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Easy Clothing with AI for Any Character — Best Workflow — Transcript

by Stefan 3D AI · 3,553 words · 1,073 segments · language en · Watch on YouTube

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  1. 0:00This entire character's outfit
  2. 0:01was made with AI.
  3. 0:03It is game ready
  4. 0:04and moves with clothing
  5. 0:06physics.
  6. 0:07And I did not
  7. 0:07use any specific software
  8. 0:09like Marvelous Designer.
  9. 0:11It is all possible
  10. 0:12to new AI workflow
  11. 0:13and amazing updates in
  12. 0:15Unreal Engine 5 .8.
  13. 0:17And of course, I'm
  14. 0:18gonna show you the
  15. 0:18whole workflow for clothing.
  16. 0:20How to get right
  17. 0:21reference image for generation.
  18. 0:23How to quickly prepare
  19. 0:24it and optimize.
  20. 0:25Gonna show you new
  21. 0:26cheat codes for rigging
  22. 0:27is we now can
  23. 0:28do that right in
  24. 0:29Unreal Engine.
  25. 0:30New chaos clothing is
  26. 0:32something amazing and very
  27. 0:33easy to start with.
  28. 0:34And I not show
  29. 0:35you just one approach
  30. 0:36but three.
  31. 0:37How to bring your
  32. 0:38clothing with new character.
  33. 0:39How to add starting
  34. 0:40clothing to existing character.
  35. 0:42And clothing with physics
  36. 0:44to unexisting character.
  37. 0:46I'm super excited.
  38. 0:47Hit that like button
  39. 0:48to support my channel.
  40. 0:49And let's get started.
  41. 0:50And of course we're
  42. 0:51gonna need to start
  43. 0:52with the reference.
  44. 0:53And here's one live
  45. 0:54hack that will save
  46. 0:55you a lot of
  47. 0:55time.
  48. 0:56Will you basically need
  49. 0:57an accurate screenshot
  50. 0:58or render of your
  51. 1:00character that you're gonna
  52. 1:01make clothing for?
  53. 1:03For sake of this
  54. 1:04video, let's keep things
  55. 1:05simple.
  56. 1:06And I'm gonna take
  57. 1:06Queenie mannequin from Unreal
  58. 1:08Engine.
  59. 1:09So here she is
  60. 1:10and we're gonna use
  61. 1:11her as an input
  62. 1:12and wear the garments
  63. 1:14on top of her.
  64. 1:15Again, you can do
  65. 1:16a full costume.
  66. 1:17That will help a
  67. 1:18lot with the proportion,
  68. 1:19pose and many things
  69. 1:20really.
  70. 1:21Or you can do
  71. 1:21just one part.
  72. 1:23That doesn't matter.
  73. 1:23I'm gonna show you
  74. 1:24different approaches.
  75. 1:25How we can solve
  76. 1:26that.
  77. 1:26To make it fun,
  78. 1:27I decided to go
  79. 1:28with this patchwork costume
  80. 1:30character.
  81. 1:30There will be plenty
  82. 1:31of things to animate
  83. 1:32with clothing physics later.
  84. 1:34And that's exactly what
  85. 1:35we're doing here today.
  86. 1:36Now, since I decided
  87. 1:37to go with the
  88. 1:38costume,
  89. 1:38we're gonna still need
  90. 1:39to extract parts.
  91. 1:41Generating all these parts
  92. 1:42such as head, boots,
  93. 1:45cloak, dress,
  94. 1:46all at once, that's
  95. 1:47not going to end
  96. 1:48well.
  97. 1:48So we're gonna quickly
  98. 1:49extract parts with this
  99. 1:50amazing
  100. 1:51props extraction node.
  101. 1:52For this video, same
  102. 1:53as before, I'm gonna
  103. 1:54use the DG Studio,
  104. 1:56which just released and
  105. 1:57got really appreciated by
  106. 1:58a community and my
  107. 1:59team.
  108. 2:00And they give crazy
  109. 2:01amount of free credits
  110. 2:02to start with.
  111. 2:03However, you can also
  112. 2:04repeat everything for free
  113. 2:06with just different set
  114. 2:07of tools.
  115. 2:08And for that, I
  116. 2:09do have a separate
  117. 2:09video where I explain
  118. 2:10best free 3D AI
  119. 2:12tools and you can
  120. 2:13definitely get
  121. 2:13same results maybe a
  122. 2:15little bit longer.
  123. 2:16And as you can
  124. 2:16see, I extracted all
  125. 2:17parts in just one
  126. 2:18go.
  127. 2:19I'm also gonna need
  128. 2:19body and I'm gonna
  129. 2:20assemble new
  130. 2:21character and show you
  131. 2:22how to re -get
  132. 2:23if you're creating a
  133. 2:25new character.
  134. 2:26But to show you
  135. 2:27how to put clothing
  136. 2:28on an existing character,
  137. 2:29in our case, it
  138. 2:30will be Queenie in
  139. 2:31Unreal Engine.
  140. 2:31We're gonna take dress
  141. 2:32and split it into
  142. 2:33two parts.
  143. 2:34There will be a
  144. 2:35top part, which is
  145. 2:36static.
  146. 2:37And there will be
  147. 2:37a bottom part that
  148. 2:39will be actually
  149. 2:39with clothe physics.
  150. 2:41And for bottom parts,
  151. 2:42I'm gonna do two
  152. 2:43variations
  153. 2:44because there is a
  154. 2:45two ways how we
  155. 2:46can process that.
  156. 2:47You're gonna see later.
  157. 2:48When we are happy
  158. 2:49with image references,
  159. 2:50we can actually generate
  160. 2:523D.
  161. 2:52And here's the thing.
  162. 2:53I'm really in love
  163. 2:54with Triple P1
  164. 2:56that can do smart
  165. 2:57low poly.
  166. 2:58The mesh is really
  167. 2:59logical.
  168. 3:00And again, depending on
  169. 3:01the quality that you're
  170. 3:02trying to achieve,
  171. 3:03you can actually start
  172. 3:04with low poly right
  173. 3:05away
  174. 3:05and add details on
  175. 3:07top later with texturing,
  176. 3:09etc.
  177. 3:09More professional approach, my
  178. 3:11involved high poly, low
  179. 3:13poly,
  180. 3:13then baking and all
  181. 3:15that related stuff
  182. 3:16that will give you
  183. 3:16crazy good quality.
  184. 3:18If you're a professional,
  185. 3:19I just made a
  186. 3:20video
  187. 3:20how professional workflow is
  188. 3:22changed with AI
  189. 3:23and how you can
  190. 3:24actually benefit from that.
  191. 3:26The link will be
  192. 3:26somewhere here.
  193. 3:27Now I'm gonna download
  194. 3:28all these 3D generated
  195. 3:29models,
  196. 3:30bring it to Blender.
  197. 3:31And if you want
  198. 3:32to explore this workflow
  199. 3:33that I made for
  200. 3:34this video,
  201. 3:35the link will be
  202. 3:36in the pinned comment.
  203. 3:37I will of course
  204. 3:37share it in the
  205. 3:38description.
  206. 3:39Okay, now in Blender,
  207. 3:40first thing we're gonna
  208. 3:41do is
  209. 3:42that we're gonna import
  210. 3:43the Queenie
  211. 3:45that we can get
  212. 3:46from Unreal Engine.
  213. 3:47But that's very easy
  214. 3:48to do.
  215. 3:48Just go to Unreal
  216. 3:49Engine, asset, expert, here
  217. 3:51we go.
  218. 3:52And now we can
  219. 3:53remove the armature
  220. 3:54and all that stuff.
  221. 3:55We're not going to
  222. 3:56transfer any weights here.
  223. 3:57The only thing that
  224. 3:58we really need is
  225. 3:59a Soys and Shape
  226. 4:00reference.
  227. 4:01And I think you
  228. 4:02already guessed what's the
  229. 4:03next thing.
  230. 4:04Yes, we're gonna align
  231. 4:05all the garments
  232. 4:06according to our Queenie
  233. 4:08body.
  234. 4:08Now, if you're only
  235. 4:09doing clothing,
  236. 4:10you only do that
  237. 4:11for the clothing.
  238. 4:12I also want to
  239. 4:13show you this nice
  240. 4:13character,
  241. 4:14so I'm also gonna
  242. 4:15align body and the
  243. 4:16head.
  244. 4:17However, for the character,
  245. 4:18the pipeline will be
  246. 4:19a little bit different.
  247. 4:20That's why I'm gonna
  248. 4:21show you all these
  249. 4:22different roads
  250. 4:22that you might need
  251. 4:23in your work.
  252. 4:25Speaking of Blender part,
  253. 4:26it might sounds difficult
  254. 4:28that you're gonna need
  255. 4:28to adjust and work
  256. 4:29with the mesh.
  257. 4:30But in reality, it
  258. 4:31is ridiculously simple.
  259. 4:33I do have a
  260. 4:34few videos in my
  261. 4:35channel
  262. 4:35explaining this process in
  263. 4:37more details.
  264. 4:38Long story short, there's
  265. 4:39a bunch of tools
  266. 4:39that you're gonna need
  267. 4:40to get anything done
  268. 4:42with AI -generated mesh.
  269. 4:44You already have the
  270. 4:45mesh.
  271. 4:45You just need to
  272. 4:46align shape there and
  273. 4:47there,
  274. 4:48make sure it fits
  275. 4:49your character and so
  276. 4:50on.
  277. 4:50I like to do
  278. 4:51that in sculpting mode,
  279. 4:52there are a few
  280. 4:52brushes, such as elastic
  281. 4:54grab,
  282. 4:54and you can easily
  283. 4:55adjust the shape.
  284. 4:56With low polymeshes, you
  285. 4:57can also do that
  286. 4:58in edit mode,
  287. 5:00simply selecting some vertexes,
  288. 5:01scale them, move them
  289. 5:02around,
  290. 5:03rotate sometimes,
  291. 5:04and that's it.
  292. 5:05That is holding magic.
  293. 5:06Trust me, I do
  294. 5:07have free videos how
  295. 5:08to start with Blender
  296. 5:10and I give you
  297. 5:10exact knowledge
  298. 5:11that you're gonna need
  299. 5:12working with AI -generated
  300. 5:14meshes.
  301. 5:14However, if you're solo
  302. 5:16game developer
  303. 5:17or really want to
  304. 5:18start with 3D,
  305. 5:19but not sure what's
  306. 5:20happening with all this
  307. 5:21AI thing,
  308. 5:22I have great news
  309. 5:23since I just launched
  310. 5:24my first 3D AI
  311. 5:25course
  312. 5:26where I cover all
  313. 5:27the basics for the
  314. 5:28beginners
  315. 5:28and most importantly,
  316. 5:30I teach you how
  317. 5:31to use best AI
  318. 5:32tools
  319. 5:32to get results fast.
  320. 5:34So you can create
  321. 5:35your first game -ready
  322. 5:36character
  323. 5:36in just one week.
  324. 5:38We already have plenty
  325. 5:39of happy students.
  326. 5:40You can ask about
  327. 5:41it in the discord,
  328. 5:42all links in the
  329. 5:43description.
  330. 5:43Okay, I almost done
  331. 5:45with my character.
  332. 5:46Now I'm gonna need
  333. 5:47additional skirt
  334. 5:48just to show you
  335. 5:49one more approach.
  336. 5:50It was generated the
  337. 5:51same way and fit
  338. 5:52my new character.
  339. 5:54And now we're ready
  340. 5:55to start with that
  341. 5:56rigging,
  342. 5:57loading part.
  343. 5:58Let's begin with the
  344. 5:59approach
  345. 5:59where we have a
  346. 6:00new character.
  347. 6:02Now at this stage
  348. 6:02there's one important recommendation.
  349. 6:04So for that sake,
  350. 6:05I'm gonna separate skirts
  351. 6:06because I'm gonna show
  352. 6:07different approaches
  353. 6:08and I'm gonna rig
  354. 6:10the character all together.
  355. 6:11So I'm gonna export
  356. 6:12three files.
  357. 6:14The character with the
  358. 6:14buddy no skirt
  359. 6:15and two skirts separately.
  360. 6:18Now if you do
  361. 6:18have a new character,
  362. 6:19such as myself,
  363. 6:21I recommend to do
  364. 6:21it in a correct.
  365. 6:22You simply import that
  366. 6:23FBX that we export
  367. 6:25it
  368. 6:25to a correct and
  369. 6:26the process here is
  370. 6:27quite simple.
  371. 6:28It will suggest to
  372. 6:29place the markers for
  373. 6:30the body
  374. 6:30and for the fingers
  375. 6:32if you do have.
  376. 6:33For the fingers,
  377. 6:34it's also gonna ask
  378. 6:35like how many fingers
  379. 6:36you have.
  380. 6:36And this process can
  381. 6:37take just five minutes
  382. 6:39if you know what
  383. 6:40to do.
  384. 6:40If you're gonna feel
  385. 6:41stuck on this stage,
  386. 6:42don't worry, I do
  387. 6:43have dedicated video explaining
  388. 6:45this aqrig step in
  389. 6:47more details
  390. 6:47and helping you to
  391. 6:49address some issues
  392. 6:50afterwards in blender.
  393. 6:52Now one of the
  394. 6:53biggest reason I like
  395. 6:54aqrig
  396. 6:55because we can export
  397. 6:56it directly
  398. 6:57to the Unreal Engine
  399. 6:58skeleton.
  400. 6:59And by the way,
  401. 6:59I sometimes use Unreal
  402. 7:00Engine 4 skeleton
  403. 7:02because that is actually
  404. 7:03easier to retarget it.
  405. 7:04Now let's move to
  406. 7:05Unreal Engine.
  407. 7:06I'm gonna use of
  408. 7:07course version 5 .8
  409. 7:09and there's an amazing
  410. 7:10sample project
  411. 7:11called Game Animation Sample
  412. 7:14which I'm gonna use
  413. 7:14to show you how
  414. 7:15this character runs.
  415. 7:17And if you ever
  416. 7:18wondered,
  417. 7:18I also use this
  418. 7:19project in some of
  419. 7:20my previous videos.
  420. 7:21It's quite useful.
  421. 7:22Now here, there are
  422. 7:23a bunch of characters
  423. 7:24available
  424. 7:24such as Quini that
  425. 7:26I use for cloting
  426. 7:27reference.
  427. 7:27And of course we're
  428. 7:28gonna need to make
  429. 7:29sure
  430. 7:29some chaos cloting plugins
  431. 7:31are enabled.
  432. 7:32So you can go
  433. 7:33to plugins and search
  434. 7:35for chaos cloting
  435. 7:36and make sure all
  436. 7:37these plugins that I
  437. 7:38show
  438. 7:38are enabled.
  439. 7:40We do not need
  440. 7:40the deprecated or asset
  441. 7:42USD plugin.
  442. 7:44That's not really needed.
  443. 7:45But all the rest
  444. 7:46with this YTShort,
  445. 7:48we're gonna need them.
  446. 7:49Make sure to check
  447. 7:49them and restore the
  448. 7:51Unreal Engine.
  449. 7:52So let's start with
  450. 7:53importing our character
  451. 7:54that we just rigged
  452. 7:55in aqrig.
  453. 7:56I'm gonna create new
  454. 7:57folder
  455. 7:58and simply drag and
  456. 7:59drop that FBX here.
  457. 8:01If you did everything
  458. 8:02right, pack the textures,
  459. 8:03you're gonna get everything
  460. 8:05here very easily.
  461. 8:06When everything is loaded,
  462. 8:07you can drag and
  463. 8:08drop it in the
  464. 8:09scene.
  465. 8:09But of course it
  466. 8:10will not be animated.
  467. 8:12So how do we
  468. 8:12actually play it
  469. 8:13and do that physics
  470. 8:14style?
  471. 8:15So the trick is
  472. 8:15to retarget the animation.
  473. 8:17For that, we're gonna
  474. 8:18need to find
  475. 8:19ABP sandbox character,
  476. 8:21right click and find
  477. 8:22retarget animations.
  478. 8:23Here, we're gonna select
  479. 8:24our character
  480. 8:25and simply say expert
  481. 8:26retarget assets.
  482. 8:28For that, we're gonna
  483. 8:28need a folder
  484. 8:29because there will be
  485. 8:31all animations
  486. 8:32exported.
  487. 8:34Next, we're gonna need
  488. 8:34to go into that
  489. 8:35folder
  490. 8:36where we expert all
  491. 8:37that content
  492. 8:37and find file called
  493. 8:39RTG out of generated.
  494. 8:41And we're gonna rename
  495. 8:41it into RTG buggy.
  496. 8:44That is the code
  497. 8:44name for my character.
  498. 8:45Now, here's few more
  499. 8:46things we're gonna need
  500. 8:47to do.
  501. 8:47We're gonna need to
  502. 8:48go to blueprints,
  503. 8:49retargeted characters,
  504. 8:50find ABP generic retarget
  505. 8:53animation blueprints.
  506. 8:54Here, we're gonna need
  507. 8:55to extend this window
  508. 8:56and find iCare retargeter
  509. 8:58map
  510. 8:58and in this small
  511. 8:59menu, add new elements.
  512. 9:01Now, here, we're gonna
  513. 9:03call it RTG buggy
  514. 9:04and actually select our
  515. 9:06RTG buggy.
  516. 9:07And we're gonna need
  517. 9:08to press compile
  518. 9:08and we can close
  519. 9:09this window.
  520. 9:10With that part done,
  521. 9:12we're gonna copy any
  522. 9:13character that is close
  523. 9:14to our
  524. 9:14and I'm gonna call
  525. 9:16it character buggy.
  526. 9:17Now, we're gonna go
  527. 9:18inside that blueprints
  528. 9:19and pretty much what
  529. 9:20I need to do
  530. 9:21is to just replace
  531. 9:22the skeletal mesh
  532. 9:23and everything is mostly
  533. 9:25the same
  534. 9:26except that we're also
  535. 9:27gonna want to find
  536. 9:28a tag
  537. 9:29and tag should be
  538. 9:30RTG buggy.
  539. 9:31It's only needed for
  540. 9:32some internal logic
  541. 9:33of this project.
  542. 9:34Since some of you
  543. 9:35guys ask
  544. 9:36I want to explain
  545. 9:37this part as well.
  546. 9:38And at this stage,
  547. 9:39we already have the
  548. 9:39character
  549. 9:40and animation is done,
  550. 9:41but to able to
  551. 9:42use this project,
  552. 9:42we're gonna go to
  553. 9:43widgets
  554. 9:44point game animation widget
  555. 9:46and here, we're gonna
  556. 9:47need to make this
  557. 9:47button
  558. 9:48to work with our
  559. 9:49character.
  560. 9:49So, I'm gonna replace
  561. 9:50it with RTG buggy
  562. 9:52and compile the menu.
  563. 9:53Now, we can go
  564. 9:54into the game,
  565. 9:55go on this button
  566. 9:56and select our character.
  567. 9:58And we can already
  568. 9:59have our character running
  569. 10:00rounds
  570. 10:00but of course,
  571. 10:01this cape is not
  572. 10:02configured
  573. 10:02because we did not
  574. 10:03anything to clothing.
  575. 10:05So, let's do the
  576. 10:05clothing.
  577. 10:06I'm gonna start with
  578. 10:07green skirt
  579. 10:08that fits my character.
  580. 10:09So, we're gonna create
  581. 10:10a folder
  582. 10:10and I'm gonna import
  583. 10:12that FBX
  584. 10:13that we experience right
  585. 10:14away from Blender
  586. 10:15without any weights or
  587. 10:17rigging.
  588. 10:17First step here is
  589. 10:18to create a clothe
  590. 10:19asset.
  591. 10:20Right click
  592. 10:21and we're gonna find
  593. 10:22it like this,
  594. 10:23clothe assets.
  595. 10:24Okay, I'm gonna give
  596. 10:25it a proper name
  597. 10:25and I recommend to
  598. 10:26start with the preset
  599. 10:27such as static mesh
  600. 10:29clothe.
  601. 10:29And do not skip
  602. 10:30that part,
  603. 10:31start with the presets.
  604. 10:32Now, we can go
  605. 10:33inside this
  606. 10:34and here in our
  607. 10:35religion 58
  608. 10:36we're gonna see new
  609. 10:37chaos clothing interface
  610. 10:39and there's quite a
  611. 10:40lot of things
  612. 10:40that I want to
  613. 10:41tell you.
  614. 10:41First of all, there
  615. 10:42is two viewports,
  616. 10:43first one, construction, viewport
  617. 10:45and simulation viewport
  618. 10:46and we do have
  619. 10:47nodes on the bottom
  620. 10:49but do not be
  621. 10:50afraid.
  622. 10:51There are actually extremely
  623. 10:52useful
  624. 10:53and much better in
  625. 10:54my opinion
  626. 10:54that old tap system.
  627. 10:56So, if you watch
  628. 10:57my channel,
  629. 10:57I already made a
  630. 10:58video
  631. 10:58how to do bones
  632. 10:59physics
  633. 11:00and clothe physics
  634. 11:01within all the version
  635. 11:02of our religion
  636. 11:03but right now it's
  637. 11:04much easier
  638. 11:05and in first place
  639. 11:06because it can be
  640. 11:07reused
  641. 11:07with other assets in
  642. 11:09very clear way.
  643. 11:10Okay, so let's click
  644. 11:11on the static mesh
  645. 11:12node
  646. 11:12and select our skirt
  647. 11:14one.
  648. 11:15That will be static
  649. 11:15mesh for simulation
  650. 11:16and also for render
  651. 11:18mesh,
  652. 11:18we're gonna also use
  653. 11:19the same one
  654. 11:20because we do have
  655. 11:21it optimized.
  656. 11:22Now it's kind of
  657. 11:23hard to guess what's
  658. 11:24happening
  659. 11:24so I recommend to
  660. 11:25go to preview scene
  661. 11:26and in skeletal mesh,
  662. 11:28find skm queen sample
  663. 11:30which we actually used
  664. 11:32to build upon
  665. 11:33or we can bring
  666. 11:34any other character here.
  667. 11:36Next up, there's a
  668. 11:36node called transfer skin
  669. 11:38weights
  670. 11:39and it's really amazing.
  671. 11:40We're gonna select queeny
  672. 11:41as well here
  673. 11:42and that's gonna be
  674. 11:44used
  675. 11:44to transfer skin weights
  676. 11:46on that part that
  677. 11:47will not have any
  678. 11:48physics
  679. 11:48then the next node
  680. 11:50called weight map
  681. 11:51and this one is
  682. 11:52about painting weights
  683. 11:53basically with brush
  684. 11:55or some other convenient
  685. 11:56tools
  686. 11:57you're gonna specify what
  687. 11:58area should be affected
  688. 12:00by physics and how
  689. 12:01strong.
  690. 12:02Here's one of the
  691. 12:02approach that I figure
  692. 12:04out
  693. 12:04is the fastest.
  694. 12:05I gonna go to
  695. 12:06mesh into the vertex
  696. 12:07mode
  697. 12:07and just select half
  698. 12:08and assign weights with
  699. 12:10ads.
  700. 12:11So basically I just
  701. 12:12said that all that
  702. 12:13part
  703. 12:13is affected by cloth
  704. 12:15physics.
  705. 12:16Then I gonna go
  706. 12:17to brush and choose
  707. 12:18relax modes
  708. 12:19to sort of relax
  709. 12:21the weights.
  710. 12:22The idea is extremely
  711. 12:23simple.
  712. 12:24I just won't grab
  713. 12:25the intel influence.
  714. 12:26Also, there is a
  715. 12:27mirroring for the brush
  716. 12:28and overall there is
  717. 12:29so much more improvements
  718. 12:30compared to the previous
  719. 12:31version.
  720. 12:32I like it much
  721. 12:33more.
  722. 12:34When we have it
  723. 12:34on you can just
  724. 12:35click the accept
  725. 12:36and the simulation already
  726. 12:38runs
  727. 12:38but you can see
  728. 12:39it actually goes through
  729. 12:40the queeny
  730. 12:41that's why we're gonna
  731. 12:42go find node
  732. 12:43set physics asset and
  733. 12:44set the queeny again.
  734. 12:46Physics asset is sort
  735. 12:47of a collider
  736. 12:48that mesh gonna interact.
  737. 12:49It can be more
  738. 12:50optimized mesh or any
  739. 12:52other meshes.
  740. 12:53Also, I recommend to
  741. 12:54go to simulation solver
  742. 12:55configs
  743. 12:56and maybe reduce some
  744. 12:58amount of iterations or
  745. 12:59add more
  746. 13:00and one more extremely
  747. 13:01useful thing
  748. 13:02is that here now
  749. 13:03in preview scene
  750. 13:04we can actually set
  751. 13:05the animation
  752. 13:06and play the animation
  753. 13:07while we're setting up
  754. 13:08the physics
  755. 13:09and trust me that
  756. 13:09is very convenient.
  757. 13:10I'm not sure if
  758. 13:11it was possible before
  759. 13:12but right now it's
  760. 13:14just easier.
  761. 13:15And at this stage
  762. 13:15is basically about tackling
  763. 13:17some parameters.
  764. 13:17You can definitely figure
  765. 13:19it out
  766. 13:19with chaggy pt or
  767. 13:20cloth.
  768. 13:21It will suggest you
  769. 13:22what node
  770. 13:22and what parameters to
  771. 13:24tackle to achieve
  772. 13:25whatever you need depending
  773. 13:26on the material
  774. 13:27of the clothing etc.
  775. 13:28I also in my
  776. 13:29previous physics video
  777. 13:30I showed that there's
  778. 13:31an amazing demo
  779. 13:32from Unreal Engine where
  780. 13:34they show
  781. 13:34how different simulation settings
  782. 13:36look like
  783. 13:37and you basically can
  784. 13:38go in that demo
  785. 13:39and see what parameters
  786. 13:41how they look like
  787. 13:42in the game etc.
  788. 13:43It's quite useful especially
  789. 13:44if you work with
  790. 13:45this a lot.
  791. 13:45Now when we are
  792. 13:46done here's the cool
  793. 13:47thing
  794. 13:47we can save that
  795. 13:49assets
  796. 13:49and it will save
  797. 13:50all the nodes
  798. 13:51that we can reuse
  799. 13:52with another assets.
  800. 13:53Now let's try on
  801. 13:54our skirt on Queenie.
  802. 13:56So let's go find
  803. 13:57this Queenie BP.
  804. 13:58It's already exist in
  805. 13:59this project
  806. 14:00and I'm just going
  807. 14:00to go
  808. 14:01to add this clothing
  809. 14:02assets to the blueprints.
  810. 14:04I'm going to parent
  811. 14:05it to skeletal mesh
  812. 14:06this is where it
  813. 14:07belongs
  814. 14:07and here we go
  815. 14:09it works.
  816. 14:10Don't be distracted with
  817. 14:11the fact
  818. 14:11that clothes goes a
  819. 14:13little bit inside
  820. 14:13the Queenie that's because
  821. 14:15I made it for
  822. 14:16my character
  823. 14:16and there will be
  824. 14:17a belt.
  825. 14:18And now let's bring
  826. 14:19it to our original
  827. 14:20character.
  828. 14:21To do that we're
  829. 14:22going to take a
  830. 14:22few simple steps.
  831. 14:24We're going to duplicate
  832. 14:24our clothing assets
  833. 14:26go inside and in
  834. 14:28transfer skin weights
  835. 14:29we're going to need
  836. 14:29to select our buggy
  837. 14:31character
  838. 14:31so the weights are
  839. 14:32transferred to our character
  840. 14:34now
  841. 14:34while we can keep
  842. 14:35all other nodes untouched.
  843. 14:37That's the beauty of
  844. 14:38this new approach
  845. 14:39but what if you
  846. 14:40do have a clothing
  847. 14:41assets
  848. 14:41but you don't really
  849. 14:42need clothing physics.
  850. 14:43Also possible, here's the
  851. 14:45example with the topware.
  852. 14:46Of course first I
  853. 14:47aligned it with the
  854. 14:48Queenie mannequin
  855. 14:49and expert it as
  856. 14:50FBX.
  857. 14:51I'm going to bring
  858. 14:51it to Unreal Engine
  859. 14:52create a separate folder
  860. 14:53and create a Claude
  861. 14:55assets as well.
  862. 14:56In the Claude assets
  863. 14:57we're going to select
  864. 14:57static mesh,
  865. 14:59render mesh, Queen mannequin
  866. 15:00for scene preview
  867. 15:01and most importantly in
  868. 15:03transfer skin weights
  869. 15:04we're going to select
  870. 15:05the Queenie
  871. 15:05or the character that
  872. 15:07you have.
  873. 15:08And this node will
  874. 15:08do all the job.
  875. 15:09You don't really need
  876. 15:10to go to accurate
  877. 15:11for this purpose anymore.
  878. 15:13And basically the only
  879. 15:14node that we need
  880. 15:15to take care
  881. 15:16is transfer skin weights.
  882. 15:18In this node we
  883. 15:18set the target character
  884. 15:19and you can play
  885. 15:21with the settings
  886. 15:21and I want to
  887. 15:22point to transfer methods
  888. 15:24which has two of
  889. 15:25them and sometimes the
  890. 15:26closest point
  891. 15:27on the surface works
  892. 15:28better than in paint
  893. 15:30weights
  894. 15:30so try both of
  895. 15:31them depending on the
  896. 15:32complexity of your garments.
  897. 15:34And you can see
  898. 15:34that my clothing is
  899. 15:36a little bit inside
  900. 15:37the Queenie
  901. 15:38and that's easy to
  902. 15:39fix we're going to
  903. 15:40need to create
  904. 15:40node called transform position
  905. 15:42that we're going to
  906. 15:43put in the ends
  907. 15:44of this chain
  908. 15:45and here we can
  909. 15:46move the position a
  910. 15:47little bit.
  911. 15:48Everything though I saved
  912. 15:49the assets
  913. 15:49and put it on
  914. 15:51the Queenie.
  915. 15:52So here's how it
  916. 15:52looks like.
  917. 15:53Absolutely fantastic.
  918. 15:55Look it's now possible
  919. 15:56to do all of
  920. 15:57it
  921. 15:57inside the Unreal Engine
  922. 15:59without even going to
  923. 16:00accurate.
  924. 16:01You only really need
  925. 16:02to do that
  926. 16:02if you have a
  927. 16:03complete character.
  928. 16:04Guys if you still
  929. 16:05didn't press the like
  930. 16:06button
  931. 16:06it's definitely about its
  932. 16:07time.
  933. 16:08And now let me
  934. 16:08also show you how
  935. 16:09you can do that
  936. 16:10the old way
  937. 16:10and let's preview that
  938. 16:12all together.
  939. 16:13So we're going to
  940. 16:13go to our original
  941. 16:14character
  942. 16:15find the skeleton mesh
  943. 16:16and go inside.
  944. 16:18Here in editing tools
  945. 16:19we're going to need
  946. 16:20to select dots parts
  947. 16:22that we want to
  948. 16:23turn into the clothing
  949. 16:24assets
  950. 16:25but before I was
  951. 16:26calling clothing data.
  952. 16:28Right click on the
  953. 16:28asset
  954. 16:29creates clothing data, create
  955. 16:31new.
  956. 16:32Now we can select
  957. 16:32it in this list
  958. 16:33and do set some
  959. 16:35settings, add some weights
  960. 16:36pretty much the same
  961. 16:38thing.
  962. 16:39But instead of nodes
  963. 16:40representation in new version
  964. 16:41you can access it
  965. 16:43in this tab version.
  966. 16:45For me since I'm
  967. 16:46a blender and confiwi
  968. 16:47user
  969. 16:48I definitely appreciate no
  970. 16:49representation
  971. 16:50and again it's way
  972. 16:51easier to repeat the
  973. 16:52process.
  974. 16:53Right? You can just
  975. 16:53copy the clothing assets
  976. 16:55replace the asset itself
  977. 16:56all the settings for
  978. 16:58the materials
  979. 16:58for the characters
  980. 16:59all the presets are
  981. 17:01saved.
  982. 17:02I can imagine you
  983. 17:02can create
  984. 17:03clothing asset with material
  985. 17:04preset
  986. 17:05for everything that you
  987. 17:06need in your game
  988. 17:07and just reuse it
  989. 17:08like that.
  990. 17:08Let me know what
  991. 17:09you think about this
  992. 17:10approach.
  993. 17:10If you intend to
  994. 17:11use all the version
  995. 17:12of Unreal Engine
  996. 17:13do not worry.
  997. 17:14You can watch my
  998. 17:15previous video
  999. 17:16where I covered this
  1000. 17:17workflow
  1001. 17:17in more details how
  1002. 17:19to set all that
  1003. 17:19settings
  1004. 17:20but again configuring clothing.
  1005. 17:22It's about tackling a
  1006. 17:23bunch of parameters.
  1007. 17:24I recommend to do
  1008. 17:25that with chat GPT
  1009. 17:26or take a look
  1010. 17:27on Unreal Engine clothing
  1011. 17:29demo
  1012. 17:30where they show some
  1013. 17:31examples
  1014. 17:32what settings they used
  1015. 17:33etc.
  1016. 17:33And you can see
  1017. 17:34well using all the
  1018. 17:35approach
  1019. 17:35I had to save
  1020. 17:36it and go test
  1021. 17:37it inside the game
  1022. 17:38I cannot really nicely
  1023. 17:39run the animation
  1024. 17:40right here to see
  1025. 17:42how this physics actually
  1026. 17:43work.
  1027. 17:43And finally let's enjoy
  1028. 17:45the results.
  1029. 17:53We do have a
  1030. 17:54lot of clothing physics
  1031. 17:55here
  1032. 17:55we have bunny ears
  1033. 17:56we do have coats
  1034. 17:58skirts
  1035. 17:58all of that
  1036. 17:59and look how nicely
  1037. 18:01it works.
  1038. 18:02Look try to do
  1039. 18:03it once
  1040. 18:03and you'll be amazed
  1041. 18:04how easy it is
  1042. 18:05right now.
  1043. 18:06I remember myself five
  1044. 18:08years ago
  1045. 18:08and this bones physics,
  1046. 18:10clothing physics
  1047. 18:10was something that always
  1048. 18:12frightening me
  1049. 18:12like there's a lot
  1050. 18:13of settings you need
  1051. 18:14to know
  1052. 18:15right now you create
  1053. 18:16an asset
  1054. 18:16bring it to Unreal
  1055. 18:17Engine
  1056. 18:17do some simple weight
  1057. 18:19painting
  1058. 18:19right there with very
  1059. 18:21convenient tools
  1060. 18:22ask chat GPT about
  1061. 18:23best settings
  1062. 18:24and notes that you're
  1063. 18:25gonna need to use
  1064. 18:26to achieve some effects
  1065. 18:27and voila I made
  1066. 18:29it
  1067. 18:29and it works as
  1068. 18:30I wanted.
  1069. 18:30That was step don't
  1070. 18:31forget to like and
  1071. 18:32subscribe
  1072. 18:33and I see you
  1073. 18:33in the next video.

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