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Blender Basic Organic Modelling Tutorial (Donut Part 3) — Transcript

by Blender Guru · 6,476 words · 849 segments · language en · Watch on YouTube

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  1. 0:00Welcome back. In this part, we are going
  2. 0:03to be making the icing. Yes, the
  3. 0:06exciting icing for our donut. Um, and my
  4. 0:08apologies. I did say in the last part we
  5. 0:10were going to do the texturing and
  6. 0:12lighting and stuff, but I just realized
  7. 0:14like we should do we should finish the
  8. 0:15modeling cuz we just modeled this thing.
  9. 0:17So, let's finish focusing on modeling
  10. 0:19before we jump to uh another concept.
  11. 0:21So, we're going to do some icing. Yay.
  12. 0:24Um, but first, we do have quite a lot of
  13. 0:26objects going on in our scene. We got a
  14. 0:27camera lamp. We got an object, an image
  15. 0:30and stuff. We should try to organize
  16. 0:32some things. And some of you might have
  17. 0:33noticed in the top right hand corner,
  18. 0:35you've got a list of all of your
  19. 0:37objects, right? This is called your
  20. 0:40outliner. Um, and it is a like a
  21. 0:43spreadsheet version of all the objects
  22. 0:46that are in your scene. And uh we're
  23. 0:48going to use it later on to like
  24. 0:49organize like create collections so it's
  25. 0:51like easier to see and organize things.
  26. 0:53But the first thing we need to do is
  27. 0:54just add names to things that make
  28. 0:57sense. Um, so for example, our mug here
  29. 0:59is currently called cylinder. So if we
  30. 1:01had a big scene with lots of objects
  31. 1:03going on, we can't find it. So it's a
  32. 1:04good habit to name your objects. So
  33. 1:06there's a number of different ways you
  34. 1:07can name something. Um, one is you can
  35. 1:10just double click it in the outliner,
  36. 1:12right? You can see now I can type in a
  37. 1:14name like mug. Uh, you can also in your
  38. 1:173D viewport, you can hit F2, which is
  39. 1:20the same hotkey in uh like Windows, I
  40. 1:22don't know, maybe Mac, but for renaming.
  41. 1:24Um, and then I can just type in a name
  42. 1:26like donut. Um, and you can also do that
  43. 1:29in uh the outliner as well. You can just
  44. 1:31hit F2 and that'll also um also do the
  45. 1:33renaming. So there we go. So now we got
  46. 1:35names that actually make sense. Um, I
  47. 1:37don't actually need the image anymore
  48. 1:39even though I just renamed it. So I'm
  49. 1:40just going to delete that. All right. So
  50. 1:42we've now just got a camera, we got a
  51. 1:44donut, a light, and a mug. Great. So
  52. 1:48let's make that icing. I'm going to move
  53. 1:51my mug out of the way. So G and then X.
  54. 1:53So, I'm just going to throw it to the
  55. 1:55side so we don't see it anymore. And
  56. 1:56let's focus on our doughut. So, we want
  57. 2:00to make some icing. And when it comes to
  58. 2:03something as challenging as icing and
  59. 2:05and really anything that there's so many
  60. 2:07different ways to make things in 3D, and
  61. 2:11every single method has a pro and a con.
  62. 2:14So, for example, there is a fluid
  63. 2:16simulator in Blender. It's not very
  64. 2:18good. Um, but it exists and it is a way
  65. 2:21you could create icing. You could
  66. 2:24actually like create an object and then
  67. 2:25simulate it falling and splatting over
  68. 2:27it. The reason we're not going to do
  69. 2:29that though is that one, it's incredibly
  70. 2:31[snorts] complicated. There's so many
  71. 2:33things that can go wrong with the
  72. 2:34simulation. Blender Simulator is not
  73. 2:36very good. Um, and then also you don't
  74. 2:38have any control over the final result.
  75. 2:40You have to keep re-aking things. It's
  76. 2:42it's horrible. But there is another way
  77. 2:44and that is to just do it by hand. And
  78. 2:46at first that seems slower, but you have
  79. 2:48much more control over it and it's
  80. 2:50actually pretty easy to do. So I'm going
  81. 2:52to show you how to do that. And it's
  82. 2:53also a great way to introduce some more
  83. 2:55tools and things and get you familiar
  84. 2:57with different areas of Blender. So
  85. 2:59icing follows the shape of the thing
  86. 3:01that it's on. So really icing is
  87. 3:04basically the shape that we've got. It's
  88. 3:06basically half of this doughut. So if we
  89. 3:09got half the doughut, we're halfway
  90. 3:11there. Then we just need to add some
  91. 3:12variation to it to make it look like
  92. 3:14icing. So what I'm going to do is
  93. 3:16duplicate my donut. So shift D. That is
  94. 3:19how you duplicate. Uh you can also just
  95. 3:22go object and then say duplicate objects
  96. 3:24there. Shift D. Um and when you do this,
  97. 3:27you are in the duplicated state and it's
  98. 3:29saying now where do you want to place
  99. 3:31that thing? Um and we don't want to
  100. 3:33place it anywhere. We want to leave it
  101. 3:34exactly where it was. And so I'm going
  102. 3:36to hit escape. Now when you do that, it
  103. 3:38hasn't um cancelled the duplication cuz
  104. 3:40you can see at the top there we've now
  105. 3:42got donut and then donut. 001. So there
  106. 3:45is two objects still there. They're just
  107. 3:47exactly in the exact same spot fighting
  108. 3:49for space. Something you actually never
  109. 3:51want to have is two objects sharing the
  110. 3:53exact same space cuz then when a camera
  111. 3:55moves or something happens uh in an
  112. 3:56animation you see like flickering. Um
  113. 3:59really really bad. Anyways, um I'm going
  114. 4:01to double click that and I'm going to
  115. 4:03call it icing just so that I can uh
  116. 4:05quickly tell the two apart. [snorts] And
  117. 4:08I want to delete the bottom half of my
  118. 4:10doughut. So I'm going to go into front
  119. 4:12view mode like that. And I need to uh go
  120. 4:15into edit mode next. And I want to
  121. 4:17select the bottom half of my donut. Um
  122. 4:20this is face select. Current. Let's go
  123. 4:22verticy select. Okay. And if I was to
  124. 4:25click and then just drag over the bottom
  125. 4:28half of my doughut, it would appear as
  126. 4:30though as we have got half the doughut.
  127. 4:33However, and this is an area of blender
  128. 4:35that is not clear uh until you run into
  129. 4:37problems. But if I was to change my
  130. 4:39orbit, you can see it hasn't actually
  131. 4:41selected half the donut. It's only
  132. 4:43selected what it could see from that
  133. 4:45view. So you have to turn on toggle
  134. 4:48X-ray first or go into wireframe mode.
  135. 4:51Um but uh yeah, you have to turn that on
  136. 4:54first, then do your selection. And now
  137. 4:56it will actually select all the way
  138. 4:58through an object to the other side as
  139. 5:00well. By the way, if you find that you
  140. 5:02can't do this this drag selection that
  141. 5:05I've got, if you've got instead a circle
  142. 5:08over your cursor like like what I have
  143. 5:10here, um what that means is you have
  144. 5:12tapped the W key by mistake, which will
  145. 5:15cycle through in the top little uh side
  146. 5:17of your screen there. Um different
  147. 5:20selection modes. I wish it was not W.
  148. 5:24That's one of my complaints I've made to
  149. 5:25the Blender team. W is so close to the
  150. 5:28other keys you need on your keyboard. So
  151. 5:30many people hit this, they hit the wrong
  152. 5:32key and then they're in this thing and
  153. 5:33then like nothing nothing works. So like
  154. 5:35yeah, you want to be in this mode most
  155. 5:38of the time. Um but yeah, you can change
  156. 5:40to these other modes if you wanted to,
  157. 5:41you know, do a special selection or
  158. 5:43something as well. But anyways, that is
  159. 5:45how to to fix that. And also just to to
  160. 5:47call it out as well, we're going to be
  161. 5:49doing some like stuff with this icing
  162. 5:51that's going to maybe mess some things
  163. 5:52up and you might run into some issues. I
  164. 5:54got to call it out again. I've got an
  165. 5:56unstuck yourself guide, troubleshooting
  166. 5:58guide for just this tutorial. It is
  167. 6:00free. Just click the link below um and
  168. 6:02it'll take you there. Um because I want
  169. 6:04you guys to be able to get through this
  170. 6:06tutorial, but there's so many little
  171. 6:07things that you could experience in
  172. 6:09this. So um we're going to add it to
  173. 6:11that guide um to try and help you. And
  174. 6:13if you can't find um the answer to your
  175. 6:15your problem in there, um hit up the
  176. 6:17Discord. Uh the link for that is also um
  177. 6:20in it. So I'll link to my website and
  178. 6:21all the links will be there. So check
  179. 6:22that out um if you run into issues. All
  180. 6:24right. So, I've got the bottom half of
  181. 6:26my donut. We have to delete it. So, I'm
  182. 6:29going to hit X. When you do this, it's
  183. 6:31saying which part of it you want to
  184. 6:33delete. Now, this is one of those cases
  185. 6:34where it actually matters like which one
  186. 6:36of these you select cuz if you were to
  187. 6:38select vertices, cuz it would appear as
  188. 6:40though that's what you need to delete.
  189. 6:42But if you did that, you'll notice
  190. 6:44you've got now less than half because
  191. 6:47along with the vertices selected is that
  192. 6:50final line that is cut through the
  193. 6:52middle there. So, I don't want to delete
  194. 6:53that final line. and I want to delete
  195. 6:55the other stuff. So, in my options here,
  196. 6:57I've got an option for faces, which if
  197. 7:00we try that, you can see is the solution
  198. 7:02because when you uh deleting the faces,
  199. 7:04you're only deleting what are like what
  200. 7:06is a whole face, but these individual
  201. 7:08points here don't make up a whole face.
  202. 7:10This part does, so that's left behind,
  203. 7:12but all the other stuff was deleted. So,
  204. 7:14anyways, we should now have half of a
  205. 7:17donut. So, I'm going to turn off toggle
  206. 7:19X-ray now so I can see it. And if we
  207. 7:22clicked off, you'll see that it actually
  208. 7:24just looks exactly like a donut because
  209. 7:26again, they're sharing the exact same
  210. 7:28space. I do know it's there if I select
  211. 7:30it in the uh little outliner there, but
  212. 7:33it's uh completely invisible. So, the
  213. 7:35first thing I want to do is I want to
  214. 7:36add some thickness to this icing. And
  215. 7:38this is something you should know how to
  216. 7:40do. You should know it. If you don't
  217. 7:42know it, you've not been paying
  218. 7:43attention. Um but if you go to your
  219. 7:47modifiers, there is a modifier. Another
  220. 7:49clue. uh it is of course the solidify
  221. 7:52modifier which adds thickness to any
  222. 7:55face. So now that we've added that you
  223. 7:58think something's broken, it's not
  224. 7:59working. It is working. It's just that
  225. 8:01by default the solidify will uh add
  226. 8:03thickness inside. So if you change this
  227. 8:06offset here to be the inverted, which is
  228. 8:08one, it will now add the thickness the
  229. 8:10other way, which is what we need. Okay,
  230. 8:13so that's great. But of course, it
  231. 8:15doesn't look very good. There's a a
  232. 8:17quote which uh I always repeat. Uh
  233. 8:20imperfection is the digital perfection
  234. 8:23because the reason this looks fake, it's
  235. 8:25just perfectly straight. There's no way
  236. 8:26to get a laser cut icing across a donut
  237. 8:29like this unless you're using 3D
  238. 8:31software. So, we need to add randomness
  239. 8:33to this edge here in order for it to
  240. 8:35look realistic to our eye. So, I need to
  241. 8:38go into edit mode. And when we do that,
  242. 8:41we can't see the mesh because we've got
  243. 8:43our solidifier blocking our view. So,
  244. 8:45I'm going to click this disable in
  245. 8:47viewport just to hide it so that I can
  246. 8:49see it. So, when I turn it back on, I I
  247. 8:51know it's there, but just while I'm
  248. 8:53editing it, in order to see it, I need
  249. 8:54to be able to um have it turned off. So,
  250. 8:58to add randomness, what I could do is I
  251. 9:00could come in here and I could select
  252. 9:01one point like this. I could hit G and I
  253. 9:05could move it down. Okay? Then I could
  254. 9:08get the point next to it and I could
  255. 9:09move this one down and then this one.
  256. 9:12And I could do this and do this and we
  257. 9:15could put ourselves to sleep trying to
  258. 9:17make this donut [laughter] look good and
  259. 9:18it would it would take forever. Um, but
  260. 9:21thankfully in 3D there are tools for
  261. 9:24everything to make your life easier. And
  262. 9:26so one such tool is at the top here,
  263. 9:28your proportional editing tool. What
  264. 9:31this does is now when I hit G,
  265. 9:35it'll move everything at once. Um, no.
  266. 9:38It what it will do is it will it will uh
  267. 9:41move everything with a fall-off area
  268. 9:43around it. The reason it's moving the
  269. 9:45entire mesh with it is that the fall-off
  270. 9:48is so big that it's actually outside of
  271. 9:50our view at the moment. This was
  272. 9:52actually something I I called out in my
  273. 9:54uh usability talk at the Blender
  274. 9:55conference last year. Um, we could do
  275. 9:58better than this, but basically if you
  276. 10:00zoom way out, you will see there is a
  277. 10:02circle around it. Um, and that's how big
  278. 10:05it is. So, what we need to do is whilst
  279. 10:07we're in this move state is we need to
  280. 10:09reduce that. And you do that by
  281. 10:11scrolling down. Scroll down, down, down,
  282. 10:14down, down. Oh, no, that was the wrong
  283. 10:16direction. Scroll up. Sorry. Scroll up,
  284. 10:18not down. And that will make it scroll.
  285. 10:20Ed smaller. So, scroll up to make it
  286. 10:22smaller. Scroll down to make it bigger.
  287. 10:24I just completely brain farted. If you
  288. 10:27don't have a scroll wheel, by the way,
  289. 10:28and this is another thing to call out.
  290. 10:30When you're in a move state like we are
  291. 10:32right now, you can see along the bottom
  292. 10:34of our screen, you've got a list and
  293. 10:37that only appeared there when you're in
  294. 10:38that state. When I when I turn it off,
  295. 10:40all those options are gone. But whilst
  296. 10:42I'm in this state, there's a bunch of
  297. 10:43options there. And the keyboard shortcut
  298. 10:45is actually right there. Page up and
  299. 10:47page down. Okay, so that is how we can
  300. 10:51increase or decrease. So again, if you
  301. 10:54if you don't see the the circle, you
  302. 10:56just have to keep holding page down or
  303. 10:59scrolling up um until it goes uh down to
  304. 11:03something that you can see basically.
  305. 11:05Anyways, now that we are in that state,
  306. 11:07I'm going to hit zed, okay, to grab uh
  307. 11:11sorry. Yeah. So, whilst I'm doing I I
  308. 11:13don't want to just like freehand do it
  309. 11:15because if I if I pull it down like
  310. 11:16this, if it like if I watch what
  311. 11:18happens. If I do it on the edge here
  312. 11:20like this, it appears as though it's
  313. 11:22it's pulling it straight down, right?
  314. 11:23And I do this and this. But actually, if
  315. 11:25you looked at it, these would be
  316. 11:27slightly skewed a little bit. Um, just
  317. 11:30because of like we're working in 3D.
  318. 11:32We're looking at things from a different
  319. 11:33perspective. Sometimes things appear to
  320. 11:35be going down, but they're actually at
  321. 11:37like a slight angle. So, it helps to um
  322. 11:41when you're moving something to think of
  323. 11:43which axis it's going on. So, I want it
  324. 11:44to go straight down. So, G and then zed.
  325. 11:47And now I'm going to pull it down. Okay.
  326. 11:49That was a lot of work just to do this
  327. 11:50one little bit. I'm sorry. All right.
  328. 11:53Okay. So, we've pulled it down.
  329. 11:54Excellent. Um I'll do a little bit more
  330. 11:56as well. I'll just do a little bit here.
  331. 11:58I'll do a little bit here. You can like
  332. 12:01[clears throat] play with the um the
  333. 12:03amount the the fall-off
  334. 12:06like so. You know, you can play with it.
  335. 12:09All right, cool. Now, if we turn on our
  336. 12:10solidifier modifier, we've got the
  337. 12:12thickness back, and you can see we've
  338. 12:14got some variation to uh to the donut
  339. 12:17there. So, let's let's continue on here.
  340. 12:19So, let's pull this like so. I don't
  341. 12:22want to go too far cuz we're going to
  342. 12:23add some some dribbles soon. Dribble
  343. 12:27sounds gross, but you know the little
  344. 12:30runoff droplets
  345. 12:33that uh that's going to go down down the
  346. 12:35donut
  347. 12:37like so. Okay, that is pretty good. Now,
  348. 12:40you can see it's like partly like
  349. 12:43intersecting it. Um, and that's
  350. 12:45obviously because we've got proportional
  351. 12:47editing, so it's actually kind of moving
  352. 12:48some of these ones that are up top and
  353. 12:50pulling it down as well. It's fine with
  354. 12:52the solidify modifier, but we're
  355. 12:53actually going to end up fixing it when
  356. 12:55we uh when we do the dribble anyway cuz
  357. 12:57I'm going to introduce another modifier
  358. 12:58that's going to fix this. Um but
  359. 13:01anyways, let's do this. Let's do the
  360. 13:02dribble part. So, I'm going to look for
  361. 13:04an area. Yeah. Like let's go Yeah. And
  362. 13:07here where this bit's like running down.
  363. 13:09Um and I'm going to um I want to make
  364. 13:12this like a dribble that goes down the
  365. 13:14donut here. And currently I can't really
  366. 13:18continue to pull this. Like I could I
  367. 13:20could like get like a sharp point like
  368. 13:22that, but that does not look very good,
  369. 13:24right? We need more geometry
  370. 13:26essentially. So you might remember the
  371. 13:28hotkey. If we want to extrude something,
  372. 13:30it is E. But I can't just extrude one
  373. 13:33point like that. Okay? Because there's
  374. 13:34no face there. There's nothing that's
  375. 13:36actually going to be rendered if I just
  376. 13:38pull one point down. So I need to select
  377. 13:40two points. Okay? So two points like
  378. 13:43this. If I hit E and then zed and then
  379. 13:46pull down and then release. And then if
  380. 13:49I bring back my solidify modifier, you
  381. 13:51can see we've got more geometry. Doesn't
  382. 13:54look very good though. Um, so let's add
  383. 13:57in another modifier. The same one that
  384. 14:00we used on the mug as well. It's the
  385. 14:02subdivision surface modifier. [snorts]
  386. 14:05Um, as I say, you use these all the
  387. 14:07time. Use it for most objects probably
  388. 14:09have a subdivision modifier cuz it's so
  389. 14:11useful. Um, but one of the things it's
  390. 14:13good for is it like besides adding
  391. 14:14detail, it like smooths things out for
  392. 14:17us. So that little hard little block
  393. 14:19that we had there has now turned into a
  394. 14:21smoothed droplet looking shape which is
  395. 14:24exactly what we want. But look,
  396. 14:27it has separated from the donut. Now in
  397. 14:31previous tutorials um I actually did
  398. 14:32like a thing that showed you how to like
  399. 14:34use this but make it like snap onto the
  400. 14:36donut and it got all complicated.
  401. 14:38Everyone screwed up their mesh at this
  402. 14:40point. Um you can do this by hand as
  403. 14:42well. you can like come in here and like
  404. 14:44try to pull this in piece by piece, but
  405. 14:48it's actually not necessary because
  406. 14:50there is a modifier that will just do it
  407. 14:52for you. Um, so if you go to your add
  408. 14:54modifier stack, and then go to deform,
  409. 14:56and then you're looking for the one
  410. 14:58called shrink wrap. And by the way,
  411. 15:00again, if you can't find it, just go up
  412. 15:02to here, type in shrink wrap, and you'll
  413. 15:04also find it there. So shrink wrap, what
  414. 15:07this is going to do, it's going to
  415. 15:07shrink it onto a mesh. But you have to
  416. 15:09define the mesh first in order to see it
  417. 15:12because if you don't, it just has no
  418. 15:13effect. Absolutely. That's what the red
  419. 15:15is h showing you. It's not doing
  420. 15:16anything. So your target um yeah, you
  421. 15:20can actually like select it from the
  422. 15:21drop down or what most people do, you
  423. 15:22click the little eyropper and then you
  424. 15:24select the object. Bam. All right, now
  425. 15:27it's working. And now we've got some
  426. 15:28serious Z fighting where the uh faces
  427. 15:31are overlapping. And this is horrible.
  428. 15:33You never want this. All right. So, you
  429. 15:36will remember uh when I was talking
  430. 15:37about the modifier that it works top to
  431. 15:40bottom. So, essentially what we've done
  432. 15:41is we've gone uh add thickness, then add
  433. 15:46detail, and then shrink wrap all of that
  434. 15:48thickness onto the donut itself. So,
  435. 15:51what we need to do is change the order
  436. 15:52of this um and not go halfway cuz that
  437. 15:55also won't do anything. Um we need to go
  438. 15:58all the way to the top so the shrink
  439. 15:59wrap is happening first. So, it's
  440. 16:01snapping it onto the mesh. Then, it's
  441. 16:04adding the solidify modifier. Then,
  442. 16:07underneath that, it's adding the subsurf
  443. 16:09modifier. And we can actually increase
  444. 16:11this, make it a level two for the
  445. 16:13viewport. And you can see it just adds a
  446. 16:15little bit um extra detail there. Okay.
  447. 16:18Um and you can go even higher, of
  448. 16:20course, but you know, you will get uh
  449. 16:23eventually it'll just get so slow for
  450. 16:24your computer and there's not really
  451. 16:25going to be any point, but you can just
  452. 16:26go to level two for now. Okay. So, uh,
  453. 16:29to quickly show you as well what the
  454. 16:31shrink wrap is actually doing. Um,
  455. 16:33because it's really it's not that clear.
  456. 16:36Um, but yeah, this is this is where it's
  457. 16:38that little piece is overhanging and
  458. 16:40then it's essentially looking for the
  459. 16:42nearest point um to find this mesh
  460. 16:45underneath it and then it is just
  461. 16:47snapping it uh to that point. So, it's
  462. 16:50it's pretty good. Like I can drag this
  463. 16:52like pretty far down like but there is
  464. 16:54an extent I can so I'm just doing
  465. 16:56another extrusion on this point. So, as
  466. 16:57I pull it down, you can see it like it
  467. 16:59kind of loses it. There's a point where
  468. 17:01it just won't find the mesh anymore. So,
  469. 17:04there's a point like at which you should
  470. 17:06start to pull things into the mesh. It's
  471. 17:07not magic. It's not going to just
  472. 17:08magically find it. So, if I just pull it
  473. 17:10all the way out there, there's no way
  474. 17:11it's going to be able to find it. So
  475. 17:13there is uh a limit, but you can see
  476. 17:16this is it does make our job a lot
  477. 17:18easier because I can um I can pull it
  478. 17:20down and I can start to make um you know
  479. 17:23some some big dribbles along my mesh
  480. 17:26here. And I don't have to really worry
  481. 17:28that much about the uh the placement
  482. 17:32because it's just going to automatically
  483. 17:33snap itself to the donut. I just have to
  484. 17:35make sure the dribbles are straight. Um,
  485. 17:37and if you look at reference, which you
  486. 17:39should be doing, um, I'll put some
  487. 17:41reference on, um, my, uh, the link below
  488. 17:43on my website, so you can have a look
  489. 17:45and just kind of go through it. Um, but
  490. 17:47yeah, usually when when like droplets
  491. 17:49form, they kind of like the gravity kind
  492. 17:52of like builds at a point and it kind of
  493. 17:54like gets sucked from the top. And so
  494. 17:55you end up with like this thin bit in
  495. 17:57the middle and then this like globule,
  496. 17:59which is a crazy word, um, at the bottom
  497. 18:02there. But essentially, it just means
  498. 18:04the piece at the bottom, I'm just going
  499. 18:05to make a little bit thicker than the
  500. 18:07pieces above it. Okay, so that's one,
  501. 18:10but we should do more. So I'm going to
  502. 18:12go around and I'm going to add more. Um,
  503. 18:15and just repeat the same thing. Just do
  504. 18:16an extrusion on these little points
  505. 18:18there and just kind of drag it down. So,
  506. 18:22let's do that because yeah, I remember
  507. 18:25the first doughut that I ever made. Oh,
  508. 18:29way way back in the day, making the
  509. 18:31first doughut. Um, and I really like I I
  510. 18:35did one little dribble going down it.
  511. 18:37And then I always wanted to frame the
  512. 18:39the camera so that it was looking at
  513. 18:41that cuz that was the most interesting
  514. 18:42part of the donut. And then I learned
  515. 18:44like ah just exaggerate. Just add little
  516. 18:47dribbles everywhere. That is a big part
  517. 18:50of being an artist is you look at
  518. 18:52reality and then you find the bits that
  519. 18:54are actually pleasing and then you
  520. 18:56exaggerate it. And that's what I'm
  521. 18:59doing. So, you know, donuts typically
  522. 19:01don't have this many dribbles, but it's
  523. 19:03very pleasing. It just makes it look
  524. 19:04very like gooey and like, oh, there's so
  525. 19:08much icing. Um, and you can see, by the
  526. 19:10way, I'm not doing the same shape also
  527. 19:12everywhere. So, this is like a half one,
  528. 19:14right? And I'm kind of looking for like
  529. 19:16where I can add um some different
  530. 19:18shapes. Why is that? There's a gap
  531. 19:21there. Oh, okay. Oh, no. Yeah, I was uh
  532. 19:26recording
  533. 19:27uh for this this tutorial and I recorded
  534. 19:30something and then I like reverted it.
  535. 19:31But I've now got a giant face here where
  536. 19:33there should be not a giant face there.
  537. 19:36So, what do you do? You you've
  538. 19:37accidentally got this thing. There is uh
  539. 19:40and this is you obviously don't have to
  540. 19:41do this because this is not your
  541. 19:44problem. Um but I'm just going to use
  542. 19:46the knife tool which is a way to do an
  543. 19:49incision on a mesh and just add more
  544. 19:51geometry like freehand. So I've just uh
  545. 19:54fixed that little problem that I had
  546. 19:56there. But uh you hopefully should not
  547. 19:58have that problem. Um yeah, let's I'm
  548. 20:00going to just pull this down. I'm going
  549. 20:01to turn on proportional editing. I'm
  550. 20:02going to add a little bit that's going
  551. 20:04down. And let's select these two. Turn
  552. 20:06off proportional. Let's add another
  553. 20:09little bit that's going right here. Add
  554. 20:11a little bit of variance. And let's add
  555. 20:14Let's add another big one right here.
  556. 20:17Pull this one down. But this is the fun
  557. 20:20part, you know? I mean, aside from the
  558. 20:21finicky like going like sideways,
  559. 20:24looking at where it appears and then
  560. 20:25straightening it. But you get to kind of
  561. 20:28like shape things and just like with
  562. 20:31your eye just just play with it. It's
  563. 20:34actually one of the cool things of of
  564. 20:363D. Um, it's also why a lot of people
  565. 20:38get into 3D is they want to do art, but
  566. 20:42whenever they pick up a pencil, they
  567. 20:44just can't get the lines where they want
  568. 20:45it. And the great thing about 3D is is
  569. 20:48that you've got points and you can move
  570. 20:50those points after the fact. You're not
  571. 20:52drawing freehand. So, if you there's no
  572. 20:55case where you like screw up a line and
  573. 20:58you have to like rub it out and try
  574. 21:00again. Like, you just grab a point and
  575. 21:02just kind of like move it around um like
  576. 21:05I'm doing right now.
  577. 21:07So, that's one of the uh one of the joys
  578. 21:09of of 3D. I'm just trying to just doing
  579. 21:12filler talk if you can't tell. Just grab
  580. 21:15a few pieces, move them all down
  581. 21:16together. Why not? There we go. That's
  582. 21:19kind of interesting. I might add I might
  583. 21:22just take this one at the bottom there
  584. 21:24off. And I'll just maybe pull these out
  585. 21:28just so we've got more variance that
  586. 21:30goes all the way around it. But play
  587. 21:32with it as much you want. Um, you know,
  588. 21:34you can pause this and, you know, play
  589. 21:35with it. Um, but I'm just trying to make
  590. 21:37it look generally appealing. Now, one
  591. 21:40way to improve this, you'll notice that
  592. 21:42the icing is separating from it, right?
  593. 21:44It's going uh it's going up right there.
  594. 21:47And again, that's because of how subsurf
  595. 21:48modifiers work. There's a point here and
  596. 21:50there's a point here. So, it has to uh
  597. 21:53it has to make this really rounded
  598. 21:56shape. But real liquid when it is uh in
  599. 21:59this state when it's clinging to an
  600. 22:00object uh this part here as as it hits
  601. 22:04it that part will be like solid right
  602. 22:07and then the rest of it like this part
  603. 22:09is round but then this part is like
  604. 22:11hugging the actual surface. So
  605. 22:13thankfully we can do that. There is a
  606. 22:16setting in the solidifier setting
  607. 22:18options which I might have to move.
  608. 22:20There we go. So we can see it. Um,
  609. 22:23underneath edge data, there is an option
  610. 22:25here for a crease. Okay, so what a
  611. 22:28crease is doing, we didn't really talk
  612. 22:29about it with the mug, but it's
  613. 22:30essentially on an edge, it's creasing it
  614. 22:33and saying like instead of like doing
  615. 22:35that huge rounded thing, just kind of
  616. 22:37tighten it on that edge. Very similar to
  617. 22:39adding the geometry like what we did on
  618. 22:40the mug, but this is a way to do it
  619. 22:42without adding extra geometry. It does
  620. 22:44kind of add a little bit of stretching,
  621. 22:46um, but it's not really that noticeable
  622. 22:48on something like this. But that is very
  623. 22:51very nice, very solid. Um, it's hugging
  624. 22:54it and it looks very pleasing.
  625. 22:58Excellent. Now, we could as well I
  626. 23:00didn't actually do this for my final
  627. 23:01one. Um, because I forgot. [laughter]
  628. 23:04Um, but I I realized after I was like,
  629. 23:05"Oh, yeah. I guess like the part that's
  630. 23:07on the inside of the donut." Yeah, I I
  631. 23:10forgot to do that. Um, but yeah, you can
  632. 23:12also like do the exact same thing just
  633. 23:14playing with it. If you find like it's
  634. 23:16kind of hard to like look at it inside
  635. 23:18the donut, if you just select the middle
  636. 23:21row. So if you just hold down alt and
  637. 23:23then select on that middle row, you can
  638. 23:24use the same focus um button. So numpad
  639. 23:27period or tilda and then view. And then
  640. 23:30that will just lock it on to those
  641. 23:32selected vertices. So that focus key
  642. 23:34that I mentioned, it works on uh in edit
  643. 23:36mode as well, which is good. So yeah, I
  644. 23:38could just pull these down like this and
  645. 23:40just, you know, the camera's not really
  646. 23:42going to notice it. You just want to
  647. 23:44make sure that it's, you know, not
  648. 23:46perfectly straight like mine was in the
  649. 23:49uh final render. Um it it doesn't really
  650. 23:51like who's going to notice, you know,
  651. 23:53who's going to tell really? Um annoying
  652. 23:57people are going to point it out if the
  653. 24:00inside part's too straight. All right.
  654. 24:03So, that's pretty good. Um actually,
  655. 24:05something I might do cuz I noticed like
  656. 24:07looking from the top cuz this is where
  657. 24:08the camera's going to be like we're not
  658. 24:10really able to see much donut. like the
  659. 24:11icing is a little bit too far down. So,
  660. 24:13I'm just going to grab some of these
  661. 24:14points here using proportional editing.
  662. 24:16I'm just going to pull them up to just
  663. 24:18expose a little bit more of the
  664. 24:21underlying doughut, which is definitely
  665. 24:22going to make the doughnut look a little
  666. 24:24bit more handmade, you know? Um cuz like
  667. 24:26obviously a probably a professional
  668. 24:29donut from Crispy Cream or something
  669. 24:30doesn't have this much variance in it,
  670. 24:32but it's okay. It does kind of help it
  671. 24:34give it a uh yeah, realistic kind of
  672. 24:37look. Now, there's one thing that would
  673. 24:40really improve the look of this icing,
  674. 24:43and that is thickness variation. Because
  675. 24:46if you go around it, you'll see that the
  676. 24:48exact, you know, the distance from here
  677. 24:50to here is the exact same thing as like,
  678. 24:53you know, what it would be over here to
  679. 24:54here. And that's just not the case.
  680. 24:56We've got like icing that is dribbling
  681. 24:59down. These little droplets are kind of
  682. 25:01like breaking away. And what happens
  683. 25:03when those droplets break and then they
  684. 25:04kind of stop? They build up, right? So,
  685. 25:07we should actually see these kind of
  686. 25:09like swell a little bit. They should be
  687. 25:12a little bit rounder at the heads of
  688. 25:15each of these points. Also, along the
  689. 25:17edges here, every little edge here
  690. 25:20should be a little bit more inflated
  691. 25:22than the rest of it. And although that
  692. 25:24sounds like nothing, when you when you
  693. 25:27do it, when you actually add this little
  694. 25:28detail, it really does improve the
  695. 25:31realism. So, we can't do that because
  696. 25:33all we've got is these little points
  697. 25:35here. Okay. So, just like what we did
  698. 25:38with the mug, there comes a time where
  699. 25:39you need to break the um break the uh
  700. 25:43non-destructive workflow and apply your
  701. 25:46modifiers. So, this shrink wrap here, by
  702. 25:49the way, when you apply something, you
  703. 25:50have to apply it in like top to bottom.
  704. 25:53So, even really, although we really just
  705. 25:55we only want to apply the solidify.
  706. 25:57That's the main one we want to do. Um,
  707. 25:59we have to first of all apply this the
  708. 26:01shrink wrap because that's the one that
  709. 26:02is first and that's the one like if we
  710. 26:05if we applied this one first, we would
  711. 26:07lose uh the the the shrink wrap would
  712. 26:09have to go after and it would just yeah,
  713. 26:11it would screw it up. So, we have to
  714. 26:12apply the shrink wrap first. So, go here
  715. 26:14and click apply. Okay. Now, in edit
  716. 26:17mode, you can see we've still got those
  717. 26:19single points, but they're now snapped
  718. 26:20to the mesh. All right. But it means we
  719. 26:23no longer have that automatic snapping.
  720. 26:25So, if I was to pull these out, you can
  721. 26:26see they're now separated from the mesh.
  722. 26:28So, just keep that in mind. Um, we still
  723. 26:31can't edit the mesh there because we
  724. 26:32haven't applied the solidify. So, I'm
  725. 26:34going to apply the solidify now. And now
  726. 26:36we've got these points here. Okay. So,
  727. 26:39now if I wanted to with just these
  728. 26:40points, I could pull some of these
  729. 26:42points out. Turning off proportional
  730. 26:44editing. And I could just pull them out
  731. 26:46a little bit. And that's better. But we
  732. 26:49don't have enough detail here. We need
  733. 26:50more geometry to play with in order to
  734. 26:53add this extra detail. So, we need to
  735. 26:55apply our subsurf modifier. So, I'm
  736. 26:58going to on here I'm going to hit apply.
  737. 27:00And actually, there's a hotkey if you
  738. 27:01want to don't want to have to go to the
  739. 27:02drop down each time. Ctrl A will apply
  740. 27:05the selected uh modifier. And now in
  741. 27:08edit mode, look at this. Now, we've got
  742. 27:10all this extra geometry to play with.
  743. 27:13So, now if I wanted to, I could turn on
  744. 27:15proportional editing. I could select one
  745. 27:17point. I could try and get a kind of a
  746. 27:20shape like this. That would be probably
  747. 27:22the best way to do it if I was
  748. 27:23restricted to edit mode. And that'll get
  749. 27:26me some of the way there. I could, you
  750. 27:28know, pull individual points out. I
  751. 27:30could try and do that. But you can see
  752. 27:31it's it's very finicky. And it's really
  753. 27:34it's not the tool to use because, like I
  754. 27:37said, there are tools for everything in
  755. 27:393D to try to help you to um yeah, to to
  756. 27:42to do things better. So, go to the top
  757. 27:45of your screen. We're currently in
  758. 27:46layout. That's all we've done so far.
  759. 27:48We're going to swap to sculpting. All
  760. 27:50right. Now, when you swap to a new one
  761. 27:52of these views here, it'll uh it's
  762. 27:55assuming the default view of Blender,
  763. 27:57which is like when everything was like
  764. 27:5810 m long or whatever. So, our donut is
  765. 28:01tiny. So, we have to focus on the
  766. 28:03selected object. So, I'm just going to
  767. 28:05hit numpad period. Um, that hasn't
  768. 28:08worked. [laughter] Okay, don't worry
  769. 28:10about that. Um, all right.
  770. 28:11[clears throat]
  771. 28:12So, instead of in sculpt mode, change to
  772. 28:14object mode. Then hit numpad period or
  773. 28:19view selected and then now jump back to
  774. 28:22sculpt mode. And now we're back to For
  775. 28:24some reason I thought focus worked in uh
  776. 28:26in sculpt mode. Yeah. All right.
  777. 28:28Sometimes you just teach something and
  778. 28:29then you go, "Oh, that never worked.
  779. 28:31What was I talking about?" Anyway, um
  780. 28:33okay. In sculpt mode now, and make sure
  781. 28:36you're looking at the correct one, okay,
  782. 28:38not the donut, but the icing itself. If
  783. 28:40I was to now
  784. 28:42draw over this, you can see we're
  785. 28:44drawing into the mesh of the icing.
  786. 28:47Isn't that cool? All right. So, what I
  787. 28:50want to do is I want to change my brush
  788. 28:52and I want to find the one brush which
  789. 28:53is really going to help us here and it
  790. 28:55is this one, the inflate deflate brush.
  791. 28:58Now, your brush size here can be
  792. 29:00controlled by the size at the top or
  793. 29:02there is a hotkey F. And when you hit F,
  794. 29:05you just choose with your mouse like how
  795. 29:07big the size needs to be. Okay. So, I
  796. 29:09can pull out. And then now, if I just
  797. 29:12draw over that little gobuille there,
  798. 29:15the end piece, it just adds a little bit
  799. 29:18of inflation.
  800. 29:20And I'm So, I'm just pulling it around
  801. 29:22just slightly. I don't want to go too
  802. 29:24far, but just adding these little
  803. 29:26inflated points will really help this to
  804. 29:29look realistic. The other thing is you
  805. 29:31can actually shape some of the the mesh
  806. 29:33as well. So, there's another brush that
  807. 29:34I use all the time, which is the grab
  808. 29:36brush. You just uh essentially just pull
  809. 29:40mesh like that. So that's another easy
  810. 29:42way to just kind of move pieces around
  811. 29:46like so. You can just shape things like
  812. 29:48this. Add a little bit of extra detail
  813. 29:50if you want. Yeah.
  814. 29:54And all is well.
  815. 29:58So you can see I I'm doing a little bit
  816. 29:59on the edge here again because all the
  817. 30:01edges there should have a little bit of
  818. 30:03buildup of the fluid because that's
  819. 30:05where gravity kind of makes it stall and
  820. 30:08like stop cuz it just kind of like runs
  821. 30:09out of um like the the tension will be
  822. 30:12more than the gravity that's pulling it
  823. 30:14down. Um you get the idea. Anyways, play
  824. 30:19with that as much as you like.
  825. 30:22But of course we have some homework to
  826. 30:25finish off this video. So, what I want
  827. 30:27you to make is this hidden object, which
  828. 30:32is a plate for your doughnut. So, have a
  829. 30:36look at the shape here that I've got and
  830. 30:38have a think about how you would go
  831. 30:40about creating this and try to do it
  832. 30:42yourself. Just give it a step. Even if
  833. 30:44you don't feel confident, you don't feel
  834. 30:45like you could uh achieve it, just give
  835. 30:47it a go. Um, there's a hint, we've got
  836. 30:50some modifiers on the right here. And I
  837. 30:52will also show you what the wireframe
  838. 30:55looks like. um cuz that will probably
  839. 30:57help some people out as well. Okay, so
  840. 31:00that's a pretty big hint. Um but yeah,
  841. 31:03give a go without any instruction from
  842. 31:05me. Have a stab at that. In the next
  843. 31:07part, I'll very quickly show you how to
  844. 31:09uh how to create this. Um if you're get
  845. 31:12completely lost, you can join me in that
  846. 31:14part, but please have a go at trying to
  847. 31:16do it yourself. Anyway, go ahead, join
  848. 31:18me in the next part after you have tried
  849. 31:20to create this by

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