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Creating 3D Character with AI in 1 Min vs 1 H vs 10 H — Transcript

by Stefan 3D AI · 2,671 words · 710 segments · language en · Watch on YouTube

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  1. 0:00In this video I
  2. 0:01gonna challenge myself to
  3. 0:02create a character with
  4. 0:04AI in limited time.
  5. 0:06We gonna start with
  6. 0:071 minute, then 1
  7. 0:08hour, and then 10 hours.
  8. 0:10Well, actually 10 hours
  9. 0:12was too much and
  10. 0:136 hours was enough
  11. 0:14to get it perfect.
  12. 0:15Anyway guys, you always
  13. 0:16ask me like if
  14. 0:18we can create character
  15. 0:19faster or someone actually
  16. 0:21ask how we can
  17. 0:21create it better.
  18. 0:22So it's a perfect
  19. 0:23opportunity to introduce a
  20. 0:24few approaches and see
  21. 0:26what quality we can
  22. 0:27actually reach.
  23. 0:27Let's start with 1 minute.
  24. 0:29Well, 1 minute is
  25. 0:31not enough to even
  26. 0:32generate a 3D model.
  27. 0:34But let's say we
  28. 0:35can generate 3D model
  29. 0:37within a minute.
  30. 0:38It will take around
  31. 0:382 -3 minutes.
  32. 0:40I gonna use Tripo
  33. 0:41and the recent P2
  34. 0:43which is like the
  35. 0:44best low poly possible.
  36. 0:45It also generating quads etc.
  37. 0:48So we gonna generate
  38. 0:48character there.
  39. 0:49Here we can see
  40. 0:50the mesh.
  41. 0:50I mean like if
  42. 0:51I see this mesh
  43. 0:52like year ago I
  44. 0:53would say like this
  45. 0:54is like most perfect
  46. 0:55mesh etc.
  47. 0:56But what we gonna
  48. 0:57do later will be
  49. 0:58even better.
  50. 0:59And the second step
  51. 1:00will be to actually
  52. 1:01texture it.
  53. 1:02When you do it
  54. 1:03with P2 it requires
  55. 1:042 step.
  56. 1:06Okay, after approximately 3
  57. 1:08minutes here is our result.
  58. 1:10Well, it is indeed
  59. 1:11a 3D model but
  60. 1:12we can definitely spot
  61. 1:13some blurry spots like
  62. 1:15eyes etc.
  63. 1:16I mean there's quite
  64. 1:17a lot of things
  65. 1:17that we definitely want
  66. 1:18to improve.
  67. 1:19And since we Do
  68. 1:20not have any time
  69. 1:21to do the rigging
  70. 1:22like if we bring
  71. 1:22it to Unreal Engine
  72. 1:23it will be like this.
  73. 1:26Alright, let's take things serious.
  74. 1:28One hour.
  75. 1:29And to increase the
  76. 1:30quality in one hour
  77. 1:31generation most important thing
  78. 1:33where I gonna invest
  79. 1:34my time is to
  80. 1:35generate my model in parts.
  81. 1:37I mean we gonna
  82. 1:38use the same Tripo
  83. 1:40P2 with the smart
  84. 1:41mesh but I gonna
  85. 1:42approach it part by
  86. 1:43part and set different
  87. 1:45settings for the mesh.
  88. 1:46The good thing about
  89. 1:47P2 is that it
  90. 1:48generates meshes very fast
  91. 1:50and you can iterate
  92. 1:52like usually takes like
  93. 1:541 -2 max retries
  94. 1:56with the different polycount
  95. 1:58settings to get the
  96. 1:59right polycount, right stance,
  97. 2:02you know like right
  98. 2:03wireframe etc.
  99. 2:04I mean it's insanely
  100. 2:05good model.
  101. 2:06Here by the way
  102. 2:07you can see what
  103. 2:08parts are extracted.
  104. 2:09Again, usually I go
  105. 2:10like this.
  106. 2:11Like there is the
  107. 2:12body, there is head
  108. 2:13and again like all
  109. 2:15the separately of course
  110. 2:16like weapons and stuff
  111. 2:18also separate.
  112. 2:19I mean it just
  113. 2:20works better that way.
  114. 2:21I mean you don't
  115. 2:22need to go like
  116. 2:22crazy splitting every single detail.
  117. 2:25I would say like
  118. 2:26think about like some
  119. 2:27detail that fit like
  120. 2:28within 500 to 1000
  121. 2:30polygons, right?
  122. 2:30Here you can see
  123. 2:31all parts on the
  124. 2:32screen which I decided
  125. 2:33to go with.
  126. 2:34And again in terms
  127. 2:35of wireframe most of
  128. 2:36the cases again I
  129. 2:38was extremely happy from
  130. 2:39first trial.
  131. 2:40I mean with this
  132. 2:41approach it is crazy
  133. 2:42how good.
  134. 2:43This wireframe look like.
  135. 2:44I mean of course
  136. 2:45it can break and
  137. 2:46there are some edge cases.
  138. 2:47I would say like
  139. 2:48with some realistic garment etc.
  140. 2:51It might not work
  141. 2:52that well.
  142. 2:53I did a video
  143. 2:54about it but overall
  144. 2:55for characters specifically especially
  145. 2:57styled characters.
  146. 2:58Such as mine it
  147. 2:59works extremely good.
  148. 3:00You see what you see.
  149. 3:02I remember someone was
  150. 3:03asking in the comments
  151. 3:04if I.
  152. 3:05Don't do realistic characters
  153. 3:07intentionally but I mean
  154. 3:08I actually like styled
  155. 3:09character more and I
  156. 3:11think they are more creative.
  157. 3:12But don't worry I
  158. 3:13already working on the
  159. 3:14video showing you how
  160. 3:15to do realistic characters
  161. 3:17and in my opinion
  162. 3:18that's actually easier.
  163. 3:19To generate.
  164. 3:20All parts I actually
  165. 3:21spent more than 30 minutes.
  166. 3:23So now I don't
  167. 3:24have much time left
  168. 3:25and I need to
  169. 3:26assemble them in.
  170. 3:27Blender quickly and get
  171. 3:29some time to rig
  172. 3:30it and put to
  173. 3:30Unreal Engine so it
  174. 3:31finally actually moves.
  175. 3:32And the good news
  176. 3:33here that.
  177. 3:34I will be able
  178. 3:35to do that really quick.
  179. 3:36So process here quite simple.
  180. 3:37Cut some duplicating parts
  181. 3:39and assemble things.
  182. 3:41Carefully together.
  183. 3:42With Blender sculpting modes
  184. 3:44or Blender proportional editing
  185. 3:46that is like super
  186. 3:47super easy.
  187. 3:48Again like you just.
  188. 3:49Need like few brushes.
  189. 3:50Anyway 20 minutes later
  190. 3:51I have my character
  191. 3:53assembled and now it's
  192. 3:55time to rig it.
  193. 3:56And.
  194. 3:56There's two ways that
  195. 3:57we can do that.
  196. 3:57Like you can drop
  197. 3:58all together without weapons
  198. 4:00of course and just
  199. 4:02rig it all together.
  200. 4:03Or you can separate
  201. 4:04the parts that will
  202. 4:06be static anyway.
  203. 4:07Like accessories again they
  204. 4:09are not bending right
  205. 4:10so they are signed
  206. 4:11100 % to some
  207. 4:12one bone.
  208. 4:13So I gotta do
  209. 4:14quickly the aqua rig
  210. 4:15like because I don't
  211. 4:16have a lot of
  212. 4:17time and quickly for
  213. 4:18some rigid objects like
  214. 4:20the waist accessories I'm
  215. 4:21gonna need to set
  216. 4:23100 % weights to
  217. 4:24some specific bones.
  218. 4:25That's pretty much it
  219. 4:26I don't have time
  220. 4:27to anything else.
  221. 4:28Quickly bringing my character
  222. 4:30to Unreal Engine and
  223. 4:31I have to quickly
  224. 4:33set some materials and
  225. 4:35target the animation to
  226. 4:36the controller.
  227. 4:37So it was a
  228. 4:38little bit more than
  229. 4:39an hour like hope
  230. 4:40you forgive me like
  231. 4:41for this extra three minutes.
  232. 4:43And here we go
  233. 4:44my character is in
  234. 4:45Unreal Engine and so
  235. 4:46we can actually walk
  236. 4:48around and it actually
  237. 4:49looks not bad right.
  238. 4:50But what do we
  239. 4:51see here we of
  240. 4:52course see the lack
  241. 4:53of any physics.
  242. 4:54We do have tail
  243. 4:55we do have some
  244. 4:56stuff around like I
  245. 4:58mean that is absolutely
  246. 4:59rigid and definitely we
  247. 5:01can set materials better right.
  248. 5:03Okay so moving to
  249. 5:04the 10 hours.
  250. 5:05So what's gonna be
  251. 5:06different now?
  252. 5:06Well actually for generation
  253. 5:08we're gonna use exactly
  254. 5:09the same approach.
  255. 5:10I still gonna go
  256. 5:12with PPP2 maybe just
  257. 5:13spend a little bit
  258. 5:14more time generating parts
  259. 5:15because I learned what
  260. 5:17parts are missing like
  261. 5:18while assembling it last time.
  262. 5:19So I'm gonna generate
  263. 5:21few more parts.
  264. 5:22There was some back.
  265. 5:23accessories.
  266. 5:23I also gonna give
  267. 5:25few retries to some
  268. 5:26of the objects I
  269. 5:27was not really happy
  270. 5:28and I was forced
  271. 5:29to move fast last
  272. 5:30And if.
  273. 5:31You're a professional 3d
  274. 5:32artist you might ask
  275. 5:33me but why if
  276. 5:34I have 10 hours
  277. 5:35I don't choose to
  278. 5:36go with high poly
  279. 5:37to low poly.
  280. 5:38Well that's a good
  281. 5:39question that is actually
  282. 5:41possible if you will
  283. 5:42have quite a lot
  284. 5:43of detailed measures and
  285. 5:44you want to bake normal.
  286. 5:45Maps You can generate
  287. 5:47something high poly then
  288. 5:48retrypology etc.
  289. 5:49But at this very
  290. 5:50moment I recording this
  291. 5:52video PPP2.
  292. 5:53Produces much better low
  293. 5:55poly especially with quads
  294. 5:57than any retrypology.
  295. 5:59Well for retrypology we.
  296. 6:00Have options such as
  297. 6:01Tripo retrypology and also
  298. 6:03Hunyuan retrypology.
  299. 6:04And I must say
  300. 6:05quality of mesh that
  301. 6:05Tripo p2 provides is so.
  302. 6:07Much better that I
  303. 6:08just prefer to move
  304. 6:09along with this low
  305. 6:11poly models and add
  306. 6:12details on texture and
  307. 6:13I gonna show you
  308. 6:14how to do.
  309. 6:15That And also I
  310. 6:16say sometimes skipping retrypology
  311. 6:18baking all that stuff.
  312. 6:20Not completely there will
  313. 6:21be few things to.
  314. 6:22Do but still.
  315. 6:23And by the way
  316. 6:24guys if you want
  317. 6:24to try Tripo itself
  318. 6:25you can try it
  319. 6:26for free and by
  320. 6:27my link in the
  321. 6:28description you gonna get.
  322. 6:29500 credits if you
  323. 6:31are a new user.
  324. 6:31Now I gonna bring
  325. 6:33all these parts again
  326. 6:34to Blender and start assembling.
  327. 6:36Actually it will.
  328. 6:37Be pretty much the
  329. 6:38same base so behind
  330. 6:39the scene I.
  331. 6:40Actually can reuse what
  332. 6:41I already did in
  333. 6:42one hour but I
  334. 6:43gonna just pay more
  335. 6:44attention to how accurate
  336. 6:46details are.
  337. 6:47And as I mentioned
  338. 6:48it still can produce
  339. 6:50some artifacts there might
  340. 6:51be some issues with
  341. 6:53the mesh etc.
  342. 6:53So I gonna take
  343. 6:55my time to address
  344. 6:56all of them.
  345. 6:57There are not a
  346. 6:58lot but again there
  347. 6:59can be some stuff
  348. 7:01that you just want
  349. 7:02like to smooth or
  350. 7:03fix or maybe update
  351. 7:05the wireframe.
  352. 7:06You'll see all the
  353. 7:07timelines that I did.
  354. 7:08Altogether assembling, fixing some
  355. 7:11geometry somewhere it was
  356. 7:13a bit spent I
  357. 7:14had to straighten that
  358. 7:15or some small that.
  359. 7:17Altogether it took like
  360. 7:19around 40 minutes.
  361. 7:21And yeah I also
  362. 7:22had to fix some
  363. 7:23holes, cap some polygons
  364. 7:25or optimize mesh a
  365. 7:26little bit.
  366. 7:26For example I added
  367. 7:27an accessory a scarf
  368. 7:28and I want it
  369. 7:29to be a single
  370. 7:30plane because I want
  371. 7:31to add the cloth
  372. 7:32physics later.
  373. 7:33Like when it's double
  374. 7:35sided like it's not
  375. 7:36that convenient so I
  376. 7:37gonna just cut it.
  377. 7:38Okay now it looks
  378. 7:39much better and it
  379. 7:41will be easier for
  380. 7:42me to add physics.
  381. 7:43When I finalized my
  382. 7:44mesh it's about time
  383. 7:45to do the unwrapping.
  384. 7:47And it's never been
  385. 7:48easier to do the
  386. 7:49unwrapping for AI generated
  387. 7:51mesh as when you
  388. 7:52work with cheapo P2.
  389. 7:53Because guys this mesh
  390. 7:54is logical and you
  391. 7:56can go and compare
  392. 7:56it yourself.
  393. 7:57Like it's so much
  394. 7:58easier like first of
  395. 7:59all logical means that
  396. 8:00you can easily manipulate.
  397. 8:02With some separated parts
  398. 8:04within the object.
  399. 8:05Second it's so much
  400. 8:06easier to work with
  401. 8:08seams and set the.
  402. 8:09Seams for UV purpose.
  403. 8:11To completely unwrap my
  404. 8:12character it took me
  405. 8:13only 30 minutes which
  406. 8:15I think is crazy.
  407. 8:16And.
  408. 8:16Why do you need
  409. 8:17that right UV?
  410. 8:18Well good UV give
  411. 8:19you some benefits.
  412. 8:20Like you can do
  413. 8:21nice baking, pack texture
  414. 8:22nicer in lower.
  415. 8:24Resolution It is way
  416. 8:25more editable.
  417. 8:26It has less artifacts.
  418. 8:27When you have like
  419. 8:29thousands of islands it's
  420. 8:30very difficult to.
  421. 8:31Avoid small artifacts.
  422. 8:32And I want to
  423. 8:33get best quality so
  424. 8:34we need to care
  425. 8:35about optimization.
  426. 8:36And later I also
  427. 8:37gonna add materials.
  428. 8:38So all these things matters.
  429. 8:40So after doing UV
  430. 8:41unwrap I re -baked
  431. 8:42the color in one
  432. 8:44bigger texture space and started.
  433. 8:46To address some texture issues.
  434. 8:48Like I mean there
  435. 8:48are plenty of ways
  436. 8:49how you can do that.
  437. 8:50You can try to
  438. 8:51do that in Blender
  439. 8:52like with the.
  440. 8:53Clone brush just addressing
  441. 8:55some issues like again
  442. 8:56like depending like how
  443. 8:58lazy you are.
  444. 8:59Or you can take
  445. 9:00it to.
  446. 9:00Modi for example.
  447. 9:01It's one of my
  448. 9:02favorite tools where you
  449. 9:03can actually generate texture
  450. 9:05from image reference and
  451. 9:06apply, fix some holes.
  452. 9:08Etc But most of
  453. 9:09that approaches only really
  454. 9:10work for color texture
  455. 9:12and little bit for
  456. 9:14normal map.
  457. 9:14There is a normal.
  458. 9:15Painting and motif.
  459. 9:16If I want to
  460. 9:17get the best possible
  461. 9:18quality it means also
  462. 9:19adding some nice PBR stuff.
  463. 9:21And I.
  464. 9:21still.
  465. 9:22Have one paint software
  466. 9:23in my list that
  467. 9:24is hard to replace
  468. 9:25but I'm really looking
  469. 9:26into it.
  470. 9:27It is substance painter for.
  471. 9:29Materials Also can be
  472. 9:30used for baking like
  473. 9:32baking ambient occlusion normal
  474. 9:33maps etc.
  475. 9:34And going here with
  476. 9:35good UV really.
  477. 9:36Makes sense.
  478. 9:37Without good UV you
  479. 9:39might have less access
  480. 9:40to all what substance
  481. 9:42painter can offer.
  482. 9:43Right the whole idea.
  483. 9:43Here is that you
  484. 9:44can define some zones
  485. 9:45and quickly apply some
  486. 9:47materials such as for
  487. 9:49example fur material.
  488. 9:50I can apply it.
  489. 9:51On top of my
  490. 9:52color texture and again
  491. 9:53really quick it will
  492. 9:54do the good job.
  493. 9:55So I'm here not
  494. 9:56really to do the
  495. 9:58painting but.
  496. 9:58More to adjust the
  497. 10:00materials because overall I
  498. 10:01was really happy with
  499. 10:02the For some gold
  500. 10:04ornaments I.
  501. 10:05Did assign the material
  502. 10:07here but again that
  503. 10:08was like easy because
  504. 10:09I got like really
  505. 10:11nice UV and also
  506. 10:12it's like a.
  507. 10:13Really good mesh.
  508. 10:14So even without UV
  509. 10:15I was able to
  510. 10:16just click on the
  511. 10:17polygons and assign the
  512. 10:19material nicely because it.
  513. 10:20Is logical.
  514. 10:21It's so cooler I
  515. 10:22mean to work with it.
  516. 10:23Okay you can spend
  517. 10:24a lot of time there.
  518. 10:25I'm gonna bring material
  519. 10:26texture to Blender and connect.
  520. 10:28Them here.
  521. 10:28And also I completely
  522. 10:30forgot stuff I need
  523. 10:32my eyes done.
  524. 10:33So I actually had to.
  525. 10:35Rework a little bit
  526. 10:36the eyes and the
  527. 10:37good news it was
  528. 10:38quite easy.
  529. 10:38I just created a
  530. 10:39sphere and put them
  531. 10:41внутри the.
  532. 10:42eye.
  533. 10:42Space and generated some
  534. 10:44cool texture with nano banana.
  535. 10:46So here you can
  536. 10:47see connected to the eye.
  537. 10:48Boom!
  538. 10:49I think looks so.
  539. 10:50Much better right now.
  540. 10:51And here's my character
  541. 10:52ready to be rigged.
  542. 10:53I still gonna use
  543. 10:55Aku rigged to start
  544. 10:56with because again.
  545. 10:57Like that's just like
  546. 10:58a good starting point
  547. 10:59like it provides really
  548. 11:00good quality.
  549. 11:01So I'm gonna put
  550. 11:03my character there alone.
  551. 11:05Without accessories again and
  552. 11:06do the rigging as
  553. 11:08the previous time.
  554. 11:09Now it's time to
  555. 11:10assign all the accessories.
  556. 11:12We're.
  557. 11:12Also gonna take care
  558. 11:13about stuff like tail etc.
  559. 11:15Why?
  560. 11:15Because we're gonna set
  561. 11:16the physics.
  562. 11:17So here's the final result.
  563. 11:19I even.
  564. 11:19Added like a small
  565. 11:21bone here to do
  566. 11:22the animation of this part.
  567. 11:24For this scarf part.
  568. 11:27I left them again
  569. 11:29without the skeleton because
  570. 11:30I gonna apply clothing
  571. 11:32physics in Unreal Engine.
  572. 11:34And the tail.
  573. 11:34Of course.
  574. 11:35Yeah you can see
  575. 11:35like the bunch of
  576. 11:36bones here and all
  577. 11:38things here.
  578. 11:39They also do have
  579. 11:40some bones.
  580. 11:41Here One, two, three, four.
  581. 11:44Okay.
  582. 11:45Hope you can see
  583. 11:45it nicely.
  584. 11:46Well I think that's enough.
  585. 11:47I'm pretty happy with.
  586. 11:48My character.
  587. 11:49Other settings can be done.
  588. 11:52Altogether at this stage
  589. 11:53I spent 5 .5 hours.
  590. 11:56And if you guys
  591. 11:57also want to learn
  592. 11:58fastest way how you can.
  593. 11:59Create your own 3D
  594. 12:00character combining AI tools
  595. 12:02with base minimum of
  596. 12:043D skills you most
  597. 12:05welcome to join my 3D.
  598. 12:07AI course.
  599. 12:07We already have more
  600. 12:08than 100 happy.
  601. 12:09Students creating their characters.
  602. 12:11All links will be
  603. 12:12in the description.
  604. 12:12And I recently also
  605. 12:14launched environment course.
  606. 12:15So now you can
  607. 12:16create character and a
  608. 12:17world for this character.
  609. 12:19In Unreal Engine I
  610. 12:20spent some decent amount
  611. 12:22of time setting materials.
  612. 12:24Because Blender materials are
  613. 12:25of course not really
  614. 12:27exported to Unreal Engine.
  615. 12:28And I also gonna
  616. 12:29use that preset for
  617. 12:31this cool parkour animations.
  618. 12:33Right?
  619. 12:34Just retarget the animation
  620. 12:35into one of the
  621. 12:36character presented in this
  622. 12:37template and you already
  623. 12:39can run around.
  624. 12:40I don't know why
  625. 12:41everyone still surprised that
  626. 12:42it is so easy.
  627. 12:43Epic Games team actually
  628. 12:44made it so easy
  629. 12:45to use and But
  630. 12:47that's only the moment
  631. 12:48and I still have
  632. 12:49to spend some time
  633. 12:50assigning the physical bones.
  634. 12:52I still don't get
  635. 12:53it like why they
  636. 12:54cannot make this tool
  637. 12:55more convenient like because
  638. 12:56it's really a nightmare
  639. 12:57like to set all
  640. 12:59these colliders right here
  641. 13:00in Unreal Engine.
  642. 13:01They did an update
  643. 13:02to clothing however so
  644. 13:04it should be easier
  645. 13:05but I don't know
  646. 13:05like I still sometimes
  647. 13:07use the old way
  648. 13:09for clothing especially if
  649. 13:10I need to add
  650. 13:11it like just once.
  651. 13:12Maybe used to it
  652. 13:13like over time.
  653. 13:14But there's a new
  654. 13:15workflow that allow you
  655. 13:16to you know like
  656. 13:17do it once and
  657. 13:19reassign easily the same
  658. 13:20clothing physics presets etc.
  659. 13:23So count another hour
  660. 13:25in Unreal Engine and
  661. 13:26here we go.
  662. 13:27Pretty amazing right?
  663. 13:29I'm really really happy
  664. 13:30like how my character
  665. 13:31ended up.
  666. 13:32And speaking Of my
  667. 13:3310 hours title it
  668. 13:34was indeed the plan
  669. 13:35and I was planning
  670. 13:36to use that high
  671. 13:37poly to low poly
  672. 13:38baking and approximately I
  673. 13:40think I would end
  674. 13:41up like 10 hours
  675. 13:42or so.
  676. 13:43But when I tested
  677. 13:44retopology and compared it
  678. 13:46with the P2 I
  679. 13:47just changed my mind
  680. 13:48and decided like I
  681. 13:49better show you like
  682. 13:50the faster workflow that
  683. 13:52for me now works better.
  684. 13:54The only case when
  685. 13:55you don't want to
  686. 13:56use it if you
  687. 13:57have like really detailed
  688. 13:59high poly that you
  689. 14:00want to start with
  690. 14:01and preserve a lot
  691. 14:02of details like baking
  692. 14:03normal maps etc.
  693. 14:04That can make sense
  694. 14:05and then I would
  695. 14:07say okay go with
  696. 14:07that longer pass.
  697. 14:08Other than if you
  698. 14:09have like styled characters
  699. 14:11or simplified characters just
  700. 14:12go with P2 like
  701. 14:14low poly right away.
  702. 14:15It is just amazing
  703. 14:16how cool it works now.
  704. 14:18That was Steph.
  705. 14:18and Please don't forget
  706. 14:19to subscribe to not
  707. 14:21miss more of these
  708. 14:22amazing videos.
  709. 14:22See you in the
  710. 14:23next one.

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