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Ecommerce Page Redesign: UX/UI Tips to 3.5x Conversion — Transcript

by uxpeak · 1,363 words · 227 segments · language en · Watch on YouTube

Full transcript

  1. 0:00Same product, same price,
  2. 0:04same traffic.
  3. 0:06One of these pages converts at 2%, the
  4. 0:09other converts at 7%. That's not a small
  5. 0:12difference. That's three and a half
  6. 0:15times more revenue from the exact same
  7. 0:17visitors.
  8. 0:19So, what's different? [music]
  9. 0:20It's not the product. It's not even the
  10. 0:22offer. One page shows a product, the
  11. 0:25other one sells it. It's guiding someone
  12. 0:28from this looks interesting all the way
  13. 0:30to I need this. Answering questions
  14. 0:33before they're asked, removing doubts
  15. 0:35before they form, building trust at
  16. 0:37every single step. And every single
  17. 0:40decision that creates that difference,
  18. 0:43we're going to go through it right now.
  19. 0:46Before the user even reads the product
  20. 0:48name, their eyes hit a visual anchor. We
  21. 0:51added a subtle but clear best-seller
  22. 0:53badge right above the product title.
  23. 0:55This uses the halo effect. By
  24. 0:58immediately crowning the product with a
  25. 0:59status badge, whether you choose
  26. 1:01best-seller, new arrival, or top-rated,
  27. 1:05you frame the user's entire perception
  28. 1:07[music] of the product before they've
  29. 1:09read a single detail. It instantly
  30. 1:12elevates the item's perceived value.
  31. 1:15Right next to that, we fixed a massive
  32. 1:17missed opportunity with the imagery. The
  33. 1:19original design features an isolated
  34. 1:21product tub sitting on a plain empty
  35. 1:23background. When you sell a physical
  36. 1:25product online, the user can't pick it
  37. 1:28up. They have to mentally bridge the gap
  38. 1:30between that raw powder and the actual
  39. 1:32experience of consuming it.
  40. 1:34>> [music]
  41. 1:34>> We call this the imagination gap. The
  42. 1:37solution?
  43. 1:38We updated the hero image to show the
  44. 1:40tub right next to a freshly mixed icy
  45. 1:43glass of the greens and some sliced
  46. 1:45pineapple. The human brain processes
  47. 1:47images infinitely faster than text.
  48. 1:49We're answering the question, "What does
  49. 1:51this actually look like?" instantly. By
  50. 1:54making the product feel refreshing and
  51. 1:56appetizing, we lower the cognitive
  52. 1:58effort required to understand [music]
  53. 1:59its value. Perfectly round numbers like
  54. 2:01100, 200, or 500 subconsciously feel
  55. 2:05like an estimate, a placeholder, or
  56. 2:08worse, fake. We updated this to a highly
  57. 2:11specific 4.9 stars and 221
  58. 2:15reviews.
  59. 2:16Specific numbers feel much more
  60. 2:18authentic and believable to a shopper.
  61. 2:21We also added a subtle fire icon with
  62. 2:23the text 500 plus sold this week.
  63. 2:26Instead of the user thinking, "Should I
  64. 2:28be the first person to risk trying
  65. 2:30this?" they think, "Wow, hundreds of
  66. 2:32people are buying this right now. It
  67. 2:34must be great." It's a powerful trust
  68. 2:36anchor that naturally encourages them to
  69. 2:38join the crowd. Next, let's look at how
  70. 2:41users interact with the page [music] to
  71. 2:42pick their flavor. The old design hid
  72. 2:45the options inside a standard drop-down
  73. 2:47menu. Drop-downs are often considered
  74. 2:49lazy design because they force the user
  75. 2:51to click, scroll, and read just [music]
  76. 2:53to see what their basic options are. We
  77. 2:55brought these options out into the open
  78. 2:57using clear visual swatches with little
  79. 3:00fruit icons. The user can [music]
  80. 3:02instantly see their three choices
  81. 3:04without doing any work. But we pushed
  82. 3:06the UI further to solve a very specific
  83. 3:08user fear. When buying a health drink,
  84. 3:11the biggest question is, "What if this
  85. 3:12tastes awful?" To ease [music] this
  86. 3:14worry without cluttering our clean
  87. 3:16layout, we added a helpful
  88. 3:18micro-interaction.
  89. 3:19>> [music]
  90. 3:20>> When a user hovers over a flavor like
  91. 3:22kiwi, a small tooltip smoothly appears
  92. 3:25saying, "Light, [music] tart, and not
  93. 3:27overly sweet." Good UX anticipates
  94. 3:31questions and delivers reassuring
  95. 3:32information at the exact moment of
  96. 3:35hesitation.
  97. 3:36At this point, you might be wondering,
  98. 3:38"How do you know the best way to
  99. 3:40actually improve a specific part of
  100. 3:42design? How do you know which layouts
  101. 3:44will get people to buy? [music] And
  102. 3:46where do you even look for that
  103. 3:47inspiration?"
  104. 3:49The reality is, top designers don't rely
  105. 3:51on gut feeling or try to reinvent the
  106. 3:53wheel. We study what is already proven
  107. 3:56to work at the highest level. And the
  108. 3:58fastest way we do that is with Mobbin,
  109. 4:00the sponsor of this video. Mobbin is our
  110. 4:02ultimate design cheat code. It's a
  111. 4:04massive library of the most successful
  112. 4:06sites and apps on the planet. You can
  113. 4:08search for shopping or health [music]
  114. 4:09and instantly get inspired by top brands
  115. 4:11like Seed or Hims. You get to see
  116. 4:13exactly how they structure the pricing
  117. 4:15cards, hero images, and trust elements
  118. 4:18pixel by pixel. It basically hands you
  119. 4:21the proven blueprint of what's
  120. 4:23converting instead of having to guess.
  121. 4:25If you want to stop designing in the
  122. 4:27dark, design with absolute confidence,
  123. 4:29and save hours on every project, hit the
  124. 4:32first link in the description to check
  125. 4:33out Mobbin and grab 20% off. Let's move
  126. 4:36to the next section. This is the most
  127. 4:38critical area of the entire screen. This
  128. 4:41is where a great UX designer stops just
  129. 4:43making things look nice and actively
  130. 4:46increases a brand's average order value.
  131. 4:49The original UI used standard stacked
  132. 4:52radio buttons for one-time purchase
  133. 4:54versus subscribe and save. Radio buttons
  134. 4:57present two visually equal choices,
  135. 4:59which usually causes users to default to
  136. 5:01the lowest immediate risk, the one-time
  137. 5:04purchase. We completely rebuilt this
  138. 5:06using dynamic side-by-side selection
  139. 5:09cards to create a much smoother flow. By
  140. 5:11default, the subscribe card is selected.
  141. 5:15It has a gently tinted background and
  142. 5:16features a green most popular tag.
  143. 5:19>> [music]
  144. 5:19>> We are visually guiding the user toward
  145. 5:22the best value option. To handle their
  146. 5:25fear of getting locked into a contract,
  147. 5:27we brought the reassuring details
  148. 5:29directly inside the box. Save 15%,
  149. 5:33cancel anytime, and priority dispatch.
  150. 5:36We calm their financial worries at the
  151. 5:38exact second they're making the
  152. 5:40decision.
  153. 5:41But what happens when the user does
  154. 5:43click one-time purchase? We don't just
  155. 5:46give up. The UI smoothly expands to
  156. 5:49reveal tiered bundle options. A
  157. 5:51one-month supply, a two-month supply
  158. 5:53with 10% discount, and a three-month
  159. 5:56supply with 20% discount. By using
  160. 5:59progressive disclosure, we keep the
  161. 6:01initial interface clean, but reward the
  162. 6:03user's click with new money-saving
  163. 6:05options. This gives the user total
  164. 6:08autonomy while intelligently
  165. 6:09incentivizing a larger upfront purchase.
  166. 6:12If you enjoy this kind of thinking
  167. 6:14behind UI design, the psychology, the
  168. 6:16small interaction details, the way tiny
  169. 6:19changes can completely change how people
  170. 6:21[music] view your designs. This is
  171. 6:23exactly what we break down inside the UI
  172. 6:25UX Playbook. It's a practical guide
  173. 6:27where we walk through real UI patterns
  174. 6:29and explain why they work, how they
  175. 6:31influence user decisions, and how you
  176. 6:33can apply them in your own designs.
  177. 6:35Because good design is rarely about
  178. 6:37making something just look nice. It's
  179. 6:39about understanding what the user is
  180. 6:41thinking, [music]
  181. 6:42where they might hesitate, and how small
  182. 6:44design choices can guide them smoothly
  183. 6:46through [music] an experience. If you
  184. 6:48want to get better at spotting these
  185. 6:49opportunities in your own work, you can
  186. 6:51check out the UI UX Playbook at
  187. 6:53uxpeak.com.
  188. 6:54And as a small thank you for watching
  189. 6:56the channel, you can use the code
  190. 6:58playbook50 for a 15% discount. The link
  191. 7:01is in the description if you'd like to
  192. 7:02explore [music] it.
  193. 7:03Finally, let's look at the button and
  194. 7:05the trust badges underneath it. The
  195. 7:07[music] original button simply says,
  196. 7:09"Add to cart." followed by generic text
  197. 7:12points. Free shipping, money back, made
  198. 7:15in USA. Add to cart is purely
  199. 7:17transactional language. It reminds the
  200. 7:19user that they're about to spend money.
  201. 7:21And generic badges like free shipping
  202. 7:23don't build deep trust anymore because
  203. 7:25shoppers expect [music] them. The
  204. 7:27solution? We softened the primary button
  205. 7:29copy to add to cart start my journey.
  206. 7:33This subtle shift makes clicking feel
  207. 7:35less like a purchase and more like a
  208. 7:37positive step in their health routine.
  209. 7:40Beneath that, we replaced the generic
  210. 7:43text with custom illustrated icons
  211. 7:45tailored to what a health-conscious
  212. 7:47shopper actually cares about. 100%
  213. 7:50vegan, a 60-day guarantee, and most
  214. 7:53importantly, third-party tested for
  215. 7:56heavy metals. We are actively answering
  216. 7:59their unspoken questions about safety
  217. 8:01and quality.
  218. 8:02Now, let's take one last look at where
  219. 8:05we started
  220. 8:07and where we ended up.
  221. 8:09It's a night and day difference, right?
  222. 8:11>> [music]
  223. 8:11>> I'm really curious to hear from you all.
  224. 8:13Which of these changes do you think
  225. 8:14moves the needle the most? Drop a
  226. 8:16comment down below and let me know your
  227. 8:18thoughts.

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