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Best AI for 3D Printing Now Splits Your Model in One Click — Transcript

by Stefan 3D AI · 3,012 words · 851 segments · language en · Watch on YouTube

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  1. 0:00What it takes to
  2. 0:00print nice 3D figure?
  3. 0:02Well, first of all,
  4. 0:03we need 3D model.
  5. 0:04And you might be
  6. 0:05under the impression that
  7. 0:06it's very easy and
  8. 0:07you can generate it
  9. 0:08and print it right
  10. 0:09away.
  11. 0:09Well, that might be
  12. 0:10true, but only for
  13. 0:12some small models that
  14. 0:13fit your printer printing
  15. 0:15area.
  16. 0:15So the second thing
  17. 0:16you usually need is
  18. 0:17to deassemble 3D figure
  19. 0:19for printing.
  20. 0:20And here things start
  21. 0:21to get complicated.
  22. 0:22But today I'm bringing
  23. 0:23good news for you
  24. 0:24guys, because we have
  25. 0:25crazy update from one
  26. 0:27of the best 3D
  27. 0:28AI for 3D printing
  28. 0:29specifically that helps not
  29. 0:31only split model into
  30. 0:33the parts, but to
  31. 0:34create right connectors and
  32. 0:35even arrange it for
  33. 0:37your printer.
  34. 0:38And all together, it
  35. 0:39allows us to approach
  36. 0:403D printing fast as
  37. 0:42never before.
  38. 0:43Let me show you
  39. 0:44the whole workflow and
  40. 0:45also give you some
  41. 0:46tips how you can
  42. 0:47address any issue and
  43. 0:49get it ready to
  44. 0:503D printing in no
  45. 0:51time.
  46. 0:52And right before we
  47. 0:52start, hit that like
  48. 0:53button and subscribe.
  49. 0:54Thanks in advance and
  50. 0:56let's get started.
  51. 0:57So for this video,
  52. 0:58I'm going to create
  53. 0:59this amazing mecha, which
  54. 1:00is from my favorite
  55. 1:02anime of all time,
  56. 1:04Gurren Lagann.
  57. 1:04And this guy basically
  58. 1:05is Gurren Lagann.
  59. 1:07And what's good about
  60. 1:08it is that I
  61. 1:09have to create it
  62. 1:10in parts because I
  63. 1:11want it relatively big
  64. 1:13and I actually want
  65. 1:14the drill to be
  66. 1:14bigger.
  67. 1:15I'm going to change
  68. 1:16it in the later
  69. 1:17stages and it's 100
  70. 1:18% not fitting my
  71. 1:19printing area.
  72. 1:20I'm using Elegoo Ultra
  73. 1:2216K.
  74. 1:23It has relatively small
  75. 1:24printing area, especially for
  76. 1:26big figures.
  77. 1:27So we're going to
  78. 1:27need to split it
  79. 1:28in parts, but first
  80. 1:29we need to generate
  81. 1:30it.
  82. 1:31For generation, you might
  83. 1:32know a lot of
  84. 1:323D AI, but my
  85. 1:34favorite still is Hightem
  86. 1:353D, which has recently
  87. 1:37renamed themselves into Hi3D.
  88. 1:39A bit of historical
  89. 1:40information from me is
  90. 1:42that these guys were
  91. 1:43actually the first to
  92. 1:44introduce 1536P resolution for
  93. 1:47mesh one year ago,
  94. 1:49releasing Spark 3D.
  95. 1:50And that time that
  96. 1:51was revolution.
  97. 1:52Right now, the quality
  98. 1:53alone is not what
  99. 1:54stands out, but they
  100. 1:55decided to make a
  101. 1:57great focus on 3D
  102. 1:58printing, which is amazing
  103. 1:59for us.
  104. 2:00And they released the
  105. 2:01tool called Split to
  106. 2:02Print, which we're going
  107. 2:03to use.
  108. 2:04So I already prepared
  109. 2:04all my reference and
  110. 2:06we're going to use
  111. 2:06Multiview.
  112. 2:07Here we have some
  113. 2:09image enhancement and remove
  114. 2:10backgrounds, use them on
  115. 2:12demand.
  116. 2:12That works pretty fine,
  117. 2:14but I used to
  118. 2:15prepare my reference to
  119. 2:16get 100% of
  120. 2:17control.
  121. 2:17I do have separate
  122. 2:18video about references.
  123. 2:20If you struggle with
  124. 2:21them, take a look.
  125. 2:22For the model type,
  126. 2:23of course we go
  127. 2:23with quality because we're
  128. 2:25going to split it
  129. 2:26and I want each
  130. 2:27part to have as
  131. 2:27much details, but we
  132. 2:29do not need really
  133. 2:30a texture.
  134. 2:31So we're going to
  135. 2:31go for geometry, right?
  136. 2:32For us, for 3D
  137. 2:33printing, that's not really
  138. 2:34needed.
  139. 2:35License, private and in
  140. 2:37advanced options, we can
  141. 2:38pretty much keep everything
  142. 2:40as is.
  143. 2:40I will only uncheck
  144. 2:42UV unwrap since again,
  145. 2:43we do not do
  146. 2:44texturing and that's pretty
  147. 2:46much it.
  148. 2:46So I did few
  149. 2:47generations and here are
  150. 2:49some options.
  151. 2:51And also Hi3D offers
  152. 2:52free retries up to
  153. 2:53three times, 100%
  154. 2:55use them.
  155. 2:56Generative AI is generative.
  156. 2:58So for something complex,
  157. 2:59you might want to
  158. 3:00do free retries.
  159. 3:01Then here are the
  160. 3:02options that you get,
  161. 3:03split parts, texture edit,
  162. 3:05but we don't really
  163. 3:06need that.
  164. 3:06So you can download
  165. 3:08it here or you
  166. 3:09can keep it here
  167. 3:10and we need to
  168. 3:11go to next feature.
  169. 3:12The next feature and
  170. 3:13the reason of this
  171. 3:14video is split to
  172. 3:15print.
  173. 3:15So we're going to
  174. 3:16go here and there
  175. 3:17are two modes.
  176. 3:18The first one is
  177. 3:19character and there are
  178. 3:21presets.
  179. 3:22You can select the
  180. 3:22model you created here.
  181. 3:24If you prefer generation
  182. 3:25and union, triple, you
  183. 3:26can bring it here
  184. 3:27and process, which is
  185. 3:29great, but my character
  186. 3:31is a bit more
  187. 3:31complex than this and
  188. 3:33I definitely want to
  189. 3:34split more parts.
  190. 3:35So let's find my
  191. 3:36character in upload.
  192. 3:38Okay.
  193. 3:38The model is selected.
  194. 3:39Now I'm going to
  195. 3:40choose professional mode.
  196. 3:41There is a tutorial
  197. 3:42that will help.
  198. 3:43And for segmentation, I'm
  199. 3:45going to go with
  200. 3:46low.
  201. 3:46Actually, low and medium
  202. 3:47is more than enough
  203. 3:48for printing because high
  204. 3:50really splits into a
  205. 3:51lot of parts.
  206. 3:52And then we're going
  207. 3:53to generate mask.
  208. 3:54So the mask is
  209. 3:55stepped before splitting into
  210. 3:56the parts so you
  211. 3:57can confirm amounts of
  212. 3:58parts.
  213. 3:58So it looks like
  214. 3:59this quite simple.
  215. 4:00And what do we
  216. 4:01need to do here
  217. 4:02is that I want
  218. 4:04to first separate the
  219. 4:06drill and also the
  220. 4:08shields on the shoulders.
  221. 4:10Well, not shoulders, but
  222. 4:11arms really, we also
  223. 4:12going to need to
  224. 4:13separate.
  225. 4:13So there are a
  226. 4:14bunch of tools here
  227. 4:14like LASO, splits and
  228. 4:17merge.
  229. 4:17Here in the instruction,
  230. 4:18you can see what
  231. 4:19they does.
  232. 4:20Basically LASO helps to
  233. 4:21add new parts like
  234. 4:23this.
  235. 4:23Split allow you to
  236. 4:24select one part that
  237. 4:26is already separated and
  238. 4:27split it like this.
  239. 4:29And merge is to
  240. 4:30select two parts and
  241. 4:31merge them by pressing
  242. 4:32the confirm.
  243. 4:33In my case, I
  244. 4:34just need to split
  245. 4:35parts because mostly it's
  246. 4:37all good.
  247. 4:37So we're going to
  248. 4:38need to split the
  249. 4:39drill and then we're
  250. 4:40going to need to
  251. 4:41split shields on the
  252. 4:42arms.
  253. 4:43If you did something
  254. 4:44wrong, you can always
  255. 4:45press mask record and
  256. 4:46revert.
  257. 4:47Well, that's pretty much
  258. 4:48it.
  259. 4:49We do have all
  260. 4:50the parts and we're
  261. 4:51ready to hit the
  262. 4:51generate.
  263. 4:52And here we go.
  264. 4:53Here's the result.
  265. 4:54There is a explode
  266. 4:55mode and we can
  267. 4:56review the result.
  268. 4:57And overall, the amount
  269. 4:59of parts is exactly
  270. 5:00as in.
  271. 5:00There are a few
  272. 5:01things that we need
  273. 5:02to address here is
  274. 5:03that there are some
  275. 5:05floating pieces that are
  276. 5:06separated with mask.
  277. 5:08But what we're going
  278. 5:09to need to do
  279. 5:10is just select them
  280. 5:11and join them with
  281. 5:12the object that they
  282. 5:13belong.
  283. 5:14So let's say in
  284. 5:15my case, it will
  285. 5:16be the object like
  286. 5:16this.
  287. 5:17And don't worry about
  288. 5:18holes.
  289. 5:18We're going to fill
  290. 5:19them because they're a
  291. 5:19special function.
  292. 5:21First, we're going to
  293. 5:21merge regions and make
  294. 5:23sure we do not
  295. 5:24have floating stuff left.
  296. 5:26Okay, all done.
  297. 5:27And now we have
  298. 5:28everything fine.
  299. 5:29No floating stuff, just
  300. 5:30the pieces that we
  301. 5:31need.
  302. 5:32And we can actually
  303. 5:33hit the fill face
  304. 5:34button that will actually
  305. 5:36cap holes in a
  306. 5:37very nice and smooth
  307. 5:38way.
  308. 5:38You can preview the
  309. 5:39results.
  310. 5:40In my case, everything
  311. 5:41is fine.
  312. 5:42And we finally can
  313. 5:43move to this new
  314. 5:44cool feature, which is
  315. 5:46configure connectors.
  316. 5:47It's available right from
  317. 5:48here.
  318. 5:49And don't worry, this
  319. 5:50progress will be saved.
  320. 5:51And you can always
  321. 5:52restart if you do
  322. 5:53something wrong.
  323. 5:53And this is an
  324. 5:55amazing tool.
  325. 5:56So first of all,
  326. 5:56you can see it
  327. 5:57show you the list
  328. 5:58of parts, you can
  329. 5:59explode them and review
  330. 6:00and we can start
  331. 6:01adding connectors.
  332. 6:02I'm going to press
  333. 6:03add all connectors and
  334. 6:05we can review them.
  335. 6:06There are three types
  336. 6:07of connector supported ball
  337. 6:09joints, pin and dovetail.
  338. 6:11Most of the time
  339. 6:12I use dovetail and
  340. 6:13not only you can
  341. 6:14set the shape but
  342. 6:15you can control scale,
  343. 6:16assembly fit, connection depths
  344. 6:18and angle.
  345. 6:19You can control them
  346. 6:20all at once or
  347. 6:22do it one by
  348. 6:23one and add it
  349. 6:24like individually with individual
  350. 6:26settings like angle.
  351. 6:28Let's say in this
  352. 6:29part, I want to
  353. 6:30connect it like this,
  354. 6:31then you can hit
  355. 6:32generate.
  356. 6:33And for arm, let's
  357. 6:34say I want ball
  358. 6:35joint.
  359. 6:35That's also possible.
  360. 6:37And you can do
  361. 6:37the settings that you
  362. 6:38really need here.
  363. 6:39Let's say I want
  364. 6:40it like this.
  365. 6:41And maybe I want
  366. 6:42it like bigger or
  367. 6:42smaller and stuff.
  368. 6:43And you cannot imagine
  369. 6:45how much time you
  370. 6:47can potentially save if
  371. 6:48you use this tool.
  372. 6:49In my case, I'm
  373. 6:50going to choose dovetail
  374. 6:51for all of the
  375. 6:53connections and hit generate
  376. 6:54button.
  377. 6:55Great.
  378. 6:55Here we go with
  379. 6:56the results.
  380. 6:57We can assemble it.
  381. 6:58Also, there is another
  382. 6:59preview mode, which is
  383. 7:01x-ray and we
  384. 7:02can actually see how
  385. 7:03tight the connectors go.
  386. 7:05You can control assembly
  387. 7:06fit parameter.
  388. 7:08If you choose loose,
  389. 7:09the hole will be
  390. 7:10basically bigger than the
  391. 7:11connector and the opposite.
  392. 7:13The tight will make
  393. 7:14it like one to
  394. 7:15one.
  395. 7:15I personally advise to
  396. 7:16keep some space because
  397. 7:18after printing, there might
  398. 7:19be some painting job,
  399. 7:21etc.
  400. 7:21And now we can
  401. 7:22see there's some extra
  402. 7:23space in x-ray
  403. 7:24mode.
  404. 7:25So from here, if
  405. 7:26you're happy with the
  406. 7:27result, definitely do the
  407. 7:28save and you're pretty
  408. 7:29much ready to do
  409. 7:30the printing.
  410. 7:31You can download it
  411. 7:32in any format that
  412. 7:33you want.
  413. 7:34Or if you use
  414. 7:35Bamboo Studio, Orca Slider,
  415. 7:36Elegoo Slicer, you can
  416. 7:37actually send it directly.
  417. 7:39I use Cheeto books,
  418. 7:40so I'm a little
  419. 7:41bit unlucky, but I
  420. 7:42definitely recommend it to
  421. 7:43try.
  422. 7:44You might think that's
  423. 7:44all, but no, there
  424. 7:45is one more cool
  425. 7:46thing, which is smart
  426. 7:47arrangement, which can help
  427. 7:49you to prepare your
  428. 7:50parts according to your
  429. 7:51printing area and do
  430. 7:53the distribution in the
  431. 7:54maximum efficient way.
  432. 7:55For example, for any
  433. 7:56resin printing, support minimization
  434. 7:58can be actually very
  435. 7:59useful.
  436. 8:00That of course can
  437. 8:01be handled by most
  438. 8:02of the slicing software,
  439. 8:04but to have it
  440. 8:05as an extra option
  441. 8:06is absolutely great.
  442. 8:07Okay, now let's go
  443. 8:08back to our saved
  444. 8:09model.
  445. 8:10And before we export,
  446. 8:11I want to show
  447. 8:12you one more thing
  448. 8:13is that here right
  449. 8:14away, you can add
  450. 8:14the base and they're
  451. 8:16pretty cool actually.
  452. 8:17So that's exactly what
  453. 8:18I'm going to do.
  454. 8:19I'm going to choose
  455. 8:19base 19 and we're
  456. 8:21going to put it
  457. 8:22on the bottom like
  458. 8:23that.
  459. 8:23And we're going to
  460. 8:24export it all together.
  461. 8:25And here, by the
  462. 8:26way, some other cool
  463. 8:26examples that are generated.
  464. 8:28This crocodile is absolutely
  465. 8:30sick guy.
  466. 8:30And yeah, you can
  467. 8:31see how I actually
  468. 8:33split it.
  469. 8:33You can generate it
  470. 8:34together with the base.
  471. 8:36That's not a problem.
  472. 8:37I just forgot to
  473. 8:38do that.
  474. 8:38And I just simply
  475. 8:39add it with a
  476. 8:40high 3D.
  477. 8:41Now let's export this
  478. 8:42guy and we're not
  479. 8:44going to start printing.
  480. 8:46Why?
  481. 8:46Because technically, yes, you
  482. 8:47can, but since this
  483. 8:48still is generative AI,
  484. 8:50there might be some
  485. 8:51imperfection that you want
  486. 8:52to address.
  487. 8:53And for this, I
  488. 8:54really recommend Blender since
  489. 8:56there's a free tool
  490. 8:57and there is a
  491. 8:58sculpting mode, which is
  492. 8:59absolutely insane, super easy
  493. 9:00and fun.
  494. 9:01And you can address
  495. 9:02any issue.
  496. 9:03Let me show you.
  497. 9:04So we're going to
  498. 9:04bring it to Blender.
  499. 9:05And by the way,
  500. 9:06we're going to need
  501. 9:07to create connectors for
  502. 9:09the legs.
  503. 9:09We're going to review
  504. 9:10that all the connectors
  505. 9:11are here and I
  506. 9:12just move parts and
  507. 9:14you can see everything
  508. 9:15is here.
  509. 9:16Everything as promised.
  510. 9:17It's absolutely great, but
  511. 9:19there will be always
  512. 9:21some stuff that we
  513. 9:22want to address.
  514. 9:23And as I said,
  515. 9:24we're going to go
  516. 9:24to sculpting mode.
  517. 9:26The first brush that
  518. 9:27I use almost all
  519. 9:28the time is smooth
  520. 9:30brush that can help
  521. 9:31you to address some
  522. 9:32imperfection.
  523. 9:33Let's say I don't
  524. 9:33really need this lines
  525. 9:35here, just smooth it.
  526. 9:37And by the way,
  527. 9:37before we continue, guys,
  528. 9:38if you're new to
  529. 9:39Blender, I have videos
  530. 9:40specifically for you.
  531. 9:42It's made for complete
  532. 9:43beginners.
  533. 9:44And just after one
  534. 9:45evening, you'll be quite
  535. 9:46good with Blender.
  536. 9:47Link is here.
  537. 9:48So as I said,
  538. 9:49smooth brush is what
  539. 9:50I use 50%
  540. 9:51of time.
  541. 9:52And also you can
  542. 9:52access it when you
  543. 9:53work in any other
  544. 9:55brush by holding shift.
  545. 9:57All buttons that I
  546. 9:58press, you can see
  547. 9:59here on the screen.
  548. 10:00Now, this also can
  549. 10:00help to smooth some
  550. 10:02creases like this.
  551. 10:03My second favorite brush
  552. 10:05is definitely grab or
  553. 10:07elastic wrap.
  554. 10:08There are both brushes
  555. 10:09that are so cool
  556. 10:10to use.
  557. 10:11Basically, it's like working
  558. 10:13with clay.
  559. 10:13Let's say I want
  560. 10:14to adjust the lines
  561. 10:16here on the drill
  562. 10:17and I just select
  563. 10:18the right size.
  564. 10:19Again, you can select
  565. 10:20the right size here
  566. 10:21in radius, or you
  567. 10:22can press F hot
  568. 10:24key and control the
  569. 10:25size.
  570. 10:26And as simple as
  571. 10:27this, I can easily
  572. 10:28adjust the shape.
  573. 10:29There's another brush called
  574. 10:30pinch that is made
  575. 10:32perfectly for these cases
  576. 10:33that will help to
  577. 10:35pinch and make these
  578. 10:36holes more narrow.
  579. 10:38And one more cool,
  580. 10:39cool brush that I
  581. 10:40want to show you
  582. 10:41called pose.
  583. 10:42And yeah, you might
  584. 10:43guess it helped to
  585. 10:45pose some stuff.
  586. 10:46It understands the shape
  587. 10:47of the object.
  588. 10:48And let's say I
  589. 10:48want to move the
  590. 10:49arm a little bit
  591. 10:50to the side and
  592. 10:52here I can see
  593. 10:53it draw the line
  594. 10:54and we can easily
  595. 10:55move it like this.
  596. 10:56Really helpful.
  597. 10:57Sometimes when you work
  598. 10:58in sculpting mode, you
  599. 10:59might face the situation
  600. 11:00when there are some
  601. 11:01stuff that you can
  602. 11:02not remove or smooth,
  603. 11:03or you can not
  604. 11:04make holes or draw
  605. 11:06on the mesh.
  606. 11:07Well, that happens because
  607. 11:08the mesh might be
  608. 11:09a limited by the
  609. 11:10polygons.
  610. 11:11And if we go
  611. 11:12to the polygon mode,
  612. 11:13you can see there's
  613. 11:14not much polygons to
  614. 11:15do some operations.
  615. 11:16That's totally fine because
  616. 11:18here in blender, there
  617. 11:19is remesh.
  618. 11:20All you need is
  619. 11:20to come up with
  620. 11:22the right voxel size
  621. 11:23and it will sort
  622. 11:24of recalculate the mesh.
  623. 11:25And then it will
  624. 11:26be easier to work
  625. 11:27with the mesh.
  626. 11:28Okay.
  627. 11:28If you want more
  628. 11:29details, just get the
  629. 11:31resolution lower, but don't
  630. 11:32go too low because
  631. 11:33it can freeze your
  632. 11:34computer.
  633. 11:35If you try to
  634. 11:36recalculate it into millions
  635. 11:37of polygons.
  636. 11:38And the last thing
  637. 11:39I want to show
  638. 11:39you is how to
  639. 11:40create connectors manually, just
  640. 11:43in case you need
  641. 11:44it.
  642. 11:44And so you see
  643. 11:44how much time we
  644. 11:46save using item.
  645. 11:47We're going to need
  646. 11:48to create box and
  647. 11:49the top part, we're
  648. 11:50going to scale it
  649. 11:52a little bit.
  650. 11:53Now it looks like
  651. 11:55a connector.
  652. 11:56Again, this size is
  653. 11:57up to you to
  654. 11:58select the right size
  655. 11:59that you think is
  656. 12:00more suitable.
  657. 12:01What we're going to
  658. 12:01need to do is
  659. 12:02to press control a
  660. 12:04and apply rotation and
  661. 12:06scale.
  662. 12:06That's going to be
  663. 12:07needed because we're going
  664. 12:08to use Boolean operations.
  665. 12:10And now we're going
  666. 12:10to need to place
  667. 12:11it in the right
  668. 12:11position.
  669. 12:12The trick here will
  670. 12:13be to create a
  671. 12:15duplicate of the same
  672. 12:16cube later and scale
  673. 12:18it a little bit.
  674. 12:19So the bigger cube
  675. 12:20basically will be a
  676. 12:21hole and the smaller
  677. 12:22cube will be a
  678. 12:23plug.
  679. 12:24And now we're going
  680. 12:24to need to add
  681. 12:25modifier called Boolean.
  682. 12:27So for the smaller
  683. 12:27cube, we're going to
  684. 12:28use a Boolean with
  685. 12:30a union and join
  686. 12:31it with the base.
  687. 12:33So it actually makes
  688. 12:34one object right now.
  689. 12:35And for the bigger
  690. 12:36cube, we're going to
  691. 12:36choose difference.
  692. 12:37Now, when we disabled
  693. 12:38the cube, we can
  694. 12:39see that there is
  695. 12:40a hole and don't
  696. 12:41forget to apply the
  697. 12:42Boolean modifier.
  698. 12:44So it's baked into
  699. 12:45the mesh.
  700. 12:45Well, pretty much that's
  701. 12:46it.
  702. 12:47Now we have connector.
  703. 12:48If you want to
  704. 12:49know more about this
  705. 12:50workflow in Blender, no
  706. 12:51worry.
  707. 12:52There is a video
  708. 12:52on my channel explaining
  709. 12:54exactly this workflow in
  710. 12:56more details.
  711. 12:57So check it by
  712. 12:58the link here and
  713. 12:59I wish you a
  714. 12:59nice creations.
  715. 13:00I, of course, going
  716. 13:01to do the same
  717. 13:02exact thing for the
  718. 13:03left leg and pretty
  719. 13:05much that's it.
  720. 13:06One last thing is
  721. 13:07to, I going to
  722. 13:08scale it to exact
  723. 13:10sizes that I going
  724. 13:11to print it.
  725. 13:12In my case, we're
  726. 13:13going to go for
  727. 13:1330 centimeters.
  728. 13:15Okay.
  729. 13:15So I going to
  730. 13:16add the measure here
  731. 13:17and scale it like
  732. 13:19this.
  733. 13:19Amazing.
  734. 13:20And final step before
  735. 13:22hitting the export button,
  736. 13:23select all the models,
  737. 13:25click control A and
  738. 13:27apply rotation and scale.
  739. 13:28That's very important.
  740. 13:29So your slicing software
  741. 13:31sees the exact size
  742. 13:32that you desire.
  743. 13:34Done.
  744. 13:34Now this size is
  745. 13:36it original size.
  746. 13:37Let's export each object
  747. 13:39as STL and get
  748. 13:40started with printing.
  749. 13:42Finally, technically, if you're
  750. 13:43printing something simple, you
  751. 13:44can completely skip the
  752. 13:46Blender parts, but I
  753. 13:47just want you to
  754. 13:48have full control.
  755. 13:48If something small goes
  756. 13:50wrong, I going to
  757. 13:51do resin printing, but
  758. 13:52same workflow works for
  759. 13:53filament printer.
  760. 13:54I would say even
  761. 13:55with filament, it's sort
  762. 13:56of easier to do,
  763. 13:57but here we go.
  764. 13:58I going to drop
  765. 13:59all of this in
  766. 13:59my slicer software.
  767. 14:01I use Cheeto box,
  768. 14:02but pretty much you
  769. 14:03can choose any other.
  770. 14:04I use the Cheeto
  771. 14:05box.
  772. 14:05I like the simplicity
  773. 14:06around it.
  774. 14:07I almost all the
  775. 14:08time now use automatic
  776. 14:10support generation.
  777. 14:11I really hate that
  778. 14:12process and it might
  779. 14:14take quite a while,
  780. 14:15but the bigger figures
  781. 14:16are the easier it
  782. 14:17goes.
  783. 14:18And yeah, after a
  784. 14:19while of figuring out,
  785. 14:20I cannot imagine how
  786. 14:22difficult it was like
  787. 14:23four or five years
  788. 14:24ago to do that.
  789. 14:25I'm relatively new to
  790. 14:273D printing.
  791. 14:27My background is more
  792. 14:283D.
  793. 14:29I can prepare anything
  794. 14:30in any way, but
  795. 14:31printing, well, there's a
  796. 14:33lot of details, how
  797. 14:34you place this support,
  798. 14:35how you're going to
  799. 14:36remove them later.
  800. 14:37Then basically we're going
  801. 14:39to start printing process.
  802. 14:40In my case, everything
  803. 14:41goes very smooth.
  804. 14:43Then we do the
  805. 14:44curing, cleaning, et cetera,
  806. 14:46et cetera.
  807. 14:46So you can see
  808. 14:47all the process.
  809. 14:48After that, the longest
  810. 14:50part of all of
  811. 14:51this is painting because
  812. 14:53I really want it
  813. 14:54to look very, very
  814. 14:55nice.
  815. 14:55Painting goes in two
  816. 14:56steps.
  817. 14:57First, we need to
  818. 14:58put the base and
  819. 14:59after the base is
  820. 15:00dried, then we can
  821. 15:01do the actual painting.
  822. 15:02This is my favorite
  823. 15:03anime from my childhood.
  824. 15:05And we're going to
  825. 15:06put some effort.
  826. 15:07Well, not me really,
  827. 15:08but my girlfriend helped
  828. 15:09me a lot with
  829. 15:10this one while I
  830. 15:11was working on another
  831. 15:12video.
  832. 15:13So don't forget to
  833. 15:13subscribe.
  834. 15:14It takes around few
  835. 15:15days to complete it
  836. 15:17in the most nicest
  837. 15:18way.
  838. 15:18And after that, we
  839. 15:20can enjoy this amazing
  840. 15:21results.
  841. 15:22Here we go.
  842. 15:23Really want to know
  843. 15:23what you think about
  844. 15:24the process.
  845. 15:25Drop the comments.
  846. 15:26I read all of
  847. 15:27them, guys.
  848. 15:28That was Steph.
  849. 15:29Like and subscribe.
  850. 15:30See you in the
  851. 15:30next one.

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