Blender Basic Modelling Tutorial (Donut Part 2) — Transcript
Full transcript
- 0:00Welcome back. It is time to make our
- 0:02coffee mug look like a coffee mug and
- 0:04not like a sad little cup. So, [gasps]
- 0:08we could try to model this from our
- 0:12imagination cuz like, hey, we all pick
- 0:14up coffee mugs. We know what they look
- 0:15like or we think we know what they look
- 0:18like. Something that you learn very
- 0:20quickly in 3D is that uh when you model
- 0:23something from imagination, it almost
- 0:25always comes out looking a little bit
- 0:28funny. And the reason for that is that
- 0:30your brain is very good at like
- 0:32abstracting away the information that
- 0:34isn't important to it. Like if you just
- 0:36close your eyes right now and just think
- 0:38of a doorork knob, like what does a door
- 0:40do look like, right? If you had to make
- 0:42one in Blender, what would it be? It's
- 0:44like, okay, well, it's like a sphere
- 0:46bit. You like grip it, you turn it, and
- 0:48there's like a cylinder thing at the
- 0:49back, and there's a cylinder that
- 0:50connects it, and that's kind of that's
- 0:52kind of it. But then if you were to make
- 0:55that, you end up with something that
- 0:56looks really basic and boring and bad
- 1:00and then you go actually look at a real
- 1:02doorork knob and you forget there's all
- 1:04this other detail that's just not
- 1:06important to your brain. Like the little
- 1:07lip inside, the little hole that's on
- 1:09there that so you can put a key in to
- 1:11kind of like pry it open or a uh like a
- 1:14a rim that kind of like cuts into it so
- 1:16there's like a separate seam around it.
- 1:18There's the privacy lock on the front.
- 1:20all these things that just don't matter
- 1:22to you when you're turning a handle and
- 1:24so you forgot that they even existed
- 1:26because you never even saw it really. So
- 1:28the same thing applies to even something
- 1:31as common as a coffee mug. So it helps
- 1:34when possible to use reference images.
- 1:37Now you can get reference images from
- 1:40anywhere because we have the power of
- 1:42the internet and you can type in
- 1:45handmade coffee mug and you can pick any
- 1:47mug you want to create. Um, and uh,
- 1:51there's a lot. And you know, if you want
- 1:53to pick one of these, if you want to
- 1:55just go on Google images, uh, you can
- 1:57pick one of these and and go for it. I'm
- 1:59going to give you an image that I've
- 2:01used. Um, but you can there's there's
- 2:03some really pretty ones here. And I was,
- 2:06uh, actually shocked [laughter]
- 2:08just whilst like clicking on some of
- 2:11these sites before, I was like, "Oh
- 2:13yeah, like that's a cute cute little
- 2:15handmade mug." And then you go like, "Oh
- 2:18my gosh,
- 2:20$123.25
- 2:24and that's a discount from 145." [gasps]
- 2:28And then you think like, "Oh, it must be
- 2:29like a one of one like, you know, a
- 2:31unique thing." Like, no, there's like
- 2:33nine reviews. Like people are buying it.
- 2:36I I'm like I don't know. I
- 2:39[clears throat] got to make more money
- 2:40or something. Like I don't know how
- 2:41people are buying $123 coffee mugs. I
- 2:46think it's also like we forget what
- 2:47labor costs, you know, like you think
- 2:49like a coffee mug is like $2, right? Or
- 2:51a dollar or it's free. Like it's just
- 2:53there's so many of them it doesn't even
- 2:55matter. But like no, like to hand make
- 2:58something like obviously any of these
- 3:01mugs, they're they take more than a few
- 3:04hours to make if you're making it by
- 3:05hand. So like yeah, $33 is probably like
- 3:09break even for them. I don't probably
- 3:10not even making any [laughter] money,
- 3:11but it's just like Yeah. Anyways, whole
- 3:15side topic of like the economy of
- 3:17handmade ceramic mugs. Um, but people
- 3:20are buying them for $123.
- 3:22All right. So, all that is to say is I
- 3:25want you to get an image. And the one
- 3:27I'm going to use, uh, the link for this
- 3:29is below. Um, and uh, it's on my
- 3:32website. I've got all the links to
- 3:33everything we're going to be using in
- 3:34this tutorial. Um, but there there's two
- 3:36ways to add images. Uh, so one way is to
- 3:38go to the ad menu and then just go image
- 3:40and then say reference. Um, and then you
- 3:43just pick wherever the reference is. Um,
- 3:44and you can drop it in the alternative
- 3:46way. Um, and it's something that we
- 3:48didn't used to be able to do, and that's
- 3:50to just, uh, drag over from wherever it
- 3:53is on your computer and then just drop
- 3:54it into Blender, and it will recognize
- 3:56it as an image, and it will bring it in
- 3:57as an image object. So, either of those
- 4:00ways will work. So, this is the image.
- 4:02This is the one we're going to use. Now,
- 4:04if you quickly orbit around, you'll
- 4:05notice that it's come in at a funny
- 4:07angle. Um, now, but I don't know why
- 4:10Blender does this. I think I think it's
- 4:12because they they think they people want
- 4:14it locked to the perspective that they
- 4:16were at when they brought it in there,
- 4:18but that I've [clears throat] never
- 4:19needed that. So, we just need to clear
- 4:21this rotation and then rotate it to the
- 4:22the way we want. So, to clear the
- 4:24rotation, I'm going to hit alt R. The
- 4:27alternative way, object, clear rotation.
- 4:30Alt R. It's the same thing. Um, now it's
- 4:32flat. So, now we need to rotate it
- 4:34proper upright so that it is flat on to,
- 4:37you know, how it should be relative to
- 4:39the scene. So, I need to rotate it. So,
- 4:41I'm going to hit R. So, but we're now in
- 4:44freehand rotate mode. And it's again,
- 4:46it's it's relative to where we were
- 4:48looking at it. Um, which is, uh, yeah,
- 4:50this this funny angle. So, uh, if you
- 4:53remember from before, when we're in a
- 4:55move state, like rotate, scale, or grab,
- 4:57uh, we can lock something to a specific
- 4:59axis whilst we're in this mode by just
- 5:02tapping the letter of that axis. And if
- 5:05you don't know the letter, you can see
- 5:06we we really want it on this red line
- 5:08here. And that red top right hand corner
- 5:11that is the X axis. So I'm going to hit
- 5:13X. There we go. So now it is locked to
- 5:16that axis which is good. And now we want
- 5:18it to be 90°. So you could either hold
- 5:20down control and you can see in the top
- 5:23uh what that does is that's now um
- 5:25moving it in 5° increments. Or you could
- 5:28just type in the number 90 on your
- 5:31keyboard and then hit enter. And there
- 5:33we go. So that's how we bring it in and
- 5:36uh clear the rotation and set it up. So,
- 5:39all right. Now, it's way too big. So,
- 5:41hotkey to scale something. S. Okay. S to
- 5:45scale. And now I'm just going to scale
- 5:46this down. And I can't see my mug. So,
- 5:48my mug is behind it. So, let me just
- 5:50move my mug I'll move my mug forward.
- 5:53So, let's move it forward to there.
- 5:55Okay. All right. And then now, um, I'm
- 6:00going to look at it like front on. Okay.
- 6:02So, I can do that by clicking this
- 6:03little uh minus Y at the top there.
- 6:05That'll do front on. or the hotkeys. Um,
- 6:07because I use my numpad. For those of
- 6:09you blessed with a numpad, you'll you'll
- 6:10like it. You can hit numpad one, that's
- 6:12front view, numpad three, that's side
- 6:14view, or numpad 7, that is top view. Um,
- 6:17but I use those uh a lot. But again, you
- 6:20can use these if you don't have it.
- 6:21Okay, so front view, and then I'm going
- 6:23to scroll in to zoom. Shift middle mouse
- 6:27to pan to the side. And now I'm going to
- 6:29move this over here. And I'm going to
- 6:31scale this down again to get it roughly
- 6:34to be the size of my my mug here cuz I
- 6:37know that this mug is right relative to
- 6:38the donut. So, it should be good. And
- 6:40then what I'm looking at um for the size
- 6:43of this image here is I want the top of
- 6:45this rim here to roughly match the
- 6:48bottom down there. So, this like I want
- 6:50that to match that. So, it's still a
- 6:52little bit too big. Um and you'll notice
- 6:54I can't really easily do it from this
- 6:57angle. I mean I I can but the the
- 6:59problem is is that this photograph is
- 7:01taken with a camera from the real world
- 7:04where there is perspective but we are
- 7:06looking in 3D and actually when we're in
- 7:08an axis like this the reason it all
- 7:10becomes flattened is because it is in
- 7:12perspective mode. If you click that
- 7:14little button there that'll actually put
- 7:15you back into perspective mode and you
- 7:17can see how things get distorted and
- 7:19like angles and things. So the best
- 7:21reference is actually reference which is
- 7:23in orthographic like blueprints for
- 7:24something but you usually don't have
- 7:26that. So you just go from something like
- 7:28this and just kind of best guess it.
- 7:30Anyways, okay, cool. So that's roughly
- 7:33roughly the right size of uh of image.
- 7:37Now we can model by going into uh edit
- 7:40mode by hitting tab toggle in and out of
- 7:42edit mode. And we can start to shape
- 7:45this to look like this mug here. So the
- 7:48first thing that we'll notice is like
- 7:49the general broad shape of the mug is
- 7:52that it actually kind of tapers towards
- 7:54the top. both lines are kind of tapered
- 7:56upwards. Um, and then there's like a
- 7:58kind of a midpoint around about here
- 8:01where it starts to invert and it goes in
- 8:03the other direction. Okay. So, it's very
- 8:05smooth object and perfect for using
- 8:07subsurf modifier, which is what we've
- 8:09already got. So, to get that taper going
- 8:12up to the side, I want to shrink the top
- 8:14of the mug here just a little bit. So,
- 8:17I'm going to hold down alt and uh I'm
- 8:20going to go into edge select mode at the
- 8:22top there and then alt and then just
- 8:24leftclick on that line there. Not on
- 8:27like like a middle point like here or
- 8:28it'll select a different edge, but just
- 8:30on the middle there. And then now I want
- 8:32to scale this in to just shrink the size
- 8:35just a little bit. So, I'm going to
- 8:36scale that to there. And then I'm going
- 8:39to select the line underneath it and I'm
- 8:41going to do the same thing. So, alt
- 8:43click on that line, that edge, uh and
- 8:45then just scale it. you know, about
- 8:47halfway there. [snorts]
- 8:49Now, I want to create um this like
- 8:52widened point right here. And you can
- 8:55see like from here, like there's there's
- 8:57a lip at the bottom, but like from here
- 8:59to here, and then it goes up, I'd say
- 9:01probably 20% up the mug, that's where
- 9:04that middle point is. So, this line is
- 9:06close, but I'd probably pull it up a
- 9:08little bit. So, I'm going to double tap
- 9:10G, and that'll let me slide that edge
- 9:12there. And I'll put it to Yeah, it's
- 9:16about there. And now I want to pull it
- 9:18out to make it a little bit uh a little
- 9:20bit thicker. So, I'm going to hit S and
- 9:22just pull that out
- 9:26to about there. And now I can see this
- 9:28line here is not quite right. So, I'm
- 9:30going to scale this one out as well,
- 9:32just a little bit. Okay, that's roughly
- 9:35the right shape. Okay. Now, this bit at
- 9:38the bottom here. Okay. So, I can see
- 9:41already that I need a little bit more
- 9:43detail. So, I'm actually going to have
- 9:44to slide this line up here. So, I'm
- 9:46going to hit uh double G to just kind of
- 9:50slide it up. And I'm going to pull it to
- 9:51about there. You can see now we've got
- 9:53kind of a more curved taper on that edge
- 9:56there. And I'm going to hit S to scale.
- 9:59And I'm going to double tap G again.
- 10:02And I'm just by eye just guessing to try
- 10:04to get this form here.
- 10:06Um but you can see you can very quickly
- 10:09start to shape any sort of object you
- 10:11want um by just moving sliding lines
- 10:14around and um scaling things. Okay. So
- 10:18now obviously this face at the bottom
- 10:19here. So if I go into face select mode
- 10:21or by just hitting three um this has to
- 10:24be this little uh lip at the bottom
- 10:28there. What do you call that? I guess
- 10:29like a lip. It's probably a word for it.
- 10:31All the all the pottery people watching
- 10:33this tutorial going to tell me what it
- 10:35is and they'll also tell me about the
- 10:37price of manual labor and why that
- 10:39coffee mug was quite well priced I'm
- 10:42sure. [laughter]
- 10:44Um anyways uh I'm going to yeah I'll
- 10:48scale it in a little bit. I'm just
- 10:49trying to guess like where would it
- 10:51start? But you know you just do it by
- 10:52eye. I think about there. Okay. And now
- 10:56with this face here selected, I need
- 10:58more geometry cuz I want to actually
- 10:59pull it out from that face there. Um,
- 11:02but I can't just like pull it down,
- 11:04right? Cuz now it's stretching it. I
- 11:05need more geometry. Um, and so that is
- 11:08called an extrusion. And thankfully the
- 11:11hotkey for extrusion is just the first
- 11:13letter of its name, which is E. E for
- 11:16extrusion. And just like inset and
- 11:18everything else in Blender, the moment
- 11:19you tap it, you're now in that mode. Um,
- 11:22I can pull it upwards, I could pull it
- 11:23downwards. Um, obviously downwards is
- 11:25what we want. So, I'm going to do a
- 11:27single click right there. Okay. And then
- 11:31now if I go back and just look at it in
- 11:33object mode. Um, and by the way, if you
- 11:35want to see it like the donut, you want
- 11:37to make it look uh smooth, you can as
- 11:39well by going to shade smooth. Um, and
- 11:41that's okay. But you can see that this
- 11:43line here, this is a much tighter line.
- 11:46Okay. Um, and the reason that this is
- 11:48happening is of course because of
- 11:49subsurf modifier um, and the way that it
- 11:52works. Um, it's essentially going from
- 11:56here
- 11:58to here and then kind of like I guess
- 12:01like a a midpoint in the middle there.
- 12:02And it's trying to taper from there all
- 12:05the way in. But then also from this
- 12:07point here, it now has to taper from
- 12:09there to kind of smooth out that line.
- 12:12So we end up with just kind of like this
- 12:14like very smoothed out little nub. Um,
- 12:17but to fix it, we just have to add in
- 12:19more geometry so that it doesn't start
- 12:21the smooth so so much further up. So to
- 12:23do that, we need another loop cut, which
- 12:25you might remember the hotkey or you can
- 12:27find it in the menu, edge, loop cut, and
- 12:29slide, but it is ctrlr. So ctrlr. When
- 12:33you're in this mode, where do you want
- 12:34to put it first? So do a single click on
- 12:36this face here. So click and then it's
- 12:39now saying where do you want to slide it
- 12:40to? So I'm going to slide one to the
- 12:43bottom like so. And then I need another
- 12:45one right above it. So, I did a click
- 12:47there to confirm it. So, I'm going to
- 12:49hit CtrlR. And now placing it on the
- 12:52exact same place. And I'm just going to
- 12:54pull it up. And there we go. And now you
- 12:56can see it's much tighter at the bottom
- 12:58there. Um, and it looks good. Uh, and if
- 13:00you really wanted to clean up this
- 13:02bottom base there, you can see we kind
- 13:03of got that like starfishy pattern
- 13:05happening. You could do the same thing
- 13:06we did before, which is select that face
- 13:08there and then do an inset. It's not
- 13:10really that essential. No one's really
- 13:12going to notice it, but you might. and
- 13:15maybe you want to clean it up. So, yeah,
- 13:18but that's pretty good. That's that's
- 13:20great. That's a good start to the mug.
- 13:22Um, it looks good. Awesome. Well done.
- 13:25Now, it's time for the challenge of
- 13:28making this handle. So, you can see it
- 13:31starts about here and then obviously
- 13:35extrudes around and goes back into
- 13:38itself and is joined here. So, how do we
- 13:41do this? So basically whenever whenever
- 13:44there is a join and you can see there's
- 13:45like you know like a nice like uh bevel
- 13:48edge there kind of thing it has to
- 13:50physically be part of the geometry of
- 13:52this. You can't just have it like
- 13:54existing out in in space cuz then it
- 13:56won't appear to be joined together. So
- 13:58essentially we have to find somewhere on
- 14:00this mesh to start the handle from. Um
- 14:04and that point is actually here. Right
- 14:06here which is why I've modeled it this
- 14:08way. Right here is where I'm going to
- 14:09extrude out. Um, now before I show you
- 14:12how to uh extrude, I first of all want
- 14:14to show you I'm going to do something
- 14:16and it's going to mess it up and I'm
- 14:17going to then show you why we need to do
- 14:19something else first before we start
- 14:21extruding. So, if I was to extrude this
- 14:23out, um, we could do the whole handle
- 14:25here, get it back there, make it look
- 14:27perfect, and then later on look at our
- 14:29mug and go, "Oh no,
- 14:31what is going on?"
- 14:34The reason this happens is because of
- 14:37you might remember the solidify modifier
- 14:39which these modifiers they're not part
- 14:41of the mesh, right? It's it's happening
- 14:44after
- 14:45um after the fact. So it's adding a
- 14:49thickness to any mesh that we have here
- 14:51and it's now adding a thickness to the
- 14:53actual handle itself. So how do we fix
- 14:57that? We fix that by making making this
- 15:00go from a modifier to real like actually
- 15:03bake it into the mesh so that it's
- 15:05actually real geometry. Um, and the way
- 15:07you do that is uh first of all, let me
- 15:09just undo all of those. Ctrl Z, of
- 15:13course. The way you do it is by going to
- 15:15the modifier and then in the little drop
- 15:17down in the top there, right next to
- 15:19that little camera icon, there is an
- 15:21apply. So when you click that, it's
- 15:23disappeared. And now when you go into
- 15:25edit mode though, you can see all that
- 15:27geometry that wasn't there before is now
- 15:30actually part of it. And you can see it
- 15:31if you turn off the subsurf modifier. So
- 15:33I can now make changes to the inner part
- 15:36of my uh model there without it having
- 15:38affecting um the rest of it. So it's
- 15:40actual real uh mesh that we can we can
- 15:43manipulate. Um obviously the downside is
- 15:45it's no longer uh non-destructive. So
- 15:47that slider that we had for changing the
- 15:49thickness of the mug, we no longer have
- 15:51the slider. It would just mean if we
- 15:52wanted to change the thickness of the of
- 15:54the mug, we would have to like do it
- 15:56ourselves, like selecting all that stuff
- 15:58and doing it. But that's fine. You have
- 16:00to uh break uh break the workflow
- 16:02eventually to add in customization. But
- 16:04there you go. So anyways, now that I've
- 16:06got this, now when I select this face
- 16:08here, I can start to do the extrusion.
- 16:11So importantly, make sure you're
- 16:12selecting the right face. If you were to
- 16:14select this one by mistake and then
- 16:16start trying to do your handle and then
- 16:18like twist it around, you it would start
- 16:20to get screwed up very very quickly. So,
- 16:22make sure that you've got this red line
- 16:25that's like intersecting your mug there
- 16:28that it is. Yeah. Like it's that one.
- 16:30It's like bang on to the middle. And you
- 16:32can actually check if you go into top
- 16:34view mode. It should be directly in the
- 16:37middle of uh of the mug there. Okay. So,
- 16:40with that selected, I'm going to go into
- 16:42front view mode with uh numpad one or
- 16:44hitting that little uh green thing. And
- 16:47then I'm going to hit again the hotkey
- 16:49that we use for extrusion is E to
- 16:51extrude out. Now, when you do that, it's
- 16:54using the normals, the hidden um it's
- 16:57like the hidden direction of each of the
- 16:59faces that are on your mesh. Okay? So,
- 17:02it's kind of extruding it out like that.
- 17:04For most of you watching this, the
- 17:06extrusion there worked perfectly. But
- 17:08every now and then you go to extrude
- 17:10something and it doesn't work. And it's
- 17:12because there's something wrong with the
- 17:13normals of the face that you tried to
- 17:15extrude from. Basically, it would just
- 17:17mean um you would have to clear the
- 17:19normals first. So basically, you would
- 17:21select the the face, then hit shift N,
- 17:24and it would clear normals. I've got, by
- 17:27the way, throughout this tutorial that
- 17:29you're going to run into a lot of
- 17:30problems that I I might not be able to
- 17:32explain to you. So, I've actually
- 17:34created um a troubleshooting guide
- 17:36called the unstuckyour yourself guide.
- 17:38So, the link for that is below as well,
- 17:40but this is just like a database of all
- 17:42the problems you might run into whilst
- 17:43you're doing this tutorial because we
- 17:45noticed um on the uh Blender Guru
- 17:47Discord, link for that is below as well
- 17:49where you can ask questions and share
- 17:51your renders and stuff. Um a lot of
- 17:53people are asking the same questions.
- 17:55So, we put together this like FAQ
- 17:56troubleshooting guide and um please make
- 17:59use of that. So there'll probably be
- 18:01when when you're modeling things, people
- 18:03will run into issues. So just uh have a
- 18:04look at that if you run into an issue
- 18:06first. Anyways, sorry to really
- 18:09painfully slowly do this, but we've
- 18:11extruded out a little bit. Um now I'm
- 18:14going to move this up. So just grabbing.
- 18:16So G to grab. I'm going to move up. And
- 18:19I might actually now I'm going to tab
- 18:21out to so that I can select my image. So
- 18:23I'm in object mode. And I'm actually
- 18:25just going to move this over. So G and
- 18:28then X. move it over to be about there.
- 18:32Okay.
- 18:34And that'll just enable me to kind of
- 18:36see relative to to the mug where it
- 18:39should go. Like what is the shape? I
- 18:40could do it by eye, but yeah, I figure
- 18:42might as well just it's right there.
- 18:43Might as well just grab it and pull it
- 18:44over. So, um I need to position this
- 18:48about here, but you can see it's kind of
- 18:49getting like skewed, right? Um and that
- 18:51is because it's uh it's obviously coming
- 18:54in at like a like this slanted angle.
- 18:56So, with that face selected, um, I need
- 18:59to rotate it. So, I'm going to hit R to
- 19:01rotate. Like so. Okay. So, like that.
- 19:05All right. And I might
- 19:08Just trying to think. All right. I
- 19:10definitely need a loop cut because
- 19:12obviously that bit that's coming out
- 19:13looking like a knob on our mug there.
- 19:16So, I'm going to hit CtrlR to create a
- 19:18loop cut. And I'm going to pull it down
- 19:20just so that I can see it's like where
- 19:21where it should join basically at the
- 19:23base there. All right. Great. And now
- 19:26face select mode. Select that face
- 19:28again. And now we just have to keep
- 19:30extruding around. But what I want to do
- 19:32is I want to scale. Just make the handle
- 19:34look a little bit thinner. So I'm going
- 19:36to select this top edge here. And I'm
- 19:38going to double tap G just so that I can
- 19:40slide it downwards a little bit to just
- 19:42make it a little bit thinner cuz that
- 19:45handle obviously doesn't look as as fat
- 19:47as uh as what we had there. So all
- 19:50right. So face select mode now. And now
- 19:52I'm going to start to extrude. So
- 19:53another extrusion. G to reposition. R to
- 19:56rotate it. And I just want to rotate it
- 19:59so that it kind of follows the contours
- 20:01of uh of this. So I'm going to be
- 20:03rotating it like this kind of angle as
- 20:05we go around. So now E to do another
- 20:08extrusion. Click. G. Click. R.
- 20:14Now, by the way, there is another way to
- 20:16extrude which is actually kind of
- 20:17perfect for this. Um, but if you hold
- 20:20down control and then rightclick, it
- 20:24will not only extrude, but it will also
- 20:26rotate the faces so that they align. And
- 20:29it can be a little helpful um, a bit
- 20:32more easier than doing this like E, G,
- 20:35R, S, G, R, like, so just holding down
- 20:39control and then rightclick
- 20:41will just place these little points um,
- 20:44and will rotate them so that you don't
- 20:46have to do all that rotation yourself.
- 20:47It really only works for these kind of
- 20:49appendages like this, but might as well
- 20:50use it because it's a very um handy way
- 20:52to do it. Okay, cool. So, now now the
- 20:55tricky bit. It's not really that tricky.
- 20:57It's it's relatively easy to solve, but
- 20:59it's it's a conundrum, right? Like how
- 21:01do we make this mesh with the rest of
- 21:04the mesh? Um, and you do that by like
- 21:08the wrong way to do this would be to
- 21:10just like kind of like smush them
- 21:12together, right? And this is kind of
- 21:14like early 3D stuff. like a lot of stuff
- 21:16was like this. This kind of mashed stuff
- 21:18and intersected it together, but then
- 21:20you don't get that edge there where it
- 21:22like catches the light. And the only way
- 21:24to really get that is to actually
- 21:26physically like join this mesh together.
- 21:29So this face here has to be connected to
- 21:31this face somehow. Um and the easiest
- 21:34way in this case to do is to first of
- 21:37all we can see that this line here is
- 21:39like cutting into the middle of this uh
- 21:42this this copy, right? So, we really
- 21:44need to just add a line that goes around
- 21:46there to make this this area here like
- 21:49one face to match um this sorry this
- 21:52this this handle. So, I'm going to add
- 21:55that line by hitting CtrlR loop cut
- 21:58click and then I'm going to slide it up
- 21:59to be you know roughly about there.
- 22:02That's fine. And then now um because
- 22:06I've intersected it that that went too
- 22:08far. Um so I'm holding down Z. Um, now
- 22:11this is a way of quickly changing the
- 22:13mode that you're you're viewing
- 22:14something in. Um, and we'll we'll get to
- 22:17these other two once we get to materials
- 22:19rendering and stuff, but for now, if you
- 22:20just swap to wireframe mode, this will
- 22:23show you through the mesh. Um, there is
- 22:25another way to see through a mesh, and
- 22:26that is to at the top there, that little
- 22:29X-ray or alt Z is a hotkey for it. Um,
- 22:32but that's that's another way to do it.
- 22:34Um, but yeah, that you can see that's
- 22:35that's wireframe. And then, oh, hang on
- 22:37a second. Nope, that's that's X-ray.
- 22:39This is wireframe. But yeah, they're
- 22:41they're are they're pretty similar.
- 22:42Anyways, so I'm gonna select my my face
- 22:45here and I'm just going to pull it out
- 22:47just so that I can just just grab it
- 22:49basically. And now I can go back to my
- 22:50solid view as before. Okay, so I touched
- 22:53on this briefly before, but like a mesh
- 22:55is made up of these individual points,
- 22:57right? This is what you're seeing when
- 22:58you're in uh verticy mode, these
- 23:00individual points. Um and each of those
- 23:02points when you have four together,
- 23:04three or more actually, um you can
- 23:06create a face. Um and so that's what
- 23:08that is. So essentially I need to create
- 23:10a new face for this section right here.
- 23:13So let's do that now. So I'm going to
- 23:15select those two and I've just selected
- 23:16them by holding down uh shift like this.
- 23:19And then I'm just going to hit F. Face.
- 23:22Okay. And then I can do the same on this
- 23:24side
- 23:26like that. And then I'm going to do the
- 23:28same on the top.
- 23:31And then I'm going to do the same
- 23:32underneath.
- 23:34Okay. All right. So I've done it. But
- 23:38and I did it deliberately this way
- 23:39because I need to show you um the the
- 23:41reason for this this issue here. So
- 23:44we've got yeah we we've we've got the
- 23:46faces so they should be going smoothly
- 23:47across here. But because of the way
- 23:49meshes work and the way they try to
- 23:51sorry the way shoot uh smooth shading
- 23:53works is it does it based on like a
- 23:56continuous flow of faces. And you will
- 23:59have noticed that when we created this
- 24:01there was actually a face that is inside
- 24:04here before we joined it. Okay, which
- 24:06and I'll I'll show you. If we go into
- 24:08here, this area here, you should see
- 24:10there is a face that is right here. So,
- 24:13because that exists, the smooth shader
- 24:15doesn't actually know that it's supposed
- 24:17to continue on because there's a face
- 24:18that goes down. So, it's now kind of
- 24:20mixed. It doesn't know like it has to
- 24:23create a smooth shading here, but then
- 24:25also one on the top there. And so, it's
- 24:26done this weird um hybrid thing where
- 24:30it's like it's tried to do it, but
- 24:32there's clearly something going on
- 24:33underneath. So, what we need to do is
- 24:34just delete that face. So, again, in
- 24:36face select mode, you select that inner
- 24:38face there. And by the way, when you're
- 24:40working in 3D, this is a really common
- 24:42thing beginners do. They select the
- 24:44wrong face. So, you can see how quickly
- 24:46that like they're right next to each
- 24:48other, that point there, right? But
- 24:51selecting one or the other, it it just
- 24:52happens all the time. So, a thing that a
- 24:54lot of 3D artists do is when they've
- 24:56selected something before they delete
- 24:57it, you just do a quick orbit around and
- 24:59that'll just like break the perspective
- 25:01and just to verify that that is the
- 25:04actual one I mean to select. Okay. Then
- 25:07I'm going to hit X and I'm going to say
- 25:09faces. Okay. But it's not just that one,
- 25:12right? Like that. Actually, that that
- 25:14should be fixed soon, but anyway, I'll
- 25:15show you how. Um, and then there's one
- 25:17on the inside here as well. Okay. Cuz
- 25:18when we joined it, there was there was a
- 25:20face here and there was a face over
- 25:21there. So I'm now going to delete that
- 25:22face by hitting X and then say faces.
- 25:26Okay, now that's done.
- 25:29This should be correct. But the reason
- 25:31it's not is one I think if I need to
- 25:33right click and say shade smooth and
- 25:35that has fixed it. What on what can
- 25:37happen sometimes is when you've fixed up
- 25:39some geometry um you might need to uh
- 25:44recalculate the normals like which and
- 25:46again to bring up the normals there's a
- 25:48secret hidden line uh that every face on
- 25:50your your object has and they're always
- 25:52pointing outward like that. But when
- 25:54you've created new mesh and you've kind
- 25:56of fix things or whatnot, you can end up
- 25:58with one of these lines that goes the
- 26:00wrong direction. Um and I'll show you
- 26:02that actually if I just do this.
- 26:04um that's what it might look like. You
- 26:06get this weird like black shading
- 26:08artifacts. Um that's very ugly. So to
- 26:11fix that, you select your entire mesh
- 26:13and then you hit shift N and that will
- 26:16recalculate it. Um and now you can see
- 26:18the smooth shading is correct. And just
- 26:21to show you quickly as well, um the way
- 26:23I did it just then where we like created
- 26:25it and then we deleted the faces. Don't
- 26:27do this. I'm just going to show you like
- 26:28actually what you would do cuz it's not
- 26:31this tedious. Normally, if you had this
- 26:33problem, you would actually select this
- 26:35face and this face first. You delete
- 26:37them ahead of time and then actually,
- 26:40and there's a faster way to have uh
- 26:41created this this join here. Um you can
- 26:44select that entire edge loop with alt
- 26:46then shift alt select that. And now I
- 26:49could rightclick and say bridge edge
- 26:52loops, which you only can do if you've
- 26:54got the exact same number of uh vertices
- 26:56on one side as the other. But I want to
- 26:58just show you physically creating those
- 27:00points with uh vertices cuz that is a
- 27:03really common way to to model to join
- 27:05things together. You select the four
- 27:07vertices, you create a new face.
- 27:09Anyways, look at that. We've got what
- 27:11looks like a handle coming out of the
- 27:13mug. Now, if we look at our reference
- 27:14here, um we've got it pretty close, but
- 27:17you can see that there's like it's
- 27:19sharp, right? There's there's clearly
- 27:21like a crease here and a crease here.
- 27:23Um, and we can do that just by adding in
- 27:26more loop cuts. So, I'm going to add in
- 27:30uh well, I guess there's two ways to do
- 27:31it. One, I can actually just select this
- 27:33edge here. So, holding down alt, just
- 27:35select that and then double tap G and I
- 27:37can bring that in. Um, but when I do
- 27:39that, this area becomes a little bit
- 27:42straight. Um, maybe not what I wanted.
- 27:44Let's have a look at front mode. Um,
- 27:47yeah, I might want a little bit more
- 27:48detail there, which case I would add a
- 27:50loop cut. Um, but you know, it's really
- 27:52up to you. You might be able to just,
- 27:54you know, move this around and just kind
- 27:56of shape it. Like, look, we're really
- 27:58we're learning Blender. That's really
- 28:00the [laughter] goal of this. It's not
- 28:02necessarily to make a physically
- 28:05accurate uh mug. I don't want to over
- 28:08complicate things and make things feel
- 28:10like you have to do everything
- 28:12perfectly, but I also don't want to end
- 28:13up with like a trash result and then
- 28:15everyone be like, "Oh, we did all that
- 28:17effort and now it looks garbage." Um,
- 28:19but you know, you could spend a lot of
- 28:21effort. You know, you could even try and
- 28:22get like if you look at, you know, uh
- 28:25there would be probably like a little
- 28:26line here like like the kind of, you
- 28:29know what I mean? Like on the inner
- 28:30inner part of the the thing, you could
- 28:32try and create that. You could really
- 28:33add a lot of detail. The only thing I'm
- 28:35really going to fix is right here where
- 28:37it's pinching. I'm just going to select
- 28:39that edge there and I'm going to double
- 28:41tap G. I'm just going to slide it up so
- 28:43there's just a little less pinching. And
- 28:45then this part here like you can see the
- 28:48shape of this face is being very
- 28:50distorted. Right? You generally want to
- 28:52keep things as close to a squareish
- 28:55shape as possible generally. Um and so
- 28:58I'm just going to select this edge at
- 29:00the bottom there. Double tap G. And I'm
- 29:02just going to pull it out just to
- 29:03relieve a little bit of the the tension
- 29:05there. And
- 29:08I mean that's I mean you can Yeah,
- 29:09there's obviously there's like a tighter
- 29:11line there but this will do. this this
- 29:14is enough to be uh perceived as a coffee
- 29:17mug. Now, if you want to just move ahead
- 29:20with the tutorial and get on to the next
- 29:22part, which is going to be on uh
- 29:23materials and lighting, um you can you
- 29:26can do that. However, if you want a
- 29:28little bit of a challenge, like a little
- 29:29bit of a homework, um where you can try
- 29:32to use some skills but by yourself, you
- 29:35will see looking at the photo here that
- 29:37we also have a saucer, a little tiny
- 29:40plate for our mug. Um, now I didn't
- 29:43include that in my final image. Um, I
- 29:46just had the coffee mug just sitting on
- 29:47the table. Um, but this is a great very
- 29:51small thing that you could try to model
- 29:52by yourself using the skills that you've
- 29:55just learned um to to create something
- 29:58new. So, how would you go about adding
- 30:00that saucer? You could have a have a try
- 30:03at it. It it's a completely separate
- 30:04object obviously to your mug here. So,
- 30:06even if you screw it up, worst case
- 30:08scenario is you just delete it and then,
- 30:10you know, you'll still end up with
- 30:11something that I actually had for my
- 30:14final result, which was a mug without a
- 30:16saucer. But, if you want to add that in,
- 30:18it'll be a way to kind of take some of
- 30:20the lessons that you've uh you've you've
- 30:22picked up already and then try to
- 30:24remember them and the different steps
- 30:25and the things um required to create it.
- 30:28Because whilst you've just created
- 30:30something now, it's the best time to try
- 30:32to recall that memory so that in the
- 30:34future, maybe in a few days or a few
- 30:36weeks from now, when you try to do
- 30:37something yourself, it'll be a lot more
- 30:39readily available to recall that
- 30:41information. So, if you want to have a
- 30:43go at doing that, uh, feel free to.
- 30:45Otherwise, join me in the next part and
- 30:47we'll get on to some materials and
- 30:49texturing.
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