Demystifying Gaussian Splatting for Archaeology and Museums | CAA Australasia Seminar | 18 June 2026 — Transcript
Full transcript
- 0:00Look, thanks for joining us this
- 0:01evening. So, um we are CAA. So, this is
- 0:05a seminar sitting under the computer
- 0:08applications and quantitative methods of
- 0:09archaeology society um the Australasian
- 0:12chapter um of which both myself and um
- 0:15Callum are committee members of. Um this
- 0:19is one of a series of seminars and
- 0:22panels and things like that we do. So,
- 0:24if you haven't come to them before,
- 0:25please do join. It's free. nothing
- 0:27stopping you joining CAA Australasia,
- 0:30even if you're not in Australasia. Um,
- 0:32so tonight we're going to really look at
- 0:36um some
- 0:38new tech, a new tech that I think is
- 0:40scaring some people, new tech that some
- 0:42people are excited by, um, some are not.
- 0:45Um, there's arguments over what it is,
- 0:47how it works. Um, I guess, but before we
- 0:50start off, um, I'm on Darking Jungland
- 0:53up here on the central coast of New
- 0:54South Wales. I I pay my respects to um
- 0:57the elders past and present um and I
- 1:02obviously um to everyone else from their
- 1:04own lands um where you're listening
- 1:07from. Um
- 1:10this is really a talk. It's a seminar in
- 1:12a way. So I'm going to be trying to do a
- 1:14bit of teaching, but I hope there will
- 1:16be a bit of room for discussion at the
- 1:19end and open discussion with everyone um
- 1:21here tonight. Um, but that's uh really
- 1:24what we're about and it's going to be a
- 1:26good chunk of case studies. So, um, I'll
- 1:30let Callum introduce himself when we get
- 1:32to his case study. So, he'll be doing a
- 1:34case study um, in the first part. U, but
- 1:37my name is Michael. I've, um, I've worn
- 1:40a bunch of hats in my career and right
- 1:42now I do two things. So, I um, oh, but
- 1:46before I start, there's um, all the
- 1:48links and stuff like that to join CAA.
- 1:50They'll be there again at the end.
- 1:52they'll be in the chat as well. Um, so
- 1:55yeah, we're going to go through intro to
- 1:57Gausian splatting, um, case studies from
- 1:59both of us, a little bit on processes
- 2:01and methodologies. This isn't a tech
- 2:03night. This isn't a a how-to every
- 2:06little bit of software night, so don't
- 2:07be afraid of that. Um, but it's it's
- 2:09really about demystifying and we'll have
- 2:11an open discussion at the end. So, I run
- 2:13Pedestal 3D if you don't know that. It's
- 2:15a it's a company I spun out of the uni
- 2:17sector and um now work across museums,
- 2:20archaeology um universities in mostly
- 2:23Australia. Um and you know pedestal
- 2:27isn't doing gausian splatting yet but
- 2:29like every piece of software related to
- 2:313D in the world we are looking into it.
- 2:33That should be coming soon. But I also
- 2:35run this which is a consultancy and I've
- 2:37been running this for quite a few years.
- 2:39So this is a consultancy where um
- 2:41traditionally I've done photography and
- 2:43photoggramometry and virtual reality and
- 2:45things like that in those same sectors.
- 2:47And now as you can see I've sort of
- 2:49penciled in gau and splatting down the
- 2:51bottom because over the last 6 months
- 2:53I've been looking at how to do that
- 2:54commercially um as well. Um so ready set
- 2:58splat this is the kind of stuff we're
- 2:59going to be talking about this evening.
- 3:00And these are some of the some of the
- 3:02works that I'll I'll show you some as
- 3:03examples and case studies. But all of
- 3:06these things in front of you are things
- 3:08well maybe not the one bottom right but
- 3:10have things that have scared me in the
- 3:11past the things that are you know as a
- 3:13photoggramometrist have said I can't
- 3:15scan that or how would I scan that um
- 3:18too hard or too expensive for some of
- 3:20them um and now we can and this is the
- 3:23bit that I hope you come out of tonight
- 3:25realizing that it's kind of liberating
- 3:27in a way it's liberated you know the way
- 3:28of saying and and my what sort of vision
- 3:31of what what I can do and what we can do
- 3:33in this sector as a new form of data. So
- 3:35it's pretty exciting. Um, so what is
- 3:38Let's start here. It's fun. So 3D gauian
- 3:41splatting is an explicit view dependent
- 3:43radiance field representation in which a
- 3:45scene is encoded as a set of anastropic
- 3:483D gausians each with position,
- 3:50co-variance, opacity, and spherical
- 3:53harmonic color optimized against posed
- 3:55input images via differentiable
- 3:57rasterization.
- 3:59So that's what it is.
- 4:02Yeah,
- 4:03hopefully you'll understand some of that
- 4:05later tonight, but in in a much better
- 4:07way to say it's, you know, we're we're
- 4:09representing a scene with millions of
- 4:10colored semi-transparent blobs, um, each
- 4:12with a position, shape, and view
- 4:14dependent color optimized to reproduce
- 4:16input photographs. That's a that's a bit
- 4:17of a friendlier way to say it. Or we
- 4:19could just say it's a cloud of colored
- 4:21fuzzy blobs that when you look at them
- 4:23together, it looks like a photo. And
- 4:24that's kind of what this is as a
- 4:27technology. That's how it works. That's
- 4:29what we're trying to do. Um, and you
- 4:31know, the the sort of the propeller head
- 4:34stuff at the top there, you will learn
- 4:36as you get into it. Just like you had to
- 4:38learn about polygons and and points and
- 4:40and textures and UV coordinates as you
- 4:42got into photoggramometry, here there's
- 4:44a new set of language, but in the end of
- 4:46the day, it's another representational
- 4:48methodology to use um to to show things.
- 4:51So, I'm going to start here. So, this is
- 4:53um my my um you know through line for
- 4:56tonight is that Bob Ross was the
- 4:58original Splatfather. You know, if you
- 5:00ever watched Bob Ross um videos, which I
- 5:02loved, by the way, which was him
- 5:04painting and and the way he would
- 5:06delicately use a house painting brush
- 5:09to, you know, just throw trees on the
- 5:11canvas and he would just throw bits of
- 5:12color up there and all of a sudden these
- 5:14trees would come forward. And it was so
- 5:16wonderful watching these paintings, you
- 5:18know, the way the way it would go from
- 5:20color and transform into these wonderful
- 5:22scenes that you see before you. So I
- 5:24sort of joke that that's what we're
- 5:25talking about here, right? That's what
- 5:27gauian splatting is. It's about
- 5:29representational rather than detail. Um,
- 5:32and I like to joke that instead of
- 5:33having happy little trees, which was one
- 5:35of his catch catch cries in all of his
- 5:38things, he painted in these wonderful
- 5:39happy little trees, we're now talking
- 5:41about happy little splats because you
- 5:43got to learn to love the splats. and
- 5:44we'll see what they are as we as we go
- 5:46through tonight. So I think I'll start
- 5:48off here and and this is the other sort
- 5:50of way I use a metaphor to talk to
- 5:53clients about this or to talk to
- 5:55colleagues about this because it's hard
- 5:57to understand and you know the first
- 5:59thing you'll always get is um which
- 6:02one's better you know Gausian splatting
- 6:04or photoggramometry so I put to you you
- 6:06know which one of these is more accurate
- 6:07and these are both contemporaries Gustav
- 6:10Cyabot um and Claude Monet were were
- 6:12both operating at the same time one was
- 6:14a realist one was an impressionist you
- 6:16know so the realist
- 6:17was really about capturing what was
- 6:19there, right? That's um an example. And
- 6:21depressionism though was about capturing
- 6:23the feeling. It was about capturing the
- 6:24mood. It was about capturing the light.
- 6:26It was a very different thing. But which
- 6:28is more accurate, you know. So that's a
- 6:31one question, but and when you get to
- 6:33nature, what about these? And again,
- 6:35it's a different Gustav um Corb
- 6:38in and Claude Monet on the right again
- 6:41with some natural scenes. And again like
- 6:43when we look at natural scenes from as a
- 6:46photoggramometrist they're things that
- 6:47scare us. When we look at buildings and
- 6:49rocks they're things that are familiar
- 6:51and friendly. But um again you know the
- 6:53realism is about capturing what's
- 6:55actually there. The impressionism is
- 6:57about capturing that experience of
- 6:58seeing if that makes sense. The you know
- 7:00what it actually really looks like
- 7:02rather than the way we can represent it
- 7:04with polygons.
- 7:06So what about these two? This is where
- 7:08we get into starting to look at some
- 7:10real world examples tonight. Um, one of
- 7:12these is a gausian splat and one is a
- 7:14photoggramometry model and they're both
- 7:16made from the same set of data. Um,
- 7:19here's another couple views, you know,
- 7:20when we look at that. So, here's a
- 7:21closeup of this um place that, you know,
- 7:24I didn't enter. Thankfully, it's
- 7:26asbestos was there. Um, but, you know,
- 7:28it sort of shows there's there's
- 7:30different rendering techniques at play.
- 7:33And you can see on the right it's made
- 7:34up of little blotches of color, whereas
- 7:36on the left it's made up of pixels. So
- 7:38it's solid versus, you know, ephemeral
- 7:41is is another way to think about it. So
- 7:43on this on this case, you know, you
- 7:45can't even read personnel there. You
- 7:46sort of can make it out on the left, but
- 7:48you know, again, it's a little bit
- 7:50blurry. So maybe neither side wins. But
- 7:53then I'll show you this, and this is the
- 7:55one where, you know, the rubber really
- 7:57hits the road when you start to look at
- 7:58the utility of this technology. Things
- 8:01that with photoggramometry are very,
- 8:03very difficult to show. For instance,
- 8:06the the tree on the on the um the
- 8:09chimney there, the the chainlink fence,
- 8:12as you can see, the vegetation itself
- 8:14are all all rendered very clearly like
- 8:16like a Monet, you know, they're they're
- 8:18splattered in and you can actually
- 8:20represent them really well. Whereas in
- 8:22photoggramometry, things are a bit, you
- 8:23know, harder um to resolve at that
- 8:26level. So, you know, that's that's sort
- 8:28of when we get down to it, yeah, you
- 8:30can't measure a mon. And this is the the
- 8:32other side of the main difference that
- 8:34realism which is photoggramometry is
- 8:36capturing the object. Um it's view
- 8:38dependent. So it's it's got a lot
- 8:40independent. Sorry. So once you've
- 8:41created the model you can look at it
- 8:42from any direction. Whereas gauian
- 8:44splatting needs views of all the
- 8:46directions to be able to create a model
- 8:48that works on every direction. So it's
- 8:49view dependent. Um you know photogometry
- 8:52all about the surface and measurement.
- 8:54It's very trustable nowadays or
- 8:56trustworthy. Um whereas impressionism is
- 8:58not. It's about the light. It's about
- 9:00the presence. It's beautiful and it's
- 9:01immersive, but it dissolves under
- 9:03analysis. You can't measure it. You you
- 9:06can measure bits of it, but it's not
- 9:08inherently trustworthy measurable. Um,
- 9:11so that's that's what will come up a few
- 9:13times tonight. But that lack of inherent
- 9:16measuring utility is actually it's not a
- 9:17flaw. That's what it is. That's
- 9:19splatting. Splatting is using a totally
- 9:21different type of technology that does
- 9:23stuff that um shows another modality
- 9:26that um we can't do otherwise. And and
- 9:29the joke is asking a splat to be a
- 9:30metric record is like asking a monet to
- 9:32be a building plane. It's just not the
- 9:34same thing. But the metaphor breaks, you
- 9:37know, the I can't, you know, thrash it
- 9:39too hard because, you know,
- 9:42impressionism was a rebellion against
- 9:43realism. Remember like there it was
- 9:45something that was trying to offer an
- 9:47alternative. I don't see splatting as
- 9:49that. I see splatting as a compliment.
- 9:51It's another tool. We will never replace
- 9:53photoggramometry um as a methodology.
- 9:56But now we have something that sits
- 9:58beside it. And in terms of, you know,
- 10:00archability, I think it's quite
- 10:01important to realize that splats are
- 10:04very new. So what does that mean from a
- 10:06museum and from a an archaeology point
- 10:10of view where we talk about data and the
- 10:12longevity of data and the truth of data?
- 10:15Um, it's a it's an interesting
- 10:17discussion to have with splats.
- 10:19So why does it matter? Why does it
- 10:20matter for all of you? Why does it
- 10:22matter for us here tonight? Because we
- 10:23are the CAA. Um, yeah, we capture sites,
- 10:26we capture objects, we capture moments.
- 10:28They're all things that we do already
- 10:30and we keep that data forever. So, as a
- 10:33new form of processing and as a new form
- 10:35of representation, it's an important
- 10:37thing to consider in our work. Um, I'll
- 10:40just quickly say what is a what is a
- 10:43Gaussian? Um, well, in a way it's a bell
- 10:45curve. It's a little blob. So, you know,
- 10:48Gaus himself um really defined a
- 10:51mathematical concept of a um a bell
- 10:54curve. mathematically. And so if you
- 10:56look on the right here, you can look at
- 10:58what looks like quite a normal scene,
- 10:59but the things in the foreground are
- 11:01just little splats of color. And if you
- 11:03look down the the, you know, sort of
- 11:05bottom middle, you'll start to see that
- 11:06they're all big ovals and they all have
- 11:09a color and they all have an edge. And
- 11:11then if you look really close at it
- 11:12bottom right, that's what we end up.
- 11:14That's what's making this scene. It's
- 11:15not polygons anymore. It's not pixels or
- 11:17voxels. It's splats. So that's the, you
- 11:20know, the splatting point. And we can
- 11:22call them Gaussians. We can call them
- 11:24splats. We can call the process gaussian
- 11:26splatting. Um I I'll come back to it
- 11:28later. I think there's a significant
- 11:30branding issue with all the language
- 11:32around this. But um that's what they
- 11:34are. And then a quick word on nerf. So
- 11:36you might go but isn't didn't we have
- 11:38nerf already? And Nerf's related but
- 11:41different. It's a neural radiance field
- 11:43and I won't be talking about that
- 11:44tonight. But the main thing about splats
- 11:46is that it worked out a way to encode
- 11:49that light view dependent information
- 11:52into points in space. So we could keep
- 11:54it and render it quickly. Whereas
- 11:55neurons neural radiance fields actually
- 11:58kept that in the model. So you could it
- 12:00was slow but you didn't end up with
- 12:02something that was ready to render on a
- 12:04graphics card. You had to then use the
- 12:06model to create an image from that um
- 12:08you know sort of neural network that was
- 12:10created. So, for now, Splatting won, but
- 12:12I'm not saying like it happened. Nerf,
- 12:14then Splat, and you know, that's it.
- 12:16Nerf's still going pretty strong, and I
- 12:18I don't think the race is over in
- 12:20anyway, but I just thought I'd mention
- 12:22that. Um, so tonight we're going to go
- 12:25through case studies on sites and
- 12:27objects. Um, and you know,
- 12:31photoggramometry wise, um, they're very
- 12:33different things. So, they're not just
- 12:35different subjects, they're different
- 12:36methodologies. when we talk about how we
- 12:38digitize and the museum and archaeology
- 12:40sectors again deal with both of these
- 12:42that we deal with the artifact itself
- 12:44and we deal with the context out there
- 12:45in the field. So you know the I think we
- 12:48know a lot about how we shoot those two
- 12:50things. Um you know photoggramometry
- 12:53does really well on sites but it can't
- 12:55manage reflections or transparency and
- 12:57very rarely do we capture what's around
- 12:59the place. We might capture a really
- 13:01nice view of the building but we don't
- 13:03get the city the building's in or we
- 13:04don't get the sky above the building.
- 13:06whereas Gaussian splitting does that
- 13:07really well. Captures the context around
- 13:09what's happening. Um and objects objects
- 13:12again photograph use really good
- 13:14objects. We've gotten really good at
- 13:15being able to do objects at a very
- 13:17accurate detailed you know repeatable
- 13:19manner. Um but proper physical B it's my
- 13:24boy. I'll fix it later buddy. Sorry.
- 13:28Sorry. It's my boy. Um thank you. So PBR
- 13:34is hard. So we can do PBR nowadays. So
- 13:36physical based rendering to to get
- 13:38shininess and things like that. Spiding
- 13:40just does it inherently. It captures
- 13:42light. It captures that representation
- 13:44of light. Um but you know things are
- 13:46view dependent. So a lot of the tricks
- 13:48we use in photoggramometry don't
- 13:50necessarily work um when we get to
- 13:52gausian splitting. And I'll unpack all
- 13:53of that this evening. But first let's
- 13:56let me hand to call um and let's listen
- 13:59to Callum about his experience as a
- 14:02digital archaeologist.
- 14:05I'm just getting myself set up.
- 14:15All right. Um, good evening everyone.
- 14:17Oh, that's not good. Skipped ahead in
- 14:19the presentation already. Um,
- 14:25there we go. Uh, good evening everyone.
- 14:28Uh I just like to start by acknowledging
- 14:30that I'm on Yukar country uh in Kool and
- 14:32Gata on the Gold Coast at the moment. Um
- 14:35pay my respect to uh elders past and
- 14:37present. Um tonight I'll be talking to
- 14:39you about some work I did last year up
- 14:41in the Northern Territory uh in a site
- 14:46uh called Nak Hill just next to the
- 14:49small aal community of Gambalana in
- 14:51Westland. So tonight I'm presenting uh
- 14:55all this with the permission of
- 14:56traditional owners and custodians of
- 14:57Inak Hill. Um
- 15:01and this is a project that has been done
- 15:03very much in collaboration with the
- 15:04community there.
- 15:07Um so a lot a lot of what I'm going to
- 15:09talk about tonight is the context of
- 15:10this project. Um because Michael's done
- 15:13such a good job of covering all the
- 15:14technical details. Um and I know he's
- 15:16going to go a lot more into that. I'm
- 15:18going to talk about some of the
- 15:19challenges of basically a digital
- 15:22workflow in a complex archaeological
- 15:26environment. One particularly focused
- 15:28around rock art. Um so Inac Hill is this
- 15:32fantastic environment. It's this big
- 15:33sandstone
- 15:35um rise o over the item land uh westland
- 15:39swamps. Um the the view on the screen
- 15:42there is from the 360 camera. So, it
- 15:45kind of gives you a bit of an idea of
- 15:47how high this sits above the landscape.
- 15:49Um, and the entire hill is covered in
- 15:51rock art. Um, Ben and Andrea, who I
- 15:54believe are listening in tonight, um,
- 15:56they're currently up there carrying on
- 15:59uh the project. Um, Andrea, Decra, um,
- 16:03and I think the the count is now well
- 16:05over 200 uh, rock art sites just on Inac
- 16:09Hill as as we're defining sites with the
- 16:11project. But really, it's a place where
- 16:15um you you turn a corner and there's
- 16:18rock art. Uh you just you can't stop
- 16:20finding it there. Uh which is a
- 16:22challenge cuz then you have to record
- 16:23all of it. That's the idea of this
- 16:25project is to actually record the entire
- 16:27hill in 3D. Um and I'll get a bit more
- 16:31into that soon. So just to give you a
- 16:33better idea of what it's like to work on
- 16:34Inak Hill, it is a difficult environment
- 16:37topographically. Uh it's a bit of a
- 16:40climb up to the get to the top of the
- 16:42hill. Um something that I I really felt
- 16:45last year when I was kind of carrying
- 16:47all my border and then all the
- 16:48electronic equipment up um is the kind
- 16:50of a challenge of doing digital
- 16:51workflows in a uh complex environment
- 16:54like this. You have to actually carry
- 16:56all that expensive equipment uh with you
- 16:58into the sites. Um so this presents a
- 17:01lot of challenges. You get this very
- 17:03variable environment up there. Uh
- 17:05there's lots of shade, but there's also
- 17:06a lot of bright light. Um so you're
- 17:08dealing with this heavily contrasted
- 17:10environment which from a photography
- 17:13perspective um for whatever reason
- 17:15photoggramometry gaussian splitting it
- 17:17can it can make things a bit trickier
- 17:19which is something I particularly
- 17:20encountered. Um so yeah you get lots of
- 17:24different environments up there. you
- 17:25know, you go from this basically really
- 17:26rocky kind of almost alien looking
- 17:28landscape to this densely vegetated uh
- 17:31spots as well and uh you know, presence
- 17:34of local wildlife which uh as we have
- 17:37found it could uh endanger the the
- 17:39recording process sometimes. Um but it's
- 17:43it's a it's a very vibrant cultural
- 17:45landscape. Um the rock art really
- 17:47reflects the environment that it's in in
- 17:49many ways.
- 17:51Um, so yeah, it's a tricky spot to do
- 17:54digital recording. Um, a lot of the rock
- 17:57art is in quite precarious locations to
- 18:00put it lightly. Um, I'm I'm not someone
- 18:04who's super comfortable with heights and
- 18:05uh this definitely challenged me on a
- 18:07few occasions when you're kind of having
- 18:08to, you know, stand on the edge of these
- 18:11big drops all around the place and uh,
- 18:14you know, try and balance the camera and
- 18:15not have it tip over and everything like
- 18:17that. Um, so yeah, you're dealing with a
- 18:20very complicated environment that has a
- 18:22lot of just physical challenges
- 18:23associated with it, but then a lot of
- 18:25challenges in then how you position
- 18:28cameras and uh laser scanners and all
- 18:30this other equipment. Um, but that's
- 18:33what makes it such a fascinating place
- 18:35is there's complexity to it.
- 18:38Um, the rock art itself is quite varied.
- 18:41Uh, that's one of the fantastic things
- 18:42about New Hill is you have all these
- 18:45different styles of rock art. um created
- 18:47across hundreds of generations over
- 18:50thousands of years. So you sometimes
- 18:53have these uh on the right there you can
- 18:54see one site. It's this incredibly
- 18:57almost chaotic kind of combination and
- 19:00layering of different um motifs of rock
- 19:03art. Um and then you have other ones
- 19:06which are much more isolated, much more
- 19:07distinct um but equally can be quite
- 19:11difficult to access. Some of them are
- 19:13kind of you you you look at them and
- 19:15think how how the hell did someone
- 19:16actually manage to put that up there?
- 19:18You know, there's no clear accessible
- 19:21point, which then becomes an issue for
- 19:22you, the one that has to record it. You
- 19:24have to actually kind of get the camera
- 19:25nice and close to get the detail you
- 19:27need to um actually record it to make a
- 19:303D model out of it or Gaussian splat. Um
- 19:33and then the the panel on the left there
- 19:35that that presents issues as well. you
- 19:36have these rock out panels which um half
- 19:41of it's in direct sunlight, half of it's
- 19:42in incredible darkness because of some
- 19:45kind of rock collapse or something like
- 19:47that. And the idea of what we want for
- 19:50this project is a cohesive kind of
- 19:52almost continuous 3D representation of
- 19:55not not just sites but the entire hill.
- 19:58So there's a real challenge there in
- 20:00consistently recording
- 20:02um imagery of these places that all
- 20:05meshes well together. Um so it's quite
- 20:08different from a nice controlled uh
- 20:11environment or your typical kind of uh
- 20:13open n uh environment. So yeah a lot of
- 20:17a lot of physical challenges that came
- 20:19with uh doing these recordings.
- 20:21Um so just talk about the the project
- 20:23generally on Trader Helon's decra. So
- 20:26it's a the whole point of doing this
- 20:28full scale digital recording of any hill
- 20:32is so we can actually understand how
- 20:35rock art has been positioned uh
- 20:37spatially and try and really get into
- 20:40the the depths of analyzing that. So, a
- 20:44lot of this is is about working with
- 20:45binning. The binning is is the name for
- 20:48the local people um up there. And um
- 20:52everything we do up on the hill, we were
- 20:54taking uh the guides with us to record
- 20:57sites, locate new sites, and they're
- 21:00often involved in the recording as well.
- 21:02Uh which is which is it makes such a
- 21:04more engaged experience cuz all this all
- 21:07this art has stories associated with it.
- 21:09Um,
- 21:11so it's it's a really really great
- 21:13engaging experience. So we're hopefully
- 21:17I don't know if I'm allowed to say, but
- 21:19there's a there's a paper coming out
- 21:20soon that's going to kind of deal with
- 21:22um how how the actual workflow for this
- 21:26project um happens. So, but it's
- 21:30basically the the idea is we have
- 21:32different scales of data collection and
- 21:35that includes stuff like drones, laser
- 21:37scans, photoggramometry, but then
- 21:39there's also additional things on top of
- 21:40that like um Q field which we're using
- 21:43for kind of tracking all the data
- 21:45collection process cuz you're dealing
- 21:47with so much data. You need to actually
- 21:49have a way of logistically orienting
- 21:52orientating how everyone's working
- 21:54across the different sites and what's
- 21:56being recorded, what needs still needs
- 21:57to be recorded. um you know oral history
- 22:00associated with it uh all this kind of
- 22:03stuff. It's it's a lot
- 22:05cohesive. Um so yeah the the ultimate
- 22:08goal really is you you collect all the
- 22:10data, you process it, you combine it and
- 22:13you end up with this incredibly rich
- 22:16data set which you can then start doing
- 22:18analysis of. You can you can start
- 22:20asking questions of why is this
- 22:22particular style of rock art here? Why
- 22:24why is it not there? All these kind of
- 22:26things. It's not my job to do that. Uh,
- 22:28which I'm kind of okay with because it's
- 22:30going to be very complicated, but I'm
- 22:32I'm really excited to see where the
- 22:34results of that go. Um, so another big
- 22:38part of this has been engaging the
- 22:40community. So, a big a big part of
- 22:43Australian archeological work is it
- 22:45being a reciprocal relationship with the
- 22:47abinal communities we work with. So um
- 22:51something has been the focus of my work
- 22:54particularly during my PhD was how do we
- 22:57actually take all this incredibly rich
- 22:59data that we're gathering for research
- 23:01purposes and actually make it accessible
- 23:05to the communities we're working with
- 23:06because often this is the case is it's
- 23:09definitely going to be an issue for
- 23:10gazium splatting it's been an issue with
- 23:12photoggramometry for a long time um
- 23:14something that that Michael's had to
- 23:16deal with that's that's I guess that
- 23:17kind of whole business model was making
- 23:19photograph guarantee model successful,
- 23:20right? Um, you know, a lot of the time
- 23:23these models have just been sitting on a
- 23:26computer somewhere. Um, a lot of the
- 23:28time they're done, you know, they're
- 23:31very high quality models that you can't
- 23:34run on the kind of hardware most people
- 23:38have. Um, so a big part of my work has
- 23:41been going, well, you know, the these
- 23:43are actually fun. You can use these
- 23:45models for things. You can make them
- 23:46engaging. You can give them back to
- 23:48community. So, um, one of the photos
- 23:50there, you can see Shawn, um, playing
- 23:52around with the, uh, Quest 3 VR headset
- 23:54that I took up the hill one day. Um, in
- 23:57that I actually had some of the I
- 23:58animated some of his art. Uh, Sean's an
- 24:01artist and, um, yeah, it it was it was
- 24:04great to kind of Everyone always loves a
- 24:07VR headset. You know, often when we're
- 24:09we're giving it to people, it's the
- 24:10first time they tried one on and um, it
- 24:13can really be a fun experience. Quite
- 24:15quite emotional at times as well. um
- 24:17depending on the context of the the
- 24:19cultural material being presented. So um
- 24:22yeah, we're always a big part of this
- 24:24project is looking at new ways we can
- 24:26actually deliver this very rich data set
- 24:28of in any hill back to the community. Um
- 24:31and I think there's a there's a number
- 24:33of ways that where we're looking at
- 24:34doing that. Um but there when you have
- 24:38this much data, there's so many
- 24:40different ways you can approach it.
- 24:42Um, so one of the the things I was
- 24:45testing up there was I I've been using
- 24:47the 360 camera. So I've been using the
- 24:50Insta 360 Pro 2. Um I I've been using
- 24:55using it mostly in a kind of uh like
- 24:57almost like Google Street View kind of
- 24:58sense, you know, like you can go around,
- 25:00you can collect a nice sequence of 360
- 25:03um images and then turn that into a bit
- 25:05of a a VR experience where you can put
- 25:06it on, get a high high fidelity view of
- 25:10an archaeological site or a cultural
- 25:12environment and kind of walk through
- 25:14that. um it's not very um interactive in
- 25:17a in a kind of game type sense, but um
- 25:20it's really about just actually getting
- 25:22a look and a feel for that environment.
- 25:24Um and you can be a still image or it
- 25:26can be a video. So that that's always a
- 25:27good good fun. But around the time we're
- 25:30heading up there, I thought, well, you
- 25:32know, I've been seeing a few people post
- 25:33online about using 360 cameras to make
- 25:36Gaussian splats. I thought, well, you
- 25:39know, I've got the camera up there
- 25:40anyway. I might as well test it out and
- 25:42see what we can do. Um so the the basic
- 25:46approach is that I I eventually settled
- 25:48on is um doing multiple kind of camera
- 25:52positions still still camera shots not
- 25:54video um around a site and
- 26:00uh typically on Inular Hills I was
- 26:02having to do exposure bracketing just to
- 26:05deal with the fact that a lot of these
- 26:07sites had extreme contrast of light and
- 26:10dark. Um, and if I just if I wasn't
- 26:13doing that bracketing, the results were
- 26:15well, I'm not going to show them. They
- 26:17were very very bad. Um, so,
- 26:21um, that that really adds to the
- 26:23process. I mean, I think I was settled
- 26:24on seven exposure brackets, so you're
- 26:27generating a lot of extra images doing
- 26:29that. A lot of extra data you have to
- 26:31store. Um, but the results the the
- 26:35results indicated that was the way to
- 26:36go. Um, so then you have to actually
- 26:38stitch the 360 images. Then somewhat
- 26:42counterintuitively, you have to un the
- 26:44process I use, you have to unstitch them
- 26:45again. Uh use Meshroom for that. And
- 26:48then once you've done that, you can
- 26:50actually put them into your splatting
- 26:52software to then generate the splat. Um
- 26:54I've also put some question marks there
- 26:56uh cuz we'll get to the whole issue of
- 26:58what you actually do with the splats
- 26:59after you've made it. Um
- 27:03so yeah, one the the the sites I was
- 27:06primarily testing at was um just down
- 27:08where that barrel is, you can see on the
- 27:10left hand side of the screen. This is
- 27:12this it's called um main gallery. So
- 27:14this is where tourists mostly go on in
- 27:18hill. It kind of the first big stopping
- 27:19point um for tours up the hill. Um I
- 27:24gave it a good go. It didn't It was my
- 27:26first test. I tried doing a video
- 27:28walkthrough with the 360 camera strapped
- 27:30to my back and it just turned out
- 27:33terribly. This is where I worked out the
- 27:35the contrast between light and dark just
- 27:39I I'd seen all these videos of people
- 27:40online. They just pull out their really
- 27:42cheap 360 camera. They walk in circles a
- 27:44couple of times and they get this
- 27:45amazing Gaussian splitter. I thought
- 27:47that looks great. That looks so easy.
- 27:49Not in this kind of context. It just
- 27:51does not work. you it it works in a nice
- 27:55evenly lit open environment but it does
- 27:58not work where you start getting this
- 28:00dynamic lighting. Um so that that that
- 28:03just didn't work out nicely at all. But
- 28:05then I then I shifted there was another
- 28:07site which I was more or less standing
- 28:09at looking down in this across the the
- 28:13south side of the hill and um the the
- 28:17results a bit better. I
- 28:19for this one I ended up combining it
- 28:22with uh as part of this whole project
- 28:25we're collecting photoggramometry data
- 28:26sets at every single site. So for this
- 28:29one I I what I found with the 360 camera
- 28:31even though it's very good it produces
- 28:338K 360 images when you actually compare
- 28:36that to the quality of DSLR image is
- 28:39actually a lot less kind of pixels um is
- 28:42a lot less resolution per area I guess
- 28:45per field of view. Um, and so the the
- 28:49results are actually not that not that
- 28:51good using just the 360c camera because
- 28:54the rocker I mean that that's the focus
- 28:56of this data collection is the rock art.
- 28:58You need it to really pop out of the
- 29:01image. You can't have it be this blurred
- 29:03mess. And I was finding with the um with
- 29:06the 360 camera, unless you even if you
- 29:08got it up really close, get lots of
- 29:11images that um really capture the
- 29:13rockart um it just it was really you
- 29:16have this kangaroo here. It's this very
- 29:18quite thin line. It's not the nice big
- 29:20blotchy bit of rockart. Um it was just
- 29:23blowing it out of existence. You
- 29:24couldn't even tell it was there. I found
- 29:27that combining the 360 data set with um
- 29:30the DSLR image set um more or less
- 29:33negated this issue entirely. Um I should
- 29:36be playing this video. Sorry. Um it's a
- 29:39very choppy one. This is just um a
- 29:41demonstration of what what the Gaussian
- 29:44splat result looked like uh using just
- 29:47the photoggramometry data set. Um so you
- 29:50actually get a fair bit of clarity on
- 29:51this quite fine uh rock hard. Anyway,
- 29:55this is a this is a relatively tall um
- 29:57panel. I think uh thinking back probably
- 30:01four four meters high maybe. So, you
- 30:03can't you can't get too high with the
- 30:05the 360c camera even though it had a
- 30:07pretty decent tripod. Um but and um same
- 30:11with the photoggramometry. You can only
- 30:12kind of hold the camera up so high to
- 30:15get close to the rock art. But um the
- 30:17the Gaussian spite actually did a quite
- 30:18a f fantastic job of keeping the detail
- 30:22um even on the more distant motifs on
- 30:24the panel. Um and the other the other
- 30:27thing I noticed and I'm sure Michael
- 30:28will get to this as well is um I found
- 30:30the Gaussian sweating process to be a
- 30:31little bit more forgiving uh than
- 30:33photoggramometry in terms of grabbing
- 30:35the little bits of extra little bits of
- 30:37extra um environmental context around uh
- 30:41that often gets cold I think in the
- 30:43photoggramometry process. Um,
- 30:46moving on. Uh, I did a bit of
- 30:49comparison. I I thought, you know, how
- 30:51does this actually compare to just
- 30:52photoggramometry? Um, and I I know
- 30:55Michael's going to get to this later,
- 30:56but
- 30:58it it it definitely struggles a bit
- 31:00compared to photoggramometry with hard
- 31:02surfaces. Um, it it just it seems to
- 31:06lose a bit of the crispness that comes
- 31:07with photoggramometry. Um, there's a bit
- 31:10of transparency to it. It becomes a bit
- 31:12ethereal. Um but I think I think that
- 31:15can be you know I think it it still does
- 31:18well given the right um data set it can
- 31:22get the job done. So yeah as a summary
- 31:26the FOV of 360s is great. It lets you do
- 31:29quite rapid image capture to some extent
- 31:31uh compared to a DSLR.
- 31:34Um but it it is coming at the expense of
- 31:37quality to some extent. Um, they do have
- 31:40a slightly, I think, extended workflow
- 31:42compared to a standard DSLR data set.
- 31:46Um,
- 31:48it doesn't matter. It's mostly
- 31:49batchable. It doesn't add too much extra
- 31:51time really. Um, and the the 360s do
- 31:55have some nice extra use cases. I like
- 31:57using them with sky boxes and this
- 31:59Google Street View type experience. It's
- 32:01a fairly minor addition, but it is fun
- 32:03and you can use them for both.
- 32:06Um,
- 32:09so yeah, what what what do you actually
- 32:10do with the splats? I we're going to
- 32:12talk about this more later, but a lot of
- 32:14a lot of the use cases at the moment are
- 32:16basically just kind of going back to the
- 32:17early days of um, you know, it's just
- 32:21walking simulators. That's that's a lot
- 32:23of what you see online at the moment.
- 32:25Um, you can walk around this nice static
- 32:27environment. It looks great, but um, you
- 32:30can't actually do too much in it. Um,
- 32:32and I think this big issue that it kind
- 32:35of fits into a couple of these is
- 32:38for so long existing workflows have been
- 32:40about mesh and texture. Um, you know, in
- 32:44in game development, it's all about your
- 32:46objects have a mesh, they have a
- 32:47texture. Gaussian sprites are completely
- 32:49different to that. And so all the tools
- 32:52built around mesh and texture, all the
- 32:54kind of workflows built around mesh and
- 32:55texture go out the window. Some of that
- 32:58is starting to change. So, you're
- 32:59getting uh tools that allow you to do
- 33:01kind of dynamic light changes on
- 33:03Gaussian splats, but it's um it's still
- 33:06got a very long way to go before you
- 33:08kind of we're going to reach parody if
- 33:10if we ever do. I think as Michael's
- 33:13alluded to, it's they are two different
- 33:16result. Then they shouldn't be treated
- 33:18as a race against each other. They're
- 33:21achieving different things at the end of
- 33:22the day. And one thing I I do want to
- 33:24touch on a little bit is um is actually
- 33:27is getting weird with Gausian splats
- 33:29because they are they are weird. They
- 33:31have this kind of ethereal quality to
- 33:33them and they can they can be both hyper
- 33:36realistic but a little a little odd.
- 33:38>> Um so I just wanted to play quickly um
- 33:42this little video from one one of my
- 33:44favorite um kind of Gaussian spite
- 33:47developers um Voxal Kai. Uh he's a
- 33:50Japanese developer and he he does really
- 33:53weird things with Gaussian splats and
- 33:54that's what I love about him. Um because
- 33:57they they are odd. They they can be
- 34:00hyper realistic. I I'd say they can
- 34:02produce environments to me in virtual
- 34:05reality that feel more realistic than
- 34:08anything else I've ever seen. But I
- 34:11don't think that's necessarily what the
- 34:12goal should be. I think realism can be a
- 34:15a false target in some way. um you know
- 34:18the technology we have available
- 34:20particularly in spaces like virtual
- 34:21reality it lets you do really weird and
- 34:24creative things that you can't do in
- 34:26real in reality like you know it yeah
- 34:29you can walk through the painting and
- 34:31check out the the internals of the
- 34:33painting you can't do that in reality
- 34:34why not why not make that the goal of
- 34:37the experience
- 34:38um but I think that it it's it's we
- 34:42should be cautious about just chasing
- 34:46um realism and that's I I I love the uh
- 34:51use of impressionism, Michael, that that
- 34:53you did because it it does speaks to
- 34:55that, right? You know, it that there is
- 34:57something special about something that
- 35:00it it represents more the feeling, the
- 35:02aura of something that it does, the
- 35:04reality of it.
- 35:05>> Um the happy the happy little splats.
- 35:08Exactly.
- 35:10>> Yeah. Yeah. And um look, it's it's
- 35:14a it's a struggle in archaeology, I
- 35:16think, because from a research
- 35:19perspective, we do we do need realism.
- 35:22From a scientific objective perspective,
- 35:24that is something we aspire to is to
- 35:26create the most accurate representation
- 35:29of something as possible. However, we
- 35:32have to remember at the end of the day
- 35:34that the things we're recording don't
- 35:37just exist within an objective universe.
- 35:39they exist within multiple different um
- 35:42ontologies, different cultural contexts
- 35:44which don't necessarily get reflected by
- 35:48an objective reality. And so I think we
- 35:50have to be open to being weird so that
- 35:52we can more accurately reflect those
- 35:55different cultural contexts.
- 35:57Um yeah, and I I'll wrap up there. I
- 36:00I'll just finish by saying this is being
- 36:02funded by Andrea's Decra project. um is
- 36:05being done in collaboration with Elac
- 36:06Arts, uh Griffith University. Um I I'll
- 36:11talk bit again a bit later when we get
- 36:13to discussion, but if you have any
- 36:14questions for me or anything like that,
- 36:16feel free to add me on LinkedIn or
- 36:18something like that and we can chat
- 36:19about it. But um I'll hand back to
- 36:21Michael.
- 36:22>> Oh, thanks Callum. That's really
- 36:24interesting. And look, I mean, is it
- 36:26more forgiving or is it not? And this
- 36:28is, you know, I do find it more
- 36:29forgiving for what you're talking about
- 36:31the environment around, but I find it
- 36:33brutally unforgiving in terms of
- 36:35lighting and object work. And I think
- 36:37that there's a real tension there. So,
- 36:39um, look, let's unpack that. Like, I've
- 36:41got I got about 4 hours worth of demos
- 36:44to show in 40 minutes. So, let's hammer
- 36:46it. Um, I'm 6 months in. Like, I I first
- 36:49did a splat 6 months ago. I shot this.
- 36:51This was part of Art Express last year
- 36:53where I decided to shoot um a pot with
- 36:56emu feathers. And as a
- 36:57photoggramometrist, you're probably
- 36:58shivering right now going, "Oh god,
- 37:00don't shoot that." Um but well, I have a
- 37:03method. I build a little perspect box to
- 37:05stop the emu feathers moving firstly. Um
- 37:07and you know, this was late last year
- 37:10and I ran it through in December. Um
- 37:12created this and jaw dropped. Like it's
- 37:15my my world is now changed, right? So I
- 37:17did emu feathers. Look at these
- 37:19beautiful emu feathers like every
- 37:21strand, every substrand, you know, right
- 37:23down to the riding inside the pot. This
- 37:25was new game for me, right? And this was
- 37:29a shot normally normal walkound method.
- 37:31You can see my point my my camera cloud
- 37:33there. I had a camera walking around
- 37:34taking photos with flash photography.
- 37:36That's the kind of result we can get.
- 37:38And that, you know, big deal. Um, this
- 37:41was one I did a little while ago and
- 37:42similar kind of thing but with a
- 37:44turntable. And I've struggled getting
- 37:46turntable stuff to work, but I think I
- 37:48cracked it a couple months ago now. Um,
- 37:50I'll show you this one. This is a
- 37:52beautiful sculpture down at in the Yaka
- 37:54um cultural collection down at
- 37:56Deniloquin um in New South Wales. And
- 37:58look at these feathers. Like look, this
- 38:01kind of thing that you know you could
- 38:03not do with photoggramometry just
- 38:05doesn't work. You know, they're
- 38:06liberating. This is liberating. And you
- 38:08can share things now that we couldn't
- 38:10share before. But if you look right up
- 38:12close, you have happy little splats.
- 38:14It's all just blurry things right up
- 38:16close and you'll learn to love it. You
- 38:17learn to love that feeling. Um, this one
- 38:20turned out surprisingly well. U, but
- 38:22what you'll find on some of these
- 38:23examples is if you look at the bottom,
- 38:25it's not there. So, this there's still
- 38:28some tricks with doing objects where you
- 38:29try and get the top, the bottom, all of
- 38:31it, it's really hard to stitch those.
- 38:34Right? So, that's one lesson that I've
- 38:35learned over the last six months that um
- 38:37getting down to something that you can
- 38:39see my lights reflecting off it, but
- 38:41actually getting it to work, you know,
- 38:42you're seeing the sort of internal
- 38:43splats going on there. That's kind of
- 38:45fun to end up in this weird world inside
- 38:48the pot, which is all the, you know,
- 38:50representations of those reflections um
- 38:53inside the pot. So, that's quite an
- 38:54interesting one, I think. Um and again,
- 38:57I'm shooting this normal
- 38:58photoggramometry method. Um let's show
- 39:01this one. This one's an interesting one.
- 39:02So I processed this only two days ago
- 39:04for another talk I did for for N
- 39:06yesterday. Um I shot these seven uh
- 39:10almost eight years ago. Um which is the
- 39:12Canandra fish fossils. I we spent 5 days
- 39:15in a shed shooting fossils.
- 39:18Basically we did 80 tons of fossils in 5
- 39:21days. I shot probably 40 pallets like
- 39:23this. So I pulled it out and I thought
- 39:25I'd I'd splat it. Why not? Um legacy
- 39:28data is a big one here. Legacy data is
- 39:30valuable again, right? So, if you didn't
- 39:32hold on to your raws and you didn't
- 39:34listen to all of us saying never get rid
- 39:35of your photos, well, too bad. But for
- 39:37me, I've got them. So, here we now have
- 39:40those rocks reprocessed and beautiful
- 39:42fish scales in the fossils, you know,
- 39:44amazing stuff. But this one, I'm showing
- 39:47it to you because of some errors. So,
- 39:48let's find an error. There's there's one
- 39:51right here where it actually goes
- 39:54transparent and you can sort of see it
- 39:56disappear. See how there I can see
- 39:58through this bit of wood all of a
- 39:59sudden. And if you zoom out, you can
- 40:01actually see the square. Like if I draw
- 40:03on the screen, you can see that there's
- 40:05a square right here, right? So that's a
- 40:07photo. And that's a photo that's exposed
- 40:09differently. And that bit of wood isn't
- 40:10in that photo. But what gausian
- 40:12splitting does is it tries to stay true
- 40:14to all photos. So if you have one photo
- 40:17that is disagrees with all the other
- 40:18photos, it does some really weird stuff
- 40:21to to stay true to that. So where, you
- 40:24know, it's made these wonderful little
- 40:25voronoid patterns that I find really
- 40:27odd. And there's another one over here.
- 40:29If you look at this um if there's the
- 40:31right angle I get. Yeah. Where it
- 40:32disappears just down here. So when I you
- 40:34know when I went back to the actual
- 40:36project which is here in reality capture
- 40:38that I did seven years ago. This and
- 40:41this are those two shots. So what I did
- 40:44on every pallet was I took a shot of the
- 40:45reference numbers as a reference for the
- 40:47photos and they ended up being included
- 40:49in my in my um animation sorry my
- 40:52alignment set but I hadn't put the bit
- 40:54of wood down yet. So they shouldn't be
- 40:56included. So, you know, to fix it in in
- 40:59gausian splatting now, I should be
- 41:00removing those photos. I should be
- 41:02finding the ones that don't agree with
- 41:03the rest and getting rid of them because
- 41:05it's unforgiving. Yeah, it will. Well,
- 41:07it's it's not unforgiving. It's too
- 41:09true. It's trying to create this, you
- 41:11know, representation that's multi- view
- 41:14relational that's true to all photos.
- 41:15So, if you include the photo, it's got
- 41:17to stay true to all photos. So, you
- 41:19know, those two are quite interesting
- 41:20ones compared to to the rest of the set.
- 41:22And that was a big lesson of mine um on
- 41:24a few of these bits of data. Um, I'm
- 41:26going to show you about boats. This is
- 41:28my holy grail or it's I have so many
- 41:30holy grails, but this is one of the holy
- 41:32grails I've had for years. I get asked
- 41:33to scan things like that. You know, it's
- 41:35a it's a boat model with little wires
- 41:37everywhere. And what do you do as a
- 41:38photographist? You you just panic,
- 41:40right? You go, how do I shoot that? I
- 41:42shoot it, but the ropes aren't going to
- 41:44work or the sails aren't going to work.
- 41:45You know, I got to I'd have to pay
- 41:47someone to model all those. It'll end up
- 41:49being very expensive. So, this year I've
- 41:51been doing some experiments. This was my
- 41:52first experiment. It's a model of the
- 41:54Yara that I shot in at the Maritime
- 41:57Museum and it showed up pretty good.
- 41:58Like did the ropes really good. Um some
- 42:01of the shiny bits not so good. I get all
- 42:03these holes in the side. I think that's
- 42:04what Cullen was talking about. The
- 42:06alignment is not so good. Especially
- 42:08where there's misalignment. You look at
- 42:10on certain angles, it looks kind of
- 42:11blurry. But generally, take a step back
- 42:14like an impressionist painting. Amazing.
- 42:15Look at that boat. Like couldn't it do
- 42:17that with photoggramometry? And that was
- 42:18a quick shoot. Um but what I learned was
- 42:21where I shadowed it. So, where I was in
- 42:23front of the light, there's another one
- 42:25there. You can see this dark square
- 42:26going on, right? Because I was trying to
- 42:28stay true to all those photos. So, that
- 42:30that was a good lesson. But I, you know,
- 42:31I tried again with um Parah. So, this is
- 42:34HMAS Paramea, similar kind of size boat
- 42:36um out at the um cultural center in
- 42:40Paramea Council. Um I shot this one with
- 42:43a ring flash. So, I thought, well, if I
- 42:44don't get in front of the light, I can't
- 42:46throw a shadow. So therefore, but it it
- 42:49it's it's a success, but gives you this
- 42:51really weird sort of, you know,
- 42:53spotlighty look, right? Because it's
- 42:54saying true to all the photos and ring
- 42:56flash falls off very quickly when you're
- 42:58doing shooting. Um, so I called it a
- 43:01success, but you know, I thought hard
- 43:02about this and that's where I ended up.
- 43:04Um, and I I'll show you the methodology
- 43:06shot first. I'm like, well, if shadows
- 43:07are a problem and lighting is a problem,
- 43:09why don't I've done this before. Don't
- 43:11light the model. This was my result. See
- 43:13my flash? I I lit the room. So, you
- 43:16light the room. Basically, you put
- 43:18everything in a big soft box, so
- 43:20everything's light. And then you're very
- 43:21careful to to shoot that model. And we
- 43:24have success. We have gorgeous success.
- 43:26So, this was um in at the Maritime
- 43:28Museum um photo studio. You can see the
- 43:31wonderful place that I shot this. And
- 43:33you can see how I've perched it up onto
- 43:35some perspects um blocks there so I
- 43:37could get shots from underneath. Like I
- 43:39said before, you can't, you know, mask
- 43:40that necessarily and do it that easily.
- 43:43Um, and and now I've got a result, you
- 43:46know, just wow. This took 15 minutes to
- 43:49shoot. This took half an hour to process
- 43:52this from a from an approach. Look,
- 43:54there's I it's not entirely true.
- 43:56There's a there's a devil in the detail
- 43:58of getting a good alignment. So, getting
- 44:00a perfect alignment that looks right
- 44:01from every angle. But this is a game
- 44:03changer. Like, look at that. Like, you
- 44:05know, from a photogometry approach, we
- 44:07wouldn't even try and do something like
- 44:09this. Um, now quick, easy. Um, but
- 44:12especially things that thin things like
- 44:14the sails as well just show up
- 44:16beautifully. Um, and some of these it's
- 44:18not just showing up beautifully. It's
- 44:20like which one is it? I did a few boats
- 44:22that afternoon. Not that one. That's
- 44:24another big boat.
- 44:26What about that one? Yeah. Yeah, this
- 44:29one. Um,
- 44:32so it's cuz it's view dependent. It
- 44:36actually shows translucency. And if you
- 44:38look at this really carefully, you can
- 44:39see the sail behind this sail. You can
- 44:42see the translucency that's actually
- 44:44going on there because it stays true to
- 44:46all the photos. So this is a this is the
- 44:48whole point of light fields that um is a
- 44:51game changer. The way I see it is that
- 44:53you know you're you're creating this
- 44:55point cloud and these gorians are being
- 44:57used to be right from all the photos you
- 44:59took. So rather than take your photos,
- 45:01make a mesh, put color on it, and you
- 45:04you've made something very hard, very,
- 45:06you know, representational of that
- 45:07thing. This is not. This is liberating.
- 45:09Um, shooting's hard though. So, you
- 45:11know, like I I sort of got it down to
- 45:13this point where, you know, shooting
- 45:15soft light everywhere. Beautiful
- 45:16results. And, you know, I I I can't wait
- 45:19to do more. I I'm loving some of the
- 45:21stuff I'm getting out of that. Um, I
- 45:23also tried it on some other projects.
- 45:24Let me show you this one. This hasn't
- 45:26been released yet, but I shot this last
- 45:28year. It nearly killed me. It was a six-
- 45:30day job in at state library. Um so I got
- 45:33asked to shoot the McCory collector's
- 45:35chest that's a very um old and very
- 45:37important piece of um early colonial
- 45:40history and it's got three lines to um
- 45:44indigenous and all kinds of things going
- 45:45on. So, I shot this. I'll show it in
- 45:47pedestal just to show off that. Um, we
- 45:49ended up I got asked to shoot this,
- 45:52right? Every bit, every drawer, every
- 45:54shelf, every bit of, you know, frame,
- 45:57all of it, right? So, I shot that up,
- 45:59down, everything else using perspect
- 46:01glass. It was not an easy shoot. If you
- 46:03look at this from a photogometry model,
- 46:05good result. Everyone's happy with the
- 46:07result. It's I'm happy with the result.
- 46:09You know, I I did what I could, but I
- 46:11thought it was an ideal opportunity to
- 46:13take that data and process it. So, if
- 46:16you actually look at this one as a
- 46:17photoggramometry model
- 46:21and loading's my only enemy tonight,
- 46:24it's doing okay. It came up good. This
- 46:26was the hardest of all of them because
- 46:27look, I had bugs with needles and thin,
- 46:31you know, cicada wings, like all this
- 46:33stuff. Photoggramometry doesn't do that
- 46:35stuff well, right? And I I remember
- 46:37telling at the time like, "Oh, get a
- 46:38good representation of it. like from a
- 46:40distance it will look like it but you go
- 46:42up close it's going to look blobby and
- 46:43blurry and that's what it does right but
- 46:45again it's you know doing the job for
- 46:47what it was for so I I took that and you
- 46:50can see the amount of work I did down
- 46:51bottom bottom left there on the amount
- 46:53of photos and you know very careful
- 46:55photography um created a splat and the
- 46:58splat you know so this was a chro splat
- 47:01I didn't even know about splats then I
- 47:02hadn't even started on splats but I
- 47:04reprocessed it and what like it's some
- 47:07of it is actually lovely Like if you
- 47:09look in this bit here, the shininess of
- 47:12these beetles that photoggramometry
- 47:14fails hard at. Even a PBR workflow would
- 47:17fail hard because it's it's this um you
- 47:20know fluorescent kind of you know
- 47:22subluminance. I don't even know how to
- 47:24describe it. But we know that kind of
- 47:26shiny pearlesence I think is the right
- 47:28word. Um that you can now capture with
- 47:31this tech. But if you look at the hard
- 47:32surfaces like Callum said, the edges it
- 47:34doesn't, you know, there's holes in it.
- 47:36It's not quite as good. So, we're right
- 47:38in this middle bit, but you know, my
- 47:40favorite is the Cicada wings. They're
- 47:41just gorgeous. They look absolutely
- 47:43amazing like up close, you know, as a
- 47:45splat um on this kind of thing. So, that
- 47:48I mean, that's that was a good test of
- 47:49old data. And if I shot something again
- 47:51for that, I'd shoot it in slightly
- 47:52different way. But what it did work on
- 47:54was the the birds. The birds are just
- 47:56stunning. Like stunning. but also that
- 47:59look at the the feathers and the
- 48:01shimmeiness of the feathers that you get
- 48:03on things like this and the way it
- 48:04captures all of the details and the and
- 48:06the tiny little details going on.
- 48:08Amazing tech, right? Not measurable. No,
- 48:11not animatable in the same way.
- 48:13Different kind of thing underneath. Look
- 48:15at it. It's a mess, right? So, you can't
- 48:17really do all of that, but pretty cool
- 48:18tech. Um, here's a hard fail. So, I also
- 48:21shot this hoof. This hoof I just shot
- 48:24normally, right? I shot it as I would
- 48:25normally shoot photoggramometry at the
- 48:27time. I put it on a turntable. I shot it
- 48:29with a bunch of different rings. Um, I
- 48:31ended up with a hoof. Great. It looks
- 48:33like a hoof, right? It's a pretty good
- 48:35photogometry model. Um, I threw that
- 48:38into a splat workflow
- 48:40and I call this a failure. And this is
- 48:42where I first started to learn about the
- 48:44tolerance of um, splatting. So, firstly,
- 48:47it's very shimmery, but it's more at
- 48:49certain angles. When you look at this at
- 48:51certain angles, let's see if I can find
- 48:52one. Yeah, there. See this bit down
- 48:55here? That's where I masked it because I
- 48:57had to mask off the support. It fails
- 49:00altogether. It can't handle that
- 49:01discrepancy, view dependent discrepancy
- 49:03between this is masked here and not
- 49:05masked there. So, it fails. And you
- 49:07know, you can get some really quite poor
- 49:09results, you know, when you look at some
- 49:11areas close. Um, yeah, there like things
- 49:14flashing in and out like this one. Yeah,
- 49:16not great. That one I then went back and
- 49:19I I at the same time as all this, I've
- 49:21been learning PBR a bit more and Okay.
- 49:25All right, load. And I went back and ran
- 49:28it through my PBR workflow, and it's a
- 49:30much better utility for something like
- 49:32this. That's a much nicer scan, which is
- 49:34back to normal mesh, but a normal mesh
- 49:36with a roughness channel that, you know,
- 49:38really, you know, did that same kind of
- 49:40work for the shimmery, but a different
- 49:42kind of result. So, does splatting
- 49:44always do surface better? No. Like, it
- 49:47does some surfaces better, like
- 49:48pearlescence. Some surfaces we can get a
- 49:50good PBR result um off some things.
- 49:53Here's one I did recently. This is um a
- 49:56job I do every year on um fashion. So
- 49:59it's um here's some puppets. You know,
- 50:01again, things that are hard like
- 50:03photoggramometry wise to do to shoot
- 50:05puppets. Um you know, these these are
- 50:08are pretty cool. Like there's a lot of
- 50:09floaters on this one. There's a lot of
- 50:10discrepancy, but again, like gives you a
- 50:12nice feel. Um and it's a little weird,
- 50:15yes, but I've got these kind of hanging
- 50:17puppets that that really get that
- 50:18feeling across. And the good old rhino
- 50:20is my um my favorite which is one that
- 50:24was in the gallery floor and
- 50:25photoggramometry would fail at this and
- 50:26fail hard because it's got all this wool
- 50:29and fluffiness and fuzz you know being
- 50:31able to do fuzz that's liberating you
- 50:33know to get fuzz you know in what we can
- 50:36scan now and 3D scan fuzz and fluff and
- 50:39things like that that have always been a
- 50:41no-go. They've been things that you get
- 50:42cropped in photoggramometry or just you
- 50:44know don't show up at all. So, you know,
- 50:47so cool. And you can see the way I shot
- 50:48it down the bottom. That's my same kind
- 50:50of approach of light the room, not the
- 50:52object. And that's a, you know, a key
- 50:54lesson that if you take away tonight,
- 50:56take that lesson away because, you know,
- 50:58nice soft lighting, nice non-variable
- 51:00lighting. But that, I mean, I've been
- 51:02doing that project for years. It's my
- 51:03next Redux because I've got years worth
- 51:05of fashion that I is all sitting on the
- 51:08shelf as as legacy data that I'm going
- 51:10to redux into um splats and see see
- 51:13where it works and learn more. Um, and
- 51:16that's what I then did to Art Express.
- 51:17So, I do Art Express every year. It's a
- 51:20um a project where I do high school
- 51:22artworks. Um, I have seven years of
- 51:25data. I have about 180,000 raw photos
- 51:29I've taken. So, I started reduxing them.
- 51:31Why not? I went through some of my scans
- 51:33and this is was never shot for this
- 51:36purpose is just ridiculously cool,
- 51:38right? the the individual fluff that is
- 51:41now evident on a on a sculpture like
- 51:43this that I made a photoggramometry mesh
- 51:45of it and it was good. It would read as
- 51:46the object, but the fluff would never
- 51:49read. So, that one's a beautiful one.
- 51:51Some of the other ones that showed out
- 51:52really well was um uh ones like this
- 51:56that's got this um sort of, you know,
- 51:58translucency and metalness kind of
- 52:00characteristic to it that came up really
- 52:02really well. Again, not shot for this
- 52:04purpose. Shot for a different purpose.
- 52:06There were some like this one that
- 52:08actually failed when I shot it. I shot
- 52:09this for photoggramometry. Um, and it
- 52:12failed. It failed hard. It didn't work.
- 52:13There were holes all over it. I actually
- 52:14had to abandon it. Um, went back and
- 52:17created this model that is just amazing,
- 52:20you know, for for what it is. It's a
- 52:22it's very um it's a it's a straight
- 52:25jacket talking about um, you know, the
- 52:27the students mental state at the time.
- 52:30It's very teenage angst some of these
- 52:32artworks, which is just awesome. But um
- 52:34this one was a yeah an Art Express
- 52:36winner that year that now has a new life
- 52:38and has a new way to look at it. Um but
- 52:40and then some of the other ones that
- 52:41really stunned me that um I I shot this
- 52:45at the time. I'm I'm brave. I'll shoot
- 52:47it. Why not? Like let's try it.
- 52:48Experiment, experiment, experiment. You
- 52:50don't know with photoggramometry if it's
- 52:51going to work or not until you try. Um
- 52:53and I shot this one again in a perspect
- 52:55box with fishing line hanging these, you
- 52:58know, knitted jellyfish. It's such a
- 53:01cool thing. But now look at it. It's got
- 53:03a new life. It's like the fishing line
- 53:04itself like showing how this was built
- 53:06and how it was suspended and it's got
- 53:08this aireriness and you know, yes,
- 53:10there's sort of blurriness to the to the
- 53:13um perspects there, but it's just it's a
- 53:15wonderful thing. Um and you know, I've
- 53:18done so many now um that I I just want
- 53:21to keep reduxing work um from the past
- 53:24few years. But all of these get
- 53:25launched. You know, things like this um
- 53:27are going to get launched in the next
- 53:28few weeks when the new Art Express comes
- 53:30out in um the week and a half's time.
- 53:33So, you know, um that launches soon. Um
- 53:37so, that's objects. Whoa. Yeah. Okay.
- 53:40Keep going at this speed. That's what I
- 53:41have to do. So, let's move to sites. So,
- 53:44that's objects, turntables, walk around.
- 53:46You know, similar kind of thing. Some
- 53:48things work, some things don't. Um I I
- 53:50will show you a quick couple failures
- 53:52first from Art Express. This is a
- 53:53failure. This is a hard failure. This
- 53:55kind of splats everywhere. This mess of
- 53:58things in the air. I actually um worked
- 54:00out why it failed and it failed. Here's
- 54:03the actual photoggramometry model. It
- 54:05failed. And my belief of why it failed
- 54:08is if you actually look at um the the
- 54:11shots I have down there, they've got the
- 54:12white um lighting tent in the shot and
- 54:15that white lighting tent doesn't move
- 54:17and the object moves. So splatting is
- 54:19trying to stay true to all that. So it
- 54:20has to put these little blobs in the
- 54:22air. and you know, I'm going to redo
- 54:24this one by masking that out and I think
- 54:25I'll succeed. So, I've learned that kind
- 54:27of the void is important again when
- 54:29you're doing turntable work and making
- 54:31sure you don't have things that overlap
- 54:33what you're working on in rotational
- 54:35senses because it's unforgiving. It has
- 54:38to be true to every photo. So, that's
- 54:40both, you know, forgiving and
- 54:42unforgiving if you look at that in in an
- 54:44operational sense. And then the other
- 54:46one that's um uh quite an interesting
- 54:48failure was things with deep recesses
- 54:50like this is a little um Japanese um you
- 54:55know hut that was done by a student made
- 54:57in balsa wood and it kind of looks nice
- 54:59on the outside but inside it fails.
- 55:01Inside it fails because I didn't have
- 55:03enough points of view of this. I only
- 55:05had it from one angle and if you only
- 55:07have it from one angle splatting is even
- 55:09it's a lot worse than photoggramometry
- 55:11at being able to do a surface. you know,
- 55:13it's a lot less tolerant to knowing
- 55:14what's actually in there. So, you can
- 55:16see it's all this this mess of
- 55:17blurriness going on. So, another failure
- 55:19that wasn't included. Um, okay, let's
- 55:22move on. Let's move on to the engine
- 55:23room of the vampire. This worked. I shot
- 55:26this 3 four years ago. I It's It was a
- 55:30horribly hostile place to work. There's
- 55:32asbestos everywhere. Bonded asbestos.
- 55:34Um, it was loudspace. It was oxygen
- 55:38space. All kinds of things on the HMS
- 55:40Vampire. You can see my um point cloud
- 55:43um down there. There's these little um
- 55:45circles everywhere which are my laser
- 55:47scan points. So, I brought in an Artech
- 55:49laser scanner. Um I really scanned the
- 55:52heck out of this place. And that bottom
- 55:54right is my photoggramometry model,
- 55:55which is good, right? It it came up
- 55:57well, but it has the problem Callum was
- 56:00talking about. It's too big to publish.
- 56:01It's got too many textures and too much
- 56:03of this and too much of that. So, this
- 56:05one 3 years on, I reprocessed as a
- 56:08splat. What a just this was Yeah, this
- 56:11was probably the second or third thing I
- 56:12did in December which just my jaw
- 56:15dropped. Like all of a sudden I've got
- 56:17this engine room and if I look up close
- 56:19like all the details there like it's I'd
- 56:22shot it well enough and I'd lit it well
- 56:24enough that all of this becomes very
- 56:26readable. If you look too close, yes,
- 56:28it's all splats, but what what I love
- 56:30about it is the the depths. This was the
- 56:33engine rooms are pretty full on place.
- 56:35So there's, you know, in the depths of
- 56:36places over there that I didn't even go,
- 56:39you can go and look down into the next
- 56:40level down and start to see that
- 56:42peripheral. And I think that's what you
- 56:44were talking about, Callum, that um, you
- 56:46know, unforgivingness. So there was and
- 56:48no way photogometry would ever render
- 56:50that bit of this scene. I didn't take
- 56:51any photos of it. It was background
- 56:54information. Yet splats stay true and
- 56:56you get this wonderful thing. This one's
- 56:58got a lot of floaters in the air.
- 57:00Floaters are how splats deal with
- 57:02discrepancy. So, they're not necessarily
- 57:04a bad thing. They're not necessarily
- 57:06something to love, though. We go in and
- 57:07we clean them up, and we'll talk about
- 57:09that um in a minute. But that one's kind
- 57:12of cool. This one I showed you before.
- 57:13So, this one, just to um go into a
- 57:16little bit more depth, I I did a quick
- 57:18shoot. It had a wire fence around it. I
- 57:20flew it. It's drone only. So, I flew my
- 57:22Enterprise Mavic, my Mavic 3E. Um I flew
- 57:25it up and down the hallways carefully. I
- 57:28forgot my prop guards that day, so I was
- 57:30very careful. So I flew it um inside the
- 57:32fence between the fence and the building
- 57:34you know all all kinds of places and
- 57:36ended up getting quite an impressive
- 57:38scene. So that was you know the first
- 57:41time seriously I tried to do this out in
- 57:43the fields and I think it worked. I mean
- 57:45like look at the chain link fence. This
- 57:46is something that is very splat
- 57:48renderable because it's a lot of long
- 57:51blurry things, right? If you look if you
- 57:53if you from an impressionist point of
- 57:54view a chainlink fence is just a lot of
- 57:56criss-crossing blurriness. So a splat
- 57:58does that. If you look at it that's what
- 57:59it is. a lot of criss-crossing
- 58:01blurriness. Looks great. Things like the
- 58:03um the the um aerial the antenna came up
- 58:07really well. Things like this, you know,
- 58:09bit of a tree came up really well. But
- 58:11if you look close to anything, yeah,
- 58:12it's blurry splats. Um so, you got to
- 58:16love them. But yeah, even the pegs
- 58:18hanging up here I thought was really
- 58:20interesting. You know, sort of the way
- 58:22it could render all these things staying
- 58:24true to it. So, that was a single drone
- 58:26flight. Um, and that one I also then
- 58:28processed into a a mesh. And I'm doing
- 58:31this more and more. And that's the punch
- 58:33line of where we're going to get to the
- 58:34end tonight is shoot for both. Learn how
- 58:36to shoot for both. Why pick one? You
- 58:38know, the the right answer is shoot for
- 58:40both. So, this feels a lot more solid.
- 58:42When you look at it, it looks like a
- 58:44photogometry mesh, but not just looks
- 58:46like one. It is solid. It's measurable.
- 58:49Yeah, we all know this about
- 58:50photoggramometry now. We can calibrate
- 58:51scale and we can get very accurate
- 58:53measurements, accurate drawings, things
- 58:55like that. It's a different utility,
- 58:57right? So, that's the the same data set
- 59:00um as that one. I also tried Colum's
- 59:03approach with a 360 camera. I bought
- 59:05myself an Insta 360 X5, the new ones,
- 59:08and I shot this rather quickly. I took I
- 59:12took 10 minutes and I walked around um
- 59:15at this cemetery, which was just down
- 59:16the road. And again, it's not bad for
- 59:19what it is. It's not bad. If you go try
- 59:20and look up close to any of those
- 59:22gravestones, it's garbage. You can't
- 59:23read anything. It's a big blurry mess,
- 59:25but do you get the feel of this
- 59:27abandoned countryside in the middle of
- 59:28the bush? Absolutely. Yeah, it's it's
- 59:30wonderfully atmospheric and the way it
- 59:32it paints the trees and and gives you
- 59:34all that. And this one was literally,
- 59:37you look at my point cloud was I just
- 59:38walked around the perimeter and then I
- 59:40walked a zigzag and it was all on video
- 59:42on a pole. I just walked around, you
- 59:44know, I pulled the shots out of that
- 59:46video. You know, from that you sort of
- 59:48cut them into slices so you unslice them
- 59:50like Callum was referring to. And it I I
- 59:53call it a semi fail. I wouldn't go and
- 59:55publish that. I probably if I was doing
- 59:56commercially, I wouldn't want to charge
- 59:58for it because it wasn't that great. But
- 59:59I learned a lot about sort of dependency
- 1:00:01of um cameras.
- 1:00:03More and more now though, I'm doing it
- 1:00:05purposefully. So purposefully on some of
- 1:00:07the shoots. So I do a lot of work in
- 1:00:08dryd do. I do a lot of work with boats
- 1:00:10like the the um doken as you can see
- 1:00:12there in dry do. Um you can see the kind
- 1:00:14of point clouds that sorry camera
- 1:00:16coverage that I'll do when I'm on site.
- 1:00:18So I use drones, I use ground photos, I
- 1:00:21do some significant um coverage. So
- 1:00:24something like the this now I'm
- 1:00:26delivering as a mesh like that's the job
- 1:00:28but I get the context and I think this
- 1:00:31is the key for archaeology the context
- 1:00:33where it was on that day you know how it
- 1:00:36was positioned in the dry dock um the
- 1:00:38kind of work that was being done on it.
- 1:00:40I get a context that um then goes along
- 1:00:43with the mesh or goes along with the
- 1:00:45data. So you can have both. you can have
- 1:00:47that context. Um, you can shoot for
- 1:00:50both. So, this is the same, you know,
- 1:00:52data that I used to make the mesh as
- 1:00:54well. Um, but you get wonderful scenes
- 1:00:56like this, which is that, you know, boat
- 1:00:58in the the dry dock that it was. And
- 1:01:00yeah, up close like black things kind of
- 1:01:02look blurry and shimmery. Um, again,
- 1:01:06it's weird. I like that column. It's
- 1:01:08weird. There's a weirdness to it. But
- 1:01:10yeah, I love the weird. you know,
- 1:01:12there's something so real about it as
- 1:01:14well that is just, you know, something
- 1:01:16else um when it comes down to it. Um I
- 1:01:19reprocessed some of my other ones from
- 1:01:20the last couple years because I've done
- 1:01:22a lot of work in dry do combination of
- 1:01:24drone and ground and some of them are
- 1:01:26just wonderful. This is a very foggy day
- 1:01:28and you can really feel the fog of that
- 1:01:30day. Um you can sort of really get the
- 1:01:32position of where it was in dry dog.
- 1:01:34This is at no in North Sydney. Um I
- 1:01:37didn't clean this one up. I just left
- 1:01:38all the floaters and splats there
- 1:01:40because it was a test. But it does
- 1:01:41things like, you know, this hatch was a
- 1:01:43nightmare in photoggramometry. I had to
- 1:01:45do all this clean up and smoothing and
- 1:01:46rebuild all the windows and and rebuild
- 1:01:49all these hatches. You know, there's a
- 1:01:50nightmare. Um, you know, it does it
- 1:01:53effortlessly. So, it really gets that
- 1:01:55kind of, you know, wonderful um crisp.
- 1:01:57You know, the ropes are really crisp on
- 1:01:59this one that I actually built in
- 1:02:00photog.
- 1:02:02Now, you know, I'm really looking at
- 1:02:04using the model for the hard bits and
- 1:02:06the splats for the non-h hard bits, if
- 1:02:09that makes sense. Um, to is an
- 1:02:12interesting one is in the car park. I've
- 1:02:13been shooting this boat for years.
- 1:02:15Here's a really interesting snapshot of
- 1:02:17how it was that day. Um, again, it's
- 1:02:20just a quick I'm making model I've made
- 1:02:22models out of this. It's on display now
- 1:02:23and we 3D printed it. Um, really, really
- 1:02:26good. But in my in my models, I'll end
- 1:02:29up painting out all these supports. So,
- 1:02:30I'll cut them out from the
- 1:02:32photoggramometry mesh. I'll end up
- 1:02:34projecting, repainting the color to make
- 1:02:36sure they're not there. You know, you
- 1:02:38can't do that with splats. It doesn't
- 1:02:40have that pipeline yet, right? So, the
- 1:02:42pipeline for for meshes, you know, to be
- 1:02:45able to do that post cleanup, there's so
- 1:02:46many tools. There's so many options.
- 1:02:503D software is so mature that I can
- 1:02:53absolutely redo things like that. In
- 1:02:54splats, I can't. I got to live with it.
- 1:02:56That's what it is. So, it's great as a
- 1:02:58snapshot. Um, you know, my final mesh, I
- 1:03:00rebuilt all the boards that are missing
- 1:03:02and things like that. So, you know, this
- 1:03:04doesn't work as well for that. But the
- 1:03:05good old endeavor, look at this one.
- 1:03:07This was a bad day. I waited 3 hours
- 1:03:09this day. I I twiddled my thumbs for 3
- 1:03:12hours. It was going to rain. It was
- 1:03:13windy. I was waiting for the scaffolding
- 1:03:15to come down. And I did shoot Endeavor.
- 1:03:17I ended up getting half an hour to shoot
- 1:03:19this. And I shot a very quick um
- 1:03:21photogometry set at the base of
- 1:03:23Endeavor. So, this is the full size
- 1:03:24Endeavor in dry do. And then I I did a
- 1:03:27few passes with my drone to try and get
- 1:03:29the rigging. But look at it. It's just a
- 1:03:31mess. This is kind of if if you've ever
- 1:03:34tried to do this kind of work before,
- 1:03:35especially in the wind, this is not
- 1:03:37abnormal, right, for photoggramometry.
- 1:03:39Um so I just thought recently, why don't
- 1:03:41I'll give it a go. I did these boats.
- 1:03:43The boats worked. Maybe that'll work. So
- 1:03:46I grabbed it. I threw it in. Just
- 1:03:49stunning.
- 1:03:51Like the the ropes at the top, they're
- 1:03:52invisible because they were literally
- 1:03:54flapping in the wind, right? So they're
- 1:03:56moving and they they just didn't resolve
- 1:03:58in any way, sense or form. But down the
- 1:04:02bottom, beautiful. What a beautiful
- 1:04:03snapshot of the endeavor. So you know,
- 1:04:05it's given me
- 1:04:08bravery, I guess, to now approach things
- 1:04:10like this that I used to be afraid of
- 1:04:12this as a photoggramometrist that as a
- 1:04:14subject. It's a, you know, 100 m, well,
- 1:04:16not quite 100 m. It's a 70 m boat in the
- 1:04:19wind with ropes. It's a scary subject,
- 1:04:22right? It's a scary, you know, thing to
- 1:04:23try and scan. Now I'm kind of liberated
- 1:04:26to a degree. Um, so I kept going through
- 1:04:29old examples and then so thankfully as a
- 1:04:31client, they're a really good client.
- 1:04:33They they were brave enough to trust me
- 1:04:35to to have a go at this and we took the
- 1:04:37research boat up to the Hawkbury. Um, we
- 1:04:39we powered out to HMS Paramea. Um, and I
- 1:04:43shot this. So this is a splat. This is a
- 1:04:45wither drone. I we couldn't get closer
- 1:04:48than 150 m or we would have ground the
- 1:04:50boat. You couldn't get on the ground.
- 1:04:51There was too much mud everywhere. Um,
- 1:04:53so I very carefully flew my drone at
- 1:04:56distance from a boat. It was a scary
- 1:04:58day. I did four flights, I think. Um,
- 1:05:01and ended up capturing this, which is
- 1:05:03the HMAS Paramea wreck. So, it's our
- 1:05:05first Navy ship. Um, that's wrecked up
- 1:05:08on the Hawkbury right near Mooney
- 1:05:10Mooney, where you probably go over the
- 1:05:11Hawkbury if you live on the central
- 1:05:13coast like me. Um, but what an amazing
- 1:05:16result. Like if you look at this the
- 1:05:18detail we get and the the reflectiveness
- 1:05:20and the you know the the trees and the
- 1:05:23mountain and the whole Hawkbury right so
- 1:05:25the context the place that it is that
- 1:05:28photogometry would always give us that
- 1:05:30really well but wouldn't give us this
- 1:05:32wouldn't give us that waterfall or that
- 1:05:34you know that vista so I've been
- 1:05:36learning a lot on you know you got to
- 1:05:38start thinking about shooting everything
- 1:05:40as well so photoggramometry your mindset
- 1:05:42is I want to shoot the thing I want to
- 1:05:44shoot the subject and you forget about
- 1:05:46the clouds or the trees or the the water
- 1:05:49around you. You got to shoot that now.
- 1:05:50And I've been learning hard hard
- 1:05:52learning, you know, to unlearn some of
- 1:05:54my things. Water water is hard. Water
- 1:05:57comes up, you know, in this instance
- 1:05:58because it was a a windy day didn't come
- 1:06:01up very well. But generally amazing
- 1:06:03results and and part of um what we're
- 1:06:06doing. But if you look at the mesh, the
- 1:06:08mesh itself, so I did then process into
- 1:06:10mesh as well and we shot for for mesh
- 1:06:12and for um splat um photoggramometry
- 1:06:16still wins on some things. Hard surfaces
- 1:06:18wins, measurability wins. Um so there's
- 1:06:21the there's the actual um final mesh
- 1:06:24that is a photoggramometry model.
- 1:06:26traditional photoggramometry hard
- 1:06:28surface model um has come up really well
- 1:06:30and does a really good job to you know
- 1:06:33really give you a condition report of
- 1:06:34that site um which is really what we
- 1:06:37were trying to do. Someone was living
- 1:06:38there at one stage. Um but you know the
- 1:06:40mesh itself doesn't do trees very well.
- 1:06:42They look blobby. We've all seen blobby
- 1:06:44photoggramometry trees. The you know my
- 1:06:46my plan now and what I'm really doing
- 1:06:48commercially is merging the two. Taking
- 1:06:50the good bit of the mesh and the and the
- 1:06:52good bit of the splats and and creating
- 1:06:54something out of it. But yeah, the
- 1:06:55bottom right from a boat. Yeah, return
- 1:06:58to home doesn't work when you're on a
- 1:07:00boat. That was a scary day trying to get
- 1:07:02it to land on a boat. Um, which you
- 1:07:05know, my drone came home with me. I'll
- 1:07:07put it that way. It was scary but um
- 1:07:09survivable. And then this one, these are
- 1:07:11the last of the case studies. These this
- 1:07:12is really and I've been doing this in
- 1:07:14parallel the whole time. So this is part
- 1:07:16of a project coming out in a month or
- 1:07:17two for Acher, which is the um
- 1:07:20Aboriginal Culture Heritage and Arts
- 1:07:22Association of New South Wales. that's
- 1:07:23an umbrella or of all the cultural
- 1:07:26centers in New South Wales. And I've
- 1:07:27been working with them um through a
- 1:07:29partnership sort of model um on a
- 1:07:31project to create a virtual cultural
- 1:07:33center. Um and the first one we did was
- 1:07:35out at um the Armadale Culture Cultural
- 1:07:38Center in Keeping Place um Act KP. And
- 1:07:42this was my first attempt at just trying
- 1:07:44to do a splat. And I went there early in
- 1:07:46the morning and I walked around with my
- 1:07:48camera um taking photos like this. Like
- 1:07:51I walked and I walked back and I walked
- 1:07:54back and I walked back. I walked around
- 1:07:55in circles and then I got my drone out
- 1:07:57and I flew my drone kind of where I'd
- 1:07:59walked and I flew it a bit higher. So I
- 1:08:01flew the drone up a bit and over this
- 1:08:03way a bit and down that way a bit and I
- 1:08:06aligned it all and I got this. It's just
- 1:08:09I I was tears came to my eyes the first
- 1:08:12time I saw it. I'm like I could you
- 1:08:14could do this now. I could never do
- 1:08:16this. Photoggramometry forget it. Like
- 1:08:18just absolutely not. You could do a 360
- 1:08:21like Callum said, you know, you could do
- 1:08:23a place where you could look at this
- 1:08:24thing place where it was, but being able
- 1:08:26to walk around and do what I've just
- 1:08:28done, no, not possible. So, this one, I
- 1:08:31mean, what what did I forget? I forgot
- 1:08:33to shoot things like the sky. So,
- 1:08:34there's all these gaps in the sky I sort
- 1:08:36of faked afterwards. Um, but it was a
- 1:08:40pretty good first attempt and it was a
- 1:08:41pretty good lesson um from where I was.
- 1:08:44Um, so then my next one was early late
- 1:08:46January. I went up to um Yarawara um
- 1:08:49which is uh near Kindi Beach um which is
- 1:08:53the um keeping place up there um and
- 1:08:55cultural center. Amazing place. And I
- 1:08:58shot this down at Pipe Clay Lake. So
- 1:08:59this is down on the ocean. This is my
- 1:09:01test footage. And this one came up
- 1:09:03actually quite well, but I shot it with
- 1:09:06a drone. I was silly. I was I was I had
- 1:09:08bravado this morning. So I set my drone
- 1:09:09to do an automatic, you know, zigzag
- 1:09:13grid as you do with a drone. And at the
- 1:09:14same time, I thought I'll shoot it with
- 1:09:16my Insta 360 into my ground camera all
- 1:09:18at the same time. So, I was walking
- 1:09:20around as my drone was flying and I was
- 1:09:22there. So, I didn't some things I didn't
- 1:09:24get like I didn't get the roof very
- 1:09:26well. Um the drone shots were too
- 1:09:28disconnected from the ground shots. I
- 1:09:30broke my number one rule of bridging
- 1:09:33that I had my drones up there in the air
- 1:09:34and I had my ground down here and trying
- 1:09:36to, you know, align those two was a
- 1:09:38problem. But it did this incredible job
- 1:09:40of the whole place. Like I can now go
- 1:09:43up. like having the drone shots. I got
- 1:09:46bits here that um like I didn't even go
- 1:09:48near that bridge yet. There's the
- 1:09:50bridge, right? My one of my favorites is
- 1:09:52over over here in the trees. Like down
- 1:09:55here you can, you know, go down into
- 1:09:57this now and see this palm tree. I never
- 1:10:00went in there. Like that's all from the
- 1:10:01drone shots flying zigzag like you know.
- 1:10:03So incredible ability to stay true to
- 1:10:07photos. Um and and that was sort of my
- 1:10:09second one. My third one was down at
- 1:10:11Denny's. So I went down to Deneloquin
- 1:10:13and this one I got there in the dark. I
- 1:10:14waited in my car. A few people were
- 1:10:16camping. I had to wait for them to pack
- 1:10:18up and go and I shot this
- 1:10:24which
- 1:10:26is a new game. It's a river. You got the
- 1:10:29reflections of the trees.
- 1:10:33Even if I could make that water plane in
- 1:10:34photogometry, you're not doing that. You
- 1:10:36know, you're absolutely not doing that.
- 1:10:38the trees, the light, the the whole
- 1:10:41environment, you know, this one worked.
- 1:10:42And I learned you kind of have to shoot
- 1:10:45like a crazy person. Like I had to walk
- 1:10:47around taking shots of everything. Like
- 1:10:50I I started walking taking shots in a
- 1:10:52spiral as I walked, thinking I got to
- 1:10:54take a shot of that and that and that.
- 1:10:55And I it was a really interesting
- 1:10:57morning for me. But I I did it
- 1:10:59structurally. I made sure I was
- 1:11:00following the photogometry rules so they
- 1:11:02would align. But no, I needed shots
- 1:11:04straight up to get all the trees. I
- 1:11:05needed shots of everything from every
- 1:11:07angle. Yet at the same time, I needed to
- 1:11:09be efficient and I needed to do it
- 1:11:11quickly because the sun was moving. So,
- 1:11:13yeah, what a wild it was a wild, you
- 1:11:16know, experiment, but it's an experiment
- 1:11:18that worked. And it's one that now I
- 1:11:20sort of have confidence on how to shoot
- 1:11:22and stuff and how to how to mix the
- 1:11:23cameras. And then the final one was um
- 1:11:25up at Goen. So, Goen Water Hole Trangi
- 1:11:29um in sort of central New South Wales. I
- 1:11:32shot this
- 1:11:41So that's not a video. That's, you know,
- 1:11:44a full 3D resolved place. I shot it in
- 1:11:4810 minutes.
- 1:11:50So I shot that with one of the new 360
- 1:11:52drones. It's a 10-minute flight. The
- 1:11:55flight itself
- 1:11:57is here. That's my flight. So I flew
- 1:12:00slowly. I flew around. I flew through
- 1:12:03things. I got higher and higher and
- 1:12:04higher and then I landed and I had to
- 1:12:07shoot it quickly. Look at the sun.
- 1:12:09So this this is a new game now. So
- 1:12:12here's the here's the actual input. So
- 1:12:15yes, it's lower res. Callum's right. You
- 1:12:17know, yes, it doesn't resolve details as
- 1:12:19well, but you know, with enough
- 1:12:21coverage, you can very quickly get an
- 1:12:23amazing site. You know, the the lighting
- 1:12:26on this one is incredible. It's actually
- 1:12:28not the one I end up using because the
- 1:12:30one I end up using um that I'll show you
- 1:12:33in one minute. I'm really getting close
- 1:12:35to time. I'm doing okay. Um
- 1:12:39is this one which I shot the same way as
- 1:12:41the Deniloquin boat ramp where I shot it
- 1:12:43walking around. I shot it with my normal
- 1:12:45drone. Um and I got a lot more crispness
- 1:12:48on the trees. So, you know, and you
- 1:12:50know, again, Callum's right. you know,
- 1:12:52shooting with a, you know, good
- 1:12:53mirrorless with a good lens is is triple
- 1:12:5710 times what you would get from a 360.
- 1:12:59So, you know, you'll watch a lot of
- 1:13:00stuff on the web saying, "Yeah, walk
- 1:13:02around with a 360 and bang, look at the
- 1:13:04amazing splat." Didn't hasn't worked out
- 1:13:06that way for me. But the flying drone
- 1:13:08has changed my game a fair bit. So, then
- 1:13:11um but then what do you do with it? So,
- 1:13:14this is the final couple that I've been
- 1:13:15writing um utility viewers for this now.
- 1:13:19So, I'll show you this one first. This
- 1:13:20is the one I started with. So this is
- 1:13:23all of a sudden I've got the bottom. No,
- 1:13:25no, I have the bottom. So this is my
- 1:13:28experimental I've written experimental
- 1:13:29viewer that does the best of both
- 1:13:31worlds. That is a mesh. Right? So that's
- 1:13:35a photoggramometry model and that is a
- 1:13:37splat shown in one viewer. So if we do
- 1:13:40this right, you can merge the two.
- 1:13:42Right? So you can use mesh for what mesh
- 1:13:45is good for, splats for what splats is
- 1:13:46good for, and then put them together
- 1:13:48into our deliverable. that is this. So,
- 1:13:50it's measurable or the the pot is at
- 1:13:52least. Um, it's got a real um solidness
- 1:13:55to it, yet the feathers are still
- 1:13:57rendered. This is my dream. This is
- 1:13:59where I'm pushing. And this is really
- 1:14:00where I'm putting a lot of R&D at the
- 1:14:02moment into doing this kind of stuff.
- 1:14:04And then if you look at what I'm doing
- 1:14:06in sites for that and in VR, this is um
- 1:14:09a preview only. This is not done. Um, so
- 1:14:12I'm showing some preview work. Um, so
- 1:14:14this is the the virtual gallery that I
- 1:14:16built down at Denny Boat Ramp. So, I've
- 1:14:18got a lot of relics that you can pick up
- 1:14:20in VR and have a look at. Um, but then
- 1:14:23you can walk out of this into the place,
- 1:14:26right? And you can look back and you've
- 1:14:27got this little TARDIS kind of approach.
- 1:14:29But the place itself, the foreground is
- 1:14:33a mesh, right? That tree is a mesh. That
- 1:14:37tree over there is a splat. So, I'm
- 1:14:39trying to work out ways where you can
- 1:14:41get the solidness where it's important
- 1:14:43in the foreground, but the splats where
- 1:14:45it's important, which is on the on the
- 1:14:46trees. And if you look closely at some
- 1:14:48of them, you can sort of see where one
- 1:14:49stops and the other ends. I've done a
- 1:14:51pretty good job generally. But, you
- 1:14:53know, if you go right over here to the
- 1:14:55edge, you'll see mesh mesh mesh mesh
- 1:14:57mesh splat. It's really obvious when I
- 1:15:00show you. And there's a bit of an
- 1:15:01overlap zone here. So, this is really
- 1:15:03what I'm pushing now as a as you know,
- 1:15:06sort of what we can do with this once
- 1:15:08we've shot it. And it's important now to
- 1:15:10shoot both ways. So, you shoot for for
- 1:15:12um polies and you shoot for splats as
- 1:15:14well. And that's I think certainly in
- 1:15:16our in our game that's what's important.
- 1:15:19So that's my showcase. I'm going to
- 1:15:21quickly run through this next bit and
- 1:15:22we'll have a quick moment for
- 1:15:23discussion.
- 1:15:25You're not going to learn how to do this
- 1:15:27tonight. Okay? I don't think you should.
- 1:15:28If anything, take away some of those
- 1:15:30lessons I've been talking about some of
- 1:15:31the hard one stuff that I've got. Um but
- 1:15:34if you do photoggramometry already, you
- 1:15:36know 90% of it. There's the good news,
- 1:15:38right? So a lot of it's just the same.
- 1:15:40We we use the same equipment. We shoot
- 1:15:42with the same kind of discipline,
- 1:15:43coverage, overlap. We align things, um,
- 1:15:47structure from motion, use mostly the
- 1:15:49same software. So, your habits, your
- 1:15:51your equipment, all the same. It's good.
- 1:15:53What's different is, you know, we need
- 1:15:56more view diversity. Like I'm saying, I
- 1:15:57start to shoot in a different way or I
- 1:15:59start to shoot more things than I would
- 1:16:00have shot normally. It's more tolerant
- 1:16:02of mixed conditions, but less tolerant
- 1:16:04of ambiguity. And it's the real
- 1:16:05conundrum that I've been that I've
- 1:16:07really learned the hard way, but I've
- 1:16:08come to love. Like, um, the training
- 1:16:12after alignment is quite different and
- 1:16:14you know there's different viewers in
- 1:16:15delivery at this stage you know we're
- 1:16:17trying to write it in um but when it
- 1:16:19comes down to it I'll go back into
- 1:16:22I go back into slideshow mode
- 1:16:27um yeah we shoot we align and then you
- 1:16:28have a choice to go to splat or mesh
- 1:16:30that's my suggested flow so you know
- 1:16:32you're following photoggramometric
- 1:16:34discipline at your capture you're adding
- 1:16:35view diversity and then you choose both
- 1:16:38or either or you know that's what you
- 1:16:40can use it
- 1:16:41So, shooting um standard cameras are the
- 1:16:44best, DSLRs, mirrorless still the best.
- 1:16:47360 lot of options coming out um that
- 1:16:50you can, you know, handle that, but
- 1:16:52you're you're in this odd conundrum
- 1:16:54where it's got to be undistorted for
- 1:16:55training, but you know, you end up with
- 1:16:57a 360 distorted image. You have to
- 1:16:59manage that. Drone works amazing. Um you
- 1:17:02know, absolutely suited to it. Um a lot
- 1:17:05of laser assist is coming out as well.
- 1:17:07So handheld slam, terrestrial lidar um
- 1:17:10can help and you know most splatting
- 1:17:13works with a point cloud to start with.
- 1:17:15Um phones like everything I just if you
- 1:17:18have to people go can I do it on my
- 1:17:21phone? Of course you can do anything on
- 1:17:22your phone. Do we as a last resort? You
- 1:17:24know if you're in the field if you're in
- 1:17:26an archaeology dig and you're the best
- 1:17:28thing you've got is your phone. There's
- 1:17:30a broader problem on data collection.
- 1:17:32I'm sorry, but that's just my honest
- 1:17:34opinion that, you know, like you can
- 1:17:36with a phone, but as archaeologists and
- 1:17:38as museum professionals, we don't. Okay.
- 1:17:41Um, and you can mix them, but like
- 1:17:42photogometry, you need to test that
- 1:17:44workflow and and work it out. You've
- 1:17:45seen ones where I've mixed, you know,
- 1:17:47drone and and ground cameras, 360 and
- 1:17:49other cameras.
- 1:17:51Um, alignment, if you're doing it
- 1:17:53already, keep doing what you're doing.
- 1:17:55If you're doing metape, use that. If
- 1:17:56you're doing reality capture, use that.
- 1:17:59You don't have to change that. you know,
- 1:18:01most of what I've shown you today, I use
- 1:18:03Metashape or Reality Capture for um you
- 1:18:06know, they're they're great for what
- 1:18:08they are, but there's a couple open-
- 1:18:10source players coming into the market.
- 1:18:12So, co not market, they're free, but
- 1:18:15Cole Maps one and Glow Maps the other.
- 1:18:16Cole Maps probably dominant and Cole
- 1:18:18Maps integrated to a lot of the Gausian
- 1:18:20splatting software. Um it's slow, but
- 1:18:24it's pretty good. It does a beat meta
- 1:18:27shape and reality capture. Not in my
- 1:18:28mind, but it's pretty good. So, you
- 1:18:30know, you can get a result with that.
- 1:18:32Um, but yeah, there's equangular images
- 1:18:36are problematic the way you split them.
- 1:18:38Uh, mixed focal lengths can actually
- 1:18:40cost your alignment quality and
- 1:18:42alignment is everything. Like alignment
- 1:18:44is so much more important here. And
- 1:18:46again, photoggramometry is forgiving.
- 1:18:48Splatting is not. It stays true. So if
- 1:18:50you have a slight misalignment, the end
- 1:18:52result stays true to that slight
- 1:18:54misalignment, which means a shadow or an
- 1:18:56echo or things like that. Um, and yeah,
- 1:18:59you need a sparse point cloud and that
- 1:19:02that's a good area of development to
- 1:19:03look at, you know, how that changes
- 1:19:05things. Training options, few on the
- 1:19:08desktop, most of them are GPU bound. Um,
- 1:19:11postshot it used to be free, it's now
- 1:19:13paid. It's the one I use. It's probably
- 1:19:14the most friendly if you want a piece of
- 1:19:16software that is normal for you. Um, if
- 1:19:19you like scripts and running software
- 1:19:21yourself and compiling stuff, you got
- 1:19:23Brush in the middle that's easy to
- 1:19:25download and compile. It's open source.
- 1:19:27It works on Mac as well, which the
- 1:19:29others don't, but there's not it's not
- 1:19:30quite as friendly. And then there's
- 1:19:32Lickfeld Studio that's it's newer. It's
- 1:19:34hardcore. The speed of development is
- 1:19:36crazy on that. Um, but it's very
- 1:19:39difficult to install. It's fully
- 1:19:41featured, which means you need to know
- 1:19:42how to tweak all the different bits of
- 1:19:44it. So, if that first definition scared
- 1:19:46you, that will scare you more. Um,
- 1:19:49there's a bunch of cloud platforms that
- 1:19:52go have at it like learn the process,
- 1:19:54but as with everything, we don't really
- 1:19:56do that in archaeology because we don't
- 1:19:59want the data to get out there. We don't
- 1:20:01really do that in museums because, you
- 1:20:03know, that it's just not the way we
- 1:20:05work. So, I mean, they're good to learn.
- 1:20:07There's a few closed systems like XG
- 1:20:09grids um which is a a combination
- 1:20:12hardware software pipeline um offering
- 1:20:15where you buy a device that's a slam
- 1:20:17device with cameras in it that links to
- 1:20:19their own software that links to their
- 1:20:20own publishing platforms kind of like
- 1:20:22Matterport I guess you know if you know
- 1:20:24what Mapport is for real estate um and
- 1:20:27then there's emerging ones as well like
- 1:20:283D Zeph's already released a beta it's a
- 1:20:31matter of time before Metashape and
- 1:20:32Reality Scam release their own training
- 1:20:34in in software I think that's what's
- 1:20:36going to happen in 12 months it's
- 1:20:37converging. So the tools are going to
- 1:20:39end up being the tools you know already.
- 1:20:40It's just going to be another option
- 1:20:42within those tools to to do splatting.
- 1:20:44Um so how it really works, it's pretty
- 1:20:46simple. Um you start with a cloud. Um
- 1:20:49that's the seed. It then it basically
- 1:20:52adds little blurry things wherever the
- 1:20:53cloud is and works out how well they
- 1:20:56look to the image. It then cuts the ones
- 1:20:58that are wrong, adds more where it needs
- 1:20:59more, and repeats that thousands of
- 1:21:02times. So it's an iterative training
- 1:21:04process. I'm going to try and be brave,
- 1:21:06which you know, those that know me know
- 1:21:09I I can try and be brave. Let's just
- 1:21:12let's get on training right now. So,
- 1:21:14I'll open post shot. There's a post shot
- 1:21:17there. So, this is what post looks like.
- 1:21:19It's got a gooey. It is, you know,
- 1:21:21fairly friendly. I can get um some
- 1:21:24photos. So, here's a stack that I've
- 1:21:26done before. It's a set of images of the
- 1:21:29puppets. It's a sparse cloud and it's a
- 1:21:32definition. So, I can drag those onto
- 1:21:33here.
- 1:21:34Um, I gave it a bunch of options. I
- 1:21:36won't start training yet. So, if I
- 1:21:38import that, I'll just quickly fix the
- 1:21:41rotations. Come in. Come in Zed up, not
- 1:21:43Y up, which is what it does. Is that
- 1:21:46going to stop me?
- 1:21:48Oh, num locks off. That'll stop me.
- 1:21:52So, you can see here I've got cameras,
- 1:21:54I've got points. This is should be
- 1:21:55normal if you're in photogometry. I'll
- 1:21:57turn my cameras off and show the points.
- 1:21:59So, that's what seeds it. And then from
- 1:22:01those, it'll throw gorians there in that
- 1:22:03color. and then iterate from there. So,
- 1:22:05let's start it training. It's going
- 1:22:07good. So, you can see instantly it's
- 1:22:09throwing a bunch of splats everywhere.
- 1:22:11And if I turn the points off, it starts
- 1:22:14quite blurry and that will converge on
- 1:22:16an accurate representation of that from
- 1:22:18every angle. And that will converge on
- 1:22:20those wires and the fuzziness and all
- 1:22:23the rest. And it will probably, you
- 1:22:24know, I usually train for 100,000 steps.
- 1:22:26It might take, you know, um
- 1:22:30half an hour, an hour, but the the main
- 1:22:32bit is um look at my graphics card. It's
- 1:22:35gone to 100%. This is what it does. The
- 1:22:37better graphics card you have, the more
- 1:22:39graphics memory you have, um the better
- 1:22:41training speed you're going to get. And
- 1:22:43that's the way it works. So, that's a
- 1:22:45quick initiation that did not crash.
- 1:22:48Look at that. Winning. Um
- 1:22:51okay, so clean up. Cleanup's a problem.
- 1:22:54There's no easy way to clean them. Um,
- 1:22:56you can't decimate them. That doesn't
- 1:22:58work. They're view dependent. So, yeah,
- 1:23:01we can get rid of floaters. We can do
- 1:23:02some stuff with it, but not a lot. So,
- 1:23:05that's, you know, you know, coming and
- 1:23:07with no decimation. How do we deal with
- 1:23:09levels of detail? How do we deal with,
- 1:23:11you know, the deliverable versions? So,
- 1:23:14you know, there's a bunch of formats
- 1:23:15that are standardizing as we speak. Um,
- 1:23:19some have now been added to glTF, but
- 1:23:21again, that itself is a bit of a
- 1:23:22minefield. So, what kind of formats are
- 1:23:25they? But basically, like the line at
- 1:23:27the bottom, whatever you publish today,
- 1:23:28you're going to need to do it again in
- 1:23:30the future. It's going to change in the
- 1:23:31next 12 to 18 months. Um, and then
- 1:23:34publishing, Super Splat's the main one
- 1:23:36that people use. It's online. Um, Play
- 1:23:38Canvas is what Super Splat was built on.
- 1:23:41It's a a game engine, a web based game
- 1:23:44engine. It's what I'm using to write my
- 1:23:46own viewer. Um, and it's what Superlat's
- 1:23:49written on. You can use 3JS with a Spark
- 1:23:51integration. those ones I showed you of
- 1:23:53Denny with the the virtual cultural
- 1:23:55center in it. That was 3JS with Spark.
- 1:23:58Um, and we're adding it to Pedestal
- 1:23:59right now. So, later this year, Pedestal
- 1:24:013D will have it in and you'll be able to
- 1:24:03do splats and meshes and all of that
- 1:24:05that way. A bunch of game engines it
- 1:24:07goes into as well. Um, but mobile
- 1:24:09performance is a problem. It's, you
- 1:24:11know, it's still quite computationally
- 1:24:13heavy to render them in in screen. All
- 1:24:15mine look nice tonight, but I've got big
- 1:24:17graphics cards. So, you know, how do we
- 1:24:19get them to people without that? Um,
- 1:24:23so I'll just I'll I'll cover over this
- 1:24:24because I want a bit of time for
- 1:24:27discussion. So, um, keep your legacy
- 1:24:30data, play with it, use it. Um,
- 1:24:32alignment is everything. If you're not
- 1:24:34doing it now, consider running better
- 1:24:36optimizations than you're currently
- 1:24:37doing. I I sort of went straight into
- 1:24:39the um the the Geology Society, USGS
- 1:24:44approach to alignment correction in
- 1:24:46photoggramometry that helped some of my
- 1:24:48results on the boats. Um, but
- 1:24:50experiment, iterate, experiment. You
- 1:24:51know, it's just like photogometry was
- 1:24:53before this. You got to you got to get
- 1:24:55you got to get tacit. Um, you know,
- 1:24:58there's all kinds of stuff about, you
- 1:24:59know, what it is and what it does for
- 1:25:02us. But, you know, the big one is the
- 1:25:04one at the bottom. It's not replacing
- 1:25:05photoggramometry. It is joining it. It
- 1:25:07is just something else that we can do
- 1:25:09now. So, finally, be like Bob, right?
- 1:25:13Learn to love the happy little splats.
- 1:25:14learned to love the the blurriness and
- 1:25:17the you know the the weirdness. Thank
- 1:25:19you Callum. Of of what we're doing here.
- 1:25:22Um you know you you get past that and to
- 1:25:24me it's transformative. It's changed the
- 1:25:26way I look. It's changed the way I see
- 1:25:29um as a photoggramometrist. It's really
- 1:25:31it's liberating. So let's open for
- 1:25:34discussion.
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