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Ep.1 Mesh editing (sculpting) - From AI to Game-ready — Transcript

by Stefan 3D AI · 3,475 words · 497 segments · language en · Watch on YouTube

Full transcript

  1. 0:00In this video we're gonna learn how to
  2. 0:02turn AI generated model into game ready and
  3. 0:05this episode will be about mesh editing also
  4. 0:08known as sculpting.
  5. 0:10Hey guys this is Stef and many of
  6. 0:11you ask about simple tutorial how to do
  7. 0:14edits, enhance 3d models you create in 3d
  8. 0:17AI tools and how to actually bring them
  9. 0:20to production, do some small changes and I
  10. 0:22know a lot of people started to play
  11. 0:25with 3d AI tools without any knowledge and
  12. 0:28this tutorial is just for you so you
  13. 0:30get that bare minimum of knowledges so you
  14. 0:33can actually edit your model, enhance it, use
  15. 0:36it wherever you want like for videos, for
  16. 0:38games and it is easier than you can
  17. 0:41imagine.
  18. 0:41Let's get started.
  19. 0:42So for this tutorial we created this nice
  20. 0:45dino and you can see the reference images
  21. 0:47we used high temp 3d there is a
  22. 0:50video on my channel how you can use
  23. 0:52it and so far I think it is
  24. 0:54most accurate to the model providing like with
  25. 0:56a lot of nice details.
  26. 0:58So we're gonna use blender for all the
  27. 1:00tutorials because it's free, it's amazing, it's powerful
  28. 1:04and you can almost do everything you need
  29. 1:06here.
  30. 1:07So how to open the model you basically
  31. 1:09export something into GLB, here is my exported
  32. 1:12GLB I'll drag and drop it here, do
  33. 1:15not change any setting, press import GLT wait
  34. 1:18a while and here is my model.
  35. 1:20So that's it.
  36. 1:21Also before we start let me introduce you
  37. 1:24to some very basic controls that we will
  38. 1:26be using along the video and I think
  39. 1:28that's more than enough to get acquainted with
  40. 1:31the blender.
  41. 1:31Camera controls.
  42. 1:32So the first one is wheel, by pressing
  43. 1:35the wheel we can actually rotate the camera
  44. 1:37and that's super easy.
  45. 1:38Another thing is that with pressing a wheel
  46. 1:41and also pressing shift we can actually pan
  47. 1:44the camera like this.
  48. 1:45So this combination of keys is more than
  49. 1:48enough like to get in every position that
  50. 1:51we might need.
  51. 1:52But there is another very useful hotkey that
  52. 1:55called tilde the key before one on the
  53. 1:58keyboard and when you press it and hold
  54. 2:01you will have this sort of menu and
  55. 2:03if we drag mouse to one of the
  56. 2:06view and release the tilde then it will
  57. 2:10actually rotate the camera and we can always
  58. 2:12continue using wheel.
  59. 2:14Also we'll be using like simple mods as
  60. 2:17move rotate and scale and you can actually
  61. 2:19switch between them here on the left side.
  62. 2:22Now let's move on to the sculpting.
  63. 2:24So the first thing we'll do we'll remove
  64. 2:25the material and do some cleanup after AI
  65. 2:28generation.
  66. 2:29We'll do retexturing in the next videos because
  67. 2:31we'll change the geometry the current texture will
  68. 2:34not be aligned and we'll remove it and
  69. 2:36we'll redo that in the next videos.
  70. 2:38So we need to press on the material
  71. 2:41tab which is this one and then press
  72. 2:44a minus button which will remove the texture
  73. 2:46and we also change modes to solid so
  74. 2:50we only see the geometry and focus on
  75. 2:52it.
  76. 2:52Okay so let's decide what we're gonna change
  77. 2:55on the model.
  78. 2:56We will remove the eyes and replace them
  79. 2:59with spheres.
  80. 3:01We'll also redo the tooth.
  81. 3:04We're smoothing the transition to this pattern on
  82. 3:06a belly.
  83. 3:07We will rework the stripes to make them
  84. 3:11more accurate and appealing.
  85. 3:12There is a problem on the claws we
  86. 3:15will make them more accurate.
  87. 3:17Yeah you can see this these areas and
  88. 3:19under the tail we also extend the pattern
  89. 3:21and make it more accurate and maybe some
  90. 3:24small adjustments here.
  91. 3:26Guys before we continue I really need to
  92. 3:28know if you need this video and I'll
  93. 3:30need to continue creating more tutorials like this.
  94. 3:33Drop a comment, like and subscribe and let
  95. 3:35me know if that was useful or what
  96. 3:37to improve.
  97. 3:38And always remember you can find me on
  98. 3:40a discord and I'll happy to help with
  99. 3:42anything related to 3D AI tools.
  100. 3:44Let's go.
  101. 3:45Okay so let's get it started.
  102. 3:46First thing we'll do we'll go to edit
  103. 3:48mode by pressing this.
  104. 3:50Then we will go to the edge mode
  105. 3:53by pressing this button.
  106. 3:54Press a button on the keyboard and after
  107. 3:57we are inside the edge mode by pressing
  108. 4:00right mouse button you will need to find
  109. 4:03clear sharp and press it.
  110. 4:05That will basically remove sharp edges.
  111. 4:07A very important step so our model is
  112. 4:10rendered properly.
  113. 4:11You can also see all mouse buttons and
  114. 4:14keyboard buttons that I press here so don't
  115. 4:17get lost.
  116. 4:17And now we are ready to go into
  117. 4:19the sculpting mode.
  118. 4:20So let's go to the mode and sculpting
  119. 4:22mode.
  120. 4:23So the first thing we need to do
  121. 4:25is to remesh it and basically that will
  122. 4:27add more polygons so whenever we use brushes
  123. 4:30the geometry looks smooth.
  124. 4:33So in this example we will try to
  125. 4:35do voxel size or 0.002. We'll press
  126. 4:41remesh.
  127. 4:42We'll have to wait a little bit and
  128. 4:44then we'll see if the geometry still look
  129. 4:47decent.
  130. 4:48You can actually play with the button to
  131. 4:50see if that's enough for your case.
  132. 4:52You can basically paint something with the clay
  133. 4:55brush by simply pressing the left button and
  134. 4:58moving around and if the result is smooth
  135. 5:01then probably the resolution is enough.
  136. 5:03If it's too smooth and there's too much
  137. 5:06vertices and it's too laggy try to get
  138. 5:09resolution higher but if it's not enough try
  139. 5:12to get resolution lower.
  140. 5:13So in our case 0.002 is just
  141. 5:17enough and we'll be continuing.
  142. 5:19Another cool thing is that if you work
  143. 5:21with symmetric models such as mine we can
  144. 5:24actually split it into the half and mirror
  145. 5:27it and then do changes on one side
  146. 5:30and the other side will be mirrored and
  147. 5:32will save a lot of time.
  148. 5:33So the first thing we'll go to the
  149. 5:35front view.
  150. 5:36We go to the edit mode, wireframe mode
  151. 5:38and we'll also activate x-ray mode.
  152. 5:41So whenever we select it will also select
  153. 5:43something behind the model.
  154. 5:45We'll try to select the exactly the half
  155. 5:47of the model.
  156. 5:48In blender selectors, masks and brushes has option
  157. 5:52to invert the use if you hold the
  158. 5:55ctrl.
  159. 5:56So here you can see by holding ctrl
  160. 5:58and doing the selection I can deselect some
  161. 6:00area.
  162. 6:01Without ctrl it will actually select it.
  163. 6:03Now it looks almost perfect and we'll press
  164. 6:06x on the keyboard and delete faces.
  165. 6:09All right now we can go back to
  166. 6:11the object mode.
  167. 6:12Let's find and add mirror modificator and choose
  168. 6:15x on the axis.
  169. 6:16It might be a different axis in your
  170. 6:18case depends on where the model is rotated
  171. 6:20but yeah.
  172. 6:21We also activate the clipping option.
  173. 6:23If everything seems fine we can actually press
  174. 6:26that arrow down and press apply.
  175. 6:29Now this is a solid model and we
  176. 6:30know 100% that two sides are identical.
  177. 6:34Now when we go to the sculpt mode
  178. 6:36we need to make sure the sculpting the
  179. 6:39mirror mode activated at this one and all
  180. 6:42the changes will be mirrored.
  181. 6:44But since we did change the geometry in
  182. 6:46object mode it will not hurt to do
  183. 6:48remesh once again and after that done we
  184. 6:50are ready to do sculpting.
  185. 6:52Here are a few hotkeys I will be
  186. 6:54using in sculpting.
  187. 6:55So the first one is F and it
  188. 6:58is for changing the brush size very easily.
  189. 7:01So you just press and hold F and
  190. 7:03move your mouse and left to right and
  191. 7:05see what brush size you want.
  192. 7:07Press left mouse button to confirm.
  193. 7:09You can alternatively change it here the strength
  194. 7:12and the radius.
  195. 7:13Also we'll be using M for masking and
  196. 7:17we'll often use ctrl to do inverse action.
  197. 7:21So for example if I'm in the mask
  198. 7:22and paint something and hold ctrl it will
  199. 7:24actually remove the mask.
  200. 7:26Same for the brushes if I do add
  201. 7:28something and then I press ctrl it will
  202. 7:31actually inverse the action.
  203. 7:33Okay so we're gonna start with eyes.
  204. 7:36So the first thing we'll choose the mask
  205. 7:37we'll set the convenient size and we'll try
  206. 7:41to paint the eye.
  207. 7:43Don't forget to make sure the mirror mode
  208. 7:46is selected.
  209. 7:47Okay so we'll try to paint an eye
  210. 7:50and then we'll try to remove the eyeball
  211. 7:53as it is right now just simply moving
  212. 7:56it back and adding a custom 3d ball.
  213. 7:59So here I already finished painting the mask
  214. 8:01and then we can go to the mask
  215. 8:04and press sharpen mask that will make it
  216. 8:07like sharper.
  217. 8:09With the ctrl we'll remove some areas and
  218. 8:11we'll add an area to make it final
  219. 8:13and accurate.
  220. 8:14When it's done let's do the following.
  221. 8:16We'll go to the mask and we'll invert
  222. 8:18the mask.
  223. 8:19So how mask work?
  224. 8:21The masked area will basically not affected by
  225. 8:24any brushes.
  226. 8:25Now what we can do is go and
  227. 8:27choose elastic grab make it bigger and let's
  228. 8:30try to just push this eyeball inside.
  229. 8:34It is as simple as we use our
  230. 8:36hands.
  231. 8:37Now we'll choose inflate and with the ctrl
  232. 8:41we'll actually deflate it inside and by painting
  233. 8:45it will just move push it inside.
  234. 8:49All right so here is the current result
  235. 8:52and that is more or less enough.
  236. 8:55Now we'll choose the smoothen brush reduce a
  237. 8:58little bit strange and smoothen the edges.
  238. 9:01Also smooth brush is always available by pressing
  239. 9:04shift.
  240. 9:05You don't have to switch to the smooth
  241. 9:07brush you can work with any other brush
  242. 9:09press shift smoothen and continue using that brush.
  243. 9:12Now when this is done let's go to
  244. 9:14the mask and press clear mask and now
  245. 9:16we need to just fix the eyeball.
  246. 9:20We'll just use the smoothen mask with the
  247. 9:22smaller radius and just move the mouse around
  248. 9:26and make it smoother.
  249. 9:28When we are back to in a object
  250. 9:30mode let's press shift a go to the
  251. 9:33mesh and let's create uv sphere.
  252. 9:36Let's rotate it by 90 degree so it
  253. 9:39looks like this.
  254. 9:40Then let's move it a bit higher let's
  255. 9:44scale it by dragging that inner circle.
  256. 9:46You can also do that by hot keys
  257. 9:49but here I'm showing like how you can
  258. 9:51use this gizmos.
  259. 9:52Okay at this stage what we're gonna do
  260. 9:54is that to go to the object we'll
  261. 9:57set the origin to the 3d cursor and
  262. 10:01the 3d cursor must be located in the
  263. 10:04word origin.
  264. 10:05If it's not located there don't worry you
  265. 10:08can always go to the view and there
  266. 10:10is a 3d cursor and just make sure
  267. 10:12this one is everywhere zero.
  268. 10:15This is how you can change 3d cursor
  269. 10:17to zero.
  270. 10:18Why do we need it is just so
  271. 10:20we can set a mirroring correctly.
  272. 10:22So the origin basically is that point that
  273. 10:25you drag to move the object or the
  274. 10:27point relatively to which the object is moved.
  275. 10:31All right when the origin is in place
  276. 10:34we can add the modifier called mirror again
  277. 10:37and we can see that it's here.
  278. 10:40Also while in object mode press right mouse
  279. 10:43button and add shade out the smooth that
  280. 10:46will result in modifier.
  281. 10:49Then we can go back to the edit
  282. 10:50mode and let's adjust our eye.
  283. 10:54Okay let's scale it a little bit let's
  284. 10:56find the right position smooth to select whole
  285. 10:59object just press a on the keyboard.
  286. 11:01Okay and I think that's enough let's go
  287. 11:04back to object mode and let's select the
  288. 11:08dino again and go to adjust the eye
  289. 11:12hole a little bit.
  290. 11:14Let's use elastic wrap to adjust the shape
  291. 11:17of the eye hole.
  292. 11:19Again it's very simple press and drag and
  293. 11:21it will be adjusted.
  294. 11:23Also let's use the clay brush to inflate
  295. 11:26some areas around the eye.
  296. 11:28Okay so let this right side okay like
  297. 11:31that let's smoothen it a little bit can
  298. 11:35reduce the strength a little bit.
  299. 11:37Let's adjust the shape here a little bit
  300. 11:40so it's look exactly as an eyeball.
  301. 11:44Okay and now I think we're happy with
  302. 11:46the eyes let's move on to the teeth.
  303. 11:49So what we're gonna do is first mask
  304. 11:52the teeth and to try to remove them
  305. 11:54there is a different mask called box mask.
  306. 11:57This button is mask and this is a
  307. 12:00box mask.
  308. 12:01Okay and with the box mask it can
  309. 12:03be projected from you and we can select
  310. 12:05them like this go to normal mask and
  311. 12:09just paint on top.
  312. 12:11Okay we now selected almost everything just final
  313. 12:14touches.
  314. 12:15Now you can see the opposite side is
  315. 12:17also selected because the mirror mode is activated
  316. 12:20and if you accidentally select something wrong but
  317. 12:23press ctrl and paint on top and it
  318. 12:25will invert.
  319. 12:25When the job is done let's go to
  320. 12:28the mask and invert the mask and we'll
  321. 12:31select the line project and by simple move
  322. 12:34like this we can actually cut the whole
  323. 12:37geometry.
  324. 12:38Now we can smoothen these areas a little
  325. 12:41bit but most likely will not be enough
  326. 12:43so here is another cool thing in sculpting
  327. 12:47that called dynamic retopology.
  328. 12:50So we'll first clean the mask we'll try
  329. 12:52smoothen it this part so you can see
  330. 12:56these small artifacts and to fix them let's
  331. 12:59activate dyne topo.
  332. 13:01Okay so let's try use clay brush with
  333. 13:03the ctrl to inflate the area and smoothen
  334. 13:06it with the shift pressed.
  335. 13:08We can also use brush called draw sharp
  336. 13:11with the ctrl and we can draw the
  337. 13:14line the separate separator line here.
  338. 13:18Okay and also use shift to smoothen when
  339. 13:20we happy right so you can always combine
  340. 13:23it like a smoothen this part.
  341. 13:25Now let's enable dyne topo.
  342. 13:28So first make sure on your object all
  343. 13:31the modifiers are applied if not you can
  344. 13:34simply apply it like that just press the
  345. 13:37arrow down apply and then you can enable
  346. 13:40dyne topo again.
  347. 13:41All right so basically what it does it
  348. 13:43recalculates the mesh and amount of polygons dynamically
  349. 13:46when you actually work with it.
  350. 13:48So we'll use the clay brush again and
  351. 13:50we'll add something and it will recalculate the
  352. 13:53geometry the polygons and stuff and let's try
  353. 13:56to smoothen this now and you can see
  354. 13:59everything is fixed now but be careful use
  355. 14:01dyne topo only when you really add more
  356. 14:04geometry because it will constantly increase the amount
  357. 14:07of polygons and that might result into freezes
  358. 14:11and stuff sometimes if that's not required just
  359. 14:13disable that.
  360. 14:14Okay here is my result so far and
  361. 14:17I also disabled dyne topo and I think
  362. 14:20that's enough looks looks very good.
  363. 14:23Now let's go to the object mode and
  364. 14:26we're gonna create new twos.
  365. 14:28So it's very simple let's press shift a
  366. 14:31create mesh and cube then go to edit
  367. 14:34mode let's select the top face and delete
  368. 14:38it by pressing x and choosing like delete
  369. 14:41face.
  370. 14:42Let's scale it to smaller scale okay let's
  371. 14:45move it let's try to position it near
  372. 14:48the mouth let's add a modifier subdivision that
  373. 14:52will actually smoothen the geometry let's set it
  374. 14:55to 2.
  375. 14:56Let's also add outer smooth as before.
  376. 14:59Alright so now the shape looks correct go
  377. 15:02back to the edit mode and try to
  378. 15:04locate it with the rotating movement we can
  379. 15:07also scale it a little bit let's add
  380. 15:10more smooth so there are no any no
  381. 15:13artifacts.
  382. 15:14Okay we'll scale down the bottom polygon and
  383. 15:17extend it a little bit so here we
  384. 15:19can take a look on it from the
  385. 15:21bottom view to see that it actually fits
  386. 15:23top part of the mouse.
  387. 15:25Now when it's done we can actually duplicate
  388. 15:27it but make sure you are in edit
  389. 15:29mode that it will create additional geometry within
  390. 15:32the object not another object.
  391. 15:34Okay shift d duplicate and we can move
  392. 15:39it a little bit you can also press
  393. 15:40g to move it along the view and
  394. 15:44s on a keyboard to scale it.
  395. 15:46Here is our another twos following the same
  396. 15:48logic I just added the rest of the
  397. 15:51twos some are smaller and here you can
  398. 15:53see them now let's go to the add
  399. 15:55mirror modifier on the x-axis.
  400. 15:58Okay so our teeth are ready now let's
  401. 16:01go back to the sculpt node and I
  402. 16:03can see the artifact here that I want
  403. 16:04to fix let's press shift on the keyboard
  404. 16:07and just smoothen this area boom that's fix
  405. 16:11it as easy as it can be we
  406. 16:13just fix it that smoothen the area let's
  407. 16:15go to the side view elastic grab one
  408. 16:18of my favorite brushes all right a little
  409. 16:21bit here a little bit here make them
  410. 16:23a little bit more symmetric okay now let's
  411. 16:25move to the neck area so first of
  412. 16:28all I want to smoothen the transition and
  413. 16:31we'll use a smooth brush again let's basically
  414. 16:34smoothen all the stripes let's add the strength
  415. 16:38of the brush we also will smoothen the
  416. 16:40side stripe all along the body okay we'll
  417. 16:44completely remove the top stripes and we'll actually
  418. 16:50draw them ourself let's use draw sharp brush
  419. 16:54and we will gonna do we'll start from
  420. 16:58the middle because it's symmetric maybe we'll add
  421. 17:00more strength and let's start from the middle
  422. 17:03and draw the line nice so you can
  423. 17:07see this line looks way accurate and using
  424. 17:11like the pinch brush will narrow this area
  425. 17:15and look how better it looks now so
  426. 17:19actually continue doing the same use the draw
  427. 17:21sharp and then the pinch brush we can
  428. 17:24smoothen it with lower string okay so we'll
  429. 17:28do the the rest and look how beautiful
  430. 17:30I made it after 15 minutes now we're
  431. 17:33gonna try to modify the area under the
  432. 17:36tail so we'll use elastic wrap and first
  433. 17:38we'll modify the shape of the tail now
  434. 17:42let's choose the draw sharp brush again in
  435. 17:45a stroke menu let's choose line instead of
  436. 17:50space let's make it smaller holding F strength
  437. 17:54to 0.5 and let's try to make
  438. 17:58a line here you can see how line
  439. 18:00work instead of space you can experiment with
  440. 18:03another modes which one works best for you
  441. 18:05okay so here we go it's easier to
  442. 18:08draw the line sometimes but sometimes you better
  443. 18:11do that manually let's smoothen it a little
  444. 18:14bit with small strength and and use pinch
  445. 18:18brush to narrow this line all right look
  446. 18:22how good it is and we're gonna draw
  447. 18:24new sections okay so here are the results
  448. 18:27I just ended like doing the same process
  449. 18:30as we did for the front side now
  450. 18:32let's also add some small details we'll be
  451. 18:37using case sharp brush and we can make
  452. 18:40you know this small parts connected a little
  453. 18:43bit deeper and it adds like some cool
  454. 18:45effect all right now let's fix the claws
  455. 18:49so the first of course let's smoothen the
  456. 18:51geometry okay let's smooth around use elastic wrap
  457. 18:55to adjust the shape a little bit and
  458. 18:57at this stage we can use crease polish
  459. 19:00brush and basically add crease around right which
  460. 19:07will look way way more accurate than it
  461. 19:10was before look how beautiful it is let's
  462. 19:13use pinch also to narrow this a little
  463. 19:16bit okay so here is our claw and
  464. 19:20here I just finished all in the same
  465. 19:23manner look how beautiful they are the same
  466. 19:25exact thing we can do for the claw
  467. 19:28on the feet absolutely the same logic and
  468. 19:31here look how nice they look and as
  469. 19:34a final touch I want to go back
  470. 19:36to the neck and the body and with
  471. 19:39the line stroke for the jaw sharp brush
  472. 19:43we're gonna just make this one sharper more
  473. 19:47noticeable all right look way nicer let's also
  474. 19:51pinch it a little bit yeah and now
  475. 19:54the pattern is more prominent so here is
  476. 19:57our result look how beautiful it is we
  477. 20:00have our teeth we have our spheric eyeballs
  478. 20:04we fixed a lot of artifacts everything looks
  479. 20:07way smoother the pattern on the belly on
  480. 20:10the neck and the tail looks just amazing
  481. 20:12we fixed it all claws on hands on
  482. 20:16the feet and so on we kept pattern
  483. 20:18here we adjusted the shape of this area
  484. 20:21and here we are this is done so
  485. 20:23we just actually sculpted the model adjusted geometry
  486. 20:27until the perfect condition adjusted the artifacts of
  487. 20:31ei model adjusted the smoothness fixed some shading
  488. 20:34and so on in the next episode we're
  489. 20:37gonna look how to make the low poly
  490. 20:39version of it and big textures such as
  491. 20:42normal map and so on to follow the
  492. 20:44best practices of game ready models we'll also
  493. 20:47look into texturing and rigging so guys let
  494. 20:50me know if this tutorial actually works for
  495. 20:52it was easy to follow i'm reading all
  496. 20:55the comments and try to make next tutorial
  497. 20:57even better

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