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BillboardGui - Roblox GUI Tutorial #9 — Transcript

by BrawlDev · 4,496 words · 575 segments · language en · Watch on YouTube

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  1. 0:00yo brawler that's a pretty cool name
  2. 0:02that's also a pretty cool heal bar oh
  3. 0:04wait what oh okay okay I guess he
  4. 0:06doesn't want to be friendly with me okay
  5. 0:08I I have no choice but to kill him all
  6. 0:11right all right let's see what you got
  7. 0:13bro let's see what you got yeah you got
  8. 0:15nothing on me bro I did him so good he's
  9. 0:17literally levitating off the ground
  10. 0:19right now he's already became a ghost oh
  11. 0:23okay well now he's gone all right well I
  12. 0:24think that's the last I'll ever sea of
  13. 0:26brawler so one thing I found interesting
  14. 0:28about him was that he had a custom
  15. 0:29health bar on top of his head so if I
  16. 0:31pretty much found this guy uh he had a
  17. 0:34health bar above his head but it kind of
  18. 0:37acted as like a GUI so it's kind of
  19. 0:39similar to what we just talked about in
  20. 0:40the last episode with surface guis but
  21. 0:42this sort of floats above some part or
  22. 0:45some instance within the game and that
  23. 0:46is essentially what a billboard GUI is
  24. 0:49I'm going to go more into detail about
  25. 0:50that later in this episode but yeah dude
  26. 0:52I keep discovering new things every
  27. 0:54single day so I'm going to hope that
  28. 0:55this train keeps on going but with that
  29. 0:57being said let's go ahead and Implement
  30. 0:59billboard GI inside of Roblox studio now
  31. 1:01that we understand it let's Implement
  32. 1:03billboard guis in Roblox studio so like
  33. 1:06we did with surface guis we basically
  34. 1:08added a GUI element slapped on top of a
  35. 1:12part or an instance inside of the 3D
  36. 1:14World so we're basically going to be
  37. 1:16doing the same thing here with a
  38. 1:17billboard GUI let's say we wanted to
  39. 1:19insert a part so let's go to model and
  40. 1:22then insert a part that's uh just right
  41. 1:24here and then uh like we did with
  42. 1:26surface GUI we're going to go to the
  43. 1:28right side of the Explorer we're going
  44. 1:31to hit the plus sign next to part and
  45. 1:32then we're going to insert a billboard
  46. 1:35gy like this uh and then there's going
  47. 1:37to be nothing on here until we start
  48. 1:39adding stuff inside of this billboard
  49. 1:40GUI so we're going to hit the plus sign
  50. 1:42and I'm going to just insert a text
  51. 1:44label so right now you don't really see
  52. 1:46anything but if we zoom out then you can
  53. 1:49actually see that there is something
  54. 1:50being shown here and that is um the text
  55. 1:54label so it's really interesting because
  56. 1:56this doesn't work the same way as a
  57. 1:58surface GUI and how it would basically
  58. 2:01just be slapped onto one side of this
  59. 2:03part and then we would be able to see it
  60. 2:05and then not be able to see it if we
  61. 2:07were looking at a different side but
  62. 2:09with this billboard GUI we can view this
  63. 2:12no matter where we are inside of the
  64. 2:14game because our camera is constantly
  65. 2:17able to see this billboard GUI no matter
  66. 2:20where we're facing in the game so that
  67. 2:22is the primary difference between a
  68. 2:24billboard GUI and a surface GUI both of
  69. 2:26them allow you to view GUI elements
  70. 2:28within the 3D world but depending on how
  71. 2:31you use them they can be viewed in
  72. 2:32different ways okay so there's something
  73. 2:35important that we need to know about
  74. 2:36before we continue working with this
  75. 2:38billboard GUI and that is uh scaling
  76. 2:41versus offsetting so if you remember
  77. 2:43from my scale versus offset video I
  78. 2:45talked about the difference between the
  79. 2:46two and why it's important when it comes
  80. 2:49to um modifying GUI elements either
  81. 2:52within our screen or within the 3D World
  82. 2:54so if uh you forgot the difference
  83. 2:57between the two uh I will give you a
  84. 2:58quick recap but I could also suggest
  85. 3:00that you rewatch that video um to really
  86. 3:03understand the concept before we
  87. 3:05continue watching this um but basically
  88. 3:07when we're playing a Roblox game we can
  89. 3:09be playing on any screen we can be
  90. 3:11playing on a phone we can be playing on
  91. 3:12a tablet or a TV or whatever it may be
  92. 3:14if we're scaling or positioning a GUI
  93. 3:17element either within our screen or
  94. 3:19within the 3D world there's two ways we
  95. 3:22can do that the first way is using a
  96. 3:24scale and the other way is by using an
  97. 3:26offset an offset it's basically a fix
  98. 3:30number of pixels that determine the
  99. 3:32position or the size of a GUI element
  100. 3:35within the game the issue with this is
  101. 3:36that if we have different screen
  102. 3:38resolutions then this is not going to
  103. 3:40accommodate for uh whatever screen
  104. 3:43resolution you're using so if I had a
  105. 3:46offset of 200 then it's not going to
  106. 3:48look the same if I was playing on a TV
  107. 3:50versus on a phone so that's why I highly
  108. 3:53recommend using scale rather than offset
  109. 3:55because scale changes the position and
  110. 3:58size based on the screen resolution and
  111. 4:01this is very important when we're using
  112. 4:02billboard guis uh because I would still
  113. 4:04recommend using scale over offset and
  114. 4:07that is basically the difference and if
  115. 4:09you are still stumped about that once
  116. 4:10again just go rewatch my scale versus
  117. 4:13offset video before continuing this
  118. 4:14video okay so first things first let's
  119. 4:16go ahead and manipulate the size and
  120. 4:18position of this billboard GUI so here's
  121. 4:21already the first thing that's kind of
  122. 4:22awkward about it okay so if we go down
  123. 4:24to the size property it's using offsets
  124. 4:26which is already a problem uh what we
  125. 4:28want to do in instead is use scales and
  126. 4:30the reason we want to do that is because
  127. 4:33you can kind of see that if we're
  128. 4:34looking at this GUI text label and then
  129. 4:37we zoom out it just kind of scales so
  130. 4:40awkwardly the farther away I leave uh
  131. 4:43from the GUI element it's just going to
  132. 4:44continue to have this offset in a fixed
  133. 4:48pixel size um when we walk away and then
  134. 4:52come back just to see that it's very
  135. 4:53very small the difference is pretty
  136. 4:55massive once we use scaling so I'm going
  137. 4:57to set the size of the offsets to zero
  138. 5:01and then I'm going to change the scale
  139. 5:02to some random numbers so I'm going to
  140. 5:04make the scale for the x value five and
  141. 5:07then I'm going to make the scale for the
  142. 5:10uh y value let's say two so as you can
  143. 5:12see um we can now see that this
  144. 5:15billboard GUI is more fixated but the
  145. 5:19text label is not and that's because if
  146. 5:22we go to the text label we can also see
  147. 5:24that the size is using offset so in this
  148. 5:26case because we want this to fill up the
  149. 5:29ENT higher billboard GUI uh frame we're
  150. 5:32just going to set the scale to one on
  151. 5:35both the X and the Y AIS and we're also
  152. 5:38going to get rid of the offsets that are
  153. 5:40within it by default so now if we zoom
  154. 5:43out we can see that it's way better than
  155. 5:46what it was before because it scales it
  156. 5:48differently and it scales it in the way
  157. 5:50that we wanted to um versus what we had
  158. 5:52before with offsets now you can use
  159. 5:54offsets if you want I think there can be
  160. 5:56some instances where you would use it
  161. 5:58but generally I think think this is a
  162. 6:00lot better when it comes to scaling and
  163. 6:02positioning so that's a quick rundown of
  164. 6:04using size for billboard GUI and my of
  165. 6:07billboard G wise and my recommendation
  166. 6:09for it okay now there's three properties
  167. 6:11I want to introduce you to with
  168. 6:12billboard G wise the first one is size
  169. 6:15offset the second one is studs offset
  170. 6:17and the third one is studs offset World
  171. 6:19space so I'm going to go through each of
  172. 6:21these one by one but basically a size
  173. 6:24offset is kind of like a GUI Anchor
  174. 6:27Point but instead it's attached to to a
  175. 6:29physical part instead now if you don't
  176. 6:31remember what an anchor point is it's
  177. 6:34basically the starting point of where a
  178. 6:36gy element is located so that we can
  179. 6:38change its position or its size
  180. 6:40according to that according to that
  181. 6:43starting position so in this case a
  182. 6:45billboard GUI it's usually within it's
  183. 6:48usually within the part that it's
  184. 6:50attached to so this one right here and
  185. 6:51right now it's in the direct center of
  186. 6:53it so we want to move it aside so that
  187. 6:55we can actually see it better so with
  188. 6:56this size offset it takes in two values
  189. 6:58an X and a yalue uh if we change the
  190. 7:01yvalue to let's say one then we can see
  191. 7:04that it moved up from the origin point
  192. 7:07of the the part so it moved up so now
  193. 7:09we're able to see it better and if we
  194. 7:11change its x value to like let's say one
  195. 7:13then it's going to move to the right
  196. 7:14side like this and if we move around we
  197. 7:17can still see that it's still uh one
  198. 7:20size up and one size to the right okay
  199. 7:24but now we have size offset I'm going to
  200. 7:26quickly switch this back to 00 to
  201. 7:28explain studs offset but this is
  202. 7:31basically a vector 3 value that takes in
  203. 7:33an X Y and Z value and this also
  204. 7:35determines the offset of the GUI element
  205. 7:38from its origin which is going to be the
  206. 7:40center of this part right here now the
  207. 7:42the main difference between studs offset
  208. 7:44and size offset is that this takes in
  209. 7:45three values instead of two so this adds
  210. 7:48in another layer of where we want to
  211. 7:50position this element um based on our
  212. 7:54camera's view so if we change the Z
  213. 7:56value uh which is in studs so it's not
  214. 7:59in pixels or anything like that this is
  215. 8:01in studs uh we can change this to let's
  216. 8:03say five uh which is going to position
  217. 8:05it like this we can change the x value
  218. 8:08to let's say five again and then the y-
  219. 8:10value to also five so we can kind of see
  220. 8:12that this allows us to further
  221. 8:14manipulate the studs offset that size
  222. 8:17offset can't do they both act very
  223. 8:19similar but I recommend experimenting
  224. 8:21with the size offset and studs offset to
  225. 8:23really get to know um what it is that's
  226. 8:26special about these two and how you can
  227. 8:28use them to to manipulate the size and
  228. 8:31position of a GUI element based on its
  229. 8:33based on its adorney which is also this
  230. 8:36part right here okay and then finally we
  231. 8:37have studs offset World space now I'm
  232. 8:40not going to go too technical into this
  233. 8:41one if you haven't seen my CF frames
  234. 8:44video I go into more detail about the
  235. 8:46difference between relative versus
  236. 8:48global axes uh and this kind of ties
  237. 8:51more into that um but what I want to
  238. 8:53tell you about this is there is a
  239. 8:55difference between the two and I want to
  240. 8:56show you so if let's say I was to rotate
  241. 8:59this part then the GU element is going
  242. 9:02to remain unchanged because the studs
  243. 9:04offset is only manipulated um based on
  244. 9:08our camera's view but if we were to
  245. 9:10change the studs offside World space the
  246. 9:13GUI element is going to be manipulated
  247. 9:15based on the world view rather than the
  248. 9:17camera view so if I were to change this
  249. 9:20to 0000 and then change the world space
  250. 9:23uh offset to 555 and then you can see
  251. 9:27that there is already a difference here
  252. 9:29where it's positioned along this way
  253. 9:30rather than it being this way and if I
  254. 9:32were to rotate this part then we can see
  255. 9:35that this guy element is being rotated
  256. 9:37alongside this part because this is
  257. 9:40being determined by the world space now
  258. 9:42again I don't want to overwhelm you with
  259. 9:44all this stuff like if you're still sort
  260. 9:46of confused about that then you don't
  261. 9:47really have to use this if you don't
  262. 9:48want to but I just wanted to point this
  263. 9:50out and show you that there is a
  264. 9:52difference um between these three
  265. 9:53properties okay but now I'm going to
  266. 9:55show you that there's actually a
  267. 9:56property that can allow us to hide a
  268. 9:59billboard GUI from a specific player and
  269. 10:02its property is called player to hide
  270. 10:04from this basically takes in a player
  271. 10:06object um that will allow us to not show
  272. 10:09this GUI element specifically for that
  273. 10:11player and uh show it for everybody else
  274. 10:14but let's make a few modifications first
  275. 10:16so that we can see it better uh let's
  276. 10:17change the size offset to have one stud
  277. 10:22uh above the origin point which is going
  278. 10:24to be where the part is so now we can
  279. 10:26see it better uh but let's but you might
  280. 10:28have also noticed that as we've been
  281. 10:29scaling out and scaling in you can see
  282. 10:32that the the text itself has been kind
  283. 10:34of awkward when it comes to uh scaling
  284. 10:36it and then not scaling it because it
  285. 10:38uses offsets rather than scaling uh
  286. 10:40that's why I would highly recommend
  287. 10:42going to the text label going all the
  288. 10:44way down and then selecting uh text
  289. 10:47scaled so that it will automatically
  290. 10:49scale as we move back or move forward
  291. 10:52from the text label so now that we have
  292. 10:54this uh let's just write a quick script
  293. 10:56uh so that we can manipulate the play
  294. 10:59player to hide from property so I'm
  295. 11:00going to hit the plus sign next
  296. 11:01billboard GUI insert a script uh we're
  297. 11:04just going to make a very quick
  298. 11:06statement here just by saying a task.
  299. 11:08wait for maybe about 5 seconds or so and
  300. 11:10then what we're going to do is say
  301. 11:12script.
  302. 11:13parent. uh player to hide from equals
  303. 11:18game. players. braw battle you can
  304. 11:21replace this with um the name of your
  305. 11:23character uh just to like quickly show
  306. 11:25you that this does work as intended okay
  307. 11:27so I can see the label uh in about 5
  308. 11:29Seconds now I should not be able to see
  309. 11:31the label and the way I know this works
  310. 11:33is if I go to the server we can still
  311. 11:35see the label regardless of uh whether I
  312. 11:38can see it or not because we
  313. 11:40specifically hid the billboard GUI um to
  314. 11:43be hidden from my character specifically
  315. 11:46so with that being said I'm now going to
  316. 11:48show you how we can Implement a custom
  317. 11:50health bar inside of our game using
  318. 11:52billboard gu wi so the first thing we
  319. 11:54might do is create a rig so that we can
  320. 11:57see what this would look like on an
  321. 11:59actual character so I'm going to go to
  322. 12:00Avatar and we're going to click on rig
  323. 12:02Builder I'm going to insert a block
  324. 12:04Avatar so that we can see it right here
  325. 12:06uh let's just move this alongside over
  326. 12:09here and now we have our rig so what we
  327. 12:11want to do is open up our rig and then
  328. 12:13we want to go to its head because that's
  329. 12:16where we want the rig's um health bar
  330. 12:19bar guy to be located it's on the head
  331. 12:21but slightly offsetted to the top of it
  332. 12:23so we can see it better but let's add a
  333. 12:25billboard GUI inside of the rig's head
  334. 12:28like this and what we're going to do is
  335. 12:30insert a frame um inside of this
  336. 12:33billboard GUI because what we want to do
  337. 12:36is have a frame that goes behind it that
  338. 12:38basically acts like you know that's
  339. 12:40going to be the bar and then over it
  340. 12:41we're going to have the actual bar so
  341. 12:43that we can see that it is progressing
  342. 12:45down as we take down more Health from
  343. 12:48the character you'll see what I mean in
  344. 12:49a little bit but basically what we're
  345. 12:51going to do is we're first going to
  346. 12:53change the size of our billboard GUI to
  347. 12:56not have offset but instead we're going
  348. 12:58to use scale so I'm going to use a scale
  349. 13:00of five and then let's say for the Y AIS
  350. 13:02I'm going to use a scale of two uh that
  351. 13:04might be a little too big so let's
  352. 13:06change it to one that looks good let's
  353. 13:08also change the size offset to move it
  354. 13:11slightly upward so we're going to change
  355. 13:12the yv value to one and we should now
  356. 13:15see it over here but now what we want to
  357. 13:18do is go to the frame and set its size
  358. 13:21to 1 0 1 and zero so that it fills up
  359. 13:26the entire uh frame as we see here
  360. 13:29uh what we're going to do now is
  361. 13:30basically change the background color to
  362. 13:33some dark color like this and then we're
  363. 13:35going to hit the plus sign in the frame
  364. 13:38and we're going to add in a text label
  365. 13:40like this we're going to call this the
  366. 13:42meter uh and then we're going to change
  367. 13:45the size once again to one 1 0 so it
  368. 13:48fits the entire thing and then we're not
  369. 13:50going to have any text that's going to
  370. 13:52be inside of here and we're also going
  371. 13:54to change the background color of this
  372. 13:56to be some sort of green so that we can
  373. 13:58you know see the so that we can actually
  374. 14:00see the bar um so great we basically
  375. 14:03have our bar but another thing we might
  376. 14:05want is a visible text to like see how
  377. 14:08much health do we have exactly so we're
  378. 14:11basically just going to take our meter
  379. 14:12and then we're going to duplicate this
  380. 14:15and we're going to call this the label
  381. 14:18we're going to set the background
  382. 14:19transparency to one so that we don't see
  383. 14:21it and then we're going to give it a
  384. 14:24default text so that we know that it
  385. 14:26works we're basically going to say 0/0
  386. 14:28we're going to change the text scaled
  387. 14:30and then we're going to make the color
  388. 14:33white so that we can see it better with
  389. 14:35green okay and sweet we basically have
  390. 14:37the base we basically have the layout of
  391. 14:40our health bar bar um but now what we
  392. 14:42want to do is create a script inside of
  393. 14:44our frame so we're going to hit the plus
  394. 14:45sign next to frame create a script now
  395. 14:47remember this is a script this is not a
  396. 14:49local script because we're utilizing the
  397. 14:513D World and this isn't independent with
  398. 14:54the local player so let's go back to
  399. 14:56this and we're actually going to rename
  400. 14:58the billboard gy to uh health bar like
  401. 15:02this oh like that okay so let's first
  402. 15:05make some references we're going to say
  403. 15:07local frame equals script. parent and
  404. 15:09then we're going to say local meter
  405. 15:11equals frame. meter and then local label
  406. 15:15equals frame. label okay now because
  407. 15:18we're working with health health is in
  408. 15:21the humanoid which is this right here so
  409. 15:23if we go down we can see that over here
  410. 15:26we have the health property but we also
  411. 15:28have what's called a Max Health property
  412. 15:30and basically the difference between the
  413. 15:31two is health is obviously the current
  414. 15:33health of the character uh and then Max
  415. 15:35Health it's the maximum health that the
  416. 15:37character can possibly have so the
  417. 15:40health can never be bigger than the
  418. 15:42maximum health it's always going to be
  419. 15:44the same as the max health or less than
  420. 15:46the max health so that's an important
  421. 15:48distinction to know about when we're
  422. 15:50using uh the health property within our
  423. 15:52script so the first thing we're going to
  424. 15:54do is locate our character and then
  425. 15:56locate the humanoid because the humanoid
  426. 15:58has the health property that we need so
  427. 16:00we're going to drop two lines the
  428. 16:02character is going to be from the frame
  429. 16:03we're going to say parent parent parent
  430. 16:08so it's going to be three parents we're
  431. 16:09going to say local character equals
  432. 16:12frame. parent. parent. parent uh and
  433. 16:17then we're going to find the humanoid by
  434. 16:20saying character wait for Child open
  435. 16:25close parenthesis humanoid and we're
  436. 16:27using a wait for child just in case the
  437. 16:29character does not load in fast enough
  438. 16:30while the script is running now here's
  439. 16:32how this is going to work so we have
  440. 16:34access to the humanoid and we need the
  441. 16:36health property to tell us how big the
  442. 16:38bar should be and also what we should
  443. 16:40display on the text we need the health
  444. 16:43and the max Health to be able to
  445. 16:44determine these two things because
  446. 16:46that's those are the two things we need
  447. 16:48to accomplish from this how we can do
  448. 16:49this is we can set up an event that
  449. 16:51basically Updates this guy bar every
  450. 16:54time the health changes what we're going
  451. 16:56to do is say humanoid colon get
  452. 17:01property property changed signal uh and
  453. 17:06then this is going to take in uh a
  454. 17:07string which is going to be the property
  455. 17:09name uh we're going to say health we
  456. 17:11want to wrap this signal in a connection
  457. 17:14wrap this in a function like this and
  458. 17:17then we're going to hit enter now that
  459. 17:18we have this we want to change the text
  460. 17:20label and also the bars size based on
  461. 17:23the new health so this is how we're
  462. 17:25going to do it we're basically going to
  463. 17:27change the labels
  464. 17:28text equal to the new health versus the
  465. 17:32max Health that the character has so
  466. 17:36we're going to say it like humanoid do
  467. 17:38health and then because this is a string
  468. 17:40we're going to concatenate this with a
  469. 17:43um a forward slash like this and then
  470. 17:45we're going to concatenate this again
  471. 17:47using uh the max health of the humanoid
  472. 17:50so we're going to say humanoid do Max
  473. 17:53health so once again the character's
  474. 17:55current health is going to be on the
  475. 17:57left side and the max health is going to
  476. 17:59be on the right side uh but now we need
  477. 18:01to change the size of the meter now this
  478. 18:02can be kind of confusing at first
  479. 18:04because what we need to understand is
  480. 18:07the scale of this health bar right here
  481. 18:10so if we go to our uh meter and we
  482. 18:13decide to look at our size property
  483. 18:15right now the X scale property is one so
  484. 18:18it basically fills up all the way with
  485. 18:20our frame that we have here if we decide
  486. 18:22to change this to 0.5 for example then
  487. 18:24it's going to go down halfway and if we
  488. 18:27decide to go down by let's say two then
  489. 18:29it's going to go down all the way here
  490. 18:31and then of course zero is just going to
  491. 18:32be at the very end right there so if we
  492. 18:34if we were to try to imagine this in a
  493. 18:37script let's say the max health is 100
  494. 18:41and then uh the current health let's say
  495. 18:44is 50 uh if we were to change the X
  496. 18:48properties if we were to change the X
  497. 18:50scale of the size we would need to do an
  498. 18:53equation that would basically tell us
  499. 18:54that okay we have our health and we want
  500. 18:57to divide this by the max Health uh in
  501. 18:59order to get us the scale that we need
  502. 19:02for the X property so if we were to do
  503. 19:0450 / 100 that would give us 0.5 and as
  504. 19:08you know 50 is half of 100 if we change
  505. 19:11the scale to 0.5 that's going to be half
  506. 19:14of the bar so that is going to be the
  507. 19:16equation we're going to use here uh to
  508. 19:18determine the size change of this bar so
  509. 19:22I hope that part made sense to you let's
  510. 19:24see what this looks like in our script
  511. 19:25it's just going to be one line we're
  512. 19:27basically going to say
  513. 19:29meter. size equals and remember if you
  514. 19:32want to change a size it takes in a udm
  515. 19:352 value so udm 2. new and then we're
  516. 19:38just going to change the size of the X
  517. 19:40property so it's basically going to be
  518. 19:42uh the human the humanoid do Health
  519. 19:46property divided by the humanoid Max
  520. 19:50Health property and the remaining
  521. 19:52parameters is just going to be the same
  522. 19:54it's going to be 0o 1 and then zero so
  523. 19:56that is basically how we change the size
  524. 19:58of of the meter so if we now go into the
  525. 20:00game hit test and hit play we should be
  526. 20:01able to see that this health bar this
  527. 20:03health bar should be working whenever we
  528. 20:05change the health of this rig right here
  529. 20:07okay so let's go to the server side uh
  530. 20:09let's open up workspace let's open up
  531. 20:11our rig go to the humanoid let's change
  532. 20:13the health property to 50 all right so
  533. 20:16as you can see uh we've changed the text
  534. 20:18label to be 50 over 100 and we've also
  535. 20:21changed the scale of the bar to fit uh
  536. 20:24the current health versus the max health
  537. 20:26so if I change it to 75 then it's going
  538. 20:28to update the bar basically as intended
  539. 20:30and we basically know it's working up
  540. 20:32until this point so if you change it to
  541. 20:33zero then this rig is basically dead
  542. 20:36just like that now it is kind of
  543. 20:37annoying that we have this bar on top of
  544. 20:40our current bar um the way we can change
  545. 20:42that is if we go back uh go to our rig
  546. 20:46and then go to the humanoid we can
  547. 20:48change this property here that says
  548. 20:49Health display type display when damaged
  549. 20:52let's change this to always off so that
  550. 20:54we can only see our custom health bar
  551. 20:57and finally if we want to to update this
  552. 20:58bar to have its starter text and its
  553. 21:00starter uh scale before even changing
  554. 21:03its health bar we would basically just
  555. 21:05take uh what we had here and just paste
  556. 21:08it directly up here so that as soon as
  557. 21:10the script runs we're going to update
  558. 21:12the text and the size of the meter uh
  559. 21:14based on the current health so that's
  560. 21:16like the last thing I wanted to include
  561. 21:17with this health bar and I hope this has
  562. 21:19helped you understand more about
  563. 21:21billboard G wi that's pretty much going
  564. 21:23to be it for this episode again if there
  565. 21:25were some Concepts that were sort of
  566. 21:27confusing to in this video like the
  567. 21:29scale versus offset thing then I
  568. 21:31encourage you to watch my scale versus
  569. 21:33offset video that I have on this
  570. 21:35playlist and I will put that video for
  571. 21:37you right here so that you can go and
  572. 21:38watch it but with that being said I hope
  573. 21:40you found this video to be helpful and I
  574. 21:41will see you in the next episode take
  575. 21:45care

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