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BUILDING A CUSTOM CAR IN ARMA REFORGER - Part2 (Rigging, Importing to Game) — Transcript

by argh · 3,279 words · 548 segments · language en · Watch on YouTube

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  1. 0:02Hey yo, how's everyone going? All right,
  2. 0:05so we're going to get back into making
  3. 0:08wacky racing vehicles. Um,
  4. 0:15so I'm going to jump on Discord actually
  5. 0:16and I'm going to go live and see if
  6. 0:17anyone wants to jump in and watch
  7. 0:21and ask some questions and we'll try and
  8. 0:22jump through some stuff.
  9. 0:28jump on the creative lounge
  10. 0:33and we'll share our screen for them too,
  11. 0:34I guess.
  12. 0:43Okay,
  13. 0:46my terrible desktop, guys.
  14. 0:53So, what I'm looking to do right now is
  15. 0:55just turn on some API settings in
  16. 0:57Blender. Sorry. Um, in Infusion,
  17. 1:08we don't need to save that. That's fine.
  18. 1:10So, I brought the test fills in that we
  19. 1:11were playing with last night just to see
  20. 1:12if they load on a car, and they do
  21. 1:14without issues. They don't look great,
  22. 1:16but again, this is just for testing. We
  23. 1:18can reskin and redo them later if we
  24. 1:19need to.
  25. 1:22Um, but that's fine. All right. So, what
  26. 1:24I'm going to do is go back to
  27. 1:28our workbench and our options,
  28. 1:31and we want to check we've got [snorts]
  29. 1:35enable API turned up.
  30. 1:38The other thing you want to do is make
  31. 1:40sure you've installed your Infusion
  32. 1:41Blender tools, all of their add-ons,
  33. 1:44um, cuz that'll allow you to do this.
  34. 1:48So, go into your assets. And now I'm
  35. 1:50going to share an FBX file with you guys
  36. 1:53um that you can use for this, but this
  37. 1:56is the one I've made so far.
  38. 1:59Um so, we'll open this one.
  39. 2:03So, we can send it to Blender. Yes.
  40. 2:08What this is going to do is going to
  41. 2:09open up Blender. It's going to bring it
  42. 2:10straight in for us.
  43. 2:13Turn the music down a bit.
  44. 2:19All right. So, all that's done is
  45. 2:21brought in the wheel. But you can see it
  46. 2:23even brings it in with the textures,
  47. 2:25which is fine. So, we'll get out of
  48. 2:27there. We don't want him.
  49. 2:31Not sure why it's only brought the wheel
  50. 2:33in. That's not good. All right. We'll
  51. 2:34bring in the base FBX. That should be
  52. 2:37the correct one. Send to Blender.
  53. 2:42That's better.
  54. 2:46Chances bit intense. Okay, so there's a
  55. 2:50few things in here to go through. Um,
  56. 2:53you can turn on your tools here.
  57. 2:57Now, infusion tools is probably all you
  58. 2:59really need. You can use the AR vehicle
  59. 3:01tools that you you'll find on GitHub.
  60. 3:03It's good for making your fire geometry
  61. 3:07and your wheel collisions. Um, otherwise
  62. 3:10I don't really use it. Um, and I do
  63. 3:13delete some of the default bones that
  64. 3:14come in the sample mod. So, I recommend
  65. 3:17going and checking the sample mod out
  66. 3:19first and having a look at what they
  67. 3:22have going on. But, if we jump into
  68. 3:24these, we can hide the file or the the
  69. 3:27main geometry, which is the collision
  70. 3:28geometry. So, UBX is box.
  71. 3:33And we can go into the vehicle here. So,
  72. 3:36we've got still some collision geometry,
  73. 3:39which is this green um which is the fire
  74. 3:42geometry. So, we can turn that off with
  75. 3:45hide again. Oh, sorry. That was G hide.
  76. 3:48All right. Some other things we're going
  77. 3:50to do quickly just to make this a bit
  78. 3:51easier to read. So, if you hold alt and
  79. 3:54middle mouse, you can scroll around and
  80. 3:56snap. Otherwise, middle mouse. I'm not
  81. 3:58going to teach everyone how to use
  82. 3:59Blender. Um,
  83. 4:02but I like to turn some basic settings.
  84. 4:11Sorry, bear with me. Always forget where
  85. 4:14these are.
  86. 4:18All right, we'll keep them as they are.
  87. 4:21Bones.
  88. 4:23Where's viewport? I'm bloody blind
  89. 4:25today. All right, change them to stick.
  90. 4:28We'll give the names then we'll put them
  91. 4:30in front. All right. So, these are all
  92. 4:32the bones.
  93. 4:36Now, these come in the sample car.
  94. 4:39Um, I will give this FBX for people if
  95. 4:41you want to play around with it. But the
  96. 4:43gist of of these bones usually is you
  97. 4:46need to bring them in, you need to
  98. 4:47position them in the right spots for
  99. 4:49everything to work. Um, there is a
  100. 4:51little bit of play.
  101. 4:54The big ones that probably need play the
  102. 4:56most are the body bone.
  103. 5:00So, edit mode.
  104. 5:03This really needs to be in line
  105. 5:06kind of just below your axles and in
  106. 5:08line with your body. Otherwise, your
  107. 5:09wheels aren't going to sit right. The V
  108. 5:11route always needs to be centered. You
  109. 5:13need to make sure that the geometry of
  110. 5:15all the V's aligns to the center here in
  111. 5:17the zero. Um, I'm not going to go into
  112. 5:19details of how to move all the bones
  113. 5:21around. I'm sure you guys can figure
  114. 5:23that out on your own, but essentially
  115. 5:25clicking on any of the bones in edit
  116. 5:27mode and then G
  117. 5:30and snapping with your Y or your Z tools
  118. 5:34or X will allow you to move bones around
  119. 5:38and get them in place. Um, so we'll work
  120. 5:40through that when I import the new
  121. 5:42vehicle in a minute. What we'll do first
  122. 5:45is we'll save this as a file that we can
  123. 5:47give to people.
  124. 5:52And we'll go to the cars. We'll go
  125. 5:54toilet car. We get textured. We'll keep
  126. 5:57it out of here. We'll make a new folder
  127. 5:58here.
  128. 6:00All this FBX
  129. 6:03rigged.
  130. 6:06And we'll just call it sample
  131. 6:09FBX or sample carri.
  132. 6:13Yeah, that'll do.
  133. 6:16Rig.
  134. 6:18So I'll save this Blender file.
  135. 6:21I'll be able to give everyone this to
  136. 6:24use.
  137. 6:26All right. So what we'll do is we'll
  138. 6:27bring in some basic stuff here. First
  139. 6:29things we'll get out of edit mode. We'll
  140. 6:32go back. Now the body or load LOD zero
  141. 6:37or load zero is like your default. You
  142. 6:40can bring in more loads. You can have up
  143. 6:43to eight I think in Reforger. A lot is
  144. 6:46just depending on how far away you are
  145. 6:48from the object, it's going to show
  146. 6:50lower resolutions if you bring in lower
  147. 6:53poly models.
  148. 6:57So,
  149. 6:58I'm not too fussed about doing uh doing
  150. 7:01that. But, I'll delete this cuz we don't
  151. 7:04need it.
  152. 7:06And I'll keep my steering wheel for now
  153. 7:08because we'll just use the default one
  154. 7:09I've set. I don't really
  155. 7:12want to go into the animations too much
  156. 7:13for that right now. But eventually if
  157. 7:15people are interested I can show them um
  158. 7:18how to do these animations. Hey, what's
  159. 7:20going on? Welcome to the chat.
  160. 7:22I am recording at the moment.
  161. 7:24>> How are you, man?
  162. 7:26>> I'm okay. [snorts]
  163. 7:28>> Just going through my Discord, deleting
  164. 7:30all the [ __ ]
  165. 7:31>> Yeah, I feel you.
  166. 7:33So, I'm just doing
  167. 7:36>> What are you doing?
  168. 7:37>> A tutorial on cars.
  169. 7:40Um,
  170. 7:42a tutorial on cause, my friend. So,
  171. 7:46we're bringing in a toilet.
  172. 7:51>> Indeed.
  173. 7:52>> Interesting. Interesting.
  174. 7:54>> So, this is the toilet.
  175. 7:58So, we'll import our FBX we've made in
  176. 8:01our previous tutorial that I put on
  177. 8:03YouTube
  178. 8:04and
  179. 8:06do a few things.
  180. 8:10All right, get rid of these.
  181. 8:13These are just the cameras from where it
  182. 8:14imports.
  183. 8:16And we should
  184. 8:17>> crap my
  185. 8:18>> unparent this. Alt P. Clear and keep
  186. 8:21transformation.
  187. 8:23Want to delete that. Now,
  188. 8:25now we can rotate this on the Z-axis
  189. 8:29180°.
  190. 8:32And we can go shift s
  191. 8:36uh selection to
  192. 8:40cursor active. Where's my world origin?
  193. 8:43Oh, cursor to world origin. No, we don't
  194. 8:46want that.
  195. 8:50And that's good. Object
  196. 8:53selection to cursor.
  197. 8:57All right. So, now we're aligned.
  198. 9:04TZ to move him up. And we can see where
  199. 9:07the wheels are roughly going to align.
  200. 9:10And then from here, we can probably move
  201. 9:14around and start to scale.
  202. 9:22Definitely need some.
  203. 9:25Just a moment.
  204. 9:34Come here, cat.
  205. 9:37My cat is being silly.
  206. 9:43>> Shur, please come here. Stop meowing.
  207. 9:46Everyone's asleep.
  208. 9:48[sighs] [ __ ] All right.
  209. 10:05What I might do actually is I'm just
  210. 10:07going to go back and reimpport that
  211. 10:09object I had quickly.
  212. 10:12Shut up, cat. You're chill, man.
  213. 10:15All right, we'll bring him back in so we
  214. 10:17can see the scale. This might make it a
  215. 10:19bit easier. Import
  216. 10:22FDX
  217. 10:24toilet cut
  218. 10:26gy move that along.
  219. 10:31OP clear parents.
  220. 10:34Delete that. Delete. Delete that. Delete
  221. 10:37that silly socket there.
  222. 10:41Z 180 GZ up GY.
  223. 10:46All right. Now we can start scaling this
  224. 10:48to look better.
  225. 10:49scale.
  226. 10:53I want too big
  227. 10:58about there.
  228. 11:00G.
  229. 11:03Yeah, that's pretty good.
  230. 11:07All right. Head to the origin.
  231. 11:10Uh, selection to cursive DZ.
  232. 11:16snap around and we'll get this in line
  233. 11:21his head.
  234. 11:23So, it's in line with those axises now.
  235. 11:25All right, cool. That's good. We can
  236. 11:27move those. Now, we can delete him. All
  237. 11:31right. Fire geometry. Let's just hide
  238. 11:33that. Dio.
  239. 11:38Interesting. Pretty close with that
  240. 11:40wheel.
  241. 11:42I'm not sure where the axles sits at the
  242. 11:44front or the back of this from memory.
  243. 11:48At the back. Okay. So, we need to move
  244. 11:51that forward.
  245. 11:54All right. So, we can go back into here
  246. 11:56then edit and go to these bones.
  247. 12:01So, the ones you want to move is your
  248. 12:03wheel, your suspension, your axle too,
  249. 12:05and the opposite side. So, wheel
  250. 12:09suspension again for the back.
  251. 12:12Um, I'm going to hide these wheel
  252. 12:13collisions because they're in the way.
  253. 12:16So, clicking on them and H will hide
  254. 12:18them.
  255. 12:19And if we go in there and tab, should be
  256. 12:23able to select just those.
  257. 12:26Correct. [snorts] All right. Cool. So,
  258. 12:28we'll go back and align them. Y with G
  259. 12:32moves them along.
  260. 12:34Should snap the wheels there.
  261. 12:38Perfect. All right. The front one has a
  262. 12:40few more. There's a rotator and a wheel.
  263. 12:43Um, the other thing I might do is move
  264. 12:46these in slightly.
  265. 12:48So,
  266. 12:50yeah, [snorts] that doesn't look
  267. 12:51completely aligned.
  268. 12:58>> How do you make a server? Um,
  269. 13:01never mind.
  270. 13:03There's a whole lot to that, man. I
  271. 13:05could unpack. Um,
  272. 13:10so move him on the X to center him a bit
  273. 13:13better.
  274. 13:15Perfect.
  275. 13:16We'll get rid of that.
  276. 13:20All right. Now we're starting to look
  277. 13:21lined up.
  278. 13:24All right. Wheels tab. So we'll go G and
  279. 13:27on the X axis we can move this minus.2.
  280. 13:32>> [ __ ] hilarious. Good
  281. 13:34>> one. We'll say minus 0.05. No, that's
  282. 13:37too far.
  283. 13:39Minus
  284. 13:41what? Minus.05.
  285. 13:44That's pretty good. And then for this
  286. 13:47one, G
  287. 13:49uh positive.05.
  288. 13:53All right. We align the front the same.
  289. 13:57So, we'll select Oh, not that one. these
  290. 14:00guys.
  291. 14:03We want to grab not the body, but we do
  292. 14:07want to grab the axle.
  293. 14:09Oh, that's the pedal brake. Axle's
  294. 14:12hiding in there.
  295. 14:14We can move that down if we need to, but
  296. 14:18I might keep it there now just for the
  297. 14:20sake of not breaking the suspension in
  298. 14:23this car. [sighs and gasps]
  299. 14:26Got those.
  300. 14:30Gy.
  301. 14:31Snap them back in place. Body's in a
  302. 14:34good spot. Root's in a good spot.
  303. 14:37Sitting a bit far back from the center,
  304. 14:40but that should be fine.
  305. 14:42The steering wheel.
  306. 14:46All right,
  307. 14:47let's go into edit mode on this object
  308. 14:51and just
  309. 14:53kill this dude quickly.
  310. 15:00Where is War Thunder?
  311. 15:03Add that to the server.
  312. 15:06War Thunder.
  313. 15:07>> All right. So, we'll shift highlight
  314. 15:09those and delete all of those.
  315. 15:12>> What you recording for, dude?
  316. 15:13>> I'm recording a tutorial of how to make
  317. 15:15these cars for people, man.
  318. 15:18>> That's cool.
  319. 15:19>> Yeah. had a a few people interested, so
  320. 15:22I just thought I'd keep it
  321. 15:24straightforward.
  322. 15:26Do a video.
  323. 15:26>> Pretty cool. Sounds pretty cool.
  324. 15:28>> But it's more than just one video. So,
  325. 15:33all right. So, this is loot.
  326. 15:36Now, we just alt
  327. 15:39fill that with F. That'll do. I really
  328. 15:43can't be asked to make that look much
  329. 15:45better.
  330. 15:46Doesn't matter to me that much, to be
  331. 15:48honest.
  332. 15:50That's fine. All right. Fine. Get out of
  333. 15:53there. Next thing, I've already pre-made
  334. 15:56my steering wheel and assigned the
  335. 15:57steering wheel axises to it. But
  336. 16:00essentially, the original sample model
  337. 16:02has vertices. The only one that really
  338. 16:05matters is the steering wheel if you
  339. 16:06want to animate it, but otherwise you
  340. 16:08need to uh weight paint all the other
  341. 16:09objects.
  342. 16:11And weight [clears throat] painting is
  343. 16:12done in
  344. 16:14and it needs to be 100% weighted.
  345. 16:16>> Does boosting do for a server? Boosting
  346. 16:18would make your server promoted, I'd
  347. 16:20imagine, in like Discord ads.
  348. 16:23>> Very weird because there's no point to
  349. 16:26boost. Okay,
  350. 16:27>> so you can see I've animated this. If I
  351. 16:30go click on the bones.
  352. 16:34Oh, where am I? Object mode.
  353. 16:38Get out of there. I've clicked on
  354. 16:39something.
  355. 16:44X-ray
  356. 16:50to select my bones.
  357. 16:56That's why um
  358. 16:59go into pose mode and then rotate this.
  359. 17:04It doesn't really do it on that angle,
  360. 17:06but if alt and seven, what is it? Shift
  361. 17:10and seven. No, shift two. Very cool. So
  362. 17:15on this angle, it rotates the steering
  363. 17:17wheel. So you can set key frames like I
  364. 17:20could go uh I want this to be I
  365. 17:24key frame zero at this angle and then
  366. 17:26hold alt and scroll up to key frame 20
  367. 17:28and push R and minus 90 and push I to
  368. 17:32key frame that again. Scroll ahead
  369. 17:34again.
  370. 17:36Push I again. Oh [ __ ] didn't do that
  371. 17:39right. All we can go plus 90 I and then
  372. 17:44you can cap that at
  373. 17:45>> you add rolls to somebody
  374. 17:47>> 40
  375. 17:50and then if you animate that with space
  376. 17:52you can see let's say you make
  377. 17:53animations.
  378. 17:55[gasps]
  379. 17:58>> How do I dude how do I add
  380. 18:01rolls for someone? Oh man, couldn't help
  381. 18:05you with Discord stuff right now, dude.
  382. 18:07That's a whole other kettle of fish.
  383. 18:10>> Create roll.
  384. 18:12>> All right, so I'm going to stop this and
  385. 18:15we'll go back.
  386. 18:16>> Name
  387. 18:21mod.
  388. 18:24>> We're going to move this guy down there.
  389. 18:32Fellow mod. [laughter]
  390. 18:34Fellow mod.
  391. 18:37>> Uh, sorry. We should do that accurately.
  392. 18:39So, move it on Y and then GZ. And then
  393. 18:42we want to rotate it on the bone. Shift
  394. 18:45two
  395. 18:48and skeleton mode.
  396. 18:53That's pretty good.
  397. 18:58So we can click there and go cursor to
  398. 19:00selected with shift s and then do that
  399. 19:04again and rotate it on
  400. 19:07wrong axis. Why is it doing that? That's
  401. 19:09interesting.
  402. 19:10>> Oh, permissions under permissions.
  403. 19:12>> That's fine. We can do that. Rotate Y
  404. 19:16X. That's X axis.
  405. 19:19GY,
  406. 19:22GZ,
  407. 19:26GY,
  408. 19:28GZ. I want to try and get this lined up
  409. 19:30in the center of the steering column.
  410. 19:32Cool. Tab out of there. Now we can go
  411. 19:34back to object mode.
  412. 19:37Just got to get my cat to stop meowing.
  413. 19:40One sec, guys.
  414. 19:50All right. So, I had some recording
  415. 19:53difficulties. Um, I'm going to have to
  416. 19:56go back, I think, and show everyone how
  417. 19:59I got to this stage, but it's genuinely
  418. 20:03only been another 15 minutes, I think,
  419. 20:05from where this cut out. The car's not
  420. 20:08in a working state by any means. Um, I
  421. 20:12got some things and tools I need to fix.
  422. 20:16But essentially all we've done is make
  423. 20:20the Blender file which I'm going to
  424. 20:23upload for people. Um I'm going to talk
  425. 20:25people through how to use this but
  426. 20:32it's loading in.
  427. 20:35We brought in our load zeros,
  428. 20:38the steering wheel, and the cart
  429. 20:43scaling is way off. So, we need to fix
  430. 20:45that.
  431. 20:46Um,
  432. 20:48we've done the skeletons.
  433. 20:52So, I'll upload this for people to have
  434. 20:54a copy. As I said,
  435. 20:56a few things might need to be moved in
  436. 20:58this still, but the basic concept is you
  437. 21:01need to make sure your body bone is
  438. 21:04always in the right place.
  439. 21:06Uh, you need to align your wheels, your
  440. 21:08rotators, your suspension, and your
  441. 21:10axles, your steering, and your doors and
  442. 21:14where you sit. The rest is semantic
  443. 21:18depending on the kind of vehicle you've
  444. 21:20got. You see, I've got uh doors on this
  445. 21:25right 01, left 01. You can also have
  446. 21:28right 02, left 02 if you got rear doors.
  447. 21:31You can have passenger seats instead of
  448. 21:32the pilot seats. All of these different
  449. 21:34kinds of things. Um, I might go in and
  450. 21:36actually move
  451. 21:39one of these.
  452. 21:45Uh,
  453. 21:47I'm not too stressed on actually.
  454. 21:55And you can see the bone set up here. So
  455. 21:58essentially everything's linked back to
  456. 22:00this route down the bottom.
  457. 22:10Uh, the origin is in the middle there.
  458. 22:13Ignore where my cursor is. Didn't mean
  459. 22:16to push that key. Cancel. Shift S. Go to
  460. 22:20selected.
  461. 22:22Okay. So, let's do world origin. Yeah,
  462. 22:24this [snorts] is where everything links
  463. 22:25back to.
  464. 22:28So, what I'll do is I'll um I'll upload
  465. 22:31these files. Oh, that's probably why
  466. 22:32we're well off center. Let's move him
  467. 22:37back to selected. No.
  468. 22:46selection to cursor. Oh, okay. It thinks
  469. 22:49it's there. That's fine. That's its
  470. 22:51origin. So, it moves along that bone and
  471. 22:54pivots up to these.
  472. 22:58All right. Anyway, apologies. I cut this
  473. 23:00off. Um, I'll have to come back and show
  474. 23:04people this. I'm going to have to watch
  475. 23:05this video again, I think, and see where
  476. 23:07it's dropped out and what I've missed.
  477. 23:10But bringing this in isn't too hard.
  478. 23:13Exporting it with Infusion Tools isn't
  479. 23:15too hard. Uh you just need to make a
  480. 23:17collision for the fire geometry and
  481. 23:20things like that, which you can
  482. 23:22literally just make some boxes
  483. 23:24um and drag them over what I've got.
  484. 23:37Uh, and once you've done all these
  485. 23:39things,
  486. 23:41you can drag it in as your XOB files.
  487. 23:49Uh, where is it? Vehicles, toilets,
  488. 24:00and you can set up those e- materials
  489. 24:01that we set up yesterday and drag those
  490. 24:03on top.
  491. 24:05You need to make sure you bring it in
  492. 24:06and click export skinning.
  493. 24:10And that will bring all the bones in.
  494. 24:15That's kind of the gist of it. And then
  495. 24:18from there, you clone one of your
  496. 24:21existing prefabs
  497. 24:23and you'll go into the prefab
  498. 24:26um and start to edit it. So,
  499. 24:30we can go through what I've changed, but
  500. 24:32the big things is just removing
  501. 24:33unnecessary components,
  502. 24:36moving the the character into the right
  503. 24:38spots, which uh he is certainly not at
  504. 24:42the moment.
  505. 24:46Oh god.
  506. 24:50Too fast.
  507. 24:54As you can see,
  508. 24:58definitely uh some adjustment needed.
  509. 25:06Don't know where that's gone.
  510. 25:12Oh [ __ ] Didn't mean to put it out
  511. 25:13there. Put him back there. Uh click in
  512. 25:17there. Apparently it thinks he's down
  513. 25:20there for some reason. Oh, that's the
  514. 25:22neck offset. Interesting.
  515. 25:25Not played with that value before.
  516. 25:29May need to move him in line with the
  517. 25:32offset. Anyway, that's something else to
  518. 25:35[ __ ] with and we can play with that
  519. 25:36later. But if you put this in and
  520. 25:38hypothetically play with it now,
  521. 25:42we have a very poorly weighted vehicle.
  522. 25:45You see the jump tree was bad weighted
  523. 25:48at the back.
  524. 25:50Where's the door there? Yeah, sorry. Got
  525. 25:52to align these bones better.
  526. 25:55And obviously the steering's well off.
  527. 26:09So, we're going to go back and revisit
  528. 26:11most of this, I got to say.
  529. 26:21The wheels need a lining,
  530. 26:24but they work even with that [ __ ] you.
  531. 26:40Oh man, it's so hard to control at the
  532. 26:42moment.
  533. 26:48Just don't touch it. See if we make it.
  534. 27:00Ah, no good.
  535. 27:06Um, and eventually I'll show you how we
  536. 27:07can fix these icons, get rid of the
  537. 27:10wrecked,
  538. 27:12uh, and then eventually bring them into
  539. 27:19into these areas and sections and get
  540. 27:21them their logos and all that crap if
  541. 27:22anyone's interested.
  542. 27:27All right, so I'll leave it there for
  543. 27:28now. Um, I think I need to rewatch this.
  544. 27:30I'm going to upload it anyway and I'll
  545. 27:32figure out what dropped and I will chat
  546. 27:35to everyone next time. If anyone's got
  547. 27:38questions, please feel free to reach
  548. 27:39out.

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