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Clean Up AI 3D Models Like a Pro | Blender Tutorial 2025 #tutorial #blender — Transcript

by Styliz 3D · 2,184 words · 326 segments · language en · Watch on YouTube

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  1. 0:00Hey guys, in this one, I'm going to show
  2. 0:02you how I simplified this AI generated
  3. 0:04model I made with Mesh AI into something
  4. 0:07much more clean and organized. So, you
  5. 0:10can use the same trick for any complex
  6. 0:12model. So, make sure to stick around
  7. 0:14till the end. So guys, before jumping
  8. 0:17into the Mesh AI tool, I just created
  9. 0:19these three images using Gemini. You can
  10. 0:22just use text prompt or something else.
  11. 0:26But I created these three different
  12. 0:28images of the same girl from different
  13. 0:30perspective
  14. 0:31for ease of use, but you can definitely
  15. 0:34use a one reference image. Right, here's
  16. 0:36the site. You can Google it like Mesh
  17. 0:39AI.
  18. 0:42So, you can see
  19. 0:43here we have image to 3D and text to 3D
  20. 0:46options and some couple of other options
  21. 0:48as well. And also, you can select the
  22. 0:51image to 3D right up here as well.
  23. 0:53So, selecting that, it brings us to this
  24. 0:56window.
  25. 0:58All right, guys. Here's the place we are
  26. 0:59going to create our model.
  27. 1:02Right here, you can put your reference
  28. 1:03image.
  29. 1:05And down below, you can see the AI
  30. 1:07model. So, I have to make sure that you
  31. 1:09select the the lease model, which is
  32. 1:11called AI model four. Otherwise, you
  33. 1:14won't be able to download your model.
  34. 1:16And then I'm going to open my image and
  35. 1:19I'm going to open my side image. Make
  36. 1:22sure that you are selecting a side view,
  37. 1:25not a front or back side view.
  38. 1:27So, then you can type in a name,
  39. 1:29something It doesn't matter actually.
  40. 1:31So, I'm going to type girl and hit
  41. 1:33generate.
  42. 1:34So, and then you can see that the model
  43. 1:37is being generated right here. And I'll
  44. 1:39open
  45. 1:41I'll open the generated one. So, here's
  46. 1:43the result. So, seems pretty fine.
  47. 1:46Actually, we can see some of the
  48. 1:48textures are a little bit awkward, like
  49. 1:50the hands are on the shirt on the dress
  50. 1:53of the girl. And but it's pretty much uh
  51. 1:57But overall it's nice.
  52. 1:59So then I can come down here and hit
  53. 2:01this little download button. And where
  54. 2:03you can select the format. The format we
  55. 2:06have couple of other formats, but I much
  56. 2:09prefer to use blend file.
  57. 2:11So I'll select the blend file and hit
  58. 2:12download.
  59. 2:14So here's the file, guys.
  60. 2:17Let me open the file first.
  61. 2:21So I'll turn on the shading viewport in
  62. 2:23order to see our textures. And you can
  63. 2:25see that it's really nice. Our textures
  64. 2:28also come along with the blend file. And
  65. 2:30also I'll turn on the statistics there.
  66. 2:32You can see how much of vertices or
  67. 2:34triangles the model has. And also if I
  68. 2:37turn on the wireframe mode, you can see
  69. 2:39how much of messy the model is. All
  70. 2:42right? You can see lots of triangles. So
  71. 2:45let's see
  72. 2:47how to reduce the polygon count for this
  73. 2:48model.
  74. 2:49So I'm going to teach you guys two
  75. 2:51different methods. The first one we're
  76. 2:53going to use decimate modifier. So if
  77. 2:55you want a fast solution for your model,
  78. 2:58I highly recommend the decimate
  79. 3:00modifier.
  80. 3:01But if you want more clean mesh, I
  81. 3:04highly recommend my second method which
  82. 3:06is called the the remesh method or the
  83. 3:10the voxel method, let's say. I don't
  84. 3:13know how to pronounce that word, but
  85. 3:16we're going to see in a minute. So
  86. 3:18before diving into the process, I just
  87. 3:20copied my model a couple of time
  88. 3:23and named them high poly and low poly
  89. 3:27because actually we going to want to
  90. 3:28need the high poly one at the end of the
  91. 3:30video. All right, let's apply our
  92. 3:33decimate modifier. So you can find the
  93. 3:35decimate modifier under the generate and
  94. 3:38decimate. So here's a decimate modifier
  95. 3:41and you can see three options under the
  96. 3:43decimate modifier. Planar, unsubdivided,
  97. 3:45and collapse. If you go into select the
  98. 3:48planar, you can instantly see some
  99. 3:50modification on the texture. If if turn
  100. 3:52on the wireframe mode, you can see guys
  101. 3:55um
  102. 3:56um you know, weird. The triangles count
  103. 3:58actually has reduced. Uh we have also a
  104. 4:01unsubdivided. You can tweak the value
  105. 4:02and check it out. Uh but I'm going to
  106. 4:04use collapse actually for this one. So,
  107. 4:06if you reduce the ratio under the
  108. 4:08collapse, you can instantly see the
  109. 4:10difference um you know, going on the
  110. 4:12triangle count is going down. Um let me
  111. 4:15type something like 0.05
  112. 4:18maybe.
  113. 4:22Now, we can see the mesh um actually
  114. 4:26um
  115. 4:27which is really really good because we
  116. 4:29cannot see any texture issues or
  117. 4:31anything else.
  118. 4:32And if I go a little bit
  119. 4:35uh more like 0.01 maybe, still it's
  120. 4:38pretty fine though.
  121. 4:40It's fine and
  122. 4:41you can see some of the you know, boxy
  123. 4:43shapes uh around the mesh, but the the
  124. 4:46vortex um
  125. 4:48the mesh is fine.
  126. 4:50No texture issues, no anything else.
  127. 4:53So, I'm going to apply the decimate
  128. 4:54modifier. And if you go into the edit
  129. 4:56mode, you can clearly see everything now
  130. 4:59is clean. But um actually that is you
  131. 5:02know, it's still that those are
  132. 5:03triangulated. Uh you cannot uh create
  133. 5:06you know, good animations with this
  134. 5:08model. By the way, um
  135. 5:10so with that being set up, um let's talk
  136. 5:13about the sculpting method, the second
  137. 5:16one.
  138. 5:17So, let's uh get into the sculpting
  139. 5:20tool. Sculpting tool can be found at top
  140. 5:22of the blender.
  141. 5:24So, I'll turn on the um
  142. 5:26texture viewports. And also I will turn
  143. 5:30on my um wireframe.
  144. 5:33So, you can clearly see what what's
  145. 5:34going on. So, um under the remesh at the
  146. 5:36top, you can see a something called
  147. 5:38voxel size and adaptivity, which are the
  148. 5:40settings we're going to use here. So, if
  149. 5:43you hold on the Alt key on the keyboard,
  150. 5:44you You see a grid like this. And then
  151. 5:47you can move your mouse here and there
  152. 5:49to resize the voxels. So, I'm going to
  153. 5:51set up like 0.02 and control R to apply
  154. 5:55it. The result is really nice because
  155. 5:57you can see the the cords
  156. 5:59right now. And real quick thing, you can
  157. 6:03notice that our textures are gone,
  158. 6:05right? You can see clearly that the
  159. 6:07textures we have some weird lines all
  160. 6:09over the the mesh. So, I have to fix
  161. 6:12that right now. So, let me turn off my
  162. 6:17low poly one and then turn on my high
  163. 6:19poly one because I want to show you
  164. 6:21something um
  165. 6:23because I want to show you the the UV
  166. 6:24editing right here. So, this is my Let
  167. 6:27me jump into the object mode and
  168. 6:30enable the textures.
  169. 6:33On the right-hand side, you can see,
  170. 6:34guys, this is the texture that came
  171. 6:36along the AI tool, right? Which is
  172. 6:38really nice actually. If you split the
  173. 6:41display on the left-hand side and then
  174. 6:45I can add the shader editor, so you can
  175. 6:47clearly see my material on the high poly
  176. 6:50model. So, we have a texture material,
  177. 6:52which is the texture down below, and we
  178. 6:55have the principal BSDF.
  179. 6:58So, this is my low poly one. We have the
  180. 7:01same material, we have the same
  181. 7:02textures, and everything is same for the
  182. 7:05low poly one as well. So, that's why we
  183. 7:06have to change our UV settings to
  184. 7:10create things from the scratch. What you
  185. 7:12have to do is simply
  186. 7:14you go into the data properties and
  187. 7:16under the UV maps, you can see
  188. 7:18something called UV map, which is a UV
  189. 7:20map of this model, right? I'm going to
  190. 7:23remove that, and then I'm going to
  191. 7:24create a new one UV map, and then also
  192. 7:27I'll delete my current texture, and also
  193. 7:30I'm going to add in a new texture, type
  194. 7:32in some name, and for the width and
  195. 7:35height, the resolution like 2K maybe. It
  196. 7:38It is not necessary to be 2K. You can go
  197. 7:40for 4K or anything less and then create
  198. 7:44a new image.
  199. 7:46Right here and also I'm going to create
  200. 7:47a new material for my um low remesh.
  201. 7:51So, I can write down the name
  202. 7:53something here.
  203. 7:56Um and then we are going to add a new
  204. 7:59image texture.
  205. 8:00Also, you can get the same menu um
  206. 8:03holding down the shift key and A key on
  207. 8:06the keyboard.
  208. 8:07And we're going to go connect the color
  209. 8:10node to the base color of the principal
  210. 8:12BSDF.
  211. 8:13And then we can select our created new
  212. 8:16texture
  213. 8:17under this drop-down menu.
  214. 8:19All right. Now, since the texture is
  215. 8:22black, we have no anything to see on the
  216. 8:25the material.
  217. 8:27Then I'm going to go into the edit mode
  218. 8:29and select the the model.
  219. 8:33And then U to unwrap
  220. 8:35and a smart UV project.
  221. 8:37And there we have island margin um we
  222. 8:39can type in something like 0.02
  223. 8:42and then hit okay.
  224. 8:44So, you can see that the new UV map
  225. 8:46right here.
  226. 8:48Then you can go into the object mode and
  227. 8:51then I'm going to turn on my high poly
  228. 8:53one.
  229. 8:54Right? Because we want to get our
  230. 8:56material data from the high poly to the
  231. 8:59low poly one.
  232. 9:00Right. Uh one thing you have to keep in
  233. 9:02mind that um our low poly and high poly
  234. 9:04models should be at the same spot. You
  235. 9:06can check out the transform information
  236. 9:09um on the right hand corner. You can get
  237. 9:11it hitting the N key on the keyboard and
  238. 9:14you have to make sure everything is um
  239. 9:16as this. If everything is um as this,
  240. 9:19you can select the high poly one first
  241. 9:21and then low poly one. You should um
  242. 9:24keep the low poly one as the activated
  243. 9:26object. And then you have to select the
  244. 9:28UV map of the low poly one
  245. 9:31and then the new texture of the
  246. 9:33material.
  247. 9:34The image texture you have to select the
  248. 9:36image texture of the low poly one.
  249. 9:38Have to make sure the high poly one uh
  250. 9:39is selected and also the low poly one
  251. 9:41selected and the low poly one is the
  252. 9:43activated one and then you remap be
  253. 9:45selected. And then we're going to go
  254. 9:46into the render properties and we have
  255. 9:48to select the render engine to cycles
  256. 9:51and then we're going to go jump into the
  257. 9:53bake option, right? Under the bake
  258. 9:55option, you can see something called a
  259. 9:57selected to active. I have to check it.
  260. 10:02And then you have to go into the bake
  261. 10:04type. Under that, you have to select the
  262. 10:06diffuse because we are going to bake out
  263. 10:09all of the color data.
  264. 10:11And under the influence, I have to
  265. 10:12deselect the direct and indirect because
  266. 10:15those are the light
  267. 10:16data actually. So, you don't want to
  268. 10:19bake out the light data. We only want
  269. 10:22the color data, right?
  270. 10:24And also, I'm going to reduce the margin
  271. 10:27size. It is not really needed, but I'm
  272. 10:30going to type in something 10 or
  273. 10:32something. It's not a big deal. So, you
  274. 10:34can type in 16. You can keep the 16.
  275. 10:36Anyways, if everything is fine, like I
  276. 10:39have to double check everything is
  277. 10:40selected and then hit the bake under the
  278. 10:42bake.
  279. 10:43Right? After that, you can see a texture
  280. 10:45baking
  281. 10:47at the bottom of the blender.
  282. 10:49And
  283. 10:50so, the baking is done. Right? You can
  284. 10:53see some weird texturing like the faces
  285. 10:57and everything. If I go into the bake,
  286. 10:59so if I see the model, you can see
  287. 11:01something is off, right? So, what's the
  288. 11:04problem here?
  289. 11:05So, the problem, if you go into the
  290. 11:07render properties again, you can see
  291. 11:09something under the selected to active
  292. 11:11option and there's a extrusion option,
  293. 11:14right? The extrusion is something as I
  294. 11:17have to type in something like 0.05.
  295. 11:19What does it all mean? It's simply that
  296. 11:21the high poly one is trying to cast all
  297. 11:23this color data towards the low poly
  298. 11:25one, but the problem is the high poly
  299. 11:27and the low poly one, the models are
  300. 11:29exactly at the same spot and exactly in
  301. 11:32the same size. So, I have to get a
  302. 11:34little bit of margin to the high poly
  303. 11:36one. Since we have added like 0.05 m,
  304. 11:39that casting happens a little bit above
  305. 11:43or little bit outside of the low poly
  306. 11:44one. And if I bake it again,
  307. 11:48Okay, finally, we can see uh our texture
  308. 11:51is fixed. Now, if you turn off the high
  309. 11:54poly one, this is the low poly one
  310. 11:55actually. This is the new texture we
  311. 11:57have created from our high poly one. Uh
  312. 11:59right now, you cannot see any weird uh
  313. 12:02texture um other than the the something
  314. 12:04some artifacts that came along the um
  315. 12:07mesh actually. So, everything is fine as
  316. 12:10the high poly one. So, you can if I turn
  317. 12:12on the wireframe mode, you can see quad
  318. 12:14base clean mesh.
  319. 12:16Um and also uh the texture is really
  320. 12:19nice.
  321. 12:20Um yeah. So, that's it, guys.
  322. 12:23Um
  323. 12:24I also tried some uh of the animation um
  324. 12:27using this exact uh model. You can check
  325. 12:30it out right here. So, I think um that
  326. 12:33is the end of the video. Um

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