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Claude Fable 5.2 vs Opus 5.5 Make a 3D Animated Video From Scratch — Transcript

by Tensaikun · 1,420 words · 193 segments · language en · Watch on YouTube

Full transcript

  1. 0:00Yesterday, I compared Claude Fable 5.2
  2. 0:03and Opus 5.5, and most of you liked the
  3. 0:06Opus film more. But that test was
  4. 0:08simple. One short story all in 2D. So
  5. 0:11this time I pushed them as far as they
  6. 0:14go with 2D and 3D. Real physics and five
  7. 0:18impossible worlds. They got the same
  8. 0:20voice over and the same prompt. Watch
  9. 0:22both and pick left or right. You're
  10. 0:25falling up past cars and buses floating
  11. 0:28into the clouds toward a black hole
  12. 0:30that's tearing the sky open. Around you,
  13. 0:34every world is coming apart. Half of it
  14. 0:36flat, half of it deep, both at the same
  15. 0:39time. Click. Everything rewinds. 5
  16. 0:42minutes ago, you found this remote in a
  17. 0:44drawer. You press one. 2D becomes 3D.
  18. 0:48You run up the stairs, shove the door
  19. 0:50open at the top, and stumble into the
  20. 0:52basement. You turn around and sprint up
  21. 0:54again faster and burst through the same
  22. 0:57door into the same basement. There's one
  23. 1:00other door down here. You open it and
  24. 1:02you're looking into your bedroom at your
  25. 1:04own back. You step in. You look out of
  26. 1:07the window. The street is below you. You
  27. 1:10lean left and it's above you. You lean
  28. 1:12right and you're looking at it from the
  29. 1:14side. You open the wardrobe. Inside
  30. 1:17there's a hallway. You walk all the way
  31. 1:20to the end of it, open the door, and
  32. 1:22step into your own room. You press two.
  33. 1:25You're standing in a street. 3D folds
  34. 1:28back into 2D, sideways. This time, you
  35. 1:31can only go left or right. And every 3
  36. 1:33seconds, the world redraws itself in a
  37. 1:36completely different style. Then the
  38. 1:38storm hits. Water floods in from the
  39. 1:41left, lifts the cars off the ground, and
  40. 1:43chases you up a ladder, onto a roof,
  41. 1:46onto a chimney. A tornado comes down out
  42. 1:49of the clouds and pulls in the fences,
  43. 1:51the roof tiles, even the flood water.
  44. 1:54Lightning splits the tree next to the
  45. 1:56house. You hold on to the chimney, your
  46. 1:58feet off the ground. You barely reach
  47. 2:00the remote and press three. You're
  48. 2:02standing in a city center. 2D becomes 3D
  49. 2:05again, and gravity has turned upside
  50. 2:08down. A car comes at you at full speed,
  51. 2:11lifts off the road, and misses you by an
  52. 2:13inch. Everything starts floating. You
  53. 2:16grab a street lamp and the remote slips
  54. 2:18out of your hand. You catch it just
  55. 2:20before it's gone and you press four. The
  56. 2:23world still looks 3D. The street runs to
  57. 2:26the horizon. You throw a stone down it.
  58. 2:28The stone hits the horizon with a flat
  59. 2:30tap and slides down the sky. You step
  60. 2:33sideways and the whole street slides
  61. 2:36along with you. And here, time runs
  62. 2:38backwards. A shattered shop window
  63. 2:41gathers itself up from the pavement. A
  64. 2:43building lying across the road stands
  65. 2:45back up floor by floor. At the end of
  66. 2:47the street where your stone hit, a black
  67. 2:50hole gives back everything it ever
  68. 2:52swallowed. Behind you, your footprints
  69. 2:54walk back to your feet. You press five.
  70. 2:56Back to 3D. You're back in your room.
  71. 2:59And on the TV is this room. You, the
  72. 3:02remote, and the TV. On that screen, the
  73. 3:05same again. Smaller and again. Every
  74. 3:08second screen is 2D. You lean in too
  75. 3:11close and you fall through a 2D room,
  76. 3:14through a 3D room, faster and faster.
  77. 3:17And every room is a little older than
  78. 3:19the last. In one of them, another you
  79. 3:21looks up and watches you fall past. The
  80. 3:24last screen is a single pixel. You fall
  81. 3:26into it anyway. You hold down the power
  82. 3:29switch. Every world rewinds in 3
  83. 3:32seconds, and you're home, flat, 2D, just
  84. 3:35like before. The staircase goes up and
  85. 3:38stays up almost. Your shadow is still
  86. 3:413D.
  87. 3:42So, which one did you pick? The film on
  88. 3:45the left was made by Fable 5.2 and the
  89. 3:48one on the right by Opus 5.5. Opus
  90. 3:51finished its film in about an hour and
  91. 3:53Fable took 85 minutes. At API prices,
  92. 3:56Opus cost about $16 and Fable about 27.
  93. 4:00Both of them got a single prompt. Make
  94. 4:02the whole film in code, including the
  95. 4:04sound and the music with no text on
  96. 4:07screen in one continuous take and render
  97. 4:10it yourself. I didn't fix a single
  98. 4:12frame. So, what you just saw is their
  99. 4:15first try. And this was harder than it
  100. 4:17looks. Each model only got the voice
  101. 4:19over and the timing of every word with
  102. 4:21no images, no reference, and no style.
  103. 4:24The story never says what anything looks
  104. 4:27like. So, everything on the screen had
  105. 4:29to come from the words alone. The story
  106. 4:31only says when the world is 2D and when
  107. 4:34it's 3D. And they worked out everything
  108. 4:36else from the context. The real goal was
  109. 4:39to test their reasoning, not just their
  110. 4:41drawing. The story says what happens,
  111. 4:43but never how to show it. How do you
  112. 4:46show a staircase that leads back into
  113. 4:48the basement? Or a world that looks 3D
  114. 4:50but isn't, or a screen inside a screen.
  115. 4:53Each of those is a puzzle they had to
  116. 4:55solve on their own and then build in
  117. 4:57code while switching between 2D and 3D.
  118. 5:00exactly on the click. And here's the
  119. 5:02part I didn't expect. Neither of them
  120. 5:05used a 3D library. Both wrote their own
  121. 5:073D engine from scratch. Opus built one
  122. 5:10with shadows, portals, and a screen that
  123. 5:12can show another scene inside it. Fable
  124. 5:15built a renderer that can draw every
  125. 5:17pixel, either in 3D or flat, in 10
  126. 5:20different 2D styles. And that's how it
  127. 5:22moves between the two. So nothing in
  128. 5:24these films is borrowed. Everything you
  129. 5:26see is something the model wrote itself.
  130. 5:29And that's exactly where the difference
  131. 5:30shows. Opus flickers a lot while Fable
  132. 5:33layers its objects into each other and
  133. 5:35its lighting and its character look far
  134. 5:38more real. They also think about the
  135. 5:40camera in different ways. Fable builds a
  136. 5:42whole world around you and uses it,
  137. 5:44showing more of the environment in every
  138. 5:46scene. Opus is more about the
  139. 5:48experience. It puts you inside the
  140. 5:50moment, and some scenes are shot from
  141. 5:52your own eyes. You can see it right from
  142. 5:54the opening. Fable rips the sky open
  143. 5:56like paper with cars, toys, and debris
  144. 6:00pouring through the clouds, while Opus
  145. 6:02drops you over a whole city toward a
  146. 6:04black hole with a burning disc. When the
  147. 6:06first button turns the world from 2D
  148. 6:09into 3D, both of them build a real 3D
  149. 6:12house out of the flat room. They even
  150. 6:14had the same idea for the staircase
  151. 6:15loop. Both cut the house open so you can
  152. 6:18watch yourself run up the stairs and
  153. 6:20come out in the basement. With the
  154. 6:22second button, the world has to change
  155. 6:24its style every 3 seconds. Fable goes
  156. 6:27from a flat illustration to a blueprint,
  157. 6:30a pencil sketch, a mosaic, and
  158. 6:32watercolor. And Opus goes through
  159. 6:34halftone, cut paper, neon lines, and
  160. 6:37green pixels while the flood keeps
  161. 6:39chasing you through every one of them.
  162. 6:42When gravity flips with the third
  163. 6:43button, Fable throws a car straight at
  164. 6:45the camera, and Opus turns the whole
  165. 6:47city upside down and leaves you hanging
  166. 6:49from a street lamp. The fourth button
  167. 6:51was the hardest one because the world
  168. 6:53has to look 3D, then give itself away as
  169. 6:56flat, and then runtime backwards. With
  170. 6:59the fifth button, both of them go
  171. 7:01through a screen inside a screen all the
  172. 7:04way down to a single pixel. Opus ages
  173. 7:06each room into black and white, and
  174. 7:08Fable drains the color out of each one
  175. 7:10until it's almost gone. And for the last
  176. 7:13line, where your shadow is still 3D,
  177. 7:15Opus gives you a shadow on the wall that
  178. 7:18moves on its own, and Fable turns you
  179. 7:20into a dark 3D shadow standing in a flat
  180. 7:23house. Of course, writing your own 3D
  181. 7:25engine in an hour has a price. Opus
  182. 7:28flickers all over the film on thin lines
  183. 7:30and shadows, the kind of thing a mature
  184. 7:32library solved years ago. Fable
  185. 7:34flickers, too, but far less. I left all
  186. 7:37of it in because this is exactly what
  187. 7:39they made. So, here's my verdict. Fable
  188. 7:425.2 is clearly the better animator, but
  189. 7:45it costs about twice as much to do the
  190. 7:47same job. If you want the best result,
  191. 7:49use Fable. If you're making a lot of
  192. 7:51videos, Opus still gets you most of the
  193. 7:53way for half the price.

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