. 2:28:17and purity of purpose. So for the most
  4769. 2:28:18part this is just the best option
  4770. 2:28:21overall. Next perk here is also the
  4771. 2:28:23strongest option overall for most
  4772. 2:28:24players which is invigorating icon. When
  4773. 2:28:26the banner is activated all team members
  4774. 2:28:28regain maximum contested health but
  4775. 2:28:30recharges 50% slower. Now, this perk
  4776. 2:28:33just maxes out CHP. So, the moment you
  4777. 2:28:35put this down, you and your teammates in
  4778. 2:28:37the vicinity will all get a max white
  4779. 2:28:39bar, and you can then recover your HP
  4780. 2:28:41off of that if you are unaware. Now, a
  4781. 2:28:4350% soul recharge rate does kind of
  4782. 2:28:45suck, but honestly, healing is so
  4783. 2:28:47ridiculous when it's printed as like
  4784. 2:28:49just a pure printing machine for HP and
  4785. 2:28:51med stims. That does not matter. Next
  4786. 2:28:53perk here is rejuvenating effect. When
  4787. 2:28:55the banner is activated, it revives
  4788. 2:28:56incapacitates squad members with dive
  4789. 2:28:58effect. This perk is pretty good for
  4790. 2:29:00helping out your teammates. I will say
  4791. 2:29:01the perkier defensive mastery is better
  4792. 2:29:03combined with the perk here versus
  4793. 2:29:04resolve for no knock back. But on a like
  4794. 2:29:07new player build or an automated build,
  4795. 2:29:09this one is definitely a better option.
  4796. 2:29:11Also, defensive mastery is bugged at the
  4797. 2:29:13moment that I'm talking about this to
  4798. 2:29:14have no cool down at all. And because of
  4799. 2:29:17that, we're taking armor advance because
  4800. 2:29:18this one gives you no knock back while
  4801. 2:29:20you have armor remaining. And we do have
  4802. 2:29:21armor reinforcement on this build. So,
  4803. 2:29:23this will be up pretty much 24/7. That's
  4804. 2:29:25pretty much all there is for the main
  4805. 2:29:26perk tree. Now, for our prestige perk
  4806. 2:29:28options, you can take a few options
  4807. 2:29:30here. Number one, auxiliary reload to
  4808. 2:29:32just like maintain ammunition on your
  4809. 2:29:33secondary. This is definitely better
  4810. 2:29:36with like the plasma pistol and the new
  4811. 2:29:38bulk carbine secondary because the bulk
  4812. 2:29:39carbine secondary is a pretty big
  4813. 2:29:41magazine on our build. But if you don't
  4814. 2:29:43want to take this, you can just go
  4815. 2:29:44straight for resilience into overcharge,
  4816. 2:29:46powerful shot, and masterful defense.
  4817. 2:29:48I'm taking resilience, overcharge,
  4818. 2:29:49powerful shot, masterful defense on this
  4819. 2:29:51build because I don't really value the
  4820. 2:29:53ammunition recovery on the bulk carbine
  4821. 2:29:55that highly. I know we have it selected
  4822. 2:29:56here, but like for the actual build
  4823. 2:29:58guide, we will be taking these four. And
  4824. 2:30:00that's pretty much all there is for this
  4825. 2:30:02build, guys. You know, the Bullwark is
  4826. 2:30:04still a truly staggering powerhouse of a
  4827. 2:30:07class in Space Marine 2 patch 13. This
  4828. 2:30:09guy's probably going to be S tier all
  4829. 2:30:11the way to Space Marine 3. Like, let's
  4830. 2:30:12be honest. But hopefully this build
  4831. 2:30:14guide helped you. I know a lot of you
  4832. 2:30:15guys like the power sword. And if you
  4833. 2:30:17like content like this, subscribe for
  4834. 2:30:18more. You watch me live to ask you
  4835. 2:30:20questions about the game or just coming
  4836. 2:30:21out. You can find me here on YouTube or
  4837. 2:30:22on Twitch with a link in the video
  4838. 2:30:24description. and also a link to my
  4839. 2:30:25community discord. Hey guys, first
  4840. 2:30:26regards here and I'll be talking about a
  4841. 2:30:28xenoase blade bull work build for space
  4842. 2:30:302 patch 13. Now the xenophase blade got
  4843. 2:30:33buffed again this patch because all the
  4844. 2:30:35power swords heavy speed increase this
  4845. 2:30:37time around. It was ever so slight, but
  4846. 2:30:39it's actually a pretty noticeable effect
  4847. 2:30:41on the slower options like the xenophase
  4848. 2:30:43and the block weapon. And because of
  4849. 2:30:44that, I'll be building around it today.
  4850. 2:30:46Now for the perk tree here, it is pretty
  4851. 2:30:48much the same as usual. First, we start
  4852. 2:30:50off with the perk here armored strength.
  4853. 2:30:52Moving here into the perk master of
  4854. 2:30:54offense. After switching sword combat
  4855. 2:30:55style, you deal 20% more melee damage
  4856. 2:30:57for five seconds. The cooldown is 10
  4857. 2:30:59seconds. A 20% buff like this is pretty
  4858. 2:31:02nice because you can swap your sword
  4859. 2:31:04combat style out of a dash or like you
  4860. 2:31:06know a perfect dodge and stuff like
  4861. 2:31:07that. So really easy to pull this off
  4862. 2:31:09into a power rake. Next perk here,
  4863. 2:31:11perpetual strength and perpetual
  4864. 2:31:12strength again. Moving here to the perk
  4865. 2:31:14tranquility, melee onslaught for a 10%
  4866. 2:31:16melee damage buff. Then I pick up the
  4867. 2:31:18perk hard target into the perk cutting
  4868. 2:31:20edge. Power rake deals 50% more melee
  4869. 2:31:23damage. You pretty much always pick this
  4870. 2:31:25up on every single power sword because
  4871. 2:31:28power rake is just the best attack on
  4872. 2:31:29this weapon overall. And also the
  4873. 2:31:31xenophase blade has a heroic perk effect
  4874. 2:31:33over here, ancient technology that says
  4875. 2:31:35your power break waves are wider and
  4876. 2:31:36deal 20% more damage. So you definitely
  4877. 2:31:39want it here. Next perk here is
  4878. 2:31:40extremiser up here into the perk major
  4879. 2:31:42slayer. And the final perk is terminus
  4880. 2:31:44slayer into the perk power restoration.
  4881. 2:31:46Power style attacks restore double
  4882. 2:31:48contested health. Now, every single
  4883. 2:31:49attack you do on a power style with a
  4884. 2:31:51power sword will set up my Norris into a
  4885. 2:31:53gun strike opportunity. And having
  4886. 2:31:54double CHP recovery here is super nice
  4887. 2:31:57to like avoid chip damage in between
  4888. 2:31:59your gun strikes. So, a really good
  4889. 2:32:00option here. And also speed restoration.
  4890. 2:32:03Usually, if you're using speed style, it
  4891. 2:32:05is because you are fighting a major and
  4892. 2:32:07major are usually getting power ranked
  4893. 2:32:08and also you're getting like your HP
  4894. 2:32:09back off of executes from them instead
  4895. 2:32:11of just like using your actual weapon
  4896. 2:32:13attack. So, usually not super strong
  4897. 2:32:15option. Now, one more hidden effect I
  4898. 2:32:17want to talk about in the Xenophase
  4899. 2:32:19Blade is that the hero perk effect here,
  4900. 2:32:21ancient technology, the power rake wave
  4901. 2:32:23angle is actually vertical, not just
  4902. 2:32:26horizontal. So, you're pretty strong at
  4903. 2:32:27like cutting down zoenthropes,
  4904. 2:32:29neuroththropes, and light zangors. And
  4905. 2:32:31because of that, that does open up the
  4906. 2:32:32opportunity to use like less optimal
  4907. 2:32:35range secondaries for those enemies like
  4908. 2:32:37the Neo Vulkite pistol. So, the Neo
  4909. 2:32:39Vulkite also got a buff this patch and
  4910. 2:32:41now has a faster heating speed on top of
  4911. 2:32:43having having a better contested health
  4912. 2:32:45recovery. Though, I will say the better
  4913. 2:32:47contested health recovery here is not
  4914. 2:32:49very strong or noticeable, but the
  4915. 2:32:51heating speed is definitely increased
  4916. 2:32:53and does feel way better. Now, I'm
  4917. 2:32:55taking the firepower version here
  4918. 2:32:56because usually you don't run out of
  4919. 2:32:58ammo too much. And even outside of like
  4920. 2:33:00Majora's damage and just heating speed,
  4921. 2:33:02this weapon is very strong for like
  4922. 2:33:04wiping out spore mines, wiping out
  4923. 2:33:05cultists and stuff like that because
  4924. 2:33:07they always die to one shot and every
  4925. 2:33:09single like little laser beam here will
  4926. 2:33:11just obliterate them. So really good
  4927. 2:33:13option. Now for the perk tree, I do take
  4928. 2:33:15the perk extend magazine first. Moving
  4929. 2:33:17here into the perk combustive momentum.
  4930. 2:33:18After a gun strike, heating speed
  4931. 2:33:20increases by 30% for 6 seconds. This is
  4932. 2:33:23a pretty long up time and definitely
  4933. 2:33:25noticeable. And honestly, the top tree
  4934. 2:33:27here is not too strong. You know, you
  4935. 2:33:29get like a little bit more damage, but
  4936. 2:33:30the damage here is not really the issue.
  4937. 2:33:32It's more so that heating speed because
  4938. 2:33:33when you're using a Neo Vulkite on a
  4939. 2:33:35Majorus or a boss, you want to get that
  4940. 2:33:38explosion as fast as possible. So, you
  4941. 2:33:39definitely want this perk. [music] Next
  4942. 2:33:40perk here is increased capacity. Moving
  4943. 2:33:42here to the perk vulite discharge area
  4944. 2:33:44for a wider um discharge area, which is
  4945. 2:33:46pretty, you know, self-explanatory. It's
  4946. 2:33:48also up here, so you kind of take this
  4947. 2:33:50no matter what. Next perk here is
  4948. 2:33:51accelerated combustion for even more
  4949. 2:33:53heating speed. Then we go up top instead
  4950. 2:33:55of going down the bottom here because
  4951. 2:33:57doing this one is okay, but the damage
  4952. 2:33:59buff up here is much better in my
  4953. 2:34:02opinion. So we go up through heat
  4954. 2:34:04retention, heat enemies cool down 25%
  4955. 2:34:06slower into the perk here, vulkite
  4956. 2:34:08discharge. After killing a major or
  4957. 2:34:10higher enemy with a melee weapon, damage
  4958. 2:34:12of vulkai discharge increases by 30% for
  4959. 2:34:1410 seconds. This is a really nice damage
  4960. 2:34:16buff here and also helps you hit some
  4961. 2:34:18break points. And the final perk here is
  4962. 2:34:20just really strong, which is Volkai
  4963. 2:34:21Blitz. Vulkai discharge damage increases
  4964. 2:34:24by 25% and the discharge area increases
  4965. 2:34:26by 25%. So this is just a flat buff to
  4966. 2:34:30your gun is way better than the perk
  4967. 2:34:31down here called distributed
  4968. 2:34:33defluration. Deflaguration, sorry I'm
  4969. 2:34:35not saying that correctly, but the point
  4970. 2:34:36is along with the vulkai explosion, 25%
  4971. 2:34:38of the heat is also transferred to
  4972. 2:34:40surrounding enemies. That is just not
  4973. 2:34:42remotely as good as this, especially
  4974. 2:34:43these days where your heating speed is
  4975. 2:34:45actually quite fast. Now for the perk
  4976. 2:34:47tree here, we do take something a little
  4977. 2:34:49different. So, first up, we are going
  4978. 2:34:51full tank. I take the perk conviction.
  4979. 2:34:53When your armor is fully depleted, you
  4980. 2:34:55will take 25% of the self damage for 10
  4981. 2:34:57seconds. Now, on balance weapons, I
  4982. 2:34:59don't like intimidating aura as much. It
  4983. 2:35:01is still a very strong perk effect on
  4984. 2:35:03them. And don't get me wrong, you can
  4985. 2:35:05definitely take this. It will not like
  4986. 2:35:06serve you poorly. It's just that the
  4987. 2:35:08negative frame startup of a balanced
  4988. 2:35:10parry window means you're actually
  4989. 2:35:11getting less opportunities to trigger
  4990. 2:35:13intimidating aura because zero frame
  4991. 2:35:15startups on fencing and block just feel
  4992. 2:35:17way better with this. And for that
  4993. 2:35:18reason, I do kind of prefer just having
  4994. 2:35:20that extra HP damage reduction because
  4995. 2:35:22it just makes your whole game go like
  4996. 2:35:23way more smoothly. Next perk here is
  4997. 2:35:25shock and awe. Enemies in the shock area
  4998. 2:35:27take 25% more damage. We pick up this
  4999. 2:35:29just so we can take the perk down here
  5000. 2:35:31later for our like, you know, a shock
  5001. 2:35:32area detonating at our armor break area.
  5002. 2:35:35So, pretty good synergy there. And also
  5003. 2:35:37the other shock perk here, defensive
  5004. 2:35:39advantage. A perk time period block
  5005. 2:35:41creates a shock area for 5 seconds with
  5006. 2:35:42a cool down of 30 seconds. A 30-second
  5007. 2:35:44cool down in this game is just kind of
  5008. 2:35:46ridiculous. And you're just way better
  5009. 2:35:48off taking the perk steel within because
  5010. 2:35:50only 5 seconds for a shock area is just
  5011. 2:35:53way worse than like a full shock nade on
  5012. 2:35:55a 45se secondond cool down. And usually
  5013. 2:35:57this one is more than enough. Though if
  5014. 2:35:58you want to take this you definitely
  5015. 2:36:00could. Now steal within on top of
  5016. 2:36:02conviction for like a 55% health damage
  5017. 2:36:04reduction on top of a 30% base [music]
  5018. 2:36:08HP increase on the bullwart class. This
  5019. 2:36:10makes you just stupidly tanky. Like you
  5020. 2:36:13will really struggle to die below 25%
  5021. 2:36:15HP.
  5022. 2:36:17Because in Space Marine 2, when your HP
  5023. 2:36:19drops below 25% on every class in the
  5024. 2:36:21game, you will get a ramping damage
  5025. 2:36:23reduction that makes you progressively
  5026. 2:36:24tankier until you actually die. So, if
  5027. 2:36:26you have a higher base HP on top of
  5028. 2:36:28double damage reduction perks, you are
  5029. 2:36:31practically impossible to kill or at the
  5030. 2:36:33very least you can survive long enough
  5031. 2:36:35to get a stem and trigger things like
  5032. 2:36:36resilience here. So, a really easy to
  5033. 2:36:38use. One of the best options in the game
  5034. 2:36:40to keep you alive and probably the
  5035. 2:36:41easiest way to run this class outside of
  5036. 2:36:43things like invarian icon. Next perk
  5037. 2:36:45here is focus restoration. Every 30
  5038. 2:36:47seconds, all team members automatically
  5039. 2:36:49restore one armor segment. This is just
  5040. 2:36:51more damage reduction for not just you,
  5041. 2:36:53but your entire team. I will say if
  5042. 2:36:55you're a brand new player, advanced
  5043. 2:36:56conditioning can be easier to use
  5044. 2:36:58because one of the hardest things for
  5045. 2:37:00new players to actually deal with in
  5046. 2:37:01this game is managing their contested
  5047. 2:37:03health. And this makes that
  5048. 2:37:03significantly easier. Next perk here is
  5049. 2:37:06purity of purpose. The banner deals
  5050. 2:37:08damage over time to enemies with d of
  5051. 2:37:09effect. This perk will just put down a
  5052. 2:37:11shock nate around your banner. It will
  5053. 2:37:13wipe out my Norris, do significant
  5054. 2:37:14damage to major, extremist, and even
  5055. 2:37:16bosses. Though I will say this is the
  5056. 2:37:19best value perk. The perk down here,
  5057. 2:37:20rapid regeneration. The armor
  5058. 2:37:22restoration effect here is quite strong
  5059. 2:37:24as range attacks. Unfortunately, a
  5060. 2:37:2610-second reduction in your banner
  5061. 2:37:28actually cuts your banner up time in
  5062. 2:37:30half, which is pretty awful. So, this is
  5063. 2:37:32definitely the better value option. Next
  5064. 2:37:34perk I take here is concussive force.
  5065. 2:37:36Shield bash deals 200% more damage.
  5066. 2:37:38Shield rush deals 100% more damage.
  5067. 2:37:40Thunderhammer Pommel Smash deals 100%
  5068. 2:37:42more damage and deals AOE damage in a 7
  5069. 2:37:44m radius. Cool down is 5 seconds. Now,
  5070. 2:37:47being able to shield bash for more
  5071. 2:37:49damage here is just like super strong on
  5072. 2:37:51any build for Bulborg. I do have a full
  5073. 2:37:53animation cancel guide and had to like
  5074. 2:37:54spam this over and over, but like even
  5075. 2:37:56on the Xenophase Blade, there are points
  5076. 2:37:58in time where you can't get off a power
  5077. 2:38:00rake and being able to shield bash your
  5078. 2:38:01face for 200% more damage will just get
  5079. 2:38:03you the execute. So, pretty good there.
  5080. 2:38:05Though, I will say every single perk in
  5081. 2:38:07this column is pretty strong. So you
  5082. 2:38:09could take glory shield, you could take
  5083. 2:38:10the healing perk down here. That is up
  5084. 2:38:12to you. Next perk here is mercal
  5085. 2:38:14resolve. After a shield bash, shield
  5086. 2:38:16rush, or thunder hammer pobble smash,
  5087. 2:38:18melee damage increases by 15% and always
  5088. 2:38:20control heavy hits and cannot be knocked
  5089. 2:38:21back for 10 seconds. This is just a free
  5090. 2:38:24no knockback perk. This will trigger on
  5091. 2:38:25any use of shield bash or shield rush.
  5092. 2:38:28You do not actually have to hit any
  5093. 2:38:29enemies with the shield bash at all. It
  5094. 2:38:31will trigger on its own just for like
  5095. 2:38:32whacking the air. Just keep in mind that
  5096. 2:38:34you have to wait for the 10-second
  5097. 2:38:36duration to go up to actually reapply
  5098. 2:38:38the effect. So like you can see that
  5099. 2:38:39under your HP bar a little bit. When the
  5100. 2:38:41icon finally like closes off, you can
  5101. 2:38:43then reapply the effect for yourself
  5102. 2:38:44again with another shield bash. Just
  5103. 2:38:46keep that in mind. Final perk here is
  5104. 2:38:47mercy countermeasure. When your armor is
  5105. 2:38:49fully depleted, a reserve shot grenade
  5106. 2:38:51automatically detonates your position.
  5107. 2:38:52The cool down is 45 seconds. Now back in
  5108. 2:38:55patch 11, they cut the cooldown of this
  5109. 2:38:57perk in half. It used to be 90 seconds
  5110. 2:38:59long. Now it is only 45. So taking this
  5111. 2:39:02with the perk over here, shock and awe,
  5112. 2:39:04that's a pretty long up time. Like you
  5113. 2:39:06got to keep in mind that this perk is
  5114. 2:39:08only a 15-second longer cool down. The
  5115. 2:39:10perk over here, defensive advantage, and
  5116. 2:39:12you are not really giving up a ton at
  5117. 2:39:14all. Like you know, if you if you want
  5118. 2:39:15the perk down here, aren't advanced or
  5119. 2:39:17defensive mastery, you could do that,
  5120. 2:39:19but emergency countermeasure I think
  5121. 2:39:20just fits into this build for the iron
  5122. 2:39:22hands aesthetic way more. And that's
  5123. 2:39:23pretty much all there is for the main
  5124. 2:39:25perk tree. Now for our prestige perk
  5125. 2:39:27selection, I do take resilience first.
  5126. 2:39:28Medicay sins restore 40% more HP.
  5127. 2:39:30Whenever I don't take the healing perk
  5128. 2:39:32over here in vigoring Icon, I pretty
  5129. 2:39:33much always pick up resilience because
  5130. 2:39:35having more valuable stems, you can kind
  5131. 2:39:37of just like sit at a low HP value and
  5132. 2:39:38get back over half your HP off a single
  5133. 2:39:40stim restoration, a really good option
  5134. 2:39:42for like any tank build in the bull
  5135. 2:39:44work. And the next perk here is of
  5136. 2:39:45course overcharge. Held in charge attack
  5137. 2:39:47damage increases by 20%. This is a
  5138. 2:39:50multiplicative melee damage buff to your
  5139. 2:39:52power rake and power rake is like the
  5140. 2:39:54strongest attack on the xenophase
  5141. 2:39:55anyways. So you definitely want this
  5142. 2:39:58perk effect. Final perks here are
  5143. 2:39:59powerful shot for 20% more range damage
  5144. 2:40:01and masterful defense for ability charge
  5145. 2:40:03being restored by 1% for every blocked
  5146. 2:40:05range attack. This perk is nuts. You
  5147. 2:40:08know, all you have to do is hold your
  5148. 2:40:09banner up against pretty much any
  5149. 2:40:10minigun terminator in the game and
  5150. 2:40:11you'll just get like your entire banner
  5151. 2:40:13back. You'll damn near get your entire
  5152. 2:40:15banner back. Even the 50% increased cool
  5153. 2:40:17down and vigoring icons. So, one of the
  5154. 2:40:19top tier perk effects if you have a
  5155. 2:40:21blocking shield or like you know really
  5156. 2:40:22any shield build, which means if you
  5157. 2:40:24don't have a thunder hammer, you just
  5158. 2:40:25take that perk. And that's pretty much
  5159. 2:40:27all there is for the build guide here,
  5160. 2:40:28guys. And this is my Iron Hand Xenoace
  5161. 2:40:31Blade Tech Marine build, not Tech
  5162. 2:40:32Marine, excuse me, Bullwark build. And
  5163. 2:40:34hopefully this build guide helped you.
  5164. 2:40:36And if you like content like this,
  5165. 2:40:37subscribe for more. And as always, thank
  5166. 2:40:39you for watching. And if you want to
  5167. 2:40:40watch me live, ask me questions about
  5168. 2:40:41the game or just come hang out. You can
  5169. 2:40:43find me here on YouTube or on Twitch
  5170. 2:40:45with a link in the video description
  5171. 2:40:46alongside a link to my community
  5172. 2:40:47Discord. Hey guys, first two regards
  5173. 2:40:49here. I'll be talking about a heroic
  5174. 2:40:50chainsword build for the bull workfl.
  5175. 2:40:54Now, today I will be rocking my
  5176. 2:40:56Ravenguard fit on the blade guard with
  5177. 2:40:58the new White Scars chains and a
  5178. 2:41:00firepower bolt pistol. Mainly because we
  5179. 2:41:03have a Raven Guard skin for this one.
  5180. 2:41:04Now on the heroic tier here, we are
  5181. 2:41:07using a double stomp perk because
  5182. 2:41:09hilariously the new white scar chains
  5183. 2:41:11sword is actually better at getting out
  5184. 2:41:13double stomps than the other heroic
  5185. 2:41:14double-edged chain sword because the
  5186. 2:41:16block charges on this weapon. The third
  5187. 2:41:19stack here from pure of chigorus, this
  5188. 2:41:21will last 4 seconds, which means you can
  5189. 2:41:23stagger enemies the entirety of your
  5190. 2:41:25block charges here for 4 seconds into
  5191. 2:41:28your double stomp, which is super
  5192. 2:41:30powerful on this weapon. And if you use
  5193. 2:41:32the combo skip down here, full throttle,
  5194. 2:41:34you can actually get out both samps
  5195. 2:41:35before you actually run out of those
  5196. 2:41:37balance charges. So, a really good
  5197. 2:41:38option for that. Now, for the perk tree
  5198. 2:41:40here, I do start off with the perk armor
  5199. 2:41:42strength first. If you have armor
  5200. 2:41:43remaining, melee damage increases by
  5201. 2:41:4510%. Now, on the bullwart class, this
  5202. 2:41:47perk is active pretty much all the time
  5203. 2:41:49because we have the perk over here,
  5204. 2:41:51focus restoration. And even though the
  5205. 2:41:54perk down here with uh swift recovery is
  5206. 2:41:56very strong, you really don't need that
  5207. 2:41:58on the bull work as much as say like an
  5208. 2:42:00assault or a vanguard. So we are going
  5209. 2:42:02up here today. And the next perk here is
  5210. 2:42:04called crushing heal. Enemies hit by
  5211. 2:42:06stomp deal 30% less damage for 4
  5212. 2:42:08seconds. The cool down is 10 seconds.
  5213. 2:42:09Now this is pretty good honestly. Like
  5214. 2:42:12getting a 30% like less damage dealt
  5215. 2:42:14against you is pretty strong in this
  5216. 2:42:16game. And usually this perk kind of
  5217. 2:42:18sucks, but on this build it actually
  5218. 2:42:20works pretty damn well. So next perk
  5219. 2:42:22here, special pet special strength over
  5220. 2:42:23here into the perk reverberating impact.
  5221. 2:42:25Stomp AoE radius increases by 50%.
  5222. 2:42:28Now we are a stomping build, so this
  5223. 2:42:31makes perfect sense to pick this one up.
  5224. 2:42:33And next perk here is combine onslaught
  5225. 2:42:35up here into the perk trampling stride.
  5226. 2:42:38After performing a stomp, hold the
  5227. 2:42:39attack button to perform an additional
  5228. 2:42:41stomp. So this is pretty easy. Once you
  5229. 2:42:43do a stomp, just hold down your heavy
  5230. 2:42:44attack and you'll do a second one. And
  5231. 2:42:46really strong option for this. Just keep
  5232. 2:42:48in mind you can't combo skip quite like
  5233. 2:42:50the double edge relic can like off a
  5234. 2:42:52light attack. You do have to use things
  5235. 2:42:53like full throttle and stuff like that
  5236. 2:42:55to get there a little bit earlier. Now
  5237. 2:42:57the next perk here is heavy onslaught
  5238. 2:42:59down here to full throttle for the combo
  5239. 2:43:00skip. And the final perks here are hard
  5240. 2:43:03target and major slayer. Though
  5241. 2:43:04alternatively you could pick up like
  5242. 2:43:06minor slayer and extremism slayer. That
  5243. 2:43:08is up to you. But you can still one
  5244. 2:43:10combo majorus and extremis in this game
  5245. 2:43:13with this weapon just off of like your
  5246. 2:43:14three charges here even without the perk
  5247. 2:43:16down here. So really strong option on
  5248. 2:43:18the bull work class especially. Now for
  5249. 2:43:20our secondary we do take the fire power
  5250. 2:43:23standard bolt pistol. Why you may ask?
  5251. 2:43:25Because we have a Raven Guard skin. And
  5252. 2:43:26also this weapon's pretty strong at the
  5253. 2:43:28moment. Like the gun strike damage here
  5254. 2:43:30on the firepower version is pretty damn
  5255. 2:43:33close to the heavy bolt pistol options.
  5256. 2:43:35And because of that it's actually a
  5257. 2:43:36pretty decent weapon. Now for the perk
  5258. 2:43:39tree. I do take the perk here precision
  5259. 2:43:40first. Maximum spread decreases by 10%.
  5260. 2:43:43Then we just go through like the normal
  5261. 2:43:44path of head hunter into the perk gun
  5262. 2:43:46strike reload. Then I grab the perk
  5263. 2:43:47here, increase capacity, head hunter
  5264. 2:43:49again, and the most important perk here,
  5265. 2:43:51which is elite hunter. After killing a
  5266. 2:43:53major or higher enemy with a melee
  5267. 2:43:55weapon, headshots will deal 50% more
  5268. 2:43:57damage for 10 seconds. Now, this will
  5269. 2:43:59trigger on a melee execute on just a
  5270. 2:44:01melee kill. So keep that in mind. And a
  5271. 2:44:0350% buff here to your headshot damage.
  5272. 2:44:05That's just too good to give up in my
  5273. 2:44:07opinion. So definitely grab this one.
  5274. 2:44:09Final perks here are head hunter,
  5275. 2:44:10extended magazine, and divine might. And
  5276. 2:44:12that's pretty much all there is for the
  5277. 2:44:13secondary option. Now for the perk tree,
  5278. 2:44:16well, since we are a block weapon, we do
  5279. 2:44:18take the perk here, intimidating or
  5280. 2:44:20first. After a perfectly timed parry,
  5281. 2:44:22you deal an AoE damage effect within 5
  5282. 2:44:24m. Cool down is 5 seconds. This perk
  5283. 2:44:28will work on perfect block despite the
  5284. 2:44:30description not saying anything about
  5285. 2:44:31it. This is a very powerful perk for
  5286. 2:44:33both fencing and block weapons and
  5287. 2:44:35really any weapon in the game because as
  5288. 2:44:37long as you have a zero frame startup on
  5289. 2:44:39your melee weapon here for the defense
  5290. 2:44:41types, it's very easy to just like
  5291. 2:44:43trigger this off cooldown over and over.
  5292. 2:44:45And this one does over half a sword
  5293. 2:44:47warrior's HP and damage on absolute
  5294. 2:44:49difficulty. It's just free damage
  5295. 2:44:51constantly in an AoE. Honestly, if this
  5296. 2:44:53perk only worked on one enemy, it would
  5297. 2:44:55still be godly, but it's just that
  5298. 2:44:58strong, so we'd have to pick it up. Next
  5299. 2:44:59perk here is shock and awe. Enemies in
  5300. 2:45:02shock area take 25% more damage. The
  5301. 2:45:05main reason we take this is because if
  5302. 2:45:07you stack this perk with like a shock
  5303. 2:45:09area like emergency countermeasure over
  5304. 2:45:10here for a full shock and armor break,
  5305. 2:45:12you can actually do a ton of extra
  5306. 2:45:14damage. And a really funny perk effect
  5307. 2:45:16here is that you'll get like the
  5308. 2:45:18emergency countermeasure shock grenade
  5309. 2:45:20detonated at your position. You will
  5310. 2:45:21have purity of purpose for an AoE around
  5311. 2:45:23your banner and you'll break your armor
  5312. 2:45:25in your banner and then this like little
  5313. 2:45:27shock n will drop. they'll be taking
  5314. 2:45:28more damage from everything and you will
  5315. 2:45:30just like nuke everything in your banner
  5316. 2:45:32area of gory shield. Pretty fun option
  5317. 2:45:34for like murdering extremist. So, for
  5318. 2:45:36that reason, I'm picking it up today.
  5319. 2:45:37Next perk here is Steal Within. When
  5320. 2:45:39your health's less than 50%, you will
  5321. 2:45:41take 30% less health damage. This is an
  5322. 2:45:43S tier perk on the Bull War class. You
  5323. 2:45:45pretty much always pick this up. It is
  5324. 2:45:47by far the most valuable of like all the
  5325. 2:45:49damage reduction perks in this tree,
  5326. 2:45:51mainly because of its placement. because
  5327. 2:45:53this is the only damage reduction perk
  5328. 2:45:55in this class that gives you access to
  5329. 2:45:57your armor restoration here still and
  5330. 2:45:59things like intimidating aura while not
  5331. 2:46:01really giving up anything in return
  5332. 2:46:02except for like maybe armor
  5333. 2:46:03reinforcement and the perk effect up
  5334. 2:46:05here defensive advantage it's not like
  5335. 2:46:07horrific it's just not that strong for a
  5336. 2:46:1030- secondond cool down and you're just
  5337. 2:46:11way better off taking the 45se secondond
  5338. 2:46:13cool down this one instead next perk
  5339. 2:46:15here is focus restoration every 30
  5340. 2:46:18seconds all team members automatically
  5341. 2:46:19restore one armor segment this will just
  5342. 2:46:21keep you topped off on armor armor all
  5343. 2:46:23the time or like just give you one armor
  5344. 2:46:24bar and any armor bar in Space Marine 2
  5345. 2:46:27will reduce all incoming melee damage to
  5346. 2:46:29zeroing from bosses. So even like a
  5347. 2:46:31sliver of armor in this game is
  5348. 2:46:32incredible. So you definitely want this
  5349. 2:46:34perk. Next perk here is purity of
  5350. 2:46:36purpose. The banner deals damage over
  5351. 2:46:37time to enemies with this area of
  5352. 2:46:39effect. This perk is incredible. You
  5353. 2:46:41will wipe out my Norris. You will do
  5354. 2:46:43like almost 100 to zero damage on a
  5355. 2:46:46majorus like a tiered warrior gory
  5356. 2:46:48shield because the 20% longer duration
  5357. 2:46:49here. gives you more value from this
  5358. 2:46:51perk as well, which is why we take the
  5359. 2:46:53next perk, which is glory shield. All
  5360. 2:46:55team members in the banner's air of
  5361. 2:46:57effect take 20% less damage and the
  5362. 2:46:58banner lasts 20% longer. This is my
  5363. 2:47:02preferred perk on the bullwark class,
  5364. 2:47:04mainly because the fun of the bullwark
  5365. 2:47:07to me is that this class just has a
  5366. 2:47:09super fun chapter banner and more
  5367. 2:47:12banners is more fun and concussive force
  5368. 2:47:14is pretty damn powerful to be honest.
  5369. 2:47:17But uh invar icon makes it so your
  5370. 2:47:19banner comes back far more slowly and
  5371. 2:47:21because of that I just prefer glory
  5372. 2:47:23shield. This makes your banner more
  5373. 2:47:24effective and more banners is more fun.
  5374. 2:47:26So a longerl lasting banner is just more
  5375. 2:47:28entertaining for me personally. Next
  5376. 2:47:30perk here is immersial resolve. After
  5377. 2:47:32your shield bash, shield rush or thunder
  5378. 2:47:33hammer pommel smash melee damage
  5379. 2:47:35increases by 15%. You don't lose heavy
  5380. 2:47:37hits and cannot be knocked back for 10
  5381. 2:47:38seconds. This is just like the main form
  5382. 2:47:40of no knock back on this class. So you
  5383. 2:47:42definitely pick it up on this build
  5384. 2:47:44because if you do not have the perk down
  5385. 2:47:45here arm advance, you definitely need
  5386. 2:47:47this because a no knock back for a block
  5387. 2:47:49weapon especially is super useful
  5388. 2:47:51because block weapons you don't actually
  5389. 2:47:53get the staggering effect until you
  5390. 2:47:55actually get like the double block
  5391. 2:47:56charge on your next attack and getting
  5392. 2:47:58interrupted during that completely
  5393. 2:47:59sucks. So you definitely want like some
  5394. 2:48:01form of no knock back. Final perk here
  5395. 2:48:03is emergency countermeasure. When your
  5396. 2:48:05armor is fully depleted, a reserve shock
  5397. 2:48:07grenade automatically detonates at your
  5398. 2:48:08position. The cool down is 45 seconds.
  5399. 2:48:11This perk got buffed in like patch 11 to
  5400. 2:48:14have a 45se secondond cool down to have
  5401. 2:48:16a 90-second cool down. It is way better
  5402. 2:48:18now. Super underrated to be honest. You
  5403. 2:48:20basically become like a squid inking
  5404. 2:48:22where the moment your armor breaks you
  5405. 2:48:23just drop down a shock nade to kill
  5406. 2:48:25things around you and anything your
  5407. 2:48:27shock areas will take more damage. So
  5408. 2:48:30really good for like picking up some
  5409. 2:48:31executes such as like clearing off my
  5410. 2:48:32Nora swords and stuff like that. So
  5411. 2:48:34really valuable perk for you. Now for
  5412. 2:48:36the prestige perk options here, we do
  5413. 2:48:38take resilience first. Medicase stim
  5414. 2:48:40store 40% more HP into the perk here.
  5415. 2:48:42Overcharge, powerful shot, and masterful
  5416. 2:48:44defense because for like most shield
  5417. 2:48:47builds, this is like the overall best in
  5418. 2:48:48my opinion. You get CDR from this, get
  5419. 2:48:50more damage from your range weapon. You
  5420. 2:48:52get more stem economy and overcharge is
  5421. 2:48:54just kind of cracked in terms of damage
  5422. 2:48:57and this will affect your stomp and your
  5423. 2:48:58bashes and stuff like that on your chain
  5424. 2:49:01sword here. And we are building for a
  5425. 2:49:02stomp anyway, so that is why we took it
  5426. 2:49:04today. And that's pretty much everything
  5427. 2:49:06there is for this build, guys. Hopefully
  5428. 2:49:08this build guide helped you. And if you
  5429. 2:49:10like content like this, subscribe for
  5430. 2:49:11more. And as always, thank you for
  5431. 2:49:12watching. Take it easy. Bye. Hey guys,
  5432. 2:49:15[snorts] first regards here. And I'll be
  5433. 2:49:16talking about the easiest bull work
  5434. 2:49:18build for Space Marine 2 patch 13 to
  5435. 2:49:20dominate the hard strats and operations.
  5436. 2:49:22Now, the main idea behind this build is
  5437. 2:49:24armor regen with stuff like armor
  5438. 2:49:25reinforcement and focus restoration and
  5439. 2:49:28triggering huge damage effects off of
  5440. 2:49:29stuff like intimidating aura because
  5441. 2:49:31this perk is kind of nuts. And to
  5442. 2:49:33achieve this goal, we will be using the
  5443. 2:49:35heroic power fist desk grass. Now, this
  5444. 2:49:38is probably the easiest weapon in the
  5445. 2:49:40entire game for new players. Mainly
  5446. 2:49:43because as a fencing defense type on top
  5447. 2:49:45of the heroic perk effect here called
  5448. 2:49:46Follow-up Shot, performing a finisher
  5449. 2:49:48marks a nearby major or higher enemy for
  5450. 2:49:50a gun strike. Light attack damage
  5451. 2:49:51increases by 200%, but charge attack
  5452. 2:49:54damage decreases by 50%. Now, a 200%
  5453. 2:49:58increase your light attacks in this game
  5454. 2:49:59is very substantial. and free gun
  5455. 2:50:02strikes pairs perfectly with the perk
  5456. 2:50:04over here armor reinforcement to get you
  5457. 2:50:06back one armor segment for every
  5458. 2:50:07non-finisher gun strike. So really good
  5459. 2:50:09option here for us which is why I'll be
  5460. 2:50:11using it today. And for the perk reset
  5461. 2:50:13here I do start off with the perk
  5462. 2:50:14perpetual strength first. Moving here
  5463. 2:50:15into the perk heavy preparation. Heavy
  5464. 2:50:17attack preparation times reduced by 30%
  5465. 2:50:19applies to the following attacks. Thrust
  5466. 2:50:21jab, [music] back fist, hammer hook,
  5467. 2:50:22back fist two and thrust jab two. Now,
  5468. 2:50:25even on a weapon with a 50% heavy attack
  5469. 2:50:28damage reduction, you still pick this up
  5470. 2:50:30because it is that strong. And honestly,
  5471. 2:50:32the heavy attacks on even like a 50%
  5472. 2:50:34reduction here are just that good. Next
  5473. 2:50:36perk here is perpetual strength. Over
  5474. 2:50:38here into the perk perpetual strength
  5475. 2:50:39again. Then I pick up the perk here,
  5476. 2:50:41focused intention. When your health is
  5477. 2:50:43below 30%, you take 50% less health
  5478. 2:50:45damage while preparing heavy attacks.
  5479. 2:50:46Now, this is one of the best damage
  5480. 2:50:48reduction perks in the entire game. And
  5481. 2:50:50your heavy attacks here are still quite
  5482. 2:50:51strong, like I mentioned before. So,
  5483. 2:50:53definitely grab this. Next perk here is
  5484. 2:50:55absolutely mandatory. This is tight of
  5485. 2:50:57battle. Power wave forward distance
  5486. 2:50:58increases from four to eight meters.
  5487. 2:51:00This is actually 10 to 20 meters. The
  5488. 2:51:02description here has been wrong for
  5489. 2:51:03ages. And this basically turns your
  5490. 2:51:05heavy attacks into range attacks, which
  5491. 2:51:06is very useful even on this weapon. Next
  5492. 2:51:08perk here is a following blow down here
  5493. 2:51:10into the perk strength of will. Then we
  5494. 2:51:12go through here into combo and major
  5495. 2:51:14slayer. And that's pretty much all there
  5496. 2:51:15is for the deathgrass power fist. Now
  5497. 2:51:17for the secondary here, I do take the
  5498. 2:51:19newly buffed plasma pistol. Now, this
  5499. 2:51:21weapon actually got like a common shot
  5500. 2:51:23buff of 30% this patch. It feels way
  5501. 2:51:25better for damage on common shots now as
  5502. 2:51:27a result. And you also have way higher
  5503. 2:51:30contested health recovery on those
  5504. 2:51:31common shots because of the base damage
  5505. 2:51:33buff, which is super nice in this game.
  5506. 2:51:35And also, the firepower version here has
  5507. 2:51:37the highest gun strike damage in the
  5508. 2:51:39entire game. Of all, not in the entire
  5509. 2:51:41game, but um not in the entire game.
  5510. 2:51:43Okay. Now, for the secondary weapon
  5511. 2:51:45here, I do take the newly buffed plasma
  5512. 2:51:47pistol. That's got a common shot damage
  5513. 2:51:49buff of like 30%. this patch that feels
  5514. 2:51:52really good in this game now. And also,
  5515. 2:51:53as a result, you have way higher
  5516. 2:51:55contested health recovery on those
  5517. 2:51:57common shots, which is super strong in
  5518. 2:51:59this game at the moment. And also, the
  5519. 2:52:00firepower version here has the highest
  5520. 2:52:02gun strike damage of the relic tier
  5521. 2:52:04options, just behind the heroic version.
  5522. 2:52:07Now, for the perk tree, you actually
  5523. 2:52:08have quite a few ways to set this up
  5524. 2:52:10because these days, the common shots are
  5525. 2:52:12actually more ammo efficient, like for
  5526. 2:52:14total damage, for ammo use than the
  5527. 2:52:16charge shots are. Though, charge shots
  5528. 2:52:18obviously have higher DPS. But that
  5529. 2:52:20being said, I do build it a bit
  5530. 2:52:21differently because of that. Starting
  5531. 2:52:23off with the perk here plasma collection
  5532. 2:52:24and going to the perk here rapid
  5533. 2:52:25cooling. But then we pick up plasma
  5534. 2:52:27collection again, going to the perkier
  5535. 2:52:29blast radius for petual velocity for
  5536. 2:52:31that faster charge speed down to the
  5537. 2:52:32perk plasma collection. This is where
  5538. 2:52:34like we take a bit of a change from like
  5539. 2:52:36efficient charge where I go for blast
  5540. 2:52:37radius again into the perk here
  5541. 2:52:39retaliation and divine might. And that
  5542. 2:52:41is pretty much all there is to this one.
  5543. 2:52:43Though if you want like a little bit
  5544. 2:52:44more of an ammo efficiency on your
  5545. 2:52:45charge shots, you can definitely go here
  5546. 2:52:47instead. But like to be honest, I don't
  5547. 2:52:49think it matters too much on this build
  5548. 2:52:50because in a lot of cases you will
  5549. 2:52:52simply be gun striking. Now I will say
  5550. 2:52:54if you are not playing against chaos or
  5551. 2:52:56like you're not playing with teammates,
  5552. 2:52:57I would definitely take a heavy bolt
  5553. 2:52:58pistol for tyrannids because tyrannids
  5554. 2:53:00are really annoying like zone thropes
  5555. 2:53:02and neuroththropes with a heavy bolt
  5556. 2:53:03pistol in my opinion or like in the
  5557. 2:53:04vulkite or standard bolt pistol like
  5558. 2:53:06plasma especially. The only place this
  5559. 2:53:08gun really suffers is in that ammo
  5560. 2:53:11economy and also just like headshot
  5561. 2:53:12damage because there is no headshot
  5562. 2:53:14multiplier on this thing. So stuff like
  5563. 2:53:16zoanthropes are a bit obnoxious. You
  5564. 2:53:18know that is up to you. That's pretty
  5565. 2:53:19much all there is for the secondary.
  5566. 2:53:21Now for the bull work perk tree, you
  5567. 2:53:23have a couple ways to set this up. So
  5568. 2:53:25number one, I take the perk here
  5569. 2:53:26intimidating or aura first. A perfect
  5570. 2:53:28time parry deals AoE damage in a 5 m
  5571. 2:53:30radius. The cool down is 5 seconds. This
  5572. 2:53:32will put out a ton of damage for free,
  5573. 2:53:34especially on a fencing weapon because
  5574. 2:53:36you'll pretty much get an off cooldown
  5575. 2:53:38trigger all the time. So definitely pick
  5576. 2:53:40this one up for like pure damage. though
  5577. 2:53:42conviction can be a better option for
  5578. 2:53:43survivability sometimes, but that's up
  5579. 2:53:45to you. Next perk here is scramble
  5580. 2:53:47targeting. If you're surrounded by five
  5581. 2:53:48or more enemies, you will take 25% less
  5582. 2:53:50damage from range attacks. This is a
  5583. 2:53:52nice range damage reduction in this
  5584. 2:53:53game. I think scrambled targeting is way
  5585. 2:53:55underrated because being surrounded by
  5586. 2:53:57five or more enemies happens all the
  5587. 2:53:58time in Space Marine 2, so I usually
  5588. 2:54:00always pick this up. Next perk here is
  5589. 2:54:02armor reinforcement. Non-finish gun
  5590. 2:54:04strikes for one armor segment. Now, I
  5591. 2:54:05will say this perk works pretty well
  5592. 2:54:08against both chaos and tyrannids, but it
  5593. 2:54:10definitely overperforms against
  5594. 2:54:11tyrannids because they just feed you
  5595. 2:54:13armor all the time. And if you're
  5596. 2:54:14fighting chaos and you feel like you're
  5597. 2:54:15dying to range attacks, you can
  5598. 2:54:16definitely pick up the perk up here,
  5599. 2:54:18Steal Within instead, which says when
  5600. 2:54:19your health's less than 50%, you take
  5601. 2:54:2230% less health damage. This perk is
  5602. 2:54:24overall stronger than armor
  5603. 2:54:25reinforcement, but armor reinforcement
  5604. 2:54:27is definitely easier to use for like a
  5605. 2:54:28lot of players. Next perk here is focus
  5606. 2:54:31restoration. Every 30 seconds, all team
  5607. 2:54:32members automatically restore one armor
  5608. 2:54:34segment. This is just free armor for
  5609. 2:54:36your entire team. And giving free armor
  5610. 2:54:38to a class like tactical or tech marine,
  5611. 2:54:40but who are incredibly squishy at times
  5612. 2:54:42in this game is super valuable. So
  5613. 2:54:43really strong option, but you want like
  5614. 2:54:45a super easy time with like contested
  5615. 2:54:47health management, you can definitely
  5616. 2:54:48pick up advanced conditioning instead
  5617. 2:54:50because this one is better for newer
  5618. 2:54:51players in my opinion. Next perk here is
  5619. 2:54:54purity of purpose. The banner deals
  5620. 2:54:56damage over time to enemies of effect.
  5621. 2:54:58This is just a free shock nade around
  5622. 2:54:59your banner. Purity of purpose will wipe
  5623. 2:55:01out minors for you entirely and do a ton
  5624. 2:55:03of damage to Majora's Extremis and even
  5625. 2:55:05bosses. A really powerful option and
  5626. 2:55:07pretty free use. Next perk here is
  5627. 2:55:09Invigorating Icon. When the banner is
  5628. 2:55:11activated, all team members regain
  5629. 2:55:12maximum contested health, but it
  5630. 2:55:14recharges 50% slower. This is the go-to
  5631. 2:55:17healing perk in Space Marine 2. Pretty
  5632. 2:55:18much being able to print HP off your
  5633. 2:55:20banner is incredible in Space Marine 2,
  5634. 2:55:22and this is definitely the best perk for
  5635. 2:55:24new players and like one of the best
  5636. 2:55:25perks in the entire game for margin for
  5637. 2:55:27error. So, and definitely pick this up
  5638. 2:55:28on this build. Next perk here is Mercer
  5639. 2:55:31Resolve. After a shield bash, shield
  5640. 2:55:32rush, or thunder hammer pommel smash,
  5641. 2:55:34melee damage increases by 15% and you do
  5642. 2:55:36not throw heavy hits, you cannot be
  5643. 2:55:38knocked back for 10 seconds. [music]
  5644. 2:55:39This perk is really nice for that no
  5645. 2:55:41knock back and having a damage buff here
  5646. 2:55:43as well is pretty nice. Though I will
  5647. 2:55:45say if you don't want to take this, you
  5648. 2:55:46just want to take like armor advance for
  5649. 2:55:48no knock back, you could definitely just
  5650. 2:55:49pick up rejuvenating effect or the perk
  5651. 2:55:51down here inspiration instead. Now the
  5652. 2:55:53next perk I take here is defensive
  5653. 2:55:54mastery. a perfect time parry or block
  5654. 2:55:56instantly capacitates some majors or
  5655. 2:55:57extremism level enemy. The cool down is
  5656. 2:56:0090 seconds. A 90 second cool down on
  5657. 2:56:02one-shotting an extremism in a boss
  5658. 2:56:03fight is invaluable at times. Really
  5659. 2:56:05underrated perk. And also in siege mode,
  5660. 2:56:07sometimes this perk will come out to
  5661. 2:56:09like stupid amounts of damage because
  5662. 2:56:11one-shotting a like wave 24 enemy
  5663. 2:56:14defensive mastery comes out to like
  5664. 2:56:16multiple melta bombs worth of damage.
  5665. 2:56:18But that being said, this is not a build
  5666. 2:56:20for siege mode and defensive mastery
  5667. 2:56:21still performs very well in hard strats
  5668. 2:56:23and operations. though a bit of an
  5669. 2:56:24easier time could be found in armor
  5670. 2:56:26advance because this one just gives you
  5671. 2:56:28back uh no no knock back for using your
  5672. 2:56:30armor at all pretty much and you have
  5673. 2:56:32armor regen all over the place on this
  5674. 2:56:33build. That's pretty much all there is
  5675. 2:56:35for the main perk tree. Now for the
  5676. 2:56:37prestige perk options, this one's pretty
  5677. 2:56:39standard. You either pick up the perk
  5678. 2:56:40hero auxiliary reload first for
  5679. 2:56:42ammunition economy or resilience for
  5680. 2:56:44more stem HP. That is up to you. Either
  5681. 2:56:46way, I would always take overcharge even
  5682. 2:56:47on this weapon because overcharge is
  5683. 2:56:49just that strong of a perk that the
  5684. 2:56:51damage buff here is still worthwhile on
  5685. 2:56:53a 50% reduction of death grasp. And next
  5686. 2:56:55perk here is powerful shot for range
  5687. 2:56:57damage increase of 20%. And the final
  5688. 2:56:59perk is masterful defense for ability
  5689. 2:57:00charge being restored by 1% for every
  5690. 2:57:02blocked range attack because CDR and
  5691. 2:57:04space marine 2 and really any horde
  5692. 2:57:06shooter is just a top tier effect and
  5693. 2:57:08this one is one of the best found in
  5694. 2:57:09this entire game. And that's pretty much
  5695. 2:57:11all there is for this build guys. The
  5696. 2:57:13heroic power fist is an amazing weapon
  5697. 2:57:15for like most of the player base. I
  5698. 2:57:16think I this one's honestly super
  5699. 2:57:18underrated because the light attack
  5700. 2:57:19damage here is very strong. It is great
  5701. 2:57:21for gun strikes and it's also a ton of
  5702. 2:57:23fun to use. So hopefully this guide
  5703. 2:57:25helped you and if you like content like
  5704. 2:57:26this to try for more and if you want to
  5705. 2:57:28watch me live to ask me questions about
  5706. 2:57:29the game or just come hang out. You find
  5707. 2:57:31me here on YouTube or on Twitch with a
  5708. 2:57:32link in the video description alongside
  5709. 2:57:33a link to my community Discord. I also
  5710. 2:57:35want to say a special thank you to my
  5711. 2:57:36channel members. Your guys' support has
  5712. 2:57:38been incredible in this game and I
  5713. 2:57:40really appreciate that because it does
  5714. 2:57:42help me just you know make content like
  5715. 2:57:44this and as always thank you for
  5716. 2:57:46watching. Take it easy. Bye. Hey guys,
  5717. 2:57:48first two regards here and I'll be
  5718. 2:57:50talking about a last fusil build for the
  5719. 2:57:51sniper class in space marine 2 patch 13.
  5720. 2:57:54Now the main idea behind this build is
  5721. 2:57:56using our last fusil for horde control
  5722. 2:57:58and maximizing range damage and stuff
  5723. 2:57:59like targeted shot. And for that reason,
  5724. 2:58:01we will be using the rate of fire
  5725. 2:58:03version because this one's overall DPS
  5726. 2:58:05is just by far the highest. It also
  5727. 2:58:07makes it very easy to just rapid fire
  5728. 2:58:09into a minor horde and trigger perk
  5729. 2:58:11effects like our brutal rampage or
  5730. 2:58:14things up here like instant health. Now,
  5731. 2:58:16for the perk tree here, we do go into
  5732. 2:58:17the ammo capacity version first with
  5733. 2:58:19this perk down here with increased
  5734. 2:58:20capacity. Mainly because if you take all
  5735. 2:58:23these perks down here, you will hit the
  5736. 2:58:25break point to get back three shots
  5737. 2:58:27instead of two off of versatile
  5738. 2:58:29precision. So, pretty good option for
  5739. 2:58:30that, which is why I go down that row.
  5740. 2:58:32Now, the next perk here is admin
  5741. 2:58:34restoration going here into the perk
  5742. 2:58:36amplification. This give us a wider
  5743. 2:58:38radius on our beam by 15%. And then move
  5744. 2:58:40up here into the perk head hunter. And
  5745. 2:58:42then we take a beam radius perk again.
  5746. 2:58:44Then move through here into great might
  5747. 2:58:46and divine might because this one gives
  5748. 2:58:47us more damage in my testing. And the
  5749. 2:58:49perk up here, head hunter. And next perk
  5750. 2:58:51here is brutal rampage. After killing
  5751. 2:58:53three enemies or more with one shot, you
  5752. 2:58:55will deal 25% more damage for 5 seconds.
  5753. 2:58:58This is really good for clearing out my
  5754. 2:58:59Norris hordes of hormagants and stuff
  5755. 2:59:01like that because basically you'll
  5756. 2:59:02trigger this perk at 5 seconds of bonus
  5757. 2:59:04damage to shoot Majorus around them. So
  5758. 2:59:06pretty strong for that. And the perk up
  5759. 2:59:07here, instant health, is pretty good for
  5760. 2:59:09recovering if you're low HP, but usually
  5761. 2:59:12if you take the perk over here,
  5762. 2:59:13purification doesn't really come up that
  5763. 2:59:15much because this one kind of saves your
  5764. 2:59:17life all on its own. So a little bit
  5765. 2:59:18redundant to go up here into this tree.
  5766. 2:59:20Next perk here is increase capacity and
  5767. 2:59:22increase capacity again. And that's
  5768. 2:59:23pretty much all there is for the last
  5769. 2:59:24fusil build. Now, for our secondary, I
  5770. 2:59:27do take the firepower bolt pistol,
  5771. 2:59:29mainly because this one is pretty fast
  5772. 2:59:32to fire and that does help us out with
  5773. 2:59:33things like pattern of excellence to
  5774. 2:59:35actually trigger these three consecutive
  5775. 2:59:36head shot. And even though you can do
  5776. 2:59:38this on the last few fusil, it's just
  5777. 2:59:39easier with a bolt pistol. So, for that
  5778. 2:59:41reason, and for that reason, we take the
  5779. 2:59:43firepower variant. This one also has the
  5780. 2:59:45highest gun strike damage out of all
  5781. 2:59:46these options. So, it's good for that as
  5782. 2:59:47well. Now, for the perk tree here, we do
  5783. 2:59:50go down the top tree predominantly.
  5784. 2:59:52Starting off with the perk over here,
  5785. 2:59:53perpetual precision. Maximum spread
  5786. 2:59:55decreases by 10%. Moving here into the
  5787. 2:59:57perk head hunter for a 10% damage buff.
  5788. 2:59:59Then we pick up the perk gunstrike
  5789. 3:00:01reload increase capacity. Head hunter
  5790. 3:00:03again. And then the most important perk
  5791. 3:00:05here, which is elite hunter. After
  5792. 3:00:07killing a majorus or higher enemy with a
  5793. 3:00:08melee weapon, headshots will deal 50%
  5794. 3:00:10more damage for 10 seconds. Now, this
  5795. 3:00:12will trigger on a melee execute, not
  5796. 3:00:14just a melee kill. Just keep that in
  5797. 3:00:16mind. Though, to actually have this perk
  5798. 3:00:18take effect, you do have to have your
  5799. 3:00:19secondary equipped. And if you swap off
  5800. 3:00:21of it for any reason, you will lose the
  5801. 3:00:22effect entirely. So just keep that in
  5802. 3:00:24mind. Next perk here is head hunter down
  5803. 3:00:26here to the perk extended magazine. And
  5804. 3:00:27the final perk here is divine might. And
  5805. 3:00:29that's pretty much all there is for the
  5806. 3:00:31bolt pistol. Now for the melee weapon,
  5807. 3:00:33we do take the argent edge. Now the
  5808. 3:00:34argent edge is very strong on this build
  5809. 3:00:36in particular because number one, this
  5810. 3:00:39has the perk effect scathing retort
  5811. 3:00:41where the post window is shorter, but
  5812. 3:00:42each perfect parry damages and staggers
  5813. 3:00:44the enemy. This will give you a gun
  5814. 3:00:46strike opportunity on every single enemy
  5815. 3:00:48you parry on the first parry no matter
  5816. 3:00:50what because of this effect. And that
  5817. 3:00:51really helps us out with things like
  5818. 3:00:53exacting focus down here for a 20% range
  5819. 3:00:55damage buff for 10 seconds after a gun
  5820. 3:00:57strike. And usually on the sniper class,
  5821. 3:01:00you will get a parry. You will gun
  5822. 3:01:01strike the enemy and you'll immediately
  5823. 3:01:03fire off your last fusil or go cloak and
  5824. 3:01:05fire off your last fusil. And because of
  5825. 3:01:06that, you're getting a tremendous damage
  5826. 3:01:08increase unlike targeted shot and
  5827. 3:01:10exacting focus being up from that gun
  5828. 3:01:12strike. So a really powerful option. Now
  5829. 3:01:14for the perk tree here, we do start off
  5830. 3:01:16with the perk armored strength first or
  5831. 3:01:17excuse me, perpetual strength first.
  5832. 3:01:19Moving here to the perk energy. Each
  5833. 3:01:20consecutive heavy attack increases heavy
  5834. 3:01:22attack melee damage by 3% up to 30% for
  5835. 3:01:25three seconds. And this perk is okay on
  5836. 3:01:27the Argent edge. Your speed here is not
  5837. 3:01:30that fast. So, power gladius can be
  5838. 3:01:32better for horde control, but this one's
  5839. 3:01:34still quite strong. Next perk here,
  5840. 3:01:36perpetual strength over here into the
  5841. 3:01:37perk heavy onslaught. Heavy attacks of
  5842. 3:01:39this weapon deal 15% more melee damage.
  5843. 3:01:41And then we grab the perk hereing blow
  5844. 3:01:43down to shadow stab for single target
  5845. 3:01:44damage. Then I go up here into tide of
  5846. 3:01:46battle and shoulder bash because
  5847. 3:01:48replacing distance savage shoulder bash.
  5848. 3:01:49This lunging attack just feels way
  5849. 3:01:51better to me. So I do prefer it. And the
  5850. 3:01:53final perk is terminus slayer for more
  5851. 3:01:55boss damage. And that's pretty much all
  5852. 3:01:56there is for a melee weapon. Now for the
  5853. 3:01:58snipers perk tree, I do take the perk
  5854. 3:01:59here melee mastery first. Melee damage
  5855. 3:02:01increases by 20% against majorus and
  5856. 3:02:03higher enemies. This is pretty nice with
  5857. 3:02:06the Argent edge. The base damage of the
  5858. 3:02:07Argent edge is actually pretty high in
  5859. 3:02:09this game. So he does really benefit
  5860. 3:02:11from a multiplicative melee damage buff
  5861. 3:02:13here. Though I will say if you want to
  5862. 3:02:14take block break for an easier time with
  5863. 3:02:16horde clear against shielded zangors or
  5864. 3:02:18like bioores and sword warriors, you
  5865. 3:02:20could do that. I just prioritize this
  5866. 3:02:22one. Next perk here is vantage point.
  5867. 3:02:24Remaining stationary for 2 seconds
  5868. 3:02:26increases your range weapons damage by
  5869. 3:02:2820%. This is a very substantial buff to
  5870. 3:02:31your range damage here. And the last
  5871. 3:02:32fusil especially can take advantage of
  5872. 3:02:34this with the rate of fire version. So
  5873. 3:02:36pretty strong perk option. And also the
  5874. 3:02:38perk up here, high capacity, does very
  5875. 3:02:40little for you on the last fusil here
  5876. 3:02:43because we already hit the break point
  5877. 3:02:44just by taking all these perks down here
  5878. 3:02:46to actually get the three shots back on
  5879. 3:02:49a single versile precision trigger. This
  5880. 3:02:50one doesn't take us up to four at all.
  5881. 3:02:52So really not worth taking. Next perk
  5882. 3:02:53here is lethal efficiency because it's
  5883. 3:02:55the only one that works at the last few
  5884. 3:02:57souls. Just makes you have infinite ammo
  5885. 3:02:59and like hormagon hordes. And the next
  5886. 3:03:00perk for your team perk selection is
  5887. 3:03:02squad renewal. A headshot kill resource
  5888. 3:03:04ability charge by 10% for any squad
  5889. 3:03:06member. Now, if you're taking like a
  5890. 3:03:08bolt sniper or things like that, these
  5891. 3:03:10days you can actually take things like
  5892. 3:03:11precision targeting or the perk up here
  5893. 3:03:13marksmanship, but squad renewal is much
  5894. 3:03:16better for last fusil because
  5895. 3:03:17unfortunately you will not trigger
  5896. 3:03:19lingering concealment immediately after
  5897. 3:03:21you start charging your weapon. You
  5898. 3:03:23actually have to fire off last fusil.
  5899. 3:03:24And unlike a bolter, you get like the
  5900. 3:03:26break immediately. Last fusel will not
  5901. 3:03:28do that because the charge does not
  5902. 3:03:30actually count as an attack until you
  5903. 3:03:31actually fire off the laser beam. So
  5904. 3:03:34that is kind of like an unfortunate perk
  5905. 3:03:35combo there. So you don't really get the
  5906. 3:03:37full benefit from these perks. Next perk
  5907. 3:03:38here is purification. Mainly activating
  5908. 3:03:40camcloak from his negative status
  5909. 3:03:41effects from short hall contested
  5910. 3:03:43health. And now the next perk here is
  5911. 3:03:44targeted shot. The first range attack
  5912. 3:03:46that breaks camcook deals 75% more
  5913. 3:03:48damage. This helps out the last few
  5914. 3:03:50break points and killing things like
  5915. 3:03:51neuroththropes pretty well. And also
  5916. 3:03:53tactical ambush down here. We don't
  5917. 3:03:54really get a ton of benefit from this on
  5918. 3:03:56argent edge compared to a power gladius.
  5919. 3:03:58So this is kind of the no-brainer
  5920. 3:03:59option. The next perk here is lingering
  5921. 3:04:01concealment. Going down here into the
  5922. 3:04:02perk pattern of excellence. performing
  5923. 3:04:04three consecutive headsh shots from
  5924. 3:04:05scrim charge by one. The cooldown is 30
  5925. 3:04:08seconds. This just gives you back 30
  5926. 3:04:10second melta bombs, shock nades, cracks
  5927. 3:04:12and stuff like that. And equipment is
  5928. 3:04:14the number one way you actually get back
  5929. 3:04:16like major sword clear and stuff like
  5930. 3:04:17that in this class. So for that reason,
  5931. 3:04:19we pretty much always pick it up. Now
  5932. 3:04:20for the prestige perk tree, I do take
  5933. 3:04:22the perk here emperor's grace first.
  5934. 3:04:23When camoc activates, you become
  5935. 3:04:25invulnerable to damage for two seconds.
  5936. 3:04:27This invulnerability is super useful on
  5937. 3:04:30this class. You can do a ton with this
  5938. 3:04:31perk. You can dodge out of like hell
  5939. 3:04:33brute beams. You can dodge out their
  5940. 3:04:34hell brute AoE. You can also do things
  5941. 3:04:36like just slipping through the neuro
  5942. 3:04:38throw waves and stuff like that. Super
  5943. 3:04:40useful perk. Next perk here is versatile
  5944. 3:04:42precision to give us back like 15% of
  5945. 3:04:44our power of its ammo on a secondary
  5946. 3:04:45kill with a 15-second cool down. Super
  5947. 3:04:48strong option especially on this class
  5948. 3:04:49and like this is really how you solve
  5949. 3:04:51your ammo economy on this gun. Final
  5950. 3:04:53perks here are conviction for a 25%
  5951. 3:04:55health damage reduction into the perk
  5952. 3:04:56here exacting focus for dealing 20% more
  5953. 3:04:59range damage for 10 seconds after a gun
  5954. 3:05:00strike. And that is pretty much all
  5955. 3:05:02there is for this build, guys. You know,
  5956. 3:05:04I will say this build will perform very
  5957. 3:05:07well against both Chaos and Tyrannids.
  5958. 3:05:09The Last Fusil is a very powerful gun
  5959. 3:05:11and hopefully this build guide helped
  5960. 3:05:12you. And if you like content like this,
  5961. 3:05:13subscribe for more. If you want to catch
  5962. 3:05:15me live, ask me questions about the game
  5963. 3:05:16or just come hang out. You can find me
  5964. 3:05:18here on YouTube or on Twitch with a link
  5965. 3:05:19in the video description alongside a
  5966. 3:05:20link to my community discord. Hey guys,
  5967. 3:05:22first regards here and I'll be talking
  5968. 3:05:23about a bull carbine sniper build for
  5969. 3:05:25Space Marine 2 patch 13 to dominate both
  5970. 3:05:28chaos and tyrannid operations and hard
  5971. 3:05:30strats. Now, the ammo reserve option on
  5972. 3:05:33the automatic bulk carbine is one of the
  5973. 3:05:34best options for close-range in the
  5974. 3:05:36entire game. This thing is super ammo
  5975. 3:05:39efficient, has a ton of damage, and even
  5976. 3:05:41though you have two accuracy here, if
  5977. 3:05:43you pick up the perk home precision for
  5978. 3:05:45a 50% reduced spread while hipfiring, it
  5979. 3:05:48really does not matter at all. Like, you
  5980. 3:05:50completely circumvent this stat entirely
  5981. 3:05:52and get the full benefit of a fat
  5982. 3:05:54magazine size and a fat ammo reserve.
  5983. 3:05:56Now, for the rest of the perk tree on
  5984. 3:05:57this, I do start off with the perk here,
  5985. 3:05:59head hunter first, put me here into the
  5986. 3:06:00perk, rapid health. But then I pick up
  5987. 3:06:02the perk divine might for a 10% damage
  5988. 3:06:03buff. Then we grab Head hunter and head
  5989. 3:06:05hunter again for a 20% headshot damage
  5990. 3:06:08increase, going down to extended
  5991. 3:06:09magazine. Divine might again for another
  5992. 3:06:11damage increase. Then I pick up the perk
  5993. 3:06:13here, cleaving fire. Shots will
  5994. 3:06:15penetrate enemy block stances, doing 25%
  5995. 3:06:17of the usual damage. Now, on this build,
  5996. 3:06:19I am taking the block break perk.
  5997. 3:06:21actually goes up to like 75% which means
  5998. 3:06:23you can pretty much sit in a tiered
  5999. 3:06:25warrior's face and just barrel stuff
  6000. 3:06:27them and still do a ton of damage.
  6001. 3:06:29Really nice option for that. Moving here
  6002. 3:06:30into the perk admin hunter. When your
  6003. 3:06:32health's below 30%, headshots will deal
  6004. 3:06:3425% more damage. This is a super
  6005. 3:06:36powerful headshot damage increase. And
  6006. 3:06:38being below 30% HP on a sniper class of
  6007. 3:06:40things like purification and of course
  6008. 3:06:42Emperor's Grace and Conviction is
  6009. 3:06:44actually pretty easy because this sniper
  6010. 3:06:46class is very strong at just not dying
  6011. 3:06:49at low HP and really just not dying in
  6012. 3:06:51general because sniper is just kind of
  6013. 3:06:53cracked when it comes to like recovery
  6014. 3:06:55tools like purification. Now the next
  6015. 3:06:57perk I take here is maximum spread
  6016. 3:06:59reduction perpetual precision. Moving up
  6017. 3:07:01here into the perk gun strike reload to
  6018. 3:07:03instantaneously reload our weapon on a
  6019. 3:07:05gun strike. Now, on this build, I am
  6020. 3:07:06taking Argent edge, so having gun
  6021. 3:07:08strikes will happen all the damn time.
  6022. 3:07:10And also, this might be a little bit
  6023. 3:07:12redundant with stuff like dextrous hands
  6024. 3:07:13because you do get a faster bulk carbine
  6025. 3:07:15reload speed off of this perk. But that
  6026. 3:07:17being said, an instantaneous reload
  6027. 3:07:18speed on a gun strike that does feel
  6028. 3:07:20pretty good in this game. And if you
  6029. 3:07:21really don't want this perk, you could
  6030. 3:07:23go here for like recruitment instead.
  6031. 3:07:24And if you really don't care for the top
  6032. 3:07:26row at all, you can go all the way down
  6033. 3:07:27here for more ammo and things like
  6034. 3:07:28divine might for a 10% damage buff. That
  6035. 3:07:30is up to you. And that's all there is
  6036. 3:07:32for the primary range weapon. Now for my
  6037. 3:07:34secondary weapon, I do take the heroic
  6038. 3:07:36heavy bolt pistol retribution's bequest
  6039. 3:07:38mainly for the super high gun strike
  6040. 3:07:39damage here because once again we do
  6041. 3:07:41have an Argent edge for gun strikes and
  6042. 3:07:43on top of the fact that having an option
  6043. 3:07:45to stop reinforcement calls from long
  6044. 3:07:47range is pretty nice on this build
  6045. 3:07:49because our primary is not very good at
  6046. 3:07:51that at all. So definitely nice synergy
  6047. 3:07:52there. Now for the perk tree here I do
  6048. 3:07:54start off with the perk divine might
  6049. 3:07:55first here to the perk penetration and
  6050. 3:07:58then I pick up increased capacity
  6051. 3:07:59extended magazine and the most important
  6052. 3:08:01perk which is of course death strike.
  6053. 3:08:03After killing a Majorus or higher enemy
  6054. 3:08:04in melee combat, you will deal 25% more
  6055. 3:08:07damage for 10 seconds. All you have to
  6056. 3:08:08do to actually trigger this perk, which
  6057. 3:08:10is melee execute an enemy. But keep in
  6058. 3:08:11mind, you have to have your secondary
  6059. 3:08:13equipped trigger this effect. And if you
  6060. 3:08:15swap off during the 10-second duration,
  6061. 3:08:17you will lose the effect entirely. Next
  6062. 3:08:19perk here is great might. Moving here
  6063. 3:08:21into the perk strong start. Then I pick
  6064. 3:08:22up the perk able damage. After using a
  6065. 3:08:25class ability, damage increases by 20%
  6066. 3:08:27for 10 seconds. On a sniper class, use
  6067. 3:08:29your camc all the time. So really should
  6068. 3:08:31trigger this over and over. Though I
  6069. 3:08:32will say if you want like more flat
  6070. 3:08:34damage without any conditions, you could
  6071. 3:08:36go up here for stuff like discipline and
  6072. 3:08:38of course head hunter, but it is up to
  6073. 3:08:39you. Next perk here is home precision up
  6074. 3:08:41here into gun strike reload again. And
  6075. 3:08:43the final perk is tactical precision for
  6076. 3:08:4520% more headshot damage with a non-
  6077. 3:08:47headshot damage decrease of 10%. Because
  6078. 3:08:49headshot damage is like really all you
  6079. 3:08:51care about on this gun for the most part
  6080. 3:08:52and especially on a sniper class, we
  6081. 3:08:54have a 10% buff anyways just in like our
  6082. 3:08:56starting perk tree. Now for the melee
  6083. 3:08:58weapon, we do take the Argent edge. This
  6084. 3:09:01is the best fencing weapon in the entire
  6085. 3:09:03game. Super strong option for like any
  6086. 3:09:05build that doesn't really want to do a
  6087. 3:09:06ton of melee damage because really all
  6088. 3:09:08you have to do with this weapon is just
  6089. 3:09:09parry enemies, get that gun strike,
  6090. 3:09:11trigger perk effects down here like
  6091. 3:09:13exacting focus and just shoot them in
  6092. 3:09:15the face of your bull carbine. So really
  6093. 3:09:16good synergy there and also really good
  6094. 3:09:18for defense. For the perk tree, it does
  6095. 3:09:20not matter too much. We just use this as
  6096. 3:09:21a parry tool for the most part. So you
  6097. 3:09:23can build however you want, but today I
  6098. 3:09:25took perpetual strength here first.
  6099. 3:09:26Moving here to the perk neck energy.
  6100. 3:09:28Perpetual strength again, heavy
  6101. 3:09:29onslaught. reeling blow uh shoulder bash
  6102. 3:09:32right here which should be shoulder stab
  6103. 3:09:33and shoulder bash and we take the perk
  6104. 3:09:35here tight of battle as well and the
  6105. 3:09:37final perk is terminus slayer because
  6106. 3:09:38that's really all you need on this
  6107. 3:09:40weapon because the actual damage doesn't
  6108. 3:09:41matter too much even though the 18
  6109. 3:09:43strength is pretty nice now for the perk
  6110. 3:09:45tree here I do start off with the perk
  6111. 3:09:47block break first shots will penetrate
  6112. 3:09:49enemy block stances dealing 50% of the
  6113. 3:09:51usual damage moving here to the perk
  6114. 3:09:53vantage point remaining stationary for
  6115. 3:09:55two seconds increases your range weapons
  6116. 3:09:57damage by 20% this is actually pretty
  6117. 3:10:00easy to pull off these days with the
  6118. 3:10:01perk over here, lingering concealment,
  6119. 3:10:03because all you have to do is just go
  6120. 3:10:04cloak, sit still, shoot your gun. You'll
  6121. 3:10:07immediately trigger the lingering
  6122. 3:10:08concealment effect to be camo cloak for
  6123. 3:10:10an extra 2 seconds. And you usually have
  6124. 3:10:12this effect activate during that time
  6125. 3:10:13period. And also, the sniper camcloak
  6126. 3:10:16only has a base cool down of 90 seconds
  6127. 3:10:18these days, which is super easy to like
  6128. 3:10:20cycle back into over and over now. So, a
  6129. 3:10:23really strong option here these days.
  6130. 3:10:24Next perk here is a dextrous hands. bulk
  6131. 3:10:26carbines reload 20% faster and the
  6132. 3:10:28weapon spread recoil reduced by 15%.
  6133. 3:10:30This is the only perk in this column
  6134. 3:10:33that does anything for us. So definitely
  6135. 3:10:34pick this up. Next perk is your choice
  6136. 3:10:36of marksmanship uh you know precision
  6137. 3:10:38targeting or even the perk squad
  6138. 3:10:39renewal. We're taking marksmanship for a
  6139. 3:10:41flat headshot damage buff because this
  6140. 3:10:43is pretty nice. If you want like less
  6141. 3:10:44weapon spread, you could take this and
  6142. 3:10:46also the damage buff against extremis
  6143. 3:10:48and terminus is also pretty good here.
  6144. 3:10:50Next perk here is purification. Manually
  6145. 3:10:52activating camcloak removes negative
  6146. 3:10:54status effects and restores all
  6147. 3:10:55contested health. Now you may be
  6148. 3:10:57wondering why are we not taking renewal
  6149. 3:10:59or squab renewal on this build? Well,
  6150. 3:11:00the thing is on the sniper class these
  6151. 3:11:02days, your cooldown is not that long at
  6152. 3:11:04all like I mentioned before. So getting
  6153. 3:11:06back your camo cloak just like a normal
  6154. 3:11:08cooldown is super easy which does open
  6155. 3:11:10up the opportunity to pick up stuff like
  6156. 3:11:12purification without building into you
  6157. 3:11:14know things like renewal for more
  6158. 3:11:16ability charge. Next perk here is
  6159. 3:11:17targeted shot. The first range attack
  6160. 3:11:19that breaks camo cloak deals 75% more
  6161. 3:11:21damage. Now, as of patch 11 forward, the
  6162. 3:11:24time period this perk works is actually
  6163. 3:11:26enough. You get multiple shots off on
  6164. 3:11:29like things like the bulk carbine and
  6165. 3:11:30the heroic instigator. And for that
  6166. 3:11:32reason, you actually get five shots with
  6167. 3:11:34that 75% damage buff off before it runs
  6168. 3:11:36out. So, really strong for us here and
  6169. 3:11:38good for like a little bit of extra
  6170. 3:11:39range damage. Next perk here is
  6171. 3:11:41lingering concealment. After attack that
  6172. 3:11:43breaks camo cloak, you remain hidden for
  6173. 3:11:44two seconds because of that base cool
  6174. 3:11:47down reduction. This is a god tier perk
  6175. 3:11:49now. I mean, it was already a god tier
  6176. 3:11:50perk before, but like these days it's
  6177. 3:11:52even better. So, definitely grab this.
  6178. 3:11:54And the final perk here is power of
  6179. 3:11:56excellence. Performing three consecutive
  6180. 3:11:57head shots forwards equipment charged by
  6181. 3:11:59one. The cool down is 30 seconds. Now,
  6182. 3:12:02the only thing the sniper class kind of
  6183. 3:12:04struggles with in this game is horde
  6184. 3:12:06clear. So, this kind of circumvents that
  6185. 3:12:07because if you do wind up finding things
  6186. 3:12:09like a melta bomb or even like a shock
  6187. 3:12:11nade, frag or crack, this will help you
  6188. 3:12:13out a ton because a 30-second melta bomb
  6189. 3:12:15or like pyro blaster canister is a
  6190. 3:12:18tremendous amount of horde clear value
  6191. 3:12:19for only like three consecutive
  6192. 3:12:21headshots, which is super easy to do on
  6193. 3:12:23a bull carbine. Now, that's pretty much
  6194. 3:12:25all there is for the main perk three.
  6195. 3:12:26Now, we're going to go into the prestige
  6196. 3:12:27perks here. Starting off with the perk
  6197. 3:12:29Emperor's Grace. When Camcloak
  6198. 3:12:31activates, you become invulnerable to
  6199. 3:12:33damage for two seconds. This perk is
  6200. 3:12:34just mandatory in my opinion.
  6201. 3:12:36Invulnerability in space marine 2 counts
  6202. 3:12:38for damage and knock back. So you cannot
  6203. 3:12:40be knocked over at all. You will just
  6204. 3:12:42phase through enemy attacks with this
  6205. 3:12:43perk active. So really strong utility
  6206. 3:12:45option. Next perk here is versatile
  6207. 3:12:47precision [music] which says performing
  6208. 3:12:49a kill with your secondary weapon
  6209. 3:12:51restores 15% of your primary weapon's
  6210. 3:12:53ammo. The cool down is 15 seconds. With
  6211. 3:12:55this perk, you will pretty much never
  6212. 3:12:57run out of ammo on your bulk carbine.
  6213. 3:12:59And because this is a percentage
  6214. 3:13:00restore, you will get back a ton of bulk
  6215. 3:13:02carbine because you have a ton of ammo
  6216. 3:13:04built into this weapon. Now, the final
  6217. 3:13:06perks here are conviction for a 25%
  6218. 3:13:08health damage reduction for 15 seconds
  6219. 3:13:10on armor break because this is like the
  6220. 3:13:12ultimate tank perk for your class. And
  6221. 3:13:14the final perk here is exacting focus,
  6222. 3:13:16which is after a gun strike, you'll deal
  6223. 3:13:1820% more range damage for 10 seconds
  6224. 3:13:19because this is just a nice free range
  6225. 3:13:21damage buff. And once again, we do have
  6226. 3:13:23an Argent edge, which makes it pretty
  6227. 3:13:24easy. And that's pretty much all there
  6228. 3:13:26is for this build, guys. This is one of
  6229. 3:13:29the easiest builds in the entire game to
  6230. 3:13:31run on any faction for the sniper class.
  6231. 3:13:33Really powerful perk synergies here,
  6232. 3:13:35really powerful heroic options for him.
  6233. 3:13:37Maybe one day the heroic bull carbine
  6234. 3:13:38will crack it even more. But for now,
  6235. 3:13:40that's all I have to say in this one.
  6236. 3:13:42And hopefully this build guide helped
  6237. 3:13:43you. And if you like content like this,
  6238. 3:13:45I try for more. And if you want to me
  6239. 3:13:46live to ask me questions about the game
  6240. 3:13:47or just come hang out, you find me here
  6241. 3:13:49on YouTube or on Twitch with a link in
  6242. 3:13:51the video description. I'll send a link
  6243. 3:13:52to my community discord. I also want to
  6244. 3:13:53say a special thank you to my channel
  6245. 3:13:54members. Your support has helped me make
  6246. 3:13:56videos like this for like the past two
  6247. 3:13:58years now and I really appreciate that
  6248. 3:14:00and as always, thank you for watching.
  6249. 3:14:02Take it easy. Bye. Hey guys, first
  6250. 3:14:04regards here and I'll be talking about a
  6251. 3:14:06heroic bolt sniper rifle build using the
  6252. 3:14:07power gladius on the sniper class in
  6253. 3:14:09Space Marine 2 patch 13. Now, the main
  6254. 3:14:12idea behind this build is using the
  6255. 3:14:14power gladius and tactical ambush for
  6256. 3:14:16enormous melee damage on top of stuff
  6257. 3:14:18like marksmanship and the heroic bolt
  6258. 3:14:20sniper rifle to still one-shot Majorus
  6259. 3:14:22at range. because this weapon is in my
  6260. 3:14:24opinion the overall best weapon on the
  6261. 3:14:26sniper class if you hit every single
  6262. 3:14:28headshot but for most players it will be
  6263. 3:14:31the best for like tyrannids and we're be
  6264. 3:14:32using it on that today. So for the perk
  6265. 3:14:34tree here the hero perk effect is called
  6266. 3:14:36replenishing hit after performing a
  6267. 3:14:38headshot one round is automatically
  6268. 3:14:39reloaded into the weapon. So effectively
  6269. 3:14:41as long as you keep hitting your head
  6270. 3:14:43shot you will never run out of ammo. But
  6271. 3:14:45the big thing here is that this weapon
  6272. 3:14:47will not take benefit from any ammo
  6273. 3:14:49restoration perk like reload restoration
  6274. 3:14:51or stuff in your prestige perk tree like
  6275. 3:14:53versatile precision. These perks do not
  6276. 3:14:55work at all in this weapon in case
  6277. 3:14:56you're unaware. So don't take those. Now
  6278. 3:14:59for the perk tree here, I do start off
  6279. 3:15:00with extended magazine first, moving
  6280. 3:15:02here into the perk divine might for a
  6281. 3:15:0310% damage buff. Then I pick up finisher
  6282. 3:15:06reload down here into adamantine grip.
  6283. 3:15:07And then we grab the perk here
  6284. 3:15:09unwavering resolve. After reloading
  6285. 3:15:10while having low ammo, damage increases
  6286. 3:15:12by 25% for 5 seconds. Picking up the
  6287. 3:15:14next perk here, Head Hunter for a 10%
  6288. 3:15:16headshot damage buff. Then we go down
  6289. 3:15:18here into the perk increase capacity for
  6290. 3:15:20a 20% ammo reserve buff on this. Though
  6291. 3:15:22this really only comes out to like one
  6292. 3:15:24extra bullet. One extra bullet is still
  6293. 3:15:25pretty nice sometimes. Next perk here is
  6294. 3:15:28strong start. First round of magazine
  6295. 3:15:30deals 25% more damage. Now, when it
  6296. 3:15:33comes to this perk, because of the way
  6297. 3:15:34this weapon works, you will actually get
  6298. 3:15:36ammunition directly back into your
  6299. 3:15:38magazine. And because of that, you can
  6300. 3:15:39get the 25% damage buff here every
  6301. 3:15:42single shot if you keep hitting every
  6302. 3:15:43single head shot on your first shot in
  6303. 3:15:45your magazine. So really powerful perk
  6304. 3:15:47option for him. And same thing down here
  6305. 3:15:49for something like strong finish for 50%
  6306. 3:15:51more damage on the last round of
  6307. 3:15:52magazine. But the obvious downside of
  6308. 3:15:54this one over the one up here is that if
  6309. 3:15:56you miss one shot, you're now stuck
  6310. 3:15:58reloading. So if you want to do that,
  6311. 3:15:59you definitely can. But the overall perk
  6312. 3:16:01tree options in this row are a bit
  6313. 3:16:02better. Next perk here is cleaving fire.
  6314. 3:16:04And the final perk is recoupment.
  6315. 3:16:06Playing a majorist or higher enemy with
  6316. 3:16:08the headshot. This weapon restores an
  6317. 3:16:09armor segment. The cool down is 15
  6318. 3:16:11seconds. Armor restoration built into
  6319. 3:16:13your bolter weapon like this is super
  6320. 3:16:15nice. And a lot of the time you'll be
  6321. 3:16:17playing the sniper class. You'll be
  6322. 3:16:18getting shot at by like a tyrant
  6323. 3:16:19devourer or something like that. And
  6324. 3:16:21you'll get some chip damage on you. And
  6325. 3:16:23having that one extra armor off the
  6326. 3:16:24headshot kill will help you out a ton
  6327. 3:16:26avoiding any HP loss. So that's pretty
  6328. 3:16:28much all there is for the bolt sniper
  6329. 3:16:29here. And this perk is very strong. Now,
  6330. 3:16:32for the secondary, I do take the
  6331. 3:16:33firepower bolt pistol because this
  6332. 3:16:36weapon is actually pretty good as of
  6333. 3:16:38like patch 11 plus. They did buff up all
  6334. 3:16:40the bolt pistol damage. And for the most
  6335. 3:16:42part, I think this one fits pretty well
  6336. 3:16:44with stuff like pirate of excellence for
  6337. 3:16:46three consecutive head shot because it
  6338. 3:16:48is very easy just pull off three head
  6339. 3:16:50shot on a bolt pistol like the heroic
  6340. 3:16:51variant, even the heavy bolt pistol if
  6341. 3:16:53you want to use that instead. Now for
  6342. 3:16:55the perk tree here, I do start off with
  6343. 3:16:56the perk petal precision. Moving here to
  6344. 3:16:58the perk head hunter, gun strike reload,
  6345. 3:17:00and we pick up increased capacity, head
  6346. 3:17:02hunter again, and the most important
  6347. 3:17:03perk, which is of course elite hunter.
  6348. 3:17:06After killing a major or higher enemy
  6349. 3:17:07with a melee weapon, headshots will deal
  6350. 3:17:0950% more damage for 10 seconds. This
  6351. 3:17:11will apply on a melee execute, not just
  6352. 3:17:13a melee kill. And a 50% buff here is
  6353. 3:17:15super strong. Just be aware that if you
  6354. 3:17:17swap off your gun or you don't have your
  6355. 3:17:19gun equipped when this triggers, you
  6356. 3:17:20will lose the effect or not apply it at
  6357. 3:17:22all. Next perk here is Head Hunter. down
  6358. 3:17:23here into the perk extended magazine.
  6359. 3:17:25And the final perk is divine might.
  6360. 3:17:27That's all there is for the bolt pistol
  6361. 3:17:28here. Now, for our melee weapon, we do
  6362. 3:17:30take the power gladius because this one
  6363. 3:17:33has the top tier damage effect for the
  6364. 3:17:35heroic perk with agile strike. After a
  6365. 3:17:37perfect dodge, the next melee attack
  6366. 3:17:39deals 120% more damage, can be stacked
  6367. 3:17:42up to three times. Now, when you stack
  6368. 3:17:44this all the way with stuff like shadow
  6369. 3:17:46stab on top of your perk free options
  6370. 3:17:48like tactical ambush for 150% more melee
  6371. 3:17:51damage on a camocloak break, you will do
  6372. 3:17:53a stupid amount of melee damage on a
  6373. 3:17:55single shadow stab. Really powerful
  6374. 3:17:57option for this class. And also, the
  6375. 3:17:59seven plus speed here makes it pretty
  6376. 3:18:01strong for horde clear as well. Now for
  6377. 3:18:03the perk tree, we just set up for all
  6378. 3:18:05heavy attack damage. Pretty much
  6379. 3:18:07starting off perpetual strength first.
  6380. 3:18:08Moving here into the perk neck energy
  6381. 3:18:10and then we pick up a perpetual strength
  6382. 3:18:11again into the perk here, heavy
  6383. 3:18:13onslaught. Then I grab the perk reeling
  6384. 3:18:15blow and of course shadow stab because
  6385. 3:18:17shadow stab is the single best single
  6386. 3:18:19target damage ability on this weapon.
  6387. 3:18:21Like really the whole selling point of
  6388. 3:18:22the knife in general. And next perk here
  6389. 3:18:24is tie to battle. And then I pick up
  6390. 3:18:25shoulder bash. Now this perk isn't like
  6391. 3:18:29completely mandatory. You could just
  6392. 3:18:30skip this over for like another 5% buff
  6393. 3:18:33here in perpetual strength, but I think
  6394. 3:18:35the shoulder bash is a way better
  6395. 3:18:37launching attack than normal distance
  6396. 3:18:38stab is. So, I do like to pick it up.
  6397. 3:18:40And the final perk here is Terminus
  6398. 3:18:42Slayer for 20% more damage against
  6399. 3:18:43terminus level enemies because usually
  6400. 3:18:45if you're going for like 360% bonus
  6401. 3:18:48damage on a single shadow stab, you're
  6402. 3:18:50going to be using that on a boss. So,
  6403. 3:18:52definitely pick this up. And that's
  6404. 3:18:53pretty much all there is for our weapon
  6405. 3:18:54setup. Now, for the perk tree, we just
  6406. 3:18:57go for all melee damage here. Starting
  6407. 3:18:58off with melee mastery first. The melee
  6408. 3:19:00damage increases by 20% against major
  6409. 3:19:02and higher enemies. This is a 20%
  6410. 3:19:04multiplicative melee damage buff. It's
  6411. 3:19:06actually one of the best melee perks in
  6412. 3:19:07the game, which is pretty funny to find
  6413. 3:19:09it on a sniper class. And next perk here
  6414. 3:19:11is of course adaptability. Reloading
  6415. 3:19:12while having low ammo or manually
  6416. 3:19:14activating camo cloak increases melee
  6417. 3:19:15damage by 25% for 10 seconds. You will
  6418. 3:19:18be activating camo cloak to trigger
  6419. 3:19:19tactical ambush anyways. So really good
  6420. 3:19:21synergy there. The next perk here is
  6421. 3:19:23Iron Grip. But weapon spread and recoil
  6422. 3:19:25reduced by 20% and range damage against
  6423. 3:19:27termous level enemies is increased by
  6424. 3:19:2815% for both sniper rifles and stalker
  6425. 3:19:31bull rifles. Now we only have a bolt
  6426. 3:19:33sniper rifle here as the only perk that
  6427. 3:19:35does anything in this column. So
  6428. 3:19:36definitely pick this up. And next perk
  6429. 3:19:38here is marksmanship. Headshot damage
  6430. 3:19:40increases by 10% for all team members.
  6431. 3:19:42Moving down here into the perk renewal.
  6432. 3:19:44A headshot killer swords camoufl charge
  6433. 3:19:46by 15%. And I will say if you want to
  6434. 3:19:49take something like precision targeting
  6435. 3:19:50or squad renewal and purification, you
  6436. 3:19:53could do that instead. Or you could just
  6437. 3:19:54match this perk with marksmanship
  6438. 3:19:56anyways because back in like patch 12,
  6439. 3:19:58they did lower the base cool down of the
  6440. 3:20:00camo cloak down to 90 seconds from like
  6441. 3:20:02120. So it's way easier to maintain now
  6442. 3:20:05without things like renewal. But that
  6443. 3:20:06being said, I still think this one's the
  6444. 3:20:08overall best option. But purification is
  6445. 3:20:10definitely a safer option here. Next
  6446. 3:20:12perk here is tactical ambush. The first
  6447. 3:20:14melee attack that breaks camelc cloak
  6448. 3:20:15deals 150% more damage. And the next
  6449. 3:20:18perk is lingering concealment. After
  6450. 3:20:20performing an attack that breaks camelc
  6451. 3:20:21cloak, you remain hidden for 2 seconds.
  6452. 3:20:23With the new base cool down being 90 on
  6453. 3:20:25the camo cloak, this is such a strong
  6454. 3:20:27perk effect because you'll pretty much
  6455. 3:20:29have your camo cloak come back before
  6456. 3:20:32like this is even running out half the
  6457. 3:20:33time. So really strong option for you. I
  6458. 3:20:36would definitely pick this up. And the
  6459. 3:20:37final perk here is power of excellence
  6460. 3:20:39of course performing three consecutive
  6461. 3:20:40headshots for swim charge by one. The
  6462. 3:20:42cooldown is 30 seconds. This is the main
  6463. 3:20:45form of horde clear on this build.
  6464. 3:20:47Doesn't matter if it's like a shock
  6465. 3:20:47grenade, crack grenade, frag. It really
  6466. 3:20:50be anything even outside of melta bombs.
  6467. 3:20:52This is just a very powerful perk effect
  6468. 3:20:53because equipment and space marine 2 in
  6469. 3:20:55general is just lifesaving. So
  6470. 3:20:57definitely grab this. Now for our
  6471. 3:20:59prestige perk options, we just take
  6472. 3:21:01emperor's grace first. Moving here into
  6473. 3:21:02the perk and donable spirit. Then I pick
  6474. 3:21:04up conviction and exacting focus from a
  6475. 3:21:06range damage because that is the overall
  6476. 3:21:08best setup on this in my opinion. You
  6477. 3:21:10could skip over some stuff like maybe
  6478. 3:21:12you don't want exacting focus, you want
  6479. 3:21:14material upgrade instead. But this perk
  6480. 3:21:16here does nothing for us and versatility
  6481. 3:21:18is not that strong with a bolt pistol.
  6482. 3:21:19So for that reason, I do think these
  6483. 3:21:21four here are the best option. That's
  6484. 3:21:23pretty much all there is for this build,
  6485. 3:21:25guys. The bolt sniper rifle is a very
  6486. 3:21:28strong weapon these days. I think this
  6487. 3:21:30one has really benefited from just like
  6488. 3:21:32the overall, you know, power creep of
  6489. 3:21:34the game in general. And it was already
  6490. 3:21:35a very strong option when it came out in
  6491. 3:21:36patch 11. But hopefully this build guide
  6492. 3:21:38helped you. If you like content like
  6493. 3:21:40this, subscribe for more. If you want to
  6494. 3:21:41watch me live to ask me questions about
  6495. 3:21:42the game or just come hang out, you can
  6496. 3:21:44find me here on YouTube or on Twitch
  6497. 3:21:45with a link in the video description.
  6498. 3:21:46Also a link to my community Discord. I
  6499. 3:21:48also want to say a special thank you to
  6500. 3:21:50all of my channel members. You guys have
  6501. 3:21:52been super supportive and I appreciate
  6502. 3:21:54that a ton. And as always, thank you for
  6503. 3:21:56watching. Take it easy. Bye. Hey guys,
  6504. 3:21:59first [snorts] regards here and I'll be
  6505. 3:22:00talking about a heroic instigator bull
  6506. 3:22:02carbine build for the sniper class in
  6507. 3:22:04Space Marine 2 patch 13. Now, this build
  6508. 3:22:07is mainly going for hip fire on the
  6509. 3:22:09instigator and horde clear off of things
  6510. 3:22:11like the inferno pistol and our bombs of
  6511. 3:22:13pattern of excellence. And to achieve
  6512. 3:22:15our laser beam hip fire, we will be
  6513. 3:22:16taking things like dextrous hands and
  6514. 3:22:18the perk here, precision targeting on
  6515. 3:22:20top of the perk in our weapon perk tree,
  6516. 3:22:22which is of course home precision. Equip
  6517. 3:22:24weapons max and spread decreases by 50%
  6518. 3:22:26when firing without aiming. Now, this
  6519. 3:22:29perk makes your gun a laser beam on the
  6520. 3:22:31hip fire. You can like just shoot guys
  6521. 3:22:33off the hip fire from a mile away. super
  6522. 3:22:35fun option. Makes this gun feel pretty
  6523. 3:22:37damn good. And this weapon is already
  6524. 3:22:39pretty strong on the sniper. Anyways,
  6525. 3:22:41now for the rest of the perk tree here,
  6526. 3:22:43you have a couple options. Now, I go
  6527. 3:22:45down the bottom row first for extended
  6528. 3:22:47magazine. Magazine size increases by 15%
  6529. 3:22:49of the maximum. This will give us five
  6530. 3:22:52more shots in our magazine and five more
  6531. 3:22:54shots with the perk over here. Targeted
  6532. 3:22:56shot. That is enough in your camo cloak
  6533. 3:22:58to one burst a Majorus Rubic Marine or
  6534. 3:23:00like the other range tiered warriors
  6535. 3:23:02like a venom cannon. So, pretty good for
  6536. 3:23:04that. And also more ammo is just pretty
  6537. 3:23:06nice off of things like admit
  6538. 3:23:07restoration here or reload restoration I
  6539. 3:23:09should say which is after reloading your
  6540. 3:23:11am reserve restored by 50% of the number
  6541. 3:23:13of enemies hit can see maximum ammo
  6542. 3:23:15capacity. So I do prefer the bottom row
  6543. 3:23:17but if you want more damage you go up
  6544. 3:23:18here for like efficient hunter and the
  6545. 3:23:20perk here head hunter. Now the next perk
  6546. 3:23:22I take here is divine might moving up
  6547. 3:23:23here into the perk fast reload. This
  6548. 3:23:25weapon reloads 10% faster. We mainly go
  6549. 3:23:28here so we can pick up the much better
  6550. 3:23:29perk which is finisher reload. after a
  6551. 3:23:32finisher of the equipped weapon
  6552. 3:23:33instantaneously reloads. This is a super
  6553. 3:23:35nice perk effect when you're using this
  6554. 3:23:37gun and you actually just want to like
  6555. 3:23:38run around and just fire all the time
  6556. 3:23:40and you don't have the perk here
  6557. 3:23:42efficient readiness. This is a super
  6558. 3:23:43nice option. Just have your weapon
  6559. 3:23:45topped off all the time. Next perk here
  6560. 3:23:47is recoupment. A majorus or higher enemy
  6561. 3:23:49to headshot this weapon armor segment.
  6562. 3:23:51The cool down is 15 seconds. Getting one
  6563. 3:23:54armor back on the head shot is super
  6564. 3:23:56damn useful in hard strats and the
  6565. 3:23:57operations mode. So, we're taking that
  6566. 3:23:59today. And we also picked this up so we
  6567. 3:24:00can move into the next perk here, which
  6568. 3:24:02is very strong, which is tactical
  6569. 3:24:03precision. Head shots will deal 20% more
  6570. 3:24:05damage. Non- headshot damage decreases
  6571. 3:24:07by 10%. On the sniper class especially,
  6572. 3:24:10you pretty much always want headshot
  6573. 3:24:12damage because not only do you have
  6574. 3:24:14perks in your perk tree like
  6575. 3:24:15marksmanship for more headshot damage,
  6576. 3:24:17you also have things in your perk tree
  6577. 3:24:19like your base starting perk for a
  6578. 3:24:20starting perk increase of 10% for your
  6579. 3:24:22headshot damage. So really important
  6580. 3:24:24just like building the headshot perks in
  6581. 3:24:26my opinion. Now, the next perk here is
  6582. 3:24:28Head Hunter down here into the perk
  6583. 3:24:30great might. Then we pick up the perk
  6584. 3:24:32here home precision for that laser beam
  6585. 3:24:33hipfire. And that's pretty much all
  6586. 3:24:34there is for the perk tree setup here.
  6587. 3:24:37Now, I will say if you want to skip head
  6588. 3:24:39hunter here and you want to go down here
  6589. 3:24:41for the perk cleaving fire instead, you
  6590. 3:24:43can do 75% damage on this build with the
  6591. 3:24:46perk block break on a blocking enemy.
  6592. 3:24:48That is actually pretty strong on this
  6593. 3:24:49gun. Does make it pretty easy just like
  6594. 3:24:51blow through the tyrannid warriors that
  6595. 3:24:53are using their sword arms. And because
  6596. 3:24:54of that, if you want to take that perk
  6597. 3:24:56instead, you definitely can. I just
  6598. 3:24:58prefer the option up here instead for
  6599. 3:25:00headshot damage. And that's pretty much
  6600. 3:25:01all there is for this gun. Now, for our
  6601. 3:25:04secondary here, I do take the inferno
  6602. 3:25:06pistol. Now, the inferno pistol is a
  6603. 3:25:08really nice complement to the instigator
  6604. 3:25:10here because our horde clear is not like
  6605. 3:25:12super strong on this build without
  6606. 3:25:14things like a melt the bomb spam off
  6607. 3:25:16this perk or an inferno pistol to clean
  6608. 3:25:18up hormagons. being able to trigger your
  6609. 3:25:19armor regen off of trick shots, stuff
  6610. 3:25:21like that. It's just pretty valuable on
  6611. 3:25:23this build in my opinion. Now, the
  6612. 3:25:25variant I pick here is the ammo capacity
  6613. 3:25:27magazine version. If you want to take
  6614. 3:25:28the rate of fire version, you can also
  6615. 3:25:30do that. That is up to you. I just
  6616. 3:25:32prefer more overall ammo on this build
  6617. 3:25:34because I do want to get more triggers
  6618. 3:25:35off of things like versatile precision.
  6619. 3:25:37Now, for the perk tree here, I do take
  6620. 3:25:39the perk perpetual range first, moving
  6621. 3:25:41here into the perk brace reload. Then we
  6622. 3:25:43pick up perpetual range. Again, the perk
  6623. 3:25:44here, great might moving into increased
  6624. 3:25:46capacity, adamant restoration, extra
  6625. 3:25:48shot, and trick shot. That's pretty much
  6626. 3:25:50all there is for this build. And if you
  6627. 3:25:52take the rate of fire one, I would also
  6628. 3:25:53just build the same way, but you know,
  6629. 3:25:55you could go up top if you really wanted
  6630. 3:25:56to. Now, for the melee weapon, we are
  6631. 3:25:59not building for melee damage at all
  6632. 3:26:01today. So, we're taking the Argent edge.
  6633. 3:26:03This has the heroic perk effect down
  6634. 3:26:04here, scaling retort. Their post window
  6635. 3:26:06is shorter, but each perfect parry
  6636. 3:26:07damages and staggers the enemy. Now,
  6637. 3:26:10when it says stagger the enemy, that
  6638. 3:26:11means you get a gun strike on every
  6639. 3:26:12parry, no matter what. There are
  6640. 3:26:14multiple combo chains in Space Marine 2
  6641. 3:26:16that will not give you a perfect parry
  6642. 3:26:18gun strike opportunity on the first one.
  6643. 3:26:20They have like a set break point. So,
  6644. 3:26:21for example, a triple Ravener combo.
  6645. 3:26:24Only the final hit of that will usually
  6646. 3:26:25give you a gun strike with this perk.
  6647. 3:26:27You will get the gun strike off the
  6648. 3:26:28first parry. So, super good for
  6649. 3:26:30preventing stun locks and also just
  6650. 3:26:31great for like triggering perk effects
  6651. 3:26:33like we have in our prestige perk tree
  6652. 3:26:34with exacting focus for 20% more range
  6653. 3:26:37damage on a gun strike. So, a really
  6654. 3:26:39nice option there. Now, for the perk
  6655. 3:26:41tree, it doesn't matter too much on this
  6656. 3:26:43build because you're mainly using this
  6657. 3:26:44weapon for a defensing parry window or
  6658. 3:26:46something like the stagger here really.
  6659. 3:26:48And the perk tree option I took is just
  6660. 3:26:50perpetual strength, kinetic energy into
  6661. 3:26:52the perk, perpetual strength again. Then
  6662. 3:26:53I pick up the perk here, heavy
  6663. 3:26:54onslaught, reeling blow, shadow stab,
  6664. 3:26:57tide of battle, shoulder bash, and
  6665. 3:26:59terminus slayer. And that's pretty much
  6666. 3:27:00all there is for our melee selection and
  6667. 3:27:02our overall weapon selection. Now, for
  6668. 3:27:04the snipers perk tree, I do start off
  6669. 3:27:06with the perk here, block break. First,
  6670. 3:27:08shots will penetrate enemy block
  6671. 3:27:09stances, dealing 50% of the usual
  6672. 3:27:11damage. Now, normally I take melee
  6673. 3:27:13mastery for a 20% multiplicative melee
  6674. 3:27:16damage buff against major and higher
  6675. 3:27:17enemies, but on this build, we really do
  6676. 3:27:19prefer block break because our argent
  6677. 3:27:21edge, we're not really using this for
  6678. 3:27:22melee damage out of things like
  6679. 3:27:23hormagants anyways. So having block
  6680. 3:27:26break, being able to shoot through
  6681. 3:27:27bioore plates, being able to shoot
  6682. 3:27:28through shield zangors, and of course
  6683. 3:27:30the bone sword warriors, that is really
  6684. 3:27:32useful for us and you'll actually nuke
  6685. 3:27:33them down pretty quick. Next perk here
  6686. 3:27:35is vantage point. Remaining stationary
  6687. 3:27:37for 2 seconds increases your range
  6688. 3:27:38weapons damage by 20%. Now, because they
  6689. 3:27:41buffed the sniper camo cloak base cool
  6690. 3:27:43down to be 90 seconds instead of 125
  6691. 3:27:46seconds, you can actually trigger this
  6692. 3:27:47perk after firing immediately with
  6693. 3:27:49lingering concealment for a 2se
  6694. 3:27:51secondond lingering duration on your
  6695. 3:27:52camo cloak. And your camcloak will
  6696. 3:27:54pretty much come back immediately to do
  6697. 3:27:56it again. You don't have to move much at
  6698. 3:27:57all. And vantage point is pretty strong
  6699. 3:28:00because sitting in one spot now is
  6700. 3:28:02pretty easy. Next perk here is dextrous
  6701. 3:28:04hands. Bulk carbines reload 20% faster
  6702. 3:28:06and the weapon spread and recoil reduced
  6703. 3:28:07by 15%. This is the only perk in this
  6704. 3:28:10column that does anything for us. So
  6705. 3:28:12definitely pick it up. And the next perk
  6706. 3:28:14here is of course the perk precision
  6707. 3:28:16targeting. Weapon spread is reduced by
  6708. 3:28:1725% and the range damage you do against
  6709. 3:28:19extremist and term level enemies is
  6710. 3:28:21increased by 15% for all team members.
  6711. 3:28:23Now this buffs up boss damage for your
  6712. 3:28:26teammates. But also the weapon spread
  6713. 3:28:27reduction here that makes your gun
  6714. 3:28:29significantly better. With the buffed
  6715. 3:28:31camo cool down of 90 seconds, you don't
  6716. 3:28:33actually need to take perks down here
  6717. 3:28:35like squad renewal or renewal anymore.
  6718. 3:28:37You can actually just like cycle into
  6719. 3:28:38your camcloak off L concealment pretty
  6720. 3:28:40easily because the base cool down is
  6721. 3:28:42really not that bad anymore and that
  6722. 3:28:44opens you up to take these team perks
  6723. 3:28:46here and stuff like purification on top
  6724. 3:28:48of that which is what we'll be doing
  6725. 3:28:49today. Now this one says that manually
  6726. 3:28:51activating camocloak removes negative
  6727. 3:28:52status effects and restores all
  6728. 3:28:54contested health. This is a god tier
  6729. 3:28:56perk on the sniper class especially for
  6730. 3:28:58the new operation because you can camoc
  6731. 3:29:01cancel and just get rid of your status
  6732. 3:29:02effect and like the poison swamp
  6733. 3:29:04whenever you want. pretty fun option
  6734. 3:29:05here. Though I will say you can really
  6735. 3:29:07take whatever you want on this column
  6736. 3:29:09here if you feel comfortable with that.
  6737. 3:29:11This is just the safest option. And vice
  6738. 3:29:13versa here. If you want to take
  6739. 3:29:15marksmanship or squad renewal, you could
  6740. 3:29:17do that. You will just lose a bit of
  6741. 3:29:18your weapon spread off of this perk.
  6742. 3:29:20Next perk here is targeted shot. The
  6743. 3:29:22first range attack that breaks
  6744. 3:29:23camouflage.
  6745. 3:29:25Now, back in patch 11, they actually
  6746. 3:29:27buffed up this perk to have a lingering
  6747. 3:29:29duration that is long enough to get the
  6748. 3:29:31full damage effect on a single burst of
  6749. 3:29:33your five round burst here. So, pretty
  6750. 3:29:35good for this build especially. And next
  6751. 3:29:37perk here is lingering concealment.
  6752. 3:29:39After performing an attack that breaks
  6753. 3:29:40camcloak, you remain hidden for 2
  6754. 3:29:42seconds. Now, this perk is significantly
  6755. 3:29:45stronger with that 90 second base cool
  6756. 3:29:46down on your camo cloak because any shot
  6757. 3:29:49from your bolt weapons like an
  6758. 3:29:50instigator carbine will break the camo
  6759. 3:29:52cloak immediately. And because of that,
  6760. 3:29:54you will be in that 2C lingering
  6761. 3:29:56duration and your camo cloak recharge
  6762. 3:29:57will come back pretty much immediately
  6763. 3:29:59after, which is super strong. You can
  6764. 3:30:01cycle back into your camo cloak very
  6765. 3:30:03easily from stealth because of that. So
  6766. 3:30:05you definitely want this perk on this
  6767. 3:30:06build. Final perk here is power of
  6768. 3:30:08excellence performing three consecutive
  6769. 3:30:10headshots before equipment charge by
  6770. 3:30:11one. The cool down is 30 seconds. Now,
  6771. 3:30:14this is the main source of equipment
  6772. 3:30:16regen on this class in general and
  6773. 3:30:17really the only source here because a
  6774. 3:30:1930-cond melta bombs, shock nades,
  6775. 3:30:21cracks, pyro blaster canisters, those
  6776. 3:30:23will all solve problems for you all on
  6777. 3:30:25their own. Equipment just win wins
  6778. 3:30:27games, excuse me, in this game. And for
  6779. 3:30:29that reason, you pretty much always pick
  6780. 3:30:31up this perk. And also just say on this
  6781. 3:30:33build, especially since we don't have
  6782. 3:30:34like a power gladius and stuff, being
  6783. 3:30:36able to like auto remove a terminator or
  6784. 3:30:39something from a boss fight with a melta
  6785. 3:30:40bomb, that is invaluable. So definitely
  6786. 3:30:43grab this. And also getting the three
  6787. 3:30:44consecutive head shot, every single shot
  6788. 3:30:46from the burst fire of this heroic perk
  6789. 3:30:48effect will count as an individual shot
  6790. 3:30:50for the effects of this perk. So very
  6791. 3:30:52easy to trigger. Now for the prestige
  6792. 3:30:54perk options here, I do take Empress
  6793. 3:30:56Race first. When Camcloak activates, you
  6794. 3:30:59become invulnerable to damage for two
  6795. 3:31:00seconds. Now invulnerability in Space
  6796. 3:31:02Marine 2 will count for both knockback
  6797. 3:31:04and damage. And because of that, this
  6798. 3:31:06gives you a ridiculous amount of
  6799. 3:31:08utility. You pretty much always pick
  6800. 3:31:09this up. This is an S tier perk for
  6801. 3:31:11sure. are like one of the best in the
  6802. 3:31:12whole game. Next perk here is versatile
  6803. 3:31:14precision. Performing a kill with your
  6804. 3:31:16secondary weapon restores 15% of your
  6805. 3:31:18prim's ammo. Cool down is 15 seconds.
  6806. 3:31:20This just solves the ammo economy of the
  6807. 3:31:22sniper class all on its own. You pretty
  6808. 3:31:24much always grab this because as long as
  6809. 3:31:26you are not using the heroic bolt
  6810. 3:31:27sniper, it will benefit your primary
  6811. 3:31:29weapon. Final perks here are conviction
  6812. 3:31:31for a 25% health damage reduction for 15
  6813. 3:31:33seconds on armor break because this perk
  6814. 3:31:36makes these snipers significantly tanky.
  6815. 3:31:38In fact, this perk alone is why he is so
  6816. 3:31:41much tankier than say a tech marine
  6817. 3:31:42because tech marine can get nuked very
  6818. 3:31:44easily and sniper has this HP damage
  6819. 3:31:46reduction for 15 seconds, which is very
  6820. 3:31:48powerful. Got tier perk, you pretty much
  6821. 3:31:51always pick up these three. Final perk
  6822. 3:31:53here is exacting focus. After a gun
  6823. 3:31:55strike, you will deal 20% more range
  6824. 3:31:57damage for 10 seconds here. This is very
  6825. 3:31:59easy to trigger on any build ever.
  6826. 3:32:01Pretty much the Argent edge especially
  6827. 3:32:03though is super strong for this and a
  6828. 3:32:0520% buff that is basically free and
  6829. 3:32:07that's pretty much all there is for this
  6830. 3:32:09heroic insulator build guys. This one is
  6831. 3:32:12really easy to run through on both chaos
  6832. 3:32:14and tyrannids. Purification is a super
  6833. 3:32:16strong perk effect. The base cooldown
  6834. 3:32:18buff they didn't like patch 12.2 just
  6835. 3:32:20made the sniper significantly better
  6836. 3:32:22overall and really opened up some build
  6837. 3:32:24variety for him. But if you want an even
  6838. 3:32:25easier time, you could take squad
  6839. 3:32:27renewal on top of this and that'll make
  6840. 3:32:29your life even like, you know, that much
  6841. 3:32:30easier. And that's pretty much all there
  6842. 3:32:32is for this one, guys. Hopefully this
  6843. 3:32:34build guide helped you. Hey guys, first
  6844. 3:32:35regards here. I'll be talking about an
  6845. 3:32:37endless ammo bolt sniper rifle build for
  6846. 3:32:39the sniper class in Space Marine 2 patch
  6847. 3:32:4113. Now, I know a lot of you guys like
  6848. 3:32:43the heroic bolt sniper rifle, but this
  6849. 3:32:45weapon can be a little tricky to use for
  6850. 3:32:47a lot of players. And today, I want to
  6851. 3:32:49go over a bit of a different bolt sniper
  6852. 3:32:51rifle build using one of the relic tier
  6853. 3:32:53options. But more importantly, the ammo
  6854. 3:32:55reserve option. Now, the big thing about
  6855. 3:32:57this weapon is that you have a fat stack
  6856. 3:33:00of ammo in like pretty much every relic
  6857. 3:33:02tier option compared to the heroic
  6858. 3:33:03version. And that means you can also
  6859. 3:33:05take advantage of things like versatile
  6860. 3:33:06precision in your prestige perk tree and
  6861. 3:33:08percentage increases on your total
  6862. 3:33:10ammunition with stuff like high
  6863. 3:33:11capacity. So, we'll be building around
  6864. 3:33:12that today. Now, for the perk tree, I do
  6865. 3:33:15start off with the perk here extended
  6866. 3:33:16magazine first. Magazine size increases
  6867. 3:33:18by 15% of the maximum. Moving here to
  6868. 3:33:21the perk divine might for 10% damage
  6869. 3:33:23buff. Now you could go down here for
  6870. 3:33:25stuff like remote threat and survival
  6871. 3:33:26instinct if you wanted to, but like
  6872. 3:33:28building over into stuff like reload
  6873. 3:33:30restoration later will be a bit more
  6874. 3:33:32difficult. Next perk here is finisher
  6875. 3:33:34reload. Moving here into the perk
  6876. 3:33:35unwavering resolve after reloading while
  6877. 3:33:37having low ammo damage increases by 25%
  6878. 3:33:39for 5 seconds. But then I pick up the
  6879. 3:33:41perk here head hunter for a 10% headshot
  6880. 3:33:43damage buff. Down here into the perk
  6881. 3:33:44increase capacity for 20% more total
  6882. 3:33:46ammunition. And the next perk here is
  6883. 3:33:49strong start. First round of magazine
  6884. 3:33:50deals 25% more damage. Now, if you don't
  6885. 3:33:52want this one, you take the one down
  6886. 3:33:54here, which is strong finish. Last round
  6887. 3:33:56of magazine deals 50% more damage.
  6888. 3:33:57They're both pretty good, but like I
  6889. 3:33:59usually find that I'm like topped off on
  6890. 3:34:01this build thanks to finish or reload
  6891. 3:34:03all the time. So, this one is definitely
  6892. 3:34:05getting more use. Next perk here is
  6893. 3:34:07cleaving fire down here into the perk
  6894. 3:34:09reloaded restoration. After reloading,
  6895. 3:34:11your ammo reserve is restored by 50% of
  6896. 3:34:14the number of enemies hit cannot exceed
  6897. 3:34:15maximum ammo capacity. Now on this
  6898. 3:34:18build, you pretty much never run out of
  6899. 3:34:20ammo with like this perk here and stuff
  6900. 3:34:22like increased capacity on the fat base
  6901. 3:34:24ammo reserve option. So you can pretty
  6902. 3:34:26much fire your bolt sniper rifle forever
  6903. 3:34:28and this helps out with that a ton.
  6904. 3:34:30Final perk here is recruitment. Killing
  6905. 3:34:32amorous or higher enemy with a headshot
  6906. 3:34:33this weapon to an armor segment. The
  6907. 3:34:35cool down is 15 seconds. Armor
  6908. 3:34:37restoration built into bolter weapons
  6909. 3:34:39like this is very strong because usually
  6910. 3:34:42you're taking a weapon like the bolt
  6911. 3:34:43sniper rifle against tyrannids anyways
  6912. 3:34:45and tyrannids are very easy to trigger
  6913. 3:34:47this perk effect against also very nice
  6914. 3:34:49against them if you're fighting stuff
  6915. 3:34:50like a devourer because the way that the
  6916. 3:34:53enemies die in space marine 2 in my
  6917. 3:34:55experience is that a devourer will shoot
  6918. 3:34:57a volley at you will get the headshot
  6919. 3:34:59insta kill on them and that volley might
  6920. 3:35:01like chip damage you having that one
  6921. 3:35:03extra armor bar completely avoids HP
  6922. 3:35:05loss which is super nice on this option.
  6923. 3:35:07Now, for the secondary here, we do take
  6924. 3:35:10the firepower bolt pistol because at the
  6925. 3:35:12moment, the firepower bolt pistol is
  6926. 3:35:15actually one of the strongest gun
  6927. 3:35:17strikes in the entire game. Like, its
  6928. 3:35:19damage is pretty comparable to a heroic
  6929. 3:35:20bolt pistol. Actually, I think it's
  6930. 3:35:22above the heroic heavy bolt pistol right
  6931. 3:35:23now. And it's only outclassed by the
  6932. 3:35:25firepower heavy bolt pistol, which is
  6933. 3:35:27pretty insane. And also, the fast fire
  6934. 3:35:29rate on the firepower bolt pistol makes
  6935. 3:35:31it very easy to trigger perk effects
  6936. 3:35:33like power of excellence for three
  6937. 3:35:34consecutive head shot. So overall, very
  6938. 3:35:36strong option. And even though I do
  6939. 3:35:38occasionally take the heroic bolt pistol
  6940. 3:35:40option for that burst effect to trigger
  6941. 3:35:42our power of excellence perk, I think
  6942. 3:35:44this one's just a much stronger gun
  6943. 3:35:45overall. So I'm picking it here today.
  6944. 3:35:47Now for the perk tree, I do start off
  6945. 3:35:49with the perk here precision first,
  6946. 3:35:51moving here into the perk head hunter,
  6947. 3:35:53gun strike reload into the perk here,
  6948. 3:35:54increase capacity, and head hunter
  6949. 3:35:56again. Then I pick up the perk here,
  6950. 3:35:58elite hunter. After killing a major or
  6951. 3:35:59higher enemy with a melee weapon, head
  6952. 3:36:01shot will deal 50% more damage for 10
  6953. 3:36:03seconds. All you have to do to trigger
  6954. 3:36:05this perk is get a melee execute. Just
  6955. 3:36:06keep in mind that if you're playing a
  6956. 3:36:08sniper class where you have a primary
  6957. 3:36:10range weapon, you have to have your
  6958. 3:36:11secondary weapon equipped to actually
  6959. 3:36:12trigger it. If you swap off of your
  6960. 3:36:14secondary for any reason during the
  6961. 3:36:1610-second duration, you will lose the
  6962. 3:36:18effect entirely. Next perk here is head
  6963. 3:36:20hunter down here into the perk extended
  6964. 3:36:22magazine. And the final perk here is
  6965. 3:36:23divine might. That is all there is for
  6966. 3:36:25our secondary option. Now, for the melee
  6967. 3:36:28weapon, we're taking the bold choice of
  6968. 3:36:30a fencing argent edge option because the
  6969. 3:36:33Argent edge is just the best defensive
  6970. 3:36:35tool unlike any fencing option in space
  6971. 3:36:382 at the moment. It is kind of absurd
  6972. 3:36:39how strong this weapon actually is. And
  6973. 3:36:41the hero perk effect down here is called
  6974. 3:36:43scathing retort. Their post window is
  6975. 3:36:45shorter, but each perfect parry damages
  6976. 3:36:46and staggers the enemy. So basically, if
  6977. 3:36:48you're unaware, for like all two of you,
  6978. 3:36:50every time you parry an enemy on this
  6979. 3:36:52weapon, you will get a gun strike
  6980. 3:36:54opportunity no matter what on stuff like
  6981. 3:36:55raveners, melee terminators, and stuff
  6982. 3:36:57like that. It does not matter where they
  6983. 3:36:59are on their combo chain because there
  6984. 3:37:00are a lot of enemies in Space Marine 2
  6985. 3:37:02where the initial parry on their combo
  6986. 3:37:05chain will not stagger them, but this
  6987. 3:37:07one will and give you that gun strike
  6988. 3:37:08opportunity every time. And that's good
  6989. 3:37:10on its own for just a defense, but on a
  6990. 3:37:13sniper class where you have perk effects
  6991. 3:37:15like exacting focus for getting more
  6992. 3:37:16range damage after a gun strike, getting
  6993. 3:37:18gun strikes faster is even better. So, a
  6994. 3:37:21really good option for us all around.
  6995. 3:37:22Now, as far as the perk tree is
  6996. 3:37:24concerned on this, it really does not
  6997. 3:37:26matter too much because you're not using
  6998. 3:37:28this as like a melee weapon as much as
  6999. 3:37:30you're using as a parry stick. So, for
  7000. 3:37:32that reason, we start off with perpetual
  7001. 3:37:33strength first. Maybe here into the perk
  7002. 3:37:35connect energy. Then I pick up perpetual
  7003. 3:37:37strength again, heavy onslaught for more
  7004. 3:37:38melee damage on our heavy attacks. Then
  7005. 3:37:40we grab ruling blow shadow stab for
  7006. 3:37:42single target up here into tide of
  7007. 3:37:43battle. And then I grab shoulder bash.
  7008. 3:37:45And the final perk here is Terminus
  7009. 3:37:47Slayer for a 20% damage buff against
  7010. 3:37:49terminus level enemies. And that is
  7011. 3:37:51pretty much all there is for the Argent
  7012. 3:37:53edge. Now for our main perk for you have
  7013. 3:37:55a couple options here. You could take
  7014. 3:37:57block break if you really wanted to, but
  7015. 3:37:59like I don't care too much about this.
  7016. 3:38:01That is up to you. The melee mastery
  7017. 3:38:03perk is a 20% multiplicative melee
  7018. 3:38:05damage buff against majorus and higher
  7019. 3:38:07enemies which is still pretty damn
  7020. 3:38:09strong on an argent edge because even
  7021. 3:38:11though I said reason this is a parry
  7022. 3:38:12stick the shadow stab is still pretty
  7023. 3:38:14decent and the 18 strength as a base
  7024. 3:38:16damage is actually quite high so things
  7025. 3:38:18like melee mastery they do help that
  7026. 3:38:19out. Next perk here is high capacity.
  7027. 3:38:21The maximum amount of ammo you can carry
  7028. 3:38:22increases by 10%. You don't have to take
  7029. 3:38:25this if you don't want to. You could
  7030. 3:38:27pick up vantage point for a 20% range
  7031. 3:38:29damage buff for 2 seconds while
  7032. 3:38:30remaining stationary. This is not a bad
  7033. 3:38:32option these days because sitting in
  7034. 3:38:34your cloak is actually quite easy,
  7035. 3:38:36especially with stuff like renewal to
  7036. 3:38:37get it back quite quickly. Though I will
  7037. 3:38:39say high capacity that just pretty much
  7038. 3:38:41guarantees you will never run out of
  7039. 3:38:42ammo. Next perk here is iron grip.
  7040. 3:38:45Weapon spread recoil reduced by 20% and
  7041. 3:38:47range damage against enemies is
  7042. 3:38:48increased by 15% for both sniper rifles
  7043. 3:38:51and stalker bolt rifles. Now, we are
  7044. 3:38:53using a bolt sniper rifle, so this one
  7045. 3:38:56is just a no-brainer for us because
  7046. 3:38:58these other two do nothing. Next perk
  7047. 3:39:00here is really up to you. Now, you can
  7048. 3:39:02go through the classic combo of squab
  7049. 3:39:04renewal and purification. This is
  7050. 3:39:07definitely the safest option, but the
  7051. 3:39:09perk I take here is marksmanship for a
  7052. 3:39:1110% headshot damage buff, and I use
  7053. 3:39:12renewal down here for camoc recharge.
  7054. 3:39:14So, I will say if you want to take
  7055. 3:39:16purification and marksmanship, you can
  7056. 3:39:18do that these days because camoc's base
  7057. 3:39:20cool down is only 90 seconds. So, as
  7058. 3:39:23long as you shoot your gun immediately
  7059. 3:39:25after cloaking, you will trigger your
  7060. 3:39:26cooldown almost instantly and it'll come
  7061. 3:39:28back very quickly. And the linker
  7062. 3:39:30concealer makes that even easier. So,
  7063. 3:39:32this is definitely an option, but today
  7064. 3:39:34I'm taking renewal. Next perk here is
  7065. 3:39:36targeted shot. The first range attack
  7066. 3:39:37that breaks camo cloak deals 75% more
  7067. 3:39:40damage. Now, unlike the heroic bolt
  7068. 3:39:41sniper rifle, we don't have a succulent
  7069. 3:39:4420 times headshot multiplier. So, we are
  7070. 3:39:46lacking for like a little bit of damage
  7071. 3:39:48here. And having this cloak option for
  7072. 3:39:50like a 75% bonus is very strong for us.
  7073. 3:39:52And also in Space War 2, all ranged
  7074. 3:39:54enemies take a 50% range damage
  7075. 3:39:57increase. And that means you will
  7076. 3:39:58one-shot like bramble warriors and tid
  7077. 3:40:00devourers and snipers and stuff like
  7078. 3:40:02that when it's active. Next perk here is
  7079. 3:40:04lingering concealment at form an attack
  7080. 3:40:05that breaks camc hidden for 2 seconds.
  7081. 3:40:08Ever since they buffed up the camo cloak
  7082. 3:40:10base cool down to be only 90 seconds, a
  7083. 3:40:13lingering concealment has kind of gone
  7084. 3:40:15like through the roof in value. And for
  7085. 3:40:17that reason, I pretty much take it all
  7086. 3:40:18the time. But persistence is still a
  7087. 3:40:20very strong perk for a damage reduction
  7088. 3:40:21and a knock back. Final perk here is a
  7089. 3:40:23pattern of excellence performing three
  7090. 3:40:24consecutive headshots from swim charge
  7091. 3:40:26by one. The cool down is 30 seconds.
  7092. 3:40:29This perk kind of just solves all
  7093. 3:40:31problems for the sniper class. The
  7094. 3:40:32biggest issue on the sniper is that you
  7095. 3:40:35don't have amazing horde control. But if
  7096. 3:40:37you get a melta bomb, a shock grenade, a
  7097. 3:40:39frag spam, even this will just give you
  7098. 3:40:41that back on a 30 second cool down
  7099. 3:40:43effectively, which is super strong and
  7100. 3:40:45really does help you out a ton with like
  7101. 3:40:46your class synergy. Now, for the
  7102. 3:40:48prestige perk options, I do take
  7103. 3:40:50emperor's grace first. When camoufl
  7104. 3:40:51activates, you become invulnerable to
  7105. 3:40:53damage for two seconds. Now,
  7106. 3:40:54invulnerability in Space Marine 2 counts
  7107. 3:40:56for not only your damage taken, but also
  7108. 3:40:58your knock back. So, while this is
  7109. 3:41:00active, you cannot get knocked over,
  7110. 3:41:02which is super useful for setting up
  7111. 3:41:03shots and just like utility options.
  7112. 3:41:05Next perk here is versatile precision.
  7113. 3:41:07Performing a kill with your secondary
  7114. 3:41:08weapon restores 15% of your primary
  7115. 3:41:10weapon's ammo. Cool down is 15 seconds.
  7116. 3:41:13This is usually not functional on a
  7117. 3:41:15heroic bolt sniper rifle, but on this
  7118. 3:41:16build, you get the full benefit from
  7119. 3:41:18that fat magazine size or excuse me,
  7120. 3:41:20that fat ammo reserve you have on this
  7121. 3:41:21option. So, great for us here. And the
  7122. 3:41:23final perks here are conviction for a
  7123. 3:41:2625% health damage reduction for 15
  7124. 3:41:28seconds on armor break because this
  7125. 3:41:30makes you way tankier in this game. And
  7126. 3:41:32the final perk is exacting focus for the
  7127. 3:41:3420% buff for 10 seconds after a gun
  7128. 3:41:36strike. And that is pretty much all
  7129. 3:41:37there is for this build, guys. I mean,
  7130. 3:41:39the bolt sniper rifle is obviously
  7131. 3:41:40better against the tyrannid faction than
  7132. 3:41:42chaos, but you could take this against
  7133. 3:41:43chaos. I mean, your ammunition is really
  7134. 3:41:45not that big of an issue at all. See, if
  7135. 3:41:47you miss like 90% of your shots, you'll
  7136. 3:41:49probably still be topped off. But
  7137. 3:41:51hopefully this build guide helped you.
  7138. 3:41:53And if you like content like this,
  7139. 3:41:54subscribe for more. And if you want to
  7140. 3:41:55catch me live to ask me questions about
  7141. 3:41:56the game or just come hang out, you find
  7142. 3:41:58me here on YouTube or on Twitch with a
  7143. 3:42:00link in the video description. and also
  7144. 3:42:01a link to my community discord. And I
  7145. 3:42:02also want to say a special thank you to
  7146. 3:42:03my channel members. Your support has
  7147. 3:42:05helped me make content like this for
  7148. 3:42:06like nearly 2 years now and I really
  7149. 3:42:08appreciate that guys. And as always,
  7150. 3:42:10thank you for watching. Take it easy.
  7151. 3:42:12Bye.
  7152. 3:42:15Hey guys, first guardsman here and I'll
  7153. 3:42:17be talking about a triple plasma techine
  7154. 3:42:19build for Space Marine 2 patch 13 using
  7155. 3:42:21the brand new heroic plasma pistol. Now
  7156. 3:42:23the tech is in a pretty strong spot at
  7157. 3:42:26the moment really ever since they buffed
  7158. 3:42:28up his team perk battlefield repairs to
  7159. 3:42:29give you an additional armor back. He is
  7160. 3:42:31a pretty damn strong class in the game.
  7161. 3:42:34You have a ton of AoE damage and also
  7162. 3:42:36the plasma incinerator in this patch got
  7163. 3:42:38a buff to the body shot damage and
  7164. 3:42:40charge speed and feels way better now.
  7165. 3:42:43So for that reason we're going to be
  7166. 3:42:44building around that today. Now first up
  7167. 3:42:46we take the rate of fire variant here.
  7168. 3:42:49Now I will say as of this patch the
  7169. 3:42:51plasma incinerator on other variants
  7170. 3:42:53like the firepower venting speed or like
  7171. 3:42:55ammo capacity one these are all usable.
  7172. 3:42:58We are not taking those today mainly
  7173. 3:43:00because we are using the heroic plasma
  7174. 3:43:02pistol and this one only fires charge
  7175. 3:43:04shots. So unlike the rate of fire plasma
  7176. 3:43:07you are not able to use your secondary
  7177. 3:43:09for CHP regen reliably at all. So, for
  7178. 3:43:12that reason, you definitely want to have
  7179. 3:43:13a faster rate of fire on this to charge
  7180. 3:43:15up your shots because this is a huge
  7181. 3:43:17portion of your CHP. Now, for the perk
  7182. 3:43:20tree on this, I take the perk blast
  7183. 3:43:21radius first. Damage radius of a charge
  7184. 3:43:24shot increases by 10%. Moving here into
  7185. 3:43:26the perk rampage after killing seven
  7186. 3:43:28enemies ramp succession, you will deal
  7187. 3:43:2925% more damage for 10 seconds. Cool
  7188. 3:43:32down is 15 seconds. This is a nice perk
  7189. 3:43:35to have because it does help you hit
  7190. 3:43:37break points occasionally against some
  7191. 3:43:38major in the game. The big issue with
  7192. 3:43:40the tech marine is that you do not like
  7193. 3:43:42triple shot a major tiered warrior in
  7194. 3:43:45base unlike the plasma boost on
  7195. 3:43:47tactical. But that being said, the
  7196. 3:43:49common shots on this gun now, they can
  7197. 3:43:51help you like whittle down enemies that
  7198. 3:43:53are pretty low, far more than they did
  7199. 3:43:54before. And also their CHP recovery is a
  7200. 3:43:56lot better. So, it's not as bad as it
  7201. 3:43:58used to be. Just keep in mind you will
  7202. 3:43:59not be damage nuking guys in three
  7203. 3:44:01charge shots. That's some particular
  7204. 3:44:02setups. Next perk here is efficient
  7205. 3:44:04charge. The charge shots from this plas
  7206. 3:44:06weapon use two less energy. You
  7207. 3:44:08definitely want perks like efficient
  7208. 3:44:09charge on the tech marine because
  7209. 3:44:10techarine has no ammo regen in this game
  7210. 3:44:13unlike tactical and tactical kind of
  7211. 3:44:15just like circumvent any ammo issues of
  7212. 3:44:17this perk alone on the plasma
  7213. 3:44:19incinerator especially. So on tech
  7214. 3:44:20marine definitely pick up all these
  7215. 3:44:22options. Next perk here is charge speed.
  7216. 3:44:25Projectile speed of charge shots
  7217. 3:44:26increases by 25%. moving here into the
  7218. 3:44:28perk blast radius up here into the perk
  7219. 3:44:31common speed because the projectile
  7220. 3:44:32speed of common shots is actually pretty
  7221. 3:44:34useful now since they do recover you a
  7222. 3:44:36pretty decent amount of CHP by
  7223. 3:44:38comparison to before and the next perk
  7224. 3:44:40here is admit restoration when your
  7225. 3:44:42health drops below 30% your ammo reserve
  7226. 3:44:44is restored by 25% the maximum capacity
  7227. 3:44:46cannot exceed maximum ammo capacity the
  7228. 3:44:48cool down is 30 seconds now I'll be
  7229. 3:44:50honest guys when you are playing the
  7230. 3:44:52tech marine if you want to skip over
  7231. 3:44:53this perk and go down here for admin
  7232. 3:44:55velocity or perk like perfect radius Um,
  7233. 3:44:57you can definitely do that. Retaliation
  7234. 3:45:00is nice to have, so I do like picking
  7235. 3:45:01this up. But, um, if you drop below 30%
  7236. 3:45:04HP on deck ring, guys, I'll be real,
  7237. 3:45:06you're probably going to die because
  7238. 3:45:08this class has very little in the way of
  7239. 3:45:10health damage reduction. You actually
  7240. 3:45:12have the lowest HP total in the entire
  7241. 3:45:14game, aside from the sniper. But sniper
  7242. 3:45:16has perks like conviction to circumvent
  7243. 3:45:18that, and you only have armor and range
  7244. 3:45:20damage reduction. So, when that armor
  7245. 3:45:21breaks, you're kind of cooked. So, just
  7246. 3:45:24be a little careful with that one. Next
  7247. 3:45:26perk here is fast venting down here into
  7248. 3:45:28the perk perpetual velocity for faster
  7249. 3:45:30charge shot. And the final perk is
  7250. 3:45:32efficient charge again into home
  7251. 3:45:34precision. Now this is a super
  7252. 3:45:36underrated perk on the plasma
  7253. 3:45:38incinerator. This will make your maximum
  7254. 3:45:39spread decrease by 50% when fired
  7255. 3:45:41without aiming. This makes you way more
  7256. 3:45:44accurate on the hip fire and hipfiring
  7257. 3:45:45the plasma incinerator is really nice at
  7258. 3:45:48close range. So, I do really enjoy this
  7259. 3:45:50perk and you're not giving up a ton for
  7260. 3:45:52this anyways because perks like rape
  7261. 3:45:54might perks up here like common cooling,
  7262. 3:45:56they don't matter too much. And these
  7263. 3:45:57two perks here like common efficiency
  7264. 3:45:58and the shot down here uh or the perk
  7265. 3:46:00down here, balance cooling, they just
  7266. 3:46:02kind of suck. So, I'll just skip over
  7267. 3:46:04those. That's pretty much all there is
  7268. 3:46:05for the plasma incinerator. Now, for the
  7269. 3:46:08secondary weapon here, we have the brand
  7270. 3:46:10new heroic plasma pistol. This one can
  7271. 3:46:14one-shot Majorus. It can do ridiculous
  7272. 3:46:16damage on tactical especially, but even
  7273. 3:46:18here it is a very powerful AoE tool. And
  7274. 3:46:21there are a couple ways to build this
  7275. 3:46:22thing because our heroic perk effect is
  7276. 3:46:24called overcharged plasma coils. You
  7277. 3:46:27will only fire charge shots with
  7278. 3:46:28increased damage, but charge time is
  7279. 3:46:30longer. Now, this one makes it so you
  7280. 3:46:34have a five business day charge up
  7281. 3:46:36speed, but once you fire off one shot,
  7282. 3:46:38you will overheat immediately. Now, the
  7283. 3:46:39way you can circumvent that is by taking
  7284. 3:46:41the perk over here, charge cooling. This
  7285. 3:46:43will leave you at 90% overheat instead,
  7286. 3:46:46which is going to allow you to shoot a
  7287. 3:46:48second shot. But like I said before, it
  7288. 3:46:50has a five business day charge up speed.
  7289. 3:46:52And because of that, getting a second
  7290. 3:46:54shot off is not very practical,
  7291. 3:46:56especially on a class as squishy as tech
  7292. 3:46:57marine. But if you do set it up
  7293. 3:46:59properly, you can put out a truly
  7294. 3:47:01ludicrous amount of damage. Now, the way
  7295. 3:47:02I'm building it today is going up here
  7296. 3:47:04with plasma collection into the perk
  7297. 3:47:06over here, rapid cooling. Then we go
  7298. 3:47:07over here into the perk plaza collection
  7299. 3:47:09again because this weapon actually has a
  7300. 3:47:11higher base magazine capacity than most
  7301. 3:47:14of the other relic tier options. The
  7302. 3:47:15only one that actually goes higher than
  7303. 3:47:16this is the magazine capacity version.
  7304. 3:47:18So these percentage increases are a
  7305. 3:47:20little bit more valuable for you. So
  7306. 3:47:21pretty nice there. And next perk here is
  7307. 3:47:23blast radius for 10% increased radius
  7308. 3:47:25and our charge shot because your charge
  7309. 3:47:27shot on this one hitting more enemies is
  7310. 3:47:29super damn useful. So you definitely
  7311. 3:47:31like this perk. Next perk here is
  7312. 3:47:32special velocity for faster shot charge
  7313. 3:47:34speed. Uh, like I said before, this one
  7314. 3:47:37already makes you take forever, even
  7315. 3:47:39with the perk active. So, charging up
  7316. 3:47:41your weapon here. Any reduction to that,
  7317. 3:47:43you definitely want. Next perk here is
  7318. 3:47:45plastic collection. Again, moving here
  7319. 3:47:46into the perk blast radius again. And
  7320. 3:47:48then we go over to the perk retaliation
  7321. 3:47:50for 25% more damage for 10 seconds on a
  7322. 3:47:52perfect time dodge. And the final perk
  7323. 3:47:54is divine might, which you could just
  7324. 3:47:55like, you know, skip over here and take
  7325. 3:47:56the exact same perk over here if you
  7326. 3:47:58want to for like a funny meme time, I
  7327. 3:48:00guess. But the point is this is the
  7328. 3:48:02damage setup. And then alternatively,
  7329. 3:48:03you could go up here just for like
  7330. 3:48:05charge cooling and then either take your
  7331. 3:48:07last perk point for plasma collection or
  7332. 3:48:09divine might. And that is up to you. And
  7333. 3:48:11that's pretty much all there is for the
  7334. 3:48:12secondary here. Now for the Omniscan
  7335. 3:48:15axe. Now, I know in my other tech marine
  7336. 3:48:17guide, I did put out an Argent edge
  7337. 3:48:19build, but a lot of you guys love the
  7338. 3:48:21Power Axe, you love the Xenophase Blade,
  7339. 3:48:22and you love the Omniscan Axe. So, we're
  7340. 3:48:24going to show an OmniScan axe build here
  7341. 3:48:26today. Now, what variant of the Omniscan
  7342. 3:48:28axe is the best? Well, that would be the
  7343. 3:48:30balance version. I've seen a lot of
  7344. 3:48:31people say they like the heroic one.
  7345. 3:48:33Guys, the heroic one here, this is
  7346. 3:48:35probably the worst heroic in the entire
  7347. 3:48:37game currently. The heroic perk effect
  7348. 3:48:39is called Word of the Amisiah. The
  7349. 3:48:41attack after Ammy rush, it deals
  7350. 3:48:43increased damage based on the duration
  7351. 3:48:44of the rush. You actually get like
  7352. 3:48:46equivalent, if not better damage on a
  7353. 3:48:48balanced version for this anyways. And
  7354. 3:48:50the balance variant has a 19 strength,
  7355. 3:48:53seven speed, and 13 cleaving potential,
  7356. 3:48:56which does allow you to hit break points
  7357. 3:48:57to one-shot Majorus off a single combo
  7358. 3:49:00of like a parry into your overcharge. So
  7359. 3:49:02really good option here. And also on the
  7360. 3:49:05tech marine in general, you want gun
  7361. 3:49:07strikes so you can actually set up your
  7362. 3:49:08weapon in the first place. And because
  7363. 3:49:09of that, the balance parry window here
  7364. 3:49:11is really nice to have because that
  7365. 3:49:13still allows you to have all that damage
  7366. 3:49:15and gun strikes unlike the block version
  7367. 3:49:16here. Now, for the perk tree, I do just
  7368. 3:49:19build it the same way as last patch
  7369. 3:49:20because I do think this is the overall
  7370. 3:49:23best way to set up your omni ax
  7371. 3:49:25currently, at least for the balance
  7372. 3:49:26version. So, number one, we take the
  7373. 3:49:28perk perpetual strength. Moving here
  7374. 3:49:29into the perk armor siphon. Killing a
  7375. 3:49:31foe with the omni strike restores an
  7376. 3:49:33armor segment. The cool down is 60
  7377. 3:49:34seconds. And then I pick up the perk
  7378. 3:49:36here, perpetual strength again into the
  7379. 3:49:38perk static charge. Now, this one says
  7380. 3:49:40each foe hit during omniscan rush
  7381. 3:49:42increases damage of 10% within 40
  7382. 3:49:44seconds. Not 40 seconds, 4 seconds here.
  7383. 3:49:46Uh the description here is a little
  7384. 3:49:47bugged, but the point is you get more
  7385. 3:49:48damage during your arm rush. And then we
  7386. 3:49:50go into the very strong perk here, which
  7387. 3:49:52is iron rush. Incoming range damage is
  7388. 3:49:54reduced by 50% while using the ammic
  7389. 3:49:56rush attack. Now, the omniscion rush is
  7390. 3:49:58actually ever so slightly faster than
  7391. 3:50:01like a normal run. So, because of that,
  7392. 3:50:03having a 50% range damage reduction on
  7393. 3:50:05the gap close is super useful against
  7394. 3:50:08chaos. You can kind of like rush around,
  7395. 3:50:09just like dodge enemy shots, and the
  7396. 3:50:10ones that do like snag you, you'll take
  7397. 3:50:12way less damage on. And also you have a
  7398. 3:50:14ton of other options for uh range damage
  7399. 3:50:17reduction here like scramble targeting
  7400. 3:50:19anyways. So really good for him to like
  7401. 3:50:21stack up on top of other stuff. Next
  7402. 3:50:23perk here is armored strength down here
  7403. 3:50:24into the perk per petal strength again.
  7404. 3:50:26Then we pick up the perk here energize
  7405. 3:50:28while charging releasing electric
  7406. 3:50:29discharge. You do not scrit and cannot
  7407. 3:50:31be knocked back. This one is pretty
  7408. 3:50:34good. It's one of the only sources of no
  7409. 3:50:35knock back on the tech marine in
  7410. 3:50:36general. Though I will say we do have an
  7411. 3:50:38extraable salvo on this build, so you'll
  7412. 3:50:40still have no knock back if you don't
  7413. 3:50:42want to take this. But you're always
  7414. 3:50:43going to take this because this leads
  7415. 3:50:45you into the perks that really matter
  7416. 3:50:48which are rapid charge. Electro
  7417. 3:50:49discharge charges 40% faster and the
  7418. 3:50:51most important perk which is mighty
  7419. 3:50:53blast. Power discharge releases two
  7420. 3:50:55shock waves. Now mighty blast is what
  7421. 3:50:57allows you to one combo the majorus in
  7422. 3:51:00this game on a single charge because
  7423. 3:51:02otherwise you will have to charge up
  7424. 3:51:03your weapon all over again for another
  7425. 3:51:05one. The second hit will do just enough
  7426. 3:51:08to like one-shot your warriors and stuff
  7427. 3:51:10like that. So definitely pick this up.
  7428. 3:51:12This is the best combo for the Ammy scan
  7429. 3:51:14ax and like the only other variant I
  7430. 3:51:15would really take for like a different
  7431. 3:51:16setup like the block one. But even here,
  7432. 3:51:19you still want this because mighty blast
  7433. 3:51:21is just so much better than the perk up
  7434. 3:51:23here, explosive strike. And for that
  7435. 3:51:24reason, we do prefer it on this build.
  7436. 3:51:26That's pretty much all there is for the
  7437. 3:51:27Omniscion axe. Now, for the perk tree,
  7438. 3:51:30we are going for the triple plasma
  7439. 3:51:32build. So, of course, we do take the
  7440. 3:51:33perk down here, plasma enhancement. The
  7441. 3:51:36servo gun now fires exploding plasma
  7442. 3:51:37projectiles at enemies. You pretty much
  7443. 3:51:39always take this perk with the perk over
  7444. 3:51:41here on the size fury. Server gunshots
  7445. 3:51:43at enemies on fire. Now, the burn effect
  7446. 3:51:45did get like a 20% reduction in damage
  7447. 3:51:48against bosses. And guess what? It still
  7448. 3:51:50cooks bosses, especially if you have
  7449. 3:51:51tactical on your team for Ospaxs because
  7450. 3:51:54burn damage in this game is just that
  7451. 3:51:55ridiculous. And against hordes, which
  7452. 3:51:57like this will be hitting all the time
  7453. 3:51:58anyways, it is still very strong. So
  7454. 3:52:01definitely pick this up. Next perk here
  7455. 3:52:03is Arkle Cleave. Damage from charge
  7456. 3:52:04melee attacks increases by 20%. This is
  7457. 3:52:07a 20% multiplicative melee damage
  7458. 3:52:09increase to your discharge attack on
  7459. 3:52:11your Ammy axe. This functions the exact
  7460. 3:52:14same way as overcharge on the assault
  7461. 3:52:16class here. So, just keep that in mind.
  7462. 3:52:18It is just like a slightly different
  7463. 3:52:20perk description for whatever reason.
  7464. 3:52:22Next perk here is longrange barrage.
  7465. 3:52:24Range damage range is greater than 20
  7466. 3:52:26meters, increases by 25%. This is a nice
  7467. 3:52:28range damage buff, especially for your
  7468. 3:52:30plasma incinerator because this gun
  7469. 3:52:32actually hits like a truck sometimes if
  7470. 3:52:34you do stack it up on top of that. This
  7471. 3:52:36will also benefit your heroic plasma
  7472. 3:52:38that pretty much always hits like a
  7473. 3:52:40truck. Anyways, next perk here is
  7474. 3:52:42battlefield repairs. Team members
  7475. 3:52:44restore one additional armor segment for
  7476. 3:52:46finishers of majorus or extremist
  7477. 3:52:47enemies. This is still the best team
  7478. 3:52:49perk for tech marine in patch 13.
  7479. 3:52:51Additional armor in this game is just
  7480. 3:52:52super strong as an effect, especially
  7481. 3:52:54the range damage reduction because range
  7482. 3:52:56damage reduction effects. These do
  7483. 3:52:57affect your armor, not just your HP. And
  7484. 3:53:00unfortunately, the tech marine has
  7485. 3:53:01nothing in the way of HP damage
  7486. 3:53:03reduction. So definitely helpful here.
  7487. 3:53:05Next perk here is an extra salvo. While
  7488. 3:53:07the servo gun is active, you don't lose
  7489. 3:53:0912 heavy hits and you cannot be knocked
  7490. 3:53:11back. This effect lasts 15 seconds after
  7491. 3:53:13deactivation.
  7492. 3:53:14Being able to have no knock back active
  7493. 3:53:16for 15 seconds is super nice because
  7494. 3:53:19even on the plasma incinerator here or
  7495. 3:53:21the plasma servo gun, all you have to do
  7496. 3:53:23is just like turn it on for one second
  7497. 3:53:24and then turn it off again. And because
  7498. 3:53:26of that, after one shot, you have a
  7499. 3:53:2715-second lingering effect. And usually
  7500. 3:53:30you'll be using this in a hoorde
  7501. 3:53:31anyways. So no knock back here. Pretty
  7502. 3:53:33nice. Next perk here is replenishing
  7503. 3:53:35salvo. Killing or passing enemy with the
  7504. 3:53:36servo gun or an equipment charge. The
  7505. 3:53:38cool down is 75 seconds. A 75 second
  7506. 3:53:41cool down a melta bomb py blaster
  7507. 3:53:43canister and stuff like that. Super
  7508. 3:53:44strong effect. Really powerful option
  7509. 3:53:46still in the game. And even though
  7510. 3:53:48augmented tarantula is also very good, I
  7511. 3:53:51just prefer this one because equipment
  7512. 3:53:53is that strong. Next perk here is
  7513. 3:53:55fortifying salvo. Killing or recaping an
  7514. 3:53:58enemy servo gun armor segment. The cool
  7515. 3:54:00down is 30 seconds. Now, this is really
  7516. 3:54:03easy to pull off. All you have to do is
  7517. 3:54:04just like shoot a Hormagonaut in the
  7518. 3:54:05face with a plasma gun. And usually
  7519. 3:54:07something in this game will die to your
  7520. 3:54:09plasma enhancement at some point. So,
  7521. 3:54:11having this on a 30 second cool down,
  7522. 3:54:13super easy to do over and over again.
  7523. 3:54:15Final perk is Omnis Fury for the obvious
  7524. 3:54:17reason of burn being OP with plasma. And
  7525. 3:54:19that's pretty much all there is for the
  7526. 3:54:21main perk tree. Now, for our prestige
  7527. 3:54:23perk options, we do have the luxury of
  7528. 3:54:25skipping over chained head shot because
  7529. 3:54:27we have no headshot damage on this
  7530. 3:54:29build. And the next perk we take instead
  7531. 3:54:31is unflinching focus. You are
  7532. 3:54:33invulnerable to damage while activating
  7533. 3:54:34trenchless sentry guns. If you are
  7534. 3:54:35trying to use a sentry gun ever, which
  7535. 3:54:37is every single tech marine build in the
  7536. 3:54:39entire game, you just take this perk. So
  7537. 3:54:41it's pretty much mandatory. Next perk
  7538. 3:54:42here is stim boost medic for 40% more HP
  7539. 3:54:45into the perk over here, defensive
  7540. 3:54:47stance. If you're surrounded by five or
  7541. 3:54:48more enemies, you take 20% less damage
  7542. 3:54:50from range attacks. [music] This perk is
  7543. 3:54:52super underrated, guys. Like scramble
  7544. 3:54:54targeting is a very powerful perk effect
  7545. 3:54:56in the game. It's like the exact same
  7546. 3:54:57perk as this. Though I will say if you
  7547. 3:54:59want more blast radius on your
  7548. 3:55:00equipment, you could take this one. And
  7549. 3:55:02I would pretty much always skip over
  7550. 3:55:03volatile sentry because this one is way
  7551. 3:55:05too unpredictable. And also 1,000%
  7552. 3:55:07damage increase here. That still only
  7553. 3:55:09comes out to like one shoting major,
  7554. 3:55:10which is like not super useful. And like
  7555. 3:55:12half the time the tiered snipers shoot
  7556. 3:55:14your sentry gun. Anyways, next perk here
  7557. 3:55:16is furious gun strike. After using
  7558. 3:55:18gunstrike and melee damage increases by
  7559. 3:55:2025% for 5 seconds. So, this is really
  7560. 3:55:22easy to pull off in the middle of an
  7561. 3:55:24omniscience ax combo to have it trigger
  7562. 3:55:26on your discharge attack. So, a really
  7563. 3:55:28good synergy there. And that's pretty
  7564. 3:55:30much all there is for the prestige perk
  7565. 3:55:31option. And that's pretty much all there
  7566. 3:55:33is for the triple plasma build here.
  7567. 3:55:35There are a couple other ways you could
  7568. 3:55:36set this up. You could take things like
  7569. 3:55:38a power ax, a xenophase blade, or an
  7570. 3:55:40argent edge again and then like build
  7571. 3:55:41for stuff like methodical destruction in
  7572. 3:55:43your perk tree that will help you out
  7573. 3:55:44for like break points at times with the
  7574. 3:55:46plasma incinerator. But for the most
  7575. 3:55:47part, I do think this is the best setup
  7576. 3:55:49overall. and the Amishan axe, especially
  7577. 3:55:51in the operations and hard strats. This
  7578. 3:55:54thing is very strong and hopefully this
  7579. 3:55:56build guide helped you. If you like
  7580. 3:55:57content like this, subscribe for more.
  7581. 3:55:58And if you want to watch me live, ask
  7582. 3:55:59any questions about the game or just
  7583. 3:56:00coming out. You can find me here on
  7584. 3:56:02YouTube or on Twitch with a link in the
  7585. 3:56:04video description alongside a link to my
  7586. 3:56:05community Discord. And as always, take
  7587. 3:56:07it easy. Thanks for watching. Bye. Hey
  7588. 3:56:09guys, first regards here and I'll be
  7589. 3:56:11talking about a Death Watch Tech Marine
  7590. 3:56:13build using the Xenoase Blade, heroic
  7591. 3:56:15plasma pistol, and the heroic heavy bolt
  7592. 3:56:17rifle. Now, the main idea behind this
  7593. 3:56:19build is using our burn bolter to
  7594. 3:56:21maintain CHP on top of our heavy bolt
  7595. 3:56:23rifle grenade launcher portion and also
  7596. 3:56:25building around our turret to nuke down
  7597. 3:56:27bosses with arc cleaf for melee damage
  7598. 3:56:29on the xeno phase blade. Now, the heavy
  7599. 3:56:31bolt rifle is super strong on the tech
  7600. 3:56:34marine for multiple reasons. Number one,
  7601. 3:56:36the actual bolt portion of this gun is
  7602. 3:56:38quite strong on him because you have
  7603. 3:56:39perks here like remote threat that gives
  7604. 3:56:41you more damage at range that pair very
  7605. 3:56:43well with perks he has in his own tree
  7606. 3:56:44like long-range barrage for even more
  7607. 3:56:46damage at range. And also the grenade
  7608. 3:56:48launcher portion of this gives him a ton
  7609. 3:56:50of AoE that he usually lacks on like the
  7610. 3:56:52range side of things outside of stuff
  7611. 3:56:53like the plasma incinerator. And it also
  7612. 3:56:56gives him a tremendous amount of
  7613. 3:56:57contested health recovery. Because the
  7614. 3:57:00big issue with the tech marine is that
  7615. 3:57:01if you ever lose your armor on this
  7616. 3:57:03class and start to lose your CHP, you're
  7617. 3:57:06in a really bad spot. Like getting back
  7618. 3:57:07your contested health quickly is very
  7619. 3:57:09important on this class. And grenade
  7620. 3:57:11launchers, they're pretty much
  7621. 3:57:12instantaneous on every single grenade.
  7622. 3:57:14So like once you're out of grenades,
  7623. 3:57:16you're in a significantly worse spot. So
  7624. 3:57:18today, we've been building around your
  7625. 3:57:19grenade launcher predominantly on top of
  7626. 3:57:21as many range damage perks as we can
  7627. 3:57:22actually take. Now for the perk tree
  7628. 3:57:24here, I do start off with the perk here
  7629. 3:57:25extended magazine first. Magazine size
  7630. 3:57:27increases by 15% of the maximum. Now
  7631. 3:57:30this will buff up the bolter portion of
  7632. 3:57:32your gun, not just the grenade launcher
  7633. 3:57:34portion, but the fact you can actually
  7634. 3:57:35get more grenades out of this perk as
  7635. 3:57:36well makes it a super valuable option.
  7636. 3:57:38And next perk here is magazine
  7637. 3:57:40restoration. When your health drops
  7638. 3:57:42below 30%, your ammo reserve restored by
  7639. 3:57:43a full magazine cannot actually maximum
  7640. 3:57:45ammo capacity. The cool down is 30
  7641. 3:57:47seconds. Now this will not restore
  7642. 3:57:49grenades for you, but it will help out
  7643. 3:57:50your ammo economy. And also, if you drop
  7644. 3:57:53below 30% HP here, you will still be
  7645. 3:57:55able to regain that contested health and
  7646. 3:57:58not actually lose any total HP at all
  7647. 3:57:59while triggering the perk effect. So,
  7648. 3:58:01really valuable perk here. Next perk
  7649. 3:58:03here is cleaving fire. Moving here into
  7650. 3:58:05the perk remote threat for more damage
  7651. 3:58:06at range. This one pairs very well with
  7652. 3:58:08long-range barrage. Like I said before,
  7653. 3:58:10then I pick up the perk here, great
  7654. 3:58:11might into the perk here, increase
  7655. 3:58:13capacity. The maximum and reserve of
  7656. 3:58:15this weapon increases by 20% and this
  7657. 3:58:17will buff up both the bolter portion and
  7658. 3:58:18your grenade portion just like the
  7659. 3:58:20extended magazine perk. So really
  7660. 3:58:21valuable option for us. Then I go up
  7661. 3:58:23here into the perk head hunter for 10%
  7662. 3:58:25more headshot damage. And we skip over
  7663. 3:58:28tactical precision here because this
  7664. 3:58:29perk will lower the total damage you do
  7665. 3:58:32with grenades. Even if you want like the
  7666. 3:58:33headshot damage buff, but I think the
  7667. 3:58:35grenades are a little bit more valuable
  7668. 3:58:36on this build. Next perk here is
  7669. 3:58:38recoupment. Killing a major or higher
  7670. 3:58:40enemy with a headshot this weapon
  7671. 3:58:41restores an armor segment. The cool down
  7672. 3:58:43is 15 seconds. Now, armor restoration on
  7673. 3:58:45the Tech Marine is very strong because
  7674. 3:58:48like I mentioned before, when you lose
  7675. 3:58:49your armor on Tech Marine, you're in a
  7676. 3:58:51really bad spot. You have the lowest HP
  7677. 3:58:53total in the entire game and the highest
  7678. 3:58:55knockdown time of any class in the game.
  7679. 3:58:57And because of that, you're in a pretty
  7680. 3:58:59tough position if you actually get your
  7681. 3:59:01armor broken. So, recruitment, a really
  7682. 3:59:03good perk effect. You can also trigger
  7683. 3:59:04this on enemies that are currently in an
  7684. 3:59:06executable state. So, if a tyrant
  7685. 3:59:08warrior is red, you just shoot them
  7686. 3:59:09instead of like an execute and just get
  7687. 3:59:10back armor at range. So, really good
  7688. 3:59:12option there. Next perk here is rapid
  7689. 3:59:14health. When your health's below 30%,
  7690. 3:59:16killing seven enemies raps restores
  7691. 3:59:18health by 10%. This is really good for
  7692. 3:59:20keeping you above like one shot break
  7693. 3:59:22points because being below 30% HP on
  7694. 3:59:25tech marine is a really bad spot to be
  7695. 3:59:27in. And this is also very easy to
  7696. 3:59:28trigger because you do have, you know, a
  7697. 3:59:30[ __ ] grenade launcher. So blowing up
  7698. 3:59:32like seven cultist, seven hormagons or
  7699. 3:59:34like seven Zangors. Pretty easy to do.
  7700. 3:59:36Final options here are perpetual
  7701. 3:59:38penetration into the perk here, divine
  7702. 3:59:39might for a flat 10% buff to buff up
  7703. 3:59:41both the bolter portion and the grenade
  7704. 3:59:43portion. And I go down here for extended
  7705. 3:59:45magazine again to buff up our total
  7706. 3:59:47grenade capacity because having more
  7707. 3:59:49grenades on this build is very important
  7708. 3:59:51and for a couple reasons actually
  7709. 3:59:53because first of all the CHP here is
  7710. 3:59:55just super strong like I mentioned
  7711. 3:59:56before, but also the heroic plasma
  7712. 3:59:59pistol. This weapon is not very good at
  7713. 4:00:00CHP regen at all because you can't
  7714. 4:00:02really use this one in a pinch. it has
  7715. 4:00:05way too long of a charge up time and
  7716. 4:00:06because of that having more grenades to
  7717. 4:00:08maintain your CHP here on top of your
  7718. 4:00:10servo gun is very valuable and for that
  7719. 4:00:12reason and that's why I prefer going
  7720. 4:00:14down here into the perk extended
  7721. 4:00:16magazine instead of skipping over this
  7722. 4:00:17for something like tactical precision or
  7723. 4:00:19fast reload. Now for the secondary here
  7724. 4:00:21with the heroic plasma pistol, we do
  7725. 4:00:23have the hero perk effect over charge
  7726. 4:00:25plasma coils only fires charge shots of
  7727. 4:00:27increased damage but charge time is
  7728. 4:00:29longer. Now, this weapon has a five
  7729. 4:00:32business day charge up speed, and
  7730. 4:00:34usually you will overheat on the first
  7731. 4:00:36shot no matter what. But on this build,
  7732. 4:00:39we are taking the perk over here, charge
  7733. 4:00:40cooling. That will leave you at a 90%
  7734. 4:00:42overheat instead. So, you can fire off a
  7735. 4:00:44second shot with like a full overheat
  7736. 4:00:45and wait for your weapon to cool down.
  7737. 4:00:47Now, the rest of the perk tree is pretty
  7738. 4:00:49standard. We take plasma collection over
  7739. 4:00:51here into the perk rapid cooling. Then,
  7740. 4:00:52I grab plastic collection again into the
  7741. 4:00:54perk over here, blast radius for more
  7742. 4:00:56charge shot blast radius. going into the
  7743. 4:00:58perk perpetual velocity for even faster
  7744. 4:01:00charge rate because without this perk
  7745. 4:01:02your weapon will take way too long to
  7746. 4:01:05honestly just charge up at all. It's
  7747. 4:01:06like this is mandatory in my opinion and
  7748. 4:01:08honestly you're going to pick this up
  7749. 4:01:09anyways because it's part of all of like
  7750. 4:01:11the best setups regardless. Next perk
  7751. 4:01:12here is efficient charge into the perk
  7752. 4:01:14here perfect cooling and the final perk
  7753. 4:01:16is of course charge cooling and your
  7754. 4:01:18final perk option down here is up to
  7755. 4:01:20you. You can take divine might or plaza
  7756. 4:01:22collection. On the run show, I did
  7757. 4:01:24actually take plasma collection. Did
  7758. 4:01:26help me out quite a bit. And also keep
  7759. 4:01:28in mind that on this build, you will not
  7760. 4:01:31one-shot rear marines on the plasma
  7761. 4:01:33pistol without the perk here, long-range
  7762. 4:01:35barrage being active. So like when you
  7763. 4:01:37are 20 m away from an enemy, your charge
  7764. 4:01:39shot of your heroic plasma pistol will
  7765. 4:01:41straight up oneshot a Rubik Marine. And
  7766. 4:01:43what I mean by that is it will not put
  7767. 4:01:45them into execute at all. They will just
  7768. 4:01:46explode. So that can actually be a huge
  7769. 4:01:48negative for you as a tech marine. So
  7770. 4:01:50just be careful if you're trying to get
  7771. 4:01:51an execute to like shoot them at a
  7772. 4:01:53closer range. So just be aware of that
  7773. 4:01:55though. This perk will not affect that
  7774. 4:01:56break point. Now for the melee weapon
  7775. 4:01:59here with the xenophase blade, the
  7776. 4:02:00xenophase blade is really strong on tech
  7777. 4:02:03marine because basically every single
  7778. 4:02:06power style attack you do in a power
  7779. 4:02:08sword will set up a minor into a gun
  7780. 4:02:10strike scenario for you. And because of
  7781. 4:02:12that, those gunstrike opportunities, you
  7782. 4:02:14are able to trigger your servo gun
  7783. 4:02:16strikes over and over in a horde while
  7784. 4:02:18spamming your light attacks on these
  7785. 4:02:19weapons to very easily maintain armor.
  7786. 4:02:21So the power sword actually pretty
  7787. 4:02:24strong on the tech marine. And also the
  7788. 4:02:25perk effect here, ancient technology,
  7789. 4:02:27power rake waves are wider and deal 20%
  7790. 4:02:29more damage. This is both a horizontal
  7791. 4:02:32and vertical change. So your vertical
  7792. 4:02:35power rake damage or power rake window
  7793. 4:02:37or I should say power rake angle is
  7794. 4:02:39getting significantly better here for
  7795. 4:02:41hitting things like zoanthropes,
  7796. 4:02:42neuroththropes and light and zangor. So
  7797. 4:02:44really good for anti-air as well. And
  7798. 4:02:46the damage here is quite high because
  7799. 4:02:48the perk over here arle cleave will
  7800. 4:02:50affect your charge melee attacks and
  7801. 4:02:52held melee attacks. It is the same as
  7802. 4:02:53overcharge even though the description
  7803. 4:02:55is wrong. Now for the perk tree on this
  7804. 4:02:57I do take the perk armor strength first.
  7805. 4:02:59If you have armor remaining, melee
  7806. 4:03:00damage increases by 10%. The tech marine
  7807. 4:03:03has a ton of armor regen, so this perk
  7808. 4:03:05is pretty much always up. Moving here
  7809. 4:03:07into the perk master of offense. After
  7810. 4:03:08you switch sword combat style, it deals
  7811. 4:03:1020% more melee damage for 5 seconds. The
  7812. 4:03:12cool down is 10 seconds. Then we move
  7813. 4:03:13here into the perk perpetual strength
  7814. 4:03:15and perpetual strength into the perk
  7815. 4:03:16tranquility. And then I pick up the perk
  7816. 4:03:18melee onslaught. This weapon deals 10%
  7817. 4:03:20more melee damage into the perk hard
  7818. 4:03:22target. While performing a light combo,
  7819. 4:03:24you will take 15% less range damage.
  7820. 4:03:26Then we grab Cutting Edge for a 50%
  7821. 4:03:28bonus power rake buff into Extremis
  7822. 4:03:30Slayer, Majora Slayer, and Terminus
  7823. 4:03:32Slayer. And we pretty much always skip
  7824. 4:03:33over minor slayer because all the power
  7825. 4:03:35swords in this game are very strong
  7826. 4:03:37killing minor. So this is kind of
  7827. 4:03:39redundant. And the final perk instead is
  7828. 4:03:41power restoration for double CHP
  7829. 4:03:42recovery and power style because usually
  7830. 4:03:45if you're trying to avoid chip damage,
  7831. 4:03:46it will be against minor enemies. So
  7832. 4:03:48double CHP recovery on power style,
  7833. 4:03:50which is what you will usually be using
  7834. 4:03:52against them anyways, is quite strong to
  7835. 4:03:53avoid that chip damage. and less chip
  7836. 4:03:55damage is always good for tech marine.
  7837. 4:03:57That's pretty much all there is for the
  7838. 4:03:59power sword here. Now, I will say if you
  7839. 4:04:00want to take like other options like a
  7840. 4:04:02balanced ammyan axe, I would set up this
  7841. 4:04:04way or like a power ax, I would set up
  7842. 4:04:06this way on the block version or the
  7843. 4:04:07balance version, but I would definitely
  7844. 4:04:08suggest balance. And all of the power
  7845. 4:04:11sword options in this game, they did get
  7846. 4:04:13a slight speed increase this patch.
  7847. 4:04:14They're all feeling a lot better than
  7848. 4:04:15they used to. So, if you want to take
  7849. 4:04:16some of these, you could definitely do
  7850. 4:04:17that. That's pretty much all there is
  7851. 4:04:19for the main weapon selection. Now for
  7852. 4:04:21our perk tree. The first perk I take
  7853. 4:04:23here is explosive enmphilade. After the
  7854. 4:04:25equipment, your range damage increases
  7855. 4:04:26by 15% for 10 seconds. The buff here is
  7856. 4:04:29okay, but the main reason I take this is
  7857. 4:04:31because I want the bolter servo gun. The
  7858. 4:04:34bolter servo gun is actually quite
  7859. 4:04:36strong at recovering your CHP. It is an
  7860. 4:04:38instant effect. It will target enemies
  7861. 4:04:40significantly better than the plasma
  7862. 4:04:42enhancement does in my experience. And
  7863. 4:04:44also the shots are much faster and the
  7864. 4:04:46CHP recovery is quite powerful. So, for
  7865. 4:04:48that reason, I do prefer it on this
  7866. 4:04:50build. Though, if you want things like
  7867. 4:04:51plasma collection or plasma collection,
  7868. 4:04:53plasma enhancement or precision
  7869. 4:04:55enhancement, you could do these. I'm
  7870. 4:04:56just taking this one today. Next perk
  7871. 4:04:58here is Arle. The damage from charge
  7872. 4:05:00melee attacks increases by 20%. This is
  7873. 4:05:03just overcharge for tech marine, so
  7874. 4:05:04helps our Xeno face blade a ton. And
  7875. 4:05:06next perk after this is long range
  7876. 4:05:08barrage. Range damage at ranges greater
  7877. 4:05:10than 20 m increases by 25%. This is
  7878. 4:05:13powerful for both grenades, our plasma
  7879. 4:05:15pistol, and our bolter portion of our
  7880. 4:05:16heavy bolt rifle. So great pick here.
  7881. 4:05:18You know they did buff out this perk for
  7882. 4:05:20a 50% bonus on equipment damage. This is
  7883. 4:05:22not an equipment build though. We don't
  7884. 4:05:23even have the perk here punching salvo.
  7885. 4:05:25So for the most part we are just going
  7886. 4:05:27to stick with this one because the other
  7887. 4:05:29melee options like push the advantage
  7888. 4:05:31are not very strong for our build. Next
  7889. 4:05:33perk here is battlefield repairs. Team
  7890. 4:05:35members restore one additional armor
  7891. 4:05:36segment for finishers of majorus or
  7892. 4:05:38extremist. This is the tech marine's
  7893. 4:05:40best team perk by far. Now, combat squad
  7894. 4:05:42resupply is not terrible and reinforced
  7895. 4:05:44position did get buffed, but this one,
  7896. 4:05:47you know, additional armor is just too
  7897. 4:05:48good in this game to not take in my
  7898. 4:05:50opinion, at least for our solo build
  7899. 4:05:51we're using today. Next per here is an
  7900. 4:05:53extra salvo. While the servo gun is
  7901. 4:05:55active, you don't lose 50 hits and
  7902. 4:05:57cannot be knocked back. This effect
  7903. 4:05:58lasts 15 seconds after deactivation.
  7904. 4:06:01Having no knock back on the tech marine
  7905. 4:06:02is just super strong. Even unlike the
  7906. 4:06:04worst option here without lethal
  7907. 4:06:05perimeter, it is still a very powerful
  7908. 4:06:07tool. So, if you want to take this, you
  7909. 4:06:09definitely should. I think it's very
  7910. 4:06:11strong for xenophase blade, but some
  7911. 4:06:12other good options here are like
  7912. 4:06:13synergistic arsenal and even designated
  7913. 4:06:16target. The next perk here is augmented
  7914. 4:06:18tarantula. Tarantula sentry gun
  7915. 4:06:19increases by 30% and ammo increases by
  7916. 4:06:2150%. Now, this helps out your tarantula
  7917. 4:06:24sentry guns a ton on this build. There
  7918. 4:06:27was actually a point in this run where
  7919. 4:06:29this perk pretty much saved my life
  7920. 4:06:30against a hell route. So, really strong
  7921. 4:06:32option. Though, I will say if you don't
  7922. 4:06:34want the sentry gun build on this, you
  7923. 4:06:36can definitely take a punishing salvo. A
  7924. 4:06:3875 second cooldown equipment is also
  7925. 4:06:41very powerful. So that is up to you.
  7926. 4:06:43Next perk here is fortifying salvo for
  7927. 4:06:45one armor regen every 30 seconds on
  7928. 4:06:47killing or passing an enemy with the
  7929. 4:06:48servo gun. This is just free armor. So I
  7930. 4:06:51pretty much always pick this up. The
  7931. 4:06:52only time I take something down here
  7932. 4:06:53like strategic gun strike is with
  7933. 4:06:55decapitating strategm because it's
  7934. 4:06:56pretty much mandatory there unlike the
  7935. 4:06:58precision enhancement. But for this
  7936. 4:06:59build and like pretty much any other
  7937. 4:07:01build like plasma enhancement and stuff,
  7938. 4:07:02we just always take fortifying salvo
  7939. 4:07:04because this perk up here is not super
  7940. 4:07:06strong. Final perk here is omnicize fury
  7941. 4:07:09server gunshots set enemies on fire
  7942. 4:07:11whenever you are not taking the you know
  7943. 4:07:13plasma excuse me the precision
  7944. 4:07:14enhancement here you just take the burn
  7945. 4:07:16the burn effect here is very strong on
  7946. 4:07:18the bolter portion and even though they
  7947. 4:07:20nerf burn damage on bosses by 20% this
  7948. 4:07:22patch it still does like a ridiculous
  7949. 4:07:25amount you will still put out stupid
  7950. 4:07:26damage and also majour's extremist are
  7951. 4:07:28still affected by this as normal so a
  7952. 4:07:31really strong perk option though if you
  7953. 4:07:32do want to take the perk up here lethal
  7954. 4:07:34perimeter this is also pretty decent
  7955. 4:07:36with the bulge portion, but I prefer
  7956. 4:07:38this for like the instantaneous uh
  7957. 4:07:39button click of the servo gun because
  7958. 4:07:41when you take a lethal perimeter in this
  7959. 4:07:43game, you have to mark down a zone
  7960. 4:07:44similar to the O aspects that does have
  7961. 4:07:46a little bit of a delay to it, which is
  7962. 4:07:47kind of worse for your CHP recovery and
  7963. 4:07:49taking the Omni size uh burn here.
  7964. 4:07:51That's pretty much all there is for the
  7965. 4:07:53main perk tree. Now, for the prestige
  7966. 4:07:55perk options, we do take chain head shot
  7967. 4:07:56first. Headshot damage increases by 3%
  7968. 4:07:58per consecutive headshot up to a maximum
  7969. 4:08:00of 15%. The bonus lasts 5 seconds at
  7970. 4:08:02landing a headshot. If you are taking a
  7971. 4:08:04bolter on the operations or hard strats,
  7972. 4:08:06you just pick up this perk. It will buff
  7973. 4:08:08up your damage a lot. Next perk here is
  7974. 4:08:10a flinching focus. You are invulnerable
  7975. 4:08:11to damage while activating trenchial
  7976. 4:08:12sentry guns. You also pretty much always
  7977. 4:08:15take this perk because without this, you
  7978. 4:08:17can just like damn near die instantly
  7979. 4:08:19during a sentry gun activation. I mean,
  7980. 4:08:21you can't actually die during sentry gun
  7981. 4:08:23activations in the sense that while you
  7982. 4:08:25are in the animation, it is impossible
  7983. 4:08:27to be incapacitated, but you can't lose
  7984. 4:08:29like 90% of your HP and instantly die
  7985. 4:08:30when you get out. So, definitely pick
  7986. 4:08:32this up. Next perk here is stim boost
  7987. 4:08:35medication stim for 40% more HP. Moving
  7988. 4:08:37here into the final perk, furious
  7989. 4:08:38gunstrike. After using gunstrike and
  7990. 4:08:40melee damage increases by 25% for 5
  7991. 4:08:43seconds. The reason this is so strong on
  7992. 4:08:45the tech marine for the xenophase blade
  7993. 4:08:46is that if you get a parry on the
  7994. 4:08:48xenophase, you can then servo gun strike
  7995. 4:08:50them and do your power rake immediately
  7996. 4:08:52after while they are staggered from the
  7997. 4:08:54servo gunstrike and also activate the
  7998. 4:08:56melee damage buff here to hit some break
  7999. 4:08:58points. So really strong perk combo for
  8000. 4:09:00both this and like pretty much every
  8001. 4:09:01other balance weapon in the game on Tech
  8002. 4:09:03Marine. And hopefully that makes sense.
  8003. 4:09:05And that is pretty much all there is for
  8004. 4:09:07this build guide, guys. Hey guys, first
  8005. 4:09:09regards here. I'll be talking about a
  8006. 4:09:10combi Melta power axe build for the Tech
  8007. 4:09:12Marine class in Space Marine 2 patch 13.
  8008. 4:09:15Now in my opinion, the Combi Melta is
  8009. 4:09:17kind of an underrated gun on this class.
  8010. 4:09:19It may not be as strong as the heroic
  8011. 4:09:20heavy bolt rifle or the bolt rifle
  8012. 4:09:22grenade launcher option, but the utility
  8013. 4:09:24here is quite high. mainly because the
  8014. 4:09:26melta portion of this weapon is very
  8015. 4:09:29strong for staggering chaos enemies and
  8016. 4:09:31triggering your perk effects down here
  8017. 4:09:33like rapid health or potentially even
  8018. 4:09:35rampage. So I will be building around
  8019. 4:09:36that today. So number one, we do take
  8020. 4:09:38the perk here extended magazine. A
  8021. 4:09:40magazine size increases by 15% of the
  8022. 4:09:42maximum. Now this will improve the melta
  8023. 4:09:45portion capacity and the magazine
  8024. 4:09:46capacity of your weapons. So really
  8025. 4:09:48valuable perk for us. Next perk here is
  8026. 4:09:50magazine restoration. When your health
  8027. 4:09:52drops below 30%, your ammo reserve
  8028. 4:09:54restored by a full magazine. Cannot
  8029. 4:09:55exceed maximum ammo capacity. The
  8030. 4:09:57cooldown is 30 seconds. Now, this will
  8031. 4:10:00only restore the bolter portion of your
  8032. 4:10:01gun, not the melta, but still pretty
  8033. 4:10:03strong option for us because the tech
  8034. 4:10:05marine is not very ammo efficient when
  8035. 4:10:07it comes to his actual weapons. So, some
  8036. 4:10:09ammo restoration here is nice. The next
  8037. 4:10:11perk here is perpetual precision for
  8038. 4:10:12less weapon spread. And moving here into
  8039. 4:10:14the perk able precision. Then we take
  8040. 4:10:16the perk over here, great might increase
  8041. 4:10:18capacity, which will up both the melta
  8042. 4:10:20portion and our weapon capacity again.
  8043. 4:10:22Then we go up here to recruitment for
  8044. 4:10:23armor restore on a headshot kill from
  8045. 4:10:25Ajourus or above with a 15-second cool
  8046. 4:10:27down because armor restoration on the
  8047. 4:10:29tech marine is super valuable because
  8048. 4:10:31this guy has the lowest HP total in
  8049. 4:10:34Space Marine 2. Hide with the sniper
  8050. 4:10:36class. And because of that, when you
  8051. 4:10:37lose your armor, you're kind of [ __ ]
  8052. 4:10:39So you really want to have some option
  8053. 4:10:41to regenerate that. Next perk here is
  8054. 4:10:43tactical precision. Now, this is a
  8055. 4:10:45choice you can make. You can either take
  8056. 4:10:47this perk here for more headshot damage
  8057. 4:10:49like I did, but you will lose a little
  8058. 4:10:50bit of your melter rifle damage, or you
  8059. 4:10:52can just skip over this and take divine
  8060. 4:10:54might down here for a flat 10% buff.
  8061. 4:10:56Then I pick up the perk here, adamantine
  8062. 4:10:57grip, moving here into the perk, rapid
  8063. 4:10:59health when your health's below 30%,
  8064. 4:11:01killing seven enemies in rap session
  8065. 4:11:02restores health by 10%. This perk effect
  8066. 4:11:05is very strong on this gun because
  8067. 4:11:08getting seven enemies killed in rapid
  8068. 4:11:09succession is very easy for the melta
  8069. 4:11:11portion of this weapon. And also being
  8070. 4:11:13above a 30% HP threshold on the tech
  8071. 4:11:16marine especially is super valuable
  8072. 4:11:18because like I said before you are very
  8073. 4:11:20squishy. So being below 30% that is
  8074. 4:11:23usually like one shot territory. Next
  8075. 4:11:25perk here is head hunter down here to
  8076. 4:11:26the perk extended magazine. That's
  8077. 4:11:28pretty much all there is for the main
  8078. 4:11:29combi melta portion. Now, for the
  8079. 4:11:31secondary weapon, I do take the Inferno
  8080. 4:11:34pistol. Now, in patch 13, they have
  8081. 4:11:36fixed up a bugged interaction with this
  8082. 4:11:38weapon and the Tech Marine, where the
  8083. 4:11:39Tech Marine servo gun strike range was
  8084. 4:11:42actually being affected by the Inferno
  8085. 4:11:43pistol gun strike range because this
  8086. 4:11:46weapon has a limited gun strike range on
  8087. 4:11:48a perfect parry, which does kind of suck
  8088. 4:11:50on its own. But now, the Tech Marine can
  8089. 4:11:53completely circumvent that by just using
  8090. 4:11:54his servo gun strike after a parry. And
  8091. 4:11:57this weapon, you don't really have to
  8092. 4:11:58worry about the gun strike damage at
  8093. 4:12:00all. And because of that, it's actually
  8094. 4:12:01quite a strong option for the tech
  8095. 4:12:03marine himself. Now, the version I pick
  8096. 4:12:06here is the magazine capacity and
  8097. 4:12:07reserve option into the perk tree here.
  8098. 4:12:09Perpetual range first. Moving here into
  8099. 4:12:11the perk brace reload. And then I grab
  8100. 4:12:12the perk here perpetual range up here
  8101. 4:12:14into great might. Picking up increased
  8102. 4:12:16capacity, admin restoration into the
  8103. 4:12:17perk here, extra shot, and trick shot.
  8104. 4:12:20Killing five enemies with one shot
  8105. 4:12:21restores an armor segment. The cool down
  8106. 4:12:23is 30 seconds. Now, being able to
  8107. 4:12:25one-shot five enemies is actually pretty
  8108. 4:12:27damn easy on this weapon, especially for
  8109. 4:12:29cultist and things like hormagons. So,
  8110. 4:12:31inferno pistol is actually pretty good
  8111. 4:12:33against both factions, and for that
  8112. 4:12:34reason, we're picking it up today. I
  8113. 4:12:36will say if you don't want the inferno
  8114. 4:12:38pistol for like redundancy, you can just
  8115. 4:12:40take like a rate of fire plasma or like
  8116. 4:12:41a heroic plasma pistol. These will
  8117. 4:12:43definitely work for you or maybe even
  8118. 4:12:45like a Neo Vulkai pistol is also quite
  8119. 4:12:47strong here because this one also got
  8120. 4:12:49buffed this patch. Now, for the melee
  8121. 4:12:52weapon here, I do take the balance power
  8122. 4:12:53axe. Now, the balanced power axe
  8123. 4:12:55actually has a higher base damage than
  8124. 4:12:57the block power axe, but the block power
  8125. 4:12:59axe can reach a higher damage overall
  8126. 4:13:01with the drumsters charges. That being
  8127. 4:13:03said, on the tech marine, you pretty
  8128. 4:13:05much always want gun strikes because
  8129. 4:13:07this is like the gun strike class. And
  8130. 4:13:09because of that, a balance option is by
  8131. 4:13:11far the best for him. And one more thing
  8132. 4:13:13about the balance weapon here is that
  8133. 4:13:14you can actually one combo Majorus off
  8134. 4:13:16of a perfect parry power backst step
  8135. 4:13:18into a servo gunstrike and repost on the
  8136. 4:13:21tech marine with one perk point
  8137. 4:13:22investment in the perk here arch cleave.
  8138. 4:13:24So a really good option for him. And for
  8139. 4:13:27the perks around this to actually
  8140. 4:13:28achieve that oneot combo we do start off
  8141. 4:13:30with the perk here perpetual strength
  8142. 4:13:32for a melee damage increase of 5%.
  8143. 4:13:34Moving here to the perk cudigrass
  8144. 4:13:36perpetual strength and perpetual
  8145. 4:13:37strength. Then we pick up the perk here,
  8146. 4:13:39counterattack, to get the most important
  8147. 4:13:40perk, which is repost. Overhead strike
  8148. 4:13:43damage after performing a power backst
  8149. 4:13:44step is doubled. This is mandatory for
  8150. 4:13:46the oneshot combo because without the
  8151. 4:13:48double damage here on overhead strike,
  8152. 4:13:50you will not actually achieve a execute
  8153. 4:13:52state on a major. So definitely pick
  8154. 4:13:53this up. Next perk here is hard target.
  8155. 4:13:55Moving here into the perk tactical
  8156. 4:13:57retreat for 25% more damage on a power
  8157. 4:13:59backst step. Then we go up here for the
  8158. 4:14:00perk power wave. Power backstep wave. It
  8159. 4:14:02damages more enemies. Now, the power ax
  8160. 4:14:05in patch 13 got a buff overall to like
  8161. 4:14:07actually hit more enemies on the power
  8162. 4:14:08wave anyways. So, this perk is actually
  8163. 4:14:10better than ever. And the final perk
  8164. 4:14:12here is cleaver for a 10% buff. Do all
  8165. 4:14:14of your damage against major and higher
  8166. 4:14:16enemies. That's pretty much all there is
  8167. 4:14:17for the power axe.
  8168. 4:14:20Now, for the tech marine perk tree, I do
  8169. 4:14:22build around equipment a little bit on
  8170. 4:14:23top of things like a bolt or burn
  8171. 4:14:25option. So, the first perk I take here
  8172. 4:14:26is explosive envelade. After using
  8173. 4:14:28equipment, your range damage increases
  8174. 4:14:29by 15% for 10 seconds. This is the only
  8175. 4:14:32perk you can take to actually pick up
  8176. 4:14:34the standard bolter option on your servo
  8177. 4:14:36gun. And the bolter option on the servo
  8178. 4:14:38gun is actually very strong for CHP
  8179. 4:14:39recovery and applying burn on single
  8180. 4:14:42targets as opposed to like the plasma
  8181. 4:14:43and precision enhancements. So I do like
  8182. 4:14:45it for this option. And the CHP recovery
  8183. 4:14:48here is very high and the number of
  8184. 4:14:50shots you get off are quite tremendous.
  8185. 4:14:51So really good option for that. Next
  8186. 4:14:53perk here is Arclave. Damage from charge
  8187. 4:14:55melee attacks increases by 20%. This is
  8188. 4:14:58just the overcharge perk on the tech
  8189. 4:14:59marine. is the exact same perk effect
  8190. 4:15:01except just has a different description.
  8191. 4:15:03So definitely pick this up. Next perk
  8192. 4:15:04here actually got buffed this patch.
  8193. 4:15:06It's called explosives adept. Damage
  8194. 4:15:07from equipment increases by 50%. You
  8195. 4:15:10know, if you don't want to take this
  8196. 4:15:11perk, you don't have to. There are
  8197. 4:15:14potentially better options like
  8198. 4:15:15long-range barrage even on the combi
  8199. 4:15:17melta because a 25% range damage buff at
  8200. 4:15:19ranges greater than 20 m is actually
  8201. 4:15:21pretty easy to pull off on the bolter
  8202. 4:15:23portion here. I'm just going for like
  8203. 4:15:25full explosives damage, so we're taking
  8204. 4:15:26this. Next perk here is too good to not
  8205. 4:15:29take in my opinion and that is
  8206. 4:15:30battlefield repair pairs. Team members
  8207. 4:15:31restore one additional armor segment for
  8208. 4:15:33finishers on major or extremism enemies.
  8209. 4:15:35This is the best team perk on tech
  8210. 4:15:37marine by far. And when I say by far I
  8211. 4:15:40mean it's so good that you pretty much
  8212. 4:15:41always take this one no matter what. And
  8213. 4:15:43the next perk here is inextraable salvo.
  8214. 4:15:45While the servo gun is active, you'll
  8215. 4:15:46lose control hits. Copy knock back. This
  8216. 4:15:48effect will last 15 seconds after
  8217. 4:15:50deactivation. This is like the main no
  8218. 4:15:52knockback perk on tech marine. really
  8219. 4:15:54strong for like any melee focused build
  8220. 4:15:56like us for like the power ax. So
  8221. 4:15:58definitely grab this. Next perk here is
  8222. 4:16:00replenishing salvo. Killing or capacity
  8223. 4:16:02an enemy with the servo gun restores one
  8224. 4:16:03equipment charge. The cool down is 75
  8225. 4:16:05seconds. This is a very powerful option
  8226. 4:16:08for recovering your equipment in this
  8227. 4:16:10game. A 75 second cool down is actually
  8228. 4:16:11pretty low compared to options like
  8229. 4:16:13consecutive execution that have a
  8230. 4:16:1490-second cool down. So definitely grab
  8231. 4:16:16this. And the next perk here is
  8232. 4:16:18fortifying salvo. Killing or passing an
  8233. 4:16:20enemy with a servo gun restores an armor
  8234. 4:16:21segment. The cool down is 30 seconds.
  8235. 4:16:23Now, you will be killing enemies your
  8236. 4:16:25bolter servo all the time, but this will
  8237. 4:16:27trigger unlike my Norris and even
  8238. 4:16:29cultist if your servo gun like actually
  8239. 4:16:30hits them. So, definitely pick this up.
  8240. 4:16:32And the final perk here is Omnis Fury
  8241. 4:16:34for servo gunshots setting enemies on
  8242. 4:16:36fire because if you're not taking the
  8243. 4:16:38like precision enhancement here, you
  8244. 4:16:40pretty much always take this perk on the
  8245. 4:16:42plasma and bolter option. I mean, you
  8246. 4:16:44could take lethal perimeter. I'll
  8247. 4:16:45probably do that in a build at some
  8248. 4:16:46point, but for now, I think the burn is
  8249. 4:16:48just like too good to not take even like
  8250. 4:16:50the boss damage nerf in patch 13. Now,
  8251. 4:16:52for the prestige perk options, I take
  8252. 4:16:55chained head shot first because on the
  8253. 4:16:57bolter portion with this gun, the
  8254. 4:16:58chained head shot is pretty much a great
  8255. 4:17:00option all the time. If you ever take a
  8256. 4:17:02bolter on the tac marine, you just take
  8257. 4:17:04this perk because it is literally just
  8258. 4:17:05acuity from the tactical. The next perk
  8259. 4:17:08here is unflinching focus. You are
  8260. 4:17:09invulnerable to damage while activating
  8261. 4:17:11trench sentry guns. If you want to use
  8262. 4:17:12your sentry guns, you just take this
  8263. 4:17:14perk. Um, final perks here are blast
  8264. 4:17:16radius for an increase equipment damage
  8265. 4:17:18radius by 15% because we do have this
  8266. 4:17:20perk here. And the final perk I take is
  8267. 4:17:23either stim boost or defensive stance.
  8268. 4:17:25It is up to you. We do skip over furious
  8269. 4:17:27gunstrike here because you don't
  8270. 4:17:28actually need this to hit the break
  8271. 4:17:30point on the power ax perk here arc
  8272. 4:17:32cleave and repost because your damage is
  8273. 4:17:34already at that level. But if you want
  8274. 4:17:35to take this for like a little bit more
  8275. 4:17:36damage against bosses and extremist, you
  8276. 4:17:38could do that. That is up to you. And
  8277. 4:17:40that is pretty much all there is for the
  8278. 4:17:42combi melted attack marine build. Hey
  8279. 4:17:43guys, first garment here and I'll be
  8280. 4:17:45talking about an auto bull rifle build
  8281. 4:17:46for a techine class in Space Marine 2
  8282. 4:17:48patch 13. Now, the main idea behind this
  8283. 4:17:50build is using combat squad resupply
  8284. 4:17:53with other equipment perks like
  8285. 4:17:54methodical destruction, explosive
  8286. 4:17:56amphilade, and of course, explosives
  8287. 4:17:58adapt to maximize our equipment damage
  8288. 4:18:00and just have our horde clear with our
  8289. 4:18:01autobolt rifle and also have some damage
  8290. 4:18:03nuking on the heroic plasma pistol here.
  8291. 4:18:05Now, for the autobolt rifle, I do pick
  8292. 4:18:08up the magazine capacity and reserve
  8293. 4:18:10option just because this is mostly a
  8294. 4:18:13barrel stuffing weapon in the first
  8295. 4:18:14place, so you really don't need extra
  8296. 4:18:16accuracy here. like this version will
  8297. 4:18:19run out of ammo, especially on Tech
  8298. 4:18:20Marine. So, definitely pick this one up.
  8299. 4:18:22And for the perk tree here, it is pretty
  8300. 4:18:24standard. I really think there's only
  8301. 4:18:26like one or like maybe two good build
  8302. 4:18:28pads on this weapon in the first place.
  8303. 4:18:30So, first up, we take home precision for
  8304. 4:18:32a 50% reduced weapon spread while
  8305. 4:18:34hipfiring. This is really mandatory in
  8306. 4:18:36my opinion because otherwise your
  8307. 4:18:38accuracy does kind of suck outside the
  8308. 4:18:40hip fire. And also the tech marine does
  8309. 4:18:42not get locked into gun strikes remotely
  8310. 4:18:44as much because you do have servo guns
  8311. 4:18:46for that for like no animation. Next
  8312. 4:18:48perk here is close combat for 15% more
  8313. 4:18:51damage while within 15 meters of an
  8314. 4:18:52enemy. Then we go here to the perk fast
  8315. 4:18:54reload and of course the perk here head
  8316. 4:18:56hunter into the most important perk
  8317. 4:18:57which is elite hunter. After killing a
  8318. 4:18:59major or higher enemy with a melee
  8319. 4:19:01weapon, head shot will deal 25% more
  8320. 4:19:03damage for 10 seconds. Now this will
  8321. 4:19:05trigger on a melee execute on just a
  8322. 4:19:08melee kill. So keep that in mind. And
  8323. 4:19:09then we go down here for the perk rate
  8324. 4:19:11might into the perk here, rampage for
  8325. 4:19:1325% more damage for 10 seconds on
  8326. 4:19:15killing seven enemies ramp secession.
  8327. 4:19:17Now in patch 13, they did buff up all
  8328. 4:19:20the bolter weapon body shot damage. So
  8329. 4:19:22this perk is actually pretty easy to
  8330. 4:19:23pull off. And the final perk here is
  8331. 4:19:25increased capacity because on the tech
  8332. 4:19:27especially, you definitely want more
  8333. 4:19:29ammo. But I will say if you want armor
  8334. 4:19:31regen and some HP healing, you could
  8335. 4:19:32take rapid health and stuff like
  8336. 4:19:34recruitment, but that is up to you. Now
  8337. 4:19:36for the secondary, we do take the heroic
  8338. 4:19:39plasma pistol and build for just damage
  8339. 4:19:41here. The main reason I like this weapon
  8340. 4:19:43on this build is because the autobolt
  8341. 4:19:45rifle is not very strong for damage
  8342. 4:19:46nuking and this definitely is. So when
  8343. 4:19:48it comes to extremist and some of the
  8344. 4:19:50harder majors in the game, this is a
  8345. 4:19:52great option to have as your secondary.
  8346. 4:19:53Now for the perk tree, I do start off
  8347. 4:19:55with the perk here plasma collection
  8348. 4:19:57first. I'm moving here into the perk
  8349. 4:19:58rapid cooling plasma collection again
  8350. 4:20:00into blast radius perpetual velocity
  8351. 4:20:02plasma collection. You know the pretty
  8352. 4:20:04standard stuff here. blast radius into
  8353. 4:20:06retaliation for 25% more damage for 10
  8354. 4:20:08seconds on a perfect dodge. Then we
  8355. 4:20:10finish off with a perk here divine might
  8356. 4:20:11for more damage. Now, alternatively, you
  8357. 4:20:14could go all the way down the top tree
  8358. 4:20:15for things like charge cooling to get
  8359. 4:20:17two shots off, but to be honest, I don't
  8360. 4:20:19think that's super good on this build.
  8361. 4:20:21Like, you really just want this one for
  8362. 4:20:23damage, not double shot. And for our
  8363. 4:20:24melee weapon selection, we do take the
  8364. 4:20:26Argent edge. This is the best fencing
  8365. 4:20:28weapon in the entire game and really
  8366. 4:20:29just the best offensive weapon all Space
  8367. 4:20:31Marine 2 currently. And the big benefit
  8368. 4:20:33of this weapon on the tech marine is
  8369. 4:20:34that unlike the power sword, power axe,
  8370. 4:20:36and ammyan axe, you do not have to take
  8371. 4:20:39the perk here arc cleave to get like
  8372. 4:20:40serious benefit of this melee weapon.
  8373. 4:20:42This perk here is super strong on those
  8374. 4:20:45heavy attack options. But on the Argent
  8375. 4:20:47edge, you have the option to take stuff
  8376. 4:20:48like methodical destruction and the omni
  8377. 4:20:50ax deflection without actually losing
  8378. 4:20:52anything because this weapon is just for
  8379. 4:20:55gun strikes and defense as opposed to
  8380. 4:20:57the direct melee damage of these
  8381. 4:20:58options. Now, for the perk tree here, we
  8382. 4:21:01just go for like full damage anyways
  8383. 4:21:03because the base damage of this one is
  8384. 4:21:04actually okay. You really don't use it
  8385. 4:21:06too much for damage. But that being
  8386. 4:21:08said, the Argent edge is okay when it
  8387. 4:21:10comes to just like fighting off major
  8388. 4:21:11and stuff like that. So, I still take
  8389. 4:21:12the perk down here, perpetual strength
  8390. 4:21:14first. Moving here to the perk neck
  8391. 4:21:15energy and then pick up perpetual
  8392. 4:21:17strength again into the perk here, heavy
  8393. 4:21:19onslaught. Then, we pick up the perk
  8394. 4:21:21reeling blow, shadow stab, tide of
  8395. 4:21:23battle, shoulder bash, and terminus
  8396. 4:21:25slayer. That's pretty much all there is
  8397. 4:21:26for this one. And like you could really
  8398. 4:21:28build it however you want. If you want
  8399. 4:21:29to go all the way down the top tree for
  8400. 4:21:31like light attack damage, you could do
  8401. 4:21:32that. Even like skip out this perk for
  8402. 4:21:35extremiser down here. That's definitely
  8403. 4:21:36an option. But the main thing we want
  8404. 4:21:38from this weapon is the heroic perk
  8405. 4:21:40effect here. Scathing retort. The repost
  8406. 4:21:42window is shorter, but each perfect
  8407. 4:21:43parry damages and staggers the enemy
  8408. 4:21:45because this perk is just godlike. It'll
  8409. 4:21:48give you a gun strike on every single
  8410. 4:21:49parry no matter what pretty much on like
  8411. 4:21:5199% of enemies and that will save your
  8412. 4:21:54life. But on the tech marine especially,
  8413. 4:21:55this class wants as many gun strikes as
  8414. 4:21:57possible. So the archent edge is overall
  8415. 4:21:59the best option for him. Now for the
  8416. 4:22:01perk tree, I do start off with the perk
  8417. 4:22:03here explosive first. After using
  8418. 4:22:04equipment, your range damage increases
  8419. 4:22:06by 15% for 10 seconds. Now if you stack
  8420. 4:22:09this perk on top of the 25% damage taken
  8421. 4:22:11debuff from enemies damage by equipment
  8422. 4:22:13of methodical destruction on top of like
  8423. 4:22:15the bonus damage on your frags from
  8424. 4:22:17explosive adept, you can actually nuke
  8425. 4:22:19enemies very quickly with your plasma
  8426. 4:22:21pistol or even the autobolt rifle. So,
  8427. 4:22:23pretty good synergy there. And I will
  8428. 4:22:25say the bolter option for the tech
  8429. 4:22:27marine servo gun is pretty underrated
  8430. 4:22:29with the burn effect because your CHP
  8431. 4:22:31recovery here is very high on top of the
  8432. 4:22:33fact that damage is quite good. Though,
  8433. 4:22:35I will say if you don't care too much
  8434. 4:22:37for this, you could take precision
  8435. 4:22:39enhancement and the perk here perimeter
  8436. 4:22:41and also take stuff like strategic gun
  8437. 4:22:42strike if you really wanted to. That is
  8438. 4:22:44up to you. The next perk here is
  8439. 4:22:46methodical destruction. Enemies damaged
  8440. 4:22:47by equipment take 25% more damage for 10
  8441. 4:22:49seconds. This is a really powerful perk
  8442. 4:22:52in space marine 2 for a damage taken
  8443. 4:22:54debuff on the enemies. It is very
  8444. 4:22:55noticeable, very potent perk effect and
  8445. 4:22:58also helps out with synergies with stuff
  8446. 4:23:00like explosives adept and stuff down
  8447. 4:23:01here like blast radius for 15% more
  8448. 4:23:04equipment damage radius. Next perk here
  8449. 4:23:06is explosives adept and damage from
  8450. 4:23:08equipment increases by 50%. This got
  8451. 4:23:10buffed up in patch 13 to be at 50%
  8452. 4:23:13instead of like 30%. It doesn't feel
  8453. 4:23:15like ridiculously powerful on a melta
  8454. 4:23:18bomb. sometimes just one shot guys on
  8455. 4:23:20the frag grenades and shocks and cracks.
  8456. 4:23:22It is like kind of nice there. But for
  8457. 4:23:24the most part, it's like kind of a
  8458. 4:23:26gimmicky effect, but I do like it here
  8459. 4:23:27just because we are going for full, you
  8460. 4:23:29know, equipment focus here. But if you
  8461. 4:23:31want to take stuff like a long-range
  8462. 4:23:32barrage, you can definitely do that
  8463. 4:23:33instead or maybe even push the
  8464. 4:23:34advantage. But on Argent, I would
  8465. 4:23:36definitely skip over this one. Next perk
  8466. 4:23:38here is combat squad resupply. All team
  8467. 4:23:40members gain one additional equipment
  8468. 4:23:42except for melta bombs. This is a pretty
  8469. 4:23:44fun perk effect. the battlefield repairs
  8470. 4:23:46is definitely better, but that being
  8471. 4:23:47said, having an extra crack grenade,
  8472. 4:23:49shock grenade, frag, this is definitely
  8473. 4:23:51a noticeable bonus. So, really nice to
  8474. 4:23:52have and also fits our build pretty
  8475. 4:23:54perfectly. Next perk here is an extra
  8476. 4:23:56salvo. While the servo gun is active,
  8477. 4:23:57you don't throw off heavy hits and
  8478. 4:23:59cannot be knocked back. This effect
  8479. 4:24:00lasts 15 seconds after deactivation. You
  8480. 4:24:03could really take whatever you want in
  8481. 4:24:05this column here. You don't need to have
  8482. 4:24:07no knock back on an argent edge build if
  8483. 4:24:09you don't want. It's just a little bit
  8484. 4:24:10of a redundant effect to keep you alive.
  8485. 4:24:12But the perk up here, designated target
  8486. 4:24:14for 15% more damage taken by enemies hit
  8487. 4:24:16by your servo gun for 10 seconds. This
  8488. 4:24:18is still a great option if you want
  8489. 4:24:20that. And even the perk down here,
  8490. 4:24:21synergistic arsenal for 25% more servo
  8491. 4:24:23gun recharge around your active turrets
  8492. 4:24:26is also pretty good, but that is up to
  8493. 4:24:27you. Next perk here is of course
  8494. 4:24:29replenishing salvo, killing capaciting
  8495. 4:24:32enemy through servo gun resource one
  8496. 4:24:33equipment charge. The cool down is 75
  8497. 4:24:35seconds. Well guys, we are an equipment
  8498. 4:24:38focused build here, so you definitely
  8499. 4:24:40want this perk. I mean, having extra
  8500. 4:24:42equipment on a 75 second cool down is
  8501. 4:24:43already good on its own. But on this
  8502. 4:24:45one, we have a ton of options for
  8503. 4:24:47equipment bonuses anyway, so definitely
  8504. 4:24:49grab this. And the final perk here in
  8505. 4:24:51the gear tree is a fortifying salvo.
  8506. 4:24:53Killing or incapacitating an enemy with
  8507. 4:24:54the servo gun, which an armor segment,
  8508. 4:24:56the cool down is 30 seconds. Now, on a
  8509. 4:24:58bolter servo gun, this is a very
  8510. 4:25:01powerful option because all you have to
  8511. 4:25:03do is shoot like a hormag gun in the
  8512. 4:25:04face and get armor back. Though I will
  8513. 4:25:06say if you're taking precision
  8514. 4:25:07enhancement, I would definitely pick up
  8515. 4:25:08strategic gun strike because wasting
  8516. 4:25:11your sniper servo gunshots on a hormagon
  8517. 4:25:13feels awful. So that is up to you. But
  8518. 4:25:15definitely pick this up for like
  8519. 4:25:17precision enhancement here. The next
  8520. 4:25:18perk here is of course Ammyiz fury servo
  8521. 4:25:21gun shots at enemies on fire. You could
  8522. 4:25:23take lethal perimeter on the standard
  8523. 4:25:25bolter option here for your servo gun,
  8524. 4:25:27but to be honest, the bolter burn is
  8525. 4:25:30just way better here for boss killing
  8526. 4:25:31and stuff like that. And your boss
  8527. 4:25:33damage here is not awful, but definitely
  8528. 4:25:35does help out quite a bit there. Now,
  8529. 4:25:37for the prestige perks, we just take
  8530. 4:25:39chain head shots first because we have a
  8531. 4:25:40bolter weapon. Then we go here into
  8532. 4:25:42unflinching focus. So, we can actually
  8533. 4:25:43activate sentry guns without taking
  8534. 4:25:45damage. And the final perks are of
  8535. 4:25:46course blast radius and defensive
  8536. 4:25:48stance. And alternatively, you could
  8537. 4:25:50take stim boost if you wanted to, but
  8538. 4:25:51that is up to you. That's pretty much
  8539. 4:25:53all there is for this tech marine build,
  8540. 4:25:55guys. I mean, the autobolt rifle here
  8541. 4:25:57actually performs shockingly well. I was
  8542. 4:26:00pretty surprised because this gun is
  8543. 4:26:02like notably bad even according to
  8544. 4:26:04Saber, but to be honest, it's not as bad
  8545. 4:26:06as you might expect initially. It does
  8546. 4:26:08perform fairly well with all like the
  8547. 4:26:10range damage buffs here like exploed and
  8548. 4:26:12the damage taken debuffs on methical
  8549. 4:26:14destruction. So hopefully this build
  8550. 4:26:16guide helped you. Hey guys, first
  8551. 4:26:18regards here. I'll be talking about one
  8552. 4:26:19of my favorite tech marine builds in
  8553. 4:26:21Space Marine 2 patch 13 to dominate
  8554. 4:26:23hordes in hard strategys and operations
  8555. 4:26:25with the heroic heavy bolt rifle and of
  8556. 4:26:27course the omni axe. Now the Omniscion
  8557. 4:26:30axe is by far my favorite weapon on the
  8558. 4:26:32tech marine. This thing is super fun to
  8559. 4:26:34use. The horde of fear potential is kind
  8560. 4:26:36of ridiculous. You can actually like one
  8561. 4:26:37combo Majorus and the variant we are
  8562. 4:26:39choosing today is the balance version
  8563. 4:26:41because the balance version is just the
  8564. 4:26:43overall best in my opinion. I mean the
  8565. 4:26:44damage here is very high. The speed is
  8566. 4:26:46pretty good and the cle potential is
  8567. 4:26:48very strong and most importantly you get
  8568. 4:26:50gun strikes which are super important on
  8569. 4:26:52the techarine and you also still hit the
  8570. 4:26:54break points to one combo major with
  8571. 4:26:56stuff like arc cleave. So for that
  8572. 4:26:57reason, I do prefer it over stuff like
  8573. 4:26:59the block version, the fencing version,
  8574. 4:27:01and definitely the heroic version. Now
  8575. 4:27:03for the perks right here, it is pretty
  8576. 4:27:05much the standard option for horde
  8577. 4:27:07clear. I do think this is like the
  8578. 4:27:08overall best setup for the omniscion ax.
  8579. 4:27:10First up, we take perpetual strength,
  8580. 4:27:12moving here into the perk armor siphon,
  8581. 4:27:14killing a fo with the omniscion strike,
  8582. 4:27:15restores an armor segment. The cool down
  8583. 4:27:17is 60 seconds. Then I pick up the perk
  8584. 4:27:19here, perpetual strength again, moving
  8585. 4:27:20here into the perk static charge. Each
  8586. 4:27:22foe hit during omni sign rush increases
  8587. 4:27:24damage of 10% within 4 seconds. I mean
  8588. 4:27:26you can pretty much tell the description
  8589. 4:27:28here's a bit incorrect but this just
  8590. 4:27:30gives you a little bit more damage
  8591. 4:27:31during your omniscient rush. Next perk
  8592. 4:27:33here is iron rush incoming range damage
  8593. 4:27:35reduced by 50% while using the omnisan
  8594. 4:27:37rush attack. This perk is super strong
  8595. 4:27:40because the omnism rush attack is ever
  8596. 4:27:41so slightly faster in your normal
  8597. 4:27:43sprinting and a 50% range damage
  8598. 4:27:45reduction is very powerful in space
  8599. 4:27:47marine 2. This really helps you out
  8600. 4:27:49against chaos and tyrannids as well. So
  8601. 4:27:51great for all factions. Next perk here
  8602. 4:27:53is armored strength. Moving here to the
  8603. 4:27:55perk professional strength again. Then I
  8604. 4:27:57pick up the perk here energize while
  8605. 4:27:58charging releasing electric discharge.
  8606. 4:28:00You don't lose control heavy hits cannot
  8607. 4:28:01be knocked back into the most important
  8608. 4:28:03perks here which are rapid charge for a
  8609. 4:28:06faster charge rate electric discharge
  8610. 4:28:07because this is super important for like
  8611. 4:28:09actually getting your combo out. And the
  8612. 4:28:11final thing here is of course mighty
  8613. 4:28:13blast. Power discharge releases two
  8614. 4:28:14shock waves. Now, the double shock wave
  8615. 4:28:16here is also very important because this
  8616. 4:28:19is how you actually break point to one
  8617. 4:28:21combo Major on the discharge here. So,
  8618. 4:28:23definitely pick this up. And that's
  8619. 4:28:24pretty much all there is for the Omnisan
  8620. 4:28:26axe. Now, for the primary range weapon,
  8621. 4:28:29I do take the heroic heavy bolt rifle,
  8622. 4:28:31mainly because this thing is just the
  8623. 4:28:33overall best for Tech Marine in my
  8624. 4:28:35opinion. Really, if you're playing siege
  8625. 4:28:36mode or hard strats, you still have
  8626. 4:28:38stuff like rapid health, rampage, armor
  8627. 4:28:40regen, a ton of CHP recovery off the
  8628. 4:28:43grenades. It is a very powerful weapon
  8629. 4:28:44in Space Ring 2. One of the best options
  8630. 4:28:46in the game in general for both this
  8631. 4:28:48class and tactical. So the first perk I
  8632. 4:28:50take here is extended magazine. Magazine
  8633. 4:28:52size increases by 15% of the maximum.
  8634. 4:28:55And this will buff up not only your
  8635. 4:28:56basic ultra magazine but also your
  8636. 4:28:58grenade loss proportion. So really
  8637. 4:29:00valuable for us. Then I move here into
  8638. 4:29:02the perk magazine restoration. When your
  8639. 4:29:04health throat 30%, your ammo reserve
  8640. 4:29:05restored by a full magazine canoxy
  8641. 4:29:07maximum ammo capacity. The cool down is
  8642. 4:29:0930 seconds. Now, this perk will not
  8643. 4:29:12refill your grenades. It will only
  8644. 4:29:14refill your standard ammunition, but
  8645. 4:29:15that's still pretty strong here because
  8646. 4:29:17the Tech Marine does not have like the
  8647. 4:29:18best ammo economy ever, and most of his
  8648. 4:29:20ammo economy is supported by stuff like
  8649. 4:29:22turrets and of course his servo gun.
  8650. 4:29:25Now, the next perk I take here is of
  8651. 4:29:27course keeping fire, moving here into
  8652. 4:29:28the perk remote threat for 20% more
  8653. 4:29:30damage while at a distance of more than
  8654. 4:29:3125 m. Then, we pick up the perk here,
  8655. 4:29:34Great Might. Increase capacity for even
  8656. 4:29:35more ammunition and more grenades. We go
  8657. 4:29:38up here for the perk head hunter into
  8658. 4:29:40the perk here recruitment. Killing a
  8659. 4:29:42major or higher enemy with a headsh shot
  8660. 4:29:43this weapon restores an armor segment.
  8661. 4:29:44The cool down is 15 seconds. This perk
  8662. 4:29:48is so valuable in Space Marine 2, but
  8663. 4:29:50especially for the tech marine because
  8664. 4:29:51the tech marine has the lowest HP total
  8665. 4:29:53in the game type of sniper. But
  8666. 4:29:55unfortunately, unlike every other class,
  8667. 4:29:58he has access to zero damage reduction
  8668. 4:30:00pretty much or health increases, which
  8669. 4:30:02means that if you get your armor broken,
  8670. 4:30:04you're in a pretty bad spot. So
  8671. 4:30:06recruitment is super strong on him. Next
  8672. 4:30:08perk here is rapid health. When your
  8673. 4:30:09health's below 30%, killing seven
  8674. 4:30:11enemies, rap session restores health by
  8675. 4:30:1210%. This is a really strong perk effect
  8676. 4:30:15and also really easy to pull off on a
  8677. 4:30:17grenade launcher. And this also help you
  8678. 4:30:19stay above break points but otherwise
  8679. 4:30:20one-shots you and save some stems. So
  8680. 4:30:22pretty nice option here. Next perk here
  8681. 4:30:24is perpetual penetration. Going down
  8682. 4:30:25here into the perk extended magazine
  8683. 4:30:27again. Then you can either pick up the
  8684. 4:30:29perk here like I did divine might for
  8685. 4:30:3010% damage buff or go down here for the
  8686. 4:30:32perk promote threat. That is up to you.
  8687. 4:30:34do want to also say if you want to skip
  8688. 4:30:37over extended magazine or divine might
  8689. 4:30:39entirely, you could just go up here for
  8690. 4:30:40more headshot damage on tactical
  8691. 4:30:42precision, but you will lose some damage
  8692. 4:30:44on your grenade launcher portion. But
  8693. 4:30:45it's not too bad because your grenades
  8694. 4:30:47will still recover you like
  8695. 4:30:48instantaneous CHP recovery. It's just
  8696. 4:30:50where it's for like direct damage on
  8697. 4:30:51horde. So that is up to you and that's
  8698. 4:30:53pretty much all there is for the heroic
  8699. 4:30:55heavy bullet rifle. Now for the
  8700. 4:30:56secondary here, I just take the new
  8701. 4:30:58heroic plasma pistol. I think this gun
  8702. 4:31:00complements the tac marine super well
  8703. 4:31:02and it really complements any class that
  8704. 4:31:04has a good primary option because this
  8705. 4:31:07one's just a damage nuking tool. So, we
  8706. 4:31:09just go for full damage. You could build
  8707. 4:31:11the double shot here, charge cooling
  8708. 4:31:13because as long as you have this perk,
  8709. 4:31:15you will be able to get two shots off on
  8710. 4:31:16this weapon instead of one. But today,
  8711. 4:31:18I'm just going for full blast for full
  8712. 4:31:19blast radius here and full damage. So,
  8713. 4:31:22first up, I take the perk here, plasma
  8714. 4:31:23collection. Moving here to the perk
  8715. 4:31:25rapid cooling, plasma collection again,
  8716. 4:31:27blast radius for more charge shot
  8717. 4:31:29radius. Going here to the perk pressure
  8718. 4:31:30velocity, then we go all the way down
  8719. 4:31:32for stuff like blast radius, [music]
  8720. 4:31:33retaliation for 25% more damage on a
  8721. 4:31:35perfect dodge, and the final perk is
  8722. 4:31:37divine might. And that's pretty much all
  8723. 4:31:38there is for our weapon selection. Now,
  8724. 4:31:41for the perk tree, this is where things
  8725. 4:31:43are pretty interesting on the tech
  8726. 4:31:44marine. You do have a couple options
  8727. 4:31:46here because number one, you can take
  8728. 4:31:47precision enhancement like I did. This
  8729. 4:31:50perk says that the server gun now
  8730. 4:31:51targets a single dangerous enemy and
  8731. 4:31:53fires powerful precision shots. This one
  8732. 4:31:55is in my opinion the best for hard
  8733. 4:31:58strats and operations just because it
  8734. 4:32:00will do a tremendous amount of damage to
  8735. 4:32:02bosses, extremism and majorus and the
  8736. 4:32:05enemy clusters are not that bad in ops
  8737. 4:32:07and hard strats on most modifiers and
  8738. 4:32:09even on those higher ones it still
  8739. 4:32:11overperforms all the time. So a really
  8740. 4:32:13strong option. Also allows you to
  8741. 4:32:14one-shot zo and throws and stuff like
  8742. 4:32:16that. Next perk here is arkle. damage
  8743. 4:32:18from charge melee attacks increases by
  8744. 4:32:2020%. This is just the overcharge perk on
  8745. 4:32:23the tech marine. I know that the
  8746. 4:32:24description here is a little bit
  8747. 4:32:26different, but just keep in mind arle
  8748. 4:32:28cleave works exactly the same as the
  8749. 4:32:30overcharge perk. It's just a 20%
  8750. 4:32:32multiplicative melee damage buff. Really
  8751. 4:32:34strong option. Next perk here is
  8752. 4:32:36longrange barrage. Range damage ranges
  8753. 4:32:38greater than 20 meters, increases by
  8754. 4:32:3925%. This is super nice for like any
  8755. 4:32:42range weapon in this game pretty much.
  8756. 4:32:44Like the Oculus carbine works very well
  8757. 4:32:46with this. the bolt rifle grenade
  8758. 4:32:47launcher, the plasma incinerator, you
  8759. 4:32:49name it. Very powerful perk option in
  8760. 4:32:51this column. Much better than like push
  8761. 4:32:52the advantage or explosives out of. I
  8762. 4:32:54know some people like the damage buff
  8763. 4:32:56here and push the advantage or stuff
  8764. 4:32:58like counter offensive protocol, but in
  8765. 4:33:00my opinion, the melee damage buff here
  8766. 4:33:02is just not necessary because you
  8767. 4:33:04already hit that break point to one
  8768. 4:33:05combo majorus and like 99% of the time
  8769. 4:33:08you're going to be using precision
  8770. 4:33:09enhancement to like one-shot the
  8771. 4:33:10extremist anyways or the extremist are
  8772. 4:33:12like not super important to breakpoint
  8773. 4:33:14in the first place. So I just prefer
  8774. 4:33:16just taking this one and going for some
  8775. 4:33:17extra range damage instead. Next perk
  8776. 4:33:19here is battlefield repairs. Team
  8777. 4:33:21members restore one additional armor
  8778. 4:33:22segment for finishers on a major or
  8779. 4:33:24extremist enemies. This perk is just
  8780. 4:33:26incredibly valuable. By far the best
  8781. 4:33:28option operations and hard strats in my
  8782. 4:33:30opinion. And ever since they reworked
  8783. 4:33:32this perk, it has been pretty top tier.
  8784. 4:33:34So definitely pick it up. Next perk here
  8785. 4:33:35is an extra little salvo. While the
  8786. 4:33:38servo gun is active, you don't lose
  8787. 4:33:39heavy hits and cannot be knocked back.
  8788. 4:33:41This effect lasts 15 seconds after
  8789. 4:33:43deactivation. So, a cool interaction
  8790. 4:33:45here is that you can take a lethal
  8791. 4:33:47perimeter here, which will say the servo
  8792. 4:33:49gun marks a zone and automatically
  8793. 4:33:51attacks enemies that enter it using 50%
  8794. 4:33:53less energy per shot. But how this perk
  8795. 4:33:55actually works is you put down what is
  8796. 4:33:56effectively an aspect scan zone. And you
  8797. 4:33:59can shoot that aspect scan zone at the
  8798. 4:34:00ceiling and trigger perk effects
  8799. 4:34:02immediately like this without losing
  8800. 4:34:03your cooldown at all. And also trigger
  8801. 4:34:05perk effects like counter offensive
  8802. 4:34:07protocols for melee damage. So, lethal
  8803. 4:34:08perimeter, a ton of utility on a no
  8804. 4:34:10knockback build. So, really good option
  8805. 4:34:12here. Next perk here is replenishing
  8806. 4:34:14salvo killing ring passing an enemy with
  8807. 4:34:16these servo guns for an equipment
  8808. 4:34:17charge. The cool down is 75 seconds. I
  8809. 4:34:20mean free grenades, free melta bombs,
  8810. 4:34:22top tier effect on every class pretty
  8811. 4:34:24much. Though I will say if you want to
  8812. 4:34:25take augmented tarantula or the perk up
  8813. 4:34:27here, augmented ammunition feed, they're
  8814. 4:34:29all pretty strong here. It is up to you.
  8815. 4:34:31You can take whatever you want. I'm just
  8816. 4:34:33taking this one today because I think
  8817. 4:34:34overall consecutive execution and stuff
  8818. 4:34:36like this is very powerful. Next perk
  8819. 4:34:39here is strategic gun strike. server gun
  8820. 4:34:40only targets majorus or higher enemies
  8821. 4:34:42and deals 20% more damage when the
  8822. 4:34:44target is more than 20 meters away. The
  8823. 4:34:46big thing here is using your precision
  8824. 4:34:48enhancement and shooting a horn in the
  8825. 4:34:50face is one of the worst feelings on
  8826. 4:34:52earth. So I do prefer this option though
  8827. 4:34:54if you want to have like armor regen or
  8828. 4:34:56more melee damage. You can definitely do
  8829. 4:34:57that. I just think this one's overall
  8830. 4:34:59the best because we do have a ton of
  8831. 4:35:00armor regen already with stuff like
  8832. 4:35:02battlefield repairs and our perk effect
  8833. 4:35:04here like recoupment. If you want that
  8834. 4:35:05extra bit from fortifying salvo, you can
  8835. 4:35:08definitely do that. Final perk here is
  8836. 4:35:10lethal perimeter. The servo gun marks a
  8837. 4:35:12zone and automatically attacks enemies
  8838. 4:35:13that enter it using 50% less energy per
  8839. 4:35:15shot. This is the best option overall
  8840. 4:35:17for precision enhancement in my opinion.
  8841. 4:35:20Decapitating strategm is not bad. I
  8842. 4:35:22think this one just gives you way more
  8843. 4:35:23utility on perk effects like counter
  8844. 4:35:24offensive protocols or an extra salvo.
  8845. 4:35:26So for that reason, I do prefer it here
  8846. 4:35:28and also gives you a pretty easy tool to
  8847. 4:35:30like pinpoint enemy like a zoanthrop or
  8848. 4:35:32a neuroththrop and stuff like that. Now,
  8849. 4:35:34for our prestige perk options, we just
  8850. 4:35:36take chained head shot first for more
  8851. 4:35:37headshot damage on our bolter option.
  8852. 4:35:39Unflinching focus, we can actually
  8853. 4:35:41activate our trenchless sentry guns at
  8854. 4:35:42all. And the final perks are stim boost
  8855. 4:35:44and furious gun strike for more melee
  8856. 4:35:46damage after a gun strike. And that's
  8857. 4:35:48pretty much all there is for this build,
  8858. 4:35:50guys. The Amishan axe is a super fun
  8859. 4:35:52weapon on this class. You know, it's
  8860. 4:35:54definitely my preferred. And hopefully
  8861. 4:35:56this build guide helped you. And if you
  8862. 4:35:57like content like this, subscribe for
  8863. 4:35:58more. And if you want to catch me live,
  8864. 4:36:00ask me questions about the game or just
  8865. 4:36:01come hang out. You can find me here on
  8866. 4:36:03YouTube or on Twitch with a link in the
  8867. 4:36:04video description alongside a link to my
  8868. 4:36:06community Discord. And I also want to
  8869. 4:36:07say a special thank you to all my
  8870. 4:36:08channel members. Your support has been
  8871. 4:36:10tremendous and super helpful. And as
  8872. 4:36:12always, thank you for watching. Take it
  8873. 4:36:14easy. Bye. Hey guys, first Garson here
  8874. 4:36:17and I'll be talking about a multimela
  8875. 4:36:19heroic plasma pistol build for the heavy
  8876. 4:36:21class in Space Marine 2 patch 13. Now
  8877. 4:36:24this time around we are building for
  8878. 4:36:26like full damage on a rate of fire
  8879. 4:36:28melta. Now, this gun is not very ammo
  8880. 4:36:31efficient, but your damage output can be
  8881. 4:36:33pretty tremendous. So, we'll be using
  8882. 4:36:34that today. Now, for the perk tree here,
  8883. 4:36:37we do start off with the perk increase
  8884. 4:36:38capacity first. The maximum am reserve
  8885. 4:36:40of this weapon increases by 20% because
  8886. 4:36:42you really need all the ammo you can get
  8887. 4:36:44on this weapon because you will run out
  8888. 4:36:47pretty regularly if you're not careful.
  8889. 4:36:49Next perk here is elite restoration. The
  8890. 4:36:51next perk here is elite restoration.
  8891. 4:36:52Killing a major or higher enemy resource
  8892. 4:36:5410% of your maximum am reserve cany
  8893. 4:36:56maximum am capacity. cool down is 30
  8894. 4:36:58seconds. Now, this perk is a percentage
  8895. 4:37:01restore. So, having more total ammo on
  8896. 4:37:03things like increased capacity and
  8897. 4:37:04additional supplies will help you out a
  8898. 4:37:06lot here. So, definitely pick those up.
  8899. 4:37:08Next perk here is heavy fire. While in
  8900. 4:37:10heavy stance, fire rate increases by
  8901. 4:37:1215%. Moving here to the perk heavy
  8902. 4:37:14immunity for no knock back in heavy
  8903. 4:37:15stance. And then the most important
  8904. 4:37:17perk, which is executioner's fire. After
  8905. 4:37:20a finisher, your fire rate increases by
  8906. 4:37:2225% for 5 seconds. Guys, when you have
  8907. 4:37:26this perk active, this thing dumps out a
  8908. 4:37:29ridiculous amount of damage against
  8909. 4:37:30hordes. It is kind of insane how high
  8910. 4:37:32your fire rate actually gets. So,
  8911. 4:37:34definitely pick this up. Next perk here
  8912. 4:37:36is heavy might for 15% more damage in
  8913. 4:37:38heavy stance. Moving into the perk heavy
  8914. 4:37:39might once again for another 15% damage
  8915. 4:37:41in heavy stance. Now, this time we are
  8916. 4:37:44skipping over trick shot for armor
  8917. 4:37:46restore to take the perk over here,
  8918. 4:37:47discipline instead. This one says when
  8919. 4:37:49you have low ammo, you'll deal 25% more
  8920. 4:37:52damage. This one will actually activate
  8921. 4:37:54at nine rounds in your magazine left.
  8922. 4:37:56And the total ammo capacity on this
  8923. 4:37:58build is like 33. So, you actually get a
  8924. 4:38:00lot of shots off of this 25% buff. And
  8925. 4:38:03this substantially increases your DPS
  8926. 4:38:05and also just makes for your shots more
  8927. 4:38:07worthwhile because like I said before,
  8928. 4:38:09the ammo efficiency here is pretty bad.
  8929. 4:38:13Next per here is death strike. After
  8930. 4:38:15killing a major or higher enemy in melee
  8931. 4:38:17combat, he will deal 25% more damage for
  8932. 4:38:1910 seconds. Now, this will
  8933. 4:38:21simultaneously trigger with the perk
  8934. 4:38:23over here, executioners fire, because
  8935. 4:38:25this one does work on melee executes,
  8936. 4:38:27not just melee kills. So, a really
  8937. 4:38:29strong perk combo together to like up
  8938. 4:38:31your DPS. And the final perks here are
  8939. 4:38:32increased capacity, discipline, of
  8940. 4:38:34course, and divine might for 10% more
  8941. 4:38:36damage. Though, if you really don't care
  8942. 4:38:38about this one, you could pick up trick
  8943. 4:38:40shot. I just want to go for like full
  8944. 4:38:41DPS on this one. Now, for the secondary,
  8945. 4:38:45we do take the heroic plasma pistol,
  8946. 4:38:47mainly because this one just dumps out a
  8947. 4:38:49ridiculous amount of damage in this game
  8948. 4:38:51at the moment. And we're building for
  8949. 4:38:53double shots here with the perk at the
  8950. 4:38:55bottom, charge cooling. Charge shots
  8951. 4:38:57generate 10% less heat. If you do not
  8952. 4:38:59take this perk, you cannot fire your
  8953. 4:39:01plasma pistol more than once without
  8954. 4:39:02overheating. So, definitely pick it up
  8955. 4:39:04for like, you know, a maximum DPS build
  8956. 4:39:07when you're trying to use the heroic
  8957. 4:39:08plasma pistol. And the rest of the perk
  8958. 4:39:09tree is pretty standard. We start off
  8959. 4:39:11with the perk plasma collection into the
  8960. 4:39:12perkier rapid cooling. Then I pick up
  8961. 4:39:14plasma collection again down here to
  8962. 4:39:16divine might and then blast radius
  8963. 4:39:18perpetual velocity efficient charge and
  8964. 4:39:20of course you know perfect cooling into
  8965. 4:39:22the perk here charge cooling. Now I have
  8966. 4:39:24managed to like one-shot extremist
  8967. 4:39:26occasionally on this thing. But just
  8968. 4:39:27like the heavy plasma, this weapon's a
  8969. 4:39:30little awkward because sometimes you'll
  8970. 4:39:31hit them with like the direct shot and
  8971. 4:39:33the like burst of the AoE. But that
  8972. 4:39:35being said, the damage here is
  8973. 4:39:37tremendous. So really good option. Now
  8974. 4:39:39for [snorts] the heavy perk tree, the
  8975. 4:39:40first perk I do take here is
  8976. 4:39:41restoration. Killing seven enemies in
  8977. 4:39:43rap session for an armor segment. The
  8978. 4:39:45cool down is 15 seconds. Now armor
  8979. 4:39:47restore here is definitely the strongest
  8980. 4:39:49effect because any amount of armor
  8981. 4:39:51remaining in space marine 2 will reduce
  8982. 4:39:53all incoming melee damage to zero even
  8983. 4:39:55from bosses. That being said, I have
  8984. 4:39:57taken multi-kill before into like
  8985. 4:39:59tyrannids. That did work fairly well,
  8986. 4:40:02but overall I think this perk is a
  8987. 4:40:03weaker option than restoration. Next
  8988. 4:40:05perk here is fortitude for a health
  8989. 4:40:07increase of 30%. This just makes you
  8990. 4:40:10really tanky, so definitely pick this
  8991. 4:40:11up. And on a multi-melta build, I think
  8992. 4:40:13thermal boost and the perk down here,
  8993. 4:40:15strategic stand, aren't that strong. If
  8994. 4:40:17you want to pick up one of these, you
  8995. 4:40:18definitely could. Next perk here is
  8996. 4:40:20versatility for 20% more damage on our
  8997. 4:40:22heroic plasma because this ups your
  8998. 4:40:25damage a ton on your secondary. But if
  8999. 4:40:27you just want like damage for your
  9000. 4:40:28primary and a little bit for your
  9001. 4:40:30secondary, you can take over power for
  9002. 4:40:32the 10% buff within 10 meters of your
  9003. 4:40:33iron halo for your entire team. The next
  9004. 4:40:35perk here is additional supplies. Emma
  9005. 4:40:37capacity for all team members primary
  9006. 4:40:38weapons increases by 25%. On a rate of
  9007. 4:40:41fire multimemelta, just take this perk.
  9008. 4:40:44Like even with this perk active, you
  9009. 4:40:46will probably run out sometimes or be
  9010. 4:40:47pretty close. you usually live on like
  9011. 4:40:49the edge of ammunition on this build,
  9012. 4:40:51which is actually pretty good for perk
  9013. 4:40:53effects like discipline because being
  9014. 4:40:54low ammo does give you that huge DPS
  9015. 4:40:57increase. But that being said, you
  9016. 4:40:59definitely want like a higher base
  9017. 4:41:00capacity because that will not only give
  9018. 4:41:02you more rounds in total obviously, but
  9019. 4:41:04it will also give you more rounds that
  9020. 4:41:06are actually active for that discipline
  9021. 4:41:08buff. Next perk here is consecutive
  9022. 4:41:10execution, killing seven enemies round
  9023. 4:41:12charge by one. The cool down is 90
  9024. 4:41:14seconds. Now, 92 pyro blaster canister,
  9025. 4:41:17melt a bomb, crack. All these are very
  9026. 4:41:19strong for you. This helps out your
  9027. 4:41:20horde clear a ton. And getting equipment
  9028. 4:41:22regen on this build will actually save
  9029. 4:41:23you a ton of ammo. Next perk here is
  9030. 4:41:26power regulator for 20% less energy loss
  9031. 4:41:28on Iron Halo. Now, this does come out to
  9032. 4:41:30be like a little slower on the recharge
  9033. 4:41:32than the field adjustment perk is
  9034. 4:41:33overall, but it's pretty damn close and
  9035. 4:41:36you don't really lose any durability.
  9036. 4:41:37So, for that reason, I do prefer it on
  9037. 4:41:39this build. Next perk here is brute
  9038. 4:41:41force. when iron halo is in cooldown
  9039. 4:41:42range damage increases by 15%. Now this
  9040. 4:41:45perk will simultaneously trigger with
  9041. 4:41:47overwhelming power or just your iron
  9042. 4:41:49halo because your iron halo does count
  9043. 4:41:51as being in cooldown while it is active.
  9044. 4:41:53So really strong perk effect here. And
  9045. 4:41:55the final perk is offensive capability.
  9046. 4:41:57When active, iron halo deals damage over
  9047. 4:41:59time to all enemies in 5 m because this
  9048. 4:42:02perk is just godly. It saves my life all
  9049. 4:42:04the time. You can run through brambles,
  9050. 4:42:06spormines, cultists, uh these skulls
  9051. 4:42:08from the sorcerers and stuff like that.
  9052. 4:42:09super good utility perk. I pretty much
  9053. 4:42:11always grab this one. Now, for our
  9054. 4:42:14prestige perk options, number one, you
  9055. 4:42:17just take auxiliary reload because not
  9056. 4:42:19having the ammunition restore from this
  9057. 4:42:20perk just sucks ass on like pretty much
  9058. 4:42:22every heavy build, but especially this
  9059. 4:42:24one. So, you will definitely want this.
  9060. 4:42:26They move here into the perk conviction
  9061. 4:42:27for a 25% health damage reduction for 10
  9062. 4:42:30seconds on armor break. This on top of
  9063. 4:42:32fortitude makes you substantially
  9064. 4:42:34tankier. So, definitely take this one.
  9065. 4:42:36And the next perk here is indomitable
  9066. 4:42:38spirit for no knock back on gun strikes
  9067. 4:42:40because no knock back will save your
  9068. 4:42:41life here. And the final perk is up to
  9069. 4:42:43you. I just took exponential force for
  9070. 4:42:45more melee damage because sometimes this
  9071. 4:42:47does save you a bit of ammo. Though you
  9072. 4:42:49could really take like dualist for
  9073. 4:42:50rating impact or like home precision for
  9074. 4:42:52whatever reason if you want to do that.
  9075. 4:42:54But that's pretty much all there is for
  9076. 4:42:56this heavy build. Guys, the rate of fire
  9077. 4:42:57multimelta is definitely an S tier
  9078. 4:43:00weapon in like terms of damage output
  9079. 4:43:01and horde control. You can use this
  9080. 4:43:03against chaos and tyrannids. it will
  9081. 4:43:05perform very well. It's just the ammo
  9082. 4:43:08economy is a bit limited at some points.
  9083. 4:43:10But that being said, if you're playing
  9084. 4:43:11with like a proper team and not by
  9085. 4:43:13yourself like I am, it's significantly
  9086. 4:43:15easier to manage that. And hopefully
  9087. 4:43:17this build guide helps you. And if you
  9088. 4:43:18like content like this, subscribe for
  9089. 4:43:19more. And as always, thank you for
  9090. 4:43:21watching. Take it easy. Bye. Hey guys,
  9091. 4:43:23first garment here and I'll be talking
  9092. 4:43:25about a py cannon build for the heavy
  9093. 4:43:27class in Space Marine 2 patch 13.2. Now,
  9094. 4:43:30the py cannon, just like the py blaster,
  9095. 4:43:32had a burn damage fix. all the perks are
  9096. 4:43:34now properly functioning. And not only
  9097. 4:43:36that, the boss damage feels way better
  9098. 4:43:39now. And this one can positively melt
  9099. 4:43:42bosses and hordes. And for that reason,
  9100. 4:43:43we'll be using it today because it's
  9101. 4:43:45actually a pretty strong effect. Even
  9102. 4:43:47though the Py cannon is definitely
  9103. 4:43:48weaker than the Py Blaster is. Now, the
  9104. 4:43:51variant I choose here is the venting
  9105. 4:43:53speed version or the ammo capacity
  9106. 4:43:55version. But for me, I think venting
  9107. 4:43:56speed is a bit better just because being
  9108. 4:43:59able to fire for longer here, especially
  9109. 4:44:01with the perk setup we have on this
  9110. 4:44:03build strategic stand that is better for
  9111. 4:44:05CHP recovery and being able to put out
  9112. 4:44:06our full burn. So, for that reason, I do
  9113. 4:44:08kind of prefer it here. Though, you
  9114. 4:44:10might struggle with ammo a little bit if
  9115. 4:44:11you so if you want that, you can
  9116. 4:44:13definitely pick up the magazine capacity
  9117. 4:44:14version instead. Now for the perk tree
  9118. 4:44:16here, I do start off with the perk
  9119. 4:44:17improved fast venting. Moving here into
  9120. 4:44:19the perk eternal flame burn time
  9121. 4:44:21increases by 25%. We are going for a
  9122. 4:44:23maximum burn build on this. Though there
  9123. 4:44:25are like some caveats you can do. I'll
  9124. 4:44:27get into in a second. But first up we
  9125. 4:44:28increased capacity into the perk here.
  9126. 4:44:30Flame ascension burning five enemies one
  9127. 4:44:32armor segment. Cool down is 30 seconds.
  9128. 4:44:35You would definitely want this. Like the
  9129. 4:44:36CHP recovery on this weapon is not super
  9130. 4:44:38high even with strategic stance. So for
  9131. 4:44:40that reason, armor restoration here does
  9132. 4:44:42help out a bit. And then we pick up the
  9133. 4:44:44perk here, potent flame for even more
  9134. 4:44:46burning damage down here into the perk
  9135. 4:44:47divine might. Then we go into the perk
  9136. 4:44:49resilient flame and pure flame for even
  9137. 4:44:52more burn because the burn is really
  9138. 4:44:54strong right now. So for that reason,
  9139. 4:44:56we'll be using it on this build. And
  9140. 4:44:57also having like a zero charge up time,
  9141. 4:44:59the heavy class does feel pretty good.
  9142. 4:45:01Though I will say if you want to skip
  9143. 4:45:03over strategic stand for like fortitude
  9144. 4:45:04to be tankier, you can definitely do
  9145. 4:45:06that. I would just go for the bottom
  9146. 4:45:08perk here with heavy immunity and the
  9147. 4:45:09one down here with flashb burn because
  9148. 4:45:11getting knocked around in your pyro
  9149. 4:45:12cannon sucks ass. So for that reason, I
  9150. 4:45:15do kind of like these sometimes, but
  9151. 4:45:16it's up to you. That's all there is for
  9152. 4:45:18the pyro cannon. Now for our secondary,
  9153. 4:45:20I do take the newly buffed fire power
  9154. 4:45:23plasma pistol or the rate of fire plasma
  9155. 4:45:24pistol depending what you want. The big
  9156. 4:45:26thing here is that in patch 13, all the
  9157. 4:45:28common shot damage for relative to your
  9158. 4:45:30plasma pistols got up by like 30%. They
  9159. 4:45:32have way better contested health
  9160. 4:45:33recovery now and you actually have quite
  9161. 4:45:35a few more perk options. And also on
  9162. 4:45:37this build, the Py cannon is not super
  9163. 4:45:40strong at contested health recovery. So
  9164. 4:45:42having an option your secondary here
  9165. 4:45:44like an inferno pistol or plasma for
  9166. 4:45:46like burst CHP recovery is very strong
  9167. 4:45:48for you which is why I picked this up.
  9168. 4:45:49Now for the perk right here, I do start
  9169. 4:45:51off with the perk of plasma collection
  9170. 4:45:52first going here to the perk rapid
  9171. 4:45:54cooling plasma collection down to the
  9172. 4:45:56perk divine might. Then go for blast
  9173. 4:45:57radius, perpetual velocity, efficient
  9174. 4:46:00charge, and the perk over here, perfect
  9175. 4:46:01cooling. And I know I have it selected
  9176. 4:46:03here, but I would also pick up plasma
  9177. 4:46:05collection. And alternatively, you could
  9178. 4:46:06go all the way down for blast radius,
  9179. 4:46:08retaliation, and divine might for more
  9180. 4:46:10damage. That is up to you. That's all
  9181. 4:46:12there is for this weapon. Now, for our
  9182. 4:46:14perk tree, I do start off with the perk
  9183. 4:46:15restoration first. Killing seven
  9184. 4:46:17enemies, rap session, restoration armor
  9185. 4:46:19segment. The cool down is 15 seconds.
  9186. 4:46:21Now, this perk will stack with the perk
  9187. 4:46:24over here, flame of ascension, pretty
  9188. 4:46:25easily. So, you'll get two armor bars
  9189. 4:46:27and like a little hormagon horde. Pretty
  9190. 4:46:29nice effect there. This one's obviously
  9191. 4:46:30on a 30-cond cool down, whereas the
  9192. 4:46:32restoration perk has a 15-second cool
  9193. 4:46:34down. That being said, more armor
  9194. 4:46:36restore is always good. Next perk here
  9195. 4:46:38is strategic stand. While in heavy
  9196. 4:46:41stance and dealing damage restores 15%
  9197. 4:46:43more contested health, and you don't
  9198. 4:46:44lose control of heavy hits, cannot be
  9199. 4:46:45knocked back. We will not be able to
  9200. 4:46:46move. Now, not being able to move really
  9201. 4:46:49does not matter on the heavy stance at
  9202. 4:46:51all. All you have to do to move is just
  9203. 4:46:52exit your heavy stance. And also the no
  9204. 4:46:55knock back here is life saving and the
  9205. 4:46:57more contested health recovery is also
  9206. 4:46:59very nice. Next perk here is
  9207. 4:47:01versatility. After switching weapons,
  9208. 4:47:02your secondary weapon does 20% more
  9209. 4:47:04damage. Now this will pretty much be up
  9210. 4:47:0624/7 on your plasma pistol. You may be
  9211. 4:47:08wondering why am I not taking over power
  9212. 4:47:11here? Well, the thing is our direct
  9213. 4:47:13damage on our pyro cannon is not what
  9214. 4:47:14we're going for. And you really don't
  9215. 4:47:16need the buff to your direct damage from
  9216. 4:47:18like overwhelming power or brute force
  9217. 4:47:20on this build. And for that reason, I do
  9218. 4:47:22just take the versatility here instead
  9219. 4:47:24because our burn damage is where most of
  9220. 4:47:25the damage is coming from on that
  9221. 4:47:27weapon. Anyways, next per here is
  9222. 4:47:29additional supplies. Ammo capacity for
  9223. 4:47:31all team members primapons increases by
  9224. 4:47:3325%.
  9225. 4:47:34This is a mustake on the Py can in my
  9226. 4:47:37opinion. The Py cannon is not very ammo
  9227. 4:47:40efficient at all. So, I would definitely
  9228. 4:47:41pick this up. This also makes your
  9229. 4:47:43triggers of your auxiliary reload perk
  9230. 4:47:45down here much better. So, for that
  9231. 4:47:46reason, it's a very valuable option. If
  9232. 4:47:48you really don't want this, if you're
  9233. 4:47:50playing in a group, you could pick up
  9234. 4:47:51like encompassing aegis or like the
  9235. 4:47:52forbidden bonds of brotherhood. But that
  9236. 4:47:54being said, it's up to you. I'm just
  9237. 4:47:56taking this. Next perk here is
  9238. 4:47:57consecutive execution, killing seven
  9239. 4:47:59enemies and rap session equipment charge
  9240. 4:48:01by one. The cool down is 90 seconds.
  9241. 4:48:03Now, a 90 second meltab, crack grenade,
  9242. 4:48:05shock grenade. These are incredibly
  9243. 4:48:08valuable for you. And also, a lot of
  9244. 4:48:09your horde clear for like major and
  9245. 4:48:11extremist will come from this. So really
  9246. 4:48:13valuable for this build because the pyro
  9247. 4:48:15cannons are like way more of a horde
  9248. 4:48:16clear tool like over time rather like a
  9249. 4:48:19nova damage weapon. So for that reason
  9250. 4:48:21this definitely helps out. Next perk
  9251. 4:48:22here is power regulator. Iron halo
  9252. 4:48:24energy 20% more slowly. And then I move
  9253. 4:48:26here into the perk wrath of the
  9254. 4:48:27Imperium. When Iron Halo expends all of
  9255. 4:48:29its energy enemies in a 10 m radius take
  9256. 4:48:31significant damage. Wait, actually I
  9257. 4:48:32[ __ ] this up. What you want to take
  9258. 4:48:34here is Oddra Bastion because Iron
  9259. 4:48:35Halo's durability increases by 20%. This
  9260. 4:48:38is pretty much mandatory to take with
  9261. 4:48:40the Wrath of the Imperium perk here
  9262. 4:48:41because the way Wrath of the Imperium
  9263. 4:48:42works is this perk actually puts out a
  9264. 4:48:45ton of damage. However, you actually
  9265. 4:48:46have to have your iron halo be used up
  9266. 4:48:48entirely on the energy. And because of
  9267. 4:48:51that, if you don't have a like fatter
  9268. 4:48:54durability, I guess I should say a fat
  9269. 4:48:56iron halo durability, you will just get
  9270. 4:48:58your iron halo broken before it actually
  9271. 4:49:00triggers this at all. Also keep in mind
  9272. 4:49:02that if any enemy knocks you over while
  9273. 4:49:05you have your iron halo active, your
  9274. 4:49:07iron halo will automatically turn off
  9275. 4:49:09which will completely negate this
  9276. 4:49:10effect. So be very careful of that and
  9277. 4:49:12just be aware of that. While this is
  9278. 4:49:14strong, it can definitely be interrupted
  9279. 4:49:15a lot. Next perk here is offensive
  9280. 4:49:17capability. When active, Iron Halo deals
  9281. 4:49:19damage over time to all enemies in 5
  9282. 4:49:21meters. That's pretty much all there is
  9283. 4:49:22for the main perk tree. And for my
  9284. 4:49:24prestige perk options, I do take the
  9285. 4:49:26perk reverberating impact first into the
  9286. 4:49:28perk auxiliary reload. Melee kills of
  9287. 4:49:29extremist or higher enemies restore your
  9288. 4:49:31prim of its ammo by one magazine. You
  9289. 4:49:33definitely want this unlike every heavy
  9290. 4:49:35stance weapon. Really every weapon on
  9291. 4:49:36heavy because without this your ammo
  9292. 4:49:38economy definitely sucks. Next perk here
  9293. 4:49:41is conviction for a 25% health damage
  9294. 4:49:43reduction for 10 seconds on armor break.
  9295. 4:49:45And the final perk is indonnable spirit
  9296. 4:49:47for no knock back during gun strikes
  9297. 4:49:49because both of these will save your
  9298. 4:49:50life. and conviction especially if you
  9299. 4:49:53don't have the perk cure fortitude you
  9300. 4:49:55really want the damage reduction from
  9301. 4:49:56this perk because you will just get one
  9302. 4:49:59shot at times otherwise. So hopefully
  9303. 4:50:01this build guide helped you. Hey guys,
  9304. 4:50:03first regards here and I'll be talking
  9305. 4:50:04about a heroic heavy bolt rifle build
  9306. 4:50:06for the heavy class in Space Marine 2
  9307. 4:50:08patch 13. Now all the bolters in this
  9308. 4:50:10patch got a body shot damage buff like
  9309. 4:50:1230%. That does affect this weapon and
  9310. 4:50:14things like the heavy bolter and because
  9311. 4:50:16of that this weapon feels a lot better
  9312. 4:50:18this patch than it did before. And today
  9313. 4:50:20we're using the grenade launcher variant
  9314. 4:50:21because obviously grenades are top tier
  9315. 4:50:23in Space Rain 2 for contested health
  9316. 4:50:26recovery and just like general hoorde
  9317. 4:50:27clear. Now on the perk tree, I do start
  9318. 4:50:29off with the perk here extended magazine
  9319. 4:50:31first. Magazine size increases by 15% of
  9320. 4:50:33the maximum. This will up your total
  9321. 4:50:36magazine and grenade portion. So really
  9322. 4:50:38valuable perk here. And on top of that,
  9323. 4:50:40when it comes to the heavy class, your
  9324. 4:50:43ammo regen off of this perk will take
  9325. 4:50:45your magazine into consideration on this
  9326. 4:50:47gun. So, we're actually getting more
  9327. 4:50:48ammo out of this for every trigger. So,
  9328. 4:50:50definitely pick this perk up. Next perk
  9329. 4:50:52here is a magazine restoration. Moving
  9330. 4:50:54here into the perk cleaving fire and
  9331. 4:50:56remote threat. This one says enemies at
  9332. 4:50:58a distance more than 25 m take 20% more
  9333. 4:51:00damage. This is a nice perk to have. I
  9334. 4:51:03mean, sometimes won't come into play,
  9335. 4:51:04but 25 m is not as bad as it sounds
  9336. 4:51:06initially, and there are a lot of
  9337. 4:51:07enemies you'll be hitting with this.
  9338. 4:51:09Next perk here is great bite. Down here
  9339. 4:51:10to the perk increase capacity. The
  9340. 4:51:12maximum ammo reserve of this weapon
  9341. 4:51:14increases by 20%. This will up your
  9342. 4:51:16total grenades and your ammo capacity.
  9343. 4:51:18So really valuable perk for us. Next
  9344. 4:51:20perk here is head hunter into the perk
  9345. 4:51:22here recoupment. Killing a major or
  9346. 4:51:24higher enemy to headshot this weapon
  9347. 4:51:25restores an armor segment. The cool down
  9348. 4:51:27is 15 seconds. This perk is super
  9349. 4:51:30valuable in operations and hard strats
  9350. 4:51:32because there are a lot of occasions
  9351. 4:51:33where you'll be shot at by a devourer or
  9352. 4:51:34something and getting back one armor
  9353. 4:51:36will prevent a ton of chip damage. So a
  9354. 4:51:38really good perk for us. It also moves
  9355. 4:51:40into a very strong perk as well here
  9356. 4:51:42with rapid health. when your health's
  9357. 4:51:43below 30%, killing seven enemies ramps
  9358. 4:51:45session health by 10%. Now, this perk is
  9359. 4:51:49super easy to trigger on a grenade
  9360. 4:51:50launcher for obvious reasons. So, really
  9361. 4:51:52strong to keep us topped off and also a
  9362. 4:51:54heavy class is very strong at low HP
  9363. 4:51:57values and things like fortitude and
  9364. 4:51:59conviction. So, like staying above 30%,
  9365. 4:52:01you're still very tanky. So, really
  9366. 4:52:03valuable perk for him. Next perk here is
  9367. 4:52:05perpetual penetration with the final
  9368. 4:52:06perk option being divine might and
  9369. 4:52:08extend magazine again. though,
  9370. 4:52:09alternatively, you could pick up the
  9371. 4:52:11perk here, remote threat again if you
  9372. 4:52:12don't want this one. But for the most
  9373. 4:52:14part, I think a flat 10% is a bit better
  9374. 4:52:16and like a conditional 20. So that's why
  9375. 4:52:18I grabbed this one. This one also ups
  9376. 4:52:19our grenades at like point blank.
  9377. 4:52:21Though, alternatively, you could also
  9378. 4:52:22skip over this perk and just pick up
  9379. 4:52:24like tactical precision. That is all up
  9380. 4:52:26to you. That's pretty much all there is
  9381. 4:52:27for the heavy bolt rifle. Now, for the
  9382. 4:52:29secondary [snorts] weapon, I do take the
  9383. 4:52:30new heroic plasma pistol mainly because
  9384. 4:52:32this thing is super complimentary to
  9385. 4:52:34like any bolter primary. The burst
  9386. 4:52:36damage here is very high. It is very
  9387. 4:52:38strong for bosses and extremists and
  9388. 4:52:40this gun can struggle with that
  9389. 4:52:41sometimes. So, for that reason, we do
  9390. 4:52:43pick this up. And now, the way I build
  9391. 4:52:45this is just for pure damage. I'm not
  9392. 4:52:47going for the double shot with charge
  9393. 4:52:48cooling. And the big thing here is just
  9394. 4:52:50take plasma collection, go all the way
  9395. 4:52:52down for things like blast radius and
  9396. 4:52:53blast radius again. And also pick up the
  9397. 4:52:55perk here, perpetual velocity every
  9398. 4:52:57single time because this weapon has a
  9399. 4:53:00very long charge up time. So, having
  9400. 4:53:02this perk will make that a little bit
  9401. 4:53:03faster and is pretty much mandatory as
  9402. 4:53:05far as I'm concerned. Now the rest of
  9403. 4:53:07the perks here of plastic collection
  9404. 4:53:08into the perk here blast radius and
  9405. 4:53:10retaliation and divine might though
  9406. 4:53:12alternatively you could skip this one
  9407. 4:53:13for the exact same perk over here if you
  9408. 4:53:15want to but it's the exact same you know
  9409. 4:53:16perk tree overall and that's pretty much
  9410. 4:53:17all there is for the hero of plasma
  9411. 4:53:19pistol. Now for the perk tree, we do
  9412. 4:53:22start off with restoration first,
  9413. 4:53:23killing seven enemies in rap session for
  9414. 4:53:25an armor segment. The cool down is 15
  9415. 4:53:26seconds. Now, Saber has said that the
  9416. 4:53:29heavy perk tree will get some like perk
  9417. 4:53:31reworks at some point, but for now, your
  9418. 4:53:33options are pretty limited overall for
  9419. 4:53:35like good build variety. So, number one,
  9420. 4:53:37the armor restoration here is just the
  9421. 4:53:39best option. This perk does nothing and
  9422. 4:53:41this perk like outright sucks. Next perk
  9423. 4:53:43here is fortitude health increases by
  9424. 4:53:4530%. We don't benefit from heavy stance
  9425. 4:53:48perks on the heavy bolt rifle at all.
  9426. 4:53:49So, this perk does nothing for us. And
  9427. 4:53:51also, this perk can buff up your damage
  9428. 4:53:53if you want to take this. But overall, a
  9429. 4:53:55HP increase is just way better in my
  9430. 4:53:57opinion. Next perk here is versatility
  9431. 4:54:00for a 20% buff on our secondary heroic
  9432. 4:54:02plasma pistol. This is a very strong
  9433. 4:54:05buff to your damage. Really fun to use,
  9434. 4:54:07though I will say overall power is also
  9435. 4:54:09very strong. These are both up to you
  9436. 4:54:10though. Next perk here is additional
  9437. 4:54:12supplies. The ammo capacity for all of
  9438. 4:54:14your team's primary weapons increases by
  9439. 4:54:1625%. Now, this will up your total
  9440. 4:54:19grenade capacity and your ammo reserves.
  9441. 4:54:21So, really strong for us here because
  9442. 4:54:23the heavy bolt rifle is not that ammo
  9443. 4:54:25efficient on heavy and having this perk
  9444. 4:54:27definitely helps out. And so is the next
  9445. 4:54:29one here with consecutive execution.
  9446. 4:54:31Killing seven enemies in rap session for
  9447. 4:54:33equipment charge by one. The cool down
  9448. 4:54:34is 90 seconds. Now, getting melta bombs
  9449. 4:54:37back on a 90-second cool down will save
  9450. 4:54:39you a ton of ammo. And you'll usually
  9451. 4:54:41find like at least one or two useful
  9452. 4:54:42equipment in your game. And also, Saber
  9453. 4:54:44at some point said they might look into
  9454. 4:54:47just giving you an option to choose some
  9455. 4:54:49of the equipment as a starting option in
  9456. 4:54:50your game. So, perks like this might
  9457. 4:54:52actually get even better in the future.
  9458. 4:54:53But, I would definitely pick this up. It
  9459. 4:54:55saves you a ton of ammo because blowing
  9460. 4:54:57up like 15 hormagons with a multila on
  9461. 4:55:00top of four majorus, that is a very
  9462. 4:55:02strong option for ammo conservation.
  9463. 4:55:04Now, the next perk here is power
  9464. 4:55:05regulator. Iron Halo loses energy 20%
  9465. 4:55:07more slowly. Now, the perk up here,
  9466. 4:55:09field adjustment, does come out to an
  9467. 4:55:11overall faster recharge time, but this
  9468. 4:55:13one is pretty close just because of the
  9469. 4:55:14energy saved and also doesn't lower down
  9470. 4:55:16the durability of your iron halo itself.
  9471. 4:55:18So, I do prefer this option, but if you
  9472. 4:55:20want this, you can definitely do that,
  9473. 4:55:22too. Next perk here is brute force. When
  9474. 4:55:24iron halo is in cool down, range damage
  9475. 4:55:25increases by 15%. This is pretty much up
  9476. 4:55:2824/7 because your iron halo counts as in
  9477. 4:55:31cool down while it's in use. So really
  9478. 4:55:33strong perk effect here and much
  9479. 4:55:35stronger than the other options like
  9480. 4:55:36saving grace and wrath of the imperium
  9481. 4:55:37is actually pretty good. Does sound like
  9482. 4:55:39super strong on this build. Final perk
  9483. 4:55:41here is offensive capability. When
  9484. 4:55:42active, Iron Halo deals damage over time
  9485. 4:55:44to all enemies within 5 m. This is just
  9486. 4:55:46a super strong utility perk. It will
  9487. 4:55:48one-shot cultist formines bramble. Just
  9488. 4:55:50makes it really easy to pick up free
  9489. 4:55:52executes as well. And conversion field
  9490. 4:55:54is quite strong in a group if you're
  9491. 4:55:55like coordinated, but overall this is
  9492. 4:55:57the best in my opinion. Now, for the
  9493. 4:55:59prestige perk options, the first one I
  9494. 4:56:01take here is auxiliary reload. Melee
  9495. 4:56:03kills of extremist or higher enemies.
  9496. 4:56:04Restore your prime of its ammo by one
  9497. 4:56:06magazine. You pretty much always pick
  9498. 4:56:08this up because even though you don't
  9499. 4:56:09get grenades off this perk, it is
  9500. 4:56:11definitely worth taking because the ammo
  9501. 4:56:13economy with the heavy bolt rifle is not
  9502. 4:56:14that strong. This will help that out.
  9503. 4:56:16Next perk here is conviction. When your
  9504. 4:56:18armor is fully depleted, you will take
  9505. 4:56:1925% less health damage for 10 seconds.
  9506. 4:56:22This is a perk you pretty much pick up
  9507. 4:56:24on every class you can. It is such a
  9508. 4:56:26strong damage reduction effect that will
  9509. 4:56:27make you way tankier even without things
  9510. 4:56:29like fortitude. So definitely grab this
  9511. 4:56:31one. The final perk options here are
  9512. 4:56:33indomitable spirit for no knock back
  9513. 4:56:35during gun strike because this will save
  9514. 4:56:36your life. Being able to get a gun
  9515. 4:56:38strike without being like staggered and
  9516. 4:56:40stuff like that will absolutely give you
  9517. 4:56:42back your CHP at times and just keep you
  9518. 4:56:44from dying. So definitely grab this. And
  9519. 4:56:46the final perk here is either
  9520. 4:56:47reverberating Impact, Exponential Force,
  9521. 4:56:49Dualist, or Home Precision. That is up
  9522. 4:56:51to you. But I think these three are just
  9523. 4:56:53the overall best by far. And that's
  9524. 4:56:55pretty much all there is for this build,
  9525. 4:56:56guys. The heroic heavy bolt rifle
  9526. 4:56:58definitely feels better now with that
  9527. 4:56:5930% body shot damage increase. The heavy
  9528. 4:57:02bolter especially feels very strong with
  9529. 4:57:03that. But hopefully this build guide
  9530. 4:57:05helped you. Hey guys, first [snorts]
  9531. 4:57:06guardsman here and let me be talking
  9532. 4:57:08about a heroic heavy bolter build for
  9533. 4:57:09the heavy class in Space Rain 2 patch
  9534. 4:57:1113. Now this build will be building
  9535. 4:57:14around a Raven Guard setup with the
  9536. 4:57:16Raven Guard bolt pistol skin and the
  9537. 4:57:17heroic heavy bolter with strategic stand
  9538. 4:57:19to give us no knock back and way more
  9539. 4:57:22contested health recovery in our heavy
  9540. 4:57:23stand. Now, the heroic heavy vulture is,
  9541. 4:57:26in my opinion, the best heavy weapon for
  9542. 4:57:28operations and hard strats currently,
  9543. 4:57:30mainly because the bolters got a buff
  9544. 4:57:32this patch to have significantly higher
  9545. 4:57:34body shot damage. And because of that,
  9546. 4:57:36you are able to just shred through my
  9547. 4:57:38Norris hordes far more easily on the
  9548. 4:57:40heavy bolter especially. And this is the
  9549. 4:57:42best heavy bolter because you do have a
  9550. 4:57:44fencing parry window with a 50% increase
  9551. 4:57:47window as well. On top of the fact that
  9552. 4:57:49this weapon will reach the maximum fire
  9553. 4:57:51rate of a heavy bolter immediately as
  9554. 4:57:54opposed to the relic tier option, it
  9555. 4:57:55does require a bit of wind up to
  9556. 4:57:57actually reach like the maximum fire
  9557. 4:57:58rate. So your DPS goes from 0 to 100,
  9558. 4:58:01which is very strong for like just a
  9559. 4:58:03general heavy bolter build, but
  9560. 4:58:04especially on strategic stand because
  9561. 4:58:06that means we are getting our maximum
  9562. 4:58:07contested health recovery immediately
  9563. 4:58:09after like you know pulling the trigger
  9564. 4:58:10from heavy stand. So really good combo
  9565. 4:58:12there. Now, for the perk tree, I do
  9566. 4:58:15start off with the perk here, fast
  9567. 4:58:16venting first, moving here into the
  9568. 4:58:18perk, perfect cooling, and then we pick
  9569. 4:58:19up the perk increase capacity and head
  9570. 4:58:21hunter for a 10% damage buff. Now, on
  9571. 4:58:24this build, you can skip over heavy
  9572. 4:58:26immunity because we do have no knock
  9573. 4:58:27back from our strategic stand, which
  9574. 4:58:30makes this significantly better for like
  9575. 4:58:31our perk tree options. Then, move
  9576. 4:58:33through here into the perk advent
  9577. 4:58:34restoration. Now, you could take the
  9578. 4:58:36perk admin hunter if you wanted to, but
  9579. 4:58:39on this build, you're usually going to
  9580. 4:58:40be getting all of your contested health
  9581. 4:58:42back far too fast to like actually sit
  9582. 4:58:44below 30% HP. And you also don't have
  9583. 4:58:46the fortitude perk, so being at that low
  9584. 4:58:49HP value is a little bit more dangerous.
  9585. 4:58:50So, for that reason, I do prefer ammon
  9586. 4:58:52restoration. Next perk here is heavy
  9587. 4:58:54might and heavy might for a 30% damage
  9588. 4:58:56buff in heavy stance. Then I go down
  9589. 4:58:58here to grab the perk heavy precision
  9590. 4:59:00for a reduced spread. This actually
  9591. 4:59:02helps out a fair bit in my experience of
  9592. 4:59:05like long range shooting. You don't have
  9593. 4:59:06to take this if you don't want to. The
  9594. 4:59:08alternative here is like skipping over
  9595. 4:59:10this perk and just skipping over this
  9596. 4:59:12perk and going down here for perpetual
  9597. 4:59:13cooling and divine might. That is up to
  9598. 4:59:15you. Now, the next perk I take here,
  9599. 4:59:17regardless, is discipline. When you have
  9600. 4:59:19low ammo, you'll deal 25% more damage.
  9601. 4:59:22This buff to your damage is just
  9602. 4:59:24tremendous. It triggers all the time,
  9603. 4:59:25and you can definitely notice the 25%
  9604. 4:59:27increase here. Super strong perk effect.
  9605. 4:59:30The one down here for weapon spread is
  9606. 4:59:32not like god awful. This one is just way
  9607. 4:59:34better because damage is damage. And
  9608. 4:59:36next perk here is fast venting up here
  9609. 4:59:38into the perk increase capacity. And the
  9610. 4:59:40final perk is great might for 10% bonus
  9611. 4:59:42damage against tourism level enemies.
  9612. 4:59:43And that's pretty much all there is for
  9613. 4:59:45this build setup. Now I will say if you
  9614. 4:59:48don't care about the ammo up here that
  9615. 4:59:50much, you can skip this perk and like
  9616. 4:59:51skip this perk here and also go down for
  9617. 4:59:53divine might for a 10% buff. Or
  9618. 4:59:55alternatively, you just like skip one of
  9619. 4:59:56these perks here and just pick up
  9620. 4:59:58perpetual cooling. There are quite a few
  9621. 4:59:59ways you can build this. And the perk
  9622. 5:00:01down here, perpetual penetration for
  9623. 5:00:03each shot penetrating one additional
  9624. 5:00:05target. This perk is not awful. I just
  9625. 5:00:08kind of don't like it on a heavy bolter
  9626. 5:00:10because your piercing here is already
  9627. 5:00:12quite high. But if you want to take this
  9628. 5:00:13with the increased body shot damage in
  9629. 5:00:15patch 13, it's not a terrible option.
  9630. 5:00:17And the perk over here, um, home
  9631. 5:00:19precision for a 50% reduction in your
  9632. 5:00:21weapon spread when firing without
  9633. 5:00:22aiming, this is not very useful at all
  9634. 5:00:24because when you're using this gun, you
  9635. 5:00:25pretty much always want to be in heavy
  9636. 5:00:26stance. Now, for the secondary here,
  9637. 5:00:28since we are a Raven Guard, we took the
  9638. 5:00:31fire power bolt pistol with the Raven
  9639. 5:00:33Guard skin. Now, you don't have to take
  9640. 5:00:35this if you don't want to. You can take
  9641. 5:00:36like a rate of fire plasma, heroic
  9642. 5:00:38plasma, inferno pistol, even if you
  9643. 5:00:39wanted, but to, you know, maximize our
  9644. 5:00:42outfit, we decided to take this one
  9645. 5:00:43today. And the firepower version just
  9646. 5:00:45has the best gun strike damage. And the
  9647. 5:00:47ammo economy here is already very strong
  9648. 5:00:49for us. So, we don't really care too
  9649. 5:00:50much about like losing a bit of magazine
  9650. 5:00:52capacity and ammo reserve options. And
  9651. 5:00:54for the perk tree, we do go down the top
  9652. 5:00:57tree predominantly for things like
  9653. 5:00:59perpetual precision into the perk here,
  9654. 5:01:00head hunter, gun strike reload,
  9655. 5:01:02increased capacity, the perk head hunter
  9656. 5:01:04again, and then we pick up the most
  9657. 5:01:06important perk here, which is elite
  9658. 5:01:07hunter. After killing a major or higher
  9659. 5:01:09enemy with a melee weapon, headshots
  9660. 5:01:11will deal 50% more damage for 10
  9661. 5:01:13seconds. Now, you may say like, uh, Mr.
  9662. 5:01:15Guardsman, why are we taking a melee
  9663. 5:01:17kill perk on a heavy class? Well, this
  9664. 5:01:20perk will also trigger on like a melee
  9665. 5:01:21execute, not just a melee kill. So, if
  9666. 5:01:23you execute an enemy, you will trigger
  9667. 5:01:25this perk effect. Just keep in mind, you
  9668. 5:01:27have to have your secondary weapon here
  9669. 5:01:29equipped to trigger this. If you swap
  9670. 5:01:31off, you will lose the 10-second
  9671. 5:01:32duration. And one more thing is that the
  9672. 5:01:35fencing parry window on the chains of
  9673. 5:01:37duty heroic heavy bolter. This will only
  9674. 5:01:39be active while your weapon is actually
  9675. 5:01:41equipped. So, if you swap off of that to
  9676. 5:01:43your secondary, you are back to a
  9677. 5:01:44balanced parry window. We can get back
  9678. 5:01:46the moment you swap. So, just keep that
  9679. 5:01:47in mind. And that is pretty much all
  9680. 5:01:49there is for the weapon selection. Now
  9681. 5:01:52for our perk tree, I do start off with
  9682. 5:01:54the perk here, restoration first,
  9683. 5:01:55killing seven enemies in rap session
  9684. 5:01:57armor segment. The cool down is 15
  9685. 5:01:59seconds. Now armor resto in space marine
  9686. 5:02:012 is incredible because any amount of
  9687. 5:02:03armor remaining in this game will reduce
  9688. 5:02:05all incoming melee damage to zero even
  9689. 5:02:07from bosses. So this is super helpful
  9690. 5:02:08against like a carn effect, a tyranted
  9691. 5:02:11prime, hive tyrant, you name it. Very
  9692. 5:02:13powerful effect to like prevent HP
  9693. 5:02:15damage. And if you do lose your HP, that
  9694. 5:02:17is why we take the next perk here,
  9695. 5:02:18strategic stand. While in heavy stance,
  9696. 5:02:21dealing damage restores 15% more
  9697. 5:02:23contested health. If you don't lose
  9698. 5:02:24heavy hits, you can be knocked back, but
  9699. 5:02:25you will not be able to move. Now, not
  9700. 5:02:27being able to move really does not
  9701. 5:02:29matter too much on this build. Strategic
  9702. 5:02:32stand is very strong for contested
  9703. 5:02:34health recovery. Now, your total HP is
  9704. 5:02:36lower here than it would be of
  9705. 5:02:37fortitude, but you kind of make up for
  9706. 5:02:39that by taking the perk down here,
  9707. 5:02:41conviction, for a 25% uh damage
  9708. 5:02:43reduction because this does make you
  9709. 5:02:45significantly tankier, even though your
  9710. 5:02:47overall HP is lower than it would be
  9711. 5:02:48with this perk. Next perk here is
  9712. 5:02:50overwhelming power. When Iron Halo is
  9713. 5:02:52active, all team members in 10 mirrors
  9714. 5:02:53deal 10% more range damage. This is a
  9715. 5:02:56nice buff for you and your teammates.
  9716. 5:02:57But there's also a hidden interaction
  9717. 5:02:59here where overall power will trigger
  9718. 5:03:02simultaneously with the perk over here,
  9719. 5:03:03brute force, for a 25% buff to your
  9720. 5:03:06range damage in total. And that feels
  9721. 5:03:08really good with the heavy bolter. Like
  9722. 5:03:09let's say you're shooting a neuro throw
  9723. 5:03:10or something that has reduced HP in this
  9724. 5:03:12patch. You do a ton of extra damage on
  9725. 5:03:15the 25% buff here. It also allows you to
  9726. 5:03:17pull off your full damage potential. So
  9727. 5:03:19really strong option. Next perk here is
  9728. 5:03:21additional supplies. Ammo capacity for
  9729. 5:03:23all team members primary weapons
  9730. 5:03:24increases by 25%.
  9731. 5:03:27Now, why am I taking this? Well, the
  9732. 5:03:29reason is if we max out our ammo
  9733. 5:03:31capacity here, we are actually getting
  9734. 5:03:33more ammunition back on every single
  9735. 5:03:35trigger of the perk down here. Auxiliary
  9736. 5:03:36reload. This one says melee kills of
  9737. 5:03:38extremist or higher enemies. Restore
  9738. 5:03:40your primary ammo by one magazine or
  9739. 5:03:42excuse me, your primary weapons ammo by
  9740. 5:03:44one magazine. This will allow you to get
  9741. 5:03:46a percentage restore on every single
  9742. 5:03:48heavy stance weapon because despite them
  9743. 5:03:51saying magazine capacity here, they are
  9744. 5:03:53restoring you on like a particular
  9745. 5:03:55percentage as opposed to the heavy bolt
  9746. 5:03:56rifle that would only be [music]
  9747. 5:03:58restoring you like 45 shots whatever you
  9748. 5:04:00take with like send magazine. So, for
  9749. 5:04:01that reason, having a higher base total
  9750. 5:04:03actually gives you way more ammo back on
  9751. 5:04:05every trigger of this. So, that's why
  9752. 5:04:06additional supplies can be pretty nice.
  9753. 5:04:08Though I will say if you want to have
  9754. 5:04:09like more survivability here, you can
  9755. 5:04:11take encompassing aegis instead for a
  9756. 5:04:1325% range damage reduction for all of
  9757. 5:04:15your team members. This perk is also
  9758. 5:04:17very strong. Next perk here is
  9759. 5:04:18consecutive execution. Killing seven
  9760. 5:04:20enemies raptor charge by one. Cool down
  9761. 5:04:22is 90 seconds. This just gives us 90
  9762. 5:04:25secondond melta bombs, crack grenades,
  9763. 5:04:27shocks, py blaster canisters. That helps
  9764. 5:04:29out with horde clear a ton because there
  9765. 5:04:30are points in time where a raged sword
  9766. 5:04:33majour will be very obnoxious to deal
  9767. 5:04:34with without a meltabomb. If you do find
  9768. 5:04:36a very powerful equipment in your game,
  9769. 5:04:38that will help you out tremendously.
  9770. 5:04:40Now, I will say if you want to skip over
  9771. 5:04:42this perk for the perk up here, admit it
  9772. 5:04:44will instead you can definitely do that.
  9773. 5:04:46A 20% health damage reduction for 10
  9774. 5:04:48seconds here is very strong to make you
  9775. 5:04:51way tankier and will stack with
  9776. 5:04:53conviction down here for a total of 45%.
  9777. 5:04:55So, if you want to do that, you can.
  9778. 5:04:57This is just better for like overall
  9779. 5:04:58damage and horde clear. And sometimes
  9780. 5:05:00blowing up a problem is better than
  9781. 5:05:02being able to just like tank damage from
  9782. 5:05:04it. Next perk here is a power regulator.
  9783. 5:05:06Iron Halo loses energy 20% more slowly.
  9784. 5:05:08In my test, the power regulator buff
  9785. 5:05:11here comes out to be almost as good as
  9786. 5:05:13the field adjustment Iron Halo recharge
  9787. 5:05:15rate. However, field adjustment makes
  9788. 5:05:17you lose durability. So, if you want to
  9789. 5:05:19take this, you can do that. I just
  9790. 5:05:21prefer this one to keep that durability
  9791. 5:05:23without actually like losing too much on
  9792. 5:05:24the cooldown buff that you get from this
  9793. 5:05:26one. Next perk here is brute force for
  9794. 5:05:28the reasons I previously mentioned. Then
  9795. 5:05:29I move here into the perk offensive
  9796. 5:05:31capability. When active, Iron Halo deals
  9797. 5:05:34damage over time to all enemies within 5
  9798. 5:05:36meters. This perk is super strong. You
  9799. 5:05:39will one-shot the bramble. You will
  9800. 5:05:41one-shot cultist. You will knock away
  9801. 5:05:43swarm mines and stuff like that. Is a
  9802. 5:05:45great utility perk. This also does a
  9803. 5:05:47pretty significant amount of damage over
  9804. 5:05:49time to like extremists, major even
  9805. 5:05:51bosses. It's not like that significant,
  9806. 5:05:53I guess, but it's enough to pick you up
  9807. 5:05:55executes occasionally. You'll even see
  9808. 5:05:56that in the gameplay portion where a
  9809. 5:05:58ravener is like, you know, just forcing
  9810. 5:06:00me into a parry chain. and we pick up
  9811. 5:06:01the execute where we otherwise have to
  9812. 5:06:03wait for like the third hit and a gun
  9813. 5:06:04strike. And because of that, I think
  9814. 5:06:06this uh perk here is very valuable.
  9815. 5:06:08Though, if you're in a coordinated team,
  9816. 5:06:09the perk down here, conversion field, is
  9817. 5:06:12also very strong for an ability charge
  9818. 5:06:14increase of 50% within 20 meters of an
  9819. 5:06:17active iron halo. That's pretty
  9820. 5:06:18noticeable, especially for longer
  9821. 5:06:19cooldowns in the game like bull work.
  9822. 5:06:21Now, for the prestige perk options,
  9823. 5:06:23number one, auxilary reload. Melee kills
  9824. 5:06:26extremist or higher enemies destroy
  9825. 5:06:27privacy ammo by one magazine. This just
  9826. 5:06:29solves your ammo economies where a lot
  9827. 5:06:31of your ammo actually come from. Getting
  9828. 5:06:32like a free ammo box or two from a
  9829. 5:06:34single extremist is super strong for
  9830. 5:06:36your build. So, we definitely pick this
  9831. 5:06:38up on pretty much all of them. Next perk
  9832. 5:06:40here is conviction for damage reduction.
  9833. 5:06:41Like I mentioned before, then I grab the
  9834. 5:06:43perk here indonnie
  9835. 5:06:48hits and cannot be knocked back. Having
  9836. 5:06:50no knock back on a gun strike is
  9837. 5:06:52phenomenal in this game. Without this,
  9838. 5:06:54you will be staggered at times. And the
  9839. 5:06:56big thing is that the heavy does not
  9840. 5:06:58have a ton of access to no knock back in
  9841. 5:07:00this game. The only way you really get
  9842. 5:07:02that is in your heavy stance with perks
  9843. 5:07:03like this or the heavy immunity perk in
  9844. 5:07:05your actual perk tree or with perk
  9845. 5:07:07effects like indivalable spirit that
  9846. 5:07:09will give you the no knock back. And
  9847. 5:07:11sometimes you need to gun strike
  9848. 5:07:12something to a get your CHP back or
  9849. 5:07:15simply kill it and get an execute. So
  9850. 5:07:16for that reason, you pretty much always
  9851. 5:07:18want this perk. Final perk is up to you.
  9852. 5:07:20You could take home precision, you could
  9853. 5:07:22take exponential force, reverberating
  9854. 5:07:23impact or dualist. really whatever you
  9855. 5:07:25want, but these three I think you should
  9856. 5:07:27pretty much always take. And that's
  9857. 5:07:29pretty much all there is for this build,
  9858. 5:07:31guys. I think the heroic heavy bolter is
  9859. 5:07:33just super fun in this patch. I'll
  9860. 5:07:35probably make some builds around like
  9861. 5:07:36the other relic tier options here
  9862. 5:07:38because you can achieve higher damage on
  9863. 5:07:40a like firepower variant. But for now,
  9864. 5:07:43this is like the overall strongest. And
  9865. 5:07:45hopefully this build guide helped you.
  9866. 5:07:47If you like content like this, subscribe
  9867. 5:07:48for more. And if you want to catch me
  9868. 5:07:49live to ask me questions about the game
  9869. 5:07:51or just come hang out, you can find me
  9870. 5:07:52here on YouTube or on Twitch with a link
  9871. 5:07:54in the video description. Also a link to
  9872. 5:07:56my community Discord. Hey guys, first
  9873. 5:07:57regards here. I'll be talking about a
  9874. 5:07:59double heroic plasma build for the heavy
  9875. 5:08:00class in Space Marine 2 patch 13. Now,
  9876. 5:08:03this patch did give us the brand new
  9877. 5:08:05heroic plasma pistol. This one has a
  9878. 5:08:07heroic perk effect over here called
  9879. 5:08:08overcharge plasma coils. Only fires
  9880. 5:08:11charge shots of increased damage, but
  9881. 5:08:12charge time is longer. Now, this does a
  9882. 5:08:16truly staggering amount of damage. you
  9883. 5:08:18will one-shot Majora's Clumps because
  9884. 5:08:20this isn't just like a normal charge
  9885. 5:08:22shot on a weapon. It's basically a
  9886. 5:08:24pocket heavy plasma. So, your charge
  9887. 5:08:26shot here has a fat AoE that will
  9888. 5:08:28oneshot whole Majora's clumps and do
  9889. 5:08:30tremendous damage to extremist and even
  9890. 5:08:32bosses. So, a really powerful weapon at
  9891. 5:08:34the moment, even if it's a bit awkward
  9892. 5:08:35to use because the charge speed on this
  9893. 5:08:37is like five business days. Now, for the
  9894. 5:08:40perk tree selection, we are going for
  9895. 5:08:41the double shot method. So, first up, we
  9896. 5:08:43take the perk over here, plasma
  9897. 5:08:45collection. Going here into the perk
  9898. 5:08:46rapid cooling. And then I pick up the
  9899. 5:08:48perk here positive collection again. And
  9900. 5:08:50then I grab divine mind for 10% more
  9901. 5:08:52damage. Now we move here into blast
  9902. 5:08:53radius for even more charge shot radius
  9903. 5:08:55because this does help out a lot because
  9904. 5:08:57this thing does so much damage. Moving
  9905. 5:08:59here into the perk perpetual velocity.
  9906. 5:09:01Shots will charge 20% faster. Now even
  9907. 5:09:04with this perk, you will still take
  9908. 5:09:06forever to charge your weapons. So you
  9909. 5:09:08definitely want this because without it,
  9910. 5:09:09it's even worse. And then the final
  9911. 5:09:11perks are efficient charge into the perk
  9912. 5:09:13here, perfect cooling. And the final
  9913. 5:09:15perk is charge cooling. Charge shots
  9914. 5:09:17generate 10% less heat. Usually a single
  9915. 5:09:19shot from this weapon will give you a
  9916. 5:09:21full overheat, but with this perk
  9917. 5:09:22active, you can actually get off two
  9918. 5:09:23shots. So, pretty nice there. And you
  9919. 5:09:25can potentially get even more if you do
  9920. 5:09:27trigger the perk over here, rapid
  9921. 5:09:28cooling, since you won't overheat at
  9922. 5:09:30all. But like I said before, the charge
  9923. 5:09:32speed is so long on this weapon. Getting
  9924. 5:09:34more than two shots off is not very
  9925. 5:09:35practical. And really, getting two shots
  9926. 5:09:37off is not super practical in a lot of
  9927. 5:09:38scenarios in the first place, but is
  9928. 5:09:40doable enough and is worth taking in my
  9929. 5:09:42opinion. But alternatively, you could
  9930. 5:09:44skip over this perk down here or like
  9931. 5:09:46the top three up here and go all the way
  9932. 5:09:48down the bottom for like the same perk
  9933. 5:09:49of divine might or more importantly
  9934. 5:09:50retaliation and blast radius and more
  9935. 5:09:53ammo. That is up to you. Now, for the
  9936. 5:09:56primary here, we do take the heroic
  9937. 5:09:58heavy plasma. This one only fires common
  9938. 5:10:01shots, so it's like the opposite of our
  9939. 5:10:03secondary here. And for this, we just
  9940. 5:10:05build for mostly ammo going through fast
  9941. 5:10:07venting into the perk here contingency
  9942. 5:10:09plan. Then I pick up the perk plaza
  9943. 5:10:11collection efficient charge which
  9944. 5:10:12unfortunately does nothing for you on
  9945. 5:10:14this gun but we have to take it to go
  9946. 5:10:15into the next perk which is admin
  9947. 5:10:17restoration. When your health drops
  9948. 5:10:18below 30% your ammo reserve restored by
  9949. 5:10:2025% of the maximum capacity [music]
  9950. 5:10:22cannot exceed max ammo capacity. The
  9951. 5:10:24cool down is 30 seconds. Now this perk
  9952. 5:10:27is very good in the heavy class because
  9953. 5:10:28if you take his best perk in this column
  9954. 5:10:30here which is fortitude for a health
  9955. 5:10:32increase of 30%. you will get so much HP
  9956. 5:10:34on top of conviction for a 25% health
  9957. 5:10:37damage reduction that hanging around
  9958. 5:10:38like 40% HP is not very difficult for
  9959. 5:10:41you. So basically, you'll be able to get
  9960. 5:10:44hit by a warrior. You will drop below
  9961. 5:10:46that 30% threshold, get your ammo back,
  9962. 5:10:48fire them or shoot at them again to get
  9963. 5:10:50your CHP back, and then you'll be back
  9964. 5:10:52above that 30% threshold for that 30
  9965. 5:10:54second cool down and just rinse and
  9966. 5:10:55repeat. And you're so tanky, you're not
  9967. 5:10:57really at like risk of dying. So really
  9968. 5:10:59good synergy there. Now, the next perk
  9969. 5:11:01here is heavy fire up here into the perk
  9970. 5:11:03supercharged shot, which also does
  9971. 5:11:05nothing for us. And then I grabbed the
  9972. 5:11:06perk here, heavy immunity. While in
  9973. 5:11:08heavy stance, you know there's 12 heavy
  9974. 5:11:10hits. When you are not taking the perk
  9975. 5:11:11here, strategic stand. You pretty much
  9976. 5:11:14always want this perk on every gun with
  9977. 5:11:16heavy stance in the game because without
  9978. 5:11:17them, you will be knocked around. And
  9979. 5:11:19being unable to shoot your gun while
  9980. 5:11:21like a whip warrior swing at you just
  9981. 5:11:22sucks. So definitely pick this up. Next
  9982. 5:11:24perk here is retaliation. After a
  9983. 5:11:27perfect time dodge, you'll deal 25% more
  9984. 5:11:29damage for 10 seconds. This is a very
  9985. 5:11:30strong perk effect as well because a 25%
  9986. 5:11:32buff is pretty easy to pull off. And the
  9987. 5:11:34final perk here is charge cooling into
  9988. 5:11:37the perk fast venting. That's pretty
  9989. 5:11:38much all there is for the heroic plasma
  9990. 5:11:40tree. Now, I will say if you want to go
  9991. 5:11:42all the way down the bottom line, you
  9992. 5:11:44can do that for more ammo. That is up to
  9993. 5:11:46you. And also perks here like brutal
  9994. 5:11:47rampage are pretty strong on this
  9995. 5:11:49because you do just kind of like
  9996. 5:11:51one-shot hornmagants and a lot of zangor
  9997. 5:11:53very easily with this weapon. So doing
  9998. 5:11:55that with brutal rampage is quite easy
  9999. 5:11:56to do, but that is up to you. Now for
  10000. 5:11:59the perk tree, I do take restoration
  10001. 5:12:01first. Killing seven enemies rap session
  10002. 5:12:02resto an armor segment. The cool down is
  10003. 5:12:0415 seconds. This is still the best perk
  10004. 5:12:07in this column. Now you could take
  10005. 5:12:09auxiliary ammunition if you really
  10006. 5:12:11wanted to. But to be honest, even with
  10007. 5:12:13the secondary here that gives you a
  10008. 5:12:15one-shot of guys and has like a massive
  10009. 5:12:17AoE, this is just not worth taking. It's
  10010. 5:12:19not a very strong perk at all. And this
  10011. 5:12:21one for armor restore is much better.
  10012. 5:12:23Next perk here is fortitude. Health
  10013. 5:12:25increases by 30%. HP increases in Space
  10014. 5:12:27Marine 2 are super valuable because in
  10015. 5:12:30this game below 25% HP you will get a
  10016. 5:12:32ramping damage reduction and because of
  10017. 5:12:34that a base HP increase gets much better
  10018. 5:12:37with that ramping damage reduction and
  10019. 5:12:39when you stack that on top of things
  10020. 5:12:40like conviction it gets even stronger.
  10021. 5:12:42So like you are pretty ridiculously
  10022. 5:12:44tanky on the heavy class because of that
  10023. 5:12:46and a 30% HP increase here kind of makes
  10024. 5:12:48you like baseline as tanky as a
  10025. 5:12:50bullwark. Next perk here is versatility.
  10026. 5:12:52After you switch weapons, your secondary
  10027. 5:12:54weapon does 20% more damage. The effect
  10028. 5:12:56lasts until reloading or switching back
  10029. 5:12:57to your primary weapon. Now, since you
  10030. 5:12:59never reload on a heroic plasma or any
  10031. 5:13:01plasma weapon in this game, this effect
  10032. 5:13:03will be active the entire time and a 20%
  10033. 5:13:05damage buff to the heroic plasma pistol
  10034. 5:13:07is pretty insane. Next perk here is
  10035. 5:13:10additional supplies. Ammo capacity for
  10036. 5:13:12all team members primary weapons
  10037. 5:13:13increases by 25%. This is a perk I like
  10038. 5:13:16to take on the heroic plasma especially
  10039. 5:13:18because this one is super ammo hungry.
  10040. 5:13:21Though you could take encompassing ages
  10041. 5:13:23instead is an option. I just prefer this
  10042. 5:13:25one on this build. Next perk here is
  10043. 5:13:27consecutive execution. Killing seven
  10044. 5:13:29enemies in rap session versus equipment
  10045. 5:13:30charge by one. The cool down is 90
  10046. 5:13:33seconds. Now a 90 second cool down on
  10047. 5:13:34melt the bombs, fire blaster canisters,
  10048. 5:13:36crack grenades, you name it. It is still
  10049. 5:13:38a top tier effect in this game. Though
  10050. 5:13:40if you do want to take the perk up here
  10051. 5:13:41at will, you can definitely do that for
  10052. 5:13:43health damage reduction after I iron
  10053. 5:13:44halo deactivation. Next perk here is
  10054. 5:13:46power regulator. Moving here into the
  10055. 5:13:48perk brute force. When iron halo is in
  10056. 5:13:49cool down, range damage increases by
  10057. 5:13:5115%. This perk is just a free range
  10058. 5:13:53damage buff, so I pretty much always
  10059. 5:13:54pick it up. And the perk up here, saving
  10060. 5:13:56grace, is dog [ __ ] And Wrath of the
  10061. 5:13:57Imperium is pretty funny and
  10062. 5:13:59occasionally strong. It's just that if
  10063. 5:14:01you get knocked over during your Iron
  10064. 5:14:02Halo at all, you will lose the iron halo
  10065. 5:14:04effect. Have to start all over from like
  10066. 5:14:06the top, which it does kind of suck.
  10067. 5:14:08Next perk here is offensive capability.
  10068. 5:14:10When active, Iron Halo deals damage over
  10069. 5:14:12time to all enemies within 5 m. This is
  10070. 5:14:15just a free damage on like the Majorus,
  10071. 5:14:17Extremis, and even bosses. It also
  10072. 5:14:19oneshot cultist, oneshot ramble, and
  10073. 5:14:21sporm mine. So, pretty nice utility
  10074. 5:14:23perk. Though, if you're playing with
  10075. 5:14:24like a coordinated team, conversion
  10076. 5:14:25field can be a bit better. Now, for our
  10077. 5:14:27prestige perk selection here. Now, for
  10078. 5:14:29our prestige perk selection here, I do
  10079. 5:14:30take auxiliary reload first. Mainly
  10080. 5:14:32kills extremist or higher enemies
  10081. 5:14:33restoring pre ammo by one magazine. This
  10082. 5:14:36will give you a higher restore based on
  10083. 5:14:38the max capacity you have on your
  10084. 5:14:39weapon, at least for heavy stance
  10085. 5:14:41weapons because weapons like heavy
  10086. 5:14:42plasma, weapons like multimela, and py
  10087. 5:14:44cannon, these do not actually have a
  10088. 5:14:46magazine. So you get a percentage
  10089. 5:14:48restore instead. So having a higher base
  10090. 5:14:50capacity from additional supplies that
  10091. 5:14:52will give you more ammo back on each
  10092. 5:14:53trigger. So pretty good synergy there.
  10093. 5:14:55Next perk here is conviction for a 25%
  10094. 5:14:57health damage reduction for 10 seconds
  10095. 5:14:58on armor break. This makes you way
  10096. 5:15:00tankier. Pretty much always pick this
  10097. 5:15:02up. And the final perks here aren't
  10098. 5:15:04donable spirit and reverberating impact
  10099. 5:15:05or your choice of exponential force and
  10100. 5:15:07even duelist. But duelist is apparently
  10101. 5:15:09bugged according to the devs and not
  10102. 5:15:11work with balance pairing windows
  10103. 5:15:12currently which does kind of suck. So
  10104. 5:15:13for now I stick with reverberating
  10105. 5:15:15impact and donable spirit. And that's
  10106. 5:15:16pretty much all there is for this build,
  10107. 5:15:18guys. You will put out a ton of single
  10108. 5:15:20target and AoE damage of this build. The
  10109. 5:15:22uh heavy plasma here on the heroic
  10110. 5:15:24variant, even though you only have
  10111. 5:15:26common shots, common shots still have
  10112. 5:15:28AoE damage on the heavy plasma. And
  10113. 5:15:30also, if you reload immediately after
  10114. 5:15:33you fire a shot, you will never overheat
  10115. 5:15:35on this gun. You'll see that in the
  10116. 5:15:36actual gameplay. So, pretty easy to pull
  10117. 5:15:38off. And the secondary here really make
  10118. 5:15:40up for any AOE you're lacking on your
  10119. 5:15:42primary. So, that's pretty much all
  10120. 5:15:43there is for this one, guys. First
  10121. 5:15:45regards here, I'll be talking about a
  10122. 5:15:47venting speed heavy vulture strategic
  10123. 5:15:49stand build for Space Marine 2 patch 13.
  10124. 5:15:51Now, the heavy vulture got a buff like
  10125. 5:15:54all the other vulture weapons in this
  10126. 5:15:55patch. So, now you do 30% more body shot
  10127. 5:15:58damage. That makes this weapon feel way
  10128. 5:16:00better. And today, I will be taking the
  10129. 5:16:02venting speed version here on the relic
  10130. 5:16:04tier because this one pretty much fires
  10131. 5:16:07forever on this build. And with the perk
  10132. 5:16:09over here, strategic stand, that means
  10133. 5:16:11you pretty much get your CHP back
  10134. 5:16:13constantly against minoraurs and stuff
  10135. 5:16:15like that. It is very hard to die while
  10136. 5:16:17you are able to fire your weapon with
  10137. 5:16:19this perk. So for that reason, we will
  10138. 5:16:21be building around that today and around
  10139. 5:16:22like weapon heating. Now for the perks
  10140. 5:16:24right here, we do start off with the
  10141. 5:16:25perk perpetual cooling. Weapon heating
  10142. 5:16:27decreases by 10%. Now the venting speed
  10143. 5:16:31um like stat here, this will affect the
  10144. 5:16:33overheat of your weapon. So basically it
  10145. 5:16:35reduces your like not just your cooldown
  10146. 5:16:38time but also the buildup of heat. So
  10147. 5:16:40this perk being a percentage increase on
  10148. 5:16:42this massive number is very nice. Next
  10149. 5:16:45perk here is contingency plan moving
  10150. 5:16:46here into the perk head hunter up into
  10151. 5:16:48increased capacity. Then I pick up the
  10152. 5:16:50perk here adamant restoration. When your
  10153. 5:16:53health drops below 30% your ammo reserve
  10154. 5:16:55restored by 25% of the maximum capacity
  10155. 5:16:57cannot exceed maximum ammo capacity. The
  10156. 5:16:59cool down is 30 seconds. Now we are
  10157. 5:17:01going for like full ammo on this build.
  10158. 5:17:03So a percentage restore of our
  10159. 5:17:05ammunition here will be very high for us
  10160. 5:17:07because we're taking increased capacity.
  10161. 5:17:09We're taking increase capacity again and
  10162. 5:17:11we are also taking the perk over here
  10163. 5:17:12additional supplies. So our base ammo is
  10164. 5:17:15going to be very high and this perk will
  10165. 5:17:16give us a ton of value. And also with
  10166. 5:17:18the strategic stand perk if you are
  10167. 5:17:20below like 40% HP or something like that
  10168. 5:17:23you will constantly trigger this perk
  10169. 5:17:24off cooldown all the time and just get
  10170. 5:17:26all of your HP back because this perk
  10171. 5:17:28will trigger if you actually have C HP
  10172. 5:17:30active. Like let's say for example you
  10173. 5:17:32get hit by a sword warrior. They knock
  10174. 5:17:34down your HP bar below 20% or like below
  10175. 5:17:37the 30% threshold here and then you have
  10176. 5:17:39all your contested health there to
  10177. 5:17:40recover. If you use strategic stand to
  10178. 5:17:42get that all back, you still get all the
  10179. 5:17:44ammunition off of this perk. So really
  10180. 5:17:46good option there. Next perk here is
  10181. 5:17:47heavy might up here into heavy might
  10182. 5:17:49again for a 30% damage buff in heavy
  10183. 5:17:51stance because you pretty much only fire
  10184. 5:17:53this gun in heavy stance since you're
  10185. 5:17:54shooting against like a cultist or
  10186. 5:17:55something. And next perk here is
  10187. 5:17:57discipline. When you have low ammo,
  10188. 5:17:59you'll deal 25% more damage. Now, this
  10189. 5:18:02will hit a threshold for you. And the
  10190. 5:18:04way that ammunition restoration on the
  10191. 5:18:06heavy bolter works is that usually you
  10192. 5:18:08get ammo drip fed back to you. So, it's
  10193. 5:18:10kind of like easy to hang around this
  10194. 5:18:11lower ammunition count and just get this
  10195. 5:18:13this uh perk effect off all the time.
  10196. 5:18:15Next perk here is fast venting up here
  10197. 5:18:17to increase capacity. Then I pick up the
  10198. 5:18:19perk perpetual cooling again for even
  10199. 5:18:21less heating. And the final perk here is
  10200. 5:18:23divine might for a 10% damage buff.
  10201. 5:18:25That's pretty much all there is for the
  10202. 5:18:26perk tree. Now, if you want to, you
  10203. 5:18:29could skip increased capacity and go for
  10204. 5:18:31something down here like weapon strike
  10205. 5:18:32for more melee damage or things here
  10206. 5:18:34like heavy precision for a tighter
  10207. 5:18:36spread on your weapon, but that is up to
  10208. 5:18:38you. I don't find this perk is that
  10209. 5:18:41useful, but does help occasionally like
  10210. 5:18:42a long-range fight. Now, for the
  10211. 5:18:44secondary option, I do take the
  10212. 5:18:47firepower relic to your plans pistol.
  10213. 5:18:49Now, in patch 13, they did buff up all
  10214. 5:18:52of the plans weapons for the most part
  10215. 5:18:54here. So, the common shots on this gun
  10216. 5:18:55are significantly better. And the gun
  10217. 5:18:57strike damage on the firepower variant
  10218. 5:18:59in the 13.1 hot fix is very high on this
  10219. 5:19:02weapon compared to the other options. So
  10220. 5:19:03for that reason we are taking this one.
  10221. 5:19:05Though I will say if you do want the
  10222. 5:19:07heroic plasma you can definitely do
  10223. 5:19:08that. Now for the perk tree on this I do
  10224. 5:19:11start off with the perk plasma
  10225. 5:19:12collection into the perk here. Rapid
  10226. 5:19:13cooling plasma collection divine might
  10227. 5:19:16blast radius pretty standard perpetual
  10228. 5:19:17velocity and plasma collection again.
  10229. 5:19:19Efficient charge and the final perk is
  10230. 5:19:21perfect cooling. That's pretty much all
  10231. 5:19:22there is for the secondary. Now for our
  10232. 5:19:25perk tree, I do start off with the perk
  10233. 5:19:27here restoration first, killing seven
  10234. 5:19:28enemies in rapession for an armor
  10235. 5:19:30segment. The cooldown is 15 seconds. Now
  10236. 5:19:33armor restoration in this game is super
  10237. 5:19:35valuable. And honestly, this entire
  10238. 5:19:37column kind of sucks besides this perk
  10239. 5:19:39anyways. So you definitely want this.
  10240. 5:19:41And next perk here is strategic stand
  10241. 5:19:43because we are not taking the perk over
  10242. 5:19:45here in our weapon heavy immunity for no
  10243. 5:19:47knock back during your heavy stance. So
  10244. 5:19:49because of that, this makes up for not
  10245. 5:19:51only the CHP here, but also allows us to
  10246. 5:19:53get our no knock back effect. Now, I do
  10247. 5:19:55want to say that no knock back in Space
  10248. 5:19:57Marine 2, the way this works is that any
  10249. 5:19:59attack that would knock you over will
  10250. 5:20:00only stagger you. Any attack that would
  10251. 5:20:02stagger you does nothing. But that being
  10252. 5:20:03said, there are some very heavy attacks
  10253. 5:20:05in this game that will still knock you
  10254. 5:20:07over or stagger you in this mode. It
  10255. 5:20:09does take some learning to like get used
  10256. 5:20:10to which ones those actually are. But
  10257. 5:20:12just be aware that for the most part
  10258. 5:20:14against light attacks from like Majorus
  10259. 5:20:15and stuff like that, you will be able to
  10260. 5:20:17tank them and not get staggered and just
  10261. 5:20:19fire your gun the entire time, but
  10262. 5:20:20heavier unblockables from like sword
  10263. 5:20:22warriors, but those will still knock you
  10264. 5:20:23over, so be a little careful. Next perk
  10265. 5:20:25here is over power. When iron halo is
  10266. 5:20:27active, all team members within 10
  10267. 5:20:29meters deal 10% more range damage.
  10268. 5:20:31Moving here into the perk additional
  10269. 5:20:32supplies for more ammunition. And the
  10270. 5:20:34final perks here are adamant will for a
  10271. 5:20:3620% health damage reduction for 10
  10272. 5:20:37seconds and iron halo deactivation. Now,
  10273. 5:20:40this one is actually very strong for
  10274. 5:20:43this build because we do not have the
  10275. 5:20:44perk here of fortitude for health
  10276. 5:20:46increase. So, we are mainly relying on
  10277. 5:20:48damage reduction to be tanky at all.
  10278. 5:20:50Because the thing is in base and space
  10279. 5:20:52marine 2, you are very squishy without
  10280. 5:20:54damage reduction. Like the tech marine
  10281. 5:20:56is only kind of tanky sometimes because
  10282. 5:20:58he's a ton of armor restoration. But on
  10283. 5:21:00this guy, you have the perk here,
  10284. 5:21:02conviction for 25% health damage
  10285. 5:21:03reduction for 10 seconds on armor break.
  10286. 5:21:05And you can also cycle back into this
  10287. 5:21:06perk over and over for a total of 45%
  10288. 5:21:09when they are combined. Now, one thing I
  10289. 5:21:12want to mention about this perk is that
  10290. 5:21:14you cannot reapply this perk until the
  10291. 5:21:1610-second duration is up. So, like you
  10292. 5:21:17can see this underneath your HP bar,
  10293. 5:21:19like the upper left corner. Like this
  10294. 5:21:21will have a little active effect like
  10295. 5:21:22this icon. And once this is actually run
  10296. 5:21:24out, then you can use your iron halo
  10297. 5:21:26again and reactivate it. And with the
  10298. 5:21:28perk here, field adjustment, that says
  10299. 5:21:29iron halo recharges 20% faster, but
  10300. 5:21:32durability is reduced by 25%. You can
  10301. 5:21:34actually time it to have this perk up
  10302. 5:21:36like 247. It's a little obnoxious to do.
  10303. 5:21:38You do not have to do that to actually
  10304. 5:21:40play around with this build, but if you
  10305. 5:21:41want to do that, that is an option. Next
  10306. 5:21:43perk here is brute force. When I iron
  10307. 5:21:45halo's in cool down, range damage
  10308. 5:21:47increases by 15%. Now, the iron halo
  10309. 5:21:50will count as in cool down while it's
  10310. 5:21:51active. So, this will stack with the
  10311. 5:21:53perk over here, overrown power, for a
  10312. 5:21:5425% range damage buff. So pretty night
  10313. 5:21:57light pretty nice uh perk interaction
  10314. 5:21:58there. And the final perk here is
  10315. 5:22:00offensive capability. When active, Iron
  10316. 5:22:02Halo deals damage over time to all
  10317. 5:22:04enemies within 5 m. This perk is super
  10318. 5:22:07strong for utility. You can walk through
  10319. 5:22:09bramble. You can walk through these
  10320. 5:22:10skulls from like triple sorcerers, which
  10321. 5:22:12actually happen the run show. And also
  10322. 5:22:14you are able to do things like knock
  10323. 5:22:16over spore mines. So a really good perk
  10324. 5:22:18option. Also call this to die in one
  10325. 5:22:19hit. And also this will pick you up some
  10326. 5:22:20free executes. Now for the prestige perk
  10327. 5:22:23options, the first one we take here is
  10328. 5:22:25auxiliary reload. Melee kills of
  10329. 5:22:27extremist or higher enemies restore your
  10330. 5:22:29preference ammo by one magazine. Now
  10331. 5:22:31with the heavy stance weapons here, this
  10332. 5:22:33will actually be a percentage restore.
  10333. 5:22:34So if we have a higher base capacity
  10334. 5:22:37with perks like increased capacity or
  10335. 5:22:38additional supplies, just like the admin
  10336. 5:22:40restoration perk we talked about before,
  10337. 5:22:42you will get a larger trigger and more
  10338. 5:22:44ammunition back off of every one of
  10339. 5:22:46these. So really good combo there. Next
  10340. 5:22:47perk here is conviction for that damage
  10341. 5:22:49reduction. And going into the perk here,
  10342. 5:22:50indomable spirit, while performing a gun
  10343. 5:22:53strike, you do not destroy heavy hits
  10344. 5:22:54and cannot be knocked back. Now, the
  10345. 5:22:56only knockback source or the only no
  10346. 5:22:58knockback source on the heavy class is a
  10347. 5:23:00perk like this and your heavy stance
  10348. 5:23:01perks like strategic stand. And because
  10349. 5:23:03of that, being able to gun strike
  10350. 5:23:04without getting like slapped around by a
  10351. 5:23:06chaos spawn, that is super valuable for
  10352. 5:23:08not just picking up kills, but also
  10353. 5:23:09recovering HP. So, for that reason, you
  10354. 5:23:11pretty much always pick this up. And the
  10355. 5:23:13final perk is up to you. And I just took
  10356. 5:23:14the perk here, Verbbering Impact. And
  10357. 5:23:16that is pretty much everything for this
  10358. 5:23:18build, guys. The heavy bolter venting
  10359. 5:23:20speed version is super fun right now.
  10360. 5:23:23Really underrated option. I'll probably
  10361. 5:23:24make one around the max firepower
  10362. 5:23:26eventually with something here like the
  10363. 5:23:28perk thermal boost, but for now, this
  10364. 5:23:31one is honestly one of my favorite heavy
  10365. 5:23:32boltra builds. And I am kind of heavy
  10366. 5:23:34boltra pill in patch 13. Anyways, so
  10367. 5:23:36hopefully this build guide helped you.
  10368. 5:23:38If you like content like this, subscribe
  10369. 5:23:39for more. If you want to watch me live
  10370. 5:23:40to ask me questions about the game or
  10371. 5:23:42just come hang out, you find me here on
  10372. 5:23:43YouTube or on Twitch with a link in the
  10373. 5:23:45video description. I'll send a link to
  10374. 5:23:46my community Discord. And as always,
  10375. 5:23:48thank you for watching. Take it easy.
  10376. 5:23:50Bye.

About this transcript

This page contains the full transcript of FIVE Top Tier Builds for EVERY CLASS to Dominate Hard Stratagems Before Patch 14 in Space Marine 2 by First Tour Guardsman, generated from the public captions YouTube serves with the video. The transcript has 73,191 words across 10,376 segments, with the original timestamps preserved so you can click any line to jump to that moment in the embedded player.

What you can do with it

Use the transcript to take notes, quote the speaker, build a study guide, generate a summary with ChatGPT or Claude via the YouTube Summary tool, or export it as a timed subtitle file with YouTube to SRT. You can also re-open it in the transcriber to translate the transcript into 100+ languages.

Free YouTube transcript tool

YouTube2Text is a free YouTube transcript generator — no signup, no daily limit. Paste any YouTube link and get the full transcript instantly, with timestamps, click-to-jump, translation to 100+ languages, AI prompts for ChatGPT, Claude, and Gemini, and exports to TXT, SRT, VTT, or Markdown.