Episode 49: Masterclass with... Battleclade and Bourkey from AU! — Transcript
Full transcript
- 0:01[music]
- 0:05[music]
- 0:11[music]
- 0:13Welcome back to the GTR Player Podcast,
- 0:15[music] where the goal is showcasing all
- 0:18of the elements of the game from players
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- 0:33a ton. Now, let's get stuck into today's
- 0:36episode.
- 0:38Players, welcome back. We're on another
- 0:41episode of Masterclass and I'm bringing
- 0:44the podcast down under. Before we get
- 0:48stuck into it, tell me, mate, who are
- 0:50you? Where in the world is your Kill
- 0:51Team scene and why do you play Kill
- 0:53Team?
- 0:55My name is Michael. My team is down in
- 0:59Melbourne.
- 1:02>> Hey B. Hey Berky. It's sounding very
- 1:04tiny for some reason all of a sudden.
- 1:07>> Uh, give me one second, mate. I'm just
- 1:08going to switch off my headset and we'll
- 1:10>> Yeah, no stress. No stress, mate.
- 1:12>> Yeah, that's where, like I said, having
- 1:15these weird little tripods.
- 1:17No stress.
- 1:21>> All right. How's that? That better for
- 1:22you?
- 1:24Oh my god. What did you do?
- 1:26>> I literally just took my headset out
- 1:28because uh sometimes it sounds like I'm
- 1:29underwater.
- 1:30>> Yeah, mate. That's literally what it
- 1:32sounded like. Okay, let's have another
- 1:33crack at that.
- 1:35>> All right.
- 1:36>> Righty. Um, so yeah. So, uh, my name is
- 1:38>> Wait a sec. Wait a sec. I I'll I'll
- 1:40start it again. I'll start it again.
- 1:45>> Players, welcome back to another episode
- 1:47of the GTR Player podcast. I'm bringing
- 1:50the podcast down under for this episode.
- 1:53And before we get stuck into it, tell
- 1:55me, who are you? Where in the world is
- 1:57your Kill Team seat? And why do you play
- 1:58Kill Team?
- 2:01Uh, good day. Uh, my name is Michael or
- 2:03Berky as people like to call me. Um, I'm
- 2:06from Melbourne, Australia, right down
- 2:07the down under end of Down Under. And I
- 2:11play Kill Team because, oh god, I've
- 2:13been a Warhammer nerd since as since I
- 2:16was about 12 years old.
- 2:18>> So, uh, yeah. going way back. This is uh
- 2:20just been a good fun adventure for me
- 2:22the last few years.
- 2:23>> And Kill Team's at a pretty good spot,
- 2:25isn't it, Berky?
- 2:26>> Oh, very much so. Like it's uh it's been
- 2:29interesting. I I sort of started back in
- 2:31end of 2019 in the original like mini
- 2:3540k and to see where it's grown and
- 2:37become and
- 2:39>> uh it's been great to see what it's
- 2:40done.
- 2:42>> Life of its own now, right?
- 2:44>> Very much so.
- 2:46And mate, tell me what I like to ask all
- 2:49of my guests when they come on to the
- 2:51show is can you take us back to your
- 2:55very very first game of Kill Team and
- 2:58share some insight as to what that was
- 3:00all about?
- 3:01>> Oh. Oh, mate, I can remember that game.
- 3:04That was uh that was I'm going to say
- 3:062021
- 3:08um back at the like launch of the old
- 3:10edition was playing a league into
- 3:13original custodies the old four APL
- 3:15models.
- 3:16>> Hefty boys.
- 3:17>> Um
- 3:18>> I had spent a good few months painting
- 3:21up my first ever battleclaid army which
- 3:24was uh consisted at that point entirely
- 3:26ofQatari.
- 3:27Uh, and I proceeded to lose my first
- 3:30game 20 points to two. Sorry, 18 points
- 3:33to two.
- 3:35>> Nasty.
- 3:36>> And that was with him not scoring two
- 3:39points for painted and me scoring two
- 3:40points for painted.
- 3:42>> Oh wow. Two points for painted. That's
- 3:46bringing so many memories back. Wow.
- 3:49>> Oh, I got absolutely crushed in my first
- 3:51game and I'll never forget it against a
- 3:53fellow called Phil. Haven't played him
- 3:55again since, unfortunately. I'd love to
- 3:56see what he does these days.
- 3:59>> But yeah, uh first thing I can say is uh
- 4:02probably learn the rules before you turn
- 4:03up to your first tournament. [laughter]
- 4:05>> Yeah, it was entirely on my fault
- 4:08>> or baptism baptism of fire like you did.
- 4:10Look at where you are today.
- 4:12>> Oh, exactly that. Yeah. You want to know
- 4:13the score for my second game? Cuz I
- 4:15remember that.
- 4:16>> Go for it, mate.
- 4:17>> That was 18 points to four.
- 4:20>> Wow.
- 4:20>> And again, his weren't painted. mine
- 4:22were. But at least that time I scored
- 4:24two points, so I got a bit better.
- 4:26>> You scored two points, mate. Good on
- 4:28you. Good on you. Now, tell me, mate,
- 4:30you did come to the purge and you did
- 4:33score a golden ticket. So, you are on
- 4:35your way to Barcelona at the end of the
- 4:37year, right?
- 4:38>> Yes, I am.
- 4:39>> How pumped are you for that?
- 4:41>> Oh, so excited. Especially once they
- 4:43announced that it was in Barcelona. Um,
- 4:46I was lucky enough to go to the last
- 4:47couple of worlds over in Atlanta,
- 4:49Georgia. Um, I never would have thought
- 4:51I'd make a third one, but here I am. So,
- 4:54>> Oh, man. That's fantastic. A seasoned
- 4:56veteran for the World Championships.
- 4:58That's awesome, mate.
- 4:59>> Oh, apparently. So, but this time, you
- 5:00know, I'm going over with a couple of
- 5:02other veterans. Dan's coming over with
- 5:03me again. Alex's attending his third
- 5:05one.
- 5:06>> Mikey's Mikey's coming over.
- 5:08>> Nice. That's so good, mate. That's so
- 5:11good. A real good crew. A good
- 5:14representation of the downers heading
- 5:17over to Spain. That's phenomenal, mate.
- 5:19and [snorts] and and tell me you you've
- 5:22been playing a little bit of Worm Blade
- 5:24and you've been a seasoned vet on Worm
- 5:26Blade, but we're here to talk about
- 5:28Battleclaid.
- 5:30How much are you loving the teammate?
- 5:31And out of curiosity, take are you
- 5:33taking them to Barcelona?
- 5:35>> Um, oh, look, I'd love to like pretend
- 5:38I'm going to try to take something else,
- 5:39but like I've been saying all year I'm
- 5:41taking I'm taking Battle Blade and yeah,
- 5:43I'm taking Battle Blade. been playing
- 5:44him for the whole time specifically to
- 5:46take him to this. And um uh well, one of
- 5:49the reasons I switched I I took
- 5:51Battleclaid was because like I said at
- 5:53the start, my original team was uh the
- 5:54old Hunterclade. So I like my uh Admech
- 5:57boys. Um,
- 6:00>> yeah, there are they're one of those
- 6:01teams that when they first came out, um,
- 6:04and I started noodling around with it,
- 6:07it wasn't until this current, uh,
- 6:10approved approved offset that I really
- 6:12sort of saw something with them.
- 6:14>> Yeah.
- 6:15>> Um, and [snorts] it was just that it's
- 6:16just the network counteract and how you
- 6:18can really mess around with your
- 6:20opponent's sequencing with that.
- 6:23>> Yeah. Um,
- 6:24>> it is almost like an interruption, isn't
- 6:26it? Well, it's Yeah, exactly. Yeah, you
- 6:28you know what it's like. You sit there
- 6:29and go, "Oh, I've got six activations to
- 6:31stop this guy before he does something."
- 6:33And all of a sudden, I network
- 6:34counteract or dash him away before you
- 6:37get a chance to react. And yeah, it's um
- 6:40uh it's it's a really fun mechanic to
- 6:43throw a spoke in your opponent's works.
- 6:46>> That's phenomenal, mate. and and like
- 6:48what would you say I guess for the team
- 6:52and for people who have been playing the
- 6:54team and want to like really take it to
- 6:57the next level. What what you see the
- 6:58biggest single trap or misconception you
- 7:01players fall into when they pick up this
- 7:03team for the first time?
- 7:07>> Oh then the biggest misconception is
- 7:09they're slow. [laughter]
- 7:14>> Yeah, I know. I know they've gotten the
- 7:16the nerf and they lost the double dash,
- 7:18but even on like on pretty much any uh
- 7:20longboard deployment, I still almost
- 7:24have the ability to hit you into your
- 7:25deployment.
- 7:27>> Yeah.
- 7:28>> Like it's, you know, it's very
- 7:29telegraphed and you will see it coming
- 7:31and, you know, anywhere near a half
- 7:32decent player should be able to get
- 7:33around it. But
- 7:34>> yeah,
- 7:35>> just the ability to scoot the whole way
- 7:37up the field. Uh, nobody really expects
- 7:39a uh a heavy bolter in your backline
- 7:43turn one.
- 7:44>> True story. It's almost like nobody
- 7:46expects a Spanish Inquisition, right?
- 7:49>> Exactly.
- 7:51They think they're getting a comfy
- 7:52chair. No, it turns out it's a P1 P1
- 7:54heavy bolter. Sorry, mate.
- 7:56>> Far out. And look, they're no stranger
- 7:58to the BDS, right? They've they've been
- 8:00hit and buffed a couple of times and
- 8:02I've seen I think we've seen them swing
- 8:05um left and right, but um do do you
- 8:07reckon they're in a good place at the
- 8:08moment?
- 8:10>> H
- 8:12they're not in a bad place. A lot of
- 8:13people will argue that. Uh like I'd love
- 8:15them to have a tiny bit more. Um but
- 8:18like where they where they are now like
- 8:20uh yeah, they're in a good spot, but
- 8:22like I said, as as someone who played
- 8:23them, I'd just like them to have that
- 8:24touch more just to make them that wee
- 8:26bit better.
- 8:27>> Mhm. because there's still uh Yeah,
- 8:29there's still certain matchups which are
- 8:32Oh god, I've got no idea what I'm doing
- 8:33against him to tell you the truth.
- 8:35>> Yeah, right.
- 8:37>> But then it but then again that's always
- 8:39uh as I said said to many of my
- 8:40opponents, one of my strengths is you'll
- 8:42never be able to figure out my plan if I
- 8:44don't know what I'm doing. [laughter]
- 8:49>> That is such a good call. Oh my god.
- 8:52Yeah. Well, well, look, the the the game
- 8:54itself is dynamic, right? you we've
- 8:57heard people you know from Spain turn
- 8:59around and say um John S and a few
- 9:01others you can't go into kill team with
- 9:03a game plan. you can go with an or you
- 9:05can go into the game with an idea but
- 9:07you need to pivot right um based on um
- 9:11even with battle plate as well. Um
- 9:14having a bunch of things you can do and
- 9:16being ready I think is the best way. But
- 9:19>> having a look at the play style and
- 9:21because they play so differently like if
- 9:23you had to sum up the optim optimum play
- 9:25style of the team how would you best
- 9:27describe it?
- 9:31>> Ah they'd be a shooty team. Like
- 9:33optimally, they're uh the the play style
- 9:36is
- 9:38uh a slightly tanky team that shoots
- 9:42stupidly well and moves deceptively
- 9:44fast,
- 9:46>> aka not so glass cannons.
- 9:50>> No. No. like uh you know there's uh
- 9:52there's been more than a few people who
- 9:54have uh unfortunately fallen into one of
- 9:57my absolute favorite traps which is a
- 10:00servtor a heavy gun servtor on guard
- 10:03but then with network counteracts and a
- 10:06medic nearby and feel no pains and
- 10:09rerolls like like I think I think there
- 10:12was one person who I think of his eight
- 10:14activation team took seven activations
- 10:16to kill the servtor killed him on the
- 10:18seventh only to have the medic revive
- 10:20him instantly.
- 10:22>> Wow. There's quite a bit of junk there,
- 10:23isn't there?
- 10:24>> Oh, yeah. Yeah. What you're able to what
- 10:26you're able to do with uh things like uh
- 10:29the get down Mr. President and um you
- 10:32know, to be able to lure an opponent
- 10:34into a shot that they don't really want
- 10:37to make uh and then divert the fire onto
- 10:40somewhere where I want uh and then
- 10:43punish basically.
- 10:46>> Yeah, fair call. And based on your
- 10:49experience and the games you've played
- 10:50with these guys, if you had to make a
- 10:53call on the win conditions for the
- 10:55faction, and this is a just a general
- 10:57statement I ask all all everybody who
- 10:59comes on for a master class, what would
- 11:01that be?
- 11:03A
- 11:03>> win condition.
- 11:05>> Yeah. So, three models left on the board
- 11:08holding crit um holding crits points or
- 11:12objective markers. um having
- 11:16essentially, you know, half your half
- 11:18half your half your team up the board
- 11:20for flank. Um just just general wing
- 11:23conditions. How do you need to play to
- 11:25be able to be successful?
- 11:29>> Well, in the current meta, there have
- 11:30been a lot of elites, so it's been very
- 11:32easy to castle up and wait for them to
- 11:34come to me. That's always been one of my
- 11:36favorite play styles. Um
- 11:40uh so a win condition is basically uh
- 11:44you've nibbled on a piece of cheese. You
- 11:47don't even need to bite it. You just
- 11:48need to have that nibble.
- 11:50>> Yeah.
- 11:51>> Uh and if you have that nibble like uh
- 11:54you know it would be something like a um
- 11:56a space marine takes two shots to kill
- 11:59one of my um one of my guns one of my
- 12:02gun servtors.
- 12:03>> Yeah.
- 12:04>> Instead of one.
- 12:06So all of a sudden it leaves him out
- 12:07there in the open just to get absolutely
- 12:10demolished by upwards of god what's the
- 12:12maximum I think I can get I think I can
- 12:14get eight shots on some on a model if I
- 12:16uh if everything works out best case
- 12:18scenario
- 12:20um you know the um the buff of the
- 12:24pocket melter was absolutely insane and
- 12:27what you can uh what you can push out
- 12:30and project threat with with that pocket
- 12:33melter instead of just simply
- 12:35like, "Oh, I've got a melter gun that
- 12:37you're not going to see coming."
- 12:39>> Yeah.
- 12:39>> Um like having a full range blast weapon
- 12:41on them. Um one an opponent never saw
- 12:45coming was that my melter gun used the
- 12:48pocket melter to switch to a flamer and
- 12:49flame two of his models that he didn't
- 12:51think I would do with it.
- 12:53>> Yeah. Right.
- 12:56But yeah, simple uh simple win
- 12:58conditions would be uh I like most ADME
- 13:02player, like most admech tech priests,
- 13:04I'm trying to predict an outcome.
- 13:06>> Um with each move, prediction and
- 13:09probability are going to decrease and
- 13:11increase on various factors. And if I
- 13:14predict the correct outcome
- 13:17and you start doing what I want, uh
- 13:20well, the game can be pretty much over
- 13:23before turning one's done in my eyes. a
- 13:25lot of the time.
- 13:26>> Mhm.
- 13:29Yeah. No. Solid. And [snorts] mate,
- 13:33looking at your operatives,
- 13:36um, who are the who are the absolute
- 13:40MVPs?
- 13:41Um, and who are you making sure
- 13:45you keep on the board until the end of
- 13:48the game?
- 13:52Oh, absolute MVPs. It's a tossup between
- 13:57uh the
- 13:59>> the tech priest and just simply his uh
- 14:0242 splash three weapon.
- 14:05>> The ceaseless he gives out during uh
- 14:08strat phase and then during the turn. Uh
- 14:11he's got the ability to switch from
- 14:13engage to conceal and hide himself. So
- 14:15he's a great last activation piece. Move
- 14:17up. Move up. Shoot. Oh, move up. Foot
- 14:19ceaseless. Shoot someone.
- 14:22And then during the strat phase next
- 14:23turn, switch him back to conceal and run
- 14:25away.
- 14:26>> Mhm.
- 14:27>> Um
- 14:29>> yeah, he's he's definitely right up
- 14:31there. Uh he's one of the favorite
- 14:32pieces to keep right until the very end.
- 14:34Um one of my favorite cheese pieces is
- 14:37actually the autoroxy the uh seek flight
- 14:40saturate felt. [clears throat]
- 14:42>> Selight saturate fell
- 14:45because yeah, everybody's always so
- 14:46worried about the seek light, but
- 14:48everybody knows how to play around seek
- 14:49flight. So I start putting him out
- 14:50there. People start attacking him and
- 14:52well, that guy punches surprisingly
- 14:54hard.
- 14:55>> Yeah.
- 14:57Is it what is it? The taser go.
- 14:59>> Yeah, taser goat. Four attacks on fours,
- 15:02three, four, lethal, five up. He'll
- 15:04often have uh he'll usually have severe
- 15:07and uh it's always got stun. He's
- 15:09usually got ceaseless on there. Uh
- 15:12chances are he he'll have accurate one.
- 15:15Um
- 15:16then with a four up feel no pain. uh
- 15:19usually a free CP reroll cuz you'll be
- 15:21sitting on a point somewhere. It's uh
- 15:24there's a lot of layers of defense to
- 15:26get through before you actually destroy
- 15:28one of these robots. And if they end up
- 15:30being alive on one wound, then the medic
- 15:32just quickly bolts over there and heals
- 15:34them back up again,
- 15:36>> aka Frank the tank.
- 15:38>> Yeah, pretty much. All right, the gun
- 15:40servtors are even worse, especially when
- 15:42I start playing them as melee
- 15:43operatives. Nobody expects a uh nobody
- 15:46expects a gun servtor in your backline
- 15:48turning point one just ripping apart
- 15:50your models.
- 15:52>> And the four five is brutal. Yeah. With
- 15:53three attacks.
- 15:55>> Yeah. Yep. Uh and you've got the ability
- 15:57to bump it up to four. Uh and again then
- 16:00with the accurate ceaseless severe stun.
- 16:03Um and if he's on a point, he'll get a
- 16:06CP reroll every activation, too.
- 16:09And like yeah, those guys have
- 16:12killed a surprisingly large amount of
- 16:14stuff in close combat which nobody was
- 16:16really expecting. And then like I said,
- 16:18if the medic's nearby, it's like all
- 16:19right, keep shooting at him. The bloke's
- 16:21going to come back to life as soon as
- 16:22he's done anyway.
- 16:23>> So they can definitely throw hands for
- 16:25sure.
- 16:26>> Yeah. Yeah.
- 16:29>> Is there is there anybody on the roster
- 16:31that looks really good, but is it really
- 16:33worth it? It kind of fizzles.
- 16:37No, not really. Cuz I mean I've only got
- 16:39like I've got three basic gun servtors.
- 16:41Uh two heavy servtors and the rest are
- 16:43specialists.
- 16:45>> The medic medic does his job. The the
- 16:47auto proxy is a essentially a Wi-Fi
- 16:49router and then giving out seek light.
- 16:52>> Um breacher is a ridiculous model with
- 16:55the ability to cut through walls. He
- 16:57essent he has power sword and then he
- 17:00has an AP2 gun within two inches.
- 17:03Um, you know, a lot of people worry
- 17:05quite a lot about that model. Um,
- 17:08>> yeah, he's solid.
- 17:09>> Yeah. So, um, yeah, I'd love to have
- 17:13like, you know, a big servtor like a,
- 17:15uh,
- 17:17>> that'd be great. Trade in like three of
- 17:19the models and go down to like a super
- 17:20elite team and have just one tech priest
- 17:22controlling three models. That'd be
- 17:24great fun.
- 17:25>> Yeah. Wow.
- 17:26And
- 17:29and tell me to boost these guys, what
- 17:31equipment are you taking to like kind of
- 17:32gain the edge um in the kill zone? Are
- 17:35you taking any of the faction equipment
- 17:40or you
- 17:43>> Yeah,
- 17:45take
- 17:46>> Oh, yeah. You're you're definitely
- 17:47taking the uh the pocket melter. The uh
- 17:49is it concealed con not concealed
- 17:51geysers? That's a dash. Um
- 17:54>> Oh, well anyway. Yeah, pocket melter
- 17:56comes in comes in handy. Um, the
- 17:58electromagnetic capacitor.
- 18:01>> Is it the concealed apparatus?
- 18:03>> That's the one. Concealed apparatus.
- 18:05>> Yep. Uh, the electromagnetic capacitors
- 18:08that transfer power for free once per
- 18:10turn.
- 18:10>> Yeah,
- 18:11>> that is uh that's always been one of my
- 18:13favorite pieces of equipment, even
- 18:15before it got buffed. And it's buffed to
- 18:17once per turn is brilliant. Now I can
- 18:19actually make plans for it and it, you
- 18:21know, gives me an extra AP each turn.
- 18:24Um,
- 18:26what else have we got then? Um, I
- 18:29usually take a I like quite like taking
- 18:31a comm's device because that buffs the
- 18:32range on the auto proxy.
- 18:34>> Uh, yeah, it does. Yeah.
- 18:35>> Yeah, that that comes in uh very handy
- 18:39depending on the map. Just the ability
- 18:40to place him down uh and to have him
- 18:43covering two points uh with his huge
- 18:46range
- 18:48is always fantastic.
- 18:50>> Bless you.
- 18:52>> Thank you. Um but yeah. Um otherwise,
- 18:57God, what other equipment do I take? I
- 18:58quite like taking the occasional um the
- 19:00occasional stun and crack because um
- 19:03just having those in your back pocket or
- 19:05even a frag uh if I'm playing against a
- 19:07hoorde team. Um
- 19:10the
- 19:12covert guys's dash
- 19:16into the uh tech priest dash into a move
- 19:21and dash to be within range of somebody
- 19:24to network counteract and throw a frag
- 19:26in turning point one
- 19:27>> against a horde team
- 19:29>> is
- 19:31uh can keep quite a lot of horde players
- 19:34very far back in the board which then
- 19:35coughs up quite a fair amount of board
- 19:37control.
- 19:38>> Mhm.
- 19:42>> Um
- 19:43but yeah, otherwise I'm Oh god, I don't
- 19:45think I've taken ladders with this team
- 19:46once. Um mine's pretty bloody useless
- 19:49with them.
- 19:51>> Um
- 19:51>> no, no, when you can cut through walls,
- 19:53right? Who needs ladders?
- 19:55>> No, exactly. Yeah. Um
- 19:58uh opponent's mines are great fun to
- 20:00throw a servtor in as long as the
- 20:01medic's nearby. Throw a servtor into an
- 20:03opponent's mind, get them get it blown
- 20:04up, and the servtor comes back to life.
- 20:06It's like, "Yep, that worked a trait."
- 20:08>> It's hilarious.
- 20:09>> Oh, yeah. Just the um
- 20:13one of the true strengths of Network
- 20:14Counteract is just your ability to play
- 20:17around with so much of what your
- 20:19opponent's done.
- 20:21>> Yeah.
- 20:22Like I've heard a lot of I've heard a
- 20:23lot of pod other players talk about how
- 20:26oh they like to use network counteract
- 20:27to uh to clear up their mistakes
- 20:30and yeah it's like oh yeah like people
- 20:33are using it and you know and not
- 20:36retroactively um reactively it's like
- 20:39okay that's fair enough like and I've
- 20:40done it plenty of times myself when you
- 20:41misplay something or you forget about
- 20:43you know someone's uh you know worm
- 20:45blades um strategy phase dash something
- 20:48like that um the ability to pull
- 20:50yourself back that little bit comes in
- 20:52handy. But I tend to be quite proactive
- 20:54with it. Like I'll go out there going,
- 20:57"Okay, my fifth activation with this
- 21:00model is where I want to network
- 21:02counteract over here. I want to have
- 21:03this model in place over there so that
- 21:06my seventh activation he can do this."
- 21:10>> Mhm.
- 21:11>> Um it takes quite a fair amount of
- 21:14forward thinking to
- 21:17uh have a plan. have a plan and try to
- 21:20stick to it. But then this is where,
- 21:22like I said, there are not so glass
- 21:24cannon.
- 21:26>> Yeah.
- 21:27Yeah. And and tell me, when we're
- 21:29looking at kill zones, right, and you're
- 21:32looking at close quarters versus open,
- 21:35which which one does the team prefer? I
- 21:37mean, I'd be thinking straight off the
- 21:38bat it'd be open, but how's your
- 21:41experience been on either?
- 21:43>> Uh, like I I personally absolutely love
- 21:47close quarters. like into the dark and
- 21:50um well dark and tomb world are
- 21:53absolutely fantastic. They are so much
- 21:55fun to play, especially as Battle Clay
- 21:57and even even more as Wormblade.
- 21:59>> But I've heard countless people always
- 22:01say that, you know, they're meant to be
- 22:03much better on open, but
- 22:06I've always found uh Yeah, just the the
- 22:09close quarters
- 22:11doors are always have always been one of
- 22:14my favorite things to play around.
- 22:16The ability to just Yeah.
- 22:18>> Oh, sorry. The ability go for it.
- 22:20>> Uh the ability just to open and close
- 22:22them. uh where my opponent isn't ready
- 22:26for it. Um
- 22:28>> yeah,
- 22:29>> you know, some of the uh well, some of
- 22:31the ways that uh network counteract
- 22:34interacts with guard on into the dark is
- 22:37uh very much in my favor.
- 22:40>> Yeah, right.
- 22:41>> Um
- 22:41>> can you run us an example?
- 22:43Uh well, if you've got a model on guard,
- 22:47uh well, the way network counteract is
- 22:49clear that one of my servtors will
- 22:52transfer power to another model. He does
- 22:54that at some point during his turn. His
- 22:56activation ends, then it would be the
- 22:59counteract.
- 23:01So, because the activation ends and my
- 23:03model who he has transferred power with
- 23:06is still on conceal, the guard will not
- 23:09trigger.
- 23:11Then the counteract goes where I switch
- 23:13him to engage and I shoot at the model
- 23:15on guard.
- 23:17>> Yeah. Wow.
- 23:18>> Then it's my opponent's activation
- 23:22back to me. And if that model on guard
- 23:24is still there, well, my model can shoot
- 23:26again.
- 23:27>> Yeah.
- 23:28>> And if the if the opponent's guard model
- 23:31is still alive at the end of those two
- 23:32shots, then they can take their guard.
- 23:35>> Yeah. Wow.
- 23:36>> Which Yeah. If you've got a
- 23:39arc cannon shooting at someone, that's I
- 23:43I there's not very many models in the
- 23:44game that would survive
- 23:4710 dice going through.
- 23:49>> Yeah. No.
- 23:51Yeah. No, for sure. And and tell me
- 23:54something you were mentioning before,
- 23:55you know, getting your um gun servtors
- 23:59up close and personal. I guess on close
- 24:01quarters, it allows you to do that
- 24:04probably in an unexpected way as well,
- 24:06right? just in case you need to to get
- 24:08up in their faces.
- 24:12>> Well, in terms of staging,
- 24:15>> in terms of staging, um, because the
- 24:18model's got five inches, everyone always
- 24:20just assumes an 8 in. It's then with all
- 24:22the sheer movement of what I can get,
- 24:25but just the extra two inches from
- 24:26network counteract and maybe an extra
- 24:29uh, well, if I was to do the covert dash
- 24:31and the tech priest dash, that's another
- 24:33six inches. So there's my model is now 8
- 24:37in up the board and hasn't activated
- 24:39yet.
- 24:40>> Yeah. Wow. Um and on into the dark. I
- 24:43mean that can have him all the way up on
- 24:45a door which my opponent would not be
- 24:47anticipating and has staged models
- 24:49behind light cover behind a closed door
- 24:51thinking I wouldn't be able to open it
- 24:53this turn.
- 24:55Oh, um,
- 24:57you know, the, uh, the fact there's only
- 24:59really seek light often in those big
- 25:01rooms comes in very handy with the auto
- 25:03proxy.
- 25:04>> Yeah. Right.
- 25:05>> You know, he just, he just stands and
- 25:07watches a room with one of the heavy gun
- 25:10servtors and usually my opponent will
- 25:12just completely abandon that room and
- 25:13it's like, okay, fantastic. There's uh,
- 25:17there's the crit up for me right there.
- 25:19>> Mhm. Um,
- 25:23uh, yeah, these these guys on Into the
- 25:26Dark are defin I've always found a lot
- 25:28stronger. And when it comes to the
- 25:30melee, well, the flamers come in handy
- 25:32as well. Uh, even then, my little boys
- 25:34are hitting on three uh, hitting three
- 25:36fours. Um, again, three attacks, but the
- 25:39ability to buff it up to four and
- 25:41everybody having severe and ceaseless
- 25:43and, uh, stun. Yeah, it's um
- 25:49the combat close combat servattors uh
- 25:54shock a lot of people.
- 25:56>> Yeah, they pack a punch for sure.
- 25:59>> Well, I remember a game I had into an
- 26:00aalance player a fair while ago. Um, we
- 26:04spent, I think, three turns just having
- 26:06a big old punch on in on the center, uh,
- 26:08in the center point and we both put down
- 26:10extra attacks and we both just stood
- 26:12there and just kept punching and
- 26:13punching and punching and for two
- 26:15shooting teams, I think three gunshots
- 26:17were taken for the entire game.
- 26:19>> O, bring back the fifth.
- 26:22>> Oh, it was great fun. Yeah, exactly.
- 26:24Nobody expects a good old fashioned good
- 26:26old fashioned melee in the center.
- 26:27[laughter]
- 26:29>> Everybody get to the middle and punch
- 26:30on.
- 26:31>> Yeah.
- 26:33That's hilarious. So, mate, with with 10
- 26:35operatives, right, um losing a few early
- 26:40in the game, you know, when you haven't
- 26:41anticipated you'd be losing some. Um
- 26:46how do you kind of bring yourself back
- 26:48from that? Because obviously there are
- 26:50teams that could pick your team off
- 26:52early.
- 26:54So, how are you positioning your key
- 26:58pieces, especially from a turning point
- 26:59zero at deployment?
- 27:02to mitigate as many losses as possible
- 27:04because you've spoken about rushing up
- 27:06the board. You've spoken about them
- 27:08being able to take a hit, you know,
- 27:09especially when on a an objective, but
- 27:12but how are you deploying turning point
- 27:14zero to to minimize as many losses as
- 27:17possible?
- 27:19>> Ah, well, if there's any risk at all as
- 27:23in any light cup or anything uh in
- 27:26deployment, most of the time I'll have a
- 27:28medic nearby.
- 27:30>> Okay? because if my opponent wants to
- 27:32pop up and take a shot and accidentally
- 27:33kill someone, well, at least the medic's
- 27:34there to get him back up and
- 27:37um otherwise I do tend to take a heavy
- 27:40heavy barricade quite a fair bit in my
- 27:42uh in my equipment pieces.
- 27:44>> Um
- 27:48but often times I found even with 10
- 27:50models, there's there's not too many
- 27:52occasions where I where there's a a
- 27:55turning point zero threat.
- 27:58Like the only real when it comes to
- 28:01setting things up, there's only two real
- 28:03questions I ask and that is where are my
- 28:05shoot opponent shooting models going to
- 28:07be shooting.
- 28:08>> Mhm.
- 28:08>> Because that's where the medic's going
- 28:10to be placed in and around there.
- 28:11>> Mhm.
- 28:12>> Uh and the other one is do I want my
- 28:14tech priest or do I want my auto proxy
- 28:16up the board?
- 28:18>> Yeah. Yeah.
- 28:19>> Well, um
- 28:21because as long as one is on one flank
- 28:24and one is on the other, I get a nice
- 28:26big bubble to do my dashes and get
- 28:28accurate and
- 28:30um
- 28:32uh and the ability to network counteract
- 28:35with the tech priest as well.
- 28:38Um, but other than that,
- 28:41most of my uh most of my staging would
- 28:44just be well
- 28:46basic boys are going to push a flank.
- 28:48>> Mhm.
- 28:49>> And my specialists are going to weave
- 28:51their way up through the middle
- 28:54and
- 28:56>> yeah, that's usually pretty much all I
- 28:57do.
- 28:58>> Yeah, fair call. And have you got
- 29:00anybody parked on your home objective?
- 29:04Usually [clears throat] that will uh
- 29:07that will hopefully be the auto proxy or
- 29:09the tech priest.
- 29:12They're they're the only two that sort
- 29:14of hang around back. I try to push as
- 29:16many up as I can, but that'll also
- 29:18depend on the speed of my opponent and
- 29:20the strength at which they push onto my
- 29:23home objective
- 29:26because if they're a fast Elvish team, I
- 29:28might need to leave a heavy gun servtor
- 29:30back there.
- 29:31>> Yeah. just waiting to uh come in and
- 29:34swing and just get a couple of punches
- 29:35in on someone. If I get two hits on him,
- 29:38I'll probably kill the elf.
- 29:40>> Um
- 29:42>> they can do they can do some good threat
- 29:44staging as well, right?
- 29:46>> Oh, exactly. Yeah. Um like teams with
- 29:48that seveninch movement, it uh
- 29:51it can be hard to play around.
- 29:56>> All right.
- 29:58>> Yeah, definitely. And tell me, when
- 30:01you're on close quarters versus open, do
- 30:05your MVPs or or key um operatives you
- 30:09use change with regards to how you get
- 30:13up the border, who you leave in the
- 30:14back.
- 30:23>> Oh, no. Not usually.
- 30:25>> It's pretty much the same kind of setup,
- 30:28right?
- 30:29usually like I'm just trying to think
- 30:32think through to various games that I've
- 30:33had and it's like no it's
- 30:36I mean when it comes to Into the Dark I
- 30:38don't like the auto proxy sort of
- 30:40sitting on a home point. It would
- 30:41probably be the tech priest one of the
- 30:42tech priests in that situation. Um
- 30:45depending on the various teams that I go
- 30:47like if it's a melee heavy team I might
- 30:49not take the medic at all and just take
- 30:51an extra gun servtor and leave him
- 30:52parked on the home point.
- 30:54>> Yeah.
- 30:55>> Yeah. a simple gun servtor sitting on a
- 30:58point on guard with a flamer um and
- 31:01having say you know a Goreunger
- 31:04threatening to come in. It's like oh
- 31:05that's a decent enough threat.
- 31:09>> The Goreunga player is not really going
- 31:12to want to want to go into that.
- 31:14>> He's not not going to go into it in
- 31:17favorable circumstances.
- 31:19>> Yeah. It'd have to be a desperate move,
- 31:21right?
- 31:22>> Yeah. Exactly. Um, and again, chances
- 31:24are I'd probably still have the
- 31:26ceaseless. I'd probably still have a CP
- 31:27rroll. I'd probably have extra attacks.
- 31:29And the um, uh, the layering of the
- 31:34rerolls as defense was, uh, is key to
- 31:38this team, especially being hitting so
- 31:40much on four up.
- 31:42>> Mhm. uh hitting on four up with accurate
- 31:45one which is again one of my favorite
- 31:46ploys just because it's all of a
- 31:50[clears throat]
- 31:50sudden yes I am getting that hit in on
- 31:52you um at least one
- 31:55um it's pretty rare that it'll be oh
- 31:59it's pretty rare that I'd get one uh
- 32:00less than less than two hits
- 32:04>> yeah right
- 32:04>> at least that way like I said most most
- 32:06times I'm going to get a good chunk or
- 32:08at least a good good set of wounds off
- 32:10somebody which is enough for pretty much
- 32:12any of my other models to come in and
- 32:14finish them off.
- 32:16>> Yeah. And you mentioned before like
- 32:18sometimes you like to sit back, right?
- 32:21But this team sounds like it can kind of
- 32:23do both. It can throw those big king
- 32:26hits, but it can also throw a flurry of
- 32:28jabs as well, right? For anybody that
- 32:30wants to dance.
- 32:32>> Well, flurry of jabs, you can have you
- 32:34can have a few. Like I remember I had a
- 32:36game once with uh one of my uh one of my
- 32:40mates down here and he was surprised to
- 32:42see me get four four of his models in
- 32:46one activation.
- 32:48>> Yeah. Wow.
- 32:48>> Um yeah, there was uh God, I can't even
- 32:52remember what team it was. I think it
- 32:53was into a blooded team.
- 32:55>> Um
- 32:56>> uh but yeah, I had a gun servtor in
- 32:58close combat with somebody alive on one
- 33:00wound. The gun servtor got a hit, killed
- 33:02him, shot another model who was in two
- 33:04inches of him, then network counteract
- 33:06to one of my other guys who put uh used
- 33:10the pocket melter to turn it into a
- 33:11phosp blast pistol and blast two of my
- 33:13opponent's other models. So, four of the
- 33:16blooded were taken out in one
- 33:18activation.
- 33:19>> And he was Yeah, he was shocked. He was
- 33:21just like, I didn't know your team could
- 33:23do that. And
- 33:25like even then I was sitting there as as
- 33:27the moment sort of appeared to me, I was
- 33:28just like, "Oh, holy crap. I can do
- 33:30this.
- 33:31>> Surprise.
- 33:32>> Yeah. Yeah. Like I said, you can't
- 33:34predict me if I don't know what I'm
- 33:35doing. And I've been playing this team
- 33:37pretty seriously for a year and I'm
- 33:39still scratching the surface on it and
- 33:41still coming up with more. And you know,
- 33:44um, uh, I think I think I stumbled
- 33:47across a real really interesting one
- 33:49with one of the tech priests the other
- 33:50day and it's, uh, oh, it's going to
- 33:53involve network counteracting and when
- 33:56when timings are. I have to talk to a
- 33:58few to down here about it because it's
- 34:00going to start getting into the nitty-g
- 34:01gritties of uh of some of the uh timings
- 34:05and sequencing of when rules go off.
- 34:09>> And yeah, I know our to down here, they
- 34:11get
- 34:12they're quite amazed at some of the
- 34:14questions that I come up with.
- 34:17>> That's hilarious. And look, I think your
- 34:19team has the capability not only to
- 34:22control the tempo, but kind of mess with
- 34:24it as well, right? in terms of your
- 34:26opponent wanting to, you know, stick to
- 34:28a particular tempo.
- 34:31>> Well, yeah, that's it. That's a that's a
- 34:33very good point. I can turn it up and
- 34:35turn it down as I see fit. Um, like one
- 34:38of my favorite castling up games was
- 34:40where I rushed out a bit too far. I
- 34:43overextended as much and my opponent
- 34:45punished me for that, but he
- 34:47overextended far too much with his
- 34:49punishment. And when I killed one of his
- 34:52models and uh I was playing steel
- 34:55intelligence, he was just like, "Oh no."
- 34:57Because by that stage he had three other
- 34:59models far too close to me and I just
- 35:01sat there chipping away at them for two
- 35:02turns. And um and yeah, he was just
- 35:05like, "Ah, damn." I kind of fell for
- 35:07your trap and I just slowed it all down
- 35:09and I don't think I left a quarter of
- 35:12the board for the entire game.
- 35:14>> Yeah. Wow.
- 35:16>> Yeah. And like I I still to this day
- 35:18have no idea how I won that game. And
- 35:20even even he was sitting there like,
- 35:21"How did you win it? You didn't even
- 35:22barely even left your deployment."
- 35:24[laughter]
- 35:25I was like, "Yep, I castled up and you
- 35:28ran in." And again, prediction of
- 35:30probabilities and prediction. And well,
- 35:32that was And looking at looking at the
- 35:34team you selected, I figured, "Yep,
- 35:35you're going to rush up this way. So if
- 35:36I take Steel Intel, kill one of your
- 35:38guys by turn turn two, I can make this
- 35:42competitive." And like I said, I think
- 35:43he just pushed up a bit too much.
- 35:46>> Wow. And tell me, you mentioned before,
- 35:49especially with elves, if if if you've
- 35:51got an opponent that tries to force you
- 35:53out of your comfort zone, um, you know,
- 35:56and rushes up and tries to do some
- 35:58damage, how do you react without
- 36:00breaking a game plan, do you do you
- 36:01throw them a model? Do you feed them a
- 36:03model? Do you bait them?
- 36:05>> Always in that situation, I'd slow
- 36:07everything right down.
- 36:08>> Mhm.
- 36:09>> Uh, that would be the first first thing
- 36:10I do. Um,
- 36:14it's not very often a player manages to
- 36:16pull something out which I hadn't had
- 36:19some idea that they were going for.
- 36:22>> Um, yeah, it does does happen on the odd
- 36:24occasion. And oh my god, I love it when
- 36:26someone does something like that. Um,
- 36:28but yeah, usually I'll just slow
- 36:30everything down, uh, take my time,
- 36:32analyze, and then start counting
- 36:36where I can punch back and how I can,
- 36:39>> knowing fully well that I can punch and
- 36:42then network counteract to do something
- 36:44else.
- 36:46Um because while uh you know if if
- 36:50somebody in the start of turn two kills
- 36:53one of your models first activation, you
- 36:55don't need to punish that. You don't
- 36:56need to shoot that model straight back.
- 36:57You can wait till the end of your turn.
- 36:59>> Yeah.
- 37:00>> Battleclad is one of the few teams which
- 37:02can shoot that model straight away.
- 37:04>> Yeah. Right.
- 37:05>> Shoot shoot the model, run a bit away,
- 37:08and then network counteract back to
- 37:10conceal later on. Because if my opponent
- 37:13shoots my model again and ends up
- 37:15getting into a shootout with me, oh,
- 37:16chances are I'm probably going to win
- 37:18the shootout.
- 37:20>> Yeah, fair call.
- 37:22>> He can b your time, right?
- 37:24>> Exactly. You know, I can uh I can hit
- 37:28him when I want to hit him and then
- 37:31network counteract myself back to safety
- 37:33after. Um, you know, not only that, um,
- 37:37with the with with [clears throat] the
- 37:39tech priest, I can easily switch things,
- 37:42uh, I can easily switch things from a
- 37:44network counteract to shoot a model and
- 37:46then dashing away from visibility
- 37:48anyway.
- 37:50>> Yeah.
- 37:52Yeah. That's I mean, they want to I
- 37:54think they're the only team who have the
- 37:56capability of doing that, right?
- 37:57>> Yeah, exactly. To be able to do
- 37:59something before you actually activate.
- 38:02Um, and a lot of other teams moves in
- 38:07like let's say uh XV battles suits.
- 38:10>> Um,
- 38:12uh, they've got one of their models, is
- 38:13it the disruptor that allows their
- 38:15models to switch back to conceal or do
- 38:17the dash as long as somebody engages?
- 38:20>> Sorry, somebody activates. Well, I can
- 38:22activate somebody.
- 38:23>> Yep. outside of that eight inches and
- 38:27then network counteract to somebody
- 38:28inside the eight inches and punish uh
- 38:31punish the player.
- 38:32>> Yeah. Wow.
- 38:35>> Yeah, that is solid.
- 38:38>> Yeah, the um
- 38:42>> sorry, go ahead.
- 38:43>> Oh, um I remember last year uh when
- 38:47Mandre Oh, sorry. earlier this year when
- 38:49Mandra were at their peak.
- 38:50>> Uh I remember a lot of people struggled
- 38:53with the ploy the where they fight
- 38:55first.
- 38:57>> Mhm.
- 38:58>> But yeah, Battleclaid again were one of
- 39:00those teams which with network
- 39:01counteract, oh I'd just I'd transfer
- 39:03power to somebody else. I'd charge into
- 39:05the elf and then I'd network counteract
- 39:08back to that guy later on and the elf
- 39:10wouldn't be allowed to fight first.
- 39:12>> Yeah. Wow.
- 39:14>> Yeah. specializing in BattleClade
- 39:17unfortunately broke a fair amount of my
- 39:18brain when it came to uh the way a lot
- 39:22of questions are solved with this game
- 39:24because
- 39:26a lot of people like this year were
- 39:27asking me, "Oh, do you think that's too
- 39:28much seek light in the terrain there?"
- 39:30And it's like, "Oh, how do you get
- 39:31around this?" And it's like, "Oh, just
- 39:32use this model with the no obscuring."
- 39:34Oh, wait, you don't have no obscuring on
- 39:35your team. Oh, yeah. Oh, you just double
- 39:37dash to get within range or you you hit
- 39:40them and then network counteract away.
- 39:42And um yeah, specializing
- 39:46has been a lot of fun cuz this team has
- 39:48an incredibly high skill floor. Um and I
- 39:52don't think there's a single player on
- 39:54the planet who's reached the skill
- 39:56ceiling for what this team's capable of
- 39:58yet. Um
- 40:00>> yeah,
- 40:01>> but yeah, when it comes to asking me
- 40:02question asking like people asking me
- 40:04questions about other parts of the game,
- 40:06it's like, oh, I've completely ruined
- 40:08myself because I' I've got simple
- 40:09answers to these questions now.
- 40:11>> [laughter]
- 40:12>> Oh, I I have a toolbox,
- 40:15>> mate. Sequence breaking janky robots. My
- 40:19goodness.
- 40:21>> Yeah. Yeah, it's a good way to describe
- 40:23them.
- 40:26>> And tell me, what tack ops are you
- 40:28taking, mate?
- 40:30>> Um, well, they take recon and
- 40:32infiltration.
- 40:33Um, and I'm very very partial to uh
- 40:37Steel Intel. Um, that's been one of my
- 40:40favorite tack ops just since it came
- 40:42out.
- 40:43>> Um, I'm very much that sort of patient
- 40:46player who likes to let you you can go
- 40:50first. You can take the lead. Have fun.
- 40:52I'll happily just sit back and react.
- 40:55Um, uh, I've been noodling around a bit
- 40:58because a lot of people have been
- 40:59talking about retrieval with them,
- 41:01>> especially against certain teams.
- 41:04>> Um, yeah, it works all right. Um the
- 41:08especially with the ploy for the 4 in um
- 41:12steal a point.
- 41:13>> Mhm.
- 41:13>> Um the tech priests pay from 4 in away
- 41:17that tech priest can boop a point or do
- 41:20a mission action. Um you know I can open
- 41:22a door on into the dark.
- 41:25I can retrieve. I can plant a uh I can
- 41:28plant a device if there's um uh if I'm
- 41:32within 4 in of an en of a uh the enemy's
- 41:35thing. if I take plant devices. Um,
- 41:37that's another good one. Depending on
- 41:39the map though, big time.
- 41:40>> Mhm.
- 41:41>> Um, never tried to play flank with them
- 41:44to tell you the truth.
- 41:45>> Um, never really liked that tack much to
- 41:48tell you the truth.
- 41:50>> Yeah.
- 41:52>> And [sighs and gasps] what else is
- 41:54they're capable of it, but you probably
- 41:55want to play it a bit more safer, right?
- 41:57>> Yeah, true. Um, and then we have scout
- 42:00enemy movements, uh, which is the recon
- 42:03one. Actually, I like that with this
- 42:05team, especially into a horde.
- 42:07>> That is quite a lot of fun.
- 42:09>> Um,
- 42:10>> you do sacrifice two on the kill, but
- 42:14>> Well, I mean, uh,
- 42:18I can I've got the ability to have four
- 42:21of them marked before my opponent
- 42:23activates in turning point two.
- 42:25>> Oh, wow.
- 42:26>> Yeah. Like you can because it's a
- 42:29mission action, you can use uh the uh
- 42:32the tech tech priest.
- 42:34>> Yeah.
- 42:34>> The technoarchchaeologist. He can like I
- 42:38uh using his mission action. I can see
- 42:40your model. I'm going to scout enemy
- 42:41movements. I then use the uh the other
- 42:44tech priest who will network with two
- 42:46guys and himself will see one of your
- 42:49models. I'll scout your model. I'm going
- 42:51to network counteract with two of the
- 42:52models and I'm going to see two two more
- 42:54of your models.
- 42:56>> So good. I remember doing that into a
- 42:58Death Watch player once and yeah, he was
- 43:01very surprised because he took four
- 43:02melee models into me and Yep. Cool.
- 43:04There are your four melee models. So,
- 43:06you're going to charge them into me? Go
- 43:08for it.
- 43:10>> Oh, that's gold. That is gold. And And
- 43:13mate, every team's got like their power
- 43:15spike, right? The the turning point that
- 43:16they come alive. And like when does
- 43:19where does battle clay come to life? Is
- 43:21it staging of TP1, setup of TP2,
- 43:25bloodbath of TP3? Here are we talking
- 43:26about a cleanup on TP4?
- 43:29>> A cleanup on TP4 is always fun. Uh
- 43:32probably also the blood bath at the end
- 43:34of turning point two.
- 43:36>> Yeah. Wow.
- 43:37>> Yeah. Cuz I'll uh with the speed that
- 43:41the team has, it's very rare that I
- 43:44don't get a shot turning point two.
- 43:46>> And if my opponent Well, pretty much the
- 43:50only way that's going to happen is if my
- 43:51opponent hasn't left his deployment
- 43:53zone.
- 43:54>> Yeah. Um,
- 43:56and even then I can probably still
- 43:58manage to get the shot turning point too
- 44:00if I really try. But if he hasn't left
- 44:01his deployment zone, I'm probably not
- 44:02going to overextend by that much. Um,
- 44:08but it's Yeah, like um they're all very
- 44:13[sighs and gasps]
- 44:14Yeah. end of turning point two to the
- 44:16cleanup in turning point 4. Because if
- 44:19I've got three or four models left in
- 44:20turning point 4 and I've taken steel
- 44:22intel, I'm probably going to be able to
- 44:25hold on to uh at least three or four
- 44:28bags by the end of the game.
- 44:30>> Yeah. Right.
- 44:33[clears throat]
- 44:33>> Um same as retrieval as well. The extra
- 44:36the extra AP um
- 44:40the yeah the extra AP of the tech
- 44:42priests. Uh often time I'll plunk down I
- 44:46control an extra uh I'll put an extra AP
- 44:48on a point for control. So to have a
- 44:49four APL model on a point for control.
- 44:53>> Uh again often comes in handy especially
- 44:55at the end of the game. Right. This
- 44:56guy's just going to move and dash up
- 44:58here and retrieve that last one for 2vp
- 45:00right there. And uh that might swing the
- 45:02game for me. Um, I [clears throat]
- 45:05haven't quite had the I haven't quite
- 45:08had the guts to wait for the last three
- 45:11activations to play retrieval.
- 45:15I've heard some people say that's a
- 45:16fantastic way to play the game. You just
- 45:19hold the line for the for four turns and
- 45:22don't do anything and then you just
- 45:23retrieve in the end.
- 45:25>> B your time and just grab them, right?
- 45:27>> Yeah. Yeah. But, you know, you got to
- 45:29have a decent set of coonies on you to
- 45:31be able to pull off a play like that.
- 45:33>> [laughter]
- 45:35>> Definitely definitely decent set. And
- 45:37mate, where where are you parking your
- 45:39primary on the regular?
- 45:41>> Primary on the reg. Um well, with the
- 45:44elite heavy meta, it's been very very
- 45:46much crit these days. Um
- 45:50that then pretty much swings depending
- 45:53on if I'm taking on usually a melee uh a
- 45:56melee team. Gormongers um you know,
- 45:59Gormongers, Space Wolves, something like
- 46:01uh yes, Space Wolves, something like
- 46:02that. Uh that's usually when I switch to
- 46:05a uh that's when I usually switch to
- 46:08tack op as primary.
- 46:10>> Mhm.
- 46:11>> And the only time I'll ever take kill
- 46:13off is is if I'm just messing around or
- 46:15if I uh forget forget to take a primary
- 46:18and I do the D3 roll and I punish myself
- 46:21and
- 46:22>> looks like I'm playing kill.
- 46:25>> Yeah. Wow.
- 46:26>> That is one that is one piece of advice
- 46:28I will tell every other player out there
- 46:29though. Make sure you play for the
- 46:31correct primary. I had a game recently
- 46:34where I played my entire match thinking
- 46:37I'd taken tackop.
- 46:39Not only that, I swear to God, I checked
- 46:41it four times during the game and it
- 46:44said tack and then when I flipped it
- 46:45over and said tackop. Nope. I'd play
- 46:47been playing crit and it cost me the
- 46:49match.
- 46:50>> Wow.
- 46:51>> Yeah. [snorts]
- 46:52>> Wow. Hey, at least at least you didn't
- 46:54take the wrong tack. I was at WTC and
- 46:57got called over to a table and it was
- 46:59like he says he's picked the wrong tack
- 47:01and I'm like game started mate I'm so
- 47:03sorry
- 47:05[sighs] like wrong tack as in like he's
- 47:07like oh I'm I'm declaring route and he
- 47:11flips over dominate.
- 47:12>> He wanted to take retrieve and he'd
- 47:14taken something else and it was just not
- 47:17working for him. Not working for him at
- 47:18all.
- 47:20>> That was painful to watch actually. I
- 47:21felt really bad for him but the game had
- 47:23already started like is a big move
- 47:26turning point one.
- 47:27>> Can't do anything about it.
- 47:29>> Yeah, my opponent at the end like he was
- 47:31he was fantastic with me. He's like,
- 47:33"Oh, mate, you clearly played like as
- 47:35tack. Feel free to switch it." And I was
- 47:36like, "Nope, no nope, nope. That's uh
- 47:38>> the primary is one I definitely will
- 47:40never switch on." It's like, "No, that's
- 47:41that's entirely my fault." Like,
- 47:44>> no one to blame for that that poor
- 47:45selection, but my inability to read. But
- 47:47then again, apparently Kill Team players
- 47:49can't read.
- 47:53Mate, don't stick us all under that
- 47:55label, right?
- 47:58>> Oh, it's hilarious.
- 48:00>> I got I'm 110% behind that meme because
- 48:03Yep. I I I think I'm one of those few
- 48:05who can't read as well.
- 48:07>> And And tell me, mate, what what are you
- 48:09what are you seeing on the regular if
- 48:12everything's going well pointswise on
- 48:15your primary, on your kill, on your
- 48:17tack? What does that spread look like?
- 48:21Ah, if everything's gone to plan
- 48:23properly, uh, it should be 643.
- 48:28>> Okay.
- 48:29>> Um, if my opponent's overextended, it's
- 48:32usually uh, uh, it's usually 64.
- 48:37If my opponent's overextended,
- 48:40>> um,
- 48:41>> but yeah, most of the time, um, that's
- 48:43the usual usual split is primary. Again,
- 48:46like I said, depending on whether I'm
- 48:48taking on a melee horde or a um sorry, a
- 48:50melee team or a shooting team, an elite
- 48:52team or a horde, uh I'll expect six on
- 48:55whatever I'm taking as my primary, four
- 48:57on the backup and three on
- 49:00[clears throat]
- 49:01three on the kill.
- 49:03I can often times grind out a good win
- 49:07>> as well. Uh admech for whatever reason
- 49:10are very very good at winning lowscoring
- 49:14games. I've won quite a lot of games. is
- 49:16nine points to seven.
- 49:18>> Yeah.
- 49:19>> Yeah. And just
- 49:22being able to again just um throw a
- 49:26spoke in my opponent's works and just
- 49:28slow down what they want and then uh you
- 49:31know I've got the AP or maybe I've got
- 49:33the melee punch to get that extra kill
- 49:35or two which is what makes the
- 49:36difference.
- 49:38>> Yeah.
- 49:40Yeah. And are you you mentioned before
- 49:42you're letting your opponent usually go
- 49:45first u because of all your network
- 49:47counteract shenanigans. Are you doing
- 49:49that to park the CP as well? Cuz the
- 49:52team sounds like they're pretty CP
- 49:54intensive, right? Oh. Oh, they can be.
- 49:57Usually it's uh I'm taking two of their
- 50:00four strap plays a turn. Um
- 50:04that often times depends on what my
- 50:07opponent's going to do. Is my opponent
- 50:09going to be sitting back and waiting, in
- 50:12which case I'll tend to be a bit more
- 50:13aggressive,
- 50:14>> or is my opponent going to be
- 50:16aggressive, in which case I'm going to
- 50:17be a bit more defensive.
- 50:19>> Okay.
- 50:20>> No, nine times out of 10, I'm taking the
- 50:22feel no pain anyway.
- 50:24>> Yeah.
- 50:24>> Um, just that can uh
- 50:29that can throw my the threat of that can
- 50:32throw my opponent out enough that he
- 50:35mistimes a sequence. Yeah.
- 50:39>> Yeah. Just the threat of like, oh, I
- 50:41need I need three hits or four hits to
- 50:43go through to definitely kill you just
- 50:44in case.
- 50:46>> Uh, it means I'll do it next activation.
- 50:48Oh, great. That means I can network
- 50:49counteract with him and dash
- 50:51>> and now you can't get into this fell.
- 50:53>> So, um,
- 50:57yeah, the, um, they are stupidly CP CP
- 51:01intensive, especially with the get down,
- 51:03Mr. president, the the 4 in uh 4 in
- 51:06control and objective.
- 51:08>> Um, hence why the CP roll uh ploy
- 51:12>> if you're standing on a point.
- 51:14>> Yep. That has Oh god, you pay one CP and
- 51:18the amount of rerolls you can get per
- 51:19turn is just ridiculous.
- 51:21>> Um
- 51:23the Phil no pain accurate one comes in
- 51:26very handy, especially if you're taking
- 51:27on a stinky team like Plague Marines or
- 51:29uh [laughter]
- 51:32what is it? vicious and they carry
- 51:33around their stinky incense and make it
- 51:35hard for you to hit them. [laughter]
- 51:37>> Yeah.
- 51:40>> Um
- 51:41>> but uh and then but then yeah,
- 51:44everyone's usually got ceaseless on
- 51:46them. Well, most of the big threats will
- 51:47have ceaseless on them by the time
- 51:48they're into my lines. Um
- 51:53>> yeah, usually with that uh oh and then
- 51:56sorry the last one is the extra attack
- 51:58in close combat and control of a point
- 52:01that just uh
- 52:04again just throws the opponent's math
- 52:06out of just oh god all of a sudden I've
- 52:08got a big brutal ceaseless stunning
- 52:12severe
- 52:14uh sexy as all hell combat servtor
- 52:16standing in the middle just waiting to
- 52:17punch somebody.
- 52:20uh
- 52:20>> striking poses, right?
- 52:22>> Oh, mate. Like, uh [clears throat] I'm
- 52:25trying to I'm trying to track down one
- 52:26in a bikini bottom because if I can get
- 52:28a set of legs with a bikini bottom for a
- 52:30servtor. [laughter]
- 52:33>> All right.
- 52:34>> Absolute gold, mate. Or a man keiny. Get
- 52:36a manini up.
- 52:39>> All right. I mean,
- 52:41>> the one conversion I actually want to do
- 52:43with this team is just uh change the
- 52:45technoarchchaeologist's head with a
- 52:48space wolf and just start calling
- 52:50calling him the technoiking
- 52:52archaeologist.
- 52:53>> That's hilarious. That's hilarious. And
- 52:56mate, so so you you're you're winning
- 52:58the role, right? You're usually giving
- 53:00it to your opponent because you want to
- 53:02park that CP and it doesn't really
- 53:05matter, mate, because you've got jank,
- 53:07right? Do you ever
- 53:10do you find it debilitating when they
- 53:13win the role and they give it to you?
- 53:14Like is that is that
- 53:17a tactic people use against you quite a
- 53:20bit?
- 53:20>> Oh, they definitely do. Um they
- 53:23definitely do. Um if that's the case, uh
- 53:27usually well it's definitely not
- 53:30preferential for this team. like I'd
- 53:32rather wait and react to what you're
- 53:35doing as opposed to sort of getting out
- 53:38there and trying to do something myself.
- 53:40Um,
- 53:43having the threat of the pocket melter
- 53:46usually means my opponent wants to go
- 53:48first. Turning point two.
- 53:49>> Yeah. Right.
- 53:51>> Yeah. Because often times that will be
- 53:53the one piece of cheese dangling out
- 53:55there. It's just a simple combat
- 53:56servtor. He'll quite often have the
- 53:58medic nearby if you want to shoot him.
- 54:00So, he'll just get straight back up. Um,
- 54:04but then you need to kill that model or
- 54:06else he's going to go into your lines
- 54:08with maybe a melter, maybe a blast
- 54:10weapon. Um, you know, it's a enough
- 54:14enough of a threat to to make you think
- 54:17about what you're doing next
- 54:19>> and the amount of times an opponent
- 54:21goes, "Oh, damn it. I have to go first
- 54:23here."
- 54:25>> That's just like, "Yep, perfect. That's
- 54:26exactly what I need." Oh
- 54:30>> yeah,
- 54:31>> even better. Even better if they've won
- 54:33the roll off and they've elected to go
- 54:34first and I get the plus two for the
- 54:36next turn.
- 54:37>> Yeah, literally you get to you get to
- 54:39control that as well. Another way you're
- 54:41you can you don't care about that
- 54:43because you can control the tempo.
- 54:45>> Mhm.
- 54:47>> And mate,
- 54:49you know how sometimes you die swift and
- 54:51not everything goes to plan. Can you
- 54:53share an example of where things have
- 54:54gone wrong and how you've been able to
- 54:56pivot?
- 55:00>> [sighs]
- 55:02>> Okay. Um,
- 55:06this was uh actually the tournament we
- 55:08had a couple of weeks ago, but it wasn't
- 55:09with BattleClade, unfortunately. It was
- 55:10with Worm Blade. You want to hear this
- 55:12example or do you want to hear
- 55:13BattleClade [laughter] one?
- 55:14>> Battleclaid example if possible.
- 55:16>> Okay. All right. That that might be a
- 55:18bit harder to think, but it's pretty
- 55:20rare that BattleClade will have whiff
- 55:22dice rolls.
- 55:24>> Yeah, fair coin.
- 55:26Uh like even then I'm trying to think
- 55:28back. I can't actually remember a game
- 55:29where I've uh like I've had good tight
- 55:31very close games with my opponents.
- 55:34>> Yeah.
- 55:34>> Um but even when it doesn't have to be
- 55:36dice rolls. It could just be where
- 55:39somebody's probably, you know, forced
- 55:41your hand and you've had to pivot
- 55:43because you know you're thinking, "Oh,
- 55:44I'm in a bit of a sticky situation here
- 55:46now." Right? Maybe you haven't had the
- 55:47CP um to do what you've needed to. Like
- 55:51has there been a situation where you've
- 55:52had to pivot?
- 55:54Actually, I've got I've got a good one.
- 55:56Yeah.
- 55:56>> Yeah.
- 55:57>> This is actually uh Yeah. It's um one of
- 56:00the local boys down here, Rowan. Loves
- 56:02playing. He's been on your pod a couple
- 56:04of times.
- 56:05>> Yeah. A good guy, man.
- 56:07>> Yep. So, uh we we scrum into each other
- 56:09quite a fair bit and uh there was one
- 56:12game actually. I think it was the game
- 56:13at the Purge.
- 56:15>> Yeah. Nice.
- 56:16>> Um uh yeah, so it came down to the final
- 56:19round and I both knew that we were
- 56:20playing for the golden ticket in this
- 56:22this this game. Um,
- 56:25and I remember seeing the setup. It was
- 56:27a Vulcus map. Uh, we were playing, I'm
- 56:30pretty sure it was state claim,
- 56:32>> and
- 56:34I remember using the state claim to pull
- 56:37one of Rowan's models out, knowing if he
- 56:40wanted to keep pace on points, he'd have
- 56:42to do it.
- 56:43>> Yeah. Right.
- 56:46But before that, well, with that
- 56:49decision, knowing that that was going to
- 56:50be need to that decision was made uh in
- 56:52turning point zero for the end of
- 56:54turning point two, knowing that that's
- 56:56the plan for the end of turning point
- 56:58two, knowing he's going to have to do
- 56:59something there.
- 57:02But at that point, I then divided the
- 57:03kill team into halves,
- 57:06>> and this team has an insane ability to
- 57:08move around after they've activated or
- 57:11before they've activated.
- 57:13And that was basically what I did was I
- 57:16ch Rowan up like I made a threat that I
- 57:19was attacking his home objective with
- 57:21never any intention of and then pulled
- 57:23[clears throat] everything back.
- 57:24>> Uh and he had
- 57:27>> well he'd overcommitted defense on his
- 57:29home objective because well he needed to
- 57:32defend it.
- 57:33>> Yeah.
- 57:33>> Um it was about halfway through turning
- 57:36point two where he saw what I was doing
- 57:38when I started not moving forward there
- 57:40and pulling everything to the side. He's
- 57:41like, "Oh, no." And all of a sudden,
- 57:44instead of nine models onto 10 models,
- 57:47it was 10 models onto five models with
- 57:50another four of his coming in in the
- 57:52next couple of turns.
- 57:54>> Yeah. Right.
- 57:54>> And so I just had the weight of fire and
- 57:57the firepower to just keep shooting and
- 58:00shooting and shooting and eventually
- 58:02there was nothing of his left on one
- 58:04half of the board.
- 58:06>> Obliteration.
- 58:08>> Yeah. Yeah. It's um uh again
- 58:10probabilities and just elimination of
- 58:12those probabilities and okay well I
- 58:14think you're going to try this and if
- 58:16I'm right about it great if I'm wrong
- 58:19about it uh well like I said that's why
- 58:23I don't make a plan.
- 58:26>> You got to be able to pivot, mate. That
- 58:28sounds like you do really well in
- 58:29pivoting with this team, which is so
- 58:31good to hear. Um,
- 58:34which are the most favorable matchups in
- 58:37terms of factions or teams? Like is it
- 58:40elite teams that you love going into?
- 58:43>> Oh, elites. Elites.
- 58:44>> Yeah, hands you're obliteration, right?
- 58:49>> A I've got two models with AP2 on them
- 58:52the entire time. I've got another model
- 58:54with an with AP2 on it once. I've got
- 58:57two other models with piercing one on
- 59:00it. Uh, and then I've got the
- 59:02technoarchchaeologist who's got a lethal
- 59:06five dev 3 weapon on him.
- 59:08>> Um,
- 59:09>> yeah, it's it's pretty most of the time
- 59:12when I go into an elite elite team, I'll
- 59:14usually be taking something like Steel
- 59:17Intel because I know that
- 59:19>> I know that I'm going to kill them.
- 59:21>> Um,
- 59:23[snorts]
- 59:23>> most of the time that's one of the games
- 59:25I usually get four points on the kill.
- 59:27Um,
- 59:30>> uh, yeah, I just I just out activate and
- 59:32wait basically.
- 59:34>> And then the moment you've got a threat
- 59:36too far up the field, okay, cool. I can
- 59:38jump on that and finish it off before
- 59:39anything happens.
- 59:41>> Um,
- 59:42>> yeah,
- 59:43>> Death Watch is a bit trickier
- 59:46um than most elite teams. And that's
- 59:48just simply because of their uh double
- 59:50counteract, like the ability to do two
- 59:52actions. Um because often I need to be
- 59:55within two of them and then oh great if
- 59:57I've mistimed my sequencing then they'll
- 59:59just switch to engage on the counteract
- 1:00:01charge and fight me.
- 1:00:03>> Yeah.
- 1:00:04>> Or even worse shoot and charge me.
- 1:00:07[laughter]
- 1:00:08Um,
- 1:00:09>> remember
- 1:00:13I remember at the purge uh I saw all the
- 1:00:15elites up in Sydney and I was licking my
- 1:00:17lips with anticipation and then of the
- 1:00:20seven games. Sorry. Yeah, of the seven
- 1:00:23games I think I went into elves six
- 1:00:25times.
- 1:00:26>> Wow.
- 1:00:27>> And I didn't want to go into elves once.
- 1:00:29>> Are they your worst matchup?
- 1:00:31>> Uh, it wasn't one that I was looking
- 1:00:33forward to. Um, Battle Cade did have the
- 1:00:37the buff of the double dash at that
- 1:00:39point though. And uh
- 1:00:40>> ah yeah,
- 1:00:41>> a lot of the opponents while I did try
- 1:00:43to explain it as best I could at the
- 1:00:45start, they didn't understand the threat
- 1:00:48s the threat risk until it's on the
- 1:00:50board put in front of them and uh when
- 1:00:52they see that model move 9 in up the
- 1:00:54field and he hasn't even activated yet,
- 1:00:56they're just like, "Oh, holy." Yep. Yep.
- 1:00:59That's that's what this team's now doing
- 1:01:01these days.
- 1:01:04And who do you dread seeing now that
- 1:01:05you've been nerfed? Who do you dread
- 1:01:06seeing across the board?
- 1:01:08>> Uh, honestly, I haven't played them
- 1:01:09since they've been nerfed.
- 1:01:11>> Yeah. Right.
- 1:01:12>> Yeah. Like, um, uh, I have had quite a
- 1:01:16fair bit on in my personal life, so I
- 1:01:17wasn't able to get too many games in.
- 1:01:19Everything got sorted a few weeks ago
- 1:01:21and we had a tournament coming up, so I
- 1:01:23just switched to Worm Blade because,
- 1:01:24well, they're my my loves.
- 1:01:27>> Yeah.
- 1:01:28>> Um,
- 1:01:30yeah. And it's uh it's just been just
- 1:01:31been last week when all of us guys down
- 1:01:33here in Melbourne have all started to
- 1:01:34get together and uh start to do our
- 1:01:37practice for Worlds. Um but yeah, I
- 1:01:40should get a good scrimmage in with
- 1:01:41them. Um
- 1:01:43uh what is it? Exodites everybody seems
- 1:01:46to be quite worried about at the moment,
- 1:01:47but I've only had a couple of I've had
- 1:01:50two games into Exodites and I think the
- 1:01:53game was done pretty early on pretty
- 1:01:56early on in turning point one to tell
- 1:01:57you the truth.
- 1:01:58>> Yeah. Right. Oh, just um yeah, the
- 1:02:01Exodite player has to be ridiculously
- 1:02:03careful of where things are placed and
- 1:02:06then by that stage it's I can just run
- 1:02:09over the top and there's just too much
- 1:02:11too much firepower for them to deal
- 1:02:12with.
- 1:02:14>> Yeah.
- 1:02:15and and tell me
- 1:02:18if there was a piece of advice you'd
- 1:02:20give to someone taking this team to a
- 1:02:22tournament or a competitive match in the
- 1:02:25next couple of weeks, what would be
- 1:02:28something you you'd give them in
- 1:02:30partying?
- 1:02:34>> Guns don't kill people. R-rolls kill
- 1:02:36people. [laughter]
- 1:02:42H. So, make sure make sure you got your
- 1:02:44R- rolls up because otherwise you won't
- 1:02:45kill anything.
- 1:02:47>> Yeah. Okay. Yeah, because you're hitting
- 1:02:49on fours most of the time, right?
- 1:02:51>> I can tell you every single time I've
- 1:02:53had all my R-rolls up, I've rolled five
- 1:02:55crits. And every single time I've got
- 1:02:57nothing up, I have missed every single
- 1:02:58shot.
- 1:03:00>> Yeah. Wow.
- 1:03:01>> I don't think I've made a single four up
- 1:03:02unless there's rerolls on the person.
- 1:03:04>> Wow. So, that's the trick. That's the
- 1:03:06blessing. The rerolls. Exactly.
- 1:03:09>> Praise be the omnisiah. A one 0 0 1 0 0.
- 1:03:14[laughter]
- 1:03:15[sighs and gasps]
- 1:03:15>> Burky, what's next for you, mate? Aside
- 1:03:18from Worlds, are you gonna beyond the
- 1:03:20practice? Are there any is there
- 1:03:22anything coming up that you're going to
- 1:03:23get stuck into prior?
- 1:03:25>> Oh, well, we've got a couple of quick
- 1:03:27tournaments uh coming up in Melbourne.
- 1:03:29Um on I think we've got a two day on I
- 1:03:34think it's a Halloween weekend. It's the
- 1:03:36Melbourne Spooktacular, I think it's
- 1:03:38called.
- 1:03:38>> Spooktacular. Nice. Where's that at?
- 1:03:40>> Um, uh, I'm pretty sure that one is at a
- 1:03:44place called Warplings, which is, uh,
- 1:03:45over in Flemington. It's a, yeah, gaming
- 1:03:47club over in Flemington.
- 1:03:49>> Um,
- 1:03:50>> and then we have just our other usual
- 1:03:52monthly at, uh, Plenty of Games in the
- 1:03:54city.
- 1:03:55>> Nice, nice, nice. Both great spots. Both
- 1:03:58great spots.
- 1:03:59>> Yeah. Good, good last couple of chances
- 1:04:01to get a good few drills into um into
- 1:04:05Battleclaid before Worlds.
- 1:04:08Um, and then I might I might start
- 1:04:10noodling around with Sanctifiers or XV
- 1:04:11Battles Suits next year.
- 1:04:13>> Oh. Oh, nice. Both both great teams,
- 1:04:17right?
- 1:04:17>> Oh, I played my first game with XV
- 1:04:19battlesuits a couple of days ago and Oh
- 1:04:21my goodness, they just fit like a glove.
- 1:04:24>> Yeah, they're a very different team, but
- 1:04:27yeah, if if you get your head around how
- 1:04:29to play them, they're definitely
- 1:04:30something that can Yeah. pack a punch as
- 1:04:34well as mess with your opponent.
- 1:04:36>> Oh, yeah. Yeah, that that's definitely
- 1:04:37one got to be one of my favorite things
- 1:04:39to do in this game is just completely
- 1:04:40mess with my opponent. Either that or
- 1:04:42just give you a list of bad options to
- 1:04:44take
- 1:04:45>> and chain snares don't work anymore on
- 1:04:46them, right?
- 1:04:48>> Oh, exactly. [laughter]
- 1:04:53>> Awesome, Bucky. Well, mate, we're at the
- 1:04:55top of the hour. It's been a great
- 1:04:57session. Thanks so much for your
- 1:04:58insights. I know there's a bunch of
- 1:05:00people who would just get pure value
- 1:05:02from the conversation we just had. So
- 1:05:05mate, massive thank you.
- 1:05:08>> Ah, no worries. Thank you very much for
- 1:05:10having me, B. It's always a pleasure.
- 1:05:12>> Absolute pleasure, mate. Can't hopefully
- 1:05:14get to see you at the Purge next year.
- 1:05:16We did miss you at KTSO, so hopefully we
- 1:05:19have your presence at the Purge, but
- 1:05:21>> I I nearly nearly got up to KTSO. I
- 1:05:24tried to book tickets on the Thursday,
- 1:05:27but unfortunately it was $900 up to
- 1:05:29Sydney on the Friday night.
- 1:05:31>> Mate, that late tax is ridiculous. That
- 1:05:33late tax.
- 1:05:34>> Oh, no. was uh
- 1:05:35>> we had the NFL on in Melbourne that
- 1:05:37Friday.
- 1:05:38>> Oh wow, that would have smashed you for
- 1:05:41sure. For sure. Well, mate, [snorts]
- 1:05:43>> there's a spot for you at the Purge next
- 1:05:46year. Can't wait to host you, mate.
- 1:05:48>> You know I'll be out there.
- 1:05:50>> Thank you, brother. Listeners, thank you
- 1:05:52so much for sticking around until the
- 1:05:54end. I'm sure you've gained as much
- 1:05:56knowledge as I have about these dirty,
- 1:05:58janky robots that are there to ruin your
- 1:06:01game. And we'll [music] catch you on the
- 1:06:03next one. Thanks. So much perky.
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