Battleclade Kill Team Review! — Transcript
Full transcript
- 0:00Command Point is running a Killteam
- 0:02Grand tournament July 12th and 13th at
- 0:06Millennium Games in Rochester, New York.
- 0:08This will be a 32player fiveround kill
- 0:11team event. You can find out more
- 0:13information and buy tickets at the link
- 0:15below. Command Point is sponsored by
- 0:17Crossfire Games. Use code commandoint 25
- 0:20at checkout to get 5% off your next
- 0:23purchase. Link in the description.
- 0:30Hello everybody and welcome back to
- 0:32Command Point. My name's Ryan and today
- 0:34Shane, we're going to be taking a look
- 0:37at the uh the new Typhen Kill Team box.
- 0:41Very exciting. It's coming out in well,
- 0:43it should be two weeks from today. Yeah,
- 0:45Shane, how excited are you for this box?
- 0:49I'm pretty excited, honestly. It's like
- 0:51a uh it's a very cool couple of teams. I
- 0:55mean, obviously the Raveners are just
- 0:56going to, you know, take the the whole
- 0:59like game by storm in terms of just
- 1:02sheer popularity. Yeah. I expect to see
- 1:04this team
- 1:06all over the place for the next, I don't
- 1:09know, just foreseeable future. Mhm. Um,
- 1:12and then the other team that, you know,
- 1:13the Battleclaid, I think they're cool.
- 1:15They they seem interesting. I think I
- 1:17had a similar response to a lot of
- 1:19people when I first saw them, like, h
- 1:21whatever. Tyrannids look really cool. I
- 1:24don't know about these guys, but after
- 1:26going through the rules and looking at
- 1:27it, you know, honestly
- 1:30looks pretty fun. I'm not going to lie.
- 1:32Yeah, both of the teams look very
- 1:34different from I mean most other teams
- 1:37that have like been in Kill Team in this
- 1:39edition up until this point. So, that's
- 1:42always exciting to see uh new like
- 1:44themes and mechanics show up in the
- 1:46game. So,
- 1:49uh, I've got up here pulled up the
- 1:52battleclaid, uh, data sheet cards. So,
- 1:55we're going to start off with that team
- 1:57and then, uh, in the next video, guys,
- 2:00uh, is when we're going to be taking a
- 2:02look at the, uh, at the Raveners kill
- 2:06team. So, after you finish this one, go
- 2:09head over and watch that one. Uh, so
- 2:12Shane, I'm just going to get right into
- 2:14it with their um, okay,
- 2:19Yep. We're starting with the
- 2:20battleclaid. Looking at the uh,
- 2:22operatives list here. So uh, for the
- 2:25team you need to take a
- 2:27technoarchchaeologist
- 2:29operative, a servtor undersseer, and
- 2:32then eight uh, selected from the
- 2:35following list. the autoroxy servtor,
- 2:38the breacher servtor, combat servtor
- 2:41with one of the following options.
- 2:44Uh each one of these options can take a
- 2:46servo claw. So really your decision
- 2:47point is incendine igniter, a meltag gun
- 2:52or a phosphor blaster, a gun servtor
- 2:56with heavy arc rifle and claw, a gun
- 2:59servtor with heavy bolter and claw, and
- 3:02then the technomedic servtor. uh
- 3:05archetypes for this team are
- 3:06infiltration and recon. And I
- 3:10Infiltration is so weird. It It is. It
- 3:12is weird. Why do these guys have I for I
- 3:15would assume, you know, it would have
- 3:17been recon security. You know, they're
- 3:19just robots sitting around. Um
- 3:22infiltration. Uh interesting choice to
- 3:25me. Yeah, I don't know. Yeah, for sure.
- 3:28So, uh, on the reverse of the card, it
- 3:30says, "Other than combat servtor
- 3:32operatives, your kill team can only
- 3:33include each operative above once. You
- 3:35cannot select a combat servtor with
- 3:37meltagun more than once, and you cannot
- 3:39select one with incendiine igniter more
- 3:42than three times." It seems like most of
- 3:45the time you've got the one list with uh
- 3:47I mean, how many cuz it's one, two,
- 3:50three, four, five, and then three combat
- 3:53servtors. And I can imagine against
- 3:54teams where you don't want the medic,
- 3:56you end up taking four combat servtors,
- 3:58right? Um, you probably auto take the
- 4:01melta and then other than that, I mean,
- 4:03we'll look at the other weapons, but
- 4:06it's going to be a static loadout most
- 4:08of the time, I believe.
- 4:11All right, so let's go ahead and move on
- 4:13now to their faction rule. Shane, do you
- 4:16want to read this?
- 4:18Uh, yeah. So, the new spheric network.
- 4:21Um, there's a lot of like keywords in
- 4:24here that are just like a lot of ways to
- 4:27say the same thing. So, whenever a one
- 4:29of the servtor guys, so not the tech
- 4:31priests or the technoarchchaeologists,
- 4:34um, whenever a servtor uh is activated,
- 4:37you can transfer power. If you do,
- 4:40subtract one from its APL until the end
- 4:41of that activation. Uh, and after that
- 4:44activation, you can network counteract
- 4:46with one other friendly uh, battleclade
- 4:49servtor operative before your opponent
- 4:51activates.
- 4:52Um, whenever you network counteract with
- 4:54a friendly operative, you first select
- 4:56its order, which is huge. So, you can
- 4:58flip a guide to engage and then you
- 5:00perform a 1 AP action for free. Uh, and
- 5:03then but but they can't move. So then
- 5:07the opponent goes, uh, you can't
- 5:10transfer power or network counteract if
- 5:12you have less than 2 APL. So like if
- 5:14you're stunned, you won't be able to do
- 5:15it and like go down to zero AP. Um, it
- 5:19does count as a counter action, but it
- 5:21doesn't need to be expended with an
- 5:23engage order, notably. Uh, that means if
- 5:26they're ready, they can still be
- 5:28activated as normal later. And uh if you
- 5:31network counteract, you can't do it
- 5:33again that turn and you can't regular
- 5:35counteract during the same turn. So
- 5:39there's a lot there, but there's
- 5:40actually not very many like I guess
- 5:43restrictions when you read it again.
- 5:46Like they it doesn't matter if they're
- 5:49ready. It doesn't matter if they've
- 5:50already gone. If you have them do an
- 5:52action, they can do that action again
- 5:53later. If they've already done that
- 5:56action, you can still have them do that
- 5:57action again.
- 5:59Um,
- 6:00and you don't need visibility. They
- 6:03don't need to be like on any particular
- 6:05order because you can switch their
- 6:06order. Uh,
- 6:09it's kind of just like throughout. The
- 6:10only restriction really is that you
- 6:13can't network counteract the same guy
- 6:15twice in one turn. So, it's almost like
- 6:19every model on the board is a threat all
- 6:22the time when you're playing against
- 6:24this team. And it's very interesting
- 6:26because we've not had a team like this
- 6:28before. So I mean you can your your
- 6:30melta gun can shoot twice in one turn.
- 6:32And your your any of your guns can shoot
- 6:36like you can get two shooting attacks
- 6:38off in one activation. You can have two
- 6:40guys plant two beacons in one
- 6:43activation. Then you're done planting
- 6:44beacons for the turn. Um so very
- 6:47interesting. I I really like the uh the
- 6:51ability. I think it's a very strong
- 6:52faction ability. Yeah. Yeah, it's super
- 6:55interesting. I'm I'm almost worried
- 6:58about like how do you counterplay
- 6:59against that?
- 7:02Can you It's, you know, it's a little
- 7:03tricky. I think especially in the second
- 7:05half of the game, you're going to have
- 7:06those moments where like turn three
- 7:08happens and the the servtor player wins
- 7:11initiative and then they just shoot you
- 7:13twice like off the top because there's
- 7:15probably like engaged models hanging
- 7:17out. Mhm. Um,
- 7:20yeah, it's very very powerful. And like
- 7:22also just uh, you know, even if you
- 7:25don't really want to do anything, you
- 7:27can count, you can network counteract
- 7:28just to have a guy that's unengaged flip
- 7:30their order to conceal. Yeah. And then
- 7:32they can't get shot. So there's a lot of
- 7:35a great use case. Yeah, there's a lot of
- 7:38usage with this ability. So very cool.
- 7:43All right. Um, we'll go ahead now and
- 7:46get into the strategic PS here. I'm
- 7:49going to start us off with new spheric
- 7:52possession, Shane.
- 7:54Uh, so support. Whenever a friendly
- 7:57battleclade servtor operative is within
- 7:596 in of a friendly autoroxy or servtor
- 8:03undersea operative, that friendly
- 8:05operatives uh, that friendly servtor
- 8:07operative's weapons have the accurate
- 8:10one weapon rule. Uh for the purposes of
- 8:12this support rule and the comm's device
- 8:14equipment, the auto proxy or servtor
- 8:17underser operative must control your
- 8:18comm's device marker to add 3 in to its
- 8:21distance requirement for this rule.
- 8:24Uh so accurate one on this team uh we'll
- 8:28get into it a little bit later when we
- 8:30take a look at the data sheets, but I
- 8:32believe most of these operatives are
- 8:34hitting on fours. They are. Yeah.
- 8:37And there's not a lot of like crit
- 8:38rules, so you're not you're not going to
- 8:42feel the pain so much by taking like an
- 8:44accurate um
- 8:46uh normal success. Yeah. Uh it's it's
- 8:49just going to be nice to have the
- 8:50success.
- 8:53Uh Shane, do you want to read uh Duty of
- 8:57Reclamation?
- 8:58Yeah, I like this one. It's once per
- 9:00action. You can use the command reroll
- 9:03firefight ploy for zero CP if the attack
- 9:05or defense roll dice roll was rolled for
- 9:09a friendly battleclaid operative that
- 9:11contests an objective marker or one of
- 9:13your mission markers. Uh so pretty
- 9:15straightforward. You get a attack or
- 9:18defense reroll for free if you're on a
- 9:22uh objective or mission marker. And I
- 9:24mean, notably mission marker, you can be
- 9:26on a confirmed kill marker because they
- 9:28have recon or a plant beacon marker,
- 9:30right? Yeah. Um or
- 9:33uh a recover item marker if you're
- 9:35feeling that. Um but yeah, it's uh it's
- 9:39interesting. I I do feel like there's
- 9:41we'll get into it more, but I think
- 9:42there's a lot of rules where these guys
- 9:43kind of just want to be like chilling
- 9:45out on objectives. So, okay. Kind of
- 9:48cool. Yeah. I mean, naturally, you want
- 9:51to be doing that anyways. um for most
- 9:54teams, I would say, but yeah. Yeah. No,
- 9:57it's a cool ability. Uh next up for the
- 10:00strap plays, we have Incantation of the
- 10:02Iron Soul. Uh whenever an attack dice
- 10:06inflicts damage of three or more on a
- 10:08friendly battleclade operative, roll
- 10:101d6. On a five up, subtract one from
- 10:13that inflicted damage.
- 10:16Uh yeah, Shane, how do uh how effective
- 10:20do you think this is going to be in in
- 10:22practice?
- 10:24Not that effective. I mean, it's you
- 10:26know, there they're mostly eight wounds.
- 10:28There's a couple guys with 11 wounds,
- 10:30couple guys with nine wounds. Um I I
- 10:33think it's like intriguing to have
- 10:36damage reduction. Um but again, it's on
- 10:40a five up, so maybe it's good. and and
- 10:43it is if I'm not uh it's you know there
- 10:46isn't it's it's three or more so most
- 10:50weapons you are going to be getting the
- 10:52role um I don't know I I mean I can't
- 10:56help but feel like I'm going to want to
- 10:57be using newpheric possession and duty
- 10:59of reclamation a lot so I don't know how
- 11:00often I'm going to be using incantation
- 11:03of the iron soul but maybe just the like
- 11:06the way that it throws doubt into your
- 11:09opponent's math just a little bit
- 11:12could be good I I don't know. Yeah, it
- 11:14it is a it is a strategy ploy. So, I
- 11:17mean, if I'm expecting like a big go
- 11:19turn to happen where like the majority
- 11:22of my kill team is going to be either
- 11:24getting shot at or engaged in melee
- 11:26combat, I think I would pop this. Um,
- 11:29but other than that,
- 11:31uh, I I think like once per game you
- 11:34plan to use this on like turns three or
- 11:36four. Yeah, I think I think that's
- 11:38probably right. I I don't imagine you're
- 11:40using this like every turn for one.
- 11:42Definitely not.
- 11:45Yeah. So, prioritized acquisition is
- 11:48next. This is kind of like that alkalon
- 11:50one. Uh you pick an objective marker or
- 11:53one of your mission markers. So, again,
- 11:54you could you could do like a a plant
- 11:57beacon or something. But, um basically
- 12:00whenever controlling that determining
- 12:01control of that marker, you treat the
- 12:03APL stat of battleclaid operatives that
- 12:06can test it as one higher.
- 12:08So, that's nice. I really like that. Uh,
- 12:10and then the other part is if you're
- 12:12within 3 in of that marker, uh, add one
- 12:15to the attack stat of melee weapons to a
- 12:16max of four. So, a lot of your melee is
- 12:18like kind of mediocre, but like your,
- 12:24uh, the damage is maybe okay, but you
- 12:26only have three attacks and you're
- 12:27hitting on fours. So, I mean, if if
- 12:31you're like fighting over a middle
- 12:32objective or something or I don't know,
- 12:34uh, and and you think there's going to
- 12:35be a lot of action on one like little
- 12:37area near that objective, I can see
- 12:40bumping that to maybe make your melee
- 12:43better and then like pairing it with,
- 12:45you know, duty of reclamation to get
- 12:47like a roll in melee. Um, and also, I
- 12:51mean, it's note noteworthy that the new
- 12:54spheric possession accurate one. Uh, I
- 12:58believe that works for all weapons,
- 13:00including melee.
- 13:01Um, I believe it just says their weapons
- 13:03get accurate one. Um, so that's kind of
- 13:06cool.
- 13:08Yep. I guess there's like Yeah, you can
- 13:10kind of tech in a melee if if you need
- 13:13to. There's like other stuff that works
- 13:15with melee a little bit. Like they have
- 13:18an equipment piece that that synergizes
- 13:20with melee. This definitely is not a
- 13:21melee team, but I think it's interesting
- 13:23that they have like a little bit of
- 13:24punch if they need to trigger into that.
- 13:27Mhm. Yeah. And we saw that with uh the
- 13:30most recent balance data slate with a
- 13:32couple teams. They now have the ability
- 13:33to tech into melee if they have to, even
- 13:36if it's not uh what you would call a
- 13:39strength. Mhm. All right, so let's go
- 13:42ahead now and dive into the firefight
- 13:44ps. I'm going to start us off here with
- 13:47system exorcism. Uh, use this firefight
- 13:50play when you would activate a friendly
- 13:52operative. Uh, remove one rules effect
- 13:55or stat change your opponent has applied
- 13:57to it. For example, poison token minus
- 14:01one APL cannot be activated or perform
- 14:03actions, etc. Then activate it. Uh, this
- 14:07ploy cannot allow it to regain lost
- 14:09wounds, ignore the effects of being
- 14:10injured or remove minus one APL that you
- 14:13have applied to it. For example, from
- 14:16transfer power.
- 14:19Um,
- 14:21yeah. I mean, like, I like this. Like,
- 14:23how many times, you know, have you
- 14:26played against Phobos?
- 14:29Um, I forget what the ability is, but
- 14:31it's like they choose a model on your
- 14:33team and you just can't activate it for
- 14:35like D3 or D6, however many like
- 14:38activations after. Yeah, that would work
- 14:40against that. That's a good point. Yeah,
- 14:42Omni Scramble. it would um
- 14:45uh another really interesting one. I
- 14:48think the more you
- 14:51um like play with this team. I think the
- 14:54more crazy instances of this ability
- 14:57you're going to find. Yeah. Like one
- 14:59that I was thinking of was Mandrekes
- 15:01with the Durgem where he focuses on a
- 15:03guy and says when you activate him, you
- 15:05can't. Right. Yeah. Uh you could just
- 15:08pay a CP and say no, you don't get to do
- 15:10that to me. Mhm. Um or you know I mean
- 15:13would this work on uh vox cream?
- 15:17I don't think so because voxere I think
- 15:19the timing is because this is when you
- 15:23would activate a model so you haven't
- 15:25done it yet and voxeream happens when
- 15:27you do choose to activate the model so I
- 15:29don't think it works against voxeream.
- 15:31Yeah. But um it says uh
- 15:36cannot be activated or perform actions.
- 15:40Yeah. Yeah. Because Yeah. Because the
- 15:43voxreen happens after the activation.
- 15:44Okay. Right. And it's also noteworthy
- 15:47that this team doesn't have a comms once
- 15:49we get into the the specialists. So we
- 15:51don't really have a comms. Um, so if you
- 15:56get stunned or hit with a stun grenade
- 15:57or, you know, just any form of minus
- 15:59APL, this is like the only way you have
- 16:02to like really get around that. Um,
- 16:06uh, you know, in addition to all the
- 16:07other weird ways and like poison tokens,
- 16:09that's a huge one because this if so,
- 16:11let's say you have one wound left and
- 16:12you're poison from a plague, uh, you get
- 16:16to remove the poison before you
- 16:17activate. So the poison doesn't get to
- 16:19kill you when you're left on one wound.
- 16:20Yeah. To my knowledge, there's nothing
- 16:22in the game uh that can do something
- 16:26like that. Can take off a poison token.
- 16:28Uh this can also I mean I think it can
- 16:31also take off a uh burn, not a burn
- 16:35token, whatever the the sanctifier
- 16:37uh token is. Flame token.
- 16:40Uh yes. Yes, it could. Yeah. So that can
- 16:42knock that off. Yeah. So I mean you get
- 16:45hit with that flame weapon, you know,
- 16:47you get that token put on you. Uh, this
- 16:50is a firefight ploy, so you just use
- 16:52this to knock it off and then when you
- 16:54go to activate that model, you don't
- 16:55take that automatic D3.
- 16:58Yeah, it's it's pretty nice. Honestly, I
- 17:00think like you're going to have moments
- 17:03playing against this team where you're
- 17:04like, crap, you can just get rid of this
- 17:08like rule that nobody else can get rid
- 17:09of. Like, you don't even think about it
- 17:10because it never happens. So, pretty
- 17:13cool ability. Uh, next up, we got remote
- 17:16access. So you use it during a tech
- 17:19priest's activation. So that's either
- 17:21the techniologist or the underser.
- 17:24Once during that activation, you can use
- 17:25one of the following rules. So either
- 17:29that operative doesn't require a marker
- 17:31to be within its control range to
- 17:32perform a mission action that usually
- 17:34requires this. You just need to be
- 17:35within 4 in of it. And there can be no
- 17:38enemy operatives contesting the marker.
- 17:40Um, however, you can ignore enemy
- 17:43operives within control range of other
- 17:44friendly battleclade operatives
- 17:46determining this. So,
- 17:48this is really interesting. I'm gonna go
- 17:50by one by one and like explain my
- 17:51thoughts. Yeah, this bullet's really
- 17:54interesting because it's like if you're
- 17:56on some missions like if your opponent
- 17:57leaves their back objective even for
- 18:00like a a second like you can have one of
- 18:01your guys like move dash up and because
- 18:03the the guys the tech priests are 3 AP
- 18:05so they can move dash up pay CP and like
- 18:08steal your point away. Um that's really
- 18:11powerful from like 4 in away. Uh and
- 18:14then also the other bullet is uh that
- 18:16operative doesn't require a hatchway
- 18:18access point to be within its control
- 18:20range to perform an operate hatch
- 18:21action. Instead, that access point must
- 18:24be within 4 in of it. So my first
- 18:26thought with this is having a tech
- 18:29priest like 4 in
- 18:35away. Um, and like kind of set up this
- 18:40like scary zone of like, you know, I
- 18:44don't know. I guess you can't count
- 18:46network counteract from a tech priest to
- 18:47a servtor. It has to be servtor to
- 18:49servtor, I'm pretty sure. So, I guess
- 18:51you couldn't do it that way. But, you
- 18:54know, either way, like opening up like a
- 18:56lot of the time you'll see like a marine
- 18:58go on guard against a door. So, like if
- 19:00you open the door, you're within two
- 19:02inches of it and they can guard like
- 19:04fight you or something, right? Uh, but
- 19:06this way you can open up the door from
- 19:08like behind a barricade 4 in away and
- 19:10they can't guard at all and you're going
- 19:13to have like ways theoretically to
- 19:17um
- 19:19like like network counteract and shoot
- 19:22while they're sitting there on guard on
- 19:24the door with other guys afterwards. So,
- 19:27there's definitely some cool stuff to be
- 19:29done with this, I think.
- 19:31Sweet. Yeah.
- 19:34Uh, moving on here, we have autofaric
- 19:38supplication.
- 19:40Uh, use this firefight ploy when an
- 19:42operative is shooting a friendly tech
- 19:44priest operative at the start of the
- 19:47roll attack dice step. Uh, until the end
- 19:50of the sequence, ignore the piercing
- 19:51weapon rule. So,
- 19:54ignore piercing alakart on your tech
- 19:56priest operatives, which are
- 20:00uh we'll we'll look into it when we go
- 20:02into the um the data sheets by the most
- 20:05important. I think it's the the underser
- 20:08and the um the technoarchchaeologist.
- 20:11Yeah, if I'm not mistaken. Yep. One
- 20:14bummer about this ploy is that you have
- 20:16to use it before you see the opponent's
- 20:19roll. So like they could you could spend
- 20:21the CPU to ignore it and then they just
- 20:22get one hit and you're like didn't need
- 20:25that. Yeah. It's always bad when a ploy
- 20:28I mean like if they have like a like
- 20:30some kind of like lethal five up weapon
- 20:32with piercing then it's like yeah use
- 20:34it.
- 20:35I don't know how many of those there are
- 20:37floating around uh off hand, but if
- 20:40there's some way for them to generate
- 20:42that then there's a there's your use
- 20:44case.
- 20:46Yeah. Yeah. All right. Uh all right. So,
- 20:50next up, surviile surrogacy.
- 20:52This is pretty straightforward. I'm not
- 20:54going to like read it, but the basically
- 20:56it's the tech priests have like a uh get
- 21:00down Mr. President where the servtor can
- 21:02take a hit for them. Um whether it's
- 21:05fight or shoot, as long as the servtor
- 21:07is within three inches, they become the
- 21:08target. Uh it just doesn't work if it's
- 21:10blast or torrent weapons. So,
- 21:14uh not a lot to say about that. It's
- 21:16pretty straightforward. Um, yeah, you
- 21:19got to be visible to and within 3 in.
- 21:22Mhm.
- 21:23Neat. Um, you want to do uh faction
- 21:28equipment or the data sheets next? Let's
- 21:31do the data sheets. Let's talk about the
- 21:32guys. All right. Let me So, uh, yeah.
- 21:44All right. So, start us off here with
- 21:47the battleclaid technoarchchaeologist.
- 21:51Uh, 38. Oh, yeah. Go ahead. Yeah, I love
- 21:53this guy's name, by the way. I just want
- 21:54to interrupt you for one second. Just
- 21:56say cool. Like, this guy's like Indiana
- 21:58Jones Admeck.
- 22:00Yeah, that's all I can think about.
- 22:02Yeah. Uh, this model is not a new model.
- 22:06He's been floating around in the admeck
- 22:0740k range for a while, but it's cool to
- 22:10see him here. uh three APL move 6 in
- 22:14three up save nine wounds. Uh he's armed
- 22:18with a eradication pistol which is four
- 22:20attacks on three damage 42 range eight
- 22:24and then it says 1 in devastating three
- 22:27and lethal five up.
- 22:30Uh for melee he has a servo arc claw
- 22:33four attacks on fours damage three four
- 22:36severe and shock.
- 22:38Um
- 22:40Shane, can you help me understand what
- 22:43the one inch devastating three means?
- 22:48Uh yeah, it's fantastic. So if you get a
- 22:50crit, the target and everybody within
- 22:52one inch of him takes three damage. Oh,
- 22:55okay. Yeah, that's basically the weapon
- 22:58is 45. Uhhuh. Like it's 42. It's
- 23:01basically four or five for all practical
- 23:03purposes. Uhhuh.
- 23:04um but slightly better because it
- 23:07guarantees the damage on the retain and
- 23:09then on top of that you if there's
- 23:11somebody next to the person you're
- 23:13shooting they're going to take chip
- 23:14damage as well. Sick.
- 23:16All right so uh next up we have Seeker
- 23:20of Divine Arcana for a strategic gambit.
- 23:23Uh, you can immediately change this
- 23:25operative's order and or it can
- 23:27immediately perform a free omni scanner,
- 23:29fall back, place marker, pickup marker,
- 23:32reposition, or mission action. If it's
- 23:35the fall back or reposition action and
- 23:37this operative isn't carrying a marker,
- 23:39it must end that action either within
- 23:41your drop zone. If this isn't possible,
- 23:44then as close as possible to it or with
- 23:48an objective marker or one of your
- 23:50mission markers within its control
- 23:52range.
- 23:54Uh for 1 AP, it can perform the
- 23:56omniscanner
- 23:58action. Uh select one enemy operative
- 24:00visible to or within 8 in of this
- 24:02operative to gain one of your
- 24:04omniscanner op omniscanner tokens.
- 24:09Uh whenever a friendly operative is
- 24:11shooting against, fighting against, or
- 24:13retaliating against an enemy operative
- 24:15that has one of your uh tokens, that
- 24:17friendly operative's weapons have the
- 24:19ceil
- 24:22within range of an enemy operative. So
- 24:26what do you think of the Seeker of
- 24:28Divine Arcana gambit?
- 24:31Yeah, I mean I think that a lot of the
- 24:33time in in my eyes this is just going to
- 24:37be used to hand out more omniscanner
- 24:39tokens because notably
- 24:42uh omniscanner tokens don't go away. Uh
- 24:46you give a guy an omniscanner token and
- 24:48it's on him forever and you can give
- 24:50other guys omniscanner tokens. And I
- 24:52think a lot of what the leader is going
- 24:53to be doing in like the first couple
- 24:56turns at least um is trying to get out
- 24:59as many omniscanner tokens as he can.
- 25:01Mhm. So
- 25:03uh you give one out on turn one to a guy
- 25:06that you can see in the gambit phase and
- 25:09then on turn one during his activation
- 25:11you try to give another omniscanner
- 25:13token to a different guy. And then on
- 25:15turn two same thing. Uh, and then every
- 25:18strategy phase that he's alive
- 25:20thereafter. Um, I think if you're doing
- 25:23anything other than omniscanner with
- 25:26that gambit, like you're probably not
- 25:29you're probably like forced to and you
- 25:30don't want to, but you just have no
- 25:32other choice. Um, but like when you
- 25:35think about it, like this is a really
- 25:36strong ability because against elites,
- 25:40there's a good chance that by turn two,
- 25:42like early turn two, four out of the six
- 25:45enemy operatives you're just getting
- 25:47ceaseless against with your whole team.
- 25:48Yeah, like all of your guns get
- 25:50ceaseless, all of your weapons. Yeah,
- 25:51that's nice. And it Yeah, it's it's very
- 25:55easy to get those tokens out. You just
- 25:56have to enemy operative has to be
- 25:58visible to you or they have to be within
- 26:008 in. So I mean yeah visible is just
- 26:05like that's easy on on it maybe not but
- 26:09um on on open board yeah you can just
- 26:12deploy him last chances are there is
- 26:15somebody that you can just like see just
- 26:17with with the head of your guy uh give
- 26:20him a token and then you know it's just
- 26:22one more dude
- 26:27that you can hit with rerolls. Nice.
- 26:31All right. Uh Shane, let's go ahead and
- 26:34you want to read off the uh battleclaid
- 26:37autoroxy servtor for us? Yeah. So the
- 26:40first servtor here, uh this guy, he has
- 26:43no shooting. Uh you'll notice the
- 26:45servtor profile. It's 2 AP, 5 in
- 26:47movement, four up save, eight wounds. So
- 26:49it's elf durability
- 26:52but dwarf movement, which sounds pretty
- 26:55gross. Um,
- 26:58and uh, so I mean they definitely kind
- 27:00of die to a stiff breeze for sure. Um,
- 27:03but yeah, so this guy, the auto proxy,
- 27:05does not have a shooting attack. He just
- 27:07has a taser code. Four on four is three
- 27:09four lethal five shock. So pretty good
- 27:12at getting charged um, and I guess can
- 27:14mop up a guy in in a pinch in melee. U,
- 27:19but that's not really why you take them.
- 27:20You take them because of the the two
- 27:21abilities here. So, the Achilani, first
- 27:23of all, whenever a friendly battleclade
- 27:25operative is shooting an enemy that this
- 27:27guy can see, uh, they get saturate,
- 27:30uh, unless you're in control range with
- 27:32the auto proxy of an enemy. Um, so, you
- 27:35know, saturate, I mean, you're going to
- 27:36like be stacking up different weapon
- 27:38rules when you shoot people a lot of the
- 27:40time, I think. So, saturate is not
- 27:42always important, but, you know, it's a
- 27:44nice little bonus. Um, and then on top
- 27:47of that, uh, he has a 1 AP action, Gaze
- 27:50of the Omnisiah. You select an enemy
- 27:52operative visible to him until the end
- 27:54of the turning point. Whenever a
- 27:55friendly uh battleclid operative is
- 27:57shooting that enemy, you basically you
- 27:59have seek light and you ignore
- 28:00obscurity. Um so he's like a spotter and
- 28:07pretty interesting is you can like cool
- 28:09combo. You can activate this guy uh
- 28:12network counteract spot an enemy and
- 28:15then immediately have one of your other
- 28:17servtors shoot that guy with seek light
- 28:18or ignore obscurity. So, that's a really
- 28:22good combo. Um, and on top of that, also
- 28:26this guy is, you might remember, tied to
- 28:30um your new spheric possession, right
- 28:33strategy play. So, you want him in a
- 28:36spot where you're going to be setting
- 28:37this model up kind of in the backline,
- 28:41but within six inches of like some of
- 28:43your more forwardstaged shooty guys to
- 28:46give them accurate one. um and and he
- 28:49just wants to be in a spot where he's
- 28:51there but also
- 28:53you know um getting a good like
- 28:56visibility line to the board. So he
- 28:59wants to see as many enemies as possible
- 29:01so that way he can hand out his like
- 29:03saturate and hand out his you know his
- 29:06spotting ability and he wants to also be
- 29:09like within a certain distance. So
- 29:11honestly he's I can see this dude just
- 29:13standing still a lot. So this might this
- 29:15might be a good team to take comm's
- 29:16device with. and just stage the comm's
- 29:18device up wherever you're going to put
- 29:20this guy and like have them just get a 9
- 29:22in bubble. Um,
- 29:25yeah. So, I I like that.
- 29:29All right. Next up here, we have the
- 29:32breacher servtor. Uh, two APL, 5-in
- 29:35move, four up save, eight wounds. Uh,
- 29:37he's armed with a laz cutter. Uh, it has
- 29:41two profiles. The close range profile is
- 29:44four attacks on threes, damage four,
- 29:46five, range two,
- 29:49uh, lethal five up, and piercing two.
- 29:57Uh, the close-range profile is not to be
- 30:00confused with the short range profile,
- 30:04which is four, four attacks on threes,
- 30:07four, five, range, 6 in, lethal, five
- 30:10up. Just have it be long and short
- 30:12range. Yeah. I hate that. Don't Yeah.
- 30:15Um the short and the close range. Yeah.
- 30:19It's like just one is longer than the
- 30:21other. So just call that one the long
- 30:23range.
- 30:25Yeah. I don't think there's anything
- 30:26else in this game that has a close range
- 30:28profile. Um the
- 30:33for melee, he has a hydraulic pinser and
- 30:35laz cutter. Four attacks on four is 4
- 30:38six lethal, five up. Uh, and he has the
- 30:41breach ability. So, place one of your
- 30:43breach markers within this operative's
- 30:45control range as close as possible to a
- 30:47terrain feature within control range of
- 30:49it. Whenever an operative is within one
- 30:52inches of that marker, it treats parts
- 30:54of that terrain feature that are no more
- 30:56than one inch thick as accessible
- 30:58terrain. Um, this operative cannot
- 31:01perform this action while within a range
- 31:03of an enemy operative or if a terrain
- 31:05feature isn't within its control range.
- 31:08That's a one AP action. So,
- 31:14yeah, pretty useful guy. Yeah, he's like
- 31:17your best melee dude. Um, and his gun is
- 31:20I mean the the close range, the 2-in
- 31:23range that is like kind of a delete
- 31:26button. Um, I the problem though
- 31:30Yeah. The problem with using this guy is
- 31:32like you kind of have to use him as a
- 31:33counter punch with 5 in movement and no
- 31:36way to get three AP in one activation.
- 31:38Yeah, he's he's not really going to be
- 31:40like running up to the enemy and getting
- 31:42this shot off. You're more like putting
- 31:44him behind a dude on an objective and
- 31:47when they go and try to kill that dude,
- 31:49this guy can pop out and get his shot
- 31:51off. Yep. Um but yeah, I mean he's a
- 31:54really good melee operative for this
- 31:56team. I mean he's got a power weapon
- 31:57basically. Um, and you know the if he
- 32:02does get the shooting attack off with
- 32:04the close-range las cutter, that's
- 32:06really strong. And I love that breach
- 32:08ability. I mean, I've been playing a lot
- 32:09of uh ruckus and the breakaway boys. You
- 32:12can get really creative with the uh with
- 32:14the breaches that you can set up in in
- 32:16walls and it like really helps your
- 32:17staging. Mhm. And maybe that's kind of
- 32:19how this guy gets to like work because,
- 32:23you know, you can put him in like behind
- 32:24a inside of a Vulca stronghold and
- 32:29burn a hole in the wall and they can't
- 32:31hit him, but he's in like actually he's
- 32:33actually like staged up kind of far
- 32:34relatively. Yeah. So maybe that's how
- 32:36you make this guy work. I don't know.
- 32:38It's pretty cool though.
- 32:41Uh um yeah. You want to look at the
- 32:43combat servtor? Yeah. Yeah. So, these
- 32:45are basically the warriors, the basic
- 32:47dudes. Um, no special abilities, same
- 32:50profile. This, uh, one of them can take
- 32:52a melt gun, which you'll do that. Uh,
- 32:56you know, same melt gun profile, hits on
- 32:58fours, and then it's got the incending
- 33:00igniter, which is a flamer. Four and
- 33:02twos, 44, 6 in range, saturate torrent
- 33:04one. Um, that's a that's a good flamer.
- 33:07Any flamer that hits on or rather that
- 33:09has four four damage is is good in my
- 33:10eyes. Oh, yeah. And then if you want a
- 33:13long range profile,
- 33:15uh, you have the option to instead take
- 33:17a phosphor blaster, which is literally
- 33:19just like a bolt gun with severe that
- 33:21hits on force. Not very good, but this
- 33:24team doesn't have a ton of long range
- 33:26stuff outside of like the the gun
- 33:28servtors, so maybe that's worth it. And
- 33:30then they got the servo claw, so three
- 33:32on four is 34. Mhm.
- 33:39All right. So, speaking of those gun
- 33:42servtors,
- 33:44uh these guys are beefy. They got four
- 33:47up save and 11 wounds. Uh they are armed
- 33:50with uh either a heavy arc rifle or a
- 33:53heavy bolter. Uh the arc rifle is five
- 33:56attacks on fours, damage four, six,
- 33:58heavy dash only uh piercing one and
- 34:02stun. Uh the heavy bolter has two
- 34:04profiles. The focus profile is five
- 34:07attacks on fours, four, five heavy dash
- 34:09only, piercing crits one. And the
- 34:11sweeping profile is four attacks on
- 34:14fours, four, five, heavy dash only,
- 34:17piercing crits, one torrent one. Uh, for
- 34:20melee, it's armed with a
- 34:23uh, augmentatic claw. Three attacks on
- 34:26fours, damage, four, five, brutal,
- 34:30and uh, 11 wounds is is nice. Yeah. Um I
- 34:35I mean they're a little chunkier than
- 34:37the other guys. They've got pretty sweet
- 34:38long-range guns. Um a lot of the time
- 34:42you're going to be trying to shoot more
- 34:43than once with these guns in a turn. Uh
- 34:46each I guess. Um yeah, they're you're
- 34:50these are auto takes for sure, I would
- 34:52assume. Uh you can only take
- 34:57if you take both. One has to be a heavy
- 35:00bolter and the other has to be an arc
- 35:01rifle, right? You can't double up on
- 35:02these weapons.
- 35:04Yeah. Yeah. What do you think of the
- 35:06melee?
- 35:07Hey, it's not bad. You know, three on
- 35:09fours, four five brutal. You have to
- 35:11consider that a lot of the time, not a
- 35:12lot of the time, but a good chunk of the
- 35:14time you're going to have some form of
- 35:16either accurate or ceaseless or
- 35:18balanced, maybe multiple of those rules
- 35:22rules at once. And then, you know, maybe
- 35:25you've used um
- 35:28uh what is it called? Prioritized
- 35:29acquisition. And then they have four
- 35:31tax, right? And then they're like, you
- 35:33know, you get four attacks on fours,
- 35:35four, five brutal with ceaseless, and
- 35:38that's like a that's a good
- 35:42melee operative. Yeah, I think the four
- 35:44attacks, bumping these guys up to four
- 35:46attacks over three is huge. Um, yeah,
- 35:49just there's a lot of stuff in the game
- 35:50that is just like, oh, I can parry this
- 35:54early
- 35:56or I can parry this before you get to
- 35:58like attack or something and then you
- 35:59only have like a success and a miss or
- 36:02whatever and then you're like, great,
- 36:03I'm only getting one four damage attack
- 36:05through. Why did I even do this? So,
- 36:09um, moving on. Uh, let's take a look at
- 36:13the technomedic servtor, Shane. Yeah.
- 36:16So, this is your medic. Uh, no shooting
- 36:19attack again. He does have the servo
- 36:22chyurgic claw. Uh, four attacks on
- 36:25forest, three four rending.
- 36:28Uh, hey, I mean that's kind of decent, I
- 36:30guess. Um,
- 36:32if you get a crit.
- 36:35Uh, yeah. So, they probably have
- 36:37ceaseless. So, I mean, yeah. Yeah, you
- 36:39might have ceaseless. Uh, and then it's
- 36:41just got a medic revive three-inch
- 36:43range. They come back with one wound
- 36:45remaining. They can dash. They lose an
- 36:47AP. He loses an AP. Uh, it's basic.
- 36:52Actually, do you know what?
- 36:57Actually, they I don't believe they do
- 36:59lose an AP.
- 37:02Um,
- 37:04I'm reading it now. Every other medic
- 37:07ability I can think of, both the medic
- 37:09and the guy the medic revives lose an AP
- 37:13when the medic ability happens, but I
- 37:15don't think it happens here.
- 37:18I missed that on my first read through.
- 37:20Yeah, it does not.
- 37:22Yeah, I'm not seeing anything about
- 37:23either operative losing an AP. That's
- 37:26really nice. So, that's kind of
- 37:28fantastic. Uh and then uh in addition to
- 37:30that, it has expedient repair. Uh, it's
- 37:33control range, heal a guy, D3 plus
- 37:36three. That's actually fantastic. That's
- 37:38a lot. That's a lot of health back. It's
- 37:41better than 2d3. Um,
- 37:44so yeah, I I like that. And you can't do
- 37:48it on a guy that you uh revived this
- 37:50turn. So, I mean, the medic is probably
- 37:52getting taken in matchups like any
- 37:55matchups where the opponent is shooting,
- 37:56which is like most matchups. Yeah. But,
- 37:58you know, there's there's probably a
- 38:00world where it's like you're playing
- 38:01against like Felgore or something. I was
- 38:04just thinking that yeah, you leave the
- 38:05guy at home if you're playing against
- 38:06like gore mongers or
- 38:10and then you take another flamer. So, I
- 38:12don't know. But, you know, decent model.
- 38:14You can only take three flamers, but I
- 38:16think take a phosphor blaster, I guess.
- 38:19Well, the way the way it breaks down,
- 38:21Shane, is um because it's eight because
- 38:25it's Yeah, because you're taking the the
- 38:27guy with the melta. Yeah. So, you would
- 38:29take more. I really wish they just had a
- 38:31melta gunner.
- 38:33Yeah. Honestly, there's never ever ever
- 38:37going to be a case where you don't want
- 38:39to use a melta gun on the team. Yeah.
- 38:44Yeah, that's that's a fair observation.
- 38:47I mean, maybe maybe there's like a a
- 38:49case where against like a team with
- 38:51invol than maybe the flamer is better if
- 38:54they have like eight or less wounds,
- 38:55maybe. I don't know. Uh anyway, Ryan, we
- 38:58got one more guy left. Yes, the servtor
- 39:01underser. So, this guy has a three up
- 39:04save and nine wounds. Uh he's armed with
- 39:07a mastercrafted radium pistol. Uh four
- 39:10attacks on threes damage two four range
- 39:13eight balanced rending. Uh for melee
- 39:18he's got data spikes uh three attacks on
- 39:20fives 2 three.
- 39:23Uh he's got two uh actions here that he
- 39:26can perform. He's got new spheric spur.
- 39:29So support select one friendly servtor
- 39:32operative within six of either this
- 39:33operative or a friendly autoroxy
- 39:36operative to immediately perform a free
- 39:38dash action.
- 39:40Uh you cannot select each friendly
- 39:42server operative for this role more than
- 39:44once per turning point. Uh he also has
- 39:48network override. So support select one
- 39:51friendly server operative within six of
- 39:53either him or the autoproxy operative to
- 39:56immediately network counteract. You
- 39:59don't have to transfer power to do so.
- 40:01Uh continue this operative's activation
- 40:03after doing so.
- 40:08Continue this operative's activation
- 40:10after doing so. Yeah. So he basically
- 40:13has like a command.
- 40:15It's just like higher techch commands
- 40:17with the network override. So you pick a
- 40:20guy within six of him or a guy within
- 40:21six of the uh what's his name? The auto
- 40:24proxy and just do an action um
- 40:27immediately and the new spheric spur the
- 40:30dash is kind of like their only way to
- 40:32like move a little faster. Like I I see
- 40:34this team being good into elites
- 40:36actually because you just wait them out
- 40:38and then this guy
- 40:40dashes forward like a melta and then the
- 40:42melta activates. Yeah. moves, shoots the
- 40:44marine, and then a different guy
- 40:45activates, and then network counteracts
- 40:47to make the melt to shoot the marine
- 40:48again. Yeah, you've got the the the
- 40:51breacher just kind of like waiting
- 40:53behind a wall where they can't get shot.
- 40:55Just waiting in the wings. And yeah,
- 40:57that is the last operative. So, let's
- 41:01now take a look at their faction
- 41:04equipment.
- 41:07Yeah, I can start with uh with covert
- 41:09guises.
- 41:14Yeah, for sure. Covert guises is you
- 41:16know them, you love them. Yeah, they're
- 41:18like Is there anything different about
- 41:20this one? I I don't
- 41:23think so. So, I mean, I guess if you you
- 41:26pick three guys
- 41:28or D3 guys after you reveal um and then
- 41:33the you know that amount can do a free
- 41:35basically scout reposition in the
- 41:37strategy phase during the first turn.
- 41:39Uh, and the only noteworthy thing is if
- 41:41you pick your technoarchchaeologist,
- 41:43he can't reposition twice from that and
- 41:47from his uh his his own gambit. So, I
- 41:51mean, I'm not sure why if you'd ever
- 41:53want to do that from with seeker, divine
- 41:55kenna, but no. Um, yeah, we cover guises
- 41:59are good. And this team's kind of slow
- 42:01and plotting, so it might be nice to get
- 42:02like up the board a little bit. Yeah,
- 42:04for sure. Yeah. I mean, honestly, yeah,
- 42:07with a five inch move like almost across
- 42:10the team. Um, I think everybody moves
- 42:13five and not the tech, but the ser the
- 42:16servtors all move five. Mhm. Yeah, just
- 42:19having like your melta, your breacher,
- 42:21and then one other operative. Probably
- 42:22one of the or a couple of the gun
- 42:25servtors move up.
- 42:27That's that I think this is almost an
- 42:29autotake, actually.
- 42:32It's pretty nice. Yeah. Uh, we have the
- 42:35electromantic capacitors. So, friendly
- 42:38battleclade operatives melee weapons
- 42:40have the shock weapon rule. Whoa.
- 42:44Just armywide. They get that. Whenever a
- 42:46ready friendly battleclade operative is
- 42:48retaliating, its melee weapons also have
- 42:51the severe weapon rule. Okay. Pretty
- 42:54it's pretty nice honestly because if you
- 42:57if you lean into the melee during a
- 43:00turn, some of your operatives like like
- 43:03think of the medic guy, he gets four
- 43:05attacks on fours with maybe like some
- 43:08rerolls, but like shock severe rending
- 43:11like he's guaranteed to get two crits
- 43:13almost. Um, and then like the the beefy
- 43:17guys, four on you like getting
- 43:18potentially even without the four
- 43:20attacks, three on four, four, five,
- 43:21brutal, severe shock is a good scary
- 43:26profile. So, you definitely take this if
- 43:29you're up against like those melee
- 43:31hordes that we were talking about,
- 43:32right? Yeah. I mean, it's for sure
- 43:35definitely as like a it's it's good
- 43:37defensively. Um, and it's it's maybe
- 43:42I don't know. I'm not sure if you're
- 43:46going to take this all the time, but
- 43:47like just in anything you can kill in
- 43:49melee, but um it's still pretty
- 43:51unreliable. But I mean, yeah, I would I
- 43:53would say like probably don't take it
- 43:56into elites.
- 43:58Yeah. I don't know. I mean, like also
- 44:00like shooting teams like don't take it
- 44:02into I see this more as like a a
- 44:04defensive thing.
- 44:06Yeah.
- 44:09Uh next up, concealed apparatus. This
- 44:12one's crazy. This one's so funny. Uh, so
- 44:15in the it's a strategic gambit on the
- 44:18second turning point only. You can swap
- 44:20the locations of any number of friendly
- 44:23servtor operatives with each other,
- 44:25excluding gun servtor. And you can swap
- 44:28the locations of friendly gun servtors
- 44:30with each other. Uh, remove them from
- 44:32the kill zone and set them back up
- 44:34again. And you can't do it if they've,
- 44:37you know, used any of their weapons or
- 44:40done any of their like unique actions on
- 44:41their data card or like done the medic
- 44:43ability. So, um I like
- 44:49dude, what is this? What is the lore
- 44:52here? Yeah, like they're just taking a
- 44:54I'm going to read it right now because
- 44:55this is an insane ability. Uh yeah,
- 44:59seemingly lightly equipped servtors can
- 45:02at an imperative from their master,
- 45:04swiftly assemble far more deadly
- 45:06apparatus, the components of which were
- 45:08hidden in body cavities or as entirely
- 45:11different mechanisms. Okay, so the lore
- 45:14is these guys aren't like all of a
- 45:15sudden teleporting across the table.
- 45:19They're just transformers.
- 45:21Yeah, which I'll be honest, that's so
- 45:24goofy, dude. That's so goofy. It falls
- 45:28apart for me knowing that that at any
- 45:30time there's nothing stopping my guys in
- 45:33the lore from just all having melta
- 45:36guns. You know what I mean? Like why
- 45:39don't they all hit the button on their
- 45:41wrist that lets them have a melta gun?
- 45:43What are they? They are not
- 45:47not all of these dudes have a goddamn
- 45:49heavy bolter just like in their chest
- 45:52plate. Bro,
- 45:53stop playing with me. Games workshop.
- 45:55Come on. This is goofy. This is a silly
- 45:59ability. Technically only the
- 46:01gunservatories the other. They can only
- 46:04switch with each other. So I I guess
- 46:06they got me there. They got me there.
- 46:08It's just funny to me. But at least
- 46:11they're consistent. Yeah. Like the medic
- 46:13for instance, he's when like if he like
- 46:18swaps and gets like a Melta, he doesn't
- 46:22keep his other claw. He puts that away
- 46:24for the worst claw. It's very
- 46:26sportsmanlike of him. He's he's a real
- 46:28gentleman for that. Yeah. Yeah. Yeah. Um
- 46:30Yeah, it was super weird. But from a
- 46:33gameplay perspective, this is a pretty
- 46:35interesting ability. Um I the fact that
- 46:40it happens in the second turning point,
- 46:42I I genuinely don't
- 46:46I could see this being an autotake. I
- 46:47could also see it being mostly useless
- 46:50because nothing has happened on turn
- 46:51two. Like I suppose it's it can be a
- 46:54tool where like you set up really
- 46:56aggressively and
- 47:00if you win initiative,
- 47:02you keep your guys where they are and if
- 47:05you lose initiative, you like put the
- 47:07less useful guy in the dangerous
- 47:08position and pull back your useful guy.
- 47:11Um, I mean like my thought my thought
- 47:14with this would be like,
- 47:16you know, if you,
- 47:20you know, send down just like your basic
- 47:22warrior down like one lane or whatever,
- 47:26just the ability to
- 47:29like you you can you can like faint with
- 47:31this, right? You can deploy your models.
- 47:34you can um like project threats with
- 47:37like your melta gunner
- 47:39um or like your breacher on like one
- 47:41side of the board and then turning point
- 47:44two you can say actually he's over here
- 47:47now and that can I mean I feel like
- 47:50that's that's a very powerful ability.
- 47:54Yeah. And I mean maybe this maybe like
- 47:56this is a pretty good turn one team as
- 47:58well with like the way that network
- 48:00counteract works. So like
- 48:04this team might be in some matchups
- 48:06really aggressive on turn one to try and
- 48:07get shots off. Mhm. And
- 48:11and then like after turn one if you if
- 48:14you you know you might want to swap some
- 48:16guys around. So I don't know. This might
- 48:18be pretty good. It it's so weird. Um
- 48:22I'm I don't really know what to think
- 48:24about it.
- 48:25All right.
- 48:29Uh, and then there's the neuro cyclic
- 48:33reserve cells. Ryan, do you want to go
- 48:36that one? Sure.
- 48:38Uh, after revealing this equipment
- 48:40option, roll 1d3.
- 48:43Uh, a number of times during the battle
- 48:45equal to the result, whenever you
- 48:47transfer power, you can use this rule.
- 48:49If you do, don't subtract one from the
- 48:51operative's APL stat, but it cannot
- 48:53perform fight or shoot actions during
- 48:55that activation. This takes precedence
- 48:58over the normal newspheric network
- 49:00rules.
- 49:02Um I think that's probably an autotake.
- 49:06Yeah. Yeah. Like I think there's just
- 49:09going to be moments where this is going
- 49:10to help you big time on Kurt up where or
- 49:13not even with Kurt Oop, but like with
- 49:15tack oper where like you want to
- 49:19move, you want to shoot a guy really
- 49:21bad, but you also really want to grab an
- 49:22objective really bad. And so you can use
- 49:25this to have the active guy walk pick up
- 49:29and like, you know, do a mission action
- 49:31to pick up an objective or whatever. And
- 49:33then you can still take that shot with
- 49:35the other guy. Um, or you could do that
- 49:38thing I was talking about earlier where
- 49:40you take plant beacons and you have both
- 49:41of these guys plant beacons in one turn,
- 49:43like move plant beacon and then the
- 49:44other guy counteracts to plant a beacon.
- 49:47Um, and it's just that level of action
- 49:49economy just doesn't exist without this
- 49:51equipment. Even if it is D3 times per
- 49:53game, I can see it being useful. Like if
- 49:57it's it only needs to like be
- 50:03comes up once, you're going to be happy
- 50:05you have it. So yeah, I I like that.
- 50:13All right. And then that's it for we've
- 50:16gone through everything for this team,
- 50:18Shane.
- 50:21Yeah, I think they're pretty good,
- 50:22honestly. Uh I can see them
- 50:25theoretically, you know, maybe kind of
- 50:28falling apart in melee.
- 50:31Like we see servtors and it's like, oh
- 50:33yeah, they're like they're a little
- 50:35chunky, but like you read the stat line
- 50:37and it's like it's an elf. Yeah.
- 50:40Durability wise. And elves die very
- 50:42easily. We all know. Yeah. The team is
- 50:45slow and they die. Um, yeah, they're a
- 50:50big synergy team as well. And I think
- 50:52that they're they're doing weird stuff
- 50:54that you don't expect. They kind of
- 50:55remind me of Hierrok in that way where
- 50:58Yes. Yeah. You know, they're they've got
- 51:00their their centerpiece models that are
- 51:02pretty important and it's kind of a
- 51:05bunch of goons and
- 51:08they just synergize with each other and
- 51:10and do weird stuff that you don't expect
- 51:12or see coming. And you just have to be
- 51:14like hyper cognizant of all of the
- 51:17enemies models all turn. Normally when
- 51:20you're playing a game of kill team, your
- 51:22opponent activates a model. Don't got to
- 51:24worry about that guy doing anything this
- 51:26turn. Yeah. But against servtors hunter
- 51:29battleclaid, it's just like a non-stop
- 51:32thing. Oh, this guy came and shot me. I
- 51:35still have to deal with him like he or
- 51:37he'll shoot me again. Yeah. Um, so yeah,
- 51:40I think it's I think it that faction
- 51:42role is really good and I think it's
- 51:44good enough to like make this team good.
- 51:46Um, the the question is just going to be
- 51:49is it like how truly
- 51:53um intuitive is this? Is it like very
- 51:56awkward to play? I don't know. We'll
- 51:58have to get some games in with it. Yeah,
- 52:00I mean I feel like, you know, taking a a
- 52:04first look at this team here, uh, pretty
- 52:08pretty complex team, pretty high skill
- 52:11ceiling. Um, so yeah, we'll see how they
- 52:14do there. There's no way this team is
- 52:16going to be as popular as the Ravener
- 52:18team. Um, but that's not necessarily me
- 52:21saying, you know, one team is better
- 52:23than the other. It's just the way it is.
- 52:25You know, the Raveners are so cool.
- 52:27They're an elite team. Um, it's a lot
- 52:30less models to to build and paint. So,
- 52:33yeah. Yeah. But yeah, I I I think both
- 52:35these teams are sick for sure. Yeah,
- 52:38these guys are cool. They're they're
- 52:40definitely certified cool team.
- 52:42Certified cool team. Yeah, I want to
- 52:44play them. They look weird. Yeah, they
- 52:46are definitely weird and different and
- 52:48cool. All right, guys. So, like I said
- 52:51earlier in the episode, head on over and
- 52:53check out our Ravener Kill Team review
- 52:56that's coming up next. Uh, we'll see you
- 52:58over there. Thank you so much for
- 52:59watching. Shouts out to all of our
- 53:01Patreon supporters and to all of our
- 53:04subscribers. All right,
- 53:08peace.
- 53:10[Music]
- 53:13[Applause]
- 53:15[Music]
- 53:18[Applause]
- 53:30[Music]
- 53:32[Applause]
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