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Blender Donut Tutorial Part 1 (2026) — Transcript

by Blender Guru · 5,668 words · 758 segments · language en · Watch on YouTube

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  1. 0:00So, this is Blender. It can do 3D
  2. 0:02modeling, texturing, lighting, shading,
  3. 0:06and rendering. And I'm going to show you
  4. 0:08how to do all of those things whilst you
  5. 0:10make your very own doughut. And I know
  6. 0:13this looks complex and challenging, but
  7. 0:16I promise you it is achievable for even
  8. 0:18a complete beginner that has never
  9. 0:20opened Blender such as yourself. And I
  10. 0:22know this because millions of beginners
  11. 0:24have already made their doughnut because
  12. 0:26this is the fifth version of this
  13. 0:28tutorial. I remake it for every major
  14. 0:30Blender release. This one for Blender
  15. 0:325.0. And speaking of which, if you have
  16. 0:35already made a donut from a previous
  17. 0:36version, rather than make another one,
  18. 0:39I've actually just released a course
  19. 0:41designed for postdonut beginners. So, if
  20. 0:44you're interested in that, you can click
  21. 0:45the link below. For everybody else, you
  22. 0:47need to download Blender. So, if you
  23. 0:49haven't already, click the link below.
  24. 0:51That'll take you to blender.org and then
  25. 0:53just hit the big download button. Now,
  26. 0:56if you're on Windows, that'll download
  27. 0:57an executable, which you should install.
  28. 0:59If you're on a Mac, it's an application
  29. 1:01you drag to your applications folder.
  30. 1:03And also, if you're at school or you're
  31. 1:05on a work computer that won't let you
  32. 1:07install anything, you can still use
  33. 1:09Blender. If you download the portable
  34. 1:12zip version of Blender, then just unzip
  35. 1:14it. You can run Blender from the folder.
  36. 1:17Pretty cool. Anyway, however you got
  37. 1:19Blender, open it, and you should see
  38. 1:22this. Then just click anywhere off the
  39. 1:24splash screen to close it. And you're in
  40. 1:26Blender. Hey, welcome. So this big
  41. 1:30section, this big gray area here, this
  42. 1:32is your 3D viewport. And it's where
  43. 1:34you'll spend probably 98% of your time
  44. 1:39because it's the it's the 3D world.
  45. 1:40Whether you're making a character,
  46. 1:42you're building an environment, it all
  47. 1:44happens right here. Um, so the first
  48. 1:46thing you need to learn is how to move
  49. 1:48around in this space. And you can orbit
  50. 1:51by middle mouse pushing. So your scroll
  51. 1:54wheel, if you just push it in until it
  52. 1:56clicks, that's your middle mouse button.
  53. 1:58And then if you just drag that around,
  54. 2:00you can orbit. If you don't have a
  55. 2:01middle mouse button, a lot of people
  56. 2:03don't. They're on like a laptop with a
  57. 2:04trackpad or something. You guys will
  58. 2:06struggle. It's definitely easier if you
  59. 2:08have a mouse. Uh but in a pinch, top
  60. 2:11right hand corner, you just mouse over
  61. 2:12this little circle and then just click
  62. 2:14and drag on that. Um that'll do the same
  63. 2:16thing. Or the third alternative way to
  64. 2:19do it, edit preferences and then
  65. 2:21underneath input emulate threeb button
  66. 2:24mouse and then if you hold down alt and
  67. 2:26then leftclick drag um that will do the
  68. 2:28same thing. I don't want that. By the
  69. 2:31way, whilst I am here, a value that you
  70. 2:33will want to change if you're on a 4K
  71. 2:35monitor, you will probably have noticed
  72. 2:37that like Blender looks like this where
  73. 2:39like everything is really super tiny and
  74. 2:41you have to squint to see it. So,
  75. 2:43underneath interface, I change my
  76. 2:44resolution scale to at least a 1.5. Um,
  77. 2:48usually like 1.8. Um, but for tutorials,
  78. 2:51I go even higher so you can really see
  79. 2:52everything, but it's obviously much
  80. 2:54easier to use when you can see things
  81. 2:56clearly. Okay, so middle mouse drag,
  82. 2:58that's how you orbit around. You can see
  83. 3:00we're focusing on our cube at the
  84. 3:03moment, though. So, how do we move to
  85. 3:04somewhere else? You do that by shift
  86. 3:07middle mouse drag, and that will pan you
  87. 3:10somewhere else. You can also over here
  88. 3:13on the the side there, click that little
  89. 3:15hand. That will do the same thing. But
  90. 3:17yeah, shift middle mouse drag or middle
  91. 3:19mouse drag to orbit. And what about
  92. 3:22zoom? You can probably guess, you might
  93. 3:23have already done it by mistake, but
  94. 3:25just zooming by scrolling in and out on
  95. 3:28your wheel. Or again, you can go to the
  96. 3:30little magnifying glass there. Just
  97. 3:31click on that and do that. Or
  98. 3:33alternatively, control middle mouse and
  99. 3:36then that will also move you in as well.
  100. 3:38So, I've thrown a lot of keyboard
  101. 3:40shortcuts at you already. Middle mouse
  102. 3:41for this, shift, middle mouse to pan,
  103. 3:44um, scroll. If you don't want to have to
  104. 3:46remember all the hotkeys, cuz I'm going
  105. 3:47to throw a lot more at you. If you don't
  106. 3:50want to have to write them down
  107. 3:51yourself, I have done it for you. So, I
  108. 3:53put together a Google doc with all of
  109. 3:56the most common hotkeys and short key
  110. 3:58shortcuts that you might need to use.
  111. 4:00Um, and it's free. So, just click the
  112. 4:02link below and you can, um, print it
  113. 4:04out, you can stick it on your wall. Um,
  114. 4:05a lot of people do that and it's u big
  115. 4:07time saver. Okay, now it's really common
  116. 4:09to like get lost like one way is to like
  117. 4:11end up upside down like this and then
  118. 4:14you're like which way is up? How do I,
  119. 4:16you know, if you just over here these
  120. 4:18little um these little this gizmo thing,
  121. 4:20these these colored circle things with
  122. 4:25lines, those are your axes. So if you
  123. 4:27just click on one of those, that'll
  124. 4:28reorient yourself. So the Z, that's the
  125. 4:31top axis. And then you just you're back,
  126. 4:33right? you know which way is up because
  127. 4:35it's it's it's that way, right? Which
  128. 4:36way that one is pointing. Another way,
  129. 4:38like if you got like really off into the
  130. 4:40weeds, like you were over here, and then
  131. 4:41you're like, "How do I how do I get back
  132. 4:43to where I was?" Um, if you've got an
  133. 4:46object selected and you just want to
  134. 4:48focus on like just fly to it, um, and
  135. 4:50this is a really common hotkey. You use
  136. 4:53it all the time. Uh, it's numpad period,
  137. 4:57and that'll just fly you to that. If you
  138. 4:59don't have a numpad, like even a lot of
  139. 5:01keyboards today, they don't sell them
  140. 5:02with numpads anymore, I guess, cuz
  141. 5:05people aren't accountants. They don't
  142. 5:06need to quickly type in numbers. But I
  143. 5:09love them cuz it's really useful for
  144. 5:11Blender. Um, if you don't have one,
  145. 5:13[laughter] um, you can also use the
  146. 5:16tilda key, which is that little key
  147. 5:18underneath your escape key. So, if you
  148. 5:20hold that down and then just drag over
  149. 5:22where it says view selected and then
  150. 5:24release, that'll do the exact same
  151. 5:26thing. So, that is how you can quickly
  152. 5:28change focus to the selected object. Um,
  153. 5:32and yeah, as I said, you do this all the
  154. 5:35time. Um, but yeah, I'm going to be
  155. 5:37using numpad period from now on. Okay,
  156. 5:40so we're making a donut. We do not need
  157. 5:42our cube here. So, let's delete it. You
  158. 5:44can just hit delete on your keyboard.
  159. 5:46Um, or what I like to do is hit X, which
  160. 5:49is the alternative way. And, um, it's
  161. 5:51just easier cuz my finger is like right
  162. 5:53there. I know it's another hotkey to
  163. 5:54remember, but you delete stuff a lot as
  164. 5:56well, and it's helpful to not have to
  165. 5:58find that key. So, X, and then delete.
  166. 6:01And now I want to add a new object. And
  167. 6:03I can do that by going to add at the top
  168. 6:05of the screen there. Or alternatively,
  169. 6:07the hotkey, another one to throw at you,
  170. 6:09shift A, and that'll just put it
  171. 6:11wherever your cursor is. And it's the
  172. 6:13exact same list. But this list here is,
  173. 6:16I mean, it's extensive. There's stuff in
  174. 6:18here that I have never used in my 21
  175. 6:20years of using Blender. speaker. Never
  176. 6:23ever used it. Don't know what it's for.
  177. 6:25Um, most of the time what you're looking
  178. 6:27for is underneath mesh. So, these are
  179. 6:29your primitive mesh objects. And
  180. 6:32generally, when you're making something,
  181. 6:34you pick one of these that most
  182. 6:36resembles or is closest to what it is
  183. 6:38you're making. Like, if you're making a
  184. 6:39mailbox, you might start with a cube.
  185. 6:41You're making a a lamp post, you might
  186. 6:43start with a cylinder. We're starting.
  187. 6:46Well, we're trying to make a donut. So,
  188. 6:48we need to start with a Taurus, which is
  189. 6:51basically a donut. Look at that. So,
  190. 6:54that's cool. It's a wimpy looking donut
  191. 6:57though, right? It's very, very flimsy.
  192. 6:59We want to make it look uh more thicker,
  193. 7:02right? So, in the bottom left hand
  194. 7:04corner, there's a little box that says
  195. 7:06add Taurus. And this has additional
  196. 7:08options for us. Now, if you accidentally
  197. 7:11clicked off after you added the Taurus,
  198. 7:14that box is gone. Um, you can
  199. 7:16momentarily bring it back by hitting F9,
  200. 7:19but that's only if you haven't changed
  201. 7:20something. So, essentially, yeah, it
  202. 7:23it's called the last used function in
  203. 7:25Blender. So, immediately after you do an
  204. 7:27action in Blender, sometimes you see in
  205. 7:29the bottom lefthand corner additional
  206. 7:31options which you can tweak and change
  207. 7:33things if you need. So, if you don't see
  208. 7:35it, it just means you've done something
  209. 7:36else and it's gone. Um, but yeah, you
  210. 7:38can bring it back uh momentarily by
  211. 7:40hitting F9 sometimes, but I usually just
  212. 7:42like redo it. Um, anyways, so first
  213. 7:45thing I want to change is uh the size of
  214. 7:47this thing. So, it is 1 m, which is like
  215. 7:503 ft for the Americans. It's a big
  216. 7:52donut. Um, probably shouldn't be that
  217. 7:53big. It should be about 10% of that. So,
  218. 7:560.1, which is 10 cm, roughly about that.
  219. 7:59And then if I zoom in by scrolling
  220. 8:01forward, I just need to change my minor
  221. 8:04radius until it looks somewhat like a
  222. 8:07donut. So I want to just uh orbit up
  223. 8:11right and around. So I'm just middle
  224. 8:12mouse moving so I can see the inside.
  225. 8:14Then I'll just scroll in like so until
  226. 8:18Yeah. And I'm just going to change this
  227. 8:20value until it looks like uh like a
  228. 8:22donut. Now you can see as I move this
  229. 8:24like it's going really quick and I can't
  230. 8:26get it on the right value. So, when
  231. 8:28you're clicking and dragging on a value
  232. 8:30in Blender, if you hold down shift, that
  233. 8:32will use smaller increments.
  234. 8:34[clears throat]
  235. 8:34Um, and that's another one you use all
  236. 8:36the time. Um, because it's, uh, yeah,
  237. 8:38sometimes you need small values and it's
  238. 8:40helpful to get smaller increments like
  239. 8:42that. So, that's pretty good. I might go
  240. 8:45with that. Yeah, about a 057.
  241. 8:50Okay. And then the other thing you can
  242. 8:52change here is like the resolution of
  243. 8:55the donut. Um, you know, you can go like
  244. 8:57really PlayStation one graphics maybe.
  245. 9:00Um, I'm going to keep it at 48, but I'm
  246. 9:04going to increase the other one to about
  247. 9:08Yeah, let's go 18 like that. Um,
  248. 9:1216, 18. Yeah, we'll go 18. Um, and
  249. 9:15that's just a little bit more
  250. 9:16resolution, and it's just going to help
  251. 9:18us a little bit later on when we start
  252. 9:19to shape um the donut. Okay. But once
  253. 9:22I've got that, I can just click off. And
  254. 9:24now those options are gone. We've
  255. 9:25committed. That's it. That is the
  256. 9:27starting point of our donut. Now, the
  257. 9:30next thing you're probably wondering is
  258. 9:32it still kind of looks like PlayStation
  259. 9:34One graphics, Andrew. Um, and that's
  260. 9:36because it has flat shading. So,
  261. 9:39basically, there's two states for a
  262. 9:41mesh. Um, there's smooth shading or
  263. 9:43there is flat shading, and it defaults
  264. 9:44to flat. If you want to change it to
  265. 9:46smooth, you just rightclick the object
  266. 9:48and then go shade smooth like that. And
  267. 9:51there we go. It's fixed. So it basically
  268. 9:53shades smooth without getting too
  269. 9:54technical. Anytime there is like two
  270. 9:56faces, it just kind of smooths out that
  271. 9:58point like fakery. So it's not actually
  272. 10:02adding any additional computation times
  273. 10:04which is important. Um but it's
  274. 10:06appearing to the eye to be smooth. Okay.
  275. 10:09So um in previous doughnut versions we
  276. 10:13would uh start making the icing. And
  277. 10:15although that's fun to make like
  278. 10:17dribbling icing, um it can be a little
  279. 10:19complicated. a lot of users uh ran into
  280. 10:22their first uh roadblocks at that that
  281. 10:24time. So instead, we're going to do
  282. 10:26something a little bit easier to start
  283. 10:27with um and more practical, and that's
  284. 10:29to make a coffee mug. So, we need to add
  285. 10:33in a new object, which if you can
  286. 10:35remember from before, it's the add menu
  287. 10:37at the top there, or the hotkey as I
  288. 10:39like to use, shift A. And then
  289. 10:41underneath mesh, you're looking for
  290. 10:42something that most resembles the object
  291. 10:44you're trying to create. No prizes for
  292. 10:46guessing, the cylinder. Okay. So, it
  293. 10:49comes in very very big. It's uh
  294. 10:51completely engulfing our donut. So,
  295. 10:53again, in the bottom lefthand corner. Uh
  296. 10:56click that little add cylinder. And then
  297. 10:57I'm going to change the radius first of
  298. 10:59all just to bring this back. You can
  299. 11:01like do this after the fact like resize
  300. 11:03something. Um but it just helps to, you
  301. 11:05know, at this point see it all together.
  302. 11:07Um I think I'm going to make it around
  303. 11:10holding down shift and just kind of drag
  304. 11:12it back and forth. Yeah, about.13
  305. 11:15or exactly.13.
  306. 11:17Uh and then the depth. This is just the
  307. 11:18height of it. And again, you can change
  308. 11:20this later on, but just want to see it
  309. 11:22roughly the right size. The big one
  310. 11:24that's important is the vertices. And
  311. 11:26we're actually going to make this look
  312. 11:28more low res. Now, why would we make it
  313. 11:31look more low res? Um cuz now it's
  314. 11:33obviously very jagged. The reason for
  315. 11:36this is that very soon we're going to be
  316. 11:38adding in something called a subsurf
  317. 11:39modifier, which adds over the top of our
  318. 11:42existing mesh. it adds more geometry
  319. 11:45like it doubles the geometry and it kind
  320. 11:47of smooths it out. So actually if you
  321. 11:49start too high like this then you're
  322. 11:51adding like doubling that geometry and
  323. 11:53doubling it again and then you can
  324. 11:55quickly end up with something that's too
  325. 11:57computationally heavy. So when you're
  326. 11:59working and you know you're going to be
  327. 12:01doing something subdiv sometimes it
  328. 12:02helps to start like chunkier low res. Um
  329. 12:06anyway just just trust me and set it to
  330. 12:09uh 14 like that. Okay great. So, we've
  331. 12:13got another object and they are
  332. 12:15completely overlapping. So, how do we
  333. 12:17separate things? Um, some of you might
  334. 12:19already know this. You can guess right
  335. 12:21left hand side there, there's a tool
  336. 12:23that looks like it would be able to move
  337. 12:25something. It's the move tool. So, this
  338. 12:27is one way to move things. You activate
  339. 12:30that and you get this little gizmo. And
  340. 12:32look, I can move it and I can separate
  341. 12:33them. Um, so this is moving things along
  342. 12:36the axes. Um, you can also uh just drag
  343. 12:40on that uh click and drag on that little
  344. 12:42white circle there. And then that's like
  345. 12:43freehand uh drag around. I will say most
  346. 12:47Blender users don't actually use and
  347. 12:50move things this way because it's a lot
  348. 12:52of effort every time you want to move
  349. 12:53something to like go to the sidebar,
  350. 12:55activate the tool, you know, click it,
  351. 12:58move it. It's like most people don't do
  352. 13:00that. Instead, they remember the hotkey
  353. 13:01and the hotkey to move in Blender. And
  354. 13:04you'll be using this a lot. So again,
  355. 13:05this is on my keyboard shortcut. Um,
  356. 13:08it's it's all in there. But the hotkey
  357. 13:09is G. G for grab. Now, you will notice
  358. 13:14very quickly that when you tap G, the
  359. 13:17moment you tap it, you are already in
  360. 13:19the move state. So, it's now attached to
  361. 13:22my cursor even though I didn't click.
  362. 13:24Okay. So, and here's the other thing. My
  363. 13:26cursor could be on the other side of the
  364. 13:28screen. Doesn't have to be anywhere near
  365. 13:30the object. And then the moment you tap
  366. 13:32G, it's now anchored to that cursor. Um,
  367. 13:36and even more I I think it's cool when
  368. 13:38you go to the other side of the screen,
  369. 13:40it actually your cursor appears on the
  370. 13:42other side. So it's just like an
  371. 13:43infinitely repeating um thing there.
  372. 13:45[clears throat] But at first this is
  373. 13:47like hard to wrap your head around
  374. 13:48because Blender does this for a lot of
  375. 13:51things like not just moving something
  376. 13:52but also rotating something. The moment
  377. 13:54I tap R, which is how to rotate
  378. 13:56something, or S. Okay, that's I thought
  379. 14:00I might as well just teach you all three
  380. 14:01at the same time. So, G to move
  381. 14:03something, G for grab, R to rotate, or S
  382. 14:06to scale something. But you'll see in
  383. 14:08each of those states, the moment you hit
  384. 14:10the key, no matter where your cursor is,
  385. 14:12it's uh it's in that state. And that's
  386. 14:14actually a good thing because as I said,
  387. 14:16the number of times you need to move
  388. 14:17things and rotate and scale things in
  389. 14:193D, if you had to every single time
  390. 14:22change the tool, then move your cursor
  391. 14:24over to it, click it, activate it,
  392. 14:27that's a lot of extra steps. So, it's
  393. 14:29actually really cool to have this like
  394. 14:32just one tap key and it's already
  395. 14:34activated. Um, [clears throat] anyways.
  396. 14:35Okay. So, but uh whilst I'm in uh the
  397. 14:39move state by tapping G, um I can also
  398. 14:42uh lock it to a specific axis just like
  399. 14:44um with with those arrows that you saw
  400. 14:46before. So, just when it's in that move
  401. 14:48state, you tap the the axis you want to
  402. 14:50move it on. So, that's the X axis. The Y
  403. 14:54brings it back and forwards and the Z is
  404. 14:57um up and down. Okay. And that's
  405. 14:59correct. Blender is Z up, Y backwards
  406. 15:02and forwards. Different 3D applications
  407. 15:03have different things. There's no like
  408. 15:05standard. But yeah, that's how Blenders
  409. 15:07is. And by the way, if you forget which
  410. 15:10letter is which axis, you can actually
  411. 15:12see them up there in that little circle
  412. 15:13there. So again, X, Y, and uh and Z.
  413. 15:17Anyways, I want to move this actually
  414. 15:19just a little bit further back right
  415. 15:21there. So I want my my donut to be the
  416. 15:24uh front and center, and I want this to
  417. 15:26be at the back there. But then, how do I
  418. 15:28change my view? So I'm no longer just
  419. 15:30pivoting on my donut. I want to shift my
  420. 15:32focus to that selected object. It's
  421. 15:34number pad period or again holding down
  422. 15:37that tilda key under your escape button
  423. 15:40and then hitting uh view selected is the
  424. 15:42same thing. Okay. So let's make this
  425. 15:45look like a coffee mug. So we have to
  426. 15:48edit this object. And uh to edit an
  427. 15:51object we have to change what mode we
  428. 15:53are in. So in the top leftand corner of
  429. 15:56the screen there's a little drop down
  430. 15:58which if you click we can change it into
  431. 16:00edit mode. Okay. So when you're in edit
  432. 16:03mode you can see the state has changed.
  433. 16:05The object that was selected now has a
  434. 16:07bunch of points and lines on it. Um and
  435. 16:10you'll also notice whilst you're in edit
  436. 16:12mode, you can't actually select any
  437. 16:15object. And it's it's worth pointing out
  438. 16:17this because this is a really common
  439. 16:19thing. A lot of beginners, they they
  440. 16:21say, "I I don't know what happened, but
  441. 16:22I couldn't select anything in Blender."
  442. 16:24And usually it's just they're in the
  443. 16:26wrong state. They're in edit mode. They
  444. 16:28forgot. And then they tried to like come
  445. 16:31over here and then click something and
  446. 16:32they're like, "Why is it not selecting?"
  447. 16:34Okay, so you have to be in object mode
  448. 16:37if you want to select an object. And if
  449. 16:39you want to edit something, you have to
  450. 16:40be in edit mode. Um, but going to this
  451. 16:44dropown and doing this time and again
  452. 16:46would uh again be annoying. So, Blender,
  453. 16:49of course, has a hotkey for it, and that
  454. 16:51is tab. So, tab will just cycle you in
  455. 16:55and out of object and edit mode, just
  456. 16:58those two states. Um, which is great
  457. 17:00because you need to use this all the
  458. 17:01time. So, you usually come in, do some
  459. 17:03editing, uh, go back into object mode,
  460. 17:06select something else, edit that one, go
  461. 17:08back to this. Um, so that's, uh, yeah,
  462. 17:11good one to remember. Tab. All right.
  463. 17:13So, in edit mode, when I'm in this state
  464. 17:16here, these little points here, these
  465. 17:18are called vertices. These are the
  466. 17:20points that make up the um yeah, the
  467. 17:22shape of the mesh, obviously. Um and
  468. 17:25then you've got um edges. And uh you can
  469. 17:29actually select um by changing the
  470. 17:32selection type from vertices, which is
  471. 17:34the default, to edges, clicking that
  472. 17:37little button. And then I can click on
  473. 17:38the edges or select faces. Okay? Like
  474. 17:42this. And again, Blender has hotkeys for
  475. 17:45everything. So, if you want to just know
  476. 17:46the hotkey, it's one to do verticy
  477. 17:49select, two to do edge select, and then
  478. 17:51three to do face select. Again, make
  479. 17:53sure you get my keyboard shortcut
  480. 17:55shortcut guide cuz it's uh it's a lot to
  481. 17:57remember. So, I want to select the top
  482. 18:00of this uh cup here. It's got a lid on
  483. 18:02it that I don't want. So, se in face
  484. 18:05select mode. Selecting that face, I'm
  485. 18:07going to hit X. Now, it's going to ask
  486. 18:10me what part do you want to delete? Um,
  487. 18:12which might sound redundant, but there
  488. 18:14is quite a lot of times in Blender you
  489. 18:16want to delete, even though you've
  490. 18:17selected a bunch of faces, you want to
  491. 18:18delete the entire vertices of those
  492. 18:21faces. So, we have to confirm. We want
  493. 18:23to delete just the faces from this list.
  494. 18:26And there we go. So, we've now got a cup
  495. 18:28with a hole in it. Great. But this cup
  496. 18:32will not do. It is too paper thin. We
  497. 18:35could cut our finger on that edge there.
  498. 18:37So, we need to add some thickness to
  499. 18:39this cup. And while we could do this in
  500. 18:42edit mode, like you could select
  501. 18:43everything and extrude it in and
  502. 18:45whatnot, um, we don't need to because
  503. 18:47there is actually a function we can do
  504. 18:49to add thickness to anything without
  505. 18:52needing to go into edit mode. And that
  506. 18:54is underneath your modifier stack here.
  507. 18:56So, if you click this little wrench,
  508. 18:57this little activate modifiers. Let's
  509. 19:00just drag this out. And if you click add
  510. 19:02modifier at the top there, you can see
  511. 19:03you've got a number of different
  512. 19:05options. Um, and the one that we're
  513. 19:07looking for is solidify. So, this is
  514. 19:10underneath the generate and just in case
  515. 19:12this changes for a future version of
  516. 19:13Blender, you can also go to search at
  517. 19:15the top there and you could just type in
  518. 19:17um solidify from the list. Okay, so now
  519. 19:21now that we've got that, you can see
  520. 19:22we've got a bunch of options and you'll
  521. 19:24notice that our mesh now has some
  522. 19:25thickness to it. And I can change this
  523. 19:28thickness here. Now watch what happens
  524. 19:30as I enter into edit mode. You will
  525. 19:33notice as I select these faces here, I
  526. 19:36can't select this thick this inside part
  527. 19:39of the uh of the cup there. And that's
  528. 19:42an important point because modifiers are
  529. 19:44not actually adjusting the real mesh. So
  530. 19:47the real mesh still exists here. Um if I
  531. 19:51disable this from the viewport by
  532. 19:52clicking this little um monitor button
  533. 19:54there, you'll see that my mesh has not
  534. 19:56changed. This is just applying this
  535. 19:59effect after the fact. So, it's
  536. 20:01basically in object mode. It's taking
  537. 20:03whatever mesh that you give it, which is
  538. 20:05this, and then it's adding thickness to
  539. 20:08every face essentially. Um, so the
  540. 20:11reason this is um so useful is that this
  541. 20:13is a non-destructive workflow. So, I
  542. 20:16could at any point I could be doing a
  543. 20:18bunch of changes to my my mug here. I
  544. 20:20could, you know, we'll get to all that
  545. 20:21later on. We could change the size and
  546. 20:23things and then later on I can go m you
  547. 20:25know what, I don't I think that's a
  548. 20:26little bit too thick. I'm going to
  549. 20:27change that and I can come back to that
  550. 20:30and very quickly um adjust it. So
  551. 20:32non-destructive and it's obviously very
  552. 20:34helpful um for a lot of things. [snorts]
  553. 20:36Okay. So I've given it some thickness,
  554. 20:39but I also want to round um this corner
  555. 20:42here. That's way too jagged. Just like
  556. 20:44before I said I we want to um we're
  557. 20:46going to add in an extra layer on top
  558. 20:48which adds more geometry. And that is
  559. 20:50called your uh add modify generate
  560. 20:55subdivision surface. So yeah, all the
  561. 20:58way down there. You use it all the time,
  562. 21:00but it's like buried in there. Okay, so
  563. 21:02subdivision surface. So this appears to
  564. 21:06have like screwed up the mesh. It's
  565. 21:07like, wo, what actually happened there?
  566. 21:09Let's just increase the uh levels
  567. 21:12viewport. So this is just increasing the
  568. 21:14number of times that it um doubles the
  569. 21:17geometry.
  570. 21:18So you can see this is what we start
  571. 21:20with, right? This is the the start. This
  572. 21:22is one level. Then this is two levels.
  573. 21:24And then this is three levels. And every
  574. 21:26time you do it, it's doubling the
  575. 21:27geometry. Um, and but you can see it's
  576. 21:30giving us the effect we want. It's
  577. 21:31smoothing out that edge there. But
  578. 21:34because of the way that it works, like
  579. 21:35basically if you look at uh let's go
  580. 21:38back to this. Um, we've got this this
  581. 21:41hard corner here, right? It's just like
  582. 21:43a 90° corner. So let me get in a little
  583. 21:45bit closer here so you can kind of see
  584. 21:46it. Um, yeah, it's like a 90° perfectly
  585. 21:50like that. So, when you add in a
  586. 21:52subdivision surface, it's basically
  587. 21:54saying, okay, so there's a point here,
  588. 21:56there is a point all the way over here,
  589. 21:58and there is a point that's going to go
  590. 22:00all like it's it's so far it's off the
  591. 22:02screen, but it's all the way down there.
  592. 22:03So, what I need to do is I need to
  593. 22:05average out those points. So, take the
  594. 22:07middle point of those three. So,
  595. 22:10essentially from here to
  596. 22:13somewhere around here. And I'm going to
  597. 22:15add in a point like here, right? And
  598. 22:18then if you do another level, like level
  599. 22:19two, it then places a point here. And
  600. 22:22then another point here. And then if you
  601. 22:24do another level, it places another
  602. 22:25point here, another point here, another
  603. 22:27point here. And because there's two
  604. 22:29sides to this um uh mug, there's like
  605. 22:32another one happening on that side,
  606. 22:34right? So we've now just got this like
  607. 22:36really super like ovalshaped edge like
  608. 22:40this. Okay? Which is why when I turn it
  609. 22:41on, we get this effect there. So what we
  610. 22:45first of all need to do in edit mode
  611. 22:48with our uh mug here. Um so I am in I
  612. 22:52doesn't matter what mode I'm actually in
  613. 22:54here. Um but what I need to do is
  614. 22:56essentially tighten an edge where that
  615. 22:59that uh that smoothing is happening. So
  616. 23:01it's no longer happening from all the
  617. 23:02way here to smooth it all the way down
  618. 23:04to there. I want to happen it like just
  619. 23:06to about there. So I need to add in more
  620. 23:08geometry onto this mesh here. So to do
  621. 23:11that uh we need to add a loop cut. That
  622. 23:14is how you add in another level of uh
  623. 23:16another edge. So ct controllr will add
  624. 23:20in this loop cut. I believe you can also
  625. 23:22find it from the mesh
  626. 23:26like somewhere in here. [clears throat]
  627. 23:28Yeah, there you go. Uh edge loop cut and
  628. 23:30slide if you wanted to look it in there.
  629. 23:32But it's yeahr. That's another one you
  630. 23:34use all the time.
  631. 23:36>> [snorts]
  632. 23:36>> So, when I'm in when I hit CtrlR, it's
  633. 23:39it's saying where do you want to place
  634. 23:41the cut in this mesh? Um, and I could
  635. 23:43place it, you know, anywhere anywhere
  636. 23:45between uh a face essentially. So, I'm
  637. 23:48going to place it along this middle. So,
  638. 23:49you do a single click and then it's
  639. 23:51saying where do you want to place that
  640. 23:53vertically on this uh th this this row
  641. 23:58of of faces essentially. Um, so you can
  642. 24:01see as I bring it towards the top there,
  643. 24:02it's tightening that edge there. Okay.
  644. 24:05And that's exactly what I want. I want
  645. 24:06that edge to be much tighter than it was
  646. 24:09um before. Um so that edge is now
  647. 24:12looking good. But now what about this
  648. 24:13one at the bottom there? This one's
  649. 24:14looking even worse. We got a lot to fix
  650. 24:16here. Um but first I need to do another
  651. 24:18loop cut. So CtrlR and then again single
  652. 24:22click to confirm I want it on that that
  653. 24:24uh row of faces. And then I'm just
  654. 24:27sliding it along until it's you know
  655. 24:29roughly about there at the bottom of my
  656. 24:32mug. Okay. And then you can see it's
  657. 24:37like this whole area here, this this
  658. 24:39face here, it's become like a like it's
  659. 24:41turned it into a star. And not to get
  660. 24:44too complicated, but basically a subsurf
  661. 24:46modifier, it has to has to know what to
  662. 24:49do. And generally, if there's like faces
  663. 24:51that are made up of four vertices, this
  664. 24:53is getting complicated. I can tell it
  665. 24:56knows what to do. It makes it like nice
  666. 24:57and smooth. But the moment you have a
  667. 24:59face that is made up of more than four
  668. 25:01vertices, it's called an engon. and it
  669. 25:04doesn't really know what to do with it.
  670. 25:05I mean, it does, but you don't know what
  671. 25:08it's going to do. Um, and it just can
  672. 25:09make things look a little ugly. Endone
  673. 25:11is kind of like a dirty word in in 3D
  674. 25:13space. It's like, h, you never want to
  675. 25:15have an engon. They are actually useful
  676. 25:17and they, you know, do have a purpose,
  677. 25:18but generally generally speaking,
  678. 25:21they're good to uh avoid if you don't
  679. 25:22know what you're doing. So, anyway, I
  680. 25:25should tell you what I'm doing. The the
  681. 25:26way to fix this is I need to add another
  682. 25:28loop that kind of just goes around here,
  683. 25:31right? that. So that way I've only got
  684. 25:33from there to there and then I can have
  685. 25:35my ugly star or whatever happening
  686. 25:38underneath my coffee mug. So I need to
  687. 25:41uh add a loop cut, but I can't add a
  688. 25:42loop cut on just a single face. Instead,
  689. 25:45what I need to do is um it's called
  690. 25:47inset to take a single face and then
  691. 25:50just like add in a loop around that
  692. 25:52face. And you do that by hitting I. So I
  693. 25:56and then just like it's already active.
  694. 25:59Again, this is the the way why I spent a
  695. 26:01while to explain it. The moment you
  696. 26:03activate a tool, you're already in that
  697. 26:06selection state. So, I hit I and
  698. 26:08wherever my cursor is, it's now going
  699. 26:10like, where do you want to put this
  700. 26:12inset? Okay. So, I'm just moving it back
  701. 26:14and forth until I get it. You know, how
  702. 26:16tight do I want this edge to look?
  703. 26:19Something like
  704. 26:21that, maybe. I mean, it's it's
  705. 26:23underneath the coffee mug. doesn't
  706. 26:24really matter that much, but um yeah,
  707. 26:27something something like that. And there
  708. 26:30we go. So, you can see this looks a lot
  709. 26:31nicer. [snorts] And again, because we
  710. 26:34are in a non-destructive workflow, I've
  711. 26:37still got my solidify modifier at the
  712. 26:39top here, right? I could change the
  713. 26:41thickness of this. I can make this a
  714. 26:44really chunky looking coffee mug or a
  715. 26:46really thin one. Um and that is the
  716. 26:49benefit of a non-destructive workflow.
  717. 26:52And then I can also change how how high-
  718. 26:55res do I want my coffee mug to look. Um,
  719. 26:58and this is the way to work in 3D. This
  720. 27:00is the best way to do it because, you
  721. 27:02know, if a client wants you to change
  722. 27:03something or whatnot, keeping in a
  723. 27:06flexible um workflow is uh definitely a
  724. 27:10good place to be. Okay, so we have
  725. 27:13created the start of a coffee mug and we
  726. 27:15have also created um a donut. Good time
  727. 27:19to save. Good time to save. So, file,
  728. 27:22save as, or shift controls and then save
  729. 27:26as.
  730. 27:28So, the way I like to save things, and
  731. 27:30you might want to copy this, is to um
  732. 27:32you come up with a name, you know,
  733. 27:33underscore, whatever. Um, and then you
  734. 27:35put a number after it, and then you can
  735. 27:37actually see I've already saved my file.
  736. 27:39Um, I don't want to override my existing
  737. 27:42save in case I need to go back to it for
  738. 27:44whatever reason. So, I just want to add
  739. 27:45a number to it. And in other softwares,
  740. 27:47you know, you have to come here and you
  741. 27:49have to type in the number, right? Not
  742. 27:52Blender. Blender has a hotkey for
  743. 27:54everything. If you hit plus or minus on
  744. 27:57your numpad or on the little uh field
  745. 28:00here, oh, you can't even see it. I'm
  746. 28:02right over the top of it right there.
  747. 28:03This little field, these little plus and
  748. 28:06minus, it'll automatically add a number
  749. 28:08to the end of your um file. Um so that's
  750. 28:12yeah, really useful. So, I'm just going
  751. 28:14to add uh a two there, and I'm going to
  752. 28:15hit save. All right. So, if you're
  753. 28:17watching this in the split version of
  754. 28:19the tutorial, um you can click here to
  755. 28:21watch part two. Or if you're watching
  756. 28:23the combined single long video at the
  757. 28:26end, you can just keep on watching. BC
  758. 28:28go.

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