Every UI/UX Concept Explained in Under 10 Minutes — Transcript
Full transcript
- 0:00If you want to get good at UI UX design,
- 0:02you got to start with the basics. So,
- 0:04let's begin.
- 0:08This one's easiest to explain with an
- 0:09example first. If I have three text and
- 0:12icon pairs, but I put a container around
- 0:14drinks and food, you know that they're
- 0:15related and dessert is not. Then, if I
- 0:18put a container around drinks, you know
- 0:20that it's selected and you can toggle
- 0:21over to food. If I gray this text out,
- 0:23you know that it's inactive and clicking
- 0:25it probably won't do anything. See how
- 0:27you just knew all of that? I didn't need
- 0:29to write instructions on how it worked
- 0:31because the UI was signifying how things
- 0:33worked. Good UI has many signifiers,
- 0:35like a button press state, highlights on
- 0:38active nav items, hover states, or even
- 0:40tooltips to tell the user what a UI
- 0:42affords or what it can do.
- 0:47Now, take a look at this card. It
- 0:48displays all of the information in a
- 0:50logical, repeatable format, but it looks
- 0:53like a spreadsheet, not a design. So,
- 0:55let's give it some hierarchy, which is
- 0:57pretty intuitive. We have size,
- 0:59position, and color to use to our
- 1:00advantage. Starting from the top, an
- 1:02image always adds a great pop of color
- 1:05and makes scanning super easy, just like
- 1:07Uber. If in this case the item is the
- 1:09most important, we want that large and
- 1:11bold and at the top because otherwise
- 1:13it'll blend in with something like the
- 1:14time and date, which can be below and
- 1:16much smaller. And it's this contrast,
- 1:18the difference between small and big or
- 1:21colorful and not, that actually creates
- 1:23the hierarchy. It's also why price
- 1:25should be at the top, right aligned, and
- 1:27blue. It's different than the rest,
- 1:28which draws the eye to it. The location
- 1:30should be smaller and below like this.
- 1:32But, instead of just from and to, we can
- 1:34use icons and align to demonstrate that
- 1:36it's moving from Jamesville to Syracuse
- 1:39without having to actually say that.
- 1:41Now, with that said, it's not an exact
- 1:43science and you could definitely end up
- 1:45with a design that looks like this
- 1:46instead and it wouldn't be wrong. But,
- 1:48the same ideas apply. Most important
- 1:50things near the top, bigger and colorful
- 1:52is more important, and images are used
- 1:54whenever possible. And as you start to
- 1:55design more and more, you'll notice that
- 1:57similar patterns arise when you need
- 1:59labels or buttons, which we're going to
- 2:01talk about in a minute.
- 2:02>> [music]
- 2:05>> Now, some people have this misconception
- 2:07that all of your content needs to align
- 2:09to a 12-column grid and be exactly eight
- 2:11pixels apart. But, these are just
- 2:14guidelines. For example, this design
- 2:15doesn't line up with any of the columns
- 2:18and that's not uncommon, especially for
- 2:20custom landing pages. But, for highly
- 2:22structured pages like galleries, blogs,
- 2:24or any repeating content, they can
- 2:26actually be useful for responsiveness by
- 2:28giving guidelines for responsive
- 2:29behavior on tablet [music] with eight
- 2:31columns and mobile with four. But, much
- 2:33more important than using excessive
- 2:35grids and layouts is white space,
- 2:37letting things breathe. For example, in
- 2:40a simple section like this, the large
- 2:41text would have a font size and line
- 2:43height like this and the subtext would
- 2:45have a font size and line height like
- 2:46so. Buttons would be similar and
- 2:48optionally a top announcement bar like
- 2:50this. [music] Then, simply 32 pixels
- 2:52between every item, but you can also
- 2:54group elements that just go together
- 2:57like the announcement and text or the
- 2:59text and subtext, [music] which is just
- 3:00another form of visual hierarchy. And
- 3:03this is where we see the four-point grid
- 3:05system actually come into play.
- 3:06Everything is a multiple, not because it
- 3:08inherently looks better, but because you
- 3:10can always split things in half, which
- 3:12creates consistency throughout a design.
- 3:15>> [music]
- 3:17>> Typography is really interesting because
- 3:20design is mostly just text. And for
- 3:23picking a font, I can almost
- 3:24unilaterally say you'll never need more
- 3:26than one for any design. So, find a nice
- 3:29sans serif font like the ones on screen
- 3:31and stick to it. Over the last seven
- 3:33years of designing, I've rarely used
- 3:35[music] any fonts other than what's on
- 3:37screen and this shouldn't be where
- 3:38you're spending tons of time. I'm also
- 3:40not a big fan of calling any design
- 3:42skill a hack, but this one kind of is.
- 3:45This design looks okay right now, but
- 3:47our header text feels a little too
- 3:49loose. If you tighten up the letter
- 3:50spacing on this by about -2% to -3% and
- 3:54drop the line height to about 110% to
- 3:56120%, it instantly makes any larger text
- 3:59look super pro real fast. But, hierarchy
- 4:02with typography is a little bit more
- 4:04nuanced. And if we look at our previous
- 4:06example, text sizes can vary wildly. For
- 4:09landing pages and websites, you
- 4:10generally don't want more than six font
- 4:12sizes, which can have a really large
- 4:14range. For things like dashboards, that
- 4:15range shrinks dramatically [music] to
- 4:17where you don't normally have text sizes
- 4:19larger than 24 pixels because of the
- 4:21increase in information density. But,
- 4:24honestly, one of the most important
- 4:25concepts of design is getting
- 4:27inspiration and doing research from a
- 4:28good source, like today's sponsor,
- 4:30Mobbin, who curates hundreds of
- 4:32thousands of mobile and web apps along
- 4:34with landing pages, too. So, you can
- 4:36always pull inspiration from real
- 4:37designs built by the top design teams in
- 4:40the world. [music] And if you're
- 4:41struggling with a specific section, just
- 4:43go and search for it and instantly pull
- 4:45up real-world examples with links to the
- 4:47live sites, too. If you're interested,
- 4:49you can check out Mobbin using the first
- 4:50link down below to get 20% off. Now,
- 4:53back to the video.
- 4:54>> [music]
- 4:57>> Colors are difficult and everyone has
- 4:59their own taste, but I'm a big fan of
- 5:01starting with one primary color.
- 5:03Generally, this is your brand color.
- 5:05Then, you can lighten it for a good
- 5:06background or darken it for text colors.
- 5:08Both good ways to incorporate subtle
- 5:10color and make an otherwise drab design
- 5:12look much more interesting. And with all
- 5:14of that, we're already halfway to a
- 5:16color ramp, which is what large
- 5:18companies use to build out chips,
- 5:19states, charts, and really anything
- 5:21else. But, I also think it's important
- 5:23as a beginner to let the color find you.
- 5:25Like an announcement bar to grab
- 5:27attention or a focus state on an input
- 5:30or the green new chip on a link. These
- 5:31are all semantic colors, which are
- 5:33colors that have meaning and provide
- 5:35signifiers to the user. Blue for trust,
- 5:37red for danger or urgency, yellow for
- 5:39warning, and green for success. Make
- 5:41sure you use color for purpose, not just
- 5:44for decoration.
- 5:45>> [music]
- 5:48>> Now, designing in dark mode presents
- 5:50some pretty interesting challenges for
- 5:52us. First, this card is using a light
- 5:54border, which creates a bit too much
- 5:55contrast. So, we'll lower that down. In
- 5:57dark mode, we don't have shadows like
- 5:59light mode, so to create depth, we need
- 6:01to have a lighter card than the
- 6:02background. So, I'll make that
- 6:04adjustment. This chip is also far too
- 6:06bright, so we can dim down the
- 6:07saturation and brightness and flip that
- 6:10for the text to create some hierarchy.
- 6:12There's also a ton of flexibility for
- 6:14deep purples, reds, or greens, not just
- 6:16navy blue or gray.
- 6:19>> [music]
- 6:21>> But, speaking of depth, shadows are a
- 6:23fantastic tool to use on light mode.
- 6:25This shadow, along with most, is too
- 6:27strong. So, reducing the opacity and
- 6:29dialing up the blur helps a lot. The
- 6:32strength you'll need depends on the
- 6:33foreground and background, but cards
- 6:35require less while content that sits
- 6:37above other content like popovers will
- 6:39need stronger shadows. We can even use
- 6:41these techniques with inner and outer
- 6:43shadows to create effects like raised
- 6:45tactile buttons. Just remember, if the
- 6:47shadow is the first thing you notice on
- 6:49a design, you're not using it right.
- 6:52>> [music]
- 6:54>> Now, to create strong designs, you'll
- 6:56need icons. Most icons are generally too
- 6:59large, so the trick is to get the line
- 7:01height of your font, in this case 24
- 7:03pixels, and make the icons the same size
- 7:05and then tighten up the text. Sidebar
- 7:07links like this are actually just
- 7:08buttons without a background until you
- 7:10hover, which are often called ghost
- 7:12buttons. And if we isolate one and
- 7:13center it, we've got a perfect
- 7:15standalone button. These are super
- 7:17common when you have a primary and
- 7:18secondary CTA side by side. And a good
- 7:21guideline for padding on these is to
- 7:22double the height for the width. And
- 7:25these can be done with or without icons,
- 7:27too.
- 7:31A good rule of design is when a user
- 7:33does anything, there should be a
- 7:35response. For example, every button
- 7:37needs at least four states: default,
- 7:39hovered, active or pressed, and
- 7:41disabled. Sometimes you'll need a
- 7:42loading state, too, with a spinner.
- 7:44Inputs are even more critical. You'll
- 7:46need a focus state when the user clicks
- 7:48in, error states with red borders and
- 7:49messages when something's wrong, and
- 7:51sometimes even warning states for
- 7:53optional issues. And this applies
- 7:55everywhere. Loading spinners when data
- 7:57is fetching, success messages when an
- 7:59action completes, even micro animations
- 8:01on scroll or swipe. Every interaction
- 8:04needs a response.
- 8:08And that brings us wonderfully into
- 8:10micro interactions. Micro interactions
- 8:12are a form of feedback, but they step
- 8:15things up a notch. For example, this
- 8:17copy button has states and feedback when
- 8:19we hover and click, but we still don't
- 8:21know that we've copied anything.
- 8:23Instead, if we have this chip slide up,
- 8:25that's a micro interaction that confirms
- 8:28our action. And these can range from
- 8:30highly practical to much more fun and
- 8:32playful.
- 8:37Finally, overlays are really important
- 8:39because if you screw them up, you're
- 8:40going to ruin the image and the text,
- 8:42too. In this case, we can't leave it as
- 8:44is, so we could add in a full-screen
- 8:46overlay, but it doesn't do the image
- 8:48justice. So, instead, add in a linear
- 8:50gradient that'll display the image then
- 8:52smoothly converge into a text-readable
- 8:54background. Or, if we're going for extra
- 8:57fancy, we can add in a progressive blur
- 8:59on top of the gradient for an even more
- 9:01modern look. And that is more or less
- 9:04every UI UX concept all wrapped up in 10
- 9:07minutes. If you want to check out
- 9:08Mobbin, it will be the first link down
- 9:10below and you can get the link to all of
- 9:12the Figma assets used in this video down
- 9:14there, too. Thank you so much for
- 9:16watching and I will see you in the next
- 9:17one.
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