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Blender Basic Modelling Tutorial (Donut Part 2) — Transcript

by Blender Guru · 6,384 words · 834 segments · language en · Watch on YouTube

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  1. 0:00Welcome back. It is time to make our
  2. 0:02coffee mug look like a coffee mug and
  3. 0:04not like a sad little cup. So, [gasps]
  4. 0:08we could try to model this from our
  5. 0:12imagination cuz like, hey, we all pick
  6. 0:14up coffee mugs. We know what they look
  7. 0:15like or we think we know what they look
  8. 0:18like. Something that you learn very
  9. 0:20quickly in 3D is that uh when you model
  10. 0:23something from imagination, it almost
  11. 0:25always comes out looking a little bit
  12. 0:28funny. And the reason for that is that
  13. 0:30your brain is very good at like
  14. 0:32abstracting away the information that
  15. 0:34isn't important to it. Like if you just
  16. 0:36close your eyes right now and just think
  17. 0:38of a doorork knob, like what does a door
  18. 0:40do look like, right? If you had to make
  19. 0:42one in Blender, what would it be? It's
  20. 0:44like, okay, well, it's like a sphere
  21. 0:46bit. You like grip it, you turn it, and
  22. 0:48there's like a cylinder thing at the
  23. 0:49back, and there's a cylinder that
  24. 0:50connects it, and that's kind of that's
  25. 0:52kind of it. But then if you were to make
  26. 0:55that, you end up with something that
  27. 0:56looks really basic and boring and bad
  28. 1:00and then you go actually look at a real
  29. 1:02doorork knob and you forget there's all
  30. 1:04this other detail that's just not
  31. 1:06important to your brain. Like the little
  32. 1:07lip inside, the little hole that's on
  33. 1:09there that so you can put a key in to
  34. 1:11kind of like pry it open or a uh like a
  35. 1:14a rim that kind of like cuts into it so
  36. 1:16there's like a separate seam around it.
  37. 1:18There's the privacy lock on the front.
  38. 1:20all these things that just don't matter
  39. 1:22to you when you're turning a handle and
  40. 1:24so you forgot that they even existed
  41. 1:26because you never even saw it really. So
  42. 1:28the same thing applies to even something
  43. 1:31as common as a coffee mug. So it helps
  44. 1:34when possible to use reference images.
  45. 1:37Now you can get reference images from
  46. 1:40anywhere because we have the power of
  47. 1:42the internet and you can type in
  48. 1:45handmade coffee mug and you can pick any
  49. 1:47mug you want to create. Um, and uh,
  50. 1:51there's a lot. And you know, if you want
  51. 1:53to pick one of these, if you want to
  52. 1:55just go on Google images, uh, you can
  53. 1:57pick one of these and and go for it. I'm
  54. 1:59going to give you an image that I've
  55. 2:01used. Um, but you can there's there's
  56. 2:03some really pretty ones here. And I was,
  57. 2:06uh, actually shocked [laughter]
  58. 2:08just whilst like clicking on some of
  59. 2:11these sites before, I was like, "Oh
  60. 2:13yeah, like that's a cute cute little
  61. 2:15handmade mug." And then you go like, "Oh
  62. 2:18my gosh,
  63. 2:20$123.25
  64. 2:24and that's a discount from 145." [gasps]
  65. 2:28And then you think like, "Oh, it must be
  66. 2:29like a one of one like, you know, a
  67. 2:31unique thing." Like, no, there's like
  68. 2:33nine reviews. Like people are buying it.
  69. 2:36I I'm like I don't know. I
  70. 2:39[clears throat] got to make more money
  71. 2:40or something. Like I don't know how
  72. 2:41people are buying $123 coffee mugs. I
  73. 2:46think it's also like we forget what
  74. 2:47labor costs, you know, like you think
  75. 2:49like a coffee mug is like $2, right? Or
  76. 2:51a dollar or it's free. Like it's just
  77. 2:53there's so many of them it doesn't even
  78. 2:55matter. But like no, like to hand make
  79. 2:58something like obviously any of these
  80. 3:01mugs, they're they take more than a few
  81. 3:04hours to make if you're making it by
  82. 3:05hand. So like yeah, $33 is probably like
  83. 3:09break even for them. I don't probably
  84. 3:10not even making any [laughter] money,
  85. 3:11but it's just like Yeah. Anyways, whole
  86. 3:15side topic of like the economy of
  87. 3:17handmade ceramic mugs. Um, but people
  88. 3:20are buying them for $123.
  89. 3:22All right. So, all that is to say is I
  90. 3:25want you to get an image. And the one
  91. 3:27I'm going to use, uh, the link for this
  92. 3:29is below. Um, and uh, it's on my
  93. 3:32website. I've got all the links to
  94. 3:33everything we're going to be using in
  95. 3:34this tutorial. Um, but there there's two
  96. 3:36ways to add images. Uh, so one way is to
  97. 3:38go to the ad menu and then just go image
  98. 3:40and then say reference. Um, and then you
  99. 3:43just pick wherever the reference is. Um,
  100. 3:44and you can drop it in the alternative
  101. 3:46way. Um, and it's something that we
  102. 3:48didn't used to be able to do, and that's
  103. 3:50to just, uh, drag over from wherever it
  104. 3:53is on your computer and then just drop
  105. 3:54it into Blender, and it will recognize
  106. 3:56it as an image, and it will bring it in
  107. 3:57as an image object. So, either of those
  108. 4:00ways will work. So, this is the image.
  109. 4:02This is the one we're going to use. Now,
  110. 4:04if you quickly orbit around, you'll
  111. 4:05notice that it's come in at a funny
  112. 4:07angle. Um, now, but I don't know why
  113. 4:10Blender does this. I think I think it's
  114. 4:12because they they think they people want
  115. 4:14it locked to the perspective that they
  116. 4:16were at when they brought it in there,
  117. 4:18but that I've [clears throat] never
  118. 4:19needed that. So, we just need to clear
  119. 4:21this rotation and then rotate it to the
  120. 4:22the way we want. So, to clear the
  121. 4:24rotation, I'm going to hit alt R. The
  122. 4:27alternative way, object, clear rotation.
  123. 4:30Alt R. It's the same thing. Um, now it's
  124. 4:32flat. So, now we need to rotate it
  125. 4:34proper upright so that it is flat on to,
  126. 4:37you know, how it should be relative to
  127. 4:39the scene. So, I need to rotate it. So,
  128. 4:41I'm going to hit R. So, but we're now in
  129. 4:44freehand rotate mode. And it's again,
  130. 4:46it's it's relative to where we were
  131. 4:48looking at it. Um, which is, uh, yeah,
  132. 4:50this this funny angle. So, uh, if you
  133. 4:53remember from before, when we're in a
  134. 4:55move state, like rotate, scale, or grab,
  135. 4:57uh, we can lock something to a specific
  136. 4:59axis whilst we're in this mode by just
  137. 5:02tapping the letter of that axis. And if
  138. 5:05you don't know the letter, you can see
  139. 5:06we we really want it on this red line
  140. 5:08here. And that red top right hand corner
  141. 5:11that is the X axis. So I'm going to hit
  142. 5:13X. There we go. So now it is locked to
  143. 5:16that axis which is good. And now we want
  144. 5:18it to be 90°. So you could either hold
  145. 5:20down control and you can see in the top
  146. 5:23uh what that does is that's now um
  147. 5:25moving it in 5° increments. Or you could
  148. 5:28just type in the number 90 on your
  149. 5:31keyboard and then hit enter. And there
  150. 5:33we go. So that's how we bring it in and
  151. 5:36uh clear the rotation and set it up. So,
  152. 5:39all right. Now, it's way too big. So,
  153. 5:41hotkey to scale something. S. Okay. S to
  154. 5:45scale. And now I'm just going to scale
  155. 5:46this down. And I can't see my mug. So,
  156. 5:48my mug is behind it. So, let me just
  157. 5:50move my mug I'll move my mug forward.
  158. 5:53So, let's move it forward to there.
  159. 5:55Okay. All right. And then now, um, I'm
  160. 6:00going to look at it like front on. Okay.
  161. 6:02So, I can do that by clicking this
  162. 6:03little uh minus Y at the top there.
  163. 6:05That'll do front on. or the hotkeys. Um,
  164. 6:07because I use my numpad. For those of
  165. 6:09you blessed with a numpad, you'll you'll
  166. 6:10like it. You can hit numpad one, that's
  167. 6:12front view, numpad three, that's side
  168. 6:14view, or numpad 7, that is top view. Um,
  169. 6:17but I use those uh a lot. But again, you
  170. 6:20can use these if you don't have it.
  171. 6:21Okay, so front view, and then I'm going
  172. 6:23to scroll in to zoom. Shift middle mouse
  173. 6:27to pan to the side. And now I'm going to
  174. 6:29move this over here. And I'm going to
  175. 6:31scale this down again to get it roughly
  176. 6:34to be the size of my my mug here cuz I
  177. 6:37know that this mug is right relative to
  178. 6:38the donut. So, it should be good. And
  179. 6:40then what I'm looking at um for the size
  180. 6:43of this image here is I want the top of
  181. 6:45this rim here to roughly match the
  182. 6:48bottom down there. So, this like I want
  183. 6:50that to match that. So, it's still a
  184. 6:52little bit too big. Um and you'll notice
  185. 6:54I can't really easily do it from this
  186. 6:57angle. I mean I I can but the the
  187. 6:59problem is is that this photograph is
  188. 7:01taken with a camera from the real world
  189. 7:04where there is perspective but we are
  190. 7:06looking in 3D and actually when we're in
  191. 7:08an axis like this the reason it all
  192. 7:10becomes flattened is because it is in
  193. 7:12perspective mode. If you click that
  194. 7:14little button there that'll actually put
  195. 7:15you back into perspective mode and you
  196. 7:17can see how things get distorted and
  197. 7:19like angles and things. So the best
  198. 7:21reference is actually reference which is
  199. 7:23in orthographic like blueprints for
  200. 7:24something but you usually don't have
  201. 7:26that. So you just go from something like
  202. 7:28this and just kind of best guess it.
  203. 7:30Anyways, okay, cool. So that's roughly
  204. 7:33roughly the right size of uh of image.
  205. 7:37Now we can model by going into uh edit
  206. 7:40mode by hitting tab toggle in and out of
  207. 7:42edit mode. And we can start to shape
  208. 7:45this to look like this mug here. So the
  209. 7:48first thing that we'll notice is like
  210. 7:49the general broad shape of the mug is
  211. 7:52that it actually kind of tapers towards
  212. 7:54the top. both lines are kind of tapered
  213. 7:56upwards. Um, and then there's like a
  214. 7:58kind of a midpoint around about here
  215. 8:01where it starts to invert and it goes in
  216. 8:03the other direction. Okay. So, it's very
  217. 8:05smooth object and perfect for using
  218. 8:07subsurf modifier, which is what we've
  219. 8:09already got. So, to get that taper going
  220. 8:12up to the side, I want to shrink the top
  221. 8:14of the mug here just a little bit. So,
  222. 8:17I'm going to hold down alt and uh I'm
  223. 8:20going to go into edge select mode at the
  224. 8:22top there and then alt and then just
  225. 8:24leftclick on that line there. Not on
  226. 8:27like like a middle point like here or
  227. 8:28it'll select a different edge, but just
  228. 8:30on the middle there. And then now I want
  229. 8:32to scale this in to just shrink the size
  230. 8:35just a little bit. So, I'm going to
  231. 8:36scale that to there. And then I'm going
  232. 8:39to select the line underneath it and I'm
  233. 8:41going to do the same thing. So, alt
  234. 8:43click on that line, that edge, uh and
  235. 8:45then just scale it. you know, about
  236. 8:47halfway there. [snorts]
  237. 8:49Now, I want to create um this like
  238. 8:52widened point right here. And you can
  239. 8:55see like from here, like there's there's
  240. 8:57a lip at the bottom, but like from here
  241. 8:59to here, and then it goes up, I'd say
  242. 9:01probably 20% up the mug, that's where
  243. 9:04that middle point is. So, this line is
  244. 9:06close, but I'd probably pull it up a
  245. 9:08little bit. So, I'm going to double tap
  246. 9:10G, and that'll let me slide that edge
  247. 9:12there. And I'll put it to Yeah, it's
  248. 9:16about there. And now I want to pull it
  249. 9:18out to make it a little bit uh a little
  250. 9:20bit thicker. So, I'm going to hit S and
  251. 9:22just pull that out
  252. 9:26to about there. And now I can see this
  253. 9:28line here is not quite right. So, I'm
  254. 9:30going to scale this one out as well,
  255. 9:32just a little bit. Okay, that's roughly
  256. 9:35the right shape. Okay. Now, this bit at
  257. 9:38the bottom here. Okay. So, I can see
  258. 9:41already that I need a little bit more
  259. 9:43detail. So, I'm actually going to have
  260. 9:44to slide this line up here. So, I'm
  261. 9:46going to hit uh double G to just kind of
  262. 9:50slide it up. And I'm going to pull it to
  263. 9:51about there. You can see now we've got
  264. 9:53kind of a more curved taper on that edge
  265. 9:56there. And I'm going to hit S to scale.
  266. 9:59And I'm going to double tap G again.
  267. 10:02And I'm just by eye just guessing to try
  268. 10:04to get this form here.
  269. 10:06Um but you can see you can very quickly
  270. 10:09start to shape any sort of object you
  271. 10:11want um by just moving sliding lines
  272. 10:14around and um scaling things. Okay. So
  273. 10:18now obviously this face at the bottom
  274. 10:19here. So if I go into face select mode
  275. 10:21or by just hitting three um this has to
  276. 10:24be this little uh lip at the bottom
  277. 10:28there. What do you call that? I guess
  278. 10:29like a lip. It's probably a word for it.
  279. 10:31All the all the pottery people watching
  280. 10:33this tutorial going to tell me what it
  281. 10:35is and they'll also tell me about the
  282. 10:37price of manual labor and why that
  283. 10:39coffee mug was quite well priced I'm
  284. 10:42sure. [laughter]
  285. 10:44Um anyways uh I'm going to yeah I'll
  286. 10:48scale it in a little bit. I'm just
  287. 10:49trying to guess like where would it
  288. 10:51start? But you know you just do it by
  289. 10:52eye. I think about there. Okay. And now
  290. 10:56with this face here selected, I need
  291. 10:58more geometry cuz I want to actually
  292. 10:59pull it out from that face there. Um,
  293. 11:02but I can't just like pull it down,
  294. 11:04right? Cuz now it's stretching it. I
  295. 11:05need more geometry. Um, and so that is
  296. 11:08called an extrusion. And thankfully the
  297. 11:11hotkey for extrusion is just the first
  298. 11:13letter of its name, which is E. E for
  299. 11:16extrusion. And just like inset and
  300. 11:18everything else in Blender, the moment
  301. 11:19you tap it, you're now in that mode. Um,
  302. 11:22I can pull it upwards, I could pull it
  303. 11:23downwards. Um, obviously downwards is
  304. 11:25what we want. So, I'm going to do a
  305. 11:27single click right there. Okay. And then
  306. 11:31now if I go back and just look at it in
  307. 11:33object mode. Um, and by the way, if you
  308. 11:35want to see it like the donut, you want
  309. 11:37to make it look uh smooth, you can as
  310. 11:39well by going to shade smooth. Um, and
  311. 11:41that's okay. But you can see that this
  312. 11:43line here, this is a much tighter line.
  313. 11:46Okay. Um, and the reason that this is
  314. 11:48happening is of course because of
  315. 11:49subsurf modifier um, and the way that it
  316. 11:52works. Um, it's essentially going from
  317. 11:56here
  318. 11:58to here and then kind of like I guess
  319. 12:01like a a midpoint in the middle there.
  320. 12:02And it's trying to taper from there all
  321. 12:05the way in. But then also from this
  322. 12:07point here, it now has to taper from
  323. 12:09there to kind of smooth out that line.
  324. 12:12So we end up with just kind of like this
  325. 12:14like very smoothed out little nub. Um,
  326. 12:17but to fix it, we just have to add in
  327. 12:19more geometry so that it doesn't start
  328. 12:21the smooth so so much further up. So to
  329. 12:23do that, we need another loop cut, which
  330. 12:25you might remember the hotkey or you can
  331. 12:27find it in the menu, edge, loop cut, and
  332. 12:29slide, but it is ctrlr. So ctrlr. When
  333. 12:33you're in this mode, where do you want
  334. 12:34to put it first? So do a single click on
  335. 12:36this face here. So click and then it's
  336. 12:39now saying where do you want to slide it
  337. 12:40to? So I'm going to slide one to the
  338. 12:43bottom like so. And then I need another
  339. 12:45one right above it. So, I did a click
  340. 12:47there to confirm it. So, I'm going to
  341. 12:49hit CtrlR. And now placing it on the
  342. 12:52exact same place. And I'm just going to
  343. 12:54pull it up. And there we go. And now you
  344. 12:56can see it's much tighter at the bottom
  345. 12:58there. Um, and it looks good. Uh, and if
  346. 13:00you really wanted to clean up this
  347. 13:02bottom base there, you can see we kind
  348. 13:03of got that like starfishy pattern
  349. 13:05happening. You could do the same thing
  350. 13:06we did before, which is select that face
  351. 13:08there and then do an inset. It's not
  352. 13:10really that essential. No one's really
  353. 13:12going to notice it, but you might. and
  354. 13:15maybe you want to clean it up. So, yeah,
  355. 13:18but that's pretty good. That's that's
  356. 13:20great. That's a good start to the mug.
  357. 13:22Um, it looks good. Awesome. Well done.
  358. 13:25Now, it's time for the challenge of
  359. 13:28making this handle. So, you can see it
  360. 13:31starts about here and then obviously
  361. 13:35extrudes around and goes back into
  362. 13:38itself and is joined here. So, how do we
  363. 13:41do this? So basically whenever whenever
  364. 13:44there is a join and you can see there's
  365. 13:45like you know like a nice like uh bevel
  366. 13:48edge there kind of thing it has to
  367. 13:50physically be part of the geometry of
  368. 13:52this. You can't just have it like
  369. 13:54existing out in in space cuz then it
  370. 13:56won't appear to be joined together. So
  371. 13:58essentially we have to find somewhere on
  372. 14:00this mesh to start the handle from. Um
  373. 14:04and that point is actually here. Right
  374. 14:06here which is why I've modeled it this
  375. 14:08way. Right here is where I'm going to
  376. 14:09extrude out. Um, now before I show you
  377. 14:12how to uh extrude, I first of all want
  378. 14:14to show you I'm going to do something
  379. 14:16and it's going to mess it up and I'm
  380. 14:17going to then show you why we need to do
  381. 14:19something else first before we start
  382. 14:21extruding. So, if I was to extrude this
  383. 14:23out, um, we could do the whole handle
  384. 14:25here, get it back there, make it look
  385. 14:27perfect, and then later on look at our
  386. 14:29mug and go, "Oh no,
  387. 14:31what is going on?"
  388. 14:34The reason this happens is because of
  389. 14:37you might remember the solidify modifier
  390. 14:39which these modifiers they're not part
  391. 14:41of the mesh, right? It's it's happening
  392. 14:44after
  393. 14:45um after the fact. So it's adding a
  394. 14:49thickness to any mesh that we have here
  395. 14:51and it's now adding a thickness to the
  396. 14:53actual handle itself. So how do we fix
  397. 14:57that? We fix that by making making this
  398. 15:00go from a modifier to real like actually
  399. 15:03bake it into the mesh so that it's
  400. 15:05actually real geometry. Um, and the way
  401. 15:07you do that is uh first of all, let me
  402. 15:09just undo all of those. Ctrl Z, of
  403. 15:13course. The way you do it is by going to
  404. 15:15the modifier and then in the little drop
  405. 15:17down in the top there, right next to
  406. 15:19that little camera icon, there is an
  407. 15:21apply. So when you click that, it's
  408. 15:23disappeared. And now when you go into
  409. 15:25edit mode though, you can see all that
  410. 15:27geometry that wasn't there before is now
  411. 15:30actually part of it. And you can see it
  412. 15:31if you turn off the subsurf modifier. So
  413. 15:33I can now make changes to the inner part
  414. 15:36of my uh model there without it having
  415. 15:38affecting um the rest of it. So it's
  416. 15:40actual real uh mesh that we can we can
  417. 15:43manipulate. Um obviously the downside is
  418. 15:45it's no longer uh non-destructive. So
  419. 15:47that slider that we had for changing the
  420. 15:49thickness of the mug, we no longer have
  421. 15:51the slider. It would just mean if we
  422. 15:52wanted to change the thickness of the of
  423. 15:54the mug, we would have to like do it
  424. 15:56ourselves, like selecting all that stuff
  425. 15:58and doing it. But that's fine. You have
  426. 16:00to uh break uh break the workflow
  427. 16:02eventually to add in customization. But
  428. 16:04there you go. So anyways, now that I've
  429. 16:06got this, now when I select this face
  430. 16:08here, I can start to do the extrusion.
  431. 16:11So importantly, make sure you're
  432. 16:12selecting the right face. If you were to
  433. 16:14select this one by mistake and then
  434. 16:16start trying to do your handle and then
  435. 16:18like twist it around, you it would start
  436. 16:20to get screwed up very very quickly. So,
  437. 16:22make sure that you've got this red line
  438. 16:25that's like intersecting your mug there
  439. 16:28that it is. Yeah. Like it's that one.
  440. 16:30It's like bang on to the middle. And you
  441. 16:32can actually check if you go into top
  442. 16:34view mode. It should be directly in the
  443. 16:37middle of uh of the mug there. Okay. So,
  444. 16:40with that selected, I'm going to go into
  445. 16:42front view mode with uh numpad one or
  446. 16:44hitting that little uh green thing. And
  447. 16:47then I'm going to hit again the hotkey
  448. 16:49that we use for extrusion is E to
  449. 16:51extrude out. Now, when you do that, it's
  450. 16:54using the normals, the hidden um it's
  451. 16:57like the hidden direction of each of the
  452. 16:59faces that are on your mesh. Okay? So,
  453. 17:02it's kind of extruding it out like that.
  454. 17:04For most of you watching this, the
  455. 17:06extrusion there worked perfectly. But
  456. 17:08every now and then you go to extrude
  457. 17:10something and it doesn't work. And it's
  458. 17:12because there's something wrong with the
  459. 17:13normals of the face that you tried to
  460. 17:15extrude from. Basically, it would just
  461. 17:17mean um you would have to clear the
  462. 17:19normals first. So basically, you would
  463. 17:21select the the face, then hit shift N,
  464. 17:24and it would clear normals. I've got, by
  465. 17:27the way, throughout this tutorial that
  466. 17:29you're going to run into a lot of
  467. 17:30problems that I I might not be able to
  468. 17:32explain to you. So, I've actually
  469. 17:34created um a troubleshooting guide
  470. 17:36called the unstuckyour yourself guide.
  471. 17:38So, the link for that is below as well,
  472. 17:40but this is just like a database of all
  473. 17:42the problems you might run into whilst
  474. 17:43you're doing this tutorial because we
  475. 17:45noticed um on the uh Blender Guru
  476. 17:47Discord, link for that is below as well
  477. 17:49where you can ask questions and share
  478. 17:51your renders and stuff. Um a lot of
  479. 17:53people are asking the same questions.
  480. 17:55So, we put together this like FAQ
  481. 17:56troubleshooting guide and um please make
  482. 17:59use of that. So there'll probably be
  483. 18:01when when you're modeling things, people
  484. 18:03will run into issues. So just uh have a
  485. 18:04look at that if you run into an issue
  486. 18:06first. Anyways, sorry to really
  487. 18:09painfully slowly do this, but we've
  488. 18:11extruded out a little bit. Um now I'm
  489. 18:14going to move this up. So just grabbing.
  490. 18:16So G to grab. I'm going to move up. And
  491. 18:19I might actually now I'm going to tab
  492. 18:21out to so that I can select my image. So
  493. 18:23I'm in object mode. And I'm actually
  494. 18:25just going to move this over. So G and
  495. 18:28then X. move it over to be about there.
  496. 18:32Okay.
  497. 18:34And that'll just enable me to kind of
  498. 18:36see relative to to the mug where it
  499. 18:39should go. Like what is the shape? I
  500. 18:40could do it by eye, but yeah, I figure
  501. 18:42might as well just it's right there.
  502. 18:43Might as well just grab it and pull it
  503. 18:44over. So, um I need to position this
  504. 18:48about here, but you can see it's kind of
  505. 18:49getting like skewed, right? Um and that
  506. 18:51is because it's uh it's obviously coming
  507. 18:54in at like a like this slanted angle.
  508. 18:56So, with that face selected, um, I need
  509. 18:59to rotate it. So, I'm going to hit R to
  510. 19:01rotate. Like so. Okay. So, like that.
  511. 19:05All right. And I might
  512. 19:08Just trying to think. All right. I
  513. 19:10definitely need a loop cut because
  514. 19:12obviously that bit that's coming out
  515. 19:13looking like a knob on our mug there.
  516. 19:16So, I'm going to hit CtrlR to create a
  517. 19:18loop cut. And I'm going to pull it down
  518. 19:20just so that I can see it's like where
  519. 19:21where it should join basically at the
  520. 19:23base there. All right. Great. And now
  521. 19:26face select mode. Select that face
  522. 19:28again. And now we just have to keep
  523. 19:30extruding around. But what I want to do
  524. 19:32is I want to scale. Just make the handle
  525. 19:34look a little bit thinner. So I'm going
  526. 19:36to select this top edge here. And I'm
  527. 19:38going to double tap G just so that I can
  528. 19:40slide it downwards a little bit to just
  529. 19:42make it a little bit thinner cuz that
  530. 19:45handle obviously doesn't look as as fat
  531. 19:47as uh as what we had there. So all
  532. 19:50right. So face select mode now. And now
  533. 19:52I'm going to start to extrude. So
  534. 19:53another extrusion. G to reposition. R to
  535. 19:56rotate it. And I just want to rotate it
  536. 19:59so that it kind of follows the contours
  537. 20:01of uh of this. So I'm going to be
  538. 20:03rotating it like this kind of angle as
  539. 20:05we go around. So now E to do another
  540. 20:08extrusion. Click. G. Click. R.
  541. 20:14Now, by the way, there is another way to
  542. 20:16extrude which is actually kind of
  543. 20:17perfect for this. Um, but if you hold
  544. 20:20down control and then rightclick, it
  545. 20:24will not only extrude, but it will also
  546. 20:26rotate the faces so that they align. And
  547. 20:29it can be a little helpful um, a bit
  548. 20:32more easier than doing this like E, G,
  549. 20:35R, S, G, R, like, so just holding down
  550. 20:39control and then rightclick
  551. 20:41will just place these little points um,
  552. 20:44and will rotate them so that you don't
  553. 20:46have to do all that rotation yourself.
  554. 20:47It really only works for these kind of
  555. 20:49appendages like this, but might as well
  556. 20:50use it because it's a very um handy way
  557. 20:52to do it. Okay, cool. So, now now the
  558. 20:55tricky bit. It's not really that tricky.
  559. 20:57It's it's relatively easy to solve, but
  560. 20:59it's it's a conundrum, right? Like how
  561. 21:01do we make this mesh with the rest of
  562. 21:04the mesh? Um, and you do that by like
  563. 21:08the wrong way to do this would be to
  564. 21:10just like kind of like smush them
  565. 21:12together, right? And this is kind of
  566. 21:14like early 3D stuff. like a lot of stuff
  567. 21:16was like this. This kind of mashed stuff
  568. 21:18and intersected it together, but then
  569. 21:20you don't get that edge there where it
  570. 21:22like catches the light. And the only way
  571. 21:24to really get that is to actually
  572. 21:26physically like join this mesh together.
  573. 21:29So this face here has to be connected to
  574. 21:31this face somehow. Um and the easiest
  575. 21:34way in this case to do is to first of
  576. 21:37all we can see that this line here is
  577. 21:39like cutting into the middle of this uh
  578. 21:42this this copy, right? So, we really
  579. 21:44need to just add a line that goes around
  580. 21:46there to make this this area here like
  581. 21:49one face to match um this sorry this
  582. 21:52this this handle. So, I'm going to add
  583. 21:55that line by hitting CtrlR loop cut
  584. 21:58click and then I'm going to slide it up
  585. 21:59to be you know roughly about there.
  586. 22:02That's fine. And then now um because
  587. 22:06I've intersected it that that went too
  588. 22:08far. Um so I'm holding down Z. Um, now
  589. 22:11this is a way of quickly changing the
  590. 22:13mode that you're you're viewing
  591. 22:14something in. Um, and we'll we'll get to
  592. 22:17these other two once we get to materials
  593. 22:19rendering and stuff, but for now, if you
  594. 22:20just swap to wireframe mode, this will
  595. 22:23show you through the mesh. Um, there is
  596. 22:25another way to see through a mesh, and
  597. 22:26that is to at the top there, that little
  598. 22:29X-ray or alt Z is a hotkey for it. Um,
  599. 22:32but that's that's another way to do it.
  600. 22:34Um, but yeah, that you can see that's
  601. 22:35that's wireframe. And then, oh, hang on
  602. 22:37a second. Nope, that's that's X-ray.
  603. 22:39This is wireframe. But yeah, they're
  604. 22:41they're are they're pretty similar.
  605. 22:42Anyways, so I'm gonna select my my face
  606. 22:45here and I'm just going to pull it out
  607. 22:47just so that I can just just grab it
  608. 22:49basically. And now I can go back to my
  609. 22:50solid view as before. Okay, so I touched
  610. 22:53on this briefly before, but like a mesh
  611. 22:55is made up of these individual points,
  612. 22:57right? This is what you're seeing when
  613. 22:58you're in uh verticy mode, these
  614. 23:00individual points. Um and each of those
  615. 23:02points when you have four together,
  616. 23:04three or more actually, um you can
  617. 23:06create a face. Um and so that's what
  618. 23:08that is. So essentially I need to create
  619. 23:10a new face for this section right here.
  620. 23:13So let's do that now. So I'm going to
  621. 23:15select those two and I've just selected
  622. 23:16them by holding down uh shift like this.
  623. 23:19And then I'm just going to hit F. Face.
  624. 23:22Okay. And then I can do the same on this
  625. 23:24side
  626. 23:26like that. And then I'm going to do the
  627. 23:28same on the top.
  628. 23:31And then I'm going to do the same
  629. 23:32underneath.
  630. 23:34Okay. All right. So I've done it. But
  631. 23:38and I did it deliberately this way
  632. 23:39because I need to show you um the the
  633. 23:41reason for this this issue here. So
  634. 23:44we've got yeah we we've we've got the
  635. 23:46faces so they should be going smoothly
  636. 23:47across here. But because of the way
  637. 23:49meshes work and the way they try to
  638. 23:51sorry the way shoot uh smooth shading
  639. 23:53works is it does it based on like a
  640. 23:56continuous flow of faces. And you will
  641. 23:59have noticed that when we created this
  642. 24:01there was actually a face that is inside
  643. 24:04here before we joined it. Okay, which
  644. 24:06and I'll I'll show you. If we go into
  645. 24:08here, this area here, you should see
  646. 24:10there is a face that is right here. So,
  647. 24:13because that exists, the smooth shader
  648. 24:15doesn't actually know that it's supposed
  649. 24:17to continue on because there's a face
  650. 24:18that goes down. So, it's now kind of
  651. 24:20mixed. It doesn't know like it has to
  652. 24:23create a smooth shading here, but then
  653. 24:25also one on the top there. And so, it's
  654. 24:26done this weird um hybrid thing where
  655. 24:30it's like it's tried to do it, but
  656. 24:32there's clearly something going on
  657. 24:33underneath. So, what we need to do is
  658. 24:34just delete that face. So, again, in
  659. 24:36face select mode, you select that inner
  660. 24:38face there. And by the way, when you're
  661. 24:40working in 3D, this is a really common
  662. 24:42thing beginners do. They select the
  663. 24:44wrong face. So, you can see how quickly
  664. 24:46that like they're right next to each
  665. 24:48other, that point there, right? But
  666. 24:51selecting one or the other, it it just
  667. 24:52happens all the time. So, a thing that a
  668. 24:54lot of 3D artists do is when they've
  669. 24:56selected something before they delete
  670. 24:57it, you just do a quick orbit around and
  671. 24:59that'll just like break the perspective
  672. 25:01and just to verify that that is the
  673. 25:04actual one I mean to select. Okay. Then
  674. 25:07I'm going to hit X and I'm going to say
  675. 25:09faces. Okay. But it's not just that one,
  676. 25:12right? Like that. Actually, that that
  677. 25:14should be fixed soon, but anyway, I'll
  678. 25:15show you how. Um, and then there's one
  679. 25:17on the inside here as well. Okay. Cuz
  680. 25:18when we joined it, there was there was a
  681. 25:20face here and there was a face over
  682. 25:21there. So I'm now going to delete that
  683. 25:22face by hitting X and then say faces.
  684. 25:26Okay, now that's done.
  685. 25:29This should be correct. But the reason
  686. 25:31it's not is one I think if I need to
  687. 25:33right click and say shade smooth and
  688. 25:35that has fixed it. What on what can
  689. 25:37happen sometimes is when you've fixed up
  690. 25:39some geometry um you might need to uh
  691. 25:44recalculate the normals like which and
  692. 25:46again to bring up the normals there's a
  693. 25:48secret hidden line uh that every face on
  694. 25:50your your object has and they're always
  695. 25:52pointing outward like that. But when
  696. 25:54you've created new mesh and you've kind
  697. 25:56of fix things or whatnot, you can end up
  698. 25:58with one of these lines that goes the
  699. 26:00wrong direction. Um and I'll show you
  700. 26:02that actually if I just do this.
  701. 26:04um that's what it might look like. You
  702. 26:06get this weird like black shading
  703. 26:08artifacts. Um that's very ugly. So to
  704. 26:11fix that, you select your entire mesh
  705. 26:13and then you hit shift N and that will
  706. 26:16recalculate it. Um and now you can see
  707. 26:18the smooth shading is correct. And just
  708. 26:21to show you quickly as well, um the way
  709. 26:23I did it just then where we like created
  710. 26:25it and then we deleted the faces. Don't
  711. 26:27do this. I'm just going to show you like
  712. 26:28actually what you would do cuz it's not
  713. 26:31this tedious. Normally, if you had this
  714. 26:33problem, you would actually select this
  715. 26:35face and this face first. You delete
  716. 26:37them ahead of time and then actually,
  717. 26:40and there's a faster way to have uh
  718. 26:41created this this join here. Um you can
  719. 26:44select that entire edge loop with alt
  720. 26:46then shift alt select that. And now I
  721. 26:49could rightclick and say bridge edge
  722. 26:52loops, which you only can do if you've
  723. 26:54got the exact same number of uh vertices
  724. 26:56on one side as the other. But I want to
  725. 26:58just show you physically creating those
  726. 27:00points with uh vertices cuz that is a
  727. 27:03really common way to to model to join
  728. 27:05things together. You select the four
  729. 27:07vertices, you create a new face.
  730. 27:09Anyways, look at that. We've got what
  731. 27:11looks like a handle coming out of the
  732. 27:13mug. Now, if we look at our reference
  733. 27:14here, um we've got it pretty close, but
  734. 27:17you can see that there's like it's
  735. 27:19sharp, right? There's there's clearly
  736. 27:21like a crease here and a crease here.
  737. 27:23Um, and we can do that just by adding in
  738. 27:26more loop cuts. So, I'm going to add in
  739. 27:30uh well, I guess there's two ways to do
  740. 27:31it. One, I can actually just select this
  741. 27:33edge here. So, holding down alt, just
  742. 27:35select that and then double tap G and I
  743. 27:37can bring that in. Um, but when I do
  744. 27:39that, this area becomes a little bit
  745. 27:42straight. Um, maybe not what I wanted.
  746. 27:44Let's have a look at front mode. Um,
  747. 27:47yeah, I might want a little bit more
  748. 27:48detail there, which case I would add a
  749. 27:50loop cut. Um, but you know, it's really
  750. 27:52up to you. You might be able to just,
  751. 27:54you know, move this around and just kind
  752. 27:56of shape it. Like, look, we're really
  753. 27:58we're learning Blender. That's really
  754. 28:00the [laughter] goal of this. It's not
  755. 28:02necessarily to make a physically
  756. 28:05accurate uh mug. I don't want to over
  757. 28:08complicate things and make things feel
  758. 28:10like you have to do everything
  759. 28:12perfectly, but I also don't want to end
  760. 28:13up with like a trash result and then
  761. 28:15everyone be like, "Oh, we did all that
  762. 28:17effort and now it looks garbage." Um,
  763. 28:19but you know, you could spend a lot of
  764. 28:21effort. You know, you could even try and
  765. 28:22get like if you look at, you know, uh
  766. 28:25there would be probably like a little
  767. 28:26line here like like the kind of, you
  768. 28:29know what I mean? Like on the inner
  769. 28:30inner part of the the thing, you could
  770. 28:32try and create that. You could really
  771. 28:33add a lot of detail. The only thing I'm
  772. 28:35really going to fix is right here where
  773. 28:37it's pinching. I'm just going to select
  774. 28:39that edge there and I'm going to double
  775. 28:41tap G. I'm just going to slide it up so
  776. 28:43there's just a little less pinching. And
  777. 28:45then this part here like you can see the
  778. 28:48shape of this face is being very
  779. 28:50distorted. Right? You generally want to
  780. 28:52keep things as close to a squareish
  781. 28:55shape as possible generally. Um and so
  782. 28:58I'm just going to select this edge at
  783. 29:00the bottom there. Double tap G. And I'm
  784. 29:02just going to pull it out just to
  785. 29:03relieve a little bit of the the tension
  786. 29:05there. And
  787. 29:08I mean that's I mean you can Yeah,
  788. 29:09there's obviously there's like a tighter
  789. 29:11line there but this will do. this this
  790. 29:14is enough to be uh perceived as a coffee
  791. 29:17mug. Now, if you want to just move ahead
  792. 29:20with the tutorial and get on to the next
  793. 29:22part, which is going to be on uh
  794. 29:23materials and lighting, um you can you
  795. 29:26can do that. However, if you want a
  796. 29:28little bit of a challenge, like a little
  797. 29:29bit of a homework, um where you can try
  798. 29:32to use some skills but by yourself, you
  799. 29:35will see looking at the photo here that
  800. 29:37we also have a saucer, a little tiny
  801. 29:40plate for our mug. Um, now I didn't
  802. 29:43include that in my final image. Um, I
  803. 29:46just had the coffee mug just sitting on
  804. 29:47the table. Um, but this is a great very
  805. 29:51small thing that you could try to model
  806. 29:52by yourself using the skills that you've
  807. 29:55just learned um to to create something
  808. 29:58new. So, how would you go about adding
  809. 30:00that saucer? You could have a have a try
  810. 30:03at it. It it's a completely separate
  811. 30:04object obviously to your mug here. So,
  812. 30:06even if you screw it up, worst case
  813. 30:08scenario is you just delete it and then,
  814. 30:10you know, you'll still end up with
  815. 30:11something that I actually had for my
  816. 30:14final result, which was a mug without a
  817. 30:16saucer. But, if you want to add that in,
  818. 30:18it'll be a way to kind of take some of
  819. 30:20the lessons that you've uh you've you've
  820. 30:22picked up already and then try to
  821. 30:24remember them and the different steps
  822. 30:25and the things um required to create it.
  823. 30:28Because whilst you've just created
  824. 30:30something now, it's the best time to try
  825. 30:32to recall that memory so that in the
  826. 30:34future, maybe in a few days or a few
  827. 30:36weeks from now, when you try to do
  828. 30:37something yourself, it'll be a lot more
  829. 30:39readily available to recall that
  830. 30:41information. So, if you want to have a
  831. 30:43go at doing that, uh, feel free to.
  832. 30:45Otherwise, join me in the next part and
  833. 30:47we'll get on to some materials and
  834. 30:49texturing.

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