China's Bizarre Gaming Culture — Transcript
Full transcript
- 0:00It's hard to deny that China is a very
- 0:02controver the greatest country of all
- 0:03time. Yes, the organ trade is
- 0:05questionable. Yes, a bunch of old people
- 0:07go missing every year, but did you know
- 0:09that they have the biggest video game
- 0:11economy in the whole world? NetEase, the
- 0:14company behind Marvel Rivals and Where
- 0:15Winds Meet, could buy Rockstar Games
- 0:17twice and still have billions of dollars
- 0:20left over. So, yeah, when day turns to
- 0:22night in the middle kingdom, it's
- 0:23recorded that half a billion people out
- 0:25of China's population dabbles in video
- 0:27games. However, something or somethings
- 0:30caught my attention. What's up with all
- 0:31these bans, disproportionate levels of
- 0:33PC gamers, game addiction boot camps,
- 0:35boot legs, boots in general, and
- 0:36unrestricted government authority over
- 0:38what goes on inside of these video
- 0:39games? China is a very unconventional
- 0:41country in great and disturbing ways,
- 0:43and as such has one of the most diverse
- 0:45and chaotic video game rabbit holes
- 0:47ever. And it all started in the 1970s.
- 0:50And in the '70s, China had $0. So, while
- 0:53Americans were getting their brand new
- 0:55Ataris and arcades, people in China were
- 0:57deep in the economic and political
- 0:58trenches with an estimated 770 million
- 1:01people earning under $1.90 a day, which
- 1:04is [ __ ] crazy considering China's
- 1:05population was still in the nonuple
- 1:07digits at the time. With most of China
- 1:08looking like this and this and this and
- 1:10this and this, there wasn't really any
- 1:12opportunity for people to play video
- 1:14games since times were so desperate that
- 1:15it became a symbol of status to simply
- 1:17own a bicycle, and even cars were seen
- 1:19as unheard of for the average Chinese
- 1:20citizen, obviously. Fortunately, by
- 1:231980, China had made significant
- 1:24progress towards leaving the deep end
- 1:26left by Mao Zedong. So, the first wave
- 1:28of arcades were finally able to see the
- 1:30light in urban China, and by the mid to
- 1:31late 1980s, arcades became commonplace.
- 1:34But China still wasn't completely caught
- 1:36up with the West, and especially Japan,
- 1:38who was leading the video game market
- 1:39after the United States' historic video
- 1:41game crash fumble. Unfortunately, for
- 1:43companies like Nintendo to import
- 1:44consoles into China in the late '80s and
- 1:46early '90s, they were forced to pay a
- 1:48130% tariff on hardware. So, not only
- 1:52did a lot of companies not want to sell
- 1:53their systems in China because of that
- 1:55paywall, but it was also expensive for
- 1:57China's general population to buy
- 1:59entertainment hardware like that. And
- 2:01when I say expensive, I mean that a
- 2:02brand new Famicom, the Japanese version
- 2:04of the NES, it came 2 years before the
- 2:07American version, a brand new Famicom
- 2:09would cost an average Chinese family 1
- 2:11month worth of labor, and that's if both
- 2:13parents were working. Thus began the
- 2:15great bootleg renaissance in China that
- 2:18took the console market by storm.
- 2:21Without a doubt, the most impactful
- 2:23console in China was none other than the
- 2:25infamous Little Tyrant, or as it was
- 2:27known in China, Xiao Ba Wang. The Little
- 2:30Tyrant was basically an NES emulator
- 2:32console that ran these multi-game
- 2:34cartridges, all the games saved inside
- 2:36of said cartridges being pirated, of
- 2:38course. The reason why it became so
- 2:40massive in an era where the NES had
- 2:42already lived its prime was because one,
- 2:44China couldn't experience the NES in its
- 2:45prime, China looked like this, and the
- 2:47console was like $40. It was a massive
- 2:50success. I mean, it held around 80% of
- 2:53China's console market at the time, and
- 2:54it was able to stay afloat as a product
- 2:56because China had abysmal copyright
- 2:58policy, so pirating and bootlegs wasn't
- 3:00just popular, but totally normal.
- 3:02Eventually, to bypass copyright
- 3:03infringement and justify the Little
- 3:05Tyrant's existence, future iterations
- 3:07came with a keyboard, and the console
- 3:08was advertised as a study [music]
- 3:10system. It could even be found in
- 3:11schools because it was equipped with
- 3:13programs to teach English, typing,
- 3:14programming, among various other
- 3:16subjects. But that doesn't mean the
- 3:18Little Tyrant didn't have its own hits.
- 3:20Who could forget the 1993 blockbuster
- 3:22classic Somari? Somari had soundtrack,
- 3:25Somari had artistic direction. Okay, for
- 3:26real though, something weirdly
- 3:28impressive about this random bootleg
- 3:30rip-off is that it's a clone of Sonic
- 3:31the Hedgehog on the Sega Genesis while
- 3:33still being an NES game. So, things like
- 3:36the soundtrack are so comical because
- 3:38the NES's sound inferiority screws every
- 3:41track up, but for some reason, the
- 3:42developer Hummer Team just doubled down
- 3:45and didn't alter anything to work around
- 3:47the console's limitations. But I can't
- 3:49even hate on these. A lot of the early
- 3:50Chinese bootleg market was computer tech
- 3:53black magic. I mean, look at The Legend
- 3:55of Zelda: Triforce of the Gods. This is
- 3:57virtually a one-to-one copy of A Link to
- 3:59the Past, a 16-bit game for the Super
- 4:01Nintendo, a significantly more powerful
- 4:04brick of hardware than the NES. Yet
- 4:06because most of China was still running
- 4:07Famiclones in the '90s, a team of
- 4:09hardworking developers somehow managed
- 4:11to port it backwards to a previous
- 4:13console generation. But it wouldn't be
- 4:15fair to talk about the unconventionally
- 4:17innovative bootleg industry in China
- 4:18without acknowledging the many original
- 4:20great works of art that came out of the
- 4:22'90s Chinese video game market. A lot of
- 4:23RPGs inspired by Dragon Quest and Fire
- 4:26Emblem came out on early computers
- 4:28running MS-DOS, like Empire of Angel,
- 4:31which is a fantasy RPG where you play as
- 4:33a heroic woman with the task to stop a
- 4:35brewing war in the vast empire. But the
- 4:37game only features female warriors, so
- 4:39instead of scrapping with dragons and
- 4:41goblins like a traditional fantasy
- 4:42role-playing game, it's just other
- 4:44women. It's an original and comical
- 4:46early satire on RPGs. And other than
- 4:49this, there were a ton of other
- 4:51legitimate video games often developed
- 4:53by Softstar. Now, I assumed that
- 4:55Softstar, judging off their newer
- 4:56titles, wasn't doing too great post-'90s
- 4:59Chinese gaming. But they actually
- 5:00rebranded in January of this year and
- 5:02are making billions of dollars selling
- 5:04electrical equipment. So, uh good for
- 5:06them. But outside of plagiarism and
- 5:08economics, in the '90s, the general
- 5:10public in China grew to dislike video
- 5:12games as a concept and claimed it was
- 5:14harmful to the youth. Due to China's
- 5:15previous one-child policy, a lot of
- 5:17children would spend excessive amounts
- 5:19of time on these new gaming systems
- 5:21because they didn't have a lot of other
- 5:22sources of instant entertainment. So,
- 5:24parents began to grow concerned over how
- 5:26beneficial these study machines truly
- 5:28were. Things like the campaign against
- 5:30spiritual pollution, which was a
- 5:32movement initiated by the conservative
- 5:34people within the Communist Party of
- 5:35China, spoke heavily against anything
- 5:37that could be deemed as foreign
- 5:38influence, which of course video games
- 5:40fell into as they, like any source of
- 5:42media, are forms of art that have the
- 5:44power to criticize international
- 5:45politics. Okay, fast forward a little
- 5:47bit. Woah, the internet. Gaming's
- 5:50reputation in China was always on the
- 5:52decline with the leadership of Jiang
- 5:53Zemin, who was the head of the Chinese
- 5:55Communist Party from 1989 to 2002. Jiang
- 5:57believed the World Wide Web would be a
- 5:59great tool for reshaping China's future
- 6:01economy, but also considered the
- 6:02internet and video games to be, quote,
- 6:04"political, ideological, and cultural
- 6:06battlefields." I consider the internet
- 6:08to be more like political, ideological,
- 6:10and cultural purgatory, but it's
- 6:11important to take into consideration
- 6:13that civilian faith in government is
- 6:14extremely high in China.
- 6:16>> Was that Beijing?
- 6:17>> So, the values of governmental authority
- 6:19often bleed into the opinions of the
- 6:21general public. According to the Edelman
- 6:22Trust Barometer from 2022, roughly 91%
- 6:26of China's population trust the
- 6:28government, while only 39% of the United
- 6:30States trust theirs, which has since
- 6:33dropped to around 33%. I I couldn't tell
- 6:36you why. So, with that perspective came
- 6:38the early stages of internet censorship
- 6:40in China with the emergence of the Great
- 6:41Firewall in 1997, and later on the video
- 6:44game console ban in 2000 as a result of
- 6:47parents not being able to handle less
- 6:49swagger of their gamer offspring. And in
- 6:51China, education is like the most
- 6:54important aspect of a child's life. I
- 6:56mean, the National College Entrance
- 6:57Examination has the power to change a
- 6:59whole family's class, so gaming was
- 7:02definitely not what parents wanted their
- 7:03children to prioritize. The console ban
- 7:06was, by government control standards,
- 7:08relatively loose. So, even though the
- 7:10manufacturing and importing of
- 7:12console/arcade machines were prohibited,
- 7:14game retailers still managed to sell
- 7:16them illegally, often in broad daylight,
- 7:19especially outside of mainland [music]
- 7:21China. That said, prices that were
- 7:23already high went way up. So, even
- 7:26though you could buy a console if you
- 7:28really wanted to, it wasn't very
- 7:30financially ethical. You know what is
- 7:32financially ethical? Gaming in a cafe
- 7:35for under $1 an hour. So, yeah,
- 7:39ironically, following the console ban in
- 7:412000, which was established to save the
- 7:43youth, China saw their biggest year in
- 7:45gaming up to that point through the
- 7:47birth of internet cafes. Also, fun fact,
- 7:50Google got blocked across the whole
- 7:52country for 2 weeks because of a
- 7:53trending flash game called Slap the Evil
- 7:56Dictator Jiang Zemin. So, I guess he
- 7:58didn't really like that. From the years
- 7:592000 to 2002, PC game cafes grew from
- 8:03around 2,000 to over 110,000,
- 8:06and they of course continued to pop up
- 8:08throughout the country long after the
- 8:09initial startup era. Games like Command
- 8:11& Conquer: Red Alert 2 with Chinese army
- 8:14mods were huge in PC gaming cafes
- 8:16alongside other classics [music] like
- 8:17Counter-Strike and StarCraft. But
- 8:19arguably, the game that influenced
- 8:20Chinese gaming culture the most was
- 8:23Legend of Mir 2. The main factor about
- 8:25Legend of Mir 2 that changed gaming in
- 8:27China forever was the fact that it was
- 8:29free. But it wasn't free. Even though
- 8:31China was much more prosperous in the
- 8:322000s than it was in the '70s, there was
- 8:35still a large amount of people that was
- 8:36not going to drop a fair sum of money to
- 8:39legally own a game.
- 8:40>> [screaming]
- 8:41>> So, the game being free to play and then
- 8:42transitioning to a subscription-based
- 8:44service once the player semi-left the
- 8:46low levels was a brilliant way of
- 8:48capitalizing off people that didn't want
- 8:49to pay initially, but then had to if
- 8:51they wanted to keep playing their
- 8:52favorite game. Legend of Mir 2 also
- 8:55kicked off the first wave of gold
- 8:57farming in China, which only increased
- 8:59the popularity and appeal of MMOs even
- 9:01more. Gold farming is when you rot your
- 9:03life away grinding in-game currency in
- 9:05an MMO and then selling it for real
- 9:07world money. In 2005, it was found that
- 9:09China alone had 100,000
- 9:13farmers. So, games like Legend of Mir 2
- 9:15and later on Warcraft and Fantasy
- 9:17Westward Journey exploded in popularity
- 9:19and influence in the big C. It's
- 9:21important to note that Fantasy Westward
- 9:23Journey was developed by a company
- 9:25called NetEase, and they also acquired
- 9:27publishing rights for Warcraft in China
- 9:29in the far later 2000s. NetEase and
- 9:31another company, Tencent, that you may
- 9:33know for PUBG Mobile, Honor of Kings,
- 9:35and other enormous mobile cash cows are
- 9:37the two game development superpowers of
- 9:39China. And they have basically set the
- 9:41standard of what successful video games
- 9:44from China look like.
- 9:46This. It's kind of interesting looking
- 9:48back on Chinese video game history and
- 9:50seeing just how much it bleeds into the
- 9:53modern market. And I'm not saying that
- 9:55every modern video game that comes out
- 9:56of China follows this trend, that would
- 9:58be obscenely racist. But what worked in
- 10:00the Chinese market before definitely
- 10:02continues to work today. China has a
- 10:04very large whale culture and it always
- 10:07has. The term whale refers to people who
- 10:09spend thousands to hundreds of thousands
- 10:11of dollars on video game
- 10:12microtransactions. Often the way that
- 10:14free-to-play video games are designed in
- 10:16China is to appeal to the whale crowd,
- 10:18so that if you can spend thousands of
- 10:19dollars on the game, you can and will
- 10:21very much be rewarded for it. As
- 10:24typically the most powerful god-tier
- 10:26players in these games are those who
- 10:27have spent the most money. Now, there is
- 10:29of course a spectrum on just how slop
- 10:32these [music] gotcha whale games can
- 10:34stoop to. Genshin Impact, for example,
- 10:36is often ragged on by the general
- 10:37public. If you say you play Genshin
- 10:39Impact in most video game communities,
- 10:41it's on sight. But as a game with gotcha
- 10:43mechanics, it is way less predatory than
- 10:45a lot of alternatives because it doesn't
- 10:47have mandatory PvP. So, you can get
- 10:49caught up with the story without
- 10:50spending a single dime. Now, of course,
- 10:52pay-to-win mechanics exist everywhere.
- 10:54Elon Musk didn't slip his way into the
- 10:56government last year by progressing the
- 10:57campaign and games like Red Dead Online
- 10:59are way easier if you're sitting on
- 11:00thousands of gold bars to buy powerful
- 11:02weapons. But in Red Dead Online, a level
- 11:04one player can still kill a high-level
- 11:06player if they land a few headshots and
- 11:08with a decent amount of grinding can
- 11:09even match their rank. Eastern gotcha
- 11:11culture tends to blend a variety of
- 11:13evils from number-based power levels,
- 11:15gambling, and limited-time bonuses that
- 11:17separate the rich from the normal
- 11:18people. And it's interesting that the
- 11:20extreme implementation of these
- 11:22mechanics are all a result of early
- 11:24free-to-play gaming in China that
- 11:26resulted from economic uncertainty. And
- 11:28along with that style of gameplay came
- 11:31that economic uncertain style of
- 11:32advertising that made a lot of Chinese
- 11:34clone games so popular in the '90s. And
- 11:37that marketing technique is still
- 11:39pulling in racks of yuan today. Genshin
- 11:41Impact is an original title with
- 11:43original characters and an original
- 11:44story. I think I haven't actually played
- 11:46the game. Is Genshin Impact original?
- 11:48Uh, maybe.
- 11:50>> But before the game came out, its
- 11:51trailers resembled Breath of the Wild in
- 11:53a suspiciously
- 11:55familiar way. Now, Genshin, like I said,
- 11:57is original and isn't Breath of the Wild
- 11:59aside from having a similar art style
- 12:01and being open world, but other titles
- 12:03have been completely shameless. Marvel
- 12:05Rivals is another free-to-play Chinese
- 12:07game that has a massive community and it
- 12:09got that crowd mostly from people who
- 12:10already liked its main competitor
- 12:12Overwatch, but didn't like the way
- 12:13Blizzard has massacred its legacy.
- 12:15Free-to-play games with heavy
- 12:16microtransactions that are popularized
- 12:18by being similar to other successful
- 12:20video games is Chinese gaming's PK fire.
- 12:22Justin, why are you being so cynical?
- 12:25NetEase and Tencent primarily make free
- 12:28games. It's a miracle that so much
- 12:29content is already on the table for
- 12:31people that want to play these video
- 12:32games.
- 12:34Okay, Wherewinds Meet is a free-to-play
- 12:35open-world adventure game that has every
- 12:37mechanic ever. It's basically a cauldron
- 12:39of every single open-world AAA title
- 12:41loosely mixed into this one product.
- 12:43There's open-ended climbing mechanics,
- 12:45but your character clips everywhere.
- 12:46There's stealth and witness mechanics,
- 12:48but they usually don't work. The
- 12:49waypoints for missions don't reward you
- 12:51for exploring the open world and only
- 12:53react to you actually touching the
- 12:54waypoint. Hence the moments when I
- 12:56progressed the level, but then have to
- 12:57go back to touch the marker. Another
- 12:59time in a story mission, I went back to
- 13:01a previous area and my character
- 13:02repeated the same line she said before
- 13:04because the dialogue was tied to the
- 13:06literal spot on the level. So, there's
- 13:08another level below.
- 13:10I never imagined such a place inside the
- 13:12clinic.
- 13:12>> I think that Wherewinds Meet has a
- 13:14serious identity crisis. It's an MMO,
- 13:16but you can really only progress through
- 13:18the single-player. It's a AAA adventure
- 13:20game, but there's a ton of menus and
- 13:22cutscenes that halt the flow of gameplay
- 13:24and make you sit and watch your
- 13:25character do things like how old
- 13:26computer MMOs were designed. Beyond all
- 13:28of this, the UI is just so so [ __ ]
- 13:31And it's clear that trying to make the
- 13:33game mechanics work together was
- 13:34NetEase's second priority under trying
- 13:36to implement microtransactions. For
- 13:38example, in Wherewinds Meet, you can
- 13:39host parties on your own boat if you
- 13:42spend $40,000. And there's a ton of
- 13:44outfits, too, that can be unlocked
- 13:45through playing the game, but mostly it
- 13:47relies on gambling. I know it's free,
- 13:49but aren't video games an art form?
- 13:51Shouldn't the number one priority be
- 13:52trying to make a game that's true to
- 13:53itself and not trying to fit the
- 13:55checkboxes of what makes something an
- 13:57open-world action-adventure game for the
- 13:58sake of selling cosmetics? You compare
- 14:00this to other open-world games like what
- 14:02I was talking about earlier, Breath of
- 14:03the Wild. Breath of the Wild doesn't
- 14:05need to give you a bajillion icons and
- 14:07notices telling you where a waypoint is
- 14:08or that you just got 12 million XP and
- 14:10can spend points. It embraces its own
- 14:12charm by leaning into letting the player
- 14:14explore the open world and find the neat
- 14:16little things that make Hyrule worth
- 14:18venturing through. I love that when the
- 14:19enemies stop chasing you, they're like,
- 14:21"Man, whatever, man." I love that
- 14:22there's silly little puzzles scattered
- 14:24around the map and I love the long
- 14:25moments of silence that respect your
- 14:26ability to appreciate them. You can open
- 14:28a wooden chest or you can slap it with
- 14:30your sword and it'll drop whatever was
- 14:31in it. In Wherewinds Meet, you'll open a
- 14:33chest and then text on the side of the
- 14:34screen will tell you what you got. In
- 14:35Breath of the Wild, you can combine a
- 14:37variety of items, throw them in a pot,
- 14:38and see what happens. In Wherewinds
- 14:40Meet, you open a menu and then suddenly
- 14:41you have food. Breath of the Wild isn't
- 14:43perfect. It doesn't have every single
- 14:45mechanic ever and it's certainly not
- 14:47that flashy of a game, but it doesn't
- 14:48need to be because it knows how far it
- 14:50needs to push itself in its own genre.
- 14:52Stalker 2 is an open-world game that has
- 14:54a lot of waypoints, but outside of the
- 14:55map screen, they're all crammed in this
- 14:57one convenient map bar. And as for
- 14:59flashiness and power levels, the
- 15:00player's ability all depends on the
- 15:01player's skill. Stalker 2 isn't perfect.
- 15:03In fact, a lot of the time it's
- 15:05[ __ ] Why can I not jump over this
- 15:06thing? Because my stamina is low. It is
- 15:08the most accessible ledge and I died to
- 15:11an anomaly. But it's consistent and
- 15:12knows its place in its genre. In Stalker
- 15:142, when I struggle, I just need to lock
- 15:15in. But in Wherewinds Meet, you'll
- 15:17encounter so many quests that start, but
- 15:18then you'll need to back away from them
- 15:20because the requirement to play them is
- 15:2130 levels above where you are. Now, you
- 15:23can argue that these are paid open-world
- 15:25games and Wherewinds Meet is not.
- 15:26Unturned is an open-world zombie
- 15:28survival game where you need to loot
- 15:29houses, get better weapons, and survive
- 15:31in the online apocalypse. There are
- 15:33cosmetics that you can buy, but they're
- 15:35far from shoved down your throat and the
- 15:36game itself is what makes it appealing.
- 15:38Now, I know this segment of the video
- 15:39probably makes me sound like Wherewinds
- 15:41Meet's number one hater.
- 15:44But with the sprawling market that China
- 15:46has achieved over the years, obviously
- 15:47people are going to want to play these
- 15:49video games and therefore be online.
- 15:51There are a ton of restrictions built
- 15:53into devices there where minors around
- 15:5516 to 18 get 2 hours of screen time a
- 15:57day. Ages 8 to 15 get 1 hour and under
- 15:59that you're limited to 40 minutes. Now,
- 16:01to be honest, for the young children,
- 16:03I'm just going to come out and say this
- 16:05is good news. I have seen way too many
- 16:07neglected kids handed a device and left
- 16:09to do whatever they want all day every
- 16:11day and honestly, I think that is way
- 16:13more cruel of a punishment than
- 16:14government-ordered restrictions. But
- 16:16past 8 years old, I think it's up for
- 16:18debate. Along with these restrictions
- 16:20comes the nighttime ban, which doesn't
- 16:21let any minor access technology from
- 16:2410:00 p.m. to 6:00 in the morning. So,
- 16:25when I first read about the
- 16:26military-style internet addiction boot
- 16:28camps for minors in China, I had one
- 16:30question. How? How do these boot camps
- 16:33exist with so many restrictions? How do
- 16:35people even bypass these? Well, internet
- 16:38addiction boot camps have existed long
- 16:39before the recent era of online age
- 16:41restrictions, which are part of Xi
- 16:43Jinping's increasing push for internet
- 16:45safety in China. That said, you can get
- 16:47around the face scan sometimes prompted
- 16:48before opening a video game by showing a
- 16:50picture of an adult relative. And if you
- 16:51know their ID number, you can always
- 16:53drop that, too. even a black market in
- 16:54China where you can rent adult IDs to
- 16:56your heart's content. So, there are
- 16:58loopholes. The new laws on internet
- 17:00access aren't at all why there aren't as
- 17:02many reports on the anti-internet
- 17:04facilities anymore and actually shed
- 17:05light onto how international access to
- 17:07information within China is handled
- 17:09after massive scandals. So, a lot of
- 17:10reports come from before 2020, but that
- 17:13doesn't mean that internet addiction
- 17:14boot camps don't exist anymore. Whenever
- 17:16something comes out like a teenager
- 17:18being murdered within one of these
- 17:20facilities, that obviously looks really
- 17:22really really bad. So, the CCP makes
- 17:24sure that things like this get out as
- 17:26far and in between as possible. So, for
- 17:28example, internet addiction boot camps
- 17:30don't operate under the boot camp title
- 17:31anymore and are known as special
- 17:33training schools or something of the
- 17:35sort. Which honestly might be a good
- 17:36idea because if my parents told me I was
- 17:38going to a special training school, I'd
- 17:39be thinking, "Oh, hell yeah, I'm going
- 17:41to be Hokage shotgun." Oh, [ __ ]
- 17:44Additionally, companies are expected by
- 17:46the government in China to manage
- 17:47negative information about them and
- 17:49prioritize success. Tencent, for
- 17:51example, hey, I know those guys use AI
- 17:53and workers to mass downvote or even
- 17:55delete criticism and accusations on how
- 17:57they operate. So, reports from victims
- 17:59and journalists on the treatment in
- 18:00these places have naturally become
- 18:02scarce since the recent giga crackdowns
- 18:04on internet censorship. So, I've thrown
- 18:05the boot camp word around a lot, but
- 18:07what does that mean? What are and were
- 18:09these places before they supposedly
- 18:11became less strict, but are still kind
- 18:13of [ __ ] up? But credit where credit is
- 18:14due, definitely less strict now. Fun
- 18:16fact, China was the first country to
- 18:18consider internet addiction a clinical
- 18:20disorder and it's taken very very
- 18:22seriously. So seriously that the boot
- 18:24camps meant to cure it are often times
- 18:26run by ex-military personnel who bring
- 18:28the spiritually washed teenagers back to
- 18:30the real world by having them wake up
- 18:32early, do various intense exercises in a
- 18:34multitude of different therapies. In the
- 18:36early days of internet addiction
- 18:37facilities, there was a lot of
- 18:38suspicious practices that went on within
- 18:40the walls such as forced medication
- 18:42where the staff would use flashlights to
- 18:44check if the patients actually swallowed
- 18:46the unnamed pills, followed up by
- 18:48electroshock therapy, which is when
- 18:49you're put under anesthesia, a
- 18:51controlled loss of consciousness, and
- 18:52electric currents are run through your
- 18:54brain to give you a temporary seizure
- 18:55that is supposed to recalibrate your
- 18:57senses. This kind of therapy needs to be
- 18:59done right and it's unknown just how
- 19:01safe these experiments were because if
- 19:03done wrong, it can do more damage than
- 19:05good, which is why professionals often
- 19:07use ECT as a last resort for treating
- 19:09people with disorders. Fortunately, ECT
- 19:12isn't used in internet addiction
- 19:13institutions anymore because of huge
- 19:15crackdowns that happened in the late
- 19:172000s and early 2010s. But that doesn't
- 19:19mean there isn't still a trend of
- 19:20horrendous conditions that these young
- 19:22people were and are put under. Because
- 19:24the people that run these places hate
- 19:26the internet and video games and believe
- 19:28them to be nothing but a hindrance on
- 19:30somebody's potential, there's a lot of
- 19:31aggression that goes into getting the
- 19:33message across. There are many many
- 19:35cases of people who are beaten in these
- 19:38boot camps or punished by being put in a
- 19:39dark room, sometimes for multiple days
- 19:41in a row. I mean, people most of, if not
- 19:44all of the time, are brought to these
- 19:45places without consent or because they
- 19:47were tricked into going somewhere else
- 19:48by their parents. The forced ideology on
- 19:51what the internet is and only is being
- 19:53pressed on these people every single day
- 19:55is nothing short of psychological
- 19:57manipulation. And the crazy thing is a
- 19:59lot of the victims sent to internet
- 20:00addiction institutions aren't even that
- 20:02addicted. Some parents consider 4 hours
- 20:04a day to be an addiction. So, there's a
- 20:06lot of questions to be raised on when
- 20:08does using the internet become an
- 20:09addiction over a hobby? To be fair,
- 20:12these boot camps and psychiatric
- 20:14facilities did kick off because of
- 20:16various incidents that painted video
- 20:18games in a bad light in China. In 2002,
- 20:20a group of four teenagers burned down a
- 20:22two-story internet cafe in Beijing
- 20:24because they weren't allowed in. This
- 20:25fire killed 25 people and injured 13
- 20:28others. Considering this was the
- 20:30deadliest fire Beijing had had in over
- 20:3250 years, this caused a wave of panic
- 20:34among the public on just how important
- 20:36these video games were to children and
- 20:37how far they would go to play them.
- 20:39Among a handful of other horrendous
- 20:40incidents, like a kid who had a stroke
- 20:42in an internet cafe after playing Honor
- 20:44of Kings for 40 hours straight, there
- 20:46were even cases in the later 2010s of
- 20:47people who committed real-life murders
- 20:49for various in-game benefits across
- 20:51different titles. Personally, I believe
- 20:53that [ __ ] up people are going to be
- 20:54[ __ ] up and it's unfair to claim that
- 20:56one outside factor is what causes
- 20:58somebody's deranged behavior. But,
- 21:00because of the suspicion over how
- 21:02influential games are over people's
- 21:04real-life actions in China, there are a
- 21:05lot of censorship laws regarding the
- 21:07contents of what can be seen in video
- 21:09games, like how there is a no tolerance
- 21:10policy on blood and gore. Aside from
- 21:12that, the censored games are mostly left
- 21:14the same regardless if you count or
- 21:17don't count video game violence. I think
- 21:19that this rabbit hole is so weird and
- 21:20interesting to get into because of the
- 21:21many random restrictions and factors
- 21:23that play into why Chinese gaming has
- 21:24the reputation it does and why a lot of
- 21:26AAA games from there carry the same
- 21:28principles and mechanics. But, it's just
- 21:30so freaking sus sometimes. Like, yeah,
- 21:32the boot camps are grim. Yeah, the
- 21:34bootlegs are funny and impressive. Why
- 21:36does Tencent own an anti-cheat software
- 21:38that has access to all of your files and
- 21:40stays on your PC even after the game
- 21:41it's linked to is uninstalled? ACE is
- 21:43always open and because of its
- 21:45mysterious excessive disk usage has been
- 21:47reported to speed up your SSD's
- 21:48lifespan. Genshin Impact launched with a
- 21:50similar kernel anti-cheat model. And
- 21:52while that's already kind of
- 21:53questionable, why is it a law that any
- 21:56and all user data is required to be
- 21:58transported straight to the CCP upon
- 22:00request? What? But, what do you think
- 22:02about China's place in history and video
- 22:03game culture? Let me know in the
- 22:05comments below and I'll check them out
- 22:06as soon as I possibly can. Thank you so
- 22:08much for This video is misinformation
- 22:10and subscribe now. And subscribe now.
- 22:13And subscribe now.
- 22:14>> is misinformation and subscribe
- 22:16>> This video is misinformation and
- 22:18subscribe
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