Bird's Eye View_ Software and Human Perception - Part 4 — Transcript
Full transcript
- 0:01[Music]
- 0:16So um so in this video right you saw
- 0:20that all everything was almost realistic
- 0:23but there was still a lot of mismatch.
- 0:25There are other mismatches that we'll
- 0:26learn about uh in VR but also the
- 0:29mismatch between your propriception and
- 0:31what you see your body is where it is in
- 0:34space. So some researchers actually
- 0:37think that after using VR we might
- 0:40change the structure of our brains
- 0:42especially related to this
- 0:44propriception.
- 0:45So some say we'll improve propriception
- 0:48and they're quite optimistic like it's
- 0:50going to be a positive change. we can
- 0:52increase reaction rates or improve
- 0:53memory or something. Um,
- 0:57but it's not 100% right. So, so let's be
- 1:00optimistic. But please watch this video
- 1:02if you want to learn more about
- 1:04propreception related um research.
- 1:09So that's a big question. Will VR
- 1:11improve propriception or change it? I
- 1:14want to say damage it but you know.
- 1:17Okay. So let's move on. Um now what
- 1:21let's talk about other sensory
- 1:22conflicts. So modern virtual reality
- 1:24devices such as Oculus Quest and even
- 1:27more so the cardboards that we have in
- 1:29class they interfere with some senses
- 1:32but not the others. Right? We completely
- 1:34ignore other senses.
- 1:36Uh so and this causes mismatch between
- 1:39multiple senses and this contradictory
- 1:42information needs to be analyzed by the
- 1:44brain and the brain may react in a
- 1:47variety of ways. So it could be the case
- 1:50that you will not be consciously aware
- 1:52of the conflict but then you may feel
- 1:55fatigue right or develop a headache or
- 1:57even worse have dizziness and c and
- 2:00nausea right or like really or feel
- 2:03tired for for days after the experience.
- 2:06So that's not good. In other cases the
- 2:09brain might react by making us so
- 2:11consciously aware of the conflict that
- 2:13we immediately understand that the
- 2:15experience is not real artificial. So
- 2:17this would result in loss of immers
- 2:20immersiveness in uh immersion in VR
- 2:23experiences.
- 2:25So uh to therefore to make a comfortable
- 2:29and effective VR experience, how would
- 2:31we do that? You need to do trials with
- 2:34human subjects and it's essential to
- 2:36understanding how the brains will react
- 2:38across population. So particularly if
- 2:42you develop your VR experiences for the
- 2:44class projects. So always ask other
- 2:47people to try it before releasing it,
- 2:49especially people who didn't do VR at
- 2:51all. So you really don't want the last
- 2:54thing you want to do is to make people
- 2:56sick with your uh final projects, right?
- 2:59So one of the most important examples of
- 3:02bad sensory conflict in in VR is
- 3:06vection. So vection is the illusion of
- 3:09self motion. And this conflict arises
- 3:12when your vision sense reports that uh
- 3:15you're moving, you're accelerating, but
- 3:17your balance sense say no I'm
- 3:19motionless. So that's happens when you
- 3:21move your avatar in VR with a
- 3:23controller. So your body remains still,
- 3:26but visually you feel like you're
- 3:28accelerating. So how to eliminate the
- 3:31nausea? That is often related or
- 3:35vaction often leads to nausea. So how to
- 3:37eliminate this uh nausea is an ongoing
- 3:41research in VR. So here's an example of
- 3:44vection not in VR but in real world. Uh
- 3:47so vection is an illusion of motion.
- 3:49These people feel like they're moving
- 3:51but they're not. So this bench is
- 3:54stationary. It's the walls that are
- 3:56moving. So this is a very unusual
- 3:59scenario, right? There are some
- 4:00amusement parts like that. So we're not
- 4:03used to seeing room spinning around us,
- 4:05right? So this is uh then the people
- 4:08these people feel illusion of self
- 4:10motion and many of them get sick because
- 4:12of that. So because of this large scale
- 4:15motion happens.
- 4:18Okay.
- 4:20So calibration. Yeah, I saw request
- 4:22calibration. Let's see if they
- 4:25Oh, yeah, they replaced it. This would
- 4:28be cool. How is paral error corrected in
- 4:31Cardboard VR? Oh, there is no parallax
- 4:34in Cardboard VR uh for panoramas,
- 4:38but there is parallax with rotation
- 4:42only. tracking in your cardboard
- 4:44experiences. So, it's very important to
- 4:46uh differentiate between panoramas and
- 4:50unity based or 3D model experiences in
- 4:53in cardboards. They're quite different.
- 4:56There's always three degrees of freedom
- 4:57tracking, but there is parallels in one
- 5:00and no parallels in another. I think
- 5:02we'll have a lecture to just look into
- 5:03it in more details. But now in homework
- 5:062, you can you can experience them
- 5:08differently. So, if there's panoramas,
- 5:10then you're right. There is no parallax.
- 5:13But um like shadows of truth see if when
- 5:16you rotate there is there's some at
- 5:19least there's binocular disparities
- 5:21right so there is some kind of
- 5:22differences between due to the distance
- 5:25between the eyes view but yeah there's
- 5:28uh only paral due to that we'll we'll
- 5:31talk maybe in more details the math
- 5:33related to that so they they're
- 5:35different experiences in VR but
- 5:38um that's an open question So
- 5:44consciousness I don't know conscious
- 5:46nobody knows the answer unity is free
- 5:48for students okay so maybe need ideas to
- 5:52implement locomotions in cardboard very
- 5:54good question so if you want to do that
- 5:57jump into homework 4 we give you a good
- 5:59idea I think
- 6:02okay so let me go back to our slides
- 6:06another conflict that is not between
- 6:08senses which is not uncomfortable
- 6:10But really, really interesting.
- 6:16Have a look at this.
- 6:18What do you hear?
- 6:21Ba ba
- 6:24ba ba ba?
- 6:27But look what happens when we change the
- 6:30picture.
- 6:32Ba ba
- 6:35ba ba ba
- 6:38ba. And yet the sound hasn't changed. In
- 6:43every clip, you are only ever hearing
- 6:45bar with a B.
- 6:51It's an illusion known as the Mgherk
- 6:54effect.
- 6:55Take another look.
- 6:58Concentrate first on the right of the
- 7:00screen.
- 7:02Now to the left of the screen.
- 7:06The illusion occurs because what you are
- 7:08seeing clashes with what you are hearing
- 7:12in the illusion um what we see overrides
- 7:15the mgherk effect that's the name of
- 7:19this illusion it's not uncomfortable so
- 7:21the brain is totally fine with this
- 7:22contradiction between audio and visual
- 7:25information but there's a conflict and
- 7:27it will have to pick vision because we
- 7:29are largely visual animals we have more
- 7:32neurons devoted to that so we trust
- 7:34vision more than hearing.
- 7:37Okay. So, another very bad problem
- 7:42is sensory adaptation. It's it's not a
- 7:44problem. It's great for us. We adapt to
- 7:46all of these uh unnecessary sensory
- 7:50stimulus that the brain will just ignore
- 7:52after a while. So, this rel this comes
- 7:56to this is true about different senses
- 7:59like loudness. We adapt to that. after a
- 8:02while we live in the loud city we stop
- 8:04noticing the noise right or in the
- 8:06airplane you don't notice after a couple
- 8:08of minutes uh in case of vision I don't
- 8:11show vision but we adapt to darkness we
- 8:13adapt to lightness it takes up to like
- 8:16sometimes seconds to minutes smells
- 8:19temperature we adapt to those right uh
- 8:22the touch sense of touch so this this
- 8:25clothes and uh jewelry that we put on in
- 8:28the morning we don't notice them right
- 8:29the brain after a while it just ignores
- 8:32the sensory stimulation. So maybe in the
- 8:34end of the day uh you get tired, you
- 8:36feel tired and you want to take them off
- 8:37because the brain was doing a lot of
- 8:39work ignoring it. Nevertheless, that's
- 8:42what's called adaptation.
- 8:44So I want to ask you if we have this
- 8:47adaptation related to many senses and
- 8:49many stimuli um what would be one
- 8:52example that is relevant to v virtual
- 8:55reality? Adaptation to what? Can you
- 8:58guess?
- 9:05Yeah, roller coasters, right?
- 9:08Adaptation to low resolution. Yeah,
- 9:11after a while probably like, "Oh, this
- 9:12is the greatest thing."
- 9:15A lot of things, right? So, very good.
- 9:17The weight of the headset. Yeah, I guess
- 9:19you It's really heavy though. I cannot
- 9:22adapt to that to be honest, but maybe if
- 9:24you're really engaged in some
- 9:26environments, online classes. Yeah. So
- 9:28what
- 9:31so um
- 9:34what does it mean for VR? Yeah, those
- 9:36are good examples. But I think I was
- 9:38asking I was kind of hoping to get
- 9:40vection. Vection is an adaptation. So
- 9:42let's let's talk about it. So after long
- 9:46periods of time, the sensory mismatches
- 9:50that we have in virtual reality,
- 9:51including what leads to vections,
- 9:54illusion of motion. So the sensory
- 9:56mismatches may lead to adaptation as
- 9:58well. Uh so think about it like
- 10:01astronauts they train themselves to
- 10:04through this regular exposure to get
- 10:06adapted to high G forces. Similarly you
- 10:09guys those who spend hours or days
- 10:12playing video games or those people who
- 10:15do car racing. So they develop
- 10:17adaptation to vetin and vetin is the
- 10:20biggest what theory is the biggest cause
- 10:23of uh nausea and discomfort. So then
- 10:27people who are adapted through video
- 10:29games they experience less fction in VR
- 10:32too. So this becomes really critical for
- 10:36VR developers because you're constantly
- 10:38exposed to this VR while developing the
- 10:41environments. But and if you even test
- 10:44your um your experiences on your game of
- 10:47friends, they mo may also report that
- 10:50your experiences are comfortable. But
- 10:52you really really need to test your
- 10:54experiences on people who are newcomers
- 10:56to virtual reality, but also maybe
- 10:59newcomers to video games and or racing
- 11:02cars.
- 11:03So um however, it's not so bad.
- 11:06Adaptation is not so bad. Even though
- 11:07you're adapted uh you can through series
- 11:11of exercises you may also in VR develop
- 11:14perceptual training. So then you can
- 11:16detect all these things like latency can
- 11:18be detected through specific exercises
- 11:21also. Um
- 11:24curvature or like distortion parameters
- 11:26they can you can improve your perception
- 11:28of distortion and improve your ability
- 11:31to set up parameters by specific
- 11:33exercises and exposure. So that's all
- 11:36good.
- 11:38I have a question for you and I have to
- 11:40I think I have to finish because we have
- 11:43still 15 slides. I think that would be
- 11:47too long to take
- 11:50take um but we'll we'll we'll see this.
- 11:53How long would it take to adapt to the
- 11:55upside world? Uh so we'll we'll start
- 11:59next time with this. Imagine you have
- 12:01upside down goggles and everything seems
- 12:03upside down. Would you be able to adapt
- 12:05to that? Would it be comfortable? Maybe
- 12:08not at first, but if if you can adapt,
- 12:11how long?
- 12:13So, the correct answer is at least on
- 12:16one experiment that I was going to show
- 12:18is 7 days. And we'll see that experiment
- 12:21starting next time.
- 12:24[Music]
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