Blender Tutorial for Beginners - Use References for Creature Sculpting - Part 3 — Transcript
Full transcript
- 0:00[Music]
- 0:00today we will take a look at how you can
- 0:02combine features of a bunch of different
- 0:04animals to create your own unique 3D
- 0:06model welcome to part 3 of our creature
- 0:08sculpting Series so far we've learned
- 0:11all essential tools to sculpt the
- 0:12primary shape of our 3D model now it's
- 0:15time to get into some secondary shapes
- 0:17or smaller details if you want to know
- 0:19how we got to this point make sure to
- 0:21watch Parts 1 and 2 or if you just want
- 0:24to learn something stay tuned
- 0:27thank you
- 0:29we will directly start to increase the
- 0:31resolution of our mesh as we now go one
- 0:33detail level further the goal is to
- 0:36quickly iterate over each individual
- 0:38body part and sculpt only as much as the
- 0:40polycontillers usually I don't do every
- 0:43part from start to finish but rather one
- 0:45little step at a time then jump to the
- 0:47next one and so on the advantages that
- 0:50you can react quickly if something does
- 0:51not fit together and adjust it
- 0:54let's start with the nose the shape of
- 0:56the nose is very similar to that of your
- 0:58a pick since my model still has very few
- 1:01polies I will just sculpt the general
- 1:03shape of the nose and move on the rest
- 1:05follows later
- 1:07[Music]
- 1:09not much to say about the ears simply a
- 1:12hole like many reptiles have
- 1:15the eyes can be used to influence the
- 1:17appearance of the crage a lot my
- 1:19creature should be big and dangerous but
- 1:21also cute and what is better suited here
- 1:24than the eyes of a cockatiel innocent or
- 1:27even curious when wide open cute and
- 1:29friendly when slightly closed
- 1:32by the way the whole sculpting process
- 1:34is too long to take a voiceover for
- 1:36YouTube this is why I fast forward and
- 1:38only explained my thought process on
- 1:40important aspects if you want to see the
- 1:42whole sculpting process you can either
- 1:44check out the time lapse video or watch
- 1:46the uncut full process video on my
- 1:48patreon page the links are in the video
- 1:50description
- 1:52[Music]
- 1:54back to your mom I mean a hippo is the
- 1:57reference for the neck and the jaw
- 1:59wrinkles fat thick skin
- 2:02put the spikes on the back I stick to
- 2:04the horns of an ear horns and other
- 2:06stuff that sticks out of your body are
- 2:08often surrounded by a skin that grows
- 2:10along with it you can also observe this
- 2:13on your fingernails for example
- 2:15and as I mentioned before I jump back
- 2:18and forth between the parts and cut them
- 2:20little by little here's a wrinkle above
- 2:22the eye then some wrinkles above the
- 2:25nose
- 2:26then another few wrinkles on the neck
- 2:28inspired by the hippo
- 2:30an easy way to add wrinkles is use the
- 2:33draw sharp brush to lower a few lines
- 2:34and then the drop brush to raise the
- 2:36skin between them
- 2:39a good way to suggest Anatomy is to use
- 2:42the clay strip brush and smooth over it
- 2:44here I use the clay scripts to indicate
- 2:47the rib cage which I adopt from the Reno
- 2:49Clay's proofs are textured to your model
- 2:51making it less boring in plastic
- 2:55let's move on to the hoops
- 2:57these are heavily lean on those of a
- 2:59pick same here layer by layer start with
- 3:03the shape down the details
- 3:06and onto the legs per switch from a pick
- 3:08to Arena
- 3:12same for the back legs
- 3:16now as we're getting more and more into
- 3:18detail we have to increase our
- 3:20resolution on some parts
- 3:22but increasing the pulley count comes
- 3:24with the cost performance so we have to
- 3:27utilize another blender tool
- 3:29with the help of dynamic topology you
- 3:31can increase the resolution only on
- 3:33specific parts to not slow down your
- 3:35system you can activate it for brushes
- 3:38like the draw Brush by turning on this
- 3:40check mark
- 3:41let's examine what constant detail with
- 3:43a resolution of 200 does when I use a
- 3:46brush now the number of polygons change
- 3:48in this area and I can sculpt fine
- 3:50details without increasing the
- 3:52resolution on the whole mesh
- 3:54I will use Dynamic topology with a
- 3:56resolution of about 80 to increase the
- 3:58detail on the eyes one level further and
- 4:01continue to do so on the other part
- 4:05the ears
- 4:08to the nose
- 4:10okay so far we have abused Yama I pick
- 4:14reptile cockatiel a hippo a deer and a
- 4:18Reno now we need something for the mouth
- 4:21I want a slobbering one where you can
- 4:23see the guns
- 4:24[Music]
- 4:26the mouth or face is definitely the
- 4:28hardest part of sculpting a figure or
- 4:30character
- 4:31not only is there a lot of detail but it
- 4:34is also a part that it's looked at most
- 4:35of all
- 4:36which is why you have to put extra
- 4:38effort into it
- 4:40[Music]
- 4:42let's add a ton
- 4:44therefore I'll credit you add a
- 4:46subdivision modifier with level 5 to
- 4:48give it extra polished sculpt scale it
- 4:51down and move it into the mouth
- 4:53in order to sculpt it now we need to
- 4:55hide the upper jaw on the last video we
- 4:58talked about masking but not about the
- 5:00mask modifier
- 5:01you can use the mask modifier to hide
- 5:03specific vertex groups
- 5:05so go into edit mode select the vertices
- 5:08you want to hide
- 5:09create a new perfect screw
- 5:12and assign the vertices to it
- 5:14add the mask modifier select the group
- 5:17and invert it
- 5:19you may have noticed I almost only use
- 5:21the draw brush draw sharp and grab
- 5:24so don't get trapped into buying brushes
- 5:26somewhere you don't need them unless I
- 5:30want to sell this
- 5:33inverting the bird in inverter
- 5:38inverting the vertex group and The Mask
- 5:40modifier I can sculpt the gun
- 5:43and lastly let's fake some Anatomy by
- 5:46using the clay script brush again to
- 5:48indicate some muscles
- 5:49and after some smooth thing it actually
- 5:51looks like I've cleared about an atom
- 5:56okay ladies and gentlemen we did it we
- 6:00finished the most difficult step
- 6:01creating a 3D model sculpting the final
- 6:04shape of the whole model
- 6:06and as one of my viewers commented it
- 6:08all started with a queue
- 6:10now we have to add very small details
- 6:13which requires millions of polygons and
- 6:15to not melt our system we have to
- 6:17re-topologize the model and use a
- 6:19technique which allows it to do so
- 6:21or use zbrush so I hope you had fun and
- 6:25peace out and don't forget to check my
- 6:28patreon page
- 6:29[Music]
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