Battleclade: winning games through uninteractive slop (lovingly), JAKTP185 — Transcript
Full transcript
- 0:19Hello friends and welcome to another
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- 0:50let us know what you think. Thanks for
- 0:51tuning in. Here's today's episode. We've
- 0:54got uh the champion of the Edmonton 2026
- 0:58Open. GW's first 11 round tournament in
- 1:01Canada. And uh surprise surprise,
- 1:03BattleClade were the winners. And uh
- 1:04Dave is out here. And right before we
- 1:07got put into this podcast a couple weeks
- 1:09ago, his friend lovingly titled our
- 1:12group chat uh BattleClade or lovingly
- 1:16titled it uninteractive slop. Um maybe
- 1:18as a nod to how the metag game can feel,
- 1:20you know, with Raveners and some of
- 1:22these other defensive teams. Or maybe
- 1:23it's just cuz Battleclan can kind of
- 1:25hang back and do whatever they want,
- 1:26right Dave?
- 1:27>> Yeah, it's a little bit of that. And I
- 1:29think I don't know, maybe I tend to
- 1:31gravitate towards teams that are a
- 1:33little uninteractive or can feel that
- 1:35way. So it could just be a jab at me as
- 1:37well. Who knows?
- 1:38>> So that's that's my question. Is is
- 1:41BattleClaid the uninteractive one?
- 1:45>> Yeah, that's definitely what he's
- 1:46getting at. Um, definitely sort of how I
- 1:49played them a bit at the tournament
- 1:50depending on the matchup was I would
- 1:53just set up a bunch of uninteractive
- 1:56options for myself and then force the
- 1:58opponent to deal with it and sort of
- 2:00sometimes they'd figure it out too late
- 2:02where they're like, I just have to run
- 2:04at you like, oh crap, I I can never get
- 2:06you if you just keep doing this loop and
- 2:08then it becomes pretty uninteractive
- 2:10from that point. And then once they run
- 2:11at you, you're like, melt a gun, melt a
- 2:13gun, hit and melt a gun.
- 2:15>> What if it's on turn four? It's too late
- 2:16for the for the charging to have
- 2:18mattered because you've already scored
- 2:19your points. And you know, looking over
- 2:20your scores, I'm seeing a lot of
- 2:22>> right around the tens. You know, 15
- 2:24points, 10 points, nine points, 13
- 2:25points, 14, 14, 11, 14, 16, 13, 14. So,
- 2:29not really highscoring games, but
- 2:31definitely wins, which is very
- 2:33important. You know, if you're going to
- 2:34these 11 round tournaments, there's only
- 2:36going to be one winner. You're allowed
- 2:38to take a couple losses, so you can kind
- 2:40of ride the line a little bit, right?
- 2:42Yeah, I definitely ended up riding the
- 2:44line and I think my scores looked like
- 2:46that probably because how I approached
- 2:47it. Um, I basically went into it feeling
- 2:50the most comfortable with retrieval. I
- 2:53think the team plays retrieval
- 2:55incredibly well just from the way that
- 2:57the techno can interact with it. Um, you
- 3:00have a ploy that allows you to do it
- 3:02from 4 in away. Um, and I really just
- 3:06went into it saying like I'm going to
- 3:08take as my primary every game. I'm going
- 3:10to take retrieval and for the most part
- 3:13unless it becomes like pretty free. I'm
- 3:15not even going to push for three on tac
- 3:18or six on tack, sorry. Um, so just
- 3:20getting two on the primary, get my two
- 3:22retrieval tokens and just hold those for
- 3:24dear life and then just play this
- 3:26incredibly KY and an interactive game
- 3:29for the most part if I could. Um, I did
- 3:32get lucky in that I didn't I wasn't out
- 3:34activated once in the whole tournament
- 3:36which really helped me just sort of like
- 3:37pull this off. Yeah, there's a Brood
- 3:39Brothers player floating around and I'm
- 3:40like, please fear God, I haven't played
- 3:42that team in so long. Don't pair me into
- 3:44that, man. And
- 3:45>> and Brood Brothers definitely one of the
- 3:47teams that can give Battleclaid a run
- 3:48for their money just because they have
- 3:50the extra activations. All of their guys
- 3:51are probably lethal enough to take you
- 3:53down with, you know, the field of pain.
- 3:55Like Battleclaid got a big blow up, you
- 3:56know, for anyone who doesn't know how
- 3:58Battleclaid work cuz honestly there's
- 3:59probably like 12 admech players in the
- 4:01whole world and on kill team there might
- 4:03be like seven of them at any given time.
- 4:05So, Battleclan got a handful of pretty
- 4:07major buffs. One of them being the
- 4:09pocket melta gun. So, they had like this
- 4:11old equipment that let you do a little
- 4:13bit of swapping. So, you could like
- 4:14change places for a couple operatives
- 4:16cuz you're like, "Oh, actually the melta
- 4:17gun's in the backline, but now it's just
- 4:20uh just pull out the other gun." So, any
- 4:22of your gun servtors can pull out any of
- 4:24the three weapons or any of your big
- 4:26servtors can pull out either the heavy
- 4:28bolter or the arc rifle for one shot.
- 4:30So, you just uh surprise them with a
- 4:31pocket melta gun, which you know, pretty
- 4:33good.
- 4:36Yeah, I end up the pocket melta. I think
- 4:39that's what we were dubbing it as well.
- 4:41Um I really just took that into marines.
- 4:43That was the main time that I took that.
- 4:45And when it's good, it's good because if
- 4:48you can set up some like, oh, this is a
- 4:50flamer. Surprise, it's a melta. And then
- 4:52like, oh, the melta's also over here.
- 4:54And you're like, two melta shots, the
- 4:55end of TP2 or something like that. And
- 4:57they're like, I don't like this.
- 4:59>> And the team actually has three Melta
- 5:01shots cuz they've got a secret. You
- 5:02know, the breacher is in the background.
- 5:04and he's also got a 2-in pierce two
- 5:06weapon. So, you got a couple different
- 5:08ways to punch through armor. Not really
- 5:10the most durable team, but one of the
- 5:11other big upgrades for this last change
- 5:13over was that they have the four up feel
- 5:15no pain where before it was on a five up
- 5:17and you know, really didn't really
- 5:18matter all that often. You know, now on
- 5:20a four up, generally on a turn that you
- 5:23need your guys to survive, they will
- 5:24survive a full extra dice roll
- 5:27generally, which is generally good
- 5:28enough for them to either get an injured
- 5:29shot or to hobble into the back line and
- 5:32go score some points, right?
- 5:34>> Yeah, exactly. And especially if you're
- 5:36taking the medic, they can just hobble
- 5:37back or network counteract the medic to
- 5:39go heal them and just do all the
- 5:40shenanigans that you can do. So, it was
- 5:43a huge huge survivability boost getting
- 5:45that four up cuz basically the plague
- 5:46marines one. I think it's exactly the
- 5:47same. It's damage of three or more. On a
- 5:49four up, you reduce it by one. Um, it's
- 5:53so so good. You basically play that most
- 5:55turns, I felt like, just as like a
- 5:57insurance policy to getting shot or
- 5:59getting hit in some sort of way. And
- 6:01then the last major change is now all of
- 6:04your network counteracts allow you to do
- 6:05a little bit of dash. Obviously, up
- 6:07until this exact moment, network
- 6:08counteract was this specific thing that
- 6:10you couldn't move. And now with the
- 6:12changeover, you can move. The change
- 6:14before this, I think in January, was
- 6:16where they removed the ability for your
- 6:18undersseer to shove people forward, and
- 6:21now the underser can also make people
- 6:23dash. So, you actually gained a lot of
- 6:24mobility in this most recent changeover.
- 6:26So, you're still kind of a slow team.
- 6:28You know, the servtor is all 5-in move,
- 6:30but the change over to network
- 6:32counteract giving you a 2-in dash and
- 6:34then the undersseer also giving you a
- 6:363-in push means that there is a really
- 6:39awkward alpha strike. Right. I heard,
- 6:41you know, I was at Edmonton as a to
- 6:44heard you mention it a couple times and,
- 6:46you know, being a player who's played a
- 6:47couple shooting teams, sometimes you
- 6:49brandish the 18-inch ruler of uh pretend
- 6:51like you're going to do this, but it's
- 6:53almost never worth it, right? Uh it is
- 6:58you more want to let your opponent know
- 7:00about it to almost just like scare them
- 7:02off because you don't want them close to
- 7:03you. So you're like just letting you
- 7:05know I could like dash dash this guy
- 7:07move dash him network counteract shoot
- 7:09you and they're like oh I could do that
- 7:11with a flamer and the hidden melta so
- 7:12it's like not even that important of a
- 7:13piece and they're like yeah you're right
- 7:15I don't want to go there you've
- 7:16convinced me and then like there was
- 7:18some teams or people that were just like
- 7:20yeah I'm still going to go here I'm like
- 7:22okay and if I activate you I'm like I'll
- 7:25go get my shot and then depending on how
- 7:28you can set it up with that dash dash uh
- 7:31I only took the equipment once but
- 7:33there's also equipment covert guises
- 7:34that lets you dash D3 guys in the strat
- 7:36phase of the first turn. So you can take
- 7:38that plus dash dash from the underser
- 7:40plus your move dash of eight. It gets
- 7:42you incredibly far. I don't think you
- 7:44really need the dash equipment if I'm
- 7:46being honest just because of how much
- 7:47movement the team has. But you can set
- 7:49it up with ceaseless from your leader
- 7:51and all of this type of stuff because
- 7:53you're out activating people. You can
- 7:54see where they're going to stage and
- 7:55then plan this out. Um and yeah, people
- 7:58were giving me shots. I think in
- 7:59Celestians I got I think I got two kills
- 8:02on the first turn one game and
- 8:05>> was that from like a stray torn
- 8:06>> shot team?
- 8:08>> Uh it was from a melta gun into seek
- 8:12light from the auto proxy and I told my
- 8:14opponent about all this stuff and they
- 8:15were fine with it. So it was they wanted
- 8:17to take the risk cuz they wanted to
- 8:19stage up aggressively and the dice gods
- 8:22were with me that time.
- 8:24And really that's probably one of the
- 8:26biggest limiting factors for battleclaid
- 8:27is like a structural team, right? You
- 8:29still hit on fours for all of your
- 8:31spooky guns for all of this discussion
- 8:33on like you get two separate 3-in
- 8:35dashes. You can network counteract an
- 8:37extra time to get an extra twoin shove
- 8:39and then your own activation you go 6 in
- 8:42forward with the twoin shot and suddenly
- 8:44you're all the way up there. But uh you
- 8:46just kind of go off like a wet fart
- 8:47sometimes, right?
- 8:49>> Yeah. And there's a there's a bunch of
- 8:50times that ends up happening to you,
- 8:52which I think is why outactivating is so
- 8:54important because if I'm going to take
- 8:56this risk at the end of like TP1 or end
- 8:58of TP2, at least I have I'm maybe I'm
- 9:01stacking some of the initiative cards to
- 9:02be like this is even if this goes bad,
- 9:05maybe I win init start of the next I win
- 9:07the next initiative and then I can take
- 9:08that shot again. So it's like I have two
- 9:10chances at this. Um the other thing is
- 9:13like most of the team does hit on fours
- 9:14but there's the flamers which are four
- 9:16four flamers hitting on two can get
- 9:18lethal five if you're on tomb world or
- 9:19if you're in a stronghold. Um and then
- 9:22you have the the breacher who hits on
- 9:24threes so you can still get that same
- 9:26twoin shot off and then it's a four five
- 9:28lethal five piercing two if you
- 9:30ceaseless on that like that thing's
- 9:32going to hurt anything that it hits. So
- 9:35um
- 9:35>> yeah I think that's kind of like my MVP
- 9:37operative on the team. The breacher just
- 9:39slices, dices, punches holes in walls,
- 9:41zaps guys with piercing two, and
- 9:43everyone once just chucks a crack
- 9:44grenade out the out the door.
- 9:47>> He does it all. He does everything.
- 9:50>> Were you playing BattleClade before the
- 9:53nerfs or the the buffs? You know, they
- 9:55cuz they've gone through quite the
- 9:57journey, you know, from when they came
- 9:58out last year. They were okayish, you
- 10:01know, going into the World Championships
- 10:03and then they soft nerfed
- 10:06>> in January, even though it was kind of
- 10:07like a side grade for a lot of pieces,
- 10:09but they lost maybe their easiest way to
- 10:12go reach out and touch someone at 15 in.
- 10:14Obviously now with the changeover in
- 10:16April, we've got the 18-in, you know,
- 10:18danger zone back. So, have you been
- 10:20playing them the whole time? Is this
- 10:22like a team that you have loved or, you
- 10:24know, how'd you get into it? Uh, so they
- 10:27came out in the box with Raveners, I
- 10:29think, and I was really into the
- 10:30Raveners when I got that box and I
- 10:32played them for a while. Um, then I just
- 10:35sort of got bored of playing Raveners
- 10:37and I was like, well, I have these
- 10:38models. I'm going to build them up. So,
- 10:39I actually played them quite a bit on
- 10:40release. Um, I really liked the team for
- 10:43a while. I didn't think they were in the
- 10:45best spot, but they were definitely fun.
- 10:46So, I got used to just like the gimmicks
- 10:48of the team, the play patterns of it,
- 10:50and just like how to deal with like the
- 10:52mental load of like all the network
- 10:54counteract options that are at your
- 10:55disposal. Put them down for a long time,
- 10:57especially after the nerfs. I didn't
- 10:58touch them for a while. I played like
- 11:00cults most of last year and the start of
- 11:02this year, I had like a big long vests
- 11:03phase. Um, and then yeah, as soon as
- 11:06these buffs came around, I was like,
- 11:08"All right, let's give them a go again.
- 11:10They look sick."
- 11:12>> And, you know, bringing them to
- 11:13Edmonton, that's an 11 round tournament.
- 11:15Obviously, battleclade not the easiest.
- 11:17You mentioned that they have a couple
- 11:18ores. They have a couple tricks. You
- 11:20know, there's a couple things you have
- 11:21to take care to pay attention to. 6-in
- 11:23bubbles, visibility for your leader cuz
- 11:25your leader has the omni scanner ability
- 11:27that gives you ceaseless for all of your
- 11:29friendly operatives as long as you can
- 11:30see them. So, you're thinking about a
- 11:31lot of different things. There's
- 11:32visibility operatives, there's control
- 11:34range operatives for like the medic, and
- 11:36then there's 6-in bubbles around your
- 11:38undersseer and your auto proxy. So,
- 11:40there's a lot of stuff going on with
- 11:43them. You mentioned that you played them
- 11:44before, but going into this major
- 11:46tournament, were there any things in
- 11:48practice that you thought were going to
- 11:50be extra important that maybe didn't
- 11:51really pan out over the course of the
- 11:52Edmonton tournament, or did most of
- 11:55those tricks basically matter?
- 11:58>> Uh, I only had about four reps on like
- 12:01the current iteration of the team before
- 12:03Edmonton. So, I want to say like I
- 12:06didn't feel super comfortable on them
- 12:08until midway through Edmonton, as weird
- 12:10as that sounds. I was figuring out a lot
- 12:12of the stuff sort of as I was going. Um,
- 12:16as far as like the auras and that type
- 12:18of stuff. Once you sort of just get used
- 12:21to like I'm splitting up my underser and
- 12:22my auto proxy and those are the two
- 12:24six-in oras and the the underser is
- 12:25relaying through the auto proxy. You
- 12:27sort of just get a handle on that. The
- 12:29weird like medic bubble chain that you
- 12:30can do where it's like medic into a gun
- 12:32servtor into your leader or something
- 12:34like that. Once you sort of get a handle
- 12:36on those type of staging requirements,
- 12:39it's not that bad. like when you need to
- 12:41do it, you sort of know how to do it.
- 12:43And then same thing with the network
- 12:45counteract stuff. Uh initially it's just
- 12:48such a mental hurdle because like I
- 12:50could do this, I could do this. Oh, what
- 12:51about this guy? This guy could do that.
- 12:52And it's it's almost overwhelming. Uh a
- 12:56lot of what I ended up doing with my
- 12:57network counteracts was fixing my own
- 13:00mistakes. And maybe that sounds crazy,
- 13:02but it's like because I outated people
- 13:05the whole tournament, someone would like
- 13:07set up a charge and I'm like, I don't
- 13:08want to be charged there. Let's go make
- 13:10the underser dash him away. You know,
- 13:12can no longer charge him. Let's network
- 13:13counteract dash him this way. Let's
- 13:15network counteract close a door. And
- 13:18these type of things where it's it's
- 13:20less like I'm trying to set up big plays
- 13:23for myself and more just trying to deny
- 13:24my opponent opportunities and just being
- 13:26able to read the board and react to what
- 13:28people were doing was just like a huge
- 13:31help because there's not a lot of teams
- 13:33that can do that. Um like some of the
- 13:36marine teams that can APL counteract and
- 13:37do stuff like that. You can get away
- 13:38with some of that type of stuff, but it
- 13:41just gave me a lot of control, I would
- 13:43say, over the board and like how I
- 13:45wanted the game to unfold. And that's
- 13:46maybe where some of the uninteractive
- 13:48stuff came from because someone would
- 13:49set something up and I was able to deny
- 13:51that just with these network counteracts
- 13:53and all the movement shenanigans.
- 13:57>> Yeah. So, it's kind of like the just the
- 13:59fact the asymmetry that you're using to
- 14:02your advantage is the fact that everyone
- 14:04can activate twice through the network
- 14:05counteract. And that was not available
- 14:07before because you couldn't move with
- 14:09network counteract. And that's the big
- 14:11change that really brought all the extra
- 14:12juice.
- 14:15>> Yeah, that's definitely one of the big
- 14:16changes that brought a lot of the extra
- 14:18juice in just being able to project
- 14:20incredibly long threat ranges for a 5-in
- 14:22move team. You really people once you
- 14:26shoot them once with the melta gun if
- 14:27they're not like familiar with the team
- 14:28they're like okay that can't happen
- 14:30again. You're like how many melt guns do
- 14:31you have left? I have like this hidden
- 14:32one and then I have the P2 gun then I
- 14:34have two piercing one guns and then I
- 14:35have the leader with this crazy gun and
- 14:36they're like I don't want to be shot by
- 14:37you anymore. And that slowly becomes
- 14:39what it's about. Um
- 14:42the
- 14:45Yeah. Sorry. Go ahead.
- 14:46>> Yeah. And that's you know honestly
- 14:48between the two GW opens that I've been
- 14:50at. It's funny cuz I there were a lot of
- 14:52battlecade players at Maserich and this
- 14:55was before the change and all of them
- 14:56were like well the team's really hard to
- 14:58play and they're kind of and
- 14:59[laughter] now listening to you talk
- 15:01about them it's like well they're kind
- 15:02of hard to play but you could do a whole
- 15:04bunch of stuff so I'm sure if you if
- 15:07there are listeners who are Battleclid
- 15:08fans who thought the changes sounded
- 15:10good now's probably the time to pick
- 15:11them up cuz I don't think they are
- 15:13overpowered by any stretch of the
- 15:15imagination. You know they're not the
- 15:16most uninteractive team we have floating
- 15:18around in the game. We've got Koptic
- 15:19Circle. We've got Raveners who just
- 15:21aren't on the board. We have Tempestus
- 15:22Akalons who can just kind of hang out
- 15:24for a little bit and then pop down if
- 15:26you're not really playing heads up.
- 15:28We've got bigger horde teams that can
- 15:30out activate BattleClade. You know,
- 15:31Battleclad aren't the most activated
- 15:33team in the game, but they are probably
- 15:34one of the ones that have the most kind
- 15:36of interaction. You know, Ratlings
- 15:38probably right next to BattleClade and
- 15:39how much reactivity you can have for
- 15:41your opponent because it's just baked
- 15:42into the core rules for your team,
- 15:44right?
- 15:45>> Yeah. Uh, I think the other thing about
- 15:48Battle Clay that I wanted to say that
- 15:50sort of maybe takes some of the mental
- 15:51load off you and offloads it onto your
- 15:53opponent is once you've activated a unit
- 15:57like I move and shoot you. It's sort of
- 15:58TP3 or something. That model is still a
- 16:01threat. And that sort of really flips
- 16:04the script on like normal kill team
- 16:06fundamentals where you're like that
- 16:07guy's already activated. I don't need to
- 16:09worry about him. I'm going to go get
- 16:10some value on the other side of the
- 16:11board. But now they're like if I don't
- 16:13kill him oh he could shoot this guy now.
- 16:15and they're like, "Crap, maybe I have to
- 16:17kill this guy instead of killing the
- 16:18ready guy." And it sort of like really
- 16:20flips that script. And it's just more
- 16:22stuff that they have to consider. I know
- 16:25basically what I can do with him cuz
- 16:26I've done this so many times now. And
- 16:29they're they have to like mentally take
- 16:30on that load now, which I think is
- 16:33pretty interesting as far as the team
- 16:35goes cuz like once you get comfortable
- 16:36with it, they have to start thinking
- 16:37about the network counteracts and if
- 16:39they're not familiar with all the the
- 16:40crap, it's overloading them instead of
- 16:42you.
- 16:45Yeah, that's definitely something that I
- 16:46found, you know, from the old days of
- 16:48being a horde shooting player. A lot of
- 16:49the game was kind of predicated on these
- 16:51out activation turns that, you know, as
- 16:53we've moved to a more hyper elite meta
- 16:55game with a lot of five and six
- 16:56operative teams, people have kind of
- 16:58lost that muscle or there's not as many
- 17:00people who are willing to take those
- 17:01risks because any one of those risks on
- 17:03the 12 operative teams, you know,
- 17:04Farucker, Kimban, there's not a ton of
- 17:06room for error. You know, Battleclad,
- 17:08they've got the damage resistance and
- 17:09they've got, you know, a pocket melta
- 17:11gun. So if you lose one guys, maybe not
- 17:13the end of the world for a Farstuck or
- 17:14Kinban, you could probably lose two
- 17:16guys, but god forbid a charge fight
- 17:18shoot that kills two or three crruit and
- 17:20leaves, you know, leaves you stuck in
- 17:22with a space marine. It's going to be a
- 17:23lot harder to manage that.
- 17:25>> Yeah. Yeah, for sure.
- 17:27>> And you know, your run ended up with you
- 17:30fighting against Wolf Scouts, probably
- 17:31one of the other factions that I think
- 17:33are pretty good in the metag game right
- 17:34now. Do you have any thoughts on how
- 17:36that actual matchup lines up now that
- 17:38you've played it or, you know, now that
- 17:40you've thought about it? It was a 1411
- 17:41game, so it was still a pretty close
- 17:43game. You managed to make it kind of
- 17:45uninteractive. You know, when I walked
- 17:46by, there was a a long measuring period
- 17:49where we checked if someone could do
- 17:50something and then as we walked away and
- 17:52we came back like 5 minutes later, you
- 17:54guys had both decided, hey, actually,
- 17:55you know, we didn't want [laughter] you
- 17:56to make that play. So, the
- 17:57uninteractivity seemed to have gone both
- 17:59ways. Do you have any thoughts on like
- 18:02>> if you were to play that matchup from
- 18:03the Wolf Scout side, like how would you
- 18:06have changed that game?
- 18:08Uh, I think it's aggression, right? I
- 18:11think he was scared of all the things
- 18:13that I could do. And he basically
- 18:17respected a lot of my stuff, maybe too
- 18:18much. The thing I'm honestly the most
- 18:20scared about is if someone just starts
- 18:22running at me and I'm like, then they
- 18:24start pushing at you. You maybe they're
- 18:26going to eat a melta shot. And then
- 18:27after that, they're just on me. And
- 18:29that's the most terrifying thing for me
- 18:31because there's going to be multiple
- 18:33marines. It's really hard for me to deal
- 18:35with multiple marines at the same time.
- 18:36And because a lot of my guns hit on
- 18:38fours, if the dice don't go my way, it's
- 18:41just like, okay, all these marines are
- 18:42just tearing me apart. Um, I think
- 18:46that's probably the biggest thing that I
- 18:47would be eyeing from the wolf scope
- 18:48point of view is just like eat a melta
- 18:50shot and then get in. Um, but when he
- 18:54gives me that space and sort of how the
- 18:56game unfolded, I don't remember which
- 18:58the number of the Vocus map, but it's
- 18:59one where there's like an objective dead
- 19:01center of the board and then there's two
- 19:02strongholds straddling the middle and I
- 19:05was able to put a breach token in the
- 19:07corner of one of those strongholds. And
- 19:09basically what I was doing was we were
- 19:10playing what was last round? Secure. I
- 19:13think it was secure. He wanted to wait
- 19:15for me to go to the middle um and then
- 19:18like counter punch me and like kill a
- 19:19guy on there and like use that to kick
- 19:21off his turn. So basically the way that
- 19:22it ended up unfolding was like last
- 19:24activation I'd go into the center point
- 19:26and then strat phase my leader would
- 19:28come back through the hole and then he's
- 19:30like I can't hit anybody like and I was
- 19:32like I'm just going to loop this stuff
- 19:33every single turn until you like start
- 19:35putting operatives out there and then he
- 19:36started having to put the operatives out
- 19:38there. Um and then it turned into I have
- 19:41to steal with a sniper that's guarding
- 19:42on conceal. I have to deal with them.
- 19:44It's really hard to set up the network
- 19:46counteract stuff against them because
- 19:48they can order flip in the storm. So
- 19:50even someone who's activated after that
- 19:53activation's done, they order flip and
- 19:54then shoot the guy that's within two or
- 19:56charge the guy that's within two and now
- 19:57they have a staging point. So any teams
- 20:00like Death Watch can do the same stuff
- 20:02as far as elite teams. So elite teams
- 20:03that can do that type of work, um it's
- 20:06much harder to set up your uninteractive
- 20:09stuff on. Um, so yeah, I think once he
- 20:14realized it, it was probably like a turn
- 20:15too late and that's why the score sort
- 20:17of reflected that where I was just like
- 20:19ekking out this like slight advantage.
- 20:21And that's probably indicative of how a
- 20:23lot of my games went where I'm just
- 20:24sitting on retrieval tokens. I'm doing
- 20:26this like ping-pong back and forth
- 20:27through like breach holes and stuff like
- 20:29that. And then people were just like not
- 20:32running at me enough to just deny me
- 20:34like this type of play pattern that I
- 20:36was imposing on them.
- 20:39So, we've got our, you know, resident
- 20:42overly aggressive [laughter] player on
- 20:43the podcast. You know, from listening to
- 20:45it, you know, Jason's playing
- 20:46Gormongers. What kind of game plan would
- 20:48you structure to fight into this
- 20:50battleclaid Castle? You know, hiding
- 20:52behind an accessible token. He's doing
- 20:54retrieval on the last activation and a
- 20:57half of any given turn because he's got
- 20:58two extra activations over you. As you
- 21:00set up your 8 in charges, he dashes back
- 21:03on network counteract an extra two
- 21:05inches away. You know, what's the game
- 21:06plan here, Jason? Well, you see, Garmore
- 21:09mongers have a similar thing going on
- 21:11where everybody is surprised at how far
- 21:13they charge cuz like 7 in native
- 21:15movement that you boost up to eight and
- 21:17then you add two more onto that. It's
- 21:19like if you're within 11 in I'm going to
- 21:21get there and then uh I'm like I am
- 21:24going to set up barricades so that I am
- 21:28in light cover and you have to I guess
- 21:30you can seek light me but I'm like I'll
- 21:32eat a shot cuz you can only do eight
- 21:34damage anyways. And then I just want to
- 21:36stage all eight guys to get within
- 21:38charge range of you and then charge you
- 21:40eight times at once. And I'll totally
- 21:42eat a shot or two on the way in, like
- 21:45before I even start charging.
- 21:47>> Um, and then just hope that some of the
- 21:51aspirin can get like three or four kills
- 21:54a pop. And if that happens, then
- 21:58Gore mongers are happy. But I could
- 22:00totally see that being an absolute
- 22:01catastrophe for either one of us just
- 22:04because the super aggressive gormongers.
- 22:07Um
- 22:08even when you like
- 22:11I don't know there the gormongers are
- 22:13super duper volatile on the dice as well
- 22:15and playing them ki is something I would
- 22:18just not be interested in. So, I am
- 22:20trying to crack the code on the super
- 22:21aggressive thing. And uh the a shooty
- 22:24castle sounds very interesting and kind
- 22:26of spooky. And I think I would just full
- 22:29send play that game five times in a row,
- 22:31full send it, and then decide if it's
- 22:32hopeless or not.
- 22:35>> I I am spooked by like teams like
- 22:37Garmongers, teams like Falore,
- 22:39>> teams where I just
- 22:42mandate to ignore walls. You you set up
- 22:44this beautiful castle, you block your
- 22:45opponent, like I'm going to ignore
- 22:46walls. I'm going to triple charge you.
- 22:48you're like, "Wait, I don't want to be
- 22:50triple charged." You're like, "And I'll
- 22:51twoot you when I go in."
- 22:52>> And all of that is dangerous. So perhaps
- 22:55were there other were there teams at uh
- 22:58Edmonton that you were worried about
- 22:59seeing, you know, just in the pairings?
- 23:02>> Uh Broo Brothers was the one I was the
- 23:04most worried about. Croo I think is fine
- 23:07even with their three five blades with
- 23:09your four up feel no pain and just like
- 23:11even on eight wounds,
- 23:13you're probably going to live through
- 23:14that just by like pairing out and doing
- 23:16stuff. um you can sort of like start
- 23:19just aggressing on them and just using
- 23:20your feel no pains and your wound pool
- 23:22to your advantage. Um brood brothers is
- 23:24a bit trickier because of magus in
- 23:27particular.
- 23:29Uh battleclad really don't like being
- 23:30stunned and the magus is just like a
- 23:32stun stick and then the mortal wounds
- 23:34from the magus also get around the the
- 23:37feel no pains and stuff like that and
- 23:38then they out activate you. So that's
- 23:41really spooky. Uh Gormongers, I don't
- 23:43even know if there was a single
- 23:44Gormongers player at the tournament. I
- 23:45was I was spooked about that and I was
- 23:47spooked about Felgore which I ended up
- 23:48playing once. Um
- 23:52yeah, I think that was most of the stuff
- 23:53that I was like I don't want to face
- 23:54this when I was thinking about the
- 23:55tournament.
- 23:56>> Yeah, you we got pretty lucky. You know,
- 23:58it wasn't a massive tournament by any
- 23:59means. You know, 41 players, a fairly
- 24:01good turnout. You know, not quite as big
- 24:03as last year, but at 11 rounds for this
- 24:06big these new big tentpole GW events,
- 24:09you know, it is a way different
- 24:10structure with a 3day format. And how
- 24:13did you feel about it between the two
- 24:15years? Did you go last year? I forget.
- 24:18>> No, I didn't go last year. Um, this is
- 24:20the longest tournament that I've played
- 24:22in. I think Worlds was what, 10 year 10
- 24:24rounds last year. Is that
- 24:25>> Worlds is 10 rounds, but more hours per
- 24:28rounds. This year, GW for their open
- 24:30structure has 11 rounds. So, it's
- 24:32normally two days into a three round
- 24:35final bracket for the top eight.
- 24:38>> I really liked it. Um, I have a a young
- 24:41son, so I only really get out for like a
- 24:43tournament every once every couple
- 24:44months. So, when I do get out, I'm just
- 24:47like, as many games as we can get, like
- 24:49I'm ready to go. So, I was a fan of the
- 24:5111 rounds just because a it's lots of
- 24:54games and I can get lots of games in
- 24:55with my friends. And then b, we're in a
- 24:57completely different city. I'm from like
- 24:59the Toronto area in Canada. So, we got
- 25:01to meet the guys from Vancouver. We got
- 25:03to meet the guys from Calgary, Regina,
- 25:05all over the rest of Canada and just
- 25:06sync up with them and talk. So, it's
- 25:09really just an excuse to just meet new
- 25:11people and like play some games. So, I
- 25:13was stoked that it was 11 rounds.
- 25:16>> Yeah. I mean, you know, it's a good
- 25:17perspective to have cuz, you know, it
- 25:19seems like a really long tournament. It
- 25:20the tournament was a little bit smaller,
- 25:21but it felt like overall, you know,
- 25:23having watched both years tournaments,
- 25:26it felt like the Canadian players,
- 25:27everyone's kind of like leveled up a
- 25:28little bit, you know.
- 25:31>> Yeah, it does feel like that. Um, I'm
- 25:33pretty I haven't actually played against
- 25:35any of the other guys from Canada until
- 25:36this event. Um, but all my games were
- 25:39super tight, like the scores reflected.
- 25:41Um, we've been pretty well insulated in
- 25:44like southern Ontario with just like our
- 25:46group that plays. We also play with
- 25:48Shane down in Rochester quite a bit. He
- 25:50comes up to our events and has beaten
- 25:52been beating us up for a while. So, um,
- 25:55but yeah, we've definitely been trying
- 25:56to level up. Learned a ton at Worlds
- 25:58last year and just got my my ass beat
- 26:01there. So, it was it's just a really
- 26:04good experience, right? And I think if
- 26:05you go into these like big tournaments
- 26:07with like a learning mindset rather than
- 26:09like I need to win or something like
- 26:10that, like that's how you actually get
- 26:12better at the game. And just like um I
- 26:15played against uh Graden, who's one of
- 26:17the Vancouver guys in round three, and
- 26:18that was my only loss. And I remember
- 26:20after that loss, I was like, "Dude, that
- 26:22was a sick game. Let's go grab beers
- 26:24after. Let's just like chat about the
- 26:25game. Let's just go hang out." And I
- 26:27think the more that we can just do that
- 26:29type of stuff, the more that we're going
- 26:30to grow our communities, the more we're
- 26:32just going to grow. Like now I know a
- 26:33bunch of people from across Canada who
- 26:34play the game. I have their Discord.
- 26:36We're going to play some TTS. Do that
- 26:37type of stuff. That's really how you're
- 26:39going to like level up your game. And
- 26:40just like Canada as a whole is going to
- 26:42get better or your scene is going to get
- 26:43better if you're from somewhere else
- 26:45trying to do this.
- 26:46>> Yeah. And honestly, consistently, my
- 26:47favorite thing to hear is like when top
- 26:50players are also talking about good
- 26:52sportsmanship and like experiencing
- 26:54that. And that is just like the best
- 26:56thing you can ever hope for or in a game
- 26:58like this. And that's a big part of why
- 27:00I love Kill Team so much.
- 27:03>> Yeah, cuz really at the end of the day,
- 27:04it's just a communication game. It's
- 27:06just like, let's make sure we're on the
- 27:07same page about this. I'm going to tell
- 27:09you my alpha strike so you're aware of
- 27:10it and it doesn't feel like a gotcha or
- 27:12anything like that. And at the end of
- 27:14the day, you get to make a decision how
- 27:15you want to deal with that information,
- 27:16right? And you can go there and get shot
- 27:18or you can be like, I don't want to go
- 27:19there. And then it's on you to sort of
- 27:21like figure that out. But if
- 27:22everything's above board, it's an open
- 27:23information game. Um, that's really like
- 27:27what I love about the game at the end of
- 27:28the day and how I feel like it should be
- 27:30played. So, I totally agree with you. I
- 27:32love when that type of stuff happens.
- 27:37Yeah, the Battleclaid
- 27:39is definitely one of the teams with a
- 27:41lot of weird tricks and a lot of like
- 27:42weird angles. You know, they've got new
- 27:44equipment and I'm kind of curious, you
- 27:46know, I've personally played BattleClade
- 27:47a couple times, not not super regularly,
- 27:50but you've got like these three tech
- 27:52pieces. You've got the medic, you've got
- 27:54the auto proxy, and you have the
- 27:55breacher, but you always take the
- 27:56breacher. The breacher is always taken.
- 27:58But the other two, but sometimes, you
- 28:00know, they're kind of in a weird spot.
- 28:01The medic not always the best operative.
- 28:04It doesn't have, you know, these helpful
- 28:06helper pieces don't have guns. So, they
- 28:09just kind of sit around in the back
- 28:10lines with their uh, you know, bolter
- 28:12hand profiles. You know, they've got a
- 28:15lethal five, three, four on the auto
- 28:17proxy, so he can go zap people a little
- 28:19bit. Doesn't really do all that much
- 28:21most of the time. And then the medic,
- 28:23he's got a rending hands. Uh, you know,
- 28:25four on fours, three, four rending. Like
- 28:28truly some riveting stuff for the kill
- 28:31team players. But
- 28:32>> are you replacing them with extra guns
- 28:35or is it actually that the tech is
- 28:37actually so useful that you know the
- 28:39realistic thing is you're always going
- 28:40to use these tech pieces or is it a
- 28:42matchup thing?
- 28:43>> Uh I think it's a matchup thing. Like I
- 28:46said I don't have a ton of reps on the
- 28:47team and this is just like what I've
- 28:49found so far. But I'm basically just
- 28:51bringing the medic into shooty teams.
- 28:53He's he's a quite good medic. He doesn't
- 28:55suffer the minus one penalty when the
- 28:56guy dies and neither does the guy that
- 28:58died. So that's
- 28:59>> D3 plus which is
- 29:01>> D3 plus is huge. Um and you can do it
- 29:04twice importantly because of network
- 29:05counteract. So you can like heal network
- 29:07counteract heal which comes up a lot. Um
- 29:09but yeah basically just bring him into
- 29:11shooty teams. You sort of set up that
- 29:12weird 3-in bubble daisy chain with like
- 29:15a big 11 moon servtor and then one of
- 29:17your leader the techno or the underser.
- 29:20Um other than that I haven't brought him
- 29:23into melee teams yet. I haven't tested
- 29:24it out. Maybe there's some sauce there
- 29:25just for like healing wounds and like
- 29:27trying to live fights, especially with
- 29:28the 11 wound guys. Uh I would say the
- 29:32auto proxy is an autotake. I've taken
- 29:33him every single game. The most
- 29:35important thing there is being able to
- 29:36relay orders from the underser. So you
- 29:39get to set up sort of two six-inch
- 29:40bubbles. You play them on opposite sides
- 29:43of the map. Um and then it really gives
- 29:45you that dash dash and the double
- 29:47network counteract stuff via the
- 29:48underser. And for trying to farm the CP,
- 29:51you also need that in range of the
- 29:53underser or the auto proxy. I think he's
- 29:55an auto take. And he gives you saturate,
- 29:57seek light, ignore obscuring from one
- 29:59model. And the saturate is just from
- 30:00visibility, which is really, really
- 30:02strong. Um, and then
- 30:05>> do you ever take crack grenades to make
- 30:07up for the lack of, you know, shooting
- 30:09on those two operives?
- 30:10>> I will take I've been taking the crack
- 30:12grenades if I take the medic. And it's
- 30:13basically exactly what you said is
- 30:16there's been so many times where I'm
- 30:17like, I don't really want to fight you.
- 30:18I just want to I just want to shoot you
- 30:20and they don't have guns. So, it just
- 30:22shores up that weakness a bit. Um I
- 30:24would say the team is pretty crammed on
- 30:26equipment slots like because they have
- 30:28so many like matchup dependent pieces.
- 30:31Um and you want to take like barricades
- 30:32to slow the fast teams down that are
- 30:34trying to rush you down. Um sometimes
- 30:37it's hard to fit in the crack grenades.
- 30:39I haven't tried dropping them yet when
- 30:40I'm taking those two operatives, but
- 30:42that's sort of been my go-to. Um, and
- 30:45then the breacher every single game.
- 30:46Like he's one of the best operatives
- 30:48just especially on Vulcus where you can
- 30:49sort of punch holes and stuff. He has an
- 30:51amazing gun. He has a power sword that
- 30:53hits on fours. So he's got like utility,
- 30:56incredible melee, and incredible
- 30:59shooting all in one operative. So like
- 31:01you're taking him every single time.
- 31:05Yeah, definitely a team that I feel like
- 31:07is CP hungry, equipment hungry, hungry
- 31:10for everything. And then when you do it
- 31:12all, you still hit on fours. So you're
- 31:14like a one ceaseless hitting on fours.
- 31:16You're like, "All right, I can maybe
- 31:18kill something or I will heavily mim."
- 31:21But you can't ever rely on any specific
- 31:23results.
- 31:24>> Yeah. And that's sort of where I think I
- 31:26sort of leaned into this more like KG
- 31:29and reserved play style where it was I
- 31:31don't really want to turn it into like
- 31:33an all-out gunfight for as long as I can
- 31:36because I just want to pick and choose
- 31:37my shots and if they go bad they're at a
- 31:40time where I'm like it's at the end of a
- 31:42turning point. It's in a spot where you
- 31:44can't hit me anymore. So when it goes
- 31:45bad I'm like okay the game isn't over
- 31:48because of this one shot or failing this
- 31:50shot and so on. So,
- 31:53I try and really I'm spending the four
- 31:54up feeling no pain. If I think I'm going
- 31:56to be getting hit, um the balanced and
- 31:58accurate ones,
- 32:00if I'm not going to get hit in a turn
- 32:01and I don't think it's going to turn
- 32:03into a big fight, I'll just not spend on
- 32:05them. And really, I'm just leaning on
- 32:07the ceaseless or, you know, if I need
- 32:09to, if I get like three hits on fours or
- 32:11something like that, I'll just spend the
- 32:12CP reroll if I need it. Um, I think
- 32:14there was one time in the tournament I
- 32:16went up to 9 CP just from like having to
- 32:18go twice the first two or three turns
- 32:21and then it was like the auto proxy just
- 32:23hitting his CP thing and then you're
- 32:24just sitting there like I'm rich. I'm
- 32:26rich in CP and then a turn later you're
- 32:29like I'm down to one. How did I
- 32:31>> before you burn it all? Yeah, because
- 32:33there, you know, you mentioned a couple
- 32:34times that you have this little bit of a
- 32:36trap with the medic against shooting
- 32:38teams. You know, I'm just going to
- 32:39describe it all just so for anyone who's
- 32:40listening, they know what it is. You've
- 32:42got the 11 wound uh big servtor that's
- 32:44probably not going to die all that well.
- 32:45You've got your leader, one of your
- 32:47undersseers within 3 in of him so that
- 32:49if the underser gets shot, you can have
- 32:51the big servtor jump in the way and then
- 32:53the medic is right there so that when
- 32:54you jump in the way, the big guy dies
- 32:56and then the medic saves him or the
- 32:58medic, you know, can pick and choose.
- 33:00And then after they've saved the big
- 33:01guy, you know, hopefully the big guy is
- 33:03safe and then your leader can go off on
- 33:04his merry way and do whatever he wants.
- 33:06But notably, that also works as a
- 33:08defensive melee position because the
- 33:10leader can have a dork, a servtor, jump
- 33:13in the way of him, and then you get
- 33:14combat support. And the servtors aren't
- 33:16great, but the big servtors are an
- 33:18acceptable melee threat if you're taking
- 33:20the equipment that gives them severe and
- 33:22shock. And then they have three dice
- 33:24hitting on fours, four, five, brutal
- 33:26shock. Severe is perfectly acceptable
- 33:28defensively, especially if you have your
- 33:31leader there providing combat support.
- 33:33>> Exactly. And then also if you have the
- 33:35four up feel no pain up like it's quite
- 33:38hard for someone to actually kill you
- 33:39through all of that. So um yeah it's a
- 33:43great little tech piece and I think sort
- 33:44of a segue into like the firefight play
- 33:46PS and where like the CP hungriness
- 33:47comes from. All of their firefight play
- 33:50PS are amazing. They're all very
- 33:52situational but they're so so strong. Um
- 33:56you have the get down Mr. President like
- 33:58you just talked about so situationally
- 33:59very good. You have ignore piercing on
- 34:02the techno and on the underser. So also
- 34:06when that comes up, someone wants to
- 34:07come melt at you, you you spend your
- 34:09money and then you're all good
- 34:10hopefully. Uh and then you have two
- 34:13>> They both have three up saves, nine
- 34:15wounds, a four up shrug on every single
- 34:17die probably, and then if you're
- 34:19ignoring piercing, you know, you can
- 34:20survive a threehit melta gun,
- 34:24>> maybe a four hit melt gun depending on
- 34:25how many crits they roll.
- 34:26>> Yeah, exactly. Um, and then the the
- 34:30other two which are very very
- 34:32situational but are probably the two
- 34:34best plays on the team is system
- 34:36exorcism which is sort of like word soup
- 34:39when you read it but you can basically
- 34:41remove a negative rules effect from you.
- 34:43So that could be something like stun. It
- 34:44could be a poison token. It can also be
- 34:46stuff like um like a box scream. If
- 34:49someone box screams you, you're like nah
- 34:50I'm getting out of here. Um and it
- 34:54>> any rules of effect before your
- 34:55activation takes hold. And actually, you
- 34:57know, it came up during the tournament.
- 34:59Someone asked if you could remove uh
- 35:00scattering movements, and I it it's a
- 35:03rules effect. So, you can definitely
- 35:05just purge whatever you want, but you
- 35:07can't purge injury.
- 35:09>> Yeah, you can't purge injury. But, it's
- 35:11just one of those things that again,
- 35:13when the game's really close and you're
- 35:15like, I can remove that scout enemy
- 35:16movement, you're down one point, that
- 35:19puts you maybe down on the primary OP a
- 35:21little bit, and it's just like you're
- 35:22really like dancing that fine line. And
- 35:24that type of situational ploy just is
- 35:26like a get out of jail free card. And
- 35:28again, it's just like really hard for
- 35:30teams to set up like I'm going to vox
- 35:31scream that guy and then I'm going to be
- 35:33able to get him no matter what. Even if
- 35:34you want initiative and you can just be
- 35:36like nope, I'm chugging that. I'm out of
- 35:37here. Um and then the last one is again
- 35:41with the underser techno. Uh you don't
- 35:45need to be on an objective to perform a
- 35:47mission action. You can be 4 in away.
- 35:49And this is another way that you can
- 35:51just like play this really gi retrieve
- 35:53game where it's like I don't even need
- 35:54to get to the center objective. I'm
- 35:56going to be four inches away from the
- 35:57center objective. I'm going to retrieve
- 35:58and then basically because of how the
- 36:00boards are set up, you can be just 4 in
- 36:03away from the center objective last
- 36:05activation 4 in retrieve it and then in
- 36:07the strat phase you can just repo back
- 36:10all the way back to your DZ. So it's
- 36:11just like you're just completely safe. I
- 36:13don't even have to put a model out there
- 36:14to commit any of this stuff. Um, so
- 36:18yeah, also an incredible ploy to just
- 36:20again play the sort of keep away game
- 36:22and not get close.
- 36:23>> Yeah, that sounds like it's like the
- 36:25centerpiece of the non-interactiveness
- 36:27of it.
- 36:28>> And you can even do some other silly
- 36:30stuff. You know, if you're out
- 36:31activating, you know, you mentioned that
- 36:32you've got this, you know, back and
- 36:34forth where your leader is doing the
- 36:35ping-ponging stuff, but because you have
- 36:37Seeker of the Divine Arcana as a strat
- 36:39gambit, you can do a full reposition. If
- 36:41you're holding a retrieval token, you
- 36:42can just go wherever you want.
- 36:43>> Yeah, exactly.
- 36:44>> You can just launch to the completely
- 36:46orthogonally to your opponent or run
- 36:48back in through a breache hole and out
- 36:50the other breach hole. So, there's a
- 36:51whole bunch of kind of crazy movement
- 36:52you can do because you're holding a
- 36:54retrieval token. You know, in the last
- 36:56set of objectives before we had
- 36:58retrieval, we were able to plant beacons
- 37:01and that was another way that, you know,
- 37:02the technoarchchaeologists would get
- 37:04away with some stuff. You have uh I will
- 37:06plant this beacon on your half of the
- 37:07board in my side of the board without
- 37:09being anyone being able to see you.
- 37:11I think that one got eroded where you
- 37:13couldn't actually place the beacon, but
- 37:15that's what people were doing at the
- 37:16start and you're like, "This is broken."
- 37:19>> Yeah. So, definitely a team that has a
- 37:22whole bunch of silly little options. Did
- 37:25you find yourself uh leaning on one of
- 37:27the tech priests a little bit more?
- 37:28Obviously, the technoarchchaeologist has
- 37:30got the better gun and these all the
- 37:32different options for your operatives to
- 37:34move. Was one of them more important
- 37:36than the other? Did you end up throwing
- 37:37one away or were they both equally
- 37:38important for your overall game plan?
- 37:41Um, I think they're equally important
- 37:43and they serve very different roles on
- 37:46the team. Um, the undersseer is the one
- 37:49that can set up your big plays through
- 37:52like the dash dash and that type of
- 37:54stuff. And he's the one that I think
- 37:56there was a lot of games where he almost
- 37:57stood in the same spot the whole game.
- 37:59He's really just like commanding his
- 38:00underlings. Do the dashing, get into
- 38:02position. I'm going to farm a CP. Like I
- 38:04don't know how many times I like farm a
- 38:06CP, dash dash two guys. And I I did that
- 38:09so so many times over the tournament.
- 38:11And then the other side of that is he
- 38:13can also tell like this guy network
- 38:14counteract. This guy network counteract,
- 38:16right? And as soon as the game turns
- 38:17into like a big gunfight, him activating
- 38:21and potentially going shoot a guy
- 38:23himself, tell this guy to network
- 38:25counteract, tell that guy to network
- 38:26counteract. It's so much firepower in
- 38:28one activation, you're getting
- 38:30potentially three shots off that keeping
- 38:32him safe is really, really, really
- 38:34important.
- 38:35The other side of it with the techno is
- 38:37he's the one that has to like flirt with
- 38:39disaster. He's the one that has to like
- 38:41get up there. He's the one toying with
- 38:43the center point. Um, a lot of the times
- 38:46one of the strat play PS they have is
- 38:48you can count as one higher APL for
- 38:51contesting a point. So, because the
- 38:53Technos 3 APL, when I was playing
- 38:54against Marines and stuff like that, I
- 38:57would put it on the center point and
- 38:58then for missions like transmission and
- 39:00stuff like that, I would just be like,
- 39:02"Last activation, he's he has to be on
- 39:04the center point. I'm going to steal it
- 39:05out from under you now." And then
- 39:08potentially then he's going to screw off
- 39:09in the strat phase, right? And he's the
- 39:11one that like once you sort of have to
- 39:12do that type of stuff, he's probably
- 39:15going to get charged the turn after this
- 39:16happens. Um, and then you sort of need
- 39:18to set up like, okay, he was within
- 39:20three of a get down, Mr. president after
- 39:22his stratphase repo. You hit him, but
- 39:24you're hitting the other guy. Now, you
- 39:25potentially have to commit two fights to
- 39:27kill these guys and stuff like that. And
- 39:29that's usually when the action starts
- 39:31going as soon as you start doing those
- 39:33type of things to people. Um, so you
- 39:36want to keep him safe for as long as you
- 39:37can, but he's also a way to start
- 39:40scoring out from under marines. And like
- 39:42the the other side of it is because like
- 39:44you said, once you have the retrieval
- 39:45token, you can sort of go wherever you
- 39:46want. You don't really want to do this
- 39:47because you don't want to lose your
- 39:48retrieval token. But in the strat phase,
- 39:51if you win initiative and you're already
- 39:52on the center point, you could be like,
- 39:54I'm going six inches forward and then
- 39:56you can move dash after that. And then
- 39:58it's like those guys back in your DZ
- 39:59that are within one of each other. He's
- 40:02got a 1 in dev three gun. It's like he's
- 40:03coming to shoot you now. So you don't
- 40:05really want to do that, but it's one of
- 40:07those things that like you let your
- 40:08opponent know and they're like, "Oh, god
- 40:10damn it." [laughter]
- 40:12It's just like,
- 40:12>> well, who knows? Every once in a while
- 40:13in Tomb World when you've got the lethal
- 40:15five floating I mean it comes with
- 40:17lethal five out the box you don't have
- 40:18to do anything bonus for it but every
- 40:20once in a while if your opponent is
- 40:21grouped up
- 40:22>> yeah the crazy thing on Tomb World you
- 40:24can do is once you have the token if you
- 40:26end on a teleporter pad I'm pretty sure
- 40:28it's legal I haven't done this yet you
- 40:30can straface TP through it and then you
- 40:33could okay now my activation potentially
- 40:36shoot some guys and then repo back on
- 40:38your actual activation which is just
- 40:40like crazy and thinking through those
- 40:42type of things and putting that on your
- 40:43opponent to be like, "Oh, he could do
- 40:45this. I don't want to have to deal with
- 40:46this." And it's just so much of these
- 40:48like weird interactions. Another one on
- 40:50Tomb World that you can do is um if I'm
- 40:53on a teleporter bat and like people will
- 40:54set this up where it's like, "Okay, if
- 40:56you TP me, I'm going to TP you." And
- 40:58then you basically go, "Okay, first
- 40:59activation repo, swap places with the
- 41:01guy." And then you're like, "Network
- 41:03counteract, tell my buddy back there
- 41:05that's in the room with you now to take
- 41:07the shot." Right. And like those type of
- 41:09things are just nasty. [snorts]
- 41:12Yeah, definitely pretty gross. And now
- 41:14that you have the transfer power for
- 41:16free every turn, you can on those like
- 41:19teleporter switches, you can repo over,
- 41:20go on guard, and tell your friend to
- 41:23shoot the guy that just teleported into
- 41:24the open. It's pretty nasty. Yeah, that
- 41:27that equipment I think is an autotake
- 41:29just because it does set up uh like
- 41:32potential double kills with like your
- 41:34your dorks activating where you can go
- 41:35like
- 41:35>> I mean realistically when you think
- 41:37about it, it's almost like you have four
- 41:39separate coms that you get for the whole
- 41:42game every turn. You know, Farucker
- 41:44Kinman got their one trophy they're
- 41:45allowed to use once a game. Meanwhile,
- 41:47the battle are out here with four
- 41:49separate trophies that they use every
- 41:50turn.
- 41:51>> Whoa, whoa, whoa. Okay, it's not it's
- 41:52not four trophies, but it's pretty good.
- 41:57It's not quite four trophies, but it is
- 41:59definitely a whole bonus APL now that
- 42:01they didn't have. You know, you know,
- 42:02this was one of the April changes where
- 42:04neurosyclic reserve cells used to be D3
- 42:06transfer powers that couldn't fight or
- 42:08shoot.
- 42:09>> And uh notably, you could maybe use all
- 42:12three on the same turn, but because you
- 42:13couldn't fight or shoot with them,
- 42:15>> right,
- 42:16>> were they really?
- 42:17>> Exactly. Um, so, uh, on the topic of
- 42:21uninteractive slop, have you come across
- 42:23any other uninteractive teams and, uh,
- 42:28figured out some clever ways to break
- 42:30through?
- 42:31>> I uh, Raveners was one of them. So, I
- 42:35had to play Ravveners
- 42:37three times, I think, in Edmonton, and I
- 42:40lost one of them. Um, so I got pretty
- 42:42comfortable with that after playing it a
- 42:44bunch. But there's sort of two things
- 42:47that I leaned on. One, it's really hard
- 42:48for them to play the whole board. Um, so
- 42:52you can basically set up your leader on
- 42:53the side that they're really light on,
- 42:55and then you can use that ploy to
- 42:57basically treat yourself as 4 APL. And
- 42:59if he's not on the side with the lead,
- 43:01like the Ravener leader, you can OC them
- 43:04on stuff on that side. Um, the other
- 43:06thing is you're going to play retrieval
- 43:08and they're probably going to play
- 43:10dominate into you. That's what they took
- 43:11every time into me. And the longer that
- 43:14you can just play this keep away game
- 43:16with them and try and like especially on
- 43:19missions where you have to control
- 43:20stuff, you can go and sneak it out from
- 43:24under them. And as soon as you can do
- 43:25that and you can get a crit lead against
- 43:28raveners, it starts to be in your favor
- 43:30a bit. And then in TP4, you're really
- 43:32just like running for your life. You're
- 43:33just trying to like not bleed as many
- 43:35operatives as you can because all the
- 43:36raveners are going to be charging and
- 43:37fighting you. So, it's a consistent lead
- 43:41that you can build on the tack op and
- 43:44then hopefully trying to sneak stuff out
- 43:46from under them with your leader to get
- 43:48a crit op lead as early as you can while
- 43:50they're not too far up the board. Even
- 43:51on stuff like loot um on the center
- 43:54point on like TP2, if you play your
- 43:56leader there, it's just like he will
- 43:58strat phase loot and then he's going to
- 44:00run away and stuff like that, right? Or
- 44:02he can do the 4 in thing to not even get
- 44:03close to like the range of where the
- 44:05tunnel is on TP2. So, as far as like
- 44:08uninteractive stuff, you just really
- 44:10have to like start to game plan what can
- 44:12they do and what are they trying to do
- 44:14and create your own little g game plan
- 44:16to counter that. And I think retrieval
- 44:19because it's so safe and it's so
- 44:21consistent. It really allows you to
- 44:22focus your like other scoring axes. So,
- 44:26I like how I'm not going to bleed any
- 44:28kill. I'm going to play really KG and
- 44:29I'm not going to bleed kill. And then
- 44:31it's like, how can I focus on playing
- 44:33crit to deny them crit and just start
- 44:35eating out a lead? And then once I do
- 44:37have that lead, if the game state stays
- 44:39like this and they have something like
- 44:40dominate and I can run away as much as I
- 44:42can and just kill the operatives that
- 44:44are getting the dominate tokens, you can
- 44:46just keep that. And that's why a lot of
- 44:47my games are so close. It's you're just
- 44:49trying to eek out that like three, four
- 44:51point lead, two point lead and just stay
- 44:53at that. Don't get greedy. Don't try and
- 44:55like table the avenues. Don't do
- 44:56anything like that. just like ride that
- 44:59line once you can you have the lead and
- 45:00you can like calculate the points and
- 45:02then just like ride that out for as long
- 45:03as you can. And I think a lot of Kill
- 45:06Team and a lot of like what I've learned
- 45:07over the last like year or two is just
- 45:10like point counting in a way. Like once
- 45:12you can start counting points and once
- 45:13you have a good idea of what your
- 45:15opponent's tack up is, you can then
- 45:18create a plan to continue that lead
- 45:20throughout the following turns and like
- 45:22identify your like loss conditions. And
- 45:24I think unto other interact
- 45:26uninteractive teams, the earlier that
- 45:28you can identify like how do I actually
- 45:30lose this game and play around that
- 45:32that's how you can start eking out those
- 45:33advantages and like crafting your own
- 45:34like win strategy to counter it.
- 45:36>> Yeah.
- 45:37>> I haven't played against Koptek. I don't
- 45:39know how that would go. So
- 45:41>> yeah, and you managed to dodge a couple
- 45:43of them at Edmonton.
- 45:44>> Yep.
- 45:47>> Yeah. Uh, so one of the games that you I
- 45:50mean I guess the only game that you did
- 45:51lose in Edmonton was against one of
- 45:53those Raveners. Was it the first,
- 45:55second, or the third time you played
- 45:56them?
- 45:58It was the second time I played them and
- 46:00I made two big mistakes. I ended up
- 46:04getting myself stunned cuz I just like
- 46:07had a mental brain fart and like forgot
- 46:10he can just throw a stun on a
- 46:11counteract. And I'm like, of course he
- 46:12can throw a stun on a counteract. And
- 46:14then I got stunned and then the guy that
- 46:15was going to like get on the point to do
- 46:16something couldn't do that anymore via
- 46:18network counteract. Um and then I end up
- 46:21giving up a blast that I just didn't
- 46:23measure out. And then he's like, "Oh, I
- 46:25think those guys are within two." And
- 46:26I'm like, "Yeah, those guys are within
- 46:29two. They're dead." And that that's like
- 46:31one of those things, right? Because I
- 46:32was like riding that line. As soon as I
- 46:33gave him a blast and then both those
- 46:35operatives died, I'm like I'm behind on
- 46:37the kill op now. He he can now outscore
- 46:40me. And it's like now I have to start
- 46:41taking a bunch of risk and trying to
- 46:42claw my way back into that type of
- 46:44stuff. So because you are riding this
- 46:46like fine line, at least how I was
- 46:48playing. It's you can't really make a
- 46:51ton of mistakes because as soon as you
- 46:52start making mistakes, it's you're
- 46:54trying to like plot back and you have to
- 46:57do risky stuff and I'm probably not set
- 46:59up in a way where I can do that.
- 47:01>> Yeah, it kind of reminds me of when
- 47:02people were talking about Nemesis or
- 47:05Murderwing when they first came out. You
- 47:06can play the super uninteractive camp on
- 47:08a couple vantages and just pray for a
- 47:11two-point lead. So, Battleclave kind of
- 47:12doing much the same thing, right?
- 47:14>> Yep. At least that's how I've found
- 47:16success with them. I think there's a lot
- 47:18of people that I've chatted with on like
- 47:19command point and stuff that are they're
- 47:21trying stuff like the phosphor blasters.
- 47:23They're trying all these other things.
- 47:24They're playing them aggressively. And I
- 47:26think that speaks to like the depth of
- 47:28the team where there's still a lot of
- 47:29stuff to explore and a lot of different
- 47:31like play styles. Like what does
- 47:32Battleade look like if you're like I'm
- 47:34just running at you with all my guys and
- 47:35then it's like I'm network counteracting
- 47:37bang bang bang bang everyone's just
- 47:38shooting all over the place like maybe
- 47:40that's sick and maybe that works and
- 47:41like I want to try that out.
- 47:43>> Yeah.
- 47:45>> Uh so I'm guessing you haven't
- 47:46personally tried that yet, have you?
- 47:49>> No, I'm too much of a baby. [laughter]
- 47:53Um, okay. So then you kind of sort of
- 47:56touched on this uh where someone was
- 47:59trying to stage against you aggress
- 48:01aggressively. Did that only happen the
- 48:03one time or were there like multiple
- 48:05people that kind of saw the arc of try
- 48:07to really aggress on you and and like
- 48:11what was the path through to survive
- 48:14that?
- 48:16>> Uh like Falore is a good example of
- 48:18that. I'm like Thalor is going to be
- 48:20playing flank. they're going to be
- 48:21running at me and like how do I deny
- 48:23this? And a lot of it comes down to I'm
- 48:26like, okay, I want to get the first
- 48:28equipment placement. I want to create
- 48:29some like oneways with equipment where
- 48:32it's like, all right, you can't fit
- 48:33there with your 32 mil base. My small
- 48:35guys can fit through there. I'm going to
- 48:37slow you down. And it's really just
- 48:39about like slowing you down so it's like
- 48:41hard for you to get a good charge off on
- 48:43TP2 without pay having to pay the the
- 48:45climb tax. Um, and then a lot of just
- 48:48like measuring out threat ranges. Like
- 48:50that's where like most of my time goes
- 48:52in the tournament is just like, "All
- 48:53right, you stage that guy there. How far
- 48:55can he get? I'm going to be outside of
- 48:56that. Okay, that guy's there. I'm going
- 48:57to be outside of that." And again, when
- 48:59I did make those mistakes and someone
- 49:01put a charge on me or I forgot about
- 49:03like the one ploy on Felgore or
- 49:04something and then I'd remember it. It's
- 49:06like under seer to the rescue. We're
- 49:08going to do some shuffling. We're going
- 49:10to get outside that threat range. And
- 49:12it's a lot of that. And especially on
- 49:15teams where
- 49:17um infiltration and seek destroy is a
- 49:20good example of this is they basically
- 49:22have to interact with you. They have to
- 49:23get to you to score their points other
- 49:25than sweep and clear which I think is
- 49:26sort of cool now where they do have like
- 49:28this one little uninteractive avenue now
- 49:30to do some scoring. Um they have to get
- 49:32to you and it's like the longer that I
- 49:34can keep you from getting to me um the
- 49:37less points that you're going to score.
- 49:39And the more that you can like realize
- 49:40that and like play around the tack ops
- 49:42that they have at their disposal um the
- 49:45better off you are. But again, Felgore
- 49:46with like flank and stuff, I know he has
- 49:48to cross the center line. We have equal
- 49:50activations. And the more that I can go
- 49:52second in that matchup, the more that I
- 49:55can just start killing goats. And then
- 49:57once I can get my retrieval token and
- 49:59just
- 50:01try to outrit them if I can, which is
- 50:03really really hard against Felgore, uh
- 50:05the better off I am. So, um, you really
- 50:08just have to like I think my Felgore
- 50:10game was one of my closer games. It
- 50:12might have been a one or a two-point
- 50:13game because you want to go up on
- 50:16activations as soon as you can. And the
- 50:18sooner that you can do that, um, the
- 50:20easier the following turns become
- 50:22because the more that I can activate
- 50:23them, the more that I can start killing
- 50:24them and I'm going to try and go up
- 50:26ahead on killing that matchup and that
- 50:27type of stuff. So, um, yeah. Yeah.
- 50:32>> Yeah. This is kind of inspiring me
- 50:34>> to play Casterin with sweep and clear
- 50:36just to play a little bit of
- 50:37uninteractive slot myself.
- 50:39>> There you go. I was playing it on cults
- 50:41for a little bit and uh I think it do
- 50:42has play into some of the matchups where
- 50:44like you know people aren't going to be
- 50:46giving you those charges and stuff like
- 50:47that. You can just like I'm going to
- 50:49threaten the midpoint and then if you go
- 50:51there I'm going to kill you, get the
- 50:52sweep token and then score it that way
- 50:55or if you don't go to the midpoint I'm
- 50:56going to play the crit and I'm going to
- 50:58sweep it. and you sort of just like can
- 51:01play that line with that team as well.
- 51:02So, it's not good all the time, but it's
- 51:06something.
- 51:07>> Yeah. I mean, if you're trying to stay
- 51:08out of plant banner range and giving
- 51:10your opponent some important spot
- 51:12because they're going to beat you in
- 51:13melee, maybe sweeping clear on your
- 51:14backfield objective is fine.
- 51:16>> And it was funny. I was talking to one
- 51:18of my Ravener opponents, um, Daniel, the
- 51:20one that I played in the the top eight.
- 51:22He's like, "I should have taken sweeping
- 51:24clear against you." Because he's like,
- 51:26"It's harder to score dominate when I'm
- 51:28like pushing the kill interaction until
- 51:30like TP4 most games that he can just be
- 51:32like, sweep the center point. I'm going
- 51:34to score this unless you want to come
- 51:36sit on this and that type of stuff." So,
- 51:37it gives them then a way to sort of play
- 51:40some uninterruption as well and score
- 51:41some consistent attack points.
- 51:45>> And I guess I, you know, it's a good
- 51:46thing I just double check this. Sweep
- 51:47and clear does you cannot sweep uh your
- 51:51own home objective.
- 51:52>> Yeah,
- 51:53>> you got to go to the middle and do it.
- 51:54So, you know, maybe I won't do it for C.
- 51:56Maybe we'll just plant plant the banner
- 51:57and play a shootout. That'll be better.
- 51:59Who knows?
- 52:00>> Yeah, exactly.
- 52:00>> Or we can play martyrs or envoys, you
- 52:02know, whatever cast are going to do.
- 52:03>> Yeah.
- 52:06>> Um, as far as going forward into the
- 52:09near future, you know, you're on the
- 52:10East Coast for, you know, Canadian Kill
- 52:12Team. you play with uh the Toronto group
- 52:16often enough it sounds like. What are
- 52:18you looking forward to? Are you going to
- 52:19keep playing Battle Clay? Are you
- 52:20looking forward to any local
- 52:21tournaments? You know, how's it how's it
- 52:23going over there?
- 52:24>> Um I will probably keep playing
- 52:27Battleclaid. Uh that new Exodite team
- 52:30that got revealed is uh looking pretty
- 52:32cool. So, I will probably end up
- 52:35dabbling in that once it does eventually
- 52:36come out. Um other than that, I don't
- 52:40really know what team I'm going to play
- 52:41next. I'm sort of like I gravitate to
- 52:43more I don't know if you want to call
- 52:45them like obscure teams but just maybe
- 52:47off meta stuff has always like
- 52:50interested me. I started playing the
- 52:51game when scouts came out and that was
- 52:54like the main thing that I played all of
- 52:56second edition. That's when I started
- 52:57playing the game right when scouts came
- 52:59out. Um then it was cults for a bit
- 53:01which no one was really playing in
- 53:03Ontario and then best bids but
- 53:05>> okay no one plays cults regardless.
- 53:07There's like five of you.
- 53:08>> Yeah. Um, so it's like probably
- 53:11something in like that realm. Ratlings
- 53:13do seem interesting because I think it
- 53:14sort of matches that like sort of play
- 53:15style that I enjoy like the little bit
- 53:17of like castling.
- 53:19Um, but yeah, Jaggers were another one
- 53:22that was like like oo that looks cool.
- 53:24And like I don't know if this is like a
- 53:25problem with me, but like one of the
- 53:27things that a lot of these teams have in
- 53:28common is they hit on fours and I'm like
- 53:30I don't know if I'm just like a
- 53:30massochist and I'm just like ah let's
- 53:33just roll some dice and hope for the
- 53:34best. But it's like they're they're
- 53:37interesting teams, right? and they play
- 53:38the game in a different way which I've
- 53:40always found like inspiring in a way and
- 53:42like just like an interesting puzzle to
- 53:44crack where it's like I want to try and
- 53:45make this work even if like it's
- 53:47perceived as not as good and I I find
- 53:50that like a really fun part of the game
- 53:51is like you can sort of just create your
- 53:53own fun. You don't have to play like oh
- 53:55I need to play the S tier team to
- 53:56succeed or to have fun. Like you just
- 53:59have to get creative and try and make
- 54:00your own success with like the way that
- 54:02the rules shape up and your play style
- 54:04as well. like how can I play this team
- 54:06that's unique to me and just make it
- 54:08work. And I think there's a ton of depth
- 54:10in kill team and that's why the game's
- 54:11so great that there's a ton of stuff to
- 54:13explore and just try like trying
- 54:15different tack ops. Like the the other
- 54:16one that I want to try with battle is um
- 54:19track enemy because you can change your
- 54:22order.
- 54:24I can go like just shoot a marine even
- 54:25if I don't kill him. It's like if I kill
- 54:27him great, I killed a marine. I'm happy
- 54:29with that. If I didn't, I'll network
- 54:30counteract him back to conceal and just
- 54:32like I'm going to track you now. and
- 54:34being able to do some stuff like that is
- 54:36just it's different and it's unique and
- 54:39I'm just looking for more teams where I
- 54:40can try that type of stuff out. So, I
- 54:42don't know what that next team is. Maybe
- 54:44it's Jagger, maybe it's the new Exodite
- 54:46team, but something weird like that.
- 54:48>> Yeah, that's phenomenal. That's 100% how
- 54:51I feel about Kill Team as well. Trying
- 54:53to find like blaze your own trail is
- 54:56like the the most fun ingredients within
- 54:59the game
- 55:01>> for sure. I will say the other part of
- 55:03like blazing your own trail stuff and
- 55:05where some of this can like really start
- 55:07to shine is in teams. Um,
- 55:12we really want to get a team going to go
- 55:14to WTC for Canada. It just didn't happen
- 55:16this year, but we're really strongly
- 55:18thinking about it for 2027. And I think
- 55:21that's where you can get these like
- 55:22faction specialists and some of these
- 55:24more obscure teams and like put them in
- 55:26a fiveman team event and then create
- 55:29pairings problems for your opponent.
- 55:30It's like, okay, if I have Vespids on my
- 55:32team, it's like, we don't want to
- 55:33pair them on Vulcus. So, like, not only
- 55:35are you attacking like a matchup
- 55:37perspective, you're also attacking like
- 55:38a map perspective where it's just like,
- 55:40oh crap, we don't want to get them on
- 55:41that map. How does this impact our
- 55:42pairings and how do we actually think
- 55:44about the pairing process? And I think
- 55:47that's just so unique and interesting to
- 55:49the team's events that the ones that we
- 55:52have done, we've only done a couple so
- 55:54far, but they're a blast because it's
- 55:56just like another whole new way to think
- 55:57about the team and craft it. And just
- 56:00the scoring also is incredibly unique
- 56:02because it's differential scoring,
- 56:03right? So you're not just getting a one
- 56:09point win if you're supposed to like if
- 56:12that's a really favorable matchup for
- 56:13you, that's actually not that big of a
- 56:15win. So when you're winning in when you
- 56:18have a really good matchup, you want to
- 56:19push that lead as much as you can and
- 56:21then a losing matchup, you want to just
- 56:22keep it as tight as you can. Like a
- 56:23one-point loss into what should have
- 56:24been a slam dunk loss, your team's
- 56:27stoked for that. So I think that puts
- 56:29like another whole new perspective on
- 56:32the game and I love it. I'd encourage
- 56:34everyone who hasn't given it a try, if
- 56:36you have a big enough community to start
- 56:37like running some team events,
- 56:39definitely give it a go. It's one of the
- 56:41most fun ways to play Kill Team. Um,
- 56:45yeah, the other question that you asked
- 56:46me about like Southern Ontario events
- 56:48and stuff, we have a golden ticket event
- 56:51coming up at Chimera Gaming, which is in
- 56:53Kitchener, Ontario. Um, that is late
- 56:57July. I don't remember the exact date
- 56:58off the top of my head, but if you're in
- 57:00the in the area or willing to travel,
- 57:03definitely come out. It's probably my
- 57:05favorite place to play in southern
- 57:06Ontario. It's a beautiful large store.
- 57:09Um and James, who runs it, puts on
- 57:11amazing events. So, if you get the
- 57:13opportunity to come out, please come
- 57:14out. It's a ton of fun.
- 57:16>> Yeah, that sounds great. It's probably
- 57:18um I know the late July weekend is the
- 57:2025th and the 26th,
- 57:22>> so pretty good odds it's that.
- 57:24>> Yep. Hey, and if we got a link for the
- 57:27BCP link, it'll be on the show notes,
- 57:28too.
- 57:29>> Perfect.
- 57:32>> Uh, as far as getting a hold of the rest
- 57:34of the Canadian kill team scene, is
- 57:37there one joint discord now or is it
- 57:38still segmented by each of the four
- 57:42regions or there five? I you know,
- 57:44honestly,
- 57:45>> there's a lot of
- 57:46>> American the amount that I remember
- 57:47about other countries and their regions,
- 57:49you know, forgive me. Forgive me, my
- 57:51global listeners. Yeah, there there's a
- 57:53bunch of scenes now that we're starting
- 57:55to notice pop up. There's a bunch of
- 57:56guys that play out of Montreal. Um
- 57:59there's the Vancouver guys. There's the
- 58:00guys in Regina, which I think Qua runs a
- 58:03Discord for those guys. Uh some guys
- 58:05from Calgary. Um and then there's us in
- 58:08sort of southern Ontario. Those are the
- 58:09ones that I know of, but I'm sure
- 58:10there's a lot more. Um I can give you a
- 58:13Discord link to the Great Lakes Skill
- 58:14Team Discord. That's where all of us
- 58:16play out of. Um, we're super welcoming.
- 58:19If you're just getting into the game or
- 58:20interested about the game or you just
- 58:21want to like play some tournaments,
- 58:23definitely hit us up. Definitely join.
- 58:25We also play some like TTS games and
- 58:27just like run casual and narrative stuff
- 58:29as well. So, if you're interested,
- 58:31definitely join and we'd love to have
- 58:32you.
- 58:35>> Sweet. Yeah, that sounds great.
- 58:38>> Cool.
- 58:39>> Yeah, we hit on a lot of uh awesome tips
- 58:41this one. This is uh very well spoken.
- 58:43Thanks, Dave.
- 58:44>> Yeah. No, thanks for having me, guys.
- 58:46This is awesome.
- 58:48And [music] as always, thank you
- 58:51listeners for listening until the end.
- 58:55[music]
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