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Esclavage, racisme, whitewashing : Ces jeux vidéo problématiques - Disculture EP.2 — Transcript

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  1. 0:00Welcome to Culture, our monthly talk
  2. 0:02show where we decipher video games and
  3. 0:04pop culture to understand what they say
  4. 0:06about our society. I'm Michaël. I
  5. 0:18analyze video games and the way they
  6. 0:21inspire and inspire our society, with a
  7. 0:23particular focus on their development
  8. 0:25on the African continent. And just like
  9. 0:28the very first show, I have the
  10. 0:30pleasure of co-hosting this show with
  11. 0:32Jane. Hi Jane.
  12. 0:33Hi. Hi everyone, and welcome to episode
  13. 0:35number 2. It's going to be great. Today
  14. 0:37, we're going to talk about colonialism
  15. 0:39and decolonialism. The goal is to
  16. 0:41really try to understand why and how we
  17. 0:43find these mechanisms, even in video
  18. 0:45games. I know that this may always
  19. 0:48surprise some people, but it's good to
  20. 0:49ask ourselves these questions, like why
  21. 0:51is it always white Westerners who
  22. 0:53discover new worlds through games? I'm
  23. 0:56thinking of Raoft, Nathan Drake from
  24. 0:58Uncharted, and so on. How is all that
  25. 1:00going to be a problem too? Today's
  26. 1:03topic, and we're going to clear all
  27. 1:05that up together today.
  28. 1:08Yes, this subject must be approached as
  29. 1:10delicately as the wild coast of an
  30. 1:13unknown island, and we cannot do it
  31. 1:15without guests Hakim and Medy. Okay,
  32. 1:18I'll let you introduce yourself, Hakim.
  33. 1:20Well,
  34. 1:20my name is Hakim Omiri, so I do
  35. 1:23stand-up comedy. I have a show called
  36. 1:25Contex that I perform every week at the
  37. 1:28Théâtre des Maturins in Paris and on
  38. 1:30tour throughout France. So, I'm a
  39. 1:33comedian and an author because I write
  40. 1:35my own texts, and I co-wrote the show.
  41. 1:38As for the show, I also have a show on
  42. 1:40Radio Nova every week called Larry Post
  43. 1:42where we talk about current events and
  44. 1:43make jokes about them to help us digest
  45. 1:45the world we live in a little better.
  46. 1:49Yes. And we also have Medy Medy
  47. 1:51Darfouffi, you are a researcher, author
  48. 1:53of the book Racisme et jeux vidéo that
  49. 1:56I have right here and in fact we are
  50. 1:58going to base ourselves on that to
  51. 2:00address all these themes today. You are
  52. 2:03also a lecturer at the University of
  53. 2:05Paris 8 and you are also the masked man
  54. 2:08today.
  55. 2:09Yes. Well, we are living in dangerous
  56. 2:11times, aren't we? So it is better to
  57. 2:13preserve your anonymity for greater
  58. 2:15security. And hey, Covid is not over.
  59. 2:19It is
  60. 2:21good to protect yourself.
  61. 2:22Very good. And then we will end the
  62. 2:24show with our two columns to share our
  63. 2:27thoughts on video game recommendations,
  64. 2:29cinema, and culture. And then right
  65. 2:32away with our two guests, we are going
  66. 2:34to do a quiz to get to know them better
  67. 2:36and, uh, so I will explain the
  68. 2:38principle to you. So the quiz on
  69. 2:40sculpture based on video games that we
  70. 2:41will have to translate into French, we
  71. 2:43will ask you to simply find the titles.
  72. 2:45So we're going to start off easy, very
  73. 2:47slowly with Jane. It's not The Hunger
  74. 2:48Games, you know? You've just tried to
  75. 2:50guess, and then we'll see. We're going
  76. 2:51to try to test your video game
  77. 2:53knowledge a little bit. If I say, "Your
  78. 2:55papers, please," does that remind you
  79. 2:57of a game?
  80. 2:58Papers, Please.
  81. 2:59Papers, Please. Let's go. Did you know
  82. 3:01that?
  83. 3:01No.
  84. 3:02The game is incredible.
  85. 3:03Oh yeah?
  86. 3:03Oh yeah. If you're not very political,
  87. 3:05I recommend you check it out.
  88. 3:07Okay. But how do you play it? What kind
  89. 3:09of game is it?
  90. 3:10What kind of game is it? Let's say it's
  91. 3:12a game that's a bit of a management
  92. 3:13game.
  93. 3:13Yeah, actually, you manage. You're
  94. 3:15given permission, so people come to you
  95. 3:17and you have to decide whether to let
  96. 3:18them in or not. So it doesn't get more
  97. 3:20political than that.
  98. 3:21Very, very interesting on the subject
  99. 3:22of immigration and whether to let
  100. 3:23people through or not.
  101. 3:24Okay.
  102. 3:25Uh, then the Elder Ring. Does that ring
  103. 3:28a bell? Elden Ring.
  104. 3:31Elden Ring.
  105. 3:33But Trichey, a great connoisseur.
  106. 3:36I took off my glasses, I can't look.
  107. 3:38Maisy, a great researcher. So he knows
  108. 3:40the Elder Ring. Yeah, it's Elden Ring.
  109. 3:42I wonder if people have it, the people
  110. 3:44watching us. Okay, 3rd, 3rd, obviously,
  111. 3:473rd game, Call of Duty. I think you'll
  112. 3:50know that. Yes. And the second part,
  113. 3:53Call of Duty. The Black Ops Dark
  114. 3:56Operators.
  115. 3:57Yeah, that's it.
  116. 3:59Exactly. It's a game to see if you're
  117. 4:01English. Actually, it's not a game.
  118. 4:03There will
  119. 4:04be little...There will be little
  120. 4:05subtleties, you'll see.
  121. 4:06Seriously. Okay. 4th, 4th game, Beast
  122. 4:09Crossing.
  123. 4:13Ah, that's tough, huh? That's
  124. 4:15all, I could have done a more literal
  125. 4:16translation but that's not the goal.
  126. 4:18Yeah, otherwise it would have been too
  127. 4:19easy.
  128. 4:20Animal Crossing if you prefer.
  129. 4:23Ah, Animal Crossing.
  130. 4:24There you go, it's not bad. It's not
  131. 4:25bad.
  132. 4:26Okay. After that, I'll leave you and
  133. 4:27I'll let Michael continue. Dark Souls.
  134. 4:31Dark Souls. Yeah, I admit it. You speak
  135. 4:35English well, I think. You seem to have
  136. 4:37a good level of English. Okay. Last one
  137. 4:38for me,
  138. 4:39The Void Knight. By the way, a little
  139. 4:44hint, there's a game that came out
  140. 4:46recently.
  141. 4:47Yeah. Yeah, exactly. Last fall.
  142. 4:49The Void Knight. Do you have it?
  143. 4:51Very famous.
  144. 4:52Something.
  145. 4:53Yeah. Holo
  146. 4:56is Hollow. Small indie game, very
  147. 4:58difficult, too difficult for me, but
  148. 5:00that I recommend to everyone because
  149. 5:02it's an incredible license. What's
  150. 5:03the concept? It's
  151. 5:05a platform and adventure game where you
  152. 5:08play a little creature who has to fight
  153. 5:10. Think about it, you see a bit like
  154. 5:13Ori. And well, it's a bit in that style
  155. 5:15,
  156. 5:16except that it's very difficult.
  157. 5:17Yeah, it's really for hardcore players.
  158. 5:19Often, 2D games like this,
  159. 5:22yeah, uh, which have a slightly old
  160. 5:24design but remodeled with it, make them
  161. 5:26very difficult. They're not games,
  162. 5:30yeah, but it's still a masterclass in
  163. 5:31terms of graphics. It takes place in a
  164. 5:34world of insects. I really invite you
  165. 5:36to try it. It's very, very
  166. 5:37OK. Well, I'll continue
  167. 5:39with my own war. My own war, does that
  168. 5:42ring a bell? Hm.
  169. 5:44Now, you can do a literal translation,
  170. 5:45I can...
  171. 5:46Yeah, you can almost do a literal
  172. 5:47translation. There's a little pun in it
  173. 5:48. It's a survival strategy game that
  174. 5:53came out a few years ago.
  175. 5:57I have it.
  176. 5:57You don't have it?
  177. 5:58Say War of Mine.
  178. 6:00Oh no, I don't know it.
  179. 6:01Disir of Mine is a game that came out,
  180. 6:03I think, in the 2010s.
  181. 6:05And so the goal is precisely that we
  182. 6:07are survivalists in a time of war. I
  183. 6:10think it's, uh, it's linked to the
  184. 6:11Sarayevo War. It's a bit of a
  185. 6:13reinterpretation of that. It's a game.
  186. 6:16Yeah. Yeah. And it's a game that also
  187. 6:19has the advantage of being able to
  188. 6:20donate funds to charities from time to
  189. 6:23time. So it works well like that. So
  190. 6:26from time to time, they say, for 2
  191. 6:27weeks, all the revenue is donated to
  192. 6:29such and such a charity. So I invite
  193. 6:31you to discover it.
  194. 6:33OK.
  195. 6:35So another title that's a bit subtle,
  196. 6:37the two go hand in hand. You're not far
  197. 6:43off. We're not far off.
  198. 6:46It says everything.
  199. 6:47Exactly. It says everything. Great game
  200. 6:49too. Very good.
  201. 6:50Yeah. Did you play it yourself?
  202. 6:53I haven't finished it, but I did it, I
  203. 6:54did it, well, I played a part of it and
  204. 6:56I had a really good time with it, and I
  205. 6:58just don't have time to do it anymore.
  206. 7:02I had to start reposting again because
  207. 7:03I discovered it not long ago. It's full
  208. 7:07of little challenges, lots of little
  209. 7:08levels, little snacks, and you have to
  210. 7:09be cooperative. It's a
  211. 7:11two-player game for people who like to
  212. 7:12play with other people.
  213. 7:13The title is really the most perfect
  214. 7:15for this type of game. I have three
  215. 7:18more suggestions for you. So this one
  216. 7:19is much harder. It's called To Split
  217. 7:22the Tower. It's
  218. 7:25complicated.
  219. 7:26Yeah, that one's hard. It's a game
  220. 7:28that's
  221. 7:29also indie games. Yeah, that's it.
  222. 7:30We're indie games, like ROG Light.
  223. 7:33Uh, not far, not far,
  224. 7:36not far. It's not even your
  225. 7:37Focus on To Split. What do you say to
  226. 7:39split?
  227. 7:41Uh, good luck. You're watching Medy.
  228. 7:45Medy is supposed to find it, I think.
  229. 7:47Come on, come on, I'll tell you. It's
  230. 7:49Slayp, I don't know if you're familiar
  231. 7:52with it, an independent game but which
  232. 7:54also has a huge community, where you
  233. 7:56have to climb a whole tower and defeat
  234. 7:58enemies. It's a turn-based game. Well,
  235. 8:01in any case, it's. I invite you to try
  236. 8:03it too, it's really cool. It's not very
  237. 8:05pretty but it's great.
  238. 8:06OK.
  239. 8:06I haven't played it yet, but
  240. 8:07yeah. I'm going to spend way too much
  241. 8:09time on it.
  242. 8:11So, I love this one. Uh, picnic, same
  243. 8:13thing, indie game too. I told you, it's
  244. 8:16getting faster and faster.
  245. 8:17But picnic, how do you translate that
  246. 8:18to picnic?
  247. 8:19So, do it, do it in the Japanese
  248. 8:21version.
  249. 8:22Yeah. Japanese.
  250. 8:23How do you say picnic in Japanese?
  251. 8:25Pik.
  252. 8:26There you go, exactly. Picounico, which
  253. 8:28is a little game, a very funny, very
  254. 8:30colorful little game where you have
  255. 8:32characters with long legs who kick each
  256. 8:34other with a little interesting
  257. 8:36political moment, a subtitle, a really
  258. 8:38interesting political sub-discourse.
  259. 8:41And the last one too. So, the
  260. 8:44association of red underpants.
  261. 8:46I didn't know about it. That's
  262. 8:47true.
  263. 8:49Uh, same thing, you can almost
  264. 8:50translate it literally. So, where is it
  265. 8:53maybe the red underpants club?
  266. 8:55Yeah, that's it. Yeah, the red
  267. 8:56underpants club. I think that will help
  268. 8:58you more,
  269. 8:59right?
  270. 9:01So, The Red Strings Club, which is a
  271. 9:04discussion game that takes place in a
  272. 9:06cafe. So, I don't have any more details
  273. 9:09but I do know that it's also quite
  274. 9:11popular among independent games. There
  275. 9:13you go.
  276. 9:13And what's the goal of the game?
  277. 9:14I don't remember.
  278. 9:16I didn't want anyone to ask me that
  279. 9:18question. You'll
  280. 9:20all go and watch, you figure it out for
  281. 9:22yourself.
  282. 9:23Just because there was a stream.
  283. 9:27No, but it's funny. But then, it allows
  284. 9:28us to get to know you a little bit, to
  285. 9:30know where you are, where you are in
  286. 9:32terms of video games. You're a big
  287. 9:34gamer too, Hakim.
  288. 9:35Quite a bit. Yeah. In fact, I played
  289. 9:37way too much
  290. 9:39and for a while, when I was a teenager,
  291. 9:41I even wanted to become a video game
  292. 9:43tester and so on.
  293. 9:44I spent my time in front of Game One.
  294. 9:46Yeah.
  295. 9:48watching Marcus and Game One and in
  296. 9:50fact I put that aside because when I
  297. 9:53put on a game, as I was explaining to
  298. 9:56you earlier, I can't stop. I can play
  299. 10:01for hours. I really get into a world
  300. 10:04and what's next to it doesn't exist
  301. 10:07and in fact it makes me miss out on too
  302. 10:08many things. So I tried to slow down
  303. 10:10for a while, for example, I hadn't
  304. 10:12bought a PlayStation. I had sold all my
  305. 10:15consoles because
  306. 10:17I was spending too much time on them.
  307. 10:18Oh yeah, that was radical. And since I
  308. 10:21needed to move forward on the new show,
  309. 10:22to write it and so on, well, when the
  310. 10:24consoles came out, the PS5, I didn't
  311. 10:26buy it for example
  312. 10:28and I just bought it this year.
  313. 10:30Yeah.
  314. 10:30And so now, I'm catching up on games
  315. 10:31that people told me, "Well, it's been a
  316. 10:32long time since I played." Yeah, well
  317. 10:34leave me alone.
  318. 10:35Now, you're back in the game.
  319. 10:37Yeah, I've been back in the game since
  320. 10:38this year, really.
  321. 10:39Okay. But if we were to ask you about,
  322. 10:41uh, video game heroes or video games in
  323. 10:44general that have left a mark on you,
  324. 10:46can you name any games like that that
  325. 10:48are very dear to you?
  326. 10:51Well, maybe in the very first video
  327. 10:53games that I knew, Dungeon Master,
  328. 10:56which for me is a game whose mechanics
  329. 10:58don't necessarily include all of them.
  330. 11:02That was in the late 80s
  331. 11:04on Atari. It was a really cool game. I
  332. 11:08didn't know Dungeon Masters. I admit it
  333. 11:10. I think maybe I wasn't born, I don't
  334. 11:13know, at that time. I only
  335. 11:15know the numbers, I haven't played.
  336. 11:16And what about you, Hakim, what are
  337. 11:18your favorite games? I feel like I'm
  338. 11:21being a bit obvious, but I love The
  339. 11:23Last of Us, both of them.
  340. 11:26And the last one is just incredible. I
  341. 11:29haven't watched the series because I'm
  342. 11:31afraid it would distort what I knew
  343. 11:33about the game too much, and I wondered
  344. 11:35if it really brought me something more?
  345. 11:38And then not everyone seemed to be
  346. 11:39unanimous about this series. So I put
  347. 11:42it aside for a bit. Maybe I'll end up
  348. 11:44watching it anyway.
  349. 11:45But in any case, The Last of Us, this
  350. 11:47kind of game, is really what I love.
  351. 11:48It's the
  352. 11:49same for me, I didn't do the I didn't
  353. 11:50do I didn't watch the series because
  354. 11:52again, I was a little afraid of what it
  355. 11:53would be like, but most people liked it
  356. 11:55. Yeah,
  357. 11:56yeah, yeah. Yeah, the game and the
  358. 11:58series.
  359. 11:59I realized in hindsight that people
  360. 12:01mostly criticized the actress
  361. 12:03more than the series
  362. 12:05and so I thought maybe it's worth it.
  363. 12:08Okay, you have to
  364. 12:11at least at the very least and then if
  365. 12:13you can, if you want to go watch the
  366. 12:14movie.
  367. 12:15Yeah. Well,
  368. 12:16the series.
  369. 12:16Alright. Maybe the last question. Did
  370. 12:18you have a hero from your childhood who
  371. 12:20spoke to you more than another?
  372. 12:23H
  373. 12:25I see you squinting.
  374. 12:26In my childhood, there was Ulis 31.
  375. 12:28Oh of course.
  376. 12:30We always talk about games, or even
  377. 12:32outside of games.
  378. 12:33Oh no. Well, for me it's definitely
  379. 12:35Sang Goku.
  380. 12:36Sang Goku the base.
  381. 12:37Oh yeah, no or
  382. 12:38not Vegeta.
  383. 12:39No no, I'm on the side of the good guys
  384. 12:40. Meok.
  385. 12:41Ah but Vegeta is good, huh? Excuse me.
  386. 12:43Yes, he becomes so after what. And
  387. 12:45again.
  388. 12:46He has an oversized ego.
  389. 12:47We can feel that he keeps his anger.
  390. 12:49Yeah yeah. No no, I was a fan of Sangu
  391. 12:52Sangohan. They were characters that I
  392. 12:55found incredible and who instilled less
  393. 12:57values than I still have today. Hm.
  394. 13:00Like what,
  395. 13:02uh, no, but the...I was a boxer for
  396. 13:04years and, the fact of training, uh, to
  397. 13:07learn something and master it, and
  398. 13:10spending time on it, and, and, and
  399. 13:12integrating that the fact that it's
  400. 13:15hard is part of the learning, and that,
  401. 13:18uh, makes you even more proud of
  402. 13:20yourself when you manage to master
  403. 13:22something, well it's...and then
  404. 13:25fighting to save your friends.
  405. 13:28In short, all that is super important,
  406. 13:31courage, discipline, it's very shonen,
  407. 13:34it's very Japanese. The basis of shonen
  408. 13:36or
  409. 13:37completely.
  410. 13:38And for you Mé,
  411. 13:40apart from Lis 31.
  412. 13:41Yeah, it's true that you already said
  413. 13:43it, sorry. Ulis 31 at the base. Yeah.
  414. 13:45Yes. Yes.
  415. 13:46Yes. In my youth. Yes. And but in fact,
  416. 13:48I preferred the character of Tis but
  417. 13:49well, less well-known of course.
  418. 13:51Yeah, I admit it. I don't see. However,
  419. 13:53I know the Ulysses 31 theme song well.
  420. 13:55I won't sing it for you. You'll have to
  421. 13:56come and see me.
  422. 13:57I know the words by heart. If you want,
  423. 13:59we'll do a little karaoke right after.
  424. 14:03Come on, let's jump into the subject at
  425. 14:04Piedin. So video games and colonization
  426. 14:07, decolonization. I'll start by
  427. 14:10mentioning some strategy video games
  428. 14:11that are the equivalent of board games
  429. 14:13like Risk, for those who don't know.
  430. 14:15For example, there are games like
  431. 14:17Civilization,
  432. 14:18Humanind, Edge of Empire, and the Total
  433. 14:21War series. In fact, we often have this
  434. 14:24exhilarating feeling when playing these
  435. 14:26games, of building, expanding,
  436. 14:28dominating, and advancing our people.
  437. 14:30We start with a small village, we
  438. 14:32explore, we colonize new territories,
  439. 14:34and all of this is often presented as a
  440. 14:36victory,
  441. 14:36like a conquest.
  442. 14:37Absolutely. Yeah. Yeah, absolutely. And
  443. 14:41then, if we look at it more closely,
  444. 14:43especially as adults, these games don't
  445. 14:45just tell stories inspired by our past,
  446. 14:47they also tell a certain vision of
  447. 14:49history, that of progress, conquest,
  448. 14:51and technical and cultural superiority.
  449. 14:55And through this program, I wanted us
  450. 14:57to see with you, based on your
  451. 14:58experiences and your research, if there
  452. 15:00aren't other ways of approaching the
  453. 15:02history of humanity through video games
  454. 15:04that could be somewhat decolonized or
  455. 15:06approached from a different perspective
  456. 15:08. Yeah, I'd like to know because you've
  457. 15:12studied this issue extensively in your
  458. 15:14book Racism and Video Games. What are
  459. 15:18the general findings that you made in
  460. 15:20your book about what our video games
  461. 15:22actually tell us today, about colonial
  462. 15:25issues, racial issues, and so on? What
  463. 15:28would your general findings be? Well,
  464. 15:32the findings are first of all that
  465. 15:33there has been an evolution in recent
  466. 15:35years, but the observation is that we
  467. 15:37are primarily dealing with a cultural
  468. 15:40industry and therefore, like any
  469. 15:41cultural industry, we are going to try
  470. 15:43to reach as many people as possible,
  471. 15:47and as many as possible with purchasing
  472. 15:49power. And therefore, as we can see,
  473. 15:52Africa represents a tiny share of the
  474. 15:54global video game market. So in a way,
  475. 15:59yeah. A little more now, but it's still
  476. 16:03tiny.
  477. 16:05And so, well, we shouldn't be too
  478. 16:07surprised that the video game industry
  479. 16:09is primarily aimed at a kind of
  480. 16:11audience that will constitute a
  481. 16:13standard and that will apply to
  482. 16:15everyone.
  483. 16:17So in addition to these economic
  484. 16:19realities, of course, the evolution
  485. 16:21comes from the demands and activity of
  486. 16:23the public, which will mean that we
  487. 16:25will ask to see something different. Hm
  488. 16:28.
  489. 16:29The industry has more or less
  490. 16:31considered this for, let’s say, 15 to
  491. 16:3320 years. And in recent years, there
  492. 16:36have been some interesting examples
  493. 16:38with the emergence of a somewhat
  494. 16:40independent sector.
  495. 16:42Yeah.
  496. 16:42Or semi-independent. And that is
  497. 16:45somewhat where we also hope to see some
  498. 16:48different proposals emerge. Well, there
  499. 16:50are also big titles that offer slightly
  500. 16:53different representations and, above
  501. 16:55all, how can I put it, it's also the
  502. 16:57way in which the public takes ownership
  503. 16:59of games that counts, and that's
  504. 17:01sometimes a little neglected. Yes, it's
  505. 17:04true that we don't do enough. I think
  506. 17:05we pay attention to the way in which
  507. 17:07players, and especially the regular
  508. 17:09players, or at least those we see a
  509. 17:11little less, approach video games. You,
  510. 17:13who we were talking to earlier, are a
  511. 17:15big gamer. You're playing Skyrim again,
  512. 17:17as you told me earlier backstage. Are
  513. 17:19these questions that you've ever asked
  514. 17:21yourself while playing video games?
  515. 17:23What does it mean? Does it have a more
  516. 17:27or less negative influence? The
  517. 17:29messages that are sent to me through
  518. 17:30video games, have you ever asked
  519. 17:31yourself this question or not?
  520. 17:32Yeah. Yeah. Often. I think the first
  521. 17:36time I asked myself it was when I
  522. 17:37joined Medal of Honor, I think the 2nd
  523. 17:40or 3rd. And I said to myself, "But in
  524. 17:43fact, in all the games, we kill the
  525. 17:44Germans." And in fact, it was finally
  526. 17:47that the Nazis are an
  527. 17:50easily identifiable bad guy, they're
  528. 17:51just bad guys, we never think of
  529. 17:52anything other than that, you know. And
  530. 17:55then, uh, and then, I realized, uh,
  531. 17:57when I got the Xbox, that the bad guys
  532. 18:00were always the Arabs who were shot at.
  533. 18:03And then after that, I started to make
  534. 18:05connections. In fact, as you grow up,
  535. 18:07at first, you're a bit young, you don't
  536. 18:08ask yourself any questions, then you
  537. 18:10become a teenager and you say, "But
  538. 18:11wait, the guys who are always being
  539. 18:12shot at, they look a lot like me."
  540. 18:14And then in the movies, you say, "Okay,
  541. 18:16so it's the Russians, the Arabs, the
  542. 18:17blacks, and then you say, OK." In fact,
  543. 18:19it's always the same. Then, there is
  544. 18:22and since there is an American hegemony
  545. 18:24, at least at that time, that was very
  546. 18:27much the case, you realize that the bad
  547. 18:30guys are the countries that the United
  548. 18:33States is going to attack or plunder,
  549. 18:36like Vietnam and so on. And, as time
  550. 18:39went on, I realized that the cowboys
  551. 18:40and the bad guys are the Indians, when
  552. 18:42in fact it should be the other way
  553. 18:44around, and so on. And in fact, that's
  554. 18:47how you get people to think that the
  555. 18:49bad guy is the good guy. There's also a
  556. 18:53kind of American imperialism through
  557. 18:54video games.
  558. 18:55Yeah. Yeah. As they say, soft power, we
  559. 18:57don't realize it, but it's really,
  560. 18:59really powerful. You play because when
  561. 19:03you play a character, you're obviously
  562. 19:05good. Well, you're on the right side;
  563. 19:07you won't play. Or it's established
  564. 19:09that you're a bad guy and so you do
  565. 19:11whatever you want, and that's the
  566. 19:12principle of the game. But most of the
  567. 19:15time, you're supposed to be a hero and
  568. 19:16sometimes the story you're defending
  569. 19:18stinks, right?
  570. 19:19Yeah, yeah, yeah, that's for sure. And
  571. 19:21then it's true that the example of
  572. 19:22cowboys and Indians is exactly that.
  573. 19:26It's really growing up that you realize
  574. 19:28that, oh, it's not necessarily the
  575. 19:30things we see in Westerns, the things
  576. 19:32that make sense, that do justice. And I
  577. 19:36wanted to ask you, Medy, in particular.
  578. 19:38Well, what game are we talking about
  579. 19:40exactly? Do you have names of games,
  580. 19:42types of games that are a bit recurrent
  581. 19:45and that have this pattern? This
  582. 19:48pattern of embodying hegemony, a bit of
  583. 19:51hegemonic discourse? In fact, well, you
  584. 19:54mentioned quite a few war games.
  585. 19:56Yeah.
  586. 19:56And it's true that it's really the site
  587. 19:59par excellence of this imperialist
  588. 20:01propaganda discourse and unfortunately,
  589. 20:04it doesn't change much.
  590. 20:07But then they create it for you in
  591. 20:09universes with extraterrestrials,
  592. 20:11things like that. Hello, you say, OK,
  593. 20:15well, we're fighting against
  594. 20:16extraterrestrials. So, suddenly, it's
  595. 20:19possible that we've targeted a
  596. 20:21particular ethnic group but it's still
  597. 20:23always foreign.
  598. 20:25Yeah. Even in medieval fantasy games,
  599. 20:27where orcs are represented in a way
  600. 20:28that makes you think, "Oh, isn't there
  601. 20:30some thought behind that?" What? But
  602. 20:33it's true that we were talking about
  603. 20:35games like Tropico, Resident Evil 5,
  604. 20:37where there were major controversies
  605. 20:39about the representation of Arabs and
  606. 20:41black people. Far Cry, Battlefield, and
  607. 20:46Battlefield 3, with a really crude
  608. 20:48vision of Iran.
  609. 20:52Call of Duty and the like love doing
  610. 20:54that. I call it Arabistan, because it's
  611. 20:56usually "no, but the bad Arabs", always
  612. 20:59the bad terrorists. And then, I don't
  613. 21:01know if you've noticed, they usually
  614. 21:02put a kind of filter, a bit greenish or
  615. 21:04a bit orange, to clearly indicate that
  616. 21:06this is not the Western world and that
  617. 21:07they are the bad guys, and that they
  618. 21:09are the ones who need to be killed.
  619. 21:10Yeah, it's like in
  620. 21:12the movies, when you're in Mexico, it's
  621. 21:14more orange and yellow, of course, and
  622. 21:16when you're in the United States, it's
  623. 21:19more blue and green. Yeah,
  624. 21:23the colorimetry that you put on a
  625. 21:25country systematically influences the
  626. 21:28way you perceive it. Often, a hot
  627. 21:31country is a dirty country, a
  628. 21:32country that isn't very developed, and
  629. 21:35they all generally resemble what we
  630. 21:40were talking about earlier, but in
  631. 21:42Resident Evil 5, we're going to play a
  632. 21:44kind of white savior who comes with his
  633. 21:47team to kill zombies, Africans in Kenya
  634. 21:49. They exterminate the Africans who are
  635. 21:53zombies, and no one asked the question,
  636. 21:55well, that could actually seem
  637. 21:57problematic. They still have a Kenan
  638. 22:00woman on their team, but to be honest,
  639. 22:02she doesn't really look like a Kenan,
  640. 22:04they just made us think she was a Kenan
  641. 22:07because they put her skin a little
  642. 22:09darker. She's exoticized because, well,
  643. 22:13she wears clothes, she has leopard
  644. 22:15skins and the like, very sexualized,
  645. 22:18and she's supposedly a bit of a
  646. 22:20guarantee to go and kill some kignans.
  647. 22:23So in fact, there's no thought given to
  648. 22:26what message it could send to propose a
  649. 22:28concept like that.
  650. 22:30Yeah. Yeah, exactly. And so, we cut you
  651. 22:32off, you were saying Sorry, you
  652. 22:34intervened.
  653. 22:35No, but I think the main thing is, yes,
  654. 22:37yes. Well, after that, uh, the thing is
  655. 22:40that we can also focus on, I would say,
  656. 22:43the American representations of the
  657. 22:45issue, but it's something that's much
  658. 22:47broader than that. These are problems
  659. 22:51that go beyond American imperialism
  660. 22:53with its specificities. And then, well,
  661. 22:57for the example of Resident Evil 5,
  662. 22:59what's interesting is that it's a
  663. 23:01Japanese game that's made for the
  664. 23:03global market. And what's interesting
  665. 23:06is that the controversies surrounding
  666. 23:09the game and its racism were built
  667. 23:11around the promotional material and the
  668. 23:13trailer. That is to say, there's also
  669. 23:17this thing where, well, when you play a
  670. 23:20game, there's always a moment when you
  671. 23:23forget, well, the nature of the
  672. 23:25opponents and so on. That's not really
  673. 23:28the point in this type of game anymore,
  674. 23:31because in this type of survival game,
  675. 23:34exploration and combat, it's not really
  676. 23:36about the story, it's not like Last of
  677. 23:39Us. You don't expect a polished story
  678. 23:41with complex characters. Well, there
  679. 23:44are often outlets.
  680. 23:46Yeah. And so, there's always a moment,
  681. 23:49it's interesting when you do surveys
  682. 23:51with people of color and gender and
  683. 23:53sexual minorities. You ask them, "But
  684. 23:56in the end, does this really matter to
  685. 23:57you?" Well, it actually matters in
  686. 23:59terms of representation in relation to
  687. 24:02the visual material, in relation to the
  688. 24:04image as it is fixed,
  689. 24:06but once people actually play, they say
  690. 24:07, "Well, at that point, in fact, it
  691. 24:09doesn't matter so much anymore because,
  692. 24:11very concretely, whether the character
  693. 24:13is white or black, in fact, I don't
  694. 24:14even see it anymore because it doesn't
  695. 24:16change anything in the game." Hm
  696. 24:18hm. And it's true that that's also the
  697. 24:21question of, well, representation: it's
  698. 24:23that at a given moment, if it's not a
  699. 24:26subject in the game, if race is not a
  700. 24:28subject in the game, for example, well
  701. 24:31in fact, we can change the colors or
  702. 24:33the gender of the characters, that's it
  703. 24:36, it doesn't have any...No, no, it
  704. 24:38doesn't change much. Yes, in fact, I
  705. 24:41did, of course, because with Michael,
  706. 24:43we also work a lot on these issues.
  707. 24:45We've talked a little bit about North
  708. 24:47African and Arab heroes, but in the end
  709. 24:49, we know very few of them. I wouldn't
  710. 24:52say Prince of Persia, maybe Shai, I
  711. 24:54think, or Shin in Teken. Well, I don't
  712. 24:59see many Arab heroes. It's always
  713. 25:02difficult to quote them
  714. 25:04in a very stereotypical way.
  715. 25:05There you have it. Otherwise, they're
  716. 25:06very stereotypical. It is clear that
  717. 25:09they are also the big bad theorists
  718. 25:10found in the popular war games that we
  719. 25:12are all familiar with as well. Africans
  720. 25:15, of course, have to be saved because
  721. 25:16they can never take their destiny into
  722. 25:18their own hands. We also have
  723. 25:21African-Americans who are treated
  724. 25:23differently. They're usually gangsters,
  725. 25:25criminals. I'm thinking of GTA, of
  726. 25:28course! Because even if we love the
  727. 25:31game, we don't forget that, well,
  728. 25:33generally, when I ask people to name a
  729. 25:35main hero in a black video game, if
  730. 25:37it's not Spider-Man My Mover, it's
  731. 25:39Franklin in GTA. So in fact, he remains
  732. 25:43an icon for people, but he's an icon of
  733. 25:46crime, excuse me. So, I would also like
  734. 25:49to talk about the subject of
  735. 25:51whitewashing and cultural appropriation
  736. 25:53in video games, which exists a lot in
  737. 25:55cinema, we know it well in cinema but
  738. 25:58much less in the video game world. It
  739. 26:01has happened several times that Asian
  740. 26:03countries have decided to whiten the
  741. 26:05skin of a character who originally had
  742. 26:07dark skin. I'm thinking of Barrette in
  743. 26:10Final Fantasy. In Final Fantasy, I
  744. 26:12think that's an example that you know
  745. 26:14well and that you like.
  746. 26:15Yes. Yes. On this one, it's true that
  747. 26:18it was a representation that looked a
  748. 26:19bit like Barrauda, you see, in the
  749. 26:21tourist agency, it's with a crest, you
  750. 26:23know, a bit gruff. Indeed, in most of
  751. 26:25the works, well gradually after Final
  752. 26:27Fantasy VI, we saw that his skin was
  753. 26:28gradually whitening and that people,
  754. 26:30not only didn't care, but I think that
  755. 26:32there were comments a little from the
  756. 26:34community saying: "Look, he's a black
  757. 26:36character." Then, little by little,
  758. 26:38when making a series or film, he would
  759. 26:40whitewash him to be, so to speak, more
  760. 26:41marketable, to ensure that it would
  761. 26:43work better in terms of marketing,
  762. 26:44rather than not. Yeah,
  763. 26:46it would sell a little more apparently.
  764. 26:48There's also the example of
  765. 26:50whitewashing in Gching Impact which is
  766. 26:52still a very, very well-known online
  767. 26:55multiplayer game, very, very, very big.
  768. 26:57In fact, in Gching Impact, well, there
  769. 26:59is something called biomes and so they
  770. 27:01created biomes where they were inspired
  771. 27:03by Africa and certain regions of Africa
  772. 27:06, of course, without ever offering
  773. 27:07dark-skinned characters, or at least
  774. 27:09black characters and so on. So
  775. 27:11basically, there is a real issue about
  776. 27:15white washing and cultural
  777. 27:17appropriation. So could you talk to us
  778. 27:20and explain a little bit about why it
  779. 27:22can ultimately be problematic to make
  780. 27:24these appropriations?
  781. 27:27Well, on the issue of white washing, it
  782. 27:28is indeed a very big issue in the
  783. 27:30cultural industries in general. There
  784. 27:32are always debates. Why do we put a
  785. 27:33black character? It is not realistic
  786. 27:35and so on. In fact, there are three
  787. 27:37points that are really important to
  788. 27:39remember on this issue. The first is
  789. 27:42the claim of historical realism or
  790. 27:44authenticity, which will say, well, in
  791. 27:46fact, we don't put people of color
  792. 27:48because it's not realistic. At the time
  793. 27:51, there weren't any or whatever.
  794. 27:53The second argument is to say,
  795. 27:55we saw it in Assassin's Creed Shadows
  796. 27:57in the first episode.
  797. 27:59Yeah. Exactly. Also, in universes that
  798. 28:01are often good even if they are
  799. 28:02historically inspired, they take a lot
  800. 28:04of liberties with history. But then
  801. 28:06they wouldn't take it on that by chance
  802. 28:08. Uh, assuming that this is indeed the
  803. 28:12case, when of course medieval societies
  804. 28:14were also, for example, very
  805. 28:16multicultural in many ways. So in short
  806. 28:20, the second argument is now the one in
  807. 28:22the somewhat cultural competition for
  808. 28:24visibility, it's the one of white
  809. 28:26visibility. It's
  810. 28:27going to say, well yes, we white people
  811. 28:30also have the right to have our place
  812. 28:32and to be and to be visible. Okay, so
  813. 28:36this is an argument that also shows us
  814. 28:38the limits of, how can I put it,
  815. 28:40identity politics and the question of
  816. 28:42claiming a place, uh, in a visibility,
  817. 28:45a regime of visibility that is in fact
  818. 28:47just the product of a hegemony. Hm
  819. 28:50hm.
  820. 28:51Uh, in fact, the real goal would be to
  821. 28:53conquer hegemony, that is to say, the
  822. 28:55ability to determine what is normal.
  823. 28:58Okay.
  824. 28:58And not to continue to be included in
  825. 29:01some kind of diversity panel. We say,
  826. 29:05well, there's a bit of black, a bit of
  827. 29:06Arab, a bit of gay, a bit of lesbian,
  828. 29:08and so on. But all of that is
  829. 29:11determined by the norm
  830. 29:12that always remains the same.
  831. 29:14The norm being,
  832. 29:16well, the norm being white if it's
  833. 29:18heterosexual and essentially masculine.
  834. 29:21So suddenly,
  835. 29:23inevitably, well, as long as we're in
  836. 29:25there in this register, in fact that's
  837. 29:26what we have to understand. The key is
  838. 29:29to succeed in changing the nature of
  839. 29:31hegemony. And the third point, well, I
  840. 29:35forgot what I wanted to say, but it was
  841. 29:37very interesting. Maybe I'll remember
  842. 29:40it. That's
  843. 29:41okay. But it's true that I've always
  844. 29:44found it quite problematic because it
  845. 29:46doesn't stop with the game either.
  846. 29:49Finally, there are times when, still in
  847. 29:51Genching Impact that I was talking
  848. 29:53about earlier, for example, they make
  849. 29:55characters do dances and you see that
  850. 29:57these are dances that come from, from,
  851. 29:59from black content creators who are
  852. 30:01never, by the way, paid for the
  853. 30:03trolling that they do. That was also
  854. 30:06the case a lot in Fortnite. Can we say
  855. 30:09today that this is problematic or
  856. 30:11should we let it go, in your opinion?
  857. 30:13Yeah. And maybe to clarify Gunch Impact
  858. 30:17, which is a Chinese game, so it's free
  859. 30:19and a bit of a fantasy game where you
  860. 30:21create your character and then, sorry,
  861. 30:24you buy your characters, and then
  862. 30:26Fortnite, where you're in a shooter
  863. 30:28where the goal is to eliminate everyone
  864. 30:31around you, in the arena. Yeah. So,
  865. 30:36you have your question specifically, is
  866. 30:38cultural appropriation problematic in
  867. 30:40this type of game? Well, is it, are we
  868. 30:43actually doing it by taking an interest
  869. 30:45in this, this, this, this theme, or is
  870. 30:47it, in your opinion, just doing it
  871. 30:49because it can really cause problems?
  872. 30:52Well, it's not overdoing it. From the
  873. 30:54moment it affects you, it's normal to
  874. 30:56express it
  875. 30:58and in fact, uh, for me, you ask
  876. 30:59yourself the question of is it too much
  877. 31:02? I think that in reality you don't
  878. 31:03really ask yourself that question, but
  879. 31:07people say that it's too much because
  880. 31:09it challenges their own sensitivity,
  881. 31:11their own hegemony, and they don't want
  882. 31:13to ask themselves questions most of the
  883. 31:15time. In fact, when it happens, like
  884. 31:18when you tell someone who makes a
  885. 31:19racist joke to you and you tell them
  886. 31:21it's racist and they say, "Oh, come on,
  887. 31:23that's okay," it's because these are
  888. 31:25people who don't want to question
  889. 31:27anything. They don't want to think,
  890. 31:30especially when it comes to video games
  891. 31:31. That's it. These are people who, like
  892. 31:34with TV, will say, "I just sit down at
  893. 31:35night and watch this because it calms
  894. 31:36my brain. They don't want to think,
  895. 31:39really."
  896. 31:40Yeah. While we are in a process where
  897. 31:44we are asking ourselves a question, we
  898. 31:46are in a societal reflection where we
  899. 31:48say to ourselves, "This doesn't suit me
  900. 31:50" or "Maybe we can improve this." We
  901. 31:54are more in a discussion and sometimes
  902. 31:56also in a claim, but it is legitimate.
  903. 32:00And you can't tell people who feel
  904. 32:02oppressed, "Oh, it's okay, it's not an
  905. 32:05argument, really." Come on, let's talk.
  906. 32:08We're going to give you some figures,
  907. 32:10you're not going to like them, and
  908. 32:12you're going to understand why we're a
  909. 32:14little angry or tired.
  910. 32:16Yeah. I'm just going to react to that,
  911. 32:18but I think it's all the more important
  912. 32:20when you have children who grow up with
  913. 32:23these games. Today, video games are the
  914. 32:26world's leading cultural industry,
  915. 32:28ahead of cinema, music, and everything
  916. 32:30else. Most teenagers and young people
  917. 32:33play video games today. So, in my
  918. 32:35opinion, it's also important to ask
  919. 32:36ourselves the question of children's
  920. 32:38consumption, you see.
  921. 32:40And maybe also, as we were saying
  922. 32:42earlier, Africa is not a big consumer
  923. 32:44of video games. Well, it's not a big
  924. 32:48part of the video game industry in
  925. 32:50terms of turnover, but in terms of the
  926. 32:52number of players, I understand. But
  927. 32:55what I mean is that maybe the fact that
  928. 32:57they don't feel represented also plays
  929. 33:00a role in the lack of interest, for
  930. 33:02example, of the population. If, uh, if
  931. 33:05you know, it's as if I'm constantly
  932. 33:07being shown films or movies that don't
  933. 33:09speak to me, you know.
  934. 33:11Obviously, at some point, I will lose
  935. 33:13interest in it, even if I might be
  936. 33:14missing out on something. And so the
  937. 33:16idea of going out, so to speak, to seek
  938. 33:18out this population and telling them
  939. 33:20that you too exist in these virtual
  940. 33:22worlds, because in the real world it's
  941. 33:24already complicated. So if even in
  942. 33:26virtual worlds we're not present,
  943. 33:27that's it.
  944. 33:28Uh, I think this is a market that could
  945. 33:31open up if we talked to people and
  946. 33:36listened to their sensibilities and
  947. 33:38needs.
  948. 33:38Yeah. Well, it's true that I had a
  949. 33:41question about the potential for hidden
  950. 33:44or ordinary racism that is present in
  951. 33:46games because they are made by Western
  952. 33:48countries. Finally, often through the
  953. 33:52stories, there is an issue of
  954. 33:53domination that is intrinsic to video
  955. 33:55games, namely that, well, it's often
  956. 33:57the good guys against the bad guys,
  957. 33:59it's often a question of antagonism,
  958. 34:01and sometimes even in the very design
  959. 34:03of these games, which are, well, if we
  960. 34:05think of open worlds where you have to
  961. 34:07go and collect resources, that kind of
  962. 34:09thing. Here is my question for both of
  963. 34:13you, whether there is a kind of hidden
  964. 34:15racism that doesn't say its name, that
  965. 34:17is a bit diffuse through these games or
  966. 34:18, uh, if it's not racism, what is it?
  967. 34:25This question is perhaps linked to the
  968. 34:26issue of white washing and where the
  969. 34:28third point was the issue of artistic
  970. 34:29license, freedom of expression, the
  971. 34:31fact of being able to do this because
  972. 34:32it's an artistic gesture. For me, it's
  973. 34:37really the issue of what we call the
  974. 34:41visibility regime, that is to say the
  975. 34:43conditions to which we must subject
  976. 34:45ourselves in order to be visible, to
  977. 34:48become visible. Well, that's the word,
  978. 34:50huh? What does it mean, black, white,
  979. 34:53Asian or all that? These are categories
  980. 34:55that are created by the existence of
  981. 34:57social relations of race.
  982. 34:59If that weren't the case, if there
  983. 35:01wasn't this racial order that is a
  984. 35:02racist order, well, in fact, it
  985. 35:04wouldn't mean anything in itself.
  986. 35:07Uh, black people in Africa don't think
  987. 35:09of themselves as black,
  988. 35:11and then it becomes an identity that we
  989. 35:13claim in order to gain visibility in an
  990. 35:15order that is determined by these
  991. 35:17hierarchies. So typically when we look
  992. 35:21at literature, video game or film
  993. 35:22adaptations of books, there are many
  994. 35:24books that don't ask the question or
  995. 35:26describe the ethnicity of the character
  996. 35:28.
  997. 35:29Yes.
  998. 35:30And so everyone can project themselves
  999. 35:32and imagine what they want from that
  1000. 35:34point of view. And then when we do the
  1001. 35:36adaptation, well, the question arises:
  1002. 35:38what does this character look like? I
  1003. 35:41was giving a recent example with my
  1004. 35:43students, which is The Wheel of Time
  1005. 35:47by Robert Jordan. It started out as a
  1006. 35:49series of books and then it became a
  1007. 35:52very, very successful series on Prime,
  1008. 35:54which is a really great series, really
  1009. 35:56successful. And so, well, there's a
  1010. 35:59main character who's a sort of white
  1011. 36:01magician and so on. She's a woman, and
  1012. 36:04I imagine that for the casting, they
  1013. 36:06chose to use a white actress because
  1014. 36:08they thought, well, she's still a
  1015. 36:10central character, and even if we put
  1016. 36:12diversity around her, we don't take the
  1017. 36:15risk of them. Okay. She's always
  1018. 36:19accompanied in the novel by a sidekick
  1019. 36:21who is both her alter ego, her defender
  1020. 36:23, her companion and her defender. And
  1021. 36:26so, her ethnicity isn't described in
  1022. 36:28the novel
  1023. 36:29and in the series, he's Asian.
  1024. 36:32And we think, well, on the one hand,
  1025. 36:34that's interesting, it gives visibility
  1026. 36:36to an Asian person. It's also something
  1027. 36:39that's quite rare in Western Hollywood
  1028. 36:41representation, and on the other hand,
  1029. 36:43we think, but why? It turns out that
  1030. 36:46the relationship between the two is
  1031. 36:48necessarily a man and a woman. It's in
  1032. 36:50the novel, that's how it is. They
  1033. 36:51couldn't have changed that. B, we say
  1034. 36:53to ourselves, "Well, yeah, but if they
  1035. 36:55had put a black man with a white woman
  1036. 36:57in the American context, well,
  1037. 37:00that would have been much more
  1038. 37:02problematic because obviously black men
  1039. 37:04are stereotypically associated with
  1040. 37:06hypersexuality and the threat they pose
  1041. 37:09to white women."
  1042. 37:10So, that would have been a problem even
  1043. 37:12if, within the story, they have no
  1044. 37:13connection at all. And so, well, we
  1045. 37:16can't put an Arab either for similar
  1046. 37:19reasons, let's say. The advantage of
  1047. 37:22Asians is that the racist stereotype is
  1048. 37:24that they actually have small penises
  1049. 37:26and that, well, in fact, they're not
  1050. 37:28really hyper-virile men, you know, they
  1051. 37:30don't have hair and so on, and so,
  1052. 37:32logically, in this visibility regime,
  1053. 37:34they can embody a form of masculinity
  1054. 37:36that won't represent a sexual shame for
  1055. 37:38white women.
  1056. 37:41Because they also correspond to the
  1057. 37:42myth of the Modenese minority as
  1058. 37:44Yes. There you go, that's it. That
  1059. 37:46won't be discussed too much,
  1060. 37:49and so it will pass, which is also the
  1061. 37:50problem regarding the visibility.
  1062. 37:53Uh, that is to say, we are still
  1063. 37:55constrained by these standards in
  1064. 37:56reality, even if we become more visible
  1065. 37:59. Hmm,
  1066. 38:00very good.
  1067. 38:01That's a great example. In fact, we can
  1068. 38:04, it's a, how to say, a parallel that
  1069. 38:06we can draw as well, as you said, in
  1070. 38:08films, series, video games, and in the
  1071. 38:10cultural environment in general. Uh, I
  1072. 38:13would also like us to react to the
  1073. 38:15stereotypes that are assigned to women
  1074. 38:16in video games, especially non-white
  1075. 38:17women. We talked a little bit earlier
  1076. 38:20about Resident Evil with the character,
  1077. 38:23what's his name? Cheva Alomar, who was
  1078. 38:26archaic. I talked not so long ago about
  1079. 38:29Miarizu, the latest character in Teken
  1080. 38:31who is Malagasy and who has been
  1081. 38:33sexualized to the max, even though she
  1082. 38:34is barely an adult. Of course, because
  1083. 38:38otherwise it wouldn't be normal. My
  1084. 38:40observation is that there is still a
  1085. 38:42long way to go before these characters
  1086. 38:45are sexualized for no reason, because
  1087. 38:47it's not just the sexualization that is
  1088. 38:49annoying, it's the fact that it's not
  1089. 38:51really useful to the game. We can also
  1090. 38:55talk about Citra in the game Far Cry,
  1091. 38:57who you have to sleep with in a fairly
  1092. 38:58obvious way to progress in the game. We
  1093. 39:03can talk about Helena in Street Fighter
  1094. 39:05, who is supposed to be Kenyan but who
  1095. 39:07ends up with light skin, long hair, and
  1096. 39:10clothes that make her look like an
  1097. 39:12animal. The Japanese love to do that in
  1098. 39:15fighting games, I don't know why. So my
  1099. 39:18question for you, Medy, is why do you
  1100. 39:21think we have so much trouble
  1101. 39:23considering that sexualization can also
  1102. 39:25be a problem, because it's a video game
  1103. 39:28, because it's about fictional
  1104. 39:30characters. Why do people have so much
  1105. 39:32trouble accepting that it could be a
  1106. 39:34problem
  1107. 39:35and then reacting to it? Well, I think
  1108. 39:37it's because the industry asks itself
  1109. 39:40the question of its audience and says,
  1110. 39:42"Okay, we're going to address straight
  1111. 39:44guys, teenagers or post-advertising
  1112. 39:47guys, and that's what they'll like." So
  1113. 39:50there's already that, and then it's a
  1114. 39:52reality of the audience, but as you
  1115. 39:53also said, the issue of sexuality is
  1116. 39:55very political, and there are many
  1117. 39:57minorities who have taken political
  1118. 39:59ownership of the issue of sexuality. In
  1119. 40:02the big-name video games, there's
  1120. 40:04Bayonetta. Yes. And Marion Koville
  1121. 40:07wrote about it to clearly show that, in
  1122. 40:10fact, the question of the sexualization
  1123. 40:12of the character also became political
  1124. 40:14from a gender perspective, because
  1125. 40:16there was a lot of work and thought
  1126. 40:18involved, and in playing the character,
  1127. 40:20well, we were distancing ourselves from
  1128. 40:22this objectification and fetishization
  1129. 40:24of the body, uh, the sexualized female
  1130. 40:26body. And yet it is a Japanese game,
  1131. 40:29and yet, one could say it remains a
  1132. 40:31mainstream title after all. It's not,
  1133. 40:33it's not, it's not a niche game. So we
  1134. 40:35can see that, well, there are still
  1135. 40:37things that happen. So, I always have
  1136. 40:41the impression that the titles you
  1137. 40:43mentioned are still fighting games, we
  1138. 40:44always talk a lot about war games and
  1139. 40:46so on. Those are the most stereotyped
  1140. 40:49places.
  1141. 40:49Yeah.
  1142. 40:50Uh, also. So that doesn't mean that in
  1143. 40:52the other most popular games too.
  1144. 40:54And the most popular, but again, it all
  1145. 40:56depends on how you define the popular
  1146. 40:57and the majority. If the majority is
  1147. 41:01the sum of minorities, I'm more certain
  1148. 41:04that it's as large a majority as what
  1149. 41:07we consider a majority as a homogeneous
  1150. 41:10group. OK.
  1151. 41:12If you just take the boys I was talking
  1152. 41:14about, this group of specific boys that
  1153. 41:15I was talking about with a few girls
  1154. 41:17who also play. Uh, in general, in the
  1155. 41:21surveys that I've been able to do in
  1156. 41:23France, we'll have maybe around 15 to
  1157. 41:2620%of girls playing war games, for
  1158. 41:28example.
  1159. 41:28There you have it, two girls. Yeah.
  1160. 41:29Yeah. Who play, who play, and often
  1161. 41:32online incognito, when they're what
  1162. 41:34I've seen.
  1163. 41:35Yeah. Yeah. And so, well, if you add
  1164. 41:38them up, if you take them as a girl and
  1165. 41:40you look at what other people play, and
  1166. 41:43so on, you realize that there are still
  1167. 41:45people who play only, you see,
  1168. 41:47Battlefield or Call of Duty, and
  1169. 41:49sometimes they are even exclusive. They
  1170. 41:53play a war game, they are exclusive to
  1171. 41:54a license and so on. Well, you will see
  1172. 41:57that the others actually play a little
  1173. 41:59too, but they will also be elsewhere
  1174. 42:01and everything, and well, in the end,
  1175. 42:02you realize that it is the majority, it
  1176. 42:04is perhaps not as stable as that.
  1177. 42:07The thing about minorities is, well, it
  1178. 42:10is the fact of being scattered and not
  1179. 42:12being aware of all the points of
  1180. 42:14sharing and communication. That is a
  1181. 42:16little bit what makes them weak.
  1182. 42:17You will add something to
  1183. 42:18Yes. Because you were talking about the
  1184. 42:20sexualization of women in games. The
  1185. 42:23example that immediately comes to mind
  1186. 42:25is Dead or Alive, of course,
  1187. 42:27which was a game that was basically
  1188. 42:29Taken but with women in swimsuits.
  1189. 42:33And I was really young and when I saw
  1190. 42:35this game I thought, yeah, no, but this
  1191. 42:37girl's really big. It was obvious. You
  1192. 42:40know exactly who you're talking to,
  1193. 42:43because we were in a period when guys
  1194. 42:47didn't think that women also played
  1195. 42:49video games. Here, you say that it
  1196. 42:52represents 15 to 20%, and it's true
  1197. 42:53that
  1198. 42:54in these games today it's all over the
  1199. 42:56place.
  1200. 42:56Yes. Yes. But what I mean is that in
  1201. 42:59the end, there are quite a few girls
  1202. 43:01who pick up girls in fighting games and
  1203. 43:04who
  1204. 43:07see in them a certain idea of
  1205. 43:09emancipation that they wouldn't be able
  1206. 43:11to have in real life and so on. So, I
  1207. 43:14agree that these aren't necessarily
  1208. 43:16beautiful representations when they
  1209. 43:17don't give you a choice about how you
  1210. 43:19dress and how you represent women. But
  1211. 43:23it is true that, when it comes to body
  1212. 43:24diversity, women in video games always
  1213. 43:26have to be hot, if you want to put it
  1214. 43:27that way. Just like in reality, a lot
  1215. 43:31of guys, most of the time the heroes
  1216. 43:32are bodybuilders or have incredible
  1217. 43:34bodies and so
  1218. 43:37you question yourself, there's still a
  1219. 43:39lot
  1220. 43:40more representation of bodies in
  1221. 43:41fighting games. Since we were talking
  1222. 43:44about these games, in this case, men,
  1223. 43:46uh, you don't see any big women in
  1224. 43:48fighting games, like Street Fighter.
  1225. 43:51There was a sort of big, muscular
  1226. 43:53female character, a bit like in The
  1227. 43:55Last of Us, where there was Abi, for
  1228. 43:58example. It also caused controversy
  1229. 44:01because she was kind of like a Roman
  1230. 44:04warrior. Anyway, all of that is always
  1231. 44:07a bit controversial, but I think, I'm
  1232. 44:09convinced that
  1233. 44:10these controversies are necessary, they
  1234. 44:11help move things forward. Yes, yes,
  1235. 44:12absolutely,
  1236. 44:13because they force a debate that people
  1237. 44:14don't want to have. As I was saying
  1238. 44:17earlier, there are just people who
  1239. 44:19don't want to ask questions, and
  1240. 44:21creating these controversies, creating
  1241. 44:23this character in something where you
  1242. 44:26have 20 or 30 more, is minimal, you see
  1243. 44:28. If you're focusing on that, it's
  1244. 44:31because it bothers you and it's
  1245. 44:33interesting to come and tease you. Oh
  1246. 44:35yes, I completely agree.
  1247. 44:37Okay. I'd also like to show you a
  1248. 44:40supposedly educational game, where you
  1249. 44:43simply manage your little triangular
  1250. 44:46African slave trade. We cut our teeth.
  1251. 44:49Yeah. Yeah, yeah. And in this game
  1252. 44:52there was a level where you have to put
  1253. 44:54the enslaved people in a slave ship,
  1254. 44:56but with the sucking mechanism. I'd
  1255. 45:00like us to watch the clip and then I'd
  1256. 45:02like to have your reactions right after
  1257. 45:04. Yeah. There you go, it's called
  1258. 45:56Playing History 2 Slave Trade and it's
  1259. 45:58still available on Steam. So, is it
  1260. 46:01educational or racist? It looks really
  1261. 46:04good. It makes you want to play it.
  1262. 46:07That's
  1263. 46:07not what we expected from you.
  1264. 46:10I find it crazy that when creating a
  1265. 46:13game, a certain number of people who
  1266. 46:16have no soul thought to themselves that
  1267. 46:19maybe what we're creating is
  1268. 46:21problematic.
  1269. 46:24You know, because it's not something
  1270. 46:25spontaneous. They spent time creating
  1271. 46:28this thing, and that says something
  1272. 46:30about the technical team, the team that
  1273. 46:32created the game, the marketing team,
  1274. 46:33the team that accepted the game that
  1275. 46:35wasn't supposed to have
  1276. 46:37much gender diversity in it.
  1277. 46:39This is a Danish studio, a studio from
  1278. 46:42Denmark that made this game that is
  1279. 46:45still available online. So, they
  1280. 46:48removed the sucking part because of
  1281. 46:49course it caused controversy, but the
  1282. 46:51fact that the game actually exists on a
  1283. 46:53platform is already crazy enough to me.
  1284. 46:56They removed the Tetris part, but on
  1285. 46:58the other hand, you can still do your
  1286. 47:00little triangular trade, and it's a
  1287. 47:01game that supposedly aims to be
  1288. 47:03educational and rewards you for being a
  1289. 47:04good slave trader. I find that pretty
  1290. 47:07crazy. Yeah, I have no words or
  1291. 47:10comments. I didn't know this game
  1292. 47:12existed, but it's a bit like the
  1293. 47:13neo-Nazi concentration account
  1294. 47:15management games that also exist. I
  1295. 47:18don't know how successful this game is,
  1296. 47:22which doesn't seem to be very fun in
  1297. 47:25its mechanics and everything. So I
  1298. 47:28imagine it's going to remain a niche
  1299. 47:30game. But anyway, the simple fact that,
  1300. 47:33as you said, we went all the way with
  1301. 47:34this idea, is pretty astounding. Or
  1302. 47:37maybe it simply says something about
  1303. 47:39the political opinions
  1304. 47:40of the studio that produced it. Yes, to
  1305. 47:43offend people who also wanted to get
  1306. 47:45their message across. I think that
  1307. 47:48sometimes the buzz is still just
  1308. 47:49advertising, and maybe no one would
  1309. 47:51have ever talked about this game if
  1310. 47:53there hadn't been this section and they
  1311. 47:55had anticipated it to make themselves
  1312. 47:57known to their community. So, in your
  1313. 48:01opinion, what type of story could
  1314. 48:03emerge tomorrow that could go in the
  1315. 48:05direction of decolonial video games?
  1316. 48:09We've already mentioned, for example,
  1317. 48:11the game Toole, which is a game where
  1318. 48:13you have to return to the Africans the
  1319. 48:15artifacts scattered throughout the
  1320. 48:17Western world, but there are games like
  1321. 48:19Teranil, for example, which take the
  1322. 48:21logic of a strategy game but for which
  1323. 48:23you have to return the land to nature.
  1324. 48:26So you forget all about space and then
  1325. 48:29little by little the fauna and flora
  1326. 48:31take back their place. So I'll ask you
  1327. 48:34both this question. Are there other
  1328. 48:36things that you have in mind that could
  1329. 48:38tell all this and that could be another
  1330. 48:40way of promoting video games? Since, as
  1331. 48:43we've said throughout the discussion,
  1332. 48:45it's primarily shooting games, action
  1333. 48:47games that are being promoted. There
  1334. 48:49you go. So do you have any ideas or
  1335. 48:50leads? Well, I'm not an ideologue and I
  1336. 48:54always avoid saying, "We should do this
  1337. 48:57or that" because I believe that it's
  1338. 49:00always the product of collective
  1339. 49:02reflection and collective work. So in
  1340. 49:06this case, I can't say, "We should do
  1341. 49:08this or that." All
  1342. 49:10I can see is that, indeed, there is a
  1343. 49:12bit of a war of imaginations and that
  1344. 49:14there are imaginations that need to be
  1345. 49:16reclaimed and developed in order to
  1346. 49:18propose another vision, conception of
  1347. 49:20human relationships, social
  1348. 49:22relationships, cultural relationships
  1349. 49:24and, well, our relationship to the
  1350. 49:26world in general. So this is an initial
  1351. 49:28piece of work that I'm talking about in
  1352. 49:30general terms, without any specific
  1353. 49:32examples. We also need to avoid the
  1354. 49:35trap in games, I think, of things like
  1355. 49:37Never Alone, which are presented as
  1356. 49:40games that are co-developed with
  1357. 49:42indigenous communities, for example, by
  1358. 49:45taking elements of their culture, their
  1359. 49:50narrative and including them in a game
  1360. 49:53that also has mechanics that we are all
  1361. 49:55familiar with. There you have it. Why
  1362. 50:00do I say it's a trap? because in fact
  1363. 50:02it's a bit like Curtis's photos of the
  1364. 50:05last Indians
  1365. 50:07and then we say "Yeah, we're going to
  1366. 50:09look at them in La Rochelle and" and
  1367. 50:10then we say "Oh yes, these are the
  1368. 50:11photos of the last Indians and now
  1369. 50:13they've disappeared but they're
  1370. 50:14beautiful photos. It's a bit like games
  1371. 50:17like that because we're going to
  1372. 50:19capture a memory that is disappearing
  1373. 50:21but it is ultimately made heritage in
  1374. 50:23the game, in the very mechanics of the
  1375. 50:25game.
  1376. 50:28So there are a lot of games like that
  1377. 50:30that are both interesting because
  1378. 50:31obviously they allow us to make
  1379. 50:33something visible, stories, a point of
  1380. 50:35view but at the same time they create a
  1381. 50:37heritage that is the opposite of the
  1382. 50:38living and the dynamics of the living.
  1383. 50:41And so it also means socially
  1384. 50:43recreating the economic conditions for
  1385. 50:45another video game to emerge. And in
  1386. 50:48today's capitalism, well it's very,
  1387. 50:50very difficult.
  1388. 50:52So but it must first go through Here,
  1389. 50:54we need to keep our imaginations alive
  1390. 50:56and recreate different economic
  1391. 50:58conditions so that other proposals can
  1392. 51:00emerge through collective work. Yes,
  1393. 51:02this is largely achieved through
  1394. 51:04independent video games. I think we are
  1395. 51:07at a stage where we can no longer
  1396. 51:08expect the big studios that create them
  1397. 51:10to offer us completely different
  1398. 51:12stories. What kind of story would you
  1399. 51:14like to see in a video game in the near
  1400. 51:16future?
  1401. 51:19I don't know if I can tell you that I
  1402. 51:20would like to see something in
  1403. 51:21particular. In fact, I think more in a
  1404. 51:26global way. I wanted to talk about D3:
  1405. 51:29Become Human. It's a game about
  1406. 51:33emancipation, but features a mixed-race
  1407. 51:36Android. But I think that, well, there
  1408. 51:40are several characters in the game, but
  1409. 51:42the truth is that I think that it's
  1410. 51:44through these means, by playing
  1411. 51:46different points of view of the same
  1412. 51:49situation, that we can make the
  1413. 51:50different points of view heard in a
  1414. 51:53society. So here, These are androids,
  1415. 51:56so as not to talk about slavery or
  1416. 51:57anything, but the message is there.
  1417. 51:59They are clearly inspired by the
  1418. 52:01history of Afro-Americans.
  1419. 52:02Exactly. So I think it was a gateway.
  1420. 52:08That is to say, you are going to talk
  1421. 52:10to people who are not aware of these
  1422. 52:13subjects by making them ask themselves
  1423. 52:15questions in a more or less subtle way.
  1424. 52:18I think that it was a good step, or at
  1425. 52:20least a good first step. And then, I
  1426. 52:25think you used an interesting term,
  1427. 52:27which is that independent games, like
  1428. 52:29independent films, allow us to address
  1429. 52:32issues that we will not see in the
  1430. 52:34big-budget industry. We will never see
  1431. 52:38a film by, I don't know, Nolan or
  1432. 52:41something like that, talking about
  1433. 52:43discrimination. In fact, to talk about
  1434. 52:47discrimination, we are going to change
  1435. 52:49your ethnicity with aliens, androids.
  1436. 52:53That's what happens with Avatar. You
  1437. 52:55see, in order for us to talk about
  1438. 52:56these subjects, it has to be not
  1439. 52:57Earthlings, right?
  1440. 52:58Exactly.
  1441. 53:00So I think that at some point, there
  1442. 53:02will be someone who will dare to put
  1443. 53:04real black people or real Arabs in
  1444. 53:06these characters and say," This is our
  1445. 53:08world, actually. "" and the message
  1446. 53:11will be clearer. Uh, for the moment,
  1447. 53:14they're still shy. They say it's aliens
  1448. 53:16or androids.
  1449. 53:18Well, that raises the question of the
  1450. 53:19creators. In fact, people who feel also
  1451. 53:22concerned by all this need to tell
  1452. 53:23their own story too. But for me, the
  1453. 53:27problem isn't the creators. The problem
  1454. 53:30is the producers. Those who put up the
  1455. 53:33money and the distributors. Because for
  1456. 53:36me, to speak only of me who wrote a
  1457. 53:38film, it was supposed to be made three
  1458. 53:41times.
  1459. 53:43And in fact the problem is the
  1460. 53:44distribution. It's not me who had a
  1461. 53:47problem writing something about living
  1462. 53:49together. It's just the people who
  1463. 53:52didn't want to validate my script so
  1464. 53:54that it could be broadcast.
  1465. 53:57So, are you finally forced to write
  1466. 53:58something that could be...
  1467. 54:00Yeah. that would be validated so that
  1468. 54:02it could exist,
  1469. 54:02that would be diluted
  1470. 54:03and there is People who can't
  1471. 54:07actually, you know, we often talk about
  1472. 54:09censorship in the media and so on, but
  1473. 54:10there's the real problem of
  1474. 54:12self-censorship in the sense that we
  1475. 54:13tell ourselves there's no point in
  1476. 54:15writing something in this direction, I
  1477. 54:17know that at some point it's going to
  1478. 54:18be accepted. So, you write based on how
  1479. 54:21you think people are going to receive
  1480. 54:23it and say, "Okay, we can put it in."
  1481. 54:26Typically in my film, when it was a
  1482. 54:28comedy, I had one of the characters who
  1483. 54:30was gay and it wasn't a subject at all.
  1484. 54:33I mean, he was gay but in fact it had
  1485. 54:35no importance in the story.
  1486. 54:36And I was asked why he was gay. And I
  1487. 54:39said, well, because there's no reason
  1488. 54:41to be gay, actually. There you go, you
  1489. 54:42see. And when I was able to explain
  1490. 54:45that, they said, "Oh, okay, that's
  1491. 54:46interesting." But I was still asked the
  1492. 54:48question of why he's gay. I had to
  1493. 54:50justify why the character was gay in
  1494. 54:52the story when in fact no one cared.
  1495. 54:55It's
  1496. 54:55interesting. It's exactly the same
  1497. 54:57thing in video games, you know. When
  1498. 54:58you're on the creative side, you have
  1499. 55:00to justify why your character is gay or
  1500. 55:02trans or black. It also happens in
  1501. 55:05video game schools. In fact, they don't
  1502. 55:07leave us alone. We can't just be in
  1503. 55:09these spaces and just exist. It's
  1504. 55:11pretty serious. Yeah. Yeah. That was
  1505. 55:13about
  1506. 55:14going back to, is all this important?
  1507. 55:16Is all this? Anyway, so I think it's
  1508. 55:18essential in the sense that you need to
  1509. 55:20feel represented to say to yourself, "
  1510. 55:22OK, it's possible." Absolutely. That's
  1511. 55:24all it is, really. It's just telling
  1512. 55:27yourself, "We can exist in a different
  1513. 55:28way than being a gangster." That's all
  1514. 55:32it is, imagining other possibilities
  1515. 55:34allows kids to say, "Oh, OK, it's true
  1516. 55:36that I hadn't considered the
  1517. 55:37possibility in my head that I could do
  1518. 55:40that."
  1519. 55:41Uh, the representation of a black
  1520. 55:43astronaut, a female astronaut, and so
  1521. 55:46on, it's all silly. But the fact of
  1522. 55:48having had them makes
  1523. 55:50you say, "OK, it's possible."
  1524. 55:51Yeah. For other people, and so people
  1525. 55:53who might have limited themselves to
  1526. 55:55certain training or certain dead ends,
  1527. 55:57can say, "No, but actually I can do
  1528. 55:59other things too." That's just what we
  1529. 56:02would like to have, and for it to be
  1530. 56:04natural and for it not necessarily to
  1531. 56:06be a debate about why there is a person
  1532. 56:08who looks like that in a certain place.
  1533. 56:11That's it.
  1534. 56:11And just like us, we've been able to
  1535. 56:13play white people our whole lives, and
  1536. 56:15it would be cool if white people could
  1537. 56:16say, "But I can play a black person and
  1538. 56:18it's the same." That's
  1539. 56:19OK.
  1540. 56:19Yeah. So, that's completely fair, and
  1541. 56:23at the same time, the paradox is to see
  1542. 56:26the range of what is desirable, of
  1543. 56:29desirable incarnations. And when we
  1544. 56:33look at that, in fact, we'll realize,
  1545. 56:36well yes, it's great to be able to see
  1546. 56:38sporting success, political success,
  1547. 56:41Obama and so on, but the models that
  1548. 56:44are produced, apart from the issue of
  1549. 56:47racial identification, are not that
  1550. 56:49different from the model that we
  1551. 56:52criticize. That is to say, it's just
  1552. 56:55becoming a business leader, becoming a
  1553. 57:00politician in the system in which we
  1554. 57:02live. If it's just becoming something
  1555. 57:07like that,
  1556. 57:09well, that's not going to work, it's
  1557. 57:11not going to go very far in the end.
  1558. 57:15And so, at the same time, that's what's
  1559. 57:18available.
  1560. 57:18Yeah. And so, uh, that's why, for me,
  1561. 57:21we shouldn't expect video games to
  1562. 57:23transform society. They'll come to work
  1563. 57:26to confirm the ideas we have and we'll
  1564. 57:29build ourselves in opposition or in
  1565. 57:31support, for example. But that's how it
  1566. 57:35works. It's not going to transform
  1567. 57:37society. On the other hand, it's in
  1568. 57:39society, it's society that has
  1569. 57:41transformed itself to have another
  1570. 57:42possible video game and other possible
  1571. 57:44representations.
  1572. 57:46Yes, because we're all stupid, but
  1573. 57:48everything is capitalism,
  1574. 57:50and so in the end, if people produce
  1575. 57:52games tomorrow and think that there's a
  1576. 57:54market share with active people who buy
  1577. 57:56them, well, it's stupid, but they'll
  1578. 57:58actually do it.
  1579. 58:00So that is what our power is, it lies
  1580. 58:03in what we choose to buy and to whom we
  1581. 58:05give our money. It works in every
  1582. 58:08sector of culture and society, such as
  1583. 58:11clothing companies, it really does not
  1584. 58:13matter. It's who you give your money to
  1585. 58:16and when you choose who you give your
  1586. 58:18money to, when you choose who you
  1587. 58:19boycott, well you influence society.
  1588. 58:22Well,
  1589. 58:23thank you for these wonderful
  1590. 58:25discussions. We'll go straight to your
  1591. 58:28recommendations. So the watchlist, the
  1592. 58:31watchlist, the playlist. Well Kim, if
  1593. 58:34you'd like to start, do you have a
  1594. 58:36movie to watch, a series to recommend,
  1595. 58:38a show to go watch?
  1596. 58:39Apart from yours.
  1597. 58:42Besides mine, no, nothing to see. Uh, I
  1598. 58:46saw Penguin recently, the Penguin
  1599. 58:49series yes.
  1600. 58:51Uh, I'd heard a lot of good things
  1601. 58:52about it and indeed, it's very, very
  1602. 58:54good. It's very interesting. Based on
  1603. 58:56Batman, right? So
  1604. 58:57exactly, the last Batman with Robert
  1605. 59:00Pattinson and this is Penguin played by
  1606. 59:02Coline Farel and she acts very, very
  1607. 59:04well. It's very coherent. Uh, well,
  1608. 59:08it's a very good series.
  1609. 59:11Yeah. I really enjoyed it too. I didn't
  1610. 59:13expect much from it.
  1611. 59:15Uh, I actually saw the movie Batman The
  1612. 59:18Batman and I actually preferred the
  1613. 59:20series to the movie. So it's really,
  1614. 59:23really cool. Good to know,
  1615. 59:25but I will not talk about video games
  1616. 59:27or series, because otherwise I would
  1617. 59:28lack originality. I'd say Arcane,
  1618. 59:30Castlevania, and The Last of Us show.
  1619. 59:34That's
  1620. 59:35great too. Yeah, okay, but that seemed
  1621. 59:38a bit obvious. So, I thought about
  1622. 59:40books because I was talking about the
  1623. 59:42imaginary earlier and well, that's also
  1624. 59:45how we feed on the imaginary with
  1625. 59:47literature, especially fantastic
  1626. 59:48literature, science fiction and fantasy
  1627. 59:51that exists with people like Jamie
  1628. 59:53today. Anyway, Octavia Butler, there
  1629. 59:55are lots and lots of things. And there
  1630. 59:57are two people. So, there's Master of
  1631. 59:59Jeans by Pell Clark,
  1632. 1:00:02which is a sort of improbable mix of
  1633. 1:00:04steampunk, orientalizing, in a car
  1634. 1:00:06reimagined at the beginning of the 20th
  1635. 1:00:09century with jeans, magic, and so on,
  1636. 1:00:11but it's done in a way that's really
  1637. 1:00:13subtle and not exoticizing. PJ Clark
  1638. 1:00:18also wrote Ring Shoutout, which is
  1639. 1:00:19really, really good, about thinking
  1640. 1:00:21about the situation of black people in
  1641. 1:00:23the United States, about white
  1642. 1:00:25supremacy. And you can feel that he
  1643. 1:00:27really has this...He's also a history
  1644. 1:00:29professor at the university, you can
  1645. 1:00:31really feel that he has this political
  1646. 1:00:33reflection behind his writing. and then
  1647. 1:00:35someone else who is Rebecca Kang whose
  1648. 1:00:38books are not hugely successful in
  1649. 1:00:40French but who nevertheless won the
  1650. 1:00:42Locus Prize and the Nebula Prize with
  1651. 1:00:44Babel,
  1652. 1:00:46the highest prize in SF. And Babel is
  1653. 1:00:48really very interesting because the
  1654. 1:00:50reception was incredible in the
  1655. 1:00:52English-speaking world, and then in
  1656. 1:00:53France, people criticized the fact that
  1657. 1:00:55she had overly caricatured white
  1658. 1:00:57characters who are all racist. And I
  1659. 1:01:00found that interesting because what I
  1660. 1:01:02have experienced in my life, and well,
  1661. 1:01:05it is a bit true. It is that even the
  1662. 1:01:09nicest people at some point, well,
  1663. 1:01:10there is always something racist that
  1664. 1:01:11comes out,
  1665. 1:01:13but her book is really very interesting
  1666. 1:01:15. It tells the story of a Chinese
  1667. 1:01:17orphan who is taken in by an Oxford
  1668. 1:01:20professor who brings him to Great
  1669. 1:01:22Britain. So it takes place in a
  1670. 1:01:24reimagined 19th century imperial
  1671. 1:01:26Britain and he works in a translation
  1672. 1:01:28department and realizes that these
  1673. 1:01:30issues of translation and language are
  1674. 1:01:32at the heart of imperialist policies
  1675. 1:01:34and that leads him to ask himself a
  1676. 1:01:36whole bunch of political questions. And
  1677. 1:01:40it's really a novel that deals with
  1678. 1:01:42this issue well. Then, she also wrote
  1679. 1:01:44The War of the Pau which is only the
  1680. 1:01:46first volume that has unfortunately
  1681. 1:01:47been translated and is also really
  1682. 1:01:49fantastic.
  1683. 1:01:50Okay. The name of the book.
  1684. 1:01:52So, there's Babel, Rebecca Kuang and
  1685. 1:01:55Master of Jeans by P Jelly Clark.
  1686. 1:01:58I find it funny that we can accuse
  1687. 1:02:01white characters from the 19th century
  1688. 1:02:03of being racist in England when even
  1689. 1:02:05today, there are many of them. There
  1690. 1:02:09were manhunts not long ago. That's
  1691. 1:02:10clear.
  1692. 1:02:11So I think we're completely in it, huh?
  1693. 1:02:14Well,
  1694. 1:02:14listen, thank you for these
  1695. 1:02:15recommendations. Let's move on to our
  1696. 1:02:17reviews.
  1697. 1:02:18Yes! And I'll start. Can we talk about
  1698. 1:02:22colonial slavery through video games?
  1699. 1:02:25And if so, how do we approach such a
  1700. 1:02:26sensitive subject? I've been thinking
  1701. 1:02:29about this question since the Gamef
  1702. 1:02:31media revealed the cancellation of
  1703. 1:02:32Assassin's Creed, which was supposed to
  1704. 1:02:34have a former slave fighting the Cuclux
  1705. 1:02:36Clan, an American white supremacist
  1706. 1:02:38organization. In 1988, Martinican video
  1707. 1:02:42game pioneer Muriel Tramis created
  1708. 1:02:44Freedom, the warriors of the shadows,
  1709. 1:02:46in which you play as an enslaved person
  1710. 1:02:48who revolts on an Antibes plantation.
  1711. 1:02:52The story of the slave as avenger and
  1712. 1:02:54liberator has since been revisited
  1713. 1:02:56several times, notably in Assassin's
  1714. 1:02:58Creed 3, Liberation, whose heroine is
  1715. 1:03:00born to a white slave-owning father and
  1716. 1:03:02an enslaved African-American mother.
  1717. 1:03:05Incidentally, in this game, freeing
  1718. 1:03:07slaves allows you to earn rewards and
  1719. 1:03:09new resources to unlock new items. That
  1720. 1:03:12is when we can ask ourselves a moral
  1721. 1:03:14question. Is it really ethical to
  1722. 1:03:16transform acts of human liberation into
  1723. 1:03:18a simple utilitarian resource? Wouldn't
  1724. 1:03:21that empty these acts of their meaning?
  1725. 1:03:24Finally, let's take the example of the
  1726. 1:03:26strategy game Europa Universalis 4
  1727. 1:03:28where slavery is treated as a simple
  1728. 1:03:31economic resource, like tobacco or gold
  1729. 1:03:33. Conversely, in Fallout New Vegas,
  1730. 1:03:36which was released in 2007, you can
  1731. 1:03:38make the moral choice to participate in
  1732. 1:03:40slave trafficking or not, and taking
  1733. 1:03:42part systematically generates negative
  1734. 1:03:44karma, which clearly indicates that
  1735. 1:03:46slavery is an immoral act. Some games
  1736. 1:03:49that claim to be educational have not
  1737. 1:03:51even asked themselves this question of
  1738. 1:03:53morality. Since in Playing History 2,
  1739. 1:03:56Slave Trade, which we mentioned earlier
  1740. 1:03:58, created by a Danish studio, we are
  1741. 1:04:00offered the opportunity to suckle, in
  1742. 1:04:02other words to pile slaves onto a slave
  1743. 1:04:04ship. We can even make a profit from
  1744. 1:04:07our small slave trade and be rewarded
  1745. 1:04:10for it. Yes, this game was released in
  1746. 1:04:12complete silence before being
  1747. 1:04:14criticized by the community, and
  1748. 1:04:15despite everything, it is still
  1749. 1:04:17available online and that's where we
  1750. 1:04:19can breathe a sigh of relief together.
  1751. 1:04:21Ultimately, the complexity and trauma
  1752. 1:04:23of slavery are rarely addressed in
  1753. 1:04:25video games. One of the best examples
  1754. 1:04:27remains Red Dead Redemption 2 from 2018
  1755. 1:04:29, which offers a slightly more
  1756. 1:04:31realistic but subtle vision with clues
  1757. 1:04:33and missions that indicate that even
  1758. 1:04:35after its official abolition, slavery
  1759. 1:04:37continued to leave its mark. I will
  1760. 1:04:41leave you with this question: In the
  1761. 1:04:42current political context, is it still
  1762. 1:04:44possible to release a good game that
  1763. 1:04:45deals with slavery? Could we consider
  1764. 1:04:48using video games to educate ourselves
  1765. 1:04:50about slavery, for example? You have 4
  1766. 1:04:52hours in the comments. And if you want
  1767. 1:04:54to delve deeper into the subject of
  1768. 1:04:56history through video games, go follow
  1769. 1:04:57William Brou's YouTube channel,
  1770. 1:04:59Histoire en Jeu. So yeah, slavery is
  1771. 1:05:02still treated in a fairly complex way
  1772. 1:05:04in video games today, I think.
  1773. 1:05:07Yeah. Yeah, I think it's super
  1774. 1:05:09difficult, at least without having
  1775. 1:05:10really worked on the subject, to be
  1776. 1:05:12able to address the issues without
  1777. 1:05:13being caricatures. And not...I think
  1778. 1:05:17the question of resources is what's
  1779. 1:05:19fundamental: to avoid this ambivalent
  1780. 1:05:21thing of thinking "slavery was a
  1781. 1:05:23resource at the time." So how can all
  1782. 1:05:26of this, by mixing all of this with
  1783. 1:05:28gameplay, be something that you can't
  1784. 1:05:31judge, on which you can have your own
  1785. 1:05:33judgment on? In the end, you have to
  1786. 1:05:35avoid being moralistic, and at the same
  1787. 1:05:37time, let everyone make their own way
  1788. 1:05:38in their own minds. So it's not easy.
  1789. 1:05:40The games you give just show that
  1790. 1:05:45education is just what comes out of a
  1791. 1:05:48school education, that when you're
  1792. 1:05:50taught about triangular trade, you're
  1793. 1:05:52taught about trade resources. You take
  1794. 1:05:56in labor, you recover metals, gold,
  1795. 1:05:59things, you trade, you bring back
  1796. 1:06:01cotton. You're shown it in that way.
  1797. 1:06:05And so it inevitably stays in the minds
  1798. 1:06:06of these guys who grew up with this
  1799. 1:06:08education and when they create a game
  1800. 1:06:09for you, they create it the way they
  1801. 1:06:11learned it. Uh, there's a way of
  1802. 1:06:15teaching about slavery that also needs
  1803. 1:06:17to change in France, just as we've been
  1804. 1:06:19teaching for years about World War II
  1805. 1:06:21and World War I, the Holocaust, and so
  1806. 1:06:24on. I think we need to do the same work
  1807. 1:06:27. The only problem is that Western
  1808. 1:06:30countries don't want to talk about
  1809. 1:06:32their colonialism, really. They don't
  1810. 1:06:35even admit it today. And yet, it could
  1811. 1:06:38actually be a real opportunity to teach
  1812. 1:06:40people what slavery really was, not by
  1813. 1:06:42putting people on ships, by doing
  1814. 1:06:44Tetris games, you know. But maybe there
  1815. 1:06:47are methods, at least artistic ones,
  1816. 1:06:49methods that could allow young people
  1817. 1:06:51in particular to better understand it,
  1818. 1:06:53because that's also what can create, I
  1819. 1:06:55want to say, a little tolerance or the
  1820. 1:06:57fact of seeing that it really existed,
  1821. 1:07:01of putting ourselves in the shoes of
  1822. 1:07:03these characters, without traumatizing
  1823. 1:07:06the people concerned. I know that for
  1824. 1:07:08many of us, we went to school and as
  1825. 1:07:10soon as we talked about the slavery
  1826. 1:07:11period, everyone turned to us because,
  1827. 1:07:13well, you were the only black person in
  1828. 1:07:15the room. So maybe there are ways, you
  1829. 1:07:18know, to educate about that too. That
  1830. 1:07:21was
  1831. 1:07:22done during the Obama political period
  1832. 1:07:23in the United States,
  1833. 1:07:25where you had films and series that
  1834. 1:07:27came out.
  1835. 1:07:28Yeah.
  1836. 1:07:28From 12 Years of a Slave
  1837. 1:07:31to others like the mecha titles. To
  1838. 1:07:33finish up with Black Panther, we really
  1839. 1:07:36had quite a long reflection.
  1840. 1:07:39So Django, well, I find it much more
  1841. 1:07:41problematic. It's
  1842. 1:07:42Tarantino, you know. You shouldn't
  1843. 1:07:44expect to think too much. That's what
  1844. 1:07:45happens
  1845. 1:07:46in video games, it also raises the
  1846. 1:07:48question of, well, is it really
  1847. 1:07:50necessary to play like a Nazi to
  1848. 1:07:52understand Nazism? Is it necessary to
  1849. 1:07:55play a slave owner to understand the
  1850. 1:07:57problems of slavery? Yeah, I'm not sure
  1851. 1:08:01, even looking at screenshots, for
  1852. 1:08:03example, is a synequal condition. Well,
  1853. 1:08:06I think that just the idea of knowing
  1854. 1:08:08that, I don't need to look at the
  1855. 1:08:10images behind it to say to myself, "Oh
  1856. 1:08:12my gosh, just the idea is absolutely
  1857. 1:08:14atrocious." So that's also a whole
  1858. 1:08:17reflection that's still difficult to
  1859. 1:08:19make and move forward in video games.
  1860. 1:08:24Well, because there's also extremely
  1861. 1:08:26violent and virulent opposition and
  1862. 1:08:27resistance when someone takes a
  1863. 1:08:29position on these issues. We see it
  1864. 1:08:32with the issue of white washing, we see
  1865. 1:08:34it with all gender issues. As soon as
  1866. 1:08:36someone takes a position, there's a
  1867. 1:08:37sheit storm,
  1868. 1:08:38but with the game that was canceled,
  1869. 1:08:41that's also really strong. Did you know
  1870. 1:08:44that some video games feature Creole?
  1871. 1:08:46Some where you play dominoes and others
  1872. 1:08:48where you talk about access to drinking
  1873. 1:08:49water? Yes, they do exist and some have
  1874. 1:08:52even won international awards. Let's
  1875. 1:08:54start with Tia. Tia is a bit like our
  1876. 1:08:56very own Legend of Zelda. In this game,
  1877. 1:08:58you play as Tia, a 12-year-old child
  1878. 1:09:00celebrating her birthday. Her father
  1879. 1:09:02gets captured and the big bad guy in
  1880. 1:09:04the area is taunting you. And that's
  1881. 1:09:07when you board her raft for once, an
  1882. 1:09:09adventure that will allow her to sail
  1883. 1:09:11from island to island and discover her
  1884. 1:09:13superpower, that of being able to
  1885. 1:09:14embody any animal. In this fictional
  1886. 1:09:18universe inspired by Kanaki New
  1887. 1:09:20Caledonia, you visit an open world
  1888. 1:09:22filled with enchanting music, notably
  1889. 1:09:24thanks to the yukulele that you hear
  1890. 1:09:26very regularly in the game, and all of
  1891. 1:09:28this also accompanied by the local
  1892. 1:09:30language of Dreou. In 2023, Tia won the
  1893. 1:09:34Game Award for video game with a
  1894. 1:09:37positive impact and the Pegas for video
  1895. 1:09:40game with the best values that take the
  1896. 1:09:43game beyond the video game. Let's head
  1897. 1:09:46to Guadeloupe this time with the game
  1898. 1:09:48Crab en Lola, created by Sami d'Alexi.
  1899. 1:09:52During the lockdown, Sami created this
  1900. 1:09:54game to talk about Caribbean folklore
  1901. 1:09:56and music, especially the Gok flute,
  1902. 1:09:58which is a bit like the Guadeloupean
  1903. 1:10:00drum. This game is used to learn Creole
  1904. 1:10:04, since the game is 100%in the language
  1905. 1:10:07of the Antilles. I'll also tell you
  1906. 1:10:09about the game Au secours, which will
  1907. 1:10:11probably interest you, since it was
  1908. 1:10:13created by Samora, aka le moastte. In
  1909. 1:10:15this game, you play as Toupit,
  1910. 1:10:17accompanied by Moment de l'eau, whose
  1911. 1:10:18mission is to restore access to
  1912. 1:10:20drinking water in the region. It's a
  1913. 1:10:23beautiful allegory that helps raise
  1914. 1:10:24awareness of the problems in Guadeloupe
  1915. 1:10:26, and we hope that the Ministry of
  1916. 1:10:28Others will have the opportunity to try
  1917. 1:10:30it too. Let's go for another game, this
  1918. 1:10:34time a little lighter, Planet Taku,
  1919. 1:10:35which is a fighting game inspired by an
  1920. 1:10:37Afro-Caribbean manga. Well, like in any
  1921. 1:10:40fighting game, you use your feet, your
  1922. 1:10:42points, and your super attacks to get
  1923. 1:10:43through. And then Domino Clash, this
  1924. 1:10:47one is very interesting. It's a domino
  1925. 1:10:49game that is loosely inspired by the
  1926. 1:10:52board game of our ancestors. Uh, this
  1927. 1:10:55one is finishing its crowdfunding
  1928. 1:10:57campaign right now. We hope it will be
  1929. 1:11:00a success. Come on, one last game this
  1930. 1:11:03time from Reunion Island, Mafat, where
  1931. 1:11:05you play as a postman with a magic
  1932. 1:11:07camera. The idea is to be able to
  1933. 1:11:09spread good humor within your community
  1934. 1:11:12. It's a cosmetic game that also won an
  1935. 1:11:14award at the European Game Night in
  1936. 1:11:16Germany and we invite you to discover
  1937. 1:11:18it. And here is the demo on Steam.
  1938. 1:11:21That's it, I could never be exhaustive
  1939. 1:11:23enough. So if you have other game ideas
  1940. 1:11:24to post in the comments, we would be
  1941. 1:11:26delighted to hear them. Thank you. Well
  1942. 1:11:29done!
  1943. 1:11:30Thank you.
  1944. 1:11:32And we're going to finish the second
  1945. 1:11:34episode of Disulture now.
  1946. 1:11:36Yes. In any case, I want to thank our
  1947. 1:11:38two guests, Hakim and Medy.
  1948. 1:11:40Yes.
  1949. 1:11:41And seen on their network in particular
  1950. 1:11:44.
  1951. 1:11:45Yeah. Don't forget to go watch Hakim's
  1952. 1:11:48show called
  1953. 1:11:49Contexte. Contexte, which you perform
  1954. 1:11:52at the Théâtre des Maturins every
  1955. 1:11:54Friday at 7 p.m., and I have a free
  1956. 1:11:56show on YouTube, which I've only
  1957. 1:11:58performed once, called Fragment. It's a
  1958. 1:12:001 hour and 1 minute show. It's all real
  1959. 1:12:03stories, so if you want to see them,
  1960. 1:12:04they're less politicized, but they'll
  1961. 1:12:06give you an idea of my sense of humor.
  1962. 1:12:08Great, we can't wait. And also, don't
  1963. 1:12:12hesitate to check out Med Foufi's book
  1964. 1:12:13Racism and Video Games, which I imagine
  1965. 1:12:15is still available pretty much
  1966. 1:12:17everywhere. That's it. Well,
  1967. 1:12:20given the distribution of bookstores
  1968. 1:12:22these days, after the book comes out,
  1969. 1:12:24the book disappears a little bit, but
  1970. 1:12:26it can still be ordered and ordered in
  1971. 1:12:30PDF format too. So there you have it,
  1972. 1:12:32you can also find it online. Don't
  1973. 1:12:35hesitate to follow Michel and me. I'm
  1974. 1:12:38Invincible Jane on social media because
  1975. 1:12:40I'm invincible, that's how it is. And
  1976. 1:12:43Michael Newton Pro on Instagram. And by
  1977. 1:12:46the way, as a reminder, CRIU still
  1978. 1:12:48needs your help. So don't forget to
  1979. 1:12:52comment, share the videos, subscribe to
  1980. 1:12:54the channel to support it and then
  1981. 1:12:56we'll see you next month, hopefully for
  1982. 1:12:59another sculpture.
  1983. 1:13:01Thank you. Thank you everyone. See you
  1984. 1:13:03soon.

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