Blender Basic Organic Modelling Tutorial (Donut Part 3) — Transcript
Full transcript
- 0:00Welcome back. In this part, we are going
- 0:03to be making the icing. Yes, the
- 0:06exciting icing for our donut. Um, and my
- 0:08apologies. I did say in the last part we
- 0:10were going to do the texturing and
- 0:12lighting and stuff, but I just realized
- 0:14like we should do we should finish the
- 0:15modeling cuz we just modeled this thing.
- 0:17So, let's finish focusing on modeling
- 0:19before we jump to uh another concept.
- 0:21So, we're going to do some icing. Yay.
- 0:24Um, but first, we do have quite a lot of
- 0:26objects going on in our scene. We got a
- 0:27camera lamp. We got an object, an image
- 0:30and stuff. We should try to organize
- 0:32some things. And some of you might have
- 0:33noticed in the top right hand corner,
- 0:35you've got a list of all of your
- 0:37objects, right? This is called your
- 0:40outliner. Um, and it is a like a
- 0:43spreadsheet version of all the objects
- 0:46that are in your scene. And uh we're
- 0:48going to use it later on to like
- 0:49organize like create collections so it's
- 0:51like easier to see and organize things.
- 0:53But the first thing we need to do is
- 0:54just add names to things that make
- 0:57sense. Um, so for example, our mug here
- 0:59is currently called cylinder. So if we
- 1:01had a big scene with lots of objects
- 1:03going on, we can't find it. So it's a
- 1:04good habit to name your objects. So
- 1:06there's a number of different ways you
- 1:07can name something. Um, one is you can
- 1:10just double click it in the outliner,
- 1:12right? You can see now I can type in a
- 1:14name like mug. Uh, you can also in your
- 1:173D viewport, you can hit F2, which is
- 1:20the same hotkey in uh like Windows, I
- 1:22don't know, maybe Mac, but for renaming.
- 1:24Um, and then I can just type in a name
- 1:26like donut. Um, and you can also do that
- 1:29in uh the outliner as well. You can just
- 1:31hit F2 and that'll also um also do the
- 1:33renaming. So there we go. So now we got
- 1:35names that actually make sense. Um, I
- 1:37don't actually need the image anymore
- 1:39even though I just renamed it. So I'm
- 1:40just going to delete that. All right. So
- 1:42we've now just got a camera, we got a
- 1:44donut, a light, and a mug. Great. So
- 1:48let's make that icing. I'm going to move
- 1:51my mug out of the way. So G and then X.
- 1:53So, I'm just going to throw it to the
- 1:55side so we don't see it anymore. And
- 1:56let's focus on our doughut. So, we want
- 2:00to make some icing. And when it comes to
- 2:03something as challenging as icing and
- 2:05and really anything that there's so many
- 2:07different ways to make things in 3D, and
- 2:11every single method has a pro and a con.
- 2:14So, for example, there is a fluid
- 2:16simulator in Blender. It's not very
- 2:18good. Um, but it exists and it is a way
- 2:21you could create icing. You could
- 2:24actually like create an object and then
- 2:25simulate it falling and splatting over
- 2:27it. The reason we're not going to do
- 2:29that though is that one, it's incredibly
- 2:31[snorts] complicated. There's so many
- 2:33things that can go wrong with the
- 2:34simulation. Blender Simulator is not
- 2:36very good. Um, and then also you don't
- 2:38have any control over the final result.
- 2:40You have to keep re-aking things. It's
- 2:42it's horrible. But there is another way
- 2:44and that is to just do it by hand. And
- 2:46at first that seems slower, but you have
- 2:48much more control over it and it's
- 2:50actually pretty easy to do. So I'm going
- 2:52to show you how to do that. And it's
- 2:53also a great way to introduce some more
- 2:55tools and things and get you familiar
- 2:57with different areas of Blender. So
- 2:59icing follows the shape of the thing
- 3:01that it's on. So really icing is
- 3:04basically the shape that we've got. It's
- 3:06basically half of this doughut. So if we
- 3:09got half the doughut, we're halfway
- 3:11there. Then we just need to add some
- 3:12variation to it to make it look like
- 3:14icing. So what I'm going to do is
- 3:16duplicate my donut. So shift D. That is
- 3:19how you duplicate. Uh you can also just
- 3:22go object and then say duplicate objects
- 3:24there. Shift D. Um and when you do this,
- 3:27you are in the duplicated state and it's
- 3:29saying now where do you want to place
- 3:31that thing? Um and we don't want to
- 3:33place it anywhere. We want to leave it
- 3:34exactly where it was. And so I'm going
- 3:36to hit escape. Now when you do that, it
- 3:38hasn't um cancelled the duplication cuz
- 3:40you can see at the top there we've now
- 3:42got donut and then donut. 001. So there
- 3:45is two objects still there. They're just
- 3:47exactly in the exact same spot fighting
- 3:49for space. Something you actually never
- 3:51want to have is two objects sharing the
- 3:53exact same space cuz then when a camera
- 3:55moves or something happens uh in an
- 3:56animation you see like flickering. Um
- 3:59really really bad. Anyways, um I'm going
- 4:01to double click that and I'm going to
- 4:03call it icing just so that I can uh
- 4:05quickly tell the two apart. [snorts] And
- 4:08I want to delete the bottom half of my
- 4:10doughut. So I'm going to go into front
- 4:12view mode like that. And I need to uh go
- 4:15into edit mode next. And I want to
- 4:17select the bottom half of my donut. Um
- 4:20this is face select. Current. Let's go
- 4:22verticy select. Okay. And if I was to
- 4:25click and then just drag over the bottom
- 4:28half of my doughut, it would appear as
- 4:30though as we have got half the doughut.
- 4:33However, and this is an area of blender
- 4:35that is not clear uh until you run into
- 4:37problems. But if I was to change my
- 4:39orbit, you can see it hasn't actually
- 4:41selected half the donut. It's only
- 4:43selected what it could see from that
- 4:45view. So you have to turn on toggle
- 4:48X-ray first or go into wireframe mode.
- 4:51Um but uh yeah, you have to turn that on
- 4:54first, then do your selection. And now
- 4:56it will actually select all the way
- 4:58through an object to the other side as
- 5:00well. By the way, if you find that you
- 5:02can't do this this drag selection that
- 5:05I've got, if you've got instead a circle
- 5:08over your cursor like like what I have
- 5:10here, um what that means is you have
- 5:12tapped the W key by mistake, which will
- 5:15cycle through in the top little uh side
- 5:17of your screen there. Um different
- 5:20selection modes. I wish it was not W.
- 5:24That's one of my complaints I've made to
- 5:25the Blender team. W is so close to the
- 5:28other keys you need on your keyboard. So
- 5:30many people hit this, they hit the wrong
- 5:32key and then they're in this thing and
- 5:33then like nothing nothing works. So like
- 5:35yeah, you want to be in this mode most
- 5:38of the time. Um but yeah, you can change
- 5:40to these other modes if you wanted to,
- 5:41you know, do a special selection or
- 5:43something as well. But anyways, that is
- 5:45how to to fix that. And also just to to
- 5:47call it out as well, we're going to be
- 5:49doing some like stuff with this icing
- 5:51that's going to maybe mess some things
- 5:52up and you might run into some issues. I
- 5:54got to call it out again. I've got an
- 5:56unstuck yourself guide, troubleshooting
- 5:58guide for just this tutorial. It is
- 6:00free. Just click the link below um and
- 6:02it'll take you there. Um because I want
- 6:04you guys to be able to get through this
- 6:06tutorial, but there's so many little
- 6:07things that you could experience in
- 6:09this. So um we're going to add it to
- 6:11that guide um to try and help you. And
- 6:13if you can't find um the answer to your
- 6:15your problem in there, um hit up the
- 6:17Discord. Uh the link for that is also um
- 6:20in it. So I'll link to my website and
- 6:21all the links will be there. So check
- 6:22that out um if you run into issues. All
- 6:24right. So, I've got the bottom half of
- 6:26my donut. We have to delete it. So, I'm
- 6:29going to hit X. When you do this, it's
- 6:31saying which part of it you want to
- 6:33delete. Now, this is one of those cases
- 6:34where it actually matters like which one
- 6:36of these you select cuz if you were to
- 6:38select vertices, cuz it would appear as
- 6:40though that's what you need to delete.
- 6:42But if you did that, you'll notice
- 6:44you've got now less than half because
- 6:47along with the vertices selected is that
- 6:50final line that is cut through the
- 6:52middle there. So, I don't want to delete
- 6:53that final line. and I want to delete
- 6:55the other stuff. So, in my options here,
- 6:57I've got an option for faces, which if
- 7:00we try that, you can see is the solution
- 7:02because when you uh deleting the faces,
- 7:04you're only deleting what are like what
- 7:06is a whole face, but these individual
- 7:08points here don't make up a whole face.
- 7:10This part does, so that's left behind,
- 7:12but all the other stuff was deleted. So,
- 7:14anyways, we should now have half of a
- 7:17donut. So, I'm going to turn off toggle
- 7:19X-ray now so I can see it. And if we
- 7:22clicked off, you'll see that it actually
- 7:24just looks exactly like a donut because
- 7:26again, they're sharing the exact same
- 7:28space. I do know it's there if I select
- 7:30it in the uh little outliner there, but
- 7:33it's uh completely invisible. So, the
- 7:35first thing I want to do is I want to
- 7:36add some thickness to this icing. And
- 7:38this is something you should know how to
- 7:40do. You should know it. If you don't
- 7:42know it, you've not been paying
- 7:43attention. Um but if you go to your
- 7:47modifiers, there is a modifier. Another
- 7:49clue. uh it is of course the solidify
- 7:52modifier which adds thickness to any
- 7:55face. So now that we've added that you
- 7:58think something's broken, it's not
- 7:59working. It is working. It's just that
- 8:01by default the solidify will uh add
- 8:03thickness inside. So if you change this
- 8:06offset here to be the inverted, which is
- 8:08one, it will now add the thickness the
- 8:10other way, which is what we need. Okay,
- 8:13so that's great. But of course, it
- 8:15doesn't look very good. There's a a
- 8:17quote which uh I always repeat. Uh
- 8:20imperfection is the digital perfection
- 8:23because the reason this looks fake, it's
- 8:25just perfectly straight. There's no way
- 8:26to get a laser cut icing across a donut
- 8:29like this unless you're using 3D
- 8:31software. So, we need to add randomness
- 8:33to this edge here in order for it to
- 8:35look realistic to our eye. So, I need to
- 8:38go into edit mode. And when we do that,
- 8:41we can't see the mesh because we've got
- 8:43our solidifier blocking our view. So,
- 8:45I'm going to click this disable in
- 8:47viewport just to hide it so that I can
- 8:49see it. So, when I turn it back on, I I
- 8:51know it's there, but just while I'm
- 8:53editing it, in order to see it, I need
- 8:54to be able to um have it turned off. So,
- 8:58to add randomness, what I could do is I
- 9:00could come in here and I could select
- 9:01one point like this. I could hit G and I
- 9:05could move it down. Okay? Then I could
- 9:08get the point next to it and I could
- 9:09move this one down and then this one.
- 9:12And I could do this and do this and we
- 9:15could put ourselves to sleep trying to
- 9:17make this donut [laughter] look good and
- 9:18it would it would take forever. Um, but
- 9:21thankfully in 3D there are tools for
- 9:24everything to make your life easier. And
- 9:26so one such tool is at the top here,
- 9:28your proportional editing tool. What
- 9:31this does is now when I hit G,
- 9:35it'll move everything at once. Um, no.
- 9:38It what it will do is it will it will uh
- 9:41move everything with a fall-off area
- 9:43around it. The reason it's moving the
- 9:45entire mesh with it is that the fall-off
- 9:48is so big that it's actually outside of
- 9:50our view at the moment. This was
- 9:52actually something I I called out in my
- 9:54uh usability talk at the Blender
- 9:55conference last year. Um, we could do
- 9:58better than this, but basically if you
- 10:00zoom way out, you will see there is a
- 10:02circle around it. Um, and that's how big
- 10:05it is. So, what we need to do is whilst
- 10:07we're in this move state is we need to
- 10:09reduce that. And you do that by
- 10:11scrolling down. Scroll down, down, down,
- 10:14down, down. Oh, no, that was the wrong
- 10:16direction. Scroll up. Sorry. Scroll up,
- 10:18not down. And that will make it scroll.
- 10:20Ed smaller. So, scroll up to make it
- 10:22smaller. Scroll down to make it bigger.
- 10:24I just completely brain farted. If you
- 10:27don't have a scroll wheel, by the way,
- 10:28and this is another thing to call out.
- 10:30When you're in a move state like we are
- 10:32right now, you can see along the bottom
- 10:34of our screen, you've got a list and
- 10:37that only appeared there when you're in
- 10:38that state. When I when I turn it off,
- 10:40all those options are gone. But whilst
- 10:42I'm in this state, there's a bunch of
- 10:43options there. And the keyboard shortcut
- 10:45is actually right there. Page up and
- 10:47page down. Okay, so that is how we can
- 10:51increase or decrease. So again, if you
- 10:54if you don't see the the circle, you
- 10:56just have to keep holding page down or
- 10:59scrolling up um until it goes uh down to
- 11:03something that you can see basically.
- 11:05Anyways, now that we are in that state,
- 11:07I'm going to hit zed, okay, to grab uh
- 11:11sorry. Yeah. So, whilst I'm doing I I
- 11:13don't want to just like freehand do it
- 11:15because if I if I pull it down like
- 11:16this, if it like if I watch what
- 11:18happens. If I do it on the edge here
- 11:20like this, it appears as though it's
- 11:22it's pulling it straight down, right?
- 11:23And I do this and this. But actually, if
- 11:25you looked at it, these would be
- 11:27slightly skewed a little bit. Um, just
- 11:30because of like we're working in 3D.
- 11:32We're looking at things from a different
- 11:33perspective. Sometimes things appear to
- 11:35be going down, but they're actually at
- 11:37like a slight angle. So, it helps to um
- 11:41when you're moving something to think of
- 11:43which axis it's going on. So, I want it
- 11:44to go straight down. So, G and then zed.
- 11:47And now I'm going to pull it down. Okay.
- 11:49That was a lot of work just to do this
- 11:50one little bit. I'm sorry. All right.
- 11:53Okay. So, we've pulled it down.
- 11:54Excellent. Um I'll do a little bit more
- 11:56as well. I'll just do a little bit here.
- 11:58I'll do a little bit here. You can like
- 12:01[clears throat] play with the um the
- 12:03amount the the fall-off
- 12:06like so. You know, you can play with it.
- 12:09All right, cool. Now, if we turn on our
- 12:10solidifier modifier, we've got the
- 12:12thickness back, and you can see we've
- 12:14got some variation to uh to the donut
- 12:17there. So, let's let's continue on here.
- 12:19So, let's pull this like so. I don't
- 12:22want to go too far cuz we're going to
- 12:23add some some dribbles soon. Dribble
- 12:27sounds gross, but you know the little
- 12:30runoff droplets
- 12:33that uh that's going to go down down the
- 12:35donut
- 12:37like so. Okay, that is pretty good. Now,
- 12:40you can see it's like partly like
- 12:43intersecting it. Um, and that's
- 12:45obviously because we've got proportional
- 12:47editing, so it's actually kind of moving
- 12:48some of these ones that are up top and
- 12:50pulling it down as well. It's fine with
- 12:52the solidify modifier, but we're
- 12:53actually going to end up fixing it when
- 12:55we uh when we do the dribble anyway cuz
- 12:57I'm going to introduce another modifier
- 12:58that's going to fix this. Um but
- 13:01anyways, let's do this. Let's do the
- 13:02dribble part. So, I'm going to look for
- 13:04an area. Yeah. Like let's go Yeah. And
- 13:07here where this bit's like running down.
- 13:09Um and I'm going to um I want to make
- 13:12this like a dribble that goes down the
- 13:14donut here. And currently I can't really
- 13:18continue to pull this. Like I could I
- 13:20could like get like a sharp point like
- 13:22that, but that does not look very good,
- 13:24right? We need more geometry
- 13:26essentially. So you might remember the
- 13:28hotkey. If we want to extrude something,
- 13:30it is E. But I can't just extrude one
- 13:33point like that. Okay? Because there's
- 13:34no face there. There's nothing that's
- 13:36actually going to be rendered if I just
- 13:38pull one point down. So I need to select
- 13:40two points. Okay? So two points like
- 13:43this. If I hit E and then zed and then
- 13:46pull down and then release. And then if
- 13:49I bring back my solidify modifier, you
- 13:51can see we've got more geometry. Doesn't
- 13:54look very good though. Um, so let's add
- 13:57in another modifier. The same one that
- 14:00we used on the mug as well. It's the
- 14:02subdivision surface modifier. [snorts]
- 14:05Um, as I say, you use these all the
- 14:07time. Use it for most objects probably
- 14:09have a subdivision modifier cuz it's so
- 14:11useful. Um, but one of the things it's
- 14:13good for is it like besides adding
- 14:14detail, it like smooths things out for
- 14:17us. So that little hard little block
- 14:19that we had there has now turned into a
- 14:21smoothed droplet looking shape which is
- 14:24exactly what we want. But look,
- 14:27it has separated from the donut. Now in
- 14:31previous tutorials um I actually did
- 14:32like a thing that showed you how to like
- 14:34use this but make it like snap onto the
- 14:36donut and it got all complicated.
- 14:38Everyone screwed up their mesh at this
- 14:40point. Um you can do this by hand as
- 14:42well. you can like come in here and like
- 14:44try to pull this in piece by piece, but
- 14:48it's actually not necessary because
- 14:50there is a modifier that will just do it
- 14:52for you. Um, so if you go to your add
- 14:54modifier stack, and then go to deform,
- 14:56and then you're looking for the one
- 14:58called shrink wrap. And by the way,
- 15:00again, if you can't find it, just go up
- 15:02to here, type in shrink wrap, and you'll
- 15:04also find it there. So shrink wrap, what
- 15:07this is going to do, it's going to
- 15:07shrink it onto a mesh. But you have to
- 15:09define the mesh first in order to see it
- 15:12because if you don't, it just has no
- 15:13effect. Absolutely. That's what the red
- 15:15is h showing you. It's not doing
- 15:16anything. So your target um yeah, you
- 15:20can actually like select it from the
- 15:21drop down or what most people do, you
- 15:22click the little eyropper and then you
- 15:24select the object. Bam. All right, now
- 15:27it's working. And now we've got some
- 15:28serious Z fighting where the uh faces
- 15:31are overlapping. And this is horrible.
- 15:33You never want this. All right. So, you
- 15:36will remember uh when I was talking
- 15:37about the modifier that it works top to
- 15:40bottom. So, essentially what we've done
- 15:41is we've gone uh add thickness, then add
- 15:46detail, and then shrink wrap all of that
- 15:48thickness onto the donut itself. So,
- 15:51what we need to do is change the order
- 15:52of this um and not go halfway cuz that
- 15:55also won't do anything. Um we need to go
- 15:58all the way to the top so the shrink
- 15:59wrap is happening first. So, it's
- 16:01snapping it onto the mesh. Then, it's
- 16:04adding the solidify modifier. Then,
- 16:07underneath that, it's adding the subsurf
- 16:09modifier. And we can actually increase
- 16:11this, make it a level two for the
- 16:13viewport. And you can see it just adds a
- 16:15little bit um extra detail there. Okay.
- 16:18Um and you can go even higher, of
- 16:20course, but you know, you will get uh
- 16:23eventually it'll just get so slow for
- 16:24your computer and there's not really
- 16:25going to be any point, but you can just
- 16:26go to level two for now. Okay. So, uh,
- 16:29to quickly show you as well what the
- 16:31shrink wrap is actually doing. Um,
- 16:33because it's really it's not that clear.
- 16:36Um, but yeah, this is this is where it's
- 16:38that little piece is overhanging and
- 16:40then it's essentially looking for the
- 16:42nearest point um to find this mesh
- 16:45underneath it and then it is just
- 16:47snapping it uh to that point. So, it's
- 16:50it's pretty good. Like I can drag this
- 16:52like pretty far down like but there is
- 16:54an extent I can so I'm just doing
- 16:56another extrusion on this point. So, as
- 16:57I pull it down, you can see it like it
- 16:59kind of loses it. There's a point where
- 17:01it just won't find the mesh anymore. So,
- 17:04there's a point like at which you should
- 17:06start to pull things into the mesh. It's
- 17:07not magic. It's not going to just
- 17:08magically find it. So, if I just pull it
- 17:10all the way out there, there's no way
- 17:11it's going to be able to find it. So
- 17:13there is uh a limit, but you can see
- 17:16this is it does make our job a lot
- 17:18easier because I can um I can pull it
- 17:20down and I can start to make um you know
- 17:23some some big dribbles along my mesh
- 17:26here. And I don't have to really worry
- 17:28that much about the uh the placement
- 17:32because it's just going to automatically
- 17:33snap itself to the donut. I just have to
- 17:35make sure the dribbles are straight. Um,
- 17:37and if you look at reference, which you
- 17:39should be doing, um, I'll put some
- 17:41reference on, um, my, uh, the link below
- 17:43on my website, so you can have a look
- 17:45and just kind of go through it. Um, but
- 17:47yeah, usually when when like droplets
- 17:49form, they kind of like the gravity kind
- 17:52of like builds at a point and it kind of
- 17:54like gets sucked from the top. And so
- 17:55you end up with like this thin bit in
- 17:57the middle and then this like globule,
- 17:59which is a crazy word, um, at the bottom
- 18:02there. But essentially, it just means
- 18:04the piece at the bottom, I'm just going
- 18:05to make a little bit thicker than the
- 18:07pieces above it. Okay, so that's one,
- 18:10but we should do more. So I'm going to
- 18:12go around and I'm going to add more. Um,
- 18:15and just repeat the same thing. Just do
- 18:16an extrusion on these little points
- 18:18there and just kind of drag it down. So,
- 18:22let's do that because yeah, I remember
- 18:25the first doughut that I ever made. Oh,
- 18:29way way back in the day, making the
- 18:31first doughut. Um, and I really like I I
- 18:35did one little dribble going down it.
- 18:37And then I always wanted to frame the
- 18:39the camera so that it was looking at
- 18:41that cuz that was the most interesting
- 18:42part of the donut. And then I learned
- 18:44like ah just exaggerate. Just add little
- 18:47dribbles everywhere. That is a big part
- 18:50of being an artist is you look at
- 18:52reality and then you find the bits that
- 18:54are actually pleasing and then you
- 18:56exaggerate it. And that's what I'm
- 18:59doing. So, you know, donuts typically
- 19:01don't have this many dribbles, but it's
- 19:03very pleasing. It just makes it look
- 19:04very like gooey and like, oh, there's so
- 19:08much icing. Um, and you can see, by the
- 19:10way, I'm not doing the same shape also
- 19:12everywhere. So, this is like a half one,
- 19:14right? And I'm kind of looking for like
- 19:16where I can add um some different
- 19:18shapes. Why is that? There's a gap
- 19:21there. Oh, okay. Oh, no. Yeah, I was uh
- 19:26recording
- 19:27uh for this this tutorial and I recorded
- 19:30something and then I like reverted it.
- 19:31But I've now got a giant face here where
- 19:33there should be not a giant face there.
- 19:36So, what do you do? You you've
- 19:37accidentally got this thing. There is uh
- 19:40and this is you obviously don't have to
- 19:41do this because this is not your
- 19:44problem. Um but I'm just going to use
- 19:46the knife tool which is a way to do an
- 19:49incision on a mesh and just add more
- 19:51geometry like freehand. So I've just uh
- 19:54fixed that little problem that I had
- 19:56there. But uh you hopefully should not
- 19:58have that problem. Um yeah, let's I'm
- 20:00going to just pull this down. I'm going
- 20:01to turn on proportional editing. I'm
- 20:02going to add a little bit that's going
- 20:04down. And let's select these two. Turn
- 20:06off proportional. Let's add another
- 20:09little bit that's going right here. Add
- 20:11a little bit of variance. And let's add
- 20:14Let's add another big one right here.
- 20:17Pull this one down. But this is the fun
- 20:20part, you know? I mean, aside from the
- 20:21finicky like going like sideways,
- 20:24looking at where it appears and then
- 20:25straightening it. But you get to kind of
- 20:28like shape things and just like with
- 20:31your eye just just play with it. It's
- 20:34actually one of the cool things of of
- 20:363D. Um, it's also why a lot of people
- 20:38get into 3D is they want to do art, but
- 20:42whenever they pick up a pencil, they
- 20:44just can't get the lines where they want
- 20:45it. And the great thing about 3D is is
- 20:48that you've got points and you can move
- 20:50those points after the fact. You're not
- 20:52drawing freehand. So, if you there's no
- 20:55case where you like screw up a line and
- 20:58you have to like rub it out and try
- 21:00again. Like, you just grab a point and
- 21:02just kind of like move it around um like
- 21:05I'm doing right now.
- 21:07So, that's one of the uh one of the joys
- 21:09of of 3D. I'm just trying to just doing
- 21:12filler talk if you can't tell. Just grab
- 21:15a few pieces, move them all down
- 21:16together. Why not? There we go. That's
- 21:19kind of interesting. I might add I might
- 21:22just take this one at the bottom there
- 21:24off. And I'll just maybe pull these out
- 21:28just so we've got more variance that
- 21:30goes all the way around it. But play
- 21:32with it as much you want. Um, you know,
- 21:34you can pause this and, you know, play
- 21:35with it. Um, but I'm just trying to make
- 21:37it look generally appealing. Now, one
- 21:40way to improve this, you'll notice that
- 21:42the icing is separating from it, right?
- 21:44It's going uh it's going up right there.
- 21:47And again, that's because of how subsurf
- 21:48modifiers work. There's a point here and
- 21:50there's a point here. So, it has to uh
- 21:53it has to make this really rounded
- 21:56shape. But real liquid when it is uh in
- 21:59this state when it's clinging to an
- 22:00object uh this part here as as it hits
- 22:04it that part will be like solid right
- 22:07and then the rest of it like this part
- 22:09is round but then this part is like
- 22:11hugging the actual surface. So
- 22:13thankfully we can do that. There is a
- 22:16setting in the solidifier setting
- 22:18options which I might have to move.
- 22:20There we go. So we can see it. Um,
- 22:23underneath edge data, there is an option
- 22:25here for a crease. Okay, so what a
- 22:28crease is doing, we didn't really talk
- 22:29about it with the mug, but it's
- 22:30essentially on an edge, it's creasing it
- 22:33and saying like instead of like doing
- 22:35that huge rounded thing, just kind of
- 22:37tighten it on that edge. Very similar to
- 22:39adding the geometry like what we did on
- 22:40the mug, but this is a way to do it
- 22:42without adding extra geometry. It does
- 22:44kind of add a little bit of stretching,
- 22:46um, but it's not really that noticeable
- 22:48on something like this. But that is very
- 22:51very nice, very solid. Um, it's hugging
- 22:54it and it looks very pleasing.
- 22:58Excellent. Now, we could as well I
- 23:00didn't actually do this for my final
- 23:01one. Um, because I forgot. [laughter]
- 23:04Um, but I I realized after I was like,
- 23:05"Oh, yeah. I guess like the part that's
- 23:07on the inside of the donut." Yeah, I I
- 23:10forgot to do that. Um, but yeah, you can
- 23:12also like do the exact same thing just
- 23:14playing with it. If you find like it's
- 23:16kind of hard to like look at it inside
- 23:18the donut, if you just select the middle
- 23:21row. So if you just hold down alt and
- 23:23then select on that middle row, you can
- 23:24use the same focus um button. So numpad
- 23:27period or tilda and then view. And then
- 23:30that will just lock it on to those
- 23:32selected vertices. So that focus key
- 23:34that I mentioned, it works on uh in edit
- 23:36mode as well, which is good. So yeah, I
- 23:38could just pull these down like this and
- 23:40just, you know, the camera's not really
- 23:42going to notice it. You just want to
- 23:44make sure that it's, you know, not
- 23:46perfectly straight like mine was in the
- 23:49uh final render. Um it it doesn't really
- 23:51like who's going to notice, you know,
- 23:53who's going to tell really? Um annoying
- 23:57people are going to point it out if the
- 24:00inside part's too straight. All right.
- 24:03So, that's pretty good. Um actually,
- 24:05something I might do cuz I noticed like
- 24:07looking from the top cuz this is where
- 24:08the camera's going to be like we're not
- 24:10really able to see much donut. like the
- 24:11icing is a little bit too far down. So,
- 24:13I'm just going to grab some of these
- 24:14points here using proportional editing.
- 24:16I'm just going to pull them up to just
- 24:18expose a little bit more of the
- 24:21underlying doughut, which is definitely
- 24:22going to make the doughnut look a little
- 24:24bit more handmade, you know? Um cuz like
- 24:26obviously a probably a professional
- 24:29donut from Crispy Cream or something
- 24:30doesn't have this much variance in it,
- 24:32but it's okay. It does kind of help it
- 24:34give it a uh yeah, realistic kind of
- 24:37look. Now, there's one thing that would
- 24:40really improve the look of this icing,
- 24:43and that is thickness variation. Because
- 24:46if you go around it, you'll see that the
- 24:48exact, you know, the distance from here
- 24:50to here is the exact same thing as like,
- 24:53you know, what it would be over here to
- 24:54here. And that's just not the case.
- 24:56We've got like icing that is dribbling
- 24:59down. These little droplets are kind of
- 25:01like breaking away. And what happens
- 25:03when those droplets break and then they
- 25:04kind of stop? They build up, right? So,
- 25:07we should actually see these kind of
- 25:09like swell a little bit. They should be
- 25:12a little bit rounder at the heads of
- 25:15each of these points. Also, along the
- 25:17edges here, every little edge here
- 25:20should be a little bit more inflated
- 25:22than the rest of it. And although that
- 25:24sounds like nothing, when you when you
- 25:27do it, when you actually add this little
- 25:28detail, it really does improve the
- 25:31realism. So, we can't do that because
- 25:33all we've got is these little points
- 25:35here. Okay. So, just like what we did
- 25:38with the mug, there comes a time where
- 25:39you need to break the um break the uh
- 25:43non-destructive workflow and apply your
- 25:46modifiers. So, this shrink wrap here, by
- 25:49the way, when you apply something, you
- 25:50have to apply it in like top to bottom.
- 25:53So, even really, although we really just
- 25:55we only want to apply the solidify.
- 25:57That's the main one we want to do. Um,
- 25:59we have to first of all apply this the
- 26:01shrink wrap because that's the one that
- 26:02is first and that's the one like if we
- 26:05if we applied this one first, we would
- 26:07lose uh the the the shrink wrap would
- 26:09have to go after and it would just yeah,
- 26:11it would screw it up. So, we have to
- 26:12apply the shrink wrap first. So, go here
- 26:14and click apply. Okay. Now, in edit
- 26:17mode, you can see we've still got those
- 26:19single points, but they're now snapped
- 26:20to the mesh. All right. But it means we
- 26:23no longer have that automatic snapping.
- 26:25So, if I was to pull these out, you can
- 26:26see they're now separated from the mesh.
- 26:28So, just keep that in mind. Um, we still
- 26:31can't edit the mesh there because we
- 26:32haven't applied the solidify. So, I'm
- 26:34going to apply the solidify now. And now
- 26:36we've got these points here. Okay. So,
- 26:39now if I wanted to with just these
- 26:40points, I could pull some of these
- 26:42points out. Turning off proportional
- 26:44editing. And I could just pull them out
- 26:46a little bit. And that's better. But we
- 26:49don't have enough detail here. We need
- 26:50more geometry to play with in order to
- 26:53add this extra detail. So, we need to
- 26:55apply our subsurf modifier. So, I'm
- 26:58going to on here I'm going to hit apply.
- 27:00And actually, there's a hotkey if you
- 27:01want to don't want to have to go to the
- 27:02drop down each time. Ctrl A will apply
- 27:05the selected uh modifier. And now in
- 27:08edit mode, look at this. Now, we've got
- 27:10all this extra geometry to play with.
- 27:13So, now if I wanted to, I could turn on
- 27:15proportional editing. I could select one
- 27:17point. I could try and get a kind of a
- 27:20shape like this. That would be probably
- 27:22the best way to do it if I was
- 27:23restricted to edit mode. And that'll get
- 27:26me some of the way there. I could, you
- 27:28know, pull individual points out. I
- 27:30could try and do that. But you can see
- 27:31it's it's very finicky. And it's really
- 27:34it's not the tool to use because, like I
- 27:37said, there are tools for everything in
- 27:393D to try to help you to um yeah, to to
- 27:42to do things better. So, go to the top
- 27:45of your screen. We're currently in
- 27:46layout. That's all we've done so far.
- 27:48We're going to swap to sculpting. All
- 27:50right. Now, when you swap to a new one
- 27:52of these views here, it'll uh it's
- 27:55assuming the default view of Blender,
- 27:57which is like when everything was like
- 27:5810 m long or whatever. So, our donut is
- 28:01tiny. So, we have to focus on the
- 28:03selected object. So, I'm just going to
- 28:05hit numpad period. Um, that hasn't
- 28:08worked. [laughter] Okay, don't worry
- 28:10about that. Um, all right.
- 28:11[clears throat]
- 28:12So, instead of in sculpt mode, change to
- 28:14object mode. Then hit numpad period or
- 28:19view selected and then now jump back to
- 28:22sculpt mode. And now we're back to For
- 28:24some reason I thought focus worked in uh
- 28:26in sculpt mode. Yeah. All right.
- 28:28Sometimes you just teach something and
- 28:29then you go, "Oh, that never worked.
- 28:31What was I talking about?" Anyway, um
- 28:33okay. In sculpt mode now, and make sure
- 28:36you're looking at the correct one, okay,
- 28:38not the donut, but the icing itself. If
- 28:40I was to now
- 28:42draw over this, you can see we're
- 28:44drawing into the mesh of the icing.
- 28:47Isn't that cool? All right. So, what I
- 28:50want to do is I want to change my brush
- 28:52and I want to find the one brush which
- 28:53is really going to help us here and it
- 28:55is this one, the inflate deflate brush.
- 28:58Now, your brush size here can be
- 29:00controlled by the size at the top or
- 29:02there is a hotkey F. And when you hit F,
- 29:05you just choose with your mouse like how
- 29:07big the size needs to be. Okay. So, I
- 29:09can pull out. And then now, if I just
- 29:12draw over that little gobuille there,
- 29:15the end piece, it just adds a little bit
- 29:18of inflation.
- 29:20And I'm So, I'm just pulling it around
- 29:22just slightly. I don't want to go too
- 29:24far, but just adding these little
- 29:26inflated points will really help this to
- 29:29look realistic. The other thing is you
- 29:31can actually shape some of the the mesh
- 29:33as well. So, there's another brush that
- 29:34I use all the time, which is the grab
- 29:36brush. You just uh essentially just pull
- 29:40mesh like that. So that's another easy
- 29:42way to just kind of move pieces around
- 29:46like so. You can just shape things like
- 29:48this. Add a little bit of extra detail
- 29:50if you want. Yeah.
- 29:54And all is well.
- 29:58So you can see I I'm doing a little bit
- 29:59on the edge here again because all the
- 30:01edges there should have a little bit of
- 30:03buildup of the fluid because that's
- 30:05where gravity kind of makes it stall and
- 30:08like stop cuz it just kind of like runs
- 30:09out of um like the the tension will be
- 30:12more than the gravity that's pulling it
- 30:14down. Um you get the idea. Anyways, play
- 30:19with that as much as you like.
- 30:22But of course we have some homework to
- 30:25finish off this video. So, what I want
- 30:27you to make is this hidden object, which
- 30:32is a plate for your doughnut. So, have a
- 30:36look at the shape here that I've got and
- 30:38have a think about how you would go
- 30:40about creating this and try to do it
- 30:42yourself. Just give it a step. Even if
- 30:44you don't feel confident, you don't feel
- 30:45like you could uh achieve it, just give
- 30:47it a go. Um, there's a hint, we've got
- 30:50some modifiers on the right here. And I
- 30:52will also show you what the wireframe
- 30:55looks like. um cuz that will probably
- 30:57help some people out as well. Okay, so
- 31:00that's a pretty big hint. Um but yeah,
- 31:03give a go without any instruction from
- 31:05me. Have a stab at that. In the next
- 31:07part, I'll very quickly show you how to
- 31:09uh how to create this. Um if you're get
- 31:12completely lost, you can join me in that
- 31:14part, but please have a go at trying to
- 31:16do it yourself. Anyway, go ahead, join
- 31:18me in the next part after you have tried
- 31:20to create this by
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