Custom Clothes on MHUR Characters | MHUR Modding | Part 9 — Transcript
Full transcript
- 0:01Hello, hello, hello. Welcome back to
- 0:03another video. And if you guys are new
- 0:04here, my name is Heaven and I teach you
- 0:06how to mod My Hero Ultra Rumble. Today,
- 0:08we're going to be putting clothes from
- 0:09outside the game
- 0:11onto characters that are already in the
- 0:13game.
- 0:14Pretty simple, but here's the catch. If
- 0:16you are a new modder, do not let this be
- 0:18your first project, okay? This is your
- 0:20only warning. It is a little complicated
- 0:23with things I'm going to be talking
- 0:24about. But if you want to jump into the
- 0:26deep end, then welcome in, man. Welcome
- 0:29to modding. If you can leave me a like
- 0:30and subscribe, it would mean the
- 0:31absolute world to me. Without further
- 0:32ado, let's get right into it.
- 0:35Enjoy the video.
- 0:38All right. So, before we actually start
- 0:41doing things inside, you know, uh
- 0:43Blender, I want to say something real
- 0:45quick.
- 0:46So, when you're picking out a model,
- 0:47right? For example, I'm picking out
- 0:48Mount Lady. As you can already see, I
- 0:50already grabbed everything for her.
- 0:52Um
- 0:53we're going to look at Mount Lady real
- 0:54quick and just kind of see why. So, if
- 0:57we look at Mount Lady
- 0:59on her body, it's like smooth. And what
- 1:01I mean smooth is there's no like
- 1:04bumps, okay?
- 1:06Each
- 1:08part of the mesh has what is called
- 1:10faces. So, you see these lines, right?
- 1:13We look at her skin.
- 1:14The lines are flat. They're all going
- 1:16out in every direction, you know what I
- 1:17mean? That's good because these are
- 1:19called normals, but this is just For
- 1:21right now, imagine lines coming out of
- 1:22every part of her body, all right? If we
- 1:24notice right here, these have little
- 1:26bumps. See how they're intersecting some
- 1:28of them?
- 1:29We don't really We don't want that
- 1:31because we want the mesh to be almost
- 1:34exact
- 1:36to the thing that we're bringing over,
- 1:37okay?
- 1:38So, from here, obviously, you set up
- 1:39your arm your
- 1:43you know, your blend file as you should
- 1:46with no issues.
- 1:49All right. So, once you get your model
- 1:51done, right?
- 1:52I'm going to go real quick and I'm going
- 1:54to go ahead and set up the textures. All
- 1:56right, so now that I got my my mesh
- 1:59textured,
- 2:00I'm going to go ahead and grab what I
- 2:02want to weight paint or I want to bring
- 2:03into weight paint. So, it's obviously
- 2:05right here.
- 2:07Atomic Heart twin jacket, import that
- 2:08baby.
- 2:09Import.
- 2:11All right, so we got the the model in
- 2:13here. So, let me real quick and assess
- 2:15what it is. Cool, bunch of junk. All I
- 2:17give a [ __ ] is the material right here
- 2:20or the mesh, sorry.
- 2:23Let me quickly turn on screen cast keys.
- 2:26All right, cool.
- 2:27Uh click on my mesh and then I'm going
- 2:29to do alt P,
- 2:31clear parent and keep transformation.
- 2:38And then I'm going to go ahead and
- 2:41start setting this Oh my god, it is so
- 2:45Okay, one, if you get your mesh and it's
- 2:48glowing, that's a bad thing, okay? Like,
- 2:51don't get me wrong, this is This is not
- 2:53any better, you know what I mean? Like,
- 2:54this um
- 2:55this mesh is not any better. Like, the
- 2:57face is really like
- 2:59But, it's
- 3:00you know,
- 3:01it's all right compared to this. Like,
- 3:03this It should not be black, okay? When
- 3:06you zoom out, it should not be black.
- 3:07See how we can kind of still see Mount
- 3:08Lady?
- 3:10Yeah, like this is this is terrible,
- 3:11okay? So, we're going to try to
- 3:14merge. So, merge by pressing M and then
- 3:17we're going to go by distance. Kind of
- 3:19clears it up, but it's still relatively
- 3:21ugly.
- 3:23And that's going to cause me issues
- 3:25later and try to fit this on
- 3:27Mount Lady now.
- 3:31So, right here what I'm doing is I'm
- 3:33going to call it like a rough fit, okay?
- 3:34So, I'm not doing anything. I'm not
- 3:35moving
- 3:37uh the mesh itself. I'm kind of just
- 3:39Sorry, let me correct it.
- 3:41I'm not
- 3:42editing the mesh to fit her body yet,
- 3:46okay? I'm kind I'm kind of taking a look
- 3:47what I got to do,
- 3:48how to kind of approach this
- 3:50because, you know, not all meshes are
- 3:52going to be built for Mount Lady, you
- 3:53know what I mean? So, I'm going to
- 3:54somewhat see how it's going to sit.
- 3:58You know what I mean?
- 3:59I'm going to make sure it looks somewhat
- 4:01right. It's meant for her body, so let's
- 4:03go ahead and take a front look.
- 4:05Okay. Looks kind of you know, it's
- 4:07baggy. The back is [ __ ] terrible.
- 4:11All right, so that's obviously like
- 4:13we're missing an entire back right there
- 4:14through her body.
- 4:16This is still too big actually, so let
- 4:18me
- 4:19let me
- 4:20change it up a bit and let's try to see
- 4:21what I can
- 4:25uh fix this real quick. So, we're going
- 4:26to scale this down.
- 4:32That's a bit better, I think. Mount Lady
- 4:34would have more of a
- 4:35a crop-toppy
- 4:37um jacket, I would say.
- 4:41How's that looking?
- 4:46Mhm, I don't want it too much on her
- 4:49on her chest because otherwise that's
- 4:50more work for me, somewhat.
- 4:54Let's go ahead and
- 4:57press S and then hold middle mouse
- 4:59button. I'm just going to straighten
- 5:00this out a little bit.
- 5:03There we go. So, now it kind of sits on
- 5:04her chest.
- 5:07Let's go ahead and check the back a bit.
- 5:08The back is going to be a little hard to
- 5:09see because we have her hair there.
- 5:11But
- 5:14it's fine. All right. So, now this is
- 5:16kind of the shape that I want it to be.
- 5:18Now, I'm going to Frankenstein it. So,
- 5:20Frankensteining
- 5:22is going to be where
- 5:24I look at the mesh and I kind of see
- 5:26what I need and don't need, okay? So,
- 5:27what I see
- 5:30is that
- 5:32obviously, I want the body. The body is
- 5:34the main part, okay? So, I'm going to go
- 5:35ahead and
- 5:36Luckily, the material already says body
- 5:38here, so I just have to grab that. Other
- 5:40models, you might not be so lucky.
- 5:42Um but luckily, Mount Lady, since she's
- 5:45like one piece, I just have to grab her
- 5:47body part and separate it. So, now I can
- 5:50turn this off because that's the body
- 5:52and I can turn this one off because this
- 5:53is the head. So, I want to focus on the
- 5:55body.
- 5:56And now I'm going to look at it more and
- 5:58I'm like, "Okay, well, I don't need her
- 6:00bottom half so much. So, I'm going to go
- 6:03ahead and turn on
- 6:05the
- 6:06X-ray, which is up here.
- 6:08Toggle X-ray or Alt Z.
- 6:10And I'm just going to go ahead and
- 6:11theoretically put a line across my
- 6:13screen
- 6:14like that.
- 6:16Now, I'm going to push Shift and then
- 6:17start selecting everything.
- 6:19All right. So, now her hips are selected
- 6:21and then now from there
- 6:23I can pick up her entire feet.
- 6:25Look at it.
- 6:26Make sure this is somewhat
- 6:29Okay. Sure it's not
- 6:33I think I can go maybe higher.
- 6:36So, I'm going to turn on faces
- 6:37and then I'm going to turn this uh
- 6:39see-through off or X-ray.
- 6:41And I'm just going to paint.
- 6:42Just so I can get that
- 6:44curve on her body.
- 6:47Turn sideways.
- 6:51C is just a color.
- 6:53Or I believe that's what it's called.
- 6:55So, forgive me if I don't know the
- 6:56terms.
- 6:58I know someone particular is watching
- 7:00and not
- 7:01agreeing with how I'm describing this.
- 7:05That's right. So, now I'm going to go to
- 7:07the back because that's usually the best
- 7:08way to figure out because compared to
- 7:10the arms, right? You're going to have
- 7:12more
- 7:13um cuts than in the front. You see how
- 7:15this one's like all like triangles? And
- 7:17then this one's like a little a lot of
- 7:18little triangles. We're going to make
- 7:20sure focus on the back.
- 7:21As those are the ones that I want to
- 7:22mainly focus on.
- 7:25Turn on vertices again so I can see
- 7:27where I'm where I'm working.
- 7:29Yeah, so if I look right here, there's a
- 7:32there's a line right here that nothing's
- 7:33being messed with. So, let's go
- 7:35like that.
- 7:36Take that entire half.
- 7:39Back over here.
- 7:40And again, there's like this middle half
- 7:42but not these being messed with.
- 7:44So, let's just grab that.
- 7:49There we go.
- 7:51That should be somewhat right.
- 7:55Let's go and look on the opposite side
- 7:56real quick. That looks about the same.
- 7:58And then we're just going to press P,
- 8:00separate it by selection.
- 8:03And now we're going to go ahead and
- 8:04boom, Frankenstein.
- 8:07So, now we're going to try to
- 8:09fix
- 8:10what is going on. Uh in this part I
- 8:12would start naming stuff. You know what
- 8:14I mean? Obviously this is
- 8:15uh you know, torso.
- 8:17Torso.
- 8:20This one is obviously
- 8:24other junk.
- 8:26Just so you know what it is. And then of
- 8:27course this one, we leave this one alone
- 8:28because this is a where like the other
- 8:29stuff I'm not leaving. So, we're just
- 8:30leave that one.
- 8:33But naming them is not required but I do
- 8:35it just so while I'm working on project
- 8:37that takes longer than [ __ ]
- 8:39like
- 8:412 days, you know what I mean? Then I
- 8:42know what I'm doing. So, the main
- 8:44concern now is to fix what's going on
- 8:46here.
- 8:47So, we're going to turn this back on.
- 8:49Sorry. We're going to grab the jacket.
- 8:50So, you know which one you're on. Make
- 8:52sure your
- 8:53your area is highlighted.
- 8:57How
- 8:58It's already been named a jacket. What?
- 9:00Oh, fine. Uh
- 9:02uh short top
- 9:05Okay, cool. I don't know why you said it
- 9:07already been named a jacket. I haven't
- 9:08named it.
- 9:10Brand new project. What are you on
- 9:11about?
- 9:12Um
- 9:14So, what we're going to do is
- 9:16look about the areas that are affected
- 9:18and looks to be this part. So, what I'm
- 9:20going to do is I'm going to turn on
- 9:21proportional editing.
- 9:22I'm going to be careful because one I
- 9:23think one's going to be too much but for
- 9:25right now we're just going to leave it.
- 9:26And I'm going to select one of these
- 9:27dots.
- 9:29And now we're going to see how much.
- 9:31Okay, that is actually not enough.
- 9:33Oh, that it was even not.
- 9:35Okay, that is way too much. Okay, cool.
- 9:37We're going to go and drop it. So, when
- 9:39in doubt, you press a dot and then we
- 9:41drop it. So, if it's one, let's go ahead
- 9:43and drop it eight.
- 9:44See how much it goes. Okay, that's still
- 9:45too much. All right.
- 9:47So, if eight is too much, I want to say
- 9:49maybe a three is fine.
- 9:53And this is all guessing. This is not
- 9:55like 100% like
- 9:58full proof, but
- 10:00Okay, so we have these weird little
- 10:01triangle sections here. I'm just going
- 10:03to pick these. They look somewhat
- 10:05centered. They're probably not, but I'm
- 10:07going to use them.
- 10:08Um and I'm going to go ahead and press S
- 10:10to scale them.
- 10:12Like that.
- 10:15Kind of
- 10:16from her body.
- 10:19Again, we want it to be somewhat even to
- 10:20her body, but
- 10:23And this goes for like actual meshes,
- 10:24too.
- 10:26Like when we're doing
- 10:28um other models into My Hero, like my
- 10:30video that I'll go ahead and like link
- 10:32right here.
- 10:33Um
- 10:35you want it accurate. But, when you're
- 10:36doing clothes where you can kind of
- 10:37Frankenstein body parts like this,
- 10:40then
- 10:42I don't think it's an issue.
- 10:43Uh just know that your weight paint
- 10:45isn't going to be
- 10:49Did I mess up? Oh, man, that's going to
- 10:51bother the [ __ ] out of me.
- 10:53Anyways,
- 10:55um
- 10:56this jacket is somewhat ready to
- 10:58continue now.
- 10:59So, what we're going to do is we're
- 11:00obviously going to go to modifiers for
- 11:03the jacket on the jacket. Remember, the
- 11:04jacket's right here.
- 11:06We want to add a modifier, then we're
- 11:08going to go ahead and do edit data
- 11:09transfer. We're going to select the
- 11:10torso, so we're going to do
- 11:12objects or source, torso.
- 11:14Then we're going to do vertex data. Drop
- 11:16that down. Vertex groups. And you can
- 11:18either do newer nearest face
- 11:19interpolated or projected face. I'm
- 11:21going to do nearest.
- 11:22Um possibly that's better and we're
- 11:24going to generate data. All right, so
- 11:26now
- 11:27we're going to go ahead and look.
- 11:29And also in this part, you could
- 11:31theoretically before you do this part,
- 11:33you can go in and
- 11:35watch ones are
- 11:37messed up. You know, I'll do it. Hold
- 11:39on.
- 11:40It's best that
- 11:41you guys um
- 11:44see it first hand.
- 11:47Unlock groups. Okay. So, say
- 11:48theoretically
- 11:50I'm doing this, right?
- 11:51So, I'm going to go into what is called
- 11:53weight paint, right?
- 11:54Let's turn this off real quick.
- 11:57And basically, the slow process of
- 11:59figuring out what is colored and what is
- 12:01not. So, chest, neck,
- 12:04head.
- 12:05He theoretically should not have
- 12:06eyebrows, right? Kind of use your common
- 12:08sense.
- 12:09Uh and this is where reading kind of
- 12:11takes a play on.
- 12:14Reading is important, so.
- 12:17It's going to take a second. Uh so,
- 12:19there's left right there.
- 12:20Left arm.
- 12:22Left elbow, but there's no hand.
- 12:27Left elbow EXC. I don't see nothing.
- 12:32More of the top down. Top down might
- 12:33help me a little bit better.
- 12:36So, there was a left arm EXC. You see?
- 12:38It's important. So, make sure you're
- 12:40from like either a top down view
- 12:42or make sure you're looking around
- 12:43before you start,
- 12:45you know,
- 12:46cutting up your I mean, looking at your
- 12:48weight paints.
- 12:50Right arm, right elbow.
- 12:53Right elbow has one, right hand.
- 12:55And then obviously, um right collar has
- 12:58one.
- 13:00Right arm has one.
- 13:02Right wrist doesn't have one. Right
- 13:03elbow will have one.
- 13:05Hips. So, we see a little bit of hips
- 13:07right there.
- 13:08I think the legs will have one.
- 13:14I don't know. Doesn't surprise me.
- 13:16Um leg, ankle obviously won't have one.
- 13:20All right. So, double check. All right,
- 13:22we got hips. We got right. So,
- 13:23everything you get on the right you're
- 13:24going to have to have on the left. So,
- 13:25we need a right arm EXE and a left.
- 13:28So, left arm EXE, collar EXE, right
- 13:31collar.
- 13:32So, left arm EXE, left collar EXE. Is
- 13:34that the last two?
- 13:36Right arm EXE, left collar. Yep. Elbow
- 13:38EXE.
- 13:40Elbow EXE. Obviously, this is the right
- 13:42hand.
- 13:44So, this is
- 13:45right elbow, right arm, right collar.
- 13:48The next one should be
- 13:49Yep, the same.
- 13:51All right. So, from there, these are the
- 13:52ones we need. So, we're going to do
- 13:54that.
- 13:55Click down. We're going to do batch
- 13:56delete all unlock groups. So, now we
- 13:58only have the groups that we need.
- 14:00And if you wanted to, you can unlock
- 14:01them, which I'm pretty sure there's a
- 14:03button to
- 14:04uh unlock all. There we go.
- 14:07So, now
- 14:09when we go to do the crop top here,
- 14:12turn this baby back on.
- 14:13Now, we're going to do the weight
- 14:15modifier.
- 14:19Torso. Right?
- 14:21Same thing in vertex data, vertex
- 14:22groups.
- 14:23Nearest face interpolate.
- 14:26Generate. So, now when we go check this
- 14:28weight paint, and by the way, this is
- 14:30not applied, okay?
- 14:32When it's not applied, it means that you
- 14:35cannot weight paint it, okay? It means
- 14:37it cannot be weight painted. We're just
- 14:39going to look at the weights first. We
- 14:40want to make sure the weights look kind
- 14:41of right.
- 14:45Okay.
- 14:47And you might be asking, "Heaven, how do
- 14:49I know how it's how it's supposed to be?
- 14:51How does uh how do I know it looks
- 14:53right?"
- 14:54Okay.
- 14:55I can tell you that is not the collar,
- 14:57all right? We got two little splotches
- 14:58like that. That's not right. And because
- 15:00how we're going to go look at Let's look
- 15:01at the torso real quick.
- 15:03Turn off the jacket again.
- 15:04So, we're going to look at the right
- 15:05collar.
- 15:07Oh, maybe. Oh, hold on. Maybe.
- 15:13Why?
- 15:21Hmm.
- 15:23That is something I've never seen on
- 15:25Mount Lady body before. Okay, so
- 15:31So, for people who are confused, okay?
- 15:33When checking this, right? When we're
- 15:34checking out this body,
- 15:36obviously, the right collar should only
- 15:38have control over the right collar, not
- 15:40her side boob here, and definitely not
- 15:42on her left side of her back.
- 15:44That should not be that.
- 15:48But, it is.
- 15:52So, this jacket
- 15:56that we have here
- 15:58is trying to mimic it.
- 16:01Because when we go on, again,
- 16:04left side boob and then the back.
- 16:10Realistically, this is wrong, right?
- 16:12But,
- 16:13the people who did the weight paints for
- 16:15Mount Lady
- 16:17[ __ ] it up. Because this is an
- 16:18official model, okay? So,
- 16:20huh, the more you know. You know what I
- 16:22mean?
- 16:23That's
- 16:25All right.
- 16:27I guess the people who Bandai don't even
- 16:28know how to weight paint themselves. All
- 16:29right, cool. Cool to know. Okay, I was
- 16:31going to fix it, but knowing that they
- 16:33[ __ ] it up, too, cool. I'll just leave
- 16:34it alone.
- 16:35All right, usually you want to fix it,
- 16:37but
- 16:38again, I'm not teaching you weight
- 16:40paint. Weight paint is is annoying as
- 16:41[ __ ] Once you're happy with all the
- 16:43stuff, you're going to go ahead and just
- 16:45apply. All right, so now
- 16:48you're going to have all the little ones
- 16:50that we had that are useful to this
- 16:53outfit, okay?
- 16:54Cuz again, if we go back into weight
- 16:55paint,
- 16:57and we go to waist, it's there, skin,
- 17:00I'm sorry, chest,
- 17:02neck, head, and head should be Oh, head
- 17:05didn't even register on this one because
- 17:06it's so far back.
- 17:08And we have collar, you know, obviously
- 17:09left collar, left arm, elbow.
- 17:14We have that.
- 17:16Oh.
- 17:19Almost weight painted. Ooh.
- 17:22And that got me scared for a second.
- 17:23Okay.
- 17:25Uh right elbow re-XC.
- 17:31And say you do need to manually weight
- 17:33paint, use the original as a guide.
- 17:36So, like if you see
- 17:38like if
- 17:39we go ahead and real quickly
- 17:42if you see like you're trying to weight
- 17:43paint it, right? And you're like, "I
- 17:45don't know what it's supposed to look
- 17:46like." Right?
- 17:49Like
- 17:50you check on both sides you're like,
- 17:51"All right, so the the hip looks like
- 17:53this.
- 17:54Mine Mine hip should look like
- 17:57somewhat similar to that one, all right?
- 17:58So, like
- 17:59I'm going to use the back as an example
- 18:00because the back is important.
- 18:02So, we see, "All right, it goes about
- 18:03right there. Mine
- 18:05should go about right there."
- 18:09I should have a lighter on it. Okay.
- 18:12So, that's how you would weight paint
- 18:14it. If you needed to like figure out
- 18:16what is the proper weight paints, you
- 18:17you just mimic it, okay? You're just
- 18:19copying.
- 18:20That's it. It's like coloring. It's a
- 18:21coloring book, all right? That simple.
- 18:24Once you're done with this, all right?
- 18:25With your other clothes you got to do
- 18:27you got to do the normal checks. If you
- 18:28remember or again, if you haven't seen
- 18:30the other video on how to bring models
- 18:32from outside My Hero into My Hero or
- 18:34even my accessory mod my accessory
- 18:36video, sorry. Um we need to check that
- 18:41it's UV maps are correct. So
- 18:45here in data tab you're going to go to
- 18:46UV
- 18:47UV maps and you're going to check for
- 18:48the maps. So, this is UV map. Let's
- 18:50check our hours. UV map. Cool.
- 18:52If it is not the same name, say my
- 18:54jacket is whatever, but it says [ __ ]
- 18:57all, right? Say it was [ __ ] all as the
- 18:59name.
- 18:59If I was to merge this on top of this
- 19:01one, right?
- 19:03You see how it loses
- 19:05it's kind of it's whole thing.
- 19:07It it [ __ ] up. Okay, we don't want
- 19:09that.
- 19:10We don't want it to be [ __ ] all.
- 19:12So, we want to make sure it's UV mapped.
- 19:14Grab short top.
- 19:17And we're going to paste it.
- 19:18And there we go.
- 19:22So, now when we start combining things
- 19:24again, it's ready. So, we're going to go
- 19:26ahead and combine it. So, obviously we
- 19:27want this one to be on top. Make sure
- 19:29you don't lose the name. If you lose the
- 19:30name, then
- 19:32you're going to mess up your mod.
- 19:34There we go.
- 19:36And that's how you put clothes on. But
- 19:38now we're going to check something real
- 19:39quick, actually.
- 19:43I'm going to take off the
- 19:44the jacket again.
- 19:47For this is we're going to check if it's
- 19:50going to be invisible.
- 19:52And what I mean by that, earlier I
- 19:54turned this on.
- 19:55These will show me what it's going to be
- 19:58on the outside. So, if you notice,
- 20:03the lines are out. All right?
- 20:06So, actually let me go ahead and
- 20:08I
- 20:09this
- 20:10All right. So, every every red space you
- 20:14see, right? So, like now you see that
- 20:15it's red.
- 20:17So, not red.
- 20:19Red.
- 20:20Red means it's invisible. Meaning when I
- 20:23go into game, right?
- 20:24And I go into My Hero Ultra Rumble,
- 20:27right? So, let's go ahead.
- 20:33It's going to be like this. It's going
- 20:34to be see-through.
- 20:36But on the outside, it's going to be
- 20:38like this. But inside it's going to be
- 20:40invisible, okay?
- 20:42That's what's going to happen to it. How
- 20:43do we fix that? It's pretty simple, all
- 20:45right?
- 20:47You're going to go ahead and go to
- 20:48modifier again. Add a modifier.
- 20:51And we're going to generate either a
- 20:53skin or a solidify. I'm going to do
- 20:54solidify.
- 20:56So, you kind of see it's kind of like
- 20:58doing a little weird or weird merge
- 21:00thing here.
- 21:02See?
- 21:03But it's fine.
- 21:04That's fine. I don't need to be super
- 21:06different.
- 21:08Boom. So now we look.
- 21:13It's not already in there.
- 21:15Um
- 21:16This does increase the like
- 21:20It can do a lot. Don't do it like this
- 21:21all the time. There's actually I believe
- 21:23there's a setting in Unreal Engine.
- 21:25It's called uh double faces or double
- 21:28back faces. Basically means that if it
- 21:30has a face, it will have a double on it.
- 21:32It just depends on what it you're doing,
- 21:33okay? Like when you get more advanced
- 21:35into Blender or into also Unreal Engine,
- 21:37then you understand what I'm saying. But
- 21:39for right now, this is just
- 21:41for a simple jacket like this, it's not
- 21:43going to kill me, okay?
- 21:46Maybe someone else will when they watch
- 21:47this video and be like, "Yo, having you
- 21:49[ __ ] up." But whatever.
- 21:50Um so this jacket
- 21:52we're going to know where the colors
- 21:55is ready for my hero. And now we're
- 21:57going to do what I call the jump test
- 21:58again.
- 21:59Or the spinning test or the
- 22:01make sure it works test. Click on
- 22:03armature.
- 22:04Pose.
- 22:06Oh yeah, baby. Now it works. So now I'm
- 22:09going to test the arm.
- 22:12Oh yeah.
- 22:14It bends nastily because it's not meant
- 22:15for this, but
- 22:17it works. That's how you put clothes on.
- 22:19Simple as that.
- 22:23So what I'm noticing about this is that
- 22:24this material doesn't have a texture.
- 22:26And yes, that's going to cause an issue
- 22:28for me later. I can I can custom bake
- 22:29it, like bake the texture. And then I
- 22:32get my own, you know, whatever, my own
- 22:33texture and that I da da da. But for you
- 22:35guys who are brand new to modding, uh
- 22:38you guys don't know what that is and you
- 22:39guys are going to have trouble with
- 22:40messing with it all, like, you know, the
- 22:42the texture paint or the shading and all
- 22:43these other stuff, you know, what other
- 22:45like more, you know, higher end players
- 22:47or I mean modders do. Uh so we're not
- 22:49going to worry about it. I'm just going
- 22:50to go ahead and teach you kind of
- 22:52another lazy way. I think I showed this
- 22:53before.
- 22:54But what we're going to do is I'm going
- 22:56to go ahead and I'm going to select the
- 22:58material. But before I fully do that,
- 23:01click on this material.
- 23:03This a ball right here.
- 23:05And I'm going to change it to body.
- 23:07Okay? So now you're going to notice it
- 23:08change it's using the body material
- 23:10because I want it to match the suit.
- 23:13So now what I'm going to do is again,
- 23:14have it selected.
- 23:16So again, selected if in case you don't
- 23:18have it selected, go to UV editing.
- 23:21I'm going to press A. Don't do this if
- 23:23you're doing someone's mod, okay? Do not
- 23:24be a Don't be an ass.
- 23:26Make sure you do your mods right. This
- 23:28is a personal mod, so I don't care. But
- 23:30someone if you're posting your mods,
- 23:33then you're showing them off or you're
- 23:34giving it to people and someone wants to
- 23:36use your mod, they're going to open it
- 23:37and they're going to see the trash
- 23:38you've done, okay? Have some pride in
- 23:40your work.
- 23:41All right?
- 23:43But since this is a personal mod that no
- 23:44one else is going to have, I can
- 23:45[clears throat] care two, you know, I
- 23:48can give a flying F
- 23:49about it. All right, so now I'm going to
- 23:51zoom in. There you go. It's [ __ ] out
- 23:53of sight out of mind.
- 23:55And because I'm doing it on this one,
- 23:56that means if I want recolors, it's
- 23:58going to have all recolors.
- 24:00So go back to layer.
- 24:01Boom, it's a orange jacket. Looking
- 24:03nice. Looking fly mount lady.
- 24:06Bryony would be proud.
- 24:08All right. So now what I'm going to do
- 24:09is I'm going to select it again.
- 24:11All right?
- 24:12Go to the first body because the first
- 24:14body
- 24:15is the mount lady body, okay?
- 24:17I don't want double I don't want double.
- 24:19You have double, it's going to mess up,
- 24:20okay? You don't want double material
- 24:22that are the same name. So you want to
- 24:23select the one that you have,
- 24:25then assign it.
- 24:27So now when I click on this,
- 24:29nothing's happening. But if we click on
- 24:31this one,
- 24:32everything's happening, okay? That's
- 24:33perfect, all right?
- 24:34Leave it.
- 24:35And now
- 24:37now you're fully ready to go into Unreal
- 24:39and I'll show you how to do that now. I
- 24:41don't think I got to give you a tutorial
- 24:42how to do it, but in case
- 24:45I will, okay? I'll go ahead and show you
- 24:46how it's done. So let's hop in over
- 24:48there. Should have mentioned this
- 24:50probably for because I'm Someone
- 24:51probably never seen my other videos.
- 24:53Make sure when you delete like when
- 24:54you're taking your model, it's like you
- 24:56remove all the textures.
- 24:59Please make sure you have no textures on
- 25:01your model when you're taking it to
- 25:02Unreal.
- 25:04Please, I beg you.
- 25:05Don't don't do that to yourself. Don't
- 25:07have an issue where you're
- 25:09you know, like you're like, "Oh, I
- 25:10couldn't do it." or whatever. Just make
- 25:12sure you're you know,
- 25:16make sure you don't do that. Okay, just
- 25:17make sure you have the textures off
- 25:19so you can import it.
- 25:20All right? Because I realize someone
- 25:22probably has not seen the other videos
- 25:24and I should probably mention that.
- 25:27Make sure you take all of your materials
- 25:29in the same way how you take them all
- 25:30out. You click on the little yellow one
- 25:32and it should say remove. Like, for
- 25:33example, I'm going to do imagery.
- 25:35Click on it and you put remove and it
- 25:37takes it away. All right?
- 25:39Take off your materials.
- 25:40I have too many people messaging me
- 25:41saying that their materials never work.
- 25:43Take off your materials.
- 25:45All right? And make sure your materials
- 25:47are good. All right?
- 25:50I realize I got to record this part,
- 25:51too. So, new When you're on Unreal
- 25:53Engine, new project, games, next, blank,
- 25:56next,
- 25:58so with no starter content and you name
- 26:00your project whatever you want. So, I'm
- 26:01going to name it empty
- 26:04jacket.
- 26:06Create project.
- 26:07Okay.
- 26:10Content, character.
- 26:12Uh mine are updated, so typically you
- 26:14would have to like re-edit the names,
- 26:15but I updated my my folder my files.
- 26:18Um so, it won't have to, but
- 26:21and in case anyone is confused of what I
- 26:23mean, so your character should have like
- 26:25a ref name.
- 26:28Like right here should be like
- 26:32it should have been like ref or
- 26:33something like this right here. I
- 26:35deleted it automatically, so now I don't
- 26:37have to always have to edit it my own or
- 26:39whatever.
- 26:40But, you probably have to do it. So,
- 26:41let's find the male lady jacket.
- 26:45Content right here. Paste the character.
- 26:50So, now we going here.
- 26:52Character.
- 26:56Open this up.
- 26:59I'm going to do it on default, but you
- 27:00can do it on any mesh that you wanted
- 27:02to. I can
- 27:03again
- 27:06care less really what's going on.
- 27:12Okay, my pen doesn't want to work.
- 27:13Great. I'm going to have to do this.
- 27:15All right, character 100 model default
- 27:17mesh. Okay.
- 27:19Character 100.
- 27:24Model.
- 27:28Default.
- 27:33Mesh.
- 27:38Text.
- 27:42Mat.
- 27:45And
- 27:47Is that right? Character model default
- 27:51mesh there. Great.
- 27:54Um
- 27:56100.
- 27:57And it's the default one. Try the
- 27:59default one.
- 28:01Add the skeleton.
- 28:03Drop down. Make sure import normals and
- 28:06tangents.
- 28:08Create new asset materials. All assets.
- 28:11And then we're going to do what I want
- 28:12to do. Character body mat. Import all.
- 28:20Cool. It worked.
- 28:22Bring the body to where it's supposed to
- 28:24be.
- 28:25Move here.
- 28:27Then I'm going to go ahead and texture.
- 28:31Grab the texture for this.
- 28:39All right.
- 28:41I'm going to go ahead and open up all
- 28:42these.
- 28:51>> Okay, so body comes first.
- 28:55Turn on color, color text.
- 28:57Go ahead and open this up so you guys
- 28:59[music] can read it.
- 29:03Color mask texture, color texture,
- 29:05texture AO. Read what it says. So this
- 29:06one's the face. I mean that's sorry.
- 29:08You need the body, which is diffusion
- 29:10right here. That goes there.
- 29:12Then we need the color mask, which is
- 29:13right there. It also says in the name
- 29:14and then AO AO. Grab.
- 29:18Obviously we want two tones and three
- 29:19tones.
- 29:20Save that for now. Go to eye, scroll
- 29:22down and make an eye texture.
- 29:25Color and then we find the eye texture.
- 29:27Boom.
- 29:31Eye shadow, so we find eye shadow.
- 29:36Eye texture.
- 29:39Face.
- 29:41Obviously we find the face texture.
- 29:45Boom.
- 29:49Oh, this one has
- 29:53Mhm, this one is actually
- 29:57This was actually a body mat.
- 30:00Okay.
- 30:01This one is a body mat because this one
- 30:02has a color mask and also has an AO, but
- 30:04the difference is it's blacked out for
- 30:05the face. So the face doesn't change
- 30:07colors.
- 30:08Cool. All right.
- 30:10Color mask and AO.
- 30:13Save that.
- 30:15Hair.
- 30:20Where's the hair? Here's the hair.
- 30:23Save.
- 30:24And then we can obviously go look at the
- 30:26mesh.
- 30:29Boom. Looking fabulous, gorgeous even.
- 30:34Great.
- 30:36And then from here
- 30:39go grab your lucky number three over
- 30:40here, model.
- 30:42Number five because number five is my
- 30:44favorite.
- 30:46Copy the first one.
- 30:49And in case you guys are new here,
- 30:51uh we change the we do these two tones
- 30:53to make it look more like shadows are on
- 30:56the body to make it look nice, to make
- 30:58it look real.
- 31:03And there we go. That's all we need to
- 31:05do. Uh because I'm not doing it on any
- 31:07other skin, I don't have to move it. But
- 31:08in case you were putting this on a
- 31:09different skin, then you would have to
- 31:11move it. But
- 31:13um for this we don't have to.
- 31:16And we should be ready to go. So
- 31:18obviously now
- 31:21if you're moving into a different
- 31:22outfit, then you need to put on a
- 31:23different outfit, okay?
- 31:25How was that? Like
- 31:27You know what? Here, I'll show you.
- 31:29Contents, character
- 31:33100, model, EQ.
- 31:37EQ should be this rose one.
- 31:41Okay.
- 31:42Copy with file pathway extensions.
- 31:46So this one is
- 31:52E
- 31:53Q
- 31:58F1
- 32:01F1
- 32:03_ 00.
- 32:06And you do your mesh like normal, but
- 32:09hypothetically right
- 32:11you would also do your textures and blah
- 32:12blah blah and that good junk, but I'm
- 32:14not. Um so from here
- 32:17I'll open my default one onto the mesh.
- 32:20And then
- 32:24Oh wait, duplicate.
- 32:27And paste the name.
- 32:28So this one now is as character EQF
- 32:31whatever.
- 32:32It's going to be to move the mesh. Move
- 32:34here.
- 32:36And this one will be connected to the
- 32:40this make sure the physical
- 32:42is connected to this one, okay?
- 32:45So, theoretically
- 32:47I was to
- 32:49um delete this, it'll be fine. So, we're
- 32:52going to go ahead and
- 32:54looks good. We want it to be connected
- 32:55and this goes for everything. You can
- 32:56always manually change it here or you
- 32:58can look it up and like create your own,
- 32:59but for now
- 33:01uh
- 33:04Okay.
- 33:06Should be ready to go.
- 33:08Save all.
- 33:10And now we're going to go ahead and
- 33:11click on save.
- 33:14While that's getting ready, we're going
- 33:15to go ahead and get the arm material or
- 33:16match ready.
- 33:26So
- 33:28mount lady
- 33:31uh jacket
- 33:34model
- 33:36mesh.
- 33:39Unreal versus game content character
- 33:41and then we're going to go ahead and go
- 33:42to Unreal projects.
- 33:45Go to
- 33:47mount lady jacket. Where is mount lady
- 33:49jacket? There it is.
- 33:51Saved.
- 33:52Hooked. Windows no editor. Mount lady
- 33:54jacket content character.
- 33:57Then we get character 100.
- 33:59All right.
- 34:01Put it in there.
- 34:02Go into this one. We can get out of the
- 34:04Unreal one. Now we're going to our mod
- 34:05model
- 34:06default mesh and we need to delete the
- 34:08physical asset, so delete it. So, now
- 34:11this one is left behind
- 34:13and the also the
- 34:15EQ one is left behind. So, these are
- 34:17only both the mesh, they're not the
- 34:19physical asset because it's going to
- 34:20give it it's it's going to fix it.
- 34:23Now we're going to grab this, obviously,
- 34:24and we're going to drag this to our mod.
- 34:28With compression
- 34:31continue.
- 34:33And then you go ahead and grab your mod.
- 34:47And then we go ahead and jump into into
- 34:49my hero. I made a mistake on the
- 34:53on the materials. The the horns also
- 34:56came with a color mesh and stuff, but I
- 34:58just I guess I was just trying to get it
- 34:59over with, so
- 35:01um it's not working, but that's not the
- 35:02point. The point is the jackets are on,
- 35:04so we can see that it's all recolored.
- 35:06Uh that one was pretty cool looking. I
- 35:07like that one actually.
- 35:09Um
- 35:10this one got changed as well, so it's
- 35:11going to um
- 35:14with this one.
- 35:15And then let's go ahead and get in game.
- 35:18All right, now in game, as you can see,
- 35:20the jacket is working. You know, crouch,
- 35:22it's fine. We're not Don't pay attention
- 35:24to her hair. Her hair's not important.
- 35:26It's not about her, it's about the
- 35:27jacket.
- 35:28The jacket looks great, you know, and
- 35:29the shadows are looking great on it.
- 35:31Nothing crazy. It looks really nice and
- 35:33shiny.
- 35:34Um
- 35:36when she's huge, you know,
- 35:39it you know, forms to her body, it's not
- 35:41messing up. Everything looks great.
- 35:46You know, there might be some like
- 35:48clipping because it's just how the body
- 35:49bends. That's just, you know, that
- 35:50that's bound to happen. Uh you can
- 35:52always tweak it, always fix it, you
- 35:53know.
- 35:56When she does emotes, it looks to be
- 36:00it looking good other than right there,
- 36:01you know, under the armpit, which is
- 36:03fine.
- 36:04I'm not too
- 36:07you know,
- 36:08for a mod that I did less than
- 36:10What is it? The timer? It says like 30
- 36:12minutes, you know, it's great. 30-minute
- 36:14mod,
- 36:16it looks perfect.
- 36:18If you made it this far, I want to say
- 36:20thank you.
- 36:21And I want to thank each and every one
- 36:23of my 478 subscribers.
- 36:25We are almost hitting 500. It means the
- 36:27absolute world that I'm here with you
- 36:29guys making these modding videos.
- 36:31Please, please, please. I hope you guys
- 36:33continue give me your support and love.
- 36:35Without further ado, I won't hold you
- 36:37guys up anymore.
- 36:38You guys have a great rest of your day,
- 36:40night, evening.
- 36:43Have a good one.
- 36:44Ciao.
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