Esclavage, racisme, whitewashing : Ces jeux vidéo problématiques - Disculture EP.2 — Transcript
Full transcript
- 0:00Welcome to Culture, our monthly talk
- 0:02show where we decipher video games and
- 0:04pop culture to understand what they say
- 0:06about our society. I'm Michaël. I
- 0:18analyze video games and the way they
- 0:21inspire and inspire our society, with a
- 0:23particular focus on their development
- 0:25on the African continent. And just like
- 0:28the very first show, I have the
- 0:30pleasure of co-hosting this show with
- 0:32Jane. Hi Jane.
- 0:33Hi. Hi everyone, and welcome to episode
- 0:35number 2. It's going to be great. Today
- 0:37, we're going to talk about colonialism
- 0:39and decolonialism. The goal is to
- 0:41really try to understand why and how we
- 0:43find these mechanisms, even in video
- 0:45games. I know that this may always
- 0:48surprise some people, but it's good to
- 0:49ask ourselves these questions, like why
- 0:51is it always white Westerners who
- 0:53discover new worlds through games? I'm
- 0:56thinking of Raoft, Nathan Drake from
- 0:58Uncharted, and so on. How is all that
- 1:00going to be a problem too? Today's
- 1:03topic, and we're going to clear all
- 1:05that up together today.
- 1:08Yes, this subject must be approached as
- 1:10delicately as the wild coast of an
- 1:13unknown island, and we cannot do it
- 1:15without guests Hakim and Medy. Okay,
- 1:18I'll let you introduce yourself, Hakim.
- 1:20Well,
- 1:20my name is Hakim Omiri, so I do
- 1:23stand-up comedy. I have a show called
- 1:25Contex that I perform every week at the
- 1:28Théâtre des Maturins in Paris and on
- 1:30tour throughout France. So, I'm a
- 1:33comedian and an author because I write
- 1:35my own texts, and I co-wrote the show.
- 1:38As for the show, I also have a show on
- 1:40Radio Nova every week called Larry Post
- 1:42where we talk about current events and
- 1:43make jokes about them to help us digest
- 1:45the world we live in a little better.
- 1:49Yes. And we also have Medy Medy
- 1:51Darfouffi, you are a researcher, author
- 1:53of the book Racisme et jeux vidéo that
- 1:56I have right here and in fact we are
- 1:58going to base ourselves on that to
- 2:00address all these themes today. You are
- 2:03also a lecturer at the University of
- 2:05Paris 8 and you are also the masked man
- 2:08today.
- 2:09Yes. Well, we are living in dangerous
- 2:11times, aren't we? So it is better to
- 2:13preserve your anonymity for greater
- 2:15security. And hey, Covid is not over.
- 2:19It is
- 2:21good to protect yourself.
- 2:22Very good. And then we will end the
- 2:24show with our two columns to share our
- 2:27thoughts on video game recommendations,
- 2:29cinema, and culture. And then right
- 2:32away with our two guests, we are going
- 2:34to do a quiz to get to know them better
- 2:36and, uh, so I will explain the
- 2:38principle to you. So the quiz on
- 2:40sculpture based on video games that we
- 2:41will have to translate into French, we
- 2:43will ask you to simply find the titles.
- 2:45So we're going to start off easy, very
- 2:47slowly with Jane. It's not The Hunger
- 2:48Games, you know? You've just tried to
- 2:50guess, and then we'll see. We're going
- 2:51to try to test your video game
- 2:53knowledge a little bit. If I say, "Your
- 2:55papers, please," does that remind you
- 2:57of a game?
- 2:58Papers, Please.
- 2:59Papers, Please. Let's go. Did you know
- 3:01that?
- 3:01No.
- 3:02The game is incredible.
- 3:03Oh yeah?
- 3:03Oh yeah. If you're not very political,
- 3:05I recommend you check it out.
- 3:07Okay. But how do you play it? What kind
- 3:09of game is it?
- 3:10What kind of game is it? Let's say it's
- 3:12a game that's a bit of a management
- 3:13game.
- 3:13Yeah, actually, you manage. You're
- 3:15given permission, so people come to you
- 3:17and you have to decide whether to let
- 3:18them in or not. So it doesn't get more
- 3:20political than that.
- 3:21Very, very interesting on the subject
- 3:22of immigration and whether to let
- 3:23people through or not.
- 3:24Okay.
- 3:25Uh, then the Elder Ring. Does that ring
- 3:28a bell? Elden Ring.
- 3:31Elden Ring.
- 3:33But Trichey, a great connoisseur.
- 3:36I took off my glasses, I can't look.
- 3:38Maisy, a great researcher. So he knows
- 3:40the Elder Ring. Yeah, it's Elden Ring.
- 3:42I wonder if people have it, the people
- 3:44watching us. Okay, 3rd, 3rd, obviously,
- 3:473rd game, Call of Duty. I think you'll
- 3:50know that. Yes. And the second part,
- 3:53Call of Duty. The Black Ops Dark
- 3:56Operators.
- 3:57Yeah, that's it.
- 3:59Exactly. It's a game to see if you're
- 4:01English. Actually, it's not a game.
- 4:03There will
- 4:04be little...There will be little
- 4:05subtleties, you'll see.
- 4:06Seriously. Okay. 4th, 4th game, Beast
- 4:09Crossing.
- 4:13Ah, that's tough, huh? That's
- 4:15all, I could have done a more literal
- 4:16translation but that's not the goal.
- 4:18Yeah, otherwise it would have been too
- 4:19easy.
- 4:20Animal Crossing if you prefer.
- 4:23Ah, Animal Crossing.
- 4:24There you go, it's not bad. It's not
- 4:25bad.
- 4:26Okay. After that, I'll leave you and
- 4:27I'll let Michael continue. Dark Souls.
- 4:31Dark Souls. Yeah, I admit it. You speak
- 4:35English well, I think. You seem to have
- 4:37a good level of English. Okay. Last one
- 4:38for me,
- 4:39The Void Knight. By the way, a little
- 4:44hint, there's a game that came out
- 4:46recently.
- 4:47Yeah. Yeah, exactly. Last fall.
- 4:49The Void Knight. Do you have it?
- 4:51Very famous.
- 4:52Something.
- 4:53Yeah. Holo
- 4:56is Hollow. Small indie game, very
- 4:58difficult, too difficult for me, but
- 5:00that I recommend to everyone because
- 5:02it's an incredible license. What's
- 5:03the concept? It's
- 5:05a platform and adventure game where you
- 5:08play a little creature who has to fight
- 5:10. Think about it, you see a bit like
- 5:13Ori. And well, it's a bit in that style
- 5:15,
- 5:16except that it's very difficult.
- 5:17Yeah, it's really for hardcore players.
- 5:19Often, 2D games like this,
- 5:22yeah, uh, which have a slightly old
- 5:24design but remodeled with it, make them
- 5:26very difficult. They're not games,
- 5:30yeah, but it's still a masterclass in
- 5:31terms of graphics. It takes place in a
- 5:34world of insects. I really invite you
- 5:36to try it. It's very, very
- 5:37OK. Well, I'll continue
- 5:39with my own war. My own war, does that
- 5:42ring a bell? Hm.
- 5:44Now, you can do a literal translation,
- 5:45I can...
- 5:46Yeah, you can almost do a literal
- 5:47translation. There's a little pun in it
- 5:48. It's a survival strategy game that
- 5:53came out a few years ago.
- 5:57I have it.
- 5:57You don't have it?
- 5:58Say War of Mine.
- 6:00Oh no, I don't know it.
- 6:01Disir of Mine is a game that came out,
- 6:03I think, in the 2010s.
- 6:05And so the goal is precisely that we
- 6:07are survivalists in a time of war. I
- 6:10think it's, uh, it's linked to the
- 6:11Sarayevo War. It's a bit of a
- 6:13reinterpretation of that. It's a game.
- 6:16Yeah. Yeah. And it's a game that also
- 6:19has the advantage of being able to
- 6:20donate funds to charities from time to
- 6:23time. So it works well like that. So
- 6:26from time to time, they say, for 2
- 6:27weeks, all the revenue is donated to
- 6:29such and such a charity. So I invite
- 6:31you to discover it.
- 6:33OK.
- 6:35So another title that's a bit subtle,
- 6:37the two go hand in hand. You're not far
- 6:43off. We're not far off.
- 6:46It says everything.
- 6:47Exactly. It says everything. Great game
- 6:49too. Very good.
- 6:50Yeah. Did you play it yourself?
- 6:53I haven't finished it, but I did it, I
- 6:54did it, well, I played a part of it and
- 6:56I had a really good time with it, and I
- 6:58just don't have time to do it anymore.
- 7:02I had to start reposting again because
- 7:03I discovered it not long ago. It's full
- 7:07of little challenges, lots of little
- 7:08levels, little snacks, and you have to
- 7:09be cooperative. It's a
- 7:11two-player game for people who like to
- 7:12play with other people.
- 7:13The title is really the most perfect
- 7:15for this type of game. I have three
- 7:18more suggestions for you. So this one
- 7:19is much harder. It's called To Split
- 7:22the Tower. It's
- 7:25complicated.
- 7:26Yeah, that one's hard. It's a game
- 7:28that's
- 7:29also indie games. Yeah, that's it.
- 7:30We're indie games, like ROG Light.
- 7:33Uh, not far, not far,
- 7:36not far. It's not even your
- 7:37Focus on To Split. What do you say to
- 7:39split?
- 7:41Uh, good luck. You're watching Medy.
- 7:45Medy is supposed to find it, I think.
- 7:47Come on, come on, I'll tell you. It's
- 7:49Slayp, I don't know if you're familiar
- 7:52with it, an independent game but which
- 7:54also has a huge community, where you
- 7:56have to climb a whole tower and defeat
- 7:58enemies. It's a turn-based game. Well,
- 8:01in any case, it's. I invite you to try
- 8:03it too, it's really cool. It's not very
- 8:05pretty but it's great.
- 8:06OK.
- 8:06I haven't played it yet, but
- 8:07yeah. I'm going to spend way too much
- 8:09time on it.
- 8:11So, I love this one. Uh, picnic, same
- 8:13thing, indie game too. I told you, it's
- 8:16getting faster and faster.
- 8:17But picnic, how do you translate that
- 8:18to picnic?
- 8:19So, do it, do it in the Japanese
- 8:21version.
- 8:22Yeah. Japanese.
- 8:23How do you say picnic in Japanese?
- 8:25Pik.
- 8:26There you go, exactly. Picounico, which
- 8:28is a little game, a very funny, very
- 8:30colorful little game where you have
- 8:32characters with long legs who kick each
- 8:34other with a little interesting
- 8:36political moment, a subtitle, a really
- 8:38interesting political sub-discourse.
- 8:41And the last one too. So, the
- 8:44association of red underpants.
- 8:46I didn't know about it. That's
- 8:47true.
- 8:49Uh, same thing, you can almost
- 8:50translate it literally. So, where is it
- 8:53maybe the red underpants club?
- 8:55Yeah, that's it. Yeah, the red
- 8:56underpants club. I think that will help
- 8:58you more,
- 8:59right?
- 9:01So, The Red Strings Club, which is a
- 9:04discussion game that takes place in a
- 9:06cafe. So, I don't have any more details
- 9:09but I do know that it's also quite
- 9:11popular among independent games. There
- 9:13you go.
- 9:13And what's the goal of the game?
- 9:14I don't remember.
- 9:16I didn't want anyone to ask me that
- 9:18question. You'll
- 9:20all go and watch, you figure it out for
- 9:22yourself.
- 9:23Just because there was a stream.
- 9:27No, but it's funny. But then, it allows
- 9:28us to get to know you a little bit, to
- 9:30know where you are, where you are in
- 9:32terms of video games. You're a big
- 9:34gamer too, Hakim.
- 9:35Quite a bit. Yeah. In fact, I played
- 9:37way too much
- 9:39and for a while, when I was a teenager,
- 9:41I even wanted to become a video game
- 9:43tester and so on.
- 9:44I spent my time in front of Game One.
- 9:46Yeah.
- 9:48watching Marcus and Game One and in
- 9:50fact I put that aside because when I
- 9:53put on a game, as I was explaining to
- 9:56you earlier, I can't stop. I can play
- 10:01for hours. I really get into a world
- 10:04and what's next to it doesn't exist
- 10:07and in fact it makes me miss out on too
- 10:08many things. So I tried to slow down
- 10:10for a while, for example, I hadn't
- 10:12bought a PlayStation. I had sold all my
- 10:15consoles because
- 10:17I was spending too much time on them.
- 10:18Oh yeah, that was radical. And since I
- 10:21needed to move forward on the new show,
- 10:22to write it and so on, well, when the
- 10:24consoles came out, the PS5, I didn't
- 10:26buy it for example
- 10:28and I just bought it this year.
- 10:30Yeah.
- 10:30And so now, I'm catching up on games
- 10:31that people told me, "Well, it's been a
- 10:32long time since I played." Yeah, well
- 10:34leave me alone.
- 10:35Now, you're back in the game.
- 10:37Yeah, I've been back in the game since
- 10:38this year, really.
- 10:39Okay. But if we were to ask you about,
- 10:41uh, video game heroes or video games in
- 10:44general that have left a mark on you,
- 10:46can you name any games like that that
- 10:48are very dear to you?
- 10:51Well, maybe in the very first video
- 10:53games that I knew, Dungeon Master,
- 10:56which for me is a game whose mechanics
- 10:58don't necessarily include all of them.
- 11:02That was in the late 80s
- 11:04on Atari. It was a really cool game. I
- 11:08didn't know Dungeon Masters. I admit it
- 11:10. I think maybe I wasn't born, I don't
- 11:13know, at that time. I only
- 11:15know the numbers, I haven't played.
- 11:16And what about you, Hakim, what are
- 11:18your favorite games? I feel like I'm
- 11:21being a bit obvious, but I love The
- 11:23Last of Us, both of them.
- 11:26And the last one is just incredible. I
- 11:29haven't watched the series because I'm
- 11:31afraid it would distort what I knew
- 11:33about the game too much, and I wondered
- 11:35if it really brought me something more?
- 11:38And then not everyone seemed to be
- 11:39unanimous about this series. So I put
- 11:42it aside for a bit. Maybe I'll end up
- 11:44watching it anyway.
- 11:45But in any case, The Last of Us, this
- 11:47kind of game, is really what I love.
- 11:48It's the
- 11:49same for me, I didn't do the I didn't
- 11:50do I didn't watch the series because
- 11:52again, I was a little afraid of what it
- 11:53would be like, but most people liked it
- 11:55. Yeah,
- 11:56yeah, yeah. Yeah, the game and the
- 11:58series.
- 11:59I realized in hindsight that people
- 12:01mostly criticized the actress
- 12:03more than the series
- 12:05and so I thought maybe it's worth it.
- 12:08Okay, you have to
- 12:11at least at the very least and then if
- 12:13you can, if you want to go watch the
- 12:14movie.
- 12:15Yeah. Well,
- 12:16the series.
- 12:16Alright. Maybe the last question. Did
- 12:18you have a hero from your childhood who
- 12:20spoke to you more than another?
- 12:23H
- 12:25I see you squinting.
- 12:26In my childhood, there was Ulis 31.
- 12:28Oh of course.
- 12:30We always talk about games, or even
- 12:32outside of games.
- 12:33Oh no. Well, for me it's definitely
- 12:35Sang Goku.
- 12:36Sang Goku the base.
- 12:37Oh yeah, no or
- 12:38not Vegeta.
- 12:39No no, I'm on the side of the good guys
- 12:40. Meok.
- 12:41Ah but Vegeta is good, huh? Excuse me.
- 12:43Yes, he becomes so after what. And
- 12:45again.
- 12:46He has an oversized ego.
- 12:47We can feel that he keeps his anger.
- 12:49Yeah yeah. No no, I was a fan of Sangu
- 12:52Sangohan. They were characters that I
- 12:55found incredible and who instilled less
- 12:57values than I still have today. Hm.
- 13:00Like what,
- 13:02uh, no, but the...I was a boxer for
- 13:04years and, the fact of training, uh, to
- 13:07learn something and master it, and
- 13:10spending time on it, and, and, and
- 13:12integrating that the fact that it's
- 13:15hard is part of the learning, and that,
- 13:18uh, makes you even more proud of
- 13:20yourself when you manage to master
- 13:22something, well it's...and then
- 13:25fighting to save your friends.
- 13:28In short, all that is super important,
- 13:31courage, discipline, it's very shonen,
- 13:34it's very Japanese. The basis of shonen
- 13:36or
- 13:37completely.
- 13:38And for you Mé,
- 13:40apart from Lis 31.
- 13:41Yeah, it's true that you already said
- 13:43it, sorry. Ulis 31 at the base. Yeah.
- 13:45Yes. Yes.
- 13:46Yes. In my youth. Yes. And but in fact,
- 13:48I preferred the character of Tis but
- 13:49well, less well-known of course.
- 13:51Yeah, I admit it. I don't see. However,
- 13:53I know the Ulysses 31 theme song well.
- 13:55I won't sing it for you. You'll have to
- 13:56come and see me.
- 13:57I know the words by heart. If you want,
- 13:59we'll do a little karaoke right after.
- 14:03Come on, let's jump into the subject at
- 14:04Piedin. So video games and colonization
- 14:07, decolonization. I'll start by
- 14:10mentioning some strategy video games
- 14:11that are the equivalent of board games
- 14:13like Risk, for those who don't know.
- 14:15For example, there are games like
- 14:17Civilization,
- 14:18Humanind, Edge of Empire, and the Total
- 14:21War series. In fact, we often have this
- 14:24exhilarating feeling when playing these
- 14:26games, of building, expanding,
- 14:28dominating, and advancing our people.
- 14:30We start with a small village, we
- 14:32explore, we colonize new territories,
- 14:34and all of this is often presented as a
- 14:36victory,
- 14:36like a conquest.
- 14:37Absolutely. Yeah. Yeah, absolutely. And
- 14:41then, if we look at it more closely,
- 14:43especially as adults, these games don't
- 14:45just tell stories inspired by our past,
- 14:47they also tell a certain vision of
- 14:49history, that of progress, conquest,
- 14:51and technical and cultural superiority.
- 14:55And through this program, I wanted us
- 14:57to see with you, based on your
- 14:58experiences and your research, if there
- 15:00aren't other ways of approaching the
- 15:02history of humanity through video games
- 15:04that could be somewhat decolonized or
- 15:06approached from a different perspective
- 15:08. Yeah, I'd like to know because you've
- 15:12studied this issue extensively in your
- 15:14book Racism and Video Games. What are
- 15:18the general findings that you made in
- 15:20your book about what our video games
- 15:22actually tell us today, about colonial
- 15:25issues, racial issues, and so on? What
- 15:28would your general findings be? Well,
- 15:32the findings are first of all that
- 15:33there has been an evolution in recent
- 15:35years, but the observation is that we
- 15:37are primarily dealing with a cultural
- 15:40industry and therefore, like any
- 15:41cultural industry, we are going to try
- 15:43to reach as many people as possible,
- 15:47and as many as possible with purchasing
- 15:49power. And therefore, as we can see,
- 15:52Africa represents a tiny share of the
- 15:54global video game market. So in a way,
- 15:59yeah. A little more now, but it's still
- 16:03tiny.
- 16:05And so, well, we shouldn't be too
- 16:07surprised that the video game industry
- 16:09is primarily aimed at a kind of
- 16:11audience that will constitute a
- 16:13standard and that will apply to
- 16:15everyone.
- 16:17So in addition to these economic
- 16:19realities, of course, the evolution
- 16:21comes from the demands and activity of
- 16:23the public, which will mean that we
- 16:25will ask to see something different. Hm
- 16:28.
- 16:29The industry has more or less
- 16:31considered this for, let’s say, 15 to
- 16:3320 years. And in recent years, there
- 16:36have been some interesting examples
- 16:38with the emergence of a somewhat
- 16:40independent sector.
- 16:42Yeah.
- 16:42Or semi-independent. And that is
- 16:45somewhat where we also hope to see some
- 16:48different proposals emerge. Well, there
- 16:50are also big titles that offer slightly
- 16:53different representations and, above
- 16:55all, how can I put it, it's also the
- 16:57way in which the public takes ownership
- 16:59of games that counts, and that's
- 17:01sometimes a little neglected. Yes, it's
- 17:04true that we don't do enough. I think
- 17:05we pay attention to the way in which
- 17:07players, and especially the regular
- 17:09players, or at least those we see a
- 17:11little less, approach video games. You,
- 17:13who we were talking to earlier, are a
- 17:15big gamer. You're playing Skyrim again,
- 17:17as you told me earlier backstage. Are
- 17:19these questions that you've ever asked
- 17:21yourself while playing video games?
- 17:23What does it mean? Does it have a more
- 17:27or less negative influence? The
- 17:29messages that are sent to me through
- 17:30video games, have you ever asked
- 17:31yourself this question or not?
- 17:32Yeah. Yeah. Often. I think the first
- 17:36time I asked myself it was when I
- 17:37joined Medal of Honor, I think the 2nd
- 17:40or 3rd. And I said to myself, "But in
- 17:43fact, in all the games, we kill the
- 17:44Germans." And in fact, it was finally
- 17:47that the Nazis are an
- 17:50easily identifiable bad guy, they're
- 17:51just bad guys, we never think of
- 17:52anything other than that, you know. And
- 17:55then, uh, and then, I realized, uh,
- 17:57when I got the Xbox, that the bad guys
- 18:00were always the Arabs who were shot at.
- 18:03And then after that, I started to make
- 18:05connections. In fact, as you grow up,
- 18:07at first, you're a bit young, you don't
- 18:08ask yourself any questions, then you
- 18:10become a teenager and you say, "But
- 18:11wait, the guys who are always being
- 18:12shot at, they look a lot like me."
- 18:14And then in the movies, you say, "Okay,
- 18:16so it's the Russians, the Arabs, the
- 18:17blacks, and then you say, OK." In fact,
- 18:19it's always the same. Then, there is
- 18:22and since there is an American hegemony
- 18:24, at least at that time, that was very
- 18:27much the case, you realize that the bad
- 18:30guys are the countries that the United
- 18:33States is going to attack or plunder,
- 18:36like Vietnam and so on. And, as time
- 18:39went on, I realized that the cowboys
- 18:40and the bad guys are the Indians, when
- 18:42in fact it should be the other way
- 18:44around, and so on. And in fact, that's
- 18:47how you get people to think that the
- 18:49bad guy is the good guy. There's also a
- 18:53kind of American imperialism through
- 18:54video games.
- 18:55Yeah. Yeah. As they say, soft power, we
- 18:57don't realize it, but it's really,
- 18:59really powerful. You play because when
- 19:03you play a character, you're obviously
- 19:05good. Well, you're on the right side;
- 19:07you won't play. Or it's established
- 19:09that you're a bad guy and so you do
- 19:11whatever you want, and that's the
- 19:12principle of the game. But most of the
- 19:15time, you're supposed to be a hero and
- 19:16sometimes the story you're defending
- 19:18stinks, right?
- 19:19Yeah, yeah, yeah, that's for sure. And
- 19:21then it's true that the example of
- 19:22cowboys and Indians is exactly that.
- 19:26It's really growing up that you realize
- 19:28that, oh, it's not necessarily the
- 19:30things we see in Westerns, the things
- 19:32that make sense, that do justice. And I
- 19:36wanted to ask you, Medy, in particular.
- 19:38Well, what game are we talking about
- 19:40exactly? Do you have names of games,
- 19:42types of games that are a bit recurrent
- 19:45and that have this pattern? This
- 19:48pattern of embodying hegemony, a bit of
- 19:51hegemonic discourse? In fact, well, you
- 19:54mentioned quite a few war games.
- 19:56Yeah.
- 19:56And it's true that it's really the site
- 19:59par excellence of this imperialist
- 20:01propaganda discourse and unfortunately,
- 20:04it doesn't change much.
- 20:07But then they create it for you in
- 20:09universes with extraterrestrials,
- 20:11things like that. Hello, you say, OK,
- 20:15well, we're fighting against
- 20:16extraterrestrials. So, suddenly, it's
- 20:19possible that we've targeted a
- 20:21particular ethnic group but it's still
- 20:23always foreign.
- 20:25Yeah. Even in medieval fantasy games,
- 20:27where orcs are represented in a way
- 20:28that makes you think, "Oh, isn't there
- 20:30some thought behind that?" What? But
- 20:33it's true that we were talking about
- 20:35games like Tropico, Resident Evil 5,
- 20:37where there were major controversies
- 20:39about the representation of Arabs and
- 20:41black people. Far Cry, Battlefield, and
- 20:46Battlefield 3, with a really crude
- 20:48vision of Iran.
- 20:52Call of Duty and the like love doing
- 20:54that. I call it Arabistan, because it's
- 20:56usually "no, but the bad Arabs", always
- 20:59the bad terrorists. And then, I don't
- 21:01know if you've noticed, they usually
- 21:02put a kind of filter, a bit greenish or
- 21:04a bit orange, to clearly indicate that
- 21:06this is not the Western world and that
- 21:07they are the bad guys, and that they
- 21:09are the ones who need to be killed.
- 21:10Yeah, it's like in
- 21:12the movies, when you're in Mexico, it's
- 21:14more orange and yellow, of course, and
- 21:16when you're in the United States, it's
- 21:19more blue and green. Yeah,
- 21:23the colorimetry that you put on a
- 21:25country systematically influences the
- 21:28way you perceive it. Often, a hot
- 21:31country is a dirty country, a
- 21:32country that isn't very developed, and
- 21:35they all generally resemble what we
- 21:40were talking about earlier, but in
- 21:42Resident Evil 5, we're going to play a
- 21:44kind of white savior who comes with his
- 21:47team to kill zombies, Africans in Kenya
- 21:49. They exterminate the Africans who are
- 21:53zombies, and no one asked the question,
- 21:55well, that could actually seem
- 21:57problematic. They still have a Kenan
- 22:00woman on their team, but to be honest,
- 22:02she doesn't really look like a Kenan,
- 22:04they just made us think she was a Kenan
- 22:07because they put her skin a little
- 22:09darker. She's exoticized because, well,
- 22:13she wears clothes, she has leopard
- 22:15skins and the like, very sexualized,
- 22:18and she's supposedly a bit of a
- 22:20guarantee to go and kill some kignans.
- 22:23So in fact, there's no thought given to
- 22:26what message it could send to propose a
- 22:28concept like that.
- 22:30Yeah. Yeah, exactly. And so, we cut you
- 22:32off, you were saying Sorry, you
- 22:34intervened.
- 22:35No, but I think the main thing is, yes,
- 22:37yes. Well, after that, uh, the thing is
- 22:40that we can also focus on, I would say,
- 22:43the American representations of the
- 22:45issue, but it's something that's much
- 22:47broader than that. These are problems
- 22:51that go beyond American imperialism
- 22:53with its specificities. And then, well,
- 22:57for the example of Resident Evil 5,
- 22:59what's interesting is that it's a
- 23:01Japanese game that's made for the
- 23:03global market. And what's interesting
- 23:06is that the controversies surrounding
- 23:09the game and its racism were built
- 23:11around the promotional material and the
- 23:13trailer. That is to say, there's also
- 23:17this thing where, well, when you play a
- 23:20game, there's always a moment when you
- 23:23forget, well, the nature of the
- 23:25opponents and so on. That's not really
- 23:28the point in this type of game anymore,
- 23:31because in this type of survival game,
- 23:34exploration and combat, it's not really
- 23:36about the story, it's not like Last of
- 23:39Us. You don't expect a polished story
- 23:41with complex characters. Well, there
- 23:44are often outlets.
- 23:46Yeah. And so, there's always a moment,
- 23:49it's interesting when you do surveys
- 23:51with people of color and gender and
- 23:53sexual minorities. You ask them, "But
- 23:56in the end, does this really matter to
- 23:57you?" Well, it actually matters in
- 23:59terms of representation in relation to
- 24:02the visual material, in relation to the
- 24:04image as it is fixed,
- 24:06but once people actually play, they say
- 24:07, "Well, at that point, in fact, it
- 24:09doesn't matter so much anymore because,
- 24:11very concretely, whether the character
- 24:13is white or black, in fact, I don't
- 24:14even see it anymore because it doesn't
- 24:16change anything in the game." Hm
- 24:18hm. And it's true that that's also the
- 24:21question of, well, representation: it's
- 24:23that at a given moment, if it's not a
- 24:26subject in the game, if race is not a
- 24:28subject in the game, for example, well
- 24:31in fact, we can change the colors or
- 24:33the gender of the characters, that's it
- 24:36, it doesn't have any...No, no, it
- 24:38doesn't change much. Yes, in fact, I
- 24:41did, of course, because with Michael,
- 24:43we also work a lot on these issues.
- 24:45We've talked a little bit about North
- 24:47African and Arab heroes, but in the end
- 24:49, we know very few of them. I wouldn't
- 24:52say Prince of Persia, maybe Shai, I
- 24:54think, or Shin in Teken. Well, I don't
- 24:59see many Arab heroes. It's always
- 25:02difficult to quote them
- 25:04in a very stereotypical way.
- 25:05There you have it. Otherwise, they're
- 25:06very stereotypical. It is clear that
- 25:09they are also the big bad theorists
- 25:10found in the popular war games that we
- 25:12are all familiar with as well. Africans
- 25:15, of course, have to be saved because
- 25:16they can never take their destiny into
- 25:18their own hands. We also have
- 25:21African-Americans who are treated
- 25:23differently. They're usually gangsters,
- 25:25criminals. I'm thinking of GTA, of
- 25:28course! Because even if we love the
- 25:31game, we don't forget that, well,
- 25:33generally, when I ask people to name a
- 25:35main hero in a black video game, if
- 25:37it's not Spider-Man My Mover, it's
- 25:39Franklin in GTA. So in fact, he remains
- 25:43an icon for people, but he's an icon of
- 25:46crime, excuse me. So, I would also like
- 25:49to talk about the subject of
- 25:51whitewashing and cultural appropriation
- 25:53in video games, which exists a lot in
- 25:55cinema, we know it well in cinema but
- 25:58much less in the video game world. It
- 26:01has happened several times that Asian
- 26:03countries have decided to whiten the
- 26:05skin of a character who originally had
- 26:07dark skin. I'm thinking of Barrette in
- 26:10Final Fantasy. In Final Fantasy, I
- 26:12think that's an example that you know
- 26:14well and that you like.
- 26:15Yes. Yes. On this one, it's true that
- 26:18it was a representation that looked a
- 26:19bit like Barrauda, you see, in the
- 26:21tourist agency, it's with a crest, you
- 26:23know, a bit gruff. Indeed, in most of
- 26:25the works, well gradually after Final
- 26:27Fantasy VI, we saw that his skin was
- 26:28gradually whitening and that people,
- 26:30not only didn't care, but I think that
- 26:32there were comments a little from the
- 26:34community saying: "Look, he's a black
- 26:36character." Then, little by little,
- 26:38when making a series or film, he would
- 26:40whitewash him to be, so to speak, more
- 26:41marketable, to ensure that it would
- 26:43work better in terms of marketing,
- 26:44rather than not. Yeah,
- 26:46it would sell a little more apparently.
- 26:48There's also the example of
- 26:50whitewashing in Gching Impact which is
- 26:52still a very, very well-known online
- 26:55multiplayer game, very, very, very big.
- 26:57In fact, in Gching Impact, well, there
- 26:59is something called biomes and so they
- 27:01created biomes where they were inspired
- 27:03by Africa and certain regions of Africa
- 27:06, of course, without ever offering
- 27:07dark-skinned characters, or at least
- 27:09black characters and so on. So
- 27:11basically, there is a real issue about
- 27:15white washing and cultural
- 27:17appropriation. So could you talk to us
- 27:20and explain a little bit about why it
- 27:22can ultimately be problematic to make
- 27:24these appropriations?
- 27:27Well, on the issue of white washing, it
- 27:28is indeed a very big issue in the
- 27:30cultural industries in general. There
- 27:32are always debates. Why do we put a
- 27:33black character? It is not realistic
- 27:35and so on. In fact, there are three
- 27:37points that are really important to
- 27:39remember on this issue. The first is
- 27:42the claim of historical realism or
- 27:44authenticity, which will say, well, in
- 27:46fact, we don't put people of color
- 27:48because it's not realistic. At the time
- 27:51, there weren't any or whatever.
- 27:53The second argument is to say,
- 27:55we saw it in Assassin's Creed Shadows
- 27:57in the first episode.
- 27:59Yeah. Exactly. Also, in universes that
- 28:01are often good even if they are
- 28:02historically inspired, they take a lot
- 28:04of liberties with history. But then
- 28:06they wouldn't take it on that by chance
- 28:08. Uh, assuming that this is indeed the
- 28:12case, when of course medieval societies
- 28:14were also, for example, very
- 28:16multicultural in many ways. So in short
- 28:20, the second argument is now the one in
- 28:22the somewhat cultural competition for
- 28:24visibility, it's the one of white
- 28:26visibility. It's
- 28:27going to say, well yes, we white people
- 28:30also have the right to have our place
- 28:32and to be and to be visible. Okay, so
- 28:36this is an argument that also shows us
- 28:38the limits of, how can I put it,
- 28:40identity politics and the question of
- 28:42claiming a place, uh, in a visibility,
- 28:45a regime of visibility that is in fact
- 28:47just the product of a hegemony. Hm
- 28:50hm.
- 28:51Uh, in fact, the real goal would be to
- 28:53conquer hegemony, that is to say, the
- 28:55ability to determine what is normal.
- 28:58Okay.
- 28:58And not to continue to be included in
- 29:01some kind of diversity panel. We say,
- 29:05well, there's a bit of black, a bit of
- 29:06Arab, a bit of gay, a bit of lesbian,
- 29:08and so on. But all of that is
- 29:11determined by the norm
- 29:12that always remains the same.
- 29:14The norm being,
- 29:16well, the norm being white if it's
- 29:18heterosexual and essentially masculine.
- 29:21So suddenly,
- 29:23inevitably, well, as long as we're in
- 29:25there in this register, in fact that's
- 29:26what we have to understand. The key is
- 29:29to succeed in changing the nature of
- 29:31hegemony. And the third point, well, I
- 29:35forgot what I wanted to say, but it was
- 29:37very interesting. Maybe I'll remember
- 29:40it. That's
- 29:41okay. But it's true that I've always
- 29:44found it quite problematic because it
- 29:46doesn't stop with the game either.
- 29:49Finally, there are times when, still in
- 29:51Genching Impact that I was talking
- 29:53about earlier, for example, they make
- 29:55characters do dances and you see that
- 29:57these are dances that come from, from,
- 29:59from black content creators who are
- 30:01never, by the way, paid for the
- 30:03trolling that they do. That was also
- 30:06the case a lot in Fortnite. Can we say
- 30:09today that this is problematic or
- 30:11should we let it go, in your opinion?
- 30:13Yeah. And maybe to clarify Gunch Impact
- 30:17, which is a Chinese game, so it's free
- 30:19and a bit of a fantasy game where you
- 30:21create your character and then, sorry,
- 30:24you buy your characters, and then
- 30:26Fortnite, where you're in a shooter
- 30:28where the goal is to eliminate everyone
- 30:31around you, in the arena. Yeah. So,
- 30:36you have your question specifically, is
- 30:38cultural appropriation problematic in
- 30:40this type of game? Well, is it, are we
- 30:43actually doing it by taking an interest
- 30:45in this, this, this, this theme, or is
- 30:47it, in your opinion, just doing it
- 30:49because it can really cause problems?
- 30:52Well, it's not overdoing it. From the
- 30:54moment it affects you, it's normal to
- 30:56express it
- 30:58and in fact, uh, for me, you ask
- 30:59yourself the question of is it too much
- 31:02? I think that in reality you don't
- 31:03really ask yourself that question, but
- 31:07people say that it's too much because
- 31:09it challenges their own sensitivity,
- 31:11their own hegemony, and they don't want
- 31:13to ask themselves questions most of the
- 31:15time. In fact, when it happens, like
- 31:18when you tell someone who makes a
- 31:19racist joke to you and you tell them
- 31:21it's racist and they say, "Oh, come on,
- 31:23that's okay," it's because these are
- 31:25people who don't want to question
- 31:27anything. They don't want to think,
- 31:30especially when it comes to video games
- 31:31. That's it. These are people who, like
- 31:34with TV, will say, "I just sit down at
- 31:35night and watch this because it calms
- 31:36my brain. They don't want to think,
- 31:39really."
- 31:40Yeah. While we are in a process where
- 31:44we are asking ourselves a question, we
- 31:46are in a societal reflection where we
- 31:48say to ourselves, "This doesn't suit me
- 31:50" or "Maybe we can improve this." We
- 31:54are more in a discussion and sometimes
- 31:56also in a claim, but it is legitimate.
- 32:00And you can't tell people who feel
- 32:02oppressed, "Oh, it's okay, it's not an
- 32:05argument, really." Come on, let's talk.
- 32:08We're going to give you some figures,
- 32:10you're not going to like them, and
- 32:12you're going to understand why we're a
- 32:14little angry or tired.
- 32:16Yeah. I'm just going to react to that,
- 32:18but I think it's all the more important
- 32:20when you have children who grow up with
- 32:23these games. Today, video games are the
- 32:26world's leading cultural industry,
- 32:28ahead of cinema, music, and everything
- 32:30else. Most teenagers and young people
- 32:33play video games today. So, in my
- 32:35opinion, it's also important to ask
- 32:36ourselves the question of children's
- 32:38consumption, you see.
- 32:40And maybe also, as we were saying
- 32:42earlier, Africa is not a big consumer
- 32:44of video games. Well, it's not a big
- 32:48part of the video game industry in
- 32:50terms of turnover, but in terms of the
- 32:52number of players, I understand. But
- 32:55what I mean is that maybe the fact that
- 32:57they don't feel represented also plays
- 33:00a role in the lack of interest, for
- 33:02example, of the population. If, uh, if
- 33:05you know, it's as if I'm constantly
- 33:07being shown films or movies that don't
- 33:09speak to me, you know.
- 33:11Obviously, at some point, I will lose
- 33:13interest in it, even if I might be
- 33:14missing out on something. And so the
- 33:16idea of going out, so to speak, to seek
- 33:18out this population and telling them
- 33:20that you too exist in these virtual
- 33:22worlds, because in the real world it's
- 33:24already complicated. So if even in
- 33:26virtual worlds we're not present,
- 33:27that's it.
- 33:28Uh, I think this is a market that could
- 33:31open up if we talked to people and
- 33:36listened to their sensibilities and
- 33:38needs.
- 33:38Yeah. Well, it's true that I had a
- 33:41question about the potential for hidden
- 33:44or ordinary racism that is present in
- 33:46games because they are made by Western
- 33:48countries. Finally, often through the
- 33:52stories, there is an issue of
- 33:53domination that is intrinsic to video
- 33:55games, namely that, well, it's often
- 33:57the good guys against the bad guys,
- 33:59it's often a question of antagonism,
- 34:01and sometimes even in the very design
- 34:03of these games, which are, well, if we
- 34:05think of open worlds where you have to
- 34:07go and collect resources, that kind of
- 34:09thing. Here is my question for both of
- 34:13you, whether there is a kind of hidden
- 34:15racism that doesn't say its name, that
- 34:17is a bit diffuse through these games or
- 34:18, uh, if it's not racism, what is it?
- 34:25This question is perhaps linked to the
- 34:26issue of white washing and where the
- 34:28third point was the issue of artistic
- 34:29license, freedom of expression, the
- 34:31fact of being able to do this because
- 34:32it's an artistic gesture. For me, it's
- 34:37really the issue of what we call the
- 34:41visibility regime, that is to say the
- 34:43conditions to which we must subject
- 34:45ourselves in order to be visible, to
- 34:48become visible. Well, that's the word,
- 34:50huh? What does it mean, black, white,
- 34:53Asian or all that? These are categories
- 34:55that are created by the existence of
- 34:57social relations of race.
- 34:59If that weren't the case, if there
- 35:01wasn't this racial order that is a
- 35:02racist order, well, in fact, it
- 35:04wouldn't mean anything in itself.
- 35:07Uh, black people in Africa don't think
- 35:09of themselves as black,
- 35:11and then it becomes an identity that we
- 35:13claim in order to gain visibility in an
- 35:15order that is determined by these
- 35:17hierarchies. So typically when we look
- 35:21at literature, video game or film
- 35:22adaptations of books, there are many
- 35:24books that don't ask the question or
- 35:26describe the ethnicity of the character
- 35:28.
- 35:29Yes.
- 35:30And so everyone can project themselves
- 35:32and imagine what they want from that
- 35:34point of view. And then when we do the
- 35:36adaptation, well, the question arises:
- 35:38what does this character look like? I
- 35:41was giving a recent example with my
- 35:43students, which is The Wheel of Time
- 35:47by Robert Jordan. It started out as a
- 35:49series of books and then it became a
- 35:52very, very successful series on Prime,
- 35:54which is a really great series, really
- 35:56successful. And so, well, there's a
- 35:59main character who's a sort of white
- 36:01magician and so on. She's a woman, and
- 36:04I imagine that for the casting, they
- 36:06chose to use a white actress because
- 36:08they thought, well, she's still a
- 36:10central character, and even if we put
- 36:12diversity around her, we don't take the
- 36:15risk of them. Okay. She's always
- 36:19accompanied in the novel by a sidekick
- 36:21who is both her alter ego, her defender
- 36:23, her companion and her defender. And
- 36:26so, her ethnicity isn't described in
- 36:28the novel
- 36:29and in the series, he's Asian.
- 36:32And we think, well, on the one hand,
- 36:34that's interesting, it gives visibility
- 36:36to an Asian person. It's also something
- 36:39that's quite rare in Western Hollywood
- 36:41representation, and on the other hand,
- 36:43we think, but why? It turns out that
- 36:46the relationship between the two is
- 36:48necessarily a man and a woman. It's in
- 36:50the novel, that's how it is. They
- 36:51couldn't have changed that. B, we say
- 36:53to ourselves, "Well, yeah, but if they
- 36:55had put a black man with a white woman
- 36:57in the American context, well,
- 37:00that would have been much more
- 37:02problematic because obviously black men
- 37:04are stereotypically associated with
- 37:06hypersexuality and the threat they pose
- 37:09to white women."
- 37:10So, that would have been a problem even
- 37:12if, within the story, they have no
- 37:13connection at all. And so, well, we
- 37:16can't put an Arab either for similar
- 37:19reasons, let's say. The advantage of
- 37:22Asians is that the racist stereotype is
- 37:24that they actually have small penises
- 37:26and that, well, in fact, they're not
- 37:28really hyper-virile men, you know, they
- 37:30don't have hair and so on, and so,
- 37:32logically, in this visibility regime,
- 37:34they can embody a form of masculinity
- 37:36that won't represent a sexual shame for
- 37:38white women.
- 37:41Because they also correspond to the
- 37:42myth of the Modenese minority as
- 37:44Yes. There you go, that's it. That
- 37:46won't be discussed too much,
- 37:49and so it will pass, which is also the
- 37:50problem regarding the visibility.
- 37:53Uh, that is to say, we are still
- 37:55constrained by these standards in
- 37:56reality, even if we become more visible
- 37:59. Hmm,
- 38:00very good.
- 38:01That's a great example. In fact, we can
- 38:04, it's a, how to say, a parallel that
- 38:06we can draw as well, as you said, in
- 38:08films, series, video games, and in the
- 38:10cultural environment in general. Uh, I
- 38:13would also like us to react to the
- 38:15stereotypes that are assigned to women
- 38:16in video games, especially non-white
- 38:17women. We talked a little bit earlier
- 38:20about Resident Evil with the character,
- 38:23what's his name? Cheva Alomar, who was
- 38:26archaic. I talked not so long ago about
- 38:29Miarizu, the latest character in Teken
- 38:31who is Malagasy and who has been
- 38:33sexualized to the max, even though she
- 38:34is barely an adult. Of course, because
- 38:38otherwise it wouldn't be normal. My
- 38:40observation is that there is still a
- 38:42long way to go before these characters
- 38:45are sexualized for no reason, because
- 38:47it's not just the sexualization that is
- 38:49annoying, it's the fact that it's not
- 38:51really useful to the game. We can also
- 38:55talk about Citra in the game Far Cry,
- 38:57who you have to sleep with in a fairly
- 38:58obvious way to progress in the game. We
- 39:03can talk about Helena in Street Fighter
- 39:05, who is supposed to be Kenyan but who
- 39:07ends up with light skin, long hair, and
- 39:10clothes that make her look like an
- 39:12animal. The Japanese love to do that in
- 39:15fighting games, I don't know why. So my
- 39:18question for you, Medy, is why do you
- 39:21think we have so much trouble
- 39:23considering that sexualization can also
- 39:25be a problem, because it's a video game
- 39:28, because it's about fictional
- 39:30characters. Why do people have so much
- 39:32trouble accepting that it could be a
- 39:34problem
- 39:35and then reacting to it? Well, I think
- 39:37it's because the industry asks itself
- 39:40the question of its audience and says,
- 39:42"Okay, we're going to address straight
- 39:44guys, teenagers or post-advertising
- 39:47guys, and that's what they'll like." So
- 39:50there's already that, and then it's a
- 39:52reality of the audience, but as you
- 39:53also said, the issue of sexuality is
- 39:55very political, and there are many
- 39:57minorities who have taken political
- 39:59ownership of the issue of sexuality. In
- 40:02the big-name video games, there's
- 40:04Bayonetta. Yes. And Marion Koville
- 40:07wrote about it to clearly show that, in
- 40:10fact, the question of the sexualization
- 40:12of the character also became political
- 40:14from a gender perspective, because
- 40:16there was a lot of work and thought
- 40:18involved, and in playing the character,
- 40:20well, we were distancing ourselves from
- 40:22this objectification and fetishization
- 40:24of the body, uh, the sexualized female
- 40:26body. And yet it is a Japanese game,
- 40:29and yet, one could say it remains a
- 40:31mainstream title after all. It's not,
- 40:33it's not, it's not a niche game. So we
- 40:35can see that, well, there are still
- 40:37things that happen. So, I always have
- 40:41the impression that the titles you
- 40:43mentioned are still fighting games, we
- 40:44always talk a lot about war games and
- 40:46so on. Those are the most stereotyped
- 40:49places.
- 40:49Yeah.
- 40:50Uh, also. So that doesn't mean that in
- 40:52the other most popular games too.
- 40:54And the most popular, but again, it all
- 40:56depends on how you define the popular
- 40:57and the majority. If the majority is
- 41:01the sum of minorities, I'm more certain
- 41:04that it's as large a majority as what
- 41:07we consider a majority as a homogeneous
- 41:10group. OK.
- 41:12If you just take the boys I was talking
- 41:14about, this group of specific boys that
- 41:15I was talking about with a few girls
- 41:17who also play. Uh, in general, in the
- 41:21surveys that I've been able to do in
- 41:23France, we'll have maybe around 15 to
- 41:2620%of girls playing war games, for
- 41:28example.
- 41:28There you have it, two girls. Yeah.
- 41:29Yeah. Who play, who play, and often
- 41:32online incognito, when they're what
- 41:34I've seen.
- 41:35Yeah. Yeah. And so, well, if you add
- 41:38them up, if you take them as a girl and
- 41:40you look at what other people play, and
- 41:43so on, you realize that there are still
- 41:45people who play only, you see,
- 41:47Battlefield or Call of Duty, and
- 41:49sometimes they are even exclusive. They
- 41:53play a war game, they are exclusive to
- 41:54a license and so on. Well, you will see
- 41:57that the others actually play a little
- 41:59too, but they will also be elsewhere
- 42:01and everything, and well, in the end,
- 42:02you realize that it is the majority, it
- 42:04is perhaps not as stable as that.
- 42:07The thing about minorities is, well, it
- 42:10is the fact of being scattered and not
- 42:12being aware of all the points of
- 42:14sharing and communication. That is a
- 42:16little bit what makes them weak.
- 42:17You will add something to
- 42:18Yes. Because you were talking about the
- 42:20sexualization of women in games. The
- 42:23example that immediately comes to mind
- 42:25is Dead or Alive, of course,
- 42:27which was a game that was basically
- 42:29Taken but with women in swimsuits.
- 42:33And I was really young and when I saw
- 42:35this game I thought, yeah, no, but this
- 42:37girl's really big. It was obvious. You
- 42:40know exactly who you're talking to,
- 42:43because we were in a period when guys
- 42:47didn't think that women also played
- 42:49video games. Here, you say that it
- 42:52represents 15 to 20%, and it's true
- 42:53that
- 42:54in these games today it's all over the
- 42:56place.
- 42:56Yes. Yes. But what I mean is that in
- 42:59the end, there are quite a few girls
- 43:01who pick up girls in fighting games and
- 43:04who
- 43:07see in them a certain idea of
- 43:09emancipation that they wouldn't be able
- 43:11to have in real life and so on. So, I
- 43:14agree that these aren't necessarily
- 43:16beautiful representations when they
- 43:17don't give you a choice about how you
- 43:19dress and how you represent women. But
- 43:23it is true that, when it comes to body
- 43:24diversity, women in video games always
- 43:26have to be hot, if you want to put it
- 43:27that way. Just like in reality, a lot
- 43:31of guys, most of the time the heroes
- 43:32are bodybuilders or have incredible
- 43:34bodies and so
- 43:37you question yourself, there's still a
- 43:39lot
- 43:40more representation of bodies in
- 43:41fighting games. Since we were talking
- 43:44about these games, in this case, men,
- 43:46uh, you don't see any big women in
- 43:48fighting games, like Street Fighter.
- 43:51There was a sort of big, muscular
- 43:53female character, a bit like in The
- 43:55Last of Us, where there was Abi, for
- 43:58example. It also caused controversy
- 44:01because she was kind of like a Roman
- 44:04warrior. Anyway, all of that is always
- 44:07a bit controversial, but I think, I'm
- 44:09convinced that
- 44:10these controversies are necessary, they
- 44:11help move things forward. Yes, yes,
- 44:12absolutely,
- 44:13because they force a debate that people
- 44:14don't want to have. As I was saying
- 44:17earlier, there are just people who
- 44:19don't want to ask questions, and
- 44:21creating these controversies, creating
- 44:23this character in something where you
- 44:26have 20 or 30 more, is minimal, you see
- 44:28. If you're focusing on that, it's
- 44:31because it bothers you and it's
- 44:33interesting to come and tease you. Oh
- 44:35yes, I completely agree.
- 44:37Okay. I'd also like to show you a
- 44:40supposedly educational game, where you
- 44:43simply manage your little triangular
- 44:46African slave trade. We cut our teeth.
- 44:49Yeah. Yeah, yeah. And in this game
- 44:52there was a level where you have to put
- 44:54the enslaved people in a slave ship,
- 44:56but with the sucking mechanism. I'd
- 45:00like us to watch the clip and then I'd
- 45:02like to have your reactions right after
- 45:04. Yeah. There you go, it's called
- 45:56Playing History 2 Slave Trade and it's
- 45:58still available on Steam. So, is it
- 46:01educational or racist? It looks really
- 46:04good. It makes you want to play it.
- 46:07That's
- 46:07not what we expected from you.
- 46:10I find it crazy that when creating a
- 46:13game, a certain number of people who
- 46:16have no soul thought to themselves that
- 46:19maybe what we're creating is
- 46:21problematic.
- 46:24You know, because it's not something
- 46:25spontaneous. They spent time creating
- 46:28this thing, and that says something
- 46:30about the technical team, the team that
- 46:32created the game, the marketing team,
- 46:33the team that accepted the game that
- 46:35wasn't supposed to have
- 46:37much gender diversity in it.
- 46:39This is a Danish studio, a studio from
- 46:42Denmark that made this game that is
- 46:45still available online. So, they
- 46:48removed the sucking part because of
- 46:49course it caused controversy, but the
- 46:51fact that the game actually exists on a
- 46:53platform is already crazy enough to me.
- 46:56They removed the Tetris part, but on
- 46:58the other hand, you can still do your
- 47:00little triangular trade, and it's a
- 47:01game that supposedly aims to be
- 47:03educational and rewards you for being a
- 47:04good slave trader. I find that pretty
- 47:07crazy. Yeah, I have no words or
- 47:10comments. I didn't know this game
- 47:12existed, but it's a bit like the
- 47:13neo-Nazi concentration account
- 47:15management games that also exist. I
- 47:18don't know how successful this game is,
- 47:22which doesn't seem to be very fun in
- 47:25its mechanics and everything. So I
- 47:28imagine it's going to remain a niche
- 47:30game. But anyway, the simple fact that,
- 47:33as you said, we went all the way with
- 47:34this idea, is pretty astounding. Or
- 47:37maybe it simply says something about
- 47:39the political opinions
- 47:40of the studio that produced it. Yes, to
- 47:43offend people who also wanted to get
- 47:45their message across. I think that
- 47:48sometimes the buzz is still just
- 47:49advertising, and maybe no one would
- 47:51have ever talked about this game if
- 47:53there hadn't been this section and they
- 47:55had anticipated it to make themselves
- 47:57known to their community. So, in your
- 48:01opinion, what type of story could
- 48:03emerge tomorrow that could go in the
- 48:05direction of decolonial video games?
- 48:09We've already mentioned, for example,
- 48:11the game Toole, which is a game where
- 48:13you have to return to the Africans the
- 48:15artifacts scattered throughout the
- 48:17Western world, but there are games like
- 48:19Teranil, for example, which take the
- 48:21logic of a strategy game but for which
- 48:23you have to return the land to nature.
- 48:26So you forget all about space and then
- 48:29little by little the fauna and flora
- 48:31take back their place. So I'll ask you
- 48:34both this question. Are there other
- 48:36things that you have in mind that could
- 48:38tell all this and that could be another
- 48:40way of promoting video games? Since, as
- 48:43we've said throughout the discussion,
- 48:45it's primarily shooting games, action
- 48:47games that are being promoted. There
- 48:49you go. So do you have any ideas or
- 48:50leads? Well, I'm not an ideologue and I
- 48:54always avoid saying, "We should do this
- 48:57or that" because I believe that it's
- 49:00always the product of collective
- 49:02reflection and collective work. So in
- 49:06this case, I can't say, "We should do
- 49:08this or that." All
- 49:10I can see is that, indeed, there is a
- 49:12bit of a war of imaginations and that
- 49:14there are imaginations that need to be
- 49:16reclaimed and developed in order to
- 49:18propose another vision, conception of
- 49:20human relationships, social
- 49:22relationships, cultural relationships
- 49:24and, well, our relationship to the
- 49:26world in general. So this is an initial
- 49:28piece of work that I'm talking about in
- 49:30general terms, without any specific
- 49:32examples. We also need to avoid the
- 49:35trap in games, I think, of things like
- 49:37Never Alone, which are presented as
- 49:40games that are co-developed with
- 49:42indigenous communities, for example, by
- 49:45taking elements of their culture, their
- 49:50narrative and including them in a game
- 49:53that also has mechanics that we are all
- 49:55familiar with. There you have it. Why
- 50:00do I say it's a trap? because in fact
- 50:02it's a bit like Curtis's photos of the
- 50:05last Indians
- 50:07and then we say "Yeah, we're going to
- 50:09look at them in La Rochelle and" and
- 50:10then we say "Oh yes, these are the
- 50:11photos of the last Indians and now
- 50:13they've disappeared but they're
- 50:14beautiful photos. It's a bit like games
- 50:17like that because we're going to
- 50:19capture a memory that is disappearing
- 50:21but it is ultimately made heritage in
- 50:23the game, in the very mechanics of the
- 50:25game.
- 50:28So there are a lot of games like that
- 50:30that are both interesting because
- 50:31obviously they allow us to make
- 50:33something visible, stories, a point of
- 50:35view but at the same time they create a
- 50:37heritage that is the opposite of the
- 50:38living and the dynamics of the living.
- 50:41And so it also means socially
- 50:43recreating the economic conditions for
- 50:45another video game to emerge. And in
- 50:48today's capitalism, well it's very,
- 50:50very difficult.
- 50:52So but it must first go through Here,
- 50:54we need to keep our imaginations alive
- 50:56and recreate different economic
- 50:58conditions so that other proposals can
- 51:00emerge through collective work. Yes,
- 51:02this is largely achieved through
- 51:04independent video games. I think we are
- 51:07at a stage where we can no longer
- 51:08expect the big studios that create them
- 51:10to offer us completely different
- 51:12stories. What kind of story would you
- 51:14like to see in a video game in the near
- 51:16future?
- 51:19I don't know if I can tell you that I
- 51:20would like to see something in
- 51:21particular. In fact, I think more in a
- 51:26global way. I wanted to talk about D3:
- 51:29Become Human. It's a game about
- 51:33emancipation, but features a mixed-race
- 51:36Android. But I think that, well, there
- 51:40are several characters in the game, but
- 51:42the truth is that I think that it's
- 51:44through these means, by playing
- 51:46different points of view of the same
- 51:49situation, that we can make the
- 51:50different points of view heard in a
- 51:53society. So here, These are androids,
- 51:56so as not to talk about slavery or
- 51:57anything, but the message is there.
- 51:59They are clearly inspired by the
- 52:01history of Afro-Americans.
- 52:02Exactly. So I think it was a gateway.
- 52:08That is to say, you are going to talk
- 52:10to people who are not aware of these
- 52:13subjects by making them ask themselves
- 52:15questions in a more or less subtle way.
- 52:18I think that it was a good step, or at
- 52:20least a good first step. And then, I
- 52:25think you used an interesting term,
- 52:27which is that independent games, like
- 52:29independent films, allow us to address
- 52:32issues that we will not see in the
- 52:34big-budget industry. We will never see
- 52:38a film by, I don't know, Nolan or
- 52:41something like that, talking about
- 52:43discrimination. In fact, to talk about
- 52:47discrimination, we are going to change
- 52:49your ethnicity with aliens, androids.
- 52:53That's what happens with Avatar. You
- 52:55see, in order for us to talk about
- 52:56these subjects, it has to be not
- 52:57Earthlings, right?
- 52:58Exactly.
- 53:00So I think that at some point, there
- 53:02will be someone who will dare to put
- 53:04real black people or real Arabs in
- 53:06these characters and say," This is our
- 53:08world, actually. "" and the message
- 53:11will be clearer. Uh, for the moment,
- 53:14they're still shy. They say it's aliens
- 53:16or androids.
- 53:18Well, that raises the question of the
- 53:19creators. In fact, people who feel also
- 53:22concerned by all this need to tell
- 53:23their own story too. But for me, the
- 53:27problem isn't the creators. The problem
- 53:30is the producers. Those who put up the
- 53:33money and the distributors. Because for
- 53:36me, to speak only of me who wrote a
- 53:38film, it was supposed to be made three
- 53:41times.
- 53:43And in fact the problem is the
- 53:44distribution. It's not me who had a
- 53:47problem writing something about living
- 53:49together. It's just the people who
- 53:52didn't want to validate my script so
- 53:54that it could be broadcast.
- 53:57So, are you finally forced to write
- 53:58something that could be...
- 54:00Yeah. that would be validated so that
- 54:02it could exist,
- 54:02that would be diluted
- 54:03and there is People who can't
- 54:07actually, you know, we often talk about
- 54:09censorship in the media and so on, but
- 54:10there's the real problem of
- 54:12self-censorship in the sense that we
- 54:13tell ourselves there's no point in
- 54:15writing something in this direction, I
- 54:17know that at some point it's going to
- 54:18be accepted. So, you write based on how
- 54:21you think people are going to receive
- 54:23it and say, "Okay, we can put it in."
- 54:26Typically in my film, when it was a
- 54:28comedy, I had one of the characters who
- 54:30was gay and it wasn't a subject at all.
- 54:33I mean, he was gay but in fact it had
- 54:35no importance in the story.
- 54:36And I was asked why he was gay. And I
- 54:39said, well, because there's no reason
- 54:41to be gay, actually. There you go, you
- 54:42see. And when I was able to explain
- 54:45that, they said, "Oh, okay, that's
- 54:46interesting." But I was still asked the
- 54:48question of why he's gay. I had to
- 54:50justify why the character was gay in
- 54:52the story when in fact no one cared.
- 54:55It's
- 54:55interesting. It's exactly the same
- 54:57thing in video games, you know. When
- 54:58you're on the creative side, you have
- 55:00to justify why your character is gay or
- 55:02trans or black. It also happens in
- 55:05video game schools. In fact, they don't
- 55:07leave us alone. We can't just be in
- 55:09these spaces and just exist. It's
- 55:11pretty serious. Yeah. Yeah. That was
- 55:13about
- 55:14going back to, is all this important?
- 55:16Is all this? Anyway, so I think it's
- 55:18essential in the sense that you need to
- 55:20feel represented to say to yourself, "
- 55:22OK, it's possible." Absolutely. That's
- 55:24all it is, really. It's just telling
- 55:27yourself, "We can exist in a different
- 55:28way than being a gangster." That's all
- 55:32it is, imagining other possibilities
- 55:34allows kids to say, "Oh, OK, it's true
- 55:36that I hadn't considered the
- 55:37possibility in my head that I could do
- 55:40that."
- 55:41Uh, the representation of a black
- 55:43astronaut, a female astronaut, and so
- 55:46on, it's all silly. But the fact of
- 55:48having had them makes
- 55:50you say, "OK, it's possible."
- 55:51Yeah. For other people, and so people
- 55:53who might have limited themselves to
- 55:55certain training or certain dead ends,
- 55:57can say, "No, but actually I can do
- 55:59other things too." That's just what we
- 56:02would like to have, and for it to be
- 56:04natural and for it not necessarily to
- 56:06be a debate about why there is a person
- 56:08who looks like that in a certain place.
- 56:11That's it.
- 56:11And just like us, we've been able to
- 56:13play white people our whole lives, and
- 56:15it would be cool if white people could
- 56:16say, "But I can play a black person and
- 56:18it's the same." That's
- 56:19OK.
- 56:19Yeah. So, that's completely fair, and
- 56:23at the same time, the paradox is to see
- 56:26the range of what is desirable, of
- 56:29desirable incarnations. And when we
- 56:33look at that, in fact, we'll realize,
- 56:36well yes, it's great to be able to see
- 56:38sporting success, political success,
- 56:41Obama and so on, but the models that
- 56:44are produced, apart from the issue of
- 56:47racial identification, are not that
- 56:49different from the model that we
- 56:52criticize. That is to say, it's just
- 56:55becoming a business leader, becoming a
- 57:00politician in the system in which we
- 57:02live. If it's just becoming something
- 57:07like that,
- 57:09well, that's not going to work, it's
- 57:11not going to go very far in the end.
- 57:15And so, at the same time, that's what's
- 57:18available.
- 57:18Yeah. And so, uh, that's why, for me,
- 57:21we shouldn't expect video games to
- 57:23transform society. They'll come to work
- 57:26to confirm the ideas we have and we'll
- 57:29build ourselves in opposition or in
- 57:31support, for example. But that's how it
- 57:35works. It's not going to transform
- 57:37society. On the other hand, it's in
- 57:39society, it's society that has
- 57:41transformed itself to have another
- 57:42possible video game and other possible
- 57:44representations.
- 57:46Yes, because we're all stupid, but
- 57:48everything is capitalism,
- 57:50and so in the end, if people produce
- 57:52games tomorrow and think that there's a
- 57:54market share with active people who buy
- 57:56them, well, it's stupid, but they'll
- 57:58actually do it.
- 58:00So that is what our power is, it lies
- 58:03in what we choose to buy and to whom we
- 58:05give our money. It works in every
- 58:08sector of culture and society, such as
- 58:11clothing companies, it really does not
- 58:13matter. It's who you give your money to
- 58:16and when you choose who you give your
- 58:18money to, when you choose who you
- 58:19boycott, well you influence society.
- 58:22Well,
- 58:23thank you for these wonderful
- 58:25discussions. We'll go straight to your
- 58:28recommendations. So the watchlist, the
- 58:31watchlist, the playlist. Well Kim, if
- 58:34you'd like to start, do you have a
- 58:36movie to watch, a series to recommend,
- 58:38a show to go watch?
- 58:39Apart from yours.
- 58:42Besides mine, no, nothing to see. Uh, I
- 58:46saw Penguin recently, the Penguin
- 58:49series yes.
- 58:51Uh, I'd heard a lot of good things
- 58:52about it and indeed, it's very, very
- 58:54good. It's very interesting. Based on
- 58:56Batman, right? So
- 58:57exactly, the last Batman with Robert
- 59:00Pattinson and this is Penguin played by
- 59:02Coline Farel and she acts very, very
- 59:04well. It's very coherent. Uh, well,
- 59:08it's a very good series.
- 59:11Yeah. I really enjoyed it too. I didn't
- 59:13expect much from it.
- 59:15Uh, I actually saw the movie Batman The
- 59:18Batman and I actually preferred the
- 59:20series to the movie. So it's really,
- 59:23really cool. Good to know,
- 59:25but I will not talk about video games
- 59:27or series, because otherwise I would
- 59:28lack originality. I'd say Arcane,
- 59:30Castlevania, and The Last of Us show.
- 59:34That's
- 59:35great too. Yeah, okay, but that seemed
- 59:38a bit obvious. So, I thought about
- 59:40books because I was talking about the
- 59:42imaginary earlier and well, that's also
- 59:45how we feed on the imaginary with
- 59:47literature, especially fantastic
- 59:48literature, science fiction and fantasy
- 59:51that exists with people like Jamie
- 59:53today. Anyway, Octavia Butler, there
- 59:55are lots and lots of things. And there
- 59:57are two people. So, there's Master of
- 59:59Jeans by Pell Clark,
- 1:00:02which is a sort of improbable mix of
- 1:00:04steampunk, orientalizing, in a car
- 1:00:06reimagined at the beginning of the 20th
- 1:00:09century with jeans, magic, and so on,
- 1:00:11but it's done in a way that's really
- 1:00:13subtle and not exoticizing. PJ Clark
- 1:00:18also wrote Ring Shoutout, which is
- 1:00:19really, really good, about thinking
- 1:00:21about the situation of black people in
- 1:00:23the United States, about white
- 1:00:25supremacy. And you can feel that he
- 1:00:27really has this...He's also a history
- 1:00:29professor at the university, you can
- 1:00:31really feel that he has this political
- 1:00:33reflection behind his writing. and then
- 1:00:35someone else who is Rebecca Kang whose
- 1:00:38books are not hugely successful in
- 1:00:40French but who nevertheless won the
- 1:00:42Locus Prize and the Nebula Prize with
- 1:00:44Babel,
- 1:00:46the highest prize in SF. And Babel is
- 1:00:48really very interesting because the
- 1:00:50reception was incredible in the
- 1:00:52English-speaking world, and then in
- 1:00:53France, people criticized the fact that
- 1:00:55she had overly caricatured white
- 1:00:57characters who are all racist. And I
- 1:01:00found that interesting because what I
- 1:01:02have experienced in my life, and well,
- 1:01:05it is a bit true. It is that even the
- 1:01:09nicest people at some point, well,
- 1:01:10there is always something racist that
- 1:01:11comes out,
- 1:01:13but her book is really very interesting
- 1:01:15. It tells the story of a Chinese
- 1:01:17orphan who is taken in by an Oxford
- 1:01:20professor who brings him to Great
- 1:01:22Britain. So it takes place in a
- 1:01:24reimagined 19th century imperial
- 1:01:26Britain and he works in a translation
- 1:01:28department and realizes that these
- 1:01:30issues of translation and language are
- 1:01:32at the heart of imperialist policies
- 1:01:34and that leads him to ask himself a
- 1:01:36whole bunch of political questions. And
- 1:01:40it's really a novel that deals with
- 1:01:42this issue well. Then, she also wrote
- 1:01:44The War of the Pau which is only the
- 1:01:46first volume that has unfortunately
- 1:01:47been translated and is also really
- 1:01:49fantastic.
- 1:01:50Okay. The name of the book.
- 1:01:52So, there's Babel, Rebecca Kuang and
- 1:01:55Master of Jeans by P Jelly Clark.
- 1:01:58I find it funny that we can accuse
- 1:02:01white characters from the 19th century
- 1:02:03of being racist in England when even
- 1:02:05today, there are many of them. There
- 1:02:09were manhunts not long ago. That's
- 1:02:10clear.
- 1:02:11So I think we're completely in it, huh?
- 1:02:14Well,
- 1:02:14listen, thank you for these
- 1:02:15recommendations. Let's move on to our
- 1:02:17reviews.
- 1:02:18Yes! And I'll start. Can we talk about
- 1:02:22colonial slavery through video games?
- 1:02:25And if so, how do we approach such a
- 1:02:26sensitive subject? I've been thinking
- 1:02:29about this question since the Gamef
- 1:02:31media revealed the cancellation of
- 1:02:32Assassin's Creed, which was supposed to
- 1:02:34have a former slave fighting the Cuclux
- 1:02:36Clan, an American white supremacist
- 1:02:38organization. In 1988, Martinican video
- 1:02:42game pioneer Muriel Tramis created
- 1:02:44Freedom, the warriors of the shadows,
- 1:02:46in which you play as an enslaved person
- 1:02:48who revolts on an Antibes plantation.
- 1:02:52The story of the slave as avenger and
- 1:02:54liberator has since been revisited
- 1:02:56several times, notably in Assassin's
- 1:02:58Creed 3, Liberation, whose heroine is
- 1:03:00born to a white slave-owning father and
- 1:03:02an enslaved African-American mother.
- 1:03:05Incidentally, in this game, freeing
- 1:03:07slaves allows you to earn rewards and
- 1:03:09new resources to unlock new items. That
- 1:03:12is when we can ask ourselves a moral
- 1:03:14question. Is it really ethical to
- 1:03:16transform acts of human liberation into
- 1:03:18a simple utilitarian resource? Wouldn't
- 1:03:21that empty these acts of their meaning?
- 1:03:24Finally, let's take the example of the
- 1:03:26strategy game Europa Universalis 4
- 1:03:28where slavery is treated as a simple
- 1:03:31economic resource, like tobacco or gold
- 1:03:33. Conversely, in Fallout New Vegas,
- 1:03:36which was released in 2007, you can
- 1:03:38make the moral choice to participate in
- 1:03:40slave trafficking or not, and taking
- 1:03:42part systematically generates negative
- 1:03:44karma, which clearly indicates that
- 1:03:46slavery is an immoral act. Some games
- 1:03:49that claim to be educational have not
- 1:03:51even asked themselves this question of
- 1:03:53morality. Since in Playing History 2,
- 1:03:56Slave Trade, which we mentioned earlier
- 1:03:58, created by a Danish studio, we are
- 1:04:00offered the opportunity to suckle, in
- 1:04:02other words to pile slaves onto a slave
- 1:04:04ship. We can even make a profit from
- 1:04:07our small slave trade and be rewarded
- 1:04:10for it. Yes, this game was released in
- 1:04:12complete silence before being
- 1:04:14criticized by the community, and
- 1:04:15despite everything, it is still
- 1:04:17available online and that's where we
- 1:04:19can breathe a sigh of relief together.
- 1:04:21Ultimately, the complexity and trauma
- 1:04:23of slavery are rarely addressed in
- 1:04:25video games. One of the best examples
- 1:04:27remains Red Dead Redemption 2 from 2018
- 1:04:29, which offers a slightly more
- 1:04:31realistic but subtle vision with clues
- 1:04:33and missions that indicate that even
- 1:04:35after its official abolition, slavery
- 1:04:37continued to leave its mark. I will
- 1:04:41leave you with this question: In the
- 1:04:42current political context, is it still
- 1:04:44possible to release a good game that
- 1:04:45deals with slavery? Could we consider
- 1:04:48using video games to educate ourselves
- 1:04:50about slavery, for example? You have 4
- 1:04:52hours in the comments. And if you want
- 1:04:54to delve deeper into the subject of
- 1:04:56history through video games, go follow
- 1:04:57William Brou's YouTube channel,
- 1:04:59Histoire en Jeu. So yeah, slavery is
- 1:05:02still treated in a fairly complex way
- 1:05:04in video games today, I think.
- 1:05:07Yeah. Yeah, I think it's super
- 1:05:09difficult, at least without having
- 1:05:10really worked on the subject, to be
- 1:05:12able to address the issues without
- 1:05:13being caricatures. And not...I think
- 1:05:17the question of resources is what's
- 1:05:19fundamental: to avoid this ambivalent
- 1:05:21thing of thinking "slavery was a
- 1:05:23resource at the time." So how can all
- 1:05:26of this, by mixing all of this with
- 1:05:28gameplay, be something that you can't
- 1:05:31judge, on which you can have your own
- 1:05:33judgment on? In the end, you have to
- 1:05:35avoid being moralistic, and at the same
- 1:05:37time, let everyone make their own way
- 1:05:38in their own minds. So it's not easy.
- 1:05:40The games you give just show that
- 1:05:45education is just what comes out of a
- 1:05:48school education, that when you're
- 1:05:50taught about triangular trade, you're
- 1:05:52taught about trade resources. You take
- 1:05:56in labor, you recover metals, gold,
- 1:05:59things, you trade, you bring back
- 1:06:01cotton. You're shown it in that way.
- 1:06:05And so it inevitably stays in the minds
- 1:06:06of these guys who grew up with this
- 1:06:08education and when they create a game
- 1:06:09for you, they create it the way they
- 1:06:11learned it. Uh, there's a way of
- 1:06:15teaching about slavery that also needs
- 1:06:17to change in France, just as we've been
- 1:06:19teaching for years about World War II
- 1:06:21and World War I, the Holocaust, and so
- 1:06:24on. I think we need to do the same work
- 1:06:27. The only problem is that Western
- 1:06:30countries don't want to talk about
- 1:06:32their colonialism, really. They don't
- 1:06:35even admit it today. And yet, it could
- 1:06:38actually be a real opportunity to teach
- 1:06:40people what slavery really was, not by
- 1:06:42putting people on ships, by doing
- 1:06:44Tetris games, you know. But maybe there
- 1:06:47are methods, at least artistic ones,
- 1:06:49methods that could allow young people
- 1:06:51in particular to better understand it,
- 1:06:53because that's also what can create, I
- 1:06:55want to say, a little tolerance or the
- 1:06:57fact of seeing that it really existed,
- 1:07:01of putting ourselves in the shoes of
- 1:07:03these characters, without traumatizing
- 1:07:06the people concerned. I know that for
- 1:07:08many of us, we went to school and as
- 1:07:10soon as we talked about the slavery
- 1:07:11period, everyone turned to us because,
- 1:07:13well, you were the only black person in
- 1:07:15the room. So maybe there are ways, you
- 1:07:18know, to educate about that too. That
- 1:07:21was
- 1:07:22done during the Obama political period
- 1:07:23in the United States,
- 1:07:25where you had films and series that
- 1:07:27came out.
- 1:07:28Yeah.
- 1:07:28From 12 Years of a Slave
- 1:07:31to others like the mecha titles. To
- 1:07:33finish up with Black Panther, we really
- 1:07:36had quite a long reflection.
- 1:07:39So Django, well, I find it much more
- 1:07:41problematic. It's
- 1:07:42Tarantino, you know. You shouldn't
- 1:07:44expect to think too much. That's what
- 1:07:45happens
- 1:07:46in video games, it also raises the
- 1:07:48question of, well, is it really
- 1:07:50necessary to play like a Nazi to
- 1:07:52understand Nazism? Is it necessary to
- 1:07:55play a slave owner to understand the
- 1:07:57problems of slavery? Yeah, I'm not sure
- 1:08:01, even looking at screenshots, for
- 1:08:03example, is a synequal condition. Well,
- 1:08:06I think that just the idea of knowing
- 1:08:08that, I don't need to look at the
- 1:08:10images behind it to say to myself, "Oh
- 1:08:12my gosh, just the idea is absolutely
- 1:08:14atrocious." So that's also a whole
- 1:08:17reflection that's still difficult to
- 1:08:19make and move forward in video games.
- 1:08:24Well, because there's also extremely
- 1:08:26violent and virulent opposition and
- 1:08:27resistance when someone takes a
- 1:08:29position on these issues. We see it
- 1:08:32with the issue of white washing, we see
- 1:08:34it with all gender issues. As soon as
- 1:08:36someone takes a position, there's a
- 1:08:37sheit storm,
- 1:08:38but with the game that was canceled,
- 1:08:41that's also really strong. Did you know
- 1:08:44that some video games feature Creole?
- 1:08:46Some where you play dominoes and others
- 1:08:48where you talk about access to drinking
- 1:08:49water? Yes, they do exist and some have
- 1:08:52even won international awards. Let's
- 1:08:54start with Tia. Tia is a bit like our
- 1:08:56very own Legend of Zelda. In this game,
- 1:08:58you play as Tia, a 12-year-old child
- 1:09:00celebrating her birthday. Her father
- 1:09:02gets captured and the big bad guy in
- 1:09:04the area is taunting you. And that's
- 1:09:07when you board her raft for once, an
- 1:09:09adventure that will allow her to sail
- 1:09:11from island to island and discover her
- 1:09:13superpower, that of being able to
- 1:09:14embody any animal. In this fictional
- 1:09:18universe inspired by Kanaki New
- 1:09:20Caledonia, you visit an open world
- 1:09:22filled with enchanting music, notably
- 1:09:24thanks to the yukulele that you hear
- 1:09:26very regularly in the game, and all of
- 1:09:28this also accompanied by the local
- 1:09:30language of Dreou. In 2023, Tia won the
- 1:09:34Game Award for video game with a
- 1:09:37positive impact and the Pegas for video
- 1:09:40game with the best values that take the
- 1:09:43game beyond the video game. Let's head
- 1:09:46to Guadeloupe this time with the game
- 1:09:48Crab en Lola, created by Sami d'Alexi.
- 1:09:52During the lockdown, Sami created this
- 1:09:54game to talk about Caribbean folklore
- 1:09:56and music, especially the Gok flute,
- 1:09:58which is a bit like the Guadeloupean
- 1:10:00drum. This game is used to learn Creole
- 1:10:04, since the game is 100%in the language
- 1:10:07of the Antilles. I'll also tell you
- 1:10:09about the game Au secours, which will
- 1:10:11probably interest you, since it was
- 1:10:13created by Samora, aka le moastte. In
- 1:10:15this game, you play as Toupit,
- 1:10:17accompanied by Moment de l'eau, whose
- 1:10:18mission is to restore access to
- 1:10:20drinking water in the region. It's a
- 1:10:23beautiful allegory that helps raise
- 1:10:24awareness of the problems in Guadeloupe
- 1:10:26, and we hope that the Ministry of
- 1:10:28Others will have the opportunity to try
- 1:10:30it too. Let's go for another game, this
- 1:10:34time a little lighter, Planet Taku,
- 1:10:35which is a fighting game inspired by an
- 1:10:37Afro-Caribbean manga. Well, like in any
- 1:10:40fighting game, you use your feet, your
- 1:10:42points, and your super attacks to get
- 1:10:43through. And then Domino Clash, this
- 1:10:47one is very interesting. It's a domino
- 1:10:49game that is loosely inspired by the
- 1:10:52board game of our ancestors. Uh, this
- 1:10:55one is finishing its crowdfunding
- 1:10:57campaign right now. We hope it will be
- 1:11:00a success. Come on, one last game this
- 1:11:03time from Reunion Island, Mafat, where
- 1:11:05you play as a postman with a magic
- 1:11:07camera. The idea is to be able to
- 1:11:09spread good humor within your community
- 1:11:12. It's a cosmetic game that also won an
- 1:11:14award at the European Game Night in
- 1:11:16Germany and we invite you to discover
- 1:11:18it. And here is the demo on Steam.
- 1:11:21That's it, I could never be exhaustive
- 1:11:23enough. So if you have other game ideas
- 1:11:24to post in the comments, we would be
- 1:11:26delighted to hear them. Thank you. Well
- 1:11:29done!
- 1:11:30Thank you.
- 1:11:32And we're going to finish the second
- 1:11:34episode of Disulture now.
- 1:11:36Yes. In any case, I want to thank our
- 1:11:38two guests, Hakim and Medy.
- 1:11:40Yes.
- 1:11:41And seen on their network in particular
- 1:11:44.
- 1:11:45Yeah. Don't forget to go watch Hakim's
- 1:11:48show called
- 1:11:49Contexte. Contexte, which you perform
- 1:11:52at the Théâtre des Maturins every
- 1:11:54Friday at 7 p.m., and I have a free
- 1:11:56show on YouTube, which I've only
- 1:11:58performed once, called Fragment. It's a
- 1:12:001 hour and 1 minute show. It's all real
- 1:12:03stories, so if you want to see them,
- 1:12:04they're less politicized, but they'll
- 1:12:06give you an idea of my sense of humor.
- 1:12:08Great, we can't wait. And also, don't
- 1:12:12hesitate to check out Med Foufi's book
- 1:12:13Racism and Video Games, which I imagine
- 1:12:15is still available pretty much
- 1:12:17everywhere. That's it. Well,
- 1:12:20given the distribution of bookstores
- 1:12:22these days, after the book comes out,
- 1:12:24the book disappears a little bit, but
- 1:12:26it can still be ordered and ordered in
- 1:12:30PDF format too. So there you have it,
- 1:12:32you can also find it online. Don't
- 1:12:35hesitate to follow Michel and me. I'm
- 1:12:38Invincible Jane on social media because
- 1:12:40I'm invincible, that's how it is. And
- 1:12:43Michael Newton Pro on Instagram. And by
- 1:12:46the way, as a reminder, CRIU still
- 1:12:48needs your help. So don't forget to
- 1:12:52comment, share the videos, subscribe to
- 1:12:54the channel to support it and then
- 1:12:56we'll see you next month, hopefully for
- 1:12:59another sculpture.
- 1:13:01Thank you. Thank you everyone. See you
- 1:13:03soon.
About this transcript
This page contains the full transcript of Esclavage, racisme, whitewashing : Ces jeux vidéo problématiques - Disculture EP.2 by Histoires Crépues, generated from the public captions YouTube serves with the video. The transcript has 12,562 words across 1,984 segments, with the original timestamps preserved so you can click any line to jump to that moment in the embedded player.
What you can do with it
Use the transcript to take notes, quote the speaker, build a study guide, generate a summary with ChatGPT or Claude via the YouTube Summary tool, or export it as a timed subtitle file with YouTube to SRT. You can also re-open it in the transcriber to choose a caption track available on the video.
Free YouTube transcript tool
YouTube2Text is a free YouTube transcript generator — no signup, no daily limit. Paste any YouTube link and get the full transcript instantly, with timestamps, click-to-jump, caption language selection, AI prompts for ChatGPT, Claude, and Gemini, and exports to TXT, SRT, VTT, or Markdown.