Blender Donut Tutorial Part 1 (2026) — Transcript
Full transcript
- 0:00So, this is Blender. It can do 3D
- 0:02modeling, texturing, lighting, shading,
- 0:06and rendering. And I'm going to show you
- 0:08how to do all of those things whilst you
- 0:10make your very own doughut. And I know
- 0:13this looks complex and challenging, but
- 0:16I promise you it is achievable for even
- 0:18a complete beginner that has never
- 0:20opened Blender such as yourself. And I
- 0:22know this because millions of beginners
- 0:24have already made their doughnut because
- 0:26this is the fifth version of this
- 0:28tutorial. I remake it for every major
- 0:30Blender release. This one for Blender
- 0:325.0. And speaking of which, if you have
- 0:35already made a donut from a previous
- 0:36version, rather than make another one,
- 0:39I've actually just released a course
- 0:41designed for postdonut beginners. So, if
- 0:44you're interested in that, you can click
- 0:45the link below. For everybody else, you
- 0:47need to download Blender. So, if you
- 0:49haven't already, click the link below.
- 0:51That'll take you to blender.org and then
- 0:53just hit the big download button. Now,
- 0:56if you're on Windows, that'll download
- 0:57an executable, which you should install.
- 0:59If you're on a Mac, it's an application
- 1:01you drag to your applications folder.
- 1:03And also, if you're at school or you're
- 1:05on a work computer that won't let you
- 1:07install anything, you can still use
- 1:09Blender. If you download the portable
- 1:12zip version of Blender, then just unzip
- 1:14it. You can run Blender from the folder.
- 1:17Pretty cool. Anyway, however you got
- 1:19Blender, open it, and you should see
- 1:22this. Then just click anywhere off the
- 1:24splash screen to close it. And you're in
- 1:26Blender. Hey, welcome. So this big
- 1:30section, this big gray area here, this
- 1:32is your 3D viewport. And it's where
- 1:34you'll spend probably 98% of your time
- 1:39because it's the it's the 3D world.
- 1:40Whether you're making a character,
- 1:42you're building an environment, it all
- 1:44happens right here. Um, so the first
- 1:46thing you need to learn is how to move
- 1:48around in this space. And you can orbit
- 1:51by middle mouse pushing. So your scroll
- 1:54wheel, if you just push it in until it
- 1:56clicks, that's your middle mouse button.
- 1:58And then if you just drag that around,
- 2:00you can orbit. If you don't have a
- 2:01middle mouse button, a lot of people
- 2:03don't. They're on like a laptop with a
- 2:04trackpad or something. You guys will
- 2:06struggle. It's definitely easier if you
- 2:08have a mouse. Uh but in a pinch, top
- 2:11right hand corner, you just mouse over
- 2:12this little circle and then just click
- 2:14and drag on that. Um that'll do the same
- 2:16thing. Or the third alternative way to
- 2:19do it, edit preferences and then
- 2:21underneath input emulate threeb button
- 2:24mouse and then if you hold down alt and
- 2:26then leftclick drag um that will do the
- 2:28same thing. I don't want that. By the
- 2:31way, whilst I am here, a value that you
- 2:33will want to change if you're on a 4K
- 2:35monitor, you will probably have noticed
- 2:37that like Blender looks like this where
- 2:39like everything is really super tiny and
- 2:41you have to squint to see it. So,
- 2:43underneath interface, I change my
- 2:44resolution scale to at least a 1.5. Um,
- 2:48usually like 1.8. Um, but for tutorials,
- 2:51I go even higher so you can really see
- 2:52everything, but it's obviously much
- 2:54easier to use when you can see things
- 2:56clearly. Okay, so middle mouse drag,
- 2:58that's how you orbit around. You can see
- 3:00we're focusing on our cube at the
- 3:03moment, though. So, how do we move to
- 3:04somewhere else? You do that by shift
- 3:07middle mouse drag, and that will pan you
- 3:10somewhere else. You can also over here
- 3:13on the the side there, click that little
- 3:15hand. That will do the same thing. But
- 3:17yeah, shift middle mouse drag or middle
- 3:19mouse drag to orbit. And what about
- 3:22zoom? You can probably guess, you might
- 3:23have already done it by mistake, but
- 3:25just zooming by scrolling in and out on
- 3:28your wheel. Or again, you can go to the
- 3:30little magnifying glass there. Just
- 3:31click on that and do that. Or
- 3:33alternatively, control middle mouse and
- 3:36then that will also move you in as well.
- 3:38So, I've thrown a lot of keyboard
- 3:40shortcuts at you already. Middle mouse
- 3:41for this, shift, middle mouse to pan,
- 3:44um, scroll. If you don't want to have to
- 3:46remember all the hotkeys, cuz I'm going
- 3:47to throw a lot more at you. If you don't
- 3:50want to have to write them down
- 3:51yourself, I have done it for you. So, I
- 3:53put together a Google doc with all of
- 3:56the most common hotkeys and short key
- 3:58shortcuts that you might need to use.
- 4:00Um, and it's free. So, just click the
- 4:02link below and you can, um, print it
- 4:04out, you can stick it on your wall. Um,
- 4:05a lot of people do that and it's u big
- 4:07time saver. Okay, now it's really common
- 4:09to like get lost like one way is to like
- 4:11end up upside down like this and then
- 4:14you're like which way is up? How do I,
- 4:16you know, if you just over here these
- 4:18little um these little this gizmo thing,
- 4:20these these colored circle things with
- 4:25lines, those are your axes. So if you
- 4:27just click on one of those, that'll
- 4:28reorient yourself. So the Z, that's the
- 4:31top axis. And then you just you're back,
- 4:33right? you know which way is up because
- 4:35it's it's it's that way, right? Which
- 4:36way that one is pointing. Another way,
- 4:38like if you got like really off into the
- 4:40weeds, like you were over here, and then
- 4:41you're like, "How do I how do I get back
- 4:43to where I was?" Um, if you've got an
- 4:46object selected and you just want to
- 4:48focus on like just fly to it, um, and
- 4:50this is a really common hotkey. You use
- 4:53it all the time. Uh, it's numpad period,
- 4:57and that'll just fly you to that. If you
- 4:59don't have a numpad, like even a lot of
- 5:01keyboards today, they don't sell them
- 5:02with numpads anymore, I guess, cuz
- 5:05people aren't accountants. They don't
- 5:06need to quickly type in numbers. But I
- 5:09love them cuz it's really useful for
- 5:11Blender. Um, if you don't have one,
- 5:13[laughter] um, you can also use the
- 5:16tilda key, which is that little key
- 5:18underneath your escape key. So, if you
- 5:20hold that down and then just drag over
- 5:22where it says view selected and then
- 5:24release, that'll do the exact same
- 5:26thing. So, that is how you can quickly
- 5:28change focus to the selected object. Um,
- 5:32and yeah, as I said, you do this all the
- 5:35time. Um, but yeah, I'm going to be
- 5:37using numpad period from now on. Okay,
- 5:40so we're making a donut. We do not need
- 5:42our cube here. So, let's delete it. You
- 5:44can just hit delete on your keyboard.
- 5:46Um, or what I like to do is hit X, which
- 5:49is the alternative way. And, um, it's
- 5:51just easier cuz my finger is like right
- 5:53there. I know it's another hotkey to
- 5:54remember, but you delete stuff a lot as
- 5:56well, and it's helpful to not have to
- 5:58find that key. So, X, and then delete.
- 6:01And now I want to add a new object. And
- 6:03I can do that by going to add at the top
- 6:05of the screen there. Or alternatively,
- 6:07the hotkey, another one to throw at you,
- 6:09shift A, and that'll just put it
- 6:11wherever your cursor is. And it's the
- 6:13exact same list. But this list here is,
- 6:16I mean, it's extensive. There's stuff in
- 6:18here that I have never used in my 21
- 6:20years of using Blender. speaker. Never
- 6:23ever used it. Don't know what it's for.
- 6:25Um, most of the time what you're looking
- 6:27for is underneath mesh. So, these are
- 6:29your primitive mesh objects. And
- 6:32generally, when you're making something,
- 6:34you pick one of these that most
- 6:36resembles or is closest to what it is
- 6:38you're making. Like, if you're making a
- 6:39mailbox, you might start with a cube.
- 6:41You're making a a lamp post, you might
- 6:43start with a cylinder. We're starting.
- 6:46Well, we're trying to make a donut. So,
- 6:48we need to start with a Taurus, which is
- 6:51basically a donut. Look at that. So,
- 6:54that's cool. It's a wimpy looking donut
- 6:57though, right? It's very, very flimsy.
- 6:59We want to make it look uh more thicker,
- 7:02right? So, in the bottom left hand
- 7:04corner, there's a little box that says
- 7:06add Taurus. And this has additional
- 7:08options for us. Now, if you accidentally
- 7:11clicked off after you added the Taurus,
- 7:14that box is gone. Um, you can
- 7:16momentarily bring it back by hitting F9,
- 7:19but that's only if you haven't changed
- 7:20something. So, essentially, yeah, it
- 7:23it's called the last used function in
- 7:25Blender. So, immediately after you do an
- 7:27action in Blender, sometimes you see in
- 7:29the bottom lefthand corner additional
- 7:31options which you can tweak and change
- 7:33things if you need. So, if you don't see
- 7:35it, it just means you've done something
- 7:36else and it's gone. Um, but yeah, you
- 7:38can bring it back uh momentarily by
- 7:40hitting F9 sometimes, but I usually just
- 7:42like redo it. Um, anyways, so first
- 7:45thing I want to change is uh the size of
- 7:47this thing. So, it is 1 m, which is like
- 7:503 ft for the Americans. It's a big
- 7:52donut. Um, probably shouldn't be that
- 7:53big. It should be about 10% of that. So,
- 7:560.1, which is 10 cm, roughly about that.
- 7:59And then if I zoom in by scrolling
- 8:01forward, I just need to change my minor
- 8:04radius until it looks somewhat like a
- 8:07donut. So I want to just uh orbit up
- 8:11right and around. So I'm just middle
- 8:12mouse moving so I can see the inside.
- 8:14Then I'll just scroll in like so until
- 8:18Yeah. And I'm just going to change this
- 8:20value until it looks like uh like a
- 8:22donut. Now you can see as I move this
- 8:24like it's going really quick and I can't
- 8:26get it on the right value. So, when
- 8:28you're clicking and dragging on a value
- 8:30in Blender, if you hold down shift, that
- 8:32will use smaller increments.
- 8:34[clears throat]
- 8:34Um, and that's another one you use all
- 8:36the time. Um, because it's, uh, yeah,
- 8:38sometimes you need small values and it's
- 8:40helpful to get smaller increments like
- 8:42that. So, that's pretty good. I might go
- 8:45with that. Yeah, about a 057.
- 8:50Okay. And then the other thing you can
- 8:52change here is like the resolution of
- 8:55the donut. Um, you know, you can go like
- 8:57really PlayStation one graphics maybe.
- 9:00Um, I'm going to keep it at 48, but I'm
- 9:04going to increase the other one to about
- 9:08Yeah, let's go 18 like that. Um,
- 9:1216, 18. Yeah, we'll go 18. Um, and
- 9:15that's just a little bit more
- 9:16resolution, and it's just going to help
- 9:18us a little bit later on when we start
- 9:19to shape um the donut. Okay. But once
- 9:22I've got that, I can just click off. And
- 9:24now those options are gone. We've
- 9:25committed. That's it. That is the
- 9:27starting point of our donut. Now, the
- 9:30next thing you're probably wondering is
- 9:32it still kind of looks like PlayStation
- 9:34One graphics, Andrew. Um, and that's
- 9:36because it has flat shading. So,
- 9:39basically, there's two states for a
- 9:41mesh. Um, there's smooth shading or
- 9:43there is flat shading, and it defaults
- 9:44to flat. If you want to change it to
- 9:46smooth, you just rightclick the object
- 9:48and then go shade smooth like that. And
- 9:51there we go. It's fixed. So it basically
- 9:53shades smooth without getting too
- 9:54technical. Anytime there is like two
- 9:56faces, it just kind of smooths out that
- 9:58point like fakery. So it's not actually
- 10:02adding any additional computation times
- 10:04which is important. Um but it's
- 10:06appearing to the eye to be smooth. Okay.
- 10:09So um in previous doughnut versions we
- 10:13would uh start making the icing. And
- 10:15although that's fun to make like
- 10:17dribbling icing, um it can be a little
- 10:19complicated. a lot of users uh ran into
- 10:22their first uh roadblocks at that that
- 10:24time. So instead, we're going to do
- 10:26something a little bit easier to start
- 10:27with um and more practical, and that's
- 10:29to make a coffee mug. So, we need to add
- 10:33in a new object, which if you can
- 10:35remember from before, it's the add menu
- 10:37at the top there, or the hotkey as I
- 10:39like to use, shift A. And then
- 10:41underneath mesh, you're looking for
- 10:42something that most resembles the object
- 10:44you're trying to create. No prizes for
- 10:46guessing, the cylinder. Okay. So, it
- 10:49comes in very very big. It's uh
- 10:51completely engulfing our donut. So,
- 10:53again, in the bottom lefthand corner. Uh
- 10:56click that little add cylinder. And then
- 10:57I'm going to change the radius first of
- 10:59all just to bring this back. You can
- 11:01like do this after the fact like resize
- 11:03something. Um but it just helps to, you
- 11:05know, at this point see it all together.
- 11:07Um I think I'm going to make it around
- 11:10holding down shift and just kind of drag
- 11:12it back and forth. Yeah, about.13
- 11:15or exactly.13.
- 11:17Uh and then the depth. This is just the
- 11:18height of it. And again, you can change
- 11:20this later on, but just want to see it
- 11:22roughly the right size. The big one
- 11:24that's important is the vertices. And
- 11:26we're actually going to make this look
- 11:28more low res. Now, why would we make it
- 11:31look more low res? Um cuz now it's
- 11:33obviously very jagged. The reason for
- 11:36this is that very soon we're going to be
- 11:38adding in something called a subsurf
- 11:39modifier, which adds over the top of our
- 11:42existing mesh. it adds more geometry
- 11:45like it doubles the geometry and it kind
- 11:47of smooths it out. So actually if you
- 11:49start too high like this then you're
- 11:51adding like doubling that geometry and
- 11:53doubling it again and then you can
- 11:55quickly end up with something that's too
- 11:57computationally heavy. So when you're
- 11:59working and you know you're going to be
- 12:01doing something subdiv sometimes it
- 12:02helps to start like chunkier low res. Um
- 12:06anyway just just trust me and set it to
- 12:09uh 14 like that. Okay great. So, we've
- 12:13got another object and they are
- 12:15completely overlapping. So, how do we
- 12:17separate things? Um, some of you might
- 12:19already know this. You can guess right
- 12:21left hand side there, there's a tool
- 12:23that looks like it would be able to move
- 12:25something. It's the move tool. So, this
- 12:27is one way to move things. You activate
- 12:30that and you get this little gizmo. And
- 12:32look, I can move it and I can separate
- 12:33them. Um, so this is moving things along
- 12:36the axes. Um, you can also uh just drag
- 12:40on that uh click and drag on that little
- 12:42white circle there. And then that's like
- 12:43freehand uh drag around. I will say most
- 12:47Blender users don't actually use and
- 12:50move things this way because it's a lot
- 12:52of effort every time you want to move
- 12:53something to like go to the sidebar,
- 12:55activate the tool, you know, click it,
- 12:58move it. It's like most people don't do
- 13:00that. Instead, they remember the hotkey
- 13:01and the hotkey to move in Blender. And
- 13:04you'll be using this a lot. So again,
- 13:05this is on my keyboard shortcut. Um,
- 13:08it's it's all in there. But the hotkey
- 13:09is G. G for grab. Now, you will notice
- 13:14very quickly that when you tap G, the
- 13:17moment you tap it, you are already in
- 13:19the move state. So, it's now attached to
- 13:22my cursor even though I didn't click.
- 13:24Okay. So, and here's the other thing. My
- 13:26cursor could be on the other side of the
- 13:28screen. Doesn't have to be anywhere near
- 13:30the object. And then the moment you tap
- 13:32G, it's now anchored to that cursor. Um,
- 13:36and even more I I think it's cool when
- 13:38you go to the other side of the screen,
- 13:40it actually your cursor appears on the
- 13:42other side. So it's just like an
- 13:43infinitely repeating um thing there.
- 13:45[clears throat] But at first this is
- 13:47like hard to wrap your head around
- 13:48because Blender does this for a lot of
- 13:51things like not just moving something
- 13:52but also rotating something. The moment
- 13:54I tap R, which is how to rotate
- 13:56something, or S. Okay, that's I thought
- 14:00I might as well just teach you all three
- 14:01at the same time. So, G to move
- 14:03something, G for grab, R to rotate, or S
- 14:06to scale something. But you'll see in
- 14:08each of those states, the moment you hit
- 14:10the key, no matter where your cursor is,
- 14:12it's uh it's in that state. And that's
- 14:14actually a good thing because as I said,
- 14:16the number of times you need to move
- 14:17things and rotate and scale things in
- 14:193D, if you had to every single time
- 14:22change the tool, then move your cursor
- 14:24over to it, click it, activate it,
- 14:27that's a lot of extra steps. So, it's
- 14:29actually really cool to have this like
- 14:32just one tap key and it's already
- 14:34activated. Um, [clears throat] anyways.
- 14:35Okay. So, but uh whilst I'm in uh the
- 14:39move state by tapping G, um I can also
- 14:42uh lock it to a specific axis just like
- 14:44um with with those arrows that you saw
- 14:46before. So, just when it's in that move
- 14:48state, you tap the the axis you want to
- 14:50move it on. So, that's the X axis. The Y
- 14:54brings it back and forwards and the Z is
- 14:57um up and down. Okay. And that's
- 14:59correct. Blender is Z up, Y backwards
- 15:02and forwards. Different 3D applications
- 15:03have different things. There's no like
- 15:05standard. But yeah, that's how Blenders
- 15:07is. And by the way, if you forget which
- 15:10letter is which axis, you can actually
- 15:12see them up there in that little circle
- 15:13there. So again, X, Y, and uh and Z.
- 15:17Anyways, I want to move this actually
- 15:19just a little bit further back right
- 15:21there. So I want my my donut to be the
- 15:24uh front and center, and I want this to
- 15:26be at the back there. But then, how do I
- 15:28change my view? So I'm no longer just
- 15:30pivoting on my donut. I want to shift my
- 15:32focus to that selected object. It's
- 15:34number pad period or again holding down
- 15:37that tilda key under your escape button
- 15:40and then hitting uh view selected is the
- 15:42same thing. Okay. So let's make this
- 15:45look like a coffee mug. So we have to
- 15:48edit this object. And uh to edit an
- 15:51object we have to change what mode we
- 15:53are in. So in the top leftand corner of
- 15:56the screen there's a little drop down
- 15:58which if you click we can change it into
- 16:00edit mode. Okay. So when you're in edit
- 16:03mode you can see the state has changed.
- 16:05The object that was selected now has a
- 16:07bunch of points and lines on it. Um and
- 16:10you'll also notice whilst you're in edit
- 16:12mode, you can't actually select any
- 16:15object. And it's it's worth pointing out
- 16:17this because this is a really common
- 16:19thing. A lot of beginners, they they
- 16:21say, "I I don't know what happened, but
- 16:22I couldn't select anything in Blender."
- 16:24And usually it's just they're in the
- 16:26wrong state. They're in edit mode. They
- 16:28forgot. And then they tried to like come
- 16:31over here and then click something and
- 16:32they're like, "Why is it not selecting?"
- 16:34Okay, so you have to be in object mode
- 16:37if you want to select an object. And if
- 16:39you want to edit something, you have to
- 16:40be in edit mode. Um, but going to this
- 16:44dropown and doing this time and again
- 16:46would uh again be annoying. So, Blender,
- 16:49of course, has a hotkey for it, and that
- 16:51is tab. So, tab will just cycle you in
- 16:55and out of object and edit mode, just
- 16:58those two states. Um, which is great
- 17:00because you need to use this all the
- 17:01time. So, you usually come in, do some
- 17:03editing, uh, go back into object mode,
- 17:06select something else, edit that one, go
- 17:08back to this. Um, so that's, uh, yeah,
- 17:11good one to remember. Tab. All right.
- 17:13So, in edit mode, when I'm in this state
- 17:16here, these little points here, these
- 17:18are called vertices. These are the
- 17:20points that make up the um yeah, the
- 17:22shape of the mesh, obviously. Um and
- 17:25then you've got um edges. And uh you can
- 17:29actually select um by changing the
- 17:32selection type from vertices, which is
- 17:34the default, to edges, clicking that
- 17:37little button. And then I can click on
- 17:38the edges or select faces. Okay? Like
- 17:42this. And again, Blender has hotkeys for
- 17:45everything. So, if you want to just know
- 17:46the hotkey, it's one to do verticy
- 17:49select, two to do edge select, and then
- 17:51three to do face select. Again, make
- 17:53sure you get my keyboard shortcut
- 17:55shortcut guide cuz it's uh it's a lot to
- 17:57remember. So, I want to select the top
- 18:00of this uh cup here. It's got a lid on
- 18:02it that I don't want. So, se in face
- 18:05select mode. Selecting that face, I'm
- 18:07going to hit X. Now, it's going to ask
- 18:10me what part do you want to delete? Um,
- 18:12which might sound redundant, but there
- 18:14is quite a lot of times in Blender you
- 18:16want to delete, even though you've
- 18:17selected a bunch of faces, you want to
- 18:18delete the entire vertices of those
- 18:21faces. So, we have to confirm. We want
- 18:23to delete just the faces from this list.
- 18:26And there we go. So, we've now got a cup
- 18:28with a hole in it. Great. But this cup
- 18:32will not do. It is too paper thin. We
- 18:35could cut our finger on that edge there.
- 18:37So, we need to add some thickness to
- 18:39this cup. And while we could do this in
- 18:42edit mode, like you could select
- 18:43everything and extrude it in and
- 18:45whatnot, um, we don't need to because
- 18:47there is actually a function we can do
- 18:49to add thickness to anything without
- 18:52needing to go into edit mode. And that
- 18:54is underneath your modifier stack here.
- 18:56So, if you click this little wrench,
- 18:57this little activate modifiers. Let's
- 19:00just drag this out. And if you click add
- 19:02modifier at the top there, you can see
- 19:03you've got a number of different
- 19:05options. Um, and the one that we're
- 19:07looking for is solidify. So, this is
- 19:10underneath the generate and just in case
- 19:12this changes for a future version of
- 19:13Blender, you can also go to search at
- 19:15the top there and you could just type in
- 19:17um solidify from the list. Okay, so now
- 19:21now that we've got that, you can see
- 19:22we've got a bunch of options and you'll
- 19:24notice that our mesh now has some
- 19:25thickness to it. And I can change this
- 19:28thickness here. Now watch what happens
- 19:30as I enter into edit mode. You will
- 19:33notice as I select these faces here, I
- 19:36can't select this thick this inside part
- 19:39of the uh of the cup there. And that's
- 19:42an important point because modifiers are
- 19:44not actually adjusting the real mesh. So
- 19:47the real mesh still exists here. Um if I
- 19:51disable this from the viewport by
- 19:52clicking this little um monitor button
- 19:54there, you'll see that my mesh has not
- 19:56changed. This is just applying this
- 19:59effect after the fact. So, it's
- 20:01basically in object mode. It's taking
- 20:03whatever mesh that you give it, which is
- 20:05this, and then it's adding thickness to
- 20:08every face essentially. Um, so the
- 20:11reason this is um so useful is that this
- 20:13is a non-destructive workflow. So, I
- 20:16could at any point I could be doing a
- 20:18bunch of changes to my my mug here. I
- 20:20could, you know, we'll get to all that
- 20:21later on. We could change the size and
- 20:23things and then later on I can go m you
- 20:25know what, I don't I think that's a
- 20:26little bit too thick. I'm going to
- 20:27change that and I can come back to that
- 20:30and very quickly um adjust it. So
- 20:32non-destructive and it's obviously very
- 20:34helpful um for a lot of things. [snorts]
- 20:36Okay. So I've given it some thickness,
- 20:39but I also want to round um this corner
- 20:42here. That's way too jagged. Just like
- 20:44before I said I we want to um we're
- 20:46going to add in an extra layer on top
- 20:48which adds more geometry. And that is
- 20:50called your uh add modify generate
- 20:55subdivision surface. So yeah, all the
- 20:58way down there. You use it all the time,
- 21:00but it's like buried in there. Okay, so
- 21:02subdivision surface. So this appears to
- 21:06have like screwed up the mesh. It's
- 21:07like, wo, what actually happened there?
- 21:09Let's just increase the uh levels
- 21:12viewport. So this is just increasing the
- 21:14number of times that it um doubles the
- 21:17geometry.
- 21:18So you can see this is what we start
- 21:20with, right? This is the the start. This
- 21:22is one level. Then this is two levels.
- 21:24And then this is three levels. And every
- 21:26time you do it, it's doubling the
- 21:27geometry. Um, and but you can see it's
- 21:30giving us the effect we want. It's
- 21:31smoothing out that edge there. But
- 21:34because of the way that it works, like
- 21:35basically if you look at uh let's go
- 21:38back to this. Um, we've got this this
- 21:41hard corner here, right? It's just like
- 21:43a 90° corner. So let me get in a little
- 21:45bit closer here so you can kind of see
- 21:46it. Um, yeah, it's like a 90° perfectly
- 21:50like that. So, when you add in a
- 21:52subdivision surface, it's basically
- 21:54saying, okay, so there's a point here,
- 21:56there is a point all the way over here,
- 21:58and there is a point that's going to go
- 22:00all like it's it's so far it's off the
- 22:02screen, but it's all the way down there.
- 22:03So, what I need to do is I need to
- 22:05average out those points. So, take the
- 22:07middle point of those three. So,
- 22:10essentially from here to
- 22:13somewhere around here. And I'm going to
- 22:15add in a point like here, right? And
- 22:18then if you do another level, like level
- 22:19two, it then places a point here. And
- 22:22then another point here. And then if you
- 22:24do another level, it places another
- 22:25point here, another point here, another
- 22:27point here. And because there's two
- 22:29sides to this um uh mug, there's like
- 22:32another one happening on that side,
- 22:34right? So we've now just got this like
- 22:36really super like ovalshaped edge like
- 22:40this. Okay? Which is why when I turn it
- 22:41on, we get this effect there. So what we
- 22:45first of all need to do in edit mode
- 22:48with our uh mug here. Um so I am in I
- 22:52doesn't matter what mode I'm actually in
- 22:54here. Um but what I need to do is
- 22:56essentially tighten an edge where that
- 22:59that uh that smoothing is happening. So
- 23:01it's no longer happening from all the
- 23:02way here to smooth it all the way down
- 23:04to there. I want to happen it like just
- 23:06to about there. So I need to add in more
- 23:08geometry onto this mesh here. So to do
- 23:11that uh we need to add a loop cut. That
- 23:14is how you add in another level of uh
- 23:16another edge. So ct controllr will add
- 23:20in this loop cut. I believe you can also
- 23:22find it from the mesh
- 23:26like somewhere in here. [clears throat]
- 23:28Yeah, there you go. Uh edge loop cut and
- 23:30slide if you wanted to look it in there.
- 23:32But it's yeahr. That's another one you
- 23:34use all the time.
- 23:36>> [snorts]
- 23:36>> So, when I'm in when I hit CtrlR, it's
- 23:39it's saying where do you want to place
- 23:41the cut in this mesh? Um, and I could
- 23:43place it, you know, anywhere anywhere
- 23:45between uh a face essentially. So, I'm
- 23:48going to place it along this middle. So,
- 23:49you do a single click and then it's
- 23:51saying where do you want to place that
- 23:53vertically on this uh th this this row
- 23:58of of faces essentially. Um, so you can
- 24:01see as I bring it towards the top there,
- 24:02it's tightening that edge there. Okay.
- 24:05And that's exactly what I want. I want
- 24:06that edge to be much tighter than it was
- 24:09um before. Um so that edge is now
- 24:12looking good. But now what about this
- 24:13one at the bottom there? This one's
- 24:14looking even worse. We got a lot to fix
- 24:16here. Um but first I need to do another
- 24:18loop cut. So CtrlR and then again single
- 24:22click to confirm I want it on that that
- 24:24uh row of faces. And then I'm just
- 24:27sliding it along until it's you know
- 24:29roughly about there at the bottom of my
- 24:32mug. Okay. And then you can see it's
- 24:37like this whole area here, this this
- 24:39face here, it's become like a like it's
- 24:41turned it into a star. And not to get
- 24:44too complicated, but basically a subsurf
- 24:46modifier, it has to has to know what to
- 24:49do. And generally, if there's like faces
- 24:51that are made up of four vertices, this
- 24:53is getting complicated. I can tell it
- 24:56knows what to do. It makes it like nice
- 24:57and smooth. But the moment you have a
- 24:59face that is made up of more than four
- 25:01vertices, it's called an engon. and it
- 25:04doesn't really know what to do with it.
- 25:05I mean, it does, but you don't know what
- 25:08it's going to do. Um, and it just can
- 25:09make things look a little ugly. Endone
- 25:11is kind of like a dirty word in in 3D
- 25:13space. It's like, h, you never want to
- 25:15have an engon. They are actually useful
- 25:17and they, you know, do have a purpose,
- 25:18but generally generally speaking,
- 25:21they're good to uh avoid if you don't
- 25:22know what you're doing. So, anyway, I
- 25:25should tell you what I'm doing. The the
- 25:26way to fix this is I need to add another
- 25:28loop that kind of just goes around here,
- 25:31right? that. So that way I've only got
- 25:33from there to there and then I can have
- 25:35my ugly star or whatever happening
- 25:38underneath my coffee mug. So I need to
- 25:41uh add a loop cut, but I can't add a
- 25:42loop cut on just a single face. Instead,
- 25:45what I need to do is um it's called
- 25:47inset to take a single face and then
- 25:50just like add in a loop around that
- 25:52face. And you do that by hitting I. So I
- 25:56and then just like it's already active.
- 25:59Again, this is the the way why I spent a
- 26:01while to explain it. The moment you
- 26:03activate a tool, you're already in that
- 26:06selection state. So, I hit I and
- 26:08wherever my cursor is, it's now going
- 26:10like, where do you want to put this
- 26:12inset? Okay. So, I'm just moving it back
- 26:14and forth until I get it. You know, how
- 26:16tight do I want this edge to look?
- 26:19Something like
- 26:21that, maybe. I mean, it's it's
- 26:23underneath the coffee mug. doesn't
- 26:24really matter that much, but um yeah,
- 26:27something something like that. And there
- 26:30we go. So, you can see this looks a lot
- 26:31nicer. [snorts] And again, because we
- 26:34are in a non-destructive workflow, I've
- 26:37still got my solidify modifier at the
- 26:39top here, right? I could change the
- 26:41thickness of this. I can make this a
- 26:44really chunky looking coffee mug or a
- 26:46really thin one. Um and that is the
- 26:49benefit of a non-destructive workflow.
- 26:52And then I can also change how how high-
- 26:55res do I want my coffee mug to look. Um,
- 26:58and this is the way to work in 3D. This
- 27:00is the best way to do it because, you
- 27:02know, if a client wants you to change
- 27:03something or whatnot, keeping in a
- 27:06flexible um workflow is uh definitely a
- 27:10good place to be. Okay, so we have
- 27:13created the start of a coffee mug and we
- 27:15have also created um a donut. Good time
- 27:19to save. Good time to save. So, file,
- 27:22save as, or shift controls and then save
- 27:26as.
- 27:28So, the way I like to save things, and
- 27:30you might want to copy this, is to um
- 27:32you come up with a name, you know,
- 27:33underscore, whatever. Um, and then you
- 27:35put a number after it, and then you can
- 27:37actually see I've already saved my file.
- 27:39Um, I don't want to override my existing
- 27:42save in case I need to go back to it for
- 27:44whatever reason. So, I just want to add
- 27:45a number to it. And in other softwares,
- 27:47you know, you have to come here and you
- 27:49have to type in the number, right? Not
- 27:52Blender. Blender has a hotkey for
- 27:54everything. If you hit plus or minus on
- 27:57your numpad or on the little uh field
- 28:00here, oh, you can't even see it. I'm
- 28:02right over the top of it right there.
- 28:03This little field, these little plus and
- 28:06minus, it'll automatically add a number
- 28:08to the end of your um file. Um so that's
- 28:12yeah, really useful. So, I'm just going
- 28:14to add uh a two there, and I'm going to
- 28:15hit save. All right. So, if you're
- 28:17watching this in the split version of
- 28:19the tutorial, um you can click here to
- 28:21watch part two. Or if you're watching
- 28:23the combined single long video at the
- 28:26end, you can just keep on watching. BC
- 28:28go.
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