Claude Code Took Over Blender and Created This... — Transcript
Full transcript
- 0:00I equipped my Claude
- 0:01Cote with blender skill.
- 0:03Also I gave him
- 0:04access to best APIs
- 0:06such as 3d generation,
- 0:08image generation, computer vision
- 0:10and much more, enabled
- 0:12bypass permission mode and
- 0:13told him to do
- 0:14one task to create
- 0:16me this location in
- 0:173d.
- 0:18I let this guy
- 0:19cook as much as
- 0:20he can and what
- 0:21happened is not what
- 0:23you expected guys.
- 0:24I gonna reveal to
- 0:25you soon but first
- 0:26why Claude Cote.
- 0:27Claude himself is absolute
- 0:29beast in coding and
- 0:30blender behind the scene
- 0:32is basically python scripts
- 0:33and we also got
- 0:35an amazing blender mcp
- 0:37recently.
- 0:37But Claude Cote allow
- 0:38you to scale it
- 0:39even further and remove
- 0:41all of that headache
- 0:42with ui setting up
- 0:44skills and stuff.
- 0:45You can simply run
- 0:46Claude with dangerously skip
- 0:47permission and let this
- 0:49guy cook which we're
- 0:50gonna do in this
- 0:51video.
- 0:51I gonna show you
- 0:52some cool really usable
- 0:53examples.
- 0:54So first how do
- 0:55you install it.
- 0:56What you see on
- 0:56my screen is blender
- 0:585.1 open.
- 1:00So that's basically the
- 1:01latest version that we
- 1:02need.
- 1:02We need blender and
- 1:03official blender mcp.
- 1:05Again this is like
- 1:06a new official mcp
- 1:07which is released just
- 1:09recently.
- 1:09Do not mess it
- 1:10up with the community
- 1:12developed mcp.
- 1:13All links to full
- 1:14tutorial with all skills
- 1:16and stuff will be
- 1:17in the description guys
- 1:18absolutely for free.
- 1:19So here we need
- 1:20to install the add
- 1:22-on and activate it
- 1:23in blender.
- 1:23That's extremely simple we
- 1:25can even just drag
- 1:26and drop this guy
- 1:27and drop him to
- 1:28the blender like this.
- 1:29My extension is already
- 1:30installed but to verify
- 1:32that it installed you're
- 1:33gonna go to edit
- 1:34preferences.
- 1:35Then in add-ons
- 1:36you're gonna see this
- 1:37mcp.
- 1:38So what you need
- 1:38to make sure that
- 1:39the server is running
- 1:41and the auto start
- 1:42is set to active.
- 1:43So whenever you will
- 1:44run the blender the
- 1:46mcp will be automatically
- 1:47start.
- 1:48Very convenient you do
- 1:49it once and forget.
- 1:50The second part is
- 1:51cloud code.
- 1:52So I believe guys
- 1:53you know how to
- 1:53install cloud code.
- 1:54I'm gonna skip that
- 1:55part but here is
- 1:56how you connect it
- 1:57to the blender and
- 1:58all the skills.
- 1:59The cursor now is
- 2:00in empty folder and
- 2:02I'm gonna go and
- 2:03open a terminal.
- 2:04So in my terminal
- 2:05I'm gonna start it
- 2:06with dangerously skip permission
- 2:08guys because I don't
- 2:09want it to ask
- 2:10any stuff.
- 2:11I'm gonna give him
- 2:12a task and I'm
- 2:12gonna just wait until
- 2:13it's done.
- 2:14Disclaimer I do not
- 2:15recommend to do that
- 2:16but I will do
- 2:17that anyway.
- 2:18If you're not sure
- 2:19about the risk maybe
- 2:20start with cloud and
- 2:21approve actions manually.
- 2:23You'll get the same
- 2:23results but in second
- 2:24case you're gonna need
- 2:25to approve actions.
- 2:27Now I'm gonna need
- 2:28to install blender mcp
- 2:29server.
- 2:30How it's done super
- 2:31easy.
- 2:32I prepared that md
- 2:33file with instruction that
- 2:35you can drag and
- 2:35drop into the folder
- 2:36with the cloud and
- 2:38it will be installing
- 2:39everything manually.
- 2:40Let's do that here
- 2:41you can see the
- 2:42instruction and this instruction
- 2:43also includes full ai
- 2:45which is optional but
- 2:47if you want it
- 2:48to be connected to
- 2:49the best apis such
- 2:50as image generation 3d
- 2:52generation vision model segmentation
- 2:54all that stuff on
- 2:55full ai but you
- 2:56have to replenish credits
- 2:58first.
- 2:59I'm gonna do that
- 2:59for you guys but
- 3:00note this is optional.
- 3:02Okay so now we're
- 3:02gonna just drop this
- 3:03file to cloud and
- 3:05say install all stuff
- 3:07and we just need
- 3:08to wait.
- 3:09All right it's done
- 3:10and here we can
- 3:11see the output.
- 3:12So it actually suggests
- 3:13to install the add
- 3:15-on if you didn't
- 3:16we just did and
- 3:17then we do have
- 3:18a full ai key
- 3:19again it's optional.
- 3:20So you're gonna go
- 3:21in .inf that's a
- 3:23protected file and you're
- 3:24gonna place it here.
- 3:25So that's how it
- 3:26will be accessed by
- 3:27cloud code.
- 3:28This is the best
- 3:29practice to keep your
- 3:30keys only in .inf
- 3:32file.
- 3:32Now after mcp are
- 3:34created you need to
- 3:36restart the cloud session
- 3:37once to get it
- 3:39to see blender.
- 3:40Let's do that i'm
- 3:41gonna kill previous terminal
- 3:42and open it again
- 3:43with the continue command
- 3:45that will actually get
- 3:46me back to my
- 3:47previous session.
- 3:48All right so we
- 3:48are back and we
- 3:49restarted.
- 3:50Now let's test the
- 3:51connection simple command to
- 3:52check if it can
- 3:53see my scene and
- 3:55yes we are connected
- 3:56and we can see
- 3:56some stuff.
- 3:57So that was all
- 3:58set up if you
- 3:59add full ai key
- 4:00and it will also
- 4:01have the access to
- 4:02full ai apis.
- 4:03Now let's do some
- 4:04serious tests.
- 4:05The first test will
- 4:06be to do an
- 4:07animation of a character
- 4:09that will be split
- 4:10in parts.
- 4:11The first test will
- 4:12be to create animation.
- 4:14Animation of a character
- 4:15that will be an
- 4:17angel.
- 4:17So here is my
- 4:18character.
- 4:18I actually created it
- 4:20in triple then split
- 4:21into the parts in
- 4:22union and then texture
- 4:24it again in triple.
- 4:25So you'll see the
- 4:26whole the process and
- 4:27the idea is simple.
- 4:32We're simulate how it
- 4:34drops on the floor
- 4:35so the parts are
- 4:37scattered naturally.
- 4:38So we need him
- 4:39to run simulation.
- 4:40The second part of
- 4:41the thing is to
- 4:42do animation but not
- 4:43just simple assembly animation
- 4:45but as it like
- 4:46a tornado animation.
- 4:47So are you ready
- 4:48to look at this
- 4:49guy cooking?
- 4:50I am.
- 4:50Also I prepared all
- 4:51the prompts.
- 4:52They are here.
- 4:53The complete prompt on
- 4:54the screen you can
- 4:55pause to take a
- 4:56look but I also
- 4:57created it with cloud
- 4:58code and reviewed it
- 4:59a little bit.
- 5:00Okay so let's run
- 5:02and guys I already
- 5:03created one video about
- 5:04it.
- 5:04I was showing you
- 5:05how to do it
- 5:05on the cloud desktop
- 5:06and I also showed
- 5:08quite a lot of
- 5:08cool cases.
- 5:09There we were doing
- 5:10like keyboard animation but
- 5:12it was simple and
- 5:13I really wanted to
- 5:14try something more.
- 5:15Again I read all
- 5:16your comments and I
- 5:18decided like to give
- 5:19it like another try
- 5:20and make it more
- 5:21complicated.
- 5:21See like how far
- 5:23I can actually push
- 5:23it and all examples
- 5:25in this video will
- 5:25be way more difficult
- 5:27than there.
- 5:27But if you use
- 5:28cloud desktop also take
- 5:29a look on that
- 5:30video.
- 5:30The first attempt was
- 5:31not successful because it
- 5:33actually not simulated the
- 5:35falling apart but the
- 5:37tornado animation was more
- 5:39or less.
- 5:39So I actually provided
- 5:40with the feedback and
- 5:42it started to do
- 5:43the next round but
- 5:44now the animation was
- 5:46sort of like fragmented
- 5:47also not good.
- 5:48So I gave it
- 5:49like one more feedback
- 5:50to see if it
- 5:51actually can fix it
- 5:52and here you see
- 5:53it actually start cooking
- 5:54again.
- 5:55It was thinking for
- 5:56a long time but
- 5:57not spending that much
- 5:59tokens.
- 6:00So I don't know
- 6:00like it was actually
- 6:01evaluating quite a lot
- 6:03of stuff and then
- 6:04actually I got very
- 6:05interesting results.
- 6:06But I was not
- 6:07happy because it was
- 6:08like very slow tornado
- 6:10assembly and after just
- 6:12two more iteration one
- 6:14to fix the animation
- 6:15consistency and another to
- 6:17add one more extra
- 6:18spin in the very
- 6:19final we have this
- 6:21beautiful animation.
- 6:22And I think it's
- 6:23actually look very nice.
- 6:25So there was a
- 6:26proper simulation from assembly
- 6:28so it like scattered
- 6:29parts like it falls
- 6:30apart and here you
- 6:31can see the results.
- 6:32This required total five
- 6:33iteration initial prompt and
- 6:35four revision and we
- 6:37got those results.
- 6:38To be honest I
- 6:39would not be able
- 6:39to do that manually.
- 6:41It's not the perfect
- 6:42animation still but the
- 6:43fact it was done
- 6:44so fast is actually
- 6:46fascinating.
- 6:46Now let me show
- 6:47you one more example
- 6:49and this is how
- 6:50I actually using my
- 6:51work.
- 6:51This is about geometry
- 6:52nodes and by far
- 6:54I think this is
- 6:55like the most useful
- 6:56case so far.
- 6:57So geometry nodes is
- 6:59anything like that you
- 7:00can add to any
- 7:01object and stuff and
- 7:03I already showed like
- 7:04in my previous video
- 7:05how we scattered objects
- 7:07around the plane.
- 7:09So we saved enormous
- 7:10amount of time like
- 7:11positioning them and that
- 7:13was super fun and
- 7:14easy and I actually
- 7:15did it in one
- 7:16prompt.
- 7:16Now let's try to
- 7:17push it a little
- 7:18bit further.
- 7:18I do have this
- 7:19scene and there is
- 7:20a water surface.
- 7:22It's not animated it's
- 7:23just a plane and
- 7:24here is the prompt
- 7:25that you will see
- 7:26on the screen.
- 7:27The idea is to
- 7:28animate it so it
- 7:30will be animated as
- 7:31a bubbles and I
- 7:33also want geometry nodes
- 7:34where I see parameters
- 7:35so I can control
- 7:36how big the bubbles
- 7:37is like how frequent
- 7:39and stuff.
- 7:39Let's get to it.
- 7:41So this one was
- 7:42easier at the beginning
- 7:43but when it created
- 7:45me the first version
- 7:46it was too big
- 7:47and too pixelated.
- 7:48Here you can see
- 7:49the results.
- 7:50Okay and yeah I
- 7:51mean the bubbles was
- 7:52extremely big so it
- 7:54was not taking into
- 7:55account the world scale
- 7:56but it was impressive
- 7:57that it actually did
- 7:58like almost perfectly like
- 7:59in terms of like
- 8:00the task except the
- 8:01sizes.
- 8:02Okay so I actually
- 8:03provided the feedback that
- 8:04we need more resolution
- 8:05and bubbles should be
- 8:06like three times smaller
- 8:07and then it starts
- 8:08to do debugging.
- 8:10It was actually very
- 8:10fun to watch because
- 8:12it was enabling disabling
- 8:13the rendered hiding objects
- 8:15to see the water
- 8:16because it was covered
- 8:17by other objects.
- 8:18It did not delete
- 8:20anything at all.
- 8:21Everything's safe, no problems
- 8:23so far guys and
- 8:24I tested like quite
- 8:25a lot in the
- 8:26recent days and nothing
- 8:28was deleted.
- 8:29And here you can
- 8:29see that the results
- 8:30starting to get better
- 8:32and better and better
- 8:33and finally with a
- 8:35few tips from me
- 8:36I was able to
- 8:37get quite interesting result.
- 8:38Here in the end
- 8:39I had to simplify
- 8:40shading so you can
- 8:42see it better because
- 8:42my scene was initially
- 8:44set for cycles render
- 8:45and yeah here we
- 8:46go.
- 8:47So the animation run
- 8:48and we can control
- 8:49the parameters like the
- 8:50bubbles strength, the frequency
- 8:52and the spread speed
- 8:53and in this mode
- 8:54you can see it
- 8:55more obvious.
- 8:56I think that's very
- 8:57cool guys right.
- 8:58Look I did not
- 9:00touch anything, any geometry
- 9:02node.
- 9:02I don't even know
- 9:03like how it created
- 9:04that.
- 9:04Two prompts and I
- 9:05have this amazing result.
- 9:06So what about that
- 9:07island that our cloth
- 9:08cookie.
- 9:09So first of all
- 9:10how did I come
- 9:10up with that test.
- 9:12Well actually I tried
- 9:13something like this before
- 9:14but recently I saw
- 9:16some guy build up
- 9:17the tool called image
- 9:19blast.
- 9:19That's basically a skill
- 9:20for cloth code again
- 9:22that uses world marble
- 9:24and full AI with
- 9:25Hoonion to create these
- 9:27amazing worlds.
- 9:28Look and I was
- 9:28like oh that's cool
- 9:30and I actually tried
- 9:31out.
- 9:31The setup is actually
- 9:32very similar and I
- 9:33actually forked it a
- 9:34little bit to do
- 9:35my test.
- 9:36So here's how it
- 9:36works.
- 9:37So you basically clone
- 9:38that image blast.
- 9:39The link will be
- 9:40somewhere in the description
- 9:41and you need to
- 9:41provide it with two
- 9:42keys.
- 9:43Full AI API that
- 9:44will be used to
- 9:45create 3d objects inside
- 9:46the scene and world
- 9:48marble to create that
- 9:50scene.
- 9:50World labs is about
- 9:52to create 3d ghosts
- 9:53and splats and recently
- 9:54they added something cool
- 9:55that they can actually
- 9:56create a collider, the
- 9:57real mesh and that
- 9:59is actually what that
- 10:00image blast about.
- 10:01Anyway here's how it
- 10:02works.
- 10:03It uses quite a
- 10:04lot of credits right.
- 10:05So each world generation
- 10:07might cost you up
- 10:08to five dollar right.
- 10:10So you don't need
- 10:11to test it out.
- 10:12I'm gonna test it
- 10:13and here's the result
- 10:14and it really works.
- 10:15It creates the world
- 10:15with world labs and
- 10:17also it opens a
- 10:18viewer in web and
- 10:20here's the thing it
- 10:21only works in web
- 10:22because there's a spark
- 10:23gs that runs this
- 10:25splats and to render
- 10:27it nicely in blender
- 10:28it's a bit more
- 10:29difficult.
- 10:29So just like to
- 10:30cut the whole part.
- 10:31Okay and after a
- 10:33few minutes it generated
- 10:34me the world and
- 10:35I was able to
- 10:36preview it in blender
- 10:38and yeah it looked
- 10:39nice but the coolest
- 10:40thing is again like
- 10:42when you create worlds
- 10:43with another objects in
- 10:44it and here's one
- 10:45more test.
- 10:46I created this japan
- 10:47style and you can
- 10:48see the objects and
- 10:49the objects actually sort
- 10:50of interact with the
- 10:51environment.
- 10:52So behind the scene
- 10:53there is like a
- 10:54lighter but yeah in
- 10:55fact this is just
- 10:56a goose and splat.
- 10:58It can look impressive
- 10:59but in fact that's
- 11:00just as splats.
- 11:01So I decided build
- 11:02up my own version.
- 11:04I will try to
- 11:04do something like that
- 11:05in blender and here's
- 11:07the result.
- 11:07Well it's not what
- 11:09I expected really.
- 11:11I was experimenting a
- 11:12lot guys.
- 11:13I was like I
- 11:14don't know I spent
- 11:14like maybe like two
- 11:15days trying to give
- 11:17it like all possible
- 11:18tools like some 3d
- 11:19for segmentation top view
- 11:21and stuff but it
- 11:22seems like cloud vision
- 11:24is terrible.
- 11:25It's so nice for
- 11:26coding and all these
- 11:28operations and stuff like
- 11:29writing code but with
- 11:31the vision so like
- 11:32I was trying to
- 11:33say like okay do
- 11:34the revision like do
- 11:35it again like move
- 11:36objects around and stuff.
- 11:37It's just I don't
- 11:38want.
- 11:38I can actually drop
- 11:39on the github what
- 11:40I coded so far.
- 11:42If some of you
- 11:42can improve this it
- 11:44will be cool to
- 11:45see but the bad
- 11:45thing is that each
- 11:47world generation like this
- 11:49cost me quite a
- 11:49lot.
- 11:50So I was using
- 11:51triple and average I
- 11:52was paying eight bucks
- 11:53to create all the
- 11:55objects and place them
- 11:56around.
- 11:56I also connected patina
- 11:58so you can see
- 11:58the water material it's
- 12:00like a patina model
- 12:01but this is the
- 12:02best result I could
- 12:03get.
- 12:03I also tried with
- 12:04another location which is
- 12:05like ice location similar
- 12:07concept and it was
- 12:09disappointing like it could
- 12:10not even place the
- 12:11object sometimes like I
- 12:13mean some objects they
- 12:14were rotated 90 degree
- 12:15I don't know why.
- 12:16I think triple generates
- 12:17it okay nicely but
- 12:19yeah so here's the
- 12:20final result.
- 12:21It's definitely not what
- 12:22I expect and I
- 12:23tried quite a lot.
- 12:24I gave him like
- 12:25so much credits like
- 12:26how much tokens I
- 12:27burned you better don't
- 12:28know and guys after
- 12:29I recorded the video
- 12:31actually I decided to
- 12:32give it a try
- 12:33with codecs.
- 12:34The good thing the
- 12:35same folder with same
- 12:36skills work with codec.
- 12:38I asked codecs to
- 12:39get acknowledged about all
- 12:41of this and make
- 12:43those skills codecs.
- 12:45So basically skills.agents
- 12:46files right.
- 12:47Not a big thing
- 12:48it actually worked well
- 12:50so guys if you
- 12:51use codecs you can
- 12:53pretty much use the
- 12:54same setup right.
- 12:55You can use my
- 12:56same files to install
- 12:58the mcp here or
- 12:59blah blah blah.
- 13:00This pretty much works
- 13:01it will just take
- 13:02a bit more time
- 13:04but codecs will guide
- 13:05you through it and
- 13:06what about the results.
- 13:08To be honest I
- 13:10think it's slightly better
- 13:12and I liked how
- 13:13it actually went through
- 13:15the process.
- 13:16Why I actually wanted
- 13:18to do that is
- 13:19that codecs has way
- 13:21better vision model and
- 13:22it was sort of
- 13:23like these modalities are
- 13:25inside the core model
- 13:26and what I can
- 13:27say that the scale
- 13:29of the ice it
- 13:30was generated with patina
- 13:31and the scale is
- 13:34it's a bit of
- 13:35mess here but it
- 13:36added like a mapping
- 13:37and it added the
- 13:38mapping and did the
- 13:39right scale which is
- 13:41great and objects positioned
- 13:43nicely.
- 13:43I actually set the
- 13:44logic and you can
- 13:45see in even small
- 13:46pieces boom boom boom
- 13:47they are on the
- 13:48ground.
- 13:49Codecs actually did it
- 13:50slightly better well not
- 13:52significant as you can
- 13:53see this is still
- 13:54not usable just if
- 13:56you wondered like how
- 13:57codecs will do that
- 13:58here you see the
- 13:59result and I will
- 13:59drop this project on
- 14:01the git with all
- 14:02the skills that I
- 14:03used to create this.
- 14:05You can check it
- 14:05yourself it's quite expensive
- 14:07to experiment almost eight
- 14:09dollars this is for
- 14:10generate 3d models call
- 14:12image generation different passes
- 14:14and generate like patina
- 14:16pbr materials and stuff
- 14:18and if you have
- 14:19ideas how to improve
- 14:19that you can also
- 14:20take a look.
- 14:21But we are not
- 14:22done testing so here's
- 14:23one more complex test
- 14:25we're gonna try to
- 14:27retarget animation.
- 14:28So I created this
- 14:29character in triple so
- 14:30we're gonna go to
- 14:31akarig and rig the
- 14:32character there.
- 14:34Akarig is free by
- 14:34the way and it
- 14:36does quite nice rig.
- 14:37You can preview the
- 14:38animation here and it
- 14:39looks not that bad
- 14:40actually I really start
- 14:41using akarig quite a
- 14:42lot but there is
- 14:43a downside right the
- 14:44akarig animations are mostly
- 14:46paid.
- 14:47So I was thinking
- 14:48like what if I
- 14:48write my retargeter and
- 14:51I will just take
- 14:52mixamo animation and apply
- 14:53it for my akarig
- 14:55character.
- 14:55I mean easy money
- 14:56save right.
- 14:57So let's bring my
- 14:57character to blender and
- 14:59I also go to
- 15:00mixamo and here I
- 15:01found like this animation
- 15:02will of course twerk
- 15:03dance why not right
- 15:05and we're gonna download
- 15:06it as fbx and
- 15:07here you can see
- 15:08the mannequin from mixamo
- 15:09and our character.
- 15:10So it is actually
- 15:11challenging task these skeletons
- 15:13are not the same
- 15:14you can see there's
- 15:15difference in bones as
- 15:17character creator skeleton has
- 15:19more bones mixamo has
- 15:21less bones and also
- 15:22there is quite different
- 15:23rotation and this by
- 15:25far was most challenging
- 15:26task.
- 15:27The prompt will be
- 15:27on the screen and
- 15:28also like some backstage
- 15:29story is that first
- 15:31I did a very
- 15:32wrong prompt I said
- 15:34like they do have
- 15:35the same rest pose.
- 15:36The rest pose is
- 15:37the original pose but
- 15:39I was mistaking because
- 15:41character creator exported t
- 15:42-pose as animation frame.
- 15:44So I spent like
- 15:45an hour and eventually
- 15:47Claude just said to
- 15:48me wait but the
- 15:49rest pose is not
- 15:50as you said and
- 15:51that was so funny
- 15:52because I just realized
- 15:53oh my days right
- 15:54he's right and I
- 15:55had to rewrite the
- 15:56prompt and start it
- 15:57over.
- 15:58So here is the
- 15:58second attempt and it
- 16:01did quite a lot
- 16:02it was double checking
- 16:03himself he was doing
- 16:04like some poses retarget
- 16:06and stuff there was
- 16:07problems with the arms
- 16:09and stuff and it
- 16:11was trying to fix
- 16:12himself.
- 16:12I provided the feedback
- 16:14sometimes mainly there was
- 16:16the issue with the
- 16:17hands and actually one
- 16:19time blender just crashed
- 16:20but I don't know
- 16:21how but whenever I
- 16:22opened the blender it
- 16:23was restoring it the
- 16:24same moment I just
- 16:26told Claude that whatever
- 16:27you do is crashing
- 16:28blender here as you
- 16:29can see the prompt
- 16:30and it stopped doing
- 16:32it then he realized
- 16:33that he broke the
- 16:34model and reverted it
- 16:35to some working condition.
- 16:37Okay so here's the
- 16:37final result so overall
- 16:39it actually managed to
- 16:41do 90% of
- 16:42it right so except
- 16:44the arms something with
- 16:46the shoulder there's a
- 16:47difference in the bone
- 16:48as I said like
- 16:49and the wrist right
- 16:51the wrists are completely
- 16:53something like the fingers
- 16:54are mirrored or something
- 16:56but all the rest
- 16:57like such as leg
- 16:58and body and head
- 16:59actually retargeted very nice
- 17:02right here you can
- 17:03see the skeletons they
- 17:04are quite different right
- 17:05so even like in
- 17:06arms I tried to
- 17:07fix it a lot
- 17:08it wasn't able to
- 17:09do it maybe we
- 17:11need Claude's 4.95
- 17:14or mid test model
- 17:15he will definitely manage
- 17:17to do that but
- 17:18my idea was like
- 17:19if I made it
- 17:20work then the next
- 17:21thing I tell Claude
- 17:22is to create me
- 17:23an add-on so
- 17:23I can select two
- 17:24skeletons and retarget the
- 17:26animation because I already
- 17:27see like that it
- 17:28works but speaking of
- 17:30add-ons that can
- 17:30be actually very useful
- 17:32and I saw some
- 17:33guy on LinkedIn showing
- 17:34how he created an
- 17:35add-on for blender
- 17:36that actually tracks his
- 17:38head and create that
- 17:40parallax effect he also
- 17:41using the same setup
- 17:42here you can see
- 17:43what he created quite
- 17:45fun and drop the
- 17:46comment guys what you
- 17:47created or how you
- 17:48tested it I'm super
- 17:49excited about this now
- 17:50I doing a lot
- 17:51of tests it will
- 17:52be cool to learn
- 17:53more that was stuff
- 17:54like and subscribe and
- 17:55I see you in
- 17:56the next video
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