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China's Bizarre Gaming Culture — Transcript

by Just1n · 4,661 words · 712 segments · language en · Watch on YouTube

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  1. 0:00It's hard to deny that China is a very
  2. 0:02controver the greatest country of all
  3. 0:03time. Yes, the organ trade is
  4. 0:05questionable. Yes, a bunch of old people
  5. 0:07go missing every year, but did you know
  6. 0:09that they have the biggest video game
  7. 0:11economy in the whole world? NetEase, the
  8. 0:14company behind Marvel Rivals and Where
  9. 0:15Winds Meet, could buy Rockstar Games
  10. 0:17twice and still have billions of dollars
  11. 0:20left over. So, yeah, when day turns to
  12. 0:22night in the middle kingdom, it's
  13. 0:23recorded that half a billion people out
  14. 0:25of China's population dabbles in video
  15. 0:27games. However, something or somethings
  16. 0:30caught my attention. What's up with all
  17. 0:31these bans, disproportionate levels of
  18. 0:33PC gamers, game addiction boot camps,
  19. 0:35boot legs, boots in general, and
  20. 0:36unrestricted government authority over
  21. 0:38what goes on inside of these video
  22. 0:39games? China is a very unconventional
  23. 0:41country in great and disturbing ways,
  24. 0:43and as such has one of the most diverse
  25. 0:45and chaotic video game rabbit holes
  26. 0:47ever. And it all started in the 1970s.
  27. 0:50And in the '70s, China had $0. So, while
  28. 0:53Americans were getting their brand new
  29. 0:55Ataris and arcades, people in China were
  30. 0:57deep in the economic and political
  31. 0:58trenches with an estimated 770 million
  32. 1:01people earning under $1.90 a day, which
  33. 1:04is [ __ ] crazy considering China's
  34. 1:05population was still in the nonuple
  35. 1:07digits at the time. With most of China
  36. 1:08looking like this and this and this and
  37. 1:10this and this, there wasn't really any
  38. 1:12opportunity for people to play video
  39. 1:14games since times were so desperate that
  40. 1:15it became a symbol of status to simply
  41. 1:17own a bicycle, and even cars were seen
  42. 1:19as unheard of for the average Chinese
  43. 1:20citizen, obviously. Fortunately, by
  44. 1:231980, China had made significant
  45. 1:24progress towards leaving the deep end
  46. 1:26left by Mao Zedong. So, the first wave
  47. 1:28of arcades were finally able to see the
  48. 1:30light in urban China, and by the mid to
  49. 1:31late 1980s, arcades became commonplace.
  50. 1:34But China still wasn't completely caught
  51. 1:36up with the West, and especially Japan,
  52. 1:38who was leading the video game market
  53. 1:39after the United States' historic video
  54. 1:41game crash fumble. Unfortunately, for
  55. 1:43companies like Nintendo to import
  56. 1:44consoles into China in the late '80s and
  57. 1:46early '90s, they were forced to pay a
  58. 1:48130% tariff on hardware. So, not only
  59. 1:52did a lot of companies not want to sell
  60. 1:53their systems in China because of that
  61. 1:55paywall, but it was also expensive for
  62. 1:57China's general population to buy
  63. 1:59entertainment hardware like that. And
  64. 2:01when I say expensive, I mean that a
  65. 2:02brand new Famicom, the Japanese version
  66. 2:04of the NES, it came 2 years before the
  67. 2:07American version, a brand new Famicom
  68. 2:09would cost an average Chinese family 1
  69. 2:11month worth of labor, and that's if both
  70. 2:13parents were working. Thus began the
  71. 2:15great bootleg renaissance in China that
  72. 2:18took the console market by storm.
  73. 2:21Without a doubt, the most impactful
  74. 2:23console in China was none other than the
  75. 2:25infamous Little Tyrant, or as it was
  76. 2:27known in China, Xiao Ba Wang. The Little
  77. 2:30Tyrant was basically an NES emulator
  78. 2:32console that ran these multi-game
  79. 2:34cartridges, all the games saved inside
  80. 2:36of said cartridges being pirated, of
  81. 2:38course. The reason why it became so
  82. 2:40massive in an era where the NES had
  83. 2:42already lived its prime was because one,
  84. 2:44China couldn't experience the NES in its
  85. 2:45prime, China looked like this, and the
  86. 2:47console was like $40. It was a massive
  87. 2:50success. I mean, it held around 80% of
  88. 2:53China's console market at the time, and
  89. 2:54it was able to stay afloat as a product
  90. 2:56because China had abysmal copyright
  91. 2:58policy, so pirating and bootlegs wasn't
  92. 3:00just popular, but totally normal.
  93. 3:02Eventually, to bypass copyright
  94. 3:03infringement and justify the Little
  95. 3:05Tyrant's existence, future iterations
  96. 3:07came with a keyboard, and the console
  97. 3:08was advertised as a study [music]
  98. 3:10system. It could even be found in
  99. 3:11schools because it was equipped with
  100. 3:13programs to teach English, typing,
  101. 3:14programming, among various other
  102. 3:16subjects. But that doesn't mean the
  103. 3:18Little Tyrant didn't have its own hits.
  104. 3:20Who could forget the 1993 blockbuster
  105. 3:22classic Somari? Somari had soundtrack,
  106. 3:25Somari had artistic direction. Okay, for
  107. 3:26real though, something weirdly
  108. 3:28impressive about this random bootleg
  109. 3:30rip-off is that it's a clone of Sonic
  110. 3:31the Hedgehog on the Sega Genesis while
  111. 3:33still being an NES game. So, things like
  112. 3:36the soundtrack are so comical because
  113. 3:38the NES's sound inferiority screws every
  114. 3:41track up, but for some reason, the
  115. 3:42developer Hummer Team just doubled down
  116. 3:45and didn't alter anything to work around
  117. 3:47the console's limitations. But I can't
  118. 3:49even hate on these. A lot of the early
  119. 3:50Chinese bootleg market was computer tech
  120. 3:53black magic. I mean, look at The Legend
  121. 3:55of Zelda: Triforce of the Gods. This is
  122. 3:57virtually a one-to-one copy of A Link to
  123. 3:59the Past, a 16-bit game for the Super
  124. 4:01Nintendo, a significantly more powerful
  125. 4:04brick of hardware than the NES. Yet
  126. 4:06because most of China was still running
  127. 4:07Famiclones in the '90s, a team of
  128. 4:09hardworking developers somehow managed
  129. 4:11to port it backwards to a previous
  130. 4:13console generation. But it wouldn't be
  131. 4:15fair to talk about the unconventionally
  132. 4:17innovative bootleg industry in China
  133. 4:18without acknowledging the many original
  134. 4:20great works of art that came out of the
  135. 4:22'90s Chinese video game market. A lot of
  136. 4:23RPGs inspired by Dragon Quest and Fire
  137. 4:26Emblem came out on early computers
  138. 4:28running MS-DOS, like Empire of Angel,
  139. 4:31which is a fantasy RPG where you play as
  140. 4:33a heroic woman with the task to stop a
  141. 4:35brewing war in the vast empire. But the
  142. 4:37game only features female warriors, so
  143. 4:39instead of scrapping with dragons and
  144. 4:41goblins like a traditional fantasy
  145. 4:42role-playing game, it's just other
  146. 4:44women. It's an original and comical
  147. 4:46early satire on RPGs. And other than
  148. 4:49this, there were a ton of other
  149. 4:51legitimate video games often developed
  150. 4:53by Softstar. Now, I assumed that
  151. 4:55Softstar, judging off their newer
  152. 4:56titles, wasn't doing too great post-'90s
  153. 4:59Chinese gaming. But they actually
  154. 5:00rebranded in January of this year and
  155. 5:02are making billions of dollars selling
  156. 5:04electrical equipment. So, uh good for
  157. 5:06them. But outside of plagiarism and
  158. 5:08economics, in the '90s, the general
  159. 5:10public in China grew to dislike video
  160. 5:12games as a concept and claimed it was
  161. 5:14harmful to the youth. Due to China's
  162. 5:15previous one-child policy, a lot of
  163. 5:17children would spend excessive amounts
  164. 5:19of time on these new gaming systems
  165. 5:21because they didn't have a lot of other
  166. 5:22sources of instant entertainment. So,
  167. 5:24parents began to grow concerned over how
  168. 5:26beneficial these study machines truly
  169. 5:28were. Things like the campaign against
  170. 5:30spiritual pollution, which was a
  171. 5:32movement initiated by the conservative
  172. 5:34people within the Communist Party of
  173. 5:35China, spoke heavily against anything
  174. 5:37that could be deemed as foreign
  175. 5:38influence, which of course video games
  176. 5:40fell into as they, like any source of
  177. 5:42media, are forms of art that have the
  178. 5:44power to criticize international
  179. 5:45politics. Okay, fast forward a little
  180. 5:47bit. Woah, the internet. Gaming's
  181. 5:50reputation in China was always on the
  182. 5:52decline with the leadership of Jiang
  183. 5:53Zemin, who was the head of the Chinese
  184. 5:55Communist Party from 1989 to 2002. Jiang
  185. 5:57believed the World Wide Web would be a
  186. 5:59great tool for reshaping China's future
  187. 6:01economy, but also considered the
  188. 6:02internet and video games to be, quote,
  189. 6:04"political, ideological, and cultural
  190. 6:06battlefields." I consider the internet
  191. 6:08to be more like political, ideological,
  192. 6:10and cultural purgatory, but it's
  193. 6:11important to take into consideration
  194. 6:13that civilian faith in government is
  195. 6:14extremely high in China.
  196. 6:16>> Was that Beijing?
  197. 6:17>> So, the values of governmental authority
  198. 6:19often bleed into the opinions of the
  199. 6:21general public. According to the Edelman
  200. 6:22Trust Barometer from 2022, roughly 91%
  201. 6:26of China's population trust the
  202. 6:28government, while only 39% of the United
  203. 6:30States trust theirs, which has since
  204. 6:33dropped to around 33%. I I couldn't tell
  205. 6:36you why. So, with that perspective came
  206. 6:38the early stages of internet censorship
  207. 6:40in China with the emergence of the Great
  208. 6:41Firewall in 1997, and later on the video
  209. 6:44game console ban in 2000 as a result of
  210. 6:47parents not being able to handle less
  211. 6:49swagger of their gamer offspring. And in
  212. 6:51China, education is like the most
  213. 6:54important aspect of a child's life. I
  214. 6:56mean, the National College Entrance
  215. 6:57Examination has the power to change a
  216. 6:59whole family's class, so gaming was
  217. 7:02definitely not what parents wanted their
  218. 7:03children to prioritize. The console ban
  219. 7:06was, by government control standards,
  220. 7:08relatively loose. So, even though the
  221. 7:10manufacturing and importing of
  222. 7:12console/arcade machines were prohibited,
  223. 7:14game retailers still managed to sell
  224. 7:16them illegally, often in broad daylight,
  225. 7:19especially outside of mainland [music]
  226. 7:21China. That said, prices that were
  227. 7:23already high went way up. So, even
  228. 7:26though you could buy a console if you
  229. 7:28really wanted to, it wasn't very
  230. 7:30financially ethical. You know what is
  231. 7:32financially ethical? Gaming in a cafe
  232. 7:35for under $1 an hour. So, yeah,
  233. 7:39ironically, following the console ban in
  234. 7:412000, which was established to save the
  235. 7:43youth, China saw their biggest year in
  236. 7:45gaming up to that point through the
  237. 7:47birth of internet cafes. Also, fun fact,
  238. 7:50Google got blocked across the whole
  239. 7:52country for 2 weeks because of a
  240. 7:53trending flash game called Slap the Evil
  241. 7:56Dictator Jiang Zemin. So, I guess he
  242. 7:58didn't really like that. From the years
  243. 7:592000 to 2002, PC game cafes grew from
  244. 8:03around 2,000 to over 110,000,
  245. 8:06and they of course continued to pop up
  246. 8:08throughout the country long after the
  247. 8:09initial startup era. Games like Command
  248. 8:11& Conquer: Red Alert 2 with Chinese army
  249. 8:14mods were huge in PC gaming cafes
  250. 8:16alongside other classics [music] like
  251. 8:17Counter-Strike and StarCraft. But
  252. 8:19arguably, the game that influenced
  253. 8:20Chinese gaming culture the most was
  254. 8:23Legend of Mir 2. The main factor about
  255. 8:25Legend of Mir 2 that changed gaming in
  256. 8:27China forever was the fact that it was
  257. 8:29free. But it wasn't free. Even though
  258. 8:31China was much more prosperous in the
  259. 8:322000s than it was in the '70s, there was
  260. 8:35still a large amount of people that was
  261. 8:36not going to drop a fair sum of money to
  262. 8:39legally own a game.
  263. 8:40>> [screaming]
  264. 8:41>> So, the game being free to play and then
  265. 8:42transitioning to a subscription-based
  266. 8:44service once the player semi-left the
  267. 8:46low levels was a brilliant way of
  268. 8:48capitalizing off people that didn't want
  269. 8:49to pay initially, but then had to if
  270. 8:51they wanted to keep playing their
  271. 8:52favorite game. Legend of Mir 2 also
  272. 8:55kicked off the first wave of gold
  273. 8:57farming in China, which only increased
  274. 8:59the popularity and appeal of MMOs even
  275. 9:01more. Gold farming is when you rot your
  276. 9:03life away grinding in-game currency in
  277. 9:05an MMO and then selling it for real
  278. 9:07world money. In 2005, it was found that
  279. 9:09China alone had 100,000
  280. 9:13farmers. So, games like Legend of Mir 2
  281. 9:15and later on Warcraft and Fantasy
  282. 9:17Westward Journey exploded in popularity
  283. 9:19and influence in the big C. It's
  284. 9:21important to note that Fantasy Westward
  285. 9:23Journey was developed by a company
  286. 9:25called NetEase, and they also acquired
  287. 9:27publishing rights for Warcraft in China
  288. 9:29in the far later 2000s. NetEase and
  289. 9:31another company, Tencent, that you may
  290. 9:33know for PUBG Mobile, Honor of Kings,
  291. 9:35and other enormous mobile cash cows are
  292. 9:37the two game development superpowers of
  293. 9:39China. And they have basically set the
  294. 9:41standard of what successful video games
  295. 9:44from China look like.
  296. 9:46This. It's kind of interesting looking
  297. 9:48back on Chinese video game history and
  298. 9:50seeing just how much it bleeds into the
  299. 9:53modern market. And I'm not saying that
  300. 9:55every modern video game that comes out
  301. 9:56of China follows this trend, that would
  302. 9:58be obscenely racist. But what worked in
  303. 10:00the Chinese market before definitely
  304. 10:02continues to work today. China has a
  305. 10:04very large whale culture and it always
  306. 10:07has. The term whale refers to people who
  307. 10:09spend thousands to hundreds of thousands
  308. 10:11of dollars on video game
  309. 10:12microtransactions. Often the way that
  310. 10:14free-to-play video games are designed in
  311. 10:16China is to appeal to the whale crowd,
  312. 10:18so that if you can spend thousands of
  313. 10:19dollars on the game, you can and will
  314. 10:21very much be rewarded for it. As
  315. 10:24typically the most powerful god-tier
  316. 10:26players in these games are those who
  317. 10:27have spent the most money. Now, there is
  318. 10:29of course a spectrum on just how slop
  319. 10:32these [music] gotcha whale games can
  320. 10:34stoop to. Genshin Impact, for example,
  321. 10:36is often ragged on by the general
  322. 10:37public. If you say you play Genshin
  323. 10:39Impact in most video game communities,
  324. 10:41it's on sight. But as a game with gotcha
  325. 10:43mechanics, it is way less predatory than
  326. 10:45a lot of alternatives because it doesn't
  327. 10:47have mandatory PvP. So, you can get
  328. 10:49caught up with the story without
  329. 10:50spending a single dime. Now, of course,
  330. 10:52pay-to-win mechanics exist everywhere.
  331. 10:54Elon Musk didn't slip his way into the
  332. 10:56government last year by progressing the
  333. 10:57campaign and games like Red Dead Online
  334. 10:59are way easier if you're sitting on
  335. 11:00thousands of gold bars to buy powerful
  336. 11:02weapons. But in Red Dead Online, a level
  337. 11:04one player can still kill a high-level
  338. 11:06player if they land a few headshots and
  339. 11:08with a decent amount of grinding can
  340. 11:09even match their rank. Eastern gotcha
  341. 11:11culture tends to blend a variety of
  342. 11:13evils from number-based power levels,
  343. 11:15gambling, and limited-time bonuses that
  344. 11:17separate the rich from the normal
  345. 11:18people. And it's interesting that the
  346. 11:20extreme implementation of these
  347. 11:22mechanics are all a result of early
  348. 11:24free-to-play gaming in China that
  349. 11:26resulted from economic uncertainty. And
  350. 11:28along with that style of gameplay came
  351. 11:31that economic uncertain style of
  352. 11:32advertising that made a lot of Chinese
  353. 11:34clone games so popular in the '90s. And
  354. 11:37that marketing technique is still
  355. 11:39pulling in racks of yuan today. Genshin
  356. 11:41Impact is an original title with
  357. 11:43original characters and an original
  358. 11:44story. I think I haven't actually played
  359. 11:46the game. Is Genshin Impact original?
  360. 11:48Uh, maybe.
  361. 11:50>> But before the game came out, its
  362. 11:51trailers resembled Breath of the Wild in
  363. 11:53a suspiciously
  364. 11:55familiar way. Now, Genshin, like I said,
  365. 11:57is original and isn't Breath of the Wild
  366. 11:59aside from having a similar art style
  367. 12:01and being open world, but other titles
  368. 12:03have been completely shameless. Marvel
  369. 12:05Rivals is another free-to-play Chinese
  370. 12:07game that has a massive community and it
  371. 12:09got that crowd mostly from people who
  372. 12:10already liked its main competitor
  373. 12:12Overwatch, but didn't like the way
  374. 12:13Blizzard has massacred its legacy.
  375. 12:15Free-to-play games with heavy
  376. 12:16microtransactions that are popularized
  377. 12:18by being similar to other successful
  378. 12:20video games is Chinese gaming's PK fire.
  379. 12:22Justin, why are you being so cynical?
  380. 12:25NetEase and Tencent primarily make free
  381. 12:28games. It's a miracle that so much
  382. 12:29content is already on the table for
  383. 12:31people that want to play these video
  384. 12:32games.
  385. 12:34Okay, Wherewinds Meet is a free-to-play
  386. 12:35open-world adventure game that has every
  387. 12:37mechanic ever. It's basically a cauldron
  388. 12:39of every single open-world AAA title
  389. 12:41loosely mixed into this one product.
  390. 12:43There's open-ended climbing mechanics,
  391. 12:45but your character clips everywhere.
  392. 12:46There's stealth and witness mechanics,
  393. 12:48but they usually don't work. The
  394. 12:49waypoints for missions don't reward you
  395. 12:51for exploring the open world and only
  396. 12:53react to you actually touching the
  397. 12:54waypoint. Hence the moments when I
  398. 12:56progressed the level, but then have to
  399. 12:57go back to touch the marker. Another
  400. 12:59time in a story mission, I went back to
  401. 13:01a previous area and my character
  402. 13:02repeated the same line she said before
  403. 13:04because the dialogue was tied to the
  404. 13:06literal spot on the level. So, there's
  405. 13:08another level below.
  406. 13:10I never imagined such a place inside the
  407. 13:12clinic.
  408. 13:12>> I think that Wherewinds Meet has a
  409. 13:14serious identity crisis. It's an MMO,
  410. 13:16but you can really only progress through
  411. 13:18the single-player. It's a AAA adventure
  412. 13:20game, but there's a ton of menus and
  413. 13:22cutscenes that halt the flow of gameplay
  414. 13:24and make you sit and watch your
  415. 13:25character do things like how old
  416. 13:26computer MMOs were designed. Beyond all
  417. 13:28of this, the UI is just so so [ __ ]
  418. 13:31And it's clear that trying to make the
  419. 13:33game mechanics work together was
  420. 13:34NetEase's second priority under trying
  421. 13:36to implement microtransactions. For
  422. 13:38example, in Wherewinds Meet, you can
  423. 13:39host parties on your own boat if you
  424. 13:42spend $40,000. And there's a ton of
  425. 13:44outfits, too, that can be unlocked
  426. 13:45through playing the game, but mostly it
  427. 13:47relies on gambling. I know it's free,
  428. 13:49but aren't video games an art form?
  429. 13:51Shouldn't the number one priority be
  430. 13:52trying to make a game that's true to
  431. 13:53itself and not trying to fit the
  432. 13:55checkboxes of what makes something an
  433. 13:57open-world action-adventure game for the
  434. 13:58sake of selling cosmetics? You compare
  435. 14:00this to other open-world games like what
  436. 14:02I was talking about earlier, Breath of
  437. 14:03the Wild. Breath of the Wild doesn't
  438. 14:05need to give you a bajillion icons and
  439. 14:07notices telling you where a waypoint is
  440. 14:08or that you just got 12 million XP and
  441. 14:10can spend points. It embraces its own
  442. 14:12charm by leaning into letting the player
  443. 14:14explore the open world and find the neat
  444. 14:16little things that make Hyrule worth
  445. 14:18venturing through. I love that when the
  446. 14:19enemies stop chasing you, they're like,
  447. 14:21"Man, whatever, man." I love that
  448. 14:22there's silly little puzzles scattered
  449. 14:24around the map and I love the long
  450. 14:25moments of silence that respect your
  451. 14:26ability to appreciate them. You can open
  452. 14:28a wooden chest or you can slap it with
  453. 14:30your sword and it'll drop whatever was
  454. 14:31in it. In Wherewinds Meet, you'll open a
  455. 14:33chest and then text on the side of the
  456. 14:34screen will tell you what you got. In
  457. 14:35Breath of the Wild, you can combine a
  458. 14:37variety of items, throw them in a pot,
  459. 14:38and see what happens. In Wherewinds
  460. 14:40Meet, you open a menu and then suddenly
  461. 14:41you have food. Breath of the Wild isn't
  462. 14:43perfect. It doesn't have every single
  463. 14:45mechanic ever and it's certainly not
  464. 14:47that flashy of a game, but it doesn't
  465. 14:48need to be because it knows how far it
  466. 14:50needs to push itself in its own genre.
  467. 14:52Stalker 2 is an open-world game that has
  468. 14:54a lot of waypoints, but outside of the
  469. 14:55map screen, they're all crammed in this
  470. 14:57one convenient map bar. And as for
  471. 14:59flashiness and power levels, the
  472. 15:00player's ability all depends on the
  473. 15:01player's skill. Stalker 2 isn't perfect.
  474. 15:03In fact, a lot of the time it's
  475. 15:05[ __ ] Why can I not jump over this
  476. 15:06thing? Because my stamina is low. It is
  477. 15:08the most accessible ledge and I died to
  478. 15:11an anomaly. But it's consistent and
  479. 15:12knows its place in its genre. In Stalker
  480. 15:142, when I struggle, I just need to lock
  481. 15:15in. But in Wherewinds Meet, you'll
  482. 15:17encounter so many quests that start, but
  483. 15:18then you'll need to back away from them
  484. 15:20because the requirement to play them is
  485. 15:2130 levels above where you are. Now, you
  486. 15:23can argue that these are paid open-world
  487. 15:25games and Wherewinds Meet is not.
  488. 15:26Unturned is an open-world zombie
  489. 15:28survival game where you need to loot
  490. 15:29houses, get better weapons, and survive
  491. 15:31in the online apocalypse. There are
  492. 15:33cosmetics that you can buy, but they're
  493. 15:35far from shoved down your throat and the
  494. 15:36game itself is what makes it appealing.
  495. 15:38Now, I know this segment of the video
  496. 15:39probably makes me sound like Wherewinds
  497. 15:41Meet's number one hater.
  498. 15:44But with the sprawling market that China
  499. 15:46has achieved over the years, obviously
  500. 15:47people are going to want to play these
  501. 15:49video games and therefore be online.
  502. 15:51There are a ton of restrictions built
  503. 15:53into devices there where minors around
  504. 15:5516 to 18 get 2 hours of screen time a
  505. 15:57day. Ages 8 to 15 get 1 hour and under
  506. 15:59that you're limited to 40 minutes. Now,
  507. 16:01to be honest, for the young children,
  508. 16:03I'm just going to come out and say this
  509. 16:05is good news. I have seen way too many
  510. 16:07neglected kids handed a device and left
  511. 16:09to do whatever they want all day every
  512. 16:11day and honestly, I think that is way
  513. 16:13more cruel of a punishment than
  514. 16:14government-ordered restrictions. But
  515. 16:16past 8 years old, I think it's up for
  516. 16:18debate. Along with these restrictions
  517. 16:20comes the nighttime ban, which doesn't
  518. 16:21let any minor access technology from
  519. 16:2410:00 p.m. to 6:00 in the morning. So,
  520. 16:25when I first read about the
  521. 16:26military-style internet addiction boot
  522. 16:28camps for minors in China, I had one
  523. 16:30question. How? How do these boot camps
  524. 16:33exist with so many restrictions? How do
  525. 16:35people even bypass these? Well, internet
  526. 16:38addiction boot camps have existed long
  527. 16:39before the recent era of online age
  528. 16:41restrictions, which are part of Xi
  529. 16:43Jinping's increasing push for internet
  530. 16:45safety in China. That said, you can get
  531. 16:47around the face scan sometimes prompted
  532. 16:48before opening a video game by showing a
  533. 16:50picture of an adult relative. And if you
  534. 16:51know their ID number, you can always
  535. 16:53drop that, too. even a black market in
  536. 16:54China where you can rent adult IDs to
  537. 16:56your heart's content. So, there are
  538. 16:58loopholes. The new laws on internet
  539. 17:00access aren't at all why there aren't as
  540. 17:02many reports on the anti-internet
  541. 17:04facilities anymore and actually shed
  542. 17:05light onto how international access to
  543. 17:07information within China is handled
  544. 17:09after massive scandals. So, a lot of
  545. 17:10reports come from before 2020, but that
  546. 17:13doesn't mean that internet addiction
  547. 17:14boot camps don't exist anymore. Whenever
  548. 17:16something comes out like a teenager
  549. 17:18being murdered within one of these
  550. 17:20facilities, that obviously looks really
  551. 17:22really really bad. So, the CCP makes
  552. 17:24sure that things like this get out as
  553. 17:26far and in between as possible. So, for
  554. 17:28example, internet addiction boot camps
  555. 17:30don't operate under the boot camp title
  556. 17:31anymore and are known as special
  557. 17:33training schools or something of the
  558. 17:35sort. Which honestly might be a good
  559. 17:36idea because if my parents told me I was
  560. 17:38going to a special training school, I'd
  561. 17:39be thinking, "Oh, hell yeah, I'm going
  562. 17:41to be Hokage shotgun." Oh, [ __ ]
  563. 17:44Additionally, companies are expected by
  564. 17:46the government in China to manage
  565. 17:47negative information about them and
  566. 17:49prioritize success. Tencent, for
  567. 17:51example, hey, I know those guys use AI
  568. 17:53and workers to mass downvote or even
  569. 17:55delete criticism and accusations on how
  570. 17:57they operate. So, reports from victims
  571. 17:59and journalists on the treatment in
  572. 18:00these places have naturally become
  573. 18:02scarce since the recent giga crackdowns
  574. 18:04on internet censorship. So, I've thrown
  575. 18:05the boot camp word around a lot, but
  576. 18:07what does that mean? What are and were
  577. 18:09these places before they supposedly
  578. 18:11became less strict, but are still kind
  579. 18:13of [ __ ] up? But credit where credit is
  580. 18:14due, definitely less strict now. Fun
  581. 18:16fact, China was the first country to
  582. 18:18consider internet addiction a clinical
  583. 18:20disorder and it's taken very very
  584. 18:22seriously. So seriously that the boot
  585. 18:24camps meant to cure it are often times
  586. 18:26run by ex-military personnel who bring
  587. 18:28the spiritually washed teenagers back to
  588. 18:30the real world by having them wake up
  589. 18:32early, do various intense exercises in a
  590. 18:34multitude of different therapies. In the
  591. 18:36early days of internet addiction
  592. 18:37facilities, there was a lot of
  593. 18:38suspicious practices that went on within
  594. 18:40the walls such as forced medication
  595. 18:42where the staff would use flashlights to
  596. 18:44check if the patients actually swallowed
  597. 18:46the unnamed pills, followed up by
  598. 18:48electroshock therapy, which is when
  599. 18:49you're put under anesthesia, a
  600. 18:51controlled loss of consciousness, and
  601. 18:52electric currents are run through your
  602. 18:54brain to give you a temporary seizure
  603. 18:55that is supposed to recalibrate your
  604. 18:57senses. This kind of therapy needs to be
  605. 18:59done right and it's unknown just how
  606. 19:01safe these experiments were because if
  607. 19:03done wrong, it can do more damage than
  608. 19:05good, which is why professionals often
  609. 19:07use ECT as a last resort for treating
  610. 19:09people with disorders. Fortunately, ECT
  611. 19:12isn't used in internet addiction
  612. 19:13institutions anymore because of huge
  613. 19:15crackdowns that happened in the late
  614. 19:172000s and early 2010s. But that doesn't
  615. 19:19mean there isn't still a trend of
  616. 19:20horrendous conditions that these young
  617. 19:22people were and are put under. Because
  618. 19:24the people that run these places hate
  619. 19:26the internet and video games and believe
  620. 19:28them to be nothing but a hindrance on
  621. 19:30somebody's potential, there's a lot of
  622. 19:31aggression that goes into getting the
  623. 19:33message across. There are many many
  624. 19:35cases of people who are beaten in these
  625. 19:38boot camps or punished by being put in a
  626. 19:39dark room, sometimes for multiple days
  627. 19:41in a row. I mean, people most of, if not
  628. 19:44all of the time, are brought to these
  629. 19:45places without consent or because they
  630. 19:47were tricked into going somewhere else
  631. 19:48by their parents. The forced ideology on
  632. 19:51what the internet is and only is being
  633. 19:53pressed on these people every single day
  634. 19:55is nothing short of psychological
  635. 19:57manipulation. And the crazy thing is a
  636. 19:59lot of the victims sent to internet
  637. 20:00addiction institutions aren't even that
  638. 20:02addicted. Some parents consider 4 hours
  639. 20:04a day to be an addiction. So, there's a
  640. 20:06lot of questions to be raised on when
  641. 20:08does using the internet become an
  642. 20:09addiction over a hobby? To be fair,
  643. 20:12these boot camps and psychiatric
  644. 20:14facilities did kick off because of
  645. 20:16various incidents that painted video
  646. 20:18games in a bad light in China. In 2002,
  647. 20:20a group of four teenagers burned down a
  648. 20:22two-story internet cafe in Beijing
  649. 20:24because they weren't allowed in. This
  650. 20:25fire killed 25 people and injured 13
  651. 20:28others. Considering this was the
  652. 20:30deadliest fire Beijing had had in over
  653. 20:3250 years, this caused a wave of panic
  654. 20:34among the public on just how important
  655. 20:36these video games were to children and
  656. 20:37how far they would go to play them.
  657. 20:39Among a handful of other horrendous
  658. 20:40incidents, like a kid who had a stroke
  659. 20:42in an internet cafe after playing Honor
  660. 20:44of Kings for 40 hours straight, there
  661. 20:46were even cases in the later 2010s of
  662. 20:47people who committed real-life murders
  663. 20:49for various in-game benefits across
  664. 20:51different titles. Personally, I believe
  665. 20:53that [ __ ] up people are going to be
  666. 20:54[ __ ] up and it's unfair to claim that
  667. 20:56one outside factor is what causes
  668. 20:58somebody's deranged behavior. But,
  669. 21:00because of the suspicion over how
  670. 21:02influential games are over people's
  671. 21:04real-life actions in China, there are a
  672. 21:05lot of censorship laws regarding the
  673. 21:07contents of what can be seen in video
  674. 21:09games, like how there is a no tolerance
  675. 21:10policy on blood and gore. Aside from
  676. 21:12that, the censored games are mostly left
  677. 21:14the same regardless if you count or
  678. 21:17don't count video game violence. I think
  679. 21:19that this rabbit hole is so weird and
  680. 21:20interesting to get into because of the
  681. 21:21many random restrictions and factors
  682. 21:23that play into why Chinese gaming has
  683. 21:24the reputation it does and why a lot of
  684. 21:26AAA games from there carry the same
  685. 21:28principles and mechanics. But, it's just
  686. 21:30so freaking sus sometimes. Like, yeah,
  687. 21:32the boot camps are grim. Yeah, the
  688. 21:34bootlegs are funny and impressive. Why
  689. 21:36does Tencent own an anti-cheat software
  690. 21:38that has access to all of your files and
  691. 21:40stays on your PC even after the game
  692. 21:41it's linked to is uninstalled? ACE is
  693. 21:43always open and because of its
  694. 21:45mysterious excessive disk usage has been
  695. 21:47reported to speed up your SSD's
  696. 21:48lifespan. Genshin Impact launched with a
  697. 21:50similar kernel anti-cheat model. And
  698. 21:52while that's already kind of
  699. 21:53questionable, why is it a law that any
  700. 21:56and all user data is required to be
  701. 21:58transported straight to the CCP upon
  702. 22:00request? What? But, what do you think
  703. 22:02about China's place in history and video
  704. 22:03game culture? Let me know in the
  705. 22:05comments below and I'll check them out
  706. 22:06as soon as I possibly can. Thank you so
  707. 22:08much for This video is misinformation
  708. 22:10and subscribe now. And subscribe now.
  709. 22:13And subscribe now.
  710. 22:14>> is misinformation and subscribe
  711. 22:16>> This video is misinformation and
  712. 22:18subscribe

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