Every Man Should Know These 5 Design Rules — Transcript
Full transcript
- 0:00Have you ever felt like your room is
- 0:01just okay? Fine on the surface, but you
- 0:04know it could be better. What's missing?
- 0:07Why is it not coming together? My name
- 0:09is Chad Audrey, and today I'm giving you
- 0:10five design rules that will build the
- 0:12room you've always wanted. If you're a
- 0:15returning subscriber, hit the thumbs up.
- 0:17If you're new here, hopefully by the end
- 0:18of this video, you'll be a subscriber.
- 0:21Remember that if you would like our help
- 0:22in designing your room, you can have
- 0:24that help by clicking the link in the
- 0:26description below. Design rule number
- 0:29one is to match undertones, not just
- 0:31colors. Most people think that they're
- 0:33matching colors. They're not. They're
- 0:35mixing temperatures. You can have two
- 0:37browns in a room that clash. One leans
- 0:40red, the other leans gray. On paper,
- 0:43they're both brown. In reality, they
- 0:45fight each other. Same thing with white.
- 0:47Warm white, cool white. Put those
- 0:49together and something doesn't feel
- 0:51right. How do you fix this? You pick a
- 0:53temperature and stay consistent. Warm or
- 0:56cool? Warm looks like walnut, brass,
- 0:58cream, and taupe. Cool would be
- 1:00charcoal, black, chrome, and crisp
- 1:03white. You can bend it slightly, but if
- 1:04the undertones don't agree, it's
- 1:06difficult for the room to lock in. Okay?
- 1:08So, now we have a decision to make. Warm
- 1:10or cool? How do we choose? You're not
- 1:12starting from scratch here. The room
- 1:14already has a direction. Your floor,
- 1:17your cabinets, your stone countertops,
- 1:19they've already decided. What you're
- 1:21doing now is deciding how far to push
- 1:23it. So, here's a test that you can do.
- 1:26Put a warm and cool sample next to your
- 1:28floor sofa. One will feel natural, the
- 1:30other's going to feel slightly off. That
- 1:33reaction is your answer. One of the most
- 1:35common issues we see is choosing the
- 1:37right paint color. It's easy to go wrong
- 1:39because there are so many options out
- 1:41there. I put together something simple.
- 1:43Five paint colors that consistently
- 1:45work. If you want a starting point that
- 1:47you can rely on, there's a link in the
- 1:49description. Design rule number two,
- 1:52every seat should have a purpose. Have
- 1:54you ever seen a room that felt full, but
- 1:56it wasn't functional. Where seating had
- 1:58been added without purpose. An extra
- 2:00chair here, a bench there, something
- 2:03that looks good, but serves no purpose.
- 2:06Be careful of that. Every seat should
- 2:08answer a question. Where do I sit to
- 2:10read? Where do people talk? Where do I
- 2:13relax at night? If it doesn't clearly
- 2:15serve a role, remove it. Fewer seats
- 2:18with purpose will always feel better
- 2:20than more seats without it. There is one
- 2:23exception. Not every chair needs to be
- 2:26used, but every chair needs to justify
- 2:28its presence. There are two types,
- 2:31functional seating used daily, and then
- 2:33atmospheric seating used rarely, but
- 2:36carries visual weight. An antique chair,
- 2:39a worn leather piece. It might not be
- 2:41sat in often, but it adds identity and
- 2:44history and presence. Where do people go
- 2:47wrong in this? They add something random
- 2:49and call it for the look, but it doesn't
- 2:52carry weight and it doesn't tell a
- 2:53story. So, it just becomes clutter.
- 2:56Here's the standard. Remove the chair.
- 2:58If the room improves, it didn't belong.
- 3:01If the room weakens, it was essential.
- 3:03Every seat should either be used or be
- 3:05worth looking at. Design rule number
- 3:08three is to repeat shapes across the
- 3:10room. This is subtle, but it's powerful.
- 3:13When shapes repeat, a room starts to
- 3:15feel connected. When they don't, it
- 3:17feels scattered. Think of a room with a
- 3:19round mirror, a square table, a curved
- 3:22sofa, and an angular chair. Nothing is
- 3:25relating, so the room never settles.
- 3:27Here's what you can do instead. Pick a
- 3:29shape and repeat it. Do you want a
- 3:31softer room? Include curves, rounded
- 3:34edges, and arches. Do you want something
- 3:36structured? Use straight lines, clean
- 3:38geometry, and sharp edges. You don't
- 3:40need perfection, you need repetition.
- 3:43Here's why this works. The brain is
- 3:45constantly trying to simplify what it
- 3:48sees. When shapes repeat, your brain
- 3:50groups them. These belong together. Now,
- 3:53instead of seeing separate pieces, it
- 3:55sees one system. That's why the room
- 3:57feels calm and controlled and
- 3:59intentional.
- 4:00>> [snorts]
- 4:00>> When everything is different, your brain
- 4:02keeps scanning, trying to find a
- 4:04pattern, trying to understand the logic,
- 4:06and that creates tension. Of course,
- 4:08there is an ideal balance. You don't
- 4:10want your entire home to feel like one
- 4:12giant hamster wheel, just this
- 4:14never-ending shape that you can't
- 4:16outrun. Use your dominant shape 60 to
- 4:1970% of the time, then include a
- 4:21secondary contrast 30 to 40% of the
- 4:24time. Your brain gets structure from the
- 4:26repetition, but it also is fed interest
- 4:29through variety. Design rule number four
- 4:32is to layer textures, not colors. When
- 4:35people want depth, they usually add more
- 4:37color. That becomes a problem because
- 4:39they end up with a blue rug, a black
- 4:42lamp, brown table, white walls, gray
- 4:44sofa. Now, the room is busier, but still
- 4:48flat. Why do people do this? Why is this
- 4:50their first reaction to use color to
- 4:53achieve depth? Because color is the
- 4:55easiest thing to change, and people
- 4:57confuse contrast with depth. Contrast is
- 5:00obvious, but depth is subtle. Here's the
- 5:04rule. Keep the palette right. Build
- 5:06depth through materials. Instead of more
- 5:09colors, use leather, wood grain, wool,
- 5:12stone, linen, metal. Now, everything can
- 5:15stay within two to three colors, but the
- 5:18room still feels rich and layered. This
- 5:20is one of the biggest differences
- 5:22between average interiors versus
- 5:24high-end interiors. Let me give you two
- 5:27examples for a better understanding.
- 5:29First, a living room. The color palette
- 5:31has brown, cream, and black accents.
- 5:34Now, let's layer in the textures. A
- 5:36smooth leather sofa, a rough wool rug, a
- 5:38matte wood coffee table, soft linen
- 5:41curtains, and aged brass lamp.
- 5:44Everything is staying within the same
- 5:46color family, but each surface reflects
- 5:49light differently. That difference is
- 5:51what your eye reads as depth. Another
- 5:54example, a bedroom. The color palette is
- 5:57deep charcoal, walnut, and off-white.
- 5:59You layer in an upholstered fabric
- 6:02headboard, crisp cotton bedding, a
- 6:04chunky knit throw, wood nightstands, a
- 6:07ceramic or stone lamp. No new colors
- 6:10added, but the room feels complete. The
- 6:13simple way to think about it, color
- 6:15changes the identity of a room, texture
- 6:17changes the quality of a room. So, if a
- 6:20room feels flat, don't ask, "What color
- 6:22should I add?" Ask, "What material is
- 6:25missing?"
- 6:26Design rule number five is that art
- 6:28should feel collected, not purchased all
- 6:30at once. This is where a lot of rooms
- 6:32lose authenticity. Everything matches,
- 6:35same frames, same sizes, same spacing.
- 6:39It looks correct, but it doesn't feel
- 6:41personal. Art should feel collected over
- 6:44time, even if it wasn't. You can do this
- 6:46by mixing frame finishes, varying sizes
- 6:49and proportions, combining subject
- 6:52matter, letting some pieces stand alone
- 6:54while others are grouped. You're
- 6:56creating the illusion of history, and
- 6:58this isn't just paintings, it's anything
- 7:00that expresses taste. Art, objects,
- 7:03books, sculptures, textiles. The brain
- 7:05is asking one question, was this built
- 7:08over time or was it done all at once?
- 7:11When everything matches, it reads as one
- 7:12decision. The story has been removed.
- 7:16Time never took place, and character is
- 7:19missing. So, what do you do instead? You
- 7:21introduce variation, different sizes,
- 7:24different finishes, different spacing,
- 7:26but still tied together by tone. Now it
- 7:29feels collected and earned. When every
- 7:32part of your room begins to relate,
- 7:34serve a purpose, and contribute to a
- 7:36larger idea, your room becomes rich,
- 7:39visually and emotionally. "Okay" will be
- 7:42a thing of the past. If you like the
- 7:44video, hit the thumbs up. If you feel
- 7:46like sticking around a while, feel free
- 7:48to subscribe. See you in the next one.
- 7:53>> [music]
- 7:59[music]
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