DAYZ | HOW TO SPAWN CUSTOM BUILDINGS WITH LOOT | PLAYSTATION & XBOX — Transcript
Full transcript
- 0:00Before we begin today's video, I'd like
- 0:02to encourage all of you DayZ server
- 0:04owners to come join my Discord if you
- 0:06really want to take your server to the
- 0:08next level. You'll find everything from
- 0:10the basic XML guides to definitions,
- 0:13some really good JSON builds, proxy
- 0:16builds along with advanced XML. The link
- 0:19to join my Discord will be on all of my
- 0:21YouTube videos. See you guys there.
- 0:25Hello YouTube and welcome back to
- 0:27another video on my channel. In today's
- 0:29video, I'm going to teach you guys how
- 0:31you can spawn in buildings on your DayZ
- 0:34server
- 0:35and then also add those spawned in
- 0:38buildings to the central economy of your
- 0:40server. So,
- 0:42for example, you want to make a point of
- 0:44interest on your server, add more
- 0:47buildings, more tents to any of the
- 0:50military bases, and then you want those
- 0:53buildings to generate
- 0:55loot just as any other vanilla building
- 0:59on the server. So, basically just add
- 1:01those buildings to the central economy
- 1:04of the server. So, so it'll be taking
- 1:07loot from the types.xml. It won't be
- 1:10custom loot that responds in the exact
- 1:13same location every server restart. More
- 1:16like it'll be just as any other vanilla
- 1:20uh
- 1:21building in the game. So, to get
- 1:23started,
- 1:24obviously, you need to have DayZ Editor.
- 1:26If you don't have DayZ Editor, this
- 1:29method this guide is not for you. And
- 1:32you're going to be thinking, "Well, I'm
- 1:34doing it for a console server, then why
- 1:36do I need DayZ Editor, which is a PC
- 1:39mod?" Well,
- 1:41you know, this is what this method is
- 1:44for. If you want to be doing it manually
- 1:46without the need of DayZ Editor, I also
- 1:48have guides for that in my Discord. But
- 1:51this specific video is for those people
- 1:54that have access to DayZ Editor. So, to
- 1:57get started, all you want to do is make
- 1:59your way
- 2:01to the file browser of your server.
- 2:07Once you're in the file browser, you're
- 2:09going to see Daisy PS missions for
- 2:11PlayStation servers. For Xbox, it should
- 2:14say Daisy XB missions.
- 2:17Open that, and then whatever the map of
- 2:20your server is. For example, on my
- 2:22screen I have Chernarus and Enema.
- 2:25There's also Sakhal, which can be
- 2:28included if your server is
- 2:31Sakhal.
- 2:32In my case, I'm going to go with
- 2:33Chernarus Plus.
- 2:39I'm going to stay here exactly, and then
- 2:42go to Daisy Editor first. So, for
- 2:44example, let's see. I want to add
- 2:47buildings
- 2:49to
- 2:51Balota Airfield.
- 2:57Let's say I want to add
- 3:03military tents here.
- 3:09I'm just going to throw them in there
- 3:10for now.
- 3:13Let's say I want to also
- 3:16include
- 3:18a barracks building.
- 3:25Okay.
- 3:27Now, these buildings
- 3:28I want these buildings to generate loot
- 3:31just as any other vanilla
- 3:33building.
- 3:35I'm going to go to file,
- 3:37export
- 3:39to object spawner first. You can export
- 3:41it to a new file. Just put the file name
- 3:44in here. Do, for example, Balota
- 3:47additions or whatever. But, in my case,
- 3:51I'm going to go with a file I already
- 3:54have.
- 3:56Then, make your way to a folder called
- 3:59editor.
- 4:02In that folder, you're going to see the
- 4:04file you just exported.
- 4:07Go to cfggameplay.json
- 4:12on your DayZ server.
- 4:14Make your way to line 57. You're going
- 4:18to see something called object spawner.
- 4:23Once in there,
- 4:25go to custom.json
- 4:28on my Discord.
- 4:30You're going to see the very first
- 4:31example
- 4:33that is object spawner.
- 4:36Copy that bit of code.
- 4:38Paste
- 4:40on your existing object spawner line.
- 4:43Just make sure you leave that last
- 4:45comma.
- 4:47Control V. I pasted that. Okay, now I
- 4:50have three entries for files. I don't
- 4:53need all three.
- 4:55I'm only going to use one of them, so
- 4:56I'm going to get rid of the other two.
- 4:58Then, I'm going to control A, highlight
- 5:01the entire file,
- 5:02and I'm going to paste it onto the
- 5:05validator, which is in the tool section
- 5:07of my Discord. Make sure you use the
- 5:10JSON validator and not the XML because
- 5:13this cfggameplay file is a JSON file.
- 5:20Okay, checks out. Valid.
- 5:22Valid JSON. We're going to go back, save
- 5:25changes.
- 5:28Back to DayZ Offline Chernarus Plus.
- 5:32Make our way to custom folder.
- 5:35Create a new file,
- 5:38and I'm going to copy
- 5:40that exact same name
- 5:43from the object spawner line.
- 5:46Just make sure you don't copy the whole
- 5:47pathway and the quotations and
- 5:49everything. You just want to grab the
- 5:51name. So, in my case, Immer data 1.json.
- 5:56Control copy.
- 5:58Paste that. Make a new file.
- 6:04>> [clears throat]
- 6:05>> File is made.
- 6:06Going to go back to the export I got
- 6:09from DayZ Editor.
- 6:11Copy.
- 6:13Upload.
- 6:15Save changes.
- 6:16Okay.
- 6:18So, this way we have
- 6:21these buildings spawning on our server.
- 6:24They're going to spawn in just fine. One
- 6:26last step you're going to need to make
- 6:28sure they do,
- 6:29go back to general settings of your
- 6:31server and make sure something called
- 6:33enable cfggameplay.json
- 6:36is enabled.
- 6:37If this is not enabled, that file won't
- 6:40be read. So, you want to make sure this
- 6:42is enabled on your server.
- 6:44Back to the file browser.
- 6:48We go to DayZ Editor again.
- 6:50This time we're going to export not as
- 6:52object spawner.
- 6:54We are going to export map group pause,
- 6:58which is an XML file.
- 7:00Again, you can make a new file or use an
- 7:03existing file in your editor
- 7:06folder.
- 7:08Okay.
- 7:10So, what you what you need to pay
- 7:11attention to here is you only need to
- 7:14grab the entries that are relevant to
- 7:16the buildings you've spawned in.
- 7:19The end tag of the file,
- 7:21you don't need. The opening tag, you
- 7:24don't need. I only need
- 7:28these three
- 7:29entries cuz I have three buildings.
- 7:32I'm going to control copy those.
- 7:34In my file browser, I'm going to
- 7:36download something called map group
- 7:39pause.xml.
- 7:40This file is responsible
- 7:43for the central loot economy. So, this
- 7:46tells the game
- 7:48the location of every building it needs
- 7:50to feed central economy-wise. Okay?
- 7:54That's why we're going to add in here
- 7:57these three new buildings. Just make
- 7:59sure you drop them below line number one
- 8:02and two cuz you don't want to interrupt
- 8:06the file's
- 8:07opening tag.
- 8:09Okay, so here we are. These are the
- 8:12three new entries I added. Just to be
- 8:14safe, I'm going to control A, copy, go
- 8:18to an XML validator this time, not JSON.
- 8:21Control paste, control V, validate XML,
- 8:25perfect.
- 8:28I'm going to save changes. Okay, so what
- 8:30I'm using to open these files, by the
- 8:33way, is Notepad++. It's very helpful.
- 8:36Make sure you have that downloaded, too,
- 8:38and installed. And make sure you open
- 8:41all of the files with Notepad++
- 8:44only.
- 8:45Any other editor, honestly,
- 8:48I wouldn't vouch for, but Notepad++ is
- 8:51perfect.
- 8:52After I've added
- 8:55the three entries, I have saved changes.
- 8:58My map group pause file is still in the
- 9:01downloads,
- 9:02but it's been updated now.
- 9:05I'm going to go back to my file browser
- 9:07of the server. I'm going to upload
- 9:10go to downloads
- 9:12the same map group pause. I don't have
- 9:14to delete the old one
- 9:16cuz what happens is the server is going
- 9:18to just replace the old one with the new
- 9:21one. I can see the date.
- 9:23July 31st. There you go.
- 9:26The file's been updated and now
- 9:30those buildings, those three buildings I
- 9:33added to my DayZ server, those will be
- 9:36treated as any other vanilla
- 9:39uh building in the game.
- 9:41The only thing you have to be very
- 9:42careful about in the map group pause
- 9:44that XML file is
- 9:47when you re-upload, make sure it's the
- 9:48exact same name.
- 9:50Cuz if it if it gets uploaded
- 9:53with a different name, even a number or
- 9:55anything that is different, it's also
- 9:57case sensitive actually, the game server
- 10:00will not read it. So, you want to make
- 10:02sure it gets re-uploaded with the exact
- 10:05same name.
- 10:07And that should be it. That's all you
- 10:09need to do. Thank you guys so much for
- 10:10watching the video. Please like and
- 10:12subscribe for more DayZ related content.
About this transcript
This page contains the full transcript of DAYZ | HOW TO SPAWN CUSTOM BUILDINGS WITH LOOT | PLAYSTATION & XBOX by Emir, generated from the public captions YouTube serves with the video. The transcript has 1,348 words across 239 segments, with the original timestamps preserved so you can click any line to jump to that moment in the embedded player.
What you can do with it
Use the transcript to take notes, quote the speaker, build a study guide, generate a summary with ChatGPT or Claude via the YouTube Summary tool, or export it as a timed subtitle file with YouTube to SRT. You can also re-open it in the transcriber to translate the transcript into 100+ languages.
Free YouTube transcript tool
YouTube2Text is a free YouTube transcript generator — no signup, no daily limit. Paste any YouTube link and get the full transcript instantly, with timestamps, click-to-jump, translation to 100+ languages, AI prompts for ChatGPT, Claude, and Gemini, and exports to TXT, SRT, VTT, or Markdown.