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DAYZ | HOW TO SPAWN CUSTOM BUILDINGS WITH LOOT | PLAYSTATION & XBOX — Transcript

by Emir · 1,348 words · 239 segments · language en · Watch on YouTube

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  1. 0:00Before we begin today's video, I'd like
  2. 0:02to encourage all of you DayZ server
  3. 0:04owners to come join my Discord if you
  4. 0:06really want to take your server to the
  5. 0:08next level. You'll find everything from
  6. 0:10the basic XML guides to definitions,
  7. 0:13some really good JSON builds, proxy
  8. 0:16builds along with advanced XML. The link
  9. 0:19to join my Discord will be on all of my
  10. 0:21YouTube videos. See you guys there.
  11. 0:25Hello YouTube and welcome back to
  12. 0:27another video on my channel. In today's
  13. 0:29video, I'm going to teach you guys how
  14. 0:31you can spawn in buildings on your DayZ
  15. 0:34server
  16. 0:35and then also add those spawned in
  17. 0:38buildings to the central economy of your
  18. 0:40server. So,
  19. 0:42for example, you want to make a point of
  20. 0:44interest on your server, add more
  21. 0:47buildings, more tents to any of the
  22. 0:50military bases, and then you want those
  23. 0:53buildings to generate
  24. 0:55loot just as any other vanilla building
  25. 0:59on the server. So, basically just add
  26. 1:01those buildings to the central economy
  27. 1:04of the server. So, so it'll be taking
  28. 1:07loot from the types.xml. It won't be
  29. 1:10custom loot that responds in the exact
  30. 1:13same location every server restart. More
  31. 1:16like it'll be just as any other vanilla
  32. 1:20uh
  33. 1:21building in the game. So, to get
  34. 1:23started,
  35. 1:24obviously, you need to have DayZ Editor.
  36. 1:26If you don't have DayZ Editor, this
  37. 1:29method this guide is not for you. And
  38. 1:32you're going to be thinking, "Well, I'm
  39. 1:34doing it for a console server, then why
  40. 1:36do I need DayZ Editor, which is a PC
  41. 1:39mod?" Well,
  42. 1:41you know, this is what this method is
  43. 1:44for. If you want to be doing it manually
  44. 1:46without the need of DayZ Editor, I also
  45. 1:48have guides for that in my Discord. But
  46. 1:51this specific video is for those people
  47. 1:54that have access to DayZ Editor. So, to
  48. 1:57get started, all you want to do is make
  49. 1:59your way
  50. 2:01to the file browser of your server.
  51. 2:07Once you're in the file browser, you're
  52. 2:09going to see Daisy PS missions for
  53. 2:11PlayStation servers. For Xbox, it should
  54. 2:14say Daisy XB missions.
  55. 2:17Open that, and then whatever the map of
  56. 2:20your server is. For example, on my
  57. 2:22screen I have Chernarus and Enema.
  58. 2:25There's also Sakhal, which can be
  59. 2:28included if your server is
  60. 2:31Sakhal.
  61. 2:32In my case, I'm going to go with
  62. 2:33Chernarus Plus.
  63. 2:39I'm going to stay here exactly, and then
  64. 2:42go to Daisy Editor first. So, for
  65. 2:44example, let's see. I want to add
  66. 2:47buildings
  67. 2:49to
  68. 2:51Balota Airfield.
  69. 2:57Let's say I want to add
  70. 3:03military tents here.
  71. 3:09I'm just going to throw them in there
  72. 3:10for now.
  73. 3:13Let's say I want to also
  74. 3:16include
  75. 3:18a barracks building.
  76. 3:25Okay.
  77. 3:27Now, these buildings
  78. 3:28I want these buildings to generate loot
  79. 3:31just as any other vanilla
  80. 3:33building.
  81. 3:35I'm going to go to file,
  82. 3:37export
  83. 3:39to object spawner first. You can export
  84. 3:41it to a new file. Just put the file name
  85. 3:44in here. Do, for example, Balota
  86. 3:47additions or whatever. But, in my case,
  87. 3:51I'm going to go with a file I already
  88. 3:54have.
  89. 3:56Then, make your way to a folder called
  90. 3:59editor.
  91. 4:02In that folder, you're going to see the
  92. 4:04file you just exported.
  93. 4:07Go to cfggameplay.json
  94. 4:12on your DayZ server.
  95. 4:14Make your way to line 57. You're going
  96. 4:18to see something called object spawner.
  97. 4:23Once in there,
  98. 4:25go to custom.json
  99. 4:28on my Discord.
  100. 4:30You're going to see the very first
  101. 4:31example
  102. 4:33that is object spawner.
  103. 4:36Copy that bit of code.
  104. 4:38Paste
  105. 4:40on your existing object spawner line.
  106. 4:43Just make sure you leave that last
  107. 4:45comma.
  108. 4:47Control V. I pasted that. Okay, now I
  109. 4:50have three entries for files. I don't
  110. 4:53need all three.
  111. 4:55I'm only going to use one of them, so
  112. 4:56I'm going to get rid of the other two.
  113. 4:58Then, I'm going to control A, highlight
  114. 5:01the entire file,
  115. 5:02and I'm going to paste it onto the
  116. 5:05validator, which is in the tool section
  117. 5:07of my Discord. Make sure you use the
  118. 5:10JSON validator and not the XML because
  119. 5:13this cfggameplay file is a JSON file.
  120. 5:20Okay, checks out. Valid.
  121. 5:22Valid JSON. We're going to go back, save
  122. 5:25changes.
  123. 5:28Back to DayZ Offline Chernarus Plus.
  124. 5:32Make our way to custom folder.
  125. 5:35Create a new file,
  126. 5:38and I'm going to copy
  127. 5:40that exact same name
  128. 5:43from the object spawner line.
  129. 5:46Just make sure you don't copy the whole
  130. 5:47pathway and the quotations and
  131. 5:49everything. You just want to grab the
  132. 5:51name. So, in my case, Immer data 1.json.
  133. 5:56Control copy.
  134. 5:58Paste that. Make a new file.
  135. 6:04>> [clears throat]
  136. 6:05>> File is made.
  137. 6:06Going to go back to the export I got
  138. 6:09from DayZ Editor.
  139. 6:11Copy.
  140. 6:13Upload.
  141. 6:15Save changes.
  142. 6:16Okay.
  143. 6:18So, this way we have
  144. 6:21these buildings spawning on our server.
  145. 6:24They're going to spawn in just fine. One
  146. 6:26last step you're going to need to make
  147. 6:28sure they do,
  148. 6:29go back to general settings of your
  149. 6:31server and make sure something called
  150. 6:33enable cfggameplay.json
  151. 6:36is enabled.
  152. 6:37If this is not enabled, that file won't
  153. 6:40be read. So, you want to make sure this
  154. 6:42is enabled on your server.
  155. 6:44Back to the file browser.
  156. 6:48We go to DayZ Editor again.
  157. 6:50This time we're going to export not as
  158. 6:52object spawner.
  159. 6:54We are going to export map group pause,
  160. 6:58which is an XML file.
  161. 7:00Again, you can make a new file or use an
  162. 7:03existing file in your editor
  163. 7:06folder.
  164. 7:08Okay.
  165. 7:10So, what you what you need to pay
  166. 7:11attention to here is you only need to
  167. 7:14grab the entries that are relevant to
  168. 7:16the buildings you've spawned in.
  169. 7:19The end tag of the file,
  170. 7:21you don't need. The opening tag, you
  171. 7:24don't need. I only need
  172. 7:28these three
  173. 7:29entries cuz I have three buildings.
  174. 7:32I'm going to control copy those.
  175. 7:34In my file browser, I'm going to
  176. 7:36download something called map group
  177. 7:39pause.xml.
  178. 7:40This file is responsible
  179. 7:43for the central loot economy. So, this
  180. 7:46tells the game
  181. 7:48the location of every building it needs
  182. 7:50to feed central economy-wise. Okay?
  183. 7:54That's why we're going to add in here
  184. 7:57these three new buildings. Just make
  185. 7:59sure you drop them below line number one
  186. 8:02and two cuz you don't want to interrupt
  187. 8:06the file's
  188. 8:07opening tag.
  189. 8:09Okay, so here we are. These are the
  190. 8:12three new entries I added. Just to be
  191. 8:14safe, I'm going to control A, copy, go
  192. 8:18to an XML validator this time, not JSON.
  193. 8:21Control paste, control V, validate XML,
  194. 8:25perfect.
  195. 8:28I'm going to save changes. Okay, so what
  196. 8:30I'm using to open these files, by the
  197. 8:33way, is Notepad++. It's very helpful.
  198. 8:36Make sure you have that downloaded, too,
  199. 8:38and installed. And make sure you open
  200. 8:41all of the files with Notepad++
  201. 8:44only.
  202. 8:45Any other editor, honestly,
  203. 8:48I wouldn't vouch for, but Notepad++ is
  204. 8:51perfect.
  205. 8:52After I've added
  206. 8:55the three entries, I have saved changes.
  207. 8:58My map group pause file is still in the
  208. 9:01downloads,
  209. 9:02but it's been updated now.
  210. 9:05I'm going to go back to my file browser
  211. 9:07of the server. I'm going to upload
  212. 9:10go to downloads
  213. 9:12the same map group pause. I don't have
  214. 9:14to delete the old one
  215. 9:16cuz what happens is the server is going
  216. 9:18to just replace the old one with the new
  217. 9:21one. I can see the date.
  218. 9:23July 31st. There you go.
  219. 9:26The file's been updated and now
  220. 9:30those buildings, those three buildings I
  221. 9:33added to my DayZ server, those will be
  222. 9:36treated as any other vanilla
  223. 9:39uh building in the game.
  224. 9:41The only thing you have to be very
  225. 9:42careful about in the map group pause
  226. 9:44that XML file is
  227. 9:47when you re-upload, make sure it's the
  228. 9:48exact same name.
  229. 9:50Cuz if it if it gets uploaded
  230. 9:53with a different name, even a number or
  231. 9:55anything that is different, it's also
  232. 9:57case sensitive actually, the game server
  233. 10:00will not read it. So, you want to make
  234. 10:02sure it gets re-uploaded with the exact
  235. 10:05same name.
  236. 10:07And that should be it. That's all you
  237. 10:09need to do. Thank you guys so much for
  238. 10:10watching the video. Please like and
  239. 10:12subscribe for more DayZ related content.

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