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Blender 3DCG Tutorial - Rigid Body Physics for Beginners — Transcript

by Kawaken 3DCG · 3,403 words · 565 segments · language en · Watch on YouTube

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  1. 0:00In this video, I'll show you how I
  2. 0:02created these kinds of satisfying 3D
  3. 0:04satisfying animations. All of these
  4. 0:06videos have been viewed over 10 million
  5. 0:08views and they are mainly created using
  6. 0:10a free CC software called Blender. My
  7. 0:13content is mainly created using the
  8. 0:15physics simulation features. Rigid body
  9. 0:17simulation, soft body simulation, cloth
  10. 0:20simulation, fluid simulation, hair
  11. 0:23particle simulation and force fields.
  12. 0:26These are the physics simulation
  13. 0:27features most commonly used in Blender.
  14. 0:30And in this video, I'll explain one of
  15. 0:32the most basic features, rigid body
  16. 0:34simulation, [music] in a way that's easy
  17. 0:36for complete Blender beginners to
  18. 0:37understand. If there are enough
  19. 0:39requests, I'm planning to make a series
  20. 0:41of this Blender physics simulations and
  21. 0:43explain other simulation features as
  22. 0:45well. So, if there's a specific video
  23. 0:48you'd like me to explain, please feel
  24. 0:50free to leave a comment. Also, I've
  25. 0:52uploaded my complete Blender project
  26. 0:54files on a site called Gumroad. So, if
  27. 0:57you're interested after watching this
  28. 0:59tutorial, feel free to check them out
  29. 1:01through the link in the description.
  30. 1:03Okay, let's begin. You can install
  31. 1:05Blender from the link in the
  32. 1:07description, so please download it
  33. 1:08beforehand. When you open Blender, this
  34. 1:11is the first screen you'll see. This
  35. 1:13animation I made includes a very heavy
  36. 1:16process for your PC, so I'll explain it
  37. 1:18later as an advanced tutorial. So, first
  38. 1:21I'll just start by explaining the basic
  39. 1:23features of rigid body. If you're not a
  40. 1:25beginner and want to jump straight to
  41. 1:27the advanced section, please skip to
  42. 1:28this timestamp. Also, I'll display
  43. 1:31screen cast keys in the bottom left
  44. 1:32corner right over here. So, this will
  45. 1:35let you see which buttons and mouse
  46. 1:36action I'm using. So, I'm going to start
  47. 1:39with selecting these default stuff and
  48. 1:42delete all of them and there's nothing
  49. 1:44in my Blender area.
  50. 1:46So, let's press shift A and add a plane
  51. 1:49object. This is going to act like a
  52. 1:52ground.
  53. 1:53Press S key.
  54. 1:55This is for scaling this stuff. I want
  55. 1:58to press number pad 10.
  56. 2:01And this makes this stuff 10 times
  57. 2:03bigger.
  58. 2:04And I want to add a cube again with
  59. 2:07shift A and select this cube.
  60. 2:10And I want to move this upwards. So,
  61. 2:13press G to select the cube and move. And
  62. 2:17I want to just move this as an Z axis.
  63. 2:21So, press Z and it's going to be moving
  64. 2:24only in the Z axis.
  65. 2:26And I'm going to put the cube around
  66. 2:28here. Next, I want to add a physics in
  67. 2:31this cube. So, press physics tabs right
  68. 2:33over here and select rigid body. This
  69. 2:36one.
  70. 2:38And this space is the animation timeline
  71. 2:40on Blender. And if you press the space
  72. 2:42bar, the animation will start and cube
  73. 2:44is falling. But, it's going through the
  74. 2:46ground object. So, I want to also add
  75. 2:49the rigid body to this ground. And let's
  76. 2:51start the animation again.
  77. 2:53Oh my god. The ground and cube is
  78. 2:56falling together. So, what I have to do
  79. 2:58is select the ground and change the type
  80. 3:00to passive.
  81. 3:02This allows the ground object to stay
  82. 3:04still during the animation, but just
  83. 3:06react as a rigid body. So, if you press
  84. 3:10space bar again, the ground catches the
  85. 3:12cube. Very nice.
  86. 3:14So, let's try with another object.
  87. 3:17Delete the cube and let's add
  88. 3:21a cone.
  89. 3:22And I want to place this perfectly on
  90. 3:25the ground. So, let's press number pad
  91. 3:27one key to view it from directly in
  92. 3:30front. So, press G key and Z key to move
  93. 3:34it only on the Z axis. And if you hold
  94. 3:36the control key like this and move the
  95. 3:38mouse, the object snaps neatly to the
  96. 3:41grid like this. So, put it right over
  97. 3:44here
  98. 3:46and it perfectly landed on the ground.
  99. 3:48So, let's add a torus object like this
  100. 3:52and press G key, Z key and move it
  101. 3:55upwards.
  102. 3:57And let's add rigid body to both of
  103. 3:59them.
  104. 4:01And if you hit the space bar,
  105. 4:04you'll see it's acting weird like this.
  106. 4:08What's affecting this is the collision
  107. 4:10type shape.
  108. 4:12The shape type in the collision settings
  109. 4:14determines what shape the object behaves
  110. 4:16as during the rigid body simulation.
  111. 4:20So, if you select sphere,
  112. 4:23it acts like a sphere.
  113. 4:26And if you select cylinder,
  114. 4:29it acts like a cylinder.
  115. 4:32So, what is convex hull?
  116. 4:34In Blender, convex hull is a feature
  117. 4:37that automatically creates the smallest
  118. 4:39convex shape enclosing the selected
  119. 4:41object of vertices. It's easy to imagine
  120. 4:44the entire surface of the object being
  121. 4:47wrapped in a hard plastic film.
  122. 4:49If you wrap this donut in a film, the
  123. 4:53hole gets filled in like this.
  124. 4:58So, if you start the animation wrapped
  125. 5:00in a convex hull,
  126. 5:03it behaves like this.
  127. 5:06So, if you want it to behave as a
  128. 5:08perfectly accurate shape, select the
  129. 5:10shape type to mesh. And finally, it acts
  130. 5:14like a perfect donut.
  131. 5:16However, mesh mode is a little bit heavy
  132. 5:18on your PC, so use it carefully.
  133. 5:21On the other hand, convex hull is a very
  134. 5:24lightweight making it suitable for
  135. 5:26physics simulations with simple shapes.
  136. 5:28So, use it flexibly depending on your
  137. 5:30situation. All right, these are the
  138. 5:33basic and main functions of rigid body
  139. 5:35simulation. And by combining and
  140. 5:37applying the techniques I just
  141. 5:39explained, we can create that cube tower
  142. 5:41animation. So, let's jump in and try it.
  143. 5:44However, if you try running the
  144. 5:46simulation with this bunch of cubes
  145. 5:48right away, it will likely become
  146. 5:50extremely heavy unless you have a fairly
  147. 5:52powerful computer. Just for a reference,
  148. 5:55I'll briefly show you my PC specs.
  149. 5:58Anyway, in this video, we'll start with
  150. 6:00a small number of cubes first. So,
  151. 6:03please adjust the amount depending on
  152. 6:04your PC's performance as you go. So, I'm
  153. 6:07going to start with creating a ground
  154. 6:09again. So, press shift A and create a
  155. 6:11plane. And this time, let's scale it to
  156. 6:15number pad 15 and make it 15 times
  157. 6:19bigger. And let's start creating a cube
  158. 6:22tower first. So, press A and create a
  159. 6:24cube. And this time, let's scale it to
  160. 6:300.25.
  161. 6:33And I want to put this right on the
  162. 6:36ground. So, you can insert the number
  163. 6:40to this object info.
  164. 6:43If you enter 0.25 in the Z location, it
  165. 6:47will slightly land on the ground.
  166. 6:51And this is the important part. Watch
  167. 6:53the object info. The scale is 0.25 right
  168. 6:57now. So, what I want to do is press
  169. 6:59control A and apply the scale.
  170. 7:03In Blender, applying scale resets the
  171. 7:06object size to one. This prevent issues
  172. 7:09with physics calculations.
  173. 7:12So, I want to increase this cube by
  174. 7:15adding a modifier
  175. 7:17right here
  176. 7:19and search for array.
  177. 7:23This one.
  178. 7:24All right, look at this. Since the cubes
  179. 7:26are perfectly attached to each other, so
  180. 7:29it's hard to tell that there are
  181. 7:30actually three cubes on here. So, press
  182. 7:34Z key and select this wireframe mode.
  183. 7:37Now, you can clearly see that there are
  184. 7:39three cubes. And then press Z key again
  185. 7:42to return to solid mode. Since it's
  186. 7:44still a bit hard to see in solid mode,
  187. 7:47so let's add a slight bevel to the edges
  188. 7:50of the cubes. Press tab key to change to
  189. 7:53edit mode.
  190. 7:54Or you can just select here.
  191. 7:57And press control B to bevel these
  192. 8:01edges.
  193. 8:02Just a little bit
  194. 8:04edges like this.
  195. 8:07Now you can see there are clearly three
  196. 8:09cubes right here.
  197. 8:10So I want to increase the number. So
  198. 8:12let's change the count to, let's see, to
  199. 8:1510.
  200. 8:17And also I want to add a cube in the Y
  201. 8:20direction. So let's duplicate this array
  202. 8:22modifier.
  203. 8:27And I want to change the X offset to
  204. 8:29zero.
  205. 8:31And Y to one.
  206. 8:33So there are now 100 cubes right here.
  207. 8:36So I want to increase
  208. 8:38also to the Z axis. So duplicate this
  209. 8:41again.
  210. 8:43And
  211. 8:44change the offset Y to zero and offset Z
  212. 8:48to one.
  213. 8:50And I want to increase the height of the
  214. 8:52Z axis. So let's change the count to
  215. 8:56like 20.
  216. 8:58Okay, the cube tower is complete. Let's
  217. 9:00place this into the middle center of the
  218. 9:02world. So press number pad seven to see
  219. 9:05it from above.
  220. 9:07And change it to wireframe.
  221. 9:10And press G key and move it like this.
  222. 9:14Let's zoom in and press G key.
  223. 9:18I'm pressing control shift to slightly
  224. 9:21move it to the center.
  225. 9:24Okay.
  226. 9:25Perfect.
  227. 9:27At this point, Blender still recognize
  228. 9:30this object as a single cube. That's
  229. 9:32because modifiers only change the object
  230. 9:35visually.
  231. 9:36They don't actually change the
  232. 9:38underlying geometry yet.
  233. 9:40So, what I want to do is apply this
  234. 9:43array modifier by pressing here or just
  235. 9:46press control A to apply them.
  236. 9:50And now Blender recognize all the cubes.
  237. 9:52Also in the edit mode,
  238. 9:55I want to push mesh over here
  239. 9:59and separate it by loose parts.
  240. 10:03Now we can see the cube layer here
  241. 10:06all the way down to 2,000 cubes.
  242. 10:11And one more thing,
  243. 10:12in the object mode, press object and set
  244. 10:16origin to geometry.
  245. 10:19This moves the origin point to the
  246. 10:21center of each cube. This is also a very
  247. 10:24important step when working with physics
  248. 10:27calculation later on.
  249. 10:29And we won't add a rigid body physics
  250. 10:31yet in this cube since it's a very heavy
  251. 10:34process. So,
  252. 10:36for now, let's save the project here.
  253. 10:39Press control S to
  254. 10:41save this project file. You can create a
  255. 10:44new folder and rename it like rigid body
  256. 10:47test and save the Blender file inside
  257. 10:50this folder and rename it like rigid
  258. 10:52body test
  259. 10:55and save the Blender file. Next, let's
  260. 10:57make a slider and a metal ball. So,
  261. 11:00press shift A and add a cube again
  262. 11:03and numpad 3 to switch to the side view.
  263. 11:07And this time let's scale this cube to
  264. 11:102.5.
  265. 11:13And press G key to move it right towards
  266. 11:16here, control shift key and
  267. 11:20put it neatly right here.
  268. 11:24Next, I want to add a loop cut over here
  269. 11:27and over here. So, change it to edit
  270. 11:30mode and press control R to add a loop
  271. 11:34cut here.
  272. 11:35Left click and move it right here.
  273. 11:40And I want to also add a loop cut right
  274. 11:42here. So, press control R again and left
  275. 11:46click and move it down over here.
  276. 11:51And next, [music]
  277. 11:52make sure the selection mode is set to
  278. 11:55edge.
  279. 11:56Or, you can press two to switch to edge
  280. 11:59mode.
  281. 12:01And select this edge and go back to the
  282. 12:03side view and move the edge like over
  283. 12:07here.
  284. 12:10And press control B and create a bevel
  285. 12:14like this.
  286. 12:16And drag the middle wheel of the mouse
  287. 12:19and subdivide these bevels.
  288. 12:23And left click to confirm.
  289. 12:27And now go back to the object mode.
  290. 12:30I want to erase these edge-looking
  291. 12:32sliders. So, right click and shade auto
  292. 12:35smooth.
  293. 12:38Also, I want to add a bevel here. So,
  294. 12:40this time let's
  295. 12:42use the modifier. Enter bevel.
  296. 12:46And I want to increase the segments to
  297. 12:49five.
  298. 12:50And here's the nice-looking slider.
  299. 12:54Let's raise the slider a little bit
  300. 12:56higher.
  301. 12:57So, go back to the side view and select
  302. 13:00these edges, just these edges, and move
  303. 13:04it to the Z axis. Let's see. Let's move
  304. 13:09it like over here.
  305. 13:11All right.
  306. 13:14So, next, I want to make a metal ball.
  307. 13:17So, shift A and this time let's create
  308. 13:20this icosphere.
  309. 13:23And I want to increase the subdivisions
  310. 13:26to four.
  311. 13:29and move it up like this.
  312. 13:33And replace the cube over here.
  313. 13:37Maybe a bit more higher.
  314. 13:40And add shade smooth to make the surface
  315. 13:42look smoother. Oh, I forgot it. Don't
  316. 13:45forget to apply the scale of the slider
  317. 13:48with pressing control A
  318. 13:50and apply the scale.
  319. 13:53To make things more exciting, let's set
  320. 13:55up the final camera angle and add some
  321. 13:57materials so we can view that screen
  322. 13:59while working.
  323. 14:01First, add a camera with shift A
  324. 14:05and split the view selecting here
  325. 14:08and move it like here.
  326. 14:12I want this panel to match the same
  327. 14:14framing as the final rendered video. On
  328. 14:17this panel,
  329. 14:18click view to align active camera to
  330. 14:22view.
  331. 14:23By default, it's set to a horizontal
  332. 14:26layout, so let's switch it to a vertical
  333. 14:28format.
  334. 14:30Select the output properties and change
  335. 14:33the resolution X to 1080 and resolution
  336. 14:37Y to 1920.
  337. 14:39This is for the smartphone vertical
  338. 14:41format
  339. 14:42>> [music]
  340. 14:42>> and change this panel to material
  341. 14:44preview.
  342. 14:45And we'll continue working with this
  343. 14:47panel.
  344. 14:49And I want to add some nice background,
  345. 14:51so select the plane object and switch it
  346. 14:54to edit mode, select this edge and press
  347. 14:57E key and Z key to extrude the edge to
  348. 15:01the Z axis like this.
  349. 15:04Next, select this edge
  350. 15:07and control B to bevel this again
  351. 15:10like this.
  352. 15:12And don't forget to shade smooth.
  353. 15:16Okay, let's change the camera view.
  354. 15:20On this panel, press N key and select
  355. 15:23the view panel and click this checkbox
  356. 15:26camera to view.
  357. 15:29This makes the current view align with
  358. 15:31the camera view.
  359. 15:33So, adjust it to
  360. 15:36nice looking position like this.
  361. 15:40Okay, good.
  362. 15:41The background isn't wide enough, so
  363. 15:43let's scale it along the X axis. Press S
  364. 15:47key and X key.
  365. 15:49Number pad three to scale it three times
  366. 15:52than the original.
  367. 15:54Okay, don't forget to unselect the
  368. 15:56camera to view.
  369. 16:00So, now even if you move the view, the
  370. 16:02camera will remain fixed over here.
  371. 16:07If you press the number pad zero key,
  372. 16:09you can go back to the camera view.
  373. 16:12Let's just adjust the view port display
  374. 16:15and move this pass part out alpha to
  375. 16:18one, so you can only see the camera
  376. 16:20view.
  377. 16:22Okay, let's add the materials to these
  378. 16:24objects. So, first you select the slider
  379. 16:27and go to this material properties.
  380. 16:32Add a new material and rename it like a
  381. 16:35slider.
  382. 16:37And you can change the base color right
  383. 16:39here. So, let's let's select a nice blue
  384. 16:43color. You can see the material is
  385. 16:45changing on this view and let's decrease
  386. 16:48the roughness to 0.2
  387. 16:52and go back down to the transmission
  388. 16:55and increase the weight to one.
  389. 16:58This parameter changes the slider looks
  390. 17:00kind of like a glass material.
  391. 17:03So, let's also add a metal material to
  392. 17:05the sphere.
  393. 17:06Add a new one and rename it to metal.
  394. 17:11And this time, let's increase this
  395. 17:13metallic
  396. 17:15parameter and change the roughness to
  397. 17:190.1
  398. 17:21maybe.
  399. 17:22Here's the nice looking metal ball.
  400. 17:24Change the base color little bit darker.
  401. 17:27And next change the background color.
  402. 17:30Add a new one and rename it like BG.
  403. 17:34I want to make this a black looking
  404. 17:37background.
  405. 17:39And finally, let's add the cube
  406. 17:41material.
  407. 17:42Rename it to cube.
  408. 17:44And let's change the base color to
  409. 17:46something like yellow orange thing.
  410. 17:50And I want to apply this cube material
  411. 17:53to all of these 2,000 cube towers. So,
  412. 17:56change it to wireframe mode and from the
  413. 17:58side view, first select the material
  414. 18:01changed object and then select all of
  415. 18:05these 2,000 cubes with the wireframe
  416. 18:08mode. Press control L key and select
  417. 18:12this link materials so that the all cube
  418. 18:15towers change it to the orange color.
  419. 18:18So, let's make the scene look a bit
  420. 18:20closer to the final render result.
  421. 18:23By pressing here render, turn the render
  422. 18:26engine to cycles.
  423. 18:28And if your computer have a GPU, select
  424. 18:31the device to GPU compute.
  425. 18:34And don't forget to turn on the graphic
  426. 18:36board checkbox in the system menu of the
  427. 18:39preferences.
  428. 18:41And maybe change the max samples to I
  429. 18:45change it oftenly changes to 256.
  430. 18:49This makes the render a little bit
  431. 18:51lighter. Okay, then change this panel to
  432. 18:55the rendered view.
  433. 18:57And you'll notice that the scene is too
  434. 19:00dark.
  435. 19:01That's because I don't have any light in
  436. 19:04this Blender scene. So, I want to add a
  437. 19:06light environment in this Blender scene.
  438. 19:08>> [music]
  439. 19:09>> So, go on to this world panel and select
  440. 19:13this color button and let's try using
  441. 19:15the sky texture that comes built into
  442. 19:18Blender.
  443. 19:19And now you can see the final result
  444. 19:21view in this panel.
  445. 19:23It's still a bit too dark, so let's add
  446. 19:26our own light as well. By pressing shift
  447. 19:29A, let's select an area light here.
  448. 19:34So, move it up with this G key and place
  449. 19:38it like over here. And click this yellow
  450. 19:40circle button to change direction of the
  451. 19:44light. So, I want to light up the cube
  452. 19:46tower,
  453. 19:47but the light doesn't have enough power.
  454. 19:49So, let's press this light bulb panel
  455. 19:53and change the power to like 5,000.
  456. 19:57Maybe 10,000 is better.
  457. 20:00Move it up, adjust the light direction a
  458. 20:03little bit,
  459. 20:04and that looks better.
  460. 20:06Okay, now it's finally time to apply the
  461. 20:08physics simulation. From this point on,
  462. 20:11there will be a lot of heavy processing,
  463. 20:13so make sure to save your project
  464. 20:15frequently by pressing control S. I hope
  465. 20:19your Blender won't crash.
  466. 20:21So, let's add the background a passive
  467. 20:24rigid body effect and don't forget to
  468. 20:26change the shape type to mesh.
  469. 20:30And also I want to add a rigid body type
  470. 20:33passive to the slider.
  471. 20:35Change the shape type to mesh.
  472. 20:38And also I want to add a rigid body to
  473. 20:41this metal ball, but this time type
  474. 20:43active.
  475. 20:44And maybe changing the shape type to
  476. 20:46sphere will be nice.
  477. 20:48And finally, let's add a rigid body to
  478. 20:52all of these 2,000 cubes. So, select one
  479. 20:55of the cube
  480. 20:56and add a rigid body and the type of
  481. 20:59course is active and the shape type
  482. 21:01maybe the box will be nice.
  483. 21:05And let's change the settings of this
  484. 21:07dynamics menu
  485. 21:09over here
  486. 21:11and check this deactivation checkbox and
  487. 21:15start deactivated.
  488. 21:18This makes the cube start reacting
  489. 21:20physically at the exact moment the metal
  490. 21:22ball hits them.
  491. 21:23And after selecting rigid body applied
  492. 21:27cube, select all of these 2,000 cubes
  493. 21:32with the wireframe mode.
  494. 21:34And on the object tab, select rigid body
  495. 21:38and copy from active.
  496. 21:41And now we have rigid body applied to
  497. 21:43all of these 2,000 cubes.
  498. 21:46And also uncheck this show overlays and
  499. 21:50hide unnecessary elements like the
  500. 21:52lights and grid from this panel.
  501. 21:55And don't forget to save the Blender
  502. 21:57file before you start the animation and
  503. 21:59let's press space key to start the
  504. 22:02animation.
  505. 22:07Maybe the metal ball wasn't heavy
  506. 22:08enough, so the cube tower probably
  507. 22:11didn't collapse very much. So let's
  508. 22:12change the metal ball weight.
  509. 22:15On the physics tabs, change this mass to
  510. 22:18like 1,000 kg
  511. 22:21and press space again to start the
  512. 22:24simulation.
  513. 22:26And now you can see the block tower
  514. 22:28collapse.
  515. 22:33Okay, this is very satisfying and
  516. 22:35exciting.
  517. 22:37Let's change the cube color a little bit
  518. 22:39darker.
  519. 22:43And maybe adding more light power.
  520. 22:51Yeah, I think it looks better.
  521. 22:55And finally, I want to render this as a
  522. 22:57movie file.
  523. 22:59So press this output tab.
  524. 23:03Go back down to this output menu and you
  525. 23:06can change the directory wherever you
  526. 23:08want to output the video file and change
  527. 23:11the media type to video.
  528. 23:14And now I recommend to change the
  529. 23:15container to MPEG-4.
  530. 23:17I think the MP4 file is easy to handle
  531. 23:20it. And maybe changing the render
  532. 23:22properties to make it more visualized.
  533. 23:25>> [music]
  534. 23:25>> Inside this color management menu, I
  535. 23:28recommend to change the look to medium
  536. 23:31high contrast or high contrast,
  537. 23:34whichever you prefer. I personally like
  538. 23:36the high contrast movie because it looks
  539. 23:38very nice.
  540. 23:40Let's render the final results. So,
  541. 23:42press render and render animation.
  542. 23:45And now the render starts. It will take
  543. 23:48time depending on your PC spec.
  544. 23:51Let's wait for a while.
  545. 23:52So, the rendering is done and this is
  546. 23:55the final rendered video. It took around
  547. 23:5840 or 50 minutes on my PC. So, I hope
  548. 24:02your PC hasn't exploded.
  549. 24:05Okay, that's it for this tutorial. Try
  550. 24:08changing the size and weight of the
  551. 24:09metal ball and experiment with different
  552. 24:11settings. Since this tutorial was aimed
  553. 24:14at beginners, I simplified a lot of
  554. 24:16things such as the number of cubes and
  555. 24:19the materials. However, as I mentioned
  556. 24:21at the beginning, I've uploaded the
  557. 24:23actual Blender project files from my
  558. 24:25videos to Gumroad. So, be sure to check
  559. 24:28them out. I also get a lot of questions
  560. 24:31about how I add sound effects to my
  561. 24:33videos. So, if this video gets a good
  562. 24:35response, I'll make a tutorial video
  563. 24:38about sound design as well. Please leave
  564. 24:40a like, comment, and subscribe to the
  565. 24:42channel. See you again.

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