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Everything you need to know about Forge! — Transcript

by Rendercraft Studio · 4,672 words · 747 segments · language en · Watch on YouTube

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  1. 0:00[music]
  2. 0:13[music]
  3. 0:20>> What's up, guys? Lulu here from Blender
  4. 0:22Craft Studio. And today, I'm going to be
  5. 0:24telling you guys all everything you need
  6. 0:26to know about Forge. Forge isn't just
  7. 0:28another modeling tool.
  8. 0:30>> [music]
  9. 0:30>> Forge is bringing a trial card into
  10. 0:32Blender. This script is going to be
  11. 0:35[music] just a breakdown of what Forge
  12. 0:38does. I'm going to try to take less
  13. 0:40time. So,
  14. 0:42without the long story, let's get into
  15. 0:45the video.
  16. 0:46So, from right of the bat, when you
  17. 0:48enter Blender, when you are in Blender,
  18. 0:50the thing you [music] first notice is
  19. 0:52you have your Forge mode here.
  20. 0:54Basically, your card mode. Let's just
  21. 0:56call it that. The way you have edit
  22. 0:57mode, texture paint [music] mode,
  23. 1:00Forge mode is for card modeling. I tried
  24. 1:03to make Forge in a way that it feels
  25. 1:05like it's integrated into Blender. Like
  26. 1:08something the Blender developers would
  27. 1:11do themselves.
  28. 1:12>> [music]
  29. 1:12>> So, right of the bat, you enter and you
  30. 1:13see your default cube, obviously. Then,
  31. 1:16one thing you first notice is these
  32. 1:18black dots on our default cube. And what
  33. 1:21they are is they are snapping dots. I'll
  34. 1:23explain now.
  35. 1:24>> [music]
  36. 1:24>> So, if I should take my line tool, and I
  37. 1:26click, as you can see, we have these
  38. 1:28snapping rings like Plasticity.
  39. 1:30Forge
  40. 1:31takes a lot of reference from
  41. 1:33Plasticity. So,
  42. 1:35uh when we enter Forge mode, snapping is
  43. 1:37on by default, and we can always turn it
  44. 1:40off and on either through here or
  45. 1:42through here.
  46. 1:44So, when we um snap, we can snap to face
  47. 1:47midpoint, [music]
  48. 1:48we can snap to edge midpoint, and we can
  49. 1:50snap to edges, we can snap to faces, we
  50. 1:53can snap to grid, and we can snap to
  51. 1:56grid axis. So, those the things we can
  52. 1:59snap to just for ease of use. We can
  53. 2:01also snap to corner. When you snap to
  54. 2:03corner, um
  55. 2:04the ring disappears.
  56. 2:06So,
  57. 2:07that's it for the snapping.
  58. 2:09And um
  59. 2:11for speed, we have something called You
  60. 2:13have these two things here, performance
  61. 2:15mode and viewport quality mode. Now,
  62. 2:18like it says, the more you increase the
  63. 2:20viewpoint viewport curve quality,
  64. 2:23the more the higher the value, the
  65. 2:26chunkier the curve and the faster it
  66. 2:28gets. And there's also um performance
  67. 2:31mode. Now, what performance mode does is
  68. 2:33when I click it and I go to normal mode
  69. 2:36and I try to perform a simple fillet. As
  70. 2:38you can see, the fillet is being done um
  71. 2:42on the solid live.
  72. 2:43>> [music]
  73. 2:43>> It's being done on the solid live. Now,
  74. 2:45if I should turn on performance mode,
  75. 2:48as you can see, it's a ghost preview
  76. 2:50instead of a live stuff.
  77. 2:52>> [music]
  78. 2:52>> But it's still the same thing. So, we
  79. 2:54made Forge in in
  80. 2:57We made Forge while thinking of the
  81. 3:00people with low-end PCs in mind, people
  82. 3:02that
  83. 3:03maybe won't be able to run this or say
  84. 3:05especially those that do make. So,
  85. 3:07that's [music] why we did this.
  86. 3:09So, um without any long talk, let's get
  87. 3:12into the basics. So,
  88. 3:15Forge has three um
  89. 3:17main primitives, kind of like
  90. 3:18Plasticity, too, which is
  91. 3:20the cube, the cylinder, and the sphere.
  92. 3:24Now, [snorts] to add the It's pretty
  93. 3:25easy if you use Plasticity. You know how
  94. 3:27to do this.
  95. 3:28>> [music]
  96. 3:28>> So, just click on here
  97. 3:30and drag to to see your volume
  98. 3:34and drag up, then that is it. Then,
  99. 3:36while you do that, you can see that you
  100. 3:39will have like some gizmos. These
  101. 3:41gizmos, you can use them to, you know,
  102. 3:43[music] edit your
  103. 3:45edit your cube before you commit by
  104. 3:47pressing okay. You get Now, we've not
  105. 3:50committed, so we can still edit it
  106. 3:51anyhow we want. But, once we commit
  107. 3:54those gizmos, they go away.
  108. 3:56You get? So, [music]
  109. 3:57so, that's just it.
  110. 3:59The next thing is your cylinder. Your
  111. 4:01cylinder, you just add your base radius
  112. 4:04and you add your height. And here, too,
  113. 4:06you can increase the radius.
  114. 4:08And you increase [music] or decrease the
  115. 4:10height and commit. So, that's it for
  116. 4:13cylinders and cubes. [music] The next
  117. 4:15one is Sorry, I'm stuttering a lot,
  118. 4:17guys. Like I said, it's
  119. 4:19kind of unedited. So, I'm not putting
  120. 4:22any extra um I don't have any script for
  121. 4:24this video. So, once I increase the
  122. 4:26radius, I can just do this.
  123. 4:29And then, I press okay.
  124. 4:31So, that's it for cubes, cylinders, and
  125. 4:34spheres. So, the next thing we're going
  126. 4:36to be looking into now is the sketches.
  127. 4:39Now, mind you, I wanted to say that um
  128. 4:42in Forge mode, there are three modes.
  129. 4:44There's the solid mode, edge mode, and
  130. 4:46face mode. The solid mode is for the
  131. 4:48whole solid. Edge mode is to select
  132. 4:51edge, and the face mode is to select
  133. 4:53face. Just like how we have it in edit
  134. 4:56mode. The shortcut is 1 2 3.
  135. 4:58>> [music]
  136. 4:58>> So, the next thing we're going to be
  137. 4:59looking into in is sketch. Now, I'll try
  138. 5:01to brush through this one really fast.
  139. 5:03So, the first one is line. Line is just
  140. 5:05used for drawing poly lines, very easy.
  141. 5:08You can either draw an open loop
  142. 5:13or a closed loop. You get? So, that's
  143. 5:15just it for line. The next one we're
  144. 5:17going to be talking about is spline.
  145. 5:19Spline has two modes.
  146. 5:20>> [music]
  147. 5:21>> You can The first mode is the two-point
  148. 5:23mode. You can just click like this. You
  149. 5:25can either create an open loop or closed
  150. 5:28loop with spline. And when you go to
  151. 5:30edge mode, you'll see the vertices of
  152. 5:32the spline. You can select it, right
  153. 5:34click, and make sharp. So, you can
  154. 5:37either make sharp or make smooth, which
  155. 5:39is make tangent. And the second type of
  156. 5:41spline is the two-point spline. I hope
  157. 5:44I'm not going too fast, though.
  158. 5:46The second type of spline is the
  159. 5:48two-point spline. When you click on your
  160. 5:51When you click on any tool, you have to
  161. 5:53first of all click on your viewport,
  162. 5:55then you see your your snapping ring,
  163. 5:58and you see your um
  164. 5:59um side panel here. So, with this, you
  165. 6:03can now do can press [music] tab to
  166. 6:05change it to control point spline.
  167. 6:07This will give you that basic curve kind
  168. 6:10of feed. So, once you have this, that's
  169. 6:13just it for spline. Can move. Can move.
  170. 6:17So, [music]
  171. 6:18that's it for line and spline. Next one
  172. 6:20is arc. Now, arc is very easy. You click
  173. 6:24and you select your radius.
  174. 6:25>> [music]
  175. 6:26>> And you select your radius, can now draw
  176. 6:27the arc however you want.
  177. 6:30So, I'll just draw a 90° [music] arc
  178. 6:32like this, and as you can see, we have
  179. 6:34that.
  180. 6:35So, you can always select it and [music]
  181. 6:37just extrude like this.
  182. 6:40Easy to create kind of like a sheet.
  183. 6:42And then we can use our thicken tool
  184. 6:46>> [music]
  185. 6:46>> to increase the thickness, and boom,
  186. 6:48we've created a solid from an arc. So,
  187. 6:50>> [music]
  188. 6:51>> it's very easy to to stuff like that.
  189. 6:53The next one is circle. You can add your
  190. 6:55circle two ways. The first way is the
  191. 6:56center drag. You drag it like this for
  192. 6:59your center.
  193. 7:00And [music] the second one is when you
  194. 7:02want to drag it, you hold shift.
  195. 7:04And then you drag it from the corner.
  196. 7:07So, that is our
  197. 7:08circle tool. The next [music] one is the
  198. 7:11um
  199. 7:12box tool. Now, what this does is
  200. 7:14basically add box.
  201. 7:16The normal way is it adds from the
  202. 7:18corner.
  203. 7:19Do you get now? [music]
  204. 7:21The second one now is
  205. 7:22now adds from the center. Do you get?
  206. 7:26So, that's when you hold shift. So, when
  207. 7:28you hold shift on any sketch, is that
  208. 7:29you're adding it from center or from
  209. 7:31corner. And the last one, which is very
  210. 7:33[music] unique, is the polygon tool.
  211. 7:36When you drag it, you see your polygon.
  212. 7:38So, while you are dragging, can hold
  213. 7:40shift and then
  214. 7:42use your mouse scroll wheel to either
  215. 7:44increase or reduce the radius. Hold
  216. 7:48shift and your mouse scroll wheel. So,
  217. 7:50that is it for sketches. Those are the
  218. 7:53different type of sketches you can add
  219. 7:55in um
  220. 7:57in your scene. Those are different type
  221. 7:58of sketches you can use. And you can use
  222. 8:00it for anything. And there's also
  223. 8:02something we call um auto region. So,
  224. 8:04let's imagine I add a polygon here.
  225. 8:07I add a polygon here like this.
  226. 8:09>> [music]
  227. 8:09>> So, when I go into face mode, you can
  228. 8:12see I can select any region of
  229. 8:14>> [music]
  230. 8:14>> is still two different sketches. But,
  231. 8:17just like how Plasticity does it, when I
  232. 8:19[music] do that, I can select any region
  233. 8:21I want and I can just work with that. I
  234. 8:23can either extrude, revolve, [music]
  235. 8:26loft, anything I want to do. So, it's
  236. 8:29basically you can basically create a
  237. 8:31unique a unique
  238. 8:33Sorry, a unique face with it. So,
  239. 8:37the next thing we're going to be looking
  240. 8:38at now. I'm going to be taking the tool
  241. 8:40one by one.
  242. 8:41The first thing we will talk about is
  243. 8:43the split tool. Now, the split tool is
  244. 8:46quite easy to explain. It's the split
  245. 8:49tool adds vertices to a curve. So, we
  246. 8:53have this
  247. 8:54spline curve. I will just click here.
  248. 8:57And as you can see, I've added a point.
  249. 8:59It add vertex there. There's no vertex
  250. 9:00here. I'll just click here like this.
  251. 9:02And I've added a vertex there. So, that
  252. 9:05is basically the split tool. The split
  253. 9:07tool is very self-explanatory.
  254. 9:10Then, the next one is the trim tool.
  255. 9:13Now, this trim tool is very easy.
  256. 9:16So, the trim tool removes any edge in
  257. 9:19between two vertices. That's just it.
  258. 9:21So, if I click on this edge, it will
  259. 9:23completely remove it. Click on this
  260. 9:25edge, it will remove it. You get? So,
  261. 9:27that's basically what the trim tool
  262. 9:29does. And you can use it when you are
  263. 9:30trying to also create unique shapes, you
  264. 9:32know, especially with auto region.
  265. 9:35That's what the trim tool does. Then, we
  266. 9:38have [music] the cut tool. Now, this cut
  267. 9:39tool is quite unique to use. I'll
  268. 9:42explain why. So, we have this cut tool
  269. 9:46and let's imagine
  270. 9:48I want to slice this into [music] half.
  271. 9:51I'll just select my cut tool.
  272. 9:53When you select any tool, when you click
  273. 9:55once, you'll see your snapping ring.
  274. 9:57That's how we know it works. So, I'll
  275. 9:59just
  276. 10:00select I'll just
  277. 10:03drag from here like this. Boom, and I've
  278. 10:06cut my object. So, what I can just do is
  279. 10:09can go to object solid mode. Then, um
  280. 10:20I've selected one of it and I can just
  281. 10:22move it here.
  282. 10:24I can just move it here.
  283. 10:26You get? So, um the cut tool is for
  284. 10:29[music] dividing your object. So, that's
  285. 10:33basically what the cut tool is. So, um
  286. 10:36the next thing on our list is the bridge
  287. 10:38tool.
  288. 10:39Now, I'll try to um explain this one
  289. 10:41very simply. So, you write duplicate
  290. 10:43this cube and then I join [music] the
  291. 10:46cube together. Then, I go ahead and
  292. 10:49select both edges. I'll still select one
  293. 10:51of them.
  294. 10:52And then, I click [music] on the bridge
  295. 10:55tool.
  296. 10:56So, when I select this one,
  297. 10:57you can see that's bridged it. If I
  298. 11:00select these two,
  299. 11:02that's bridged it also. So, that's what
  300. 11:04that's basically what the bridge tool is
  301. 11:06for, bridging edges. You can also bridge
  302. 11:08faces to actually. That's what the
  303. 11:10bridge tool is for. And then, there's
  304. 11:12also the patch tool.
  305. 11:14The patch tool is for is basically fill
  306. 11:17in Blender. So, if I select everything
  307. 11:19like this,
  308. 11:20>> [music]
  309. 11:20>> I just press F for patching.
  310. 11:23So, that's basically it for the bridge.
  311. 11:26As you can see, we bridge one cube
  312. 11:29together. We bridge two cubes together
  313. 11:31actually. So, that is it for [music]
  314. 11:33bridge. The next thing we are going to
  315. 11:34be talking about is our Boolean. Now, I
  316. 11:37really love
  317. 11:39I really love Boolean a lot cuz there
  318. 11:41are two ways to [music] Boolean
  319. 11:42actually. So, let me go ahead and add a
  320. 11:45cube just to help us here.
  321. 11:48Yeah. So,
  322. 11:50with our cube, I can The first way to
  323. 11:53Boolean is when you have your object
  324. 11:56selected, right? When you have your
  325. 11:58object selected, you select either a
  326. 12:01sphere, a cube, or anything. In this
  327. 12:04case, let me use a a
  328. 12:06cylinder.
  329. 12:08So, while my object is selected, I will
  330. 12:09draw
  331. 12:11my cylinder on the object, draw my
  332. 12:13radius, and draw my height. And as you
  333. 12:15can see, it has cut
  334. 12:18the
  335. 12:19the the
  336. 12:20box automatically just like that even
  337. 12:22without me having to use any Boolean
  338. 12:25tool. And the other way is through
  339. 12:28actually drawing the cylinder, and then
  340. 12:31I move the cylinder close to it like
  341. 12:33this. So, then
  342. 12:35to use the Boolean, you just click on
  343. 12:37the Boolean, tap once to activate your
  344. 12:41tool, then you click on your solid, and
  345. 12:43click on your mesh. Now, because we are
  346. 12:45in Remember what I said, because we are
  347. 12:46in performance mode, you won't see the
  348. 12:48live preview. But, let me go to normal
  349. 12:51mode, and select my Boolean once again.
  350. 12:54So, when I do this, as you can see, we
  351. 12:56are in
  352. 12:57performance mode, I can't see the cut
  353. 12:59happening in live. So, you can see the
  354. 13:01cut happening live. Do you get what I'm
  355. 13:03saying? Even when you get to intersect,
  356. 13:07you can see the movement happening live.
  357. 13:08Do you get?
  358. 13:10So, that's basically the difference
  359. 13:11between I wanted to show you guys visual
  360. 13:14difference between performance mode and
  361. 13:17normal mode.
  362. 13:19So, for the Boolean,
  363. 13:22we have three types [music] of Boolean.
  364. 13:25The union Boolean
  365. 13:26joins the two of them together. The
  366. 13:29subtract boolean use the um two body to
  367. 13:32cut the target [music] body. And the
  368. 13:34last one is intersect which basically
  369. 13:36cuts out the intersected part.
  370. 13:39So that's it for boolean. I'm sure we
  371. 13:41all know what boolean is.
  372. 13:43I don't want to stay on boolean. Now the
  373. 13:45next thing I'm going to talking about is
  374. 13:47our mirror.
  375. 13:49Um let me use a cube as an example here.
  376. 13:53Our mirror tool
  377. 13:56is quite useful.
  378. 13:57So this is how to use it. When you click
  379. 13:59your mirror and click your object key
  380. 14:01you basically activated your mirror as
  381. 14:03you can see. The first thing you want to
  382. 14:05do now is um when [music] you drag it to
  383. 14:07the side like this you are mirroring
  384. 14:10your tool. Actually like copying it to
  385. 14:12another side so you can basically drag
  386. 14:14this to this side. You can change the
  387. 14:16axis by clicking
  388. 14:18X, Y, and change it to the Y axis, Z.
  389. 14:23>> [music]
  390. 14:23>> And if you click shift Z, shift Y, or
  391. 14:27shift X you are using the flipped tool
  392. 14:30here.
  393. 14:31So that's basically it. And when you are
  394. 14:34together as you can see there's this
  395. 14:36like middle line kind of like how we
  396. 14:38have it in Blender too when we mirror an
  397. 14:41object. What you can do is unite halves.
  398. 14:43And when you do unite halves it joins
  399. 14:45them together. So when I do okay now
  400. 14:48I've turned that into like a simple
  401. 14:51apology into a simple shape. I can just
  402. 14:54go ahead and
  403. 14:56escape. Sorry. Then I can just go ahead
  404. 14:58and [music] select this edge just like
  405. 15:01that.
  406. 15:02So
  407. 15:03that's it for the mirror.
  408. 15:05The next tool we are going to talk of is
  409. 15:07the ink rinsed tool.
  410. 15:09Now this is very unique. So let me just
  411. 15:11draw a quick circle
  412. 15:13so I can use that as an example. So
  413. 15:17while I have my um circle here
  414. 15:20I'll go into solid mode. I'll move this
  415. 15:22out a bit and I'll use my imprint tool.
  416. 15:26As you can see imprint, select my target
  417. 15:28solid and my tool. So, imprint is
  418. 15:30basically used for adding edges to a to
  419. 15:34a
  420. 15:35to a solid. So, there's vector vector
  421. 15:38which is adding the adding it based on
  422. 15:40your camera where your camera is looking
  423. 15:42at.
  424. 15:43So,
  425. 15:45as you can see, I have added it
  426. 15:47according to this and it's added to that
  427. 15:49place. So, if I use my normal is
  428. 15:51basically I'm projecting it's kind of
  429. 15:53like knife project projecting it based
  430. 15:56on the normal. So, if I do by
  431. 15:58directional it will print on two sides.
  432. 16:00So, if I do this, as you can see, it
  433. 16:02printed on two sides. But, if I use
  434. 16:04vector, vector does it based on where
  435. 16:06the camera is looking at. As you do you
  436. 16:08see what I'm saying?
  437. 16:10>> [music]
  438. 16:10>> So, that's basically the imprint tool.
  439. 16:11The imprint tool is quite useful when
  440. 16:13you want to like add unique object um
  441. 16:16you don't have to do it
  442. 16:18for circle. So, let's assume my ads, I
  443. 16:21have this, right? And I want to use this
  444. 16:24edge to draw [music]
  445. 16:25a line. So, what I'll do is I'll use my
  446. 16:27imprint
  447. 16:28and then I'll do it normal not by
  448. 16:31[music] directional.
  449. 16:32Sorry.
  450. 16:34Then I can do this. Then as you can see,
  451. 16:36the details have [music] been added. So,
  452. 16:39I can now use that details to do
  453. 16:41whatever I want. So, let's assume I
  454. 16:44select
  455. 16:45those edges and there's another feature
  456. 16:48here called pipe tool. Now, that is used
  457. 16:51for adding pipe in blender. So, I just
  458. 16:53do shift P. Now, as I've done that shift
  459. 16:56P, as you can see, I've added the pipe.
  460. 16:59I can change it to a box pipe,
  461. 17:01a circle [music] pipe or
  462. 17:03a something I call spiky spiky pipe. So,
  463. 17:07I'll just use the circle pipe for this
  464. 17:09illustration and press okay. So, I've
  465. 17:11used that edge to create [music]
  466. 17:12something unique like this. Then I can
  467. 17:14go as far as selecting my boolean,
  468. 17:17>> [music]
  469. 17:17>> selecting my target body and my tool
  470. 17:20body. Now, I use this quartz. [music]
  471. 17:22And as you can see,
  472. 17:23very easy, very, very easy. So,
  473. 17:27there are a lot of possibilities with
  474. 17:29forge. Do you get what I'm saying? Let's
  475. 17:31assume you want to create details like
  476. 17:33this. There are a lot of possibilities
  477. 17:35with forge. So, that's basically I've
  478. 17:38explained the imprint tool and both the
  479. 17:40imprint tool and the pipe tool. The pipe
  480. 17:42tool is basically for adding pipes to
  481. 17:44the edges. And also, the next one I
  482. 17:47would like to explain is the
  483. 17:49>> [music]
  484. 17:50>> So, here I would So, there are different
  485. 17:53things you can do to a face in Blender.
  486. 17:56>> [music]
  487. 17:56>> You can go ahead and um
  488. 17:58extrude You can using shift E, you can
  489. 18:01extract a face. As you can see, you can
  490. 18:04delete a face just using delete.
  491. 18:07And it's using shift D,
  492. 18:09>> [music]
  493. 18:10>> you can duplicate a face. So, we've
  494. 18:12duplicated this face. Now, we want to
  495. 18:13use our revolve I want to use our
  496. 18:16revolve. So, we click our revolve. I
  497. 18:18would click the face we want to revolve.
  498. 18:20And as you can see,
  499. 18:21it is revolving for us live.
  500. 18:24I can change it to your X axis like
  501. 18:26this.
  502. 18:27And then you can move it any way you
  503. 18:29want. I can change to your Y axis like
  504. 18:31this.
  505. 18:32I can move it any way you want. I can
  506. 18:34change to your Z axis. You can also
  507. 18:36increase the thickness of this actually.
  508. 18:38I can increase the thickness. But let's
  509. 18:40leave the thickness at zero for now. And
  510. 18:42then you can also increase the axis to
  511. 18:45any any way you want. I think I would I
  512. 18:47would like to use a 90° for this. So,
  513. 18:51we've done this. And we can just press
  514. 18:53okay.
  515. 18:54And that's created this very unique
  516. 18:57solid for us. And we can just use it to
  517. 18:59do anything we want.
  518. 19:01>> [music]
  519. 19:01>> So, you can also use the revolve tool to
  520. 19:03create very unique shapes also. And the
  521. 19:06next tool we are going to be talking
  522. 19:08about is our thicken tool.
  523. 19:11Now, this one is I've used it before in
  524. 19:13this video, but I'll just for the sake
  525. 19:15of video, I'll use it again. Let me
  526. 19:17extract this face.
  527. 19:19I'll go to my thickening tool and I'll
  528. 19:21select this.
  529. 19:21>> [music]
  530. 19:22>> I'll select this and
  531. 19:25I'll just increase the thickness.
  532. 19:27>> [music]
  533. 19:27>> I'll press okay and as you can see, it
  534. 19:29has thickening. It's obviously you don't
  535. 19:31want to see
  536. 19:32the ghost mode, you can just put it in
  537. 19:34normal mode.
  538. 19:35I think I'll increase my quality [music]
  539. 19:37to one. Then when I select this,
  540. 19:40I just press okay.
  541. 19:42As you can see, very easy. And I've
  542. 19:45explained the pipe tool already. The
  543. 19:46pipe tool is used for
  544. 19:49adding pipes, so I need to move away
  545. 19:51from the thickening.
  546. 19:53>> [music]
  547. 19:53>> So,
  548. 19:54the pipe tool
  549. 19:56pipes
  550. 19:57The pipe tool is used for The pipe tool
  551. 19:59is used for adding pipes, so you should
  552. 20:00[music] select the pipe tool. I'll just
  553. 20:02select this.
  554. 20:05As you can see, or you can just choose
  555. 20:07to select instead of selecting the body.
  556. 20:10I think I'll select all the edge you
  557. 20:11want to add the pipe to.
  558. 20:13Then just do shift P
  559. 20:16and you add your
  560. 20:18pipe like this. I'll just press okay. I
  561. 20:21added your pipe and like I did before, I
  562. 20:23then use Boolean
  563. 20:25to just subtract if you just want to add
  564. 20:28some uniqueness to it like [music] this.
  565. 20:31So, that's it for the pipe tool and
  566. 20:34the next thing is our loft. Now, I'll
  567. 20:36use
  568. 20:37sketches to [music] explain this
  569. 20:39actually. I'll draw my first sketch and
  570. 20:42let's see, I'll [music] just draw
  571. 20:44Let me draw
  572. 20:47a cube. Sorry. Let me use the polygon
  573. 20:49[music] tool to draw a cube and then
  574. 20:53So, imagine if I have this
  575. 20:56and then I will What I'll do right now
  576. 20:58is I'll move this up.
  577. 21:01So, I can now use our loft. Oh, I I
  578. 21:04still haven't explained this tool. I'll
  579. 21:06use our loft, the first one.
  580. 21:08Select the second one. As you can see,
  581. 21:10our loft
  582. 21:11basically created this for us. Sorry
  583. 21:14about this. Okay. So, our loft basically
  584. 21:17created this unique shape out of the
  585. 21:20cube and out of the plane and circle
  586. 21:23[music] we did. Then we can do whatever
  587. 21:25we want with this. I can do whatever I
  588. 21:27want with this. I just press okay for
  589. 21:29our fillet.
  590. 21:31Let me keep on using preview mode.
  591. 21:33I can go.
  592. 21:35I did this. Sorry. So, one other thing I
  593. 21:38need to note
  594. 21:39>> [music]
  595. 21:39>> that I need to tell you is when your
  596. 21:41fillet does something like this, the
  597. 21:43ghost preview is going to be messy. So,
  598. 21:46because our fillet hits a corner like
  599. 21:49that, that's why the ghost preview looks
  600. 21:50like that.
  601. 21:51But, it's easily ignorable and when you
  602. 21:53press okay, your fillet still works like
  603. 21:55normal. The ghost preview is just a
  604. 21:57preview. It's just a preview. So,
  605. 22:00this is just it. So, this is how we can
  606. 22:02create very unique shapes. As you can
  607. 22:05see, the ghost preview messes up again.
  608. 22:08But, if I press okay, just because it
  609. 22:10hits this
  610. 22:11corner here, that's why it does like
  611. 22:13that.
  612. 22:14So, yeah. The next tool we are going to
  613. 22:15be looking at is the pipe tool. I said
  614. 22:18pipe. It's the sweep tool actually.
  615. 22:21Sorry about that.
  616. 22:22Um let me use my line. I just draw a
  617. 22:26straight line here.
  618. 22:28I can think to learn.
  619. 22:30All right. Then,
  620. 22:33I can move it here.
  621. 22:37I can move it upward to make it. So,
  622. 22:40um [snorts] the sweep, very very easy.
  623. 22:44Select [music] the first one. Select
  624. 22:46this.
  625. 22:47And boom, that's basically it. Then you
  626. 22:49can have your cap.
  627. 22:51Add cap or remove cap.
  628. 22:53And boom, that's basically [music] our
  629. 22:55sweep tool. So,
  630. 22:56we they are different ways to create
  631. 22:58different things.
  632. 22:59And um
  633. 23:01I think basically that's it for all our
  634. 23:03tools. That's it for all our tools for
  635. 23:05now.
  636. 23:06Those are the tools we have in Forge to
  637. 23:09create whatever we want. Um so, also for
  638. 23:12ease of access, you can use control A
  639. 23:15while [music] in solid mode to um select
  640. 23:18your stuff instead of using the toolbar.
  641. 23:20You can use control A and you see all
  642. 23:22[music] your features here to use. You
  643. 23:24can use control A.
  644. 23:26Um
  645. 23:27and the next thing we're going to be
  646. 23:28talking about actually is our commit to
  647. 23:32mesh, commit to
  648. 23:34solid, right?
  649. 23:36Commit to Blender. Now, this tool very
  650. 23:38useful.
  651. 23:40So, let me just go ahead and delete
  652. 23:43everything we have in our scene right
  653. 23:44now.
  654. 23:45And I will
  655. 23:46>> [music]
  656. 23:46>> add a
  657. 23:48cube like usual. So, I have this cube.
  658. 23:52I'll just try to fillet one edge just
  659. 23:55like this.
  660. 23:56>> [music]
  661. 23:56>> So, I have this cube and as you can see
  662. 23:58it says commit all solids, meaning every
  663. 24:02solid in this scene it will commit
  664. 24:03everything. In a future update we're
  665. 24:05going to add commit selected. [music]
  666. 24:08So, with this I can change my density to
  667. 24:11about two.
  668. 24:13And this auto sharp is when you commit,
  669. 24:16it will add a bevel modifier for you.
  670. 24:19And And using the weight, it will just
  671. 24:21preserve your edge sharpness.
  672. 24:23That's basically what it does. So, I
  673. 24:24will leave it on. I'll just change my
  674. 24:26density to two and let's see how fast
  675. 24:29this will go. Yep, very fast. So, once I
  676. 24:32go into this I can see the remesher is
  677. 24:35done. It has remeshed my old
  678. 24:38mesh for me.
  679. 24:39Now, I just wanted to note and I wanted
  680. 24:42to clarify that the remesher isn't
  681. 24:45perfect. [music] Do you get what I'm
  682. 24:47saying? The remesher is not perfect in
  683. 24:49any way. Also, I didn't actually explain
  684. 24:51the extrude, but
  685. 24:53yeah, the extrude feature is also there.
  686. 24:55You can extrude faces, you can extrude
  687. 24:58edges, [music] you can extrude
  688. 25:01Mhm.
  689. 25:02sketch also. So, let me just boolean
  690. 25:05this.
  691. 25:07Escape. So, let me commit again. Commit
  692. 25:10to Blender. Yep, that didn't take too
  693. 25:13long. So,
  694. 25:15the tool isn't it is not perfect. Do you
  695. 25:18get? We are still going to improve it in
  696. 25:20different ways. But for now, it gets the
  697. 25:22job done well.
  698. 25:24It is not perfect. I wanted to clarify
  699. 25:26that before people come for me and say,
  700. 25:28"Oh, the tool doesn't work fine." It is
  701. 25:30not perfect, but it gets the job done
  702. 25:33the right way. So, um you can see you
  703. 25:36have match caps. You have different
  704. 25:39match caps. Just in case you want to
  705. 25:41change. Um yeah. And another thing we
  706. 25:44can also do in forges
  707. 25:47We can import step, we can import IGES,
  708. 25:51and we can import BREP.
  709. 25:53We can export different We can export
  710. 25:55STL, IGES, BREP,
  711. 25:58OBJ, PLY, GEOB. So,
  712. 26:01let me try to
  713. 26:02>> [music]
  714. 26:02>> import something or import a step file.
  715. 26:05And let's see how fast that will import.
  716. 26:07Boom. Basically, in
  717. 26:09instant importing. It doesn't even take
  718. 26:11time. And
  719. 26:12it's actual CAD. So, let's just [music]
  720. 26:14do Boom. This is actual CAD. I can
  721. 26:17basically just go ahead and you know, go
  722. 26:19to edit mode and just continue my work
  723. 26:22here.
  724. 26:23As you can see,
  725. 26:25I just continue what I'm doing here.
  726. 26:26It's so awesome to be able to bring
  727. 26:29actual CAD [music]
  728. 26:30into Blender
  729. 26:32and just continue your work from
  730. 26:33whatever software.
  731. 26:34>> [music]
  732. 26:35>> Plasticity, you know, it's so awesome to
  733. 26:38be able to do this, man.
  734. 26:40This is This This is an add-on I've been
  735. 26:42wanting for years. [music]
  736. 26:44That's why I had to create it myself,
  737. 26:45obviously. So, um that's about it. If
  738. 26:48you have any questions, you can comment
  739. 26:51below or you can ask in the Discord
  740. 26:53channel. I'm open to answering any
  741. 26:55questions. Thank you very much for
  742. 26:57watching watching till the end. I know
  743. 27:00this video is not exactly the
  744. 27:03you know flashy edit video we all watch
  745. 27:06on YouTube, but
  746. 27:07yeah, thank you for watching and thank
  747. 27:10you for using Forge.

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