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Demystifying Gaussian Splatting for Archaeology and Museums | CAA Australasia Seminar | 18 June 2026 — Transcript

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  1. 0:00Look, thanks for joining us this
  2. 0:01evening. So, um we are CAA. So, this is
  3. 0:05a seminar sitting under the computer
  4. 0:08applications and quantitative methods of
  5. 0:09archaeology society um the Australasian
  6. 0:12chapter um of which both myself and um
  7. 0:15Callum are committee members of. Um this
  8. 0:19is one of a series of seminars and
  9. 0:22panels and things like that we do. So,
  10. 0:24if you haven't come to them before,
  11. 0:25please do join. It's free. nothing
  12. 0:27stopping you joining CAA Australasia,
  13. 0:30even if you're not in Australasia. Um,
  14. 0:32so tonight we're going to really look at
  15. 0:36um some
  16. 0:38new tech, a new tech that I think is
  17. 0:40scaring some people, new tech that some
  18. 0:42people are excited by, um, some are not.
  19. 0:45Um, there's arguments over what it is,
  20. 0:47how it works. Um, I guess, but before we
  21. 0:50start off, um, I'm on Darking Jungland
  22. 0:53up here on the central coast of New
  23. 0:54South Wales. I I pay my respects to um
  24. 0:57the elders past and present um and I
  25. 1:02obviously um to everyone else from their
  26. 1:04own lands um where you're listening
  27. 1:07from. Um
  28. 1:10this is really a talk. It's a seminar in
  29. 1:12a way. So I'm going to be trying to do a
  30. 1:14bit of teaching, but I hope there will
  31. 1:16be a bit of room for discussion at the
  32. 1:19end and open discussion with everyone um
  33. 1:21here tonight. Um, but that's uh really
  34. 1:24what we're about and it's going to be a
  35. 1:26good chunk of case studies. So, um, I'll
  36. 1:30let Callum introduce himself when we get
  37. 1:32to his case study. So, he'll be doing a
  38. 1:34case study um, in the first part. U, but
  39. 1:37my name is Michael. I've, um, I've worn
  40. 1:40a bunch of hats in my career and right
  41. 1:42now I do two things. So, I um, oh, but
  42. 1:46before I start, there's um, all the
  43. 1:48links and stuff like that to join CAA.
  44. 1:50They'll be there again at the end.
  45. 1:52they'll be in the chat as well. Um, so
  46. 1:55yeah, we're going to go through intro to
  47. 1:57Gausian splatting, um, case studies from
  48. 1:59both of us, a little bit on processes
  49. 2:01and methodologies. This isn't a tech
  50. 2:03night. This isn't a a how-to every
  51. 2:06little bit of software night, so don't
  52. 2:07be afraid of that. Um, but it's it's
  53. 2:09really about demystifying and we'll have
  54. 2:11an open discussion at the end. So, I run
  55. 2:13Pedestal 3D if you don't know that. It's
  56. 2:15a it's a company I spun out of the uni
  57. 2:17sector and um now work across museums,
  58. 2:20archaeology um universities in mostly
  59. 2:23Australia. Um and you know pedestal
  60. 2:27isn't doing gausian splatting yet but
  61. 2:29like every piece of software related to
  62. 2:313D in the world we are looking into it.
  63. 2:33That should be coming soon. But I also
  64. 2:35run this which is a consultancy and I've
  65. 2:37been running this for quite a few years.
  66. 2:39So this is a consultancy where um
  67. 2:41traditionally I've done photography and
  68. 2:43photoggramometry and virtual reality and
  69. 2:45things like that in those same sectors.
  70. 2:47And now as you can see I've sort of
  71. 2:49penciled in gau and splatting down the
  72. 2:51bottom because over the last 6 months
  73. 2:53I've been looking at how to do that
  74. 2:54commercially um as well. Um so ready set
  75. 2:58splat this is the kind of stuff we're
  76. 2:59going to be talking about this evening.
  77. 3:00And these are some of the some of the
  78. 3:02works that I'll I'll show you some as
  79. 3:03examples and case studies. But all of
  80. 3:06these things in front of you are things
  81. 3:08well maybe not the one bottom right but
  82. 3:10have things that have scared me in the
  83. 3:11past the things that are you know as a
  84. 3:13photoggramometrist have said I can't
  85. 3:15scan that or how would I scan that um
  86. 3:18too hard or too expensive for some of
  87. 3:20them um and now we can and this is the
  88. 3:23bit that I hope you come out of tonight
  89. 3:25realizing that it's kind of liberating
  90. 3:27in a way it's liberated you know the way
  91. 3:28of saying and and my what sort of vision
  92. 3:31of what what I can do and what we can do
  93. 3:33in this sector as a new form of data. So
  94. 3:35it's pretty exciting. Um, so what is
  95. 3:38Let's start here. It's fun. So 3D gauian
  96. 3:41splatting is an explicit view dependent
  97. 3:43radiance field representation in which a
  98. 3:45scene is encoded as a set of anastropic
  99. 3:483D gausians each with position,
  100. 3:50co-variance, opacity, and spherical
  101. 3:53harmonic color optimized against posed
  102. 3:55input images via differentiable
  103. 3:57rasterization.
  104. 3:59So that's what it is.
  105. 4:02Yeah,
  106. 4:03hopefully you'll understand some of that
  107. 4:05later tonight, but in in a much better
  108. 4:07way to say it's, you know, we're we're
  109. 4:09representing a scene with millions of
  110. 4:10colored semi-transparent blobs, um, each
  111. 4:12with a position, shape, and view
  112. 4:14dependent color optimized to reproduce
  113. 4:16input photographs. That's a that's a bit
  114. 4:17of a friendlier way to say it. Or we
  115. 4:19could just say it's a cloud of colored
  116. 4:21fuzzy blobs that when you look at them
  117. 4:23together, it looks like a photo. And
  118. 4:24that's kind of what this is as a
  119. 4:27technology. That's how it works. That's
  120. 4:29what we're trying to do. Um, and you
  121. 4:31know, the the sort of the propeller head
  122. 4:34stuff at the top there, you will learn
  123. 4:36as you get into it. Just like you had to
  124. 4:38learn about polygons and and points and
  125. 4:40and textures and UV coordinates as you
  126. 4:42got into photoggramometry, here there's
  127. 4:44a new set of language, but in the end of
  128. 4:46the day, it's another representational
  129. 4:48methodology to use um to to show things.
  130. 4:51So, I'm going to start here. So, this is
  131. 4:53um my my um you know through line for
  132. 4:56tonight is that Bob Ross was the
  133. 4:58original Splatfather. You know, if you
  134. 5:00ever watched Bob Ross um videos, which I
  135. 5:02loved, by the way, which was him
  136. 5:04painting and and the way he would
  137. 5:06delicately use a house painting brush
  138. 5:09to, you know, just throw trees on the
  139. 5:11canvas and he would just throw bits of
  140. 5:12color up there and all of a sudden these
  141. 5:14trees would come forward. And it was so
  142. 5:16wonderful watching these paintings, you
  143. 5:18know, the way the way it would go from
  144. 5:20color and transform into these wonderful
  145. 5:22scenes that you see before you. So I
  146. 5:24sort of joke that that's what we're
  147. 5:25talking about here, right? That's what
  148. 5:27gauian splatting is. It's about
  149. 5:29representational rather than detail. Um,
  150. 5:32and I like to joke that instead of
  151. 5:33having happy little trees, which was one
  152. 5:35of his catch catch cries in all of his
  153. 5:38things, he painted in these wonderful
  154. 5:39happy little trees, we're now talking
  155. 5:41about happy little splats because you
  156. 5:43got to learn to love the splats. and
  157. 5:44we'll see what they are as we as we go
  158. 5:46through tonight. So I think I'll start
  159. 5:48off here and and this is the other sort
  160. 5:50of way I use a metaphor to talk to
  161. 5:53clients about this or to talk to
  162. 5:55colleagues about this because it's hard
  163. 5:57to understand and you know the first
  164. 5:59thing you'll always get is um which
  165. 6:02one's better you know Gausian splatting
  166. 6:04or photoggramometry so I put to you you
  167. 6:06know which one of these is more accurate
  168. 6:07and these are both contemporaries Gustav
  169. 6:10Cyabot um and Claude Monet were were
  170. 6:12both operating at the same time one was
  171. 6:14a realist one was an impressionist you
  172. 6:16know so the realist
  173. 6:17was really about capturing what was
  174. 6:19there, right? That's um an example. And
  175. 6:21depressionism though was about capturing
  176. 6:23the feeling. It was about capturing the
  177. 6:24mood. It was about capturing the light.
  178. 6:26It was a very different thing. But which
  179. 6:28is more accurate, you know. So that's a
  180. 6:31one question, but and when you get to
  181. 6:33nature, what about these? And again,
  182. 6:35it's a different Gustav um Corb
  183. 6:38in and Claude Monet on the right again
  184. 6:41with some natural scenes. And again like
  185. 6:43when we look at natural scenes from as a
  186. 6:46photoggramometrist they're things that
  187. 6:47scare us. When we look at buildings and
  188. 6:49rocks they're things that are familiar
  189. 6:51and friendly. But um again you know the
  190. 6:53realism is about capturing what's
  191. 6:55actually there. The impressionism is
  192. 6:57about capturing that experience of
  193. 6:58seeing if that makes sense. The you know
  194. 7:00what it actually really looks like
  195. 7:02rather than the way we can represent it
  196. 7:04with polygons.
  197. 7:06So what about these two? This is where
  198. 7:08we get into starting to look at some
  199. 7:10real world examples tonight. Um, one of
  200. 7:12these is a gausian splat and one is a
  201. 7:14photoggramometry model and they're both
  202. 7:16made from the same set of data. Um,
  203. 7:19here's another couple views, you know,
  204. 7:20when we look at that. So, here's a
  205. 7:21closeup of this um place that, you know,
  206. 7:24I didn't enter. Thankfully, it's
  207. 7:26asbestos was there. Um, but, you know,
  208. 7:28it sort of shows there's there's
  209. 7:30different rendering techniques at play.
  210. 7:33And you can see on the right it's made
  211. 7:34up of little blotches of color, whereas
  212. 7:36on the left it's made up of pixels. So
  213. 7:38it's solid versus, you know, ephemeral
  214. 7:41is is another way to think about it. So
  215. 7:43on this on this case, you know, you
  216. 7:45can't even read personnel there. You
  217. 7:46sort of can make it out on the left, but
  218. 7:48you know, again, it's a little bit
  219. 7:50blurry. So maybe neither side wins. But
  220. 7:53then I'll show you this, and this is the
  221. 7:55one where, you know, the rubber really
  222. 7:57hits the road when you start to look at
  223. 7:58the utility of this technology. Things
  224. 8:01that with photoggramometry are very,
  225. 8:03very difficult to show. For instance,
  226. 8:06the the tree on the on the um the
  227. 8:09chimney there, the the chainlink fence,
  228. 8:12as you can see, the vegetation itself
  229. 8:14are all all rendered very clearly like
  230. 8:16like a Monet, you know, they're they're
  231. 8:18splattered in and you can actually
  232. 8:20represent them really well. Whereas in
  233. 8:22photoggramometry, things are a bit, you
  234. 8:23know, harder um to resolve at that
  235. 8:26level. So, you know, that's that's sort
  236. 8:28of when we get down to it, yeah, you
  237. 8:30can't measure a mon. And this is the the
  238. 8:32other side of the main difference that
  239. 8:34realism which is photoggramometry is
  240. 8:36capturing the object. Um it's view
  241. 8:38dependent. So it's it's got a lot
  242. 8:40independent. Sorry. So once you've
  243. 8:41created the model you can look at it
  244. 8:42from any direction. Whereas gauian
  245. 8:44splatting needs views of all the
  246. 8:46directions to be able to create a model
  247. 8:48that works on every direction. So it's
  248. 8:49view dependent. Um you know photogometry
  249. 8:52all about the surface and measurement.
  250. 8:54It's very trustable nowadays or
  251. 8:56trustworthy. Um whereas impressionism is
  252. 8:58not. It's about the light. It's about
  253. 9:00the presence. It's beautiful and it's
  254. 9:01immersive, but it dissolves under
  255. 9:03analysis. You can't measure it. You you
  256. 9:06can measure bits of it, but it's not
  257. 9:08inherently trustworthy measurable. Um,
  258. 9:11so that's that's what will come up a few
  259. 9:13times tonight. But that lack of inherent
  260. 9:16measuring utility is actually it's not a
  261. 9:17flaw. That's what it is. That's
  262. 9:19splatting. Splatting is using a totally
  263. 9:21different type of technology that does
  264. 9:23stuff that um shows another modality
  265. 9:26that um we can't do otherwise. And and
  266. 9:29the joke is asking a splat to be a
  267. 9:30metric record is like asking a monet to
  268. 9:32be a building plane. It's just not the
  269. 9:34same thing. But the metaphor breaks, you
  270. 9:37know, the I can't, you know, thrash it
  271. 9:39too hard because, you know,
  272. 9:42impressionism was a rebellion against
  273. 9:43realism. Remember like there it was
  274. 9:45something that was trying to offer an
  275. 9:47alternative. I don't see splatting as
  276. 9:49that. I see splatting as a compliment.
  277. 9:51It's another tool. We will never replace
  278. 9:53photoggramometry um as a methodology.
  279. 9:56But now we have something that sits
  280. 9:58beside it. And in terms of, you know,
  281. 10:00archability, I think it's quite
  282. 10:01important to realize that splats are
  283. 10:04very new. So what does that mean from a
  284. 10:06museum and from a an archaeology point
  285. 10:10of view where we talk about data and the
  286. 10:12longevity of data and the truth of data?
  287. 10:15Um, it's a it's an interesting
  288. 10:17discussion to have with splats.
  289. 10:19So why does it matter? Why does it
  290. 10:20matter for all of you? Why does it
  291. 10:22matter for us here tonight? Because we
  292. 10:23are the CAA. Um, yeah, we capture sites,
  293. 10:26we capture objects, we capture moments.
  294. 10:28They're all things that we do already
  295. 10:30and we keep that data forever. So, as a
  296. 10:33new form of processing and as a new form
  297. 10:35of representation, it's an important
  298. 10:37thing to consider in our work. Um, I'll
  299. 10:40just quickly say what is a what is a
  300. 10:43Gaussian? Um, well, in a way it's a bell
  301. 10:45curve. It's a little blob. So, you know,
  302. 10:48Gaus himself um really defined a
  303. 10:51mathematical concept of a um a bell
  304. 10:54curve. mathematically. And so if you
  305. 10:56look on the right here, you can look at
  306. 10:58what looks like quite a normal scene,
  307. 10:59but the things in the foreground are
  308. 11:01just little splats of color. And if you
  309. 11:03look down the the, you know, sort of
  310. 11:05bottom middle, you'll start to see that
  311. 11:06they're all big ovals and they all have
  312. 11:09a color and they all have an edge. And
  313. 11:11then if you look really close at it
  314. 11:12bottom right, that's what we end up.
  315. 11:14That's what's making this scene. It's
  316. 11:15not polygons anymore. It's not pixels or
  317. 11:17voxels. It's splats. So that's the, you
  318. 11:20know, the splatting point. And we can
  319. 11:22call them Gaussians. We can call them
  320. 11:24splats. We can call the process gaussian
  321. 11:26splatting. Um I I'll come back to it
  322. 11:28later. I think there's a significant
  323. 11:30branding issue with all the language
  324. 11:32around this. But um that's what they
  325. 11:34are. And then a quick word on nerf. So
  326. 11:36you might go but isn't didn't we have
  327. 11:38nerf already? And Nerf's related but
  328. 11:41different. It's a neural radiance field
  329. 11:43and I won't be talking about that
  330. 11:44tonight. But the main thing about splats
  331. 11:46is that it worked out a way to encode
  332. 11:49that light view dependent information
  333. 11:52into points in space. So we could keep
  334. 11:54it and render it quickly. Whereas
  335. 11:55neurons neural radiance fields actually
  336. 11:58kept that in the model. So you could it
  337. 12:00was slow but you didn't end up with
  338. 12:02something that was ready to render on a
  339. 12:04graphics card. You had to then use the
  340. 12:06model to create an image from that um
  341. 12:08you know sort of neural network that was
  342. 12:10created. So, for now, Splatting won, but
  343. 12:12I'm not saying like it happened. Nerf,
  344. 12:14then Splat, and you know, that's it.
  345. 12:16Nerf's still going pretty strong, and I
  346. 12:18I don't think the race is over in
  347. 12:20anyway, but I just thought I'd mention
  348. 12:22that. Um, so tonight we're going to go
  349. 12:25through case studies on sites and
  350. 12:27objects. Um, and you know,
  351. 12:31photoggramometry wise, um, they're very
  352. 12:33different things. So, they're not just
  353. 12:35different subjects, they're different
  354. 12:36methodologies. when we talk about how we
  355. 12:38digitize and the museum and archaeology
  356. 12:40sectors again deal with both of these
  357. 12:42that we deal with the artifact itself
  358. 12:44and we deal with the context out there
  359. 12:45in the field. So you know the I think we
  360. 12:48know a lot about how we shoot those two
  361. 12:50things. Um you know photoggramometry
  362. 12:53does really well on sites but it can't
  363. 12:55manage reflections or transparency and
  364. 12:57very rarely do we capture what's around
  365. 12:59the place. We might capture a really
  366. 13:01nice view of the building but we don't
  367. 13:03get the city the building's in or we
  368. 13:04don't get the sky above the building.
  369. 13:06whereas Gaussian splitting does that
  370. 13:07really well. Captures the context around
  371. 13:09what's happening. Um and objects objects
  372. 13:12again photograph use really good
  373. 13:14objects. We've gotten really good at
  374. 13:15being able to do objects at a very
  375. 13:17accurate detailed you know repeatable
  376. 13:19manner. Um but proper physical B it's my
  377. 13:24boy. I'll fix it later buddy. Sorry.
  378. 13:28Sorry. It's my boy. Um thank you. So PBR
  379. 13:34is hard. So we can do PBR nowadays. So
  380. 13:36physical based rendering to to get
  381. 13:38shininess and things like that. Spiding
  382. 13:40just does it inherently. It captures
  383. 13:42light. It captures that representation
  384. 13:44of light. Um but you know things are
  385. 13:46view dependent. So a lot of the tricks
  386. 13:48we use in photoggramometry don't
  387. 13:50necessarily work um when we get to
  388. 13:52gausian splitting. And I'll unpack all
  389. 13:53of that this evening. But first let's
  390. 13:56let me hand to call um and let's listen
  391. 13:59to Callum about his experience as a
  392. 14:02digital archaeologist.
  393. 14:05I'm just getting myself set up.
  394. 14:15All right. Um, good evening everyone.
  395. 14:17Oh, that's not good. Skipped ahead in
  396. 14:19the presentation already. Um,
  397. 14:25there we go. Uh, good evening everyone.
  398. 14:28Uh I just like to start by acknowledging
  399. 14:30that I'm on Yukar country uh in Kool and
  400. 14:32Gata on the Gold Coast at the moment. Um
  401. 14:35pay my respect to uh elders past and
  402. 14:37present. Um tonight I'll be talking to
  403. 14:39you about some work I did last year up
  404. 14:41in the Northern Territory uh in a site
  405. 14:46uh called Nak Hill just next to the
  406. 14:49small aal community of Gambalana in
  407. 14:51Westland. So tonight I'm presenting uh
  408. 14:55all this with the permission of
  409. 14:56traditional owners and custodians of
  410. 14:57Inak Hill. Um
  411. 15:01and this is a project that has been done
  412. 15:03very much in collaboration with the
  413. 15:04community there.
  414. 15:07Um so a lot a lot of what I'm going to
  415. 15:09talk about tonight is the context of
  416. 15:10this project. Um because Michael's done
  417. 15:13such a good job of covering all the
  418. 15:14technical details. Um and I know he's
  419. 15:16going to go a lot more into that. I'm
  420. 15:18going to talk about some of the
  421. 15:19challenges of basically a digital
  422. 15:22workflow in a complex archaeological
  423. 15:26environment. One particularly focused
  424. 15:28around rock art. Um so Inac Hill is this
  425. 15:32fantastic environment. It's this big
  426. 15:33sandstone
  427. 15:35um rise o over the item land uh westland
  428. 15:39swamps. Um the the view on the screen
  429. 15:42there is from the 360 camera. So, it
  430. 15:45kind of gives you a bit of an idea of
  431. 15:47how high this sits above the landscape.
  432. 15:49Um, and the entire hill is covered in
  433. 15:51rock art. Um, Ben and Andrea, who I
  434. 15:54believe are listening in tonight, um,
  435. 15:56they're currently up there carrying on
  436. 15:59uh the project. Um, Andrea, Decra, um,
  437. 16:03and I think the the count is now well
  438. 16:05over 200 uh, rock art sites just on Inac
  439. 16:09Hill as as we're defining sites with the
  440. 16:11project. But really, it's a place where
  441. 16:15um you you turn a corner and there's
  442. 16:18rock art. Uh you just you can't stop
  443. 16:20finding it there. Uh which is a
  444. 16:22challenge cuz then you have to record
  445. 16:23all of it. That's the idea of this
  446. 16:25project is to actually record the entire
  447. 16:27hill in 3D. Um and I'll get a bit more
  448. 16:31into that soon. So just to give you a
  449. 16:33better idea of what it's like to work on
  450. 16:34Inak Hill, it is a difficult environment
  451. 16:37topographically. Uh it's a bit of a
  452. 16:40climb up to the get to the top of the
  453. 16:42hill. Um something that I I really felt
  454. 16:45last year when I was kind of carrying
  455. 16:47all my border and then all the
  456. 16:48electronic equipment up um is the kind
  457. 16:50of a challenge of doing digital
  458. 16:51workflows in a uh complex environment
  459. 16:54like this. You have to actually carry
  460. 16:56all that expensive equipment uh with you
  461. 16:58into the sites. Um so this presents a
  462. 17:01lot of challenges. You get this very
  463. 17:03variable environment up there. Uh
  464. 17:05there's lots of shade, but there's also
  465. 17:06a lot of bright light. Um so you're
  466. 17:08dealing with this heavily contrasted
  467. 17:10environment which from a photography
  468. 17:13perspective um for whatever reason
  469. 17:15photoggramometry gaussian splitting it
  470. 17:17can it can make things a bit trickier
  471. 17:19which is something I particularly
  472. 17:20encountered. Um so yeah you get lots of
  473. 17:24different environments up there. you
  474. 17:25know, you go from this basically really
  475. 17:26rocky kind of almost alien looking
  476. 17:28landscape to this densely vegetated uh
  477. 17:31spots as well and uh you know, presence
  478. 17:34of local wildlife which uh as we have
  479. 17:37found it could uh endanger the the
  480. 17:39recording process sometimes. Um but it's
  481. 17:43it's a it's a very vibrant cultural
  482. 17:45landscape. Um the rock art really
  483. 17:47reflects the environment that it's in in
  484. 17:49many ways.
  485. 17:51Um, so yeah, it's a tricky spot to do
  486. 17:54digital recording. Um, a lot of the rock
  487. 17:57art is in quite precarious locations to
  488. 18:00put it lightly. Um, I'm I'm not someone
  489. 18:04who's super comfortable with heights and
  490. 18:05uh this definitely challenged me on a
  491. 18:07few occasions when you're kind of having
  492. 18:08to, you know, stand on the edge of these
  493. 18:11big drops all around the place and uh,
  494. 18:14you know, try and balance the camera and
  495. 18:15not have it tip over and everything like
  496. 18:17that. Um, so yeah, you're dealing with a
  497. 18:20very complicated environment that has a
  498. 18:22lot of just physical challenges
  499. 18:23associated with it, but then a lot of
  500. 18:25challenges in then how you position
  501. 18:28cameras and uh laser scanners and all
  502. 18:30this other equipment. Um, but that's
  503. 18:33what makes it such a fascinating place
  504. 18:35is there's complexity to it.
  505. 18:38Um, the rock art itself is quite varied.
  506. 18:41Uh, that's one of the fantastic things
  507. 18:42about New Hill is you have all these
  508. 18:45different styles of rock art. um created
  509. 18:47across hundreds of generations over
  510. 18:50thousands of years. So you sometimes
  511. 18:53have these uh on the right there you can
  512. 18:54see one site. It's this incredibly
  513. 18:57almost chaotic kind of combination and
  514. 19:00layering of different um motifs of rock
  515. 19:03art. Um and then you have other ones
  516. 19:06which are much more isolated, much more
  517. 19:07distinct um but equally can be quite
  518. 19:11difficult to access. Some of them are
  519. 19:13kind of you you you look at them and
  520. 19:15think how how the hell did someone
  521. 19:16actually manage to put that up there?
  522. 19:18You know, there's no clear accessible
  523. 19:21point, which then becomes an issue for
  524. 19:22you, the one that has to record it. You
  525. 19:24have to actually kind of get the camera
  526. 19:25nice and close to get the detail you
  527. 19:27need to um actually record it to make a
  528. 19:303D model out of it or Gaussian splat. Um
  529. 19:33and then the the panel on the left there
  530. 19:35that that presents issues as well. you
  531. 19:36have these rock out panels which um half
  532. 19:41of it's in direct sunlight, half of it's
  533. 19:42in incredible darkness because of some
  534. 19:45kind of rock collapse or something like
  535. 19:47that. And the idea of what we want for
  536. 19:50this project is a cohesive kind of
  537. 19:52almost continuous 3D representation of
  538. 19:55not not just sites but the entire hill.
  539. 19:58So there's a real challenge there in
  540. 20:00consistently recording
  541. 20:02um imagery of these places that all
  542. 20:05meshes well together. Um so it's quite
  543. 20:08different from a nice controlled uh
  544. 20:11environment or your typical kind of uh
  545. 20:13open n uh environment. So yeah a lot of
  546. 20:17a lot of physical challenges that came
  547. 20:19with uh doing these recordings.
  548. 20:21Um so just talk about the the project
  549. 20:23generally on Trader Helon's decra. So
  550. 20:26it's a the whole point of doing this
  551. 20:28full scale digital recording of any hill
  552. 20:32is so we can actually understand how
  553. 20:35rock art has been positioned uh
  554. 20:37spatially and try and really get into
  555. 20:40the the depths of analyzing that. So, a
  556. 20:44lot of this is is about working with
  557. 20:45binning. The binning is is the name for
  558. 20:48the local people um up there. And um
  559. 20:52everything we do up on the hill, we were
  560. 20:54taking uh the guides with us to record
  561. 20:57sites, locate new sites, and they're
  562. 21:00often involved in the recording as well.
  563. 21:02Uh which is which is it makes such a
  564. 21:04more engaged experience cuz all this all
  565. 21:07this art has stories associated with it.
  566. 21:09Um,
  567. 21:11so it's it's a really really great
  568. 21:13engaging experience. So we're hopefully
  569. 21:17I don't know if I'm allowed to say, but
  570. 21:19there's a there's a paper coming out
  571. 21:20soon that's going to kind of deal with
  572. 21:22um how how the actual workflow for this
  573. 21:26project um happens. So, but it's
  574. 21:30basically the the idea is we have
  575. 21:32different scales of data collection and
  576. 21:35that includes stuff like drones, laser
  577. 21:37scans, photoggramometry, but then
  578. 21:39there's also additional things on top of
  579. 21:40that like um Q field which we're using
  580. 21:43for kind of tracking all the data
  581. 21:45collection process cuz you're dealing
  582. 21:47with so much data. You need to actually
  583. 21:49have a way of logistically orienting
  584. 21:52orientating how everyone's working
  585. 21:54across the different sites and what's
  586. 21:56being recorded, what needs still needs
  587. 21:57to be recorded. um you know oral history
  588. 22:00associated with it uh all this kind of
  589. 22:03stuff. It's it's a lot
  590. 22:05cohesive. Um so yeah the the ultimate
  591. 22:08goal really is you you collect all the
  592. 22:10data, you process it, you combine it and
  593. 22:13you end up with this incredibly rich
  594. 22:16data set which you can then start doing
  595. 22:18analysis of. You can you can start
  596. 22:20asking questions of why is this
  597. 22:22particular style of rock art here? Why
  598. 22:24why is it not there? All these kind of
  599. 22:26things. It's not my job to do that. Uh,
  600. 22:28which I'm kind of okay with because it's
  601. 22:30going to be very complicated, but I'm
  602. 22:32I'm really excited to see where the
  603. 22:34results of that go. Um, so another big
  604. 22:38part of this has been engaging the
  605. 22:40community. So, a big a big part of
  606. 22:43Australian archeological work is it
  607. 22:45being a reciprocal relationship with the
  608. 22:47abinal communities we work with. So um
  609. 22:51something has been the focus of my work
  610. 22:54particularly during my PhD was how do we
  611. 22:57actually take all this incredibly rich
  612. 22:59data that we're gathering for research
  613. 23:01purposes and actually make it accessible
  614. 23:05to the communities we're working with
  615. 23:06because often this is the case is it's
  616. 23:09definitely going to be an issue for
  617. 23:10gazium splatting it's been an issue with
  618. 23:12photoggramometry for a long time um
  619. 23:14something that that Michael's had to
  620. 23:16deal with that's that's I guess that
  621. 23:17kind of whole business model was making
  622. 23:19photograph guarantee model successful,
  623. 23:20right? Um, you know, a lot of the time
  624. 23:23these models have just been sitting on a
  625. 23:26computer somewhere. Um, a lot of the
  626. 23:28time they're done, you know, they're
  627. 23:31very high quality models that you can't
  628. 23:34run on the kind of hardware most people
  629. 23:38have. Um, so a big part of my work has
  630. 23:41been going, well, you know, the these
  631. 23:43are actually fun. You can use these
  632. 23:45models for things. You can make them
  633. 23:46engaging. You can give them back to
  634. 23:48community. So, um, one of the photos
  635. 23:50there, you can see Shawn, um, playing
  636. 23:52around with the, uh, Quest 3 VR headset
  637. 23:54that I took up the hill one day. Um, in
  638. 23:57that I actually had some of the I
  639. 23:58animated some of his art. Uh, Sean's an
  640. 24:01artist and, um, yeah, it it was it was
  641. 24:04great to kind of Everyone always loves a
  642. 24:07VR headset. You know, often when we're
  643. 24:09we're giving it to people, it's the
  644. 24:10first time they tried one on and um, it
  645. 24:13can really be a fun experience. Quite
  646. 24:15quite emotional at times as well. um
  647. 24:17depending on the context of the the
  648. 24:19cultural material being presented. So um
  649. 24:22yeah, we're always a big part of this
  650. 24:24project is looking at new ways we can
  651. 24:26actually deliver this very rich data set
  652. 24:28of in any hill back to the community. Um
  653. 24:31and I think there's a there's a number
  654. 24:33of ways that where we're looking at
  655. 24:34doing that. Um but there when you have
  656. 24:38this much data, there's so many
  657. 24:40different ways you can approach it.
  658. 24:42Um, so one of the the things I was
  659. 24:45testing up there was I I've been using
  660. 24:47the 360 camera. So I've been using the
  661. 24:50Insta 360 Pro 2. Um I I've been using
  662. 24:55using it mostly in a kind of uh like
  663. 24:57almost like Google Street View kind of
  664. 24:58sense, you know, like you can go around,
  665. 25:00you can collect a nice sequence of 360
  666. 25:03um images and then turn that into a bit
  667. 25:05of a a VR experience where you can put
  668. 25:06it on, get a high high fidelity view of
  669. 25:10an archaeological site or a cultural
  670. 25:12environment and kind of walk through
  671. 25:14that. um it's not very um interactive in
  672. 25:17a in a kind of game type sense, but um
  673. 25:20it's really about just actually getting
  674. 25:22a look and a feel for that environment.
  675. 25:24Um and you can be a still image or it
  676. 25:26can be a video. So that that's always a
  677. 25:27good good fun. But around the time we're
  678. 25:30heading up there, I thought, well, you
  679. 25:32know, I've been seeing a few people post
  680. 25:33online about using 360 cameras to make
  681. 25:36Gaussian splats. I thought, well, you
  682. 25:39know, I've got the camera up there
  683. 25:40anyway. I might as well test it out and
  684. 25:42see what we can do. Um so the the basic
  685. 25:46approach is that I I eventually settled
  686. 25:48on is um doing multiple kind of camera
  687. 25:52positions still still camera shots not
  688. 25:54video um around a site and
  689. 26:00uh typically on Inular Hills I was
  690. 26:02having to do exposure bracketing just to
  691. 26:05deal with the fact that a lot of these
  692. 26:07sites had extreme contrast of light and
  693. 26:10dark. Um, and if I just if I wasn't
  694. 26:13doing that bracketing, the results were
  695. 26:15well, I'm not going to show them. They
  696. 26:17were very very bad. Um, so,
  697. 26:21um, that that really adds to the
  698. 26:23process. I mean, I think I was settled
  699. 26:24on seven exposure brackets, so you're
  700. 26:27generating a lot of extra images doing
  701. 26:29that. A lot of extra data you have to
  702. 26:31store. Um, but the results the the
  703. 26:35results indicated that was the way to
  704. 26:36go. Um, so then you have to actually
  705. 26:38stitch the 360 images. Then somewhat
  706. 26:42counterintuitively, you have to un the
  707. 26:44process I use, you have to unstitch them
  708. 26:45again. Uh use Meshroom for that. And
  709. 26:48then once you've done that, you can
  710. 26:50actually put them into your splatting
  711. 26:52software to then generate the splat. Um
  712. 26:54I've also put some question marks there
  713. 26:56uh cuz we'll get to the whole issue of
  714. 26:58what you actually do with the splats
  715. 26:59after you've made it. Um
  716. 27:03so yeah, one the the the sites I was
  717. 27:06primarily testing at was um just down
  718. 27:08where that barrel is, you can see on the
  719. 27:10left hand side of the screen. This is
  720. 27:12this it's called um main gallery. So
  721. 27:14this is where tourists mostly go on in
  722. 27:18hill. It kind of the first big stopping
  723. 27:19point um for tours up the hill. Um I
  724. 27:24gave it a good go. It didn't It was my
  725. 27:26first test. I tried doing a video
  726. 27:28walkthrough with the 360 camera strapped
  727. 27:30to my back and it just turned out
  728. 27:33terribly. This is where I worked out the
  729. 27:35the contrast between light and dark just
  730. 27:39I I'd seen all these videos of people
  731. 27:40online. They just pull out their really
  732. 27:42cheap 360 camera. They walk in circles a
  733. 27:44couple of times and they get this
  734. 27:45amazing Gaussian splitter. I thought
  735. 27:47that looks great. That looks so easy.
  736. 27:49Not in this kind of context. It just
  737. 27:51does not work. you it it works in a nice
  738. 27:55evenly lit open environment but it does
  739. 27:58not work where you start getting this
  740. 28:00dynamic lighting. Um so that that that
  741. 28:03just didn't work out nicely at all. But
  742. 28:05then I then I shifted there was another
  743. 28:07site which I was more or less standing
  744. 28:09at looking down in this across the the
  745. 28:13south side of the hill and um the the
  746. 28:17results a bit better. I
  747. 28:19for this one I ended up combining it
  748. 28:22with uh as part of this whole project
  749. 28:25we're collecting photoggramometry data
  750. 28:26sets at every single site. So for this
  751. 28:29one I I what I found with the 360 camera
  752. 28:31even though it's very good it produces
  753. 28:338K 360 images when you actually compare
  754. 28:36that to the quality of DSLR image is
  755. 28:39actually a lot less kind of pixels um is
  756. 28:42a lot less resolution per area I guess
  757. 28:45per field of view. Um, and so the the
  758. 28:49results are actually not that not that
  759. 28:51good using just the 360c camera because
  760. 28:54the rocker I mean that that's the focus
  761. 28:56of this data collection is the rock art.
  762. 28:58You need it to really pop out of the
  763. 29:01image. You can't have it be this blurred
  764. 29:03mess. And I was finding with the um with
  765. 29:06the 360 camera, unless you even if you
  766. 29:08got it up really close, get lots of
  767. 29:11images that um really capture the
  768. 29:13rockart um it just it was really you
  769. 29:16have this kangaroo here. It's this very
  770. 29:18quite thin line. It's not the nice big
  771. 29:20blotchy bit of rockart. Um it was just
  772. 29:23blowing it out of existence. You
  773. 29:24couldn't even tell it was there. I found
  774. 29:27that combining the 360 data set with um
  775. 29:30the DSLR image set um more or less
  776. 29:33negated this issue entirely. Um I should
  777. 29:36be playing this video. Sorry. Um it's a
  778. 29:39very choppy one. This is just um a
  779. 29:41demonstration of what what the Gaussian
  780. 29:44splat result looked like uh using just
  781. 29:47the photoggramometry data set. Um so you
  782. 29:50actually get a fair bit of clarity on
  783. 29:51this quite fine uh rock hard. Anyway,
  784. 29:55this is a this is a relatively tall um
  785. 29:57panel. I think uh thinking back probably
  786. 30:01four four meters high maybe. So, you
  787. 30:03can't you can't get too high with the
  788. 30:05the 360c camera even though it had a
  789. 30:07pretty decent tripod. Um but and um same
  790. 30:11with the photoggramometry. You can only
  791. 30:12kind of hold the camera up so high to
  792. 30:15get close to the rock art. But um the
  793. 30:17the Gaussian spite actually did a quite
  794. 30:18a f fantastic job of keeping the detail
  795. 30:22um even on the more distant motifs on
  796. 30:24the panel. Um and the other the other
  797. 30:27thing I noticed and I'm sure Michael
  798. 30:28will get to this as well is um I found
  799. 30:30the Gaussian sweating process to be a
  800. 30:31little bit more forgiving uh than
  801. 30:33photoggramometry in terms of grabbing
  802. 30:35the little bits of extra little bits of
  803. 30:37extra um environmental context around uh
  804. 30:41that often gets cold I think in the
  805. 30:43photoggramometry process. Um,
  806. 30:46moving on. Uh, I did a bit of
  807. 30:49comparison. I I thought, you know, how
  808. 30:51does this actually compare to just
  809. 30:52photoggramometry? Um, and I I know
  810. 30:55Michael's going to get to this later,
  811. 30:56but
  812. 30:58it it it definitely struggles a bit
  813. 31:00compared to photoggramometry with hard
  814. 31:02surfaces. Um, it it just it seems to
  815. 31:06lose a bit of the crispness that comes
  816. 31:07with photoggramometry. Um, there's a bit
  817. 31:10of transparency to it. It becomes a bit
  818. 31:12ethereal. Um but I think I think that
  819. 31:15can be you know I think it it still does
  820. 31:18well given the right um data set it can
  821. 31:22get the job done. So yeah as a summary
  822. 31:26the FOV of 360s is great. It lets you do
  823. 31:29quite rapid image capture to some extent
  824. 31:31uh compared to a DSLR.
  825. 31:34Um but it it is coming at the expense of
  826. 31:37quality to some extent. Um, they do have
  827. 31:40a slightly, I think, extended workflow
  828. 31:42compared to a standard DSLR data set.
  829. 31:46Um,
  830. 31:48it doesn't matter. It's mostly
  831. 31:49batchable. It doesn't add too much extra
  832. 31:51time really. Um, and the the 360s do
  833. 31:55have some nice extra use cases. I like
  834. 31:57using them with sky boxes and this
  835. 31:59Google Street View type experience. It's
  836. 32:01a fairly minor addition, but it is fun
  837. 32:03and you can use them for both.
  838. 32:06Um,
  839. 32:09so yeah, what what what do you actually
  840. 32:10do with the splats? I we're going to
  841. 32:12talk about this more later, but a lot of
  842. 32:14a lot of the use cases at the moment are
  843. 32:16basically just kind of going back to the
  844. 32:17early days of um, you know, it's just
  845. 32:21walking simulators. That's that's a lot
  846. 32:23of what you see online at the moment.
  847. 32:25Um, you can walk around this nice static
  848. 32:27environment. It looks great, but um, you
  849. 32:30can't actually do too much in it. Um,
  850. 32:32and I think this big issue that it kind
  851. 32:35of fits into a couple of these is
  852. 32:38for so long existing workflows have been
  853. 32:40about mesh and texture. Um, you know, in
  854. 32:44in game development, it's all about your
  855. 32:46objects have a mesh, they have a
  856. 32:47texture. Gaussian sprites are completely
  857. 32:49different to that. And so all the tools
  858. 32:52built around mesh and texture, all the
  859. 32:54kind of workflows built around mesh and
  860. 32:55texture go out the window. Some of that
  861. 32:58is starting to change. So, you're
  862. 32:59getting uh tools that allow you to do
  863. 33:01kind of dynamic light changes on
  864. 33:03Gaussian splats, but it's um it's still
  865. 33:06got a very long way to go before you
  866. 33:08kind of we're going to reach parody if
  867. 33:10if we ever do. I think as Michael's
  868. 33:13alluded to, it's they are two different
  869. 33:16result. Then they shouldn't be treated
  870. 33:18as a race against each other. They're
  871. 33:21achieving different things at the end of
  872. 33:22the day. And one thing I I do want to
  873. 33:24touch on a little bit is um is actually
  874. 33:27is getting weird with Gausian splats
  875. 33:29because they are they are weird. They
  876. 33:31have this kind of ethereal quality to
  877. 33:33them and they can they can be both hyper
  878. 33:36realistic but a little a little odd.
  879. 33:38>> Um so I just wanted to play quickly um
  880. 33:42this little video from one one of my
  881. 33:44favorite um kind of Gaussian spite
  882. 33:47developers um Voxal Kai. Uh he's a
  883. 33:50Japanese developer and he he does really
  884. 33:53weird things with Gaussian splats and
  885. 33:54that's what I love about him. Um because
  886. 33:57they they are odd. They they can be
  887. 34:00hyper realistic. I I'd say they can
  888. 34:02produce environments to me in virtual
  889. 34:05reality that feel more realistic than
  890. 34:08anything else I've ever seen. But I
  891. 34:11don't think that's necessarily what the
  892. 34:12goal should be. I think realism can be a
  893. 34:15a false target in some way. um you know
  894. 34:18the technology we have available
  895. 34:20particularly in spaces like virtual
  896. 34:21reality it lets you do really weird and
  897. 34:24creative things that you can't do in
  898. 34:26real in reality like you know it yeah
  899. 34:29you can walk through the painting and
  900. 34:31check out the the internals of the
  901. 34:33painting you can't do that in reality
  902. 34:34why not why not make that the goal of
  903. 34:37the experience
  904. 34:38um but I think that it it's it's we
  905. 34:42should be cautious about just chasing
  906. 34:46um realism and that's I I I love the uh
  907. 34:51use of impressionism, Michael, that that
  908. 34:53you did because it it does speaks to
  909. 34:55that, right? You know, it that there is
  910. 34:57something special about something that
  911. 35:00it it represents more the feeling, the
  912. 35:02aura of something that it does, the
  913. 35:04reality of it.
  914. 35:05>> Um the happy the happy little splats.
  915. 35:08Exactly.
  916. 35:10>> Yeah. Yeah. And um look, it's it's
  917. 35:14a it's a struggle in archaeology, I
  918. 35:16think, because from a research
  919. 35:19perspective, we do we do need realism.
  920. 35:22From a scientific objective perspective,
  921. 35:24that is something we aspire to is to
  922. 35:26create the most accurate representation
  923. 35:29of something as possible. However, we
  924. 35:32have to remember at the end of the day
  925. 35:34that the things we're recording don't
  926. 35:37just exist within an objective universe.
  927. 35:39they exist within multiple different um
  928. 35:42ontologies, different cultural contexts
  929. 35:44which don't necessarily get reflected by
  930. 35:48an objective reality. And so I think we
  931. 35:50have to be open to being weird so that
  932. 35:52we can more accurately reflect those
  933. 35:55different cultural contexts.
  934. 35:57Um yeah, and I I'll wrap up there. I
  935. 36:00I'll just finish by saying this is being
  936. 36:02funded by Andrea's Decra project. um is
  937. 36:05being done in collaboration with Elac
  938. 36:06Arts, uh Griffith University. Um I I'll
  939. 36:11talk bit again a bit later when we get
  940. 36:13to discussion, but if you have any
  941. 36:14questions for me or anything like that,
  942. 36:16feel free to add me on LinkedIn or
  943. 36:18something like that and we can chat
  944. 36:19about it. But um I'll hand back to
  945. 36:21Michael.
  946. 36:22>> Oh, thanks Callum. That's really
  947. 36:24interesting. And look, I mean, is it
  948. 36:26more forgiving or is it not? And this
  949. 36:28is, you know, I do find it more
  950. 36:29forgiving for what you're talking about
  951. 36:31the environment around, but I find it
  952. 36:33brutally unforgiving in terms of
  953. 36:35lighting and object work. And I think
  954. 36:37that there's a real tension there. So,
  955. 36:39um, look, let's unpack that. Like, I've
  956. 36:41got I got about 4 hours worth of demos
  957. 36:44to show in 40 minutes. So, let's hammer
  958. 36:46it. Um, I'm 6 months in. Like, I I first
  959. 36:49did a splat 6 months ago. I shot this.
  960. 36:51This was part of Art Express last year
  961. 36:53where I decided to shoot um a pot with
  962. 36:56emu feathers. And as a
  963. 36:57photoggramometrist, you're probably
  964. 36:58shivering right now going, "Oh god,
  965. 37:00don't shoot that." Um but well, I have a
  966. 37:03method. I build a little perspect box to
  967. 37:05stop the emu feathers moving firstly. Um
  968. 37:07and you know, this was late last year
  969. 37:10and I ran it through in December. Um
  970. 37:12created this and jaw dropped. Like it's
  971. 37:15my my world is now changed, right? So I
  972. 37:17did emu feathers. Look at these
  973. 37:19beautiful emu feathers like every
  974. 37:21strand, every substrand, you know, right
  975. 37:23down to the riding inside the pot. This
  976. 37:25was new game for me, right? And this was
  977. 37:29a shot normally normal walkound method.
  978. 37:31You can see my point my my camera cloud
  979. 37:33there. I had a camera walking around
  980. 37:34taking photos with flash photography.
  981. 37:36That's the kind of result we can get.
  982. 37:38And that, you know, big deal. Um, this
  983. 37:41was one I did a little while ago and
  984. 37:42similar kind of thing but with a
  985. 37:44turntable. And I've struggled getting
  986. 37:46turntable stuff to work, but I think I
  987. 37:48cracked it a couple months ago now. Um,
  988. 37:50I'll show you this one. This is a
  989. 37:52beautiful sculpture down at in the Yaka
  990. 37:54um cultural collection down at
  991. 37:56Deniloquin um in New South Wales. And
  992. 37:58look at these feathers. Like look, this
  993. 38:01kind of thing that you know you could
  994. 38:03not do with photoggramometry just
  995. 38:05doesn't work. You know, they're
  996. 38:06liberating. This is liberating. And you
  997. 38:08can share things now that we couldn't
  998. 38:10share before. But if you look right up
  999. 38:12close, you have happy little splats.
  1000. 38:14It's all just blurry things right up
  1001. 38:16close and you'll learn to love it. You
  1002. 38:17learn to love that feeling. Um, this one
  1003. 38:20turned out surprisingly well. U, but
  1004. 38:22what you'll find on some of these
  1005. 38:23examples is if you look at the bottom,
  1006. 38:25it's not there. So, this there's still
  1007. 38:28some tricks with doing objects where you
  1008. 38:29try and get the top, the bottom, all of
  1009. 38:31it, it's really hard to stitch those.
  1010. 38:34Right? So, that's one lesson that I've
  1011. 38:35learned over the last six months that um
  1012. 38:37getting down to something that you can
  1013. 38:39see my lights reflecting off it, but
  1014. 38:41actually getting it to work, you know,
  1015. 38:42you're seeing the sort of internal
  1016. 38:43splats going on there. That's kind of
  1017. 38:45fun to end up in this weird world inside
  1018. 38:48the pot, which is all the, you know,
  1019. 38:50representations of those reflections um
  1020. 38:53inside the pot. So, that's quite an
  1021. 38:54interesting one, I think. Um and again,
  1022. 38:57I'm shooting this normal
  1023. 38:58photoggramometry method. Um let's show
  1024. 39:01this one. This one's an interesting one.
  1025. 39:02So I processed this only two days ago
  1026. 39:04for another talk I did for for N
  1027. 39:06yesterday. Um I shot these seven uh
  1028. 39:10almost eight years ago. Um which is the
  1029. 39:12Canandra fish fossils. I we spent 5 days
  1030. 39:15in a shed shooting fossils.
  1031. 39:18Basically we did 80 tons of fossils in 5
  1032. 39:21days. I shot probably 40 pallets like
  1033. 39:23this. So I pulled it out and I thought
  1034. 39:25I'd I'd splat it. Why not? Um legacy
  1035. 39:28data is a big one here. Legacy data is
  1036. 39:30valuable again, right? So, if you didn't
  1037. 39:32hold on to your raws and you didn't
  1038. 39:34listen to all of us saying never get rid
  1039. 39:35of your photos, well, too bad. But for
  1040. 39:37me, I've got them. So, here we now have
  1041. 39:40those rocks reprocessed and beautiful
  1042. 39:42fish scales in the fossils, you know,
  1043. 39:44amazing stuff. But this one, I'm showing
  1044. 39:47it to you because of some errors. So,
  1045. 39:48let's find an error. There's there's one
  1046. 39:51right here where it actually goes
  1047. 39:54transparent and you can sort of see it
  1048. 39:56disappear. See how there I can see
  1049. 39:58through this bit of wood all of a
  1050. 39:59sudden. And if you zoom out, you can
  1051. 40:01actually see the square. Like if I draw
  1052. 40:03on the screen, you can see that there's
  1053. 40:05a square right here, right? So that's a
  1054. 40:07photo. And that's a photo that's exposed
  1055. 40:09differently. And that bit of wood isn't
  1056. 40:10in that photo. But what gausian
  1057. 40:12splitting does is it tries to stay true
  1058. 40:14to all photos. So if you have one photo
  1059. 40:17that is disagrees with all the other
  1060. 40:18photos, it does some really weird stuff
  1061. 40:21to to stay true to that. So where, you
  1062. 40:24know, it's made these wonderful little
  1063. 40:25voronoid patterns that I find really
  1064. 40:27odd. And there's another one over here.
  1065. 40:29If you look at this um if there's the
  1066. 40:31right angle I get. Yeah. Where it
  1067. 40:32disappears just down here. So when I you
  1068. 40:34know when I went back to the actual
  1069. 40:36project which is here in reality capture
  1070. 40:38that I did seven years ago. This and
  1071. 40:41this are those two shots. So what I did
  1072. 40:44on every pallet was I took a shot of the
  1073. 40:45reference numbers as a reference for the
  1074. 40:47photos and they ended up being included
  1075. 40:49in my in my um animation sorry my
  1076. 40:52alignment set but I hadn't put the bit
  1077. 40:54of wood down yet. So they shouldn't be
  1078. 40:56included. So, you know, to fix it in in
  1079. 40:59gausian splatting now, I should be
  1080. 41:00removing those photos. I should be
  1081. 41:02finding the ones that don't agree with
  1082. 41:03the rest and getting rid of them because
  1083. 41:05it's unforgiving. Yeah, it will. Well,
  1084. 41:07it's it's not unforgiving. It's too
  1085. 41:09true. It's trying to create this, you
  1086. 41:11know, representation that's multi- view
  1087. 41:14relational that's true to all photos.
  1088. 41:15So, if you include the photo, it's got
  1089. 41:17to stay true to all photos. So, you
  1090. 41:19know, those two are quite interesting
  1091. 41:20ones compared to to the rest of the set.
  1092. 41:22And that was a big lesson of mine um on
  1093. 41:24a few of these bits of data. Um, I'm
  1094. 41:26going to show you about boats. This is
  1095. 41:28my holy grail or it's I have so many
  1096. 41:30holy grails, but this is one of the holy
  1097. 41:32grails I've had for years. I get asked
  1098. 41:33to scan things like that. You know, it's
  1099. 41:35a it's a boat model with little wires
  1100. 41:37everywhere. And what do you do as a
  1101. 41:38photographist? You you just panic,
  1102. 41:40right? You go, how do I shoot that? I
  1103. 41:42shoot it, but the ropes aren't going to
  1104. 41:44work or the sails aren't going to work.
  1105. 41:45You know, I got to I'd have to pay
  1106. 41:47someone to model all those. It'll end up
  1107. 41:49being very expensive. So, this year I've
  1108. 41:51been doing some experiments. This was my
  1109. 41:52first experiment. It's a model of the
  1110. 41:54Yara that I shot in at the Maritime
  1111. 41:57Museum and it showed up pretty good.
  1112. 41:58Like did the ropes really good. Um some
  1113. 42:01of the shiny bits not so good. I get all
  1114. 42:03these holes in the side. I think that's
  1115. 42:04what Cullen was talking about. The
  1116. 42:06alignment is not so good. Especially
  1117. 42:08where there's misalignment. You look at
  1118. 42:10on certain angles, it looks kind of
  1119. 42:11blurry. But generally, take a step back
  1120. 42:14like an impressionist painting. Amazing.
  1121. 42:15Look at that boat. Like couldn't it do
  1122. 42:17that with photoggramometry? And that was
  1123. 42:18a quick shoot. Um but what I learned was
  1124. 42:21where I shadowed it. So, where I was in
  1125. 42:23front of the light, there's another one
  1126. 42:25there. You can see this dark square
  1127. 42:26going on, right? Because I was trying to
  1128. 42:28stay true to all those photos. So, that
  1129. 42:30that was a good lesson. But I, you know,
  1130. 42:31I tried again with um Parah. So, this is
  1131. 42:34HMAS Paramea, similar kind of size boat
  1132. 42:36um out at the um cultural center in
  1133. 42:40Paramea Council. Um I shot this one with
  1134. 42:43a ring flash. So, I thought, well, if I
  1135. 42:44don't get in front of the light, I can't
  1136. 42:46throw a shadow. So therefore, but it it
  1137. 42:49it's it's a success, but gives you this
  1138. 42:51really weird sort of, you know,
  1139. 42:53spotlighty look, right? Because it's
  1140. 42:54saying true to all the photos and ring
  1141. 42:56flash falls off very quickly when you're
  1142. 42:58doing shooting. Um, so I called it a
  1143. 43:01success, but you know, I thought hard
  1144. 43:02about this and that's where I ended up.
  1145. 43:04Um, and I I'll show you the methodology
  1146. 43:06shot first. I'm like, well, if shadows
  1147. 43:07are a problem and lighting is a problem,
  1148. 43:09why don't I've done this before. Don't
  1149. 43:11light the model. This was my result. See
  1150. 43:13my flash? I I lit the room. So, you
  1151. 43:16light the room. Basically, you put
  1152. 43:18everything in a big soft box, so
  1153. 43:20everything's light. And then you're very
  1154. 43:21careful to to shoot that model. And we
  1155. 43:24have success. We have gorgeous success.
  1156. 43:26So, this was um in at the Maritime
  1157. 43:28Museum um photo studio. You can see the
  1158. 43:31wonderful place that I shot this. And
  1159. 43:33you can see how I've perched it up onto
  1160. 43:35some perspects um blocks there so I
  1161. 43:37could get shots from underneath. Like I
  1162. 43:39said before, you can't, you know, mask
  1163. 43:40that necessarily and do it that easily.
  1164. 43:43Um, and and now I've got a result, you
  1165. 43:46know, just wow. This took 15 minutes to
  1166. 43:49shoot. This took half an hour to process
  1167. 43:52this from a from an approach. Look,
  1168. 43:54there's I it's not entirely true.
  1169. 43:56There's a there's a devil in the detail
  1170. 43:58of getting a good alignment. So, getting
  1171. 44:00a perfect alignment that looks right
  1172. 44:01from every angle. But this is a game
  1173. 44:03changer. Like, look at that. Like, you
  1174. 44:05know, from a photogometry approach, we
  1175. 44:07wouldn't even try and do something like
  1176. 44:09this. Um, now quick, easy. Um, but
  1177. 44:12especially things that thin things like
  1178. 44:14the sails as well just show up
  1179. 44:16beautifully. Um, and some of these it's
  1180. 44:18not just showing up beautifully. It's
  1181. 44:20like which one is it? I did a few boats
  1182. 44:22that afternoon. Not that one. That's
  1183. 44:24another big boat.
  1184. 44:26What about that one? Yeah. Yeah, this
  1185. 44:29one. Um,
  1186. 44:32so it's cuz it's view dependent. It
  1187. 44:36actually shows translucency. And if you
  1188. 44:38look at this really carefully, you can
  1189. 44:39see the sail behind this sail. You can
  1190. 44:42see the translucency that's actually
  1191. 44:44going on there because it stays true to
  1192. 44:46all the photos. So this is a this is the
  1193. 44:48whole point of light fields that um is a
  1194. 44:51game changer. The way I see it is that
  1195. 44:53you know you're you're creating this
  1196. 44:55point cloud and these gorians are being
  1197. 44:57used to be right from all the photos you
  1198. 44:59took. So rather than take your photos,
  1199. 45:01make a mesh, put color on it, and you
  1200. 45:04you've made something very hard, very,
  1201. 45:06you know, representational of that
  1202. 45:07thing. This is not. This is liberating.
  1203. 45:09Um, shooting's hard though. So, you
  1204. 45:11know, like I I sort of got it down to
  1205. 45:13this point where, you know, shooting
  1206. 45:15soft light everywhere. Beautiful
  1207. 45:16results. And, you know, I I I can't wait
  1208. 45:19to do more. I I'm loving some of the
  1209. 45:21stuff I'm getting out of that. Um, I
  1210. 45:23also tried it on some other projects.
  1211. 45:24Let me show you this one. This hasn't
  1212. 45:26been released yet, but I shot this last
  1213. 45:28year. It nearly killed me. It was a six-
  1214. 45:30day job in at state library. Um so I got
  1215. 45:33asked to shoot the McCory collector's
  1216. 45:35chest that's a very um old and very
  1217. 45:37important piece of um early colonial
  1218. 45:40history and it's got three lines to um
  1219. 45:44indigenous and all kinds of things going
  1220. 45:45on. So, I shot this. I'll show it in
  1221. 45:47pedestal just to show off that. Um, we
  1222. 45:49ended up I got asked to shoot this,
  1223. 45:52right? Every bit, every drawer, every
  1224. 45:54shelf, every bit of, you know, frame,
  1225. 45:57all of it, right? So, I shot that up,
  1226. 45:59down, everything else using perspect
  1227. 46:01glass. It was not an easy shoot. If you
  1228. 46:03look at this from a photogometry model,
  1229. 46:05good result. Everyone's happy with the
  1230. 46:07result. It's I'm happy with the result.
  1231. 46:09You know, I I did what I could, but I
  1232. 46:11thought it was an ideal opportunity to
  1233. 46:13take that data and process it. So, if
  1234. 46:16you actually look at this one as a
  1235. 46:17photoggramometry model
  1236. 46:21and loading's my only enemy tonight,
  1237. 46:24it's doing okay. It came up good. This
  1238. 46:26was the hardest of all of them because
  1239. 46:27look, I had bugs with needles and thin,
  1240. 46:31you know, cicada wings, like all this
  1241. 46:33stuff. Photoggramometry doesn't do that
  1242. 46:35stuff well, right? And I I remember
  1243. 46:37telling at the time like, "Oh, get a
  1244. 46:38good representation of it. like from a
  1245. 46:40distance it will look like it but you go
  1246. 46:42up close it's going to look blobby and
  1247. 46:43blurry and that's what it does right but
  1248. 46:45again it's you know doing the job for
  1249. 46:47what it was for so I I took that and you
  1250. 46:50can see the amount of work I did down
  1251. 46:51bottom bottom left there on the amount
  1252. 46:53of photos and you know very careful
  1253. 46:55photography um created a splat and the
  1254. 46:58splat you know so this was a chro splat
  1255. 47:01I didn't even know about splats then I
  1256. 47:02hadn't even started on splats but I
  1257. 47:04reprocessed it and what like it's some
  1258. 47:07of it is actually lovely Like if you
  1259. 47:09look in this bit here, the shininess of
  1260. 47:12these beetles that photoggramometry
  1261. 47:14fails hard at. Even a PBR workflow would
  1262. 47:17fail hard because it's it's this um you
  1263. 47:20know fluorescent kind of you know
  1264. 47:22subluminance. I don't even know how to
  1265. 47:24describe it. But we know that kind of
  1266. 47:26shiny pearlesence I think is the right
  1267. 47:28word. Um that you can now capture with
  1268. 47:31this tech. But if you look at the hard
  1269. 47:32surfaces like Callum said, the edges it
  1270. 47:34doesn't, you know, there's holes in it.
  1271. 47:36It's not quite as good. So, we're right
  1272. 47:38in this middle bit, but you know, my
  1273. 47:40favorite is the Cicada wings. They're
  1274. 47:41just gorgeous. They look absolutely
  1275. 47:43amazing like up close, you know, as a
  1276. 47:45splat um on this kind of thing. So, that
  1277. 47:48I mean, that's that was a good test of
  1278. 47:49old data. And if I shot something again
  1279. 47:51for that, I'd shoot it in slightly
  1280. 47:52different way. But what it did work on
  1281. 47:54was the the birds. The birds are just
  1282. 47:56stunning. Like stunning. but also that
  1283. 47:59look at the the feathers and the
  1284. 48:01shimmeiness of the feathers that you get
  1285. 48:03on things like this and the way it
  1286. 48:04captures all of the details and the and
  1287. 48:06the tiny little details going on.
  1288. 48:08Amazing tech, right? Not measurable. No,
  1289. 48:11not animatable in the same way.
  1290. 48:13Different kind of thing underneath. Look
  1291. 48:15at it. It's a mess, right? So, you can't
  1292. 48:17really do all of that, but pretty cool
  1293. 48:18tech. Um, here's a hard fail. So, I also
  1294. 48:21shot this hoof. This hoof I just shot
  1295. 48:24normally, right? I shot it as I would
  1296. 48:25normally shoot photoggramometry at the
  1297. 48:27time. I put it on a turntable. I shot it
  1298. 48:29with a bunch of different rings. Um, I
  1299. 48:31ended up with a hoof. Great. It looks
  1300. 48:33like a hoof, right? It's a pretty good
  1301. 48:35photogometry model. Um, I threw that
  1302. 48:38into a splat workflow
  1303. 48:40and I call this a failure. And this is
  1304. 48:42where I first started to learn about the
  1305. 48:44tolerance of um, splatting. So, firstly,
  1306. 48:47it's very shimmery, but it's more at
  1307. 48:49certain angles. When you look at this at
  1308. 48:51certain angles, let's see if I can find
  1309. 48:52one. Yeah, there. See this bit down
  1310. 48:55here? That's where I masked it because I
  1311. 48:57had to mask off the support. It fails
  1312. 49:00altogether. It can't handle that
  1313. 49:01discrepancy, view dependent discrepancy
  1314. 49:03between this is masked here and not
  1315. 49:05masked there. So, it fails. And you
  1316. 49:07know, you can get some really quite poor
  1317. 49:09results, you know, when you look at some
  1318. 49:11areas close. Um, yeah, there like things
  1319. 49:14flashing in and out like this one. Yeah,
  1320. 49:16not great. That one I then went back and
  1321. 49:19I I at the same time as all this, I've
  1322. 49:21been learning PBR a bit more and Okay.
  1323. 49:25All right, load. And I went back and ran
  1324. 49:28it through my PBR workflow, and it's a
  1325. 49:30much better utility for something like
  1326. 49:32this. That's a much nicer scan, which is
  1327. 49:34back to normal mesh, but a normal mesh
  1328. 49:36with a roughness channel that, you know,
  1329. 49:38really, you know, did that same kind of
  1330. 49:40work for the shimmery, but a different
  1331. 49:42kind of result. So, does splatting
  1332. 49:44always do surface better? No. Like, it
  1333. 49:47does some surfaces better, like
  1334. 49:48pearlescence. Some surfaces we can get a
  1335. 49:50good PBR result um off some things.
  1336. 49:53Here's one I did recently. This is um a
  1337. 49:56job I do every year on um fashion. So
  1338. 49:59it's um here's some puppets. You know,
  1339. 50:01again, things that are hard like
  1340. 50:03photoggramometry wise to do to shoot
  1341. 50:05puppets. Um you know, these these are
  1342. 50:08are pretty cool. Like there's a lot of
  1343. 50:09floaters on this one. There's a lot of
  1344. 50:10discrepancy, but again, like gives you a
  1345. 50:12nice feel. Um and it's a little weird,
  1346. 50:15yes, but I've got these kind of hanging
  1347. 50:17puppets that that really get that
  1348. 50:18feeling across. And the good old rhino
  1349. 50:20is my um my favorite which is one that
  1350. 50:24was in the gallery floor and
  1351. 50:25photoggramometry would fail at this and
  1352. 50:26fail hard because it's got all this wool
  1353. 50:29and fluffiness and fuzz you know being
  1354. 50:31able to do fuzz that's liberating you
  1355. 50:33know to get fuzz you know in what we can
  1356. 50:36scan now and 3D scan fuzz and fluff and
  1357. 50:39things like that that have always been a
  1358. 50:41no-go. They've been things that you get
  1359. 50:42cropped in photoggramometry or just you
  1360. 50:44know don't show up at all. So, you know,
  1361. 50:47so cool. And you can see the way I shot
  1362. 50:48it down the bottom. That's my same kind
  1363. 50:50of approach of light the room, not the
  1364. 50:52object. And that's a, you know, a key
  1365. 50:54lesson that if you take away tonight,
  1366. 50:56take that lesson away because, you know,
  1367. 50:58nice soft lighting, nice non-variable
  1368. 51:00lighting. But that, I mean, I've been
  1369. 51:02doing that project for years. It's my
  1370. 51:03next Redux because I've got years worth
  1371. 51:05of fashion that I is all sitting on the
  1372. 51:08shelf as as legacy data that I'm going
  1373. 51:10to redux into um splats and see see
  1374. 51:13where it works and learn more. Um, and
  1375. 51:16that's what I then did to Art Express.
  1376. 51:17So, I do Art Express every year. It's a
  1377. 51:20um a project where I do high school
  1378. 51:22artworks. Um, I have seven years of
  1379. 51:25data. I have about 180,000 raw photos
  1380. 51:29I've taken. So, I started reduxing them.
  1381. 51:31Why not? I went through some of my scans
  1382. 51:33and this is was never shot for this
  1383. 51:36purpose is just ridiculously cool,
  1384. 51:38right? the the individual fluff that is
  1385. 51:41now evident on a on a sculpture like
  1386. 51:43this that I made a photoggramometry mesh
  1387. 51:45of it and it was good. It would read as
  1388. 51:46the object, but the fluff would never
  1389. 51:49read. So, that one's a beautiful one.
  1390. 51:51Some of the other ones that showed out
  1391. 51:52really well was um uh ones like this
  1392. 51:56that's got this um sort of, you know,
  1393. 51:58translucency and metalness kind of
  1394. 52:00characteristic to it that came up really
  1395. 52:02really well. Again, not shot for this
  1396. 52:04purpose. Shot for a different purpose.
  1397. 52:06There were some like this one that
  1398. 52:08actually failed when I shot it. I shot
  1399. 52:09this for photoggramometry. Um, and it
  1400. 52:12failed. It failed hard. It didn't work.
  1401. 52:13There were holes all over it. I actually
  1402. 52:14had to abandon it. Um, went back and
  1403. 52:17created this model that is just amazing,
  1404. 52:20you know, for for what it is. It's a
  1405. 52:22it's very um it's a it's a straight
  1406. 52:25jacket talking about um, you know, the
  1407. 52:27the students mental state at the time.
  1408. 52:30It's very teenage angst some of these
  1409. 52:32artworks, which is just awesome. But um
  1410. 52:34this one was a yeah an Art Express
  1411. 52:36winner that year that now has a new life
  1412. 52:38and has a new way to look at it. Um but
  1413. 52:40and then some of the other ones that
  1414. 52:41really stunned me that um I I shot this
  1415. 52:45at the time. I'm I'm brave. I'll shoot
  1416. 52:47it. Why not? Like let's try it.
  1417. 52:48Experiment, experiment, experiment. You
  1418. 52:50don't know with photoggramometry if it's
  1419. 52:51going to work or not until you try. Um
  1420. 52:53and I shot this one again in a perspect
  1421. 52:55box with fishing line hanging these, you
  1422. 52:58know, knitted jellyfish. It's such a
  1423. 53:01cool thing. But now look at it. It's got
  1424. 53:03a new life. It's like the fishing line
  1425. 53:04itself like showing how this was built
  1426. 53:06and how it was suspended and it's got
  1427. 53:08this aireriness and you know, yes,
  1428. 53:10there's sort of blurriness to the to the
  1429. 53:13um perspects there, but it's just it's a
  1430. 53:15wonderful thing. Um and you know, I've
  1431. 53:18done so many now um that I I just want
  1432. 53:21to keep reduxing work um from the past
  1433. 53:24few years. But all of these get
  1434. 53:25launched. You know, things like this um
  1435. 53:27are going to get launched in the next
  1436. 53:28few weeks when the new Art Express comes
  1437. 53:30out in um the week and a half's time.
  1438. 53:33So, you know, um that launches soon. Um
  1439. 53:37so, that's objects. Whoa. Yeah. Okay.
  1440. 53:40Keep going at this speed. That's what I
  1441. 53:41have to do. So, let's move to sites. So,
  1442. 53:44that's objects, turntables, walk around.
  1443. 53:46You know, similar kind of thing. Some
  1444. 53:48things work, some things don't. Um I I
  1445. 53:50will show you a quick couple failures
  1446. 53:52first from Art Express. This is a
  1447. 53:53failure. This is a hard failure. This
  1448. 53:55kind of splats everywhere. This mess of
  1449. 53:58things in the air. I actually um worked
  1450. 54:00out why it failed and it failed. Here's
  1451. 54:03the actual photoggramometry model. It
  1452. 54:05failed. And my belief of why it failed
  1453. 54:08is if you actually look at um the the
  1454. 54:11shots I have down there, they've got the
  1455. 54:12white um lighting tent in the shot and
  1456. 54:15that white lighting tent doesn't move
  1457. 54:17and the object moves. So splatting is
  1458. 54:19trying to stay true to all that. So it
  1459. 54:20has to put these little blobs in the
  1460. 54:22air. and you know, I'm going to redo
  1461. 54:24this one by masking that out and I think
  1462. 54:25I'll succeed. So, I've learned that kind
  1463. 54:27of the void is important again when
  1464. 54:29you're doing turntable work and making
  1465. 54:31sure you don't have things that overlap
  1466. 54:33what you're working on in rotational
  1467. 54:35senses because it's unforgiving. It has
  1468. 54:38to be true to every photo. So, that's
  1469. 54:40both, you know, forgiving and
  1470. 54:42unforgiving if you look at that in in an
  1471. 54:44operational sense. And then the other
  1472. 54:46one that's um uh quite an interesting
  1473. 54:48failure was things with deep recesses
  1474. 54:50like this is a little um Japanese um you
  1475. 54:55know hut that was done by a student made
  1476. 54:57in balsa wood and it kind of looks nice
  1477. 54:59on the outside but inside it fails.
  1478. 55:01Inside it fails because I didn't have
  1479. 55:03enough points of view of this. I only
  1480. 55:05had it from one angle and if you only
  1481. 55:07have it from one angle splatting is even
  1482. 55:09it's a lot worse than photoggramometry
  1483. 55:11at being able to do a surface. you know,
  1484. 55:13it's a lot less tolerant to knowing
  1485. 55:14what's actually in there. So, you can
  1486. 55:16see it's all this this mess of
  1487. 55:17blurriness going on. So, another failure
  1488. 55:19that wasn't included. Um, okay, let's
  1489. 55:22move on. Let's move on to the engine
  1490. 55:23room of the vampire. This worked. I shot
  1491. 55:26this 3 four years ago. I It's It was a
  1492. 55:30horribly hostile place to work. There's
  1493. 55:32asbestos everywhere. Bonded asbestos.
  1494. 55:34Um, it was loudspace. It was oxygen
  1495. 55:38space. All kinds of things on the HMS
  1496. 55:40Vampire. You can see my um point cloud
  1497. 55:43um down there. There's these little um
  1498. 55:45circles everywhere which are my laser
  1499. 55:47scan points. So, I brought in an Artech
  1500. 55:49laser scanner. Um I really scanned the
  1501. 55:52heck out of this place. And that bottom
  1502. 55:54right is my photoggramometry model,
  1503. 55:55which is good, right? It it came up
  1504. 55:57well, but it has the problem Callum was
  1505. 56:00talking about. It's too big to publish.
  1506. 56:01It's got too many textures and too much
  1507. 56:03of this and too much of that. So, this
  1508. 56:05one 3 years on, I reprocessed as a
  1509. 56:08splat. What a just this was Yeah, this
  1510. 56:11was probably the second or third thing I
  1511. 56:12did in December which just my jaw
  1512. 56:15dropped. Like all of a sudden I've got
  1513. 56:17this engine room and if I look up close
  1514. 56:19like all the details there like it's I'd
  1515. 56:22shot it well enough and I'd lit it well
  1516. 56:24enough that all of this becomes very
  1517. 56:26readable. If you look too close, yes,
  1518. 56:28it's all splats, but what what I love
  1519. 56:30about it is the the depths. This was the
  1520. 56:33engine rooms are pretty full on place.
  1521. 56:35So there's, you know, in the depths of
  1522. 56:36places over there that I didn't even go,
  1523. 56:39you can go and look down into the next
  1524. 56:40level down and start to see that
  1525. 56:42peripheral. And I think that's what you
  1526. 56:44were talking about, Callum, that um, you
  1527. 56:46know, unforgivingness. So there was and
  1528. 56:48no way photogometry would ever render
  1529. 56:50that bit of this scene. I didn't take
  1530. 56:51any photos of it. It was background
  1531. 56:54information. Yet splats stay true and
  1532. 56:56you get this wonderful thing. This one's
  1533. 56:58got a lot of floaters in the air.
  1534. 57:00Floaters are how splats deal with
  1535. 57:02discrepancy. So, they're not necessarily
  1536. 57:04a bad thing. They're not necessarily
  1537. 57:06something to love, though. We go in and
  1538. 57:07we clean them up, and we'll talk about
  1539. 57:09that um in a minute. But that one's kind
  1540. 57:12of cool. This one I showed you before.
  1541. 57:13So, this one, just to um go into a
  1542. 57:16little bit more depth, I I did a quick
  1543. 57:18shoot. It had a wire fence around it. I
  1544. 57:20flew it. It's drone only. So, I flew my
  1545. 57:22Enterprise Mavic, my Mavic 3E. Um I flew
  1546. 57:25it up and down the hallways carefully. I
  1547. 57:28forgot my prop guards that day, so I was
  1548. 57:30very careful. So I flew it um inside the
  1549. 57:32fence between the fence and the building
  1550. 57:34you know all all kinds of places and
  1551. 57:36ended up getting quite an impressive
  1552. 57:38scene. So that was you know the first
  1553. 57:41time seriously I tried to do this out in
  1554. 57:43the fields and I think it worked. I mean
  1555. 57:45like look at the chain link fence. This
  1556. 57:46is something that is very splat
  1557. 57:48renderable because it's a lot of long
  1558. 57:51blurry things, right? If you look if you
  1559. 57:53if you from an impressionist point of
  1560. 57:54view a chainlink fence is just a lot of
  1561. 57:56criss-crossing blurriness. So a splat
  1562. 57:58does that. If you look at it that's what
  1563. 57:59it is. a lot of criss-crossing
  1564. 58:01blurriness. Looks great. Things like the
  1565. 58:03um the the um aerial the antenna came up
  1566. 58:07really well. Things like this, you know,
  1567. 58:09bit of a tree came up really well. But
  1568. 58:11if you look close to anything, yeah,
  1569. 58:12it's blurry splats. Um so, you got to
  1570. 58:16love them. But yeah, even the pegs
  1571. 58:18hanging up here I thought was really
  1572. 58:20interesting. You know, sort of the way
  1573. 58:22it could render all these things staying
  1574. 58:24true to it. So, that was a single drone
  1575. 58:26flight. Um, and that one I also then
  1576. 58:28processed into a a mesh. And I'm doing
  1577. 58:31this more and more. And that's the punch
  1578. 58:33line of where we're going to get to the
  1579. 58:34end tonight is shoot for both. Learn how
  1580. 58:36to shoot for both. Why pick one? You
  1581. 58:38know, the the right answer is shoot for
  1582. 58:40both. So, this feels a lot more solid.
  1583. 58:42When you look at it, it looks like a
  1584. 58:44photogometry mesh, but not just looks
  1585. 58:46like one. It is solid. It's measurable.
  1586. 58:49Yeah, we all know this about
  1587. 58:50photoggramometry now. We can calibrate
  1588. 58:51scale and we can get very accurate
  1589. 58:53measurements, accurate drawings, things
  1590. 58:55like that. It's a different utility,
  1591. 58:57right? So, that's the the same data set
  1592. 59:00um as that one. I also tried Colum's
  1593. 59:03approach with a 360 camera. I bought
  1594. 59:05myself an Insta 360 X5, the new ones,
  1595. 59:08and I shot this rather quickly. I took I
  1596. 59:12took 10 minutes and I walked around um
  1597. 59:15at this cemetery, which was just down
  1598. 59:16the road. And again, it's not bad for
  1599. 59:19what it is. It's not bad. If you go try
  1600. 59:20and look up close to any of those
  1601. 59:22gravestones, it's garbage. You can't
  1602. 59:23read anything. It's a big blurry mess,
  1603. 59:25but do you get the feel of this
  1604. 59:27abandoned countryside in the middle of
  1605. 59:28the bush? Absolutely. Yeah, it's it's
  1606. 59:30wonderfully atmospheric and the way it
  1607. 59:32it paints the trees and and gives you
  1608. 59:34all that. And this one was literally,
  1609. 59:37you look at my point cloud was I just
  1610. 59:38walked around the perimeter and then I
  1611. 59:40walked a zigzag and it was all on video
  1612. 59:42on a pole. I just walked around, you
  1613. 59:44know, I pulled the shots out of that
  1614. 59:46video. You know, from that you sort of
  1615. 59:48cut them into slices so you unslice them
  1616. 59:50like Callum was referring to. And it I I
  1617. 59:53call it a semi fail. I wouldn't go and
  1618. 59:55publish that. I probably if I was doing
  1619. 59:56commercially, I wouldn't want to charge
  1620. 59:58for it because it wasn't that great. But
  1621. 59:59I learned a lot about sort of dependency
  1622. 1:00:01of um cameras.
  1623. 1:00:03More and more now though, I'm doing it
  1624. 1:00:05purposefully. So purposefully on some of
  1625. 1:00:07the shoots. So I do a lot of work in
  1626. 1:00:08dryd do. I do a lot of work with boats
  1627. 1:00:10like the the um doken as you can see
  1628. 1:00:12there in dry do. Um you can see the kind
  1629. 1:00:14of point clouds that sorry camera
  1630. 1:00:16coverage that I'll do when I'm on site.
  1631. 1:00:18So I use drones, I use ground photos, I
  1632. 1:00:21do some significant um coverage. So
  1633. 1:00:24something like the this now I'm
  1634. 1:00:26delivering as a mesh like that's the job
  1635. 1:00:28but I get the context and I think this
  1636. 1:00:31is the key for archaeology the context
  1637. 1:00:33where it was on that day you know how it
  1638. 1:00:36was positioned in the dry dock um the
  1639. 1:00:38kind of work that was being done on it.
  1640. 1:00:40I get a context that um then goes along
  1641. 1:00:43with the mesh or goes along with the
  1642. 1:00:45data. So you can have both. you can have
  1643. 1:00:47that context. Um, you can shoot for
  1644. 1:00:50both. So, this is the same, you know,
  1645. 1:00:52data that I used to make the mesh as
  1646. 1:00:54well. Um, but you get wonderful scenes
  1647. 1:00:56like this, which is that, you know, boat
  1648. 1:00:58in the the dry dock that it was. And
  1649. 1:01:00yeah, up close like black things kind of
  1650. 1:01:02look blurry and shimmery. Um, again,
  1651. 1:01:06it's weird. I like that column. It's
  1652. 1:01:08weird. There's a weirdness to it. But
  1653. 1:01:10yeah, I love the weird. you know,
  1654. 1:01:12there's something so real about it as
  1655. 1:01:14well that is just, you know, something
  1656. 1:01:16else um when it comes down to it. Um I
  1657. 1:01:19reprocessed some of my other ones from
  1658. 1:01:20the last couple years because I've done
  1659. 1:01:22a lot of work in dry do combination of
  1660. 1:01:24drone and ground and some of them are
  1661. 1:01:26just wonderful. This is a very foggy day
  1662. 1:01:28and you can really feel the fog of that
  1663. 1:01:30day. Um you can sort of really get the
  1664. 1:01:32position of where it was in dry dog.
  1665. 1:01:34This is at no in North Sydney. Um I
  1666. 1:01:37didn't clean this one up. I just left
  1667. 1:01:38all the floaters and splats there
  1668. 1:01:40because it was a test. But it does
  1669. 1:01:41things like, you know, this hatch was a
  1670. 1:01:43nightmare in photoggramometry. I had to
  1671. 1:01:45do all this clean up and smoothing and
  1672. 1:01:46rebuild all the windows and and rebuild
  1673. 1:01:49all these hatches. You know, there's a
  1674. 1:01:50nightmare. Um, you know, it does it
  1675. 1:01:53effortlessly. So, it really gets that
  1676. 1:01:55kind of, you know, wonderful um crisp.
  1677. 1:01:57You know, the ropes are really crisp on
  1678. 1:01:59this one that I actually built in
  1679. 1:02:00photog.
  1680. 1:02:02Now, you know, I'm really looking at
  1681. 1:02:04using the model for the hard bits and
  1682. 1:02:06the splats for the non-h hard bits, if
  1683. 1:02:09that makes sense. Um, to is an
  1684. 1:02:12interesting one is in the car park. I've
  1685. 1:02:13been shooting this boat for years.
  1686. 1:02:15Here's a really interesting snapshot of
  1687. 1:02:17how it was that day. Um, again, it's
  1688. 1:02:20just a quick I'm making model I've made
  1689. 1:02:22models out of this. It's on display now
  1690. 1:02:23and we 3D printed it. Um, really, really
  1691. 1:02:26good. But in my in my models, I'll end
  1692. 1:02:29up painting out all these supports. So,
  1693. 1:02:30I'll cut them out from the
  1694. 1:02:32photoggramometry mesh. I'll end up
  1695. 1:02:34projecting, repainting the color to make
  1696. 1:02:36sure they're not there. You know, you
  1697. 1:02:38can't do that with splats. It doesn't
  1698. 1:02:40have that pipeline yet, right? So, the
  1699. 1:02:42pipeline for for meshes, you know, to be
  1700. 1:02:45able to do that post cleanup, there's so
  1701. 1:02:46many tools. There's so many options.
  1702. 1:02:503D software is so mature that I can
  1703. 1:02:53absolutely redo things like that. In
  1704. 1:02:54splats, I can't. I got to live with it.
  1705. 1:02:56That's what it is. So, it's great as a
  1706. 1:02:58snapshot. Um, you know, my final mesh, I
  1707. 1:03:00rebuilt all the boards that are missing
  1708. 1:03:02and things like that. So, you know, this
  1709. 1:03:04doesn't work as well for that. But the
  1710. 1:03:05good old endeavor, look at this one.
  1711. 1:03:07This was a bad day. I waited 3 hours
  1712. 1:03:09this day. I I twiddled my thumbs for 3
  1713. 1:03:12hours. It was going to rain. It was
  1714. 1:03:13windy. I was waiting for the scaffolding
  1715. 1:03:15to come down. And I did shoot Endeavor.
  1716. 1:03:17I ended up getting half an hour to shoot
  1717. 1:03:19this. And I shot a very quick um
  1718. 1:03:21photogometry set at the base of
  1719. 1:03:23Endeavor. So, this is the full size
  1720. 1:03:24Endeavor in dry do. And then I I did a
  1721. 1:03:27few passes with my drone to try and get
  1722. 1:03:29the rigging. But look at it. It's just a
  1723. 1:03:31mess. This is kind of if if you've ever
  1724. 1:03:34tried to do this kind of work before,
  1725. 1:03:35especially in the wind, this is not
  1726. 1:03:37abnormal, right, for photoggramometry.
  1727. 1:03:39Um so I just thought recently, why don't
  1728. 1:03:41I'll give it a go. I did these boats.
  1729. 1:03:43The boats worked. Maybe that'll work. So
  1730. 1:03:46I grabbed it. I threw it in. Just
  1731. 1:03:49stunning.
  1732. 1:03:51Like the the ropes at the top, they're
  1733. 1:03:52invisible because they were literally
  1734. 1:03:54flapping in the wind, right? So they're
  1735. 1:03:56moving and they they just didn't resolve
  1736. 1:03:58in any way, sense or form. But down the
  1737. 1:04:02bottom, beautiful. What a beautiful
  1738. 1:04:03snapshot of the endeavor. So you know,
  1739. 1:04:05it's given me
  1740. 1:04:08bravery, I guess, to now approach things
  1741. 1:04:10like this that I used to be afraid of
  1742. 1:04:12this as a photoggramometrist that as a
  1743. 1:04:14subject. It's a, you know, 100 m, well,
  1744. 1:04:16not quite 100 m. It's a 70 m boat in the
  1745. 1:04:19wind with ropes. It's a scary subject,
  1746. 1:04:22right? It's a scary, you know, thing to
  1747. 1:04:23try and scan. Now I'm kind of liberated
  1748. 1:04:26to a degree. Um, so I kept going through
  1749. 1:04:29old examples and then so thankfully as a
  1750. 1:04:31client, they're a really good client.
  1751. 1:04:33They they were brave enough to trust me
  1752. 1:04:35to to have a go at this and we took the
  1753. 1:04:37research boat up to the Hawkbury. Um, we
  1754. 1:04:39we powered out to HMS Paramea. Um, and I
  1755. 1:04:43shot this. So this is a splat. This is a
  1756. 1:04:45wither drone. I we couldn't get closer
  1757. 1:04:48than 150 m or we would have ground the
  1758. 1:04:50boat. You couldn't get on the ground.
  1759. 1:04:51There was too much mud everywhere. Um,
  1760. 1:04:53so I very carefully flew my drone at
  1761. 1:04:56distance from a boat. It was a scary
  1762. 1:04:58day. I did four flights, I think. Um,
  1763. 1:05:01and ended up capturing this, which is
  1764. 1:05:03the HMAS Paramea wreck. So, it's our
  1765. 1:05:05first Navy ship. Um, that's wrecked up
  1766. 1:05:08on the Hawkbury right near Mooney
  1767. 1:05:10Mooney, where you probably go over the
  1768. 1:05:11Hawkbury if you live on the central
  1769. 1:05:13coast like me. Um, but what an amazing
  1770. 1:05:16result. Like if you look at this the
  1771. 1:05:18detail we get and the the reflectiveness
  1772. 1:05:20and the you know the the trees and the
  1773. 1:05:23mountain and the whole Hawkbury right so
  1774. 1:05:25the context the place that it is that
  1775. 1:05:28photogometry would always give us that
  1776. 1:05:30really well but wouldn't give us this
  1777. 1:05:32wouldn't give us that waterfall or that
  1778. 1:05:34you know that vista so I've been
  1779. 1:05:36learning a lot on you know you got to
  1780. 1:05:38start thinking about shooting everything
  1781. 1:05:40as well so photoggramometry your mindset
  1782. 1:05:42is I want to shoot the thing I want to
  1783. 1:05:44shoot the subject and you forget about
  1784. 1:05:46the clouds or the trees or the the water
  1785. 1:05:49around you. You got to shoot that now.
  1786. 1:05:50And I've been learning hard hard
  1787. 1:05:52learning, you know, to unlearn some of
  1788. 1:05:54my things. Water water is hard. Water
  1789. 1:05:57comes up, you know, in this instance
  1790. 1:05:58because it was a a windy day didn't come
  1791. 1:06:01up very well. But generally amazing
  1792. 1:06:03results and and part of um what we're
  1793. 1:06:06doing. But if you look at the mesh, the
  1794. 1:06:08mesh itself, so I did then process into
  1795. 1:06:10mesh as well and we shot for for mesh
  1796. 1:06:12and for um splat um photoggramometry
  1797. 1:06:16still wins on some things. Hard surfaces
  1798. 1:06:18wins, measurability wins. Um so there's
  1799. 1:06:21the there's the actual um final mesh
  1800. 1:06:24that is a photoggramometry model.
  1801. 1:06:26traditional photoggramometry hard
  1802. 1:06:28surface model um has come up really well
  1803. 1:06:30and does a really good job to you know
  1804. 1:06:33really give you a condition report of
  1805. 1:06:34that site um which is really what we
  1806. 1:06:37were trying to do. Someone was living
  1807. 1:06:38there at one stage. Um but you know the
  1808. 1:06:40mesh itself doesn't do trees very well.
  1809. 1:06:42They look blobby. We've all seen blobby
  1810. 1:06:44photoggramometry trees. The you know my
  1811. 1:06:46my plan now and what I'm really doing
  1812. 1:06:48commercially is merging the two. Taking
  1813. 1:06:50the good bit of the mesh and the and the
  1814. 1:06:52good bit of the splats and and creating
  1815. 1:06:54something out of it. But yeah, the
  1816. 1:06:55bottom right from a boat. Yeah, return
  1817. 1:06:58to home doesn't work when you're on a
  1818. 1:07:00boat. That was a scary day trying to get
  1819. 1:07:02it to land on a boat. Um, which you
  1820. 1:07:05know, my drone came home with me. I'll
  1821. 1:07:07put it that way. It was scary but um
  1822. 1:07:09survivable. And then this one, these are
  1823. 1:07:11the last of the case studies. These this
  1824. 1:07:12is really and I've been doing this in
  1825. 1:07:14parallel the whole time. So this is part
  1826. 1:07:16of a project coming out in a month or
  1827. 1:07:17two for Acher, which is the um
  1828. 1:07:20Aboriginal Culture Heritage and Arts
  1829. 1:07:22Association of New South Wales. that's
  1830. 1:07:23an umbrella or of all the cultural
  1831. 1:07:26centers in New South Wales. And I've
  1832. 1:07:27been working with them um through a
  1833. 1:07:29partnership sort of model um on a
  1834. 1:07:31project to create a virtual cultural
  1835. 1:07:33center. Um and the first one we did was
  1836. 1:07:35out at um the Armadale Culture Cultural
  1837. 1:07:38Center in Keeping Place um Act KP. And
  1838. 1:07:42this was my first attempt at just trying
  1839. 1:07:44to do a splat. And I went there early in
  1840. 1:07:46the morning and I walked around with my
  1841. 1:07:48camera um taking photos like this. Like
  1842. 1:07:51I walked and I walked back and I walked
  1843. 1:07:54back and I walked back. I walked around
  1844. 1:07:55in circles and then I got my drone out
  1845. 1:07:57and I flew my drone kind of where I'd
  1846. 1:07:59walked and I flew it a bit higher. So I
  1847. 1:08:01flew the drone up a bit and over this
  1848. 1:08:03way a bit and down that way a bit and I
  1849. 1:08:06aligned it all and I got this. It's just
  1850. 1:08:09I I was tears came to my eyes the first
  1851. 1:08:12time I saw it. I'm like I could you
  1852. 1:08:14could do this now. I could never do
  1853. 1:08:16this. Photoggramometry forget it. Like
  1854. 1:08:18just absolutely not. You could do a 360
  1855. 1:08:21like Callum said, you know, you could do
  1856. 1:08:23a place where you could look at this
  1857. 1:08:24thing place where it was, but being able
  1858. 1:08:26to walk around and do what I've just
  1859. 1:08:28done, no, not possible. So, this one, I
  1860. 1:08:31mean, what what did I forget? I forgot
  1861. 1:08:33to shoot things like the sky. So,
  1862. 1:08:34there's all these gaps in the sky I sort
  1863. 1:08:36of faked afterwards. Um, but it was a
  1864. 1:08:40pretty good first attempt and it was a
  1865. 1:08:41pretty good lesson um from where I was.
  1866. 1:08:44Um, so then my next one was early late
  1867. 1:08:46January. I went up to um Yarawara um
  1868. 1:08:49which is uh near Kindi Beach um which is
  1869. 1:08:53the um keeping place up there um and
  1870. 1:08:55cultural center. Amazing place. And I
  1871. 1:08:58shot this down at Pipe Clay Lake. So
  1872. 1:08:59this is down on the ocean. This is my
  1873. 1:09:01test footage. And this one came up
  1874. 1:09:03actually quite well, but I shot it with
  1875. 1:09:06a drone. I was silly. I was I was I had
  1876. 1:09:08bravado this morning. So I set my drone
  1877. 1:09:09to do an automatic, you know, zigzag
  1878. 1:09:13grid as you do with a drone. And at the
  1879. 1:09:14same time, I thought I'll shoot it with
  1880. 1:09:16my Insta 360 into my ground camera all
  1881. 1:09:18at the same time. So, I was walking
  1882. 1:09:20around as my drone was flying and I was
  1883. 1:09:22there. So, I didn't some things I didn't
  1884. 1:09:24get like I didn't get the roof very
  1885. 1:09:26well. Um the drone shots were too
  1886. 1:09:28disconnected from the ground shots. I
  1887. 1:09:30broke my number one rule of bridging
  1888. 1:09:33that I had my drones up there in the air
  1889. 1:09:34and I had my ground down here and trying
  1890. 1:09:36to, you know, align those two was a
  1891. 1:09:38problem. But it did this incredible job
  1892. 1:09:40of the whole place. Like I can now go
  1893. 1:09:43up. like having the drone shots. I got
  1894. 1:09:46bits here that um like I didn't even go
  1895. 1:09:48near that bridge yet. There's the
  1896. 1:09:50bridge, right? My one of my favorites is
  1897. 1:09:52over over here in the trees. Like down
  1898. 1:09:55here you can, you know, go down into
  1899. 1:09:57this now and see this palm tree. I never
  1900. 1:10:00went in there. Like that's all from the
  1901. 1:10:01drone shots flying zigzag like you know.
  1902. 1:10:03So incredible ability to stay true to
  1903. 1:10:07photos. Um and and that was sort of my
  1904. 1:10:09second one. My third one was down at
  1905. 1:10:11Denny's. So I went down to Deneloquin
  1906. 1:10:13and this one I got there in the dark. I
  1907. 1:10:14waited in my car. A few people were
  1908. 1:10:16camping. I had to wait for them to pack
  1909. 1:10:18up and go and I shot this
  1910. 1:10:24which
  1911. 1:10:26is a new game. It's a river. You got the
  1912. 1:10:29reflections of the trees.
  1913. 1:10:33Even if I could make that water plane in
  1914. 1:10:34photogometry, you're not doing that. You
  1915. 1:10:36know, you're absolutely not doing that.
  1916. 1:10:38the trees, the light, the the whole
  1917. 1:10:41environment, you know, this one worked.
  1918. 1:10:42And I learned you kind of have to shoot
  1919. 1:10:45like a crazy person. Like I had to walk
  1920. 1:10:47around taking shots of everything. Like
  1921. 1:10:50I I started walking taking shots in a
  1922. 1:10:52spiral as I walked, thinking I got to
  1923. 1:10:54take a shot of that and that and that.
  1924. 1:10:55And I it was a really interesting
  1925. 1:10:57morning for me. But I I did it
  1926. 1:10:59structurally. I made sure I was
  1927. 1:11:00following the photogometry rules so they
  1928. 1:11:02would align. But no, I needed shots
  1929. 1:11:04straight up to get all the trees. I
  1930. 1:11:05needed shots of everything from every
  1931. 1:11:07angle. Yet at the same time, I needed to
  1932. 1:11:09be efficient and I needed to do it
  1933. 1:11:11quickly because the sun was moving. So,
  1934. 1:11:13yeah, what a wild it was a wild, you
  1935. 1:11:16know, experiment, but it's an experiment
  1936. 1:11:18that worked. And it's one that now I
  1937. 1:11:20sort of have confidence on how to shoot
  1938. 1:11:22and stuff and how to how to mix the
  1939. 1:11:23cameras. And then the final one was um
  1940. 1:11:25up at Goen. So, Goen Water Hole Trangi
  1941. 1:11:29um in sort of central New South Wales. I
  1942. 1:11:32shot this
  1943. 1:11:41So that's not a video. That's, you know,
  1944. 1:11:44a full 3D resolved place. I shot it in
  1945. 1:11:4810 minutes.
  1946. 1:11:50So I shot that with one of the new 360
  1947. 1:11:52drones. It's a 10-minute flight. The
  1948. 1:11:55flight itself
  1949. 1:11:57is here. That's my flight. So I flew
  1950. 1:12:00slowly. I flew around. I flew through
  1951. 1:12:03things. I got higher and higher and
  1952. 1:12:04higher and then I landed and I had to
  1953. 1:12:07shoot it quickly. Look at the sun.
  1954. 1:12:09So this this is a new game now. So
  1955. 1:12:12here's the here's the actual input. So
  1956. 1:12:15yes, it's lower res. Callum's right. You
  1957. 1:12:17know, yes, it doesn't resolve details as
  1958. 1:12:19well, but you know, with enough
  1959. 1:12:21coverage, you can very quickly get an
  1960. 1:12:23amazing site. You know, the the lighting
  1961. 1:12:26on this one is incredible. It's actually
  1962. 1:12:28not the one I end up using because the
  1963. 1:12:30one I end up using um that I'll show you
  1964. 1:12:33in one minute. I'm really getting close
  1965. 1:12:35to time. I'm doing okay. Um
  1966. 1:12:39is this one which I shot the same way as
  1967. 1:12:41the Deniloquin boat ramp where I shot it
  1968. 1:12:43walking around. I shot it with my normal
  1969. 1:12:45drone. Um and I got a lot more crispness
  1970. 1:12:48on the trees. So, you know, and you
  1971. 1:12:50know, again, Callum's right. you know,
  1972. 1:12:52shooting with a, you know, good
  1973. 1:12:53mirrorless with a good lens is is triple
  1974. 1:12:5710 times what you would get from a 360.
  1975. 1:12:59So, you know, you'll watch a lot of
  1976. 1:13:00stuff on the web saying, "Yeah, walk
  1977. 1:13:02around with a 360 and bang, look at the
  1978. 1:13:04amazing splat." Didn't hasn't worked out
  1979. 1:13:06that way for me. But the flying drone
  1980. 1:13:08has changed my game a fair bit. So, then
  1981. 1:13:11um but then what do you do with it? So,
  1982. 1:13:14this is the final couple that I've been
  1983. 1:13:15writing um utility viewers for this now.
  1984. 1:13:19So, I'll show you this one first. This
  1985. 1:13:20is the one I started with. So this is
  1986. 1:13:23all of a sudden I've got the bottom. No,
  1987. 1:13:25no, I have the bottom. So this is my
  1988. 1:13:28experimental I've written experimental
  1989. 1:13:29viewer that does the best of both
  1990. 1:13:31worlds. That is a mesh. Right? So that's
  1991. 1:13:35a photoggramometry model and that is a
  1992. 1:13:37splat shown in one viewer. So if we do
  1993. 1:13:40this right, you can merge the two.
  1994. 1:13:42Right? So you can use mesh for what mesh
  1995. 1:13:45is good for, splats for what splats is
  1996. 1:13:46good for, and then put them together
  1997. 1:13:48into our deliverable. that is this. So,
  1998. 1:13:50it's measurable or the the pot is at
  1999. 1:13:52least. Um, it's got a real um solidness
  2000. 1:13:55to it, yet the feathers are still
  2001. 1:13:57rendered. This is my dream. This is
  2002. 1:13:59where I'm pushing. And this is really
  2003. 1:14:00where I'm putting a lot of R&D at the
  2004. 1:14:02moment into doing this kind of stuff.
  2005. 1:14:04And then if you look at what I'm doing
  2006. 1:14:06in sites for that and in VR, this is um
  2007. 1:14:09a preview only. This is not done. Um, so
  2008. 1:14:12I'm showing some preview work. Um, so
  2009. 1:14:14this is the the virtual gallery that I
  2010. 1:14:16built down at Denny Boat Ramp. So, I've
  2011. 1:14:18got a lot of relics that you can pick up
  2012. 1:14:20in VR and have a look at. Um, but then
  2013. 1:14:23you can walk out of this into the place,
  2014. 1:14:26right? And you can look back and you've
  2015. 1:14:27got this little TARDIS kind of approach.
  2016. 1:14:29But the place itself, the foreground is
  2017. 1:14:33a mesh, right? That tree is a mesh. That
  2018. 1:14:37tree over there is a splat. So, I'm
  2019. 1:14:39trying to work out ways where you can
  2020. 1:14:41get the solidness where it's important
  2021. 1:14:43in the foreground, but the splats where
  2022. 1:14:45it's important, which is on the on the
  2023. 1:14:46trees. And if you look closely at some
  2024. 1:14:48of them, you can sort of see where one
  2025. 1:14:49stops and the other ends. I've done a
  2026. 1:14:51pretty good job generally. But, you
  2027. 1:14:53know, if you go right over here to the
  2028. 1:14:55edge, you'll see mesh mesh mesh mesh
  2029. 1:14:57mesh splat. It's really obvious when I
  2030. 1:15:00show you. And there's a bit of an
  2031. 1:15:01overlap zone here. So, this is really
  2032. 1:15:03what I'm pushing now as a as you know,
  2033. 1:15:06sort of what we can do with this once
  2034. 1:15:08we've shot it. And it's important now to
  2035. 1:15:10shoot both ways. So, you shoot for for
  2036. 1:15:12um polies and you shoot for splats as
  2037. 1:15:14well. And that's I think certainly in
  2038. 1:15:16our in our game that's what's important.
  2039. 1:15:19So that's my showcase. I'm going to
  2040. 1:15:21quickly run through this next bit and
  2041. 1:15:22we'll have a quick moment for
  2042. 1:15:23discussion.
  2043. 1:15:25You're not going to learn how to do this
  2044. 1:15:27tonight. Okay? I don't think you should.
  2045. 1:15:28If anything, take away some of those
  2046. 1:15:30lessons I've been talking about some of
  2047. 1:15:31the hard one stuff that I've got. Um but
  2048. 1:15:34if you do photoggramometry already, you
  2049. 1:15:36know 90% of it. There's the good news,
  2050. 1:15:38right? So a lot of it's just the same.
  2051. 1:15:40We we use the same equipment. We shoot
  2052. 1:15:42with the same kind of discipline,
  2053. 1:15:43coverage, overlap. We align things, um,
  2054. 1:15:47structure from motion, use mostly the
  2055. 1:15:49same software. So, your habits, your
  2056. 1:15:51your equipment, all the same. It's good.
  2057. 1:15:53What's different is, you know, we need
  2058. 1:15:56more view diversity. Like I'm saying, I
  2059. 1:15:57start to shoot in a different way or I
  2060. 1:15:59start to shoot more things than I would
  2061. 1:16:00have shot normally. It's more tolerant
  2062. 1:16:02of mixed conditions, but less tolerant
  2063. 1:16:04of ambiguity. And it's the real
  2064. 1:16:05conundrum that I've been that I've
  2065. 1:16:07really learned the hard way, but I've
  2066. 1:16:08come to love. Like, um, the training
  2067. 1:16:12after alignment is quite different and
  2068. 1:16:14you know there's different viewers in
  2069. 1:16:15delivery at this stage you know we're
  2070. 1:16:17trying to write it in um but when it
  2071. 1:16:19comes down to it I'll go back into
  2072. 1:16:22I go back into slideshow mode
  2073. 1:16:27um yeah we shoot we align and then you
  2074. 1:16:28have a choice to go to splat or mesh
  2075. 1:16:30that's my suggested flow so you know
  2076. 1:16:32you're following photoggramometric
  2077. 1:16:34discipline at your capture you're adding
  2078. 1:16:35view diversity and then you choose both
  2079. 1:16:38or either or you know that's what you
  2080. 1:16:40can use it
  2081. 1:16:41So, shooting um standard cameras are the
  2082. 1:16:44best, DSLRs, mirrorless still the best.
  2083. 1:16:47360 lot of options coming out um that
  2084. 1:16:50you can, you know, handle that, but
  2085. 1:16:52you're you're in this odd conundrum
  2086. 1:16:54where it's got to be undistorted for
  2087. 1:16:55training, but you know, you end up with
  2088. 1:16:57a 360 distorted image. You have to
  2089. 1:16:59manage that. Drone works amazing. Um you
  2090. 1:17:02know, absolutely suited to it. Um a lot
  2091. 1:17:05of laser assist is coming out as well.
  2092. 1:17:07So handheld slam, terrestrial lidar um
  2093. 1:17:10can help and you know most splatting
  2094. 1:17:13works with a point cloud to start with.
  2095. 1:17:15Um phones like everything I just if you
  2096. 1:17:18have to people go can I do it on my
  2097. 1:17:21phone? Of course you can do anything on
  2098. 1:17:22your phone. Do we as a last resort? You
  2099. 1:17:24know if you're in the field if you're in
  2100. 1:17:26an archaeology dig and you're the best
  2101. 1:17:28thing you've got is your phone. There's
  2102. 1:17:30a broader problem on data collection.
  2103. 1:17:32I'm sorry, but that's just my honest
  2104. 1:17:34opinion that, you know, like you can
  2105. 1:17:36with a phone, but as archaeologists and
  2106. 1:17:38as museum professionals, we don't. Okay.
  2107. 1:17:41Um, and you can mix them, but like
  2108. 1:17:42photogometry, you need to test that
  2109. 1:17:44workflow and and work it out. You've
  2110. 1:17:45seen ones where I've mixed, you know,
  2111. 1:17:47drone and and ground cameras, 360 and
  2112. 1:17:49other cameras.
  2113. 1:17:51Um, alignment, if you're doing it
  2114. 1:17:53already, keep doing what you're doing.
  2115. 1:17:55If you're doing metape, use that. If
  2116. 1:17:56you're doing reality capture, use that.
  2117. 1:17:59You don't have to change that. you know,
  2118. 1:18:01most of what I've shown you today, I use
  2119. 1:18:03Metashape or Reality Capture for um you
  2120. 1:18:06know, they're they're great for what
  2121. 1:18:08they are, but there's a couple open-
  2122. 1:18:10source players coming into the market.
  2123. 1:18:12So, co not market, they're free, but
  2124. 1:18:15Cole Maps one and Glow Maps the other.
  2125. 1:18:16Cole Maps probably dominant and Cole
  2126. 1:18:18Maps integrated to a lot of the Gausian
  2127. 1:18:20splatting software. Um it's slow, but
  2128. 1:18:24it's pretty good. It does a beat meta
  2129. 1:18:27shape and reality capture. Not in my
  2130. 1:18:28mind, but it's pretty good. So, you
  2131. 1:18:30know, you can get a result with that.
  2132. 1:18:32Um, but yeah, there's equangular images
  2133. 1:18:36are problematic the way you split them.
  2134. 1:18:38Uh, mixed focal lengths can actually
  2135. 1:18:40cost your alignment quality and
  2136. 1:18:42alignment is everything. Like alignment
  2137. 1:18:44is so much more important here. And
  2138. 1:18:46again, photoggramometry is forgiving.
  2139. 1:18:48Splatting is not. It stays true. So if
  2140. 1:18:50you have a slight misalignment, the end
  2141. 1:18:52result stays true to that slight
  2142. 1:18:54misalignment, which means a shadow or an
  2143. 1:18:56echo or things like that. Um, and yeah,
  2144. 1:18:59you need a sparse point cloud and that
  2145. 1:19:02that's a good area of development to
  2146. 1:19:03look at, you know, how that changes
  2147. 1:19:05things. Training options, few on the
  2148. 1:19:08desktop, most of them are GPU bound. Um,
  2149. 1:19:11postshot it used to be free, it's now
  2150. 1:19:13paid. It's the one I use. It's probably
  2151. 1:19:14the most friendly if you want a piece of
  2152. 1:19:16software that is normal for you. Um, if
  2153. 1:19:19you like scripts and running software
  2154. 1:19:21yourself and compiling stuff, you got
  2155. 1:19:23Brush in the middle that's easy to
  2156. 1:19:25download and compile. It's open source.
  2157. 1:19:27It works on Mac as well, which the
  2158. 1:19:29others don't, but there's not it's not
  2159. 1:19:30quite as friendly. And then there's
  2160. 1:19:32Lickfeld Studio that's it's newer. It's
  2161. 1:19:34hardcore. The speed of development is
  2162. 1:19:36crazy on that. Um, but it's very
  2163. 1:19:39difficult to install. It's fully
  2164. 1:19:41featured, which means you need to know
  2165. 1:19:42how to tweak all the different bits of
  2166. 1:19:44it. So, if that first definition scared
  2167. 1:19:46you, that will scare you more. Um,
  2168. 1:19:49there's a bunch of cloud platforms that
  2169. 1:19:52go have at it like learn the process,
  2170. 1:19:54but as with everything, we don't really
  2171. 1:19:56do that in archaeology because we don't
  2172. 1:19:59want the data to get out there. We don't
  2173. 1:20:01really do that in museums because, you
  2174. 1:20:03know, that it's just not the way we
  2175. 1:20:05work. So, I mean, they're good to learn.
  2176. 1:20:07There's a few closed systems like XG
  2177. 1:20:09grids um which is a a combination
  2178. 1:20:12hardware software pipeline um offering
  2179. 1:20:15where you buy a device that's a slam
  2180. 1:20:17device with cameras in it that links to
  2181. 1:20:19their own software that links to their
  2182. 1:20:20own publishing platforms kind of like
  2183. 1:20:22Matterport I guess you know if you know
  2184. 1:20:24what Mapport is for real estate um and
  2185. 1:20:27then there's emerging ones as well like
  2186. 1:20:283D Zeph's already released a beta it's a
  2187. 1:20:31matter of time before Metashape and
  2188. 1:20:32Reality Scam release their own training
  2189. 1:20:34in in software I think that's what's
  2190. 1:20:36going to happen in 12 months it's
  2191. 1:20:37converging. So the tools are going to
  2192. 1:20:39end up being the tools you know already.
  2193. 1:20:40It's just going to be another option
  2194. 1:20:42within those tools to to do splatting.
  2195. 1:20:44Um so how it really works, it's pretty
  2196. 1:20:46simple. Um you start with a cloud. Um
  2197. 1:20:49that's the seed. It then it basically
  2198. 1:20:52adds little blurry things wherever the
  2199. 1:20:53cloud is and works out how well they
  2200. 1:20:56look to the image. It then cuts the ones
  2201. 1:20:58that are wrong, adds more where it needs
  2202. 1:20:59more, and repeats that thousands of
  2203. 1:21:02times. So it's an iterative training
  2204. 1:21:04process. I'm going to try and be brave,
  2205. 1:21:06which you know, those that know me know
  2206. 1:21:09I I can try and be brave. Let's just
  2207. 1:21:12let's get on training right now. So,
  2208. 1:21:14I'll open post shot. There's a post shot
  2209. 1:21:17there. So, this is what post looks like.
  2210. 1:21:19It's got a gooey. It is, you know,
  2211. 1:21:21fairly friendly. I can get um some
  2212. 1:21:24photos. So, here's a stack that I've
  2213. 1:21:26done before. It's a set of images of the
  2214. 1:21:29puppets. It's a sparse cloud and it's a
  2215. 1:21:32definition. So, I can drag those onto
  2216. 1:21:33here.
  2217. 1:21:34Um, I gave it a bunch of options. I
  2218. 1:21:36won't start training yet. So, if I
  2219. 1:21:38import that, I'll just quickly fix the
  2220. 1:21:41rotations. Come in. Come in Zed up, not
  2221. 1:21:43Y up, which is what it does. Is that
  2222. 1:21:46going to stop me?
  2223. 1:21:48Oh, num locks off. That'll stop me.
  2224. 1:21:52So, you can see here I've got cameras,
  2225. 1:21:54I've got points. This is should be
  2226. 1:21:55normal if you're in photogometry. I'll
  2227. 1:21:57turn my cameras off and show the points.
  2228. 1:21:59So, that's what seeds it. And then from
  2229. 1:22:01those, it'll throw gorians there in that
  2230. 1:22:03color. and then iterate from there. So,
  2231. 1:22:05let's start it training. It's going
  2232. 1:22:07good. So, you can see instantly it's
  2233. 1:22:09throwing a bunch of splats everywhere.
  2234. 1:22:11And if I turn the points off, it starts
  2235. 1:22:14quite blurry and that will converge on
  2236. 1:22:16an accurate representation of that from
  2237. 1:22:18every angle. And that will converge on
  2238. 1:22:20those wires and the fuzziness and all
  2239. 1:22:23the rest. And it will probably, you
  2240. 1:22:24know, I usually train for 100,000 steps.
  2241. 1:22:26It might take, you know, um
  2242. 1:22:30half an hour, an hour, but the the main
  2243. 1:22:32bit is um look at my graphics card. It's
  2244. 1:22:35gone to 100%. This is what it does. The
  2245. 1:22:37better graphics card you have, the more
  2246. 1:22:39graphics memory you have, um the better
  2247. 1:22:41training speed you're going to get. And
  2248. 1:22:43that's the way it works. So, that's a
  2249. 1:22:45quick initiation that did not crash.
  2250. 1:22:48Look at that. Winning. Um
  2251. 1:22:51okay, so clean up. Cleanup's a problem.
  2252. 1:22:54There's no easy way to clean them. Um,
  2253. 1:22:56you can't decimate them. That doesn't
  2254. 1:22:58work. They're view dependent. So, yeah,
  2255. 1:23:01we can get rid of floaters. We can do
  2256. 1:23:02some stuff with it, but not a lot. So,
  2257. 1:23:05that's, you know, you know, coming and
  2258. 1:23:07with no decimation. How do we deal with
  2259. 1:23:09levels of detail? How do we deal with,
  2260. 1:23:11you know, the deliverable versions? So,
  2261. 1:23:14you know, there's a bunch of formats
  2262. 1:23:15that are standardizing as we speak. Um,
  2263. 1:23:19some have now been added to glTF, but
  2264. 1:23:21again, that itself is a bit of a
  2265. 1:23:22minefield. So, what kind of formats are
  2266. 1:23:25they? But basically, like the line at
  2267. 1:23:27the bottom, whatever you publish today,
  2268. 1:23:28you're going to need to do it again in
  2269. 1:23:30the future. It's going to change in the
  2270. 1:23:31next 12 to 18 months. Um, and then
  2271. 1:23:34publishing, Super Splat's the main one
  2272. 1:23:36that people use. It's online. Um, Play
  2273. 1:23:38Canvas is what Super Splat was built on.
  2274. 1:23:41It's a a game engine, a web based game
  2275. 1:23:44engine. It's what I'm using to write my
  2276. 1:23:46own viewer. Um, and it's what Superlat's
  2277. 1:23:49written on. You can use 3JS with a Spark
  2278. 1:23:51integration. those ones I showed you of
  2279. 1:23:53Denny with the the virtual cultural
  2280. 1:23:55center in it. That was 3JS with Spark.
  2281. 1:23:58Um, and we're adding it to Pedestal
  2282. 1:23:59right now. So, later this year, Pedestal
  2283. 1:24:013D will have it in and you'll be able to
  2284. 1:24:03do splats and meshes and all of that
  2285. 1:24:05that way. A bunch of game engines it
  2286. 1:24:07goes into as well. Um, but mobile
  2287. 1:24:09performance is a problem. It's, you
  2288. 1:24:11know, it's still quite computationally
  2289. 1:24:13heavy to render them in in screen. All
  2290. 1:24:15mine look nice tonight, but I've got big
  2291. 1:24:17graphics cards. So, you know, how do we
  2292. 1:24:19get them to people without that? Um,
  2293. 1:24:23so I'll just I'll I'll cover over this
  2294. 1:24:24because I want a bit of time for
  2295. 1:24:27discussion. So, um, keep your legacy
  2296. 1:24:30data, play with it, use it. Um,
  2297. 1:24:32alignment is everything. If you're not
  2298. 1:24:34doing it now, consider running better
  2299. 1:24:36optimizations than you're currently
  2300. 1:24:37doing. I I sort of went straight into
  2301. 1:24:39the um the the Geology Society, USGS
  2302. 1:24:44approach to alignment correction in
  2303. 1:24:46photoggramometry that helped some of my
  2304. 1:24:48results on the boats. Um, but
  2305. 1:24:50experiment, iterate, experiment. You
  2306. 1:24:51know, it's just like photogometry was
  2307. 1:24:53before this. You got to you got to get
  2308. 1:24:55you got to get tacit. Um, you know,
  2309. 1:24:58there's all kinds of stuff about, you
  2310. 1:24:59know, what it is and what it does for
  2311. 1:25:02us. But, you know, the big one is the
  2312. 1:25:04one at the bottom. It's not replacing
  2313. 1:25:05photoggramometry. It is joining it. It
  2314. 1:25:07is just something else that we can do
  2315. 1:25:09now. So, finally, be like Bob, right?
  2316. 1:25:13Learn to love the happy little splats.
  2317. 1:25:14learned to love the the blurriness and
  2318. 1:25:17the you know the the weirdness. Thank
  2319. 1:25:19you Callum. Of of what we're doing here.
  2320. 1:25:22Um you know you you get past that and to
  2321. 1:25:24me it's transformative. It's changed the
  2322. 1:25:26way I look. It's changed the way I see
  2323. 1:25:29um as a photoggramometrist. It's really
  2324. 1:25:31it's liberating. So let's open for
  2325. 1:25:34discussion.

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