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Custom Clothes on MHUR Characters | MHUR Modding | Part 9 — Transcript

by ImagineNoHeaven · 6,013 words · 1,062 segments · language en · Watch on YouTube

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  1. 0:01Hello, hello, hello. Welcome back to
  2. 0:03another video. And if you guys are new
  3. 0:04here, my name is Heaven and I teach you
  4. 0:06how to mod My Hero Ultra Rumble. Today,
  5. 0:08we're going to be putting clothes from
  6. 0:09outside the game
  7. 0:11onto characters that are already in the
  8. 0:13game.
  9. 0:14Pretty simple, but here's the catch. If
  10. 0:16you are a new modder, do not let this be
  11. 0:18your first project, okay? This is your
  12. 0:20only warning. It is a little complicated
  13. 0:23with things I'm going to be talking
  14. 0:24about. But if you want to jump into the
  15. 0:26deep end, then welcome in, man. Welcome
  16. 0:29to modding. If you can leave me a like
  17. 0:30and subscribe, it would mean the
  18. 0:31absolute world to me. Without further
  19. 0:32ado, let's get right into it.
  20. 0:35Enjoy the video.
  21. 0:38All right. So, before we actually start
  22. 0:41doing things inside, you know, uh
  23. 0:43Blender, I want to say something real
  24. 0:45quick.
  25. 0:46So, when you're picking out a model,
  26. 0:47right? For example, I'm picking out
  27. 0:48Mount Lady. As you can already see, I
  28. 0:50already grabbed everything for her.
  29. 0:52Um
  30. 0:53we're going to look at Mount Lady real
  31. 0:54quick and just kind of see why. So, if
  32. 0:57we look at Mount Lady
  33. 0:59on her body, it's like smooth. And what
  34. 1:01I mean smooth is there's no like
  35. 1:04bumps, okay?
  36. 1:06Each
  37. 1:08part of the mesh has what is called
  38. 1:10faces. So, you see these lines, right?
  39. 1:13We look at her skin.
  40. 1:14The lines are flat. They're all going
  41. 1:16out in every direction, you know what I
  42. 1:17mean? That's good because these are
  43. 1:19called normals, but this is just For
  44. 1:21right now, imagine lines coming out of
  45. 1:22every part of her body, all right? If we
  46. 1:24notice right here, these have little
  47. 1:26bumps. See how they're intersecting some
  48. 1:28of them?
  49. 1:29We don't really We don't want that
  50. 1:31because we want the mesh to be almost
  51. 1:34exact
  52. 1:36to the thing that we're bringing over,
  53. 1:37okay?
  54. 1:38So, from here, obviously, you set up
  55. 1:39your arm your
  56. 1:43you know, your blend file as you should
  57. 1:46with no issues.
  58. 1:49All right. So, once you get your model
  59. 1:51done, right?
  60. 1:52I'm going to go real quick and I'm going
  61. 1:54to go ahead and set up the textures. All
  62. 1:56right, so now that I got my my mesh
  63. 1:59textured,
  64. 2:00I'm going to go ahead and grab what I
  65. 2:02want to weight paint or I want to bring
  66. 2:03into weight paint. So, it's obviously
  67. 2:05right here.
  68. 2:07Atomic Heart twin jacket, import that
  69. 2:08baby.
  70. 2:09Import.
  71. 2:11All right, so we got the the model in
  72. 2:13here. So, let me real quick and assess
  73. 2:15what it is. Cool, bunch of junk. All I
  74. 2:17give a [ __ ] is the material right here
  75. 2:20or the mesh, sorry.
  76. 2:23Let me quickly turn on screen cast keys.
  77. 2:26All right, cool.
  78. 2:27Uh click on my mesh and then I'm going
  79. 2:29to do alt P,
  80. 2:31clear parent and keep transformation.
  81. 2:38And then I'm going to go ahead and
  82. 2:41start setting this Oh my god, it is so
  83. 2:45Okay, one, if you get your mesh and it's
  84. 2:48glowing, that's a bad thing, okay? Like,
  85. 2:51don't get me wrong, this is This is not
  86. 2:53any better, you know what I mean? Like,
  87. 2:54this um
  88. 2:55this mesh is not any better. Like, the
  89. 2:57face is really like
  90. 2:59But, it's
  91. 3:00you know,
  92. 3:01it's all right compared to this. Like,
  93. 3:03this It should not be black, okay? When
  94. 3:06you zoom out, it should not be black.
  95. 3:07See how we can kind of still see Mount
  96. 3:08Lady?
  97. 3:10Yeah, like this is this is terrible,
  98. 3:11okay? So, we're going to try to
  99. 3:14merge. So, merge by pressing M and then
  100. 3:17we're going to go by distance. Kind of
  101. 3:19clears it up, but it's still relatively
  102. 3:21ugly.
  103. 3:23And that's going to cause me issues
  104. 3:25later and try to fit this on
  105. 3:27Mount Lady now.
  106. 3:31So, right here what I'm doing is I'm
  107. 3:33going to call it like a rough fit, okay?
  108. 3:34So, I'm not doing anything. I'm not
  109. 3:35moving
  110. 3:37uh the mesh itself. I'm kind of just
  111. 3:39Sorry, let me correct it.
  112. 3:41I'm not
  113. 3:42editing the mesh to fit her body yet,
  114. 3:46okay? I'm kind I'm kind of taking a look
  115. 3:47what I got to do,
  116. 3:48how to kind of approach this
  117. 3:50because, you know, not all meshes are
  118. 3:52going to be built for Mount Lady, you
  119. 3:53know what I mean? So, I'm going to
  120. 3:54somewhat see how it's going to sit.
  121. 3:58You know what I mean?
  122. 3:59I'm going to make sure it looks somewhat
  123. 4:01right. It's meant for her body, so let's
  124. 4:03go ahead and take a front look.
  125. 4:05Okay. Looks kind of you know, it's
  126. 4:07baggy. The back is [ __ ] terrible.
  127. 4:11All right, so that's obviously like
  128. 4:13we're missing an entire back right there
  129. 4:14through her body.
  130. 4:16This is still too big actually, so let
  131. 4:18me
  132. 4:19let me
  133. 4:20change it up a bit and let's try to see
  134. 4:21what I can
  135. 4:25uh fix this real quick. So, we're going
  136. 4:26to scale this down.
  137. 4:32That's a bit better, I think. Mount Lady
  138. 4:34would have more of a
  139. 4:35a crop-toppy
  140. 4:37um jacket, I would say.
  141. 4:41How's that looking?
  142. 4:46Mhm, I don't want it too much on her
  143. 4:49on her chest because otherwise that's
  144. 4:50more work for me, somewhat.
  145. 4:54Let's go ahead and
  146. 4:57press S and then hold middle mouse
  147. 4:59button. I'm just going to straighten
  148. 5:00this out a little bit.
  149. 5:03There we go. So, now it kind of sits on
  150. 5:04her chest.
  151. 5:07Let's go ahead and check the back a bit.
  152. 5:08The back is going to be a little hard to
  153. 5:09see because we have her hair there.
  154. 5:11But
  155. 5:14it's fine. All right. So, now this is
  156. 5:16kind of the shape that I want it to be.
  157. 5:18Now, I'm going to Frankenstein it. So,
  158. 5:20Frankensteining
  159. 5:22is going to be where
  160. 5:24I look at the mesh and I kind of see
  161. 5:26what I need and don't need, okay? So,
  162. 5:27what I see
  163. 5:30is that
  164. 5:32obviously, I want the body. The body is
  165. 5:34the main part, okay? So, I'm going to go
  166. 5:35ahead and
  167. 5:36Luckily, the material already says body
  168. 5:38here, so I just have to grab that. Other
  169. 5:40models, you might not be so lucky.
  170. 5:42Um but luckily, Mount Lady, since she's
  171. 5:45like one piece, I just have to grab her
  172. 5:47body part and separate it. So, now I can
  173. 5:50turn this off because that's the body
  174. 5:52and I can turn this one off because this
  175. 5:53is the head. So, I want to focus on the
  176. 5:55body.
  177. 5:56And now I'm going to look at it more and
  178. 5:58I'm like, "Okay, well, I don't need her
  179. 6:00bottom half so much. So, I'm going to go
  180. 6:03ahead and turn on
  181. 6:05the
  182. 6:06X-ray, which is up here.
  183. 6:08Toggle X-ray or Alt Z.
  184. 6:10And I'm just going to go ahead and
  185. 6:11theoretically put a line across my
  186. 6:13screen
  187. 6:14like that.
  188. 6:16Now, I'm going to push Shift and then
  189. 6:17start selecting everything.
  190. 6:19All right. So, now her hips are selected
  191. 6:21and then now from there
  192. 6:23I can pick up her entire feet.
  193. 6:25Look at it.
  194. 6:26Make sure this is somewhat
  195. 6:29Okay. Sure it's not
  196. 6:33I think I can go maybe higher.
  197. 6:36So, I'm going to turn on faces
  198. 6:37and then I'm going to turn this uh
  199. 6:39see-through off or X-ray.
  200. 6:41And I'm just going to paint.
  201. 6:42Just so I can get that
  202. 6:44curve on her body.
  203. 6:47Turn sideways.
  204. 6:51C is just a color.
  205. 6:53Or I believe that's what it's called.
  206. 6:55So, forgive me if I don't know the
  207. 6:56terms.
  208. 6:58I know someone particular is watching
  209. 7:00and not
  210. 7:01agreeing with how I'm describing this.
  211. 7:05That's right. So, now I'm going to go to
  212. 7:07the back because that's usually the best
  213. 7:08way to figure out because compared to
  214. 7:10the arms, right? You're going to have
  215. 7:12more
  216. 7:13um cuts than in the front. You see how
  217. 7:15this one's like all like triangles? And
  218. 7:17then this one's like a little a lot of
  219. 7:18little triangles. We're going to make
  220. 7:20sure focus on the back.
  221. 7:21As those are the ones that I want to
  222. 7:22mainly focus on.
  223. 7:25Turn on vertices again so I can see
  224. 7:27where I'm where I'm working.
  225. 7:29Yeah, so if I look right here, there's a
  226. 7:32there's a line right here that nothing's
  227. 7:33being messed with. So, let's go
  228. 7:35like that.
  229. 7:36Take that entire half.
  230. 7:39Back over here.
  231. 7:40And again, there's like this middle half
  232. 7:42but not these being messed with.
  233. 7:44So, let's just grab that.
  234. 7:49There we go.
  235. 7:51That should be somewhat right.
  236. 7:55Let's go and look on the opposite side
  237. 7:56real quick. That looks about the same.
  238. 7:58And then we're just going to press P,
  239. 8:00separate it by selection.
  240. 8:03And now we're going to go ahead and
  241. 8:04boom, Frankenstein.
  242. 8:07So, now we're going to try to
  243. 8:09fix
  244. 8:10what is going on. Uh in this part I
  245. 8:12would start naming stuff. You know what
  246. 8:14I mean? Obviously this is
  247. 8:15uh you know, torso.
  248. 8:17Torso.
  249. 8:20This one is obviously
  250. 8:24other junk.
  251. 8:26Just so you know what it is. And then of
  252. 8:27course this one, we leave this one alone
  253. 8:28because this is a where like the other
  254. 8:29stuff I'm not leaving. So, we're just
  255. 8:30leave that one.
  256. 8:33But naming them is not required but I do
  257. 8:35it just so while I'm working on project
  258. 8:37that takes longer than [ __ ]
  259. 8:39like
  260. 8:412 days, you know what I mean? Then I
  261. 8:42know what I'm doing. So, the main
  262. 8:44concern now is to fix what's going on
  263. 8:46here.
  264. 8:47So, we're going to turn this back on.
  265. 8:49Sorry. We're going to grab the jacket.
  266. 8:50So, you know which one you're on. Make
  267. 8:52sure your
  268. 8:53your area is highlighted.
  269. 8:57How
  270. 8:58It's already been named a jacket. What?
  271. 9:00Oh, fine. Uh
  272. 9:02uh short top
  273. 9:05Okay, cool. I don't know why you said it
  274. 9:07already been named a jacket. I haven't
  275. 9:08named it.
  276. 9:10Brand new project. What are you on
  277. 9:11about?
  278. 9:12Um
  279. 9:14So, what we're going to do is
  280. 9:16look about the areas that are affected
  281. 9:18and looks to be this part. So, what I'm
  282. 9:20going to do is I'm going to turn on
  283. 9:21proportional editing.
  284. 9:22I'm going to be careful because one I
  285. 9:23think one's going to be too much but for
  286. 9:25right now we're just going to leave it.
  287. 9:26And I'm going to select one of these
  288. 9:27dots.
  289. 9:29And now we're going to see how much.
  290. 9:31Okay, that is actually not enough.
  291. 9:33Oh, that it was even not.
  292. 9:35Okay, that is way too much. Okay, cool.
  293. 9:37We're going to go and drop it. So, when
  294. 9:39in doubt, you press a dot and then we
  295. 9:41drop it. So, if it's one, let's go ahead
  296. 9:43and drop it eight.
  297. 9:44See how much it goes. Okay, that's still
  298. 9:45too much. All right.
  299. 9:47So, if eight is too much, I want to say
  300. 9:49maybe a three is fine.
  301. 9:53And this is all guessing. This is not
  302. 9:55like 100% like
  303. 9:58full proof, but
  304. 10:00Okay, so we have these weird little
  305. 10:01triangle sections here. I'm just going
  306. 10:03to pick these. They look somewhat
  307. 10:05centered. They're probably not, but I'm
  308. 10:07going to use them.
  309. 10:08Um and I'm going to go ahead and press S
  310. 10:10to scale them.
  311. 10:12Like that.
  312. 10:15Kind of
  313. 10:16from her body.
  314. 10:19Again, we want it to be somewhat even to
  315. 10:20her body, but
  316. 10:23And this goes for like actual meshes,
  317. 10:24too.
  318. 10:26Like when we're doing
  319. 10:28um other models into My Hero, like my
  320. 10:30video that I'll go ahead and like link
  321. 10:32right here.
  322. 10:33Um
  323. 10:35you want it accurate. But, when you're
  324. 10:36doing clothes where you can kind of
  325. 10:37Frankenstein body parts like this,
  326. 10:40then
  327. 10:42I don't think it's an issue.
  328. 10:43Uh just know that your weight paint
  329. 10:45isn't going to be
  330. 10:49Did I mess up? Oh, man, that's going to
  331. 10:51bother the [ __ ] out of me.
  332. 10:53Anyways,
  333. 10:55um
  334. 10:56this jacket is somewhat ready to
  335. 10:58continue now.
  336. 10:59So, what we're going to do is we're
  337. 11:00obviously going to go to modifiers for
  338. 11:03the jacket on the jacket. Remember, the
  339. 11:04jacket's right here.
  340. 11:06We want to add a modifier, then we're
  341. 11:08going to go ahead and do edit data
  342. 11:09transfer. We're going to select the
  343. 11:10torso, so we're going to do
  344. 11:12objects or source, torso.
  345. 11:14Then we're going to do vertex data. Drop
  346. 11:16that down. Vertex groups. And you can
  347. 11:18either do newer nearest face
  348. 11:19interpolated or projected face. I'm
  349. 11:21going to do nearest.
  350. 11:22Um possibly that's better and we're
  351. 11:24going to generate data. All right, so
  352. 11:26now
  353. 11:27we're going to go ahead and look.
  354. 11:29And also in this part, you could
  355. 11:31theoretically before you do this part,
  356. 11:33you can go in and
  357. 11:35watch ones are
  358. 11:37messed up. You know, I'll do it. Hold
  359. 11:39on.
  360. 11:40It's best that
  361. 11:41you guys um
  362. 11:44see it first hand.
  363. 11:47Unlock groups. Okay. So, say
  364. 11:48theoretically
  365. 11:50I'm doing this, right?
  366. 11:51So, I'm going to go into what is called
  367. 11:53weight paint, right?
  368. 11:54Let's turn this off real quick.
  369. 11:57And basically, the slow process of
  370. 11:59figuring out what is colored and what is
  371. 12:01not. So, chest, neck,
  372. 12:04head.
  373. 12:05He theoretically should not have
  374. 12:06eyebrows, right? Kind of use your common
  375. 12:08sense.
  376. 12:09Uh and this is where reading kind of
  377. 12:11takes a play on.
  378. 12:14Reading is important, so.
  379. 12:17It's going to take a second. Uh so,
  380. 12:19there's left right there.
  381. 12:20Left arm.
  382. 12:22Left elbow, but there's no hand.
  383. 12:27Left elbow EXC. I don't see nothing.
  384. 12:32More of the top down. Top down might
  385. 12:33help me a little bit better.
  386. 12:36So, there was a left arm EXC. You see?
  387. 12:38It's important. So, make sure you're
  388. 12:40from like either a top down view
  389. 12:42or make sure you're looking around
  390. 12:43before you start,
  391. 12:45you know,
  392. 12:46cutting up your I mean, looking at your
  393. 12:48weight paints.
  394. 12:50Right arm, right elbow.
  395. 12:53Right elbow has one, right hand.
  396. 12:55And then obviously, um right collar has
  397. 12:58one.
  398. 13:00Right arm has one.
  399. 13:02Right wrist doesn't have one. Right
  400. 13:03elbow will have one.
  401. 13:05Hips. So, we see a little bit of hips
  402. 13:07right there.
  403. 13:08I think the legs will have one.
  404. 13:14I don't know. Doesn't surprise me.
  405. 13:16Um leg, ankle obviously won't have one.
  406. 13:20All right. So, double check. All right,
  407. 13:22we got hips. We got right. So,
  408. 13:23everything you get on the right you're
  409. 13:24going to have to have on the left. So,
  410. 13:25we need a right arm EXE and a left.
  411. 13:28So, left arm EXE, collar EXE, right
  412. 13:31collar.
  413. 13:32So, left arm EXE, left collar EXE. Is
  414. 13:34that the last two?
  415. 13:36Right arm EXE, left collar. Yep. Elbow
  416. 13:38EXE.
  417. 13:40Elbow EXE. Obviously, this is the right
  418. 13:42hand.
  419. 13:44So, this is
  420. 13:45right elbow, right arm, right collar.
  421. 13:48The next one should be
  422. 13:49Yep, the same.
  423. 13:51All right. So, from there, these are the
  424. 13:52ones we need. So, we're going to do
  425. 13:54that.
  426. 13:55Click down. We're going to do batch
  427. 13:56delete all unlock groups. So, now we
  428. 13:58only have the groups that we need.
  429. 14:00And if you wanted to, you can unlock
  430. 14:01them, which I'm pretty sure there's a
  431. 14:03button to
  432. 14:04uh unlock all. There we go.
  433. 14:07So, now
  434. 14:09when we go to do the crop top here,
  435. 14:12turn this baby back on.
  436. 14:13Now, we're going to do the weight
  437. 14:15modifier.
  438. 14:19Torso. Right?
  439. 14:21Same thing in vertex data, vertex
  440. 14:22groups.
  441. 14:23Nearest face interpolate.
  442. 14:26Generate. So, now when we go check this
  443. 14:28weight paint, and by the way, this is
  444. 14:30not applied, okay?
  445. 14:32When it's not applied, it means that you
  446. 14:35cannot weight paint it, okay? It means
  447. 14:37it cannot be weight painted. We're just
  448. 14:39going to look at the weights first. We
  449. 14:40want to make sure the weights look kind
  450. 14:41of right.
  451. 14:45Okay.
  452. 14:47And you might be asking, "Heaven, how do
  453. 14:49I know how it's how it's supposed to be?
  454. 14:51How does uh how do I know it looks
  455. 14:53right?"
  456. 14:54Okay.
  457. 14:55I can tell you that is not the collar,
  458. 14:57all right? We got two little splotches
  459. 14:58like that. That's not right. And because
  460. 15:00how we're going to go look at Let's look
  461. 15:01at the torso real quick.
  462. 15:03Turn off the jacket again.
  463. 15:04So, we're going to look at the right
  464. 15:05collar.
  465. 15:07Oh, maybe. Oh, hold on. Maybe.
  466. 15:13Why?
  467. 15:21Hmm.
  468. 15:23That is something I've never seen on
  469. 15:25Mount Lady body before. Okay, so
  470. 15:31So, for people who are confused, okay?
  471. 15:33When checking this, right? When we're
  472. 15:34checking out this body,
  473. 15:36obviously, the right collar should only
  474. 15:38have control over the right collar, not
  475. 15:40her side boob here, and definitely not
  476. 15:42on her left side of her back.
  477. 15:44That should not be that.
  478. 15:48But, it is.
  479. 15:52So, this jacket
  480. 15:56that we have here
  481. 15:58is trying to mimic it.
  482. 16:01Because when we go on, again,
  483. 16:04left side boob and then the back.
  484. 16:10Realistically, this is wrong, right?
  485. 16:12But,
  486. 16:13the people who did the weight paints for
  487. 16:15Mount Lady
  488. 16:17[ __ ] it up. Because this is an
  489. 16:18official model, okay? So,
  490. 16:20huh, the more you know. You know what I
  491. 16:22mean?
  492. 16:23That's
  493. 16:25All right.
  494. 16:27I guess the people who Bandai don't even
  495. 16:28know how to weight paint themselves. All
  496. 16:29right, cool. Cool to know. Okay, I was
  497. 16:31going to fix it, but knowing that they
  498. 16:33[ __ ] it up, too, cool. I'll just leave
  499. 16:34it alone.
  500. 16:35All right, usually you want to fix it,
  501. 16:37but
  502. 16:38again, I'm not teaching you weight
  503. 16:40paint. Weight paint is is annoying as
  504. 16:41[ __ ] Once you're happy with all the
  505. 16:43stuff, you're going to go ahead and just
  506. 16:45apply. All right, so now
  507. 16:48you're going to have all the little ones
  508. 16:50that we had that are useful to this
  509. 16:53outfit, okay?
  510. 16:54Cuz again, if we go back into weight
  511. 16:55paint,
  512. 16:57and we go to waist, it's there, skin,
  513. 17:00I'm sorry, chest,
  514. 17:02neck, head, and head should be Oh, head
  515. 17:05didn't even register on this one because
  516. 17:06it's so far back.
  517. 17:08And we have collar, you know, obviously
  518. 17:09left collar, left arm, elbow.
  519. 17:14We have that.
  520. 17:16Oh.
  521. 17:19Almost weight painted. Ooh.
  522. 17:22And that got me scared for a second.
  523. 17:23Okay.
  524. 17:25Uh right elbow re-XC.
  525. 17:31And say you do need to manually weight
  526. 17:33paint, use the original as a guide.
  527. 17:36So, like if you see
  528. 17:38like if
  529. 17:39we go ahead and real quickly
  530. 17:42if you see like you're trying to weight
  531. 17:43paint it, right? And you're like, "I
  532. 17:45don't know what it's supposed to look
  533. 17:46like." Right?
  534. 17:49Like
  535. 17:50you check on both sides you're like,
  536. 17:51"All right, so the the hip looks like
  537. 17:53this.
  538. 17:54Mine Mine hip should look like
  539. 17:57somewhat similar to that one, all right?
  540. 17:58So, like
  541. 17:59I'm going to use the back as an example
  542. 18:00because the back is important.
  543. 18:02So, we see, "All right, it goes about
  544. 18:03right there. Mine
  545. 18:05should go about right there."
  546. 18:09I should have a lighter on it. Okay.
  547. 18:12So, that's how you would weight paint
  548. 18:14it. If you needed to like figure out
  549. 18:16what is the proper weight paints, you
  550. 18:17you just mimic it, okay? You're just
  551. 18:19copying.
  552. 18:20That's it. It's like coloring. It's a
  553. 18:21coloring book, all right? That simple.
  554. 18:24Once you're done with this, all right?
  555. 18:25With your other clothes you got to do
  556. 18:27you got to do the normal checks. If you
  557. 18:28remember or again, if you haven't seen
  558. 18:30the other video on how to bring models
  559. 18:32from outside My Hero into My Hero or
  560. 18:34even my accessory mod my accessory
  561. 18:36video, sorry. Um we need to check that
  562. 18:41it's UV maps are correct. So
  563. 18:45here in data tab you're going to go to
  564. 18:46UV
  565. 18:47UV maps and you're going to check for
  566. 18:48the maps. So, this is UV map. Let's
  567. 18:50check our hours. UV map. Cool.
  568. 18:52If it is not the same name, say my
  569. 18:54jacket is whatever, but it says [ __ ]
  570. 18:57all, right? Say it was [ __ ] all as the
  571. 18:59name.
  572. 18:59If I was to merge this on top of this
  573. 19:01one, right?
  574. 19:03You see how it loses
  575. 19:05it's kind of it's whole thing.
  576. 19:07It it [ __ ] up. Okay, we don't want
  577. 19:09that.
  578. 19:10We don't want it to be [ __ ] all.
  579. 19:12So, we want to make sure it's UV mapped.
  580. 19:14Grab short top.
  581. 19:17And we're going to paste it.
  582. 19:18And there we go.
  583. 19:22So, now when we start combining things
  584. 19:24again, it's ready. So, we're going to go
  585. 19:26ahead and combine it. So, obviously we
  586. 19:27want this one to be on top. Make sure
  587. 19:29you don't lose the name. If you lose the
  588. 19:30name, then
  589. 19:32you're going to mess up your mod.
  590. 19:34There we go.
  591. 19:36And that's how you put clothes on. But
  592. 19:38now we're going to check something real
  593. 19:39quick, actually.
  594. 19:43I'm going to take off the
  595. 19:44the jacket again.
  596. 19:47For this is we're going to check if it's
  597. 19:50going to be invisible.
  598. 19:52And what I mean by that, earlier I
  599. 19:54turned this on.
  600. 19:55These will show me what it's going to be
  601. 19:58on the outside. So, if you notice,
  602. 20:03the lines are out. All right?
  603. 20:06So, actually let me go ahead and
  604. 20:08I
  605. 20:09this
  606. 20:10All right. So, every every red space you
  607. 20:14see, right? So, like now you see that
  608. 20:15it's red.
  609. 20:17So, not red.
  610. 20:19Red.
  611. 20:20Red means it's invisible. Meaning when I
  612. 20:23go into game, right?
  613. 20:24And I go into My Hero Ultra Rumble,
  614. 20:27right? So, let's go ahead.
  615. 20:33It's going to be like this. It's going
  616. 20:34to be see-through.
  617. 20:36But on the outside, it's going to be
  618. 20:38like this. But inside it's going to be
  619. 20:40invisible, okay?
  620. 20:42That's what's going to happen to it. How
  621. 20:43do we fix that? It's pretty simple, all
  622. 20:45right?
  623. 20:47You're going to go ahead and go to
  624. 20:48modifier again. Add a modifier.
  625. 20:51And we're going to generate either a
  626. 20:53skin or a solidify. I'm going to do
  627. 20:54solidify.
  628. 20:56So, you kind of see it's kind of like
  629. 20:58doing a little weird or weird merge
  630. 21:00thing here.
  631. 21:02See?
  632. 21:03But it's fine.
  633. 21:04That's fine. I don't need to be super
  634. 21:06different.
  635. 21:08Boom. So now we look.
  636. 21:13It's not already in there.
  637. 21:15Um
  638. 21:16This does increase the like
  639. 21:20It can do a lot. Don't do it like this
  640. 21:21all the time. There's actually I believe
  641. 21:23there's a setting in Unreal Engine.
  642. 21:25It's called uh double faces or double
  643. 21:28back faces. Basically means that if it
  644. 21:30has a face, it will have a double on it.
  645. 21:32It just depends on what it you're doing,
  646. 21:33okay? Like when you get more advanced
  647. 21:35into Blender or into also Unreal Engine,
  648. 21:37then you understand what I'm saying. But
  649. 21:39for right now, this is just
  650. 21:41for a simple jacket like this, it's not
  651. 21:43going to kill me, okay?
  652. 21:46Maybe someone else will when they watch
  653. 21:47this video and be like, "Yo, having you
  654. 21:49[ __ ] up." But whatever.
  655. 21:50Um so this jacket
  656. 21:52we're going to know where the colors
  657. 21:55is ready for my hero. And now we're
  658. 21:57going to do what I call the jump test
  659. 21:58again.
  660. 21:59Or the spinning test or the
  661. 22:01make sure it works test. Click on
  662. 22:03armature.
  663. 22:04Pose.
  664. 22:06Oh yeah, baby. Now it works. So now I'm
  665. 22:09going to test the arm.
  666. 22:12Oh yeah.
  667. 22:14It bends nastily because it's not meant
  668. 22:15for this, but
  669. 22:17it works. That's how you put clothes on.
  670. 22:19Simple as that.
  671. 22:23So what I'm noticing about this is that
  672. 22:24this material doesn't have a texture.
  673. 22:26And yes, that's going to cause an issue
  674. 22:28for me later. I can I can custom bake
  675. 22:29it, like bake the texture. And then I
  676. 22:32get my own, you know, whatever, my own
  677. 22:33texture and that I da da da. But for you
  678. 22:35guys who are brand new to modding, uh
  679. 22:38you guys don't know what that is and you
  680. 22:39guys are going to have trouble with
  681. 22:40messing with it all, like, you know, the
  682. 22:42the texture paint or the shading and all
  683. 22:43these other stuff, you know, what other
  684. 22:45like more, you know, higher end players
  685. 22:47or I mean modders do. Uh so we're not
  686. 22:49going to worry about it. I'm just going
  687. 22:50to go ahead and teach you kind of
  688. 22:52another lazy way. I think I showed this
  689. 22:53before.
  690. 22:54But what we're going to do is I'm going
  691. 22:56to go ahead and I'm going to select the
  692. 22:58material. But before I fully do that,
  693. 23:01click on this material.
  694. 23:03This a ball right here.
  695. 23:05And I'm going to change it to body.
  696. 23:07Okay? So now you're going to notice it
  697. 23:08change it's using the body material
  698. 23:10because I want it to match the suit.
  699. 23:13So now what I'm going to do is again,
  700. 23:14have it selected.
  701. 23:16So again, selected if in case you don't
  702. 23:18have it selected, go to UV editing.
  703. 23:21I'm going to press A. Don't do this if
  704. 23:23you're doing someone's mod, okay? Do not
  705. 23:24be a Don't be an ass.
  706. 23:26Make sure you do your mods right. This
  707. 23:28is a personal mod, so I don't care. But
  708. 23:30someone if you're posting your mods,
  709. 23:33then you're showing them off or you're
  710. 23:34giving it to people and someone wants to
  711. 23:36use your mod, they're going to open it
  712. 23:37and they're going to see the trash
  713. 23:38you've done, okay? Have some pride in
  714. 23:40your work.
  715. 23:41All right?
  716. 23:43But since this is a personal mod that no
  717. 23:44one else is going to have, I can
  718. 23:45[clears throat] care two, you know, I
  719. 23:48can give a flying F
  720. 23:49about it. All right, so now I'm going to
  721. 23:51zoom in. There you go. It's [ __ ] out
  722. 23:53of sight out of mind.
  723. 23:55And because I'm doing it on this one,
  724. 23:56that means if I want recolors, it's
  725. 23:58going to have all recolors.
  726. 24:00So go back to layer.
  727. 24:01Boom, it's a orange jacket. Looking
  728. 24:03nice. Looking fly mount lady.
  729. 24:06Bryony would be proud.
  730. 24:08All right. So now what I'm going to do
  731. 24:09is I'm going to select it again.
  732. 24:11All right?
  733. 24:12Go to the first body because the first
  734. 24:14body
  735. 24:15is the mount lady body, okay?
  736. 24:17I don't want double I don't want double.
  737. 24:19You have double, it's going to mess up,
  738. 24:20okay? You don't want double material
  739. 24:22that are the same name. So you want to
  740. 24:23select the one that you have,
  741. 24:25then assign it.
  742. 24:27So now when I click on this,
  743. 24:29nothing's happening. But if we click on
  744. 24:31this one,
  745. 24:32everything's happening, okay? That's
  746. 24:33perfect, all right?
  747. 24:34Leave it.
  748. 24:35And now
  749. 24:37now you're fully ready to go into Unreal
  750. 24:39and I'll show you how to do that now. I
  751. 24:41don't think I got to give you a tutorial
  752. 24:42how to do it, but in case
  753. 24:45I will, okay? I'll go ahead and show you
  754. 24:46how it's done. So let's hop in over
  755. 24:48there. Should have mentioned this
  756. 24:50probably for because I'm Someone
  757. 24:51probably never seen my other videos.
  758. 24:53Make sure when you delete like when
  759. 24:54you're taking your model, it's like you
  760. 24:56remove all the textures.
  761. 24:59Please make sure you have no textures on
  762. 25:01your model when you're taking it to
  763. 25:02Unreal.
  764. 25:04Please, I beg you.
  765. 25:05Don't don't do that to yourself. Don't
  766. 25:07have an issue where you're
  767. 25:09you know, like you're like, "Oh, I
  768. 25:10couldn't do it." or whatever. Just make
  769. 25:12sure you're you know,
  770. 25:16make sure you don't do that. Okay, just
  771. 25:17make sure you have the textures off
  772. 25:19so you can import it.
  773. 25:20All right? Because I realize someone
  774. 25:22probably has not seen the other videos
  775. 25:24and I should probably mention that.
  776. 25:27Make sure you take all of your materials
  777. 25:29in the same way how you take them all
  778. 25:30out. You click on the little yellow one
  779. 25:32and it should say remove. Like, for
  780. 25:33example, I'm going to do imagery.
  781. 25:35Click on it and you put remove and it
  782. 25:37takes it away. All right?
  783. 25:39Take off your materials.
  784. 25:40I have too many people messaging me
  785. 25:41saying that their materials never work.
  786. 25:43Take off your materials.
  787. 25:45All right? And make sure your materials
  788. 25:47are good. All right?
  789. 25:50I realize I got to record this part,
  790. 25:51too. So, new When you're on Unreal
  791. 25:53Engine, new project, games, next, blank,
  792. 25:56next,
  793. 25:58so with no starter content and you name
  794. 26:00your project whatever you want. So, I'm
  795. 26:01going to name it empty
  796. 26:04jacket.
  797. 26:06Create project.
  798. 26:07Okay.
  799. 26:10Content, character.
  800. 26:12Uh mine are updated, so typically you
  801. 26:14would have to like re-edit the names,
  802. 26:15but I updated my my folder my files.
  803. 26:18Um so, it won't have to, but
  804. 26:21and in case anyone is confused of what I
  805. 26:23mean, so your character should have like
  806. 26:25a ref name.
  807. 26:28Like right here should be like
  808. 26:32it should have been like ref or
  809. 26:33something like this right here. I
  810. 26:35deleted it automatically, so now I don't
  811. 26:37have to always have to edit it my own or
  812. 26:39whatever.
  813. 26:40But, you probably have to do it. So,
  814. 26:41let's find the male lady jacket.
  815. 26:45Content right here. Paste the character.
  816. 26:50So, now we going here.
  817. 26:52Character.
  818. 26:56Open this up.
  819. 26:59I'm going to do it on default, but you
  820. 27:00can do it on any mesh that you wanted
  821. 27:02to. I can
  822. 27:03again
  823. 27:06care less really what's going on.
  824. 27:12Okay, my pen doesn't want to work.
  825. 27:13Great. I'm going to have to do this.
  826. 27:15All right, character 100 model default
  827. 27:17mesh. Okay.
  828. 27:19Character 100.
  829. 27:24Model.
  830. 27:28Default.
  831. 27:33Mesh.
  832. 27:38Text.
  833. 27:42Mat.
  834. 27:45And
  835. 27:47Is that right? Character model default
  836. 27:51mesh there. Great.
  837. 27:54Um
  838. 27:56100.
  839. 27:57And it's the default one. Try the
  840. 27:59default one.
  841. 28:01Add the skeleton.
  842. 28:03Drop down. Make sure import normals and
  843. 28:06tangents.
  844. 28:08Create new asset materials. All assets.
  845. 28:11And then we're going to do what I want
  846. 28:12to do. Character body mat. Import all.
  847. 28:20Cool. It worked.
  848. 28:22Bring the body to where it's supposed to
  849. 28:24be.
  850. 28:25Move here.
  851. 28:27Then I'm going to go ahead and texture.
  852. 28:31Grab the texture for this.
  853. 28:39All right.
  854. 28:41I'm going to go ahead and open up all
  855. 28:42these.
  856. 28:51>> Okay, so body comes first.
  857. 28:55Turn on color, color text.
  858. 28:57Go ahead and open this up so you guys
  859. 28:59[music] can read it.
  860. 29:03Color mask texture, color texture,
  861. 29:05texture AO. Read what it says. So this
  862. 29:06one's the face. I mean that's sorry.
  863. 29:08You need the body, which is diffusion
  864. 29:10right here. That goes there.
  865. 29:12Then we need the color mask, which is
  866. 29:13right there. It also says in the name
  867. 29:14and then AO AO. Grab.
  868. 29:18Obviously we want two tones and three
  869. 29:19tones.
  870. 29:20Save that for now. Go to eye, scroll
  871. 29:22down and make an eye texture.
  872. 29:25Color and then we find the eye texture.
  873. 29:27Boom.
  874. 29:31Eye shadow, so we find eye shadow.
  875. 29:36Eye texture.
  876. 29:39Face.
  877. 29:41Obviously we find the face texture.
  878. 29:45Boom.
  879. 29:49Oh, this one has
  880. 29:53Mhm, this one is actually
  881. 29:57This was actually a body mat.
  882. 30:00Okay.
  883. 30:01This one is a body mat because this one
  884. 30:02has a color mask and also has an AO, but
  885. 30:04the difference is it's blacked out for
  886. 30:05the face. So the face doesn't change
  887. 30:07colors.
  888. 30:08Cool. All right.
  889. 30:10Color mask and AO.
  890. 30:13Save that.
  891. 30:15Hair.
  892. 30:20Where's the hair? Here's the hair.
  893. 30:23Save.
  894. 30:24And then we can obviously go look at the
  895. 30:26mesh.
  896. 30:29Boom. Looking fabulous, gorgeous even.
  897. 30:34Great.
  898. 30:36And then from here
  899. 30:39go grab your lucky number three over
  900. 30:40here, model.
  901. 30:42Number five because number five is my
  902. 30:44favorite.
  903. 30:46Copy the first one.
  904. 30:49And in case you guys are new here,
  905. 30:51uh we change the we do these two tones
  906. 30:53to make it look more like shadows are on
  907. 30:56the body to make it look nice, to make
  908. 30:58it look real.
  909. 31:03And there we go. That's all we need to
  910. 31:05do. Uh because I'm not doing it on any
  911. 31:07other skin, I don't have to move it. But
  912. 31:08in case you were putting this on a
  913. 31:09different skin, then you would have to
  914. 31:11move it. But
  915. 31:13um for this we don't have to.
  916. 31:16And we should be ready to go. So
  917. 31:18obviously now
  918. 31:21if you're moving into a different
  919. 31:22outfit, then you need to put on a
  920. 31:23different outfit, okay?
  921. 31:25How was that? Like
  922. 31:27You know what? Here, I'll show you.
  923. 31:29Contents, character
  924. 31:33100, model, EQ.
  925. 31:37EQ should be this rose one.
  926. 31:41Okay.
  927. 31:42Copy with file pathway extensions.
  928. 31:46So this one is
  929. 31:52E
  930. 31:53Q
  931. 31:58F1
  932. 32:01F1
  933. 32:03_ 00.
  934. 32:06And you do your mesh like normal, but
  935. 32:09hypothetically right
  936. 32:11you would also do your textures and blah
  937. 32:12blah blah and that good junk, but I'm
  938. 32:14not. Um so from here
  939. 32:17I'll open my default one onto the mesh.
  940. 32:20And then
  941. 32:24Oh wait, duplicate.
  942. 32:27And paste the name.
  943. 32:28So this one now is as character EQF
  944. 32:31whatever.
  945. 32:32It's going to be to move the mesh. Move
  946. 32:34here.
  947. 32:36And this one will be connected to the
  948. 32:40this make sure the physical
  949. 32:42is connected to this one, okay?
  950. 32:45So, theoretically
  951. 32:47I was to
  952. 32:49um delete this, it'll be fine. So, we're
  953. 32:52going to go ahead and
  954. 32:54looks good. We want it to be connected
  955. 32:55and this goes for everything. You can
  956. 32:56always manually change it here or you
  957. 32:58can look it up and like create your own,
  958. 32:59but for now
  959. 33:01uh
  960. 33:04Okay.
  961. 33:06Should be ready to go.
  962. 33:08Save all.
  963. 33:10And now we're going to go ahead and
  964. 33:11click on save.
  965. 33:14While that's getting ready, we're going
  966. 33:15to go ahead and get the arm material or
  967. 33:16match ready.
  968. 33:26So
  969. 33:28mount lady
  970. 33:31uh jacket
  971. 33:34model
  972. 33:36mesh.
  973. 33:39Unreal versus game content character
  974. 33:41and then we're going to go ahead and go
  975. 33:42to Unreal projects.
  976. 33:45Go to
  977. 33:47mount lady jacket. Where is mount lady
  978. 33:49jacket? There it is.
  979. 33:51Saved.
  980. 33:52Hooked. Windows no editor. Mount lady
  981. 33:54jacket content character.
  982. 33:57Then we get character 100.
  983. 33:59All right.
  984. 34:01Put it in there.
  985. 34:02Go into this one. We can get out of the
  986. 34:04Unreal one. Now we're going to our mod
  987. 34:05model
  988. 34:06default mesh and we need to delete the
  989. 34:08physical asset, so delete it. So, now
  990. 34:11this one is left behind
  991. 34:13and the also the
  992. 34:15EQ one is left behind. So, these are
  993. 34:17only both the mesh, they're not the
  994. 34:19physical asset because it's going to
  995. 34:20give it it's it's going to fix it.
  996. 34:23Now we're going to grab this, obviously,
  997. 34:24and we're going to drag this to our mod.
  998. 34:28With compression
  999. 34:31continue.
  1000. 34:33And then you go ahead and grab your mod.
  1001. 34:47And then we go ahead and jump into into
  1002. 34:49my hero. I made a mistake on the
  1003. 34:53on the materials. The the horns also
  1004. 34:56came with a color mesh and stuff, but I
  1005. 34:58just I guess I was just trying to get it
  1006. 34:59over with, so
  1007. 35:01um it's not working, but that's not the
  1008. 35:02point. The point is the jackets are on,
  1009. 35:04so we can see that it's all recolored.
  1010. 35:06Uh that one was pretty cool looking. I
  1011. 35:07like that one actually.
  1012. 35:09Um
  1013. 35:10this one got changed as well, so it's
  1014. 35:11going to um
  1015. 35:14with this one.
  1016. 35:15And then let's go ahead and get in game.
  1017. 35:18All right, now in game, as you can see,
  1018. 35:20the jacket is working. You know, crouch,
  1019. 35:22it's fine. We're not Don't pay attention
  1020. 35:24to her hair. Her hair's not important.
  1021. 35:26It's not about her, it's about the
  1022. 35:27jacket.
  1023. 35:28The jacket looks great, you know, and
  1024. 35:29the shadows are looking great on it.
  1025. 35:31Nothing crazy. It looks really nice and
  1026. 35:33shiny.
  1027. 35:34Um
  1028. 35:36when she's huge, you know,
  1029. 35:39it you know, forms to her body, it's not
  1030. 35:41messing up. Everything looks great.
  1031. 35:46You know, there might be some like
  1032. 35:48clipping because it's just how the body
  1033. 35:49bends. That's just, you know, that
  1034. 35:50that's bound to happen. Uh you can
  1035. 35:52always tweak it, always fix it, you
  1036. 35:53know.
  1037. 35:56When she does emotes, it looks to be
  1038. 36:00it looking good other than right there,
  1039. 36:01you know, under the armpit, which is
  1040. 36:03fine.
  1041. 36:04I'm not too
  1042. 36:07you know,
  1043. 36:08for a mod that I did less than
  1044. 36:10What is it? The timer? It says like 30
  1045. 36:12minutes, you know, it's great. 30-minute
  1046. 36:14mod,
  1047. 36:16it looks perfect.
  1048. 36:18If you made it this far, I want to say
  1049. 36:20thank you.
  1050. 36:21And I want to thank each and every one
  1051. 36:23of my 478 subscribers.
  1052. 36:25We are almost hitting 500. It means the
  1053. 36:27absolute world that I'm here with you
  1054. 36:29guys making these modding videos.
  1055. 36:31Please, please, please. I hope you guys
  1056. 36:33continue give me your support and love.
  1057. 36:35Without further ado, I won't hold you
  1058. 36:37guys up anymore.
  1059. 36:38You guys have a great rest of your day,
  1060. 36:40night, evening.
  1061. 36:43Have a good one.
  1062. 36:44Ciao.

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