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Blender. How to cut and key a model for 3d printing — Transcript

by Not Very Good Guy · 1,458 words · 285 segments · language en · Watch on YouTube

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  1. 0:07in this video i want to show you how to
  2. 0:09cut up and key this dog but instead of
  3. 0:11using the ball tool add-on as i did in
  4. 0:14the previous video i want to use just
  5. 0:17the boolean modifiers
  6. 0:20okay we'll start with this dog which is
  7. 0:22an imported stl
  8. 0:24one thing to note before starting this
  9. 0:26is you have to apply your rotation and
  10. 0:28scale to the object
  11. 0:30so you do that by selecting your model
  12. 0:34going into object apply
  13. 0:37rotation and scale
  14. 0:39it doesn't hurt to have your origin
  15. 0:40point in the middle of your model either
  16. 0:43you can do that by object set origin
  17. 0:46origin to geometry
  18. 0:52and we add a plane
  19. 0:58scale it up
  20. 1:02rotate it
  21. 1:07and i'll just move it into position
  22. 1:14okay that looks okay
  23. 1:17now we have to give the plane some
  24. 1:18thickness for this to work
  25. 1:21so i will add
  26. 1:22the solidify modifier
  27. 1:25now this is by default 0.01
  28. 1:28whatever your units are thick and that
  29. 1:30could be a bit too thick for 3d printing
  30. 1:32it will take too much out of the model
  31. 1:34so i'm going to make this as small as i
  32. 1:35can get away with
  33. 1:40there we have a very thin
  34. 1:43plane now mine is flashing red because i
  35. 1:46have my face orientation set to on and
  36. 1:48this is so thin that you can see the
  37. 1:50inside through the outside but that's
  38. 1:52okay
  39. 1:55now we apply the solidify modifier
  40. 1:59select the model
  41. 2:02and we'll add our boolean which is here
  42. 2:06we set edit the difference
  43. 2:09and select the plane
  44. 2:15now we apply the boolean as well
  45. 2:22at this point you can turn the plane off
  46. 2:24it'll make it easier
  47. 2:26you can see here there's a very thin
  48. 2:28line in your model but there is still
  49. 2:29only one object
  50. 2:32so now we have to separate these two
  51. 2:34parts so go into
  52. 2:38edit mode
  53. 2:41and make sure that nothing is selected
  54. 2:46alton a will unselect everything now we
  55. 2:49need to do is hover your mouse over one
  56. 2:51of the parts
  57. 2:52let's say here and press l
  58. 2:57and that has now selected everything
  59. 2:59up into this cut we made
  60. 3:02now press p
  61. 3:05selection
  62. 3:11and then we go back into object mode
  63. 3:14we now have two objects and this one you
  64. 3:17can grab as you can see
  65. 3:22now i'm going to rename these objects
  66. 3:25just to make it easier for the rest of
  67. 3:26this tutorial
  68. 3:30i'll call this one front
  69. 3:34and the other one back
  70. 3:39not very exciting i know
  71. 3:41okay now we want to put in
  72. 3:44the
  73. 3:45keying object i'll use a cube as it's
  74. 3:47most simple
  75. 3:49first of all we'll turn off one half of
  76. 3:50the model
  77. 3:52the front half
  78. 3:55now i'll put the
  79. 3:563d cursor somewhere in the center of
  80. 3:58this with shift and right click
  81. 4:02and add a cube
  82. 4:07now i'll scale this up
  83. 4:09to something that looks sensible
  84. 4:12might actually be bit big but it'll do
  85. 4:14and then we select the model
  86. 4:18add boolean
  87. 4:20change this to union
  88. 4:24and with this select the cube
  89. 4:29apply it
  90. 4:34and if i actually turn off the cube now
  91. 4:36you'll see that this object now has a
  92. 4:38key
  93. 4:42let's turn back on the cube because
  94. 4:43we'll need it
  95. 4:46turn the back of the model off and turn
  96. 4:48the front on
  97. 4:52this is still the same cube but we don't
  98. 4:54want the hole it makes to be exactly the
  99. 4:56same size as the key we made in the
  100. 4:59other part of the model otherwise it
  101. 5:00won't fit
  102. 5:01so let's increase the size of this a
  103. 5:04little bit the easiest way to do this
  104. 5:09is simply by changing these
  105. 5:12now i will change it to 9.6
  106. 5:16on the x y and z
  107. 5:27one thing to bear in mind is if we
  108. 5:29increase the x y and z dimension by
  109. 5:32point two as i did in this case
  110. 5:35that point two is an increase in scale
  111. 5:38from the center of the object which is
  112. 5:40where your origin is so you really get
  113. 5:42point one on this side and point one on
  114. 5:44that side
  115. 5:45same up here and down there which may
  116. 5:48not be enough it may be enough it's
  117. 5:50something that you have to experiment
  118. 5:52with yourself
  119. 5:55okay so we have the cube and we have it
  120. 5:57increased in size all we need to do now
  121. 6:00is select
  122. 6:01the front part of the model
  123. 6:04add a boolean
  124. 6:08and we keep it on difference
  125. 6:10select the cube again
  126. 6:15apply it
  127. 6:20turn the cube off
  128. 6:22and there you have it
  129. 6:23if we turn the back of the model back on
  130. 6:25there you go
  131. 6:27now in theory if we put the x-ray
  132. 6:31mode on we should be able to
  133. 6:34zoom in and if you look very carefully
  134. 6:37at the right angle
  135. 6:40you should see
  136. 6:42that there is a gap between one part of
  137. 6:45the model and the next
  138. 6:46so there you go
  139. 6:48that's how you do cutting and keying
  140. 6:51with booleans it's simple
  141. 6:54if you want to do a more organic cut it
  142. 6:56works in exactly the same way except
  143. 6:59you just need to make your organic
  144. 7:02cutting tool
  145. 7:04there are plenty of ways of creating a
  146. 7:07cutting tool
  147. 7:10it's quite common to create a circle and
  148. 7:13move it around until it's in the right
  149. 7:14place but i'm going to try something
  150. 7:16different on this one
  151. 7:18i'll move the 3d cursor
  152. 7:20to approximately where i want to cut the
  153. 7:22leg off
  154. 7:26and i'm going to add a single vertex
  155. 7:28here the way you make a single vertex
  156. 7:32is to
  157. 7:32basically add anything in this case i'll
  158. 7:35do a cube
  159. 7:37add
  160. 7:38mesh
  161. 7:39cube
  162. 7:41go into edit mode and with all the
  163. 7:44points selected
  164. 7:45press m
  165. 7:47merge at center
  166. 7:49okay one vertex
  167. 7:54now if we go back into object mode
  168. 7:57we can add a shrink wrap modifier to
  169. 7:59this single vertex
  170. 8:01and we'll use the dog as the shrink wrap
  171. 8:04target
  172. 8:10select the dog here
  173. 8:13and this will now snap
  174. 8:15to the dog
  175. 8:17make a little offset actually it just
  176. 8:19makes it a bit easier
  177. 8:21okay we should now go into edit mode
  178. 8:25that's the last single vertex selected
  179. 8:27turn on snapping
  180. 8:29to face
  181. 8:35and now
  182. 8:36with this
  183. 8:38single object we can extrude it around
  184. 8:40our dog
  185. 8:47pretty rough
  186. 8:54when we get to the
  187. 8:56end
  188. 8:58we join the two
  189. 9:00points together
  190. 9:03with f
  191. 9:06i'll just make sure that actually did
  192. 9:07happen by turning off
  193. 9:09the dog yeah you can see it happened
  194. 9:13so let's apply this shrink wrap modifier
  195. 9:18and turn off the dog for the moment
  196. 9:22that's our starting shape
  197. 9:24and just have a look at it in edit mode
  198. 9:27looks fine
  199. 9:30now turn the dog back on
  200. 9:33select all the points
  201. 9:35of your cutting tool
  202. 9:39extrude
  203. 9:41and scale
  204. 9:45i've noticed that doing it this way the
  205. 9:46normals on the last part are different
  206. 9:50from
  207. 9:51this part but that's okay
  208. 9:53just select them all
  209. 9:55go to face mode
  210. 9:56a
  211. 9:59recalculate outside
  212. 10:01they're all the same way around now
  213. 10:03that's okay now we need to turn the dog
  214. 10:06off for a moment
  215. 10:08select the inner loop here
  216. 10:15extrude scale
  217. 10:18extrude scale
  218. 10:21extrude scale
  219. 10:24extrude scale
  220. 10:28extrude
  221. 10:29don't scale
  222. 10:31but instead m
  223. 10:33merger center
  224. 10:36probably a good idea to turn snapping
  225. 10:37off here
  226. 10:38so we now have
  227. 10:40a cutting plane
  228. 10:44you can add a subdivision surface
  229. 10:47modifier here if you want it to look
  230. 10:49smoother
  231. 10:54but don't have to
  232. 10:56i'll apply that by going into object
  233. 10:58mode
  234. 11:00press apply
  235. 11:01then like in the previous example we
  236. 11:03also have to give this some thickness so
  237. 11:06a
  238. 11:07solidify modifier
  239. 11:10make this really small
  240. 11:18and we're basically in the same place as
  241. 11:19we were before
  242. 11:20apply the
  243. 11:22solidifier
  244. 11:26turn the dog bang on
  245. 11:29select the dog
  246. 11:31add a boolean
  247. 11:36use the pipette to select the
  248. 11:40cube
  249. 11:45apply the boolean
  250. 11:52turn our cutting tool off
  251. 11:55select the dog
  252. 11:58go into edit mode
  253. 12:02make sure you deselect everything
  254. 12:05alt a
  255. 12:08hover the mouse over the leg in this
  256. 12:10case press l
  257. 12:14p
  258. 12:17selection
  259. 12:21we now have two objects as you can see
  260. 12:23over here
  261. 12:24go to object mode
  262. 12:26grab that
  263. 12:30and then you can add
  264. 12:32a key in exactly the same way as we did
  265. 12:34with the other one
  266. 12:35i'll just quickly do that
  267. 12:51i'll just
  268. 12:53actually show you a little technique
  269. 12:54here of
  270. 12:55turning x-ray mode on
  271. 12:57so you can see that you have the cube
  272. 13:02where you want it to be
  273. 13:04might want it a bit bigger
  274. 13:16and rotated in this case i think
  275. 13:23that should be okay
  276. 13:46there you go
  277. 13:56and there you go in x-ray mode you can
  278. 13:58see that we have
  279. 14:00this is the cube stuck in the leg and
  280. 14:02this is the hole
  281. 14:04for the dog and there's a very small
  282. 14:06gap around
  283. 14:11so that's it
  284. 14:13simple
  285. 14:17[Applause]

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