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Blender Tutorial for Beginners - Use References for Creature Sculpting - Part 3 — Transcript

by in2vert · 1,086 words · 169 segments · language en · Watch on YouTube

Full transcript

  1. 0:00[Music]
  2. 0:00today we will take a look at how you can
  3. 0:02combine features of a bunch of different
  4. 0:04animals to create your own unique 3D
  5. 0:06model welcome to part 3 of our creature
  6. 0:08sculpting Series so far we've learned
  7. 0:11all essential tools to sculpt the
  8. 0:12primary shape of our 3D model now it's
  9. 0:15time to get into some secondary shapes
  10. 0:17or smaller details if you want to know
  11. 0:19how we got to this point make sure to
  12. 0:21watch Parts 1 and 2 or if you just want
  13. 0:24to learn something stay tuned
  14. 0:27thank you
  15. 0:29we will directly start to increase the
  16. 0:31resolution of our mesh as we now go one
  17. 0:33detail level further the goal is to
  18. 0:36quickly iterate over each individual
  19. 0:38body part and sculpt only as much as the
  20. 0:40polycontillers usually I don't do every
  21. 0:43part from start to finish but rather one
  22. 0:45little step at a time then jump to the
  23. 0:47next one and so on the advantages that
  24. 0:50you can react quickly if something does
  25. 0:51not fit together and adjust it
  26. 0:54let's start with the nose the shape of
  27. 0:56the nose is very similar to that of your
  28. 0:58a pick since my model still has very few
  29. 1:01polies I will just sculpt the general
  30. 1:03shape of the nose and move on the rest
  31. 1:05follows later
  32. 1:07[Music]
  33. 1:09not much to say about the ears simply a
  34. 1:12hole like many reptiles have
  35. 1:15the eyes can be used to influence the
  36. 1:17appearance of the crage a lot my
  37. 1:19creature should be big and dangerous but
  38. 1:21also cute and what is better suited here
  39. 1:24than the eyes of a cockatiel innocent or
  40. 1:27even curious when wide open cute and
  41. 1:29friendly when slightly closed
  42. 1:32by the way the whole sculpting process
  43. 1:34is too long to take a voiceover for
  44. 1:36YouTube this is why I fast forward and
  45. 1:38only explained my thought process on
  46. 1:40important aspects if you want to see the
  47. 1:42whole sculpting process you can either
  48. 1:44check out the time lapse video or watch
  49. 1:46the uncut full process video on my
  50. 1:48patreon page the links are in the video
  51. 1:50description
  52. 1:52[Music]
  53. 1:54back to your mom I mean a hippo is the
  54. 1:57reference for the neck and the jaw
  55. 1:59wrinkles fat thick skin
  56. 2:02put the spikes on the back I stick to
  57. 2:04the horns of an ear horns and other
  58. 2:06stuff that sticks out of your body are
  59. 2:08often surrounded by a skin that grows
  60. 2:10along with it you can also observe this
  61. 2:13on your fingernails for example
  62. 2:15and as I mentioned before I jump back
  63. 2:18and forth between the parts and cut them
  64. 2:20little by little here's a wrinkle above
  65. 2:22the eye then some wrinkles above the
  66. 2:25nose
  67. 2:26then another few wrinkles on the neck
  68. 2:28inspired by the hippo
  69. 2:30an easy way to add wrinkles is use the
  70. 2:33draw sharp brush to lower a few lines
  71. 2:34and then the drop brush to raise the
  72. 2:36skin between them
  73. 2:39a good way to suggest Anatomy is to use
  74. 2:42the clay strip brush and smooth over it
  75. 2:44here I use the clay scripts to indicate
  76. 2:47the rib cage which I adopt from the Reno
  77. 2:49Clay's proofs are textured to your model
  78. 2:51making it less boring in plastic
  79. 2:55let's move on to the hoops
  80. 2:57these are heavily lean on those of a
  81. 2:59pick same here layer by layer start with
  82. 3:03the shape down the details
  83. 3:06and onto the legs per switch from a pick
  84. 3:08to Arena
  85. 3:12same for the back legs
  86. 3:16now as we're getting more and more into
  87. 3:18detail we have to increase our
  88. 3:20resolution on some parts
  89. 3:22but increasing the pulley count comes
  90. 3:24with the cost performance so we have to
  91. 3:27utilize another blender tool
  92. 3:29with the help of dynamic topology you
  93. 3:31can increase the resolution only on
  94. 3:33specific parts to not slow down your
  95. 3:35system you can activate it for brushes
  96. 3:38like the draw Brush by turning on this
  97. 3:40check mark
  98. 3:41let's examine what constant detail with
  99. 3:43a resolution of 200 does when I use a
  100. 3:46brush now the number of polygons change
  101. 3:48in this area and I can sculpt fine
  102. 3:50details without increasing the
  103. 3:52resolution on the whole mesh
  104. 3:54I will use Dynamic topology with a
  105. 3:56resolution of about 80 to increase the
  106. 3:58detail on the eyes one level further and
  107. 4:01continue to do so on the other part
  108. 4:05the ears
  109. 4:08to the nose
  110. 4:10okay so far we have abused Yama I pick
  111. 4:14reptile cockatiel a hippo a deer and a
  112. 4:18Reno now we need something for the mouth
  113. 4:21I want a slobbering one where you can
  114. 4:23see the guns
  115. 4:24[Music]
  116. 4:26the mouth or face is definitely the
  117. 4:28hardest part of sculpting a figure or
  118. 4:30character
  119. 4:31not only is there a lot of detail but it
  120. 4:34is also a part that it's looked at most
  121. 4:35of all
  122. 4:36which is why you have to put extra
  123. 4:38effort into it
  124. 4:40[Music]
  125. 4:42let's add a ton
  126. 4:44therefore I'll credit you add a
  127. 4:46subdivision modifier with level 5 to
  128. 4:48give it extra polished sculpt scale it
  129. 4:51down and move it into the mouth
  130. 4:53in order to sculpt it now we need to
  131. 4:55hide the upper jaw on the last video we
  132. 4:58talked about masking but not about the
  133. 5:00mask modifier
  134. 5:01you can use the mask modifier to hide
  135. 5:03specific vertex groups
  136. 5:05so go into edit mode select the vertices
  137. 5:08you want to hide
  138. 5:09create a new perfect screw
  139. 5:12and assign the vertices to it
  140. 5:14add the mask modifier select the group
  141. 5:17and invert it
  142. 5:19you may have noticed I almost only use
  143. 5:21the draw brush draw sharp and grab
  144. 5:24so don't get trapped into buying brushes
  145. 5:26somewhere you don't need them unless I
  146. 5:30want to sell this
  147. 5:33inverting the bird in inverter
  148. 5:38inverting the vertex group and The Mask
  149. 5:40modifier I can sculpt the gun
  150. 5:43and lastly let's fake some Anatomy by
  151. 5:46using the clay script brush again to
  152. 5:48indicate some muscles
  153. 5:49and after some smooth thing it actually
  154. 5:51looks like I've cleared about an atom
  155. 5:56okay ladies and gentlemen we did it we
  156. 6:00finished the most difficult step
  157. 6:01creating a 3D model sculpting the final
  158. 6:04shape of the whole model
  159. 6:06and as one of my viewers commented it
  160. 6:08all started with a queue
  161. 6:10now we have to add very small details
  162. 6:13which requires millions of polygons and
  163. 6:15to not melt our system we have to
  164. 6:17re-topologize the model and use a
  165. 6:19technique which allows it to do so
  166. 6:21or use zbrush so I hope you had fun and
  167. 6:25peace out and don't forget to check my
  168. 6:28patreon page
  169. 6:29[Music]

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