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Every Man Should Know These 5 Design Rules — Transcript

by The Masculine Home · 1,324 words · 202 segments · language en · Watch on YouTube

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  1. 0:00Have you ever felt like your room is
  2. 0:01just okay? Fine on the surface, but you
  3. 0:04know it could be better. What's missing?
  4. 0:07Why is it not coming together? My name
  5. 0:09is Chad Audrey, and today I'm giving you
  6. 0:10five design rules that will build the
  7. 0:12room you've always wanted. If you're a
  8. 0:15returning subscriber, hit the thumbs up.
  9. 0:17If you're new here, hopefully by the end
  10. 0:18of this video, you'll be a subscriber.
  11. 0:21Remember that if you would like our help
  12. 0:22in designing your room, you can have
  13. 0:24that help by clicking the link in the
  14. 0:26description below. Design rule number
  15. 0:29one is to match undertones, not just
  16. 0:31colors. Most people think that they're
  17. 0:33matching colors. They're not. They're
  18. 0:35mixing temperatures. You can have two
  19. 0:37browns in a room that clash. One leans
  20. 0:40red, the other leans gray. On paper,
  21. 0:43they're both brown. In reality, they
  22. 0:45fight each other. Same thing with white.
  23. 0:47Warm white, cool white. Put those
  24. 0:49together and something doesn't feel
  25. 0:51right. How do you fix this? You pick a
  26. 0:53temperature and stay consistent. Warm or
  27. 0:56cool? Warm looks like walnut, brass,
  28. 0:58cream, and taupe. Cool would be
  29. 1:00charcoal, black, chrome, and crisp
  30. 1:03white. You can bend it slightly, but if
  31. 1:04the undertones don't agree, it's
  32. 1:06difficult for the room to lock in. Okay?
  33. 1:08So, now we have a decision to make. Warm
  34. 1:10or cool? How do we choose? You're not
  35. 1:12starting from scratch here. The room
  36. 1:14already has a direction. Your floor,
  37. 1:17your cabinets, your stone countertops,
  38. 1:19they've already decided. What you're
  39. 1:21doing now is deciding how far to push
  40. 1:23it. So, here's a test that you can do.
  41. 1:26Put a warm and cool sample next to your
  42. 1:28floor sofa. One will feel natural, the
  43. 1:30other's going to feel slightly off. That
  44. 1:33reaction is your answer. One of the most
  45. 1:35common issues we see is choosing the
  46. 1:37right paint color. It's easy to go wrong
  47. 1:39because there are so many options out
  48. 1:41there. I put together something simple.
  49. 1:43Five paint colors that consistently
  50. 1:45work. If you want a starting point that
  51. 1:47you can rely on, there's a link in the
  52. 1:49description. Design rule number two,
  53. 1:52every seat should have a purpose. Have
  54. 1:54you ever seen a room that felt full, but
  55. 1:56it wasn't functional. Where seating had
  56. 1:58been added without purpose. An extra
  57. 2:00chair here, a bench there, something
  58. 2:03that looks good, but serves no purpose.
  59. 2:06Be careful of that. Every seat should
  60. 2:08answer a question. Where do I sit to
  61. 2:10read? Where do people talk? Where do I
  62. 2:13relax at night? If it doesn't clearly
  63. 2:15serve a role, remove it. Fewer seats
  64. 2:18with purpose will always feel better
  65. 2:20than more seats without it. There is one
  66. 2:23exception. Not every chair needs to be
  67. 2:26used, but every chair needs to justify
  68. 2:28its presence. There are two types,
  69. 2:31functional seating used daily, and then
  70. 2:33atmospheric seating used rarely, but
  71. 2:36carries visual weight. An antique chair,
  72. 2:39a worn leather piece. It might not be
  73. 2:41sat in often, but it adds identity and
  74. 2:44history and presence. Where do people go
  75. 2:47wrong in this? They add something random
  76. 2:49and call it for the look, but it doesn't
  77. 2:52carry weight and it doesn't tell a
  78. 2:53story. So, it just becomes clutter.
  79. 2:56Here's the standard. Remove the chair.
  80. 2:58If the room improves, it didn't belong.
  81. 3:01If the room weakens, it was essential.
  82. 3:03Every seat should either be used or be
  83. 3:05worth looking at. Design rule number
  84. 3:08three is to repeat shapes across the
  85. 3:10room. This is subtle, but it's powerful.
  86. 3:13When shapes repeat, a room starts to
  87. 3:15feel connected. When they don't, it
  88. 3:17feels scattered. Think of a room with a
  89. 3:19round mirror, a square table, a curved
  90. 3:22sofa, and an angular chair. Nothing is
  91. 3:25relating, so the room never settles.
  92. 3:27Here's what you can do instead. Pick a
  93. 3:29shape and repeat it. Do you want a
  94. 3:31softer room? Include curves, rounded
  95. 3:34edges, and arches. Do you want something
  96. 3:36structured? Use straight lines, clean
  97. 3:38geometry, and sharp edges. You don't
  98. 3:40need perfection, you need repetition.
  99. 3:43Here's why this works. The brain is
  100. 3:45constantly trying to simplify what it
  101. 3:48sees. When shapes repeat, your brain
  102. 3:50groups them. These belong together. Now,
  103. 3:53instead of seeing separate pieces, it
  104. 3:55sees one system. That's why the room
  105. 3:57feels calm and controlled and
  106. 3:59intentional.
  107. 4:00>> [snorts]
  108. 4:00>> When everything is different, your brain
  109. 4:02keeps scanning, trying to find a
  110. 4:04pattern, trying to understand the logic,
  111. 4:06and that creates tension. Of course,
  112. 4:08there is an ideal balance. You don't
  113. 4:10want your entire home to feel like one
  114. 4:12giant hamster wheel, just this
  115. 4:14never-ending shape that you can't
  116. 4:16outrun. Use your dominant shape 60 to
  117. 4:1970% of the time, then include a
  118. 4:21secondary contrast 30 to 40% of the
  119. 4:24time. Your brain gets structure from the
  120. 4:26repetition, but it also is fed interest
  121. 4:29through variety. Design rule number four
  122. 4:32is to layer textures, not colors. When
  123. 4:35people want depth, they usually add more
  124. 4:37color. That becomes a problem because
  125. 4:39they end up with a blue rug, a black
  126. 4:42lamp, brown table, white walls, gray
  127. 4:44sofa. Now, the room is busier, but still
  128. 4:48flat. Why do people do this? Why is this
  129. 4:50their first reaction to use color to
  130. 4:53achieve depth? Because color is the
  131. 4:55easiest thing to change, and people
  132. 4:57confuse contrast with depth. Contrast is
  133. 5:00obvious, but depth is subtle. Here's the
  134. 5:04rule. Keep the palette right. Build
  135. 5:06depth through materials. Instead of more
  136. 5:09colors, use leather, wood grain, wool,
  137. 5:12stone, linen, metal. Now, everything can
  138. 5:15stay within two to three colors, but the
  139. 5:18room still feels rich and layered. This
  140. 5:20is one of the biggest differences
  141. 5:22between average interiors versus
  142. 5:24high-end interiors. Let me give you two
  143. 5:27examples for a better understanding.
  144. 5:29First, a living room. The color palette
  145. 5:31has brown, cream, and black accents.
  146. 5:34Now, let's layer in the textures. A
  147. 5:36smooth leather sofa, a rough wool rug, a
  148. 5:38matte wood coffee table, soft linen
  149. 5:41curtains, and aged brass lamp.
  150. 5:44Everything is staying within the same
  151. 5:46color family, but each surface reflects
  152. 5:49light differently. That difference is
  153. 5:51what your eye reads as depth. Another
  154. 5:54example, a bedroom. The color palette is
  155. 5:57deep charcoal, walnut, and off-white.
  156. 5:59You layer in an upholstered fabric
  157. 6:02headboard, crisp cotton bedding, a
  158. 6:04chunky knit throw, wood nightstands, a
  159. 6:07ceramic or stone lamp. No new colors
  160. 6:10added, but the room feels complete. The
  161. 6:13simple way to think about it, color
  162. 6:15changes the identity of a room, texture
  163. 6:17changes the quality of a room. So, if a
  164. 6:20room feels flat, don't ask, "What color
  165. 6:22should I add?" Ask, "What material is
  166. 6:25missing?"
  167. 6:26Design rule number five is that art
  168. 6:28should feel collected, not purchased all
  169. 6:30at once. This is where a lot of rooms
  170. 6:32lose authenticity. Everything matches,
  171. 6:35same frames, same sizes, same spacing.
  172. 6:39It looks correct, but it doesn't feel
  173. 6:41personal. Art should feel collected over
  174. 6:44time, even if it wasn't. You can do this
  175. 6:46by mixing frame finishes, varying sizes
  176. 6:49and proportions, combining subject
  177. 6:52matter, letting some pieces stand alone
  178. 6:54while others are grouped. You're
  179. 6:56creating the illusion of history, and
  180. 6:58this isn't just paintings, it's anything
  181. 7:00that expresses taste. Art, objects,
  182. 7:03books, sculptures, textiles. The brain
  183. 7:05is asking one question, was this built
  184. 7:08over time or was it done all at once?
  185. 7:11When everything matches, it reads as one
  186. 7:12decision. The story has been removed.
  187. 7:16Time never took place, and character is
  188. 7:19missing. So, what do you do instead? You
  189. 7:21introduce variation, different sizes,
  190. 7:24different finishes, different spacing,
  191. 7:26but still tied together by tone. Now it
  192. 7:29feels collected and earned. When every
  193. 7:32part of your room begins to relate,
  194. 7:34serve a purpose, and contribute to a
  195. 7:36larger idea, your room becomes rich,
  196. 7:39visually and emotionally. "Okay" will be
  197. 7:42a thing of the past. If you like the
  198. 7:44video, hit the thumbs up. If you feel
  199. 7:46like sticking around a while, feel free
  200. 7:48to subscribe. See you in the next one.
  201. 7:53>> [music]
  202. 7:59[music]

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