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Battleclade: winning games through uninteractive slop (lovingly), JAKTP185 — Transcript

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  1. 0:19Hello friends and welcome to another
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  16. 0:50let us know what you think. Thanks for
  17. 0:51tuning in. Here's today's episode. We've
  18. 0:54got uh the champion of the Edmonton 2026
  19. 0:58Open. GW's first 11 round tournament in
  20. 1:01Canada. And uh surprise surprise,
  21. 1:03BattleClade were the winners. And uh
  22. 1:04Dave is out here. And right before we
  23. 1:07got put into this podcast a couple weeks
  24. 1:09ago, his friend lovingly titled our
  25. 1:12group chat uh BattleClade or lovingly
  26. 1:16titled it uninteractive slop. Um maybe
  27. 1:18as a nod to how the metag game can feel,
  28. 1:20you know, with Raveners and some of
  29. 1:22these other defensive teams. Or maybe
  30. 1:23it's just cuz Battleclan can kind of
  31. 1:25hang back and do whatever they want,
  32. 1:26right Dave?
  33. 1:27>> Yeah, it's a little bit of that. And I
  34. 1:29think I don't know, maybe I tend to
  35. 1:31gravitate towards teams that are a
  36. 1:33little uninteractive or can feel that
  37. 1:35way. So it could just be a jab at me as
  38. 1:37well. Who knows?
  39. 1:38>> So that's that's my question. Is is
  40. 1:41BattleClaid the uninteractive one?
  41. 1:45>> Yeah, that's definitely what he's
  42. 1:46getting at. Um, definitely sort of how I
  43. 1:49played them a bit at the tournament
  44. 1:50depending on the matchup was I would
  45. 1:53just set up a bunch of uninteractive
  46. 1:56options for myself and then force the
  47. 1:58opponent to deal with it and sort of
  48. 2:00sometimes they'd figure it out too late
  49. 2:02where they're like, I just have to run
  50. 2:04at you like, oh crap, I I can never get
  51. 2:06you if you just keep doing this loop and
  52. 2:08then it becomes pretty uninteractive
  53. 2:10from that point. And then once they run
  54. 2:11at you, you're like, melt a gun, melt a
  55. 2:13gun, hit and melt a gun.
  56. 2:15>> What if it's on turn four? It's too late
  57. 2:16for the for the charging to have
  58. 2:18mattered because you've already scored
  59. 2:19your points. And you know, looking over
  60. 2:20your scores, I'm seeing a lot of
  61. 2:22>> right around the tens. You know, 15
  62. 2:24points, 10 points, nine points, 13
  63. 2:25points, 14, 14, 11, 14, 16, 13, 14. So,
  64. 2:29not really highscoring games, but
  65. 2:31definitely wins, which is very
  66. 2:33important. You know, if you're going to
  67. 2:34these 11 round tournaments, there's only
  68. 2:36going to be one winner. You're allowed
  69. 2:38to take a couple losses, so you can kind
  70. 2:40of ride the line a little bit, right?
  71. 2:42Yeah, I definitely ended up riding the
  72. 2:44line and I think my scores looked like
  73. 2:46that probably because how I approached
  74. 2:47it. Um, I basically went into it feeling
  75. 2:50the most comfortable with retrieval. I
  76. 2:53think the team plays retrieval
  77. 2:55incredibly well just from the way that
  78. 2:57the techno can interact with it. Um, you
  79. 3:00have a ploy that allows you to do it
  80. 3:02from 4 in away. Um, and I really just
  81. 3:06went into it saying like I'm going to
  82. 3:08take as my primary every game. I'm going
  83. 3:10to take retrieval and for the most part
  84. 3:13unless it becomes like pretty free. I'm
  85. 3:15not even going to push for three on tac
  86. 3:18or six on tack, sorry. Um, so just
  87. 3:20getting two on the primary, get my two
  88. 3:22retrieval tokens and just hold those for
  89. 3:24dear life and then just play this
  90. 3:26incredibly KY and an interactive game
  91. 3:29for the most part if I could. Um, I did
  92. 3:32get lucky in that I didn't I wasn't out
  93. 3:34activated once in the whole tournament
  94. 3:36which really helped me just sort of like
  95. 3:37pull this off. Yeah, there's a Brood
  96. 3:39Brothers player floating around and I'm
  97. 3:40like, please fear God, I haven't played
  98. 3:42that team in so long. Don't pair me into
  99. 3:44that, man. And
  100. 3:45>> and Brood Brothers definitely one of the
  101. 3:47teams that can give Battleclaid a run
  102. 3:48for their money just because they have
  103. 3:50the extra activations. All of their guys
  104. 3:51are probably lethal enough to take you
  105. 3:53down with, you know, the field of pain.
  106. 3:55Like Battleclaid got a big blow up, you
  107. 3:56know, for anyone who doesn't know how
  108. 3:58Battleclaid work cuz honestly there's
  109. 3:59probably like 12 admech players in the
  110. 4:01whole world and on kill team there might
  111. 4:03be like seven of them at any given time.
  112. 4:05So, Battleclan got a handful of pretty
  113. 4:07major buffs. One of them being the
  114. 4:09pocket melta gun. So, they had like this
  115. 4:11old equipment that let you do a little
  116. 4:13bit of swapping. So, you could like
  117. 4:14change places for a couple operatives
  118. 4:16cuz you're like, "Oh, actually the melta
  119. 4:17gun's in the backline, but now it's just
  120. 4:20uh just pull out the other gun." So, any
  121. 4:22of your gun servtors can pull out any of
  122. 4:24the three weapons or any of your big
  123. 4:26servtors can pull out either the heavy
  124. 4:28bolter or the arc rifle for one shot.
  125. 4:30So, you just uh surprise them with a
  126. 4:31pocket melta gun, which you know, pretty
  127. 4:33good.
  128. 4:36Yeah, I end up the pocket melta. I think
  129. 4:39that's what we were dubbing it as well.
  130. 4:41Um I really just took that into marines.
  131. 4:43That was the main time that I took that.
  132. 4:45And when it's good, it's good because if
  133. 4:48you can set up some like, oh, this is a
  134. 4:50flamer. Surprise, it's a melta. And then
  135. 4:52like, oh, the melta's also over here.
  136. 4:54And you're like, two melta shots, the
  137. 4:55end of TP2 or something like that. And
  138. 4:57they're like, I don't like this.
  139. 4:59>> And the team actually has three Melta
  140. 5:01shots cuz they've got a secret. You
  141. 5:02know, the breacher is in the background.
  142. 5:04and he's also got a 2-in pierce two
  143. 5:06weapon. So, you got a couple different
  144. 5:08ways to punch through armor. Not really
  145. 5:10the most durable team, but one of the
  146. 5:11other big upgrades for this last change
  147. 5:13over was that they have the four up feel
  148. 5:15no pain where before it was on a five up
  149. 5:17and you know, really didn't really
  150. 5:18matter all that often. You know, now on
  151. 5:20a four up, generally on a turn that you
  152. 5:23need your guys to survive, they will
  153. 5:24survive a full extra dice roll
  154. 5:27generally, which is generally good
  155. 5:28enough for them to either get an injured
  156. 5:29shot or to hobble into the back line and
  157. 5:32go score some points, right?
  158. 5:34>> Yeah, exactly. And especially if you're
  159. 5:36taking the medic, they can just hobble
  160. 5:37back or network counteract the medic to
  161. 5:39go heal them and just do all the
  162. 5:40shenanigans that you can do. So, it was
  163. 5:43a huge huge survivability boost getting
  164. 5:45that four up cuz basically the plague
  165. 5:46marines one. I think it's exactly the
  166. 5:47same. It's damage of three or more. On a
  167. 5:49four up, you reduce it by one. Um, it's
  168. 5:53so so good. You basically play that most
  169. 5:55turns, I felt like, just as like a
  170. 5:57insurance policy to getting shot or
  171. 5:59getting hit in some sort of way. And
  172. 6:01then the last major change is now all of
  173. 6:04your network counteracts allow you to do
  174. 6:05a little bit of dash. Obviously, up
  175. 6:07until this exact moment, network
  176. 6:08counteract was this specific thing that
  177. 6:10you couldn't move. And now with the
  178. 6:12changeover, you can move. The change
  179. 6:14before this, I think in January, was
  180. 6:16where they removed the ability for your
  181. 6:18undersseer to shove people forward, and
  182. 6:21now the underser can also make people
  183. 6:23dash. So, you actually gained a lot of
  184. 6:24mobility in this most recent changeover.
  185. 6:26So, you're still kind of a slow team.
  186. 6:28You know, the servtor is all 5-in move,
  187. 6:30but the change over to network
  188. 6:32counteract giving you a 2-in dash and
  189. 6:34then the undersseer also giving you a
  190. 6:363-in push means that there is a really
  191. 6:39awkward alpha strike. Right. I heard,
  192. 6:41you know, I was at Edmonton as a to
  193. 6:44heard you mention it a couple times and,
  194. 6:46you know, being a player who's played a
  195. 6:47couple shooting teams, sometimes you
  196. 6:49brandish the 18-inch ruler of uh pretend
  197. 6:51like you're going to do this, but it's
  198. 6:53almost never worth it, right? Uh it is
  199. 6:58you more want to let your opponent know
  200. 7:00about it to almost just like scare them
  201. 7:02off because you don't want them close to
  202. 7:03you. So you're like just letting you
  203. 7:05know I could like dash dash this guy
  204. 7:07move dash him network counteract shoot
  205. 7:09you and they're like oh I could do that
  206. 7:11with a flamer and the hidden melta so
  207. 7:12it's like not even that important of a
  208. 7:13piece and they're like yeah you're right
  209. 7:15I don't want to go there you've
  210. 7:16convinced me and then like there was
  211. 7:18some teams or people that were just like
  212. 7:20yeah I'm still going to go here I'm like
  213. 7:22okay and if I activate you I'm like I'll
  214. 7:25go get my shot and then depending on how
  215. 7:28you can set it up with that dash dash uh
  216. 7:31I only took the equipment once but
  217. 7:33there's also equipment covert guises
  218. 7:34that lets you dash D3 guys in the strat
  219. 7:36phase of the first turn. So you can take
  220. 7:38that plus dash dash from the underser
  221. 7:40plus your move dash of eight. It gets
  222. 7:42you incredibly far. I don't think you
  223. 7:44really need the dash equipment if I'm
  224. 7:46being honest just because of how much
  225. 7:47movement the team has. But you can set
  226. 7:49it up with ceaseless from your leader
  227. 7:51and all of this type of stuff because
  228. 7:53you're out activating people. You can
  229. 7:54see where they're going to stage and
  230. 7:55then plan this out. Um and yeah, people
  231. 7:58were giving me shots. I think in
  232. 7:59Celestians I got I think I got two kills
  233. 8:02on the first turn one game and
  234. 8:05>> was that from like a stray torn
  235. 8:06>> shot team?
  236. 8:08>> Uh it was from a melta gun into seek
  237. 8:12light from the auto proxy and I told my
  238. 8:14opponent about all this stuff and they
  239. 8:15were fine with it. So it was they wanted
  240. 8:17to take the risk cuz they wanted to
  241. 8:19stage up aggressively and the dice gods
  242. 8:22were with me that time.
  243. 8:24And really that's probably one of the
  244. 8:26biggest limiting factors for battleclaid
  245. 8:27is like a structural team, right? You
  246. 8:29still hit on fours for all of your
  247. 8:31spooky guns for all of this discussion
  248. 8:33on like you get two separate 3-in
  249. 8:35dashes. You can network counteract an
  250. 8:37extra time to get an extra twoin shove
  251. 8:39and then your own activation you go 6 in
  252. 8:42forward with the twoin shot and suddenly
  253. 8:44you're all the way up there. But uh you
  254. 8:46just kind of go off like a wet fart
  255. 8:47sometimes, right?
  256. 8:49>> Yeah. And there's a there's a bunch of
  257. 8:50times that ends up happening to you,
  258. 8:52which I think is why outactivating is so
  259. 8:54important because if I'm going to take
  260. 8:56this risk at the end of like TP1 or end
  261. 8:58of TP2, at least I have I'm maybe I'm
  262. 9:01stacking some of the initiative cards to
  263. 9:02be like this is even if this goes bad,
  264. 9:05maybe I win init start of the next I win
  265. 9:07the next initiative and then I can take
  266. 9:08that shot again. So it's like I have two
  267. 9:10chances at this. Um the other thing is
  268. 9:13like most of the team does hit on fours
  269. 9:14but there's the flamers which are four
  270. 9:16four flamers hitting on two can get
  271. 9:18lethal five if you're on tomb world or
  272. 9:19if you're in a stronghold. Um and then
  273. 9:22you have the the breacher who hits on
  274. 9:24threes so you can still get that same
  275. 9:26twoin shot off and then it's a four five
  276. 9:28lethal five piercing two if you
  277. 9:30ceaseless on that like that thing's
  278. 9:32going to hurt anything that it hits. So
  279. 9:35um
  280. 9:35>> yeah I think that's kind of like my MVP
  281. 9:37operative on the team. The breacher just
  282. 9:39slices, dices, punches holes in walls,
  283. 9:41zaps guys with piercing two, and
  284. 9:43everyone once just chucks a crack
  285. 9:44grenade out the out the door.
  286. 9:47>> He does it all. He does everything.
  287. 9:50>> Were you playing BattleClade before the
  288. 9:53nerfs or the the buffs? You know, they
  289. 9:55cuz they've gone through quite the
  290. 9:57journey, you know, from when they came
  291. 9:58out last year. They were okayish, you
  292. 10:01know, going into the World Championships
  293. 10:03and then they soft nerfed
  294. 10:06>> in January, even though it was kind of
  295. 10:07like a side grade for a lot of pieces,
  296. 10:09but they lost maybe their easiest way to
  297. 10:12go reach out and touch someone at 15 in.
  298. 10:14Obviously now with the changeover in
  299. 10:16April, we've got the 18-in, you know,
  300. 10:18danger zone back. So, have you been
  301. 10:20playing them the whole time? Is this
  302. 10:22like a team that you have loved or, you
  303. 10:24know, how'd you get into it? Uh, so they
  304. 10:27came out in the box with Raveners, I
  305. 10:29think, and I was really into the
  306. 10:30Raveners when I got that box and I
  307. 10:32played them for a while. Um, then I just
  308. 10:35sort of got bored of playing Raveners
  309. 10:37and I was like, well, I have these
  310. 10:38models. I'm going to build them up. So,
  311. 10:39I actually played them quite a bit on
  312. 10:40release. Um, I really liked the team for
  313. 10:43a while. I didn't think they were in the
  314. 10:45best spot, but they were definitely fun.
  315. 10:46So, I got used to just like the gimmicks
  316. 10:48of the team, the play patterns of it,
  317. 10:50and just like how to deal with like the
  318. 10:52mental load of like all the network
  319. 10:54counteract options that are at your
  320. 10:55disposal. Put them down for a long time,
  321. 10:57especially after the nerfs. I didn't
  322. 10:58touch them for a while. I played like
  323. 11:00cults most of last year and the start of
  324. 11:02this year, I had like a big long vests
  325. 11:03phase. Um, and then yeah, as soon as
  326. 11:06these buffs came around, I was like,
  327. 11:08"All right, let's give them a go again.
  328. 11:10They look sick."
  329. 11:12>> And, you know, bringing them to
  330. 11:13Edmonton, that's an 11 round tournament.
  331. 11:15Obviously, battleclade not the easiest.
  332. 11:17You mentioned that they have a couple
  333. 11:18ores. They have a couple tricks. You
  334. 11:20know, there's a couple things you have
  335. 11:21to take care to pay attention to. 6-in
  336. 11:23bubbles, visibility for your leader cuz
  337. 11:25your leader has the omni scanner ability
  338. 11:27that gives you ceaseless for all of your
  339. 11:29friendly operatives as long as you can
  340. 11:30see them. So, you're thinking about a
  341. 11:31lot of different things. There's
  342. 11:32visibility operatives, there's control
  343. 11:34range operatives for like the medic, and
  344. 11:36then there's 6-in bubbles around your
  345. 11:38undersseer and your auto proxy. So,
  346. 11:40there's a lot of stuff going on with
  347. 11:43them. You mentioned that you played them
  348. 11:44before, but going into this major
  349. 11:46tournament, were there any things in
  350. 11:48practice that you thought were going to
  351. 11:50be extra important that maybe didn't
  352. 11:51really pan out over the course of the
  353. 11:52Edmonton tournament, or did most of
  354. 11:55those tricks basically matter?
  355. 11:58>> Uh, I only had about four reps on like
  356. 12:01the current iteration of the team before
  357. 12:03Edmonton. So, I want to say like I
  358. 12:06didn't feel super comfortable on them
  359. 12:08until midway through Edmonton, as weird
  360. 12:10as that sounds. I was figuring out a lot
  361. 12:12of the stuff sort of as I was going. Um,
  362. 12:16as far as like the auras and that type
  363. 12:18of stuff. Once you sort of just get used
  364. 12:21to like I'm splitting up my underser and
  365. 12:22my auto proxy and those are the two
  366. 12:24six-in oras and the the underser is
  367. 12:25relaying through the auto proxy. You
  368. 12:27sort of just get a handle on that. The
  369. 12:29weird like medic bubble chain that you
  370. 12:30can do where it's like medic into a gun
  371. 12:32servtor into your leader or something
  372. 12:34like that. Once you sort of get a handle
  373. 12:36on those type of staging requirements,
  374. 12:39it's not that bad. like when you need to
  375. 12:41do it, you sort of know how to do it.
  376. 12:43And then same thing with the network
  377. 12:45counteract stuff. Uh initially it's just
  378. 12:48such a mental hurdle because like I
  379. 12:50could do this, I could do this. Oh, what
  380. 12:51about this guy? This guy could do that.
  381. 12:52And it's it's almost overwhelming. Uh a
  382. 12:56lot of what I ended up doing with my
  383. 12:57network counteracts was fixing my own
  384. 13:00mistakes. And maybe that sounds crazy,
  385. 13:02but it's like because I outated people
  386. 13:05the whole tournament, someone would like
  387. 13:07set up a charge and I'm like, I don't
  388. 13:08want to be charged there. Let's go make
  389. 13:10the underser dash him away. You know,
  390. 13:12can no longer charge him. Let's network
  391. 13:13counteract dash him this way. Let's
  392. 13:15network counteract close a door. And
  393. 13:18these type of things where it's it's
  394. 13:20less like I'm trying to set up big plays
  395. 13:23for myself and more just trying to deny
  396. 13:24my opponent opportunities and just being
  397. 13:26able to read the board and react to what
  398. 13:28people were doing was just like a huge
  399. 13:31help because there's not a lot of teams
  400. 13:33that can do that. Um like some of the
  401. 13:36marine teams that can APL counteract and
  402. 13:37do stuff like that. You can get away
  403. 13:38with some of that type of stuff, but it
  404. 13:41just gave me a lot of control, I would
  405. 13:43say, over the board and like how I
  406. 13:45wanted the game to unfold. And that's
  407. 13:46maybe where some of the uninteractive
  408. 13:48stuff came from because someone would
  409. 13:49set something up and I was able to deny
  410. 13:51that just with these network counteracts
  411. 13:53and all the movement shenanigans.
  412. 13:57>> Yeah. So, it's kind of like the just the
  413. 13:59fact the asymmetry that you're using to
  414. 14:02your advantage is the fact that everyone
  415. 14:04can activate twice through the network
  416. 14:05counteract. And that was not available
  417. 14:07before because you couldn't move with
  418. 14:09network counteract. And that's the big
  419. 14:11change that really brought all the extra
  420. 14:12juice.
  421. 14:15>> Yeah, that's definitely one of the big
  422. 14:16changes that brought a lot of the extra
  423. 14:18juice in just being able to project
  424. 14:20incredibly long threat ranges for a 5-in
  425. 14:22move team. You really people once you
  426. 14:26shoot them once with the melta gun if
  427. 14:27they're not like familiar with the team
  428. 14:28they're like okay that can't happen
  429. 14:30again. You're like how many melt guns do
  430. 14:31you have left? I have like this hidden
  431. 14:32one and then I have the P2 gun then I
  432. 14:34have two piercing one guns and then I
  433. 14:35have the leader with this crazy gun and
  434. 14:36they're like I don't want to be shot by
  435. 14:37you anymore. And that slowly becomes
  436. 14:39what it's about. Um
  437. 14:42the
  438. 14:45Yeah. Sorry. Go ahead.
  439. 14:46>> Yeah. And that's you know honestly
  440. 14:48between the two GW opens that I've been
  441. 14:50at. It's funny cuz I there were a lot of
  442. 14:52battlecade players at Maserich and this
  443. 14:55was before the change and all of them
  444. 14:56were like well the team's really hard to
  445. 14:58play and they're kind of and
  446. 14:59[laughter] now listening to you talk
  447. 15:01about them it's like well they're kind
  448. 15:02of hard to play but you could do a whole
  449. 15:04bunch of stuff so I'm sure if you if
  450. 15:07there are listeners who are Battleclid
  451. 15:08fans who thought the changes sounded
  452. 15:10good now's probably the time to pick
  453. 15:11them up cuz I don't think they are
  454. 15:13overpowered by any stretch of the
  455. 15:15imagination. You know they're not the
  456. 15:16most uninteractive team we have floating
  457. 15:18around in the game. We've got Koptic
  458. 15:19Circle. We've got Raveners who just
  459. 15:21aren't on the board. We have Tempestus
  460. 15:22Akalons who can just kind of hang out
  461. 15:24for a little bit and then pop down if
  462. 15:26you're not really playing heads up.
  463. 15:28We've got bigger horde teams that can
  464. 15:30out activate BattleClade. You know,
  465. 15:31Battleclad aren't the most activated
  466. 15:33team in the game, but they are probably
  467. 15:34one of the ones that have the most kind
  468. 15:36of interaction. You know, Ratlings
  469. 15:38probably right next to BattleClade and
  470. 15:39how much reactivity you can have for
  471. 15:41your opponent because it's just baked
  472. 15:42into the core rules for your team,
  473. 15:44right?
  474. 15:45>> Yeah. Uh, I think the other thing about
  475. 15:48Battle Clay that I wanted to say that
  476. 15:50sort of maybe takes some of the mental
  477. 15:51load off you and offloads it onto your
  478. 15:53opponent is once you've activated a unit
  479. 15:57like I move and shoot you. It's sort of
  480. 15:58TP3 or something. That model is still a
  481. 16:01threat. And that sort of really flips
  482. 16:04the script on like normal kill team
  483. 16:06fundamentals where you're like that
  484. 16:07guy's already activated. I don't need to
  485. 16:09worry about him. I'm going to go get
  486. 16:10some value on the other side of the
  487. 16:11board. But now they're like if I don't
  488. 16:13kill him oh he could shoot this guy now.
  489. 16:15and they're like, "Crap, maybe I have to
  490. 16:17kill this guy instead of killing the
  491. 16:18ready guy." And it sort of like really
  492. 16:20flips that script. And it's just more
  493. 16:22stuff that they have to consider. I know
  494. 16:25basically what I can do with him cuz
  495. 16:26I've done this so many times now. And
  496. 16:29they're they have to like mentally take
  497. 16:30on that load now, which I think is
  498. 16:33pretty interesting as far as the team
  499. 16:35goes cuz like once you get comfortable
  500. 16:36with it, they have to start thinking
  501. 16:37about the network counteracts and if
  502. 16:39they're not familiar with all the the
  503. 16:40crap, it's overloading them instead of
  504. 16:42you.
  505. 16:45Yeah, that's definitely something that I
  506. 16:46found, you know, from the old days of
  507. 16:48being a horde shooting player. A lot of
  508. 16:49the game was kind of predicated on these
  509. 16:51out activation turns that, you know, as
  510. 16:53we've moved to a more hyper elite meta
  511. 16:55game with a lot of five and six
  512. 16:56operative teams, people have kind of
  513. 16:58lost that muscle or there's not as many
  514. 17:00people who are willing to take those
  515. 17:01risks because any one of those risks on
  516. 17:03the 12 operative teams, you know,
  517. 17:04Farucker, Kimban, there's not a ton of
  518. 17:06room for error. You know, Battleclad,
  519. 17:08they've got the damage resistance and
  520. 17:09they've got, you know, a pocket melta
  521. 17:11gun. So if you lose one guys, maybe not
  522. 17:13the end of the world for a Farstuck or
  523. 17:14Kinban, you could probably lose two
  524. 17:16guys, but god forbid a charge fight
  525. 17:18shoot that kills two or three crruit and
  526. 17:20leaves, you know, leaves you stuck in
  527. 17:22with a space marine. It's going to be a
  528. 17:23lot harder to manage that.
  529. 17:25>> Yeah. Yeah, for sure.
  530. 17:27>> And you know, your run ended up with you
  531. 17:30fighting against Wolf Scouts, probably
  532. 17:31one of the other factions that I think
  533. 17:33are pretty good in the metag game right
  534. 17:34now. Do you have any thoughts on how
  535. 17:36that actual matchup lines up now that
  536. 17:38you've played it or, you know, now that
  537. 17:40you've thought about it? It was a 1411
  538. 17:41game, so it was still a pretty close
  539. 17:43game. You managed to make it kind of
  540. 17:45uninteractive. You know, when I walked
  541. 17:46by, there was a a long measuring period
  542. 17:49where we checked if someone could do
  543. 17:50something and then as we walked away and
  544. 17:52we came back like 5 minutes later, you
  545. 17:54guys had both decided, hey, actually,
  546. 17:55you know, we didn't want [laughter] you
  547. 17:56to make that play. So, the
  548. 17:57uninteractivity seemed to have gone both
  549. 17:59ways. Do you have any thoughts on like
  550. 18:02>> if you were to play that matchup from
  551. 18:03the Wolf Scout side, like how would you
  552. 18:06have changed that game?
  553. 18:08Uh, I think it's aggression, right? I
  554. 18:11think he was scared of all the things
  555. 18:13that I could do. And he basically
  556. 18:17respected a lot of my stuff, maybe too
  557. 18:18much. The thing I'm honestly the most
  558. 18:20scared about is if someone just starts
  559. 18:22running at me and I'm like, then they
  560. 18:24start pushing at you. You maybe they're
  561. 18:26going to eat a melta shot. And then
  562. 18:27after that, they're just on me. And
  563. 18:29that's the most terrifying thing for me
  564. 18:31because there's going to be multiple
  565. 18:33marines. It's really hard for me to deal
  566. 18:35with multiple marines at the same time.
  567. 18:36And because a lot of my guns hit on
  568. 18:38fours, if the dice don't go my way, it's
  569. 18:41just like, okay, all these marines are
  570. 18:42just tearing me apart. Um, I think
  571. 18:46that's probably the biggest thing that I
  572. 18:47would be eyeing from the wolf scope
  573. 18:48point of view is just like eat a melta
  574. 18:50shot and then get in. Um, but when he
  575. 18:54gives me that space and sort of how the
  576. 18:56game unfolded, I don't remember which
  577. 18:58the number of the Vocus map, but it's
  578. 18:59one where there's like an objective dead
  579. 19:01center of the board and then there's two
  580. 19:02strongholds straddling the middle and I
  581. 19:05was able to put a breach token in the
  582. 19:07corner of one of those strongholds. And
  583. 19:09basically what I was doing was we were
  584. 19:10playing what was last round? Secure. I
  585. 19:13think it was secure. He wanted to wait
  586. 19:15for me to go to the middle um and then
  587. 19:18like counter punch me and like kill a
  588. 19:19guy on there and like use that to kick
  589. 19:21off his turn. So basically the way that
  590. 19:22it ended up unfolding was like last
  591. 19:24activation I'd go into the center point
  592. 19:26and then strat phase my leader would
  593. 19:28come back through the hole and then he's
  594. 19:30like I can't hit anybody like and I was
  595. 19:32like I'm just going to loop this stuff
  596. 19:33every single turn until you like start
  597. 19:35putting operatives out there and then he
  598. 19:36started having to put the operatives out
  599. 19:38there. Um and then it turned into I have
  600. 19:41to steal with a sniper that's guarding
  601. 19:42on conceal. I have to deal with them.
  602. 19:44It's really hard to set up the network
  603. 19:46counteract stuff against them because
  604. 19:48they can order flip in the storm. So
  605. 19:50even someone who's activated after that
  606. 19:53activation's done, they order flip and
  607. 19:54then shoot the guy that's within two or
  608. 19:56charge the guy that's within two and now
  609. 19:57they have a staging point. So any teams
  610. 20:00like Death Watch can do the same stuff
  611. 20:02as far as elite teams. So elite teams
  612. 20:03that can do that type of work, um it's
  613. 20:06much harder to set up your uninteractive
  614. 20:09stuff on. Um, so yeah, I think once he
  615. 20:14realized it, it was probably like a turn
  616. 20:15too late and that's why the score sort
  617. 20:17of reflected that where I was just like
  618. 20:19ekking out this like slight advantage.
  619. 20:21And that's probably indicative of how a
  620. 20:23lot of my games went where I'm just
  621. 20:24sitting on retrieval tokens. I'm doing
  622. 20:26this like ping-pong back and forth
  623. 20:27through like breach holes and stuff like
  624. 20:29that. And then people were just like not
  625. 20:32running at me enough to just deny me
  626. 20:34like this type of play pattern that I
  627. 20:36was imposing on them.
  628. 20:39So, we've got our, you know, resident
  629. 20:42overly aggressive [laughter] player on
  630. 20:43the podcast. You know, from listening to
  631. 20:45it, you know, Jason's playing
  632. 20:46Gormongers. What kind of game plan would
  633. 20:48you structure to fight into this
  634. 20:50battleclaid Castle? You know, hiding
  635. 20:52behind an accessible token. He's doing
  636. 20:54retrieval on the last activation and a
  637. 20:57half of any given turn because he's got
  638. 20:58two extra activations over you. As you
  639. 21:00set up your 8 in charges, he dashes back
  640. 21:03on network counteract an extra two
  641. 21:05inches away. You know, what's the game
  642. 21:06plan here, Jason? Well, you see, Garmore
  643. 21:09mongers have a similar thing going on
  644. 21:11where everybody is surprised at how far
  645. 21:13they charge cuz like 7 in native
  646. 21:15movement that you boost up to eight and
  647. 21:17then you add two more onto that. It's
  648. 21:19like if you're within 11 in I'm going to
  649. 21:21get there and then uh I'm like I am
  650. 21:24going to set up barricades so that I am
  651. 21:28in light cover and you have to I guess
  652. 21:30you can seek light me but I'm like I'll
  653. 21:32eat a shot cuz you can only do eight
  654. 21:34damage anyways. And then I just want to
  655. 21:36stage all eight guys to get within
  656. 21:38charge range of you and then charge you
  657. 21:40eight times at once. And I'll totally
  658. 21:42eat a shot or two on the way in, like
  659. 21:45before I even start charging.
  660. 21:47>> Um, and then just hope that some of the
  661. 21:51aspirin can get like three or four kills
  662. 21:54a pop. And if that happens, then
  663. 21:58Gore mongers are happy. But I could
  664. 22:00totally see that being an absolute
  665. 22:01catastrophe for either one of us just
  666. 22:04because the super aggressive gormongers.
  667. 22:07Um
  668. 22:08even when you like
  669. 22:11I don't know there the gormongers are
  670. 22:13super duper volatile on the dice as well
  671. 22:15and playing them ki is something I would
  672. 22:18just not be interested in. So, I am
  673. 22:20trying to crack the code on the super
  674. 22:21aggressive thing. And uh the a shooty
  675. 22:24castle sounds very interesting and kind
  676. 22:26of spooky. And I think I would just full
  677. 22:29send play that game five times in a row,
  678. 22:31full send it, and then decide if it's
  679. 22:32hopeless or not.
  680. 22:35>> I I am spooked by like teams like
  681. 22:37Garmongers, teams like Falore,
  682. 22:39>> teams where I just
  683. 22:42mandate to ignore walls. You you set up
  684. 22:44this beautiful castle, you block your
  685. 22:45opponent, like I'm going to ignore
  686. 22:46walls. I'm going to triple charge you.
  687. 22:48you're like, "Wait, I don't want to be
  688. 22:50triple charged." You're like, "And I'll
  689. 22:51twoot you when I go in."
  690. 22:52>> And all of that is dangerous. So perhaps
  691. 22:55were there other were there teams at uh
  692. 22:58Edmonton that you were worried about
  693. 22:59seeing, you know, just in the pairings?
  694. 23:02>> Uh Broo Brothers was the one I was the
  695. 23:04most worried about. Croo I think is fine
  696. 23:07even with their three five blades with
  697. 23:09your four up feel no pain and just like
  698. 23:11even on eight wounds,
  699. 23:13you're probably going to live through
  700. 23:14that just by like pairing out and doing
  701. 23:16stuff. um you can sort of like start
  702. 23:19just aggressing on them and just using
  703. 23:20your feel no pains and your wound pool
  704. 23:22to your advantage. Um brood brothers is
  705. 23:24a bit trickier because of magus in
  706. 23:27particular.
  707. 23:29Uh battleclad really don't like being
  708. 23:30stunned and the magus is just like a
  709. 23:32stun stick and then the mortal wounds
  710. 23:34from the magus also get around the the
  711. 23:37feel no pains and stuff like that and
  712. 23:38then they out activate you. So that's
  713. 23:41really spooky. Uh Gormongers, I don't
  714. 23:43even know if there was a single
  715. 23:44Gormongers player at the tournament. I
  716. 23:45was I was spooked about that and I was
  717. 23:47spooked about Felgore which I ended up
  718. 23:48playing once. Um
  719. 23:52yeah, I think that was most of the stuff
  720. 23:53that I was like I don't want to face
  721. 23:54this when I was thinking about the
  722. 23:55tournament.
  723. 23:56>> Yeah, you we got pretty lucky. You know,
  724. 23:58it wasn't a massive tournament by any
  725. 23:59means. You know, 41 players, a fairly
  726. 24:01good turnout. You know, not quite as big
  727. 24:03as last year, but at 11 rounds for this
  728. 24:06big these new big tentpole GW events,
  729. 24:09you know, it is a way different
  730. 24:10structure with a 3day format. And how
  731. 24:13did you feel about it between the two
  732. 24:15years? Did you go last year? I forget.
  733. 24:18>> No, I didn't go last year. Um, this is
  734. 24:20the longest tournament that I've played
  735. 24:22in. I think Worlds was what, 10 year 10
  736. 24:24rounds last year. Is that
  737. 24:25>> Worlds is 10 rounds, but more hours per
  738. 24:28rounds. This year, GW for their open
  739. 24:30structure has 11 rounds. So, it's
  740. 24:32normally two days into a three round
  741. 24:35final bracket for the top eight.
  742. 24:38>> I really liked it. Um, I have a a young
  743. 24:41son, so I only really get out for like a
  744. 24:43tournament every once every couple
  745. 24:44months. So, when I do get out, I'm just
  746. 24:47like, as many games as we can get, like
  747. 24:49I'm ready to go. So, I was a fan of the
  748. 24:5111 rounds just because a it's lots of
  749. 24:54games and I can get lots of games in
  750. 24:55with my friends. And then b, we're in a
  751. 24:57completely different city. I'm from like
  752. 24:59the Toronto area in Canada. So, we got
  753. 25:01to meet the guys from Vancouver. We got
  754. 25:03to meet the guys from Calgary, Regina,
  755. 25:05all over the rest of Canada and just
  756. 25:06sync up with them and talk. So, it's
  757. 25:09really just an excuse to just meet new
  758. 25:11people and like play some games. So, I
  759. 25:13was stoked that it was 11 rounds.
  760. 25:16>> Yeah. I mean, you know, it's a good
  761. 25:17perspective to have cuz, you know, it
  762. 25:19seems like a really long tournament. It
  763. 25:20the tournament was a little bit smaller,
  764. 25:21but it felt like overall, you know,
  765. 25:23having watched both years tournaments,
  766. 25:26it felt like the Canadian players,
  767. 25:27everyone's kind of like leveled up a
  768. 25:28little bit, you know.
  769. 25:31>> Yeah, it does feel like that. Um, I'm
  770. 25:33pretty I haven't actually played against
  771. 25:35any of the other guys from Canada until
  772. 25:36this event. Um, but all my games were
  773. 25:39super tight, like the scores reflected.
  774. 25:41Um, we've been pretty well insulated in
  775. 25:44like southern Ontario with just like our
  776. 25:46group that plays. We also play with
  777. 25:48Shane down in Rochester quite a bit. He
  778. 25:50comes up to our events and has beaten
  779. 25:52been beating us up for a while. So, um,
  780. 25:55but yeah, we've definitely been trying
  781. 25:56to level up. Learned a ton at Worlds
  782. 25:58last year and just got my my ass beat
  783. 26:01there. So, it was it's just a really
  784. 26:04good experience, right? And I think if
  785. 26:05you go into these like big tournaments
  786. 26:07with like a learning mindset rather than
  787. 26:09like I need to win or something like
  788. 26:10that, like that's how you actually get
  789. 26:12better at the game. And just like um I
  790. 26:15played against uh Graden, who's one of
  791. 26:17the Vancouver guys in round three, and
  792. 26:18that was my only loss. And I remember
  793. 26:20after that loss, I was like, "Dude, that
  794. 26:22was a sick game. Let's go grab beers
  795. 26:24after. Let's just like chat about the
  796. 26:25game. Let's just go hang out." And I
  797. 26:27think the more that we can just do that
  798. 26:29type of stuff, the more that we're going
  799. 26:30to grow our communities, the more we're
  800. 26:32just going to grow. Like now I know a
  801. 26:33bunch of people from across Canada who
  802. 26:34play the game. I have their Discord.
  803. 26:36We're going to play some TTS. Do that
  804. 26:37type of stuff. That's really how you're
  805. 26:39going to like level up your game. And
  806. 26:40just like Canada as a whole is going to
  807. 26:42get better or your scene is going to get
  808. 26:43better if you're from somewhere else
  809. 26:45trying to do this.
  810. 26:46>> Yeah. And honestly, consistently, my
  811. 26:47favorite thing to hear is like when top
  812. 26:50players are also talking about good
  813. 26:52sportsmanship and like experiencing
  814. 26:54that. And that is just like the best
  815. 26:56thing you can ever hope for or in a game
  816. 26:58like this. And that's a big part of why
  817. 27:00I love Kill Team so much.
  818. 27:03>> Yeah, cuz really at the end of the day,
  819. 27:04it's just a communication game. It's
  820. 27:06just like, let's make sure we're on the
  821. 27:07same page about this. I'm going to tell
  822. 27:09you my alpha strike so you're aware of
  823. 27:10it and it doesn't feel like a gotcha or
  824. 27:12anything like that. And at the end of
  825. 27:14the day, you get to make a decision how
  826. 27:15you want to deal with that information,
  827. 27:16right? And you can go there and get shot
  828. 27:18or you can be like, I don't want to go
  829. 27:19there. And then it's on you to sort of
  830. 27:21like figure that out. But if
  831. 27:22everything's above board, it's an open
  832. 27:23information game. Um, that's really like
  833. 27:27what I love about the game at the end of
  834. 27:28the day and how I feel like it should be
  835. 27:30played. So, I totally agree with you. I
  836. 27:32love when that type of stuff happens.
  837. 27:37Yeah, the Battleclaid
  838. 27:39is definitely one of the teams with a
  839. 27:41lot of weird tricks and a lot of like
  840. 27:42weird angles. You know, they've got new
  841. 27:44equipment and I'm kind of curious, you
  842. 27:46know, I've personally played BattleClade
  843. 27:47a couple times, not not super regularly,
  844. 27:50but you've got like these three tech
  845. 27:52pieces. You've got the medic, you've got
  846. 27:54the auto proxy, and you have the
  847. 27:55breacher, but you always take the
  848. 27:56breacher. The breacher is always taken.
  849. 27:58But the other two, but sometimes, you
  850. 28:00know, they're kind of in a weird spot.
  851. 28:01The medic not always the best operative.
  852. 28:04It doesn't have, you know, these helpful
  853. 28:06helper pieces don't have guns. So, they
  854. 28:09just kind of sit around in the back
  855. 28:10lines with their uh, you know, bolter
  856. 28:12hand profiles. You know, they've got a
  857. 28:15lethal five, three, four on the auto
  858. 28:17proxy, so he can go zap people a little
  859. 28:19bit. Doesn't really do all that much
  860. 28:21most of the time. And then the medic,
  861. 28:23he's got a rending hands. Uh, you know,
  862. 28:25four on fours, three, four rending. Like
  863. 28:28truly some riveting stuff for the kill
  864. 28:31team players. But
  865. 28:32>> are you replacing them with extra guns
  866. 28:35or is it actually that the tech is
  867. 28:37actually so useful that you know the
  868. 28:39realistic thing is you're always going
  869. 28:40to use these tech pieces or is it a
  870. 28:42matchup thing?
  871. 28:43>> Uh I think it's a matchup thing. Like I
  872. 28:46said I don't have a ton of reps on the
  873. 28:47team and this is just like what I've
  874. 28:49found so far. But I'm basically just
  875. 28:51bringing the medic into shooty teams.
  876. 28:53He's he's a quite good medic. He doesn't
  877. 28:55suffer the minus one penalty when the
  878. 28:56guy dies and neither does the guy that
  879. 28:58died. So that's
  880. 28:59>> D3 plus which is
  881. 29:01>> D3 plus is huge. Um and you can do it
  882. 29:04twice importantly because of network
  883. 29:05counteract. So you can like heal network
  884. 29:07counteract heal which comes up a lot. Um
  885. 29:09but yeah basically just bring him into
  886. 29:11shooty teams. You sort of set up that
  887. 29:12weird 3-in bubble daisy chain with like
  888. 29:15a big 11 moon servtor and then one of
  889. 29:17your leader the techno or the underser.
  890. 29:20Um other than that I haven't brought him
  891. 29:23into melee teams yet. I haven't tested
  892. 29:24it out. Maybe there's some sauce there
  893. 29:25just for like healing wounds and like
  894. 29:27trying to live fights, especially with
  895. 29:28the 11 wound guys. Uh I would say the
  896. 29:32auto proxy is an autotake. I've taken
  897. 29:33him every single game. The most
  898. 29:35important thing there is being able to
  899. 29:36relay orders from the underser. So you
  900. 29:39get to set up sort of two six-inch
  901. 29:40bubbles. You play them on opposite sides
  902. 29:43of the map. Um and then it really gives
  903. 29:45you that dash dash and the double
  904. 29:47network counteract stuff via the
  905. 29:48underser. And for trying to farm the CP,
  906. 29:51you also need that in range of the
  907. 29:53underser or the auto proxy. I think he's
  908. 29:55an auto take. And he gives you saturate,
  909. 29:57seek light, ignore obscuring from one
  910. 29:59model. And the saturate is just from
  911. 30:00visibility, which is really, really
  912. 30:02strong. Um, and then
  913. 30:05>> do you ever take crack grenades to make
  914. 30:07up for the lack of, you know, shooting
  915. 30:09on those two operives?
  916. 30:10>> I will take I've been taking the crack
  917. 30:12grenades if I take the medic. And it's
  918. 30:13basically exactly what you said is
  919. 30:16there's been so many times where I'm
  920. 30:17like, I don't really want to fight you.
  921. 30:18I just want to I just want to shoot you
  922. 30:20and they don't have guns. So, it just
  923. 30:22shores up that weakness a bit. Um I
  924. 30:24would say the team is pretty crammed on
  925. 30:26equipment slots like because they have
  926. 30:28so many like matchup dependent pieces.
  927. 30:31Um and you want to take like barricades
  928. 30:32to slow the fast teams down that are
  929. 30:34trying to rush you down. Um sometimes
  930. 30:37it's hard to fit in the crack grenades.
  931. 30:39I haven't tried dropping them yet when
  932. 30:40I'm taking those two operatives, but
  933. 30:42that's sort of been my go-to. Um, and
  934. 30:45then the breacher every single game.
  935. 30:46Like he's one of the best operatives
  936. 30:48just especially on Vulcus where you can
  937. 30:49sort of punch holes and stuff. He has an
  938. 30:51amazing gun. He has a power sword that
  939. 30:53hits on fours. So he's got like utility,
  940. 30:56incredible melee, and incredible
  941. 30:59shooting all in one operative. So like
  942. 31:01you're taking him every single time.
  943. 31:05Yeah, definitely a team that I feel like
  944. 31:07is CP hungry, equipment hungry, hungry
  945. 31:10for everything. And then when you do it
  946. 31:12all, you still hit on fours. So you're
  947. 31:14like a one ceaseless hitting on fours.
  948. 31:16You're like, "All right, I can maybe
  949. 31:18kill something or I will heavily mim."
  950. 31:21But you can't ever rely on any specific
  951. 31:23results.
  952. 31:24>> Yeah. And that's sort of where I think I
  953. 31:26sort of leaned into this more like KG
  954. 31:29and reserved play style where it was I
  955. 31:31don't really want to turn it into like
  956. 31:33an all-out gunfight for as long as I can
  957. 31:36because I just want to pick and choose
  958. 31:37my shots and if they go bad they're at a
  959. 31:40time where I'm like it's at the end of a
  960. 31:42turning point. It's in a spot where you
  961. 31:44can't hit me anymore. So when it goes
  962. 31:45bad I'm like okay the game isn't over
  963. 31:48because of this one shot or failing this
  964. 31:50shot and so on. So,
  965. 31:53I try and really I'm spending the four
  966. 31:54up feeling no pain. If I think I'm going
  967. 31:56to be getting hit, um the balanced and
  968. 31:58accurate ones,
  969. 32:00if I'm not going to get hit in a turn
  970. 32:01and I don't think it's going to turn
  971. 32:03into a big fight, I'll just not spend on
  972. 32:05them. And really, I'm just leaning on
  973. 32:07the ceaseless or, you know, if I need
  974. 32:09to, if I get like three hits on fours or
  975. 32:11something like that, I'll just spend the
  976. 32:12CP reroll if I need it. Um, I think
  977. 32:14there was one time in the tournament I
  978. 32:16went up to 9 CP just from like having to
  979. 32:18go twice the first two or three turns
  980. 32:21and then it was like the auto proxy just
  981. 32:23hitting his CP thing and then you're
  982. 32:24just sitting there like I'm rich. I'm
  983. 32:26rich in CP and then a turn later you're
  984. 32:29like I'm down to one. How did I
  985. 32:31>> before you burn it all? Yeah, because
  986. 32:33there, you know, you mentioned a couple
  987. 32:34times that you have this little bit of a
  988. 32:36trap with the medic against shooting
  989. 32:38teams. You know, I'm just going to
  990. 32:39describe it all just so for anyone who's
  991. 32:40listening, they know what it is. You've
  992. 32:42got the 11 wound uh big servtor that's
  993. 32:44probably not going to die all that well.
  994. 32:45You've got your leader, one of your
  995. 32:47undersseers within 3 in of him so that
  996. 32:49if the underser gets shot, you can have
  997. 32:51the big servtor jump in the way and then
  998. 32:53the medic is right there so that when
  999. 32:54you jump in the way, the big guy dies
  1000. 32:56and then the medic saves him or the
  1001. 32:58medic, you know, can pick and choose.
  1002. 33:00And then after they've saved the big
  1003. 33:01guy, you know, hopefully the big guy is
  1004. 33:03safe and then your leader can go off on
  1005. 33:04his merry way and do whatever he wants.
  1006. 33:06But notably, that also works as a
  1007. 33:08defensive melee position because the
  1008. 33:10leader can have a dork, a servtor, jump
  1009. 33:13in the way of him, and then you get
  1010. 33:14combat support. And the servtors aren't
  1011. 33:16great, but the big servtors are an
  1012. 33:18acceptable melee threat if you're taking
  1013. 33:20the equipment that gives them severe and
  1014. 33:22shock. And then they have three dice
  1015. 33:24hitting on fours, four, five, brutal
  1016. 33:26shock. Severe is perfectly acceptable
  1017. 33:28defensively, especially if you have your
  1018. 33:31leader there providing combat support.
  1019. 33:33>> Exactly. And then also if you have the
  1020. 33:35four up feel no pain up like it's quite
  1021. 33:38hard for someone to actually kill you
  1022. 33:39through all of that. So um yeah it's a
  1023. 33:43great little tech piece and I think sort
  1024. 33:44of a segue into like the firefight play
  1025. 33:46PS and where like the CP hungriness
  1026. 33:47comes from. All of their firefight play
  1027. 33:50PS are amazing. They're all very
  1028. 33:52situational but they're so so strong. Um
  1029. 33:56you have the get down Mr. President like
  1030. 33:58you just talked about so situationally
  1031. 33:59very good. You have ignore piercing on
  1032. 34:02the techno and on the underser. So also
  1033. 34:06when that comes up, someone wants to
  1034. 34:07come melt at you, you you spend your
  1035. 34:09money and then you're all good
  1036. 34:10hopefully. Uh and then you have two
  1037. 34:13>> They both have three up saves, nine
  1038. 34:15wounds, a four up shrug on every single
  1039. 34:17die probably, and then if you're
  1040. 34:19ignoring piercing, you know, you can
  1041. 34:20survive a threehit melta gun,
  1042. 34:24>> maybe a four hit melt gun depending on
  1043. 34:25how many crits they roll.
  1044. 34:26>> Yeah, exactly. Um, and then the the
  1045. 34:30other two which are very very
  1046. 34:32situational but are probably the two
  1047. 34:34best plays on the team is system
  1048. 34:36exorcism which is sort of like word soup
  1049. 34:39when you read it but you can basically
  1050. 34:41remove a negative rules effect from you.
  1051. 34:43So that could be something like stun. It
  1052. 34:44could be a poison token. It can also be
  1053. 34:46stuff like um like a box scream. If
  1054. 34:49someone box screams you, you're like nah
  1055. 34:50I'm getting out of here. Um and it
  1056. 34:54>> any rules of effect before your
  1057. 34:55activation takes hold. And actually, you
  1058. 34:57know, it came up during the tournament.
  1059. 34:59Someone asked if you could remove uh
  1060. 35:00scattering movements, and I it it's a
  1061. 35:03rules effect. So, you can definitely
  1062. 35:05just purge whatever you want, but you
  1063. 35:07can't purge injury.
  1064. 35:09>> Yeah, you can't purge injury. But, it's
  1065. 35:11just one of those things that again,
  1066. 35:13when the game's really close and you're
  1067. 35:15like, I can remove that scout enemy
  1068. 35:16movement, you're down one point, that
  1069. 35:19puts you maybe down on the primary OP a
  1070. 35:21little bit, and it's just like you're
  1071. 35:22really like dancing that fine line. And
  1072. 35:24that type of situational ploy just is
  1073. 35:26like a get out of jail free card. And
  1074. 35:28again, it's just like really hard for
  1075. 35:30teams to set up like I'm going to vox
  1076. 35:31scream that guy and then I'm going to be
  1077. 35:33able to get him no matter what. Even if
  1078. 35:34you want initiative and you can just be
  1079. 35:36like nope, I'm chugging that. I'm out of
  1080. 35:37here. Um and then the last one is again
  1081. 35:41with the underser techno. Uh you don't
  1082. 35:45need to be on an objective to perform a
  1083. 35:47mission action. You can be 4 in away.
  1084. 35:49And this is another way that you can
  1085. 35:51just like play this really gi retrieve
  1086. 35:53game where it's like I don't even need
  1087. 35:54to get to the center objective. I'm
  1088. 35:56going to be four inches away from the
  1089. 35:57center objective. I'm going to retrieve
  1090. 35:58and then basically because of how the
  1091. 36:00boards are set up, you can be just 4 in
  1092. 36:03away from the center objective last
  1093. 36:05activation 4 in retrieve it and then in
  1094. 36:07the strat phase you can just repo back
  1095. 36:10all the way back to your DZ. So it's
  1096. 36:11just like you're just completely safe. I
  1097. 36:13don't even have to put a model out there
  1098. 36:14to commit any of this stuff. Um, so
  1099. 36:18yeah, also an incredible ploy to just
  1100. 36:20again play the sort of keep away game
  1101. 36:22and not get close.
  1102. 36:23>> Yeah, that sounds like it's like the
  1103. 36:25centerpiece of the non-interactiveness
  1104. 36:27of it.
  1105. 36:28>> And you can even do some other silly
  1106. 36:30stuff. You know, if you're out
  1107. 36:31activating, you know, you mentioned that
  1108. 36:32you've got this, you know, back and
  1109. 36:34forth where your leader is doing the
  1110. 36:35ping-ponging stuff, but because you have
  1111. 36:37Seeker of the Divine Arcana as a strat
  1112. 36:39gambit, you can do a full reposition. If
  1113. 36:41you're holding a retrieval token, you
  1114. 36:42can just go wherever you want.
  1115. 36:43>> Yeah, exactly.
  1116. 36:44>> You can just launch to the completely
  1117. 36:46orthogonally to your opponent or run
  1118. 36:48back in through a breache hole and out
  1119. 36:50the other breach hole. So, there's a
  1120. 36:51whole bunch of kind of crazy movement
  1121. 36:52you can do because you're holding a
  1122. 36:54retrieval token. You know, in the last
  1123. 36:56set of objectives before we had
  1124. 36:58retrieval, we were able to plant beacons
  1125. 37:01and that was another way that, you know,
  1126. 37:02the technoarchchaeologists would get
  1127. 37:04away with some stuff. You have uh I will
  1128. 37:06plant this beacon on your half of the
  1129. 37:07board in my side of the board without
  1130. 37:09being anyone being able to see you.
  1131. 37:11I think that one got eroded where you
  1132. 37:13couldn't actually place the beacon, but
  1133. 37:15that's what people were doing at the
  1134. 37:16start and you're like, "This is broken."
  1135. 37:19>> Yeah. So, definitely a team that has a
  1136. 37:22whole bunch of silly little options. Did
  1137. 37:25you find yourself uh leaning on one of
  1138. 37:27the tech priests a little bit more?
  1139. 37:28Obviously, the technoarchchaeologist has
  1140. 37:30got the better gun and these all the
  1141. 37:32different options for your operatives to
  1142. 37:34move. Was one of them more important
  1143. 37:36than the other? Did you end up throwing
  1144. 37:37one away or were they both equally
  1145. 37:38important for your overall game plan?
  1146. 37:41Um, I think they're equally important
  1147. 37:43and they serve very different roles on
  1148. 37:46the team. Um, the undersseer is the one
  1149. 37:49that can set up your big plays through
  1150. 37:52like the dash dash and that type of
  1151. 37:54stuff. And he's the one that I think
  1152. 37:56there was a lot of games where he almost
  1153. 37:57stood in the same spot the whole game.
  1154. 37:59He's really just like commanding his
  1155. 38:00underlings. Do the dashing, get into
  1156. 38:02position. I'm going to farm a CP. Like I
  1157. 38:04don't know how many times I like farm a
  1158. 38:06CP, dash dash two guys. And I I did that
  1159. 38:09so so many times over the tournament.
  1160. 38:11And then the other side of that is he
  1161. 38:13can also tell like this guy network
  1162. 38:14counteract. This guy network counteract,
  1163. 38:16right? And as soon as the game turns
  1164. 38:17into like a big gunfight, him activating
  1165. 38:21and potentially going shoot a guy
  1166. 38:23himself, tell this guy to network
  1167. 38:25counteract, tell that guy to network
  1168. 38:26counteract. It's so much firepower in
  1169. 38:28one activation, you're getting
  1170. 38:30potentially three shots off that keeping
  1171. 38:32him safe is really, really, really
  1172. 38:34important.
  1173. 38:35The other side of it with the techno is
  1174. 38:37he's the one that has to like flirt with
  1175. 38:39disaster. He's the one that has to like
  1176. 38:41get up there. He's the one toying with
  1177. 38:43the center point. Um, a lot of the times
  1178. 38:46one of the strat play PS they have is
  1179. 38:48you can count as one higher APL for
  1180. 38:51contesting a point. So, because the
  1181. 38:53Technos 3 APL, when I was playing
  1182. 38:54against Marines and stuff like that, I
  1183. 38:57would put it on the center point and
  1184. 38:58then for missions like transmission and
  1185. 39:00stuff like that, I would just be like,
  1186. 39:02"Last activation, he's he has to be on
  1187. 39:04the center point. I'm going to steal it
  1188. 39:05out from under you now." And then
  1189. 39:08potentially then he's going to screw off
  1190. 39:09in the strat phase, right? And he's the
  1191. 39:11one that like once you sort of have to
  1192. 39:12do that type of stuff, he's probably
  1193. 39:15going to get charged the turn after this
  1194. 39:16happens. Um, and then you sort of need
  1195. 39:18to set up like, okay, he was within
  1196. 39:20three of a get down, Mr. president after
  1197. 39:22his stratphase repo. You hit him, but
  1198. 39:24you're hitting the other guy. Now, you
  1199. 39:25potentially have to commit two fights to
  1200. 39:27kill these guys and stuff like that. And
  1201. 39:29that's usually when the action starts
  1202. 39:31going as soon as you start doing those
  1203. 39:33type of things to people. Um, so you
  1204. 39:36want to keep him safe for as long as you
  1205. 39:37can, but he's also a way to start
  1206. 39:40scoring out from under marines. And like
  1207. 39:42the the other side of it is because like
  1208. 39:44you said, once you have the retrieval
  1209. 39:45token, you can sort of go wherever you
  1210. 39:46want. You don't really want to do this
  1211. 39:47because you don't want to lose your
  1212. 39:48retrieval token. But in the strat phase,
  1213. 39:51if you win initiative and you're already
  1214. 39:52on the center point, you could be like,
  1215. 39:54I'm going six inches forward and then
  1216. 39:56you can move dash after that. And then
  1217. 39:58it's like those guys back in your DZ
  1218. 39:59that are within one of each other. He's
  1219. 40:02got a 1 in dev three gun. It's like he's
  1220. 40:03coming to shoot you now. So you don't
  1221. 40:05really want to do that, but it's one of
  1222. 40:07those things that like you let your
  1223. 40:08opponent know and they're like, "Oh, god
  1224. 40:10damn it." [laughter]
  1225. 40:12It's just like,
  1226. 40:12>> well, who knows? Every once in a while
  1227. 40:13in Tomb World when you've got the lethal
  1228. 40:15five floating I mean it comes with
  1229. 40:17lethal five out the box you don't have
  1230. 40:18to do anything bonus for it but every
  1231. 40:20once in a while if your opponent is
  1232. 40:21grouped up
  1233. 40:22>> yeah the crazy thing on Tomb World you
  1234. 40:24can do is once you have the token if you
  1235. 40:26end on a teleporter pad I'm pretty sure
  1236. 40:28it's legal I haven't done this yet you
  1237. 40:30can straface TP through it and then you
  1238. 40:33could okay now my activation potentially
  1239. 40:36shoot some guys and then repo back on
  1240. 40:38your actual activation which is just
  1241. 40:40like crazy and thinking through those
  1242. 40:42type of things and putting that on your
  1243. 40:43opponent to be like, "Oh, he could do
  1244. 40:45this. I don't want to have to deal with
  1245. 40:46this." And it's just so much of these
  1246. 40:48like weird interactions. Another one on
  1247. 40:50Tomb World that you can do is um if I'm
  1248. 40:53on a teleporter bat and like people will
  1249. 40:54set this up where it's like, "Okay, if
  1250. 40:56you TP me, I'm going to TP you." And
  1251. 40:58then you basically go, "Okay, first
  1252. 40:59activation repo, swap places with the
  1253. 41:01guy." And then you're like, "Network
  1254. 41:03counteract, tell my buddy back there
  1255. 41:05that's in the room with you now to take
  1256. 41:07the shot." Right. And like those type of
  1257. 41:09things are just nasty. [snorts]
  1258. 41:12Yeah, definitely pretty gross. And now
  1259. 41:14that you have the transfer power for
  1260. 41:16free every turn, you can on those like
  1261. 41:19teleporter switches, you can repo over,
  1262. 41:20go on guard, and tell your friend to
  1263. 41:23shoot the guy that just teleported into
  1264. 41:24the open. It's pretty nasty. Yeah, that
  1265. 41:27that equipment I think is an autotake
  1266. 41:29just because it does set up uh like
  1267. 41:32potential double kills with like your
  1268. 41:34your dorks activating where you can go
  1269. 41:35like
  1270. 41:35>> I mean realistically when you think
  1271. 41:37about it, it's almost like you have four
  1272. 41:39separate coms that you get for the whole
  1273. 41:42game every turn. You know, Farucker
  1274. 41:44Kinman got their one trophy they're
  1275. 41:45allowed to use once a game. Meanwhile,
  1276. 41:47the battle are out here with four
  1277. 41:49separate trophies that they use every
  1278. 41:50turn.
  1279. 41:51>> Whoa, whoa, whoa. Okay, it's not it's
  1280. 41:52not four trophies, but it's pretty good.
  1281. 41:57It's not quite four trophies, but it is
  1282. 41:59definitely a whole bonus APL now that
  1283. 42:01they didn't have. You know, you know,
  1284. 42:02this was one of the April changes where
  1285. 42:04neurosyclic reserve cells used to be D3
  1286. 42:06transfer powers that couldn't fight or
  1287. 42:08shoot.
  1288. 42:09>> And uh notably, you could maybe use all
  1289. 42:12three on the same turn, but because you
  1290. 42:13couldn't fight or shoot with them,
  1291. 42:15>> right,
  1292. 42:16>> were they really?
  1293. 42:17>> Exactly. Um, so, uh, on the topic of
  1294. 42:21uninteractive slop, have you come across
  1295. 42:23any other uninteractive teams and, uh,
  1296. 42:28figured out some clever ways to break
  1297. 42:30through?
  1298. 42:31>> I uh, Raveners was one of them. So, I
  1299. 42:35had to play Ravveners
  1300. 42:37three times, I think, in Edmonton, and I
  1301. 42:40lost one of them. Um, so I got pretty
  1302. 42:42comfortable with that after playing it a
  1303. 42:44bunch. But there's sort of two things
  1304. 42:47that I leaned on. One, it's really hard
  1305. 42:48for them to play the whole board. Um, so
  1306. 42:52you can basically set up your leader on
  1307. 42:53the side that they're really light on,
  1308. 42:55and then you can use that ploy to
  1309. 42:57basically treat yourself as 4 APL. And
  1310. 42:59if he's not on the side with the lead,
  1311. 43:01like the Ravener leader, you can OC them
  1312. 43:04on stuff on that side. Um, the other
  1313. 43:06thing is you're going to play retrieval
  1314. 43:08and they're probably going to play
  1315. 43:10dominate into you. That's what they took
  1316. 43:11every time into me. And the longer that
  1317. 43:14you can just play this keep away game
  1318. 43:16with them and try and like especially on
  1319. 43:19missions where you have to control
  1320. 43:20stuff, you can go and sneak it out from
  1321. 43:24under them. And as soon as you can do
  1322. 43:25that and you can get a crit lead against
  1323. 43:28raveners, it starts to be in your favor
  1324. 43:30a bit. And then in TP4, you're really
  1325. 43:32just like running for your life. You're
  1326. 43:33just trying to like not bleed as many
  1327. 43:35operatives as you can because all the
  1328. 43:36raveners are going to be charging and
  1329. 43:37fighting you. So, it's a consistent lead
  1330. 43:41that you can build on the tack op and
  1331. 43:44then hopefully trying to sneak stuff out
  1332. 43:46from under them with your leader to get
  1333. 43:48a crit op lead as early as you can while
  1334. 43:50they're not too far up the board. Even
  1335. 43:51on stuff like loot um on the center
  1336. 43:54point on like TP2, if you play your
  1337. 43:56leader there, it's just like he will
  1338. 43:58strat phase loot and then he's going to
  1339. 44:00run away and stuff like that, right? Or
  1340. 44:02he can do the 4 in thing to not even get
  1341. 44:03close to like the range of where the
  1342. 44:05tunnel is on TP2. So, as far as like
  1343. 44:08uninteractive stuff, you just really
  1344. 44:10have to like start to game plan what can
  1345. 44:12they do and what are they trying to do
  1346. 44:14and create your own little g game plan
  1347. 44:16to counter that. And I think retrieval
  1348. 44:19because it's so safe and it's so
  1349. 44:21consistent. It really allows you to
  1350. 44:22focus your like other scoring axes. So,
  1351. 44:26I like how I'm not going to bleed any
  1352. 44:28kill. I'm going to play really KG and
  1353. 44:29I'm not going to bleed kill. And then
  1354. 44:31it's like, how can I focus on playing
  1355. 44:33crit to deny them crit and just start
  1356. 44:35eating out a lead? And then once I do
  1357. 44:37have that lead, if the game state stays
  1358. 44:39like this and they have something like
  1359. 44:40dominate and I can run away as much as I
  1360. 44:42can and just kill the operatives that
  1361. 44:44are getting the dominate tokens, you can
  1362. 44:46just keep that. And that's why a lot of
  1363. 44:47my games are so close. It's you're just
  1364. 44:49trying to eek out that like three, four
  1365. 44:51point lead, two point lead and just stay
  1366. 44:53at that. Don't get greedy. Don't try and
  1367. 44:55like table the avenues. Don't do
  1368. 44:56anything like that. just like ride that
  1369. 44:59line once you can you have the lead and
  1370. 45:00you can like calculate the points and
  1371. 45:02then just like ride that out for as long
  1372. 45:03as you can. And I think a lot of Kill
  1373. 45:06Team and a lot of like what I've learned
  1374. 45:07over the last like year or two is just
  1375. 45:10like point counting in a way. Like once
  1376. 45:12you can start counting points and once
  1377. 45:13you have a good idea of what your
  1378. 45:15opponent's tack up is, you can then
  1379. 45:18create a plan to continue that lead
  1380. 45:20throughout the following turns and like
  1381. 45:22identify your like loss conditions. And
  1382. 45:24I think unto other interact
  1383. 45:26uninteractive teams, the earlier that
  1384. 45:28you can identify like how do I actually
  1385. 45:30lose this game and play around that
  1386. 45:32that's how you can start eking out those
  1387. 45:33advantages and like crafting your own
  1388. 45:34like win strategy to counter it.
  1389. 45:36>> Yeah.
  1390. 45:37>> I haven't played against Koptek. I don't
  1391. 45:39know how that would go. So
  1392. 45:41>> yeah, and you managed to dodge a couple
  1393. 45:43of them at Edmonton.
  1394. 45:44>> Yep.
  1395. 45:47>> Yeah. Uh, so one of the games that you I
  1396. 45:50mean I guess the only game that you did
  1397. 45:51lose in Edmonton was against one of
  1398. 45:53those Raveners. Was it the first,
  1399. 45:55second, or the third time you played
  1400. 45:56them?
  1401. 45:58It was the second time I played them and
  1402. 46:00I made two big mistakes. I ended up
  1403. 46:04getting myself stunned cuz I just like
  1404. 46:07had a mental brain fart and like forgot
  1405. 46:10he can just throw a stun on a
  1406. 46:11counteract. And I'm like, of course he
  1407. 46:12can throw a stun on a counteract. And
  1408. 46:14then I got stunned and then the guy that
  1409. 46:15was going to like get on the point to do
  1410. 46:16something couldn't do that anymore via
  1411. 46:18network counteract. Um and then I end up
  1412. 46:21giving up a blast that I just didn't
  1413. 46:23measure out. And then he's like, "Oh, I
  1414. 46:25think those guys are within two." And
  1415. 46:26I'm like, "Yeah, those guys are within
  1416. 46:29two. They're dead." And that that's like
  1417. 46:31one of those things, right? Because I
  1418. 46:32was like riding that line. As soon as I
  1419. 46:33gave him a blast and then both those
  1420. 46:35operatives died, I'm like I'm behind on
  1421. 46:37the kill op now. He he can now outscore
  1422. 46:40me. And it's like now I have to start
  1423. 46:41taking a bunch of risk and trying to
  1424. 46:42claw my way back into that type of
  1425. 46:44stuff. So because you are riding this
  1426. 46:46like fine line, at least how I was
  1427. 46:48playing. It's you can't really make a
  1428. 46:51ton of mistakes because as soon as you
  1429. 46:52start making mistakes, it's you're
  1430. 46:54trying to like plot back and you have to
  1431. 46:57do risky stuff and I'm probably not set
  1432. 46:59up in a way where I can do that.
  1433. 47:01>> Yeah, it kind of reminds me of when
  1434. 47:02people were talking about Nemesis or
  1435. 47:05Murderwing when they first came out. You
  1436. 47:06can play the super uninteractive camp on
  1437. 47:08a couple vantages and just pray for a
  1438. 47:11two-point lead. So, Battleclave kind of
  1439. 47:12doing much the same thing, right?
  1440. 47:14>> Yep. At least that's how I've found
  1441. 47:16success with them. I think there's a lot
  1442. 47:18of people that I've chatted with on like
  1443. 47:19command point and stuff that are they're
  1444. 47:21trying stuff like the phosphor blasters.
  1445. 47:23They're trying all these other things.
  1446. 47:24They're playing them aggressively. And I
  1447. 47:26think that speaks to like the depth of
  1448. 47:28the team where there's still a lot of
  1449. 47:29stuff to explore and a lot of different
  1450. 47:31like play styles. Like what does
  1451. 47:32Battleade look like if you're like I'm
  1452. 47:34just running at you with all my guys and
  1453. 47:35then it's like I'm network counteracting
  1454. 47:37bang bang bang bang everyone's just
  1455. 47:38shooting all over the place like maybe
  1456. 47:40that's sick and maybe that works and
  1457. 47:41like I want to try that out.
  1458. 47:43>> Yeah.
  1459. 47:45>> Uh so I'm guessing you haven't
  1460. 47:46personally tried that yet, have you?
  1461. 47:49>> No, I'm too much of a baby. [laughter]
  1462. 47:53Um, okay. So then you kind of sort of
  1463. 47:56touched on this uh where someone was
  1464. 47:59trying to stage against you aggress
  1465. 48:01aggressively. Did that only happen the
  1466. 48:03one time or were there like multiple
  1467. 48:05people that kind of saw the arc of try
  1468. 48:07to really aggress on you and and like
  1469. 48:11what was the path through to survive
  1470. 48:14that?
  1471. 48:16>> Uh like Falore is a good example of
  1472. 48:18that. I'm like Thalor is going to be
  1473. 48:20playing flank. they're going to be
  1474. 48:21running at me and like how do I deny
  1475. 48:23this? And a lot of it comes down to I'm
  1476. 48:26like, okay, I want to get the first
  1477. 48:28equipment placement. I want to create
  1478. 48:29some like oneways with equipment where
  1479. 48:32it's like, all right, you can't fit
  1480. 48:33there with your 32 mil base. My small
  1481. 48:35guys can fit through there. I'm going to
  1482. 48:37slow you down. And it's really just
  1483. 48:39about like slowing you down so it's like
  1484. 48:41hard for you to get a good charge off on
  1485. 48:43TP2 without pay having to pay the the
  1486. 48:45climb tax. Um, and then a lot of just
  1487. 48:48like measuring out threat ranges. Like
  1488. 48:50that's where like most of my time goes
  1489. 48:52in the tournament is just like, "All
  1490. 48:53right, you stage that guy there. How far
  1491. 48:55can he get? I'm going to be outside of
  1492. 48:56that. Okay, that guy's there. I'm going
  1493. 48:57to be outside of that." And again, when
  1494. 48:59I did make those mistakes and someone
  1495. 49:01put a charge on me or I forgot about
  1496. 49:03like the one ploy on Felgore or
  1497. 49:04something and then I'd remember it. It's
  1498. 49:06like under seer to the rescue. We're
  1499. 49:08going to do some shuffling. We're going
  1500. 49:10to get outside that threat range. And
  1501. 49:12it's a lot of that. And especially on
  1502. 49:15teams where
  1503. 49:17um infiltration and seek destroy is a
  1504. 49:20good example of this is they basically
  1505. 49:22have to interact with you. They have to
  1506. 49:23get to you to score their points other
  1507. 49:25than sweep and clear which I think is
  1508. 49:26sort of cool now where they do have like
  1509. 49:28this one little uninteractive avenue now
  1510. 49:30to do some scoring. Um they have to get
  1511. 49:32to you and it's like the longer that I
  1512. 49:34can keep you from getting to me um the
  1513. 49:37less points that you're going to score.
  1514. 49:39And the more that you can like realize
  1515. 49:40that and like play around the tack ops
  1516. 49:42that they have at their disposal um the
  1517. 49:45better off you are. But again, Felgore
  1518. 49:46with like flank and stuff, I know he has
  1519. 49:48to cross the center line. We have equal
  1520. 49:50activations. And the more that I can go
  1521. 49:52second in that matchup, the more that I
  1522. 49:55can just start killing goats. And then
  1523. 49:57once I can get my retrieval token and
  1524. 49:59just
  1525. 50:01try to outrit them if I can, which is
  1526. 50:03really really hard against Felgore, uh
  1527. 50:05the better off I am. So, um, you really
  1528. 50:08just have to like I think my Felgore
  1529. 50:10game was one of my closer games. It
  1530. 50:12might have been a one or a two-point
  1531. 50:13game because you want to go up on
  1532. 50:16activations as soon as you can. And the
  1533. 50:18sooner that you can do that, um, the
  1534. 50:20easier the following turns become
  1535. 50:22because the more that I can activate
  1536. 50:23them, the more that I can start killing
  1537. 50:24them and I'm going to try and go up
  1538. 50:26ahead on killing that matchup and that
  1539. 50:27type of stuff. So, um, yeah. Yeah.
  1540. 50:32>> Yeah. This is kind of inspiring me
  1541. 50:34>> to play Casterin with sweep and clear
  1542. 50:36just to play a little bit of
  1543. 50:37uninteractive slot myself.
  1544. 50:39>> There you go. I was playing it on cults
  1545. 50:41for a little bit and uh I think it do
  1546. 50:42has play into some of the matchups where
  1547. 50:44like you know people aren't going to be
  1548. 50:46giving you those charges and stuff like
  1549. 50:47that. You can just like I'm going to
  1550. 50:49threaten the midpoint and then if you go
  1551. 50:51there I'm going to kill you, get the
  1552. 50:52sweep token and then score it that way
  1553. 50:55or if you don't go to the midpoint I'm
  1554. 50:56going to play the crit and I'm going to
  1555. 50:58sweep it. and you sort of just like can
  1556. 51:01play that line with that team as well.
  1557. 51:02So, it's not good all the time, but it's
  1558. 51:06something.
  1559. 51:07>> Yeah. I mean, if you're trying to stay
  1560. 51:08out of plant banner range and giving
  1561. 51:10your opponent some important spot
  1562. 51:12because they're going to beat you in
  1563. 51:13melee, maybe sweeping clear on your
  1564. 51:14backfield objective is fine.
  1565. 51:16>> And it was funny. I was talking to one
  1566. 51:18of my Ravener opponents, um, Daniel, the
  1567. 51:20one that I played in the the top eight.
  1568. 51:22He's like, "I should have taken sweeping
  1569. 51:24clear against you." Because he's like,
  1570. 51:26"It's harder to score dominate when I'm
  1571. 51:28like pushing the kill interaction until
  1572. 51:30like TP4 most games that he can just be
  1573. 51:32like, sweep the center point. I'm going
  1574. 51:34to score this unless you want to come
  1575. 51:36sit on this and that type of stuff." So,
  1576. 51:37it gives them then a way to sort of play
  1577. 51:40some uninterruption as well and score
  1578. 51:41some consistent attack points.
  1579. 51:45>> And I guess I, you know, it's a good
  1580. 51:46thing I just double check this. Sweep
  1581. 51:47and clear does you cannot sweep uh your
  1582. 51:51own home objective.
  1583. 51:52>> Yeah,
  1584. 51:53>> you got to go to the middle and do it.
  1585. 51:54So, you know, maybe I won't do it for C.
  1586. 51:56Maybe we'll just plant plant the banner
  1587. 51:57and play a shootout. That'll be better.
  1588. 51:59Who knows?
  1589. 52:00>> Yeah, exactly.
  1590. 52:00>> Or we can play martyrs or envoys, you
  1591. 52:02know, whatever cast are going to do.
  1592. 52:03>> Yeah.
  1593. 52:06>> Um, as far as going forward into the
  1594. 52:09near future, you know, you're on the
  1595. 52:10East Coast for, you know, Canadian Kill
  1596. 52:12Team. you play with uh the Toronto group
  1597. 52:16often enough it sounds like. What are
  1598. 52:18you looking forward to? Are you going to
  1599. 52:19keep playing Battle Clay? Are you
  1600. 52:20looking forward to any local
  1601. 52:21tournaments? You know, how's it how's it
  1602. 52:23going over there?
  1603. 52:24>> Um I will probably keep playing
  1604. 52:27Battleclaid. Uh that new Exodite team
  1605. 52:30that got revealed is uh looking pretty
  1606. 52:32cool. So, I will probably end up
  1607. 52:35dabbling in that once it does eventually
  1608. 52:36come out. Um other than that, I don't
  1609. 52:40really know what team I'm going to play
  1610. 52:41next. I'm sort of like I gravitate to
  1611. 52:43more I don't know if you want to call
  1612. 52:45them like obscure teams but just maybe
  1613. 52:47off meta stuff has always like
  1614. 52:50interested me. I started playing the
  1615. 52:51game when scouts came out and that was
  1616. 52:54like the main thing that I played all of
  1617. 52:56second edition. That's when I started
  1618. 52:57playing the game right when scouts came
  1619. 52:59out. Um then it was cults for a bit
  1620. 53:01which no one was really playing in
  1621. 53:03Ontario and then best bids but
  1622. 53:05>> okay no one plays cults regardless.
  1623. 53:07There's like five of you.
  1624. 53:08>> Yeah. Um, so it's like probably
  1625. 53:11something in like that realm. Ratlings
  1626. 53:13do seem interesting because I think it
  1627. 53:14sort of matches that like sort of play
  1628. 53:15style that I enjoy like the little bit
  1629. 53:17of like castling.
  1630. 53:19Um, but yeah, Jaggers were another one
  1631. 53:22that was like like oo that looks cool.
  1632. 53:24And like I don't know if this is like a
  1633. 53:25problem with me, but like one of the
  1634. 53:27things that a lot of these teams have in
  1635. 53:28common is they hit on fours and I'm like
  1636. 53:30I don't know if I'm just like a
  1637. 53:30massochist and I'm just like ah let's
  1638. 53:33just roll some dice and hope for the
  1639. 53:34best. But it's like they're they're
  1640. 53:37interesting teams, right? and they play
  1641. 53:38the game in a different way which I've
  1642. 53:40always found like inspiring in a way and
  1643. 53:42like just like an interesting puzzle to
  1644. 53:44crack where it's like I want to try and
  1645. 53:45make this work even if like it's
  1646. 53:47perceived as not as good and I I find
  1647. 53:50that like a really fun part of the game
  1648. 53:51is like you can sort of just create your
  1649. 53:53own fun. You don't have to play like oh
  1650. 53:55I need to play the S tier team to
  1651. 53:56succeed or to have fun. Like you just
  1652. 53:59have to get creative and try and make
  1653. 54:00your own success with like the way that
  1654. 54:02the rules shape up and your play style
  1655. 54:04as well. like how can I play this team
  1656. 54:06that's unique to me and just make it
  1657. 54:08work. And I think there's a ton of depth
  1658. 54:10in kill team and that's why the game's
  1659. 54:11so great that there's a ton of stuff to
  1660. 54:13explore and just try like trying
  1661. 54:15different tack ops. Like the the other
  1662. 54:16one that I want to try with battle is um
  1663. 54:19track enemy because you can change your
  1664. 54:22order.
  1665. 54:24I can go like just shoot a marine even
  1666. 54:25if I don't kill him. It's like if I kill
  1667. 54:27him great, I killed a marine. I'm happy
  1668. 54:29with that. If I didn't, I'll network
  1669. 54:30counteract him back to conceal and just
  1670. 54:32like I'm going to track you now. and
  1671. 54:34being able to do some stuff like that is
  1672. 54:36just it's different and it's unique and
  1673. 54:39I'm just looking for more teams where I
  1674. 54:40can try that type of stuff out. So, I
  1675. 54:42don't know what that next team is. Maybe
  1676. 54:44it's Jagger, maybe it's the new Exodite
  1677. 54:46team, but something weird like that.
  1678. 54:48>> Yeah, that's phenomenal. That's 100% how
  1679. 54:51I feel about Kill Team as well. Trying
  1680. 54:53to find like blaze your own trail is
  1681. 54:56like the the most fun ingredients within
  1682. 54:59the game
  1683. 55:01>> for sure. I will say the other part of
  1684. 55:03like blazing your own trail stuff and
  1685. 55:05where some of this can like really start
  1686. 55:07to shine is in teams. Um,
  1687. 55:12we really want to get a team going to go
  1688. 55:14to WTC for Canada. It just didn't happen
  1689. 55:16this year, but we're really strongly
  1690. 55:18thinking about it for 2027. And I think
  1691. 55:21that's where you can get these like
  1692. 55:22faction specialists and some of these
  1693. 55:24more obscure teams and like put them in
  1694. 55:26a fiveman team event and then create
  1695. 55:29pairings problems for your opponent.
  1696. 55:30It's like, okay, if I have Vespids on my
  1697. 55:32team, it's like, we don't want to
  1698. 55:33pair them on Vulcus. So, like, not only
  1699. 55:35are you attacking like a matchup
  1700. 55:37perspective, you're also attacking like
  1701. 55:38a map perspective where it's just like,
  1702. 55:40oh crap, we don't want to get them on
  1703. 55:41that map. How does this impact our
  1704. 55:42pairings and how do we actually think
  1705. 55:44about the pairing process? And I think
  1706. 55:47that's just so unique and interesting to
  1707. 55:49the team's events that the ones that we
  1708. 55:52have done, we've only done a couple so
  1709. 55:54far, but they're a blast because it's
  1710. 55:56just like another whole new way to think
  1711. 55:57about the team and craft it. And just
  1712. 56:00the scoring also is incredibly unique
  1713. 56:02because it's differential scoring,
  1714. 56:03right? So you're not just getting a one
  1715. 56:09point win if you're supposed to like if
  1716. 56:12that's a really favorable matchup for
  1717. 56:13you, that's actually not that big of a
  1718. 56:15win. So when you're winning in when you
  1719. 56:18have a really good matchup, you want to
  1720. 56:19push that lead as much as you can and
  1721. 56:21then a losing matchup, you want to just
  1722. 56:22keep it as tight as you can. Like a
  1723. 56:23one-point loss into what should have
  1724. 56:24been a slam dunk loss, your team's
  1725. 56:27stoked for that. So I think that puts
  1726. 56:29like another whole new perspective on
  1727. 56:32the game and I love it. I'd encourage
  1728. 56:34everyone who hasn't given it a try, if
  1729. 56:36you have a big enough community to start
  1730. 56:37like running some team events,
  1731. 56:39definitely give it a go. It's one of the
  1732. 56:41most fun ways to play Kill Team. Um,
  1733. 56:45yeah, the other question that you asked
  1734. 56:46me about like Southern Ontario events
  1735. 56:48and stuff, we have a golden ticket event
  1736. 56:51coming up at Chimera Gaming, which is in
  1737. 56:53Kitchener, Ontario. Um, that is late
  1738. 56:57July. I don't remember the exact date
  1739. 56:58off the top of my head, but if you're in
  1740. 57:00the in the area or willing to travel,
  1741. 57:03definitely come out. It's probably my
  1742. 57:05favorite place to play in southern
  1743. 57:06Ontario. It's a beautiful large store.
  1744. 57:09Um and James, who runs it, puts on
  1745. 57:11amazing events. So, if you get the
  1746. 57:13opportunity to come out, please come
  1747. 57:14out. It's a ton of fun.
  1748. 57:16>> Yeah, that sounds great. It's probably
  1749. 57:18um I know the late July weekend is the
  1750. 57:2025th and the 26th,
  1751. 57:22>> so pretty good odds it's that.
  1752. 57:24>> Yep. Hey, and if we got a link for the
  1753. 57:27BCP link, it'll be on the show notes,
  1754. 57:28too.
  1755. 57:29>> Perfect.
  1756. 57:32>> Uh, as far as getting a hold of the rest
  1757. 57:34of the Canadian kill team scene, is
  1758. 57:37there one joint discord now or is it
  1759. 57:38still segmented by each of the four
  1760. 57:42regions or there five? I you know,
  1761. 57:44honestly,
  1762. 57:45>> there's a lot of
  1763. 57:46>> American the amount that I remember
  1764. 57:47about other countries and their regions,
  1765. 57:49you know, forgive me. Forgive me, my
  1766. 57:51global listeners. Yeah, there there's a
  1767. 57:53bunch of scenes now that we're starting
  1768. 57:55to notice pop up. There's a bunch of
  1769. 57:56guys that play out of Montreal. Um
  1770. 57:59there's the Vancouver guys. There's the
  1771. 58:00guys in Regina, which I think Qua runs a
  1772. 58:03Discord for those guys. Uh some guys
  1773. 58:05from Calgary. Um and then there's us in
  1774. 58:08sort of southern Ontario. Those are the
  1775. 58:09ones that I know of, but I'm sure
  1776. 58:10there's a lot more. Um I can give you a
  1777. 58:13Discord link to the Great Lakes Skill
  1778. 58:14Team Discord. That's where all of us
  1779. 58:16play out of. Um, we're super welcoming.
  1780. 58:19If you're just getting into the game or
  1781. 58:20interested about the game or you just
  1782. 58:21want to like play some tournaments,
  1783. 58:23definitely hit us up. Definitely join.
  1784. 58:25We also play some like TTS games and
  1785. 58:27just like run casual and narrative stuff
  1786. 58:29as well. So, if you're interested,
  1787. 58:31definitely join and we'd love to have
  1788. 58:32you.
  1789. 58:35>> Sweet. Yeah, that sounds great.
  1790. 58:38>> Cool.
  1791. 58:39>> Yeah, we hit on a lot of uh awesome tips
  1792. 58:41this one. This is uh very well spoken.
  1793. 58:43Thanks, Dave.
  1794. 58:44>> Yeah. No, thanks for having me, guys.
  1795. 58:46This is awesome.
  1796. 58:48And [music] as always, thank you
  1797. 58:51listeners for listening until the end.
  1798. 58:55[music]

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