YouTube2Text

Episode 49: Masterclass with... Battleclade and Bourkey from AU! — Transcript

by Good Times Rolled · 11,579 words · 1,800 segments · language en · Watch on YouTube

Full transcript

  1. 0:01[music]
  2. 0:05[music]
  3. 0:11[music]
  4. 0:13Welcome back to the GTR Player Podcast,
  5. 0:15[music] where the goal is showcasing all
  6. 0:18of the elements of the game from players
  7. 0:20and pockets of communities across every
  8. 0:22corner of the world. Subscribe if you
  9. 0:25want to stay connected. Throw a like if
  10. 0:27you enjoyed the episode and drop a
  11. 0:29comment for any suggestions or what
  12. 0:30you'd like to see next. It helps us out
  13. 0:33a ton. Now, let's get stuck into today's
  14. 0:36episode.
  15. 0:38Players, welcome back. We're on another
  16. 0:41episode of Masterclass and I'm bringing
  17. 0:44the podcast down under. Before we get
  18. 0:48stuck into it, tell me, mate, who are
  19. 0:50you? Where in the world is your Kill
  20. 0:51Team scene and why do you play Kill
  21. 0:53Team?
  22. 0:55My name is Michael. My team is down in
  23. 0:59Melbourne.
  24. 1:02>> Hey B. Hey Berky. It's sounding very
  25. 1:04tiny for some reason all of a sudden.
  26. 1:07>> Uh, give me one second, mate. I'm just
  27. 1:08going to switch off my headset and we'll
  28. 1:10>> Yeah, no stress. No stress, mate.
  29. 1:12>> Yeah, that's where, like I said, having
  30. 1:15these weird little tripods.
  31. 1:17No stress.
  32. 1:21>> All right. How's that? That better for
  33. 1:22you?
  34. 1:24Oh my god. What did you do?
  35. 1:26>> I literally just took my headset out
  36. 1:28because uh sometimes it sounds like I'm
  37. 1:29underwater.
  38. 1:30>> Yeah, mate. That's literally what it
  39. 1:32sounded like. Okay, let's have another
  40. 1:33crack at that.
  41. 1:35>> All right.
  42. 1:36>> Righty. Um, so yeah. So, uh, my name is
  43. 1:38>> Wait a sec. Wait a sec. I I'll I'll
  44. 1:40start it again. I'll start it again.
  45. 1:45>> Players, welcome back to another episode
  46. 1:47of the GTR Player podcast. I'm bringing
  47. 1:50the podcast down under for this episode.
  48. 1:53And before we get stuck into it, tell
  49. 1:55me, who are you? Where in the world is
  50. 1:57your Kill Team seat? And why do you play
  51. 1:58Kill Team?
  52. 2:01Uh, good day. Uh, my name is Michael or
  53. 2:03Berky as people like to call me. Um, I'm
  54. 2:06from Melbourne, Australia, right down
  55. 2:07the down under end of Down Under. And I
  56. 2:11play Kill Team because, oh god, I've
  57. 2:13been a Warhammer nerd since as since I
  58. 2:16was about 12 years old.
  59. 2:18>> So, uh, yeah. going way back. This is uh
  60. 2:20just been a good fun adventure for me
  61. 2:22the last few years.
  62. 2:23>> And Kill Team's at a pretty good spot,
  63. 2:25isn't it, Berky?
  64. 2:26>> Oh, very much so. Like it's uh it's been
  65. 2:29interesting. I I sort of started back in
  66. 2:31end of 2019 in the original like mini
  67. 2:3540k and to see where it's grown and
  68. 2:37become and
  69. 2:39>> uh it's been great to see what it's
  70. 2:40done.
  71. 2:42>> Life of its own now, right?
  72. 2:44>> Very much so.
  73. 2:46And mate, tell me what I like to ask all
  74. 2:49of my guests when they come on to the
  75. 2:51show is can you take us back to your
  76. 2:55very very first game of Kill Team and
  77. 2:58share some insight as to what that was
  78. 3:00all about?
  79. 3:01>> Oh. Oh, mate, I can remember that game.
  80. 3:04That was uh that was I'm going to say
  81. 3:062021
  82. 3:08um back at the like launch of the old
  83. 3:10edition was playing a league into
  84. 3:13original custodies the old four APL
  85. 3:15models.
  86. 3:16>> Hefty boys.
  87. 3:17>> Um
  88. 3:18>> I had spent a good few months painting
  89. 3:21up my first ever battleclaid army which
  90. 3:24was uh consisted at that point entirely
  91. 3:26ofQatari.
  92. 3:27Uh, and I proceeded to lose my first
  93. 3:30game 20 points to two. Sorry, 18 points
  94. 3:33to two.
  95. 3:35>> Nasty.
  96. 3:36>> And that was with him not scoring two
  97. 3:39points for painted and me scoring two
  98. 3:40points for painted.
  99. 3:42>> Oh wow. Two points for painted. That's
  100. 3:46bringing so many memories back. Wow.
  101. 3:49>> Oh, I got absolutely crushed in my first
  102. 3:51game and I'll never forget it against a
  103. 3:53fellow called Phil. Haven't played him
  104. 3:55again since, unfortunately. I'd love to
  105. 3:56see what he does these days.
  106. 3:59>> But yeah, uh first thing I can say is uh
  107. 4:02probably learn the rules before you turn
  108. 4:03up to your first tournament. [laughter]
  109. 4:05>> Yeah, it was entirely on my fault
  110. 4:08>> or baptism baptism of fire like you did.
  111. 4:10Look at where you are today.
  112. 4:12>> Oh, exactly that. Yeah. You want to know
  113. 4:13the score for my second game? Cuz I
  114. 4:15remember that.
  115. 4:16>> Go for it, mate.
  116. 4:17>> That was 18 points to four.
  117. 4:20>> Wow.
  118. 4:20>> And again, his weren't painted. mine
  119. 4:22were. But at least that time I scored
  120. 4:24two points, so I got a bit better.
  121. 4:26>> You scored two points, mate. Good on
  122. 4:28you. Good on you. Now, tell me, mate,
  123. 4:30you did come to the purge and you did
  124. 4:33score a golden ticket. So, you are on
  125. 4:35your way to Barcelona at the end of the
  126. 4:37year, right?
  127. 4:38>> Yes, I am.
  128. 4:39>> How pumped are you for that?
  129. 4:41>> Oh, so excited. Especially once they
  130. 4:43announced that it was in Barcelona. Um,
  131. 4:46I was lucky enough to go to the last
  132. 4:47couple of worlds over in Atlanta,
  133. 4:49Georgia. Um, I never would have thought
  134. 4:51I'd make a third one, but here I am. So,
  135. 4:54>> Oh, man. That's fantastic. A seasoned
  136. 4:56veteran for the World Championships.
  137. 4:58That's awesome, mate.
  138. 4:59>> Oh, apparently. So, but this time, you
  139. 5:00know, I'm going over with a couple of
  140. 5:02other veterans. Dan's coming over with
  141. 5:03me again. Alex's attending his third
  142. 5:05one.
  143. 5:06>> Mikey's Mikey's coming over.
  144. 5:08>> Nice. That's so good, mate. That's so
  145. 5:11good. A real good crew. A good
  146. 5:14representation of the downers heading
  147. 5:17over to Spain. That's phenomenal, mate.
  148. 5:19and [snorts] and and tell me you you've
  149. 5:22been playing a little bit of Worm Blade
  150. 5:24and you've been a seasoned vet on Worm
  151. 5:26Blade, but we're here to talk about
  152. 5:28Battleclaid.
  153. 5:30How much are you loving the teammate?
  154. 5:31And out of curiosity, take are you
  155. 5:33taking them to Barcelona?
  156. 5:35>> Um, oh, look, I'd love to like pretend
  157. 5:38I'm going to try to take something else,
  158. 5:39but like I've been saying all year I'm
  159. 5:41taking I'm taking Battle Blade and yeah,
  160. 5:43I'm taking Battle Blade. been playing
  161. 5:44him for the whole time specifically to
  162. 5:46take him to this. And um uh well, one of
  163. 5:49the reasons I switched I I took
  164. 5:51Battleclaid was because like I said at
  165. 5:53the start, my original team was uh the
  166. 5:54old Hunterclade. So I like my uh Admech
  167. 5:57boys. Um,
  168. 6:00>> yeah, there are they're one of those
  169. 6:01teams that when they first came out, um,
  170. 6:04and I started noodling around with it,
  171. 6:07it wasn't until this current, uh,
  172. 6:10approved approved offset that I really
  173. 6:12sort of saw something with them.
  174. 6:14>> Yeah.
  175. 6:15>> Um, and [snorts] it was just that it's
  176. 6:16just the network counteract and how you
  177. 6:18can really mess around with your
  178. 6:20opponent's sequencing with that.
  179. 6:23>> Yeah. Um,
  180. 6:24>> it is almost like an interruption, isn't
  181. 6:26it? Well, it's Yeah, exactly. Yeah, you
  182. 6:28you know what it's like. You sit there
  183. 6:29and go, "Oh, I've got six activations to
  184. 6:31stop this guy before he does something."
  185. 6:33And all of a sudden, I network
  186. 6:34counteract or dash him away before you
  187. 6:37get a chance to react. And yeah, it's um
  188. 6:40uh it's it's a really fun mechanic to
  189. 6:43throw a spoke in your opponent's works.
  190. 6:46>> That's phenomenal, mate. and and like
  191. 6:48what would you say I guess for the team
  192. 6:52and for people who have been playing the
  193. 6:54team and want to like really take it to
  194. 6:57the next level. What what you see the
  195. 6:58biggest single trap or misconception you
  196. 7:01players fall into when they pick up this
  197. 7:03team for the first time?
  198. 7:07>> Oh then the biggest misconception is
  199. 7:09they're slow. [laughter]
  200. 7:14>> Yeah, I know. I know they've gotten the
  201. 7:16the nerf and they lost the double dash,
  202. 7:18but even on like on pretty much any uh
  203. 7:20longboard deployment, I still almost
  204. 7:24have the ability to hit you into your
  205. 7:25deployment.
  206. 7:27>> Yeah.
  207. 7:28>> Like it's, you know, it's very
  208. 7:29telegraphed and you will see it coming
  209. 7:31and, you know, anywhere near a half
  210. 7:32decent player should be able to get
  211. 7:33around it. But
  212. 7:34>> yeah,
  213. 7:35>> just the ability to scoot the whole way
  214. 7:37up the field. Uh, nobody really expects
  215. 7:39a uh a heavy bolter in your backline
  216. 7:43turn one.
  217. 7:44>> True story. It's almost like nobody
  218. 7:46expects a Spanish Inquisition, right?
  219. 7:49>> Exactly.
  220. 7:51They think they're getting a comfy
  221. 7:52chair. No, it turns out it's a P1 P1
  222. 7:54heavy bolter. Sorry, mate.
  223. 7:56>> Far out. And look, they're no stranger
  224. 7:58to the BDS, right? They've they've been
  225. 8:00hit and buffed a couple of times and
  226. 8:02I've seen I think we've seen them swing
  227. 8:05um left and right, but um do do you
  228. 8:07reckon they're in a good place at the
  229. 8:08moment?
  230. 8:10>> H
  231. 8:12they're not in a bad place. A lot of
  232. 8:13people will argue that. Uh like I'd love
  233. 8:15them to have a tiny bit more. Um but
  234. 8:18like where they where they are now like
  235. 8:20uh yeah, they're in a good spot, but
  236. 8:22like I said, as as someone who played
  237. 8:23them, I'd just like them to have that
  238. 8:24touch more just to make them that wee
  239. 8:26bit better.
  240. 8:27>> Mhm. because there's still uh Yeah,
  241. 8:29there's still certain matchups which are
  242. 8:32Oh god, I've got no idea what I'm doing
  243. 8:33against him to tell you the truth.
  244. 8:35>> Yeah, right.
  245. 8:37>> But then it but then again that's always
  246. 8:39uh as I said said to many of my
  247. 8:40opponents, one of my strengths is you'll
  248. 8:42never be able to figure out my plan if I
  249. 8:44don't know what I'm doing. [laughter]
  250. 8:49>> That is such a good call. Oh my god.
  251. 8:52Yeah. Well, well, look, the the the game
  252. 8:54itself is dynamic, right? you we've
  253. 8:57heard people you know from Spain turn
  254. 8:59around and say um John S and a few
  255. 9:01others you can't go into kill team with
  256. 9:03a game plan. you can go with an or you
  257. 9:05can go into the game with an idea but
  258. 9:07you need to pivot right um based on um
  259. 9:11even with battle plate as well. Um
  260. 9:14having a bunch of things you can do and
  261. 9:16being ready I think is the best way. But
  262. 9:19>> having a look at the play style and
  263. 9:21because they play so differently like if
  264. 9:23you had to sum up the optim optimum play
  265. 9:25style of the team how would you best
  266. 9:27describe it?
  267. 9:31>> Ah they'd be a shooty team. Like
  268. 9:33optimally, they're uh the the play style
  269. 9:36is
  270. 9:38uh a slightly tanky team that shoots
  271. 9:42stupidly well and moves deceptively
  272. 9:44fast,
  273. 9:46>> aka not so glass cannons.
  274. 9:50>> No. No. like uh you know there's uh
  275. 9:52there's been more than a few people who
  276. 9:54have uh unfortunately fallen into one of
  277. 9:57my absolute favorite traps which is a
  278. 10:00servtor a heavy gun servtor on guard
  279. 10:03but then with network counteracts and a
  280. 10:06medic nearby and feel no pains and
  281. 10:09rerolls like like I think I think there
  282. 10:12was one person who I think of his eight
  283. 10:14activation team took seven activations
  284. 10:16to kill the servtor killed him on the
  285. 10:18seventh only to have the medic revive
  286. 10:20him instantly.
  287. 10:22>> Wow. There's quite a bit of junk there,
  288. 10:23isn't there?
  289. 10:24>> Oh, yeah. Yeah. What you're able to what
  290. 10:26you're able to do with uh things like uh
  291. 10:29the get down Mr. President and um you
  292. 10:32know, to be able to lure an opponent
  293. 10:34into a shot that they don't really want
  294. 10:37to make uh and then divert the fire onto
  295. 10:40somewhere where I want uh and then
  296. 10:43punish basically.
  297. 10:46>> Yeah, fair call. And based on your
  298. 10:49experience and the games you've played
  299. 10:50with these guys, if you had to make a
  300. 10:53call on the win conditions for the
  301. 10:55faction, and this is a just a general
  302. 10:57statement I ask all all everybody who
  303. 10:59comes on for a master class, what would
  304. 11:01that be?
  305. 11:03A
  306. 11:03>> win condition.
  307. 11:05>> Yeah. So, three models left on the board
  308. 11:08holding crit um holding crits points or
  309. 11:12objective markers. um having
  310. 11:16essentially, you know, half your half
  311. 11:18half your half your team up the board
  312. 11:20for flank. Um just just general wing
  313. 11:23conditions. How do you need to play to
  314. 11:25be able to be successful?
  315. 11:29>> Well, in the current meta, there have
  316. 11:30been a lot of elites, so it's been very
  317. 11:32easy to castle up and wait for them to
  318. 11:34come to me. That's always been one of my
  319. 11:36favorite play styles. Um
  320. 11:40uh so a win condition is basically uh
  321. 11:44you've nibbled on a piece of cheese. You
  322. 11:47don't even need to bite it. You just
  323. 11:48need to have that nibble.
  324. 11:50>> Yeah.
  325. 11:51>> Uh and if you have that nibble like uh
  326. 11:54you know it would be something like a um
  327. 11:56a space marine takes two shots to kill
  328. 11:59one of my um one of my guns one of my
  329. 12:02gun servtors.
  330. 12:03>> Yeah.
  331. 12:04>> Instead of one.
  332. 12:06So all of a sudden it leaves him out
  333. 12:07there in the open just to get absolutely
  334. 12:10demolished by upwards of god what's the
  335. 12:12maximum I think I can get I think I can
  336. 12:14get eight shots on some on a model if I
  337. 12:16uh if everything works out best case
  338. 12:18scenario
  339. 12:20um you know the um the buff of the
  340. 12:24pocket melter was absolutely insane and
  341. 12:27what you can uh what you can push out
  342. 12:30and project threat with with that pocket
  343. 12:33melter instead of just simply
  344. 12:35like, "Oh, I've got a melter gun that
  345. 12:37you're not going to see coming."
  346. 12:39>> Yeah.
  347. 12:39>> Um like having a full range blast weapon
  348. 12:41on them. Um one an opponent never saw
  349. 12:45coming was that my melter gun used the
  350. 12:48pocket melter to switch to a flamer and
  351. 12:49flame two of his models that he didn't
  352. 12:51think I would do with it.
  353. 12:53>> Yeah. Right.
  354. 12:56But yeah, simple uh simple win
  355. 12:58conditions would be uh I like most ADME
  356. 13:02player, like most admech tech priests,
  357. 13:04I'm trying to predict an outcome.
  358. 13:06>> Um with each move, prediction and
  359. 13:09probability are going to decrease and
  360. 13:11increase on various factors. And if I
  361. 13:14predict the correct outcome
  362. 13:17and you start doing what I want, uh
  363. 13:20well, the game can be pretty much over
  364. 13:23before turning one's done in my eyes. a
  365. 13:25lot of the time.
  366. 13:26>> Mhm.
  367. 13:29Yeah. No. Solid. And [snorts] mate,
  368. 13:33looking at your operatives,
  369. 13:36um, who are the who are the absolute
  370. 13:40MVPs?
  371. 13:41Um, and who are you making sure
  372. 13:45you keep on the board until the end of
  373. 13:48the game?
  374. 13:52Oh, absolute MVPs. It's a tossup between
  375. 13:57uh the
  376. 13:59>> the tech priest and just simply his uh
  377. 14:0242 splash three weapon.
  378. 14:05>> The ceaseless he gives out during uh
  379. 14:08strat phase and then during the turn. Uh
  380. 14:11he's got the ability to switch from
  381. 14:13engage to conceal and hide himself. So
  382. 14:15he's a great last activation piece. Move
  383. 14:17up. Move up. Shoot. Oh, move up. Foot
  384. 14:19ceaseless. Shoot someone.
  385. 14:22And then during the strat phase next
  386. 14:23turn, switch him back to conceal and run
  387. 14:25away.
  388. 14:26>> Mhm.
  389. 14:27>> Um
  390. 14:29>> yeah, he's he's definitely right up
  391. 14:31there. Uh he's one of the favorite
  392. 14:32pieces to keep right until the very end.
  393. 14:34Um one of my favorite cheese pieces is
  394. 14:37actually the autoroxy the uh seek flight
  395. 14:40saturate felt. [clears throat]
  396. 14:42>> Selight saturate fell
  397. 14:45because yeah, everybody's always so
  398. 14:46worried about the seek light, but
  399. 14:48everybody knows how to play around seek
  400. 14:49flight. So I start putting him out
  401. 14:50there. People start attacking him and
  402. 14:52well, that guy punches surprisingly
  403. 14:54hard.
  404. 14:55>> Yeah.
  405. 14:57Is it what is it? The taser go.
  406. 14:59>> Yeah, taser goat. Four attacks on fours,
  407. 15:02three, four, lethal, five up. He'll
  408. 15:04often have uh he'll usually have severe
  409. 15:07and uh it's always got stun. He's
  410. 15:09usually got ceaseless on there. Uh
  411. 15:12chances are he he'll have accurate one.
  412. 15:15Um
  413. 15:16then with a four up feel no pain. uh
  414. 15:19usually a free CP reroll cuz you'll be
  415. 15:21sitting on a point somewhere. It's uh
  416. 15:24there's a lot of layers of defense to
  417. 15:26get through before you actually destroy
  418. 15:28one of these robots. And if they end up
  419. 15:30being alive on one wound, then the medic
  420. 15:32just quickly bolts over there and heals
  421. 15:34them back up again,
  422. 15:36>> aka Frank the tank.
  423. 15:38>> Yeah, pretty much. All right, the gun
  424. 15:40servtors are even worse, especially when
  425. 15:42I start playing them as melee
  426. 15:43operatives. Nobody expects a uh nobody
  427. 15:46expects a gun servtor in your backline
  428. 15:48turning point one just ripping apart
  429. 15:50your models.
  430. 15:52>> And the four five is brutal. Yeah. With
  431. 15:53three attacks.
  432. 15:55>> Yeah. Yep. Uh and you've got the ability
  433. 15:57to bump it up to four. Uh and again then
  434. 16:00with the accurate ceaseless severe stun.
  435. 16:03Um and if he's on a point, he'll get a
  436. 16:06CP reroll every activation, too.
  437. 16:09And like yeah, those guys have
  438. 16:12killed a surprisingly large amount of
  439. 16:14stuff in close combat which nobody was
  440. 16:16really expecting. And then like I said,
  441. 16:18if the medic's nearby, it's like all
  442. 16:19right, keep shooting at him. The bloke's
  443. 16:21going to come back to life as soon as
  444. 16:22he's done anyway.
  445. 16:23>> So they can definitely throw hands for
  446. 16:25sure.
  447. 16:26>> Yeah. Yeah.
  448. 16:29>> Is there is there anybody on the roster
  449. 16:31that looks really good, but is it really
  450. 16:33worth it? It kind of fizzles.
  451. 16:37No, not really. Cuz I mean I've only got
  452. 16:39like I've got three basic gun servtors.
  453. 16:41Uh two heavy servtors and the rest are
  454. 16:43specialists.
  455. 16:45>> The medic medic does his job. The the
  456. 16:47auto proxy is a essentially a Wi-Fi
  457. 16:49router and then giving out seek light.
  458. 16:52>> Um breacher is a ridiculous model with
  459. 16:55the ability to cut through walls. He
  460. 16:57essent he has power sword and then he
  461. 17:00has an AP2 gun within two inches.
  462. 17:03Um, you know, a lot of people worry
  463. 17:05quite a lot about that model. Um,
  464. 17:08>> yeah, he's solid.
  465. 17:09>> Yeah. So, um, yeah, I'd love to have
  466. 17:13like, you know, a big servtor like a,
  467. 17:15uh,
  468. 17:17>> that'd be great. Trade in like three of
  469. 17:19the models and go down to like a super
  470. 17:20elite team and have just one tech priest
  471. 17:22controlling three models. That'd be
  472. 17:24great fun.
  473. 17:25>> Yeah. Wow.
  474. 17:26And
  475. 17:29and tell me to boost these guys, what
  476. 17:31equipment are you taking to like kind of
  477. 17:32gain the edge um in the kill zone? Are
  478. 17:35you taking any of the faction equipment
  479. 17:40or you
  480. 17:43>> Yeah,
  481. 17:45take
  482. 17:46>> Oh, yeah. You're you're definitely
  483. 17:47taking the uh the pocket melter. The uh
  484. 17:49is it concealed con not concealed
  485. 17:51geysers? That's a dash. Um
  486. 17:54>> Oh, well anyway. Yeah, pocket melter
  487. 17:56comes in comes in handy. Um, the
  488. 17:58electromagnetic capacitor.
  489. 18:01>> Is it the concealed apparatus?
  490. 18:03>> That's the one. Concealed apparatus.
  491. 18:05>> Yep. Uh, the electromagnetic capacitors
  492. 18:08that transfer power for free once per
  493. 18:10turn.
  494. 18:10>> Yeah,
  495. 18:11>> that is uh that's always been one of my
  496. 18:13favorite pieces of equipment, even
  497. 18:15before it got buffed. And it's buffed to
  498. 18:17once per turn is brilliant. Now I can
  499. 18:19actually make plans for it and it, you
  500. 18:21know, gives me an extra AP each turn.
  501. 18:24Um,
  502. 18:26what else have we got then? Um, I
  503. 18:29usually take a I like quite like taking
  504. 18:31a comm's device because that buffs the
  505. 18:32range on the auto proxy.
  506. 18:34>> Uh, yeah, it does. Yeah.
  507. 18:35>> Yeah, that that comes in uh very handy
  508. 18:39depending on the map. Just the ability
  509. 18:40to place him down uh and to have him
  510. 18:43covering two points uh with his huge
  511. 18:46range
  512. 18:48is always fantastic.
  513. 18:50>> Bless you.
  514. 18:52>> Thank you. Um but yeah. Um otherwise,
  515. 18:57God, what other equipment do I take? I
  516. 18:58quite like taking the occasional um the
  517. 19:00occasional stun and crack because um
  518. 19:03just having those in your back pocket or
  519. 19:05even a frag uh if I'm playing against a
  520. 19:07hoorde team. Um
  521. 19:10the
  522. 19:12covert guys's dash
  523. 19:16into the uh tech priest dash into a move
  524. 19:21and dash to be within range of somebody
  525. 19:24to network counteract and throw a frag
  526. 19:26in turning point one
  527. 19:27>> against a horde team
  528. 19:29>> is
  529. 19:31uh can keep quite a lot of horde players
  530. 19:34very far back in the board which then
  531. 19:35coughs up quite a fair amount of board
  532. 19:37control.
  533. 19:38>> Mhm.
  534. 19:42>> Um
  535. 19:43but yeah, otherwise I'm Oh god, I don't
  536. 19:45think I've taken ladders with this team
  537. 19:46once. Um mine's pretty bloody useless
  538. 19:49with them.
  539. 19:51>> Um
  540. 19:51>> no, no, when you can cut through walls,
  541. 19:53right? Who needs ladders?
  542. 19:55>> No, exactly. Yeah. Um
  543. 19:58uh opponent's mines are great fun to
  544. 20:00throw a servtor in as long as the
  545. 20:01medic's nearby. Throw a servtor into an
  546. 20:03opponent's mind, get them get it blown
  547. 20:04up, and the servtor comes back to life.
  548. 20:06It's like, "Yep, that worked a trait."
  549. 20:08>> It's hilarious.
  550. 20:09>> Oh, yeah. Just the um
  551. 20:13one of the true strengths of Network
  552. 20:14Counteract is just your ability to play
  553. 20:17around with so much of what your
  554. 20:19opponent's done.
  555. 20:21>> Yeah.
  556. 20:22Like I've heard a lot of I've heard a
  557. 20:23lot of pod other players talk about how
  558. 20:26oh they like to use network counteract
  559. 20:27to uh to clear up their mistakes
  560. 20:30and yeah it's like oh yeah like people
  561. 20:33are using it and you know and not
  562. 20:36retroactively um reactively it's like
  563. 20:39okay that's fair enough like and I've
  564. 20:40done it plenty of times myself when you
  565. 20:41misplay something or you forget about
  566. 20:43you know someone's uh you know worm
  567. 20:45blades um strategy phase dash something
  568. 20:48like that um the ability to pull
  569. 20:50yourself back that little bit comes in
  570. 20:52handy. But I tend to be quite proactive
  571. 20:54with it. Like I'll go out there going,
  572. 20:57"Okay, my fifth activation with this
  573. 21:00model is where I want to network
  574. 21:02counteract over here. I want to have
  575. 21:03this model in place over there so that
  576. 21:06my seventh activation he can do this."
  577. 21:10>> Mhm.
  578. 21:11>> Um it takes quite a fair amount of
  579. 21:14forward thinking to
  580. 21:17uh have a plan. have a plan and try to
  581. 21:20stick to it. But then this is where,
  582. 21:22like I said, there are not so glass
  583. 21:24cannon.
  584. 21:26>> Yeah.
  585. 21:27Yeah. And and tell me, when we're
  586. 21:29looking at kill zones, right, and you're
  587. 21:32looking at close quarters versus open,
  588. 21:35which which one does the team prefer? I
  589. 21:37mean, I'd be thinking straight off the
  590. 21:38bat it'd be open, but how's your
  591. 21:41experience been on either?
  592. 21:43>> Uh, like I I personally absolutely love
  593. 21:47close quarters. like into the dark and
  594. 21:50um well dark and tomb world are
  595. 21:53absolutely fantastic. They are so much
  596. 21:55fun to play, especially as Battle Clay
  597. 21:57and even even more as Wormblade.
  598. 21:59>> But I've heard countless people always
  599. 22:01say that, you know, they're meant to be
  600. 22:03much better on open, but
  601. 22:06I've always found uh Yeah, just the the
  602. 22:09close quarters
  603. 22:11doors are always have always been one of
  604. 22:14my favorite things to play around.
  605. 22:16The ability to just Yeah.
  606. 22:18>> Oh, sorry. The ability go for it.
  607. 22:20>> Uh the ability just to open and close
  608. 22:22them. uh where my opponent isn't ready
  609. 22:26for it. Um
  610. 22:28>> yeah,
  611. 22:29>> you know, some of the uh well, some of
  612. 22:31the ways that uh network counteract
  613. 22:34interacts with guard on into the dark is
  614. 22:37uh very much in my favor.
  615. 22:40>> Yeah, right.
  616. 22:41>> Um
  617. 22:41>> can you run us an example?
  618. 22:43Uh well, if you've got a model on guard,
  619. 22:47uh well, the way network counteract is
  620. 22:49clear that one of my servtors will
  621. 22:52transfer power to another model. He does
  622. 22:54that at some point during his turn. His
  623. 22:56activation ends, then it would be the
  624. 22:59counteract.
  625. 23:01So, because the activation ends and my
  626. 23:03model who he has transferred power with
  627. 23:06is still on conceal, the guard will not
  628. 23:09trigger.
  629. 23:11Then the counteract goes where I switch
  630. 23:13him to engage and I shoot at the model
  631. 23:15on guard.
  632. 23:17>> Yeah. Wow.
  633. 23:18>> Then it's my opponent's activation
  634. 23:22back to me. And if that model on guard
  635. 23:24is still there, well, my model can shoot
  636. 23:26again.
  637. 23:27>> Yeah.
  638. 23:28>> And if the if the opponent's guard model
  639. 23:31is still alive at the end of those two
  640. 23:32shots, then they can take their guard.
  641. 23:35>> Yeah. Wow.
  642. 23:36>> Which Yeah. If you've got a
  643. 23:39arc cannon shooting at someone, that's I
  644. 23:43I there's not very many models in the
  645. 23:44game that would survive
  646. 23:4710 dice going through.
  647. 23:49>> Yeah. No.
  648. 23:51Yeah. No, for sure. And and tell me
  649. 23:54something you were mentioning before,
  650. 23:55you know, getting your um gun servtors
  651. 23:59up close and personal. I guess on close
  652. 24:01quarters, it allows you to do that
  653. 24:04probably in an unexpected way as well,
  654. 24:06right? just in case you need to to get
  655. 24:08up in their faces.
  656. 24:12>> Well, in terms of staging,
  657. 24:15>> in terms of staging, um, because the
  658. 24:18model's got five inches, everyone always
  659. 24:20just assumes an 8 in. It's then with all
  660. 24:22the sheer movement of what I can get,
  661. 24:25but just the extra two inches from
  662. 24:26network counteract and maybe an extra
  663. 24:29uh, well, if I was to do the covert dash
  664. 24:31and the tech priest dash, that's another
  665. 24:33six inches. So there's my model is now 8
  666. 24:37in up the board and hasn't activated
  667. 24:39yet.
  668. 24:40>> Yeah. Wow. Um and on into the dark. I
  669. 24:43mean that can have him all the way up on
  670. 24:45a door which my opponent would not be
  671. 24:47anticipating and has staged models
  672. 24:49behind light cover behind a closed door
  673. 24:51thinking I wouldn't be able to open it
  674. 24:53this turn.
  675. 24:55Oh, um,
  676. 24:57you know, the, uh, the fact there's only
  677. 24:59really seek light often in those big
  678. 25:01rooms comes in very handy with the auto
  679. 25:03proxy.
  680. 25:04>> Yeah. Right.
  681. 25:05>> You know, he just, he just stands and
  682. 25:07watches a room with one of the heavy gun
  683. 25:10servtors and usually my opponent will
  684. 25:12just completely abandon that room and
  685. 25:13it's like, okay, fantastic. There's uh,
  686. 25:17there's the crit up for me right there.
  687. 25:19>> Mhm. Um,
  688. 25:23uh, yeah, these these guys on Into the
  689. 25:26Dark are defin I've always found a lot
  690. 25:28stronger. And when it comes to the
  691. 25:30melee, well, the flamers come in handy
  692. 25:32as well. Uh, even then, my little boys
  693. 25:34are hitting on three uh, hitting three
  694. 25:36fours. Um, again, three attacks, but the
  695. 25:39ability to buff it up to four and
  696. 25:41everybody having severe and ceaseless
  697. 25:43and, uh, stun. Yeah, it's um
  698. 25:49the combat close combat servattors uh
  699. 25:54shock a lot of people.
  700. 25:56>> Yeah, they pack a punch for sure.
  701. 25:59>> Well, I remember a game I had into an
  702. 26:00aalance player a fair while ago. Um, we
  703. 26:04spent, I think, three turns just having
  704. 26:06a big old punch on in on the center, uh,
  705. 26:08in the center point and we both put down
  706. 26:10extra attacks and we both just stood
  707. 26:12there and just kept punching and
  708. 26:13punching and punching and for two
  709. 26:15shooting teams, I think three gunshots
  710. 26:17were taken for the entire game.
  711. 26:19>> O, bring back the fifth.
  712. 26:22>> Oh, it was great fun. Yeah, exactly.
  713. 26:24Nobody expects a good old fashioned good
  714. 26:26old fashioned melee in the center.
  715. 26:27[laughter]
  716. 26:29>> Everybody get to the middle and punch
  717. 26:30on.
  718. 26:31>> Yeah.
  719. 26:33That's hilarious. So, mate, with with 10
  720. 26:35operatives, right, um losing a few early
  721. 26:40in the game, you know, when you haven't
  722. 26:41anticipated you'd be losing some. Um
  723. 26:46how do you kind of bring yourself back
  724. 26:48from that? Because obviously there are
  725. 26:50teams that could pick your team off
  726. 26:52early.
  727. 26:54So, how are you positioning your key
  728. 26:58pieces, especially from a turning point
  729. 26:59zero at deployment?
  730. 27:02to mitigate as many losses as possible
  731. 27:04because you've spoken about rushing up
  732. 27:06the board. You've spoken about them
  733. 27:08being able to take a hit, you know,
  734. 27:09especially when on a an objective, but
  735. 27:12but how are you deploying turning point
  736. 27:14zero to to minimize as many losses as
  737. 27:17possible?
  738. 27:19>> Ah, well, if there's any risk at all as
  739. 27:23in any light cup or anything uh in
  740. 27:26deployment, most of the time I'll have a
  741. 27:28medic nearby.
  742. 27:30>> Okay? because if my opponent wants to
  743. 27:32pop up and take a shot and accidentally
  744. 27:33kill someone, well, at least the medic's
  745. 27:34there to get him back up and
  746. 27:37um otherwise I do tend to take a heavy
  747. 27:40heavy barricade quite a fair bit in my
  748. 27:42uh in my equipment pieces.
  749. 27:44>> Um
  750. 27:48but often times I found even with 10
  751. 27:50models, there's there's not too many
  752. 27:52occasions where I where there's a a
  753. 27:55turning point zero threat.
  754. 27:58Like the only real when it comes to
  755. 28:01setting things up, there's only two real
  756. 28:03questions I ask and that is where are my
  757. 28:05shoot opponent shooting models going to
  758. 28:07be shooting.
  759. 28:08>> Mhm.
  760. 28:08>> Because that's where the medic's going
  761. 28:10to be placed in and around there.
  762. 28:11>> Mhm.
  763. 28:12>> Uh and the other one is do I want my
  764. 28:14tech priest or do I want my auto proxy
  765. 28:16up the board?
  766. 28:18>> Yeah. Yeah.
  767. 28:19>> Well, um
  768. 28:21because as long as one is on one flank
  769. 28:24and one is on the other, I get a nice
  770. 28:26big bubble to do my dashes and get
  771. 28:28accurate and
  772. 28:30um
  773. 28:32uh and the ability to network counteract
  774. 28:35with the tech priest as well.
  775. 28:38Um, but other than that,
  776. 28:41most of my uh most of my staging would
  777. 28:44just be well
  778. 28:46basic boys are going to push a flank.
  779. 28:48>> Mhm.
  780. 28:49>> And my specialists are going to weave
  781. 28:51their way up through the middle
  782. 28:54and
  783. 28:56>> yeah, that's usually pretty much all I
  784. 28:57do.
  785. 28:58>> Yeah, fair call. And have you got
  786. 29:00anybody parked on your home objective?
  787. 29:04Usually [clears throat] that will uh
  788. 29:07that will hopefully be the auto proxy or
  789. 29:09the tech priest.
  790. 29:12They're they're the only two that sort
  791. 29:14of hang around back. I try to push as
  792. 29:16many up as I can, but that'll also
  793. 29:18depend on the speed of my opponent and
  794. 29:20the strength at which they push onto my
  795. 29:23home objective
  796. 29:26because if they're a fast Elvish team, I
  797. 29:28might need to leave a heavy gun servtor
  798. 29:30back there.
  799. 29:31>> Yeah. just waiting to uh come in and
  800. 29:34swing and just get a couple of punches
  801. 29:35in on someone. If I get two hits on him,
  802. 29:38I'll probably kill the elf.
  803. 29:40>> Um
  804. 29:42>> they can do they can do some good threat
  805. 29:44staging as well, right?
  806. 29:46>> Oh, exactly. Yeah. Um like teams with
  807. 29:48that seveninch movement, it uh
  808. 29:51it can be hard to play around.
  809. 29:56>> All right.
  810. 29:58>> Yeah, definitely. And tell me, when
  811. 30:01you're on close quarters versus open, do
  812. 30:05your MVPs or or key um operatives you
  813. 30:09use change with regards to how you get
  814. 30:13up the border, who you leave in the
  815. 30:14back.
  816. 30:23>> Oh, no. Not usually.
  817. 30:25>> It's pretty much the same kind of setup,
  818. 30:28right?
  819. 30:29usually like I'm just trying to think
  820. 30:32think through to various games that I've
  821. 30:33had and it's like no it's
  822. 30:36I mean when it comes to Into the Dark I
  823. 30:38don't like the auto proxy sort of
  824. 30:40sitting on a home point. It would
  825. 30:41probably be the tech priest one of the
  826. 30:42tech priests in that situation. Um
  827. 30:45depending on the various teams that I go
  828. 30:47like if it's a melee heavy team I might
  829. 30:49not take the medic at all and just take
  830. 30:51an extra gun servtor and leave him
  831. 30:52parked on the home point.
  832. 30:54>> Yeah.
  833. 30:55>> Yeah. a simple gun servtor sitting on a
  834. 30:58point on guard with a flamer um and
  835. 31:01having say you know a Goreunger
  836. 31:04threatening to come in. It's like oh
  837. 31:05that's a decent enough threat.
  838. 31:09>> The Goreunga player is not really going
  839. 31:12to want to want to go into that.
  840. 31:14>> He's not not going to go into it in
  841. 31:17favorable circumstances.
  842. 31:19>> Yeah. It'd have to be a desperate move,
  843. 31:21right?
  844. 31:22>> Yeah. Exactly. Um, and again, chances
  845. 31:24are I'd probably still have the
  846. 31:26ceaseless. I'd probably still have a CP
  847. 31:27rroll. I'd probably have extra attacks.
  848. 31:29And the um, uh, the layering of the
  849. 31:34rerolls as defense was, uh, is key to
  850. 31:38this team, especially being hitting so
  851. 31:40much on four up.
  852. 31:42>> Mhm. uh hitting on four up with accurate
  853. 31:45one which is again one of my favorite
  854. 31:46ploys just because it's all of a
  855. 31:50[clears throat]
  856. 31:50sudden yes I am getting that hit in on
  857. 31:52you um at least one
  858. 31:55um it's pretty rare that it'll be oh
  859. 31:59it's pretty rare that I'd get one uh
  860. 32:00less than less than two hits
  861. 32:04>> yeah right
  862. 32:04>> at least that way like I said most most
  863. 32:06times I'm going to get a good chunk or
  864. 32:08at least a good good set of wounds off
  865. 32:10somebody which is enough for pretty much
  866. 32:12any of my other models to come in and
  867. 32:14finish them off.
  868. 32:16>> Yeah. And you mentioned before like
  869. 32:18sometimes you like to sit back, right?
  870. 32:21But this team sounds like it can kind of
  871. 32:23do both. It can throw those big king
  872. 32:26hits, but it can also throw a flurry of
  873. 32:28jabs as well, right? For anybody that
  874. 32:30wants to dance.
  875. 32:32>> Well, flurry of jabs, you can have you
  876. 32:34can have a few. Like I remember I had a
  877. 32:36game once with uh one of my uh one of my
  878. 32:40mates down here and he was surprised to
  879. 32:42see me get four four of his models in
  880. 32:46one activation.
  881. 32:48>> Yeah. Wow.
  882. 32:48>> Um yeah, there was uh God, I can't even
  883. 32:52remember what team it was. I think it
  884. 32:53was into a blooded team.
  885. 32:55>> Um
  886. 32:56>> uh but yeah, I had a gun servtor in
  887. 32:58close combat with somebody alive on one
  888. 33:00wound. The gun servtor got a hit, killed
  889. 33:02him, shot another model who was in two
  890. 33:04inches of him, then network counteract
  891. 33:06to one of my other guys who put uh used
  892. 33:10the pocket melter to turn it into a
  893. 33:11phosp blast pistol and blast two of my
  894. 33:13opponent's other models. So, four of the
  895. 33:16blooded were taken out in one
  896. 33:18activation.
  897. 33:19>> And he was Yeah, he was shocked. He was
  898. 33:21just like, I didn't know your team could
  899. 33:23do that. And
  900. 33:25like even then I was sitting there as as
  901. 33:27the moment sort of appeared to me, I was
  902. 33:28just like, "Oh, holy crap. I can do
  903. 33:30this.
  904. 33:31>> Surprise.
  905. 33:32>> Yeah. Yeah. Like I said, you can't
  906. 33:34predict me if I don't know what I'm
  907. 33:35doing. And I've been playing this team
  908. 33:37pretty seriously for a year and I'm
  909. 33:39still scratching the surface on it and
  910. 33:41still coming up with more. And you know,
  911. 33:44um, uh, I think I think I stumbled
  912. 33:47across a real really interesting one
  913. 33:49with one of the tech priests the other
  914. 33:50day and it's, uh, oh, it's going to
  915. 33:53involve network counteracting and when
  916. 33:56when timings are. I have to talk to a
  917. 33:58few to down here about it because it's
  918. 34:00going to start getting into the nitty-g
  919. 34:01gritties of uh of some of the uh timings
  920. 34:05and sequencing of when rules go off.
  921. 34:09>> And yeah, I know our to down here, they
  922. 34:11get
  923. 34:12they're quite amazed at some of the
  924. 34:14questions that I come up with.
  925. 34:17>> That's hilarious. And look, I think your
  926. 34:19team has the capability not only to
  927. 34:22control the tempo, but kind of mess with
  928. 34:24it as well, right? in terms of your
  929. 34:26opponent wanting to, you know, stick to
  930. 34:28a particular tempo.
  931. 34:31>> Well, yeah, that's it. That's a that's a
  932. 34:33very good point. I can turn it up and
  933. 34:35turn it down as I see fit. Um, like one
  934. 34:38of my favorite castling up games was
  935. 34:40where I rushed out a bit too far. I
  936. 34:43overextended as much and my opponent
  937. 34:45punished me for that, but he
  938. 34:47overextended far too much with his
  939. 34:49punishment. And when I killed one of his
  940. 34:52models and uh I was playing steel
  941. 34:55intelligence, he was just like, "Oh no."
  942. 34:57Because by that stage he had three other
  943. 34:59models far too close to me and I just
  944. 35:01sat there chipping away at them for two
  945. 35:02turns. And um and yeah, he was just
  946. 35:05like, "Ah, damn." I kind of fell for
  947. 35:07your trap and I just slowed it all down
  948. 35:09and I don't think I left a quarter of
  949. 35:12the board for the entire game.
  950. 35:14>> Yeah. Wow.
  951. 35:16>> Yeah. And like I I still to this day
  952. 35:18have no idea how I won that game. And
  953. 35:20even even he was sitting there like,
  954. 35:21"How did you win it? You didn't even
  955. 35:22barely even left your deployment."
  956. 35:24[laughter]
  957. 35:25I was like, "Yep, I castled up and you
  958. 35:28ran in." And again, prediction of
  959. 35:30probabilities and prediction. And well,
  960. 35:32that was And looking at looking at the
  961. 35:34team you selected, I figured, "Yep,
  962. 35:35you're going to rush up this way. So if
  963. 35:36I take Steel Intel, kill one of your
  964. 35:38guys by turn turn two, I can make this
  965. 35:42competitive." And like I said, I think
  966. 35:43he just pushed up a bit too much.
  967. 35:46>> Wow. And tell me, you mentioned before,
  968. 35:49especially with elves, if if if you've
  969. 35:51got an opponent that tries to force you
  970. 35:53out of your comfort zone, um, you know,
  971. 35:56and rushes up and tries to do some
  972. 35:58damage, how do you react without
  973. 36:00breaking a game plan, do you do you
  974. 36:01throw them a model? Do you feed them a
  975. 36:03model? Do you bait them?
  976. 36:05>> Always in that situation, I'd slow
  977. 36:07everything right down.
  978. 36:08>> Mhm.
  979. 36:09>> Uh, that would be the first first thing
  980. 36:10I do. Um,
  981. 36:14it's not very often a player manages to
  982. 36:16pull something out which I hadn't had
  983. 36:19some idea that they were going for.
  984. 36:22>> Um, yeah, it does does happen on the odd
  985. 36:24occasion. And oh my god, I love it when
  986. 36:26someone does something like that. Um,
  987. 36:28but yeah, usually I'll just slow
  988. 36:30everything down, uh, take my time,
  989. 36:32analyze, and then start counting
  990. 36:36where I can punch back and how I can,
  991. 36:39>> knowing fully well that I can punch and
  992. 36:42then network counteract to do something
  993. 36:44else.
  994. 36:46Um because while uh you know if if
  995. 36:50somebody in the start of turn two kills
  996. 36:53one of your models first activation, you
  997. 36:55don't need to punish that. You don't
  998. 36:56need to shoot that model straight back.
  999. 36:57You can wait till the end of your turn.
  1000. 36:59>> Yeah.
  1001. 37:00>> Battleclad is one of the few teams which
  1002. 37:02can shoot that model straight away.
  1003. 37:04>> Yeah. Right.
  1004. 37:05>> Shoot shoot the model, run a bit away,
  1005. 37:08and then network counteract back to
  1006. 37:10conceal later on. Because if my opponent
  1007. 37:13shoots my model again and ends up
  1008. 37:15getting into a shootout with me, oh,
  1009. 37:16chances are I'm probably going to win
  1010. 37:18the shootout.
  1011. 37:20>> Yeah, fair call.
  1012. 37:22>> He can b your time, right?
  1013. 37:24>> Exactly. You know, I can uh I can hit
  1014. 37:28him when I want to hit him and then
  1015. 37:31network counteract myself back to safety
  1016. 37:33after. Um, you know, not only that, um,
  1017. 37:37with the with with [clears throat] the
  1018. 37:39tech priest, I can easily switch things,
  1019. 37:42uh, I can easily switch things from a
  1020. 37:44network counteract to shoot a model and
  1021. 37:46then dashing away from visibility
  1022. 37:48anyway.
  1023. 37:50>> Yeah.
  1024. 37:52Yeah. That's I mean, they want to I
  1025. 37:54think they're the only team who have the
  1026. 37:56capability of doing that, right?
  1027. 37:57>> Yeah, exactly. To be able to do
  1028. 37:59something before you actually activate.
  1029. 38:02Um, and a lot of other teams moves in
  1030. 38:07like let's say uh XV battles suits.
  1031. 38:10>> Um,
  1032. 38:12uh, they've got one of their models, is
  1033. 38:13it the disruptor that allows their
  1034. 38:15models to switch back to conceal or do
  1035. 38:17the dash as long as somebody engages?
  1036. 38:20>> Sorry, somebody activates. Well, I can
  1037. 38:22activate somebody.
  1038. 38:23>> Yep. outside of that eight inches and
  1039. 38:27then network counteract to somebody
  1040. 38:28inside the eight inches and punish uh
  1041. 38:31punish the player.
  1042. 38:32>> Yeah. Wow.
  1043. 38:35>> Yeah, that is solid.
  1044. 38:38>> Yeah, the um
  1045. 38:42>> sorry, go ahead.
  1046. 38:43>> Oh, um I remember last year uh when
  1047. 38:47Mandre Oh, sorry. earlier this year when
  1048. 38:49Mandra were at their peak.
  1049. 38:50>> Uh I remember a lot of people struggled
  1050. 38:53with the ploy the where they fight
  1051. 38:55first.
  1052. 38:57>> Mhm.
  1053. 38:58>> But yeah, Battleclaid again were one of
  1054. 39:00those teams which with network
  1055. 39:01counteract, oh I'd just I'd transfer
  1056. 39:03power to somebody else. I'd charge into
  1057. 39:05the elf and then I'd network counteract
  1058. 39:08back to that guy later on and the elf
  1059. 39:10wouldn't be allowed to fight first.
  1060. 39:12>> Yeah. Wow.
  1061. 39:14>> Yeah. specializing in BattleClade
  1062. 39:17unfortunately broke a fair amount of my
  1063. 39:18brain when it came to uh the way a lot
  1064. 39:22of questions are solved with this game
  1065. 39:24because
  1066. 39:26a lot of people like this year were
  1067. 39:27asking me, "Oh, do you think that's too
  1068. 39:28much seek light in the terrain there?"
  1069. 39:30And it's like, "Oh, how do you get
  1070. 39:31around this?" And it's like, "Oh, just
  1071. 39:32use this model with the no obscuring."
  1072. 39:34Oh, wait, you don't have no obscuring on
  1073. 39:35your team. Oh, yeah. Oh, you just double
  1074. 39:37dash to get within range or you you hit
  1075. 39:40them and then network counteract away.
  1076. 39:42And um yeah, specializing
  1077. 39:46has been a lot of fun cuz this team has
  1078. 39:48an incredibly high skill floor. Um and I
  1079. 39:52don't think there's a single player on
  1080. 39:54the planet who's reached the skill
  1081. 39:56ceiling for what this team's capable of
  1082. 39:58yet. Um
  1083. 40:00>> yeah,
  1084. 40:01>> but yeah, when it comes to asking me
  1085. 40:02question asking like people asking me
  1086. 40:04questions about other parts of the game,
  1087. 40:06it's like, oh, I've completely ruined
  1088. 40:08myself because I' I've got simple
  1089. 40:09answers to these questions now.
  1090. 40:11>> [laughter]
  1091. 40:12>> Oh, I I have a toolbox,
  1092. 40:15>> mate. Sequence breaking janky robots. My
  1093. 40:19goodness.
  1094. 40:21>> Yeah. Yeah, it's a good way to describe
  1095. 40:23them.
  1096. 40:26>> And tell me, what tack ops are you
  1097. 40:28taking, mate?
  1098. 40:30>> Um, well, they take recon and
  1099. 40:32infiltration.
  1100. 40:33Um, and I'm very very partial to uh
  1101. 40:37Steel Intel. Um, that's been one of my
  1102. 40:40favorite tack ops just since it came
  1103. 40:42out.
  1104. 40:43>> Um, I'm very much that sort of patient
  1105. 40:46player who likes to let you you can go
  1106. 40:50first. You can take the lead. Have fun.
  1107. 40:52I'll happily just sit back and react.
  1108. 40:55Um, uh, I've been noodling around a bit
  1109. 40:58because a lot of people have been
  1110. 40:59talking about retrieval with them,
  1111. 41:01>> especially against certain teams.
  1112. 41:04>> Um, yeah, it works all right. Um the
  1113. 41:08especially with the ploy for the 4 in um
  1114. 41:12steal a point.
  1115. 41:13>> Mhm.
  1116. 41:13>> Um the tech priests pay from 4 in away
  1117. 41:17that tech priest can boop a point or do
  1118. 41:20a mission action. Um you know I can open
  1119. 41:22a door on into the dark.
  1120. 41:25I can retrieve. I can plant a uh I can
  1121. 41:28plant a device if there's um uh if I'm
  1122. 41:32within 4 in of an en of a uh the enemy's
  1123. 41:35thing. if I take plant devices. Um,
  1124. 41:37that's another good one. Depending on
  1125. 41:39the map though, big time.
  1126. 41:40>> Mhm.
  1127. 41:41>> Um, never tried to play flank with them
  1128. 41:44to tell you the truth.
  1129. 41:45>> Um, never really liked that tack much to
  1130. 41:48tell you the truth.
  1131. 41:50>> Yeah.
  1132. 41:52>> And [sighs and gasps] what else is
  1133. 41:54they're capable of it, but you probably
  1134. 41:55want to play it a bit more safer, right?
  1135. 41:57>> Yeah, true. Um, and then we have scout
  1136. 42:00enemy movements, uh, which is the recon
  1137. 42:03one. Actually, I like that with this
  1138. 42:05team, especially into a horde.
  1139. 42:07>> That is quite a lot of fun.
  1140. 42:09>> Um,
  1141. 42:10>> you do sacrifice two on the kill, but
  1142. 42:14>> Well, I mean, uh,
  1143. 42:18I can I've got the ability to have four
  1144. 42:21of them marked before my opponent
  1145. 42:23activates in turning point two.
  1146. 42:25>> Oh, wow.
  1147. 42:26>> Yeah. Like you can because it's a
  1148. 42:29mission action, you can use uh the uh
  1149. 42:32the tech tech priest.
  1150. 42:34>> Yeah.
  1151. 42:34>> The technoarchchaeologist. He can like I
  1152. 42:38uh using his mission action. I can see
  1153. 42:40your model. I'm going to scout enemy
  1154. 42:41movements. I then use the uh the other
  1155. 42:44tech priest who will network with two
  1156. 42:46guys and himself will see one of your
  1157. 42:49models. I'll scout your model. I'm going
  1158. 42:51to network counteract with two of the
  1159. 42:52models and I'm going to see two two more
  1160. 42:54of your models.
  1161. 42:56>> So good. I remember doing that into a
  1162. 42:58Death Watch player once and yeah, he was
  1163. 43:01very surprised because he took four
  1164. 43:02melee models into me and Yep. Cool.
  1165. 43:04There are your four melee models. So,
  1166. 43:06you're going to charge them into me? Go
  1167. 43:08for it.
  1168. 43:10>> Oh, that's gold. That is gold. And And
  1169. 43:13mate, every team's got like their power
  1170. 43:15spike, right? The the turning point that
  1171. 43:16they come alive. And like when does
  1172. 43:19where does battle clay come to life? Is
  1173. 43:21it staging of TP1, setup of TP2,
  1174. 43:25bloodbath of TP3? Here are we talking
  1175. 43:26about a cleanup on TP4?
  1176. 43:29>> A cleanup on TP4 is always fun. Uh
  1177. 43:32probably also the blood bath at the end
  1178. 43:34of turning point two.
  1179. 43:36>> Yeah. Wow.
  1180. 43:37>> Yeah. Cuz I'll uh with the speed that
  1181. 43:41the team has, it's very rare that I
  1182. 43:44don't get a shot turning point two.
  1183. 43:46>> And if my opponent Well, pretty much the
  1184. 43:50only way that's going to happen is if my
  1185. 43:51opponent hasn't left his deployment
  1186. 43:53zone.
  1187. 43:54>> Yeah. Um,
  1188. 43:56and even then I can probably still
  1189. 43:58manage to get the shot turning point too
  1190. 44:00if I really try. But if he hasn't left
  1191. 44:01his deployment zone, I'm probably not
  1192. 44:02going to overextend by that much. Um,
  1193. 44:08but it's Yeah, like um they're all very
  1194. 44:13[sighs and gasps]
  1195. 44:14Yeah. end of turning point two to the
  1196. 44:16cleanup in turning point 4. Because if
  1197. 44:19I've got three or four models left in
  1198. 44:20turning point 4 and I've taken steel
  1199. 44:22intel, I'm probably going to be able to
  1200. 44:25hold on to uh at least three or four
  1201. 44:28bags by the end of the game.
  1202. 44:30>> Yeah. Right.
  1203. 44:33[clears throat]
  1204. 44:33>> Um same as retrieval as well. The extra
  1205. 44:36the extra AP um
  1206. 44:40the yeah the extra AP of the tech
  1207. 44:42priests. Uh often time I'll plunk down I
  1208. 44:46control an extra uh I'll put an extra AP
  1209. 44:48on a point for control. So to have a
  1210. 44:49four APL model on a point for control.
  1211. 44:53>> Uh again often comes in handy especially
  1212. 44:55at the end of the game. Right. This
  1213. 44:56guy's just going to move and dash up
  1214. 44:58here and retrieve that last one for 2vp
  1215. 45:00right there. And uh that might swing the
  1216. 45:02game for me. Um, I [clears throat]
  1217. 45:05haven't quite had the I haven't quite
  1218. 45:08had the guts to wait for the last three
  1219. 45:11activations to play retrieval.
  1220. 45:15I've heard some people say that's a
  1221. 45:16fantastic way to play the game. You just
  1222. 45:19hold the line for the for four turns and
  1223. 45:22don't do anything and then you just
  1224. 45:23retrieve in the end.
  1225. 45:25>> B your time and just grab them, right?
  1226. 45:27>> Yeah. Yeah. But, you know, you got to
  1227. 45:29have a decent set of coonies on you to
  1228. 45:31be able to pull off a play like that.
  1229. 45:33>> [laughter]
  1230. 45:35>> Definitely definitely decent set. And
  1231. 45:37mate, where where are you parking your
  1232. 45:39primary on the regular?
  1233. 45:41>> Primary on the reg. Um well, with the
  1234. 45:44elite heavy meta, it's been very very
  1235. 45:46much crit these days. Um
  1236. 45:50that then pretty much swings depending
  1237. 45:53on if I'm taking on usually a melee uh a
  1238. 45:56melee team. Gormongers um you know,
  1239. 45:59Gormongers, Space Wolves, something like
  1240. 46:01uh yes, Space Wolves, something like
  1241. 46:02that. Uh that's usually when I switch to
  1242. 46:05a uh that's when I usually switch to
  1243. 46:08tack op as primary.
  1244. 46:10>> Mhm.
  1245. 46:11>> And the only time I'll ever take kill
  1246. 46:13off is is if I'm just messing around or
  1247. 46:15if I uh forget forget to take a primary
  1248. 46:18and I do the D3 roll and I punish myself
  1249. 46:21and
  1250. 46:22>> looks like I'm playing kill.
  1251. 46:25>> Yeah. Wow.
  1252. 46:26>> That is one that is one piece of advice
  1253. 46:28I will tell every other player out there
  1254. 46:29though. Make sure you play for the
  1255. 46:31correct primary. I had a game recently
  1256. 46:34where I played my entire match thinking
  1257. 46:37I'd taken tackop.
  1258. 46:39Not only that, I swear to God, I checked
  1259. 46:41it four times during the game and it
  1260. 46:44said tack and then when I flipped it
  1261. 46:45over and said tackop. Nope. I'd play
  1262. 46:47been playing crit and it cost me the
  1263. 46:49match.
  1264. 46:50>> Wow.
  1265. 46:51>> Yeah. [snorts]
  1266. 46:52>> Wow. Hey, at least at least you didn't
  1267. 46:54take the wrong tack. I was at WTC and
  1268. 46:57got called over to a table and it was
  1269. 46:59like he says he's picked the wrong tack
  1270. 47:01and I'm like game started mate I'm so
  1271. 47:03sorry
  1272. 47:05[sighs] like wrong tack as in like he's
  1273. 47:07like oh I'm I'm declaring route and he
  1274. 47:11flips over dominate.
  1275. 47:12>> He wanted to take retrieve and he'd
  1276. 47:14taken something else and it was just not
  1277. 47:17working for him. Not working for him at
  1278. 47:18all.
  1279. 47:20>> That was painful to watch actually. I
  1280. 47:21felt really bad for him but the game had
  1281. 47:23already started like is a big move
  1282. 47:26turning point one.
  1283. 47:27>> Can't do anything about it.
  1284. 47:29>> Yeah, my opponent at the end like he was
  1285. 47:31he was fantastic with me. He's like,
  1286. 47:33"Oh, mate, you clearly played like as
  1287. 47:35tack. Feel free to switch it." And I was
  1288. 47:36like, "Nope, no nope, nope. That's uh
  1289. 47:38>> the primary is one I definitely will
  1290. 47:40never switch on." It's like, "No, that's
  1291. 47:41that's entirely my fault." Like,
  1292. 47:44>> no one to blame for that that poor
  1293. 47:45selection, but my inability to read. But
  1294. 47:47then again, apparently Kill Team players
  1295. 47:49can't read.
  1296. 47:53Mate, don't stick us all under that
  1297. 47:55label, right?
  1298. 47:58>> Oh, it's hilarious.
  1299. 48:00>> I got I'm 110% behind that meme because
  1300. 48:03Yep. I I I think I'm one of those few
  1301. 48:05who can't read as well.
  1302. 48:07>> And And tell me, mate, what what are you
  1303. 48:09what are you seeing on the regular if
  1304. 48:12everything's going well pointswise on
  1305. 48:15your primary, on your kill, on your
  1306. 48:17tack? What does that spread look like?
  1307. 48:21Ah, if everything's gone to plan
  1308. 48:23properly, uh, it should be 643.
  1309. 48:28>> Okay.
  1310. 48:29>> Um, if my opponent's overextended, it's
  1311. 48:32usually uh, uh, it's usually 64.
  1312. 48:37If my opponent's overextended,
  1313. 48:40>> um,
  1314. 48:41>> but yeah, most of the time, um, that's
  1315. 48:43the usual usual split is primary. Again,
  1316. 48:46like I said, depending on whether I'm
  1317. 48:48taking on a melee horde or a um sorry, a
  1318. 48:50melee team or a shooting team, an elite
  1319. 48:52team or a horde, uh I'll expect six on
  1320. 48:55whatever I'm taking as my primary, four
  1321. 48:57on the backup and three on
  1322. 49:00[clears throat]
  1323. 49:01three on the kill.
  1324. 49:03I can often times grind out a good win
  1325. 49:07>> as well. Uh admech for whatever reason
  1326. 49:10are very very good at winning lowscoring
  1327. 49:14games. I've won quite a lot of games. is
  1328. 49:16nine points to seven.
  1329. 49:18>> Yeah.
  1330. 49:19>> Yeah. And just
  1331. 49:22being able to again just um throw a
  1332. 49:26spoke in my opponent's works and just
  1333. 49:28slow down what they want and then uh you
  1334. 49:31know I've got the AP or maybe I've got
  1335. 49:33the melee punch to get that extra kill
  1336. 49:35or two which is what makes the
  1337. 49:36difference.
  1338. 49:38>> Yeah.
  1339. 49:40Yeah. And are you you mentioned before
  1340. 49:42you're letting your opponent usually go
  1341. 49:45first u because of all your network
  1342. 49:47counteract shenanigans. Are you doing
  1343. 49:49that to park the CP as well? Cuz the
  1344. 49:52team sounds like they're pretty CP
  1345. 49:54intensive, right? Oh. Oh, they can be.
  1346. 49:57Usually it's uh I'm taking two of their
  1347. 50:00four strap plays a turn. Um
  1348. 50:04that often times depends on what my
  1349. 50:07opponent's going to do. Is my opponent
  1350. 50:09going to be sitting back and waiting, in
  1351. 50:12which case I'll tend to be a bit more
  1352. 50:13aggressive,
  1353. 50:14>> or is my opponent going to be
  1354. 50:16aggressive, in which case I'm going to
  1355. 50:17be a bit more defensive.
  1356. 50:19>> Okay.
  1357. 50:20>> No, nine times out of 10, I'm taking the
  1358. 50:22feel no pain anyway.
  1359. 50:24>> Yeah.
  1360. 50:24>> Um, just that can uh
  1361. 50:29that can throw my the threat of that can
  1362. 50:32throw my opponent out enough that he
  1363. 50:35mistimes a sequence. Yeah.
  1364. 50:39>> Yeah. Just the threat of like, oh, I
  1365. 50:41need I need three hits or four hits to
  1366. 50:43go through to definitely kill you just
  1367. 50:44in case.
  1368. 50:46>> Uh, it means I'll do it next activation.
  1369. 50:48Oh, great. That means I can network
  1370. 50:49counteract with him and dash
  1371. 50:51>> and now you can't get into this fell.
  1372. 50:53>> So, um,
  1373. 50:57yeah, the, um, they are stupidly CP CP
  1374. 51:01intensive, especially with the get down,
  1375. 51:03Mr. president, the the 4 in uh 4 in
  1376. 51:06control and objective.
  1377. 51:08>> Um, hence why the CP roll uh ploy
  1378. 51:12>> if you're standing on a point.
  1379. 51:14>> Yep. That has Oh god, you pay one CP and
  1380. 51:18the amount of rerolls you can get per
  1381. 51:19turn is just ridiculous.
  1382. 51:21>> Um
  1383. 51:23the Phil no pain accurate one comes in
  1384. 51:26very handy, especially if you're taking
  1385. 51:27on a stinky team like Plague Marines or
  1386. 51:29uh [laughter]
  1387. 51:32what is it? vicious and they carry
  1388. 51:33around their stinky incense and make it
  1389. 51:35hard for you to hit them. [laughter]
  1390. 51:37>> Yeah.
  1391. 51:40>> Um
  1392. 51:41>> but uh and then but then yeah,
  1393. 51:44everyone's usually got ceaseless on
  1394. 51:46them. Well, most of the big threats will
  1395. 51:47have ceaseless on them by the time
  1396. 51:48they're into my lines. Um
  1397. 51:53>> yeah, usually with that uh oh and then
  1398. 51:56sorry the last one is the extra attack
  1399. 51:58in close combat and control of a point
  1400. 52:01that just uh
  1401. 52:04again just throws the opponent's math
  1402. 52:06out of just oh god all of a sudden I've
  1403. 52:08got a big brutal ceaseless stunning
  1404. 52:12severe
  1405. 52:14uh sexy as all hell combat servtor
  1406. 52:16standing in the middle just waiting to
  1407. 52:17punch somebody.
  1408. 52:20uh
  1409. 52:20>> striking poses, right?
  1410. 52:22>> Oh, mate. Like, uh [clears throat] I'm
  1411. 52:25trying to I'm trying to track down one
  1412. 52:26in a bikini bottom because if I can get
  1413. 52:28a set of legs with a bikini bottom for a
  1414. 52:30servtor. [laughter]
  1415. 52:33>> All right.
  1416. 52:34>> Absolute gold, mate. Or a man keiny. Get
  1417. 52:36a manini up.
  1418. 52:39>> All right. I mean,
  1419. 52:41>> the one conversion I actually want to do
  1420. 52:43with this team is just uh change the
  1421. 52:45technoarchchaeologist's head with a
  1422. 52:48space wolf and just start calling
  1423. 52:50calling him the technoiking
  1424. 52:52archaeologist.
  1425. 52:53>> That's hilarious. That's hilarious. And
  1426. 52:56mate, so so you you're you're winning
  1427. 52:58the role, right? You're usually giving
  1428. 53:00it to your opponent because you want to
  1429. 53:02park that CP and it doesn't really
  1430. 53:05matter, mate, because you've got jank,
  1431. 53:07right? Do you ever
  1432. 53:10do you find it debilitating when they
  1433. 53:13win the role and they give it to you?
  1434. 53:14Like is that is that
  1435. 53:17a tactic people use against you quite a
  1436. 53:20bit?
  1437. 53:20>> Oh, they definitely do. Um they
  1438. 53:23definitely do. Um if that's the case, uh
  1439. 53:27usually well it's definitely not
  1440. 53:30preferential for this team. like I'd
  1441. 53:32rather wait and react to what you're
  1442. 53:35doing as opposed to sort of getting out
  1443. 53:38there and trying to do something myself.
  1444. 53:40Um,
  1445. 53:43having the threat of the pocket melter
  1446. 53:46usually means my opponent wants to go
  1447. 53:48first. Turning point two.
  1448. 53:49>> Yeah. Right.
  1449. 53:51>> Yeah. Because often times that will be
  1450. 53:53the one piece of cheese dangling out
  1451. 53:55there. It's just a simple combat
  1452. 53:56servtor. He'll quite often have the
  1453. 53:58medic nearby if you want to shoot him.
  1454. 54:00So, he'll just get straight back up. Um,
  1455. 54:04but then you need to kill that model or
  1456. 54:06else he's going to go into your lines
  1457. 54:08with maybe a melter, maybe a blast
  1458. 54:10weapon. Um, you know, it's a enough
  1459. 54:14enough of a threat to to make you think
  1460. 54:17about what you're doing next
  1461. 54:19>> and the amount of times an opponent
  1462. 54:21goes, "Oh, damn it. I have to go first
  1463. 54:23here."
  1464. 54:25>> That's just like, "Yep, perfect. That's
  1465. 54:26exactly what I need." Oh
  1466. 54:30>> yeah,
  1467. 54:31>> even better. Even better if they've won
  1468. 54:33the roll off and they've elected to go
  1469. 54:34first and I get the plus two for the
  1470. 54:36next turn.
  1471. 54:37>> Yeah, literally you get to you get to
  1472. 54:39control that as well. Another way you're
  1473. 54:41you can you don't care about that
  1474. 54:43because you can control the tempo.
  1475. 54:45>> Mhm.
  1476. 54:47>> And mate,
  1477. 54:49you know how sometimes you die swift and
  1478. 54:51not everything goes to plan. Can you
  1479. 54:53share an example of where things have
  1480. 54:54gone wrong and how you've been able to
  1481. 54:56pivot?
  1482. 55:00>> [sighs]
  1483. 55:02>> Okay. Um,
  1484. 55:06this was uh actually the tournament we
  1485. 55:08had a couple of weeks ago, but it wasn't
  1486. 55:09with BattleClade, unfortunately. It was
  1487. 55:10with Worm Blade. You want to hear this
  1488. 55:12example or do you want to hear
  1489. 55:13BattleClade [laughter] one?
  1490. 55:14>> Battleclaid example if possible.
  1491. 55:16>> Okay. All right. That that might be a
  1492. 55:18bit harder to think, but it's pretty
  1493. 55:20rare that BattleClade will have whiff
  1494. 55:22dice rolls.
  1495. 55:24>> Yeah, fair coin.
  1496. 55:26Uh like even then I'm trying to think
  1497. 55:28back. I can't actually remember a game
  1498. 55:29where I've uh like I've had good tight
  1499. 55:31very close games with my opponents.
  1500. 55:34>> Yeah.
  1501. 55:34>> Um but even when it doesn't have to be
  1502. 55:36dice rolls. It could just be where
  1503. 55:39somebody's probably, you know, forced
  1504. 55:41your hand and you've had to pivot
  1505. 55:43because you know you're thinking, "Oh,
  1506. 55:44I'm in a bit of a sticky situation here
  1507. 55:46now." Right? Maybe you haven't had the
  1508. 55:47CP um to do what you've needed to. Like
  1509. 55:51has there been a situation where you've
  1510. 55:52had to pivot?
  1511. 55:54Actually, I've got I've got a good one.
  1512. 55:56Yeah.
  1513. 55:56>> Yeah.
  1514. 55:57>> This is actually uh Yeah. It's um one of
  1515. 56:00the local boys down here, Rowan. Loves
  1516. 56:02playing. He's been on your pod a couple
  1517. 56:04of times.
  1518. 56:05>> Yeah. A good guy, man.
  1519. 56:07>> Yep. So, uh we we scrum into each other
  1520. 56:09quite a fair bit and uh there was one
  1521. 56:12game actually. I think it was the game
  1522. 56:13at the Purge.
  1523. 56:15>> Yeah. Nice.
  1524. 56:16>> Um uh yeah, so it came down to the final
  1525. 56:19round and I both knew that we were
  1526. 56:20playing for the golden ticket in this
  1527. 56:22this this game. Um,
  1528. 56:25and I remember seeing the setup. It was
  1529. 56:27a Vulcus map. Uh, we were playing, I'm
  1530. 56:30pretty sure it was state claim,
  1531. 56:32>> and
  1532. 56:34I remember using the state claim to pull
  1533. 56:37one of Rowan's models out, knowing if he
  1534. 56:40wanted to keep pace on points, he'd have
  1535. 56:42to do it.
  1536. 56:43>> Yeah. Right.
  1537. 56:46But before that, well, with that
  1538. 56:49decision, knowing that that was going to
  1539. 56:50be need to that decision was made uh in
  1540. 56:52turning point zero for the end of
  1541. 56:54turning point two, knowing that that's
  1542. 56:56the plan for the end of turning point
  1543. 56:58two, knowing he's going to have to do
  1544. 56:59something there.
  1545. 57:02But at that point, I then divided the
  1546. 57:03kill team into halves,
  1547. 57:06>> and this team has an insane ability to
  1548. 57:08move around after they've activated or
  1549. 57:11before they've activated.
  1550. 57:13And that was basically what I did was I
  1551. 57:16ch Rowan up like I made a threat that I
  1552. 57:19was attacking his home objective with
  1553. 57:21never any intention of and then pulled
  1554. 57:23[clears throat] everything back.
  1555. 57:24>> Uh and he had
  1556. 57:27>> well he'd overcommitted defense on his
  1557. 57:29home objective because well he needed to
  1558. 57:32defend it.
  1559. 57:33>> Yeah.
  1560. 57:33>> Um it was about halfway through turning
  1561. 57:36point two where he saw what I was doing
  1562. 57:38when I started not moving forward there
  1563. 57:40and pulling everything to the side. He's
  1564. 57:41like, "Oh, no." And all of a sudden,
  1565. 57:44instead of nine models onto 10 models,
  1566. 57:47it was 10 models onto five models with
  1567. 57:50another four of his coming in in the
  1568. 57:52next couple of turns.
  1569. 57:54>> Yeah. Right.
  1570. 57:54>> And so I just had the weight of fire and
  1571. 57:57the firepower to just keep shooting and
  1572. 58:00shooting and shooting and eventually
  1573. 58:02there was nothing of his left on one
  1574. 58:04half of the board.
  1575. 58:06>> Obliteration.
  1576. 58:08>> Yeah. Yeah. It's um uh again
  1577. 58:10probabilities and just elimination of
  1578. 58:12those probabilities and okay well I
  1579. 58:14think you're going to try this and if
  1580. 58:16I'm right about it great if I'm wrong
  1581. 58:19about it uh well like I said that's why
  1582. 58:23I don't make a plan.
  1583. 58:26>> You got to be able to pivot, mate. That
  1584. 58:28sounds like you do really well in
  1585. 58:29pivoting with this team, which is so
  1586. 58:31good to hear. Um,
  1587. 58:34which are the most favorable matchups in
  1588. 58:37terms of factions or teams? Like is it
  1589. 58:40elite teams that you love going into?
  1590. 58:43>> Oh, elites. Elites.
  1591. 58:44>> Yeah, hands you're obliteration, right?
  1592. 58:49>> A I've got two models with AP2 on them
  1593. 58:52the entire time. I've got another model
  1594. 58:54with an with AP2 on it once. I've got
  1595. 58:57two other models with piercing one on
  1596. 59:00it. Uh, and then I've got the
  1597. 59:02technoarchchaeologist who's got a lethal
  1598. 59:06five dev 3 weapon on him.
  1599. 59:08>> Um,
  1600. 59:09>> yeah, it's it's pretty most of the time
  1601. 59:12when I go into an elite elite team, I'll
  1602. 59:14usually be taking something like Steel
  1603. 59:17Intel because I know that
  1604. 59:19>> I know that I'm going to kill them.
  1605. 59:21>> Um,
  1606. 59:23[snorts]
  1607. 59:23>> most of the time that's one of the games
  1608. 59:25I usually get four points on the kill.
  1609. 59:27Um,
  1610. 59:30>> uh, yeah, I just I just out activate and
  1611. 59:32wait basically.
  1612. 59:34>> And then the moment you've got a threat
  1613. 59:36too far up the field, okay, cool. I can
  1614. 59:38jump on that and finish it off before
  1615. 59:39anything happens.
  1616. 59:41>> Um,
  1617. 59:42>> yeah,
  1618. 59:43>> Death Watch is a bit trickier
  1619. 59:46um than most elite teams. And that's
  1620. 59:48just simply because of their uh double
  1621. 59:50counteract, like the ability to do two
  1622. 59:52actions. Um because often I need to be
  1623. 59:55within two of them and then oh great if
  1624. 59:57I've mistimed my sequencing then they'll
  1625. 59:59just switch to engage on the counteract
  1626. 1:00:01charge and fight me.
  1627. 1:00:03>> Yeah.
  1628. 1:00:04>> Or even worse shoot and charge me.
  1629. 1:00:07[laughter]
  1630. 1:00:08Um,
  1631. 1:00:09>> remember
  1632. 1:00:13I remember at the purge uh I saw all the
  1633. 1:00:15elites up in Sydney and I was licking my
  1634. 1:00:17lips with anticipation and then of the
  1635. 1:00:20seven games. Sorry. Yeah, of the seven
  1636. 1:00:23games I think I went into elves six
  1637. 1:00:25times.
  1638. 1:00:26>> Wow.
  1639. 1:00:27>> And I didn't want to go into elves once.
  1640. 1:00:29>> Are they your worst matchup?
  1641. 1:00:31>> Uh, it wasn't one that I was looking
  1642. 1:00:33forward to. Um, Battle Cade did have the
  1643. 1:00:37the buff of the double dash at that
  1644. 1:00:39point though. And uh
  1645. 1:00:40>> ah yeah,
  1646. 1:00:41>> a lot of the opponents while I did try
  1647. 1:00:43to explain it as best I could at the
  1648. 1:00:45start, they didn't understand the threat
  1649. 1:00:48s the threat risk until it's on the
  1650. 1:00:50board put in front of them and uh when
  1651. 1:00:52they see that model move 9 in up the
  1652. 1:00:54field and he hasn't even activated yet,
  1653. 1:00:56they're just like, "Oh, holy." Yep. Yep.
  1654. 1:00:59That's that's what this team's now doing
  1655. 1:01:01these days.
  1656. 1:01:04And who do you dread seeing now that
  1657. 1:01:05you've been nerfed? Who do you dread
  1658. 1:01:06seeing across the board?
  1659. 1:01:08>> Uh, honestly, I haven't played them
  1660. 1:01:09since they've been nerfed.
  1661. 1:01:11>> Yeah. Right.
  1662. 1:01:12>> Yeah. Like, um, uh, I have had quite a
  1663. 1:01:16fair bit on in my personal life, so I
  1664. 1:01:17wasn't able to get too many games in.
  1665. 1:01:19Everything got sorted a few weeks ago
  1666. 1:01:21and we had a tournament coming up, so I
  1667. 1:01:23just switched to Worm Blade because,
  1668. 1:01:24well, they're my my loves.
  1669. 1:01:27>> Yeah.
  1670. 1:01:28>> Um,
  1671. 1:01:30yeah. And it's uh it's just been just
  1672. 1:01:31been last week when all of us guys down
  1673. 1:01:33here in Melbourne have all started to
  1674. 1:01:34get together and uh start to do our
  1675. 1:01:37practice for Worlds. Um but yeah, I
  1676. 1:01:40should get a good scrimmage in with
  1677. 1:01:41them. Um
  1678. 1:01:43uh what is it? Exodites everybody seems
  1679. 1:01:46to be quite worried about at the moment,
  1680. 1:01:47but I've only had a couple of I've had
  1681. 1:01:50two games into Exodites and I think the
  1682. 1:01:53game was done pretty early on pretty
  1683. 1:01:56early on in turning point one to tell
  1684. 1:01:57you the truth.
  1685. 1:01:58>> Yeah. Right. Oh, just um yeah, the
  1686. 1:02:01Exodite player has to be ridiculously
  1687. 1:02:03careful of where things are placed and
  1688. 1:02:06then by that stage it's I can just run
  1689. 1:02:09over the top and there's just too much
  1690. 1:02:11too much firepower for them to deal
  1691. 1:02:12with.
  1692. 1:02:14>> Yeah.
  1693. 1:02:15and and tell me
  1694. 1:02:18if there was a piece of advice you'd
  1695. 1:02:20give to someone taking this team to a
  1696. 1:02:22tournament or a competitive match in the
  1697. 1:02:25next couple of weeks, what would be
  1698. 1:02:28something you you'd give them in
  1699. 1:02:30partying?
  1700. 1:02:34>> Guns don't kill people. R-rolls kill
  1701. 1:02:36people. [laughter]
  1702. 1:02:42H. So, make sure make sure you got your
  1703. 1:02:44R- rolls up because otherwise you won't
  1704. 1:02:45kill anything.
  1705. 1:02:47>> Yeah. Okay. Yeah, because you're hitting
  1706. 1:02:49on fours most of the time, right?
  1707. 1:02:51>> I can tell you every single time I've
  1708. 1:02:53had all my R-rolls up, I've rolled five
  1709. 1:02:55crits. And every single time I've got
  1710. 1:02:57nothing up, I have missed every single
  1711. 1:02:58shot.
  1712. 1:03:00>> Yeah. Wow.
  1713. 1:03:01>> I don't think I've made a single four up
  1714. 1:03:02unless there's rerolls on the person.
  1715. 1:03:04>> Wow. So, that's the trick. That's the
  1716. 1:03:06blessing. The rerolls. Exactly.
  1717. 1:03:09>> Praise be the omnisiah. A one 0 0 1 0 0.
  1718. 1:03:14[laughter]
  1719. 1:03:15[sighs and gasps]
  1720. 1:03:15>> Burky, what's next for you, mate? Aside
  1721. 1:03:18from Worlds, are you gonna beyond the
  1722. 1:03:20practice? Are there any is there
  1723. 1:03:22anything coming up that you're going to
  1724. 1:03:23get stuck into prior?
  1725. 1:03:25>> Oh, well, we've got a couple of quick
  1726. 1:03:27tournaments uh coming up in Melbourne.
  1727. 1:03:29Um on I think we've got a two day on I
  1728. 1:03:34think it's a Halloween weekend. It's the
  1729. 1:03:36Melbourne Spooktacular, I think it's
  1730. 1:03:38called.
  1731. 1:03:38>> Spooktacular. Nice. Where's that at?
  1732. 1:03:40>> Um, uh, I'm pretty sure that one is at a
  1733. 1:03:44place called Warplings, which is, uh,
  1734. 1:03:45over in Flemington. It's a, yeah, gaming
  1735. 1:03:47club over in Flemington.
  1736. 1:03:49>> Um,
  1737. 1:03:50>> and then we have just our other usual
  1738. 1:03:52monthly at, uh, Plenty of Games in the
  1739. 1:03:54city.
  1740. 1:03:55>> Nice, nice, nice. Both great spots. Both
  1741. 1:03:58great spots.
  1742. 1:03:59>> Yeah. Good, good last couple of chances
  1743. 1:04:01to get a good few drills into um into
  1744. 1:04:05Battleclaid before Worlds.
  1745. 1:04:08Um, and then I might I might start
  1746. 1:04:10noodling around with Sanctifiers or XV
  1747. 1:04:11Battles Suits next year.
  1748. 1:04:13>> Oh. Oh, nice. Both both great teams,
  1749. 1:04:17right?
  1750. 1:04:17>> Oh, I played my first game with XV
  1751. 1:04:19battlesuits a couple of days ago and Oh
  1752. 1:04:21my goodness, they just fit like a glove.
  1753. 1:04:24>> Yeah, they're a very different team, but
  1754. 1:04:27yeah, if if you get your head around how
  1755. 1:04:29to play them, they're definitely
  1756. 1:04:30something that can Yeah. pack a punch as
  1757. 1:04:34well as mess with your opponent.
  1758. 1:04:36>> Oh, yeah. Yeah, that that's definitely
  1759. 1:04:37one got to be one of my favorite things
  1760. 1:04:39to do in this game is just completely
  1761. 1:04:40mess with my opponent. Either that or
  1762. 1:04:42just give you a list of bad options to
  1763. 1:04:44take
  1764. 1:04:45>> and chain snares don't work anymore on
  1765. 1:04:46them, right?
  1766. 1:04:48>> Oh, exactly. [laughter]
  1767. 1:04:53>> Awesome, Bucky. Well, mate, we're at the
  1768. 1:04:55top of the hour. It's been a great
  1769. 1:04:57session. Thanks so much for your
  1770. 1:04:58insights. I know there's a bunch of
  1771. 1:05:00people who would just get pure value
  1772. 1:05:02from the conversation we just had. So
  1773. 1:05:05mate, massive thank you.
  1774. 1:05:08>> Ah, no worries. Thank you very much for
  1775. 1:05:10having me, B. It's always a pleasure.
  1776. 1:05:12>> Absolute pleasure, mate. Can't hopefully
  1777. 1:05:14get to see you at the Purge next year.
  1778. 1:05:16We did miss you at KTSO, so hopefully we
  1779. 1:05:19have your presence at the Purge, but
  1780. 1:05:21>> I I nearly nearly got up to KTSO. I
  1781. 1:05:24tried to book tickets on the Thursday,
  1782. 1:05:27but unfortunately it was $900 up to
  1783. 1:05:29Sydney on the Friday night.
  1784. 1:05:31>> Mate, that late tax is ridiculous. That
  1785. 1:05:33late tax.
  1786. 1:05:34>> Oh, no. was uh
  1787. 1:05:35>> we had the NFL on in Melbourne that
  1788. 1:05:37Friday.
  1789. 1:05:38>> Oh wow, that would have smashed you for
  1790. 1:05:41sure. For sure. Well, mate, [snorts]
  1791. 1:05:43>> there's a spot for you at the Purge next
  1792. 1:05:46year. Can't wait to host you, mate.
  1793. 1:05:48>> You know I'll be out there.
  1794. 1:05:50>> Thank you, brother. Listeners, thank you
  1795. 1:05:52so much for sticking around until the
  1796. 1:05:54end. I'm sure you've gained as much
  1797. 1:05:56knowledge as I have about these dirty,
  1798. 1:05:58janky robots that are there to ruin your
  1799. 1:06:01game. And we'll [music] catch you on the
  1800. 1:06:03next one. Thanks. So much perky.

About this transcript

This page contains the full transcript of Episode 49: Masterclass with... Battleclade and Bourkey from AU! by Good Times Rolled, generated from the public captions YouTube serves with the video. The transcript has 11,579 words across 1,800 segments, with the original timestamps preserved so you can click any line to jump to that moment in the embedded player.

What you can do with it

Use the transcript to take notes, quote the speaker, build a study guide, generate a summary with ChatGPT or Claude via the YouTube Summary tool, or export it as a timed subtitle file with YouTube to SRT. You can also re-open it in the transcriber to choose a caption track available on the video.

Free YouTube transcript tool

YouTube2Text is a free YouTube transcript generator — no signup, no daily limit. Paste any YouTube link and get the full transcript instantly, with timestamps, click-to-jump, caption language selection, AI prompts for ChatGPT, Claude, and Gemini, and exports to TXT, SRT, VTT, or Markdown.