Bird's Eye View_ Software and Human Perception - Part 2 — Transcript
Full transcript
- 0:01[Music]
- 0:17So indeed what we think is around us
- 0:21even in the real world is only what our
- 0:23senses can sense and what our brain can
- 0:26interpret. So we are unable to see or
- 0:29feel anything else. So similarly the
- 0:32modern VR experiences are simply an
- 0:34illusion to our senses. Right? And
- 0:36that's why it's so important to
- 0:37understand how actually how does it
- 0:39actually happen and perception
- 0:41psychology will help us understand how
- 0:43our senses and brain work together to
- 0:46experience things around us including
- 0:48virtual reality. So here's some typical
- 0:51questions that arise in virtual reality
- 0:54that perceptual psychology will help us
- 0:57answer. For example, how much resolution
- 1:00is enough so that you don't perceive an
- 1:03individual pixel on the screen but you
- 1:06see a picture as continue?
- 1:08Or how many frames per second is enough
- 1:11so that we perceive motion as continuous
- 1:14and real?
- 1:16or how do we perceive the source of
- 1:18audio signal, right? Like if someone
- 1:20calls you, usually you know which way to
- 1:23turn, right? So how do we do that in VR?
- 1:26So these are the examples that we know
- 1:29the answers to and they're related to
- 1:30these neural structures in our brains
- 1:32and perceptual psychology helps us with
- 1:35understanding this. So here are some
- 1:38questions that we don't quite know the
- 1:40answers to. For example, is my height
- 1:44right in virtual reality? So why do I
- 1:47feel like the floor is wrong at the
- 1:50wrong distance? Or why is that user too
- 1:52short or too tall?
- 1:55Now does this carton of milk appear to
- 1:58be right size or the correct distance?
- 2:01Because we know how well sorry we know
- 2:04here in Europe I guess you you have
- 2:06cartons of milk or something cartons of
- 2:08something that you really know the size
- 2:10of in VR how to make it look exactly how
- 2:13it should be.
- 2:16That's a really perceptual question.
- 2:19Now, is one tracking method better than
- 2:21another?
- 2:23So, at Oculus, for example, we
- 2:24implemented tracking methods for which
- 2:26all of the engineering numbers, so
- 2:29tracking errors such as worst case
- 2:30arrow, best case error, average error,
- 2:33they were all better, but perceptually
- 2:36methods appeared worse. Similarly for
- 2:39lenses the distortion parameters they
- 2:42had to be perceptually tuned just like
- 2:44you do it in in your homework one before
- 2:47at Oculus we released them as consumer
- 2:49product. So why why is that and how do
- 2:52you test these methods in VR then if
- 2:54they are so individual if if they if
- 2:57they depend on individual perception so
- 3:01we don't quite know yet for VR all of
- 3:03these questions are still somewhat open.
- 3:06So what or at least this is a re these
- 3:08are researched topics. So what causes
- 3:11nausea? What causes fatigue?
- 3:14Big questions we don't know. We have
- 3:17researchers in our lab who are trying to
- 3:19figure out what causes nausea in VR. Is
- 3:22it really vion or something else? So do
- 3:25I really feel immersed in this
- 3:26experience or not? So all of this has to
- 3:29do with sensation and perception. And to
- 3:32start answering this questions and more
- 3:34questions, we need to learn some basic
- 3:37physiology of the human body like
- 3:40including our sense organs like eyes and
- 3:42ears and neural pathways. And we must
- 3:45learn uh known results from experimental
- 3:47perceptual psychology that are rel
- 3:50relevant or related to VR. But most
- 3:53importantly, we really need to
- 3:54understand what is this interface of
- 3:56these VR systems with our senses and
- 3:59perception. So this artificial stimuli
- 4:01that coming from these engineered VR
- 4:04devices or uh displays they confuse our
- 4:07brains and sometimes our brains don't
- 4:09mind but sometimes they do and that's
- 4:12why you feel uncomfortable. So we need
- 4:14to understand the reasons for this in
- 4:16general we really really need to
- 4:17understand the reasons from the
- 4:19physiological point of view.
- 4:23Okay.
- 4:25A proven VR system without any motion
- 4:27sickness.
- 4:30I don't know such thing. No, I don't
- 4:32know. I think any VR system can produce
- 4:34some environments where you'll feel
- 4:36motion sick.
- 4:39There are very comfortable systems out
- 4:41there, but I don't know anything that
- 4:43would never cause any discomfort to
- 4:45everybody. Like for example, our own
- 4:48Steve Laval who is a co-instructor in
- 4:50this course. He is always uncomfortable
- 4:53in any VR systems in any demos. So there
- 4:56you go.
- 4:58Can't we input our height weight and
- 5:00create our avatar? You think that it's
- 5:02so simple, right? No, it's not because
- 5:05it's all relative like how you you first
- 5:08of all you don't even have your hands in
- 5:10many experiences and you can't have them
- 5:13with the technology that we have. So
- 5:15that all messes up with the rest of the
- 5:17perception.
- 5:19Okay. So let's move on. Let's see.
- 5:23One relevant to VR question that is um
- 5:27important to your relevant to what you
- 5:29just asked is how to perceive depth and
- 5:32that's very related to perceiving size.
- 5:35So something like your height or how far
- 5:37the floor is. So how and you now you'll
- 5:40see why the answer is not that simple
- 5:43that there is a lot of processes that
- 5:44are going on into figuring out the
- 5:47depths of objects or the distances to
- 5:50objects. So this has been studied by
- 5:52perceptual psychologists for quite a bit
- 5:55of time and there are some answers to
- 5:57this question. So depth perception for
- 5:59example is something that uh is studied
- 6:02really well and what it does is it
- 6:05allows us to depth perception in our
- 6:07brains is something that allows us to
- 6:09see objects in 3D and also something
- 6:14that allows us to estimate distances to
- 6:16objects. So why is this relevant to VR?
- 6:19I think you already know because you
- 6:20just asked that question. So um in
- 6:24engineering
- 6:27uh we computer sciences and engineering
- 6:30engineers we overemphasize
- 6:32the importance of real realism or
- 6:35especially stereo uh what we can have in
- 6:38these devices. So how is it important?
- 6:40How much is it important to see the
- 6:43world through two eyes?
- 6:45And um the truth is that moninocular
- 6:48cues so something that you see even with
- 6:51your eyes one eye closed or in
- 6:54panoramas. So those are moninocular cues
- 6:57that provide a lot of information and
- 6:59there is no stereo.
- 7:01Uh so for many applications this is
- 7:04quite enough to just have that and not
- 7:06have binocular cues. So using panoramas
- 7:08instead of 3D models for example could
- 7:10reduce the cost and simplify the
- 7:13engineering design as well
- 7:14significantly. That's why I want to see
- 7:16it in our projects I hope. But of course
- 7:19realism is also very important. St is
- 7:22also very important in many applications
- 7:24such as virtual surgery or virtual
- 7:27prototyping training program programs of
- 7:29of sorts. However, we need to learn when
- 7:33stereo is absolutely necessary and when
- 7:35it is not. and panoramas might be good
- 7:38enough for some applications and maybe
- 7:41not good for others. So it's important
- 7:42to understand what are those. So uh
- 7:45let's look briefly at how the brain
- 7:48processes uh this depth information. So
- 7:52how does our brain know when something
- 7:54is close or far away? So we call it
- 7:57cues. The cues that help the brain to
- 8:00make interpretations or make conclusions
- 8:02about distance to the objects. So there
- 8:04are two types of cues.
- 8:06um cues that come from one eye only,
- 8:09they're called moninocular. And cues
- 8:10that come from uh two eyes, binocular
- 8:13cues. So not all depth cues have to be
- 8:16binocular. Uh just like panoramas. So if
- 8:19you close one eye, you can still infer
- 8:21depth to many objects and those are
- 8:24moninocular cues that your brain will
- 8:25use. So for example, if you're in the
- 8:27mountains or in an airplane, also a lot
- 8:29of uh binocular cues are missing, but
- 8:32you still can in perceive depth infer
- 8:35distances to objects.
- 8:37Uh okay, so let's talk about that
- 8:39binocular cues first.
- 8:42Um so one binocular Q is convergence and
- 8:47that means that depending on how much
- 8:49your eyes needed to converge on an
- 8:51object the bra when looking at it the
- 8:53brain will remember that effort how much
- 8:55effort went into that and will infer the
- 8:58distance to that object from that. So
- 9:01this is called convergence cube. And we
- 9:03turn our eyes only on objects that are
- 9:05within kind of four to 6 m away, closer
- 9:10than 6 m away, not further than that.
- 9:13And this angle and how much the eyeballs
- 9:15needed to turn is what the brain will
- 9:17remember. So notice that the objects
- 9:19that are further away, this cue is
- 9:21absent, but we still can infer distances
- 9:24based on other cues. So another
- 9:27binocular cue is binocular disparity
- 9:31and that's something that depending on
- 9:33how different the two objects appear on
- 9:36your retinas
- 9:38and this is also true only for objects
- 9:4010 to 6 m away from us not further than
- 9:44that. So this cue is very very important
- 9:47because this is what allows us to
- 9:49perceive objects as three-dimensional or
- 9:52stereo. So, two eyes will see completely
- 9:56different objects, right? And the brain
- 9:58combines them into this
- 9:59three-dimensional image. And this what
- 10:01makes HMDs or um uh cardboards so
- 10:06powerful because they allow for so much
- 10:08immersion because they have this
- 10:10binocular disparity cue in them. And
- 10:14they these visual displays, they're
- 10:15quite different from other displays that
- 10:17we had before like TVs, computer screens
- 10:20or phones. they they didn't provide
- 10:22binocular disparities so they were less
- 10:24immersive.
- 10:26So now let's look at all of the
- 10:28moninocular cues that also used by the
- 10:31brain to estimate distances even with
- 10:33one eye closed. So uh there are many of
- 10:37them many studied moninocular cues and
- 10:41each of them gives provides a lot of
- 10:43information to the brain and I will not
- 10:45go through them now because we will go
- 10:47through a special lecture on binocular
- 10:50on monoccular and binocular cues on
- 10:52depth perception. But if you understand
- 10:55these cues well enough then you can
- 10:57create illusions and also uh answering
- 11:00this question about why is it not simple
- 11:02to just set up the height of your avatar
- 11:04because all of this the brain will still
- 11:06analyze all of this. It will use a lot
- 11:09of other information from your
- 11:11environment to create this coherent
- 11:14picture of the world and all of this
- 11:16should be right and I don't know how
- 11:19it's related exactly because again I I'm
- 11:22not a researcher in that area. Uh I just
- 11:24know it's not that simple. If you just
- 11:26set up your avatar with a particular
- 11:28height, you'll see that it will not look
- 11:30the same because maybe your shoulders
- 11:32are not the right uh width and that will
- 11:35give you an illusion of different
- 11:37height. So all of this play together in
- 11:40some way and the brain makes
- 11:42conclusions. So see how easy it is to
- 11:44make an illusion.
- 11:47Um like and and this is just to
- 11:49summarize all of these monarch cues. Our
- 11:52brain automatically will make certain
- 11:55assumptions using all of these cues
- 11:57which will sometimes be wrong if other
- 12:00information is meas. So these illusions
- 12:03demonstrate how much work our brains uh
- 12:08do all the time together with the sense
- 12:10organs. So they are constantly doing a
- 12:13lot of work to fill in missing details
- 12:16uh or make interpretations about the
- 12:18world. So, um, let me create some kind
- 12:22of illusions back here. I think I wanted
- 12:25to show this here. How easy it is create
- 12:28illusions. So, let's turn on the pen and
- 12:30I'm going to give a stick to this panda
- 12:33and give the same size stick. So, think
- 12:35about it. It's the same size. Well,
- 12:37roughly the same size, right? So, it
- 12:39will occupy the same amount of photo
- 12:41receptors on your retina. However, it
- 12:44appears that this one is smaller. So
- 12:48here I just gave it the same height like
- 12:50in Unity I could have modeled it in some
- 12:52way. So what what went wrong? It's the
- 12:54same size, right? Because um well it
- 12:57turns out that if the brain will again
- 13:00use all of these cues to analyze
- 13:02distances and it will infer that this
- 13:05might be a closer stick than the other
- 13:08one and therefore the sizes will be
- 13:10inferred as well. So size perception and
- 13:12depth perception are very closely
- 13:15linked.
- 13:16So um this means that whenever we are
- 13:20putting the head headset headsets on or
- 13:25viewing virtual experiences through
- 13:27cardboards we are interfering with this
- 13:30complex processes
- 13:33that are constantly going on in our
- 13:35brains and we better understand what it
- 13:37is that we're interfering with right to
- 13:39create
- 13:41control illusions.
- 13:44So if some of the depth information is
- 13:46missing
- 13:48uh then the brain will just make stuff
- 13:49up like in this example. Let me click on
- 13:52this illusion on this link.
- 13:57So it's a very famous illusion. I want
- 13:59to ask you
- 14:02do you see the dancer spinning clockwise
- 14:04or counterclockwise
- 14:07or both? People can flip it. So what is
- 14:12your experience?
- 14:17Let me show it again. So I clearly see
- 14:20it as clockwise.
- 14:26[Music]
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