Can Claude Animate Characters in Blender? — Transcript
Full transcript
- 0:00You can now connect Claude to Blender
- 0:02and start working with Claude in your
- 0:04Blender scenes. And today I'm going to
- 0:05show you how you can import a character,
- 0:08either you created or you found free on
- 0:10the internet, and then animate it using
- 0:12Claude code. As you can see, you can now
- 0:14have essentially a tutor or an assistant
- 0:16inside your Blender projects that can
- 0:19help you build, animate, structure,
- 0:21sculpt. There's a ton of different use
- 0:23cases with this new tool that Anthropic
- 0:26is providing for Blender users. So,
- 0:28let's jump straight into it. So, before
- 0:30we jump in, there's going to be three
- 0:31things that you need downloaded on your
- 0:33computer before you start. First, you're
- 0:35going to need a Claude subscription,
- 0:37whether that's pro, max, or you're on a
- 0:39teams account. Make sure you have a
- 0:41Claude subscription, so go to Claude,
- 0:43sign up, and then download the desktop
- 0:46app. We're going to be working inside
- 0:47the desktop app for this tutorial today.
- 0:50You can download it for Mac, you can
- 0:51download it for Windows, and you can
- 0:53find it at Claude and you can find it at
- 0:55this link right here, code.claude.com.
- 0:58Right here, download it, and then open
- 1:00that app on your desktop. If you're
- 1:02curious what the desktop app looks like,
- 1:04it's just this little Claude or
- 1:05Anthropic logo that you open and then
- 1:08you sign in with your account and your
- 1:09subscription, and then you're all set.
- 1:11You'll see that you have chat, co-work,
- 1:13and code. So, perfect. Now that you have
- 1:15Claude installed, you have a
- 1:16subscription, head over to Blender and
- 1:18download the most recent version, which
- 1:20is Blender 5.1. Download that onto your
- 1:22computer, and now we're set. So, to
- 1:24actually connect Claude to Blender, feel
- 1:27free to watch this video right here. I
- 1:29go in depth on how you can connect the
- 1:31MCP, the Blender MCP, to Claude. I'm
- 1:34just going to walk over really briefly
- 1:35how I did it in that video. So, if you
- 1:37already have set it up and maybe you
- 1:39forgot about it, this is just how you
- 1:40reset this system up. So, open up this
- 1:43left directory up here that says
- 1:45collapse sidebar, click customize, and
- 1:47then click connectors.
- 1:49And then inside your connectors
- 1:51directory, you'll see I have Adobe, I
- 1:53have Higgs Field, I have Google Drive,
- 1:55Claude and Chrome, and then Blender. You
- 1:57might not see Blender if you haven't
- 1:59connected it yet. So, to connect Blender
- 2:01to Claude, you're going to click this
- 2:02plus icon up here and then click browse
- 2:04connectors.
- 2:05In the search connectors, you can search
- 2:07up Blender.
- 2:09Click on that.
- 2:11And right now I have it enabled, but
- 2:13you'll see an install up here and it
- 2:15will walk you through how to set that
- 2:16up. If you ever get confused throughout
- 2:17this entire process, make sure you go
- 2:19and watch that video on how I set up the
- 2:21Blender MCP to Claude or the Blender
- 2:24official connector, that's what they're
- 2:25calling it, to Claude. Now we have
- 2:28Blender connected to Claude and we can
- 2:30work in any chat, in co-work chat, or
- 2:33code, and it will be connected. So, now
- 2:35we need to go into Blender and open it
- 2:38up to connect our MCP. All right. So, I
- 2:41have open Blender. Um, this is a fresh
- 2:43project, so we have the default cube, we
- 2:45have the camera, and then we have the
- 2:47default light. Okay, and so now that we
- 2:49are inside of Blender, we can go back in
- 2:51Claude and start prompting. It's that
- 2:53easy. So, let's head back into Claude,
- 2:55and what I'm going to do is just ask,
- 2:57"Are you connected to my current
- 3:01Blender session?"
- 3:04Yes, it's connected. So, here's where I
- 3:05can see um the default cube, the camera,
- 3:08and the light. We're in object mode
- 3:10um and the scene. The scene layout
- 3:12workspace is active. So, perfect. Now,
- 3:15we're going to head into the Claude code
- 3:17tab, which is up here on the right, um
- 3:19to create a project folder and then
- 3:21actually start animating our character
- 3:23inside of Blender. I'm going to show you
- 3:24exactly where you can get free
- 3:25characters or if you do have characters
- 3:26with the rigs on them and stuff, you can
- 3:28do that. So, let's jump into the code
- 3:30tab. That's in this left directory right
- 3:32here. It's the one furthest to the
- 3:34right, and that will open up Claude
- 3:36code. Now, we need to set up our project
- 3:38environment. So, we need to pick a
- 3:40folder, we need to set our model, we
- 3:43need to set our permissions, and then we
- 3:44need to set either if we're going to be
- 3:46local or we're going to be remote
- 3:47controlling. So, firstly, let's select
- 3:49our project directory. I'm just going to
- 3:51open a folder. I just created one called
- 3:53Blender Animation. Let me find that
- 3:55really quick. So, there. I have Blender
- 3:57Animation. There's nothing in this
- 3:58project, but it's just good to work in a
- 4:00project folder because if you are saving
- 4:01files or you're saving outputs or you
- 4:03have code, it's good to have that all
- 4:05organized in one so Claude can see all
- 4:06of that. We're going to be working on
- 4:08the local environment. In our In our
- 4:11modes, I want to do bypass permissions
- 4:13because I don't want to be sitting and
- 4:14waiting and accepting permissions um
- 4:16because a lot of the stuff that we're
- 4:17working on right now, because we're
- 4:18building from scratch, it's not going to
- 4:19edit or delete anything super important.
- 4:21So, I choose bypass permissions and then
- 4:23I'm going to be working on Opus 1.7
- 4:25extra high. So, let's just verify again,
- 4:28"Are you connected to the
- 4:31current Blender
- 4:34session?"
- 4:36Yes, we'll trust this workspace and
- 4:38we'll kick this project off. Okay, so it
- 4:41just verified, you know, do you want me
- 4:42to check the session again? Yes, and
- 4:44it's seeing that camera, cube, and
- 4:46light. So, I'm going to give Claude some
- 4:48context on what we're going to be
- 4:49building inside of this project. And
- 4:51what we're going to be working on is
- 4:52actually animating characters inside of
- 4:55Blender using the Blender MCP with
- 4:57Claude. It sounds insane, but we're just
- 5:00going to update Claude and say, "Here is
- 5:02some context for this project folder.
- 5:04I'm going to use this project to import
- 5:07characters into Blender, and then I want
- 5:09you to animate the characters based on
- 5:12my natural language. I will import the
- 5:14character, you will analyze the rig, the
- 5:16rig structure. I will talk to you in
- 5:18natural language about animations, such
- 5:21as waving, jumping, sliding, and then
- 5:23you will create those animations on
- 5:26those characters based off of what I
- 5:29give you." Here's some context. You will
- 5:31analyze the rig structure. I will walk
- 5:32you through a natural language about
- 5:34animations, such as waving, jumping,
- 5:35sliding, and then you will create those
- 5:37animations on those characters based off
- 5:40what I give you. So, just some context
- 5:42for Claude to understand, you know, why
- 5:43are we building in Blender? What are we
- 5:45doing? You don't have to do this, but I
- 5:47like to do this because it's an empty
- 5:49project folder. It gives Claude context
- 5:51on the entire project, what this project
- 5:53folder is used for. So, it saved it,
- 5:56saved it as context in the project
- 5:57folder, and then it's just giving me a
- 5:59couple of defaults. So, frame 24, frame
- 6:01rate 24, 24 FPS, 30, 60,
- 6:05um default clip length for actions. We
- 6:08can iterate all of this when we are
- 6:09starting to actually animate our
- 6:11characters inside of Blender. But, let's
- 6:13go find a character on the internet.
- 6:14There's a few different places that you
- 6:15can find them, free and paid. So, the
- 6:17first place you can go, this is a paid
- 6:19version of like a character library, um
- 6:22is Blender Studio. So,
- 6:23studio.blender.org.
- 6:24You can find a bunch of different
- 6:25characters inside of this library. So,
- 6:28you have Storm or Snow, and these are
- 6:30characters from projects in Blender. So,
- 6:32they're all rigged, they are all
- 6:34sculpted, they're really high-quality
- 6:36assets. It is, I believe, $11.50 a
- 6:38month. If I click on this, you can see.
- 6:40So, it's $11.50 a month um to get
- 6:43instant access to all of our training
- 6:44and film assets. So, in my opinion,
- 6:47Blender is a free and open-source
- 6:48platform. I do recommend that you sign
- 6:51up for the subscription if you're
- 6:52heavily using Blender or just getting
- 6:54into the basics so you can have access
- 6:57to models just like models and
- 6:59characters just like these. So, if
- 7:01you're willing to spend the small $11.50
- 7:03a month, highly recommend it. Another
- 7:05place you can go, and this is one of my
- 7:06favorite platforms of all time um in the
- 7:093D space, is Meshy. This is where you
- 7:11can create image to 3D models. You can
- 7:13create animations onto onto your
- 7:16characters. You can create 3D printing
- 7:18stuff, um film production, product
- 7:19design, education, game development, 3D
- 7:21printing, AR, VR, and then interior
- 7:23design. This is a super cool platform.
- 7:26Let me just sign in really quick. You do
- 7:28have to pay monthly. Um, I'm honestly
- 7:30just on a free subscription and I just
- 7:32use the older models cuz the older
- 7:33models are great and you get to you get
- 7:35to download them for free. So, you see
- 7:37they have a bunch of different models
- 7:38that you can pick from.
- 7:39Um, great library, very, very unique
- 7:42characters. So, you can pull and pick
- 7:44from these type of models. Highly
- 7:47recommend going to Meshy and checking
- 7:48that out. Another great platform where
- 7:50you can find characters, animations,
- 7:52animation presets is Mixamo. This is by
- 7:54Adobe, so you just sign in with your
- 7:56Adobe account. Um, if you go over here,
- 7:58we can find characters. There's a ton of
- 8:00different characters that you can pick
- 8:01from. Cool thing about Mixamo is it
- 8:03gives you animations as well. Meshy does
- 8:05this, too. They have pre-built
- 8:06animations for your models. But, if you
- 8:09look, you can see there's there's a ton
- 8:11of different animations um that you can
- 8:13use, but I don't want to use any of
- 8:15these because we're going to be using
- 8:15Claude to animate our characters. So,
- 8:18kind of defeats the purpose. But, if you
- 8:20are looking for quick animations,
- 8:22animation presets, characters, Mixamo is
- 8:24the place to go. That is if you're
- 8:25paying quarterly. So, technically, you
- 8:28would be paying $17 a month if you
- 8:29signed up for the for the monthly plan.
- 8:31So, just keep that in mind. Um, again,
- 8:33it's not a huge commitment and you can
- 8:35sign up for 1 month if you're just
- 8:36testing this out, and you are supporting
- 8:38Blender, which is a great thing because
- 8:40Blender lets us use all their tools for
- 8:41free, and it's great to support them so
- 8:43they can continue to let us use them for
- 8:45free. I'm actually going to subscribe to
- 8:47the $17 a month plan and pull an asset
- 8:50from the subscription. So, I'm going to
- 8:52sign in right now, and then I will
- 8:54import I will find a character, import
- 8:55it, and then we can start animating.
- 8:57Okay, so I just signed into Blender
- 8:58Studio. Thank you, Blender, for
- 9:00providing all of this for us. Um, but
- 9:02I'm going to go find some characters.
- 9:03So, to find that, we're going to go to
- 9:05assets, and then we can find characters,
- 9:07so models and rigs.
- 9:08Perfect. Now we are back in that same
- 9:11page that we saw before. So, we have
- 9:13Storm, Snow, Rain. These are characters
- 9:16from the Blender
- 9:17original films, I believe. Um, or no, I
- 9:20from their from their open movies. So,
- 9:22that's really cool. But, I'm going to
- 9:24find one that I like, and I really like
- 9:26that it's not just human models. They
- 9:27have like a bunch of different options
- 9:30to choose from.
- 9:31Um, and obviously, because they are
- 9:33created in Blender Studio by
- 9:35professional Blender artists, they're
- 9:37going to have amazing rigs. So, I'm
- 9:38going to choose Storm. So, I like this
- 9:40character. I'm going to download this
- 9:43into my Blender Animation folder that I
- 9:46just created. So, I'm going to go
- 9:47navigate to that project folder, which
- 9:49is right here. I will find the Blender
- 9:52Animation folder that I just created,
- 9:54which is right here, and then I will
- 9:56save this. Now that I have this
- 9:57downloaded in my Blender project, we can
- 10:00close out of that old Blender project
- 10:02that we just had open. That was just to
- 10:03verify that there was a connection and
- 10:04it is working. So, because it's
- 10:06downloaded as a blend file, I can just
- 10:08open this up straight from my file
- 10:09directory as is. So, inside of my
- 10:12project folder, this is where my Claude
- 10:14code
- 10:15project is connected. This is where I
- 10:17just downloaded my storm v1.1 blend file
- 10:21from Blender Studio. I can double-click
- 10:23on this. It'll open up Blender for me
- 10:25with my character. So, because this is
- 10:27from Blender Studio, obviously it's
- 10:29going to be rigged amazingly. And me
- 10:31personally, I don't have any experience
- 10:33with rigging, with animation of like
- 10:35human characters or like humanoid
- 10:37figures. So, this is going to be perfect
- 10:39for us to start using Claude to animate
- 10:42our snow character right here. I forget
- 10:45what is it? Our snow character right
- 10:47here. This guy right here that we just
- 10:48imported. So, let's go into Claude.
- 10:50Let's re-verify the connection just to
- 10:52make sure that we're connected to this
- 10:54project. And then we're going to start
- 10:56executing some of the animations. I just
- 10:58opened up a new Blender project. Inside
- 11:01of this project, you will see a
- 11:03character. Is this visible to you?
- 11:07So, I'm just shooting this off to verify
- 11:08that Okay.
- 11:10Yes, we connected to the empty
- 11:11directory. Now, are we connected to a
- 11:13new directory that we just downloaded
- 11:15off of Blender Studio? This is a good
- 11:16sign. So, yes, I can see the character
- 11:19storm, amateur geometry, existing
- 11:21actions, workspace. We are in rigging.
- 11:24Want me to do a full rig inspection now?
- 11:26Yes, we're going to want to do a full
- 11:27rig inspection.
- 11:30Yes, do a full rig inspection so you are
- 11:33ready to animate. I will give you the
- 11:35prompts on waving. After inspection, let
- 11:37me know when you are done and then we
- 11:38can start working on some different
- 11:39animations on the snow character.
- 11:43Okay, so I'm going to shoot that off.
- 11:44It's just going to do a full inspection
- 11:45of the rig to understand, you know,
- 11:47where everything is. Where are the
- 11:48fingers? Where are the wrists? All the
- 11:49way down to like the toes if there was
- 11:51bones on the toes. So, I want it to have
- 11:54a full understanding of the rig. It's
- 11:56going to have a better understanding
- 11:56than me. Like I said, very new to
- 11:58animation in Blender, very new to like
- 12:00character rigging in Blender. So, I'm
- 12:03using Claude to help me understand how
- 12:05can I start building skills in the
- 12:07animation world and how can Claude help
- 12:10me do some pretty simple animation
- 12:12techniques. Also, just a side note, I
- 12:14want to mention too, just a verification
- 12:17that this character rig is provided
- 12:18under the CC by license by Blender
- 12:21Studio.
- 12:22Um so, all credits go to Blender for
- 12:25creating this character, rigging this
- 12:26character, and then letting me use it
- 12:28and share it with the internet to show
- 12:29you guys how to create these really cool
- 12:30animations in Claude. So, thank you,
- 12:32Blender. Okay, so Claude is saying now
- 12:34it has the full picture of the rig. Let
- 12:37me save the rig knowledge to my memory,
- 12:39which is Claude's memory. So, future
- 12:41sessions don't recover it. Then I will
- 12:43give you a readout. So, here is the
- 12:45inspection. It found the root motion,
- 12:47spine, head, neck, arms, legs, fingers,
- 12:50hair, clothes, watch. So, perfect. So,
- 12:52if you look, we can see there's a rig on
- 12:54the watch, on the fingers, on his like
- 12:57torso, his arms, his face. So, Claude
- 12:59was able to pick up the main rigging
- 13:01elements that it can animate on top of
- 13:03this character. So, let's get into
- 13:05actually prompting how to animate.
- 13:07Firstly, I just want to do a simple
- 13:08wave, like a hello,
- 13:11um and see how that does. So, all I'm
- 13:13saying is for the first animation, I
- 13:14want you to do a simple wave, very
- 13:15smooth, cartoonish. He raises his hand,
- 13:18he waves, he puts it back down. Smooth
- 13:20animations. Let's shoot that off and see
- 13:23it build out. Also, it did mention that
- 13:25it is going to keep it at 24 FPS and the
- 13:28range from 1 to 250. So, one frame to
- 13:31250 frames. It's going to render in
- 13:33cycles and then the active workspace is
- 13:36going to stay in rigging, obviously,
- 13:37because we are rigging the character and
- 13:39animating the character. So, let's let
- 13:41this build out. It takes a few minutes.
- 13:43Shouldn't take too long, though. I will
- 13:45come back when it's wrapped up. Okay, so
- 13:47it just finished the animation, but then
- 13:49it crashed. So, that sucks. Um I'm going
- 13:52to reopen Blender. I'm going to
- 13:53re-prompt it with that same prompt. I'm
- 13:55just going to let Claude know, Blender
- 13:57just crashed. I'm going to reopen the
- 13:58same exact project, apply that Python
- 14:01code that you just executed onto the new
- 14:04project. Let me know if you have any
- 14:05problems. I'll shoot that off. I'm going
- 14:07to reopen my Blender project, which is
- 14:09right here. Okay, and now we should be
- 14:11set. This does happen and once we finish
- 14:14this animation, we can troubleshoot and
- 14:16see where the actual error went wrong.
- 14:18Why did it crash? Um but I wanted to
- 14:20keep it real with you guys like it did
- 14:22crash. So, that might be a problem on
- 14:24Claude's side or Blender's side. I don't
- 14:26know yet, but just to keep it
- 14:29transparent, Blender did crash. But that
- 14:31happens. I'm looking back on what Claude
- 14:33was doing. It created this little
- 14:34checklist for itself. Render out the
- 14:36frames in cycles at 1 18 30 38 60. I'm
- 14:41wondering if it's trying to render them
- 14:43all at the same time. And that just
- 14:44might be too much. Um so, that could be
- 14:46a problem or it just heading up or it
- 14:48just had a problem with the rendering.
- 14:50Uh writing the images to verify that the
- 14:52animation worked correctly. All right,
- 14:53so it just finished up. I said do not
- 14:54render cuz I don't want it to crash
- 14:56again. But if we check out the actual
- 14:58animation, you can see it looks
- 15:01terrible. Um
- 15:03it does not look real at all. Obviously,
- 15:05like Claude definitely got stuck with
- 15:08this like
- 15:10formatting. It did kind of animate it
- 15:13smoothly,
- 15:14but it definitely needs iteration. So,
- 15:17what we can do, we can go back into
- 15:18Claude and say,
- 15:20Here's the first iteration pass of the
- 15:22waving animation.
- 15:23Right now, the hand is flipped
- 15:25backwards. The animation looks a little
- 15:27choppy. Uh it's supposed to be smooth.
- 15:29His hand is
- 15:30His hand is supposed to be facing
- 15:31towards like an imaginary camera. His
- 15:34The palm of his hand should be facing
- 15:36forward just like his body is facing
- 15:38forward. His hand does not need to turn
- 15:40up at all. And make it a little bit
- 15:42slower, a little bit more smooth, not as
- 15:45choppy and fast.
- 15:47Let's just shoot that off and let it
- 15:48build up for us. Now, if you are a
- 15:50professional animator or you've worked
- 15:52in Blender for many, many years and you
- 15:54have a ton of experience, you could
- 15:55probably do this really easily and you
- 15:56probably have presets saved. So, take
- 15:58this demo with a grain of salt because
- 16:00if you are completely new to Blender,
- 16:02this is a really cool tool that can help
- 16:04you kind of understand like how
- 16:05animation works, how you can use AI to
- 16:08help you in your creative processes. But
- 16:10it's definitely not there. And again,
- 16:12this is only one prompt and there's
- 16:13definitely better ways to actually
- 16:15prompt Claude. I'm doing this demo in
- 16:17the perspective of someone who's new to
- 16:18Claude code, new to Blender, and just
- 16:21wants to play around with the tools and
- 16:22see how AI can interact in 3D
- 16:24environments with tools like Blender.
- 16:25So, take it with a grain of salt. This
- 16:28is just a demo to see, you know, is this
- 16:30possible? Okay, so it's saying there's a
- 16:32context issue with the operator. The
- 16:34workspace isn't a 3D viewport. So, it's
- 16:35going to skip over the operator base
- 16:37mode. And it just said it rebuilt it.
- 16:39So, in for the 5-second wave at 24 FPS,
- 16:42four wave swings spread over 2 seconds.
- 16:44Let's check it out. This is just after
- 16:46the first iteration. So, just remember,
- 16:48I gave it a really basic prompt to give
- 16:50us a wave animation. No references at
- 16:52all, but it did have references to the
- 16:54rig onto the character.
- 16:56Then I gave it a second iteration, which
- 16:58is a little bit more in-depth, but it's
- 17:01building on top of that. So, it's
- 17:02getting more used to the workspace. It's
- 17:04feeling around Blender to see, okay,
- 17:06this didn't work the first time, but
- 17:07this second iteration, let's see what we
- 17:09can do. Okay, so jumping into it, I
- 17:10could already see that the palm is
- 17:11facing forward, but let's actually play
- 17:13it from the beginning.
- 17:16Okay, not bad. Not bad. Second
- 17:19iteration, that ending was horrible,
- 17:20too. Um way too fast. But we actually
- 17:23flipped the hand. The hand is flipping
- 17:25up, facing forward, waving smoothly, and
- 17:28then placing the hand really fast down,
- 17:29which we can change in the next
- 17:31iteration. So, again, this is
- 17:34much better than the first output. We're
- 17:36starting to get some actual like life
- 17:39into the animation, which feels great.
- 17:42There's some stretching of like the
- 17:43actual model itself. Like it feels
- 17:45really unnatural. So, we'd have to fix
- 17:47that. But that's again, that's why we go
- 17:49back into Claude and we're We're
- 17:50constantly iterating, updating, and
- 17:51changing things so then Claude has this
- 17:54perfect output that we can save for
- 17:56later iterations. We can save this skill
- 17:58as say {slash} arm or {slash} wave. And
- 18:02when we call {slash} wave, it will apply
- 18:04that onto any character that we have.
- 18:06It'll run through the entire rig
- 18:08structure and then it will analyze it
- 18:10and build the actual wave. So, cool. So,
- 18:13the question that needs to be asked is
- 18:15can Claude animate in Blender? My
- 18:18immediate answer is no. And this is
- 18:20because it doesn't feel realistic. The
- 18:23human touch isn't there. Um as a human
- 18:25animator, you can really pinpoint exact
- 18:29animations um to a T. And Claude just
- 18:31can't do that with natural language yet.
- 18:34So, I would say Claude can get the
- 18:37basics done if you are if you have
- 18:38absolutely no experience in animation,
- 18:41you can definitely play around with it
- 18:42and you can get a good feel for like
- 18:45what animation is about using these
- 18:46models.
- 18:48Um building really simple things just
- 18:49like walking, jumping, waving. It's
- 18:51pretty easy stuff. Um and usually
- 18:53professional animators can do this in
- 18:54like seconds because they have presets,
- 18:56they've done this for years and years
- 18:57and years. So, no, I do not think Claude
- 19:00can animate perfectly inside of Blender.
- 19:04But I will say
- 19:05it is really cool to see a tool like
- 19:08this using AI. Me as someone who has
- 19:10absolutely no experience animating, I've
- 19:13played around in Blender a ton, I've had
- 19:14a ton of projects inside of Blender,
- 19:16never animated characters at all. So, it
- 19:19is cool to see like an AI tool build out
- 19:21a very simple animation. Um animating
- 19:23ligaments and movements and animations,
- 19:26all this type of stuff. So, I will say
- 19:28right now it's a really cool feature and
- 19:30you can use it as almost like a tutor to
- 19:32understand Blender better if you're a
- 19:33beginner. But I do recommend that you
- 19:35are like constantly learning the Blender
- 19:38foundations. You need to have a good
- 19:39understanding, especially if you're
- 19:40going into animating um and you are
- 19:42animating in Blender. I think it is
- 19:44important that you do have a full
- 19:45understanding of Blender, um but you can
- 19:47use Claude as a tool to help with your
- 19:50animation animation techniques or your
- 19:52sculpting techniques or building out
- 19:54scenes and environments which I've made
- 19:55videos on in the past. So, there's my
- 19:57answer. I don't think it's there yet,
- 20:00but just like the internet was in like
- 20:021997, that's kind of where we are right
- 20:04now with AI
- 20:06and I guess specifically with AI and 3D
- 20:08environments and 3D softwares like
- 20:10Blender. So, if you guys like AI content
- 20:12like this, feel free to subscribe. It
- 20:14means the world to me and drop some
- 20:15suggestions in the comments below. I am
- 20:17happy to cover anything and everything
- 20:19related to creative AI. So, thank you
- 20:21guys for sticking to the end and as
- 20:23always, I will see you guys in the next
- 20:24one.
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