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Destiny's Last Batch of Legendary Primaries — Transcript

by Aegis · 13,445 words · 1,918 segments · language en · Watch on YouTube

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  1. 0:00Hey everyone, I hope you're doing well.
  2. 0:01Today we're going to be covering the
  3. 0:02first of our three legendary weapon tier
  4. 0:05lists for Monument of Triumph, and that
  5. 0:06is of course going to be primaries.
  6. 0:08Before we get started though, a couple
  7. 0:09notes, especially for those of you who
  8. 0:10have not seen tier list, specifically
  9. 0:12legendary weapon tier list from me
  10. 0:13before. So, let's get started with those
  11. 0:15first. So, first we have tiers aren't
  12. 0:17equal across tabs. That means that an S
  13. 0:19tier auto rifle is not necessarily equal
  14. 0:21in power or endgame viability to an S
  15. 0:23tier bow or an S tier SMG. But to be
  16. 0:25fair with you, I will make
  17. 0:27recommendations later because it's not
  18. 0:28really fair if I say, "Oh, you know,
  19. 0:29this S tier auto, this S tier bow, this
  20. 0:31S tier sword, whatever it is, and then I
  21. 0:33don't tell you what I think is actually
  22. 0:34good because maybe I think auto rifles
  23. 0:35are better than bows." And then I don't
  24. 0:37really, you know, how are you supposed
  25. 0:38to know that if they're both just ranked
  26. 0:39Sier, right? They're both the same
  27. 0:40letter. And so toward the end of the
  28. 0:42video, I will make actual
  29. 0:43recommendations or what I think are like
  30. 0:44the best primaries for you to be looking
  31. 0:46at potentially. um on top of the stuff
  32. 0:48that we're going to be covering in this
  33. 0:49video, which I will cover notable
  34. 0:50examples of every weapon family
  35. 0:52regardless of how good I think their S
  36. 0:54tier is relatively speaking. And then if
  37. 0:56you're wondering how I actually make
  38. 0:57these tier lists, um I basically do
  39. 1:00something like bubble sorting if you're
  40. 1:01familiar with computer science where I
  41. 1:03list out, let's say, every auto rifle in
  42. 1:04the game from top to bottom. And then I
  43. 1:06look at the top two options and I see,
  44. 1:08okay, which one do I think is better in
  45. 1:09endgame content? And if I need to swap
  46. 1:10them, I swap them. And we just go all
  47. 1:12the way down the list until you have
  48. 1:13something resembling like a power
  49. 1:14ranking. And then from there you look
  50. 1:16and you find if there's any major gaps
  51. 1:18between two specific options. So maybe
  52. 1:20auto rifle 8 and auto rifle 9 on the
  53. 1:22list. You think there's a big power gap
  54. 1:23between these. Something is really
  55. 1:24holding back auto rifle 9 from joining
  56. 1:26the auto rifles in you know 1 to eight.
  57. 1:29And so as a result that might be your S
  58. 1:30tier. And then you continue to do that
  59. 1:32until you have more and more and more
  60. 1:33tier breaks. You have more and more
  61. 1:34major clusters of power. And then
  62. 1:36eventually you end up with maybe an F
  63. 1:37tier at the bottom or an E tier at the
  64. 1:39bottom. Which you know also reminds me
  65. 1:41um some tier lists are going to end at
  66. 1:42Ctier. Some of them are going to end at
  67. 1:43D. Some of them are going to end at F.
  68. 1:45It just depends on how many weapons are
  69. 1:46in that family. A lot of the time, newer
  70. 1:48weapon families, they don't have like a
  71. 1:50lot of weapons near the bottom of the
  72. 1:51tier list that are just completely
  73. 1:53terrible because they came out like 6
  74. 1:54years ago, right? So, um, as a result,
  75. 1:56you know, just be aware that there are
  76. 1:58going to be different tiers in different
  77. 2:00tier lists here in different tabs. Um, I
  78. 2:02will say one thing that's common though
  79. 2:03between all these tier lists is that
  80. 2:05don't be mistaken and think that only
  81. 2:06the stuff at the top of the S tier is
  82. 2:08usable. We're at a state in Destiny
  83. 2:10Sandbox where a lot of the weapons in
  84. 2:11this game are pretty good. They're
  85. 2:13pretty good. they're at least pretty
  86. 2:14good, at least usable. So S tier, A
  87. 2:16tier, Btier stuff, you're probably not
  88. 2:17trolling if you're using anything in
  89. 2:19these upper tiers. So don't worry too
  90. 2:21much about like the hyper specifics or
  91. 2:23even ordering within tiers. Don't worry
  92. 2:24too much. I would say though that there
  93. 2:26is on some of these tier list a
  94. 2:27significant drop off once you reach like
  95. 2:29the C or the D tier. It becomes like
  96. 2:31very very old weapons that you probably
  97. 2:32shouldn't be using or weapons that were
  98. 2:34just like a mistake from Bungie that
  99. 2:36they should not have released in that
  100. 2:37state because they're just really really
  101. 2:38terrible. Um, but for the most part, you
  102. 2:40know, a lot of these weapons are pretty
  103. 2:41viable and I'm just going to recommend,
  104. 2:43you know, the highlights. But, um, you
  105. 2:44don't necessarily need to use those in
  106. 2:46order to succeed in endame content. Um,
  107. 2:48I think that goes without being said.
  108. 2:50Okay. Another comment that I want to
  109. 2:52make here is that a lot of the mag perks
  110. 2:54on the weapons this season are going to
  111. 2:56be notably using highcaliber rounds,
  112. 2:58alloy magazine, or serif rounds. And
  113. 3:00this might be surprising to you guys
  114. 3:01because I used to recommend flared
  115. 3:03magwell on previous iterations of these
  116. 3:04tier lists uh in previous seasons.
  117. 3:06[music] And part of the reason is that I
  118. 3:08think we're at a point in the Destiny
  119. 3:09sandbox where a couple years ago if you
  120. 3:11had no reload perks and you had no
  121. 3:13flared magwell and you had no reload
  122. 3:15masterwork, it was very noticeable. Your
  123. 3:16weapon was very sluggish. These days
  124. 3:18with the advent of the weapon stat and
  125. 3:19you have like a 100 weapons, you get a
  126. 3:21higher base reload and handling floor
  127. 3:23and there's a lot of effects even just
  128. 3:25outside of the weapon itself that can
  129. 3:26give you some sort of reload whether
  130. 3:28it's artifact mods or subclass stuff.
  131. 3:29And so as a result of this um it's
  132. 3:31really not that important. I would say
  133. 3:33weapons also ship with kind of more
  134. 3:35reload. At least it feels like it feels
  135. 3:36like they ship with better stats these
  136. 3:37days. I don't know if that's
  137. 3:38statistically true. So maybe maybe don't
  138. 3:40back me up on that, but uh it just feels
  139. 3:42like, you know, reload is reload perks
  140. 3:44in general or just having reload stuff
  141. 3:45on your weapon is not as important
  142. 3:47anymore. And even when it is, with the
  143. 3:49change to alloy mag being working at the
  144. 3:52bottom 50% of your mag. And the fact
  145. 3:54that it's a reload duration scaler and
  146. 3:56not just base reload increase means that
  147. 3:58no matter how high your reload is, it's
  148. 4:00going to be helpful to you. And so I
  149. 4:01think a lot of people would agree, a lot
  150. 4:02of people who are like primary
  151. 4:04enthusiasts would probably agree with me
  152. 4:05that alloy mag is probably the best
  153. 4:07general mag to run even if you do want a
  154. 4:09reload boost on your weapons. And so
  155. 4:11that's why I've kind of switched fully
  156. 4:12over to alloy mag. On top of that, a lot
  157. 4:14of mags that do give you mag size
  158. 4:15increases like tac mag, app mag,
  159. 4:17extended mag, not only do these
  160. 4:19sometimes hinder your reload in the case
  161. 4:20of extended mag, but these also don't
  162. 4:22even increase your mag size
  163. 4:23significantly like the enhanced backup
  164. 4:25mag does. So, if you really care about
  165. 4:27your mag size or you're running a weapon
  166. 4:29type that is very very sensitive to
  167. 4:31whatever mags that you have, um you're
  168. 4:33better off running enhanced backup mag
  169. 4:34and just running that and running like a
  170. 4:36solid mag perk like, you know, alloy,
  171. 4:38which would help and stack on top of
  172. 4:39that, or run like highc caliber rounds,
  173. 4:41which I'm going to talk about next. So,
  174. 4:42what about high caliber rounds and serif
  175. 4:44rounds? Why do I recommend them? And why
  176. 4:45do I recommend them specifically over
  177. 4:47stuff like armor piercing and ricochet?
  178. 4:48So, we've done some testing on some of
  179. 4:50this stuff, especially because, you
  180. 4:51know, unstoppable intrinsic is on a
  181. 4:53third of the weapon archetypes now. And
  182. 4:55so the reason why I think highc caliber
  183. 4:56rounds is good is because in endgame
  184. 4:58content, we've done some testing on
  185. 4:59stagger thresholds and stuff like that.
  186. 5:01High-caliber rounds basically just
  187. 5:02reduces the amount of damage you need to
  188. 5:03do to a target in order to stun it and
  189. 5:05make it stagger and stop shooting you.
  190. 5:07And so this stacks with the unstoppable
  191. 5:09intrinsic effect. It stacks with stuff
  192. 5:10like stopping power. And so in endgame
  193. 5:12content, I would say it's a more
  194. 5:14noticeable effect, a more impactful
  195. 5:16effect I would say than anything like
  196. 5:17armor piercing rounds or ricochet rounds
  197. 5:19or any sort of slight reload increase
  198. 5:21from flared or a slightly bigger mag
  199. 5:23from like tactical mag or appended mag,
  200. 5:25which you'll notice on a lot of weapons
  201. 5:26like hand cannons for example, you're
  202. 5:27getting like plus one, plus two in the
  203. 5:28mag. It's really not that noticeable.
  204. 5:30And so, as a result, I do think if
  205. 5:32you're going to take a weapon and you
  206. 5:34don't really care that much about the
  207. 5:35mag size because it's already good
  208. 5:36enough and you don't really care that
  209. 5:38much about alloy because the weapon
  210. 5:39either you're reloading it through some
  211. 5:41sort of effect or, you know, you don't
  212. 5:42need to reload it that often or the
  213. 5:43reload is already plenty good enough. I
  214. 5:45would say high caliber rounds is
  215. 5:46something that a lot of people should
  216. 5:48consider, especially on certain weapons
  217. 5:49where maybe it stacks with the
  218. 5:50unstoppable intrinsic, especially when
  219. 5:52you're playing upper tier content where
  220. 5:54enemies are not just going to die
  221. 5:55instantly and you want to be able to
  222. 5:56stagger them a little bit, especially if
  223. 5:58you're using a primary. And so that's
  224. 5:59why I recommend highc caliber rounds.
  225. 6:01Serif rounds is kind of a shoein because
  226. 6:02it literally combines highc caliber
  227. 6:04rounds, ricochet, and armor piercing
  228. 6:05into one perk. Some people ask, "What
  229. 6:07about armor piercing rounds? Do I
  230. 6:08consider that as well?" While I will say
  231. 6:10the over penetrating effect of armor
  232. 6:11piercing rounds can help you trigger
  233. 6:13on-hit perks faster. Like I believe it
  234. 6:15counts as multiple hits for attrition
  235. 6:16orbs. The likelihood of ads kind of
  236. 6:18lining up and you getting the armor
  237. 6:19piercing effect is kind of low. And I do
  238. 6:21think high calal is kind of just always
  239. 6:22active. And so I would recommend high
  240. 6:24calal a little bit more um than stuff
  241. 6:26like armor piercing. But you're free to
  242. 6:27take armor piercing if uh if that's
  243. 6:29something that you want to do. Okay,
  244. 6:31next up, you'll notice that
  245. 6:32destabilizing rounds weapons on this
  246. 6:34tier list may have alternative perks
  247. 6:36listed underneath them that I wouldn't
  248. 6:38normally recommend, especially for
  249. 6:40weapons that are in upper tiers. So, a
  250. 6:41perk like rampage might be listed under
  251. 6:43destabilizing rounds. And you might be
  252. 6:44wondering why. And the reason is that
  253. 6:46there's an artifact mod called Volatile
  254. 6:48Flow in a pretty good artifact. And if
  255. 6:50you choose to take volatile flow, you're
  256. 6:52more than likely going to have volatile
  257. 6:53rounds all the time. And so if you don't
  258. 6:55need destabilizing rounds, you're free
  259. 6:57to change that perk on a void weapon to
  260. 6:58something else. You can run like
  261. 6:59repulsor and master of arms or repulsor
  262. 7:01and rampage. And then you kind of have
  263. 7:03three perks going at the same time
  264. 7:04because you have volatile flow providing
  265. 7:06you with the effect of these stabilizing
  266. 7:07rounds. And so as a result, um you know,
  267. 7:09if you ever see any weapons with
  268. 7:11destabilizing rounds and you see some
  269. 7:12like suspicious perks underneath them,
  270. 7:14that's why they were added in cuz I just
  271. 7:15wanted to present that alternative to
  272. 7:17people uh in case that's something that
  273. 7:18they're they're interested in doing if
  274. 7:19they're taking volatile flow. My friend
  275. 7:21Spider pointed this out and I thought it
  276. 7:22was a good point. And then the last two
  277. 7:24things I want to talk about is number
  278. 7:25one, uh, for champion intrinsic stuff,
  279. 7:28there is a concept that I'm going to
  280. 7:30mention in some of these notes here
  281. 7:31called double stagger. I kind of just
  282. 7:32made that up, but um, what I mean by
  283. 7:34double stagger is that the effect from
  284. 7:36high caliber rounds and the effect from
  285. 7:37the unstoppable intrinsic stack to lower
  286. 7:39the damage threshold even further for
  287. 7:41stunning targets. And since that's the
  288. 7:43case, if there is a weapon that has the
  289. 7:45unstoppable intrinsic and has access to
  290. 7:46high caliber rounds, and I think it's a
  291. 7:48good weapon archetype for taking
  292. 7:49advantage of this stagger effect, I'll
  293. 7:51write it in the notes and maybe I'll
  294. 7:53increase it by, you know, a couple
  295. 7:54placements or something. Um, depending
  296. 7:56on what it's nearby, maybe that might
  297. 7:57push it over the edge versus a very
  298. 7:59similar perk pool weapon. Uh, we also
  299. 8:01have barrier pierce intrinsic. There are
  300. 8:03some archetypes in this game,
  301. 8:04specifically I would say precision
  302. 8:05archetypes in this game, um, that are
  303. 8:07mathematically inferior to some of their
  304. 8:09neighboring archetypes, uh, in terms of
  305. 8:11raw performance, but because they have
  306. 8:12the barrier pierce intrinsic, I'm
  307. 8:14willing to give them a little bit of
  308. 8:15leeway when it comes to ranking them in
  309. 8:16this tier list. So, just be aware of
  310. 8:18that as well. And then finally,
  311. 8:19elemental supercharger working with
  312. 8:21exhausted targets. Technically, the
  313. 8:23overload intrinsic on weapons applies a
  314. 8:25pseudo exhaust that doesn't actually
  315. 8:27decrease combatant damage output, but it
  316. 8:28counts as exhaust for specifically
  317. 8:30elemental supercharger. While you're not
  318. 8:32doing that on most primaries, unless you
  319. 8:34happen to be on tablet of ruin and
  320. 8:35you're like, "Sure, I'll just farm super
  321. 8:36with it." Um, there are some weapons
  322. 8:38that are specifically very good at
  323. 8:40farming super. And we're about to talk
  324. 8:41about one actually. I think it's the
  325. 8:43only one that I've really pointed out.
  326. 8:44Um, and you know, to be honest with you,
  327. 8:46like the the overload is kind of like a
  328. 8:48passive thing there to be honest. But,
  329. 8:49um, I I will point it out if it's uh
  330. 8:51something of note. I do think overload
  331. 8:53intrinsic is is probably the least
  332. 8:54impactful for most players when it comes
  333. 8:56to endame content. And then finally, the
  334. 8:57last thing I want to point out, I know
  335. 8:58this has been a long intro. I'm sorry.
  336. 9:00But finally, the last thing I wanted to
  337. 9:01point out is I'm just going to be
  338. 9:02covering the highlights when it comes to
  339. 9:04this video because I tried, this is like
  340. 9:06my fifth time recording this video. I
  341. 9:08tried covering every single primary, and
  342. 9:10it's just primaries, not even including
  343. 9:11specials or power, just the primaries. I
  344. 9:12tried covering every primary that
  345. 9:14changed in this update. [music] And the
  346. 9:16video was on pace to be 4 hours by the
  347. 9:18time I finished auto rifles. And so, I'm
  348. 9:19not going to be doing that. I'm just
  349. 9:21going to be covering highlights within
  350. 9:22elements, right? So, for example, I'll
  351. 9:24try to cover the best stasis auto, the
  352. 9:25best strand auto, the best solar auto,
  353. 9:26because a lot of these auto rifles, a
  354. 9:28lot of the time you're picking the
  355. 9:29element of a weapon based on your build.
  356. 9:31I will make one point though, and that
  357. 9:33is that a lot of builds, even if you are
  358. 9:36running a stasis build, even if you are
  359. 9:38running a solar build, even if you are
  360. 9:39running some sort of arc build, it might
  361. 9:42still be better to run repulsor
  362. 9:43destabilizing rounds because of just how
  363. 9:45strong it is, [music] right? Um, just to
  364. 9:47remind you, and this is before we get
  365. 9:48into things, because you're going to see
  366. 9:49a lot of repulsor destabilizing over the
  367. 9:51next hour or how long, however long this
  368. 9:52video is, you're going to see a lot of
  369. 9:53that perk combo. And the reason is, for
  370. 9:55those of you who are not aware,
  371. 9:56destabilizing rounds is already just on
  372. 9:58its own an excellent splash perk, right?
  373. 10:00It doesn't require crit of any kind.
  374. 10:01It's just a kill and then you get a bit
  375. 10:03of volatile splash, which I think
  376. 10:04volatile splash is one of the best
  377. 10:06splash effects in this game outside of
  378. 10:07like flashover boosted bolt charge or
  379. 10:08straight up igniting a target, which no
  380. 10:10perk can just straight up ignite a
  381. 10:12target. Burning Ambition kind of can,
  382. 10:13but under certain circumstances. So
  383. 10:15yeah, like it's already a very good
  384. 10:16splash effect. And the cool thing is is
  385. 10:18it transfers to your weapon. Your weapon
  386. 10:20gets volatile rounds, which allows you
  387. 10:21to instantly reapply that effect to the
  388. 10:23next target, which is very rare. It's
  389. 10:25very rare for these kind of splash
  390. 10:26effects to be on hit, let alone
  391. 10:28transferred from a previous target and
  392. 10:29not something that you need to build up
  393. 10:31over time on every single target that
  394. 10:32you shoot. Allah kinetic tremors or
  395. 10:34jolting feedback, right? So that's the
  396. 10:36first thing. The second thing is that
  397. 10:37repulsor brace is essentially a zero
  398. 10:39cool down 150 effective HP. Just a
  399. 10:42reminder, heal clip is 100 HP, right?
  400. 10:44because it's cure times two. Repulsor
  401. 10:46braces void overshield with its
  402. 10:48effective DR included is an effective
  403. 10:50150 HP overheal, not just a regular
  404. 10:52hero. An overheal on every single kill
  405. 10:55that works with destabilizing rounds and
  406. 10:57every enemy you shoot should be un, you
  407. 10:59know, volatile. It should be volatile.
  408. 11:00And so you can get this on literally
  409. 11:02every single kill. And so yeah, that's
  410. 11:03kind of why this this self-sustaining
  411. 11:05loop of repulsor destabilizing is just
  412. 11:07so strong. It's the strongest perk
  413. 11:08combo, generally speaking, that we've
  414. 11:10ever gotten in this game for just raw ad
  415. 11:12clear plus survivability built in. And
  416. 11:13even though I'm going to be covering
  417. 11:15maybe like some solar auto rifles or
  418. 11:16like some strand auto rifles or some
  419. 11:17stasis auto rifles, just know that in a
  420. 11:19lot of cases, even if you're running a
  421. 11:21build or an artifact that matches like
  422. 11:23stasis or matches solar, um, a lot of
  423. 11:26the time a void auto is still going to
  424. 11:27be better. It's still going to be better
  425. 11:28just because of how strong this gameplay
  426. 11:30loop is. So, I do want to point that
  427. 11:31out. Um, and that is kind of the reason
  428. 11:33why the S tier is dominated by a lot of
  429. 11:35void weapons. And that's not even
  430. 11:36accounting for the fact that yes, of
  431. 11:38course, we have insane artifact support
  432. 11:40for void as well. Void is probably the
  433. 11:42most supported um element when it comes
  434. 11:44to primary gameplay at least uh when it
  435. 11:46comes to artifact mods. So, it's just
  436. 11:48absolutely insane support and probably
  437. 11:49the element that needed it the least
  438. 11:51because repulsor destabilizing, like I
  439. 11:52said, is already insanely strong with
  440. 11:54zero artifact support. So, yeah.
  441. 11:56Anyways, let's go ahead and get started.
  442. 11:57Enough ranting. We're going to go ahead
  443. 11:59and get started with auto rifles. So,
  444. 12:01auto rifles, you'll notice here I've
  445. 12:02bolded everything that I think is kind
  446. 12:03of worth talking about, even though it's
  447. 12:04not necessarily something I recommend
  448. 12:06for most cases. um just something that
  449. 12:07is maybe notable like maybe like the
  450. 12:09best strand auto or something like that.
  451. 12:10So first on our list we have no
  452. 12:12hesitation. You'll see we have three
  453. 12:13support autos at the top here. Support
  454. 12:15autos are they're already like pretty
  455. 12:16decent for ad clear like their damage
  456. 12:18profile despite the fact that they need
  457. 12:19to compromise because they are they have
  458. 12:22like multi-function and Bungie made them
  459. 12:23you know not the best damage profile on
  460. 12:25auto rifles I assume for that reason. Um
  461. 12:27no hesitation is the best of the three
  462. 12:28for two reasons. Number one, physic
  463. 12:30applies restoration on solar support
  464. 12:32autos, and restoration is easily the
  465. 12:34best effect to apply to both yourself
  466. 12:36and a teammate if they are in danger.
  467. 12:37So, if you're literally using a support
  468. 12:39auto to try and save a teammate, you're
  469. 12:40going to want to pick no hesitation over
  470. 12:42the others most likely. I mean, void
  471. 12:44overshield is also quite strong, like we
  472. 12:45mentioned when I was uh ranting about
  473. 12:47repulsor brace, but I would say physic
  474. 12:49being on no hesitation and not being on
  475. 12:50cusp and paternal is kind of a big deal.
  476. 12:53The second thing is that it does have
  477. 12:54dealer's choice. And so, dealer's choice
  478. 12:56is insane. It's an insane origin trait.
  479. 12:59It is the best super generating origin
  480. 13:01trait in the game and one of the best
  481. 13:02super generation sources in the game,
  482. 13:04period. If you're in three dealer choice
  483. 13:06weapons and you get a kill, already
  484. 13:07gives you a huge chunk of super. But
  485. 13:09this effect additively stacks with the
  486. 13:11amount of super you get from elemental
  487. 13:12supercharger, which no hesitation is an
  488. 13:15overload weapon, which accounts for
  489. 13:16elemental supercharger. And if you're on
  490. 13:18a solar super and use elemental
  491. 13:19supercharger with three dealer choice
  492. 13:21weapons with no hesitation, you can get
  493. 13:22an entire super essentially off of like
  494. 13:24two spawns of ads, which is insane.
  495. 13:26Which is insane. It's already found some
  496. 13:27use in speedrunning. It's already found
  497. 13:28some applications and I'm sure as we
  498. 13:30move forward into the sandbox, people
  499. 13:32will find even more reasons to run
  500. 13:33elemental supercharger, especially
  501. 13:35specifically with this weapon. Okay, so
  502. 13:38that's no hesitation. It also has chaos
  503. 13:39reshaped. I will note one thing about
  504. 13:41chaos reshaped. So, the fate of chaos
  505. 13:43reshaped is a little bit in hangs in the
  506. 13:45balance a little bit here. And so, Chaos
  507. 13:47Rehap for those of you that don't know
  508. 13:48is a very good perk, right? It's up to a
  509. 13:5035% damage increase and it gives you
  510. 13:52apparently a slow like five healing per
  511. 13:54second stackable effect. It used to be
  512. 13:56like 35 HP chunks like every seven
  513. 13:58seconds. So, it was like a little bit
  514. 13:59more sustain, but now I believe the way
  515. 14:00it works is it spreads the healing over
  516. 14:02time and it just gives you a slow 5 HP
  517. 14:04per heal uh 5 HP per second heal. Now,
  518. 14:06the problem is right now apparently in
  519. 14:09the last 35 HP of your health bar, so
  520. 14:12imagine your health bar is like this big
  521. 14:13bar and at the top of it when you're all
  522. 14:15almost fully healed, that last 35 HP,
  523. 14:17Chaos Reshaped doesn't seem to know that
  524. 14:20that is part of your health bar. And so
  525. 14:22it stops any and all healing sources
  526. 14:24except for Chaos ReShap's extremely slow
  527. 14:275 HP per second tick rate above that
  528. 14:29level. So, you're basically playing the
  529. 14:31game, as my friend Spider would put it,
  530. 14:32kind of missing 35 HP a lot of the time,
  531. 14:34which is yeah, that's not great. I hope
  532. 14:36Chaos Rehap gets fixed. I think it's in
  533. 14:38the the known issues or something, but
  534. 14:39I'm not 100% sure. But regardless, I've
  535. 14:41ranked weapons on this tier list with
  536. 14:43the assumption that Chaos Reshaped will
  537. 14:45get fixed. So, yeah, that is kind of
  538. 14:46annoying. Um, yeah, second on our list,
  539. 14:48we have Cuspeternal here. Um, this thing
  540. 14:51has no physic, like I mentioned. If it
  541. 14:52did have physic, it might be rank one,
  542. 14:54but it doesn't have physic. And so, the
  543. 14:55reason why it's this high is because
  544. 14:56number one, void overshield is great as
  545. 14:58a sport auto effect. to give to your
  546. 14:59teammate. It's pretty good. But second,
  547. 15:01um it has repulsor destabilizing in case
  548. 15:03you want to use it for just regular ad
  549. 15:04clear while you're running around and
  550. 15:05also healing your teammates. And the big
  551. 15:07selling point for this one is that it
  552. 15:08has withering gaze. It's the only
  553. 15:10support auto with withering gaze, which
  554. 15:11if you have a teammate whose role you've
  555. 15:13kind of forced into being like the
  556. 15:14damage buffer, so maybe they're like
  557. 15:15assembler well warlock and you're
  558. 15:16playing an optimized fire team and
  559. 15:18they're on tractor and they tractor the
  560. 15:19boss, they swap to gall, they give
  561. 15:20everyone galley and they give everyone
  562. 15:21support auto. It means that this person
  563. 15:23can have a much more slot efficient
  564. 15:25support auto that can also debuff extend
  565. 15:27while giving their teammates a buff.
  566. 15:29[music] So being able to debuff extend
  567. 15:31and give a 10% stackable damage boost to
  568. 15:33your teammates in the same weapon I
  569. 15:34think is actually quite valuable. Um it
  570. 15:36is definitely very endgamey and very
  571. 15:38like optimization focused. I think it is
  572. 15:40a weapon that a lot of support oriented
  573. 15:42players will gravitate toward just
  574. 15:43because it can cover all of these roles
  575. 15:45at the same time. Next we have Decator
  576. 15:4702. Decator 02 is actually kind of a
  577. 15:49shame because um it has pretty good
  578. 15:51perks if it wasn't a support auto. For
  579. 15:54reference, I don't think there is
  580. 15:55another crystalline corpse bloom stasis
  581. 15:57auto. Stasis auto is one of the most
  582. 15:59neglected element types when it comes to
  583. 16:02literally any element and [music] weapon
  584. 16:03family pairing, right? Because if you
  585. 16:05look at this stasis auto, right, it's at
  586. 16:07rank three. The next stasis [music] auto
  587. 16:09is down here. It's intercalary at rank
  588. 16:1232, right? which is an insane gap to
  589. 16:15have between two of the same kind of
  590. 16:18like element plus uh weapon type [music]
  591. 16:20pairing. So yeah, I mean it's the only
  592. 16:21crystallin corpse auto. It has some
  593. 16:23decent stuff in the second column. Um
  594. 16:24but the main thing is number one is it
  595. 16:27has physic [music] and physic provides
  596. 16:29frost armor on stasis support autos
  597. 16:31which is pretty good. And you know with
  598. 16:32how frost armor now ticks down stack per
  599. 16:34stack instead of all at once, you can
  600. 16:36give your teammate uh two frost armor
  601. 16:38stacks per activation and it has like a
  602. 16:40decent origin trait too and carry
  603. 16:41ammunition. So, it's easily the best
  604. 16:43kinetic slot support auto. Although,
  605. 16:44it's competition adamanti, not super
  606. 16:46great. And Adamanti, for those of you
  607. 16:48that don't know, it got physic. And what
  608. 16:50physic does on it is it releases an
  609. 16:51unraveling burst on you when you give
  610. 16:54the support auto frame boost to your
  611. 16:56teammate. So, despite the fact that the
  612. 16:57stasis support auto is capable of
  613. 16:59creating that defensive buff through
  614. 17:01frost armor, the strand support auto, it
  615. 17:03does the unraveling burst thing instead
  616. 17:05of woven mail. I don't know. I guess
  617. 17:06woven mail is kind of a strong effect to
  618. 17:07proc instantly off of one activation,
  619. 17:09but still, I mean, that's kind of
  620. 17:10disappointing.
  621. 17:11I mean, the competition is not very
  622. 17:12strong. Uh, next on the highlights here,
  623. 17:14we have Reckless Oracle. There's a ton
  624. 17:15of Repulsor destabilizing void autos in
  625. 17:17this game now, and all of them are like
  626. 17:19specialized in some small different
  627. 17:20ways, right? Like, if you want a barrier
  628. 17:21option, you have knowing [music] hunger.
  629. 17:23If you want an option with like mega
  630. 17:24kill clip and you're willing to drop
  631. 17:26destabilizing rounds and get it from the
  632. 17:27artifact, you want accelerated assault,
  633. 17:28you have positive outlook, which I've
  634. 17:30highlighted for that reason in
  635. 17:31particular. But I would say the best
  636. 17:32overall one, right, if you're not
  637. 17:34looking for anything in particular, is
  638. 17:35Reckless Oracle. Reckless Oracle, the
  639. 17:37Pantheon version, right? Um, you have
  640. 17:38destabilizing rounds and collective
  641. 17:40demolition in the first slot if you want
  642. 17:41to drop the state and run volatile flow.
  643. 17:43You have chaos reshaped which a lot of
  644. 17:45people are combining with destabilizer
  645. 17:46rounds because it's essentially a very
  646. 17:48strong single target damage perk. You
  647. 17:49have a little bit of sustain and then of
  648. 17:51course you have the splash from
  649. 17:52destabilizing rounds as well. Elliptical
  650. 17:54orbit from preliminary testing seems to
  651. 17:56be a pretty good origin trait as well
  652. 17:58for ammo generation. So yeah, I don't
  653. 18:00know. It's kind of the complete package.
  654. 18:01Reckless Oracle if you want to use a
  655. 18:02void auto, it's pretty good. Okay, uh
  656. 18:04let's move down to the A tier here where
  657. 18:06we're going to cover some of the other
  658. 18:07elements. So, if you want a solar auto,
  659. 18:08I do think abyss define is the best one.
  660. 18:10High [music] impact is one of the best
  661. 18:12auto archetypes in the game right now,
  662. 18:14minus the fact that it doesn't have
  663. 18:15barrier. It has high range. It has the
  664. 18:17second best damage profile if I'm not
  665. 18:18mistaken. And this one has access to
  666. 18:20double stagger cuz it has unsuper.
  667. 18:23Um, in addition, this thing also got
  668. 18:24burning ambition in the first column as
  669. 18:26a result of the new monument of triumph
  670. 18:28perks. And so, if you want to use this
  671. 18:29with like helien or something, it's
  672. 18:31decent. I do think that cursed thraw is
  673. 18:33kind of awkward on longer range weapons
  674. 18:34because if you're playing with an auto
  675. 18:36rifle, you're playing with a scout
  676. 18:37rifle, you're playing with a pulse
  677. 18:37rifle, it kind of implies that you're
  678. 18:38kind of sitting back a little bit. And
  679. 18:40so that's not really what most melee
  680. 18:42builds tend to do. And if you're not
  681. 18:43getting melee kills, cursed roll is
  682. 18:44basically a dead origin trait. So eh
  683. 18:46auto rifle maybe not too bad, right?
  684. 18:48SMG, sidearm, auto rifle, not too bad,
  685. 18:50hand cannon. But once we move into like
  686. 18:51pulse rifles, once we move to like scout
  687. 18:53rifles, especially like fang of your u,
  688. 18:55it's kind of hard to argue that cursed
  689. 18:56roll is like a really strong origin
  690. 18:57trait because you're not really getting
  691. 18:58melee kills if you're using a scout
  692. 18:59rifle from like 40 meters away, right?
  693. 19:01So that's something worth noting, I
  694. 19:02suppose. And then we have scave lock and
  695. 19:04blue perfect. Uh, scave lock is
  696. 19:06interesting because it is essentially a
  697. 19:07multimok replacement, but it's an auto
  698. 19:09rifle. It has a much better damage
  699. 19:10profile than multimok. It has better
  700. 19:12artifact support than multimok. It has
  701. 19:13anti- barrier, which multimok doesn't
  702. 19:14have. Um, and of course it has veterans
  703. 19:17wisdom as well, which is an excellent
  704. 19:18origin trait. creates this like um
  705. 19:20exhausting I believe exhausting
  706. 19:21staggering shock wave every time you
  707. 19:23meet a certain kill requirement. And so
  708. 19:25skate lock pretty good. The only thing
  709. 19:26with skate lock that I'd like to mention
  710. 19:27is that it is a 600 RPM compared to
  711. 19:29multimok at 900 RPM. So it does produce
  712. 19:32orbs I would say fairly slowly compared
  713. 19:34to multimok. It's like a decent bit
  714. 19:36slower. But if you want something that's
  715. 19:37more of a gun than multimok um and less
  716. 19:39of an orb generator than multimok then
  717. 19:41skelock is probably a better choice. Um
  718. 19:43but again you know a lot of people are
  719. 19:44basically just using multimok to farm
  720. 19:45orbs. And so I kind of completely
  721. 19:47understand if they want to stick with
  722. 19:48using multimod for that purpose
  723. 19:49specifically. Um we have pl perfect
  724. 19:52which is a triple stagger weapon, right?
  725. 19:54Um I think uh there's other weapons that
  726. 19:56get stopping power and have the
  727. 19:57unstoppable intrinsic and have high
  728. 19:59caliber rounds but I think pl perfect
  729. 20:00might be the best one of the bunch
  730. 20:02because it has the right range profile.
  731. 20:03Um it is kind of at the range where
  732. 20:05enemies can still shoot you but you
  733. 20:06still want to stagger them and um it has
  734. 20:08stopping power. You know it has kinetic
  735. 20:10tremors in the second column. Post buff
  736. 20:12rampage is honestly pretty decent as
  737. 20:13well. And then you fail deadly which
  738. 20:15allows it to just have a much bigger
  739. 20:16effective mag size while you're trying
  740. 20:18to stagger enemies. So I think it's
  741. 20:19potentially interesting. I put in the A
  742. 20:21tier. It's it's not like S tier or
  743. 20:22anything. I don't think the effect is
  744. 20:23like world moving or anything like that,
  745. 20:24but it's it's an interesting choice.
  746. 20:25It's an interesting choice and maybe you
  747. 20:28might want to try it. I don't know.
  748. 20:29Maybe if that's if that's your speed,
  749. 20:30you might want to try it. Um we have VS
  750. 20:32Pyroelectric Propellant. I think a lot
  751. 20:33of people have approached me telling me
  752. 20:35that they love the Snip Hunt mark 47. Um
  753. 20:38because Snipe Hunt has, you know,
  754. 20:39jolting feedback, has chaos reshaped.
  755. 20:41Um, I honestly think if you like snipe
  756. 20:43hunt a lot, I think you're going to like
  757. 20:44VS Pylectric propellant even more
  758. 20:46because Bray Legacy is an insane origin
  759. 20:48tree. The adaptive frame is an even
  760. 20:49better frame than the SRL autos
  761. 20:51lightweight frame and of course it has
  762. 20:53attrition orbs and jolting feedback as
  763. 20:54well. So unless you specifically want
  764. 20:56Jolting Chaos like that combo, which I
  765. 20:58guess is kind of unique to Snipe Hunt. I
  766. 20:59think honestly VS Pyro Electra
  767. 21:01propellant is the better pick. Um, but
  768. 21:02you know if you like snipe hunt not
  769. 21:04going to stop you. I mean that's also a
  770. 21:05pretty good auto as well. Like I
  771. 21:06mentioned like everything in the A tier
  772. 21:07is going to be strong. It's going to be
  773. 21:08strong. Um, I just think VS Pyro is like
  774. 21:10a little better overall. Another thing
  775. 21:12I'd like to point out is Chrysera
  776. 21:14Chryser Melo. Um, something important
  777. 21:16about this support auto is that is the
  778. 21:18only way of getting amplified without
  779. 21:20using any subclass effect or without
  780. 21:22relying on any multi-kills or without
  781. 21:24relying on kills like Xerus does. And so
  782. 21:27it's like I can see it being used in
  783. 21:28speedrunning somewhere. I don't think
  784. 21:30the actual weapon itself is very good.
  785. 21:32Um, but I could definitely see it being
  786. 21:33used in speedrunning somewhere um, with
  787. 21:35physic just for specifically that
  788. 21:36purpose. Also, another thing you may be
  789. 21:38wondering why full bore and acurize are
  790. 21:40on every single support auto. Bungie
  791. 21:41made a change at some point that makes
  792. 21:43it so that the range of a support auto
  793. 21:45scales with the range that you can heal
  794. 21:47your teammates at. And I've used support
  795. 21:49autos with like fluted and alloy or like
  796. 21:51fluted and like flared or something
  797. 21:52compared with full acurized and support
  798. 21:54auto stat packages are good enough that
  799. 21:56the difference is essentially
  800. 21:57negligible. And so I think the increased
  801. 21:59range I think I used it for like a
  802. 22:00certain speedrunning encounter or
  803. 22:01something. I was trying to like heal a
  804. 22:02teammate from like far away for like
  805. 22:03whatever reason and I definitely noticed
  806. 22:05the difference. I believe at least. So,
  807. 22:07um that's why I run full acurized um
  808. 22:09because there's basically like no
  809. 22:11difference. And in terms of how you use
  810. 22:12a support auto, for the most part, it
  811. 22:14doesn't really change how the support
  812. 22:15auto functions because most of the time
  813. 22:16with the support auto, you're kind of
  814. 22:17just using it to kill teammates and
  815. 22:18getting energy for the support auto from
  816. 22:20other damage, whether it's ability or
  817. 22:22weapon damage. And then finally, the
  818. 22:25last auto rifle I want to cover on this
  819. 22:26list is going to be the forward path.
  820. 22:28However, I will say Lethal Abundance and
  821. 22:30Rufus' Fury, all three of these auto
  822. 22:32rifles are basically the same in terms
  823. 22:33of power level. Some would argue Rufus'
  824. 22:35fury better. Some would argue lethal
  825. 22:37abundance is better. They're all kind of
  826. 22:38the same to me. And the reason why I
  827. 22:39want to point these out is because the
  828. 22:40artifact actually does have a fair
  829. 22:42amount of strand support. And so I can
  830. 22:43see if you're running like a strand
  831. 22:44build or something like that, maybe
  832. 22:45you're on strand warlock or something. I
  833. 22:47could see you wanting to use like a
  834. 22:48strand auto. And if you're going to use
  835. 22:49one, I think all three of these are
  836. 22:50pretty strong um for, you know, pretty
  837. 22:52much the same reasons. They all have
  838. 22:53access [music] to sever on hit through
  839. 22:55slice. Some of them have tear. Um you
  840. 22:57have like an extra splash perk in the
  841. 22:58second column. Rufus even has chaos
  842. 23:00reshaped. So they're all pretty good.
  843. 23:01These are all pretty good frames as I
  844. 23:03think adaptive is obviously the best
  845. 23:04frame, but you know, they're all pretty
  846. 23:05good. And then for stasis autos, I
  847. 23:07honestly don't even want to mention
  848. 23:08intercalary. Um, you might even just
  849. 23:10want to use Decator and kill ads with
  850. 23:12Decar because the perk difference
  851. 23:14between these is just that big. So, I
  852. 23:16mean, you can use intercalary, but
  853. 23:17there's a reason I haven't bolded it.
  854. 23:18And I don't think any people on stasis
  855. 23:20builds are particularly sad um that they
  856. 23:22are not using intercalary and are
  857. 23:24instead using a different auto rifle.
  858. 23:26So, yeah, that's it for auto rifles.
  859. 23:27Let's go ahead and move on to bows. Bows
  860. 23:29are a lot more straightforward. So,
  861. 23:31bows. Um, this is maybe like a risky S
  862. 23:33tier, like rank one pick, but uh I put
  863. 23:35biting winds in the S tier at rank one
  864. 23:37because a bewildering burst. Now,
  865. 23:38normally bewildering burst, the way it
  866. 23:39works, if for those of you who are not
  867. 23:41aware, is you kill an enemy and then the
  868. 23:42next time you reload your weapon when
  869. 23:44you hit an enemy, a blinding missile
  870. 23:47will show up on the enemy that you hit
  871. 23:48and it will blow up and blind everything
  872. 23:49nearby. Now, normally this is not very
  873. 23:51good on pretty much every single primary
  874. 23:53type because it's just not worth it with
  875. 23:54how often you reload primaries. Um
  876. 23:56whereas with biting winds, because it's
  877. 23:58a bow, you're reloading every single
  878. 24:00time you shoot. And so because of bow
  879. 24:02lethality, especially with argent
  880. 24:03quiver, you're more than likely going to
  881. 24:04be oneshotting red bars. And this is
  882. 24:06basically a way of constantly keeping
  883. 24:08everything blinded that you're shooting.
  884. 24:09Now, you can argue that constantly
  885. 24:11blinding everything is maybe not that
  886. 24:12useful compared to like the increased
  887. 24:14lethality of like headstone firefly or
  888. 24:16dragonfly volts below it, but I thought
  889. 24:18it was a pretty cool and unique effect,
  890. 24:19so I wanted to give it some praise.
  891. 24:20Maybe I'll move it down later. It's
  892. 24:21probably still S tier, but of course, it
  893. 24:23also has kinetic tremors, which is
  894. 24:24pretty good on a bow. procs very
  895. 24:25quickly. And then you have winterized
  896. 24:27gear, which is a battle origin tree, but
  897. 24:28at least the frame is good. Uh, we also
  898. 24:30have the spiteful fang, which is
  899. 24:31definitely the base stasis bow. It just
  900. 24:32has Headstone Firefly, which I think um
  901. 24:34I honestly think headstone is like not
  902. 24:36that appealing on certain weapon types
  903. 24:38where it's kind of annoying to get crits
  904. 24:39like SMGs, especially like the higher
  905. 24:40fire rate SMGs, but on a bow, it's like
  906. 24:42perfect, right? So, Headstone, Firefly,
  907. 24:44excellent on a bow. Point of the stag
  908. 24:45basically has a good non-denu perks. It
  909. 24:48has skullking wolf instead of collective
  910. 24:49purpose, which is a better origin trait.
  911. 24:51It has less perk spread, but to be
  912. 24:52honest with you, Volshot is what really
  913. 24:54makes non-denit one special, right? And
  914. 24:56so, I don't really think you're going to
  915. 24:57be going chaos reshaped or megaura on
  916. 24:58this weapon. I just think bullshot is
  917. 25:00really what makes this bow special. Um,
  918. 25:01I really wish they put chaos reshaped in
  919. 25:03the first column or megaura in the first
  920. 25:05column. I think megaura vulture would be
  921. 25:06crazy. Even chaos reshaped full shot
  922. 25:08would be pretty crazy. So, that's why
  923. 25:09it's below point of the snack in my
  924. 25:11opinion. And then finally, you have a
  925. 25:12couple other things here. You have a
  926. 25:13crude redemption, which is really good
  927. 25:15with attrition gambit if you want to do
  928. 25:16like the orb spam thing with hierarchy.
  929. 25:18And then attrition kinetic is also fine
  930. 25:19as well. you have fortunate star which I
  931. 25:21think of all the primary types I think
  932. 25:23bows are maybe the weakest when it comes
  933. 25:25to abusing void perks just because
  934. 25:27volatile requires you to shoot enemies
  935. 25:29kind of constantly to trigger the you
  936. 25:30know volatile explosion effect whereas
  937. 25:32bows have a very low fire rate and then
  938. 25:34um you know but repulsor destabilizing
  939. 25:35bow is still pretty decent it's also a
  940. 25:37lightweight which kind of takes away
  941. 25:38from its score in my opinion a little
  942. 25:39bit and then you have hush if you want
  943. 25:41to do any sort of scorch build burning
  944. 25:42ambition incandescent pretty good I do
  945. 25:44think gun and runs increase to um your
  946. 25:47draw time on the bow is maybe a little
  947. 25:48bit more helpful than wild card. I
  948. 25:50honestly think in the past I've
  949. 25:51overrated wild card a little bit just
  950. 25:52because it has that internal cool down
  951. 25:54and like the little splash effect it
  952. 25:55does on the ground is not like super
  953. 25:56amazing or anything. So that's why I
  954. 25:58thought Hush might be like a little bit
  955. 26:00better in terms of just raw usability
  956. 26:01compared to Prius 9x4. And then finally
  957. 26:03two more bows. We have convened recurve.
  958. 26:06Convened recurve is basically uh if you
  959. 26:08just want a different frame bow that
  960. 26:09also has repulsor destabilizing. It has
  961. 26:11accelerated assault as well which I
  962. 26:12would take over Vice Stinger. And so
  963. 26:14yeah, that's pretty much it um for void
  964. 26:16bows. I think high impact long bows and
  965. 26:18lightweights both suffer from different
  966. 26:19problems. [music] And there might be
  967. 26:20some content where a high impact long
  968. 26:22bow is capable of one-shotting red bar
  969. 26:23and a lightweight isn't. So because of
  970. 26:25that, you know, I would rate convenient
  971. 26:26recurve [music] as being like
  972. 26:27potentially a highlight as well. And
  973. 26:29then finally, we have vengeful whisper.
  974. 26:30I do think strand crit perks like tear
  975. 26:32and hatchling and also like to some
  976. 26:33degree megaura um do benefit a lot from
  977. 26:36being on a bow specifically. And so I
  978. 26:38think not putting this thing in the A
  979. 26:39tier would be like a little bit
  980. 26:40disingenuous. I think it's actually
  981. 26:41pretty good. Uh even though Sundering is
  982. 26:43maybe not the best origin trait. And I
  983. 26:44know some people have pointed out like
  984. 26:46uh King Oreo jolting pretty quickly with
  985. 26:48jolting feedback, but unfortunately I do
  986. 26:49think the first column is like a little
  987. 26:50too weak on King Ofo for me to want to
  988. 26:52highlight it, especially compared to
  989. 26:53something like Point of the Stag. Okay,
  990. 26:55next up we have hand cannons. Hand
  991. 26:57cannons very contentious. Lots of very
  992. 26:59good hand cannons in this game right
  993. 27:00now. Uh we have the classic void options
  994. 27:01in Kindled Orchid and Ironwood 3. Now
  995. 27:03the reason why I haven't bolded Word of
  996. 27:05Cota is that adaptives and precision
  997. 27:06frames are essentially very similar when
  998. 27:08it comes to uh just, you know, being a
  999. 27:10hand cannon being useful. They're both
  1000. 27:11barrier. They both have very similar
  1001. 27:12damage profiles. I mean, I guess Kindle
  1002. 27:14Orchid is like slightly more ammo genen.
  1003. 27:15And you could argue that like forges kin
  1004. 27:17is like a slightly better origin trait
  1005. 27:19compared to cursed throll if you're not
  1006. 27:20running a melee build. And Kindle Orchid
  1007. 27:22also has access to shoot to loot
  1008. 27:23explosive payload. So it's kind of like
  1009. 27:24a jack of all trades really. It has
  1010. 27:26repulsor destabilizing, solid origin
  1011. 27:28trait, solid frame, and of course it
  1012. 27:30has, you know, some utility stuff in the
  1013. 27:32form of shoot to loot explosive. [music]
  1014. 27:33And so and if you want to drop
  1015. 27:34destabilizing, you can also run
  1016. 27:35demoralize instead to have free weaken.
  1017. 27:37So yeah, kindled kind of just does it
  1018. 27:38all. Um, I think if you are a D2 player
  1019. 27:40that's looking for like a, like I say in
  1020. 27:42the notes here, a traditional hand
  1021. 27:43cannon that's not a spreadshot or
  1022. 27:45anything like weird like heat or dynamic
  1023. 27:47or balance or anything like that, I
  1024. 27:48think Kindle Orchid is probably the best
  1025. 27:49pick. Um, you have Ironwood 03, which
  1026. 27:51I've actually heard a lot of people
  1027. 27:52praising because Repulsor destabilizing
  1028. 27:54on a spreadshot is unsurprisingly very
  1029. 27:57good. And then you also have collective
  1030. 27:58action for void breaches from the same
  1031. 28:00artifact if you're running beow. You can
  1032. 28:01also run surrounded, which is a high
  1033. 28:03damage perk as well. And then carry
  1034. 28:05munitions is an excellent perk. Um
  1035. 28:06because the insecttoid robot or whatever
  1036. 28:08does actually quite a fair amount of
  1037. 28:10damage. So [music] iron widow 3. Yeah,
  1038. 28:12just like um I don't know if I was
  1039. 28:13completely unbiased I suppose maybe
  1040. 28:15might even be rank one. Um but I suppose
  1041. 28:17it lacks barrier and you know it is you
  1042. 28:19know it's explicitly melee range so it's
  1043. 28:20a bit awkward. And then of course Word
  1044. 28:22of Cro is kind of interesting because
  1045. 28:23like if you're going to be melee range
  1046. 28:25you might as well use Ironwood, right?
  1047. 28:26And then I do think Ironwood is overall
  1048. 28:28like a better weapon than Word of Cota
  1049. 28:30in terms of damage profile in terms of
  1050. 28:31like perk availability. So I don't know.
  1051. 28:33I think Word of Cota is still very good.
  1052. 28:34Don't get me wrong, that's why it's top
  1053. 28:35three, but there's a reason it's not
  1054. 28:37bullet. Uh, next we have the modified B7
  1055. 28:39pistol, which I think the entire Destiny
  1056. 28:40community agrees is the best kinetic
  1057. 28:42slot hand cannon by a country mile. Uh,
  1058. 28:44this thing has Firefly, Headstone,
  1059. 28:45Accelerated Assault, one of the best
  1060. 28:46frames for just raw minor DPS. And yeah,
  1061. 28:49that's pretty much all I have to say
  1062. 28:50about it. You have Z's Bane, the
  1063. 28:52Pantheon version. I think the Pantheon
  1064. 28:53version is a little bit better than the
  1065. 28:54normal version. You have Firefly in the
  1066. 28:56first column. That's like the main
  1067. 28:57thing. And then elliptical orbit is
  1068. 28:58arguably a better origin trait than
  1069. 29:00Runith Over as well. So, you know,
  1070. 29:01pretty solid. Um, obviously Zal's bane
  1071. 29:03doesn't have any sort of sustain through
  1072. 29:04like heal clip and repulsor brace, but I
  1073. 29:06think most people would agree that Z's
  1074. 29:07just hits really hard um with its perks.
  1075. 29:09It's just like insane lethality on just
  1076. 29:11both these perk columns. And so you kind
  1077. 29:13of have to give it some credit for that.
  1078. 29:14I'll give it in the S tier just for
  1079. 29:16that. And then apocalypse
  1080. 29:19bane with no Firefly in the first column
  1081. 29:20and heal clip instead. And you have
  1082. 29:22nanitech tracer missiles which is a
  1083. 29:23better origin trait. So it's kind of a
  1084. 29:24toss up between these two. You could put
  1085. 29:25one higher over the other but they're
  1086. 29:27both pretty good. And then you have
  1087. 29:28Luna. Um, as Luna is, uh, basically just
  1088. 29:31modified B7 pistol if you want
  1089. 29:32specifically the barrier intrinsic. So,
  1090. 29:33I thought I would bowl that as well. Uh,
  1091. 29:35you have corandum hammer, which I think
  1092. 29:36is the best kinetic slot generally
  1093. 29:38speaking, shoot to loot explosive
  1094. 29:40payload hand cannon because firefly and
  1095. 29:42terror are pretty good in my opinion.
  1096. 29:43Slice is also a good utility perk to
  1097. 29:44have in like a low man or a solo, for
  1098. 29:46example, for applying courage to a boss
  1099. 29:47or, you know, severing a target to apply
  1100. 29:49an elemental debuff. And so, I think it
  1101. 29:51has a little bit more utility than
  1102. 29:52vulpacula, but you can argue that a
  1103. 29:53precision frame hand cannon is a better
  1104. 29:55shoot explosive option than a grunt
  1105. 29:56hammer. and I wouldn't really uh you
  1106. 29:58know disagree with you necessarily. So
  1107. 29:59these are both pretty good. Unloved I
  1108. 30:01think is also deserving of a shout out
  1109. 30:03because it is maybe the best uh user of
  1110. 30:05subjugation in terms of raw damage
  1111. 30:07profile um because it is a heavy burst
  1112. 30:08hand cannon after all. You do have
  1113. 30:10double stagger in the form of
  1114. 30:11unstoppable intrinsic and highc caliber
  1115. 30:12rounds. The perk options are maybe like
  1116. 30:14a little bit disappointing, but I do
  1117. 30:16think like hatchling terror isn't too
  1118. 30:17bad. Um especially on like a strand
  1119. 30:19build. So it is an option for sure if
  1120. 30:21you want a strand option that's not like
  1121. 30:22shoot to loot explosive payload
  1122. 30:23specifically and that's why I decided to
  1123. 30:25highlight [music] it. And then you have
  1124. 30:26Nation of Beast. Nation of Beast, a lot
  1125. 30:27of people have been praising this
  1126. 30:28because of the gear shift jolting
  1127. 30:30feedback combination. Uh I believe
  1128. 30:31Jolting Feedback received a change or
  1129. 30:33buff semi-reently to make it so that
  1130. 30:35when you're amplified and on specific
  1131. 30:37weapon types, it takes a lot fewer hits
  1132. 30:39in order to get a sort of jolt. I
  1133. 30:41believe on hand cannons, I think it's
  1134. 30:42like even three or four hits. So, it's
  1135. 30:44quite fast. And gear shift is a pretty
  1136. 30:45solid perk to run for just raw damage on
  1137. 30:48any sort of setup where you're getting
  1138. 30:49amplified repeatedly through multi kills
  1139. 30:51or ascensioning or whatever. And the
  1140. 30:52only shame about this is that obviously
  1141. 30:54you don't have any sort of sustain on
  1142. 30:56nation of beasts through heal clip or
  1143. 30:58through like repulsor brace and
  1144. 30:59explosive pack is a pretty bad origin
  1145. 31:01tree. But besides that, pretty good. Um
  1146. 31:03that's about it for hand cannons. Let's
  1147. 31:04go ahead and move on to pulse rifles. So
  1148. 31:06pulse rifles, um I don't necessarily
  1149. 31:08recommend them on the whole, but let's
  1150. 31:09go over the highlights at least. We have
  1151. 31:11Jocker's long sword, which has access to
  1152. 31:13double stagger. It has shoot to loot. It
  1153. 31:15has withering. It has repulsor. It has
  1154. 31:16destabilizing. You could replace
  1155. 31:18destabilizing with kill clip if you
  1156. 31:19really wanted to if you are using
  1157. 31:20[music] Vflow. It has accelerated
  1158. 31:22assault, so it has basically everything
  1159. 31:23you could ask for on a pulse. I mean,
  1160. 31:25the frame is good. You have double
  1161. 31:26stagger. You have repulsor
  1162. 31:27destabilizing. You have swap options.
  1163. 31:29You have shoot. You have withering gaze
  1164. 31:30for debuff extension. You have
  1165. 31:31accelerated. It has like literally
  1166. 31:32everything you could ever want. Um, I
  1167. 31:34mean, you could argue that the origin
  1168. 31:35trait could be better or that the frame
  1169. 31:36could be a different one if you don't
  1170. 31:37like heavy burst, but you know, you have
  1171. 31:38to admit it has kind of everything. Um,
  1172. 31:41the next thing I bolded here is nullify.
  1173. 31:43Um, just because it is the best solar
  1174. 31:44pulse by quite a bit. It has heal clip
  1175. 31:46for sustain. You have some good uh first
  1176. 31:47column options for double splash. You
  1177. 31:49have incandescent. You have mega. I
  1178. 31:51think firefly megaur is pretty decent as
  1179. 31:52well. You have chaos reshaped as an
  1180. 31:54option. Firefly chaos reshaped is pretty
  1181. 31:55good. The only downside here is
  1182. 31:57obviously you don't have high caliber
  1183. 31:58rounds despite the fact that this is a
  1184. 31:59heavy burst weapon which would normally
  1185. 32:01be able to have a double stagger access.
  1186. 32:03And then you have collective purpose
  1187. 32:04which the origin trait is not that great
  1188. 32:05either. Uh down here we have high
  1189. 32:07tyrant. High tyrant I think is the most
  1190. 32:09lethal void pulse on this list if you're
  1191. 32:11willing to use volatile flow for your
  1192. 32:13destabilizing round source. And so you
  1193. 32:14can run something like repulsor brace
  1194. 32:16and mechanura. And this thing is
  1195. 32:17absolutely lethal. I mean, effectively
  1196. 32:19having three perks in the form of like
  1197. 32:20repulsor brace, megaura, and like
  1198. 32:22volatile flow together is just like very
  1199. 32:24very lethal if you want to use a pulse
  1200. 32:26rifle. It has a very strong splash perk
  1201. 32:27combination. So that's why I bolded high
  1202. 32:29tyrant here. If you scroll down a little
  1203. 32:30bit here, we have the time war inspire.
  1204. 32:32This is firefly and headstone. I have
  1205. 32:33heard that this pulse rifle has some uh
  1206. 32:35stability issues. So you may want to
  1207. 32:37invest in getting a roll with like
  1208. 32:38arrowhead or something like that. Um but
  1209. 32:40just raw stat package wise. It is a
  1210. 32:42rapid fire which is one of the better
  1211. 32:43pulse rifle frames. You have firefly,
  1212. 32:45headstone, and crystalline corsoom in
  1213. 32:47case you want a different sort of stasis
  1214. 32:48crystal perk. You have skullking wolf as
  1215. 32:50well. So, you know, that's kind of why I
  1216. 32:51wrote probably as good as a stasis pulse
  1217. 32:53gets. I mean, maybe you could argue that
  1218. 32:54you would want a heavy burst instead to
  1219. 32:55make it a little easier to hit your
  1220. 32:57crits, but yeah, pretty good regardless.
  1221. 32:58We have all or nothing, which is a
  1222. 33:00pretty solid pulse frame in the form of
  1223. 33:01a dynamic. And it has firefly tear. You
  1224. 33:03have slice in the first column as well,
  1225. 33:04and you have accelerated assault. So,
  1226. 33:06just pretty solid perks all around the
  1227. 33:07board. Certainly not one of the
  1228. 33:09strongest weapons on this list or
  1229. 33:10something I would recommend universally,
  1230. 33:11but you know, pretty good if you want
  1231. 33:13specifically a Shran pulse. And then I'd
  1232. 33:15also like to point out Chattering Bone
  1233. 33:16and Blast Furnace. [music] Uh Chattering
  1234. 33:18Bone specifically, it has elliptical
  1235. 33:20orbit, which is pretty good. Um it has
  1236. 33:21attrition orbs, kinetic tremors, which
  1237. 33:23is pretty decent. You have kill clip
  1238. 33:24kinetic tremors. You have sort of like
  1239. 33:25this double perk action going on. It is
  1240. 33:27a better frame, I would say, than blast
  1241. 33:28furnace in the form of a lightweight.
  1242. 33:30And I would say it does have a better
  1243. 33:32origin trait as well. I'd say if you're
  1244. 33:33willing to use a four burst pulse
  1245. 33:35though, blast furnace is also really
  1246. 33:36good, mostly because kinetic tremors and
  1247. 33:37chaos reshape combined are really great.
  1248. 33:39You have splash combined with a really
  1249. 33:41really strong single target damage
  1250. 33:42boost. You also have indomitability as
  1251. 33:44an option for an origin trait as well. I
  1252. 33:45don't typically put two origin traits in
  1253. 33:47every single cell here. So I'm just
  1254. 33:49mentioning like indomitability as an
  1255. 33:50alternative if that's something you're
  1256. 33:51interested in. The only shame here I
  1257. 33:53guess is that you know no highc caliber
  1258. 33:54rounds despite this being an unstop
  1259. 33:55intrinsic so you can have like double
  1260. 33:57stagger. Um but you know that's not the
  1261. 33:58biggest deal in the world. And then
  1262. 34:00finally for pulse rifles we have
  1263. 34:01oversold edict as our arc representative
  1264. 34:03which has rolling storm a new perk added
  1265. 34:04in monument of triumph as well as gear
  1266. 34:06shift jolting feedback. Um so some
  1267. 34:08pretty interesting stuff from this pulse
  1268. 34:09rifle maybe not the best user of cursed
  1269. 34:11thraw given the typical range they use
  1270. 34:12pulse rifles at. But I will say I mean
  1271. 34:14you might think this is oh this is
  1272. 34:15pretty good. Why isn't it in the S tier
  1273. 34:17or why isn't it higher? I mean Rolling
  1274. 34:18Storm, you know, it's like double
  1275. 34:19splash. Why isn't it higher? I'm going
  1276. 34:20to say right now, um, a little rant
  1277. 34:22here, but I do think Rolling Storm is
  1278. 34:23one of the most overrated perks in D2
  1279. 34:25history. Compared to other splash perks
  1280. 34:28that typically compete with it in the
  1281. 34:29same column, Rolling Storm is kind of
  1282. 34:31terrible, right? Um, unless your build
  1283. 34:33specifically functions off of Bull
  1284. 34:34Charge, which the main one is going to
  1285. 34:35be Storm's Keep, which is perfectly
  1286. 34:37capable of producing plenty of bull
  1287. 34:38charge on its own without the use of
  1288. 34:40wasting a perk slot on just getting bull
  1289. 34:42charge. and rolling storm compared to
  1290. 34:44the payoff that you receive from every
  1291. 34:45other splashbook in the game. Whether
  1292. 34:47we're talking headstone, crystine,
  1293. 34:48corpse, boom, firefly, megaura, tear,
  1294. 34:50volatile rounds from like destabilizing
  1295. 34:52rounds, you have incandescent, like all
  1296. 34:54of these perks, there is nothing that
  1297. 34:55comes close to the delayed payoff that
  1298. 34:57comes from rolling storm. And the bull
  1299. 34:59charge damage isn't even like a
  1300. 35:00significant step up over other elemental
  1301. 35:02effects unless you boost it with
  1302. 35:03flashover, which I don't know. I mean,
  1303. 35:05that's not really cheating, but like
  1304. 35:06it's not like the other splash effects,
  1305. 35:08which are immediate require any sort of
  1306. 35:09boost to [music] be pretty potent. And
  1307. 35:10so Rolling Storm, I mean, it's
  1308. 35:12technically positive in the first
  1309. 35:13column, and I would take it over
  1310. 35:15everything else in the first column on
  1311. 35:16Oversold Edict. So, if you're wondering
  1312. 35:17why I don't rate Rolling Storm as
  1313. 35:18highly, or if you're wondering why I
  1314. 35:20don't consider it to be like a full
  1315. 35:21double splash [music] perk when it comes
  1316. 35:22to ranking weapons, uh, that's that's
  1317. 35:24kind of the reason. It's just definitely
  1318. 35:25a cut below other splash perks. And I
  1319. 35:27don't know why some people treat Rolling
  1320. 35:29Storm as being up there with like Volt
  1321. 35:30Shot or Jolting Feedback or really any
  1322. 35:32other, you know, 3.0 splash perk. Okay,
  1323. 35:34next up we have scout rifles. Now, scout
  1324. 35:36rifles at rank one. Here we have vouch.
  1325. 35:38Vouch safe. The only bad thing about
  1326. 35:40vouch safe I guess there's two bad
  1327. 35:41things. The only bad things about vouch
  1328. 35:42safe is that the frame could be better.
  1329. 35:44Lightweight is the second worst scout
  1330. 35:45frame. [music] And advanced reflexes,
  1331. 35:46while it did get a buff to increase your
  1332. 35:48damage when you take damage upon adsing,
  1333. 35:51uh it's still not that great. It's still
  1334. 35:53not that great. So, vouch safe, you
  1335. 35:54know, repulsor brace, destabilizing
  1336. 35:56rounds, classic. You have shoot
  1337. 35:57explosive payload. You have shoot
  1338. 35:58withering gaze. This thing [music] is
  1339. 35:59just a jack of all trades. Jack of all
  1340. 36:01trades. Um, and I would argue it to be
  1341. 36:03one of the better void scouts, even
  1342. 36:05regardless of the utility perks [music]
  1343. 36:06that it packs as well, and so I ranked
  1344. 36:08it as rank one. We have Voltaic Shade.
  1345. 36:10Voltaic Shade originally I had it below
  1346. 36:12unworthy, but on second revisit, this
  1347. 36:14thing procs jolting feedback. Probably
  1348. 36:15the fastest of any weapon in the game.
  1349. 36:17And the double splash here, I think
  1350. 36:18Megaura is better than Firefly. I mean,
  1351. 36:21just damage profile wise it is. You just
  1352. 36:22don't have the reload buff. And so,
  1353. 36:24Jolting Feedback, Megaura, very, very
  1354. 36:25strong, very, very lethal perk combo.
  1355. 36:27Balance frame scout is certainly not
  1356. 36:28bad. And Imperial Allegiance is, I would
  1357. 36:30say, significantly worse than
  1358. 36:31Subjugation. But if you're just looking
  1359. 36:33to use a scout rifle at range and you
  1360. 36:35want something that's very lethal, I do
  1361. 36:37think Voltaic Shade fits that
  1362. 36:38description a little bit better.
  1363. 36:39However, I will say unworthy if you like
  1364. 36:41uh are are plinking away for some
  1365. 36:42reason. Subjugation is super super
  1366. 36:44excellent. And obviously, Fireflyy's
  1367. 36:46reload buff is a little bit helpful as
  1368. 36:47well. So, they're pretty close, but I do
  1369. 36:48think Voltage Shade takes the cake for
  1370. 36:50me. You have Trustee, which I think is
  1371. 36:52the best heal clip/s solar sustain sort
  1372. 36:54of scout rifle. It has heal clip access.
  1373. 36:56has reconstruction which I would argue
  1374. 36:57it actually isn't even that bad on
  1375. 36:58trusty. I I don't like reconstruction on
  1376. 37:00most primaries but I think trusty in
  1377. 37:01particular I'm willing to make an
  1378. 37:02exception for. Um incandescent burning
  1379. 37:04ambition meura you know classic solar
  1380. 37:06perks. Brain inheritance has a special
  1381. 37:07interaction with incandescent where all
  1382. 37:09the scorch ticks count as I think weapon
  1383. 37:11damage or like damage ticks from the
  1384. 37:12weapon for the purposes of the origin
  1385. 37:14trait. So you can get a lot of ability
  1386. 37:15regen from range using this weapon. So
  1387. 37:17yeah, trustee I think it's pretty good.
  1388. 37:18You have doom of chelches or doom of
  1389. 37:20kelkus or I don't know something like
  1390. 37:21that. Um, this weapon is only let down
  1391. 37:24by the fact that it is a precision frame
  1392. 37:26which is a significantly worse archetype
  1393. 37:28than most other scout archetypes. And it
  1394. 37:30has runth over which is not the best
  1395. 37:32origin trait. Um, not active a lot of
  1396. 37:34the time and there are just a lot of
  1397. 37:35better origin traits that you'd rather
  1398. 37:37take. Yeah, look at this thing's purple.
  1399. 37:38It is firefly repulsor brace if you
  1400. 37:40decide to take be flow. If you don't
  1401. 37:41need overshield, you can run
  1402. 37:42destabilizing rounds of mega. So yeah,
  1403. 37:44pretty pretty crazy perks on Doom of
  1404. 37:45Chelchius. And then finally, the last
  1405. 37:47void scout that I want to talk about is
  1406. 37:48actually pointed inquiry. Very
  1407. 37:50interesting. So, for those of you who
  1408. 37:51did not watch the archetype video, high
  1409. 37:53impact scouts actually are the best
  1410. 37:54scout rifle archetype mathematically
  1411. 37:56right now. And this thing has access to
  1412. 37:58double stagger. It is psycho hack, which
  1413. 37:59is excellent. And then you have repulsor
  1414. 38:01brace. And you can run demoralize or you
  1415. 38:02can run maybe dragonfly. Probably
  1416. 38:03demoralize. And then if this assumes
  1417. 38:05you're getting V flow from the artifact,
  1418. 38:06if you're getting V flow from the
  1419. 38:08artifact, this thing you can stagger an
  1420. 38:10enemy very quickly because of double
  1421. 38:11stagger. You have psycho hack, so you
  1422. 38:12can exhaust the enemy and stop them from
  1423. 38:14doing as much damage to you. And then it
  1424. 38:15is technically the best archetype of
  1425. 38:17scout rifle when it comes to just raw
  1426. 38:18mathematical performance. And so if you
  1427. 38:20can get over the RPM of a high impact
  1428. 38:22being maybe something that's a little
  1429. 38:23bit uncomfortable to use, this thing is
  1430. 38:25actually pretty good. It's actually
  1431. 38:26pretty good. Um, it is a little artifact
  1432. 38:28reliant. Next up, we have fang of irute.
  1433. 38:30Fang of Ute is a rapid fire strand
  1434. 38:32scout. Um, I just decided to highlight
  1435. 38:34this because it has tear megaura, which
  1436. 38:36I think is pretty good. Curse Thraw is
  1437. 38:38kind of a dead origin trait at the
  1438. 38:39ranges that you tend to use Fangir Ute
  1439. 38:41at. Yeah, pretty solid. I mean, like I
  1440. 38:42would say like ter meura is better than
  1441. 38:44like firefly tear here, but to be
  1442. 38:45honest, Fangiru and the scholar are
  1443. 38:47pretty close together. if you're okay
  1444. 38:48with using a high impact, you know, the
  1445. 38:49scholar is, I think, fine as well. Um,
  1446. 38:51you have Hungjury SR4. I don't actually
  1447. 38:53recommend this weapon to be honest
  1448. 38:54because it is a precision uh scout rifle
  1449. 38:56and the perks that it has, they're like
  1450. 38:58pretty good. You can like KT Firefly, KT
  1451. 39:00ancillary. Um, I only pointed this out
  1452. 39:02because it is like the shoot to loot
  1453. 39:03explosive payload option in the kinetic
  1454. 39:05slot for scout rifle specifically if you
  1455. 39:06don't want to use a hand cannon for
  1456. 39:07whatever reason. And then in the energy
  1457. 39:09slot, if you want to shoot to loot
  1458. 39:10explosive payload option, we have nature
  1459. 39:11reclaimed, which is pretty good. You
  1460. 39:13know, it's a lightweight, not not a not
  1461. 39:14an amazing frame, but for quality of
  1462. 39:16life, it's pretty good with shoot
  1463. 39:17explosive payload. And you have heel
  1464. 39:18clip, incandescent, and skullking wolf
  1465. 39:20as well, which are certainly not bad
  1466. 39:22perks either. And then next up, we have
  1467. 39:24sidearms. Sidearms, we have a decent
  1468. 39:26amount of sidearms to talk about. In
  1469. 39:28rank one, I would say compact defender
  1470. 39:29is excellent just because of its frame.
  1471. 39:31Dynamic is a really, really solid frame.
  1472. 39:33Very, very high one mag minor DPS. And
  1473. 39:36then, of course, you have the classic
  1474. 39:37void combo with accelerated assault.
  1475. 39:38just an excellent and very lethal
  1476. 39:40outlier when it comes to raw damage
  1477. 39:42performance. But if you're willing to
  1478. 39:43sacrifice a little bit of that damage
  1479. 39:44performance, I would say brass attacks
  1480. 39:45is a very, very, very close second.
  1481. 39:47Heavy burst is a pretty decent
  1482. 39:49archetype. And then you have unstoppable
  1483. 39:51and high caliber for that double stagger
  1484. 39:52that I was talking about. You have
  1485. 39:53repulsor brace, you have destabilizing
  1486. 39:55rounds, and you have land tank, the
  1487. 39:56return of land tank. Land tank, for
  1488. 39:58those of you that don't know, is an
  1489. 39:59absolutely insane origin trade. It gives
  1490. 40:01you a stackable 5% up to three stacks of
  1491. 40:04DR every time you get a kill. And you
  1492. 40:06can just stack it, stack it, stack it,
  1493. 40:07keep it going. This origin trait is one
  1494. 40:09of the best in the game for any sort of
  1495. 40:11ad clear weapon. And of course, you can
  1496. 40:12drop these stave and run like repulsor
  1497. 40:14demoralizer, repulsor rampage as well.
  1498. 40:16So, just really really excellent.
  1499. 40:17Honestly, with the way I'm talking about
  1500. 40:18brass attacks, you might think it's rank
  1501. 40:19one, but honestly, they're really really
  1502. 40:20close together. You could trade these uh
  1503. 40:22any day and I think it'd be totally
  1504. 40:23fine. Uh seven serifi 2. I know it's not
  1505. 40:25bolded, but I think it's also pretty
  1506. 40:27decent as well. Lightweight frame a
  1507. 40:28little bit worse than these two. Um and
  1508. 40:30it does have, you know, megaura and
  1509. 40:32surrounded as well if you want like that
  1510. 40:33double splash effectiveness or like
  1511. 40:34destabilizing with like a really strong
  1512. 40:36single target damage perk. But I do
  1513. 40:37think it's a little worse overall
  1514. 40:38compared to brass and compact. [music]
  1515. 40:40You have evening SI4 which is easily the
  1516. 40:42best heal clip incandescent primary in
  1517. 40:44the game. Excellent excellent archetype
  1518. 40:46here in the form of the adapted burst.
  1519. 40:47And then accelerated assault is never
  1520. 40:49going to be an origin trait that you
  1521. 40:50turn down. Insurmountable despite being
  1522. 40:52the worst archetype of sidearm in the
  1523. 40:54form of a precision. It does have access
  1524. 40:55to attrition orbs which is kind of
  1525. 40:57interesting and dark ether reaper. Um
  1526. 40:59attrition orbs is really really good on
  1527. 41:01sidearms. They dump their mags very very
  1528. 41:02quickly, if not even faster than SMGs,
  1529. 41:04which people praise a lot for quick
  1530. 41:06attrition orbs creation times. And then
  1531. 41:08Dark Ether Reaper is an excellent
  1532. 41:09excellent origin trait to have on a
  1533. 41:11primary. Uh for those of you that are
  1534. 41:12not aware of Dark Eye the Reaper, uh go
  1535. 41:14check it out. Go check it out on
  1536. 41:15Compentium and you'll you'll see what I
  1537. 41:16mean. Another couple sidearms that I
  1538. 41:18want to highlight in the A tier here.
  1539. 41:19Anonymous Autumn is an attrition orbs, a
  1540. 41:22lightweight sidearm. And this one I
  1541. 41:23think is notable because it actually
  1542. 41:25makes orbs faster than Multimok. It
  1543. 41:26makes them in nine shots when it has a
  1544. 41:2814 mag. And I think generally speaking
  1545. 41:30when you're using this, you are very
  1546. 41:31likely to create one orb per mag. And
  1547. 41:33the amount of time that it takes to dump
  1548. 41:35that mag really quickly and just get a
  1549. 41:36quick reload off and use volt is pretty
  1550. 41:38pretty fast honestly. So if this thing
  1551. 41:40had more sustain or if it was void, um I
  1552. 41:43think it would be definitely in the S
  1553. 41:44tier. Um but it definitely a little bit
  1554. 41:46notable just because it can make orbs
  1555. 41:47very quickly just like multimok and the
  1556. 41:49damage profile is certainly better than
  1557. 41:50multimok. If you're looking for like an
  1558. 41:52energy multimok equivalent, honestly the
  1559. 41:54more apt comparison might even be like
  1560. 41:56your tide apex cuz your tide apex is an
  1561. 41:57attrition or SMG people using the energy
  1562. 41:59slot. And honestly comparing the two, I
  1563. 42:01mean like the origin trait on anonymous
  1564. 42:03autumn is certainly better. Build tested
  1565. 42:04is basically like a permanent reload
  1566. 42:06buff if you're just playing the game and
  1567. 42:07running around. Lightweight sardum has a
  1568. 42:09better damage profile certainly than
  1569. 42:10lightweight SMG. And vault shot you can
  1570. 42:12argue is more useful than some of the
  1571. 42:14stuff in the your tide apex's second
  1572. 42:15column. So if you're a tight Apex lover,
  1573. 42:17maybe try out anonymous autumn. It's
  1574. 42:19it's uh it's not too bad. Uh, I'm not
  1575. 42:20going to say that ominous autom has heal
  1576. 42:22clip, but if you're going to use heal
  1577. 42:23clip instead of attrition orbs, you
  1578. 42:24should just use the solar sidearm
  1579. 42:25instead, which we've talked about
  1580. 42:26already. We also have empirical evidence
  1581. 42:28if you're going to use a kinetic slot
  1582. 42:30sidearm, this thing has kinetic tremors
  1583. 42:31and psycho hack. Um, unfortunately,
  1584. 42:33Bungie never progressed to the point of
  1585. 42:35giving us a kinetic tremors, a sidearm
  1586. 42:37that's like truly good. But, uh, heavy
  1587. 42:38burst, not bad. High caliber rounds, you
  1588. 42:40can pair them for like that double
  1589. 42:41stagger action I was talking about
  1590. 42:42before. And then enlightened action in
  1591. 42:44the first column. It's like not a
  1592. 42:45terrible perk, right? You get a lot of
  1593. 42:47reload off of this, but imagine if this
  1594. 42:48was attrition orbs. I mean, this would
  1595. 42:49easily be in the S tier and it would be
  1596. 42:51competing with the likes of Multimog.
  1597. 42:52So, honestly, empirical evidence not too
  1598. 42:54bad, but obviously you're lacking um in
  1599. 42:56the first column a little bit and that's
  1600. 42:57what's preventing it from being really
  1601. 42:58like a top tier pick. And then you also
  1602. 43:00have Peace Bond. Peace Bond um not a
  1603. 43:02particularly amazing weapon. You know,
  1604. 43:04Headstone is pretty decent. Skullking
  1605. 43:05Wolf is a good origin trait. That second
  1606. 43:07column is not particularly amazing, but
  1607. 43:09uh I it's mostly up here because of the
  1608. 43:11adaptive verse frame that it has. It is
  1609. 43:13anti- barrier and it is mathematically
  1610. 43:15the best or one of the best sidearm
  1611. 43:17archetypes. And so I did want to point
  1612. 43:18it out if you want to use a headstone
  1613. 43:19sidearm, I would probably personally use
  1614. 43:21peace spawn over something like liinal
  1615. 43:23vigil. And then if we scroll down a
  1616. 43:24little bit into B tier, if you want to
  1617. 43:25use like a strand sidearm, I would say
  1618. 43:26Michael's reference is a little bit
  1619. 43:28better than breach light just because of
  1620. 43:29its sheer ammo genen stat. And then you
  1621. 43:31have slice of course for procing severed
  1622. 43:33stuff with the artifact. Hatchling is
  1623. 43:35decent. Master of arms is decent in the
  1624. 43:36second column as well. So yeah,
  1625. 43:37Michael's reference rapid firef 67 ammo
  1626. 43:40genen. Pretty solid. Finally, we have
  1627. 43:43SMGs. SMGs. SMGs. SMGs. Okay, in the S
  1628. 43:46tier on SMGs, I would say rank one
  1629. 43:48multimok has been dethroned. I do think
  1630. 43:50it is unforgiven. Unforgiven has double
  1631. 43:52stagger. So, it is a worse archetype
  1632. 43:54than a lightweight because aggressives
  1633. 43:55have slightly lower and worse damage
  1634. 43:57profiles than lightweights. But you have
  1635. 43:58double stagger on an SMG, which is
  1636. 44:00pretty good. Aggressive, unstoppable,
  1637. 44:02intrinsic, high caliber rounds, and then
  1638. 44:03you have destabilizing rounds, repulsor
  1639. 44:05brace, which is a classic combo, but you
  1640. 44:06can also choose to run attrition orbs,
  1641. 44:07repulsor brace. And if you run Vflow,
  1642. 44:09you essentially have an attrition orbs,
  1643. 44:11repulsor brace, destabilizing double
  1644. 44:14stagger SMG, which is excellent. You can
  1645. 44:16also run destabilizing rounds, chaos
  1646. 44:17reshape. You can run attrition chaos
  1647. 44:19reshaped if you don't mind not having
  1648. 44:20repulsor as much. And you can get V flow
  1649. 44:22from the artifact. And essentially, you
  1650. 44:24have a year tide apex with a better
  1651. 44:26origin trait for reload up time. Um, I
  1652. 44:28would say bitter spite is a little bit
  1653. 44:29better than text balance stock in that
  1654. 44:30regard. And then you also have attrition
  1655. 44:32orbs with a slightly lower rate, but you
  1656. 44:34have double stagger and you have void
  1657. 44:35synergy instead, which I would say is
  1658. 44:37significantly better than what your
  1659. 44:39tight Apex has to offer when it comes to
  1660. 44:40survivability. Multimon is still kind of
  1661. 44:43in the same place. You have attrition
  1662. 44:44orbs, kinetic tremors, you know, classic
  1663. 44:45with skullking wolf. Um, you have
  1664. 44:47recluse, which I've noted here
  1665. 44:48specifically because it's a lightweight.
  1666. 44:50Um, if you want a lightweight repulsor
  1667. 44:51destabilizing SMG and you don't really
  1668. 44:53care about attrition orbs, I would take
  1669. 44:54this over unforgiven. However, granted,
  1670. 44:56if you're going to use a void primary
  1671. 44:58and you want repulsor destabilizing and
  1672. 45:00you're not using attrition, I'd probably
  1673. 45:01just use a sidearm instead, but I
  1674. 45:03suppose it's notable to some degree.
  1675. 45:05Bugout bag is basically just here
  1676. 45:06because it's an adaptive frame, which
  1677. 45:07has the anti- barrier intrinsic, um,
  1678. 45:09which none of these others have, so I
  1679. 45:10thought I'd put one in the S tier that
  1680. 45:12has that. I believe M17 Fast talker is
  1681. 45:14able to get two orbs per mag thanks to
  1682. 45:16accelerated assault. It also is a pretty
  1683. 45:18decent frame and it also has access to
  1684. 45:19crystalline corpse instead of kinetic
  1685. 45:20tremors which has better stasis synergy
  1686. 45:22but kinetic tremors I would say is a
  1687. 45:24little bit more universally applicable.
  1688. 45:25And then you have your tide apex which I
  1689. 45:27suppose is notable for being like a
  1690. 45:28nutrition orbs lightweight. But then
  1691. 45:30again bugout bag also has the same RPM
  1692. 45:32and is a nutrition orbs weapon and it's
  1693. 45:34void instead of solar. So you can kind
  1694. 45:36of argue that your tide apex is kind of
  1695. 45:38worse than bugout bag in some ways. Um
  1696. 45:40yeah that's definitely certainly an
  1697. 45:42interesting thought actually. I've never
  1698. 45:43had that thought until now. [music] Um
  1699. 45:45cuz I've always looked at bugout bag as
  1700. 45:46just being like the adaptive repulsor
  1701. 45:47destabilizing option, but I just
  1702. 45:48realized that has attrition orbs. I
  1703. 45:50suppose, you know, if attrition orbs was
  1704. 45:51in the second column instead of the
  1705. 45:52first column. I think bugout bag would
  1706. 45:54kind of strictly be better than your
  1707. 45:55tide. Um but that's a discussion for
  1708. 45:57another day. And then we have
  1709. 45:58submission. Submission. A lot of people
  1710. 45:59have pointed out this thing has kinetic
  1711. 46:00tremors and chaos reshape, which is a
  1712. 46:01completely unique perk combo to have on
  1713. 46:03an SMG up until this point. It also has
  1714. 46:04soul drinker, which is pretty good on an
  1715. 46:06SMG for a bit of healing as well. So the
  1716. 46:08way I look at submission, it's kind of
  1717. 46:09like a multimok if you don't care about
  1718. 46:11orbs. um it's just better for sustain
  1719. 46:13overall compared to a multimok and just
  1720. 46:15does more damage. And so that's kind of
  1721. 46:17nice. Although I would argue that if
  1722. 46:18you're not running attrition orbs, if
  1723. 46:19you're not running an SMG for attrition
  1724. 46:21orbs, there are other archetypes on
  1725. 46:23other families that I would argue are
  1726. 46:24just better. And so yeah, I don't know.
  1727. 46:26Submission is kind of a preference based
  1728. 46:28thing, I suppose. And then finally, last
  1729. 46:30but not least, we have imminence.
  1730. 46:31Eminence is a lightweight SMG, so the
  1731. 46:33best frame. It has a solid ammo gen
  1732. 46:35stat. And we have a bunch of perks here
  1733. 46:37that are strand related. We have tear
  1734. 46:38and slice in the first column, chaos
  1735. 46:40reshaped, hatchling and firefly in the
  1736. 46:41second column. Just a solid utility SMG
  1737. 46:43all around. And if you're running like a
  1738. 46:45strand build with artifact mods that
  1739. 46:47benefit from like defeating severed
  1740. 46:48targets, defeating unravel targets, then
  1741. 46:49imminence is pretty decent. So that is
  1742. 46:51pretty much all I have to talk about
  1743. 46:53when it comes to individual tier list.
  1744. 46:54Let's talk about what I actually
  1745. 46:56recommend. Now, let's talk about what I
  1746. 46:57actually recommend. So when it comes to
  1747. 47:00primaries in Destiny, I would say there
  1748. 47:02are a couple families that are
  1749. 47:03non-starters. I think pulse rifles are
  1750. 47:05kind of non-starters. auto rifles are
  1751. 47:07strictly just better than them in the
  1752. 47:08same range tier. I would say scout
  1753. 47:10rifles are largely not very useful in
  1754. 47:12the way people play in the modern
  1755. 47:13sandbox which is a lot more close to
  1756. 47:14mid-range than it used to be. And then I
  1757. 47:16would say SMGs are largely mostly just
  1758. 47:19useful for attritions. And so as a
  1759. 47:21result auto rifles I'm going to
  1760. 47:23recommend you know all three of these
  1761. 47:24support autos are pretty good. If you
  1762. 47:25want like a classic just energy slot um
  1763. 47:28you know ad clear auto I think reckless
  1764. 47:29oracle is pretty solid. Positive outlook
  1765. 47:31is like an interesting alternative that
  1766. 47:33you can explore if you're willing to
  1767. 47:34take beow specifically. And then if you
  1768. 47:36want a kinetic slot auto, I would say
  1769. 47:37skate lock is generally the best one. In
  1770. 47:39the bow slot, this is bows are like,
  1771. 47:42someone was asking me earlier um when I
  1772. 47:44would recommend bows over auto rifles.
  1773. 47:45It's really a preference thing. It's
  1774. 47:46really a preference thing. Um obviously
  1775. 47:48bows will drop off a lot in content
  1776. 47:49where you can't one-shot red bars with
  1777. 47:51crits. Um but that's not most content. I
  1778. 47:52would say most content, even in um some
  1779. 47:54some upper deltas, you can definitely
  1780. 47:56still one-shot red bars with a crit,
  1781. 47:58especially if you run argent quiver. And
  1782. 48:00so yeah, bows, I mean, you know, you can
  1783. 48:02run spiteful bang, you can run biting
  1784. 48:04winds. Um, it's kind of up to you
  1785. 48:05though. I I think bows are for a
  1786. 48:07specific type of player. Um, and if you
  1787. 48:09do play around bows, I think you won't
  1788. 48:11really have any trouble deciding on what
  1789. 48:13bow is best for you out of the ones that
  1790. 48:14I've recommended here. So, I'm not going
  1791. 48:16to really mention too many names. Um,
  1792. 48:17but yeah, I mean, I've already bolded
  1793. 48:19them and talked about the ones that I
  1794. 48:20think are relevant. Um, you have hand
  1795. 48:22cannons. Hand cannons, despite not
  1796. 48:23really having any specific artifact
  1797. 48:24support, are still very strong. I think
  1798. 48:27Kindled orchid and Ironwood are
  1799. 48:28definitely like my picks. And then
  1800. 48:30modified B7 pistol if you want to use
  1801. 48:31specifically a kinetic slot one. As much
  1802. 48:33as you know people love zies and
  1803. 48:34apocalypration, I do think the void
  1804. 48:36picks are kind of just better. They are
  1805. 48:38kind of just better. Um, unless you're
  1806. 48:40in content where you don't really
  1807. 48:41benefit from the void overshield as much
  1808. 48:43in which case these are going to be a
  1809. 48:44little bit more lethal and you can take
  1810. 48:46a look at them. But, uh, yeah, these are
  1811. 48:47mostly the picks for the most part. I
  1812. 48:49would say corundum hammer is obviously
  1813. 48:50useful for shoot to loot explosive
  1814. 48:52payload. So, just getting like an energy
  1815. 48:53slot shoot to loot explosive payload
  1816. 48:54kindled orchid and then a kinetic slot
  1817. 48:56shoot explosive payload corundum hammer
  1818. 48:58for endgame content can be useful. But
  1819. 48:59for the most part, I'm just going to
  1820. 49:00recommend the stuff that's in the S
  1821. 49:02tier. And then on pulses, we've already
  1822. 49:04talked about this. I don't really
  1823. 49:05recommend getting any pulses to be
  1824. 49:06honest with you. Um, scout rifles is
  1825. 49:08kind of the same deal. Um, you can maybe
  1826. 49:10look at some shoot explosive payload
  1827. 49:11stuff and voltage shade is kind of a
  1828. 49:13standout and maybe uh, you know, pointed
  1829. 49:15in is kind of like a standout when it
  1830. 49:16comes to damage profiles and and running
  1831. 49:18vlow, but I honestly still don't think
  1832. 49:20they're they're that worth it and
  1833. 49:21they're kind of awkward to use at closer
  1834. 49:22ranges. Um, sidearms, lots of good
  1835. 49:24sidearms. I would say compact defender
  1836. 49:26is great, brass attacks is great,
  1837. 49:27evening SI4 is great. If you want a
  1838. 49:29nutrition option, insurmountable is
  1839. 49:31pretty good. Those are the four big ones
  1840. 49:32I'd be looking at. And then SMGs, I
  1841. 49:34would say Unforgiven is kind of a
  1842. 49:36standout. Um, even though it is an SMG,
  1843. 49:39if you want like a nutrition orbs SMG, I
  1844. 49:40think it's very solid. I think bugout
  1845. 49:42bag, honestly, now that I've realized
  1846. 49:43that it has attrition orbs, is also
  1847. 49:45pretty solid as well. You have barrier
  1848. 49:46intrinsic. The frame is barely worse
  1849. 49:48than a lightweight. Yeah, bugout bag. I
  1850. 49:50would definitely trade a barrier
  1851. 49:51intrinsic for having like a slightly
  1852. 49:52worse damage profile than your tight
  1853. 49:53Apex any day. And then, of course, it's
  1854. 49:55void. So you can get void overshield,
  1855. 49:57you can get destabilizing volatile
  1856. 49:58rounds from the artifact in 10 different
  1857. 50:00ways. So uh yeah, pretty strong there.
  1858. 50:02And then multimok, I mean, if you want
  1859. 50:03to use multimok, you can still use
  1860. 50:04multimok for generating [music] orbs. Uh
  1861. 50:06just know that there are other options
  1862. 50:08out there like ever burning blitz and
  1863. 50:09sca lock if you're willing to drop a
  1864. 50:11little bit of orb generation for just a
  1865. 50:13better weapon profile overall. I would
  1866. 50:15say the vast majority of the other SMGs,
  1867. 50:17even the ones that are bolded here, can
  1868. 50:18be substituted by other weapons, unless
  1869. 50:20sidearms, um and maybe auto rifles as
  1870. 50:22well. Um, but that's uh, you know, kind
  1871. 50:24of up to you. So, that's pretty much it
  1872. 50:26for primaries. Uh, this was kind of a
  1873. 50:28long talk, but I hope you guys enjoyed
  1874. 50:29me kind of looking through all the new
  1875. 50:31primaries that I think are potentially
  1876. 50:33relevant within each element. I skipped
  1877. 50:34over some of them, like, you know,
  1878. 50:35stasis autos, stasis pulses didn't
  1879. 50:37really get as much love, for example,
  1880. 50:38cuz there's very few of them that I
  1881. 50:40would consider to be endgame relevant.
  1882. 50:42Um, but yeah, that's pretty much it.
  1883. 50:44There are a lot of auto rifles, a lot of
  1884. 50:46bows, a lot of hand cannons that I
  1885. 50:48didn't talk about that got new perks.
  1886. 50:49And so, if you're curious about those,
  1887. 50:50definitely go check them out. But um
  1888. 50:52it's definitely not like sustainable for
  1889. 50:54me to talk about all of them and every
  1890. 50:55single change that has occurred. And
  1891. 50:57yeah, that's about it for today. And uh
  1892. 50:59for those of you who are waiting for the
  1893. 51:00shopping list, that will definitely come
  1894. 51:02out after I do a little bit of more
  1895. 51:04exotic weapon testing. And once I'm done
  1896. 51:06with that, we will certainly put
  1897. 51:07together a shopping list including where
  1898. 51:09to get these things uh as well as why
  1899. 51:11you should be considering them. I will
  1900. 51:13definitely make a slideshow actually
  1901. 51:14shopping list which I think will be
  1902. 51:15quite appealing for a lot of people.
  1903. 51:17Yeah, it'll be like a presentation that
  1904. 51:19covers every single weapon role that
  1905. 51:20endgame players should be looking to
  1906. 51:22fill and what the best options in those
  1907. 51:24roles are. That is pretty much it for
  1908. 51:26this one, guys. I will see you probably
  1909. 51:27in 2 days for the special tier list once
  1910. 51:29I finish working on that. And uh after
  1911. 51:31that, we'll be the power tier list. I'll
  1912. 51:32do exotic weapon testing. I'll probably
  1913. 51:34do like an exotic weapon tier list. Uh
  1914. 51:36perk and origin tier list will be
  1915. 51:37updated because that needs some work as
  1916. 51:38well. And then we will finish the
  1917. 51:40shopping list. And uh yeah, so I'll see
  1918. 51:42you guys around and thanks for watching.

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